hide results

    FAQ/Walkthrough by Bkstunt_31

    Version: 1.10 | Updated: 03/21/17 | Search Guide | Bookmark Guide

        ^        _____________________________________________________        ^
      ^/ \^   .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.   ^/ \^
     //   \\  |    Please click the link above to recommend this FAQ    |  //   \\
    / ¯| |¯ \ |    to other users. This is the best way you can show    | / ¯| |¯ \
    ¯| | | |¯ |   your appreciation for my FAQs. Thank you very much!   | ¯| | | |¯
     | | | |  '._______________________________________________________.'  | | | |
     |_|¯|_|     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯     |_|¯|_|
    _______________________________________________________________________________
                                                       Blitz Knight Stunt Presents:
    ________________________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    
        .--
     .//hmo-
    :hmmmmdy:                 .:.                                /hyo-       :mmmmm-
    /hmmmmmdo               ,odNd:                              -mNmd.       .dmmmm/
    .hNNmNNmh.            .:sNNo                               sNNNNs        yNNms`
     :mdmNNNNd+           -dmNN-                               mNNNmh       -NNNNh`
     ssoNNNNooy.        :dNNNN+   ,yho/:                      yNNNNNo       yNNNd-
     .dohdNNN/sh.      .hmmNNNd  :mmmmh+      ohhhdhmmmddh     dNNNy`      -NNNm+
      /sommNNN/sy.     .ymmmmNN  /mmmNNN:    MMNMNNNNNmmmdy    oNNm.       oNNoy
      ssomNsdmmsd/    .ymNNNNy  .mmNNMNh-   MMMNmo/   -+mmmd:   sMNm`     -mNNm/
       :mmNNh-smmdNo   .yNNNN+   +mNNNNMNo MMMMMNN/      mdd.  hNNN.     :hNNsd 
       `yNNNN- -ymyNh  .+MMMy     yNNNNMN  yMMMMNh      hmoy   dNNNyyhhhmNNN/N+
        :mhNNo   :hNdmo-.mMMy     oNNNNy  :oNMmd       oNm-y  .NNNNNmmdyhNNmym.
       -.ddddy    .+dNdh:yNNN+    /Ndssy:  sMMms       mmmoy  :NNNNmmy:  -mNhs
       :.hhhhy    .ohhshhdmmmmo   :dyhs+.  sMMo+      +NNmmd  oNmmho/    -mmhy
       :/yyyys      :ohhhddhhhh   /ydhho.  /NNho    ohNNNmd  :mmdy.      :mhys
      --sssss/        /syyhyyyy-   hhhhy.   dmdshosydddhys  -ydhh+       -hyss::
      ++yssss:         -syyyyss:   oyhyy-    hhhyyyyyso     /dhhy/       -yyyss/-
      /sysssss+          :ssso/     ossss     :+ssyss+       oyss/        /sssooo+
     /ossssoos/           -:/.       --:       .:+oo          oo-         ++ooooo/
     osooooooo
     .//oooo/                   :ys:
        .--`                   .hdmd.                 `hhhsoyydmmdy:
                              .smmy/  ::/+oyhhs`      `ohddhmmyoo+:
                             -hmm+   /hddddddh+`            dm+   
                           -ommmm.                     :mmhhNNmdddh
                        .oyhho/mm.                     ````/mm-
                             .ymN- -o/++osydmmmdo     ....-/mm++++sho-.
                             :dmm-`ydmdhsoooooshd: :hddddddddhhhhhhhhhy+
                              :s:
        
                              
                              
                   "Bushido is realized in the presence of death."
    
                   
    ________________________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    _______________________________________________________________________________
     ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯
                Platform:   PlayStation 4
                 Version:   1.10
            Last Updated:   3/21/2017
    
                   Email:   FAQs @ bkstunt .com
                Web Site:   http://bkstunt.com/
           Facebook Page:   http://www.facebook.com/Bkstunt
    
      This document is best viewed using a FIXED-WIDTH font, such as Courier New.
        If the ASCII above/below and the charts used throughout the guide look
      strange, please change your settings to display text in a FIXED-WIDTH font.
     _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    
                     
     _  _ ___ ___  _  _ __________________________________________________________
    | \| |_ _/ _ \| || |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    | .` || | (_) | __ |    T A B L E   O F   C O N T E N T S      |
    |_|\_|___\___/|_||_|___________________________________________'_______________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    
       (-NOTE-) Press Ctrl+F and enter in the code to skip to that section.
    
    
    THINGS TO KNOW BEFORE YOU PLAY
    
     - Introduction.......................................................[KI-INT]
     - Controls...........................................................[KI-CON]
     - Game Basics & Tips.................................................[KI-GBT]
    
    
    MAIN MISSIONS
    
    
     - Mission 1: The Man with the Guardian Spirit.........................[MM001]
     - Mission 2: Isle of Demons...........................................[MM002]
     - Mission 3: Deep in the Shadows......................................[MM003]
     - Mission 4: The Spirit Stone Slumbers................................[MM004]
     - Mission 5: The Silver Mine Writhes..................................[MM005]
     - Mission 6: The Ocean Roars Again....................................[MM006]
     - Mission 7: Spider Nest Castle.......................................[MM007]
     - Mission 8: Falling Snow.............................................[MM008]
     - Mission 9: The Demon of Mount Hiei..................................[MM009]
     - Mission 10: The Iga Escape..........................................[MM010]
     - Mission 11: Memories of Death-Lilies................................[MM011]
     - Mission 12: The Weight of the World.................................[MM012]
     - Mission 13: The Defiled Castle......................................[MM013]
     - Mission 14: Immortal Flame..........................................[MM014]
     - Mission 15: Sekigahara..............................................[MM015]
     - Mission 16: The Source of Evil......................................[MM016]
     - Mission 17: A Defiled Holy Mountain.................................[MM017]
     - Mission 18: The Samurai from Sawayama...............................[MM018]
     - Mission 19: The Demon King Revealed.................................[MM019]
     - Mission 20: EPILOGUE: The Queen's Eyes..............................[MM020]
     
    
    SUB MISSIONS
    
     - Sub-Mission 1: Death to Bandits.....................................[SM001]
     - Sub-Mission 2: Wreathed in Flame....................................[SM002]
     - Sub-Mission 3: Finders, Keepers.....................................[SM003]
     - Sub-Mission 4: Kanbei and the Overlord..............................[SM004]
     - Sub-Mission 5: A Request from Ginchiyo..............................[SM005]
     - Sub-Mission 6: Invitation from the Warrior of the West..............[SM006]
     - Sub-Mission 7: The Guardian of the Underworld.......................[SM007]
     - Sub-Mission 8: The Three Angry Gods.................................[SM008]
     - Sub-Mission 9: The Magatama of Fire.................................[SM009]
     - Sub-Mission 10: The Bridge of Bone..................................[SM010]
     - Sub-Mission 11: Heir to the Nioh....................................[SM011]
     - Sub-Mission 12: The Conspirators....................................[SM012]
     - Sub-Mission 13: The Ogress..........................................[SM013]
     - Sub-Mission 14: The Battle of Ohashi Bridge.........................[SM014]
     - Sub-Mission 15: The Disappearing Ranjatai...........................[SM015]
     - Sub-Mission 16: Demon Hunting.......................................[SM016]
     - Sub-Mission 17: The Malefactors.....................................[SM017]
     - Sub-Mission 18: The Red Oni of the Ii...............................[SM018]
     - Sub-Mission 19: The Fallen Onmyo Mages..............................[SM019]
     - Sub-Mission 20: The Missing Catalog.................................[SM020]
     - Sub-Mission 21: Greater Demon Hunting...............................[SM021]
     - Sub-Mission 22: The Three Souls.....................................[SM022]
     - Sub-Mission 23: Of Withered Grass and Yokai.........................[SM023]
     - Sub-Mission 24: A Fiercer Flame.....................................[SM024]
     - Sub-Mission 25: The Trail of the Master.............................[SM025]
     - Sub-Mission 26: The Seven Good Tidings..............................[SM026]
     - Sub-Mission 27: The Okehazama Incident..............................[SM027]
     - Sub-Mission 28: The Rising Shadows..................................[SM028]
     - Sub-Mission 29: The Giant Frog Brawl................................[SM029]
     - Sub-Mission 30: The Unrepentant Thief...............................[SM030]
     - Sub-Mission 31: The Champion of the East............................[SM031]
     - Sub-Mission 32: The Silent Crow.....................................[SM032]
     - Sub-Mission 33: Desperate Retreat...................................[SM033]
     - Sub-Mission 34: Kuroda's Determination..............................[SM034]
     - Sub-Mission 35: The Demon's Daughter................................[SM035]
     - Sub-Mission 36: The Watcher in Darkness.............................[SM036]
     - Sub-Mission 37: The Mountain of Remorse.............................[SM037]
     - Sub-Mission 38: The Ghosts of Sawayama..............................[SM038]
     - Sub-Mission 39: The Inheritance.....................................[SM039]
     - Sub-Mission 40: The Two Kings: Nioh.................................[SM040]
     - Sub-Mission 41: A Meeting on the Other Shore........................[SM041]
     - Sub-Mission 42: Master of the Twin Blades...........................[SM042]
     
    
    DOJO MISSIONS
     
     - Dojo Mission 1: Basic Action Controls...............................[DM001]
     - Dojo Mission 2: Applied Action Controls.............................[DM002]
     - Dojo Mission 3: The Way of the Warrior: Novice......................[DM003]
     - Dojo Mission 4: The Way of the Ninja: Novice........................[DM004]
     - Dojo Mission 5: The Way of the Onmyo: Novice........................[DM005]
     - Dojo Mission 6: The Way of the Warrior: Adept.......................[DM006]
     - Dojo Mission 7: The Way of the Ninja: Adept.........................[DM007]
     - Dojo Mission 8: The Way of the Onmyo: Adept.........................[DM008]
     - Dojo Mission 9: The Way of the Warrior: Veteran.....................[DM009]
     - Dojo Mission 10: The Way of the Ninja: Veteran......................[DM010]
     - Dojo Mission 11: The Way of the Onmyo: Veteran......................[DM011]
     - Dojo Mission 12: Zen and Sword are One..............................[DM012]
     - Dojo Mission 13: The Grimmest Blades................................[DM013]
     - Dojo Mission 14: Steel Across Steel.................................[DM014]
     - Dojo Mission 15: The Invincible.....................................[DM015]
     - Dojo Mission 16: A Clash of Sickles.................................[DM016]
     - Dojo Mission 17: A True Ninja.......................................[DM017]
     - Dojo Mission 18: A Greater Harmony..................................[DM018]
     
    
    APPENDICES
    
     - Boss List..........................................................[KI-BOS]
     - Hot Spring List....................................................[KI-HOT]
     - Guardian Spirit Directory..........................................[KI-GUA]
     - Character Directory................................................[KI-CHA]
     - Trophy List........................................................[KI-TPH]
     
     
    CONCLUSION
    
     - Version History....................................................[KI-HIS]
     - Credits............................................................[KI-CRE]
     - Last Words.........................................................[KI-LST]
    
    
     _  _ ___ ___  _  _ __________________________________________________________
    | \| |_ _/ _ \| || |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    | .` || | (_) | __ |        I N T R O D U C T I O N            |     KI-INT
    |_|\_|___\___/|_||_|___________________________________________'_______________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    
     Greetings, Samurai!
    
     Bkstunt here, and I'm back with a FAQ/Walkthrough for Nioh... or as I usually
    describe it for my friends, "Samurai Dark Souls". That's not entirely fair
    though: after playing Nioh for an appreciable time now it is very clear that
    while this game is undoubtedly inspired by games like Dark Souls, Diablo and
    Ninja Gaiden, it is also unique enough to be its own thing. Still, if you are
    a fan of the Souls games and can appreciate a focus on combat, chances are you
    are going to like this game!
    
     While Nioh is indeed challenging, I think most gamers out there can rise to
    the challenge and make it through. What you need most is perseverance. As you
    persevere and level up, soon even the most menacing foes will seem easy, so
    even if the beginning levels seem rough, remember that I have your back and
    your skill will only grow!
    
     Anyways, I'm glad to be back with another guide. If you've used one of my
    guides before, let me say it's great to be with you again! If you haven't, I
    hope you find this guide useful, especially for this "difficult" game. I often
    type exactly what I'm thinking and/or playing, so I really hope it feels like
    we're playing through this together.
    
    
     Finally, I'll leave you with this quote on Bushido, which feels appropriate
    for the journey we're about to undertake...
    
     
     “Bushido is realized in the presence of death. This means choosing death
    whenever there is a choice between life and death. There is no other reasoning.”
    
    
     Yours,
    
     ~ Bkstunt
    
    
    
    
     _  _ ___ ___  _  _ __________________________________________________________
    | \| |_ _/ _ \| || |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    | .` || | (_) | __ |            C O N T R O L S                |     KI-CON
    |_|\_|___\___/|_||_|___________________________________________'_______________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
                   _,.--.,_                                _,.--.,_
                  |  _____ |                              | _____  |
                  |-'     `'.____________________________,'`     `-|
                ,'    __     `.   _  |          |  _    ,'    .,.    `.
               /     |  |      \ | | |          | | | /     (/_\)     \
              !   __  \/  __    | ¯  |          |  ¯ !  ,-.  `-'  ,-.  |
              |  |__ >  < __|   !__  '----------'  __| ([_])     ( O ) !
              !       /\        ___`-.  ::::::  ,-'     `-'  ,-.  `-'  |
              |\     |__|     ,'   `. \  ::::  / ,'   `.    ( X )     /|
              | `.           /       \ | SONY | /       \    `-'    ,' |
              |   `-.____,-. \       / |______| \       / ,-.____,-'   |
              |           ,'\ `.___,' /        \ `.___,' /`.           |
              |          /   `-.___,-'          `-.___,-'   \          |
              \         /                                    \         /
               \       /                                      \       /
                `.__,-'                                        `-.__,'
    
    
     (-NOTE-) There is a total of SIX different control types. A-F. This is the
              control type A controls. Mess around with them to find the one you
              like.
    
    o------------+----------------------------------------------------------------o
    |- L analog  | = Moves Player                                                 |
    |============+================================================================|
    |- R analog  | = Moves Camera                                                 |
    |============+================================================================|
    |- L1 button | = Guard                                                        |
    |============+================================================================|
    |- L2 button | = Aim Ranged Weapon / Third Person View                        |
    |============+================================================================|
    |- L3 button | = N/A                                                          |
    |============+================================================================|
    |- R1 button | = Stance (Change Stance)                                       |
    |============+================================================================|
    |- R2 button | = Switch Item Shortcut                                         |
    |============+================================================================|
    |- R3 button | = Lock-On                                                      |
    |============+================================================================|
    |- D-pad     | = Item Shortcut (Up, Down, Left, Right)                        |
    |============+================================================================|
    |- Options   | = Gesture Menu                                                 |
    |============+================================================================|
    |- Touchpad  | = Status Menu                                                  |
    |============+================================================================|
    |- X button  | = Dodge/Dash                                                   |
    |============+================================================================|
    |- [] button | = Quick Attack                                                 |
    |============+================================================================|
    |- /\ button | = Strong Attack                                                |
    |============+================================================================|
    |- O button  | = Interact                                                     |
    o------------'----------------------------------------------------------------o
    
    
    
     (-SPECIAL NOTE-) This game's combat is ALL about the type of weapon you are
                      wielding combined with what stance you are in. I HIGHLY
                      recommend you try every weapon once you find them:
                      
                      SWORD
                      DUAL SWORDS
                      SPEAR
                      AXE
                      KURASIGAMA
                      
                      Then, as you try them, try them in each stance. Spend a
                      few minutes with each weapon and see what their range is,
                      what combos they can do, and then check out potential
                      upcoming skills in the "Learn Skills" menu.
    
                      
                      
     _  _ ___ ___  _  _ __________________________________________________________
    | \| |_ _/ _ \| || |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    | .` || | (_) | __ |   G A M E   B A S I C S   &   T I P S     |     KI-GBT
    |_|\_|___\___/|_||_|___________________________________________'_______________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    
     (-NOTE-) These tips come from the game itself, but my own personal tips are
              mixed in alongside them.
              
              Do you have a tip that isn't here? Feel free to send it in!
    
    
    
     o This game is ALL ABOUT PROGRESS. If you die, you may lose your Amrita (the
       items you use to level up), but not permanently. Make it back to where you
       fell at and you can gather up everything you lost, along with your Guardian
       Spirit. Much like the Dark Souls series.
       
     o The reckless warrior falls to an easy death. Be wary of your surroundings.
       Retreat is sometimes the best strategy.
       
     o Gather your Ki! It is essentially your fighting spirit. If it runs low, you
       will find yourself unable to dodge attacks or even use your weapon. Take
       care not to let your enemies find you in this state.
    
     o When you have completed a technique, return to a fighting stance and focus,
       recharging your Ki for another attack. This is called a Ki Pulse.
       
     o If you execute a complete Ki Pulse, it will resonate with the Ki around
       you, which in turn will cleanse away the dark impurities of the Yokai Realm.
       
     o Seriously, get in the habit of doing a KI PULSE after every attack chain.
       You will have so much more Ki throughout the game if you make this a habit.
     
     o On the subject of Ki Pulses: you can buy the ability "Living Water" in order
       to have your dash also do a Ki Pulse. This ability is SO GOOD, I highly
       recommend it. Get in a Yokai's face, do a combo, dash away with the right
       timing to recover Ki AND get out of the way. So good. Best ability in the
       game, right here.
       
     o Speaking of good abilities... there's a couple of cheese abilities in the
       game. The first one has to be the "SLOTH TALISMAN". This thing makes your
       enemies move SUPER SLOWLY, which can trivialize boss fights and bigger
       enemies like Oni and Onyudo.
     
     o Speaking of Yokai, did you know you DON'T HAVE TO FIGHT SOME OF THEM.
       The MIMIC CHESTS and Nurakabi Wall enemies (the wall enemies...) let you
       communicate with them. Mimic the gesture the mimic chest does and guess
       at WHICH COLOR makes the wall happy and they will reward you instead of
       fight you. It's also necessary for a trophy.
     
     o The Guardian Spirits protect the worthy and give them an advantage in
       battle. Should you fall in battle and lose your Guardian Spirit, you may
       be able to summon it again at a shrine.
       
     o Speaking of Guardian Spirits, feel free to use them on tougher enemies who
       AREN'T bosses. No need to save them just for boss fights, after all.
       
     o Bloody graves represent the last stands of fallen warriors who died filled
       with regret and resent ment. Should you touch one, it will beckon the
       furious soul from the underworld.
     
     o In order to master new weapons, you must use them in battle. The more
       experience you obtain with them, the more techniques you shall learn.
       
     o On that note, BE SURE TO DO THE DOJO MISSIONS. This is how you unlock
       new techniques you can buy, as long as you've used a weapon for long
       enough. Do them whenever they are given to you.
     
     o The ninja excels at using a variety of special tools. Ninjutsu techniques
       teach one to trick enemies and survive all sorts of dangerous situations.
       
     o The Onmyo mage harnesses the balance of yin and yang to power his magic.
       Master this balance and the five elements, and you shall fear no man or
       yokai.
     
     o Speaking of Status Effects:
     
       FIRE = Damage over time
       
       LIGHTNING = Slows attack speed and movement
       
       EARTH = Causes Ki usage to double
       
       WATER = Reduces Physical Defence
     
       WIND = Lowers Attack
     
       POISON = Damage over time
       
       PARALYSIS = Paralyzed until status wears off
       
     o Bows, guns, and cannons allow you to attack enemies from a distance. Their
       ammunition is limited, but they offer great advantages by reducing your
       risks in battle.
       
     o That above point is great: use the blacksmith to buy ammo and you can use
       ranged attacks constantly. That way, the aware gamer can very much make
       every level easier by sniping enemies who are trying to be sneaky and
       making many fights far easier.
     
     o There are two types of ammunition for bows, guns, and cannons. Make clever
       use of the rare types in order to bring out the true capabilities of your
       weapons.
       
     o Volcanically active Japan is a land of natural hot springs. Enter one of
       these pools to soothe yourself and recover strength (IN GAME: You gain the
       REGEN effect, heal over time). You will find the experience most refreshing.
     
     o Heavy, robust armor can soften the blows from enemy attacks, reducing
       injury and minimizing Ki loss when suffering a hit or blocking an attack.
       However, such protection comes at the cost of mobility.
       
     o Equipping lightweight armor allows for nimble movement, high mobility, and
       reduces Ki usage when swinging a weapon. However, such armor is thin and
       does relatively little to protect against attacks; even a successful block
       will result in a heavy loss of Ki.
     
     o Choosing proper equipment is key. More protective armor slows your
       movement, but light armor leaves you vulnerable to the slightest attack.
       
     o Use High Stance for a strong offense. Put all of your strength into your
       weapon to strike down your enemy.
       
     o Mid Stance enhances blocking. It lets you read your opponent's movements,
       and find the right time to turn their attacks back against them.
       
     o Use Low Stance to react to your enemy's attack. Evade the attack, then
       thrust when they are vulnerable.
     
     o To take on many enemies at once is a fool's strategy for a quick death.
       The clever warrior chooses his opponents wisely.
       
     o Be aware of your surroundings. Attacks from behind are particularly
       damaging. Conversely, targeting an opponent's back will give you the
       advantage.
    
    
       
     _  _ ___ ___  _  _ __________________________________________________________
    | \| |_ _/ _ \| || |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    | .` || | (_) | __ |        M A I N   M I S S I O N S          |
    |_|\_|___\___/|_||_|___________________________________________'_______________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
     NIOH is laid out in a "Mission Select" format... once you get done with
    the second main mission, that is. With that knowledge, I've structured this
    guide's layout to separate missions based on their type.
    
     This is the Main Mission section, but please DO NOT feel like you have to
    do one main mission after another. I highly recommend doing training missions,
    sub-missions and even trying out co-op with online strangers! The variety in
    Nioh is its spice of life, and very little is a waste of time. Explore the
    game at your leisure!
    
    
     _  _ ___ ___  _  _ __________________________________________________________
    | \| |_ _/ _ \| || |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    | .` || | (_) | __ |   ~ The Man with the Guardian Spirit ~    |     MM001
    |_|\_|___\___/|_||_|___________________________________________'_______________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
                                ~ April 1598, London ~
                                 
     PROLOGUE: The Tower of London is an imposing fortress built by King William
               the 1st in order to keep London safe. It has since gone on to be
               used as a prison for traitors and execution grounds for criminals.
               Londoners believe that if the many crows living within its walls
               were to abandon it, the tower would collapse and London itself
               would be destroyed.
    
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
    
     Watch the opening cutscene, which explains the state of the world we find
    ourselves in. Amrita is a powerful substance, and its collection for England
    has led to our imprisonment.
    
     However, we have a friend on our side...
    
    
     o Objective: Escape the Tower of London
    
    
     Approach the spirit who will share the "Attacks" tutorial with you. It is
    pretty basic: press SQUARE for quick attacks and TRIANGLE for strong attacks.
    Your KI (STAMINA) will decrease as you attack, so keep that in mind (and yes,
    this is much like the Dark Souls system, so if you've played those games you
    should be familiar with this already).
    
     Break the wall down and loot the dead prisoner (Hold CIRCLE). You will get
    some Amrita and the "Dash" tutorial (holding L + X lets you dash). Wait for
    the guard to head left and dash to the right. In this room you will find a
    [_CHEST_] to the right you can pillage for some items and the "Status Menu"
    tutorial (which tells us to press the touchpad to check our equipment and
    items).
    
    
     (-NOTE-) Items in Nioh are much like Diablo: you are going to be getting a
              TON of random item drops throughout this game. Even items with the
              same name can have DIFFERENT STATS and ABILITIES. As you can probably
              guess, RANDOMNESS is not a guide-writer's friend, so I won't be
              naming the items you get as we play. I'll only name the guaranteed
              item drops and pointing out chests you can loot.
              
              So, be sure to look out for items highlighted [_LIKE THIS_] as
              you use this guide.
    
    
     While items may indeed be random later, they aren't this early, so you
    are guaranteed a "Bastard Sword" here. Equip it and any armor you got and
    use the sword to kill the guard. Wait for him to put his back to you and
    rush him. Two strings of quick attacks should take him out.
    
    
     (-NOTE-) Press R3 to target enemies for an easier time landing your
              attacks!
              
              
     Once he is dead, he is guaranteed to drop the [_DUNGEON KEY_] item. Pick
    it up and open the cells past yours for Amrita and another tutorial message,
    this one on "Guarding and Evasion".
    
    
     (-NOTE-) It can't be stressed enough, but GUARDING and EVADING are quite
              literally the key to surviving in Nioh. Both take Ki to do, but
              can save your life. Note that bigger enemy attacks can take vast
              amounts of KI to actually guard (and may break your guard and make
              you take damage regardless), so knowing how to evade enemy attacks
              can mean the difference between life and death.
              
              
     Continue to the door at the end of the hall and open it with the key. In the
    room up ahead, look for another [_CHEST_] on the right for some "Medicine" and
    the "Using Items" tutorial. Be sure to equip the Medicine to an item shortcut
    in the Equipment Menu so you can use it at a moments notice. Head forward and
    before going up the stairs, look to the RIGHT to find another [_CHEST_]. This
    one will give you another piece of clothing, undoubtedly.
    
    
     (-NOTE-) It's a BIT spoiler-ish, but it needs to be said... NONE of the
              treasure in this area is worth it. You'll realize why once we beat
              this mission, but there's not a single piece of gear, chest, or
              weapon in this mission that's really worth going out of your way
              for...
              
    
     Head up the stairs and we'll have our first real fight. Another guard is up
    here patrolling the wall, with a guard at the far door. You can kill the first
    guard easily by waiting for him to turn around, just like the cell guard, but
    beware of the far guard firing a crossbow at you. The arrows travel EXTREMELY
    SLOW, so you can sidestep them easily and take him out afterward.
    
     Enter the room they were guarding and note the room to the right. Inside by
    the wall is a guard. Take him out when the patrolling guard walks away so you
    don't get ganged up on, then sneak up on the patrolling guard. Also note the
    [_CHEST_] in the room, which will cloth you further. One of these guards also
    dropped a Medicine. Good to have a stock.
    
     Head to the back of the area and through the busted wall (a bit weird). Head
    up the stairs and even though the stairs continue up follow your spirit when
    it emerges and head towards the shrine. Go ahead and pray here.
    
    
     (-NOTE-) Praying at this shrine will BRING ALL ENEMIES IN THE WORLD BACK
              TO LIFE. Good for experience gains, bad for progression. But it
              does allow us to get stronger than we could without it...
              
              
     Further in this room is a [_CHEST_] by the large doors, which you can't
    open right now. Take it and you'll gain a spear, which prompts the "Changing
    Weapons" tutorial. You can easily equip two weapons in the menu and then swap
    them out on the fly by pressing. R1 and LEFT/RIGHT. You can do the same for
    ranged weapons with R1 and UP/DOWN. Handy.
    
     Take out these two guards if you wish. The one will patrol around the room
    while the other stays still. I would kill the immobile one first when the
    moving guard leaves him alone. Watch out for his spear thrust though, it has
    range. After taking them out, check the left altar area for a large [_CHEST_]
    and continue up the stairs. You can also revive these guys if you want and
    kill them for random item drops, but head up the stairs once you are done.
    
     Enter the room on the left you find for another [_CHEST_] and then you'll
    hear two men plotting in the room nearby. Eavesdrop on them to find out their
    motives. They plan on setting Japan ablaze in war, it seems. This upper area
    here is the area above the one we fought the guards in. Note that you can
    FALL DOWN and attack the guard (who isn't moving) for MASSIVE DAMAGE, almost
    outright killing him. Almost. But move past the area you can drop down and
    check the path in the back for another [_CHEST_].
    
     Head into the next room now and kill the patrolling guard you find. You
    will see a path split here: we can go left or right. Head right first to go
    to a dead end with a [_CHEST_] and some boxes you can destroy, then take the
    left route. This leads down again, which doesn't seem good. Take the first
    exit here to fight another patrolling guard. Kill him and you can UNLOCK the
    door in the back. This is the locked door that was near the prayer shrine.
    No need to use it unless you are hurting badly.
    
     Head back to the stairs (the ones we used last) and keep going down. You
    will be in a hallway with the outside world on the left, but before taking
    in the fresh air, head to the back and take out the guards there. There are
    THREE of them. You can let the patrolling one spot you to get him to charge
    you and fight him solo, then take on the two standing guards one at a time.
    The rewards afterwards are yours: a [_CHEST_] near the first standing guard
    and a [_BIG CHEST_] in the back. The door here is unfortunately boarded up.
    
    
     Head back to the outside area now and take in the fresh air. Feels good on
    William, I bet. There's a guard right below you, so take him out and head
    LEFT first. Back here there's an archer and a guard, but you can lure the
    guard out. Take him out and then bum-rush the archer. Once they are both dead
    you can loot the [_CHEST_] back here.
    
     Continue down the slanted path and kill the guard you meet. Soon we will see
    a path split: do we go left or straight. Left is very much the harder choice,
    as there is a new, harder enemy here: KNIGHTS. These guys are tough, have
    stronger armor, and can take half of your health away in one hit (nearly). If
    you feel like challenging them, they drop their gear and medicine, but it is
    up to you. You don't have to. I tried it and it is very doable. You can even
    lure one out with a stone-throw if you are lucky (although that is far from
    a guarantee). There is a [_CHEST_] against the wall to the left if you choose
    to fight them. Not that it is worth it in the slightest (as we talked about
    in a note up above).
    
    
     Let's go down the path either way (the slanted path, towards the tunnel)
    to find a [_CHEST_] at the bottom on the left. Kill the guards in the tunnel
    and look around. We got a ramp on the left leading to a door, a slanted path
    downward straight ahead (with boxes off to the right) and a path to the right
    side. You can break the boxes straight ahead to find a corpse we can loot
    that basically says the exit to this area is up in the tower nearby. You can
    also go down the stairs to the left of the corpse to find a [_CHEST_].
    
     Now, the ramp nearby is where we are SUPPOSED to go, but you can find some
    treasure if you go right. Again... it really isn't worth it, but I'm going
    to go over what you can find. Heading right leads to a guard you can take out
    but beware of the ramp up to the left where an archer will shoot at you from.
    Take him out as well and you'll find a [_CHEST_] up there. Further on you will
    see TWO KNIGHTS guarding the next area. You can try to lure one at a time, but
    you may have to fight both. If you manage to kill them (which I did by bringing
    them back to the area with the ramp and fighting them on the stairs so one
    would drop down randomly, separating them), you can loot the area they were
    guarding to find [_BIG CHEST x2_].
    
     With those two big chests and the two knights dead, you can likely equip
    PLATE MAIL at this point. It's up to you if its worth it. Much better defense
    at the cost of being slower. If you can handle knights in guard armor, you
    are just fine.
    
    
     Head back to the ramp area and enter the door you find to see a shrine
    area. Pray if you wish. The door left of the shrine leads to the area the
    two knights were guarding (when we first encountered them as enemies).
    There are stairs here that go up and down. If you head down, you can find
    a torture room with some lootable bodies. One of them has the "Final Blow"
    tutorial (press TRIANGLE) near a downed enemy. It is a devestating attack.
    
     Head up once you are ready to a room with a Knight and a Guard. Take them
    both out. Start with the Knight once he is in the corner, then the guard.
    Head up the stairs in THIS room to reach a higher area with a [_BIG CHEST_]
    in the cubby to the left, and a body near the wall that gives you the "Drop
    Attack" tutorial, which we've already covered. You can kill the guard this
    way, if you wished.
    
     Drop down and head up the stairs in front of you to face the first "boss"
    of the game. Don't worry though, he's a chump. An awesome-looking chump, but
    a chump nonetheless:
    
    
    
     .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
     |                                                                            |
     |               ~ BOSS ENCOUNTER: DERRICK THE EXECUTIONER ~                  |
     |              ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                 |
     |                                                                            |
     |   Derrick may look imposing, but he is really just a warm-up for you.      |
     |  Keep your cool here and you'll down this over-sized lug with easily.      |
     |                                                                            |
     |   Derrick attacks with a LARGE Executioner Axe, which gives him a bit      |
     |  of range. His main attack when you get close is a (up to) three-swing     |
     |  combo. Thankfully, our strategy for this fight is to never get close at   |
     |  all. If you are a good distance away from Derrick, he will be forced to   |
     |  do his "Charge" attack. This is the attack we want to see. He will rush   |
     |  to close the gap, leaving us free to dodge to the side and get an easy    |
     |  hit in.                                                                   |
     |                                                                            |
     |   The format for these boss battle boxes will be pretty simple: an         |
     |  introduction box or two describing the boss and some of his movements     |
     |  and strategies, followed by what YOU should do. It is pretty easy this    |
     |  time, since this boss is easy and you can literally just dodge his        |
     |  "Charge" attack and counter throughout the entire fight. But below the    |
     |  "Strategy" portion of these boss boxes you will also find a list of the   |
     |  bosses moves. With names that I have to make up. The joys of being a      |
     |  guide-writer.                                                             |
     |                                                                            |
     |   Eventually, you will kill off the boss and a cut-scene will play.        |
     |  Enjoy it until PHASE 2 of the fight starts. Despite being bigger and      |
     |  badder, Derrick gains no extra moves. You can literally just dodge his    |
     |  "Charge" attack and counter him as before. Do so until the game tells     |
     |  you to unleash your LIVING WEAPON (CIRCLE + TRIANGLE). Once you unleash   |
     |  Saoirse, the game will take over with a cutscene and you will be done     |
     |  with this fight.                                                          |
     |                                                                            |
     |   BOSS MOVES:                                                              |
     |                                                                            |
     |  - Axe Combo: This is Derrick's basic attack. He can do a single stroke    |
     |    downwards, but more often than not he'll do a string of attacks. You    |
     |    can expect up to three axe swings before he stops. They have some       |
     |    reach, so it is best to be out of range. Especially when you are        |
     |    trying to bait out his "Charge" attack down below.                      |
     |                                                                            |
     |  - Charge Attack: This is Derrick's ranged attack: a simple charge         |
     |    forward with a slash at the end. This is designed to close the gap      |
     |    between you, but when Derrick charges you can very easily dodge to      |
     |    the side (I always dodged left) and get in a quick attack or two. You   |
     |    can do this throughout the entire fight for an easy win, as Derrick     |
     |    is very much a one-trick pony. Even in Yokai form...                    |
     |                                                                            |
     |                                                                            |
     '.__________________________________________________________________________.'
    
    
     
     Enjoy the scenes that follow as you encounter Edward Kelley and have a
    friend stolen from you. This is a disaster, but we have no time as we're being
    shot at by many guards. Thankfully, Saoirse saves us one last time as we make
    our escape...
    
    
     (-NOTE-) You will receive the "A Long Journey Begins" Bronze Trophy once
              you complete "The Man with the Guardian Spirit".
    
    
    
     Afterwards, we will see a cutscene showing how William chased after Saoirse
    to the "Far East". Japan. The land of monsters and death...
    
    
     Before we begin the next mission, we will be told that William winds up
    reading about the weaponry of the land of Zipangu (Japan). This will lead
    us to having to choose our preferred weapon:
    
    
     CHOOSE YOUR PREFERRED WEAPON:
    
    
      SWORD
     ¯¯¯¯¯¯¯
     O Attribute Bonus: HEART +1
     
     Description: A single-handed sword. Primarily a slashing weapon with a wide
                  range, it can also be used for thrusts and has a long reach.
                  This is a well-balanced weapon that's easy to use.
     
     
      DUAL SWORDS
     ¯¯¯¯¯¯¯¯¯¯¯¯¯
     O Attribute Bonus: SKILL +1
     
     Description: A pair of swords, one held in each hand. A single blow from
                  either blade lacks power, but they enable rapid consecutive
                  attacks when used together. They make an excellent choice of
                  weapon when surrounded by numerous assailants.
    
    
      SPEAR
     ¯¯¯¯¯¯¯
     O Attribute Bonus: BODY +1
    
     Description: A long-handled weapon tipped with a blade. Its superior reach
                  enables rangy, sweeping attacks. However, it will ricochet
                  wildly if struck against a wall, making it a poor weapon for
                  enclosed spaces.
    
    
      AXE
     ¯¯¯¯¯
     O Attribute Bonus: STAMINA +1
    
     Description: A weapon with a thick, heavy blade at one end. Its weight
                  makes it a slow weapon to swing, but also gives it considerable
                  power. Enemies find its attacks difficult to deflect.
    
    
      KUSARIGAMA
     ¯¯¯¯¯¯¯¯¯¯¯¯
     O Attribute Bonus: DEXTERITY +1
    
     Description: A weapon that combines a sickle and weighted chain. Mastery of
                  this unusual weapon requires a deep understanding of many special
                  techniques. The sickle allows for quick strikes in close range,
                  and the chain and weight can be thrown to add range to the
                  weapon's offensive repertoire.
    
    
     We are given the meaning of a dojo after that, and then William mentions how
    Zipangu is home to "eight million gods and other deities". However, one in
    particular is protecting us at this moment, as we approach... but which one?
    
    
     (-NOTE-) You can choose to partake in the "Basic Action Controls" TUTORIAL
              at this time by pressing TRIANGLE. I won't lie: it is a bit boring,
              but it really cements the BASICS OF COMBAT into you, so it is really
              a good idea to go through it.
              
              This mission is also covered down below in the "Dojo Missions"
              section. I add personal tips as you go through it, so doing this
              and reading that section (see the Table of Contents) should help
              you out even more!
    
    
    
     CHOOSE YOUR GUARDIAN SPIRIT:
     
     
      KATO
     ¯¯¯¯¯¯
     O Attribute Bonus: STRENGTH +1
     
     Description: A wolf, and Guardian Spirit of the fire elemental. Strengthens
                  the attacking power of those in its protection.
     
     
      ISONADE
     ¯¯¯¯¯¯¯¯¯
     O Attribute Bonus: SPIRIT +1
     
     Description: A shark, and Guardian Spirit of the water elemental. Amplifies
                  the ability of those in its protection to sense enemies.
     
     
      DAIBA-WASHI
     ¯¯¯¯¯¯¯¯¯¯¯¯¯
     O Attribute Bonus: SKILL +1
     
     Description: A hawk, and Guardian Spirit of the wind elemental. Increases
                  the evasive abilities of those in its protection.
    
    
     After making our picks, we will arrive in Japan, which automatically begins
    our next mission. Welcome to the Isle of Demons!
    
    
    
     _  _ ___ ___  _  _ __________________________________________________________
    | \| |_ _/ _ \| || |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    | .` || | (_) | __ |            ~ Isle of Demons ~             |     MM002
    |_|\_|___\___/|_||_|___________________________________________'_______________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
                                 ~ April 1600, Usuki ~
                                 
     PROLOGUE: Kuroshima is a tiny island off the coast of Usuki in Kyushu's Bungo
               province. There is little in the way of usable land, with coastline
               rapidly giving way to cliffs and mountains. Clinging to its edge is
               the smallest of fishing villages, its residents eking out subsistence
               farming on plots carved from the hills. Their frugal lives stand in
               stark contrast to the village elder, whose opulent mansion perches
               atop the island's tallest peak, strangely oversized for the small
               island which it overlooks.
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
    
     We'll find ourself on the shore of an island. Alone, despite having just come
    from a boat that I HAVE to think took more than one man to sail. You may even
    recognize this area from the Nioh Demo's that appeared before the game was
    launched.
    
     Well, time to explore...
    
    
     o Objective: Investigate the mysteries of the deserted fishing village.
    
    
     First, note that you get [_3 SAMURAI SKILL POINTS_] as you start this
    mission. Depending on what weapon you want to wield, you can invest them now.
    I am personally putting them into the SWORD tree and buying the "GRAPPLE"
    skill and the "MORNING MOON" skill (for the damage bonus).
    
    
     (-NOTE-) When you obtain NEW SKILL POINTS, you will see them displayed in
              the bottom left-hand of the screen as a scroll mark (with numbers
              beside it). This is the game's way of telling you that you can go
              learn new skills if you wish.
    
    
     Head forward and loot the [_CORPSE_]. They will drop your first weapon choice
    from the boat section. Very nice. Continue forward and get the [_CORPSE_] to
    the left of the shrine. He'll give you the "Shrines" message as well, which
    will tell you what you already know: Praying at a shrine will let you regain
    your health and REVIVES enemies.
    
     HOWEVER! The shrines are different this time! Pray at this one to see why.
    You can LEVEL UP here now. You can also change guardian spirits, try to
    summon allies, and other "SHRINE MENU" things. For now, just note that we
    will use this shrine to level up soon.
    
    
     (-NOTE-) If you have any DLC, including the reward items for beating the
              various NIOH demo campaigns, you can claim them here under "BOONS".
    
    
     For now, head LEFT around the rocks to find a ladder that's been pulled up.
    There's a [_CORPSE_] here you can loot. Head back past the shrine now and
    continue past it for another [_CORPSE_]. Up ahead is another [_CORPSE_] but
    there is a raider here. Kill him off first and then loot it.
    
    
     (-NOTE-) You can likely go level up at this point, if you wish. Your
              AMRITA bar is in the lower right-hand corner. It will turn YELLOW
              when you have enough to level up.
     
     
     Past the first raider you can go one of two ways. Let's head RIGHT first
    into the water. Just the shore, not TOO far out. You can DIE if you go too
    far out. Follow the shallows past the rock though to find a GRAVE. A quick
    note about these graves:
    
    
     (-NOTE-) Graves mark where PLAYERS have died. You'll see these when you
              are in ONLINE mode. If the Grave has a RED NAME for the person's
              name, that is an AI placed there by the DEVELOPER and not another
              actual person.
              
              
     Continue past the grave (or fight it, if you wish), and kill the raider you
    find back here who is guarding a [_CORPSE_]. He has an axe, so beware of his
    two-swing attack and punish him afterward. Head back to dry land after that
    and continue down the path.
    
     Soon you'll see a building up on the right, with a [_CORPSE_] nearby. Loot
    him and go attack the man looking into the building. His buddy sitting nearby
    will join him after you attack, so get a heavy attack combo off, retreat a bit
    and dodge both their attacks, then kill the weakened raider. Kill the second
    raider off afterwards.
    
     Now, go AROUND the building (break the pots... they have random items in
    them) and break the boxes behind the building for a [_CORPSE_]. Inside of
    the building has been looted, but there's another [_CORPSE_] past the building
    itself. Even better though, just past the building on the LEFT you can break
    a cart in the shed to find a [_WARRIOR KODAMA_]. These little guys offer us
    useful buffs as we find them, so consider them a collectable for now and tell
    him the way back to the shrine.
    
    
     (-NOTE-) You can visit the shrine now and unlock the "RECEIVE KODAMA BLESSING"
              menu. This menu unlocks since we found one. You can get the "Warrior
              Blessing" at this time if you wish, but check out all the different
              types of KODAMA here and you'll see the different types of blessings
              you can unlock.
              
              
     Head back to the path now and head up it, noting the [_CORPSE_] to the right,
    but before you grab it kill the spear-user here. His spear isn't helping in
    this narrow area. Continue on and you'll come to an area that opens up a bit.
    Below and to the left a man is checking out a [_CORPSE_], so kill him off and
    loot it. Now, this area coming up we have two choices...
    
     We can go STRAIGHT into the wooded area (up the slope) or right into the
    houses. We're going to do both of course, but let's go right first. Note the
    [_CORPSE_] leaning against the wall as well. Inside the first house to the
    right (we can't get into the left one) is a raider, to let him see you, back
    away, and kill him. There is a [_CHEST_] in here. Up ahead are two raiders
    that you'll have to fight at once. Just focus on one at a time to take them
    out. You can destroy scarecrows for possible random items as well, by the
    way. You can also find a [_CORPSE_] by following the wall of the right house
    around to the ledge.
    
    
     Now, up the incline nearby is a STRONGER warrior (as well as a patrolling
    raider that moves from the forest area to this area... try to intercept him
    away from the other man to take him out easier). The strong warrior up the
    cliff is a SAMURAI. He is stronger than these raider scum and will take a
    couple of combo's. I would draw him to you, wait for his 4-5 hit combo to end,
    and then attack. He may even run out of stamina, so if you have the GRAPPLE
    ability you can knock him down and follow up with a downed attack to finish
    him. He drops better items though, so that's good.
    
