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    FAQ/Walkthrough by redapocalypse04

    Updated: 06/10/11 | Search Guide | Bookmark Guide

    |                           Red Faction: Armageddon                           |
    |                       Walkthrough By: redapocalypse04                       |
    |                       Contact: pbreedlove89@yahoo.com                       |
    |                                Version: 1.00                                |
                               ||                     ||
                               ||  Table of Contents  ||
                               ||                     ||
    You can also find this guide on the CheatMasters blog at:
    I. Walkthrough
      Chapter 1________________________________________________________________[W1]
      Chapter 2________________________________________________________________[W2]
      Chapter 3________________________________________________________________[W3]
      Chapter 4________________________________________________________________[W4]
      Chapter 5________________________________________________________________[W5]
      Chapter 6________________________________________________________________[W6]
      Chapter 7________________________________________________________________[W7]
      Chapter 8________________________________________________________________[W8]
      Chapter 9________________________________________________________________[W9]
      Chapter 10______________________________________________________________[W10]
    II. Technical____________________________________________________________[TECH]
                                  ||               ||
                                  ||  Walkthrough  ||
                                  ||               ||
    You can also find this guide on the iPhone App Store by searching for the Red
    Faction Armageddon guide sold by Michael Mahon.
                                     | ========= |
                                     |           |
                                     | Chapter 1 |                             [W1]
                                     |           |
                                     | ========= |
    Look up using the Right Thumbstick when prompted. Hold the Left Trigger when 
    prompted to aim at the explosive barrel in front of you. Now tap the Left 
    Trigger to snap between the explosive barrels. Blow them up after this to get
    some salvage. You get salvage from explosive materials, and you can use it to
    purchase upgrades later on. Press Up on the D-Pad to switch to the Maul when
    ready. Walk up to the wall and lay into it using the Right and Left Triggers 
    when you have the Maul equipped.
    |Enter the Terraformer|
    You should see some ammo laying on the ground in front of you. You'll also 
    gain access to the Plasma Cannon, which is a powerful weapon that's great for 
    destroying structures. It comes with limited ammo though. Explore this area 
    before you proceed. Keep an eye out for blue salvage and ammo, and also for 
    orange barrels and tanks. They are explosive and yield salvage when you blow 
    them up.
    |Destroy the Solar Towers|
    Walking towards the shielded door gives you this objective. There are three 
    towers in the area that you need to bring down. Use the explosives near each
    one to make this a quick job. Don't forget to grab the salvage left behind. 
    There's plenty of ammo in this area, so don't be afraid to play around. After
    you've taken all three towers down, explore the road on the opposite end from
    the door you need to go through. It's an area underneath a bridge (which you 
    may have destroyed by this point). There's some salvage back here along with 
    an Audio Log. Hold X to listen to it.
    |Enter the Terraformer|
    Go through the doors and you'll find enemies on the bridge ahead. Just wait a 
    bit and an airstrike comes in and destroys them. Move through the door and 
    look to the left. There's an area here with plenty of explosives, salvage, and
    ammo. There's also salvage down the road on the right side. There are several
    enemies at the end of the road, including one in the tower on a turret. Take 
    him out first (the plasma cannon works well here). Once they're down, keep 
    going until you see the ship fly over you. Explore the area to your right for
    goodies, then hit the cutscene.
    |Secure the Area|
    There's a three story building on the right side of the road, and it's filled
    with enemies. Your priority should be the rocket turret on the roof. Blowing 
    it up takes a good chunk of the building with it. Check the corner of the 
    platform the building is on for an Audio Log. If you keep going forward, 
    you'll come across a broken bridge that you can't yet repair. Instead, go up 
    the stairs on the opposite side of the road as the three story building.
    |Find the Cultist Reinforcements|
    Keep going and you'll come across another three story building filled with 
    enemies. Again, the priority should be the turret on top, though this one 
    doesn't fire rockets. There's plenty of explosives floating around the area.
    |Eliminate the Cultists|
    These guys will be firing at you from up the hill, where you need to go. There
    is usually a green guy with them. He's tougher than the rest, and he carries
    a rocket launcher. Still, he's not too bright, so you can trick him into 
    blowing away half of his own allies and some of the explosives by him. Scour
    the area for salvage, then drop back down to the broken bridge. You now have
    access to the nanoforge, which allows you to rebuild objects by holding the 
    Left Bumper. Use it on the bridge to get over to the door.
    |Enter the Terraformer|
    Go through the doors and stock up on ammo. You'll need it. Now hit the 
    button. You will be trapped in a large room with a large four-legged mech. If
    it sees you, it instantly starts draining your energy with an electric attack.
    If you go behind cover, lasers come out and converge on your position. When 
    they close in, a huge blast eliminates everything you're hiding behind. Get 
    used to rebuilding cover with the nanoforge. The best way to do this is to
    get up on the raised sides of the area and just run in a circle around the 
    mech. Hit him with a few plasma cannon shots to take him down for good. 