     Now, we can either follow this incline to the MAYOR'S HOUSE or go around to
    the forest. I vote we do the forest (there's a LOT of enemies in this small
    opening to the house), but before you head back you can go up to the mayor's
    house opening and draw out a raider to kill him off (throw a stone at him).
    You can also  head PAST the Fire Brazier to drop off the cliff to a small area
    below it. You can then drop onto a roof from there for another [_CORPSE_] to
    loot. Nice.
    
    
     Drop off the roof now and head past the slope (going left from the mansion)
    down the grassy path. You'll see graves soon, with a [_GRAVE_] you can loot
    so you know you are going the right way. Past that grave is a [_CORPSE_] and
    a patrolling raider. Kill him off and loot the [_GRAVE_] between the trees.
    
     From here, we can go to the RIGHT, but as you do IMMEDIATELY head up the
    incline to the left. By the big tree up here is a [_SWORDSMAN KODAMA_]. Guide
    him back to the shrine and then go down the incline, continuing right. This
    little area has a [_GRAVE_] and [_CORPSE_] to the left you can loot. Do so
    and turn around, heading straight ahead and killing the bandit you find. This
    rocky area where the bandit was has more treasure! Up to the right on the
    cliff is another [_CORPSE_] and to the left is a [_CORPSE_] as well. In fact,
    if you go PAST that second corpse and look down, you can drop down to an area
    with yet another [_CORPSE_]. These poor villagers...
    
    
     Head back now to the grave between the trees. To the left is a couple of
    corpses guarded by a stronger Samurai. He has a spear. Draw him out but be
    careful of the archer above him! Retreat a bit to be safe from arrows and
    take him out. Fighting near a tree will stop some of his sweeping attacks,
    but be careful of his Ki if you do that, otherwise just let him do a long
    attack combo and counter after that.
    
     Go loot the [_CORPSE x2_] that he was guarding while blocking any arrows
    that the jerk shoots at you. Also, if you noted the path off to the left, it
    is a grassy path that leads to an area we're about to get to, so no need to
    go down it. Head right instead and kill the archer you find down here. You
    may have to also kill a patrolling guard if he is nearby, but just stay out
    of their attack range and counter when you can to kill them both off. Your
    reward is the [_CORPSE_] in the shed, which should have a "Longbow" for you.
    You can now do ranged attacks. Very handy. Limited ammo though...
    
     We're going to explore back where that archer was, but first head down the
    RIGHT PATH to find a SHRINE. Use it for the Amarita and level up as you wish.
    
    
     Now that all the enemies are revived, head back the way we came and kill off
    the archer and patrolling raider again. Move along the upper path and look
    for a [_CORPSE_] in a small cubby to the right, then go forward and kill the
    archer that was taking potshots at us. Head past him into a grassy area.
    
     Here you'll meet a new enemy. The Dweller. These things like to crawl on
    the ground and do lunging attacks. They can also leap on you and do a special
    attack. Dangerous, especially with other enemies nearby. I recommend using a
    LOW STANCE to deal with them and just unleash most of your Ki to kill them one
    at a time. To the left is your first one, so kill it and the one after it that
    is guarding a [_CORPSE_]. Loot it and then look to the tree on the left here
    to find a [_HEALER KODAMA_]. Send him back to the shrine.
    
     Continue down the grassy path and kill another Dweller. Past him, take a
    left to loot a [_GRAVE_] and a [_CORPSE _] tucked away in the corner, then
    make your way back to the cliff wall and go left to find a ladder. Head down
    it and loot the [_CORPSE_] you find, then kick the next ladder down. This
    will connect us to the VERY FIRST AREA of this island, completing a shortcut.
    Head back now to where we got the bow and head back to that shrine. We've got
    more exploring to do!
    
    
     Head up the slope and kill the raider you find. There is a [_CORPSE_] here
    and a path to the left and right. Go right first to find an area you can jump
    down to for another [_CORPSE_]. Worth it, trust me. You'll have to loop back
    around to the shrine though. Head back up the slope once again after you've
    done that (you can use the ramp where we found the kodama earlier and drop off
    next to the shack archer) and go left this time. Drop straight off the ledge
    down to another [_CORPSE_], loot him, then down again. Take out the patrolling
    archer you find.
    
    
     We are now in the mayor's yard area. Head into the yard and knock the rock
    off the well to the left for an item, then wait and kill the raider who will
    patrol the yard. Once you've done that, you can clear out the enemies near
    the entrance. From where we entered, to the right is a spearmen. Get his
    attention with a rock and let him come attack you. After that, you can kill
    the Samurai Axeman that was after him. There's the raider near the corpse
    after that, and finally another raider beyond him. We can take them on much
    easier thanks to this path! Be sure to loot that [_CORPSE_], then go back to
    the back yard.
    
     BEFORE you go in the house, go look in the shed in the corner. There is a
    raider in here you can kill and a [_BIG CHEST_] as well. The [_CORPSE_] here
    gives you the "Equipment Weight" lesson, which is basically DO NOT EXCEED YOUR
    EQUIPMENT LOAD! You'll be slow, and in this game slow is dead!
    
     Head outside the shed now and take a left. The wall here has a hole in it
    and you can find a small area beyond it. This area has a developer grave,
    a [_GRAVE_] you can loot (which also gives us a "Purification" Tutorial),
    and near the wall a [_HUNTER KODAMA_]. Tell him the way home and head back
    to the Mayor's House.
    
    
     This house has a [_CORPSE_] just inside and another [_CORPSE_] past that.
    Loot them both and approach the mist to fight your first YOKAI. These Yokai
    are demons who control "Yokai Realm Mist" that will REALLY halt your Ki when
    your are inside them. Doing a KI PULSE is needed to dispel it. This "Swordsman
    Yokai" is pretty basic: he has a 5-6 swing combo, a charge and slash move, and
    an overhead slam and slash move. Basically, never attack until he's done two
    swipes at you. You can get in a quick strong attack as a counter and then back
    off. Study him for a bit to see his movements and you can add in a second or
    third attack from there as you feel comfortable. We will be fighting A LOT of
    Yokai, so you should get used to them.
    
     If your LIVING WEAPON gauge is full, this is a good time to use it. A close
    save point is on the line here, after all.
    
    
     Once you've killed him, you can loot the [_CORPSE_] in the corner for the
    "Men and Demons" entry and the [_KEY TO RESIDENCE_]. Pick it up and head out
    of the mansion (let's face it, this is a mansion compared to the other houses
    in the area), and approach the gates. Open them up to see a village below you.
    
     Head to the left first for a [_CORPSE_] and then go right to yet another
    [_CORPSE_] as we go down the slope. A third SHRINE will be waiting for us,
    so be sure to use it to unlock it. Note the door to the right as well: it is
    a shortcut we'll need to unlock.
    
    
     OK, head back up the slope now to the last corpse we looted. Fall off the
    ledge to the right and you can find another [_HUNTER KODAMA_] here. Guide him
    back and travel across the roof to the [_CORPSE_], then drop down near the
    shrine.
    
     Head into the village now. If you take the right path you can destroy some
    boxes and find a Dweller chilling out. Take him down but let him come to you
    if you go to far. Head back and take the normal path and kill a second Dweller
    off to the left. Up ahead is some Yokai Mist...
    
     Approach it to have a NINJA YOKAI appear. This guy looks like the first one,
    but uses two weapons. He likes to leap at you, so be ready to dodge to the
    side and attack him. Use the houses to your advantage if you need to retreat
    and heal, but counterattack his leaps to take him down.
    
    
     (-NOTE-) Certain YOKAI that are killed DO NOT respawn when you use a shrine.
              This is one of them. You can go heal up (and level up) at the shrine
              once he's dead.
              
              
     Past the house corner where the Yokai was, be careful of an archer on a
    roof. Shoot him in the head with your own arrow, then go fight the Samurai
    near the well. Once he's dead you can knock the rock by the well down for
    an item, then go BEHIND the house and right for a [_CORPSE_]. You can also
    follow the left path to an area behind the houses with a spear-wielding
    raider and another [_CORPSE_].
    
     Head back to the well now and climb up the ladder. Go past the bridge but
    STOP! Notice the hole in the roof that looks like its about to fall in? DO
    NOT step on it. Go around it to the right. If you want, you can snipe two
    enemies from here with headshots. Continue on down the path but DO NOT go
    down the ladder just yet. Past the little ledge by the ladder is a kodoma
    hiding out. Nab him for the [_ORACLE KODAMA_], then go down the ladder.
    
     Kill the Dweller you find down here and loot the [_CORPSE x2_]. Outside you
    can undoubtedly see Yokai Mist. Lovely, right? Exit and get the [_GRAVE_] to
    the left. Now, if you have your LIVING WEAPON charged, this is a good time
    to use it. Use it on the Sword Yokai in the mist and kill him. If not, kill
    some of these humans in the upcoming areas.
    
     With the Yokai dead, head right from the house you left (towards the fire)
    and right to find a raider looking away from you. Take him out, then head
    back. From the house we left you can turn right and right again to see the
    opening of another house with a Samurai inside. This one has an axe. Take
    him out and loot the [_BIG CHEST_] inside the house. You can explore one more
    house back here for another raider to kill.
    
     Head past the Yokai area now to the back of this area and kill the Dweller
    you find. Loot the [_CORPSE_] he was near and break the boxes to the right
    to find another [_CORPSE_]. Note the ladder here but head into the nearby
    house in the corner to find a door you can open. This leads to a ditch behind
    the house where you can kill two more Dwellers and find a [_CORPSE_] (and a
    Revenant Grave).
    
     Head back and go up the ladder now, dropping onto the house below. Use this
    path to head right to the other houses and take a right to find the "Sweaty
    Mosaku" Revenant grave. Behind that is a [_CORPSE_] (this one had a matchlock
    weapon). Continue down the roof path to the roof that had (or has?) the two
    enemies on it. You may have got them with arrows earlier, but BE CAREFUL here
    as the roof can collapse on you.
    
     Head past the bridge and to the right you can knock down the ladder for a
    rather sad shortcut. Continue on to some more Yokai Mist... this time it is
    for a Yokai Axman. He has powerful attacks and this is a very awkward area to
    fight in. I recommend the LIVING WEAPON if you can. If not, do quick counters
    once he attacks (once he finishes his swinging attacks) and always dodge to
    the side. You'll be more comfortable if you make him come back to you (back to
    the larger roof).
    
     Continue to the burning roof now and nab the [_CORPSE_] to the right. Behind
    the fire in front of you is a Dweller. He may burn himself to death. Be VERY
    careful to not touch the fire here. Nothing else is over here so head back to
    the ladder and jump down.
    
     Kill the Dweller down here. Now, from the ladder (as if you are facing the
    ladder), go left towards the slope with fire on it. In the right corner is a
    [_CORPSE_] behind some boxes. Head back and enter the house on the right now
    to find a couple of Dwellers. Take them both out and loot the [_BIG CHEST_]
    the are guarding.
    
     Now, there's a couple of ways we can go from here, so I'll need to just
    pick one for us. Head out of the house and go left, then left and break the
    boxes. Past that take a right and get the [_CORPSE_], then go up the ladder.
    You can push the WATER BARREL here to create a much better shortcut to the
    shrine. Head down the house and shoot an arrow at the guy here. It may not
    kill him, so take him out and then arrow the guy in the distance on the
    bridge (one headshot should kill him).
    
     STOP before going on the plank and look down off the right of this house.
    See the guy with the axe down here. Drop attack him. That will nearly kill
    him, so finish him up and break the boxes. There is a patrolling guard that
    will appear in the open area, so shoot an arrow at him to make him come to
    you so you can kill him, then head for the ladder behind the far house.
    
     Climb up the ladder and loot the [_CORPSE_] on the bridge area. We get yet
    ANOTHER tutorial on how to drop-attack enemies, but below is a raider and a
    Samurai we can drop attack. Go for either one of them and then kill them off.
    Be SURE you have full health and quickly finish the person you drop attack
    (I recommend the guard so you can fight the Samurai solo).
    
     Once that is done we have a lot of looting to do. There's a [_CORPSE_] near
    where the enemies were and a ton of boxes and jars to destroy (random items).
    Head back to the village and enter the right house. There's a [_CORPSE_] here
    that teaches you the "Item Rarity" tutorial (PURPLE > BLUE > YELLOW > WHITE)
    and a small [_CHEST_]. Loot them all and leave. Follow the house around to the
    right, then back to the wall, then left. You'll find a Samurai looting a body.
    Take him out with your surprise advantage and loot the [_CORPSE_].
    
     Head back now and look to the left for a well you can get an item from by
    knocking the rock in and a [_CORPSE_]. Sounds like he was trying to help the
    Kodama. Poor guy. Further on is another house opening with a [_CORPSE_] in
    the corner. Kill the Dweller inside and loot that [_CORPSE_] as well. This
    house connects back to where we came from (we could have gone this way instead
    of jumping down on the enemies earlier...).
    
     Speaking of jumping down on enemies, head back up the ladder to get above
    the village entrance again. Go to the end past the bridge and kick the other
    ladder down, then jump down on the left to the roof. You can find another
    [_CORPSE_] up here, but if you go straight from where you landed there is a
    small shack with a [_WARRIOR KODAMA_] on the roof. Drop down and guide him
    home, then head to the village entrance.
    
    
     OK, almost done with this area. I feel like its lasted forever. There is an
    enemy patrolling out here, so kill him off. Just to the left once you enter
    the beach area is also a [_CORPSE_] by the village wall. There's another
    [_CORPSE_] by the broken boat straight ahead too. Head PAST the broken boat
    and head into the water. Just a little bit now, but follow the water left to
    find an [_ORACLE KODAMA_].
    
     Head back now and take the right path. This path leads to a small little
    cave (there used to be a Yokai here in the demo...) but inside you can find
    a Revenant Grave and [_CORPSE x3_]. One of those corpses has the special
    [_HARAKIRI SWORD_] on them. You can use them item to return to the nearest
    shrine but you LOSE ALL OF YOUR AMRITA. The goal is to never use this thing
    of course...
    
    
     Head back to the beach and see the enemies on the dock? We need to go kill
    them next. Do so and then kill the patrolling enemy nearby (he heads up the
    slope nearby). For now DO NOT go on the dock. Leave that corpse alone out
    there. You can head PAST the dock and into the water (it is shallow) to find
    another [_CORPSE_] though.
    
     Head to the houses on the beach now and kill the Samurai behind them. There
    is a [_CORPSE_] near one of them and if you go around the right house, you
    can find a [_GRAVE_] in the back. The door to the house is locked, so head UP
    the slope and skip the door for now, heading past it to find a [_HEALER KODAMA_]
    on the cliff. This is the LAST ONE of the level. Very nice!
    
    
     Pray and level up at the shrine. For a reference, I am LEVEL 14 right now,
    so if you are around there you are doing well. It is time to take on the boss
    of this stage.
    
    
     Head down the slope. You can drop attack the Samurai below and arrow the guy
    who is patrolling to make it easier. You'll also need to re-kill the archer
    and raider by the docks. Head for the ship though and soon you'll enter this
    area's boss arena...
    
    
    
     .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
     |                                                                            |
     |                       ~ BOSS ENCOUNTER: ONRYOKI ~                          |
     |                      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                         |
     |                                                                            |
     |   Well, we finally have our first boss fight of the game. The first        |
     |  that is a challenge, anyways. Onryoki has a lot of health and packs       |
     |  a punch, so you'll need to come ready with a good supply of Elixirs       |
     |  and whatever other items you may have that can help (bombs, Onmyoji       |
     |  Magic, Ninjutsu...).                                                      |
     |                                                                            |
     |   Onryoki has two forms. The first one is when he is chained up and        |
     |  mainly involves his ability to whip those large chains that are attached  |
     |  to him around. Read his attacks below, but in particular be mindful of    |
     |  any time you get close, as that triggers his "Chain Twirl" attack,        |
     |  which hits hard and has a 360 degree radius. That's likely the most       |
     |  dangerous attack he has to start with. His other attacks like his         |
     |  "Chain Slam" can be dodged fairly easily as long as you react to          |
     |  Onryoki's arms...                                                         |
     |                                                                            |
     |   Once you do enough damage, the chains will come off. Literally. This     |
     |  second form has more combo potential, but personally I think he's even    |
     |  easier in this form. He will spawn Yokai Realm mist a ton in this form,   |
     |  so be sure to purify it when you can. Even if you are swinging at air     |
     |  and purifying directly afterwards. Read up on the attacks below for       |
     |  this second form, but in general you can counter-attack safely,           |
     |  ESPECIALLY after his "Belly Flop" attack. Once you get Onryoki down to    |
     |  about 33% health, unleash your Living Weapon and use it to finish him     |
     |  off for good.                                                             |
     |                                                                            |
     |   If you are having trouble, be sure to stock up on Elixir's (you can      |
     |  carry eight) and use your bomb stock. If you're really having trouble,    |
     |  consider leveling up some more, check your gear, or even call for help    |
     |  from a ronin at the shrine with an Ochoko Cup...                          |
     |                                                                            |
     |                                                                            |
     |   BOSS MOVES:                                                              |
     |                                                                            |
     |  - Double-Chain Slam: This attack is from his FIRST form. When you get     |
     |    close, Onryoki will slam BOTH of his ball and chains at you, in an      |
     |    overhead fashion. Do a quick dash (or two) to the side and you will     |
     |    have time to get in a quick hit or two afterwards. Watch out for the    |
     |    Chain Twirl attack afterwards though.                                   |
     |                                                                            |
     |  - Chain Twirl: Another "First Form" attack. This is the attack we         |
     |    talked about up above. This is triggered if you stay close to Onryoki   |
     |    for too long and can happen after any other attack. In it, he will      |
     |    twirl around, slinging his ball and chains as he does so. Extremely     |
     |    dangerous (you can take MULTIPLE HITS if you are unlucky), and the      |
     |    reason you can't be TOO greedy when you attack.                         |
     |                                                                            |
     |  - One-Two Chain Slam: This attack is much like the double-chain slam,     |
     |    except Onryoki slams one chain after the other. You can react to        |
     |    the arm he leads with quickly to dodge either left or right and attack  |
     |    him from there safely. Stay calm and react and you'll be able to        |
     |    counter easily.                                                         |
     |                                                                            |
     |  - Claw Swipes: This attack is a "Second Form" attack, and is your         |
     |    basic melee attack. When you get close, Onryoki will swipe at you       |
     |    twice if you get in front of him, moving forward a bit with each        |
     |    swipe. You can dash under his arm if your quick, or just back away      |
     |    to be extra safe.                                                       |
     |                                                                            |
     |  - Ball Throw: Another "Second Form" attack, and a very cool one as well   |
     |    if I can add. Onryoki will literally go find one of his two giant       |
     |    iron balls, pick it up, and throw it at you. This is actually a         |
     |    great attack to see. If you lock on to the boss, you can easily just    |
     |    dash to the left or right to have the ball miss you. Get near the       |
     |    boss when you do that and you can counter attack right away!            |
     |                                                                            |
     |  - Belly Flop: Another "Second Form" attack, this move is just something   |
     |    else. Onryoki does two claw swipes ahead of him and then twists his     |
     |    body as he does a leaping belly flop. He can move the jump in mid-air   |
     |    so be ready to dash out of the way, but if you see this move coming     |
     |    from the start you can back up and wait for the flop to occur, then     |
     |    dash in and really punish him.                                          |
     |                                                                            |
     |  - Leaping Smash: This is another "Second Form" attack, and a fairly       |
     |    basic one. Onryoki will grasp his hands together, jump forward, and     |
     |    try to smash you into the floor. You can dodge backwards to get away    |
     |    of course, but that's extra safe. You can also dodge to the side and    |
     |    punish him afterwards/get rid of the defiled mist (preferably).         |
     |                                                                            |
     |  - Grab Attack: This is a close-up melee move that Onryoki does (when      |
     |    you are in range, of course). Get too close and Onryoki may very        |
     |    well try to grab you. Dodging away or to the side can save you, but     |
     |    you have to be quick. If he does grab you, he'll damage you twice:      |
     |    once by biting your body and another time by throwing you to the        |
     |    ground. Try your best not to become lunch!                              |
     |                                                                            |
     |                                                                            |
     '.__________________________________________________________________________.'
    
    
    
     Once you beat the boss, collect the goodies that drop and exit the mission
    to continue. You'll unlock all sorts of stuff as you can see below:
    
    
     (-NOTE-) The mission "Basic Action Controls" has been added to the Dojo.
     
     (-NOTE-) The mission "Applied Action Controls" has been added to the Dojo.
    
     (-NOTE-) The mission "The Way of the Ninja: Novice" has been added to
              the Dojo.
    
     (-NOTE-) The twilight mission "The Blessed Village" has been unlocked.
     
     
     We will be at the world-map afterwards. You can level up from here using
    the "Starting Point" and access thing like the Shrine / Blacksmith / Dojo
    (where you can do training missions), "Torii Gate" (for Co-op fun) and your
    storehouse. I recommend doing the training missions (the items you get from
    them are nice) and checking out the Blacksmith to see what they have to offer.
    
    
     (-NOTE-) This walkthrough does have a section dedicated to the various
              DOJO mission. Check that at if you need any help.
              
              The BLACKSMITH is going to be a friend to you all journey long.
              You can buy AMMO here for your ranged weapon. Make a habit of
              doing so every time you need to.
     
     
     Once you are done with that, go ahead and select the next Main Mission to
    proceed with the game.
    
    
    
     _  _ ___ ___  _  _ __________________________________________________________
    | \| |_ _/ _ \| || |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    | .` || | (_) | __ |          ~ Deep in the Shadows ~          |     MM003
    |_|\_|___\___/|_||_|___________________________________________'_______________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
                        ~ May 1600, Nakatsu Buzen Province ~
                                 
     PROLOGUE: In the north of Kyushu, beneath the mountains of Nakatsu, lies a
               complex warren of limestone caves created by eons of erosion. Bold
               rogues make their home in its shallowest levels, but even they
               fear to tread into its deepest depths.
               
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
     
     
     We are in a cave complex, but as you arrive you will get a cut-scene. The
    cat has some more surprises for us, it seems. He'll give us some background
    history on the land (much needed).
    
    
     o Objective: Search for the missing Kuroda Nagamasa in the caves.
     
    
     Use the shrine and head down into the cave. There's a bandit in the first
    room and another to the small area to the right. Kill them off and check
    the right cubby for a [_CHEST_] and continue. We'll be on a narrow cliff as
    we continue on, so be careful of dropping and look to the LEFT for a small
    cubby with an enemy as you go (take him out).
    
     When your reach the railing, you'll see a room to the left. BEWARE of the
    bats flying down here (just block them) and note the body that does fall
    down (we'll get him later). Inside the room is a bandit camp. You can snipe
    one of the two bandits by the fire. The non-samurai one will die if you do,
    so get him and let the spear samurai come out to you to take him out. On the
    ramp behind the fire is an archer that will bug us otherwise. There's an axe
    user patrolling on the lower level to the right as well, so take them all
    out. Be sure to explore the right path to find a [_CHEST_] in the first room
    and further back a bandit is sleeping, so take him out and then you can nab
    the [_CHEST_] in that room. There is an [_ORACLE KODAMA_] in here as well,
    so be sure to guide the little guy home.
    
     Head back now and continue down the cave (the door on the ramp is locked for
    now: we will get the key soon). As you head down, enter the door on the right
    you see and kill the bandit and samurai inside (try to use the door as a
    barricade). One of the men will also drop the [_BOSS'S ROOM KEY_]. Inside the
    room you can destroy a lot of items, but to the left is a [_CORPSE_]. The cat
    will come out and note the "Walls having eyes" here. This is a hint to
    encounter a Yokai.
    
     The nearby wall (the one that looks like it has eyes) is actually a Yokai.
    It is called "Nurikabe" and it a punk. Heh. Attack it twice to fight it, but
    dodge away right away. It's moves consist of trying to grab you (deadly),
    swiping out at you with its fists, and throwing boulders. For the most part
    you can get near it to draw out a swipe or grab attack, back away to make it
    miss, then dash in and get a couple hits in. Repeat that to kill it and watch
    out for boulders!
    
     Head behind it now for a [_BIG CHEST_] and to drop on an enemy. Kill that
    samurai quickly because a bandit is nearby. Take them out and then loot the
    [_CORPSE_] nearby and head back to the tunnel (a patrolling bandit is here,
    kill him if you see him). Head up the path back to the camp and around to
    the slanted path to open the BOSS'S DOOR with the key. It is the bandit boss,
    not the level boss, so don't fret. He is a samurai who is sleeping, so take
    him out and loot the [_BIG CHEST_] in the room. There's a [_HUNTER KODAMA_]
    you can help here as well, and the chest will give you the [_HORA-GAI SHELL_]
    on top of all that!
    
    
     Head down the path now and soon we'll be outside. There is a bandit and a
    Samurai out here, so draw them into the tunnel to deal with them (try to
    headshot one first). To the right IMMEDIATELY as you head outside, use the
    CRANK to open up a shortcut, then go right. Kill the archer here and check
    the cubby. Break the boxes to find a [_CORPSE_].
    
     Now, that shortcut we opened up isn't very forthright, but it is a wooden
    roof. In fact, if you want this next corpse you HAVE to use it. Head back to
    the area the bats came at us at (all the way back up the tunnel) and look
    down to see the roof. You can drop to it now and then drop again to where
    the [_CORPSE_] is.
    
     From there, head onward and down the path to a HOT SPRING. Very nice. I
    would recommend sniping the archer from down here, but than take the cats
    advice and go for a soak. There is a trophy involved, so no reason not to
    do this!
     
     
     (-NOTE-) You will receive the "Spa Healer" Bronze Trophy once you are
              done with your soak!
     
     
     Head back up and down the path. The next room on the left has a [_CORPSE_]
    in the back and an empty chest. There is an [_ORACLE KODAMA_] by the big chest
    though, so send him home and continue on (out the left exit). The next "door"
    on the left is DANGEROUS. Enter it while guarding so the bats don't knock you
    to your death.
    
    
     We've come quite a ways and our reward is a SHRINE! Use it and level up as
    much as you can, then we'll continue on.
    
     Head into the mining tunnels and kill the Dweller you find. There's two in
    this main path, but break the boxes on the right to find a [_CORPSE_] and a
    third Dweller. Kill them all and listen to the memory. Sounds like a kidnap
    victim. Stay on the high ground and head down the next left, but GUARD against
    the bats so you can get to the [_BIG CHEST_] and [_CORPSE_]. Continue on the
    high path and head to the back. The area the path takes a right you can find
    a [_HEALER KODAMA_] in the corner, so be sure to rescue him (trample nearby
    caps if you have a hard time seeing him).
    
     Near him is a "Skeleton Warrior" who is pretending to be dead. He'll come
    to life when you get near. These are humanish minor yokai, so deal with them
    the same was as a human. Go down to the wide area now and battle the Axe
    Yokai from the mist. Lots of room here, so counterattack after he attacks to
    take him out.
    
    
     We got two paths here: a path downwards and another "Nurikabe" wall enemy
    we can fight. Let's take out the Nurikabe. Attack him to draw him out and
    kill him just like the first one. Behind him is a [_CORPSE_] you can loot and
    down the path is another [_CORPSE_]. Drop down now and go RIGHT first to kill
    a Dweller. The path on the right leads back up to the Nurikabe room, so go
    straight first to take on another Dweller and Skeleton Warrior in order to
    loot the [_CORPSE_] they guard. Note the corpse above you. We need to get it!
    
     Head back up to the Nurikabe room and then to the cubby where the bats and
    big chest were. Drop down here and kill the Skeleton Warrior that attacks,
    then the second Skeleton Warrior further in. Also, be SURE you check the left
    wall for a [_WARRIOR KODAMA_], then head down to that [_CORPSE_].
    
     
     Jump off after looting it and head onward until the area opens up and the
    cat mentions there are stronger foes up ahead. Great. Go down the ladder to
    the left first and kill the Dweller in the corner. Hurry though, as there
    is a Skeleton Warrior patrolling the path. At the end of the path you can
    find a [_SWORDSMAN KODAMA_], so save him and head back up the ladder.
    
     Now, head down the slopped path, but when you see it open up on the right
    GUARD against the bats. You also may have noticed the path down below to the
    left. Put a pin in that for now. You can battle the Yokai up ahead for access
    to that [_CORPSE_] if you wish. Just don't give him much ground. Head back
    and go down the tunnel now. Down the tunnel you'll reach a cubby with a
    Dweller and a [_CORPSE_]. This one was a ninja, but keep going down to see
    it connects to the bottom floor. There's a Yokai patrolling down here, but
    no need to fight him right now.
    
     Head up the slopped path to the ledge area and CAREFULLY drop off to a small
    pathway below. This one has mist up ahead... and an Ax Yokai. We need to
    defeat him though, no matter what, so whip out the Living Weapon if you must
    and slaughter him.
    
     Behind him is a SHRINE. Very nice. Pray and level up. Next to the shrine is
    a ladder you can kick down, with a Skeleton Warrior at the bottom. Kick the
    ladder down and plunge on the enemy to kill him. Grab the [_CORPSE_] nearby
    as well. Continue down to the floor of the cavern.
    
    
     Down here there are SEVERAL powerful enemies. Good thing we have that
    shrine nearby. By the big rock you can find a Skeleton Warrior on either
    side. Head RIGHT though from the ladder to kill a Skeleton Warrior on the
    right and loot a [_CORPSE_]. You UNDOUBTEDLY see the big enemy back here:
    this is a "One-Eyed Oni". I'm just calling it a cyclops. Or "Oni". That's
    what he is. Haha! He does a belly flop attack, a three swing combo, and a
    jumping attack with both fists. He can also fling rocks at you if you are
    out of range. A lot like Onryoki, but less dangerous. If you can hit him
    in the eye you will do MAJOR damage. Just attack after he does to take him
    out and claim the [_CORPSE_] he is guarding.
    
     Head back to the big area now and follow the LEFT wall. Past the rock the
    wall will turn into a passage. A new enemy, the "Kappa" is down here. Be
    quick and attack him, watching out for his jump and slam attack. He is like
    a "Treasure Goblin" (Old Diablo Term) and will drop a ton of treasure when
    you kill him. Be sure to search the back of this area as well to find a
    [_HUNTER KODAMA_] in the blue crystals.
    
    
     Head back now and take out the Dweller straight ahead by the [_CORPSE_].
    There is that wandering Yokai as well; take him out. We don't need him in
    our way. Now, head to the right where the pathway leads back up (you do
    remember the slopped area?) and head onward sticking to the right wall. Draw
    out the Yokai in the distance and kill him, then get a SNIPER shot on the
    Dweller in the distance (he will throw bombs at you otherwise). Stick to the
    right wall and it will lead up to a [_BIG CHEST_], but BEFORE you open the
    chest kill the sneaky Dweller behind it. Inside that chest is likely (pretty
    sure) a "Paralysis Charm". It is a good idea for the next boss to equip that
    thing. Also, do a 180 degree turn from the chest to find a [_SWORDSMAN KODAMA_]
    in the corner. Rescue him and that is the FINAL KODAMA on this mission. Very
    nice indeed!
    
    
     Head back down to the big room and kill the Yokai and Oni in the distance.
    Take them out one at a time, using an arrow to draw them to you, and loot
    the [_CORPSE_] they were standing by. Head to the LEFT wall now, but go to
    the left of the mist to find a small cubby with a [_CORPSE_]. Go to the mist
    after that to spawn an Oni and take him out. He won't come back once he is
    dead. Up ahead is the way to the boss, but there are three rooms with bats
    that attack along the way. The left room has a [_CORPSE_] in it. BEFORE you
    go fight the boss, it is a good idea to go back to the SHRINE and level up.
    Also, there's one more corpse we can find. You remember at the start of this
    "harder" area where we can go to the left for the ladder and right on the
    cliff path. Go to the area where the Yokai was inspecting the corpse. If you
    look BELOW it, you can see another [_CORPSE_] you can drop onto. It is a very
    scary drop though, so be sure you want to do this! You can land on it, loot
    it, and drop again with only taking minor damage (you only take damage from
    the second drop). This is best done when you clear out the bottom floor so
    you can avoid agro.
    
    
     OK, ready for the boss. To get to it, go down the two ladders, stick to the
    left wall (I kill a Skeleton Warrior, wandering Yokai, and Dweller on the way,
    but you can run to the boss room fairly easily if you try as the Oni blocking
    the path is dead forever) and go past the mist. Block the bats and enter the
    room beyond...
    
    
    
     .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
     |                                                                            |
     |                      ~ BOSS ENCOUNTER: HINO-ENMA ~                         |
     |                     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                        |
     |                                                                            |
     |   Time for our third boss. Hino Enma can be a pain, especially if you      |
     |  aren't ready for her (or if this is your first fight with her). Unlike    |
     |  previous bosses, Hino is QUICK. She also packs a punch, of course, but    |
     |  her agility is the first thing you'll notice. Look out for moves like     |
     |  her "Dash Attack" and "Paralysis Wave". They are both quick and will      |
     |  need to either be blocked or evaded (by dodging quickly to the side -     |
     |  press the X button twice and left/right). She's also got a lot of quick   |
     |  combo attacks up close, so definitely read up on her moves below. And     |
     |  be sure to equip that "Paralysis Charm" and/or use any Paralysis items    |
     |  you may own.                                                              |
     |                                                                            |
     |   One of the biggest things you can do in this fight is to have plenty     |
     |  of ranged ammo. While Hino doesn't have two forms, she does switch up     |
     |  her attacks and adds more ranged options as she gets lower on health.     |
     |  Being able to target her head and hit her when she's in the air will      |
     |  just DEVASTATE her, and knock her back down into melee range as well.     |
     |  She'll even be defenseless for a short time.                              |
     |                                                                            |
     |   All in all this is a pretty fun fight, and much easier with a random     |
     |  encounter. Be ready for the quick combos, the ranged attacks, her         |
     |  ability to paralyze you, and ESPECIALLY avoid her grab attack. Once you   |
     |  have her moves down, this is a fairly fun and easy fight. Learning them   |
     |  all, that's the hard part! Read below to see a summary of all of her      |
     |  moves and take this succubus down.                                        |
     |                                                                            |
     |                                                                            |
     |   BOSS MOVES:                                                              |
     |                                                                            |
     |   - Flying Charge: This attack is likely the first attack you'll see:      |
     |     Hino will charge at you in mid-air, flying straight at you. You have   |
     |     to be quick to avoid this move, and dodge to either the left or the    |
     |     right. She will land somewhere behind you, but you'll be safe. If she  |
     |     does hit you, it will cause fairly minor damage and add to your        |
     |     paralysis meter a bit.                                                 |
     |                                                                            |
     |   - Paralysis Wave: This attack is similar to the charge attack, but with  |
     |     this move Hino will shout  at you (which is a good audio cue) and then |
     |     send a (visible, somehow...) sound wave directly at you. Like the      |
     |     charge attack, you want to dodge to either the left or the right.      |
     |     This isn't something you can really counter, so the goal here is just  |
     |     staying safe. As you can imagine, if you are hit with this attack, you |
     |     will be paralyzed, which leaves you VERY vulnerable. Equipping or      |
     |     using something to increase your paralysis resistance can make it so   |
     |     getting hit ONCE does NOT paralyze you, so that is a very worth goal   |
     |     (equip that Paralysis Charm we talked about up above!).                |
     |                                                                            |
     |   - Spin Attack: This is a particularly nasty attack. Hino will raise her  |
     |     wings up and dash forward, spinning around a couple of times as she    |
     |     tries to crash into you, followed by a final hit. This attack can do   |
     |     multiple hits and is quite fast, so your best bet is to guard against  |
     |     this attack. She also leaves a pool of Yokai Realm Mist where she ends |
     |     this attack. If you have the Ki available, feel free to hit her once   |
     |     or twice afterwards, then get some distance from her while it is still |
     |     safe (do NOT stay too close to her, as that makes you easy to grab).   |
     |                                                                            |
     |   - Leech Life: Mmm, Delicious! This is Hino's "Grab Attack", which she'll |
     |     use whenever she's close to you. Note that she usually only brings     |
     |     this attack out during the latter half of the battle. The reason for   |
     |     that is that if she does successively grab you, she will hurt you      |
     |     multiple times and STEAL HEALTH as she does so. Very dangerous! If she |
     |     misses though, she takes a few seconds to re-orient herself and it is  |
     |     a good opportunity to attack. Just be wary of her trying to use this   |
     |     move multiple times in a row, because she will definitely try...       |
     |                                                                            |
     |   - Kicking Combo: This is one of Hino's close-range melee moves. This     |
     |     combo is all about the kicks! In the first half of the fight, it is a  |
     |     two-kick combo as Hino kicks outwards and roundhouses (each hit        |
     |     hurting you, of course), but as you start to hurt her she will         |
     |     eventually add in a third kick: an off-speed heel drop from above      |
     |     that may catch you by surprise. Just keep in mind that her "Kicking    |
     |     Combo" attack can get longer as you get her under half health.         |
     |                                                                            |
     |   - Umbrella Attack: Let's face it: Hino isn't about to get her hands      |
     |     dirty by PUNCHING you. This is the second of Hino's close-range melee  |
     |     moves. As you can guess by the name, Hino whips out an umbrella and    |
     |     tries to smack you with it. She does two sweeping attacks with the     |
     |     umbrella and then spins around for a third and final attack. If you    |
     |     have most of your Ki, you can block these fairly easily and counter    |
     |     afterwards. You can always stay just out of range and counter          |
     |     afterwards as well.                                                    |
     |                                                                            |
     |   - Aerial Attack: This move may seem a bit "BS" at first, but trust me    |
     |     when I say this is a move you want to see. Hino will fly up into the   |
     |     air and just float in-place. After that, she will do the "Paralysis    |
     |     Wave" attack at you OR she will just throw kunai down at you (in a     |
     |     spread pattern). Dodge both attacks of course (the wave more so than   |
     |     the kunai, as the kunai does very low damage), but what you REALLY     |
     |     want to do here is pull out your bow (or even better: your musket)     |
     |     and quickly line up a head shot. This will UTTERLY DEVASTATE Hino,     |
     |     doing major damage. A head shot will also knock her out of the sky     |
     |     and to the ground, where she will stay for several seconds letting     |
     |     you get in several good hits. As you can see, good aim can make this   |
     |     a very welcome move indeed!                                            |
     |                                                                            |
     |                                                                            |
     '.__________________________________________________________________________.'
    
    
    
     Once you have defeated the boss, collect all of your loot and end the
    mission whenever you wish. We'll see a cutscene once you do.
    
    
     o SPIRIT OBTAINED: "Possessed by Fuse-ushi via spirit division."
    
    
     Oh yes! We are getting more spirits now! Very nice. We will unlock all
    sorts of goodies and pop a trophy as well. I recommend doing the sub-missions
    below by the way. Especially the "Finders, Keepers" one, as it leads to yet
    another sub-mission that leads to another spirit. You can't go wrong! Here's
    the unlockables:
    
     
     (-NOTE-) You will receive the "They Call Him Anjin" Bronze Trophy once you
              complete "Deep in the Shadows."
    
     
     (-NOTE-) The Twilight Mission "An Ominous Cavern" is unlocked.
    
     (-NOTE-) The Sub-Mission "Wreathed in Flame" is unlocked.
    
     (-NOTE-) The Sub-Mission "Finders, Keepers" is unlocked.
    
    
     Continue on as you wish. I'll continue the main story below, but again, you
    should try out those sub-missions!
    
    
    
     _  _ ___ ___  _  _ __________________________________________________________
    | \| |_ _/ _ \| || |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    | .` || | (_) | __ |       ~ The Spirit Stone Slumbers ~       |     MM004
    |_|\_|___\___/|_||_|___________________________________________'_______________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
                                ~ May 1600, Dazaifu ~
                                 
     PROLOGUE: The head of the Tachibana family, Lord Muneshige, has been
               missing ever since he left to battle monsters. If we can aid
               him, it would be a boon for our campaign. Okatsu has already
               arranged a meeting with his wife, the Lady Ginchiyo. William,
               let us leave for Tachibana Castle at once.
               
         AREA: Dazaifu Tenmangu Shrine was originally erected to placate an
               enraged spirit hell-bent on revenge. But that was long ago, and
               now its halls have been invaded by lawless rogues and ferocious
               yokai. Rumors abound of a particularly unsettling cry emanating
               from the vicinity at night...
               
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
    
     Start the mission to see a short scene featuring Tachibana Muneshige's
    wife, worrying about where he is. Looks like that's how we get roped into
    this one. Soon you'll be in control...
    
     Oh man, it is very rainy. This will make fighting a bit more challenging,
    I suppose. As if we needed that. We have an objective though, as always:
    
    
     o Objective: Search for the missing Tachibana Muneshige in Dazaifu
     
     
     Also, you may recognize this place from the "Nioh ALPHA" demo. It has
    changed a bit though, so don't expect the exact same level!
    
     Head forwards and against the left wall visit the SHRINE to get a waypoint
    unlocked. You can go check out the right wall in this area for a [_CORPSE_]
    as well. As you head forward, note the LOG sticking out of the water to the
    left, but go past it and kill the bandit patrolling around. In the back are
    two more bandits sitting down by a [_CORPSE_] so kill them off and loot it.
    You can go up the tree to the left back here for another [_CORPSE_] and then
    go down and take a left to the back area for a fourth [_CORPSE_].
    
     Cross the bridge now and continue to the next island (you may see some
    graves). Fight the Fiend you encounter over here. Draw him back if you need
    to. Once he's dead, kill the Dweller across the way who will throw bombs at
    us non-stop. Leave the nearby corpse for now and go around the building to
    kill another Dweller, then loot that [_CORPSE_]. Head forward a bit and then
    KICK THE TREE DOWN into the water so you create a shortcut, then go back and
    loot the [_CORPSE_] by the bridge. Also, be SURE to go up the nearby tree for
    the [_HEALER KODAMA_] and continue up the tree, dropping down for a [_CORPSE_].
    
     You can drop down into the water now and check under the bridges for yet
    another [_CORPSE_]. Head towards the tree you kicked down now, but you will
    see a corpse in the distance by the wall. There's a Dweller in the water
    nearby though, so kill it and then go get that [_CORPSE_], watching out for
    the Dweller throwing bombs. Head up the tree you knocked over now to continue.
    
    
     To the right you can find a Dweller and a [_CORPSE_]. Take him out and then
    head forward, sticking to the right and looking (trying to lock onto) enemies.
    In the grass, hunched won is a new enemy: the NINJA. You can headshot him and
    kill him easily. There's another on top of the roof up ahead, by the [_CORPSE_]
    so take him out too and loot the body. Inside the house is another, so kill
    him to get to the [_BIG CHEST_]. Be sure to head to the back of the house and
    look near the tree trunk for a [_WARRIOR KODAMA_] and send him home.
    
     Continue down the path and head up the steps of the house up ahead. You can
    go around it to find a Dweller and a [_CORPSE_]. There's also a Dweller just
    left of the stairs (as if you're facing them), so be ready for him too. Once
    they are both dead, face the house and to its LEFT, without going up the
    stairs, break the boxes you find to uncover the [_ORACLE KODAMA_] and send
    him home.
    
     Now that we are on this side of the pond, you can also find a TREE to push
    down into the water for a shortcut, so be sure to do that as well.
    
     From the tree, head onward to the [_CORPSE_] and take on the patrolling
    Fiend. These guys are easy now, right? To the right you can go up a ladder,
    which leads to a Dweller you can ambush. Kill him off and jump down, then
    take out the patrolling fiend to the left. This area is HUGE, but if you
    head away from the river you can see another patrolling fiend. Head up there
    and take him out. There's a Dweller near the right house as well. This area
    has a total of [_CORPSE x4_] to loot once they are all dead.
    
     The big doors straight ahead is where they WANT us to go and the gate to
    the right is locked, so for now, head back to the pond. On the way back, note
    the house to the right. The last one. Behind it on the right side is an ONI
    IMP. These little guys are a PAIN IN THE ASS. They steal your Amrita and can
    turn into regular ONI's if left alone too long. You can put it down with a
    musket shot though... since we're ambushing him he should die, and you can
    loot the [_CORPSE_] by it. Once that's done, kill the ONI patrolling the area
    as well.
    
     OK, there's a few things we can do but for now head to the far west corner
    (away from the river, left of the gate they want us to go to). In the far
    back of the area you can fight a Ninja. Kill him and loot the corpse for a
    key item: the [_EAST GATE KEY_]. Loot the [_BIG CHEST_] as well.
    
     Head back now and look to the right as you round the corner. In the corner
    here is another IMP. Take him out with a headshot if you can, then go explore
    where he was to find a [_SWORDSMAN KODAMA_] behind the shrine thing. There is
    a [_CORPSE_] nearby as well. You can also head UP THE TREE here to get on the
    roof of the building. Up here you can walk around the roof to find a Ninja
    you can kill, after a [_CORPSE_]. If you walk all the way around you will find
    a [_CHEST_]. Also note that in the northeast corner you can TRY to fall to a
    building below to find another [_CORPSE_] but it is easy to miss that fall
    (you need to jump/roll a bit and not drop straight down).
    
     With all of that done, go back down the tree and head to the path that is
    leading back towards the start of the map (right of the pond). Kill the
    Dweller on the left if you haven't already and as you continue, look for
    another IMP standing by. Again, I recommend a headshot. Kill it off and as
    you approach the gate take out the Fiend, then loot the [_CORPSE_] and open
    the gate for a shortcut back to the SHRINE we first used. Handy!
    
    
     Once you are done leveling, we'll need to head all the way back to that
    locked gate from earlier. With the key we got, we can now open it. Head
    inside to find a [_CORPSE_] behind the tree up ahead and a SHRINE. Save and
    restock, then exit the shrine to battle a new enemy nearby: the SENTRY. This
    enemy is the statue nearby. They swing their sword down hard, wait a bit, and
    swing back up. Watch out for both swings. If you are close they can do a
    horizontal swing too. Counter after their up-swings to damage them safely.
    Kill all four of them here and the IMP up at the top of the area in order to
    get to the nearby [_BIG CHEST_] safely.
    
    
     Go heal up again. We are about to fight a boss. Any LIGHTNING RESISTANCE you
    can muster is going to help out here, so once you are ready, head out the gate
    and into the shrine area on the right. You'll get a warning as you enter... but
    we aren't about to come this far and stop now...
    
    
    
     .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
     |                                                                            |
     |                         ~ BOSS ENCOUNTER: NUE ~                            |
     |                        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                           |
     |                                                                            |
     |    Now THIS is a boss battle! The legendary Nue is basically the           |
     |   "Japanese Chimera" and as you can see by looking at the boss, it is      |
     |   made up of various animal body parts. It mostly represents a tiger,      |
     |   though, and has an affinity for lightning which will definitely play     |
     |   into this fight. It moves like a tiger as well, but definitely note the  |
     |   fact that his tail is essentially a snake, which can attack on its own!  |
     |                                                                            |
     |    This fight is really all about patience and avoiding the boss's various |
     |   lightning attacks. Knowing the boss's various attacks and when to strike |
     |   is going to get us through this. Let's quickly go over his moves we can  |
     |   counter. His "Lightning Strike" attack will force you to stay on the     |
     |   move, but you can learn to "lead" (run ahead of) the strikes and get in  |
     |   a "hit and run" hit as you KNOW each time he does this move there will   |
     |   be four lightning strikes. He also has two different charge attacks: one |
     |   where he charges forward and lightning follows in his wake and another   |
     |   where he charges forward and... flops. This flop is your chance to do    |
     |   MAJOR damage as Nue will expose his belly, which is his weak point. If   |
     |   he doesn't flop, you CAN get in a quick hit or two if you QUICKLY run    |
     |   up to his sides, but you'll need to retreat quickly afterwards.          |
     |                                                                            |
     |    Other attacks you can counter-attack on are his "Claw Strikes" if you   |
     |   have good health and are quick, and his "Lightning Breath" attack if     |
     |   you can dodge through it (see the attacks listed below). Those four      |
     |   chances to punish Nue should be all you need and can get you through     |
     |   this fight. Just be patient and keep your healing up, using whatever     |
     |   items you may need to use to kill Nue off.                               |
     |                                                                            |
     |    Read up on the moves listed below, aim for his belly when you can,      |
     |   and take advantage of the counter-attack opportunities we talked about   |
     |   up above. Remember your Living Weapons and if you're having a really     |
     |   hard time, you can always summon a visitor to come help you. Also, be    |
     |   sure to use the courtyard's terrain (the trees) to act as barriers       |
     |   should you need them. Nue can't charge through the trees, after all!     |
     |                                                                            |
     |                                                                            |
     |   BOSS MOVES:                                                              |
     |                                                                            |
     |  - Lightning Strike: This is probably the move you'll see the most         |
     |    throughout the fight. Nue will stand in place and roar. This is         |
     |    followed by FOUR lightning strikes that target your currently location. |
     |    These lightning hits HURT of course (as well as paralyze you), so you   |
     |    will want to stay on the move. They are very predictable though: they   |
     |    always target where you WERE, so you can easily stay on the move to     |
     |    avoid them. Combine that with Nue standing still and you should be able |
     |    to get in some quick damage if you can maneuver correctly.              |
     |                                                                            |
     |  - Claw Strikes: This is Nue's go-to melee attack when you get anywhere    |
     |    close to his front. Nue will strike out with one claw and then the      |
     |    other. Note that he can also just do one claw strike as well if he      |
     |    wants. These hits hurt, but you can avoid them by backing away, or if   |
     |    you can afford to chance it (have enough health), dodge to the right    |
     |    when he uses his right claw and you can get several hits in on his      |
     |    body that way. Don't be too greedy though!                              |
     |                                                                            |
     |  - Pounce: Another Nue melee move. As you can guess, this move has Nue     |
     |    pouncing forwards at you. Nothing too special, of course, and pretty    |
     |    easy to dodge by moving away, but it may just catch you off-guard.      |
     |    If he does hit you with this move, he'll chew on you a bit, doing       |
     |    multiple moderate hits of damage before spitting you out. You should    |
     |    be able to live through this if you have enough health, but it is       |
     |    also a rather rare move you may not even see...                         |
     |                                                                            |
     |  - Body Twirl: This attack is more of a "get away from me" move than       |
     |    anything else. In it, Nue will quickly twirl around his entire body     |
     |    around, hitting you if you are too close. One reason not to be too      |
     |    greedy and use a "get in, get out" attack approach... Note that you     |
     |    can predict this move is going to come by seeing Nue move his butt      |
     |    back a bit, like he's about to twirl around. Yes, we are predicting     |
     |    moves based on his butt... Very classy...                               |
     |                                                                            |
     |  - Lightning Breath: In this attack, Nue will stay in place and then       |
     |    breath a stream of lightning at you. This lightning has a moderate      |
     |    range on it, so you can get back to stay safe, but there's a trick      |
     |    to this attack: you can dodge THROUGH it. Just as its about to hit      |
     |    you, dodge to the right and you'll go through the lightning beam by     |
     |    using your invincibility frames. Doing this while close to the boss     |
     |    means you can get some easy hits in afterwards.                         |
     |                                                                            |
     |  - Snake Bite Flail: This attack is the one that features Nue's snake      |
     |    tail. He will mostly use this attack when you are directly behind him   |
     |    and it consists of the snake flailing about, doing biting attacks. He   |
     |    can make the tail move to the sides as well though, just so you know.   |
     |    A rather weak and rare attack, overall.                                 |
     |                                                                            |
     |  - Poison Mist: It turns out the snake has one more trick up his sleeve.   |
     |    At times (when you are close), the snake head will rear up and will     |
     |    then spew poison in a cone. Nothing good can come of being near the     |
     |    poison cloud, so quickly get out of the way if you must and into a      |
     |    better position. The mist disappears quickly at least.                  |
     |                                                                            |
     |  - Charge Attack: This is one of the main moves we talked about up         |
     |    above. This move comes in two forms: a regular charge and a flop        |
     |    The flop attack is what you WANT to see of course, and when it happens  |
     |    you'll need to be sure to run up to Nue's belly and lay into him. But   |
     |    more often than not, you'll see a regular charge. This charge has Nue   |
     |    rolling straight ahead and if he's charged with lightning he will also  |
     |    leave lightning in his wake. Be sure to run to the side when you see    |
     |    it coming. If you can, get near his stopping point and get in a few     |
     |    quick hits to his side afterwards.                                      |
     |                                                                            |
     |                                                                            |
     '.__________________________________________________________________________.'
    
     
     After the fight, approach the shrine to have a voice express surprise that
    we repelled her familiar. Lovely, someone is STRONG... 
    
     Enter the door now and talk to the lady inside. Her name is Fuku, an Onmyoji
    Mage. That was her familiar apparently. She will teach us the [_SORRY GESTURE_]
    which we need to use by the IMP to make him disappear. Talk to here until she
    starts repeating lines, then check each side of the room for [_CHEST x2_]. Now
    enter the door the IMP was guarding and take an IMMEDIATE RIGHT to find the
    [_HUNTER KODAMA_] behind the crank.
    
     Step on the middle button of the elevator to have it descend and you'll be
    in a new area underground. Fancy digs. Head forward to see the doors shut,
    which is the next obstacle we'll overcome. There is a SHRINE here at least,
    so visit it and level up, then head down the only path available to us.
    
    
     The cat will make an appearance, but head up the stairs (the door here is
    locked) and down the path. You'll run into a room with two Skeleton Warriors
    soon: one firing at you from a distance. Take them out and continue, noting
    the ARROW TRAP to the left as you turn right down the hall.
    
     There's SEVERAL paths to go in this section, so stick with me. It is easy
    to get lost here. We can either go straight or take the first left. Go left
    with me and down the nearby steps is a [_CORPSE_]. Pick it up and continue on,
    down some more steps to two paths. Go RIGHT here and just around the corner
    lure out the Dweller. Kill him and then the Yokai nearby so you can loot the
    [_CORPSE_] he was looking over. Watch out for the trap up ahead on the floor,
    but look to the RIGHT for a [_HEALER KODAMA_].
    
     Continue on now and you'll come to a room where a Skeleton Warrior is firing
    at you. Stick to the LEFT wall and rush him, taking him out. There is actually
    a SENTRY in this room down below. Take him out and enter the door nearby to
    find a LARGE Skeleton Warrior patrolling around and a [_CORPSE_] up ahead.
    Take him out and continue down this path to another [_CORPSE_] with a Dweller
    nearby. This path is the long hallway we originally went down, so head BACK to
    the room the archer was in, head up the steps to get higher, and take the path
    you find there.
    
     This path lead around to a wall area, which you can move down to kill a small
    spirit guarding a [_CHEST_]. Head back and go down the stairs, which happily
    enough lead to a SHRINE. Use it and take the path nearby, going right to fight
    a Sentry guarding a [_BIG CHEST_], then go down the other path and kill the
    Sentry there. This path has a [_WARRIOR KODAMA_], so tell him that his home is
    very close by.
    
     Kill the Dweller up the steps and loot the [_CORPSE_]. There's lots of ways
    to go from here, but from the way we came go RIGHT. This leads to the GIANT
    Skeleton Warrior patrolling, so take him out and the Sentry to the left. You
    can follow this path to the right corner to find a [_CORPSE_] and a Skeleton
    Warrior. Follow the wall around (there is a locked gate) to the other corner
    to kill a Fiend and nab a [_CORPSE_]. Follow the path now to the room in the
    back where a Skeleton Archer will fire at you. Stick to the right side and
    rush him. A Sentry is in the center area. Take them both out and note that up
    the stairs and to the right is a [_CORPSE_] hidden away.
    
     Go down the stairs and right. Right of the steps leading to that central step
    area is a Sentry behind a bunch of armors. Take him out for the [_CORPSE_] he
    is guarding, then go into the room to the right of that. There is actually a
    NURIKABE WALL here, so take out the hidden wall to discover a new path.
    
     This path leads to a room where you can take the right path back to the
    previous room... OR continue straight to find a HOT SPRING. Use the large
    hot spring and head back to the previous room. This time go STRAIGHT, which
    takes you to a hallway leading to a large staircase going up: the other side
    of the wall from earlier. Kill a Skeleton Warrior up here and the Dweller if
    he's still alive, then from the top of the stairs go left.
    
     This pathway leads to a section we haven't explored yet. In the large room
    we can go straight or right. Let's go straight first. Watch out for the obvious
    floor trap and head to the back (note the kappa down the first right path).
    Look for a Giant Skeleton Warrior to the right and take him out. Now we can
    sneak up on that Kappa from behind and take him out rather easily. Do a head
    shot and he'll run towards you. Heh...
    
     Continue on and keep your eyes open for a room to the LEFT. Watch for the
    trap on the floor and enter a room with [_BIG CHEST x3_]. Now, ONE of these
    chests is a TANUKI. A trap chest. The monster will pop up, turn into a version
    of you, and do a GESTURE. COPY WHAT HE DOES and you'll get a new gesture in
    return: the [_OVERJOYED GESTURE_]. Sweet!
    
    
     Head outside (watch for the trap) and continue on, killing a giant Skeleton
    Warrior. When you get to a left/right choice, go right. Stick to the right
    wall and you'll come to a room. Go past it, stick to the right wall, and you
    will run into a Sentry. Kill it and then kill the other Sentry past it to get
    to the [_BIG CHEST_] in the wall they are guarding. This path leads to the big
    room we made our straight/right path choice from, so HEAD BACK up the stairs
    and straight into a new room.
    
     Behind the rubble up ahead is a Dweller. Kill him and check the broken wall
    area for a [_SWORDSMAN KODAMA_]. Guide him home and head back, picking up the
    nearby [_CORPSE_] and avoiding the floor trap as you continue. When you can
    go right, do so and head down the stairs (the gate is locked still) and pick
    up the [_CORPSE_] you find. Head back up and continue on to FINALLY reach our
    goal: the lamp. Interact with it and it'll make the door below sparkle. Jump
    down and open the door, then go heal up at the nearby SHRINE.
    
    
     Head forward and open the door you find (you MAY need to kill the Revenant
    here: I'm not sure yet). You'll find yourself in the central room, so kill or
    ignore the giant skeleton and go right, following that path to the far room
    and kill the skeleton archer there. Open the doors here and go down to meet
    Lady Ginchiyo, who is also looking for Muneshige. She asks to join you,
    stating she has the lightning-cutter, Raikiri, and knows how to use it...
     
     Well, welcome along. Use the SHRINE here and then use one of the "Shade
    Eyes" to open the path onward. This next room is full of guardian statues
    but you can fight a Sentry down the main path and the right path and a
    Skeleton Warrior on the left path. At the end of the right path is a spirit
    and a [_CORPSE_], and the middle of the left path is another [_CORPSE_].
    One thing is sure: Ginchiyo can REALLY hold her own here, and can cut down
    a Sentry in seconds. Heh... she's reckless though. Take on the mist in the
    middle to find an Oni and a Sentry. Note that even if Ginchiyo "dies" here,
    she is merely stunned and taken out of the fight.
    
    
     (-NOTE-) We have a boss fight coming up, so if you want to replenish your
              items (ninjutsu / onmyo magic) now is the time to do so.
              
    
     Continue down the path with Ginchiyo and open up the door. As you enter
    the next area, you will get a cut-scene, which leads to our next boss fight!
    
    
    
     .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
     |                                                                            |
     |              ~ BOSS ENCOUNTER: FAKE TACHIBANA MUNESHIGE ~                  |
     |             ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                 |
     |                                                                            |
     |   This "Fake" Tachibana Muneshige will be a good test of your dueling      |
     |  skills. He's not too hard though, especially if you've been investing     |
     |  in some of the Ninjutsu/Onmyo skills. Things like Power Pills, the        |
     |  elemental abilities, or magics like Lifeseal / Devigorate / Weakness      |
     |  talismans can really put Fake Tachibana on his heals (ESPECIALLY the      |
     |  Lifeseal Talisman... you can get in plenty of Grapple / Finishing Move    |
     |  attacks if you have that.                                                 |
     |                                                                            |
     |   Still, Tachibana can be quick here. Expect plenty of combo's and         |
     |  even the odd ranged attack and stat buffing going on. Read up on the      |
     |  moves listed below, but if you have been fighting Revenants throughout    |
     |  the game, you can honestly consider this a harder, longer Revenant        |
     |  fight. "Fake Tachibana" must manage his Ki and has limited range to       |
     |  all of his attacks. Make him attack and counter. Have him expend his      |
     |  Ki, and then use your own grapple attacks and finish blows. Dodge away    |
     |  and heal up whenever its necessary. Don't forget that you can use the     |
     |  two pillars in the room when you need a breather or in order to heal.     |
     |  He really is nothing special, so treat him like any other Revenant fight  |
     |  and you'll emerge victorious.                                             |
     |                                                                            |
     |                                                                            |
     |   BOSS MOVES:                                                              |
     |                                                                            |
     |  - Sword Combos: Tachibana's basic sword combo attacks. These come in a    |
     |    couple of forms, which you will recognize if you've been using the      |
     |    sword (katana) as a weapon up to this point (which, ironically, I've    |
     |    been using the spear...). These include standard high, mid, and low     |
     |    attacks, as well as a two-hit swirling attack and even the "Swallow's   |
     |    Wing" attack (following up a combo with a backwards attack). In general |
     |    you should expect all normal sword combos here, with a variety of       |
     |    special skills (you'll see I've put some of them, such as Iai Quickdraw |
     |    and Quadrisect below).                                                  |
     |                                                                            |
     |  - Arrow Barrage: Tachibana rolls back, drawing out his bow and then       |
     |    fires three arrows in a spread pattern. This will often mean that you   |
     |    can only be hit by one arrow at most, or even none if you happen to     |
     |    move out of the way randomly. It also means you can take all three to   |
     |    the gut if you are close enough. Now THAT would hurt, but anything      |
     |    short of that is minor damage. The best you can do here is to block     |
     |    any shots that come at you, then re-engage.                             |
     |                                                                            |
     |  - Iai Quickdraw: Much like you can do, Tachibana has his own version      |
     |    of Iai Quickdraw. If you can get out of range, do so, but keep in       |
     |    mind the range can be deceptive with the unleashing attack. If you      |
     |    have the Ki, it is better to block this and quickly attack afterwards.  |
     |                                                                            |
     |  - Inner Strength: Tachibana's Katana will glow brightly as he moves it    |
     |    in a circular motion. Once he is done, he will have an attack buff on   |
     |    him. If you have the Devigorate Talisman you can counter this. If not   |
     |    you'll just have to live with it. If you are near him, you can attack   |
     |    him out of this, but be careful as this move completes fairly fast and  |
     |    you may just walk into another attack.                                  |
     |                                                                            |
     |  - Quadrisect: Perhaps Tachibana's most impressive attack. He sheaths his  |
     |    sword and draws it in a flurry, doing several strikes in front of him   |
     |    and finishing with a strike outward. If you have enough Ki, you can     |
     |    block these attacks. If not, do your best to get away. Dodging away     |
     |    is best, but if you're too close try to roll around to the side with    |
     |    low stance to get behind him.                                           |
     |                                                                            |
     |  - Summon Guardian: Kelley's Disguise is remarkable. He can even copy      |
     |    Tachibana's Raiken. With this move, he will summon Raiken onto the      |
     |    field (much like you could summon your guardian from the Onmyo magic    |
     |    tree). Raiken will stay still for a second and then dart forwards at    |
     |    you. Unless you are a long ways away, you should just block this        |
     |    attack. It will do minor electrical damage otherwise and will build     |
     |    your chance to be shocked (chance to stun).                             |
     |                                                                            |
     |  - Grab Amrita: Despite being "Tachibana Muneshige", Kelley really can't   |
     |    help himself. This move only happens when you are out of Ki and are     |
     |    close to him, but it is devastating. Kelley will grab your insides      |
     |    and pull out your Amrita, taking half of your current total and dealing |
     |    damage as he does so. This only does moderate damage, but the theft of  |
     |    Amrita is just... the worst. Ideally you'll never find yourself on the  |
     |    other end of this theft, but if you do make him pay dearly...           |
     |                                                                            |
     |                                                                            |
     '.__________________________________________________________________________.'
    
    
     
     After the fight, enjoy the cutscenes as you'll wrap up this mission.
    You will unlock a number of missions after this as well as gain the "Raiken"
    Spirit Guardian:
     
     
     o SPIRIT OBTAINED: "Possessed by Raiken via spirit division."
    
    
     (-NOTE-) The Training Mission "The Way of the Warrior: Novice" is unlocked
              at the dojo.
    
     (-NOTE-) The Training Mission "The Way of Onmyo: Novice" is unlocked at the
              dojo.
    
     (-NOTE-) The Twilight Mission "The Squirming Sprite" is unlocked.
    
     (-NOTE-) The Sub-Mission "A Request from Ginchiyo" is unlocked.
    
    
    
     _  _ ___ ___  _  _ __________________________________________________________
    | \| |_ _/ _ \| || |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    | .` || | (_) | __ |        ~ The Silver Mine Writhes ~        |     MM005
    |_|\_|___\___/|_||_|___________________________________________'_______________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
                ~ May 1600, Iwami-Ginzan Silver Mine, Iwami Province ~
                                 
     PROLOGUE: How good of you to come. I am Kikkawa Hiroie, lord of Izumo
               province.
               
               Unfortunately, the head of the Mohri clan could not be here, but
               I shall hear what you have to say in his place.
               
         AREA: Iwami-Ginzan is the largest silver mine in all of Japan. Its
               high-quality silver has fetched top prices and profits both inside
               and outside Japan's borders. However, its riches have also made it
               a prime target for other warlords, and the locations of its
               entrance, exit, and inner chambers are kept a close secret. Over
               time, the Mohri clan has accelerated their efforts and dug even
               deeper into the mountain's depths.
               
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
    
     Well... I guess while we wait for the ship to be fixed, we may as well take
    on some more tasks. This mission isn't spelled out very well, but the objective
    makes a bit more sense:
    
    
     o Objective: Investigate the mysteries of the Iwami Silver Mine, and obtain
                  Yoshikawa Hiroie's assistance.
    
    
     So at least we know we're looking for a person. Just as a "heads up", this 
    mission will have a fair amount of poison in it, so putting antidotes on your
    shortcut bar is a good idea.
    
     Break the junk in this starting room and get the [_CHEST_] to the right,
    then hit up the SHRINE. From here we have two paths: one straight ahead and
    another to the right. Head right first and look down to see the poison cloud.
    DO NOT go over the left bridge as it will break. Instead go right and get
    the [_CORPSE_] then kill the Dweller in the right cubby. Follow the path for
    another [_CORPSE_], then to the machine to the left where another [_CORPSE_]
    and a Dweller wait. Kill him and then look down the path to see a whopping
    FOUR Dwellers. Take them out as well.
    
     Now this next part is going to get RID of the poison in this area. Turn on
    the machine (one side has a crank) and it'll suck up the poison for a limited
    time. Drop down now and kill the Dweller down here, then look for a GLOWING
    GREEN ROCK near the center of the room. Destroy it and it'll stop spewing the
    poison. You are free to pick up the [_CORPSE_] nearby and the [_CORPSE_] under
    the rickety bridge as well. Left of that bridge is another [_CORPSE_] with a
    Dweller nearby and if you go head back to where the poison rock was and look
    nearby, there is some baskets you can destroy. These baskets are hiding the
    [_ORACLE KODAMA_], so guide him back to the shrine.
    
     From the kodama, turn around and go down the tunnel you find. Kill the
    Dweller and straight back is a [_BIG CHEST_]. Loot it and go left, up the
    ladder. Here, you can go right and kill another Dweller for a [_CORPSE_], but
    note the locked door here. Turn around and continue, killing the Dweller below
    you with a headshot and then looting the [_CORPSE_]. Feel free to kill the
    Dweller up ahead as well. I recommend a headshot, lest you drop him down below
    and he becomes a pain.
    
    
     Now, head back to the ladder and drop down. There is another AIR MACHINE
    here we can use. I'm going to lead us to the poison stone as soon as we use
    it. Use it and head RIGHT, down the ramp. Grab the [_CORPSE_] on the way and
    kill the Yokai wandering around here and then head in a bit to see the poison
    stone against the left wall. Take it out and kill the Dweller guarding it.
    Now it's safe to explore a bit.
    
     Head back the way we came and take the right path (right of the ramp that
    leads up to the machine). There is a [_CORPSE_] back here with a Dweller.
    This path leads to the area in front of the machine, but as you enter note
    the ramp to the right. That leads to the level entrance. No need to go back
    there. There's a [_CORPSE_] to the left and a Dweller in the back. Kill him
    and head back to the poison rock area, grabbing the [_CORPSE_] on the right
    and ignoring the right path for now.
    
     In the back, you can find a [_CHEST_] to the right (you'll have to break
    some boxes to get to it) and a [_CORPSE_] against the wall. To the left you
    can find a ladder. Going LEFT is a bad idea as it just drops you down to an
    area we've been to, so go RIGHT and kill the Fiend you encounter. Follow the
    path to the end to find a Dweller (you may knock him off), a [_CORPSE_], and
    a [_HEALER KODAMA_]. Send him home.
    
     WAIT! Before dropping down, there's a semi-hidden area we can find. Go back
    to where the Yokai Mist was and look down. See the platform below? It is HARD
    to get to, but if you run off our current platform right where the corner is
    to go right (aim for the hole in the corner) you should be able to land on that
    lower platform. Here you can find a HOT SPRING and a [_CHEST_]. You can drop
    off to a roof as well for the [_SWORDSMAN KODAMA_], then drop down below.
    
     Down here, there is a [_CORPSE_] behind you and a [_CORPSE_] in front of you.
    The path to the right leads to the poison rock area. You can go kill that
    Dweller if he's still alive, otherwise take the left path down to a new area.
    
     We have another poison mist area here. Head up the ladder you find to the
    right and at the top kill off the Yokai. Watch out for the Dweller throwing
    fire bombs from the left, so don't stay in one place and shoot him in the
    head once the Fiend is dead. Stick to the right wall and at the end of this
    path on the right is that DOOR we can unlock. You may also see a platform
    down below. Just make a note of it for now.
    
     Head down the walkways to the other side, noting the ladder to the left. Go
    over to it and knock it down, but don't go down it. To the right on the ledge
    are some boxes. Destroy them and WAIT for the Kodama to re-appear. We scared
    this [_HEALER KODAMA_], but send him home afterwards to make it alright. The
    [_CORPSE_] here has some BATS nearby, so be ready to block them. You can go
    into the tunnel they came from to find a [_CHEST_] on the left. Head back
    and follow the path, dropping off when you have to.
    
     Down here, kill the Skeleton Archer on the left and then go forward and
    fight the Wheelmonk near the AIR MACHINE. Draw him back to the wide area
    behind us to deal with him, then once he's dead it's time to purify this
    area below us.
    
     From the machine, if you look down you'll see the poison rock straight
    ahead. Turn it on and go down and destroy it, along with the wandering Yokai.
    From the poison stone, head forward to the right to find a tunnel, where you
    can get a [_CORPSE_] at the end of (its a dead end tunnel). Head out the tunnel
    and straight ahead, and you'll find another tunnel in the opposite rock wall.
    Ignore this tunnel for now and go left to find a DOOR we can't open and to
    the left of that, in the nook, an [_ORACLE KODAMA_].
    
     OK, before we can go on, head UP the ladder you kicked down earlier and head
    back to where we opened up the door. We're going to drop to the lower platform.
    Aim for the BOXES here and you should land on it no problem, where you can now
    send the [_WARRIOR KODAMA_] home. Drop down again from here and take the nearby
    tunnel to proceed. To the right is a [_CHEST_]. Nab it and head up the ladder
    to get to where the Skeleton Archer was and loot the [_CORPSE_] to find the
    [_CENTRAL MINES KEY_]. Drop down and open the locked door below.
    
     You'll be in a room with a [_CORPSE_] against the wall and a KODAMA SHRINE.
    Hit it up and level up if you can, then continue on. You'll arrive at yet
    another poison area, but kill the Wheelmonk out on the walkways before you
    look around.
    
     Once he is dead, look around to see an AIR MACHINE below us. Now, down below
    are TWO POISON ROCKS, so we'll need to destroy both of them. Head past the
    warped bridge. To the left the bridge will break, so go right and around the
    corner. Note the drop to the right here and get the [_CORPSE_], then go back
    and drop down to the AIR MACHINE. Use it right away, before you get poisoned.
    
     Once it is in use, follow the left platform to a [_CORPSE_] and then drop
    down. There is likely a Dweller and wandering Yokai down here to fight, so
    take them out. You landed near one of the poison rocks as well, so take it
    out. Grab the [_CORPSE_] off to the left, and then run back to the ladder by
    the Air Machine (behind where you landed) and climb back up. 
    
     The air will poison back up soon, so use the Air Machine when it does. This
    time, climb UP and go right. Drop off the right platform jutting out and go
    right to kill a Dweller and loot a [_CORPSE_], then go down the tunnel to
    find a [_WARRIOR KODAMA_]. Send him home and drop down. There is a Yokai who
    is chilling down here and a POISON STONE, so take them both out. Note that by
    the stone is a Dweller as well. Focus on the stone and you can breath freely
    from that point on.
    
     In the area by the last poison stone there are [_CORPSES x2_]. One is near
    a hole, so don't fall down! Turn around and check the left cubby for another
    [_CORPSE_], then turn around yet again and go down that path. Ignore the ladder
    for now, but make a note of where it is, then get the fourth [_CORPSE_]. JUST
    PAST the wood on the left is a [_SWORDSMANS KODAMA_], so be sure to send him
    home. Up straight ahead connects back to where the first poison stone was, but
    there's another [_CORPSE_] up here and a Yokai if you haven't killed him yet.
    Head back to the ladder and head up.
    
     (-NOTE-) There's a small [_CHEST_] you can get by going up the ladder by
              the air machine, up another ladder, and circling around to the
              right. There's a gap on these planks with the chest below you on
              some more planks. It is HARD to fall down to though.
    
     Up here you'll have to fight another Wheelmonk, so be careful as he'll crash
    through the boxes straight ahead. Block him and attack. Note that you can find
    a [_HUNTER KODAMA_] from where he broke out from, which completes our kodama
    collection for this level. Head STRAIGHT AHEAD (ignore the right path) to a
    small room with a [_BIG CHEST_] and Yokai Mist. Defeat the Sword Fiend here
    and unlock the door for a shortcut.
    
     Head back to the path now and look down. See the big rock down below? Land
    on it and then onto the planks and follow them for a [_BIG CHEST_]. Very nice,
    but we'll have to fall down and get back up here. Once you do, you can head
    down that tunnel on the right that I said to ignore and grab a [_CORPSE_].
    
     We are about to drop down into a boss arena, so prepare yourself however
    you must (or even revisit the Kodama Shrine) and drop down to face...
     
     
    
     .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
     |                                                                            |
     |                   ~ BOSS ENCOUNTER: GREAT CENTIPEDE ~                      |
     |                  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                     |
     |                                                                            |
     |   This fight is more intimidating than anything else, as you really        |
     |  have no idea what's going on. The Giant Centipede is a multi-part boss    |
     |  who likes to scurry around and generally just tries to face-roll you      |
     |  when he can. What you NEED to know here is that you can attack ANY part   |
     |  of this boss in order to damage him. As you attack his body parts though, |
     |  they will split off and either disappear or perhaps even turn into those  |
     |  annoying "Poison Stones" (if that happens, destroy the stones ASAP).      |
     |  The boss will ALWAYS have 3-4 body parts at least however. When he isn't  |
     |  trying to ram you with his face, he will rear up and either try to land   |
     |  on you or spit attacks down at you.                                       |
     |                                                                            |
     |   At some point, the Centipede will retreat into the walls or the floor    |
     |  and you'll have to wait for him to come out. If there's any poison        |
     |  stones, go destroy them (note the Air Machine on the upper level), or     |
     |  you can use this time to scavenge the [_CORPSE x3_] scattered around      |
     |  the area. Overall, this isn't a hard fight. Keep healed and have your     |
     |  antidote at the ready and this fight will be yours.                       |
     |                                                                            |
     |                                                                            |
     |   BOSS MOVES:                                                              |
     |                                                                            |
     |  - Pincer Attack: The Centipede's main attack. He will charge at you       |
     |    while crunching his pincers together over and over. He is INCREDIBLY    |
     |    persistent and will chase you for quite a ways. Still, it is possible   |
     |    to out-run this monster and counterattack. It's easier to block the     |
     |    attack and dodge to the side so you can counter, but this will make     |
     |    you run out of Ki faster.                                               |
     |                                                                            |
     |  - Poison Stone: Break off a limb and there's a chance it will turn into   |
     |    a "Poison Stone". Try to break it apart as soon as you can. If you      |
     |    need to, you can head up to the upper part of the map and use the       |
     |    Air Machine in order to make the air breathable again.                  |
     |                                                                            |
     |  - Flop Attack: This move occurs when you have broken off the Centipedes   |
     |    body parts and he rears up in the air. With this move, he'll flop       |
     |    down and try to squish you. He targets you fairly well if you stay in   |
     |    front of him, so try to get behind him or keep away to avoid damage.    |
     |    If you have enough Ki, you can also just block it and keep attacking.   |
     |                                                                            |
     |  - Poison Spit: The Great Centipede will do this attack at times instead   |
     |    of the "Flop Attack". When he is reared up, he will spit a cloud of     |
     |    poison down at you. Staying in this poison will of course poison you,   |
     |    so do your best to get out of it as soon as you can and if you need     |
     |    to, use an antidote afterwards.                                         |
     |                                                                            |
     |  - Paralysis Spit: This is much like the "Poison Spit" attack, but the     |
     |    Centipede shoots out a stream of purple spit that can cause Paralysis   |
     |    if your hit with it. Annoying, but unless you are low on health and     |
     |    desperately needed to get away and heal then this attack won't slow     |
     |    you down too much. It basically means a free hit for the boss if it     |
     |    does paralyze you. Keep healed and all this will ever be is annoying.   |
     |                                                                            |
     |  - Tactical Retreat: Again, more of an annoyance than anything else.       |
     |    The Centipede will run away, using the floor or the walls to escape.    |
     |    That's it. He doesn't regain health or anything, but he does regain     |
     |    some body parts, which means it is likely to spawn more Poison Stones   |
     |    when you break the apart again. Not very impressive. Honestly, I think  |
     |    they should have unleashed Dwellers throughout the arena or something   |
     |    but perhaps that's too much...                                          |
     |                                                                            |
     |                                                                            |
     '.__________________________________________________________________________.'
    
    
     After the fight, gather the loot and hit the marker to proceed. We will
    unlock a couple of sub-missions as well:
    
    
     (-NOTE-) The Sub-Mission "The Three Angry Gods" is unlocked.
    
     (-NOTE-) The Sub-Mission "The Magatama of Fire" is unlocked.
    
    
    
     _  _ ___ ___  _  _ __________________________________________________________
    | \| |_ _/ _ \| || |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    | .` || | (_) | __ |         ~ The Ocean Roars Again ~         |     MM006
    |_|\_|___\___/|_||_|___________________________________________'_______________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
                    ~ May 1600, Itsukushima Island, Aki Province ~
                                 
     PROLOGUE: Those rumors of the ghost haunting Itsukushima have the crew
               scared stiff. We Kobayakawa may be masters of the sea, but our
               expertise doesn't extend to the supernatural. If you were to
               drive away this fearsome spirit, Sir Anjin, I would be happy to
               arrange a meeting with the Murakami. They should be able to repair
               your foreign vessel. I may even consider helping out Lord Ieyasu
               for your trouble.
               
         AREA: Itsukushima, located in the Aki domain, is a shrine built in the
               12th century atop a basin of holy water, now contaminated by yokai
               energy to the point of ruination. The previous head of the
               Kobayakawa family, Takakage, took great pains to reconstruct and
               protect the shrines of the West. But Hideaki has proven himself
               not up to the task, and the area has now been infested by yokai
               and pirates.
               
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
    
     This map is pretty cool. Love the water and boats littering the place amongst
    the shrines. Destruction everywhere, but just a very cool map...
    
    
     Head forward and check down the slope on the left for a [_CORPSE_]. Further
    down the path is a path to the right with an archer and a pirate. Go kill
    them as well for another [_CORPSE_]. Ignore Fuku and the SHRINE for now and
    head up the earthern ramp on the right, doing a drop attack on a pirate and
    then killing the other archer on the boat to claim the [_CHEST_]. Now feel
    free to go talk to Fuku and heal up / level up at the SHRINE.
    
     Fuku will give us some [_FLINT_] and a [_FIRE AMULET_], telling us that
    this place may have some holy power left if we can find it. If that isn't a
    hint, I don't know what is. I actually replaced my antidote with my stock
    of Fire Amulets at this point as well.
    
     Head down the shrine pathway now and be careful of the holes. Drowning is
    a real possibility. Shoot the archer up ahead and then break all the boxes
    to your left to find a [_HUNTER KODAMA_] in the corner.
    
    
     (-NOTE-) There is a FLAN Monster that may or may not jump out of the water
              here (it did for me the second time I ran through). This is a
              water yokai that spits water at you as well as swords. Just block
              any projectiles and attack to wear him down fairly fast.
    
     Head down the left hallway now, but don't rush in too fast. A pirate is
    waiting for you to the left, making a sneak attack her impossible. Take the
    two pirates out and get the [_CORPSE_], then check behind the central shrine
    here for another pirate. There's also a [_CHEST_] in the left corner you can
    nab. Head back now but BEFORE going on, look straight ahead (from the hallway)
    to see a shrine. We need to head over there. Be careful, nab the [_CORPSE_],
    and then light [_SHRINE 1/3_]. We'll get them all!
    
     Head forward now and take the right path over the water. Before you get
    over to the corpse, shoot down the archer in the distance. Don't need him
    shooting at us. Nab the [_CORPSE_] and head on, taking out an axe pirate
    who just shows up when you get to a wider landing. Get the [_CORPSE_] near
    him and head towards where the pirate was and follow that path. Near all of
    the boxes, another pirate will show up so take him down and then clear all
    the boxes here to find an [_ORACLE KODAMA_].
    
     Continue down this path to see a proper Samurai waiting for us. You can
    sneak attack him though. Take him out (keep the wide ground) and open the
    door here. An Axe-Fiend will drop out of the ceiling here to the left, so be
    ready to kill him as well before you get the [_BIG CHEST_].
    
     Head back to where the archer was and around the corner to kill a pirate.
    Here, we have a FEW ways we can go. I vote... UP. Approach the broken roof
    to have that spearman come attack you, then aggro the Axe Samurai after that.
    Head up the roof now. It looks wide, but we can only go so far up it, and in
    reality the path is really linear. Head down the roof and watch out for the
    holes, killing the Skeleton Warrior up here. You'll run into a [_CORPSE_]
    eventually and can cross to the other side of the roof. To the right out
    here you can kill another Skeleton Warrior and the path drops to a shrine but
    DO NOT do that yet. Head left first and take the ladder you find down (don't
    drop down the hole). Follow this path to a [_WARRIOR KODAMA_].
    
    
     Head back now to the slanted roof we came up at and back to the building's
    wall, then onward out over the narrow area. There is a [_CORPSE_] here, but
    it's on a VERY NARROW beam. Get it at your own risk (I actually died here).
    There is an archer to the left over here as well that you'll want to kill.
    Continue on and you'll be AMBUSHED by a Flan on the right and a Flan on the
    left. I would recommend running past the left one and fighting from that
    position. A Fire Amulet would help here as well. Check where the right one
    came from afterwards for a [_CHEST_].
    
     Continue on to the platform on the right and head down the opposite steps
    to see a [_CORPSE_]. Follow this NARROW path by the middle platform and it
    will wind around to a [_SWORDSMAN KODAMA_]. For now, let's NOT head towards
    the mist up ahead and head backwards (they want us to go to the mist... I say
    we explore!).
    
     Head down the ramp and take the LEFT path, towards where the archer was.
    The water will spit up a flan, so take it out and nab the [_CORPSE_] here.
    The door over here won't open, by the way. Head back and look near the far
    corner for EYES on a wall. You know what that is! A Nurikabe! Take it out
    and head behind it. Out on a boat is a Skeleton Warrior and a [_CORPSE_].
    Beyond them is a large room. Before approaching the mist, take out the archer
    to the left, then approach the mist to kill a Giant Skeleton Warrior. With him
    dead, we can explore this shrine area.
    
    
     First thing's first: light the [_SHRINE 2/3_] and then look in the lefthand
    corner to get the [_HUNTER KODAMA_]. The door on the right is locked, and the
    door on the left is open. Enter it to kill a Skeleton Warrior and find a
    [_BIG CHEST_]. That's all for this area, so head back past the eye-door and
    enter the next door.
    
     Head down the hallway here and STOP at the end. Look to the right to see a
    small pathway. Take it to find a [_SWORDSMAN KODAMA_], then head back and
    continue down the path. You'll find a Flan enemy past the corner. Kill it and
    look for a [_CHEST_] in this area, then continue on outside. Kill the Skeleton
    Warrior up ahead. To the left is a [_CHEST_], but a Flan is waiting to jump up
    at you if you go for it. Continue down the path and kill the next Skeleton
    Warrior, then CAREFULLY go get the [_CORPSE_] out by himself.
    
     BEFORE you go on to the mist up ahead, look around and you'll see a beam
    nearby sloping up to a ship. Carefully head up it and you can climb a ladder
    from there. Once you're at the top, the Giant Skeleton Warrior may come and
    fight you if he sees you. Head inwards and a Skeleton Warrior will attack.
    Take him out and nab the [_CORPSE_] nearby, then head to the LEFT of the ramp
    nearby to find an [_ORACLE KODAMA_].
    
    
     Head up the ramp now. We have choices where to go up here. It's a long trek,
    but you can go RIGHT first (past the broken roof area) and circle around to
    the far building, killing a Skeleton Warrior and going past him to find a
    [_CORPSE_] on a small, narrow ledge. Head back now and head through the roof
    area and kill the Yokai up ahead so you can get the [_CORPSE_]. Head back
    now and follow the roof to the top of the BROKEN SHIP HULL. Note the skeleton
    near the roof here, then go to pick up the [_CORPSE_] to make it come to life.
    Kill it off. Now, up on this broken hull, to the right, you can DROP DOWN and
    attack a Flan.
    
    
     Drop and attack! Kill it off and then look nearby the small ramp to find a
    [_HEALER KODAMA_]. Head to the hallway now and go RIGHT to find an Axe Yokai
    waiting for you. Kill him off. In the next room is ANOTHER Yokia, but this
    area is narrow, so lure him out and kill him for the [_BIG CHEST_]. Head to
    the back now to find... a HOT SPRING! Yeah! Also, be sure to look around to
    see a narrow walkway by the wall nearby for a [_HEALER KODAMA_]. That should
    be the last Kodama in this mission!
    
     Head back to the walkway now and go down the other path. This next room has
    a [_BIG CHEST_] and a [_CORPSE_]. You can bust open the door here to get out
    and you'll be in the area with the second shrine. OK, so now we have to head
    ALL the way back to that ship beam that took us up to the roof area. We can
    continue forwards from there, towards the mist.
    
     
     There's a [_CHEST_] near the boxes here, but defeat the Yokai from the mist
    before opening it. You can also head to the left side of this area, around
    the wall, to find a [_CORPSE_]. Nab it and hit up the SHRINE.
    
     From here, follow the path to the right of the SHRINE and climb up the
    ladder you find. Head left now to the far ladder and go down. Kill the Yokai
    you find here and light the final [_SHRINE 3/3_]. We've got them all now, and
    as a reward we'll get a trophy!
    
    
     (-NOTE-) You will receive the "Keeper of the Flame" Bronze Trophy once you
              light the third and final bonfire/shrine.
    
    
     To get out of here, head back to the ladder and head left. Look down and
    you'll see a ship below you. Drop off and do a DROP ATTACK to kill the
    Skeleton Warrior, then claim the [_CORPSE_]. If you head right, you can go
    down a path with a Flan and a [_CORPSE_]. This path leads to an area we
    already were, so head back now and continue down the other path. To the right
    down here is another Flan and [_CORPSE_] combo. Nab it and head onward to the
    next building, where a Flan blocks your way to a [_CHEST_].
    