    Alternatively, you can blast the orange explosive bolts on the ceiling. Doing
    so will cause the crane things up there to fall. It takes some precision, but
    hitting the mech with one of those is pretty satisfying. After he's down, you
    can scour the area for ammo and salvage. Hold X to proceed to the next 
                                     | ========= |
                                     |           |
                                     | Chapter 2 |                             [W2]
                                     |           |
                                     | ========= |
    |Get to the Turbine Room|
    You immediately acquire the Impact ability. Press the Right Bumper to use it.
    It sends out a wave of energy directly ahead of you. Great for clearing the
    area of enemies and also for quickly busting through buildings. The meter on
    the left side of your reticule corresponds to all nanoforge abilities. When 
    it's full, you can use an ability.
    Use Impact to get through the doors (or just melee, it works too). You'll come
    to a room filled with enemies on all levels. There's are also a few to your 
    right as well. Get everything you can on the first floor. Don't worry about 
    getting upstairs, you'll be up there in a minute. Go downstairs and take out
    the next batch of enemies. One of them has a rocket launcher. Remember that 
    you can press Back to use the GPS, which shows you where you need to go.
    When you go back upstairs, you'll engage in close combat with a few enemies.
    There's also an Audio Log in the second side room you come across. You'll soon
    be on the upper part of the room you were in previously. There are a couple of
    enemies across the bridge and to the left, but a large number of them will come
    from the room on the right, where you need to be going. A plasma cannon shot or
    two works well here for clearing them out.
    |Stop the Cultists|
    You'll soon come to a room with three turbines. They are the things with beams
    of energy rising out of them. Clear this entire area of enemies, then repair
    any turbines that were blown up in the fight. Be sure to check the area for 
    explosives and salvage.
    |Save the Terraformer|
    You'll enter a room with a large device in the middle. Clear the bottom 
    floor of explosives, salvage, and enemies, then climb the ladder. There are 
    more enemies in the next room you come across, including one with a rocket 
    launcher. Use the explosives in here to good effect. Just before you exit this
    room back into the main area with the device, you should see an Audio Log on
    the floor to your left. Go right when you're back in the main area and you 
    will enter another room filled with enemies. When you get to the very top of
    this room, watch out, because green enemies armed with plasma beams are on the
    other side, and those things do a lot of damage. Take them down and move 
    through the door.
    Keep going and you'll reach a cutscene. You will then be trapped in a room with
    an exo suit. It's hardly as tough as the mech from earlier, but the room is 
    cramped, cover is minimal, and that thing packs a punch. Quickly hit it with a
    couple of plasma cannon rounds to take it down, then move into the next room
    and hit the switch. Don't forget to check upstairs for goodies. The rest of
    the chapter is an enemy free walk to the finish.
                                     | ========= |
                                     |           |
                                     | Chapter 3 |                             [W3]
                                     |           |
                                     | ========= |
    |Explore the Tomb|
    You're in an exo suit, but your abilities are limited to the magnet gun. Still,
    it's a pretty cool weapon. Fire a shot at something you want moved, then fire
    another shot at what you want it moved to. The first tagged object will go 
    flying towards the second tag. Use this weapon to remove the door ahead of you.
    Soon you come to a holographic projection of an Ultor scientist. The big ball
    above it comes crashing down. Explore the area for salvage, then sling the 
    ball into the door ahead using the magnet gun.
    In the next area, you need to use the magnet gun to tear apart the structure
    in the middle of the room. There's another large ball above it. Use the magnet
    gun to bring it down on top of the structure. Keep tearing at the thing until
    it finally falls apart.
    |Get Back to Bastion|
    After the cutscene, you're no longer in the exo, but you do still have the 
    magnet gun. You also have access to dual-wielded pistols. Keep going and 
    eventually S.A.M. notes that she detects a life form up ahead. You should see 
    a shadow on the wall. She also notes that it's moving too quickly to get a 
    lock on it. Enter the room where it was and immediately look to the left. You
    should see a broken down structure with some salvage on it. Drop down here 
    and you'll find more salvage and an Audio Log. Use the magnet gun to pull the
    structure down and the salvage along with it. Use the magnet gun again to 
    clear the path ahead.
    You'll need to repair the upgrade station here. Use it and you can spend your
    salvage on upgrades. At first, only the first tier is available, but more 
    become unlocked as you progress through the story. Keep going and you should
    notice a single salvage container off to your right. Drop down and collect it,
    then keep going and you'll come across two more.
    You eventually come face to face with your new enemy, and it's a bug! Squash
    it. A lot more come out to fight you. This particular type of bug isn't hard
    to kill. They like to get in close, which is perfect because they are 
    susceptible to melee attacks. Sometimes they'll spit at you, but it's 
    generally nothing to worry about. Remember to tap the Left Trigger to quickly 
    snap to and between targets. This is necessary since they like to jump around
    so much.
    Further on you'll encounter another large group of bugs around a ruined 
    structure. There's also some salvage to pick up here. The next group of bugs
    are coming out of a pod. It's a fairly obvious thing attached to the wall with
    electricity surrounding it. Take it out first, because it continually spawns 
    them. There are two more pods up ahead with a large group of bugs guarding 
    them. You'll also find a shotgun around here.