     Head past the building and you'll see a GIANT GATE to the left. This is the
    boss door, so DO NOT go in it yet, but nab the [_CORPSE_] nearby. Now, the
    mist nearby is a Yokai of course, but you don't have to fight it. There's a
    flan to the left of the platform as well. To the right of the boss door you
    can find a path that leads out to a [_CHEST_] (watch out for the Flan), and
    this path also leads to the area with the Axe Samurai as well, making a full
    circle to where we came from.
    
    
     There's nothing left to get now, so head to the large doors and get ready
    for this stage's boss fight.
    
     
    
     .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
     |                                                                            |
     |                       ~ BOSS ENCOUNTER: UMI-BOZU ~                         |
     |                      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                        |
     |                                                                            |
     |   Who else could it be? This giant flan-type monster (there's my "Final    |
     |  Fantasy" history bleeding through) is who we shall face here. This is     |
     |  probably for the best though: otherwise he'd interfere with our next      |
     |  voyage. So, the first thing you should know about this fight is that      |
     |  Umi-Bozu is indeed weak to FIRE. In fact, the METICULOUS work we did      |
     |  prior to entering this fight by lighting all the bonfires/shrines is      |
     |  going to pay off here: not only can we LIGHT OUR WEAPON ON FIRE with      |
     |  the fires in the boss battle, those fires also KILL Flan enemies who      |
     |  try to join the fight otherwise. Very handy! Note that you can also       |
     |  make great use of those Fire Amulets that I recommended you equip at      |
     |  the start of the chapter.                                                 |
     |                                                                            |
     |   This fight isn't hard once you know what to do. It has two distinct      |
     |  phases to it: the first part where Umi-Bozu is a giant in the sea and     |
     |  a second part where he is much smaller and on the dock WITH you. The      |
     |  key to this fight is FIRE damage of course: it will really push along     |
     |  how fast you get to the second phase, but let's talk about the first      |
     |  phase first. This phase mainly features Umi-Bozu shooting water blobs     |
     |  at you and slamming his tentacle arms down. He DOES however have a        |
     |  "One Hit Kill" attack though with his "Light Beam" attack. Avoid that     |
     |  move at all costs and soon he will be on the dock with you.               |
     |                                                                            |
     |   Once you get to the second phase, Umi-Bozu will be on the dock with      |
     |  you and will spawn two Flan enemies. Quickly get fire on your weapon      |
     |  and pop "Rejuvinate" if you have it, then kill off the two Flans. He      |
     |  won't summon more, so this is worth it. Once that is done, focus on       |
     |  his "Slam" move. You can dash twice to the side to AVOID this move,       |
     |  but when he uses it his squishy core will be exposed and you can then     |
     |  target him for maximum damage. Even better if you have fire damage on     |
     |  your weapon.                                                              |
     |                                                                            |
     |   As always, read the moves below and then take out this giant flan        |
     |  creature to make the seas safe again. Stay in Final Fantasy, Umi-Bozu!    |
     |                                                                            |
     |                                                                            |
     |   BOSS MOVES:                                                              |
     |                                                                            |
     |  - Tentacle Slam: It feels weird to call Umi-Bozu's arms "tentacles",      |
     |    but whatever. This is pretty self-explanitory: Umi-Bozu will form       |
     |    something that passes for an arm and slams this down at you. Dodge      |
     |    to the side when the arms come down. In general, you can aim for        |
     |    getting in front of his body and you'll be safe. From there you can     |
     |    either aim for his body OR his arms to keep hurting him.                |
     |                                                                            |
     |  - Water Shot: This attack is more annoying than anything. Umi-Bozu will   |
     |    shoot out a mass of water at you. These water shots do minor damage     |
     |    and will inflict the "Water" status on (which if you didn't know        |
     |    reduces your physical defense). These blobs will also cause Yokai       |
     |    Realm patches to appear on the ground. Guard against them if you        |
     |    can't dodge in time.                                                    |
     |                                                                            |
     |  - Flop Attack: This move occurs when you have broken off the Centipedes   |
     |    body parts and he rears up in the air. With this move, he'll flop       |
     |    down and try to squish you. He targets you fairly well if you stay in   |
     |    front of him, so try to get behind him or keep away to avoid damage.    |
     |    If you have enough Ki, you can also just block it and keep attacking.   |
     |                                                                            |
     |  - Light Beam: Now THIS attack is one you have to watch out for. Umi-Bozu  |
     |    will move his "eyes" from the center of his head to his mouth. This is  |
     |    definitely your sign to move out of the freaking way! Shortly after     |
     |    that, Umi-Bozu will open his mouth and let forth a stream of light.     |
     |    This move will do 2000+ damage and is virtually guaranteed to kill      |
     |    you off... unless you are just EXTREMELY over-leveled or something.     |
     |    You can dodge out of the way, of course, but you must be fast or you    |
     |    will fall to this one-hit kill attack.                                  |
     |                                                                            |
     |  - Tentacle Sweep: This attack is from Umi-Bozu's second phase. Now that   |
     |    he is on the dock with you, he will be able to sweep his tentacles      |
     |    across the dock. He'll do this whenever you are nearby. This sweeping   |
     |    attack is pretty fast and hard to dodge away from, so I would recommend |
     |    guarding against it when he does it.                                    |
     |                                                                            |
     |  - Jump Attack: Another second phase attack. Umi-Bozu will jump up into    |
     |    the air and land down, trying to hit you. When he lands down, his body  |
     |    mass tends to... splay out a bit. This can hurt you of course. Backing  |
     |    away can keep you safe, but be VERY careful how far you back up or      |
     |    where you back up to, since we don't want to drown. Guarding may very   |
     |    well just be a better idea overall.                                     |
     |                                                                            |
     |  - Slam Attack: THIS is the attack you want to see in the second phase.    |
     |    Umi-Bozu will slam his entire body down at you. The reason you want     |
     |    to see this move is because you can dodge it easily (dodge to the side  |
     |    to stay safe) and then you can target Umi-Bozu's weak yellow center     |
     |    to really hurt him bad. Keep going for this counterattack and you'll    |
     |    wind up victorious in time.                                             |
     |                                                                            |
     |                                                                            |
     '.__________________________________________________________________________.'
    
    
    
     Collect the items that drop and interact with the stage-ending marker
    once you are ready to move on. You will get a trophy as the story progresses
    but you will also get a TON of missions unlocked.
    
     Again, I HIGHLY recommend you do those DOJO MISSIONS. Note that these
    missions actually have requirements to them:
    
    
     o "The Way of the Warrior: Adept" REQUIRES 100,000 Weapon Proficiency
    
     o "The Way of the Ninja: Adept" REQUIRES 10 Dexterity
     
     o "The Way of the Onmyo: Adept" REQUIRES 10 Magic
     
     
     Doing these Dojo Mission will unlock skills you can buy in the LEARN SKILLS
    menu, so doing them all is very important to your further growth and skill
    progression!
    
     
     (-NOTE-) You will receive the "An Agreement Forged" Bronze Trophy once you
              complete "The Ocean Roars Again".
    
     
     (-NOTE-) The Twilight Mission "Foreboding Seas" is unlocked.
    
     (-NOTE-) The Dojo Mission "The Way of the Warrior: Adept" is unlocked.
    
     (-NOTE-) The Dojo Mission "The Way of the Ninja: Adept" is unlocked.
     
     (-NOTE-) The Dojo Mission "The Way of the Onmyo: Adept" is unlocked.
     
     (-NOTE-) The Sub-Mission "The Bridge of Bone" is unlocked.
     
     (-NOTE-) The Sub-Mission "Heir to the Nioh" is unlocked.
     
    
    
     _  _ ___ ___  _  _ __________________________________________________________
    | \| |_ _/ _ \| || |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    | .` || | (_) | __ |          ~ Spider Nest Castle ~           |     MM007
    |_|\_|___\___/|_||_|___________________________________________'_______________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
                    ~ May 1600, Shigisan Castle, Yamato Province ~
                                 
     PROLOGUE: There are rumors of strange creatures attacking travelers on
               Shigisan. If they truly are yokai, Master Anjin's presence would
               be a great reassurance.
               
               Lord Torii, I will personally determine whether or not Master
               Anjin is worthy of our trust.
               
               What do you say, Master Anjin? Will you help?
               
               
         AREA: Shigisan Castle was once home to Matsunaga Hisahide, the man who
               chose to revolt against Oda Nobunaga seemingly out of nowhere. Oda
               responded by waging one of the bloodiest and most horrific sieges
               in history. Now, though the castle lies in ruins, the grudges of
               those who lost their lives there - the hunger and thirst its fallen
               soldiers suffered, the resentment they harbored towards those who
               deserted them, the suspicion they felt wondering which of their
               comrades had betrayed them - have attracted all manner of vile
               yokai.
               
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
     
     Another province, another man whose trust must be earned:
     
     
     o Objective: Investigate the mysteries of Yamashiro, and earn Ii Naomasa's
                  trust.
                  
     
     Head up the path and kill the two Skeleton Warriors that spawn. Watch out
    for the spear one; he's got long reach. The house on the right has a [_CHEST_]
    in it. Nab it and continue up to the... spider ramp. Yeah, that's webbing.
    Well, this is the "Spider Nest Castle". To the right of the ramp you can
    break the eggs to spawn small spiders. There is a [_CORPSE_] here too. Head
    up the ramp now, nabbing the [_CORPSE_] on the way and a regular spider will
    introduce itself. They like to jump at you and stab you with their legs, so
    block and counter to kill them. Straight-on attacks are the way to go, as they
    are kind-of small. They also have a "web spit" attack that can slow you down
    if you get hit by it (and have no resistance to debuffs), so beware of that
    as well.
    
     You're up in a small courtyard area now. We'll explore this area, but head
    right from the ramp and look down to see a spider. Take him out. Go towards
    the middle now and drop down. There are watchtowers to the left. The first
    one has a [_CORPSE_] while the second has an archer. The building by the
    archer has a spider in it, by the way. Kill it and any little spiders from
    the eggs to claim a [_CORPSE_]. Be SURE you go look under the watchtower the
    archer was under to find an [_ORACLE KODAMA_].
    
     Head towards the mist gate now and go LEFT of it. There's a ramp here with
    a spider on it. Kill it and head up the ramp to the roof to a [_CORPSE_].
    We're ready to kill the mist gate now. Approach it to fight a GIANT SPIDER.
    This one is much bigger and can jump ON you and pierce you multiple times.
    Use the corners of the buildings here for cover: you can attack once he tries
    to jump at you and fails due to the corner.
    
     Once you kill him, you'll get the [_HIRAGUMO FRAGMENT 1/6_]. This is for a
    trophy, and you know ol' BK just LOVES his trophies, so we'll track down every
    one of them!
     
    
     Continue through the gate and hit up the SHRINE you see. The door here is
    locked, so head left and stick to the right wall to find a [_CORPSE_] behind
    some spider eggs. Kill the spiders up the ramp and loot the [_CORPSE_] here,
    then head up the road. Kill the spider you find, but beware of a LARGE FOULDER
    coming down the road.
    
     Kill the archer up ahead and take on the Onyudo past him (Sloth Talismans
    help out a lot on him). Head to the corner for a [_CORPSE_] then look to the
    gate up ahead. You can snipe a skeleton from here if you wish. Do so and nab
    the [_CORPSE_] on the right. Past the gate, you can take a right to a ladder
    to reach another [_CORPSE_] in the watchtower. Head towards the building and
    kill a Skeleton Warrior, then look inside it to see an Axe Yokai inside. Take
    him out (use the doorway to your advantage) and loot the [_CORPSE_] inside.
    Also note that to the RIGHT of the building you can destroy the junk in the
    way to find a [_WARRIOR KODAMA_].
    
    
     BEFORE you continue on, note the ledge across from the building. There is
    a building right below it. Drop down onto its roof and claim the [_CORPSE_]
    there. The hole looks tempting, but DO NOT drop down the hole. Instead, head
    to the northwest corner and drop down to the lower roof to find a sneaky
    [_HEALER KODAMA_]. Three down, six to go.
    
     Drop down now and kill the spider in the building, as well as the eggs here
    so you can loot the [_CORPSE_]. If you exit and go RIGHT, you will have to
    fight another spider past the room (that has nothing in it), but you can open
    the door here to unlock a shortcut back to the SHRINE.
    
     Head back and take on the mist-door now, to fight another Giant Spider.
    He's the same as the previous one, so take him out and you will get a wealth
    of loot, plus [_HIRAGUMO FRAGMENT 2/6_]. Be sure to nab the [_CORPSE_] in the
    water as well. Open the door he was guarding and go on through.
    
    
     In this area there's a lot of walls you can destroy. Stick to the right (the
    gate is locked) and a spider will be in the first building. Kill it and get
    the [_CORPSE_] here. Continue following the right wall as it wraps around.
    You'll be in a hallway where, to the right, two Skeleton Warrior will show up.
    Kill the archer quickly to avoid two fights, then grab the [_CORPSE_] to the
    right. Head out back now and open the gate. You can get a [_CORPSE_] near a
    well here (DO NOT DROP DOWN YET) and inside the building is a [_CORPSE_].
    Finally, you can open the gate here to create another shortcut.
    
    
     (-NOTE-) We will come back to that well in a bit... for now, just remember
              where it is!
    
    
     Head back now to the area past the Skeletons and approach the mist that
    you passed on your way here (it will be on the right this time, past a weak
    door). This is a Ninja Yokai, so be careful with him. Use the corner in the
    hallway to help you. Once he's dead, kill the spider and eggs in the room
    and get the [_CORPSE_] on the right for the [_KEY TO THE CASTLE GATES_] key
    item. Sweet.
    
     You can also find a hidden HOT SPRING to the left of that corpse. Destroy
    the wall to find it.
    
    
     Head back and across the room to the far wall, veering left a bit to the
    very far wall. To the right is a yokai examining a body. Kill him off to
    claim the [_CORPSE_] for yourself. Outside this room to the left is some
    spider eggs and a spider. Kill them off and then go back to the wall and
    follow it outside to some mist. Engage to fight a Giant Skeleton Warrior,
    but beware of the spider here as well. I made them chase me inside and used
    the doorway to punish them.
    
     Continue outside to the [_CHEST_] the skeleton was guarding and then follow
    the wall to the back. In the room back here is a [_BIG CHEST_], but it is a
    mimic chest. Match the trickster's action for loot, then go outside and look
    to the corners to find the [_SWORDSMAN KODAMA_].
    
    
     We've got everything in this area, so head back to the gate we fought the
    giant spider at. Head RIGHT from there, to the open gate. There's a wandering
    Skeleton Warrior over here, so take him out. The path leading up leads to a
    gate we can't open. Go down to the mist now and take on the Onyudo that will
    appear. Try to stay away from his right, as there's a Skeleton Warrior over
    there. Sloth Talisman's make this easy, of course, but you can go up the
    narrow path to slow him down if you need to heal.
    
     Once they are both dead, check the building down here for a [_CORPSE_] and
    head right down the slopped path for another [_CORPSE_]. The building down
    here has spiders in it, but a [_CHEST_] as well. Be SURE to break the boxes
    by the building's side for a [_HUNTER KODAMA_] as well.
    
    
     OK, down into the caves we go. First note: LOOK UP. Spiders are on the
    CEILING down here and will drop onto you and hurt you if you let them. The
    first one is in this first corridor. Knock him down and kill it. There are
    two more to the right, so be sure to knock them down as well. All to reach
    a dead-end with a [_CORPSE_]. Blarg...
    
    
     Time to head BACK TO THE WELL that we found earlier. This is our key to
    exploring more of these caves. Be sure to go hit up the SHRINE if you need
    to level or refresh your gear first though!
    
     Drop down and some spider webs will save you. Shoot the spider nearby and
    try to drop kill him. There's another one in a nearby tunnel, so kill him
    as well and then go into the OTHER tunnel to find another spider guarding a
    [_CORPSE_] at the end. This is a dead end tunnel, which is why we went down
    it first.
    
     Go to the other tunnel now and down into a LARGE area. There is a wandering
    Fiend down here, so get his attention and kill him. We don't need him helping
    anything we choose to fight. Destroy the eggs here and look to the left. Shoot
    the spider here and kill him. Now, on the right side (from where we entered)
    destroy the eggs and you'll see a [_WARRIOR KODAMA_] you can send home. Six
    down, three to go.
    
     Now, before you approach the mist, you can shoot the medium spiders in the
    distance. May as well get them out of the way. One to the left, one to the
    right. Do so and kill them, then approach the mist for another Giant Spider.
    Use your Living Weapon if you can, otherwise use the pillars here to your
    advantage and kill it for [_HIRAGUMO FRAGMENT 3/6_].
    
     From where we entered, follow the right wall to a [_CORPSE_] overlooking
    the area we were before. The tunnel ahead has a spider at the end. Kill it
    and look for a spider to come from behind you as well. Once they are dead
    you can claim the [_CORPSE x2_] in this area. Head out and continue right to
    another tunnel that has a [_CORPSE_] and leads to the exit: a ladder leading
    upwards.
    
     This ladder drops us into a new area. There is a ramp straight ahead that
    has a [_CORPSE_], but DO NOT drop down. Dropping down leads to the first
    courtyard area. Head back and go right of the ramp. Snipe the Skeleton Archer
    here so you can fight the Great Skeleton Warrior in peace, then claim the
    [_CORPSE_] down here.
    
     Head back now and continue up the slope. To the right near a ledge is a
    [_CORPSE_]. Nab him and continue up to another courtyard. There is a Biwa
    singer in this area. Headshot him if you can, otherwise we'll be fighting
    Revenants for sure. There's a spider you'll have to kill near the entrance
    as well. Once they are dead, go explore the right side for a [_CORPSE_] and
    then check behind the shed Biwa was at for a [_HUNTER KODAMA_]. In the shed
    across the way is another spider. Kill it and loot the [_CORPSE_]. Now all
    that is left in this area is the GIANT SPIDER on the watchtower. Shoot at it
    to bring it down, then kill it (I used a Fire Talisman before firing at it
    to help out). You will get loot and [_HIRAGUMO FRAGMENT 4/6_]. Even if this
    is the "V PIECE", it's our fourth one.
    
     
     Head back down to where we climbed out of the well and go up the nearby
    ramp (you may as well headshot the skeleton). Go out onto the roof and knock
    down the ladder you find to make a shortcut, then drop down and continue on
    to the SHRINE. Heal/Level up as you wish and head left, up the ramp. You 
    will need to re-kill the spiders, skeleton and Onyudo. Continue on to the
    upper area like before, but this time go FURTHER up to a large gate. With
    the key we got earlier (the KEY TO THE CASTLE GATES), we can open this and
    continue on.
    
    
     Hit up the SHRINE here, then enter the building to the right to find a
    [_CHEST_] inside. Follow this right path around and you can either stick to
    the right to drop down to a web behind a Skeleton Warrior or continue down
    the left path to fight a Skeleton Warrior and find a ladder. Either way, head
    down to the area below. Here you can kill a spider across the web bridge, then
    shoot the spider against the wall near the [_CORPSE_]. Note the MIST here, as
    there's another Giant Spider fight. Since a SHRINE is so close, feel free to
    use items to prepare, then go attack it. You may even be able to hit him down
    the hole here. Once he's dead, claim the [_HIRAGUMO FRAGMENT 5/6_].
    
     To the left of where the mist was, destroy the boxes to find a [_CORPSE_],
    and be sure to undo the gate here. This leads to where the Onyudo mist was,
    if you recall. Head back to the SHRINE we last healed at now to continue.
    
     
     Continue on to the left of the SHRINE, going left of the ramp and around
    to a [_CORPSE_]. Head up the ramp now to a [_CHEST_], then onward to fight a
    Wheelmonk. Use the narrow pathways here to block him as you walk to the side,
    then attack. Continue up and kill the Skeleton Archer in the doorway.
    
     Now, before we enter here, go around to the left of the building. Snipe the
    spiders on the right wall and kill them both, then get ready for the Giant
    Spider in the mist. Again, I use a Fire Talisman and set it ablaze. There's
    a ton of eggs here too though, so be careful of small spider adds as you
    fight. Once you get the loot and pick up [_HIRAGUMO FRAGMENT 6/6_] you will
    be rewarded with a trophy!
    
    
     (-NOTE-) You will receive the "Ressurector of the Hiragumo" Bronze Trophy
              once you collect all six pieces of the Hiragumo.
    
    
     Be sure to search the back over in this area as well for an [_ORACLE KODAMA_]
    then head back to the entrance of the castle and head inside. To the right is
    a [_CORPSE_] but beware the spider above it. Head around to the back and kill
    the Skeleton Warrior here. There's another [_CORPSE_] with another spider above
    it back here as well.
    
     Head up the stairs and kill the Giant Skeleton and then the spider after him.
    You'll be above the webbing from earlier. The eggs here have two small spiders
    by the way. Now, this webbing you can either drop on or go to the corner to
    see it make a ramp, but there is a [_CORPSE_] in it and it leads to a room
    with a SHRINE. Use it and unlock the nearby door.
    
     In the SHRINE room, you can go up a ladder to find a [_BIG CHEST_] and a
    smaller [_CHEST_], as well as a [_CORPSE_] in the hallway outside the room
    (above the stairway) to the left, but BE SURE to examine to the right as well
    to find a [_HEALER KODAMA_], the last one of the mission!
    
     Unfortunately, you'll have to go back up the staircase and re-kill the Giant
    Skeleton. Do so and the spider after him (again), then head to the back to
    find another stairway leading up. This is the final ascent, as the going
    through the next door will start the boss battle. Prepare thyself!
    
    
    
     .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
     |                                                                            |
     |                      ~ BOSS ENCOUNTER: JORO-GUMO ~                         |
     |                     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                        |
     |                                                                            |
     |   Of course it was going to be a spider-boss of some sort! Of course       |
     |  it was! Joro-Gumo actually shares some traits with the spiders we've      |
     |  been fighting so far, such as their "Slow String" attack and the "Leg     |
     |  Attack", but as you know Joro-Gumo is much much tougher (I'm just going   |
     |  to call her "Joro" from this point on).                                   |
     |                                                                            |
     |   That being said, I found this to be one of the easier boss fights        |
     |  up to this point. Joro is fairly slow and a lot of her "attacks" are      |
     |  slow as well (or just plain not attacks). She's also not overly           |
     |  aggressive, so you often have time to get back and heal if needed.        |
     |                                                                            |
     |   With a giant "hit me here" spot on her back-end, knowing where to        |
     |  aim for shouldn't be a hard. As with any boss, use whatever tools you     |
     |  can. Fire in particular works well here, so Fire Talismans will be a      |
     |  welcome addition. Check up on her moves below and keep laying on the      |
     |  damage, healing whenever you need to. Just do your best to stay on her    |
     |  back-side and you'll overcome this boss in no time.                       |
     |                                                                            |
     |                                                                            |
     |   BOSS MOVES:                                                              |
     |                                                                            |
     |  - Web Spit: Now this move is definitely designed to annoy you. Joro       |
     |    will spit out a blob onto the ground, which then turns into a giant     |
     |    spider web. This thing doesn't hurt you, but it does slow down your     |
     |    movement, just like the spider webs all throughout the level. Do your   |
     |    best to avoid it to retain full mobility. She can also do two different |
     |    varieties of this move: one where she throws out THREE balls of web     |
     |    and another where she shoots FIVE balls of web out, covering a very     |
     |    large area. Switch to fighting on the other side of the room when       |
     |    she does this.                                                          |
     |                                                                            |
     |  - Leg Attack: Joro's normal frontal attack. She will lunge forward and    |
     |    attack with her two front legs (the small ones, up by her head). This   |
     |    attack has limited range as these legs are short, but Joro will         |
     |    usually wind up doing a 1-4 hit combo. Sometimes is you move away fast  |
     |    enough, she'll stop at one swing. She's also VERY slow with this        |
     |    attack, giving you time to dodge to the side and get in some easy hits. |
     |                                                                            |
     |  - Slow String: This is one of the attacks that Joro shares with the       |
     |    stage's spiders, so you're already very familiar with it already.       |
     |    This is another frontal attack that will put the "Slow" status on you   |
     |    if it hits. Quickly evade to the left or right when you see it          |
     |    coming. If you do happen to get hit by it, stay on the defensive        |
     |    until it wears off...                                                   |
     |                                                                            |
     |  - Jumping Slam: A very descriptive attack. Joro simply jumps up in the    |
     |    air and slams her body down to where you were. She takes forever to     |
     |    do this, so unless you are completely out of Ki you should be able      |
     |    to dodge out of the way.                                                |
     |                                                                            |
     |  - Lunge Attack: I haven't seen this move a lot, but Joro is capable of    |
     |    doing a lunging attack at you. This is a very straight-forward frontal  |
     |    "rush" attack that you can evade by dodging to the left or right.       |
     |    You should have an easy time dodging this one.                          |
     |                                                                            |
     |  - Defense Mode/Body Spin: You'll see this "mode" at some point during     |
     |    the fight. Joro will get down low and cover up her bottom with some of  |
     |    her legs, trying to protect herself. This doesn't do much to protect    |
     |    her, but it does add the "Body Spin" move to her repertoire. This move  |
     |    almost looks like a break-dancing move. A 360 degree spin attack with   |
     |    her behind. You only need to watch out for this when she's in "Defense  |
     |    Mode", so keep your attacks to a "get in, get out" approach and you'll  |
     |    stay safe from this attack.                                             |
     |                                                                            |
     |                                                                            |
     '.__________________________________________________________________________.'
    
    
    
     After the boss, there'll be one of the more interesting cut-scenes in the
    game, as we meet a weird man who transports us to a "Hidden Teahouse". Very,
    very odd. And such a magnificent beard.
    
     After some bad tea, we'll also get a new Guardian Spirit:
    
    
     o SPIRIT OBTAINED: "Possessed by Itokuri via spirit division."
    
    
     The man's name is Danjo, apparently. Don't worry, we'll see more of him...
    
    
     (-NOTE-) The ability "Hidden Teahouse" has been unlocked.
    
     (-NOTE-) The Sub-Mission "The Disappearing Ranjatai" is unlocked.
    
    
     The "Hidden Teahouse" should definitely be visited after this mission. It
    SEEMS like it is perfectly suited to PVP CLANS, but that hasn't exactly been
    put into the game yet. What you CAN do is select a "Clan" to fight for. Each
    one gives you different bonuses, so definitely select whichever one you wish
    based on the bonuses they give.
    
    
     Onto the next mission!
     
     
    
     _  _ ___ ___  _  _ __________________________________________________________
    | \| |_ _/ _ \| || |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    | .` || | (_) | __ |             ~ Falling Snow ~              |     MM008
    |_|\_|___\___/|_||_|___________________________________________'_______________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
                  ~ May 1600, Honnoji Temple, Yamashiro Province ~
                                 
     PROLOGUE: How strange to see snow falling in June... We must do something
               before the capital completely freezes over.
               
               The cold is coming from Honnoji Temple. Rumor also has it that a
               woman's cries echo from the structure every night. Will you look
               into it, William?
               
               
         AREA: Honnoji - a temple in the northern area of Yamashiro-no-kuni and
               the final resting place of Oda Nobunaga, killed just before he
               was able to realize his ambition of uniting all of Japan. Known
               as both demon and hero for gaining control of nearly all of Japan
               with unprecedented speed, Oda Nobunaga was killed in 1582 when he
               was betrayed by one of his allies, and his sudden death sent
               shockwaves throughout the land. The betrayer - Akechi Mitsuhide -
               was himself quickly killed, and his intentions in killing Nobunaga
               remain shrouded in mystery. Even now, nearly 20 years later, no
               one enters the temple for fear of the curse of Oda Nobunaga.
               
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
     
     Oh man, this area is just... so pretty. I'm really digging the snow effects
    here. Well, onward we go!
    
    
     o Objective: Investigate Honnoji Temple, which is encased in ice
     
     
     (-NOTE-) As you can imagine, this area is FULL of ice effects and ice
              enchanted enemies. You'll really do yourself a favor if you use
              Fire Talismans or even a Fire Guardian Spirit, especially when
              it comes to the boss of this area.
              
              
     Right at the start you can find a [_CORPSE_] to the left. Hit up the SHRINE
    and then go to the RIGHT wall (right from where we started). Look in the bushes
    here for a [_SWORSDMAN KODAMA_], then continue on the main path.
    
     Kill the Skeleton Warrior here and note the ice structure. This giant thing
    is impervious to damage, but hit it anyways to have our partner comment on it.
    Sounds like we need to trace the source here. Head onward and check the left
    cubby for a [_CORPSE_] and watch out for the archer up ahead. As you get past
    the wooden fence, look behind it to kill another Skeleton Warrior and nab yet
    another [_CORPSE_].
    
     Head into the house now and kill off the Skeleton Warrior. Open the [_CHEST_]
    here and head up the slope to the roof. Follow it around to a [_CORPSE_] and
    kill the Dweller, then head down the ladder (or jump, it won't hurt). Head
    forward and you'll see a gate in the distance. It is locked of course. Keep
    going and our partner will comment on the souls in this area. As you head
    forward in the area with [_CORPSE x2_], two spirits will come out. Kill the
    WATER one first so we get the flame buff, then go onward to the mist to fight
    an Onyudo. This one is water-enhanced, so the flame will help here. Dodge to
    the side a ton and you'll be ok. Feel FREE to use renewable items here by
    the way (we're close to a SHRINE).
    
     Continue on and past the broken wall look to the immediate left for an
    [_ORACLE KODAMA_] and send the guy home. Home isn't far away, by the way:
    look to the right and down the tunnel is another SHRINE. Hit it up to level
    and get the Amrita, then continue on.
    
     We'll reach an area with TWO locked gates and a well. Hit the rock down
    and then SNIPE the Skeleton up ahead. If you have it, use a Fire Talisman to
    heat your weapon up and go forward to find an Ice-Enchanted Fiend. The fire
    will help out here of course, so take him down. To the left is a [_CORPSE_]
    and another large icicle. Hmm...
    
     Continue down the only path we can and you'll see... butterflies? What the
    heck is this? Well, may as well slice them up. Our cat partner will suggest
    that something may have changed, so go back to the giant icicle and you'll
    find that you can destroy it no. Do so for a bunch of spirit stones and to
    open the path onwards.
    
     Sneak-Attack the Fiend here and kill him off. Grab the [_CORPSE_] and head
    further on to see a patrolling Yokai. Kill him off as well and then stick to
    the left-hand side to open a GATE as a shortcut. Head down the path behind
    you and go RIGHT. This path leads to a dead-end, but there's of treasure here
    as well. As you go through the house, just BARELY exit it and head back inside
    to lure an Imp out. Kill him off and then get ready for a tougher fight: the
    mist here has an Oni inside. Keep to his sides and watch out for his 2-3 punch
    attack as you kill him off.
    
     Once he's dead, you can find a [_BIG CHEST_] in the corner and to the right
    of that chest is an [_ORACLE KODAMA_]. Head back to the house and go down
    the right path to a [_CORPSE_]. Head back to the left/right path now and go
    down the other option.
    
     This path leads to a Flying Bolt enemy, which is rough as you'll recall.
    Get some fire on your weapon and get a head-shot in to start the fight. Try
    to set her on fire after that with quick attacks and you'll be in good shape.
    
     Head into the area where it was and go RIGHT to fight a Skeleton Warrior in
    the grass. He is guarding a [_HEALER KODAMA_]. Sweet. Continue on and to the
    left is a ladder. Head up it and follow the path while NOT falling down to
    find a total of [_CORPSE x2_], then head back and go down the ladder you used.
    
     Kill the Skeleton Warrior up ahead and climb the next ladder, then follow
    this roof around and drop down. Use another Fire Talisman if you have it:
    the building here has a water-enchanted Fiend. Take him out and also BE SURE
    to kill the BUTTERFLIES outside. Head back inside the house and open the
    [_BIG CHEST_] to have a mimic come out. Copy its movements for extra treasure.
    
     Head through the hole in the wall of the house and follow the path to find
    a [_CORPSE_]. We are above the starting area now. Fall down and use the SHRINE
    if needed, then go break the first giant ice structure we ever found (since we
    killed the butterflies).
    
     You will end up heading through an empty house and as you exit, it is VERY
    important to note that there are actually THREE paths we can take here: the
    path STRAIGHT AHEAD, the TUNNEL to the right, and the PATH to the RIGHT.
    
     (-NOTE-) After a LONG TIME going down all these paths, I have come up with
              the best way to go through here. It took me awhile! Hahaha. Did I
              mention that you can go say "Hi" to me on Facebook as a show of
              thanks!? No? You totally can!
    
     OK, so the PATH to the right is un-needed. We're going to head into the
    SNOW TUNNEL on the right first...
    
    
     Head right into a snow tunnel (I bet our young selves would have loves all
    of this snow) and once you exit it watch out for a Skeleton Warrior on the
    left. Kill him off and check behind the fence for a [_CORPSE_]. Now, as you
    exit the tunnel, you can go LEFT or RIGHT. Left just connects to an area we
    will go to soon, so it is completely worthless to us.
    
     Head right and up the ramp, killing the annoying Skeleton Archer. This path
    wraps around to an open area where you can kill a Spirit and another Skeleton.
    There's also a [_WARRIOR KODAMA_] up here to the left. Send him home and jump
    down to the area below. The mist here has a Giant Skeleton, so kill him off
    and you'll get this [_BIG CHEST_] as a reward.
    
     Head down the only path you can go now and you'll be outside the snow tunnel
    from earlier. We want to go past it now, down the straight path (I accidentally
    went down this path first on my first time through... now you know better!).
    
    
     Down this path you'll see an archer in the distance. Snipe him if you wish
    as there's a Skeleton Warrior on the right up here, by a [_CORPSE_]. This
    upcoming house is a good fight, but BEFORE you approach the mist, kill the
    Dweller up on the ledge. Snipe him. We don't need him throwing down bombs at
    us. Approach the mist to fight an Onyudo. Try to stay in the southwest corner
    if you can, as near the ice is a Skeleton Warrior. Kill them both and as a
    reward you'll be able to loot the [_CORPSE x3_] in the area.
    
     In the backyard area, kill the Enchanted Yokai and open the gate to the left
    to create a shortcut. There is an archer past the fence as well, so kill him
    off and destroy the BUTTERFLIES here. Before you go destroy the ice, head up
    on the house using the slope and you can drop down to where the Dweller was
    to find a [_BIG CHEST_]. Drop down now and destroy the ice to open up access
    to a new area.
    
    
     Up ahead is a path to the left and a path straight ahead. We can go either
    way really, but as a guide writer, it's my job to pick a path and after trying
    both ways I say we IGNORE the left path for now...
    
     
     Straight ahead is an Oni walking around, but BEFORE you go get him, check
    to the right of the destroyed shed thing to find a [_HUNTER KODAMA_]. Go kill
    the Oni now, but draw him towards you when you fight. If you do that, once he
    is dead you can snipe the Imp near the well for an easy kill. Knock the rock
    down and go behind the well for a [_CORPSE_]. Note that there's a Fiend who
    is patrolling the pathway to the left. Kill him if you want. That pathway
    connects to an area we'll go to soon...
    
     For now, head down the path RIGHT of the well and into the house. Weird that
    there's no enemies here. Head outside the house and to the right you'll fight
    an Enchanted Fiend. Kill him and check near the LAMP to find a [_CHEST_]. Go
    up the ladder near where the fiend is and head past the ice bridge. Near the
    ledge, a Dweller will come up to fight you. Kill him off (drop attack him if
    needed) and jump down.
    
     Down here you'll find a [_WARRIOR KODAMA_], a [_CORPSE_], and of course some
    BUTTERFLIES you can kill. Use the ramp nearby to destroy the ice easily and
    use the SHRINE after that.
    
    
     From here, head past the ice and down the tunnel. The wandering Fiend is
    back alive, thanks to the shrine, so kill him again and go RIGHT. This path
    leads to a Skeleton Warrior and a gate. Kill the Skeleton Warrior off.
    
     Now, there are THREE WAYS we can go. If you go to the left from the bridge,
    you will connect to the area with the wandering Oni. There IS a Flying Bolt
    enemy in the house though, with a [_CORPSE_]. She is near a wall, so hopefully
    you can use that to keep her cornered and be able to kill her off just a bit
    easier...
    
     Head back to the three-way path split and IGNORE the GATE for now. Instead,
    let's head to the next room, which oddly enough doesn't have any enemies, and
    note the EYES on the wall to the right. Go left first though to open up the
    DOORS here and create another shortcut and get the [_CORPSE_].
    
    
     For now, head back into the house and go LEFT. You'll come to a path split
    here. Head LEFT to find a very picturesque HOT SPRING. Bath and you'll get
    a welcome regen effect, then head back and fight the Flying Bolt up ahead.
    Again, a Talisman and headshot will help here (as will the regen). Head left
    once she is dead to a room with a Skeleton Warrior and a Spirit. Kill them
    off for the [_CHEST_] and [_BIG CHEST_].
    
     Head back now and look for a [_CORPSE_] behind the wall near where the
    Flying Bolt was. Head down that right path now to find another [_CHEST_] and
    [_BIG CHEST_], then unlock the GATE you find. Nice to find one we can unlock
    instead of being locked to us.
    
     This area connects to the bridge area we were at before, but there's still
    the mist here, so approach it to take on an Enchanted-Fiend. Let's head back
    to the WALL now and get past it if you can (with gestures), otherwise destroy
    it and head onward. Go down the RIGHT tunnel here and destroy the boxes to
    find a [_SWORDSMAN KODAMA_]. Go back to the other path and kill the Skeleton
    Archer, then head up the slope to a [_CORPSE_]. This slope drops off right
    where we came from, so feel free to drop down.
    
    
     Head into the big area and straight, to the left of the wall. You can head
    behind it to find some BUTTERFLIES you can kill, which will let you go destroy
    the giant chunk of ice and open the way forward. We are near the boss door at
    this point, but before you go enter the boss area, check the area to the left
    for a [_CORPSE_].
    
    
     (-NOTE-) We can get here (to the boss area... in case you need to) from the
              last SHRINE easily, and without any aggro even. From the shrine head
              to the left, wait for the Fiend to pass, go right to the gate, and
              then through it and straight back to the boss. Easy.
              
    
    
     .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
     |                                                                            |
     |                      ~ BOSS ENCOUNTER: YUKI-ONNA ~                         |
     |                     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                        |
     |                                                                            |
     |   Now THIS boss... I'll admit, Joro was kind-of a pushover. I didn't       |
     |  have a problem with the spider at all. THIS boss though is a different    |
     |  story: Yuki (we're going with Yuki...) had my number the first two        |
     |  times we fought. More-so than most bosses. The third time though, I       |
     |  managed to figure her out, and now you will too. By the way, doesn't      |
     |  Yuki feel like something out of Dark Souls? Such a good boss fight...     |
     |                                                                            |
     |   Yuki is a beast. She's extremely competent at close-range fighting       |
     |  but also has several mid and long range attack options. As if all of      |
     |  this isn't enough, her attacks will stack the "Water" status effect       |
     |  on you, which decreases your physical resistance which plays directly     |
     |  into Yuki's hand.                                                         |
     |                                                                            |
     |   For this fight you want to bring along PLENTY of healing items. A        |
     |  full stock of elixir, yes, but if you can bring along the Regeneration    |
     |  Talisman things will be that much better. Yuki is also (understandably)   |
     |  weak to fire, so Fire Talismans will help here as well.                   |
     |                                                                            |
     |   The one thing Yuki doesn't have is a ton of health. Scattered about      |
     |  the arena are icicles that have ranged ammo. You can use these to get     |
     |  head shots in that will help a ton. Reading up on her moves below and     |
     |  countering the "Ice Stomp", "Ice Breath" and "Halberd Combo" will get     |
     |  you good damage. Finally, one you see her go low on her Stamina bar,      |
     |  and once she is below half health, pop your Living Weapon and go to       |
     |  town on her. You should be able to get her in break mode and can then     |
     |  string quick attacks to really bring her health down.                     |
     |                                                                            |
     |   More so than the previous bosses, this one may require more than one     |
     |  try to get a feel for. In particular, feeling out her "Ice Charge" move   |
     |  and her various "Ice Shot" moves (Particularly the Ice Spread / Ice       |
     |  Barrage moves) can take a fight or two. My advice for these is figuring   |
     |  out the range of her Ice Charge (doing so can turn a mean attack into     |
     |  a chance to counter easily) and knowing that there are THREE different    |
     |  forms of her Ice Shot move.                                               |
     |                                                                            |
     |   And that's it. She's rough, but learning her moves, bringing along       |
     |  plenty of health, and using items like Fire Talisman can make all the     |
     |  difference in the world.                                                  |
     |                                                                            |
     |                                                                            |
     |                                                                            |
     |   BOSS MOVES:                                                              |
     |                                                                            |
     |  - Dancing Halberd: Now this is a fancy move (and very cool looking to     |
     |    boot!). Yuki will THROW her halberd at you. This thing dances forward   |
     |    magically in mid-air, hitting you several times if you get caught in    |
     |    front of it. It will then re-appear in Yuki's hands afterwards. It is   |
     |    best to do a quick dodge to the left or right of this attack. Blocking  |
     |    it will cost quite a bit of Ki that we'll likely need for other uses.   |
     |                                                                            |
     |  - Halberd Combo: Yuki's basic attack. She will approach you (often        |
     |    slowly) and then do a two-hit combo with her halberd, sweeping the      |
     |    blade outwards. Get in after the second hit to do one or two quick      |
     |    hits of damage, then get out. Yuki will likely try to do her "Ice       |
     |    Stomp" attack after you do this (see below), so be ready for that       |
     |    and be ready to punish her for that as well...                          |
     |                                                                            |
     |  - Ice Stomp: This is Yuki's "get away from me" move. When you are close   |
     |    enough, Yuki will raise her leg and then stomp down, creating a giant   |
     |    circle of ice around her. You have a split-second to get away from      |
     |    her when she does this move, but ideally you will have baited it out    |
     |    and evaded beforehand KNOWING she is going to use this. The KEY to      |
     |    this attack is knowing that once the ice goes UP, you can safely walk   |
     |    FORWARD into the ice without getting damaged, which lets you safely     |
     |    get in a couple of attacks. Don't get too greedy though: Yuki recovers  |
     |    QUICKLY, so take your free damage and be content.                       |
     |                                                                            |
     |  - Ice Breath: Here's an attack you can actually counter fairly well.      |
     |    Yuki will lean forward on her staff (a tell...) and breath an ice       |
     |    stream at you. This will do ongoing damage if you stay in it (and       |
     |    put the "Water" status effect on you), so quickly get out of the way    |
     |    if you can. Ideally, you can dodge to the side quickly and then you'll  |
     |    have a few moments to counterattack.                                    |
     |                                                                            |
     |  - Ice Shots: This is ONE OF Yuki's long-range attacks. Notice I said      |
     |    "One of". Yuki has THREE types of Ice Shot attacks. This is the         |
     |    slower one of the three and features either 3 or 4 icicles floating     |
     |    above Yukis head. They will then fire one after another directly at     |
     |    you. Homing shots. If you have enough Ki, you can block all of these    |
     |    shots, but you can also dodge away from them. Risky. One may even       |
     |    clip you, but unless you're really low on health you'll be OK.          |
     |                                                                            |
     |  - Ice Barrage: This is the second of Yuki's long-range Ice Shot attacks.  |
     |    This one is the most brutal of the three, if you ask me. Three chunks   |
     |    of ice above her head will come straight at you, over and over and      |
     |    over. Five shots in a row, like a shotgun. Guard the first three shots  |
     |    or so and then dodge out of the way. I've taken my fair share of these  |
     |    shots to the gut, and it's a good chunk of health unless you guard      |
     |    and dodge...                                                            |
     |                                                                            |
     |  - Ice Spread: This is the third of Yuki's Ice Shot moves. Five icicles    |
     |    appear above Yuki's head, spread out from each other, and shoot out     |
     |    in a spread pattern. This move is designed to punish you if you try     |
     |    and dodge to the side. Much better to just stay in place and guard      |
     |    one shot. You can also try to guard and walk slowly to the left (or     |
     |    right) and it may just miss you completely.                             |
     |                                                                            |
     |  - Area Ice: This move is more of an annoyance than an actual attack.      |
     |    Yuki has a couple versions of this move. The first one is where Yuki    |
     |    shoots ice on the ground in front of her. This leaves big patches of    |
     |    ice on the ground that will hurt you if you stand in it (ice damage).   |
     |    Move the fight somewhere else. The second variety of this attack is     |
     |    considerably more dangerous: Yuki will shoot out a CIRCLE of ice around |
     |    her, which can TRAP you in close quarters with her. This ice will       |
     |    disappear soon, so keep your cool and wait it out, guarding when        |
     |    needed until you can get further away from her.                         |
     |                                                                            |
     |  - Charge Attack: Now this attack is a pain. Yuki will make her halberd    |
     |    disappear and will then charge forward at us. This move goes out        |
     |    about as far as the Halberd Throw, but that means that if you can       |
     |    back up far enough Yuki will appear RIGHT IN FRONT OF YOU, ready to     |
     |    be hit. Very nice indeed. If she does get you, the camera pulls up      |
     |    close and shows her grappling you, doing moderate damage on the first   |
     |    hit and minor damage as she throws you down. I have to admit, as much   |
     |    as this move hurts... the animation and graphics here are just cool...  |
     |                                                                            |
     |                                                                            |
     '.__________________________________________________________________________.'
    
    
     
     After the fight, enjoy the tragic cut-scene. So artfully done. Kelley is
    once again the source of our troubles, it seems. We're rewarded with that
    beautiful, cold butterfly afterwards though:
    
    
     o SPIRIT OBTAINED: "Possessed by Usura-hicho via spirit division."
    
    
     Once you have your new Guardian Spirit, you'll see a new cut-scene. This
    one in particular is a great cut-scene. "History with this place" indeed.
    Reminds me of Onimusha: Dawn of Dreams. Right?
    
    
     (-NOTE-) The Sub-Mission "Demon Hunting" is unlocked.
    
     (-NOTE-) The Sub-Mission "The Malefactors" is unlocked.
    
     
    
     _  _ ___ ___  _  _ __________________________________________________________
    | \| |_ _/ _ \| || |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    | .` || | (_) | __ |       ~ The Demon of Mount Hiei ~         |     MM009
    |_|\_|___\___/|_||_|___________________________________________'_______________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
                     ~ May 1600, Mount Hiei, Yamashiro Province ~
                                 
     PROLOGUE: Mount Hiei lies to the northeast of Kyoto. For many years it has
               served as a barrier to keep fiends and curses out of the capital.
               Now this magical barrier is on the verge of collapse thanks to the
               spikes Kelley has been planting. We must make our way there at
               once.
               
               
         AREA: Mount Hiei was once a place of worship and a powerful military
               base. In 1571 Oda Nobunaga had it burned to the ground, followed
               by the beheading of every surviving man, woman, and child.
               
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
     
     Tenkai knows where Kelley is, and has agreed to take us to him. We don't
    get a better chance than this...
    
    
     o Objective: Make haste to Mount Hiei, and put a stop to Kelley's plan
     
     
     In the rain again. Ah, oh well. Head forward and hit up the SHRINE, then go
    up the hill. There's a branching path here, but stay on the LEFT for now and
    go left when you can. You'll run into a Dweller, so kill him and loot the
    nearby [_CORPSE_] and get the [_WARRIOR ODAMA_] who is up here in the corner.
    
     Head back now and take on the Oni in the distance. It will auto-regenerate
    when near the rock, so you'll have to keep on the damage to kill it off, but
    that isn't too hard. Once it is dead, DESTROY the rock (which also requires
    extended damage, but very doable).
    
     Now this next part is pretty fun. Underneath the rock is a GIANT hole that
    we're supposed to fall down accidentally. The fight down there is too fun
    though, so I suggest falling down on purpose and just be ready for a good
    battle. Once you fall down you'll have to kill THREE surprised Onmyo Mages.
    These guys have rather low health, so this shouldn't be too hard, but they
    will enchant their weapons with lightning magic, summon Lighting Spirits
    and finally shoot lightning shots at you. Dodge these attacks and kill them
    off one at a time. A very fun fight.
    
     Once they are dead, nab the [_CORPSE_] in here and note the one above us.
    We will get him soon. Exit the door and head right, going left once you are
    able for a ladder and a [_CORPSE_]. Head up the ladder here and unlock the
    door for a shortcut near where we just were, then open the [_CHEST_] and nab
    the [_CORPSE_] nearby. Head back down the ladder after that.
    
     Continue on down the path and kill the Skeleton Warrior you run into. Past
    him is a Dweller by a [_CORPSE_]. Loot him and kill the Onmyo from behind
    (a perk of dropping down). Enter the cell on the left for a [_CORPSE_] and
    check the right wall for a NURIKABE. Try to get around him with gestures or
    fight it if you have to. Once it is gone, you can go behind it to find that
    [_CORPSE_] from the Onmyo Mage room.
    
     Keep going down the cave tunnel and you'll come to a corner cell. This one
    has a Skeleton Warrior inside but a [_CORPSE_] as well. Up the path from
    here are two more cells. The right one has a [_CORPSE_] while the left one
    has a [_CHEST_]. Nab them both and head up the ladder up ahead to get out of
    this makeshift prison.
    
    
     You'll find yourself in a shed. Exit it and nab the [_CORPSE_], then head
    out to the open area to see we're right where we started at. Note that you
    can go up the stairs on the right to a small area (that connects to the
    left/right path choice from the VERY start of this level) to find TWO
    Dwellers by a [_CORPSE_] and a [_CHEST_].
    
    
     Nothing left to do now but go PAST the hole we dropped in. You'll see a
    shrine back here that you can go around to find a Skeleton Warrior by the
    stairs. Kill him and follow the upper ledge aroudn to a [_CORPSE_]. After
    looting it, go to the small wooden shrine in the back and take the RIGHT
    path to find a [_HEALER KODAMA_].
    
     Guide the little guy back home and head back, taking the left path from
    the wooden shrine to see a left/right choice. Head right here to see a
    [_CORPSE_] behind a lamp and a SHRINE you can rest at.
    
     Go bach and take the left path now. If you can see him through the mist,
    you can headshot the Dweller on the small bridge. Once he's dead, approach
    the mist and you'll fight an Oni. Be careful of his powerful attacks and take
    him out. Now, as for the houses here you can find a KAPPA in the right house,
    so be sure to track him down and kill him for some good items. The left house
    has two Skeleton Warriors, but the house also has [_CORPSE x2_]. You can also
    find a [_CORPSE_] under the bridge and another [_CORPSE_] in the back and to
    the right.
    
     Nab them all and continue on, and we'll come to another ANNOYING regen stone.
    This one is guarded by a Fiend on the left and an Onyudo on the right. I would
    recommend pulling the Fiend with a headshot, as he'll come at you and attack
    near the slope, making him easier to take out. The Onyudo is next, but he is
    really a pain. Use a Sloth Talisman or Water/Fire Talisman in order to take
    him out faster, then destroy the regen stone.
    
     Much like last time, there is a HOLE under this stone. Before you go down it
    though, get the [_CORPSE x2_] from in front here. The area behind the hole
    actually has little to speak of. A ladder to the left and a [_CORPSE_] up
    ahead near the building. There's also a [_SWORDSMAN KODAMA_] behind the lamp
    on the left.
    
    
     Ready to drop down another hole! Hehe.... Instead of mages though, we have
    to fight an Enchanted Yokai. Take him out and loot the [_CORPSE_] down here.
    BEFORE going on, break the box to the right of the door and you'll be able to
    find a [_HUNTER KODAMA_]. Head outside the door and take on the mist to the
    left to kill a Yokai (hardly worth the mist) to find a cell in the back here
    with a [_CORPSE_]. This end is a deadend though.
    
     Head back now and you'll see a path to the left and one to the right. Take
    the right path to find a ladder. This leads up to where we fell down from, so
    no need to go up it, but you can get a [_CORPSE_] over here and kill a Skeleton
    Warrior. Head back and take the other path now, getting another [_CORPSE_] and
    entering a room with two Skeleton Warriors. Kill them off (get the archer first
    in the back) and nab the [_CORPSE_] in this room.
    
     The cell to the left also has a Yokai in it looking at a [_CORPSE_]. Kill him
    off and nab it, then continue on up the slope to another [_CORPSE_] and the
    outside world. There's a handy SHRINE here as well you can use.
    
     OK, we need to go get some goodies here. Head to the building and nab the
    [_CORPSE_], then go outside the door and make an IMMEDIATE right and look in
    the corner over here for a [_SWORDSMAN KODAMA_]. From the building's exit,
    go LEFT, sticking to the left-hand path to come across some boxes behind a
    building. Break them and rescue the [_ORACLE KODAMA_], then enter this building
    to kill a Skeleton Warrior and loot a [_BIG CHEST_].
    
     Head out here and follow the path up the slope. To the left you can kill a
    Dweller up on the building, and to the right you can kill three Dwellers who
    are just laying down. The right path leads back to where we came from, so lets
    go to the left path and up the ladder. Head straight forward here and snipe
    a Skeleton Warrior up the path, then drop down. We are behind the REGEN STONE
    here. Kill the Enchanted Fiend and Skeleton Warrior back here (focus on the
    Warrior and kill him quickly) and then you can break the regen stone in peace
    and kill the Oni on the other side will die automatically.
    
     Once that is cleared up, you can go up the building once more to kill off
    a roaming Dweller and get the [_CORPSE_] up here we missed. There's also a
    water area past the hole and to the left that has a [_CORPSE_] off to the side
    and a [_CHEST_] in the building. Don't forget the [_CORPSE_] by the hole
    itself (which is a little hard to see).
    
    
     We don't HAVE to do this, but since I'm becoming a fan of these random holes
    in this mission, let's drop down this one now. Be READY though: this is the
    hardest hole yet! It has two Onmyo users and an IMP. If you can, focus on the
    Imp to kill it off, then go after the mages. The last thing we need is an Oni
    attacking us here with two mages. The mages die easily enough after that, just
    remember to keep your health up.
    
     Head up to the ramp afterwards and there's a Nurikabe. Gesture to get past
    him if you can, or kill him if you must. Once you get past him, you can kick
    down a ladder making a shortcut back to the shrine.
    
     Head back now and through the door. You'll come to a path split soon. The
    right path leads to a building with mist you should go in and clear (it is a
    Fiend) so you can loot the [_CHEST_], but ignore the ladder here for now.
    
     Head left instead and kill the Skeleton Warrior and further up kill the two
    Dwellers on the left guarding a [_CORPSE_]. On this path you can find a door
    that's locked up ahead, but to the right is a ladder you should use.
    
    
     Go up this ladder and look around for a [_CORPSE_] nearby. Now, from the
    ladder (facing away), head RIGHT to the wall to find a [_HUNTER KODAMA_]
    along the wall you can rescue. Go back to the ladder now and go past it,
    following the small path to a HOT SPRING. Go ahead and bathe.
    
     Further on you will see a WILD NUE! "A Wile Nue has appeared!". Well, I'm
    not going to lie, this guy is a TOUGH FIGHT. He is essentially just like he
    is from the boss fight, except you are in a much smaller area and he doesn't
    have a giant health bar. The small area can actually HELP here as once he
    does his charge attack he will stop sooner and you can hurt him faster. Your
    attacks also lower his Ki MUCH FASTER, so killing him is very possible.
    
    
     The kicker here is that you get a TROPHY if you do kill him, so you KNOW I
    am going to attempt it (and I got him on my second try). The keys here are
    clearing out the Yokai Realm as soon as you can, using your Living Weapon if
    you are in a bad spot, and plenty of dodging to the side to stay safe and
    get his belly easier. It also doesn't hurt if you enter battle with a regen
    (from the Hot Tub) and a Water Talisman.
    
     Also, note that you DO NOT have to destroy the REGEN CRYSTAL here. Nue will
    not heal from it. Leave it alone until he is dead!
    
    
     Below, I've copied the boss info from Nue from before, just in case it ends
    up helping you. Remember that there's a trophy on the line here! No pressure!
    
    
    
     .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
     |                                                                            |
     |                         ~ BOSS ENCOUNTER: NUE ~                            |
     |                        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                           |
     |                                                                            |
     |    Now THIS is a boss battle! The legendary Nue is basically the           |
     |   "Japanese Chimera" and as you can see by looking at the boss, it is      |
     |   made up of various animal body parts. It mostly represents a tiger,      |
     |   though, and has an affinity for lightning which will definitely play     |
     |   into this fight. It moves like a tiger as well, but definitely note the  |
     |   fact that his tail is essentially a snake, which can attack on its own!  |
     |                                                                            |
     |    This fight is really all about patience and avoiding the boss's various |
     |   lightning attacks. Knowing the boss's various attacks and when to strike |
     |   is going to get us through this. Let's quickly go over his moves we can  |
     |   counter. His "Lightning Strike" attack will force you to stay on the     |
     |   move, but you can learn to "lead" (run ahead of) the strikes and get in  |
     |   a "hit and run" hit as you KNOW each time he does this move there will   |
     |   be four lightning strikes. He also has two different charge attacks: one |
     |   where he charges forward and lightning follows in his wake and another   |
     |   where he charges forward and... flops. This flop is your chance to do    |
     |   MAJOR damage as Nue will expose his belly, which is his weak point. If   |
     |   he doesn't flop, you CAN get in a quick hit or two if you QUICKLY run    |
     |   up to his sides, but you'll need to retreat quickly afterwards.          |
     |                                                                            |
     |    Other attacks you can counter-attack on are his "Claw Strikes" if you   |
     |   have good health and are quick, and his "Lightning Breath" attack if     |
     |   you can dodge through it (see the attacks listed below). Those four      |
     |   chances to punish Nue should be all you need and can get you through     |
     |   this fight. Just be patient and keep your healing up, using whatever     |
     |   items you may need to use to kill Nue off.                               |
     |                                                                            |
     |    Read up on the moves listed below, aim for his belly when you can,      |
     |   and take advantage of the counter-attack opportunities we talked about   |
     |   up above. Remember your Living Weapons and if you're having a really     |
     |   hard time, you can always summon a visitor to come help you. Also, be    |
     |   sure to use the courtyard's terrain (the trees) to act as barriers       |
     |   should you need them. Nue can't charge through the trees, after all!     |
     |                                                                            |
     |                                                                            |
     |   BOSS MOVES:                                                              |
     |                                                                            |
     |  - Lightning Strike: This is probably the move you'll see the most         |
     |    throughout the fight. Nue will stand in place and roar. This is         |
     |    followed by FOUR lightning strikes that target your currently location. |
     |    These lightning hits HURT of course (as well as paralyze you), so you   |
     |    will want to stay on the move. They are very predictable though: they   |
     |    always target where you WERE, so you can easily stay on the move to     |
     |    avoid them. Combine that with Nue standing still and you should be able |
     |    to get in some quick damage if you can maneuver correctly.              |
     |                                                                            |
     |  - Claw Strikes: This is Nue's go-to melee attack when you get anywhere    |
     |    close to his front. Nue will strike out with one claw and then the      |
     |    other. Note that he can also just do one claw strike as well if he      |
     |    wants. These hits hurt, but you can avoid them by backing away, or if   |
     |    you can afford to chance it (have enough health), dodge to the right    |
     |    when he uses his right claw and you can get several hits in on his      |
     |    body that way. Don't be too greedy though!                              |
     |                                                                            |
     |  - Pounce: Another Nue melee move. As you can guess, this move has Nue     |
     |    pouncing forwards at you. Nothing too special, of course, and pretty    |
     |    easy to dodge by moving away, but it may just catch you off-guard.      |
     |    If he does hit you with this move, he'll chew on you a bit, doing       |
     |    multiple moderate hits of damage before spitting you out. You should    |
     |    be able to live through this if you have enough health, but it is       |
     |    also a rather rare move you may not even see...                         |
     |                                                                            |
     |  - Body Twirl: This attack is more of a "get away from me" move than       |
     |    anything else. In it, Nue will quickly twirl around his entire body     |
     |    around, hitting you if you are too close. One reason not to be too      |
     |    greedy and use a "get in, get out" attack approach... Note that you     |
     |    can predict this move is going to come by seeing Nue move his butt      |
     |    back a bit, like he's about to twirl around. Yes, we are predicting     |
     |    moves based on his butt... Very classy...                               |
     |                                                                            |
     |  - Lightning Breath: In this attack, Nue will stay in place and then       |
     |    breath a stream of lightning at you. This lightning has a moderate      |
     |    range on it, so you can get back to stay safe, but there's a trick      |
     |    to this attack: you can dodge THROUGH it. Just as its about to hit      |
     |    you, dodge to the right and you'll go through the lightning beam by     |
     |    using your invincibility frames. Doing this while close to the boss     |
     |    means you can get some easy hits in afterwards.                         |
     |                                                                            |
     |  - Snake Bite Flail: This attack is the one that features Nue's snake      |
     |    tail. He will mostly use this attack when you are directly behind him   |
     |    and it consists of the snake flailing about, doing biting attacks. He   |
     |    can make the tail move to the sides as well though, just so you know.   |
     |    A rather weak and rare attack, overall.                                 |
     |                                                                            |
     |  - Poison Mist: It turns out the snake has one more trick up his sleeve.   |
     |    At times (when you are close), the snake head will rear up and will     |
     |    then spew poison in a cone. Nothing good can come of being near the     |
     |    poison cloud, so quickly get out of the way if you must and into a      |
     |    better position. The mist disappears quickly at least.                  |
     |                                                                            |
     |  - Charge Attack: This is one of the main moves we talked about up         |
     |    above. This move comes in two forms: a regular charge and a flop        |
     |    The flop attack is what you WANT to see of course, and when it happens  |
     |    you'll need to be sure to run up to Nue's belly and lay into him. But   |
     |    more often than not, you'll see a regular charge. This charge has Nue   |
     |    rolling straight ahead and if he's charged with lightning he will also  |
     |    leave lightning in his wake. Be sure to run to the side when you see    |
     |    it coming. If you can, get near his stopping point and get in a few     |
     |    quick hits to his side afterwards.                                      |
     |                                                                            |
     |                                                                            |
     '.__________________________________________________________________________.'
    
    
    
     Once you destroy the Nue, you will get that trophy just like I promised:
    
    
     (-NOTE-) You will receive the "Nue Slayer" Bronze Trophy once you have
              slain this wild Nue...
    
    
     Once he is dead, loot the [_CORPSE_] in the area and head up the slope
    nearby for another [_CORPSE_]. Head back now and destroy that REGEN STONE to
    uncover a hole (and get some items), then fall down it.
    
     This is a reward for bothering to beat the Nue: a [_BIG CHEST_] with some
    random gear and [_CORPSE x2_]. Open the gate here and head back up the ladder
    to continue.
    
     We're back where we were before the Nue fight. Go right this time to kill
    an Enchanted Fiend and a Giant Skeleton, as you wind up to an area with a
    building to the right. This building is that first ladder from the cave area
    earlier (the one I had us ignore). To the left is a cemetery though. Kill the
    Dweller in here, grab the [_CORPSE_] and find the [_HEALER KODAMA_] in the
    back corner. This is the last Kodama of the level, so good job on them!
    
    
     Head up the slope to a set of ominous doors... you just KNOW the main boss
    of this area is near. Take heart and enter without fear!
    
    
    
     .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
     |                                                                            |
     |                     ~ BOSS ENCOUNTER: WHITE TIGER ~                        |
     |                    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                   |
     |                                                                            |
     |   No! Not Nekomata! NOOOOO!                                                |
     |                                                                            |
     |   Well... even though I'm SURE you're broken up (What, you aren't!?),      |
     |  we still have to take down this "White Tiger". Even though he's got       |
     |  the same general body type of Nue, White Tiger has an entirely different  |
     |  move set. He's also quite a bit faster: with his black wings he can dash  |
     |  across the battlefield fairly quickly and easily gets in close combat     |
     |  range when he wants.                                                      |
     |                                                                            |
     |   Despite how cool he looks, White Tiger is one of the easier bosses       |
     |  you'll face, especially compared to Yuki. The key to this fight is to     |
     |  try and attack the Tiger's sides when you can. Especially when he does    |
     |  his "Eye Laser" move, which you can dash through just like Nue's          |
     |  "Lightning Breath" move. White Tiger packs a decent punch, but as long    |
     |  as you stay healed up, and use whatever buffs you can (Talisman, Status   |
     |  Effects, Onmyo Magic) he isn't too hard to deal with. As always, read     |
     |  up on his moves below and keep the pressure on. Don't forget to unleash   |
     |  your Living Weapon once he's down to about 25% health to finish him off   |
     |  strong!                                                                   |
     |                                                                            |
     |                                                                            |
     |   BOSS MOVES:                                                              |
     |                                                                            |
     |  - Claw Swipe(s): White Tiger's basic melee attack. He will swipe his      |
     |    claw forward, trying to hit you (and moving a bit forward himself).     |
     |    He can do a single swipe or he can chain multiple swipes together       |
     |    if he thinks he can hit you. If you are close, try to evade to the      |
     |    side and put yourself in a position to attack his sides at the same     |
     |    time. If you do get hit, it'll hurt, but you'll survive as long as      |
     |    you're not close to death...                                            |
     |                                                                            |
     |  - Eye Laser: White Tiger will get a gleam in his eye (the one that        |
     |    the eye patch used to cover) and will shoot out a giant eye laser       |
     |    at you. This thing has a fairly long range, and he tries to sweep       |
     |    it at you. This is a lot like Nue's "Lightning Breath" attack, in       |
     |    the fact that you can dash THROUGH it with good timing. If you can,     |
     |    try to use this knowledge to get to his side while he does this         |
     |    attack and you'll get several free seconds to attack him.               |
     |                                                                            |
     |  - Body Twist: Just like most bosses have, this is White Tiger's "Get      |
     |    away from me" move. If you are too close for too long, White Tiger      |
     |    will twist his entire body around, doing 360 degree damage around       |
     |    himself. The key to avoiding this is to just not be too greedy. But     |
     |    if that just isn't an option, do a quick guard to avoid damage at       |
     |    close range. Be ready to dodge quickly afterwards to regain Ki.         |
     |                                                                            |
     |  - Explosive Kunai: Now here's an attack I didn't see this Tiger doing!    |
     |    During the fight, and when you are at range, the White Tiger may jump   |
     |    up in the air, do a twirl (he's seriously fancy here!) and launch a     |
     |    spread-shot of explosive kunai at you. These do rather minor damage     |
     |    and you can guard against them, but if you are moving around you may    |
     |    not get hit at all.                                                     |
     |                                                                            |
     |  - Tail Grab: This is a pretty unique move, and the reason I keep saying   |
     |    that you should always attack his SIDES and not his BACK. If you are    |
     |    directly behind the White Tiger, there's a chance he will use his       |
     |    double tail and grab you, pulling you up into the air and slamming      |
     |    you down in front of him. It's a very cool animation, but you'd         |
     |    probably rather not see it. This shouldn't be deadly unless you are     |
     |    close to death, but it'll likely leave you needing to heal as well.     |
     |                                                                            |
     |  - Tactical Retreat: Again, more of an annoyance than anything else.       |
     |    The Centipede will run away, using the floor or the walls to escape.    |
     |    That's it. He doesn't regain health or anything, but he does regain     |
     |    some body parts, which means it is likely to spawn more Poison Stones   |
     |    when you break the apart again. Not very impressive. Honestly, I think  |
     |    they should have unleashed Dwellers throughout the arena or something   |
     |    but perhaps that's too much...                                          |
     |                                                                            |
     |                                                                            |
     '.__________________________________________________________________________.'
    
    
     
     After the White Tiger is defeated, Tenkai and Fuku will seal up the spirits
    once more while we get a chance to say goodbye to Nekomata. I'll kind-of miss
    him popping up out of nowhere to comment on things... We'll also get a trophy
    here as well:
    
    
     (-NOTE-) You will receive the "Wandering Spirit" Bronze Trophy once you
              have completed "The Demon of Mount Hiei".
    
    
     And of course a whole slew of new missions (mostly sub-missions) will open
    up to us now. The next main mission is pretty good as well. Onward!
    
    
     (-NOTE-) The Twilight Mission "The Best and the Worst" is unlocked.
    
     (-NOTE-) The Sub-Mission "The Fallen Onmyo Mages" is unlocked.
    
     (-NOTE-) The Sub-Mission "The Missing Catalog" is unlocked.
     
     (-NOTE-) The Sub-Mission "Greater Demon Hunting" is unlocked.
     
     (-NOTE-) The Sub-Mission "The Three Souls" is unlocked (once you travel
              to the next area!).
     
     
    
     _  _ ___ ___  _  _ __________________________________________________________
    | \| |_ _/ _ \| || |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    | .` || | (_) | __ |            ~ The Iga Escape ~             |     MM010
    |_|\_|___\___/|_||_|___________________________________________'_______________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
                     ~ June 1600, Hidden Village, Iga Province ~
                                 
     PROLOGUE: Early reports say that many of Mitsunari's men lie in wait up
               ahead. There will be trouble if they find us. William, I suggest
               we take an alternate route, through this mansion; it should get
               us to Suruga sooner. Don't worry, I grew up around here. We won't
               have any problems crossing through Iga.
               
               
         AREA: Iga province was the domain of ninja clans, until Nobunaga invaded
               it in 1578 in his campaign to unite all of Japan. The ninja clans
               resisted fiercely, eventually requiring an infuriated Nobunaga to
               marshal an enormous army for a final push two years later. The
               campaign was utterly ruthless; Nobunaga's men slaughtered as many
               civilians as they did ninja, burning villages, temples, and shrines
               as they went. Survivors describe the experience akin to peering
               into the depths of hell itself.
               
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
     
     "Let's take this shortcut, William!". Sounds like famous last words...
    
    
     o Objective: Pass through the hidden village and Iga
    
    
     Hit up the SHRINE to the left and note the door over here is locked. A future
    shortcut, undoubtedly. There's going to be a LOT of Ninja in this area, by the
    way. Hopefully you are comfortable fighting them (fast attacks, drain their
    stamina).
    
     Enter the house and the first room right in front of you (you can destroy
    the doors) has a [_CORPSE_] and a Ninja. Kill him off and exit the room.
    From the entrance, go LEFT to a [_CORPSE_], then head right to continue to
    an outside courtyard. Snipe the Archer out here and then go kill the Ninja
    hiding behind the rock in the middle. Make note of the FLOOR TRAP to the
    left, and continue to the back.
    
     In the back you will find another Ninja, along with a [_CHEST_] and a
    locked door on the left. Another shortcut, I'm sure. Head out of the room
    and go left, up the stairs. Follow this path around to another room and kill
    the Ninja trying to ambush us. Just outside the room is a [_CORPSE_] and a
    path that leads back to the courtyard.
    
     Now, if you head back to the room we ambushed the Ninja in, you'll see
    Hanzo waiting for us. You can talk to him and he'll tell you to search this
    room for hidden walls. Just to his left (HIS left) is a wall you can interact
    with. Do so and break all the boxes in this room to find a [_WARRIOR KODAMA_]
    trying to hide. There's a [_BIG CHEST_] here as well. Nab both and head up
    the ladder.
    
    
     The next room up here has a Ninja to the right, so take him out and check the
    back room (right of the ladder) for a [_BIG CHEST_]. Head down the ladder now
    and unlock the door. You'll see another door here that's locked. Yeah...
    
     Head back up and out onto the balcony. You can drop down to that [_CORPSE_]
    now, using the door we just opened to get back up. Now, there's an Amrita Fiend
    up here as well. Do NOT try to ambush him though, as there's a hidden floor
    panel that will drop you down to the trap floor below. Take him on from the
    other direction and take him out. Note that he is healing slightly, so you'll
    need to keep the pressure on.
    
     Continue down the path now and head outside. As you approach the [_CORPSE_]
    out here, beware the Ninja dropping down. Kill him and head down to fight a
    Ninja Yokai. Use the corners here to your advantage and kill him off.
    
     Now... this is weird, but follow me. Head back up and go inside, then head
    to the far left corner. There is a TRAP DOOR on the floor, which will drop
    you down to a hidden room. Here you have a [_CHEST_], a [_BIG CHEST_], a door
    you can open (which leads back up to the second floor), an [_ORACLE KODAMA_],
    and a WALL DOOR you can go through. Nab up everything, open the shortcut door
    and take the wall to leave.
    
     Get the [_CORPSE_] from the right and head to the next room (note the WALL
    DOOR straight ahead before the room: it is one-way only). This is the room
    the Ninja Yokai was in. Take the WALL DOOR in this room to enter a room nearby
    and you'll see a GIANT green crystal. Don't destroy it yet though: first focus
    on the two Ninja in this room. Focus one down first and kill the other, then
    go ahead and destroy the crystal.
    
     On the wall past the crystal you can destroy a panel to create a door back
    outside. Head outside and down the ramp you find. Near the well you can find
    a [_SWORDSMAN KODAMA_], and of course you can get an item from the well. Next
    open the door nearby for a shortcut back to the beginning area, where you can
    heal and level up.
    
    
     Head back the the courtyard and past the well. On this ground floor you can
    find a number of items, but there are two Ninja hiding towards the back as
    well. There's also an Archer Ninja up above, so fight below the walkway if
    you can, or snipe him first. Down in the courtyard, be sure to check the
    right side near the stairs for a [_CORPSE_], by the central tree (and its
    fence) for another [_CORPSE_] and in the very back by the locked gate for a
    third [_CORPSE_]. Also, be SURE to get the Kodama hidden in this area. From
    the gate (facing the locked gate), turn left and follow this wall to the
    shrubs area to find a [_WARRIOR KODAMA_] hidden in some bushes.
    
     Head up the stairs nearby now and across the walkway to the area the Archer
    was at. Kill him if you haven't yet, but be careful of another Ninja nearby
    joining the battle. Nab the [_CORPSE_] here and continue on.
    
     We'll be on a walkway now but STOP! Do not go too far! Check out your path
    options first and you'll see that you can either go straight or drop down.
    However, the FIRST thing you should do is look off to the left. There is a
    Ninja over there with a CANNON, so go ahead and use your highest damage ranged
    attack and snipe him. As you step out onto the walkway, another Ninja will
    bum-rush you. Kill him off or knock him down, but do your best to knock him
    off to the right. If you do, you can follow him down and kill him. Ideally,
    we'll be BEHIND the giant GREEN CRYSTAL. Destroy it now and it will kill off
    the Fiend once you do. This leaves us free to gather up the [_CORPSE_] by the
    shrine and the [_CORPSE_] in the rock cubby in here. Also, be sure that you
    destroy the boxes in this area to find a hidden [_WARRIOR KODAMA_]. You can
    open the gate in this area now to get to the previous area.
    
     Cross the walkway again, but BEFORE ENTERING THE ROOM, drop off to the left
    onto the ground. We're on the plateau the Cannon Ninja was on. To the right
    up here you can find a [_CORPSE_]. Loot him, turn around, and look behind the
    tree to the right for a [_SWORDSMAN KODAMA_]. Very nice. We'll have to drop
    down again and cross the walkway... again... but this time you can cross the
    entire way and go save/heal/level up at the SHRINE in the hallway past the
    walkway.
    
     After using the Shrine, head left (the right path is a dead end: a locked
    door that'll be a shortcut later). Kill the Ninja in the room and head up.
    We'll have to drop down to a lower level soon, with spikes in the middle of
    the room (look up here: see how we're "upside down"?). The next room has a
    Ninja Yokia, so take him out (use the door for cover) and drop down the hole
    in the next room for a [_CORPSE_].
    
     This room has a TON of spiders below us. Well, not a ton. Four. One is just
    moving around, making noise. Up on top though, you can go down the narrow
    walkway across from where we landed for a [_CORPSE_] you can't see (but you
    can collect it). You can also head shot a Ninja up ahead. If you follow the
    walkway two Ninja will drop down and attack, so kill them off when they come
    and gather the last [_CORPSE_] on the left. Note that you can also drop down
    and kill the spiders below. It's a dead end down there, but there is a
    [_CORPSE_] at the far end and the spiders are pretty easy to kill. Lord knows
    we've had enough practice.
    
     Head up to the walkway and follow the beam to another room. Two big doors
    in front of us. Ominous. Open it and... nothing. Strike the furniture in here
    though for some dialog and then return the way you came to see the previous
    room has been flipped upside down...
    
     From these rafters, you can actually shoot an Archer Ninja in the head. Do
    so to kill him and then on the right side you can see that you can drop safely
    to a piece of floor (a small piece, but its safe). Do so and then approach the
    mist to fight a Ninja Yokai. Kill it off and head further in to face three
    spiders. Use the doorway as a killing zone and in the FAR room BE VERY CAREFUL
    of the center area where the [_CORPSE x2_] are. This is a CEILING TRAP and you
    can take major damage. However, you can lure the trap out by QUICKLY crossing
    the area and then you can gather up the corpses.
    
     We are even more clever than that though! Lure the ceiling trap out and ride
    it all the way up. You will be where that Archer was. There is a Spider here
    to kill, but once you kill him you can open the [_BIG CHEST_]. The ladder here
    doesn't lead to anything, but you can drop down the hole here to access that
    [_CORPSE_] that was on the dresser earlier.
    
     Head to the trap room now and down the left hallway. Get the [_CORPSE_] here
    and open the door. This door actually leads back to the earlier SHRINE, so go
    use if if you need to and head back.
    
    
     The next room has some mist in it, but it's just a Ninja Yokai. Pretty used
    to them by now, right? Kill it and we have a choice to make. Left or right?
    Let's do this smart. Go LEFT first and along the way you'll end up in a
    dead-end, with plenty of false walls and a Ninja to kill, along with a
    [_CHEST_] in the corner. One of these false walls in the hallway before the
    area opens up has a [_CORPSE_] as well. There are also two WALL DOORS here,
    but we're not taking ANY of them.
    
     Head back now and take the RIGHT path. Break the false door and take the
    WALL DOOR here into the next room and the next WALL DOOR after that. This
    room has a Ninja in it, so kill him and then let's take stock of this room.
    From the area we entered from, to the immediate right is a NURIKABE, to the
    left is a WALL DOOR that we shouldn't use (it leads to that left path from
    earlier and we've been over there), and to the north is TWO more WALL DOORS
    and a doorway we can bust open.
    
     Interact with the NURIKABE first. Gesture or destroy it (you know the drill)
    and behind it you can find a [_CHEST_], a [_HEALER KODAMA_] and a HOT SPRING.
    Oh very nice!
    
     After that, take the northern WALL DOOR. The one on the right. This leads to
    a small passage with a [_HUNTER KODAMA_]. Send the little guy home (you should
    get the notification that he is the LAST KODAMA in the stage right now) and exit
    with the other WALL DOOR. Break the false wall to the right now and head into
    the hallway, taking the first right to another hallway (if you went straight,
    you can take a WALL DOOR to the left side that we explored already).
    
     In this hallway note the TRAP to the left and the FLOOR TRAP to the right
    that triggers it. Go past it to the [_CORPSE_] at the end and kill the Ninja
    that will jump you. Head back and destroy the GREEN CRYSTAL now. Right of the
    crystal is a WALL DOOR you can use to find a [_BIG CHEST_]. Loot it and get
    out of that room like the last Ninja did and then head past the crystal room
    to the ominous doors beyond.
    
    
     As you can probably guess... we are in for another boss fight...
    
    
    
     .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
     |                                                                            |
     |                      ~ BOSS ENCOUNTER: GIANT TOAD ~                        |
     |                     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                       |
     |                                                                            |
     |   Just... wow. OK, I absolutely LOVE this boss's design. He really         |
     |  fits in with this stage as well (remember all of the toad statues we      |
     |  saw throughout the stage?). This Giant Toad is a decent challenge as      |
     |  well, without being TOO frustrating. Just a great boss overall...         |
     |                                                                            |
     |   The Giant Toad is a weird combination of a giant physical attacker       |
     |  and a Ninja; again, he's just very level-appropriate. As you can tell     |
     |  just by looking at him, he will use his spear quite a bit, which can      |
     |  really hurt, even heavily-armored characters (thanks to his size). He     |
     |  doesn't have a second form, but once you start to actually hurt him,      |
     |  he will start to utilize various ninja tools and will try to actually     |
     |  keep his distance if he can. Of course, you want to close in with him     |
     |  regardless. It should be fairly easy to run over to him, but you need     |
     |  to watch out for two things. First, his "Exploding Kunai" attack, which   |
     |  you can block, but you MUST continue to guard to avoid the explosion,     |
     |  and secondly the lack of Ki you may have. If you can, consider putting    |
     |  "Sacred Water" items on your hotbar for use.                              |
     |                                                                            |
     |   But like I mentioned before, Giant Toad is a challenge, but he's not     |
     |  TOO frustrating. Avoid his high-damage spear attacks, keep healed, and    |
     |  utilize any tools you may have at your disposal (Ninjutsu, Onmyo,         |
     |  Talisman, etc...). As always, be sure to go over his moves below. The     |
     |  various spear attacks hit the hardest by far, so those definitely need    |
     |  to be avoided. Do that, stay on top of him, keep healed, use your items,  |
     |  and whip out that Living Weapon near the end (last quarter of his health  |
     |  or so) and you'll come out on top.                                        |
     |                                                                            |
     |                                                                            |
     |   BOSS MOVES:                                                              |
     |                                                                            |
     |  - Spear Thrust / Spear Combos: As I mentioned up above, this move is      |
     |    the most dangerous, as it hits incredibly hard. He IS a Giant Toad,     |
     |    after all. During the beginning of the battle, he will use his spear    |
     |    and spear moves quite a bit. These will either be a 3-swing spear       |
     |    combo or a spear thrust. The "Spear Thrust" is pretty simple: Toad      |
     |    will thrust forward with his spear. Easy to dodge to the side of.       |
     |    The spear combo consists of two low spear swings (these are wide,       |
     |    sweeping attacks) followed up by a thrust. You'll want to either try    |
     |    to get behind Toad when he swings (if you are close enough) or block    |
     |    the damage. Deal damage when he's done with his combo, but keep in      |
     |    mind that if you stay too close, he'll do his "Spear Drop" attack to    |
     |    try and drive you away.                                                 |
     |                                                                            |
     |  - Spear Drop: This is definitely Toad's "get away from me" move. Stay     |
     |    too close and Toad will jump up into the air and come back down with    |
     |    his spear, plunging it down at you. This move actually does a small     |
     |    "area of effect" damage as well, which isn't surprising as it'd be      |
     |    WAY too easy to dodge this otherwise. So if you can't get out of the    |
     |    way fast enough, be sure to guard to mitigate the area damage.          |
     |                                                                            |
     |  - Tongue Grab: This is Toad's "grab move". Once again, you have to be     |
     |    careful that you aren't someone's supper! Toad will simply shoot out    |
     |    his tongue, which has moderate range. If you get hit with it, even if   |
     |    you are guarding, you will get sucked into his mouth, take damage,      |
     |    and then get spit back out taking more damage. Definitely survive-able  |
     |    unless you just have low health, but if you see this attack coming      |
     |    you will want to either get to his sides or back away quickly.          |
     |                                                                            |
     |  - Paralysis Bombs: You'll start seeing this attack once you put a good    |
     |    dent in Giant Toad's health (around 50-60%). This is one of Toad's      |
     |    Ninja Tool attacks: he will throw out a bunch of Paralysis Bombs.       |
     |    You'll know this move when you see the bombs emitting purple smoke.     |
     |    It's easy enough to stay away from the area of effect, but if you do    |
     |    get hit by this you'll come under the paralysis status effect.          |
     |                                                                            |
     |  - Exploding Kunai: Another "Ninja Tool" attack. This one is particularly  |
     |    annoying. Toad will throw out a handful of kunai (we're talking 6-7     |
     |    of them... hard to count) in an arching fan. MOST of these kunai will   |
     |    undoubtedly hit the ground, but once they hit SOMETHING they will       |
     |    start to hiss and will explode moments latter, doing moderate fire      |
     |    damage. If they hit you, you CAN avoid all damage by guarding until     |
     |    after they explode, although that will undoubtedly slow you down.       |
     |                                                                            |
     |  - Kayaku-Dama: Yet another "Ninja Tool" attack. This one has the Toad     |
     |    throwing out several bombs in an area, and works just like the          |
     |    "Paralysis Bomb" attack from up above. The difference is that these     |
     |    bombs simply explode. Getting hit by one is minor damage, minor to      |
     |    moderate fire damage, and may set you on fire. If you get set on        |
     |    fire, remember to roll around to put it out faster.                     |
     |                                                                            |
     |  - Pipe Smack: this is a rather weird move that you won't likely see       |
     |    too much. He only seems to do this when he's in his "throw ninja        |
     |    items" phase, and only when you're close to him, and only when he       |
     |    doesn't do the "Spear Drop" move. A lot of "only if" there. What he     |
     |    will do though is takes out his smoking pipe and uses it to try and     |
     |    smack you, moving forward a short range as he does so. A pure frontal   |
     |    attack, so you can guard it or evade to the sides...                    |
     |                                                                            |
     |  - Yokai Realm Smoke: This is more of an annoyance than a real danger.     |
     |    Toad will take a puff from his pipe and exhale a greyish blob, which    |
     |    will turn into a patch of Yokai Realm once it hits the ground. So,      |
     |    no big deal. Chances are pretty good the fight isn't even going on      |
     |    where it lands. Kind of lame, really...                                 |
     |                                                                            |
     |                                                                            |
     '.__________________________________________________________________________.'
    
    
     After the fight (and the loot), we'll get a cut-scene showing that Hanzo
    actually knew this Toad. Hmmm, I guess we should call him "Master Toad",
    right?
    
    
     (-NOTE-) The Sub-Mission "Of Withered Grass and Yokai" is unlocked.
    
     (-NOTE-) The Sub-Mission "A Fiercer Flame" is unlocked.
    
     (-NOTE-) The Dojo Mission "The Way of the Warrior: Veteran" is unlocked.
    
     (-NOTE-) The Dojo Mission "The Way of the Ninja: Veteran" is unlocked.
     
     (-NOTE-) The Dojo Mission "The Way of the Onmyo: Veteran" is unlocked. 
    
    
    
     _  _ ___ ___  _  _ __________________________________________________________
    | \| |_ _/ _ \| || |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    | .` || | (_) | __ |       ~ Memories of Death-Lilies ~        |     MM011
    |_|\_|___\___/|_||_|___________________________________________'_______________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
                      ~ June 1600, Futamata, Totoumi Province ~
                                 
     PROLOGUE: Strange lilies have bloomed out of season, releasing miasma in
               Futamata that has caused crops to wither and people to starve.
               However, I don't believe this to be the work of yokai. Okatsu
               knows this area well; if it had been yokai, she would have already
               informed us. Though it pains me to say it, with Lord Ieyasu's life
               at stake, I cannot afford any diversions. If you must go, William,
               go without me. I will be heading on towards Hamamatsu.
               
               
         AREA: The town of Futamata in Totomi province is where the Tenryu River
               and the Futamata River merge. This, in addition to its proximity
               to the highway, made it an invaluable location for the Tokugawa
               army. Although the powerful Takeda family once claimed the area,
               Ieyasu succeeded in taking it back. Futamata is also well known
               as the site of death of Ieyasu's eldest son, Nobuyasu.
               
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
     
     Well, we need to get to Ieyasu fast, but we've always got time to go and
    investigate strange lillies blooming out of season, right? Just nod your head
    for Hanzo...
    
    
     (-NOTE-) This is another stage that was featured in a Nioh Demo. This stage
              was from the 3rd "Last Chance" Demo. Just an FYI...
     
     
     o Objective: Investigate the mysteries of Futamata
     
     
     Hit up the SHRINE and head down the path. You'll run into a Dweller feeding
    on a [_CORPSE_] soon, so take him out and loot the guy. Further down the path
    you'll find another [_CORPSE_] and a path split.
    
     Head LEFT here first and take on the Yoki from the mist. Once he is dead
    follow the path upwards and sneak-attack the Yoki you find by the boulder.
    This likely won't kill him, but it will seriously damage him and make him
    much easier to kill. Take him out and check inside the house up here for a
    [_BIG CHEST_]. There's a Dweller to the left of the house as well, so kill
    him and grab the [_CORPSE_].
    