    After you fall through the floor, you'll need to take out a large number of 
    bugs and two pods. Use Impact to clear them out quickly. If you turn around,
    you'll see two salvage tanks behind you. Keep going until you reach the next
    cutscene. There's a new type of bug to deal with now. It's just as fast as 
    the others, but it's tougher and it shoots back. Repair the bridge when you get
    to it and cross over to the salvage. Drop down and double back underneath the 
    platform you were just on. There's a pod down here to take care of.
    There's another group of bugs to deal with ahead. This one has both types.
    Keep going until you see a structure to your right. There's an Audio Log on 
    the ground between it and the main path. It's almost impossible to miss.
    |Get to the Mining Colony|
    Keep going until you have to turn left and go across a bridge. Instead, turn
    right and explore the collapsed tunnel for an Audio Log. After walking for a 
    while, you come across the charge launcher. You can shoot up to four charges
    at once, then press X to detonate them all. You'll have to exchange it for 
    another weapon, preferably the Maul. That hammer is rather pointless if you 
    have the magnet gun in your possession.
    Once you enter the village area, a large number of enemies come for you. 
    They come out of cracks in the wall. Although these cracks look like pods, 
    you cannot destroy them. They simply vanish after releasing some bugs. There
    are so many bugs here that you will probably have to take cover in one of the
    buildings and let them come to you. After they're down, go to the signal, then
    scour the area for loot. There's also an upgrade station here.
    |Get to the Elevator|
    In the tunnel ahead you'll find more bugs. As the game notes, this is a good
    place to use Impact. In the next area, a huge...thing comes out of the 
    ground. Not only does it fire heavily damaging blasts at you from time to 
    time, but it also boosts the health of every enemy in the area greatly, and it
    takes a lot of damage. Switch to the charge launcher and lay into it. Don't 
    even focus on the lesser enemies if you can help it, not until that thing is 
    gone. Two more groups of bugs come out of the walls after it's gone.
    Scour the area for loot, and look on the left side, just past the large 
    collapsed tunnel, for an Audio Log. Activate the elevator to end this 
                                     | ========= |
                                     |           |
                                     | Chapter 4 |                             [W4]
                                     |           |
                                     | ========= |
    |Secure the Elevator|
    Before you head forward, go to the left and look on the side of the elevator.
    You'll find an assault rifle, an Audio Log, and some ammo and salvage.
    As you move down the tunnel, you should notice some light above you. Shooting
    the sparking part near the top will cause the light to explode, dropping a 
    small bit of salvage. Almost immediately you run into one of the large 
    pincer things that come out of the ground, along with a few enemies. Take it 
    out and move on until you reach a weapons locker. Here, you can switch out 
    any weapon with another weapon as long as you've already found it.
    |Escort the Convoy|
    At the next structure you'll come across a new type of enemy. He's big and 
    he takes a lot of damage. He also hurls a ball of energy at you. It explodes
    a couple of seconds after touching something. Take him down and you'll have to
    deal with at least four waves of bugs coming out of the walls. Once they're 
    all gone, repair the bridge.
    |Investigate the Construction Site|
    You come across a building with a lot of pods on it, except the pods aren't
    spitting out enemies. There are a couple of bugs here to deal with, though. 
    Bring the building down on top of them, and make sure you sift through the 
    rubble for plenty of salvage. Head up to the raised area. Here you'll find
    salvage, ammo, an Audio Log, and an upgrade station. You'll also find the 
    plasma cannon, again, except this time it goes into your armory. It's also 
    going to be very helpful for what's about to come. Activate the excavator 
    when you're ready.
    |Ride the Excavator|
    This sequence only lasts a little over a minute at most, but it's pretty 
    intense. You are stuck on the excavator as it cuts a hole through the rock. A 
    ton of enemies will be coming from behind, shooting at you. This includes 
    every type of bug you've faced so far, and a new one. These new bugs are like
    weaker variants of the big hulking things. They don't take much damage, but 
    they shoot balls of energy that hurt a lot. When Mason speaks to S.A.M., the 
    sequence is about to end.
    |Get to Carver Center|
    When you next face the bugs, they'll be all over you. Use Impact to clear them
    out. Head up the road and you'll come to the Carver Center. The area is 
    crawling with bugs, a couple of pods, and two infested buildings that you 
    need to destroy. Luckily, there's an exosuit to your right that you can hop in.
    It makes things much easier. Check the area over thoroughly for salvage and 
    explosives, then head forward. You can stay in the exo, which is advisable.
    |Get to the Gondola Station|
    You'll come across two of the pincer things in the next area, along with a 
    few bugs. The mech should take them all out fairly quickly though. Check a 
    building on the right side for an Audio Log. The next area you come to has 
    another pincer thing and some bugs. After this you reach the gondola station.
    Collect everything and use the weapon locker/upgrade station if you need it, 
    then activate the gondola. At this point, the second vehicle gets blown up 
    and you'll need to take out a bunch of enemies. Hop on the gondola when they're
    all dead.
    |Ride the Gondola|
    You'll have to fend off a lot of enemies while riding the gondola. Keep an 
    eye out for lots of pods in the area too. At two points you'll have to clear
    the track of infection, the same type of infection that takes over buildings.
    |Get to the Bastion Elevator|
    There's plenty of salvage to collect once you exit the gondola. If you head up
    the road to your right, you'll also find an Audio Log. Heading forward you 
    will come across two more pincer things and a lot of bugs. There are two 
    hulking monsters on the other side of the tunnel. Further on you reach the 
    elevator. Go down below it and repair the generator here. When you get back
    up top, there's a ton of bugs and a pincer thing across the chasm. Take out 
    a few waves of bugs, then wait for the vehicles to get on the elevator and 
    activate it.