    
     Now, as you can imagine, pushing this boulder down is our next move. Knock
    it down and it'll kill some enemies below it. Head down there (note the path
    to the left) and gather up the loot and the [_CORPSE_], but DO NOT fall into
    the water as you will drown. Online players will likely see graves here. Heh. 
     
     
     From here, we can go left or right. First though, head up the slope and take
    that upper left path you saw on your way down to find a [_CORPSE_].
    
     Head left from the water to get to a slope that leads down into the water
    for a [_CORPSE_]. Head back up to the walkway and into the cave beyond. There
    is a [_BIG CHEST_] to the left up here. There's also a Revenant here that is
    referencing "Rygar", a VERY OLD Nintendo title. Heh...
    
     Head out the cave and go left, wrapping around to the right when you can
    and going out into the water where the path goes down for a [_CORPSE_]. Be
    safe here now! Drowning is real! Head back up and go above the waterfall.
    Look below for a [_SWORDSMAN KODAMA_] that you can drop down and collect.
     
     Now, here you can see another Fiend sitting in front of a rock. Backstab him
    and take him out, then feel free to send the rock sailing down the river. You
    will kill several of those flan enemies as you do. To the right you can also
    find a HOT SPRINGS you can use. Use it and head down the river, turning left
    and going up on land to a cubby with a [_CORPSE_], then follow the river down
    to the end to fight one Flan enemy who survived and loot a [_CORPSE_].
    
     Head back up the river and right to the house. There is a Wheelmonk over
    here, patrolling, so take him out once you find him. Be very careful of his
    fire (boy does it hurt). Once he's dead, look across from the house to see
    a Dweller up on a cliff. I'd snipe this guy so he doesn't bother us. Now,
    inside this house are two umbrella enemies. You can take them out easily if
    you shoot one from outside, then use wide attacks as they come through the
    door to try and attack you. Our reward is a [_CHEST_] inside the house. Also,
    be sure to exit the house and follow the LEFT WALL, destroying the boxes you
    find to claim an [_ORACLE KODAMA_].
    
     Nearby should be some [_FLOWERS_] with some amrita you can pick up. From
    here head right to the broken bridge (past the path) as there's a [_CORPSE_]
    to the left of it. Head down the path to the left of the cliff now and you
    will see a path shooting off to the left again as you do so (and a Dweller up
    ahead). Go down that left path first for a [_CORPSE_] and, at the end, a
    [_HUNTER KODAMA_] you can send home. Go back now and kill that Dweller. Head
    up the right path now (the only way you can go) to get the loot from the
    Dweller we snipped, loot a [_CORPSE_], and push down a tree trunk which
    creates our own bridge.
    
    
     Head across the makeshift bridge and kill the patrolling Wheelmonk over
    here. What a pain. After he's dead though, you can loot the [_CORPSE_] near
    this portion of the bridge and the [_FLOWERS_] by the house. Note the Kodama
    that is chilling out on the ledge! Inside the house is a Dweller to the right
    so peek in and draw him out, then kill the Fiend for a [_BIG CHEST_].
    
     Now, this next part is a bit confusing, but we can make sense of it quickly.
    Head UP the path past the house, but note that if you go STRAIGHT, you will
    end up at the first right/left choice we made in the chapter (where we went
    left and killed the Fiend). As you head up, beware the Dweller to the right
    throwing bombs. Go and kill him. DO NOT follow the path behind him: that leads
    to the lake we circled around earlier. Instead, what you want to do is STOP at
    the tree on the left as you go up and drop off the ledge to the small pathway
    below. This will let you get the [_ORACLE KODAMA_] that we saw earlier.
    
     Head up the path now to the mist and prepare yourself to fight an Oni. Here
    you can use whatever abilities you want, as a SHRINE is right up after this,
    so feel free to use those spells and whatever you wish, then save/heal/level
    at the SHRINE afterwards. Don't forget to check the top of the house nearby
    for a [_CORPSE_] as well (I almost forgot to mention that!).
    
    
     OK, time to continue! From the Shrine, drop off the ledge to the right and
    go over the bridge we made. Kill the Dweller if you wish and drop down, as
    we are heading to the path that is to the right of the house. As you go down
    this path you'll see some mist. Approach it to find an IMP. Kill him off
    quickly to avoid the Oni Transformation, then grab the [_CORPSE_] nearby. As
    you go in further, you will open a large set of doors...
    
     We are at the "Shrine" area now. Straight ahead are some more doors, but
    they are locked. To the right is another Imp, so take him out and hit the
    well in the area for an item. There's some steps nearby going up and some
    steps going down. Let's go DOWN first. As you go down, look to the right to
    see a cubby with a [_CORPSE_] and a Dweller. Further down is another [_CORPSE_]
    on the left, but be wary of a Dweller throwing bombs from up above (just grab
    it and continue). Further ahead is a SHRINE. Go ahead and use it to get the
    checkpoint here!
    
    
     Behind the Shrine is a [_CORPSE_], with a second [_CORPSE_] off to the right
    of it (there's a lot of death here!). Note the stairs leading up, but for now
    head to the shrine nearby with the MIST. This mist is a Raven Tengu, but since
    there is a shrine nearby, feel free to use all of your tools and magic. You
    can kill him off much easier that way and we can refill at the shrine after
    the fight (he doesn't come back). Inside the house is [_BIG CHEST x2_]. Also,
    be sure to check BEHIND the house for a [_HEALER KODAMA_]. Go heal up and
    re-supply afterwards.
    
     Now let's head up those steps nearby. It leads to a small area with some
    amrita at a [_SHRINE_] and a Fiend in the corner. Gather it up and backstab
    the fiend to kill him and loot the [_CORPSE_] he was by. Continue up the path
    to see a Dweller up ahead by a [_CORPSE_] and some mist to the left. Kill the
    Dweller first and then tackle the mist to fight a Fiend. Let him come out to
    you and take him out. Past him is that Dweller from earlier that throws the
    bombs. Kill him and loot the [_CORPSE_] for the [_SEIRYJI TEMPLE KEY_], which
    is a KEY ITEM we need to open the temple doors from earlier...
    
     Drop down from here and below the watchtower you'll find a [_WARRIOR KODAMA_]
    you can send him. Go hit up the shrine if you wish and head back to the previous
    area with the Imp wandering around (kill the Dweller to the left on the way if
    you feel like it). Head UP the stairs now. You may fight a wandering Dweller
    here: he walks around the building. Kill him if you want, then open up the
    doors and enter. In here, to the right is a Dweller and a [_CORPSE_]. To the
    left though is some mist. Approach it and kill the Fiend that appears. He was
    guarding a door that the temple key can open for a [_BIG CHEST_].
    
     After looting that shrine, head outside and right to the big set of doors
    over here. Open them up and head inside. There are TWO Skeleton Warriors in
    this area: one on the right and one on the left. You can trigger each of them
    one by one if you head forward a bit. After they are dead, approach the mist
    to fight a Giant Skeleton Warrior. Once he is dead we can loot this area: nab
    the [_FLOWER_] amrita in the middle and be sure to check to the RIGHT of the
    doors we entered from for a [_HUNGER KODAMA_], which should be the last one
    of the level if you've been following this guide!
    
    
     Nothing left to do now but head forward and open the doors at the very top.
    As you can probably guess, this is a boss, so make sure you are ready if
    needed and then enter to face...
    
    
    
     .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
     |                                                                            |
     |                        ~ BOSS ENCOUNTER: OGRESS ~                          |
     |                       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                         |
     |                                                                            |
     |   Oh man. The Ogress is something else. Not only does she look just        |
     |  crazy evil, but those claws. Like wolverine over here. These claws give   |
     |  the Ogress some reach, so be aware of that. In general, the Ogress is     |
     |  all about trying to melee you: getting in close and doing her "Claw       |
     |  Combo", or trying to jump at you with her "Claw Leap". She's pretty       |
     |  basic compared to many of the previous bosses in the fact that she        |
     |  really doesn't have many ranged attacks apart from her "Fire Breath",     |
     |  so for most of this fight you'll want to avoid her various melee attacks  |
     |  to stay safe.                                                             |
     |                                                                            |
     |   The best way to do this is to dodge UNDER her swings. Try to stick to    |
     |  her sides and back when you are damaging her and leave yourself some      |
     |  Ki to dodge if needed. More often than not, Ogress will try to charge     |
     |  straight at you and swing. This means that more often than not you can    |
     |  simply dodge to the left, under her right arm, and attack from there.     |
     |                                                                            |
     |   Items and Onmyo Magic can really trivialize this fight, ESPECIALLY       |
     |  the Sloth Talisman combined with a Water or Wind Talisman (and whatever   |
     |  other buffs you can stack from there). With most of Ogress's attacks      |
     |  being melee, slowing her attack down just plain wins this fight. As her   |
     |  HP gets lower, she will become more frantic, so once she's down to        |
     |  about 25% HP or so, whip out your Living Weapon and put an end to her.    |
     |                                                                            |
     |                                                                            |
     |   BOSS MOVES:                                                              |
     |                                                                            |
     |  - Claw Attacks: This is by far Ogress main move. Swiping her claws        |
     |    at you. This comes in several forms of course, from a single swipe      |
     |    forward, to a swipe around her side if you are behind her, to a three   |
     |    hit combo. As I mentioned above (since these attacks are so common),    |
     |    more often than not you can dodge under her right arm (to YOUR left)    |
     |    and stay safe from her swipes. Keep your Equipment Weight on the        |
     |    lower side to help a bit and block if you can't dodge to the side       |
     |    or inward fast enough and these attacks aren't much of a threat.        |
     |                                                                            |
     |  - Claw Flurry: Ogress will switch things up and go berserk at times.      |
     |    This move is her doing claw attacks like crazy for a few seconds,       |
     |    moving forward as she does, and twirling around at the end. Got to      |
     |    have a bit of flourish, right? This move can be deadly if she corners   |
     |    you and you are low on Ki, but for the most part you can back away      |
     |    and stay safe easily enough.                                            |
     |                                                                            |
     |  - Leaping Slash: A pretty basic move when you are out of range and        |
     |    Ogress doesn't feel like running at you. She'll simply jump forwards    |
     |    at you and do a leaping slash (one with each claw). Easy to block or    |
     |    dodge, honestly.                                                        |
     |                                                                            |
     |  - Claw Leap: This is another move you'll be VERY familiar with by the     |
     |    end of the fight. Ogress will jump up and track you in the air, then    |
     |    come slamming down at you. Watch where her front lands and dodge        |
     |    towards her BACK when she comes down. At times this means rolling       |
     |    INTO her. At times it means rolling away. You'll have to judge her      |
     |    jump for yourself and roll to stay safe. On the plus side, you can      |
     |    get in several hits as she lands and recovers.                          |
     |                                                                            |
     |  - Claw Slam: This move is pretty similar to the "Claw Leap" attack,       |
     |    but Ogress will just slam her claws forwards while she remains on the   |
     |    the ground. This is a frontal area of effect attack. Stay out of her    |
     |    face and you'll be OK here, but also note that she can damage you on    |
     |    the way back UP as well.                                                |
     |                                                                            |
     |  - Fire Breath: This is perhaps Ogress only real ranged option. She will   |
     |    often jump back before she does this, then breath in and unleash a      |
     |    stream of fire moving from the right to the left. Much like the Nue's   |
     |    "Lightning Attack", you can dodge THROUGH this fire if you time it      |
     |    right. Ideally you can make your way to Ogress's side and attack while  |
     |    she finishes this attack.                                               |
     |                                                                            |
     |  - Grab and Slice: This move I actually had to replay the level and        |
     |    let myself be grabbed. The things guide-writers do... This is Ogress's  |
     |    grab attack: she will rush forward at you as her hands go grey with     |
     |    Yokai Realm corruption and if she grabs you, you will get impaled,      |
     |    then tossed in the air as she slashes you a couple of times and then    |
     |    hits you away. Four minor to moderate damaging attacks. You can dodge   |
     |    the initial grab fairly easily by dodging away, but even if you do      |
     |    get grabbed you should be OK as long as you weren't too low on health.  |
     |                                                                            |
     |  - Flower Sprouts: You'll likely see this move at some point, perhaps      |
     |    when Ogress is low on Ki. She will cause several red flowers to         |
     |    sprout around the arena. These flowers will sit there for awhile, but   |
     |    will eventually sprout and leave large patches of Yokai Realm.          |
     |                                                                            |
     |                                                                            |
     '.__________________________________________________________________________.'
    
    
    
     Gather up the loot and end the mission. We'll get a cut-scene with Okatsu
    here, which is pretty neat and informative as she reveals who she is and we
    connect, which happens to bestow another Guardian Spirit on us:
    
    
     o SPIRIT OBTAINED: "Possessed by Gyokuto via spirit division."
    
    
     We'll get several new missions here as well. Check them out below and
    continue on. The next mission can be completed very easily...
    
    
     (-NOTE-) The Twilight Mission "The Bleeding Spider Lily" is unlocked.
    
     (-NOTE-) The Sub-Mission "The Trail of the Master" is unlocked.
     
     (-NOTE-) The Sub-Mission "The Seven Good Tidings" is unlocked.
    
    
    
     _  _ ___ ___  _  _ __________________________________________________________
    | \| |_ _/ _ \| || |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    | .` || | (_) | __ |        ~ The Weight of the World ~        |     MM012
    |_|\_|___\___/|_||_|___________________________________________'_______________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
                            ~ June 1600, Unknown Temple ~
                                 
     PROLOGUE: William, we've finally caught up with Lord Ieyasu. Soon we will
               meet with him, and you can see what sort of man he is for yourself.
               
               
         AREA: During the Warring States period, military commanders frequently
               traveled from battlefield to battlefield, making it difficult to
               hold meetings at their castles. With the help of local monks and
               ninja, they began meeting in alternative locations. Thus many
               discussions that would change the course of history occurred in
               temples instead of castles.
               
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
     
     This "Mission" is really all about story. There's just some cut-scenes to
    watch here. We do get a trophy though, once the first set of cut-scenes are
    done:
    
    
     (-NOTE-) You will receive the "A Question of Intentions" Bronze Trophy
              after meeting with Tokugawa Ieyasu.
     
     
     Once you are done watching the story scenes, we'll be back on the map, with
    another main mission unlocked and another sub-mission unlocked. And that is
    it for this mission. Quite literally the shortest mission of the game up to
    this point!
    
     
     (-NOTE-) The Sub-Mission "The Okehazama Incident" is unlocked.
    
    
    
     _  _ ___ ___  _  _ __________________________________________________________
    | \| |_ _/ _ \| || |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    | .` || | (_) | __ |           ~ The Defiled Castle ~          |     MM013
    |_|\_|___\___/|_||_|___________________________________________'_______________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
                     ~ July 1600, Edo Castle, Musashi Province ~
                                 
     PROLOGUE: Kelley has sealed Edo Castle's gate. We must quickly find another
               way in. I have an idea. It won't be pleasant, but desperate times
               call for desperate measures.
               
               
         AREA: The city of Edo, located in the Musashi province, was once the
               center of the Hojo clan's Kanto domain. Ieyasu moved his base of
               operations there after the clan was annihilated in 1590. The small
               castle town quickly expanded its territory through filling in
               rivers and seaside, but Ieyasu's frugal nature was reflected in the
               poor upkeep of the castle. Today, Edo is much better known by its
               modern name, Tokyo.
               
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
     
     Kelley has essentially taken over Edo Castle while we were meeting up with
    Ieyasu nearby. It's up to us to win it back...
     
     
     o Objective: Infiltrate Edo Castle, and put a stop to Kelley's plan
     
     
     We seem to be in the bowels of the castle. An out of the way entrance? Head
    forward and hit up the SHRINE. From here, go up the straight path forward for
    a [_CORPSE_], but the gate up ahead is locked. Head down to the... murky water
    below. I don't want to know what's in here... to the left though is a Flan
    you can kill guarding a [_CORPSE_].
    
     There's two ways to go here: the stairs or the hallway. Go down the hallway
    first and kill the Giant Skeleton. The room on the left has a Flan enemy in it
    so take him out and grab the [_CORPSE_]. Behind the corpse is a ladder, so go
    ahead and climb it and destroy the crystal here to free the nearby samurai of
    its control (he'll thank you). To the left in this room you can head down to
    the area from before. Do so for the [_CORPSE_] down here at least, then head
    back.
    
     Head through the door on the right now (blocked by bins) and kill the Skeleton
    Warrior who attacks from around the corner. Nab the [_CORPSE_] here and head
    down the next hallway. There is a Skeleton Rifleman to the left up here you
    can sneak attack, by a [_CORPSE_]. Don't forget to guide the [_ORACLE KODAMA_]
    home nearby. Also note the path to the left connects to the ladder area we
    came up recently.
    
     Continue down the hallway and fight the Flan that drops down. Once he is
    dead check a cubby on the right for a [_CORPSE_] and continue. Note the path
    to the left but go past it and open up the doors on the right to make a
    shortcut back to the shrine (use it if you wish). Go back and take the path
    to the left we passed earlier.
    
     This big room has a Skeleton Rifleman to the left, so snipe him and grab the
    [_CORPSE_] in front of you. Head to the left now, go up the stairs, and STOP.
    There's another Skeleton Rifleman to the right, so snipe him too and then get
    the [_CORPSE_] where the first skeleton was (leave the room over here alone
    for now). Go kill the patrolling Fiend here and then check the upper righthand
    corner of this room (behind the junk) for a [_WARRIOR KODAMA_].
    
     Now, ignore the door to the right and go approach the mist in the middle. You
    will have to take out an Amrita Fiend here, so watch out for his leaping attack
    and kill him off. Continue past him to a [_CORPSE_] then go right to a small
    ledge. You'll see another crystal. Before you destroy it, drop off the left
    side here and kill the Skeleton Warrior that rises up and the one in the corner
    shooting arrows at you (or you can snipe the Archer and only fight one at a
    time, your choice). There's also a [_SWORDSMAN KODAMA_] in the corner down here
    you can send home.
    
     Use the stairs and destroy the crystal now. This gets rid of several possessed
    samurai in the area. Drop down the ledge to the other area now and nab the
    [_CORPSE_] in the corner. There is a door here leading back to the big room
    and a ladder heading up. Ignore the ladder for now, go back to the big room
    and past the mist and take a left to a [_BIG CHEST_]. This is likely a MIMIC
    CHEST, so mimic the gesture the monster does for loot. The path beyond this is
    a dead end, but at the stairs look up at the ceiling for a Flan enemy. Take him
    out and then kill the two Dwellers down below for a [_CORPSE_] (that has a
    skill item). Head back to the ladder now and go up. Check the stalls on the
    right up here for another [_CORPSE_] and then through the doorway and to the
    left is a SHRINE. A very good checkpoint!
    
    
     Head outside the door now and stick to the left. Break the boxes and soon
    you'll see a crystal in front of you. Nab the [_CORPSE_] here and note the
    doorway to the left. We can actually take care of all the enemies in this
    area by destroying that crystal, and here's how: go through the left doorway
    (you will agro the enemies), take an IMMEDIATE left, go up the stairs, and
    quickly destroy the crystal (be sure to use Ki Pulse). This will take care
    of all the enemies. The only interesting thing in this area is back the way
    you came, in the shed across the way is a [_CORPSE_]. Loot it and head down
    the path behind you up the stairs to the next area.
    
     Here, go ahead and kill the Fiend over to your right. Once he is dead, go
    back to the stairs and from the top go straight ahead, destroying the junk
    in front of you to find a hidden [_HEALER KODAMA_]. Head to where the Fiend
    was and IGNORE the door to the left for now. To the right is a ladder you can
    head up, up to a [_CORPSE_]. You can keep following this catwalk path all the
    way to a ladder you can kick down for a shortcut, but it isn't really needed
    I think (use it if you want: the samurais in the previous area will never
    come back after all...).
    
     Head back to the door now and go past it, around the corner. Go up the
    ladder you find here and kill the Dweller, than nab the [_SWORDSMAN KODAMA_]
    up on these rafters. The mist below is an Onyudo, but you can plunge down into
    him to hurt him a bit. Just be ready for him and dodge around his sides to take
    him down. You can loot the [_BIG CHEST_] and the [_CORPSE_] here afterwards.
    
    
     OK, once you are done with that, go back to the door and enter it to face
    a possessed warrior...
    
    
    
     .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
     |                                                                            |
     |                   ~ BOSS ENCOUNTER: HONDA TADAKATSU ~                      |
     |                  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                     |
     |                                                                            |
     |   OK, so let me say right away (and as you can probably guess since        |
     |  this boss box is so small), this fight is really just a gimmick. I        |
     |  mean, you CAN straight-up fight this guy, but you can also just play      |
     |  to the gimmick and end the fight faster. And if it helps your decision    |
     |  at all, we get a sub-quest later on where we DO fight Honda straight-up   |
     |  in a fair fight. So... this fight will be playing to the gimmick!         |
     |                                                                            |
     |   As we've encountered several times by now, you KNOW that these PURPLE    |
     |  CRYSTALS are the key to possession. And speaking of possession, Honda     |
     |  is very much possessed. There are a total of THREE Crystals in this       |
     |  boss arena that once destroyed will end the boss fight.                   |
     |                                                                            |
     |   Of course, Honda isn't about to let you do that. The best way to get     |
     |  away with doing this is Sloth Talismans of course, but barring that the   |
     |  next best thing to do is buff yourself up. Seriously, a Talisman to       |
     |  get that extra bit of damage (or perhaps some Attack Pills on top of      |
     |  that) will make this much easier. Throw in a Sloth Talisman and it is     |
     |  trivial.                                                                  |
     |                                                                            |
     |   Honda's main way of stopping you for the two lower Talisman will be      |
     |  either to fling a boulder at you or to do a charging attack. Of course,   |
     |  you should try to angle yourself between the crystal and Honda, but if    |
     |  you are buffed up you can take each of these crystals down in two series  |
     |  of attacks. Do that with each ground crystal and then head up the steps   |
     |  to the third crystal. Honda WILL NOT follow you up here, so here all you  |
     |  need to watch out for is his rock toss.                                   |
     |                                                                            |
     |   And that's all there is to this fight. The other noteworthy thing        |
     |  about this encounter is that even if you die, any crystal you destroy     |
     |  STAYS destroyed. Heck, you could win this gimmick battle by destroying    |
     |  a crystal with each life, but I doubt it'll come down to that.            |
     |                                                                            |
     |                                                                            |
     '.__________________________________________________________________________.'
    
    
    
     After the fight gather up all the loot and note there is a door you can't
    enter up the stairs (just an FYI). Continue through the door and you'll see
    ANOTHER large purple crystal in a room we can't access. There's several samurai
    possessed around this area.
    
    
     For now, head left and break the junk to loot the [_CORPSE_]. Go down the
    ladder here now and break the items, then to the hallway. The man here is
    actually non-hostile. His name is "Ryunoshin the Dung Lover", and he will
    ask you for, well... dung balls. He um... eats them. Yeah... There's actually
    a trophy to get here, so read the notes below. Be sure to unlock the door
    near him for a shortcut...
    
    
     (-NOTE-) You will receive the "Dungball Roller" Bronze Trophy after you
              give Ryunoshin 30 Dung Balls.
              
              To do this on this stage, give him what you have and then you will
              need to begin farming DUNG BALLS and NOBLE DUNG BALLS. The best way
              to do this is to head back to the FIRST SHRINE. Here's what I did:
              
              1. Go down the steps, apply buffs (Fire Talisman/Attack Pills/
                 Rejuvenation Talisman) BEFORE going into the muck, then go down
                 the steps and kill the FLAN (Mudman) to the left.
                 
              2. Run straight ahead, Sloth the Giant Warrior (if you can), head
                 into the room on the left and kill the Flan here.
                 
              3. Head up the ladder, reapply buffs if needed (especially fire)
                 and go into the right room. Let the Skeleton fire at you. Kill
                 the Flan here and the one further on dropping down from the
                 ceiling.
                  
              4. Run straight, go through the doors on the right, return to first
                 SHRINE and repeat the steps above (1-4). Every now and again, go
                 ahead and return to RYUNOSHIN to give him Dung Balls. Note that
                 the NOBLE DUNG BALLS are worth about 5 Dung Balls each.
                 
              5. You will obtain these rewards:
              
                  1 Dungball  = [_GESTURE: THANKS_]
                 
                 15 Dungballs = [_SOULSTONE_]
                 
                 30 Dungballs = [_HORNED TURBAN KABUTO_] & The Trophy!
    
    
    
     Well, congrats to you if you bothered to get that trophy. It took me quite a
    bit of grinding to do it. Once you're ready head back up the ladder near the
    dung lover and we'll continue.
    
    
     Now, the big purple crystal here is our goal, but there's several samurai
    guarding it. I'm going to take you to it without fighting any of them. From
    the boss room door, go left and around the corner. Ignore the right room and
    continue to the end, ignoring all rooms on the right. There's a staircase
    back here with a samurai at the top, so go under it and around the next
    corner. Enter the first door on the right here and go through to the middle
    where the crystal is (there's a [_CORPSE_] here). Destroy it to free the men
    of Kelley's control.
    
     You can loot the rooms nearby now. One has a [_CORPSE_] and another bigger
    room has [_CHEST x2_] inside it. There's a LOT of junk to destroy too, for
    random items (Elixir's and Arrows, mostly). Head to the back and go up the
    stairs once you're ready.
    
    
     There's another large purple crystal up here. The hallway here has a samurai
    that goes in and out of the room. We can get past him easily enough if you
    wait for him to go into the room. Head past him and into the next hallway
    where you can kill a roaming Skeleton Warrior. Kill him and continue around
    this area. You'll eventually pass an open-air area. Once you do, you can open
    the DOOR to the left for a shortcut (back to the boss area) and can loot the
    nearby [_CORPSE_].
    
     Head up the next hallway and past it to the castle area again. Note the open
    door on the left here and go past it to the left when you can, breaking the
    boxes for a [_CORPSE_]. Go past the door again and STOP at the corner here.
    A dual-wielding samurai will patrol this area: wait for him to go back inside
    and then go up the stairs to continue.
    
     Head through the hallway and into the room, nabbing the [_CORPSE_] to the
    left. There is a Dweller up ahead, but he wants you to rush him. Instead,
    barely go into the room and BACK OUT to kill the Fiend that comes out at
    you (lure him away from the Dweller so you don't have the Dweller tossing
    bombs at you). Kill them both. Enter the room to the left now.
    
     There is a [_CORPSE_] here and a NURIKABE WALL. There's also a door to the
    right of the corpse leading back where we came, and a door to the right of
    the Nurikabe. Go through that door and go down the ladder for a [_CORPSE_]
    and the PURPLE CRYSTAL. Destroy it to free all the nearby samurai.
    
     We can loot the area freely now. The nearby door has a big room that has a
    [_CORPSE_] and a [_BIG CHEST_]. Go back to the ladder now and open that door.
    To the left by the stairs (behind some junk) is another [_CORPSE_]. Head up
    the ladder now and get past the NURIKABE WALL with gestures or combat. Behind
    it is a [_BIG CHEST_] and a small [_CHEST_] as well as a SHRINE. Use it to
    level up and refresh.
    
    
     Follow the path and go up the ladder. DO NOT go into the right door just
    yet (it is a boss). Instead, go outside to the left for a [_CORPSE_] and then
    around the corner to find a [_HUNTER KODAMA_]. Head back to the door now. If
    you do go down the stairs to the left, you will find a Fiend you can kill,
    and there's a [_CORPSE_] behind the stairs. This area just connects to the
    rooms with the Dweller/Fiend and Nurikabe wall.
    
     Once you're ready, head to the doors back up above and enter them to face
    the boss of this level. It's not who you'd expect...
    
    
    
     .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
     |                                                                            |
     |                        ~ BOSS ENCOUNTER: OKATSU ~                          |
     |                       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                         |
     |                                                                            |
     |   Well OK, maybe you DID see this coming. Kelley did see her Gyokoto       |
     |  spirit after all. Okatsu, like Honda, is possessed but unlike Honda       |
     |  we can't break any crystals to snap her out of it. We'll have to          |
     |  bring her back by taking her down...                                      |
     |                                                                            |
     |   Being a ninja, Okatsu is extremely agile. She moves around quickly,      |
     |  launching combos at you and trying to get away afterwards. Like many      |
     |  Revenant Fights though, you can punish her attacks afterwards and take    |
     |  advantage of her lack of Ki, getting in the odd Grapple and Finishing     |
     |  Attack here and there. You really need to nail down the range of her      |
     |  attacks to do this though, but once you do you can essentially bait       |
     |  our her attacks and punish her afterwards.                                |
     |                                                                            |
     |   To make that more complicated though, Okatsu will (once she starts       |
     |  to take damage) start using her "Gyokuto Buff", which extends the         |
     |  range of her sword strikes and kicks and changes her attack combos        |
     |  somewhat. Very important to read up on Okatsu's moves down below,         |
     |  especially her "Sword Combos" moves as I go through the different         |
     |  variety of combos Okatsu can do. As usual, buff up however you can        |
     |  (Sloth Talisman helps, like always, as do whatever Talisman you can       |
     |  put on for the extra damage).                                             |
     |                                                                            |
     |   Okatsu can be rough if you can't play the range and Ki game very well,   |
     |  so focus on those, use your buffing and debuffing items when you can      |
     |  (ideally once she has lost some health to maximize your chances of        |
     |  the buffs paying off and you winning) and follow up with your Living      |
     |  Weapon once she gets down to 20-25% health to finish her off and snap     |
     |  her out of it.                                                            |
     |                                                                            |
     |                                                                            |
     |   BOSS MOVES:                                                              |
     |                                                                            |
     |  - Gyokuto Buff: This isn't an attack, but it definitely affects how       |
     |    this fight plays out. Gyokuto is Okatsu's Guardian Spirit, and once     |
     |    she uses this you can easily tell as it looks like a talisman being     |
     |    applied (and her feet glow). This buff extends the range of her         |
     |    attacks (makes them longer). It may make her a bit faster too, but      |
     |    honestly that's just conjecture (I don't think it does).                |
     |                                                                            |
     |  - Sword Combos: This is the "catch all" entry for all of Okatsu's         |
     |    sword combo attacks. First, let's go through what she does WITHOUT      |
     |    Gyokuto. Fist, she is capable of doing an "Iai Quickdraw" move, where   |
     |    she charges for a short time and quickly slashes out at you. She can    |
     |    follow up with an added attack after that as well. She can also just    |
     |    simply do a single sword attack. To summarize:                          |
     |                                                                            |
     |    WITHOUT GYOKUTO:                                                        |
     |                                                                            |
     |     o Sword Slash                                                          |
     |     o Iai Quickdraw                                                        |
     |     o Iai Quickdraw with follow up attack                                  |
     |                                                                            |
     |    Now, WITH Gyokuto you can expect longer range on the above sword        |
     |    attacks, but there's two more attacks throw in for good measure. One    |
     |    is like the Iai Quickdraw and the follow up attack, but Okatsu will     |
     |    ALSO leap up afterwards and do a downwards kick at you (much like       |
     |    her "Wall Kick" attack). The other type of attack is just a shorter     |
     |    version of that: one sword swipe with an immediate downwards kick       |
     |    attack. Really annoying how Gyokuto basically lets her do a wall kick   |
     |    in mid-air... To summarize:                                             |
     |                                                                            |
     |    WITH GYOKUTO:                                                           |
     |                                                                            |
     |     o Sword Slash with downward kick attack.                               |
     |     o Iai Quickdraw with follow up attack AND downward kick attack.        |
     |                                                                            |
     |    Just keep these moves in mind and study her range on them all so you    |
     |    can counter-attack afterwards and punish her. Keep your Ki up in order  |
     |    to punish her effectively.                                              |
     |                                                                            |
     |  - Kunai Throw: Okatsu's ranged attack. Okatsu will throw out a fan        |
     |    of FIVE Kunai. These spread out at range of course, so you'll usually   |
     |    only have 1-2 possibly hitting you (although I've watched videos of     |
     |    people getting hit by all five... like a shotgun). Usually you can      |
     |    just simply guard and you'll block this attack. Beware of Okatsu        |
     |    doing this multiple times in a row though!                              |
     |                                                                            |
     |  - Kick Combo: Another close-range attack move Okatsu can pull off.        |
     |    This can either be one round house to the face up to two sets of        |
     |    kicks to the face and a backflip kick to the head (seriously fancy      |
     |    stuff). One reason you don't want to be close to her without being      |
     |    on the offensive! You can block these attacks fairly easily if you      |
     |    have the Ki, otherwise dodge away and counter-attack like normal.       |
     |                                                                            |
     |  - Wall-Jump Kick: We've went over this move up above a bit, as she        |
     |    adds it into her "Sword Combos" when Gyokuto is active, but this        |
     |    version of the move is when she doesn't have Gyokuto active. When       |
     |    she is close to any of the walls in the arena, she is capable of        |
     |    jumping off of them and doing a downwards kick at you. Since cornering  |
     |    Okatsu and breaking her Ki is a great idea, you'll need to be aware of  |
     |    this move. Just be ready to dodge or guard when you see her jump up at  |
     |    the wall and you'll be OK.                                              |
     |                                                                            |
     |                                                                            |
     '.__________________________________________________________________________.'
    
    
    
     After the boss battle, go ahead and "Proceed to next region". We can come
    back and do sub-missions and whatnot afterwards, but for now let's roll with
    all of the story cut-scenes as we enter the FIFTH AREA of the game (plus this
    lets me put all the new missions down there together).
    
     You'll gain a number of unlocks as you watch these scenes, and learn even
    more about Ieaysu. We'll get a trophy, a new Guardian spirit, and a number of
    new missions:
     
    
     o SPIRIT OBTAINED: "Possessed by Narikama Tanuki via spirit division."
    
     
     (-NOTE-) You will receive the "Onward to a Decisive Battle" Bronze Trophy
              after you witness Tokugawa marshal his forces against Mitsunari.
    
     (-NOTE-) The Twilight Mission "Where Dark Forces Gather" is unlocked.
    
     (-NOTE-) The Sub-Mission "The Rising Shadows" is unlocked.
     
     (-NOTE-) The Sub-Mission "The Giant Frog Brawl" is unlocked.
     
     (-NOTE-) The Sub-Mission "The Unrepentant Thief" is unlocked.
    
    
    
     _  _ ___ ___  _  _ __________________________________________________________
    | \| |_ _/ _ \| || |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    | .` || | (_) | __ |             ~ Immortal Flame ~            |     MM014
    |_|\_|___\___/|_||_|___________________________________________'_______________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
                  ~ July 1600, Fushimi Castle, Yamashiro Province ~
                                 
     PROLOGUE: So you're headed for Fushimi. I wish I could join you, but I am
               afraid Lord Ieyasu has forbidden me from helping Master Torii...
               I wish you both luck.
               
               
         AREA: Fushimi Castle, just outside of Kyoto, is where Overlord Toyotomi
               Hideyoshi spent his final days. In the tumult following Hideyoshi's
               death, Tokugawa Ieyasu took charge of it. But the moment Ieyasu
               departed on his campaign to destroy the Uesugi, Ishida Mitsunari
               took the opportunity to raise an army. His 40,000 men faced off
               against the troops of Torii Mototada, whom Ieyasu had left to
               guard Fushimi.
               
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
     
     Things are heating up... literally! Ieyasu has left Fushimi Castle and
    Mitsunari, whom Kelley has been helping, takes the opportunity to raise up
    an army and attack. He's even got Yokai! Oh man...
    
    
     o Objective: Head to the burning tower, and rescue Torii Mototada
    
    
     Hit up the SHRINE here and check out the door. It's locked of course, because
    we're close to a shrine. Head left instead and get the [_CORPSE_] by the gate.
    Now note the gate to the left and the one by the corpse. For now, head through
    the LEFT gate and past the doorway in front of you, check the RIGHT side of
    this area for a [_WARRIOR KODAMA_].
    
     Head back now and kill the Fiend past the gate on the left. Lure him to you
    to avoid a Rifleman to the right. Kill him off and head right to kill off
    the rifleman over here. Humans and Yokai working together. This right area
    has a [_CORPSE_] nearby as well, but most of the paths over here are filled
    with fire. Head back to the pond where the Yokai was now and continue onward
    towards the back and left a bit.
    
     Here you want to get through the charred house up ahead, but there's an
    soldier inside and a rifleman past the house. Kill them off and get the item
    from the well. The house past the well you can get behind by going around it
    to the right. There's a [_HUNTER KODAMA_] behind a barrel back here. You can
    also go right from that path to another burned out house with two Dwellers
    inside and a [_BIG CHEST_].
    
     When you're done with that, head past the well up the stairs and nab the
    [_CORPSE_] on the way to another soldier. This one has DUAL PISTOLS which is
    rather new, so take him out and past him hang a HARD RIGHT to a ladder. Go up
    it and knock the water bucket down for a SMALL shortcut, but note you can also
    go OVER the wall to another [_CORPSE_].
    
     Head back and continue to a path split: straight or right. Right is a dead
    end, but there is a Dweller eating a [_CORPSE_] down that path, so take him
    out and go back. Kill the soldier and continue up the steps to another gate
    (there's a LOT of gates in this place!). To the RIGHT up here is a NURIKABE
    WALL. There's also a Fiend to the left I like to shoot and make come chase me
    (he often sets himself on fire and shows up halfway dead by the time he gets
    to us). Once you're ready though take out the Nurikabe wall however you can
    to get OUTSIDE the castle walls.
    
     Head to the left here and break the pots for a [_HEALER KODAMA_], then go
    the other way to a ladder. From here, note that the RIGHT path leadsd to a
    door that is locked, so go left and at the end you'll find a door. Open it
    up and you can open a gate to the first SHRINE. You can also hit the BUCKETS
    to the right of the gate to get the WATER on you, then you can run through
    the flames here to a [_BIG CHEST_] in the middle. Hit the jugs here to run
    through the fire and then make your way back to where the Nurikabe wall was.
    
     Head left now and watch out for a soldier with a CANNON up ahead. Snipe him
    and continue left, up a ladder and down another one to get into a house that
    has a [_CORPSE_] and a Dweller. Kill him off and head out, sticking to the
    left wall, watching out for another Dweller out here by a [_CORPSE_]. You will
    however be behind a house with a ladder on it, which is our goal.
    
     Head up the ladder and kill the soldier on the roof so he can't ambush us.
    From here you can loot a [_CORPSE_] and head-shot two soldiers in the area
    to thin out the enemies. You can then attack-drop the Fiend here to really
    hurt him and kill him off afterwards. Once he's dead, you can gather up the
    [_CORPSE x2_] in this area. Head to the right (from where you dropped) to
    find that [_SWORDSMAN KODAMA_] in the rubble.
    
     From here be sure to get to the [_CORPSE_] near where the Fiend was. You
    can enter the house across from the rubble to get to it without going through
    the fire. From here, head to the gate to the left of where you dropped down
    for a [_CORPSE_]. You can also go through the fire left of the gate (use a
    water barrel to get through it) for a [_BIG CHEST_], then head back and go
    through the gate.
    
    
     Here there is a Dweller that will throw bombs from the left. What I recommend
    doing for now is approaching the mist and running back to the start, as a
    Wheelmonk will spawn and attack. Kill him in the courtyard you came from to
    have a safer fight. From there, at the start of the bridge, we need to dash
    through the FIRE to the left. Use water buckets if you have any, or just take
    the damage and hit the buckets after the fire. Note there's a door here that
    leads to that big chest from earlier that you can unlock. This path leads down
    under the bridge and to a [_WARRIOR KODAMA_]. You can move around to the other
    side from here and kill the Dweller, but you'll have to go back to the bridge
    afterwards.
    
     Cross the bridge and head into the middle cubby area for a [_CORPSE_]. To the
    right is a building full of fire (yikes), and to the left is a SHRINE. Hit it
    up to heal/level and open the doors nearby to enter the house.
    
     Head up the stairs here and continue to a hallway. There's a LOT of Dwellers
    up ahead. Kill them off while watching for bombs and head down when you can.
    This leads to a gate you can unlock and a middle room with a [_BIG CHEST_].
    Head back up and into the hallway on the left. There is a CANNON Soldier down
    here who will fire. He may even nearly kill the Dweller down here, so dodge
    the cannon shots and kill them both.
    
     Exit the door and enter the house up ahead to find a [_CHEST_]. Head back out
    and right, and follow the wall to the stairs. Here, there is a Gunman up on the
    wall, so snipe him if you can, but more importantly follow the building's wall
    around the corner to an [_ORACLE KODAMA_]. Head down the stairs now and kill
    the Fiend. This area is going to be a little tricky... the door here is locked
    but if you go right you can dash through the fire (use a water pot) and kill
    the Fire Spirits to get to a [_CORPSE_]. This particular corpse happens to have
    the [_STOREHOUSE KEY_]. Note that you can also dash through the next patch of
    fire and find another [_CORPSE_] to the left.
    
     Head back to the storehouse now and you'll get [_BIG CHEST x2_] as a reward.
    Very nice. Go back up the stairs now and around the right corner. The mist up
    here is a Whellmonk, so be ready to fight it. Head up to the wall now (where
    the gunman was), but once you loot him, turn around and go to the corner and
    look down. We want to drop down to the LOWER wall, which we can follow to a
    deck with a [_BIG CHEST_] and further on to a [_HEALER KODAMA_].
    
     Drop down now and make your way back up to where we fought the Wheelmonk and
    continue through the gate. Follow the path upwards and soon you'll see a path
    on the right with a SHRINE.
    
     Hit it up and note that the two doors in this area are locked. We'll take
    care of one of them right now. Head up the slope and break the objects to
    a [_BIG CHEST_], then drop down to the area below (you'll take light damage
    doing so... use magic healing if you can since a shrine is nearby). Look
    behind the rocks down here for an [_ORACLE KODAMA_] and head up the slope to
    fight another Wheelmonk. With the shrine nearby, utilize any items or magic
    you can to take it down fast then unlock the door back to the shrine.
    
    
     Head left this time and continue around the building, killing the spearman
    and rifleman you run into. Note the gate to the right full of fire as well.
    Past the rifleman, look behind the rubble to the left for a [_CORPSE_] and
    continue around this outer wall, killing a Fiend when you find him. Use the
    ladder past him to get around the fire, but at the corner note you can cross
    the roof and descend a ladder for another [_CORPSE_] and to open a door.
    
     Head back up and drop down into the courtyard. There are two soldiers in
    here, so be sure to kill them (one is behind the barricades, one is in front
    of them). Ignore the big doors for now and head to the far corner to open
    another door leading the the SHRINE from earlier.  A nice shortcut. You can
    go to the big doors now and enter them.
    
     There's a water jug right here, so soak yourself and go left through the
    fire to a [_CORPSE_]. You can kill the soldier trying to ambush you here and
    snipe his friend up ahead as well. Now, behind the soldier who was waiting
    for us is a door you can break (just right of the fire). There is a Dweller
    in here and a Dweller to the left. Kill them both and head down the stairs to
    find the basement. Note the LARGE pillars down here and kill the Wheelmonk who
    is patrolling around. The pillars really help when it comes to avoiding their
    charge attack, so use them! To the left in the pillar room is another door you
    can bust open with another Wheelmonk, so draw him out and kill him with the
    help of the pillars, then kill the two Fire Spirits after that. The room itself
    has a lot of jugs, but also a [_SWORDSMAN KODAMA_] in the corner, which should
    be the last kodama in this mission.
    
     
     Head back up to the room before the Dweller room and destroy the door on the
    left. Enter and make two notes: first the floor IN FRONT of you will give way
    if you walk on it (which is why we killed the enemies down there: no dropping
    surprises for you!) and there's a DOOR behind you to the left. Enter that door
    and follow the path to a Fire Spirit. Kill it and DO NOT hit the jug, then you
    can loot the [_BIG CHEST_]. Go back and through the next door straight ahead
    (left of the weak floor) and kill the Fiend to the left in here.
    
     Past the Fiend is a [_CORPSE_] on the right, with a ladder you can descend
    to unlock a shortcut door in the basement. Head back up and go past the
    corpse to the wall, going left to some stairs and another ladder. Go down
    this ladder to a HOT SPRING, then hurry back up and go up the stairs. Head
    around to a room with some mist in it. If you can, either snipe the soldier
    to the left and kill the one to the right or just approach the mist and draw
    the Fiend back to the hallway to kill him (then kill the two soldiers). Divide
    and conquer, my friends!
    
     Head past the door now and continue around to another staircase, leading to
    the top of the castle. Head inside to face this stage's boss...
    
    
    
     .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
     |                                                                            |
     |                    ~ BOSS ENCOUNTER: SAIKA MAGOICHI ~                      |
     |                   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                     |
     |                                                                            |
     |   Now this is a fun boss fight! Not too hard, but very memorable. In       |
     |  fact, if you played "Samurai Warriors" there's a good chance you'll       |
     |  recognize this name. He was the "ladies man" who fought with a rifle,     |
     |  which is unique in Samurai Warriors.                                      |
     |                                                                            |
     |   Saika would like nothing more than to keep you at range, as he           |
     |  prefers to attack with his giant rifle. He also has those wings that      |
     |  you saw him sprout, which he'll use to fly up in the air and shoot        |
     |  down at you with his rifle or throw a bomb (or bombs) down at you from    |
     |  above. He can also use his wings to "reset", disappearing and then        |
     |  later re-appearing nearby. Watch out when he does this, as he will        |
     |  often try to re-appear behind you and try to grab you.                    |
     |                                                                            |
     |   The first thing to note about this fight is the arena you're in.         |
     |  There is fire everywhere, which can hurt you AS WELL AS Saika. Hitting    |
     |  him back into the fire is a good way to deal some easy damage, but he     |
     |  will get out of it soon. Other than that tip, fighting Saika is pretty    |
     |  simple: try to stay close to him, get in hits when you can and back up    |
     |  a bit and guard when you can't, and finally always punish him when he     |
     |  lands (strong attacks are OK here as you can almost always punish him     |
     |  good when he lands). Last of all, be SURE you avoid his grab attack.      |
     |  It really is his strongest attack and can kill you when you are under     |
     |  50% health, so keep your health up at all times and take this rifle       |
     |  loving, womanizing (we're assuming here...) boss out...                   |
     |                                                                            |
     |                                                                            |
     |   BOSS MOVES:                                                              |
     |                                                                            |
     |  - Rifle Shot: Saika's favorite move. His ordinary rifle shot. Of course   |
     |    he can whip out a shot super-quick meaning that you have to either be   |
     |    on the move all the time or be ready to guard quickly. Also note that   |
     |    Saika can shoot multiple times in a row, so be ready for that. He can   |
     |    also shoot while up in the air, as well as DIRECTLY after dodging and   |
     |    rolling away. In general, just be ready for him shooting at any time.   |
     |                                                                            |
     |  - Bomb Throw (Spread): This move only occurs when Saika is up above       |
     |    you in the air. He will throw down a bomb at you. Fairly easy to        |
     |    dodge away if you see it coming, but you can just guard it as well.     |
     |    He also has a form of this move where he'll scatter bombs around the    |
     |    area. Try to get under him if you can to avoid it or, just again,       |
     |    guard to avoid damage.                                                  |
     |                                                                            |
     |  - Sword Combo: Once again, I'm combining a couple of sword attacks        |
     |    into this move. The first is a simple "Charge Attack" where Saika       |
     |    will charge his sword up and slash forward at you. This is a bit        |
     |    like a quickdraw move in that he slashes straight forward with          |
     |    moderate range. You can guard through it or dash to the side and        |
     |    punish him. He also has a standard sword combo (and once again, he      |
     |    doesn't have to do all hits) where he'll slash forward and then spin    |
     |    around and slash again. He can mix in melee moves as well. Since you    |
     |    WANT to stay close, guard through these and attack or recover Ki        |
     |    afterwards.                                                             |
     |                                                                            |
     |  - Grab Attack: Like most bosses, Saika can do a Grab Attack. He'll        |
     |    only do this when he's in the air and only when you're near him.        |
     |    In particular though, he'll try this the most when he disappears        |
     |    (using Yatagarasu) and re-appears behind you, often going for this      |
     |    move directly afterwards. It is also by far the most damaging move      |
     |    Saika can perform, so keep your health topped off. It's simple to       |
     |    dodge this move however: just dash away when Saika disappears and       |
     |    chances are great that you'll be OK.                                    |
     |                                                                            |
     |  - Yatagarasu Summon: Saika will do a whistle and summon his Guardian      |
     |    Spirit: Yatagarasu. The crow will appear right behind him and after     |
     |    a second or two will shoot out three wind blasts. These spread out      |
     |    as they travel, so if you are far away you can get between them. Try    |
     |    to do that instead of guarding as you'll take wind damage regardless.   |
     |    Or even better, move PAST the crow and attack Saika if you can to       |
     |    avoid the damage and hurt Saika even more.                              |
     |                                                                            |
     |                                                                            |
     '.__________________________________________________________________________.'
    
    
     Once the boss battle is over, you'll get a couple of VERY awesome scenes
    mainly centered around Torii Mototada. It's just... very cool, despite the
    lack of character story around him. Seeing Suzaku transform was really neat
    as well...
    
    
     o SPIRIT OBTAINED: "Possessed by Suzaku via spirit division."
    
    
     (-NOTE-) The Dojo Mission "Zen and Sword are One" is unlocked.
     
     (-NOTE-) The Dojo Mission "The Grimmest Blades" is unlocked.
     
     (-NOTE-) The Dojo Mission "Steel Across Steel" is unlocked.
    
     (-NOTE-) The Dojo Mission "The Invincible" is unlocked.
    
     (-NOTE-) The Dojo Mission "A Clash of Sickles" is unlocked.
    
     (-NOTE-) The Sub-Mission "The Silent Crow" is unlocked.
    
    
     Note that a LOT of those dojo missions are only able to be done if you
    have enough time with the weapon type associated with them, meaning you
    may not be able to do them.
    
    
     Good to know! Onward!
    
    
    
     _  _ ___ ___  _  _ __________________________________________________________
    | \| |_ _/ _ \| || |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    | .` || | (_) | __ |               ~ Sekigahara ~              |     MM015
    |_|\_|___\___/|_||_|___________________________________________'_______________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
                    ~ September 1600, Sekigahara, Mino Province ~
                                 
     PROLOGUE: Our next destination is Sekigahara. This is our fight, William,
               not yours... I cannot ask you to join us. The battle is one I do
               not know if I can survive myself. Okatsu wished to come along as
               well... For once, I am glad that her injuries are not yet healed.
               
               
         AREA: The town of Sekigahara has long represented strategic ground in
               Mino province. In fact, long ago in the 7th century, it was the
               site of another decisive battle that split the country in two.
               Now, as a thick mist hangs over all, more than 100,000 troops have
               massed to do battle in Sekigahara once again.
               
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
     
     There may be a huge battle going on, but our primary objective is tracking
    down Kelley, who has sent Oni against Kobayakawa. Well, off we go...
    
    
     o Objective: Follow Kelley's movements through the battlefield
    
    
     This battle is one of the most famous in Japanese history, by the way. I also
    really enjoyed seeing the forces, who was leading them, and their Guardian
    Spirits in the background.
    
     Head forward and hit up the SHRINE, noting the ladder here. A future shortcut
    no doubt. Head off to the left now for the [_CORPSE_] and up the hill, going up
    the ladder for another [_CORPSE_]. Note that there is a path to the right here
    that leads to a locked gate (FYI). Drop down and continue past that to fight a
    Soldier, then continue on and note the path to the left. We'll go up it in a
    bit, but for now you may as well go straight, kill the Samurai you find, and
    loot the [_CORPSE_].
    
     Head back to the path now and to the left you'll find a Samurai and another
    soldier. One of them has a gun, by the way. Kill them off and take the RIGHT
    path (before you went up to fight them) to find another [_CORPSE_]. Head even
    further back to another [_CORPSE_] and continue on, fighting a soldier up ahead
    (behind the corpse pile) and guiding the [_ORACLE KODAMA_] home at the end.
    
     Head all the way back now to where you killed the two soldiers and nab the
    [_CORPSE_] near here if you haven't already. You'll find a bridge you can
    cross up this path which leads to a Samurai fight, so kill him off and head
    to the left.
    
     You'll come to some cloth sheets up ahead (battle partitions, usually places
    where armies set up or leaders rest), but head to the left, around the corner
    and then down the left path when you see it for a [_SWORDSMAN KODAMA_]. Head
    back to the path split and go right now. You'll run into some allied soldiers
    here, with a [_CORPSE_] behind them. Go past the corpse and you'll be behind
    some barricades. The right path is a dead end, but the left path leads to a
    gate you can open and further left (not through the gate), a [_CORPSE_].
    
     Head back to the opening of the encampment now and enter to face a boss:
     
     
    
     .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
     |                                                                            |
     |                   ~ BOSS ENCOUNTER: OTANI YOSHITSUGU ~                     |
     |                  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                    |
     |                                                                            |
     |   Otani is meant to be a mid-boss and isn't really our "main meal"         |
     |  for this mission. He's got a limited attack pool as a result, but         |
     |  what he does have is very deadly. His "main attack" is his "Attack        |
     |  Combos" as stated below, but it is essentially just him flying up         |
     |  to you (yeah, he hovers/flies the entire time during this fight) and      |
     |  then swings his swords. He then can choose to chain this up to three      |
     |  times, with either sword swings or kicks. Note that he can START with     |
     |  a kick if he wants, but the key here is knowing he can attack up to       |
     |  three times.                                                              |
     |                                                                            |
     |   During the fight, Otani will shake things up and STAB himself, which     |
     |  will power himself up. This has the effect of letting him extend his      |
     |  attack combo's up to FIVE hits, and it also gives him the "Air Slice"     |
     |  attack, which can be a pain. He's still very much the same, though.       |
     |                                                                            |
     |   Keep your health up, use your buffs, and know the range of his attack    |
     |  moves so you can punish him afterwards, all while being ready to dodge    |
     |  his "Sword Dash" and "Air Slice". Do that and remember your Living        |
     |  Weapon and you'll be OK.                                                  |
     |                                                                            |
     |                                                                            |
     |   BOSS MOVES:                                                              |
     |                                                                            |
     |  - Attack Combo(s): This entry is to cover Otani's various attacks as      |
     |    I mentioned above. These attacks are a combination of his sword         |
     |    slashes and kicks, and can start out with either of them. In his        |
     |    un-powered form, he can do up to three attacks in a row but once        |
     |    he gets powered up (see below), he can do up to five attacks in a       |
     |    row. Once you get a feel for the range of these attacks, you can        |
     |    fairly easily counter-attack Otani at will.                             |
     |                                                                            |
     |  - Sword Dash: This is probably Otani's most annoying move. He will        |
     |    quickly dash at you with both swords, trying to hit you with both       |
     |    of them. It is best to roll out of the way if you can, but guard        |
     |    at the very least. These hits do minor damage, but he can also          |
     |    do it multiple times in a row, so be careful!                           |
     |                                                                            |
     |  - Power Boost: This is the "power up" I talked about up above: Otani      |
     |    basically stabs himself with his katana's and gives them an energy      |
     |    aura around them. This makes his sword swings bigger of course, but     |
     |    more importantly he can now string FIVE attacks in a row, making        |
     |    him much deadlier. He also gains the "Air Slice" move, thanks to        |
     |    the energy aura. Note that he will lose this buff if he looses his      |
     |    demonic ki. He can buff himself more than once per fight though.        |
     |                                                                            |
     |  - Air Slice: This move can be done once Otani powers himself up.          |
     |    This is very simple: he swings his katana's at you and they send        |
     |    out energy waves at you. These hurt even if you guard, so try to        |
     |    roll away from them. Note that he can do this move multiple times       |
     |    in a row and that he usually only does this if you are at somewhat      |
     |    of a range, so be prepared!                                             |
     |                                                                            |
     |                                                                            |
     '.__________________________________________________________________________.'
    
    
     
     Once the boss is dead, you'll get some scenes. Otani will die and try to
    explain his reasoning, and we'll see Mitsunari and Shima Sakon have a little
    conference. Looks like Mitsunari isn't going to back down...
    
     Head out of the tents and through the door on the left. The soldiers are
    pumped now, but head right and get the [_CORPSE_] you find and kick down the
    ladder here. Use the SHRINE if you wish and head back up. You'll follow the
    path the soldiers took down to a bridge.
    
     Now, there's a couple ways to go here. We COULD go over the bridge, but if
    you go to the right you can go down to the river. To the right is a dead end
    but you can get a [_CORPSE_]. Head down the river for another [_CORPSE_] and
    to kill a scavenging soldier. At the very end of the river is a little cubby
    that has some statues and a [_HEALER KODAMA_].
    
     We're at a house here, but we're on the ACTUAL BATTLEFIELD, behind the enemy
    lines. Kill the spearman here and check out the house if you wish. They want
    us to go past that watchtower in the distance, but we're going to go right.
    First, note the two soldiers in the watchtower (TWO!), and shoot them down.
    This next part is tricky and... kinda cheap, but we can backstab each and
    every one of them, going towards the bridge to the right. Just work your way
    to the house and bridge, killing everything, but also note there are some
    [_CORPSE x4_] out scattered in this field (two to the left of the barricades,
    one in front of the house, one behind the house).
    
     To the LEFT of the house is a SHRINE and a well. If you hit this shrine up,
    all those enemies will revive and they are HARD to fight head-on since they
    can see you (I tried for the heck of it). You don't have to kill them again
    though: from the Shrine head forward and into the right house. Follow this
    house out and kill the Samurai. This field to the right is being bombarded
    by cannons, but there's [_CORPSE x4_] scattered around here too. Much more
    dangerous though.
    
     Head to the house over here and inside is a cowering ally. Go up the ladder
    though and knock down the water barrel, then jump down, killing a Samurai on
    the other side of the house. Go past where the barrel opened up and to the
    left to find a [_SWORDSMAN KODAMA_] in the corner of here and head back.
    
     Continue going right (straight), following the "wall" on the right and you
    will come to a burned building. Go around the back to kill a Samurai. Further
    on is a man cowering behind a tree (more cannon fire) and a [_CORPSE_] out in
    the field. As you continue on you'll see a small creek. Head into it and go
    RIGHT to find a [_WARRIOR KODAMA_] hanging out, then send him back home.
    
     There is a Samurai past where that corpse was, to the right. Kill him if
    you want (he'll comment on a blue-eyed samurai killing him). From here,
    stick to the creek and head north. Kill the soldier as the path goes left
    and behind the cannon lines and follow this path to a bridge leading to a
    cannon dig-in. There's two soldiers and a samurai here, so use the bridge and
    a wide-swinging weapon to kill them off. Note that there's a wandering Samurai
    under the bridge, in the water area, to kill as well. Once you kill them off,
    head left to the watchtower. Now, to the right of the tower you can move to the
    EDGE past the barricade and follow the cliff edge to a [_HUNTER KODAMA_].
    
     Once you have him, head back to the watchtower and past the bridge, killing
    the cannon soldier over here and claiming the [_BIG CHEST_]. From here, you
    can hop down into the field for the [_CORPSE x3_] (there may be four if you
    didn't grab one I mentioned earlier). You should also follow the cliff face
    to the west where you'll see two sets of barricades. There is a rifleman
    between them and soldiers in red panting here (they may not be there), but
    near a destroyed watchtower is a [_HUNTER KODAMA_], which is the LAST KODAMA
    in this mission. Behind these barricades are more enemies and a path that
    leads back to a house we've been at.
    
     Once you have those things gathered up (especially the kodamas), head back
    to the river and follow it upstream to a SHRINE. Heal/Level Up here and then
    we will continue. Head back down the river, taking a left when you can and
    past the bridge (you need to fight ONE soldier, but you can run past him as
    well) and head left, past the cowering soldier and up the ramp. Drop down and
    head forward to face...
     
    
    
     .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
     |                                                                            |
     |                     ~ BOSS ENCOUNTER: SHIMA SAKON ~                        |
     |                    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                       |
     |                                                                            |
     |   Well, Shima isn't going to go down without a fight. He is a spear        |
     |  user (we've been fighting a lot of them, lately..) so you know quite a    |
     |  bit of his attacks already. He can draw from the spear skill tree, but    |
     |  he likes to use various parry moves (like Leg Sweep and Body Swap). He    |
     |  also likes to do the "Celestial Weapon" move, which is a bit weird, as    |
     |  it's a spear move YOU can only use when Living Weapon is active. Shima    |
     |  has it though! Aren't you jealous?!                                       |
     |                                                                            |
     |   Knowing Spear Attacks and their range is going to be your saving         |
     |  grace in this fight. Wait for his combo attacks, get in and attack,       |
     |  and get out. Combine this with all of your buffs (Onmyo's Sloth           |
     |  Talisman should be saved for the later portion of the fight, but use      |
     |  whatever buffs and debuffs you can, weighting them all towards the end    |
     |  of the fight) and you'll be well on your way to winning this battle.      |
     |                                                                            |
     |   The only other piece of advice I have for this fight is the fact         |
     |  that once you start to get Shima down near half of his health or even     |
     |  lower he will start to summon Kara-Jishi, his Guardian Spirit. He can     |
     |  utilize it in a number of ways (see below), but in general it also        |
     |  electrifies his weapon. Getting hit by this will electrify you, which     |
     |  slows your attack speed and movement, so be careful about that. Keep      |
     |  your health up, take advantage of his Ki if it gets low, and check        |
     |  his moves below to take Shima out.                                        |
     |                                                                            |
     |                                                                            |
     |   BOSS MOVES:                                                              |
     |                                                                            |
     |  - Spear Attacks: Shima is a spear-user, and since we've been fighting     |
     |    so many of them lately you're likely already well aware of what you     |
     |    are about to face. Keep out of range and wait for Shima's combos so     |
     |    you can counter him effectively. Specifically though, watch out for     |
     |    Shima's grapple moves, like "Leg Sweep" and "Body Swap" as he tries     |
     |    to use these WAY more than other spear users. Also of note is his       |
     |    "Celestial Weapon" attack, where he jumps up in the air, twirls his     |
     |    spear, and slams it down. You can avoid this by dodging to the side     |
     |    of course, but he likes to use it quite often so be wary.               |
     |                                                                            |
     |  - Headbutt: Stay to close to Shima and he'll try to grab you. When        |
     |    he does this, he'll actually headbutt you and throw you down. You       |
     |    should have enough time to get up and dodge away when this happens      |
     |    and the damage is pretty minor, but be sure to keep your health and     |
     |    Ki up as well so you aren't in a bad situation if this does happen.     |
     |    It may just be me, but Shima seems to like to try and grab a bit        |
     |    more often than other bosses.                                           |
     |                                                                            |
     |  - Kara-Jishi Summon: As Shima's health gets lower, he will start to       |
     |    summon his Guardian Spirit, Kara-Jishi. This puts a small electric      |
     |    field around him that CAN hurt you (so just stay back for a bit)        |
     |    and will also electrify his weapon. Note that you CAN dash into         |
     |    him (towards him) as the electrical field goes away in order to get     |
     |    some attacks in.                                                        |
     |                                                                            |
     |  - Kara-Jishi Thrust: One of Shima's two summon attacks once he has        |
     |    summoned Kara-Jishi. This is the more uncommon of the two, In it,       |
     |    Shima brings our Kara-Jishi after a spear attack combo and has it       |
     |    breath lightning. This isn't very effective because you (and most       |
     |    players) are dodging to the side, but like Nue's lightning breath       |
     |    you can dash through this with good timing. It can also electrify       |
     |    you, of course.                                                         |
     |                                                                            |
     |  - Lightning Fall: The second Shima attack summon. I couldn't help         |
     |    myself, I had to give this move a good name! With this attack,          |
     |    Shima will jump into the air as Kara-Jishi appears, charges his         |
     |    spear, and then plunges down at you. He can do this at an angle,        |
     |    so be ready to roll away. Once he lands, the area around him is         |
     |    electrified so be sure to roll away from this attack. If you have       |
     |    the Ki, be sure to rush him and attack directly afterwards.             |
     |                                                                            |
     |                                                                            |
     '.__________________________________________________________________________.'
    
    
     
     After the boss fight, we'll learn more about Shima as we are imparted his
    Guardian Spirit. There's a cool cut-scene here as well as Kelley makes a deal
    with Mitsunari. A devilish deal, it looks like...
     
    
     o SPIRIT OBTAINED: "Possessed by Kara-jishi via spirit division."
    
    
     (-NOTE-) The Sub-Mission "Desperate Retreat" is unlocked.
    
     (-NOTE-) The Sub-Mission "Kuroda's Determination" is unlocked.
    
    
    
     _  _ ___ ___  _  _ __________________________________________________________
    | \| |_ _/ _ \| || |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    | .` || | (_) | __ |           ~ The Source of Evil ~          |     MM016
    |_|\_|___\___/|_||_|___________________________________________'_______________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
                    ~ September 1600, Sekigahara, Mino Province ~
                                 
     PROLOGUE: The Gasha-Dokuro is a yokai born from the bitter grudges of
               countless fallen soldiers. Left unchecked, it is only a matter of
               time until it consumes the entire world. Sir Anjin, you must
               defeat it before all of humanity is wiped out. I and Master Hanzo
               will assist you the best we can.
               
               
         AREA: The hour of demons has descended upon Sekigahara. With the Yokai
               Realm and earthly realms intertwined, yokai have been given free
               reign to run wild.
               
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
     
     Well... the world itself is in trouble, all thanks to the death that has
    happened this day...
    
     
     o Objective: Defeat Gasha-dokuro, and quell the encroaching darkness
     
     
     Hit up the SHRINE and then head into the area. There's a Skeleton Warrior
    here before the Giant one, so take them on one at a time and around the corner
    you'll meet Tenkai. He'll give you a [_SOUL-SOOTHING COMB_], so be sure to hold
    onto that!
    
     Head to the next area and approach the red puddle for a Revenant fight. These
    red puddles are like, hmmm... PERMANENT YOKAI REALM patches. Not much we can do
    about them, just fight outside them. There's a [_CORPSE_] here. Cross the bridge
    and shoot the Skeleton Warrior in the watchtower, then kill the Skeleton Warrior
    near the yokai realm BEFORE killing the Revenant. You can find a [_CORPSE_] up
    the watchtower. I'd kill the Archer to the right up here too, as he's an easy
    arrow away from death.
    
     Head back down to the water now and kill the Flan, then follow the water to
    the right and kill another Flan. Get the [_CORPSE_] up the ramp and further
    ahead to another [_CORPSE_], although there's two Skeleton Warriors nearby.
    Head to the left now onto the field... there's a Skeleton Rifleman near the
    ledge out here, but note that near the ledge is a TREE with an [_ORACLE KODAMA_]
    behind it.
    
     Kill the rifleman and note there's a Flan in the water down below. Out in the
    field is a Fiend with a [_CORPSE_] nearby and an Oni marching around. Kill them
    all and head forward to a well for an item. To the left of the well you can
    find a [_HEALER KODAMA_] behind some junk, and a [_CORPSE_] to the right. Head
    to the river and kill a Flan, than head to the giant red crystal nearby. There
    is a Skeleton Warrior back here, so take him out and then INTERACT with the
    red crystal, using the "Comb" you got earlier.
    
     This turns the corrupted realm nearby into a good aura. You will have the
    giant Gasha-Dokuro focus on you fora  bit. Just dodge his attacks and soon
    Hanzo will distract him again, leaving us free.
    
    
     We can now go beyond the barrier (where the Skeleton Warrior was). There's
    a Skeleton Warrior this way, as well as a Revenant. There may also be a
    Skeleton Archer up above you to the left if you didn't get him earlier. Past
    that there's a Wheelmonk, so be sure to guard yourself against fire, but past
    him in the corner at least there's a [_WARRIOR KODAMA_] we can guide back home.
    
     Head up the ramp and up the watchtower for a [_SWORDSMAN KODAMA_], then
    check behind it for a [_CORPSE_]. Up ahead, kill the archer on the right it
    you haven't yet, then the Revenant that spawns. Do not turn the crystal yet.
    The big mist nearby is a shock: an ONRYOKI. This once boss enemy is now a
    common fight. He has his normal non-chained attacks, so take him out and be
    careful. Once you're done, turn the crystal.
    
     Once again, the giant cadaver will launch orbs at us and once again just
    dodge them and Hanzo will distract him once again. Head down the slope where
    we fought Onryoki and kill the Oni, then head past him and you'll come to a
    SHRINE by a Well. Thank god, we really did need that (I did at least!).
    
     Once we are healed, head into the house and kill the Skeleton Warrior. Just
    outside the house is a Giant Skeleton Warrior. Kill him and past the red
    crystal kill the next Skeleton Warrior. Now, go ahead and interact with the
    crystal here to purify it. Tenkai will contact us here, telling us of the
    plan. Sounds... hard...
    
     Continue on now and near the next house kill the next Skeleton Warrior and
    enter. Inside the house, in the stove, is a [_HUNTER KODAMA_]. This should be
    the last one in the mission. There's a [_CHEST_] here as well.
    
     Head outside the house and go left. To the right up here is a Skeleton Archer
    and a Wheelmonk, but this path leads back to the Shrine. To the left is a
    [_CORPSE_] at least. You can head around the house to find another patch of
    mist... but it's another ONRYOKI. This can be rough, I recommend fighting him
    around the house so another Giant Skeleton nearby doesn't bother us. If you do
    kill him though, you can loot the [_CORPSE x4_] in the area, which has some
    skill items. Worth it.
    
    
     OK, at this time you should visit the last shrine and heal/level up, then
    fight your way back to the pit Gasha-Dokuro is in. Drop down and we'll start
    our boss fight...
    
    
    
     .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
     |                                                                            |
     |                    ~ BOSS ENCOUNTER: GASHA-DOKURO ~                        |
     |                   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                       |
     |                                                                            |
     |   This fight is... honestly more of a gimmick than anything else. If       |
     |  you have enough health and armor, you can't die from its attacks, and     |
     |  since this thing is so big we have Hanzo and Tenkai helping us out.       |
     |                                                                            |
     |   What WE need to do here is wait for Gasha (which is what I am going      |
     |  to call him now) to slam his hands down. From there, you can hurt his     |
     |  hands. Once you've destroyed BOTH of them, he will fall down after        |
     |  Tenkai binds him and Hanzo hits him with Cannons. We need to attack       |
     |  his head from here (although you can drop down and attack his feet        |
     |  as well... I actually did attack its feet first and it hurts his          |
     |  overall health, but once his feet are destroyed be SURE to focus on       |
     |  his head).                                                                |
     |                                                                            |
     |   And that's all there really is to this. Rinse and repeat. Where you      |
     |  drop down at you can find a Fire Spirit spawn, so you can kill him        |
     |  for a buff, and use that to take down the hands. Keep FULL on health      |
     |  and read up on its attacks below. Also, be sure to BUFF UP when Gasha     |
     |  is falling, as you have several seconds before you can hurt its head      |
     |  so we may as well make our time count.                                    |
     |                                                                            |
     |                                                                            |
     |   BOSS MOVES:                                                              |
     |                                                                            |
     |  - Hand Slam: This is the move you want Gasha to do: Slam its hands        |
     |    down at you. You can view them coming down and roll out of the way      |
     |    to avoid damage, but be sure to attack the hands afterwards. Focus      |
     |    on one and then the other. Once they are down, you can go hurt          |
     |    Gasha's Feet or Head for major damage.                                  |
     |                                                                            |
     |  - Tail Spin: As you start to actually do damage, Gasha will switch        |
     |    this attack in. He will spin around and whip his tail around the        |
     |    arena, smacking you hard. You should just guard against this to         |
     |    be safe. I tried rolling and bad timing can get you hurt, but           |
     |    since he doesn't attack often even if you do run out of Ki you can      |
     |    recharge quickly.                                                       |
     |                                                                            |
     |  - Energy Barrage: You'll see this attack when you start to do damage      |
     |    as well. Like his attack before the boss fight, Gasha will just         |
     |    launch a ton of energy orbs at you. Take a look where they are          |
     |    headed and dodge out of the way. Pretty easy to dodge, I think.         |
     |    A bit easier than the other attacks.                                    |
     |                                                                            |
     |                                                                            |
     '.__________________________________________________________________________.'
    
    
     
     After the beast is killed, you will be down below and will be able to gather
    up the sweet, sweet loot. You can talk to Hanzo and Tenkai as well. Once you
    finish the mission, you will get a trophy as well as some new missions (as is
    usual).
     
     
     (-NOTE-) You will receive the "The Battle Ends" Bronze Trophy once you
              complete this mission.
    
     
     (-NOTE-) The Twilight Mission "Bearer of Ill Tidings" is unlocked.
     
     (-NOTE-) The Sub-Mission "The Demon's Daughter" is unlocked.
    
     (-NOTE-) The Sub-Mission "The Watcher in Darkness" is unlocked.
    
    
    
     _  _ ___ ___  _  _ __________________________________________________________
    | \| |_ _/ _ \| || |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    | .` || | (_) | __ |        ~ A Defiled Holy Mountain ~        |     MM017
    |_|\_|___\___/|_||_|___________________________________________'_______________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
                    ~ September 1600, Mount Ibuki, Omi Province ~
                                 
     PROLOGUE: Mount Ibuki is a mystical mountain that has long flourished as a
               training ground for aspiring ascetics. Rumors abound that spirit
               stones can be found there as well, which I'm sure have caught that
               damned Kelley's attention. As if that weren't enough, I have heard
               that many of Mitsunari's troops, and maybe even Mitsunari himself,
               have holed up there following their defeat at Sekigahara.
               
               
         AREA: Mount Ibuki, a mystical mountain that has flourished since the
               days of the gods, used to be home to many different shrines.
               However, the age of constant warfare has seen them fall into ruin
               and decay. Now, instead of a training ground for aspiring holy
               men, the contaminated mountain has become a den of monsters.
               
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
     
     Mitsunari is down but not out, and Kelley is likely still by his side...
     
     
     o Objective: Pursue Kelley as he flees to Mount Ibuki
     
     
     Hit up the SHRINE at the start, but BEFORE going into the cave, explore to
    the right to find a [_HEALER KODAMA_]. Head into the cave now and kill the
    soldier here by the [_CORPSE_]. There's a second [_CORPSE_] to the right in a
    cubby as well. Continue on to a fight between three soldiers and kill them all
    then continue to the mist on the right and kill a Fiend for a [_BIG CHEST_].
    Note the ladders in here. Upcoming shortcuts, I suspect...
    
     Continue on and out of the cave to a BEAUTIFUL outdoor cave area. To the left
    is a soldier and [_CORPSE_]. This left path lead up and around to a ledge.
    Watch out for the FIRE TRAP on this ledge and kill the Ninja past it to loot
    the [_CORPSE_]. To the right you can kick down a ladder (one of the ones we
    saw earlier) and then follow the ledge around the area to a Samurai. Kill him
    and loot the [_CORPSE_] down the path to the left, then head back up and
    continue to follow the slope to another SHRINE.
    
     We skipped a bit we can explore though. In the area below us you can find
    two wandering Samurai (they were in front of the cave we exited from) and
    a soldier chilling in a trail to the right (again, from the cave we exited
    from). In the back are two Dwellers and some mist as well, where you can
    fight a Fiend and get [_CORPSE x2_] and a [_BIG CHEST_]. Worth it. You can
    also go up the slope in the middle of the area and it wraps around to the
    left, which has a BAT CAVE (Guard!) that has a [_WARRIOR KODAMA_] in it. This
    is a SMALL cubby, not much of a bat cave, but it's on the small path up to the
    higher ledge of this area, where you can find the way to go forwards, an enemy,
    and a [_CORPSE_]. The SHRINE we found earlier is to the right as well.
    
     With all of that collected, head further on, left of the shrine, past the
    archer, and into the hole on the right. There is a Raven Tengu out here, so
    be ready for him. You can buff and attack first. Past him is a ledge with a
    cubby to the right, which has a [_BIG CHEST_] in it.
    
    
     Now, there's two paths here. One leading onward and another leading DOWN the
    cliff. If you look off the edge of the cliff though, you should be able to spot
    a [_HUNTER KODAMA_] chilling out. Drop down to him and guide him home. There's
    a Dweller nearby, so kill him and drop down to the path leading downwards.
    
     Follow it down and kill the Fiend inspecting the [_CORPSE_]. Kill him off (get
    a sneak attack off!) and then inspect the well for an item. Be sure to walk
    AROUND the house here for another [_HUNTER KODAMA_]. Send him home and then
    inspect inside the house for a [_CORPSE_] and a [_CHEST_]. We're done with this
    area now, so head back up the hill.
    
     As you keep going (up the hill and onward), there is another cubby to the
    right that leads to an open area with FOUR enemies in it. One Ninja and three
    soldiers. Snipe one and hold a narrow point, either in the opening to the area
    or out on the ledge (you can push enemies off of here fairly easily). Just
    watch your health.
    
     Head past these bandits back inside the cave. To the right you can knock down
    a ladder leading back to the SHRINE, but head past that first to see a path
    split to the left and right. Left goes back outside, and has some mist with
    an Onyudo in it. Take him out, using your buffs if you want (there is a
    shrine nearby after all) for the [_BIG CHEST_]. Go back and hit up the SHRINE
    afterwards.
    
     
     Head back up and kill the Ninja, then go right to the path split. Go right
    again and you'll see another path split: straight or left up the path. Go left
    up the path for now and kill the Fiend by the [_CORPSE_]. Cross the arch bridge
    and continue to the next area, which is near the shrine. You can look below off
    the ledge here for a [_CORPSE_] you can get to, although you'll need to come
    back here (it should be a Samurai Skill point item). Come back and head past
    that, to a left cubby with a [_SWORDSMAN KODAMA_]. 
     
     Past that is a left cubby with more BATS and a [_CORPSE_] and beyond that you
    have two Dwellers. Kill them off and head past them to the previous room, to
    cross another bridge. Now, if you go RIGHT here you will wind around and down
    a large tunnel to some mist. A Wheelmonk is here, but once you kill him he won't
    come back and you can kick the ladder down to make a shortcut.
    
     Head back now and up the tunnel and up the slope to come outside (eventually).
    Out here, head right and follow the path to an overlook (with a Dweller and
    some mist below) with an [_ORACLE KODAMA_] hanging out up above. Guide him back
    home and drop-attack the Dweller. The mist here, as you may have guessed, is a
    Raven Tengu. This is a rougher fight, but slow him down and put defense down if
    you can and kill him off. Living Weapon if you have to. The thing will give you
    a good prize: the [_SMITHING TEXT: RAVEN TENGU TOKKO_].
    
     Now this path leads back down into the cave, which is a path we could have
    taken before. There's a [_CORPSE_] on the narrow path in here and two soldiers
    if you haven't killed them before, but that's it. Head outside and up the path
    once you are done.
    
    
     We'll be forced to head past some bamboo into a forest area, where we find
    two soldiers fighting each other. Kill them off and head LEFT. We have a
    choice here to go right or left, but for the sake of the guide let's go left
    first (you can actually go either way).
    
     We're only going left for two things: as you head left you'll see that
    there's a tree out here that you can walk out on that leads to a [_CORPSE_],
    just do NOT look down! Head past that though to another [_CORPSE_] and a drop.
    DO NOT drop for now and let's go back to the path split and head RIGHT. For
    reference, that house back there is the "Hot Spring House", just so you know
    where you are in a little bit...
     
     As you head right, you'll see a house up ahead. Head inside and kill the
    Fiend inside and loot the [_CORPSE_]. Head outside the house and down the
    stairs to the right is another SHRINE, so be sure to hit it up.
    
     From here head down the steps and kill the people fighting below (you can
    do a drop attack if you wish). There's a [_CORPSE_] in the dead end here as
    well. Up ahead is a bridge with some MIST on it. As you can guess, this is
    a tough fight. Good thing we had that shrine recently. It is a Raven Tengu,
    but you want to draw him back to solid ground for sure, then buff up and
    take him out where it's safe.
    
     Head past the bridge now and kill the Dweller to the right. There's a few
    ways we can handle this area. To the left of the bridge is a ladder. You can
    head down it to a [_CORPSE_] and follow the path (look for a Samurai in the
    cubby to the left) up to a ledge. Kill the soldier here and head onward, to
    kill a Samurai by a house, but WATCH OUT for the flame trap on the ground.
    Once you kill him, you can enter the house for a [_CORPSE_] and go behind it
    for some HOT SPRINGS. Yes, this is the Hot Springs house we were at earlier.
    
     Head outside and stick to the upper path this time. The wooden structure up
    ahead has a Spearman and an Archer in it. Kill them both and loot the [_CORPSE_]
    you find, then continue on to a cave where you can kill an Onyudo in the mist.
    Beyond him is a very big challenge: a soldier camp. There are two Samurai, a
    couple of Ninja, and some soldiers all ready to kill you here, so this can
    definitely be rough. Start with a head shot on the right guy and only a soldier
    and the two Samurai should attack. If you get close to death, use your Living
    Weapon, but try to save it. You can dash to the sides while the Samurai use
    their attacks and focus the soldier down, then go after the Axe Samurai as he
    uses his Ki up fast.
    
     Once they are dead, headshot the remaining guards. Note that there's a couple
    more of them patrolling out here, but there's a [_CORPSE_] and [_BIG CHEST_]
    by the camp. To the RIGHT of the camp is a path that leads back to the rope
    bridge we crossed earlier. There is a Ninja and FIRE TRAP on the ground if you
    go that way. Head that way but stick to the upper left ground, going down the
    left path and then RIGHT to the cliff ledge to find a [_HEALER KODAMA_] (you
    should be overlooking the bridge at this point... a nice scenic view).
    
    
     Head back into the area now and a Ninja will attack from a ledge (there may
    be a guard wandering around too). Kill them both. The ledge the Ninja attacks
    from has a [_CORPSE_] on it that you can run around and get quickly. This lower
    area is a dead-end, so head back up to the camp. There's a Ninja behind the
    rock up here, if you haven't killed him yet, but to the right of the camp is
    where we want to go (right if you are coming up from the bottom). You should
    see a large set of stairs over here and a doorway.
    
    
     Take note of the doorway (we will definitely use it soon) and head up TWO
    flights of stairs, then go RIGHT and look over the ledge for a [_CORPSE_]
    you can drop down to. Nab it and head to the doorway now. In the back here
    you can find a SHRINE, but also note the [_SWORDSMAN KODAMA_] to the right of
    the shrine. Really, Kodama!? You are getting lost less than a foot away from
    the shrine!?
    
     Heal and level up, then head back out, going up the stairs. Head all the
    way up to the house, killing the soldier up here. To the right on the deck is
    a [_WARRIOR KODAMA_]. Guide him home and enter the house, going past the doors
    to the cave it leads into.
    
    
     Head all the way in to face...
    
    
    
     .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
     |                                                                            |
     |                  ~ BOSS ENCOUNTER: ISHIDA MITSUNARI ~                      |
     |                 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                     |
     |                                                                            |
     |   Ishida is a fairly fun fight, but I must warn you: he can be a bit       |
     |  of BS. He has some attacks that, if they all hit you, will just drain     |
     |  your HP. This can lead to some BS moments, but we can curtail that a      |
     |  bit by keeping to a certain range. Ishida is really a GLASS CANNON of     |
     |  a boss: he's strong and can kill us with certain moves, but he's got      |
     |  low HP (comparatively) and can be gamed a bit.                            |
     |                                                                            |
     |   At the start of the fight, Ishida will do a Wind Slash attack that       |
     |  destroys the cave a bit. Not a big deal, but try to get to his side       |
     |  and get some damage in. In general, we want to stay SOMEWHAT CLOSE to     |
     |  Ishida, as that will discourage him from using some of his long-range     |
     |  attacks, such as "Wind Fury" and "Izuna Slam", which are the attacks      |
     |  I mentioned earlier (the attacks he can spam that are BS).                |
     |                                                                            |
     |   So, stick close and bait out his sword combo attacks, staying just       |
     |  out of range and countering when you can. You'll be able to get in a      |
     |  few "Finishing Moves" as you depelete his Yokai Gauge, as he often        |
     |  falls down when you do so (and he'll often refill that afterwards by      |
     |  doing his "Izuna Summon"). He will also enhance his moves with Wind,      |
     |  which will lower your own attack rating if you get hit by it. Keep        |
     |  your health up, take advantage of the slope in the area if you need       |
     |  to (it has a rock formation that can block his ranged attacks and you     |
     |  can jump down off of it) and remember your Living Weapon for once he      |
     |  gets low on health and you'll have this fight in the bag.                 |
     |                                                                            |
     |                                                                            |
     |   BOSS MOVES:                                                              |
     |                                                                            |
     |  - Sword Combo(s): Ishida is a katana user, so you're likely already       |
     |    know many of his moves. He can do up to FIVE combo slashes, all         |
     |    relatively straight-forward with moderate reach. He can do way less     |
     |    than five though. He has some more sword moves as well (yes, this       |
     |    section is covering all sword moves): he can do what looks like the     |
     |    Iai Quickdraw, but instead he does a forward circular slash. This       |
     |    move can chain into other sword slashes, so beware and always keep      |
     |    JUST out of reach of his strikes so you can counterattack afterwards.   |
     |                                                                            |
     |  - Izuna Summon: More of a status effect for Mitsunari, instead of         |
     |    an actual attack. Mitsunari summons Izuna and enhances his sword,       |
     |    giving himself a wind attack (which lowers your attack if you get       |
     |    hit by it). This will also likely fill his Yokai Realm gauge, if        |
     |    he needs it.                                                            |
     |                                                                            |
     |  - Grab Lunge: Ishida's grab attack, except he goes out of his way to      |
     |    try and grab you by lunging forwards. If he does grab you he will       |
     |    slab you to the ground followed up by two sword slashes. Fairly easy    |
     |    to dash away from. Beware how close you are to him once you get up!     |
     |                                                                            |
     |  - Izuna Slam: Another Guardian Spirit attack. This time, Ishida will      |
     |    basically "sick Izuna on you" and throw his spirit straight at you.     |
     |    This dragon does move side to side a bit, but if he grabs you he        |
     |    will literally lift you up in the air, doing wind damage, and then      |
     |    slam you down to the earth (which hurts quite a bit). Another good      |
     |    reason to make sure your health is well over half: this attack right    |
     |    here. Note that I've seen him SPAM this move before (it is a bit BS)    |
     |    so stay on your toes and do a roll evade to avoid this.                 |
     |                                                                            |
     |  - Wind Swipe / Wind Fury: This is another attack description that         |
     |    I'm going to put two attacks into. You'll only see these attacks        |
     |    when Ishida is powered up with his wind sword. He can swipe at you      |
     |    and send out a wind wave, but he can also do a swipe combo (which I     |
     |    just call "Wind Fury") that will send FOUR wind waves at you. These     |
     |    can really drain your HP, so do your best to roll away from them.       |
     |    This "Wind Fury" attack can be spammed as well (more BS), so be         |
     |    ready for them.                                                         |
     |                                                                            |
     |                                                                            |
     '.__________________________________________________________________________.'
    
    
    
     After the boss fight, we will get several revealing scenes. I'm just going to
    say... I KNEW this was coming. All thanks to Onimusha, of course. Heh... still
    it is a good twist I think, one that has some historical ponderings behind it.
    
     We will also gain a new Spirit Guardian as Mitsunari's resolve and "sacrifice"
    is shared with us, along with some unlocked missions:
    
    
     o SPIRIT OBTAINED: "Possessed by Izuna via spirit division."
    
    
     (-NOTE-) The Sub-Mission "The Mountain of Remorse" is unlocked.
    
     (-NOTE-) The Dojo Mission "A True Ninja" is unlocked.
    
     (-NOTE-) The Dojo Mission "A Greater Harmony" is unlocked.
    
     (-NOTE-) The Twilight Mission "Evil in the Ether" is unlocked.
     
     
     
     _  _ ___ ___  _  _ __________________________________________________________
    | \| |_ _/ _ \| || |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    | .` || | (_) | __ |       ~ The Samurai from Sawayama ~       |     MM018
    |_|\_|___\___/|_||_|___________________________________________'_______________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
                  ~ September 1600, Sawayama Castle, Omi Province ~
                                 
     PROLOGUE: Remnants from Ishida Mitsunari's army have holed up in Sawayama
               Castle, and continue to put up a fierce fight. However, they aren't
               the only problem Master Kobayakawa and I are dealing with. Demons
               have appeared underneath the castle as well. Our men are convinced
               Ishida's grudge is driving them, and their morale is suffering for
               it. Sir Anjin, can I ask you to take care of these creatures for
               us?
               