                                     | ========= |
                                     |           |
                                     | Chapter 5 |                             [W5]
                                     |           |
                                     | ========= |
    |Gather Power Cells|
    Take down the group of bugs when you encounter them. There's a turret in the 
    middle that swivels around 360 degrees, and it does heavy damage. Check the 
    cylindrical store near the beginning of this area for an Audio Log. Scour the 
    area for goodies, then bring the power cell down to you. Move to the next 
    area, where you'll find more bugs and a pod. There's also an infected building
    next to the power cell. Destroy the building, grab the cell, and continue up
    to the tunnel. There are two turrets here you can man to fight the horde of 
    enemies that come down the tunnel for you. After they're all gone, explore the
    area to the right of the turrets and you'll find an Audio Log.
    In the next area, if you don't go up to the shielded door, you can just 
    explore it for salvage and an Audio Log at the far end of the room. When you're
    ready, go up to the shielded door. Press the button. It doesn't work, so you'll
    have to repair three generators in this room. Standing in your way are a lot of
    bugs. Once they're all repaired, hit the button again. Take out the hulking 
    monster in the tunnel and move on. The final room has a pincer thing and 
    several bugs. Take them all out, then acquire the power cell and clean the 
    room of loot.
    |Return to Bastion|
    When you reach the room with the second power cell, you'll need to deal with
    several bugs and a weakened pincer thing. When you get back to the starting 
    area, you'll be right next to a pincer thing and surrounded by enemies. 
    Abilities like Shell come in handy here. There's a turret here, but it's in 
    an awkward position. It's usually better to just fall back and take pot shots.
    |Find the Water Pumps|
    You'll immediately face a few bugs. Look in one of the shacks on the right 
    side for an Audio Log. Move forward a bit and you'll find the nano rifle. It's
    good at destroying buildings, but still doesn't have the magnet gun's infinite
    ammo. It's a great back-up for your assault rifle though. The next area is 
    crawling with bugs. There's an Audio Log on the top level on the other side of
    the room. There are also multiple pods down on the bottom floor. Take them 
    out and clear the room of bugs, then repair the four water pumps.
    |Find the Next Pumping Station|
    You'll immediately come across another hulking monster, except this one is 
    yellow and a lot more powerful. It's a lot faster and launches yellow balls of
    energy at you that explode on contact and do a lot of damage. Take it out 
    quickly. Move forward and take out the pods and bugs ahead. Keep going, down 
    the spiraling ramps. A few more waves of bugs will come out of the walls. Take
    them all down and repair the pumps, then head into the tunnel and into the 
    |Find the Corporal|
    Keep going until you find a rocket launcher. There are plenty of things to 
    collect in this area. There's also an Audio Log by the crates behind the 
    upgrade station. After you try to contact the corporal, look to your left in
    the next area. There's an infected building you can destroy. Further on you'll
    find out what's causing the flashes. A new type of bug. These guys blink in, 
    attack you, and then disappear again. Their attack is pretty powerful, but 
    slow. The nano rifle is a great weapon for taking them out quickly.
    The area ahead has a few of these guys floating around. Make your way to the 
    top and repair the generator. There are some more bugs ahead, along with a pod.
    Move through the next room. When Mason comments about the Red Faction beacon,
    go left and you'll find a little cubby hole with some goodies. Exit and you'll
    fight a few bugs. There's also an invisible bug up ahead.
    In the next room a wave of enemies comes from the wall. As you climb up, 
    a couple more waves pop out, but they're augmented by a pincer thing. Don't get
    caught up on the top level with these guys. You can easily be overwhelmed here.
    Further on, past the upgrade station, you'll face another load of enemies. 
    There's a hulking monster here and two pincer things, along with an invisible
    bug and all sorts of other bad guys. Use the cover here wisely and try to 
    either take the pincers out quickly or sit back and whittle the powered up 
    enemies down.
    There comes a point where you can go left on a yellow walkway or down and 
    right. Go right to find an Audio Log. On the walkways you'll encounter a few
    invisible bugs. At the top there are a few small bugs. Move forward and extend
    the bridge. You'll need to hold off a large wave of bugs as the bridge 
    extends. Keep going until you reach another walkway. There are a few bugs here
    as well. On the other side, go right and you'll find some salvage. Keep going
    to the waypoint.
    |Find an Upgrade Station|
    Head towards the cavern. There's an invisible bug on the way. Inside the 
    actual structure you'll encounter a few more enemies, including a hulking 
    bug. Take them all out and make your way to the upgrade station. You get 
    access to repair grenades. A bunch of enemies will swarm in from the cavern
    area. Take them out, then go out into the cavern and eliminate the pincer
    thing. Clear the place of salvage and move on. There's another pincer thing 
    and some bugs just outside of the cavern. When you get back to the generator,
    tap the Left Bumper to send a repair grenade towards it.
    |Get to the Purification Plant|
    First, head back to the lift and get the salvage/ammo. Continue forward. Both
    paths lead to the same place, but it's easier to go up top and then backtrack
    on the lower path. When you choose a path, some bugs come out. If you continue
    along the upper path, you'll find a side room. Inside are two invisible bugs, 
    some explosives/ammo/salvage, and an Audio Log on the bottom floor. When you 
    get back to the bottom, you'll have to deal with several bugs, two pods at the
    top of the stairs, and three hulking monsters.
    In the next area, you have to bring down the entire purification plant, as it's
    been infected. The area is filled with enemies of all types. A good tactic is 
    to use the magnet gun to fling the hulking monsters into the bottom of the 
    plant. Destroy the bottom of the plant to bring it down all at once, then 
    clear the area of enemies and hold X to end the chapter.
                                     | ========= |
                                     |           |
                                     | Chapter 6 |                             [W6]
                                     |           |
                                     | ========= |
    |Destroy the Infected Buildings|
    You'll pick up the plasma beam shortly. This is a fantastic weapon for taking
    down structures. It functions like a continuous-fire nano rifle. Across the 
    chasm, take down the large group of enemies and the infected building here.
    Explore the area and you'll find an upgrade station and weapon locker. Across
    the path from it you'll find an Audio Log.
    You can do most of these buildings in any order. From the first infected 
    building, you can go either down the dirt path by the Audio Log, or through 
    the door and into the tunnel with a hulking monster inside. I went down the 
    path and took out the building/bugs here, then went down the next large 
    tunnel. After exiting the greenhouse type building, go right and look in one
    of the buildings on the ground floor for an Audio Log.
    Keep going and take out the large infected building here, then kill the 
    pincer and all the bugs and backtrack to the second room. Turn right and go 
    through this tunnel. There are a ton of enemies in here to kill along with the
    building. There's also an Audio Log near one of the smaller buildings. Keep 
    going until you reach the final building. It's relatively lightly guarded, but
    take out the pods before you do anything else.
    |Find a Way Out of the Sewers|
    You come across the pulse grenade early on here. It does decent damage, but 
    doing no damage to structures isn't really a benefit when you can repair 
    anything at any time. It's definitely not a replacement for your main weapon,
    your heavy weapon, or your destruction weapon. Anyway, go across the bridge
    and take out the bugs and single pod in this structure. There are more 
    enemies on the second floor when you get close to the upgrade station. To the
    left of the station there's a wall you can destroy which takes you to some 
    The next room has two pods on the bottom floor and one in a room up top. The 
    place is also filled with enemies, of course, including an invisible bug. Make
    your way to the top and cross the next bridge. There are two waves of bugs to 
    fight over here. Go through the next structure, but wait before you cross the
    bridge. The mob detonates a charge on a rock above the bridge, causing it to 
    crash through the bridge.
    |Meet Kara at the Market|
    Keep going and you should see a weapons locker straight ahead. There's an 
    Audio Log to the left of it. Keep going and you'll face more bugs, a pod, and
    a hulking monster. In that same area, you can go up the ramps to your left, 
    where the pod was, and blow a hole in the wall at the top. There's some 
    salvage behind it. In the next area, if you stay on the upper floor, keep an 
    eye out for another breakable wall on the right side, just before you enter
    the cave system. After the next cutscene, you'll face a few waves of bugs as
    you progress through the area.
    |Find Kara|
    When you drop down you'll be in a room with an upgrade station, weapons 
    locker, and an exo suit. Get in the suit and move forward to find more bugs 
    and an infected building. You'll also have quite a few hulking monsters thrown
    at you during this sequence, but the suit should make short work of them. Also,
    most of the bugs come from pods, so keep an eye out.
    You'll come back to a cave area with signs up pointing you to different towns.
    Shortly after this you'll have to take down a pincer and two pods. After that,
    you enter a structure. Immediately look left, on the bottom floor, for an 
    Audio Log. On the top floor in this area you'll find two pods. Further on, 
    after crossing the bridge, take out the two groups of bugs, then head into the
    barracks. You'll come across more enemies here.
    |Reach the Elevator to the Surface|
    There's really not a whole lot to do here except move from structure to 
    structure, eliminating vast hordes of enemies as you go along. When you reach
    the prison area, don't forget to check the cells on all three levels for 
    salvage. You'll come to another three story cell block. This one has two 
    invisible bugs in it. Keep going and you'll come to a point where you have to 
    leave the exo suit behind and climb up a ladder. There's an Audio Log at the 
    top in plain sight.
    |Kill the Behemoth|
    Soon enough you'll be trapped in an area with a very large monster. It likes to
    shoot poisonous balls of energy at you, and it will also charge at you if you 
    run away. Try to get it to charge through the infected building in the middle,
    just to get it out of the way. Maintain your distance and hit that thing with
    your heavy weapon of choice as much as possible. After it's down, clean the 
    area of loot and move forward to the end of the chapter.
                                     | ========= |
                                     |           |
                                     | Chapter 7 |                             [W7]
                                     |           |
                                     | ========= |
    |Find and Destroy Alien Pods|
    Take out as many bugs as you can and move forward. You'll need to take out the
    actual pods to stop them from spawning. You quickly encounter a new creature:
    the tentacle. It grabs a piece of debris and hurls it at you. It's pretty easy
    to take down as long as you dodge at the right time. Take it out, along with 
    the pods in the area. There are two to the right in a cave. There are also a 
    couple of infected buildings in the area. Move forward and another tentacle 
    comes up, this time accompanied by a yellow hulking monster. There's yet 
    another tentacle up ahead when you make your way towards the final pods.
    Once you get to the top and eliminate the final pod, you'll have to deal with
    an invisible bug, another tentacle, and a lot of other enemies. When you head
    back down the hill, a behemoth comes towards you. Just keep backing up and 
    pelting him with heavy weapons. After you take him down, head back towards 
    Red Faction and you'll face a pincer and two tentacles. Take them out and 
    eliminate any straggling bugs. Enter the exo suit when you get the 
    oppurtunity and hold off the waves of bugs and tentacles.
    |Destroy the Relay Stations|
    Plant the beacon, then move towards the first station. You'll face a few 
    enemies of the human variety. Tear the tower down and move on. You'll come 
    across the rail driver, which is essentially a sniper rifle that can shoot 
    through walls. There's also an Audio Log here. When you get close to the next
    relay station, a tornado drops down and wipes it out. There are more enemies to
    deal with on your way to the next tower. You'll also probably be picked up by
    a tornado/dust devil at some point, but it doesn't really harm you.
    Take out the tower here. Keep an eye out for an Audio Log by one of the ramps
    leading down to the next tower. Take it out and then take out the last tower.
    The last tower is guarded by an exo suit, but it only takes a few shots from 
    the rail driver to take it down, and you can destroy it before it even notices
    |Get to the Perimeter Outpost|
    You'll be placed inside of a four-legged mech for this one. It's the same kind
    that you destroyed near the beginning of the game. Right Trigger fires the 
    electrical beams that are great for dealing with infantry, and holding the 
    Right Bumper fires an explosive attack. The Left Bumper turns on some kind of
    visual mode where enemies show up better, and clicking in the Right Thumbstick
    sends out a pulse of energy around the mech. This mech is also capable of 
    simply walking right through buildings. Take out all the enemies in this area,
    along with the single exo suit, and move on. There's another camp of enemies up
    ahead that you'll have to destroy as well.
    Continue ahead, wiping out enemies and their occupied structures as you go. 
    You'll face another walker just like yours, but it's easy to take down. Just 
    avoid it's own laser attack. You'll eventually have to destroy an excavator.
    |Hold off Hale's Attack|
    You'll be stuck in a slow-moving mine cart while Hale follows you in a walker.
    Keep shooting the electrical junction node things on the floor when Hale gets 
    over them. It'll short out his weapons for a bit. Also keep an eye on your 
    compass at the top of the screen. Enemies will show up ahead of you from time
    to time. After a while you reach the end of the tracks and your mine cart 
    starts to go up a slow-moving elevator. Cultists will come out from all sides
    as you ascend. At the top, use repair grenades to fix the generators and open
    the doors.
    There are more enemies out here, and Hale starts following you again. There 
    are no junction nodes to hit though. When prompted, destroy the generator 
    hanging above Hale's walker. This will take care of him, for a few seconds 
    |Drop the Power Stations on Hale|
    Back up to the force field and wait. When the game prompts you, shoot the 
    targeted object. It'll blow up the power station on the ceiling and that will
    then drop onto the walker. Do this three times and Hale should be just about
    dead. Just hit him with a couple more heavy weapons shots to take him down for
    good. Make sure you blow the power stations exactly when the game tells you to,
    otherwise you could miss, and you don't want to be stuck in the last, small 
    room with Hale's walker if he's not almost dead.
    |Get to the Marauders|
    You're back in the four-legged walker for this one. You'll face a LOT of 
    opposition from the cultists, including exo suits and vehicles. After killing
    a ton of enemies for about 5 minutes straight you should find yourself at a 
    shielded door. You need to destroy three generators in this heavily guarded
    area to take down the shield.
    Once it's down, you'll enter a tunnel that's completely free of cultists! 
    Unfortunately it's filled with bugs and infected buildings and even a few 
    behemoths. At the end you'll have to deal with two behemoths at the same time.
    Just stick back and take them on one at a time and they shouldn't be too much
                                     | ========= |
                                     |           |
                                     | Chapter 8 |                             [W8]
                                     |           |
                                     | ========= |
    |Get to the Front Line|
    You'll be facing bugs again. Keep going until you kill the hulking monster. 
    Take out the infected building and move on. You'll come across the singularity
    cannon on the ground. It's great for taking out groups of enemies. Move into 
    the next room. If you keep going straight, you'll pass under the weird looking
    generator thing and come to a platform with some salvage and an Audio Log on 
    it. There's also two waves of bugs and a hulking monster to take down here.
    Further on you'll find more bugs and another infected structure.
    When you drop down, be prepared to take on a behemoth and an invisible bug.
    The area's kind of cramped and awkward, so keep moving. Once you're done here,
    move up and you'll find two marauders being swarmed by bugs. Fight them off 
    and go towards the bridge. You'll face a load of small bugs on your way, and 
    when you get there you'll find six pods. Take them all down and destroy the 
    bridge. Now backtrack and go down another path to the cave supports. You'll 
    have to take out a tentacle first. Destroy the supports to bring the cave down
    on the bugs on the other side.
    Keep going until you're in the first actual room with a weird thing going from
    the floor to the ceiling. On the left side of this room you'll find an Audio
    Log. In the next room, get on the turret and you'll have to deal with a ton of
    bugs. The turret is slow-firing, so the bugs will swarm around you pretty 
    quickly. Just shoot the floor around you to clear the immediate area. Do this
    for about a minute and a shield will pop up.
    |Find the Lab|
    Move forward until you see a weapons locker. There's an Audio Log in front of
    it. Keep going and you'll be trapped in a room with a lot of bugs and an 
    invisible bug. Move forward onto the walkway. Be careful here. At two points
    along the walkway a tentacle bursts from the wall and damage the walkway, then
    goes back in. Later on, the tentacle comes out of the ground, and here you can
    kill it. When you first see it come out of the ground, look to your left for an
    Audio Log.
    When you get down to where the tentacle was, another one pops out, along with 
    some bugs. Further on there are even more bugs and a yellow hulking monster.
    When you enter the next structure, keep an eye out for an Audio Log to your
    left. In the next room you'll be trapped with some bugs, two pods, and an 
    invisible bug.
    |Find the Chip|
    There's a behemoth in the hallway up ahead. Keep going and you'll eventually
    be trapped in a room with a LOT of enemies and at least 8 or 9 pincer things.
    They are literally everywhere, so keep an eye out for heavy weapon ammo, 
    because you will need it. Also, make good use of your nano forge abilities.
    |Get to Winters|
    You'll be flying in a ship for this one. Pressing the Left Bumper brings up 
    another visual mode, similar to the walker's. Right Trigger and Right Bumper
    control the weapons. Pressing X and A causes you to ascend/descend vertically.
    Most of this is a whole lot of flying around, taking out a ton of enemies and
    infected buildings. The ship isn't as hardy as the walker was, so don't get 
    too cocky about flying into the middle of a lot of enemies. The visual aid 
    mode helps out a lot, since there's a lot of space for enemies to hide, and the
    bugs blend into the walls real well.
    After a while, you'll be tasked with destroying some generator things that 
    emit energy which block your path. After you do that, you get a cutscene. You 
    then have to demolish a rather large bridge. Do so to end the chapter.
                                     | ========= |
                                     |           |
                                     | Chapter 9 |                             [W9]
                                     |           |
                                     | ========= |
    |Ride the Barge|
    Go down and get on the barge. Man the turret and blow away the few bugs that 
    show up. You'll have to get off the barge again shortly when you reach a 
    shielded door. While on foot you'll encounter a wave of bugs. Repair the 
    bridge and move across. There are two invisible bugs floating around here.
    After repairing and crossing the next bridge, you'll find two hulking 
    monsters in the small area, so prepare to back up. There's another monster 
    further on, too. After you've taken them out, shut the shield door down and 
    jump from this platform back onto the barge.
    After shooting a couple of tentacles you'll have to get off again. This time
    you move through an area filled with bugs and a few pods. The top floor of 
    this area also has a hulking monster in it. You'll find the thing you need to
    repair just after you defeat him. After repairing it you'll move out onto a 
    bridge. There are of course more bugs here. You can take cover in the little 
    hut thing there, but make sure you don't use anything destructive too close
    to your location. Everything you're standing on can be demolished, sending you
    into the magma below.
    The next turret sequence makes you work to get to the next area. There are a 
    load of enemies to fight, and they jump all over the place. Try to prioritize
    the large monsters first, then the ones that shoots balls of electricity. 
    You'll have to get off again after a while and unlock another door. You first
    encounter an invisible bug, then a yellow hulking monster. After this, use 
    the terminal and get back on the barge.
    When you become trapped between the door, fire your turret at the wall when 
    it prompts you to. You'll soon come to a machine that's guarded by four 
    shield generators. Shoot them all to hell with your turret. Ignore all of the
    monsters unless you are seriously low on health. Next, destroy the four arms
    of the machine and then target the small thing at the bottom of it to take it
    out completely.
    |Find the Ultor Facility|
    You'll be dumped inside another four-legged mech, except this one is upgraded,
    it would seem. Your weapons are different, but everything else works the same.
    Move through the cave system, wiping out loads of bugs as you go. You'll come
    across a lot of pincers too. When you finally reach the Ultor entrance, you'll
    have to deal with bugs, pincers, and tentacles.
    |Find the Queen's Lair|
    More walker stuff, but this time you're moving through a cave that's not only
    filled with enemies, but with pods. Also, your shields are damage. To turn 
    them on, you must push A, but they'll quickly start to drain again. Your actual
    health doesn't recharge, so you must be careful here. Stay back and take pot
    shots. Don't rush in or try anything hasty, even with the shields on. They 
    just diminsh too quickly to be useful for anything other than absorbing a 
    blast of energy.
    |Investigate the Heat Signature|
    You're now on foot. You'll need to move through this area and destroy the 
    ends of three tentacles. The first one is fairly easy, though after you 
    destroy it, prepare to face a few invisible bugs. The next two tentacles have
    you fighting a lot of enemies. You'll face just about everything they can 
    throw at you. To top it off, there's always at least two pods that you'll need
    to deal with to stop them from spawning. Take out the heaviest enemies first,
    then rush forward and deal with the pods. Always keep an eye out for ammo and
    upgrade stations/weapons lockers. They're floating around the area. The last
    tentacle has you fighting a behemoth as well.
    On your way to the heat signature, you'll face three of the hulking monsters
    all in one spot. Run away and target one of them from a distance. When that 
    one dies, the explosion should be enough to at least seriously damage the 
    other two, if not destroy them outright. There's a wave of small bugs after 
    |Get to the Top|
    This sounds easier than it is. You'll have to fight your way up a long 
    rock-ramp thing filled with bugs. The first part has a few invisible bugs in 
    particular. There are pods all over the place and plenty of bugs to go with 
    them, so you'll constantly have to push forward or risk running out of ammo.
    Eventually you encounter tentacles and two hulking yellow monsters. After 
    that you come to a chamber with a bunch of bugs and pods and a behemoth. A 
    pincer also shows up after you take him down. Heavy weapons ammo is bound to be
    scarce by this point. There's some ammo on the ground floor by a weapon and 
    some more if you rush up top and go to the left. Also, if you've upgraded 
    the Berserk ability completely, it offers you infinite ammo while it's active,
    so make use of that. Keep going and you'll fight more bugs and eventuall 
    three yellow hulking monsters.
    |Kill the Queen|
    Pull out your heavy weapon of choice and wait for the queen to move forward
    and spew yellow stuff at you. At this point, three spots on it will be 
    vulnerable. Two on the sides, and one in the middle of its chest. Hit those 
    spots. Every time you destroy a spot, enemies come out to pester you. Take 
    them down and continue destroying all three spots. At this point, the queen 
    destroy the central pillar, your only means of cover. She also starts dipping
    down below. When she comes back up, she fires a huge beam of energy across the
    entire stage. It's unavoidable, as far as I can tell, and it will kill you 
    quickly. Try to dodge so that you roll under it and you should come out okay.
    When the queen is firing the huge beam, there are four points on her head that
    are vulnerable. They don't take much to destroy, so lay into them. Everytime
    you destroy a spot, more enemies come out. Keep an eye on the queen at all 
    times though, and make sure you prioritize her. Destroying a spot shuts the 
    beam off, and that's more important than killing the enemies around you. Take
    out all four spots to bring the queen down...sort of.
                                     | ========== |
                                     |            |
                                     | Chapter 10 |                           [W10]
                                     |            |
                                     | ========== |
    |Get Inside the Terraformer|
    A lot of bugs will be coming out of the big hole in the middle of the area 
    here. There's also a few hulking monsters roaming around. After traversing
    the walkways, you'll come to a large structure that you need to enter. There 
    are two behemoths guarding it, along with some other enemies. Inside you'll 
    find a ton more bugs, plus a couple of pods. You'll need to go up the ramps
    to get to the next area, so make sure you repair them.
    |Activate the Environmental Controls|
    At the start, don't drop down. There are at least two yellow hulking monsters
    down there. Pick them off from your safe perch and deal with any other 
    enemies in the area. Try to stay on the top floor if you can, since the 
    controls are on the top floor on the other side anyway. After doing that you'll
    need to get to the bottom floor and make your way to the security area. In 
    here, operate the blast door controls. At this point a ton of bugs and two 
    tentacles come out of the floor. There's also a yellow hulking monster on the
    other side of the room. You can easily get caught in a tight spot in here, 
    since the room is so small, so try to backtrack and bring the enemies to you.
    Once they're down, enter the blast door and hit the button.
    At the next door, you'll immediately encounter enemies. Do NOT drop down. There
    is a behemoth on the ground floor. Just pick him off and anyone else, then 
    destroy the tentacle ends. You'll have to go into the room just to the left
    of the entry door. Here you can destroy two pods and the last tentacle end. 
    There's another pod on the other side that you can get from ground level. Hit
    the last button when it's clear.
    |Get to the Central Control Room|
    After the next cutscene you'll be trapped in a room with a ton of enemies. 
    Also, tentacles will keep popping out of the floor for a while, so stock up 
    on heavy ammunition. Once you finally take them all down, move on. You'll have
    to destroy tentacle ends in this area. After taking one down, a few bugs will
    show up. After taking out all of the tentacle ends, move into the middle of the
    area and repair the cores.
    At this point, a bar shows up in the middle of your screen and slowly fills up.
    You'll have to hold off wave after wave of bugs as they try to take the cores
    offline. Get used to using repair grenades, you will need them. Also keep an 
    eye out for hulking yellow monsters that appear on the solid ground connected
    to the main platform you're standing on. When the bar finally fills up, the
    game is over.
                                   ||             ||
                                   ||  Technical  ||                         [TECH]
                                   ||             ||
    Any website may use this guide, as long as it is kept intact and proper credit 
    is given. Contact me at pbreedlove89@yahoo.com if you have any
    questions about the guide or the game.

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