               
         AREA: Sawayama Castle stands on the banks of Lake Biwa in Omi province.
               After Ishida Mistunari renovated it for himself, it was renowned
               for its grandeur; so much so that it soon became known as one of
               the two things that was "too good for him" (the other one being
               Shima Sakon). Now, it has lost its beautiful central keep along
               with its lord, and is nearing the end of its usable lifespan.
               
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
     
     William Adams, Yokai Hunter:
     
     
     o Objective: Explore beneath Sawayama Castle, and defeat the yokai
     
     
     We have another castle to explore. Fun. Hit the SHRINE up here, note the
    hole (broken staircase) above us, and head downwards. The door down here is
    locked, so no going through it. To the left is a [_CORPSE_] and there is an
    Amrita Fiend patrolling to the right. Take him out and in the room past him
    to the right you can break boxes for another [_CORPSE_]. Further on is a
    FLOOR TRAP that a Dweller will activate. You can let him take the damage
    here and kill him afterwards. Past that the path splits up quite considerably
    as there's stairs, a corner in the back, and a pathway to our right that has
    us doubling back.
    
     For starters, let's go up the steps. You can actually sneak around, but
    you'll have to fight the Fiend sooner or later. Take him out and get the
    [_CORPSE_] up here, then fight (or charm) the Nurikabe Wall. He will let you
    pass to a room with a [_CHEST_] and a staircase. Head downstairs and in the
    back you can kill a Dweller and find a [_HUNTER KODAMA_]. Open the door now
    to find you are by the first SHRINE once again.
    
    
     Head back to the three-way path split, and this time let's turn around and
    follow the path on the right (the "doubling back" path). Around the corner 
    (which you'll need to clear the junk out of the way) is a Wheelmonk you can
    kill (be ready to side step him) and a door near the corner. Head PAST the
    door for now and into the basement, getting a [_CORPSE_] on the way down.
    
     Down here, watch for a SPIDER on the ceiling. The first two cells you see
    have [_CORPSE x2_] in them (one in each) while the next has a Dweller and the
    one across from that is LOCKED. We don't have the key, so we'll have to come
    back, but note the two FIENDS and the Kodama. You can head into the cell at
    the end (there's another locked door on the right) to kill a Dweller hiding
    in the right corner and a Fiend. Let them come out of the doorway to give
    yourself an easy way to punish them in the narrow opening. You can collect the
    [_BIG CHEST_] in the room afterwards.
    
     Head back upstairs now and to the door in the corner we say. This leads to a
    room with a locked door (and a chest behind that) and another door. Enter the
    only door you can for a [_CORPSE_] to your left and a Fiend in front of you.
    Kill the Fiend here and then look ahead: another Fiend and a red circle. You
    don't know this yet, but that red circle is a lantern spitting our Spirits.
    I'd recommend shooting the Fiend and making him come to YOU so you can kill
    him. After that, go right out in the hallway (watch the drop!) and kill the 
    lantern/spirits.
    
     OK, some truth time: the room we are in has that gap we came in from, but
    behind that is a corner leading to the three-path area (the stairs and Fiend)
    and a hallway. That hallway is TRAPPED, so don't go down it. Instead, go into
    the room and past the door. To the right is another door and a [_CORPSE_]
    nearby. Nab the corpse (just past it is the trap) and enter the room. GUARD
    right away here: there is a Dweller up above throwing down bombs and the
    barrels are trapped. Snipe him when you can for the [_BIG CHEST_].
    
     Continue down the non-trapped hallway and go right. The door up ahead is
    locked, and in the cubby with all the junk there's a small opening to a FLOOR
    TRAP. Head past that to a three-way path split. Go left to a [_CORPSE_], then
    right up the stairs. There's a Dweller throwing bombs from above the stairs
    and a Giant Dweller here. Kill them both for the [_CORPSE_], but STOP. There
    is a hidden secret here! See the barrels by the wall? Stand back and shoot
    them (with a rifle/cannon or bomb) and the wall will explode. You can find
    a KAPPA to the right up here as this is the ledge that overlooks the  barrel
    room from earlier, but to the left you can also find a [_BIG CHEST_], a
    [_CHEST_], and a hidden [_HEALER KODAMA_]. Send him home.
    
     Head back now to the three-way split from earlier and go straight to the
    mist to kill a Ninja Yokai. Once he's dead, you're free to head past him and
    go to the SHRINE, where you can unlock the giant gate nearby and then use the
    shrine to level up and make a checkpoint.
    
    
     From the shrine, go out the gate and right, down the stairs. You'll come to
    another "Lantern Room". Snipe the Dweller in the distance (there is a FLOOR
    TRAP right before him) and enter the room to kill a Dweller, a Fiend, and the
    lantern spitting out Fire Spirits. Use the room doorway if you want to draw
    out the Dweller or Fiend. Once they are dead, read the [_BOOK_] nearby and
    get the [_CORPSE_] just outside the left door. Go back inside the room and
    open the big doors to continue.
    
     To the right is a LOCKED DOOR, so go left and confront the Electric Fiend
    down the hallway. There's a path split here too: right or left? The answer,
    my friends, is left. On the way to the left you'll see cells. We're in the
    basement alright... the right cell has a Dweller while the left cell has a
    spider and a [_CORPSE_]. Beyond the next corner is a Fiend patrolling, with
    a cell nearby (that has nothing in it). Kill him and open the door past him
    to create a shortcut to the dungeon area we explored before...
    
    
     Head back now and go down the "right" path from before. You'll come to a
    staircase. Head down and nab the [_BIG CHEST_] in the corner. Outside are a
    wandering Fiend and a Skeleton Warrior. Take them both out. There's also a
    kodama nearby: exit the doors and go RIGHT for the [_WARRIOR KODAMA_] hidden
    away around the corner.
    
     Head onward and you'll see a path split: sharp left, straight ahead, or
    right. Go LEFT first, through the NARROW opening to a HOT SPRINGS. Very nice
    and secluded. Head back out now and go down the left path (the "straight" path
    before). You will see a Wheelmonk, so take him out and get the [_CORPSE_].
    Continue on to more jail cells. Be careful of the FLOOR trap here and note
    the locked jail cell. On the left is some MIST. Before you approach it, snipe
    the skeleton on the upper right, then head to the mist to fight an Oni. Make
    sure you kill this one (use buffs if you want) as it has a key item on it that
    we've needed for awhile: the [_GAOLER'S KEYCHAIN_].
    
     Head back to the previous cells for that [_CORPSE_] and check the cells in
    the Oni room on the left for another [_CORPSE_]. The cell on the right (the
    back one) leads up and around to an [_ORACLE KODAMA_]. Guide him home and
    then shoot the barrels below him to REALLY hurt the three Dwellers in the room
    below. Drop attack them and clean them up.
    
     We are above the Oni room. You can see the stairs and the Oni room nearby if
    you want to get re-oriented. There's a [_CORPSE_] in that room, by the way.
    The room across the way can be unlocked for a [_BIG CHEST_] as well, then you
    want to take the stairs upwards...
    
    
     Follow this winding path (the music will get more dramatic) to a cubby on
    the right and Dwellers. I would run past the first Dweller, up to the second
    and then QUICKLY back to the cubby as a BOULDER comes down and kills them.
    Kill the third Dweller past that and note the path on the right as you keep
    heading up. At the top, head LEFT past the snake mouth for a [_CHEST_] in
    the room, then into the snake mouth and STRAIGHT into the wall.
    
     You will drop down onto a [_CORPSE_]. Loot it and follow the spiral staircase
    down to another snake mouth. This leads to a out-of-the-way hallway. Head down
    it for a [_HEALER KODAMA_], a [_CORPSE_], and a [_BIG CHEST_]. Unlock the door
    at the end. We're near the area we fought the Lightning Fiend at, if you will
    recall. You may as well go straight and go left, to the two way split and right
    down to the stairway and caves.
    
    
     When you come to the three-way path split, go RIGHT this time (we are doubling
    back on purpose here, just FYI). There's a drop here, but also a path to the
    right. Take that path up to a [_CORPSE_], some small spider sacs, and a spider.
    Kill them all and continue up, and you'll eventually get to a cell with a
    [_SWORDSMAN KODAMA_] in it. Guide him home and open up the door here. We're by
    where the Lightning Fiend was again...
    
     OK, time to go on a loot hunt! Head back down the tunnel you came from, back
    to the cliff drop, and drop down. This gives us a [_CORPSE_] and [_BIG CHEST_]
    and you can snipe the spider down below. Kill him and go LEFT. I was surprised
    there's no enemy in the big area. Nab the [_CORPSE_] here and go left to a
    second [_CORPSE_] and a Giant Skeleton. Kill him off and continue on, watching
    the left wall for a [_CORPSE_]. The area to the right has a [_CORPSE_] at the
    end while the other area has a [_CORPSE_] and a Skeleton Warrior, but be sure
    to check the corner here for an [_ORACLE KODAMA_]. See, this trip to the caves
    was worth it!
    
     Head back to where we fought the spider and go RIGHT this time. You'll see a
    Skeleton in the distance. Snipe him if you can, as he has a CANNON. To the
    right is a Spider and a [_CORPSE_]. Heading up leads to a gate you can unlock
    that leads to the dead-end dungeons from earlier.
    
     It's GOOD we're here though. Remember the locked door with the Fiends? Good,
    it is straight ahead. Open it and kill them both (you can aggro the right one
    only if you approach from this direction and lure him out) and once they are
    both dead, you can get the [_WARRIOR KODAMA_] from this room.
    
    
     From here, we need to head back to the spiral staircase. From the two-Fiend
    room you can head out, turn right, and go STRAIGHT to the cells area where
    the Lightning Fiend was, and work your way back to the spiral staircase from
    there. Head up it, past where the Dwellers were, and take the RIGHT path to
    continue. Man, this place is confusing!
    
    
     In this hallway the door to the LEFT is locked, so go right. Kill the Fiend
    and Lantern in this room. There's a door here and an open doorway. We're going
    to make a circuit of this place before going in the middle, so open the door
    and continue. Kill the spiders here and nab the [_BIG CHEST_], then go to the
    mist for a BIG spider (use a Fire Talisman if you have one). Kill it off and
    note you can open the door on the LEFT, to the middle area, just don't go
    through it yet.
    
     Continue on to kill a Water Fiend and then kill the Lantern and Water Spirits
    that are over here. There is a WHEELMONK in the area as well, but with our
    water charge, it will fall quickly. Kill it off and search behind the bags in
    this room for a [_HUNTER KODAMA_]. Again, feel free to open the way to the
    center area, but continue to the right, circling around this upper area.
    
     We will come to a room with a Dweller nearby and a Giant Dweller in the
    back. The mist here is a Ninja Yokai, so be ready to kill him as well. There
    is some rubble blocking the center area, so once everything is dead the only
    way is the outside path. You'll come to a staircase here, with a [_CORPSE_]
    nearby. Open both doors and loot the corpse. The outside door completes our
    loop around this area, by the way.
     
    
     We can go into the center area now. There are THREE lanterns here to kill,
    which should be your priority, but as you do that you will spawn the ONI
    from the mist. Be sure to finish the lanterns and then take him on (at least
    we have the buff. Once you do that, you have the SHRINE that we can save/level
    at nearby. Do so.
    
     Now all that's left is the boss. Head back to the staircase nearby and head
    down. Once you get to the big doors, open them up to find the boss. It is
    NOT who you may have guessed it was. Kelley has some more (indirect) allies
    it seems...
    
    
    
     .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
     |                                                                            |
     |                   ~ BOSS ENCOUNTER: OBSIDIAN SAMURAI ~                     |
     |                  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                    |
     |                                                                            |
     |   I'll bet the last thing you expected was to fight a Samurai. To be       |
     |  quite frank, a black samurai is just as rare as we are, but we'll have    |
     |  to wait until after the fight to learn more about him.                    |
     |                                                                            |
     |   The Obsidian Samurai is a tank of a boss. He's a lot like a Revenant     |
     |  Fight, but enhanced of course, with much more health and more movesets.   |
     |  He'll primarily use an axe and switches that out with a large katana      |
     |  He will also use his Guardian Spirit, Atlas Bear, in a couple of his      |
     |  moves. One is an "Electric Slam" move where the Samurai will jump up      |
     |  into the air and cause an electric attack. The other move is some sort    |
     |  of buff. It's hard to say what exactly this buff does (it doesn't LOOK    |
     |  like it does much of anything), but it appears to enhance his stamina     |
     |  and stagger threshold, which makes him that much more of a tank and       |
     |  fits in with his whole "bear" persona he has going on.                    |
     |                                                                            |
     |   In actuality, this isn't that hard of a fight. Like I said, he is an     |
     |  "enhanced Revenant", and if you've made it this far into the game, the    |
     |  Obsidian Samurai isn't going to stop you. Learn his combo range and       |
     |  punish him afterwards. Get your buffs and debuffs in (he is particularly  |
     |  weak to the Sloth Talisman) and take advantage of any times that he is    |
     |  low on Ki. And of course use your Living Weapon once he is low on health  |
     |  to finish off this fight quickly.                                         |
     |                                                                            |
     |                                                                            |
     |   BOSS MOVES:                                                              |
     |                                                                            |
     |  - Axe Combo(s): The Obsidian Samurai mainly fights with his axe, so       |
     |    be ready for plenty of axe combos. He can do up to a four-hit string    |
     |    of attacks, that generally involves two axe swings, a third backward    |
     |    axe swing, and then a leaping axe smash. This axe smash can catch       |
     |    people by surprise if you aren't expecting it, so be ready for the      |
     |    forward smash at any time. Needless to say, the boss can do these       |
     |    attacks in just about any order, and can also throw in a punch (a       |
     |    rare melee move!) as well, so stay on your toes.                        |
     |                                                                            |
     |  - Katana Combo(s): When the Obsidian Samurai isn't using his Axe,         |
     |    he pulls out his large katana. He's a bit faster with this weapon       |
     |    as you could imagine. You're likely more familiar with this moveset     |
     |    then the axe, so watch for the multi-swing katana combos and remember   |
     |    this katana has some reach. He can also do an "Iai Quickdraw" attack    |
     |    with this weapon out, so be ready for the quick draw slash if he runs   |
     |    at you.                                                                 |
     |                                                                            |
     |  - Whirlwind Attack: The Obsidian Samurai doesn't have many special        |
     |    moves, but this one I'll point out. When his Axe is out, he will        |
     |    (at times... basically when he wishes) start swinging it around         |
     |    like a whirlwind. He basically does three full rotation and moves       |
     |    towards you VERY quickly. The best thing to do here is to run away      |
     |    until his last rotation is done, then run in and punish him. Block      |
     |    only as a last resort.                                                  |
     |                                                                            |
     |  - Electric Slam: Perhaps the Obsidian Samurai's only real "Special        |
     |    Move". He will summon out his guardian, Atlas Bear, and then he         |
     |    will jump in the air, slamming down his fist and causing a moderate     |
     |    radius of lightning damage. It's best just to dash away and wait        |
     |    for the attack to finish. It won't take long.                           |
     |                                                                            |
     |                                                                            |
     '.__________________________________________________________________________.'
    
     
    
     The ending interaction here is really neat, I think. The man was given so
    much from Nobunaga, and had it taken away. But even with the hope Kelley may
    bring, he still doubts its the right thing to do...
    
    
     (-NOTE-) You will receive the "A True Samurai" Bronze Trophy once you
              complete this mission.
    
    
     o SPIRIT OBTAINED: "Possessed by Atlas Bear via spirit division."
    
    
     (-NOTE-) The Sub-Mission "The Ghosts of Sawayama" is unlocked.
    
     (-NOTE-) The Sub-Mission "The Inheritance" is unlocked.
    
    
     
     _  _ ___ ___  _  _ __________________________________________________________
    | \| |_ _/ _ \| || |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    | .` || | (_) | __ |        ~ The Demon King Revealed ~        |     MM019
    |_|\_|___\___/|_||_|___________________________________________'_______________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
                   ~ September 1600, Azuchi Castle, Omi Province ~
                                 
     PROLOGUE: Kelley has resurrected the Lord Oda Nobunaga as the Demon King
               of a new world of ceaseless strife and warfare.
               
               It's time to settle things with Kelley once and for all. For
               our sake, and the sake of everyone you've met since your arrival.
               
               
         AREA: Azuchi Castle, originally burned down in 1585, has been
               reconstructed at Lake Biwa. At the top of this enormous castle
               awaits an evil alchemist and a resurrected lord of war.
               
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
     
     We get a cool cutscene at the start of this mission, and we aren't alone
    for, well... the first time in a long time. Hanzo AND Okatsu are both with
    us for this one.
     
     
     o Objective: Settle the score with Kelley
     
     
     As soon as you gain control, head BACK down the stairs. At the bottom, look
    to the left for an [_ORACLE KODAMA_]. Head up and hit up the SHRINE now. The
    door on the right is locked, and straight ahead is a sheer fall, so open the
    left door. Go IMMEDIATELY left for a [_CORPSE_] then carry on to the next
    chunk of land.
    
     Here fight the Skeleton Warriors: one on the left, one on the stairs and
    one up above firing down. Once they are dead, go into the barn on the left
    and kill the Skeleton Warrior to find a [_CORPSE_] in the back. Head to the
    stairs now and STOP. Look off to the right, down the edge, and drop down to
    the [_SWORDSMAN KODAMA_]. You can follow the ledge back to safety. Head up
    the stairs now, grab the [_CORPSE_] you find, and approach the mist to fight
    a Fiend and Giant Skeleton. Use the extra help here and tear into them, but
    focus down one at a time to help out. After that is an Onyudo and Fiend. A
    LOT of Yokai from the mist!
    
     Once they area dead, hit the well for an item and nab the [_CORPSE_] behind
    the well. Sneak around behind the RIGHT side of the house and kill the Giant
    Skeleton you find, then inside the house approach the mist for a Ninja Yokai.
    Take him down and get the [_GRAVE_] you passed. In the upper left of the house
    is a [_BIG CHEST_] too. To the right you can ambush a Skeleton Warrior and then
    go out the front of the house. Check the left side of the house for a [_CORPSE_]
    and then continue on, going down to the center area.
    
     Here, go RIGHT down the slope for a [_CORPSE_] and follow the path down to the
    chunk of land to the left (we're making our way back to the shrine). Kill the
    Skeleton Warrior down here and the Oni in the mist (use items, a shrine is very
    close). Once they are dead, look at the stairs and note the path to the right
    of it. You can follow this to a [_CORPSE_]. Loot it and head back up, opening
    the gate and using the SHRINE here.
    
     Head back now killing the sole Skeleton Warrior and working your way back up
    to the middle chunk of land. Up here, open the GATE to the right and enter.
    There's a huge crystal here, but past it you can kill an Amrita Fiend and a
    Skeleton Warrior. Once they are dead, loot the [_ROOT_] nearby (you have to
    walk out on the branch to access it) and the [_CORPSE_] up the ramp. STOP!
    Look to the RIGHT of the ramp to find a [_SWORDSMAN KODAMA_].
    
     Head up the ramp now and kill the Ninja Yokai to the right. Kill him off
    and go down the hallway, out the door on the left to a [_CORPSE_]. Head out
    the other door and kill the two Skeleton Warriors you find. If you go right
    take note of the path below, but don't go down yet. If you take a left, you
    can snipe a Skeleton Warrior.
    
     Head up the ladder here and if you go straight you can snipe a Skeleton
    Rifleman. Very much advised. To the right is some mist, and this is going to
    be a fight. It has FIVE enemies in total: a Fiend, Giant Skeleton, TWO Raven
    Tengu, and an Onyudo. Focus on the Raven Tengu when they come out, as they
    are the most dangerous. I sloth and weaken them every time and focus them
    down first. These enemies only come out two at a time, but are still a bit
    of a challenge.
    
     Now, if you thought THAT was challenging, what's up next is hell. We need
    (NEED, only if you want a kodama... if you don't care, skip this paragraph)
    to head back to that drop we saw earlier. Go down the ladder and left, in
    case you forgot. It will wind around a NARROW ledge, but on the way you have
    to fight a Raven Tengu. Let it focus on your allies (who may fall, but will
    reappear in time) and attack when you can to take it out. Further up is a
    SECOND Raven Tengu, but this area has a bit wider ground, thankfully. Once
    you kill him you can find a [_CORPSE_] to the right and then you can head up
    to the wall and left for a [_WARRIOR KODAMA_]. From here you can drop down
    to the mist area where the big battle took place.
     
     Head onward now, using the amrita path to drop down to a building where a
    Ninja Yokai will attack. Take him out and go inside for a [_BIG CHEST_]. Note
    that you can go around the building (on the upper concrete) for a [_CORPSE_]
    and past the building to fight a Giant Skeleton near a tree, where another
    [_CORPSE_] is. If you go left now (facing the tree) you can fight an ONI
    from some mist. Further ahead is a tree trunk you can knock down, for a
    shortcut. Only go heal if you need to though (if you do need to, by all means
    go!).
    
     Head back now and up the stairs past the tree, then go LEFT, around the
    nearby wall to find a hidden [_ORACLE KODAMA_]. Guide him home and then get
    ready for a BIG battle. The mist nearby... has several monsters in it. Buff
    up and approach. You will fight a Raven Tengu and Onyudo, followed by some
    Oni, more Onyudo and Ninja Yokai. There's a Skeleton Warrior up by the house
    who shoots down at you too (get him first: he's the only non-big ranged
    threat in this fight.
    
     All of these enemies come two at a time, so be sure to keep your allies up
    and fighting (priority number ONE: a distraction!), focus down one at a time,
    and run away to heal/buff up as needed. You'll face about six enemies in
    total here, so take them out. When they are dead, you can find some goodies
    as a reward: inside the house is a [_BIG CHEST_]. If you go around the shrine
    you can find a [_CORPSE_] and if you go left of the gate we fought to get to
    you can find another [_CORPSE_].
    
    
     Open the gate now and continue on. As you head up the path, be sure to RUN.
    This is where you part ways from your allies. They will tell you to return
    alive.
    
     Continue up the path to the main Castle. Head inside and to the left you'll
    see a SHRINE. Pray at it and level up / do what you need to do. From here,
    head to the right and go DOWN the stairs. At the bottom you can find a Giant
    Skeleton. Kill him and check behind him for a [_HUNTER KODAMA_]. The rooms
    down here are FULL of treasure. The first one on the right has a [_BIG CHEST_]
    and the second has a [_CHEST_] and a [_BIG CHEST_]. The room on the left has a
    single [_BIG CHEST_], but also a NURIKABE WALL. Get past it with gestures or
    violence as needed, and bathe in the HOT SPRINGS behind it.
    
    
     (-NOTE-) This will net you the "Spa Lover" SILVER TROPHY if you've been
              following this guide and bathing at all of the game's HOT SPRINGS
              up to this one. Congrats!
              
              
     Head up the stairs now (the room to the right has a [_CHEST_]... forgot to
    mention that earlier) and go save at the SHRINE. We're going to have to fight
    a series of bosses now. First, go right from the shrine and straight, to the
    mist and kill a Giant Skeleton. Head past him and follow the path, out to the
    easiest boss in this area: an Onryoki. This one has the ball and chains, so
    be ready for him. He's a common foe at this point, so I won't do a boss battle
    box like I usually do. Just note the SHRINE is nearby, so use items however you
    wish and take him out.
    
     Head back and hit the SHRINE, then go past the stairs and to the next set of
    mist up ahead. This is a Ninja Yokai. Kill him off and head past the doors he
    was guarding, past the pathway and to Nue.
    
     Once again, I feel like we've fought Nue enough, he is not worth a boss box.
    You can use all of your items here as we'll hit the shrine after the fight.
    Watch out for his lightning first and foremost, and then lay into him. This
    shouldn't be a very hard fight. Just keep your health up.
    
     Head back and on the way back to the shrine, look for a door to the right
    past where you fought the Ninja Yokai. There's [_BIG CHEST x2_] in here.
    Go back and save/restock now. The rooms directly behind you are mostly empty
    but one has a [_CHEST_]. Head to the LEFT of the shrine now, breaking the
    wall on the right for another chest, then going to the LEFT mist. This is
    a Ninja Yokai, so take him out and go past the door he was guarding.
    
     STOP! Out here, you can go RIGHT and follow the ledge all the way to the
    end for a [_HEALER KODAMA_], the last one of the game. This should pop a
    trophy for you if you've been following this guide!
     
     
     (-NOTE-) This will net you the "Kodama Leader" SILVER TROPHY if you've been
              following this guide and gathering up all of the game's KODAMA.
              This is quite the achievement! Congrats!
     
     
     Continue on to our next boss fight. You aren't going to like it, as we
    haven't fought her a ton, but the boss fight IS exactly the same as the
    first time. I HIGHLY recommend equipping a PARALYSIS CHARM for this fight,
    so our old friend cant' paralyze us in one hit...
    
    
    
     .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
     |                                                                            |
     |                      ~ BOSS ENCOUNTER: HINO-ENMA ~                         |
     |                     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                        |
     |                                                                            |
     |   Time for our third boss. Hino Enma can be a pain, especially if you      |
     |  aren't ready for her (or if this is your first fight with her). Unlike    |
     |  previous bosses, Hino is QUICK. She also packs a punch, of course, but    |
     |  her agility is the first thing you'll notice. Look out for moves like     |
     |  her "Dash Attack" and "Paralysis Wave". They are both quick and will      |
     |  need to either be blocked or evaded (by dodging quickly to the side -     |
     |  press the X button twice and left/right). She's also got a lot of quick   |
     |  combo attacks up close, so definitely read up on her moves below. And     |
     |  be sure to equip that "Paralysis Charm" and/or use any Paralysis items    |
     |  you may own.                                                              |
     |                                                                            |
     |   One of the biggest things you can do in this fight is to have plenty     |
     |  of ranged ammo. While Hino doesn't have two forms, she does switch up     |
     |  her attacks and adds more ranged options as she gets lower on health.     |
     |  Being able to target her head and hit her when she's in the air will      |
     |  just DEVASTATE her, and knock her back down into melee range as well.     |
     |  She'll even be defenseless for a short time.                              |
     |                                                                            |
     |   All in all this is a pretty fun fight, and much easier with a random     |
     |  encounter. Be ready for the quick combos, the ranged attacks, her         |
     |  ability to paralyze you, and ESPECIALLY avoid her grab attack. Once you   |
     |  have her moves down, this is a fairly fun and easy fight. Learning them   |
     |  all, that's the hard part! Read below to see a summary of all of her      |
     |  moves and take this succubus down.                                        |
     |                                                                            |
     |                                                                            |
     |   BOSS MOVES:                                                              |
     |                                                                            |
     |   - Flying Charge: This attack is likely the first attack you'll see:      |
     |     Hino will charge at you in mid-air, flying straight at you. You have   |
     |     to be quick to avoid this move, and dodge to either the left or the    |
     |     right. She will land somewhere behind you, but you'll be safe. If she  |
     |     does hit you, it will cause fairly minor damage and add to your        |
     |     paralysis meter a bit.                                                 |
     |                                                                            |
     |   - Paralysis Wave: This attack is similar to the charge attack, but with  |
     |     this move Hino will shout  at you (which is a good audio cue) and then |
     |     send a (visible, somehow...) sound wave directly at you. Like the      |
     |     charge attack, you want to dodge to either the left or the right.      |
     |     This isn't something you can really counter, so the goal here is just  |
     |     staying safe. As you can imagine, if you are hit with this attack, you |
     |     will be paralyzed, which leaves you VERY vulnerable. Equipping or      |
     |     using something to increase your paralysis resistance can make it so   |
     |     getting hit ONCE does NOT paralyze you, so that is a very worth goal   |
     |     (equip that Paralysis Charm we talked about up above!).                |
     |                                                                            |
     |   - Spin Attack: This is a particularly nasty attack. Hino will raise her  |
     |     wings up and dash forward, spinning around a couple of times as she    |
     |     tries to crash into you, followed by a final hit. This attack can do   |
     |     multiple hits and is quite fast, so your best bet is to guard against  |
     |     this attack. She also leaves a pool of Yokai Realm Mist where she ends |
     |     this attack. If you have the Ki available, feel free to hit her once   |
     |     or twice afterwards, then get some distance from her while it is still |
     |     safe (do NOT stay too close to her, as that makes you easy to grab).   |
     |                                                                            |
     |   - Leech Life: Mmm, Delicious! This is Hino's "Grab Attack", which she'll |
     |     use whenever she's close to you. Note that she usually only brings     |
     |     this attack out during the latter half of the battle. The reason for   |
     |     that is that if she does successively grab you, she will hurt you      |
     |     multiple times and STEAL HEALTH as she does so. Very dangerous! If she |
     |     misses though, she takes a few seconds to re-orient herself and it is  |
     |     a good opportunity to attack. Just be wary of her trying to use this   |
     |     move multiple times in a row, because she will definitely try...       |
     |                                                                            |
     |   - Kicking Combo: This is one of Hino's close-range melee moves. This     |
     |     combo is all about the kicks! In the first half of the fight, it is a  |
     |     two-kick combo as Hino kicks outwards and roundhouses (each hit        |
     |     hurting you, of course), but as you start to hurt her she will         |
     |     eventually add in a third kick: an off-speed heel drop from above      |
     |     that may catch you by surprise. Just keep in mind that her "Kicking    |
     |     Combo" attack can get longer as you get her under half health.         |
     |                                                                            |
     |   - Umbrella Attack: Let's face it: Hino isn't about to get her hands      |
     |     dirty by PUNCHING you. This is the second of Hino's close-range melee  |
     |     moves. As you can guess by the name, Hino whips out an umbrella and    |
     |     tries to smack you with it. She does two sweeping attacks with the     |
     |     umbrella and then spins around for a third and final attack. If you    |
     |     have most of your Ki, you can block these fairly easily and counter    |
     |     afterwards. You can always stay just out of range and counter          |
     |     afterwards as well.                                                    |
     |                                                                            |
     |   - Aerial Attack: This move may seem a bit "BS" at first, but trust me    |
     |     when I say this is a move you want to see. Hino will fly up into the   |
     |     air and just float in-place. After that, she will do the "Paralysis    |
     |     Wave" attack at you OR she will just throw kunai down at you (in a     |
     |     spread pattern). Dodge both attacks of course (the wave more so than   |
     |     the kunai, as the kunai does very low damage), but what you REALLY     |
     |     want to do here is pull out your bow (or even better: your musket)     |
     |     and quickly line up a head shot. This will UTTERLY DEVASTATE Hino,     |
     |     doing major damage. A head shot will also knock her out of the sky     |
     |     and to the ground, where she will stay for several seconds letting     |
     |     you get in several good hits. As you can see, good aim can make this   |
     |     a very welcome move indeed!                                            |
     |                                                                            |
     |                                                                            |
     '.__________________________________________________________________________.'
    
    
     
     With that boss finally taken out, go back to the SHRINE and heal up. The
    last mist patch has a Giant Skeleton in it, to take him out and continue to
    the final boss.
    
     This is another boss we've fought before. Much easier than Hino, I think,
    as I'm sure you'll likely agree. Use fire attacks with this next boss and
    slaughter it to continue:
    
    
    
     .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
     |                                                                            |
     |                      ~ BOSS ENCOUNTER: JORO-GUMO ~                         |
     |                     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                        |
     |                                                                            |
     |   Of course it was going to be a spider-boss of some sort! Of course       |
     |  it was! Joro-Gumo actually shares some traits with the spiders we've      |
     |  been fighting so far, such as their "Slow String" attack and the "Leg     |
     |  Attack", but as you know Joro-Gumo is much much tougher (I'm just going   |
     |  to call her "Joro" from this point on).                                   |
     |                                                                            |
     |   That being said, I found this to be one of the easier boss fights        |
     |  up to this point. Joro is fairly slow and a lot of her "attacks" are      |
     |  slow as well (or just plain not attacks). She's also not overly           |
     |  aggressive, so you often have time to get back and heal if needed.        |
     |                                                                            |
     |   With a giant "hit me here" spot on her back-end, knowing where to        |
     |  aim for shouldn't be a hard. As with any boss, use whatever tools you     |
     |  can. Fire in particular works well here, so Fire Talismans will be a      |
     |  welcome addition. Check up on her moves below and keep laying on the      |
     |  damage, healing whenever you need to. Just do your best to stay on her    |
     |  back-side and you'll overcome this boss in no time.                       |
     |                                                                            |
     |                                                                            |
     |   BOSS MOVES:                                                              |
     |                                                                            |
     |  - Web Spit: Now this move is definitely designed to annoy you. Joro       |
     |    will spit out a blob onto the ground, which then turns into a giant     |
     |    spider web. This thing doesn't hurt you, but it does slow down your     |
     |    movement, just like the spider webs all throughout the level. Do your   |
     |    best to avoid it to retain full mobility. She can also do two different |
     |    varieties of this move: one where she throws out THREE balls of web     |
     |    and another where she shoots FIVE balls of web out, covering a very     |
     |    large area. Switch to fighting on the other side of the room when       |
     |    she does this.                                                          |
     |                                                                            |
     |  - Leg Attack: Joro's normal frontal attack. She will lunge forward and    |
     |    attack with her two front legs (the small ones, up by her head). This   |
     |    attack has limited range as these legs are short, but Joro will         |
     |    usually wind up doing a 1-4 hit combo. Sometimes is you move away fast  |
     |    enough, she'll stop at one swing. She's also VERY slow with this        |
     |    attack, giving you time to dodge to the side and get in some easy hits. |
     |                                                                            |
     |  - Slow String: This is one of the attacks that Joro shares with the       |
     |    stage's spiders, so you're already very familiar with it already.       |
     |    This is another frontal attack that will put the "Slow" status on you   |
     |    if it hits. Quickly evade to the left or right when you see it          |
     |    coming. If you do happen to get hit by it, stay on the defensive        |
     |    until it wears off...                                                   |
     |                                                                            |
     |  - Jumping Slam: A very descriptive attack. Joro simply jumps up in the    |
     |    air and slams her body down to where you were. She takes forever to     |
     |    do this, so unless you are completely out of Ki you should be able      |
     |    to dodge out of the way.                                                |
     |                                                                            |
     |  - Lunge Attack: I haven't seen this move a lot, but Joro is capable of    |
     |    doing a lunging attack at you. This is a very straight-forward frontal  |
     |    "rush" attack that you can evade by dodging to the left or right.       |
     |    You should have an easy time dodging this one.                          |
     |                                                                            |
     |  - Defense Mode/Body Spin: You'll see this "mode" at some point during     |
     |    the fight. Joro will get down low and cover up her bottom with some of  |
     |    her legs, trying to protect herself. This doesn't do much to protect    |
     |    her, but it does add the "Body Spin" move to her repertoire. This move  |
     |    almost looks like a break-dancing move. A 360 degree spin attack with   |
     |    her behind. You only need to watch out for this when she's in "Defense  |
     |    Mode", so keep your attacks to a "get in, get out" approach and you'll  |
     |    stay safe from this attack.                                             |
     |                                                                            |
     |                                                                            |
     '.__________________________________________________________________________.'
    
    
     
     Head back to the SHRINE once the spider is defeated and heal up once more.
    Good news, no more previous bosses to worry about! As you head to the SHRINE
    you will see the nearby elevator open up and start working. Heal / level /
    do what you need to do. We're about to enter yet ANOTHER series of boss
    fights. Don't be too worried about using items during this next boss fight
    though, as the game (THANKFULLY) gives us a shrine afterwards, so feel free
    to use your full force in this upcoming boss battle.
    
    
     Get into the elevator and continue onwards to come to your next set of
    cut-scenes and your next boss battle... One that we've been knowing is coming
    for quite awhile...
    
    
    
     .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
     |                                                                            |
     |                     ~ BOSS ENCOUNTER: ODA NOBUNAGA ~                       |
     |                    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                      |
     |                                                                            |
     |   Oda is a pretty fun boss fight, mainly because he is INCREDIBLY          |
     |  varied in his attacks. He will incorporate every element in this battle   |
     |  by calling out Tengen Kujaku. Lightning, Ice, Fire, Earth, Wind...        |
     |  you really can't defend them all, and each of them gives him special      |
     |  moves on top of all that (based on what he calls out). You may not even   |
     |  see all the moves he can do, quite honestly.                              |
     |                                                                            |
     |   Despite his incredible repertoire, this isn't too hard of a fight.       |
     |  Aside from his varied elemental attacks, all he really has is his         |
     |  sword combo attacks, and his floaty erratic movement. However, he is      |
     |  still a fairly easy boss because (a bit of spoilers here) you DO NOT      |
     |  have to kill him. Our goal in this fight is to get him under 25% health   |
     |  which will end the fight and start a cut-scene.                           |
     |                                                                            |
     |   Oda will cycle through elemental attacks and close in on you with        |
     |  sword attacks, but he is still vulnerable to the (tried and true)         |
     |  counter-attack method of attacking. Let him expend his Ki and counter     |
     |  his sword attacks, dodging whatever elements he throws your way. He       |
     |  can run out of Ki as well, letting you knock him down and get in some     |
     |  finishing moves. Keep your health up, check out his moves below, and      |
     |  remember his HP threshold so use your Living Weapon a bit earlier to      |
     |  put an end to this fight early...                                         |
     |                                                                            |
     |                                                                            |
     |   BOSS MOVES:                                                              |
     |                                                                            |
     |  - Sword Combo(s): Oda has a couple of easy to spot sword moves he         |
     |    likes to use. The first is a strong over-head attack that he'll         |
     |    use a ton when charged up with an element. Easy to see coming and       |
     |    to dodge to the side of. The next is his normal combo, which is an      |
     |    up to five-hit move. There are very wide attacks and he does them       |
     |    very quickly. When you see him go into this sword flurry, it is         |
     |    best to dodge roll straight back to get out of his range (if you        |
     |    need to, of course). He also has a straight sword-thrust that he        |
     |    does, which he usually only uses if you are at range as it covers       |
     |    quite a bit of ground. He can do this twice in a row, actually.         |
     |    Finally, he can also do the "Quadrisect" move that you can only do      |
     |    during Living Weapons. His combo attacks are all very short range       |
     |    though, so roll back like I mentioned above and you'll be OK.           |
     |                                                                            |
     |  - Fire Enhanced: This move is when Oda will enhance himself with fire.    |
     |    This can of course give you the Fire effect, which is damage over       |
     |    time. It also lets him do a jumping move that comes off very, very      |
     |    supernatural: he will jump up high and fall down with his sword,        |
     |    doing a small area of attack around him. Get away when you see him      |
     |    warp upward to stay safe.                                               |
     |                                                                            |
     |  - Lightning Enhanced: Much like the fire, but Oda's sword is now          |
     |    infused with lightning. This will slow your movement if it stacks       |
     |    on you. He also now has the ability to call down lightning attacks      |
     |    just like Nue. They act like Nue's strikes too: except there are        |
     |    SIX strikes in a row, not four. Just keep on the move to stay safe.     |
     |                                                                            |
     |  - Ice Enhanced: Now Oda has ice / water powers. This is just like the     |
     |    other powers, but your status effect is reduced defense this time.      |
     |    Oda also gains the ability to do an "Icicle Spear" attack. This will    |
     |    make six icicles appear behind him, which he'll shoot out one at a      |
     |    time at you. Stay on the move and roll to avoid these things.           |
     |                                                                            |
     |  - Earth Enhanced: Probably the most annoying move here, except for        |
     |    maybe the ice one (getting pelted by six icicles HURTS). Oda will       |
     |    enhance his sword with earth. This will cause your Ki to double when    |
     |    you act. He also gets "Earth Mines", which he sperad throughout the     |
     |    area. Stepping in these purple areas will make you take low earth       |
     |    damage and stack the earth effect on you.                               |
     |                                                                            |
     |  - Wind Enhanced: The last element he'll use is wind, which of course      |
     |    gives him a wind enhanced sword that can lower your attack if he puts   |
     |    the wind status on you (much like Ishida did). He also gains the "Wind  |
     |    Slash" move that Ishida had: he'll slice the air in-place and make      |
     |    blades of wind appear. Straight in front of him and diagonally. You     |
     |    can't block these, so roll to the sides to stay safe.                   |
     |                                                                            |
     |                                                                            |
     '.__________________________________________________________________________.'
    
    
    
     Once you've defeated Oda (although we really didn't, no matter how good you
    did...)  you'll get a very cool cut-scene. Things don't turn out how you may
    expect. This is all followed up by a trophy (if you've been doing sub-missions
    with me) and then a spirit, as well as insight into Oda Nobunaga...
     
     
     (-NOTE-) You will get the "Friend of Guardians" SILVER TROPHY if you've
              been following this guide and gathering up all of the game's
              Guardian Spirits. This means you've mostly been doing all of the
              sub-missions with me! Congrats!
     
     
     
     o SPIRIT OBTAINED: "Possessed by Tengen Kujaku via spirit division."
     
     
     We're still not done yet... we must go after Kelley himself.
     
     Head forward and check out the SHRINE on the right. A good chance to heal
    and restock, for sure! Very appreciated! Continue on and we'll get another
    cut-scene and yet another boss fight:
     
    
    
     .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
     |                                                                            |
     |                    ~ BOSS ENCOUNTER: EDWARD KELLEY ~                       |
     |                   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                      |
     |                                                                            |
     |   Compared to a lot of the boss battle we've just been through, Kelley     |
     |  really isn't that hard. And he's not supposed to be, actually, as you'll  |
     |  see why once we beat him. Still, he's very much capable of killing us     |
     |  off if we let him. It should be noted that Kelley just LOVES to warp      |
     |  around the arena, but more often than not, he is trying to warp behind    |
     |  you to do his "Dark Shard Lunge" move. Roll away from your back when he   |
     |  warps out. With fore-knowledge of this warping that he loves to do, you   |
     |  can also semi-predict where he's showing up at, and punish him when he    |
     |  does!                                                                     |
     |                                                                            |
     |   Kelley also has a few "get away from me" moves that he can do if you     |
     |  into him too much. These include the "Ouroboros Flame" and "Ouroboros     |
     |  Wind" moves, as well as his blocking move. He'll use that blocking move   |
     |  quite a bit actually. The animation for it is really neat: he hold his    |
     |  arms in front of him and when you try to hit him, Ouroboros' scales show  |
     |  up to block the damage. Very clever.                                      |
     |                                                                            |
     |   Overall, an easy battle. Kelley has a normal melee move, warps a         |
     |  ton, and has a number of "get away from me" moves but that's about it.    |
     |  Like most "human" enemies, you can knock down his Ki and get in some      |
     |  grapple or finishing move attacks. Keep your health up and you won't      |
     |  have any problem with this fight.                                         |
     |                                                                            |
     |   Try and keep as many health items as you can, however. We will need      |
     |  them all soon. The same goes for magic items. Trust me!                   |
     |                                                                            |
     |                                                                            |
     |   BOSS MOVES:                                                              |
     |                                                                            |
     |  - Dark Shard Combo: This is Kelley's basic melee attack move. He will     |
     |    use his dark shard as a sword, swinging it forward at you, up to        |
     |    three times. Not much else to say here, this is easy to guard or        |
     |    dash away from.                                                         |
     |                                                                            |
     |  - Teleport Lunge: This is the warp move that Kelley just LOVES to do.     |
     |    He uses it all the time. As described above, he will warp out of view   |
     |    (using Ouroboros) and then will, more often than not, warp behind you   |
     |    and try to lunge at you with his dark shard. He will at times try to    |
     |    grab you as well, but he'll most do this lunge attack.                  |
     |                                                                            |
     |  - Grab: Kelley's Grab. This one actually hasn't changed much from the     |
     |    very first time we've fought him. He doesn't steal Amrita anymore       |
     |    with this attack, but he will thrust forward with his arm, shoving      |
     |    it into you, doing moderate damage twice in a row. Remember that he     |
     |    can do this after a teleport as well.                                   |
     |                                                                            |
     |  - Ouroboros Flame/Wind: This is Kelley's "Get Away" move. He will         |
     |    summon Ouroboros around him and then do an area move with either        |
     |    wind or fire surrounding him (I've seen both... I don't know why he     |
     |    has both...).  As designed, you'll want to get away from this move.     |
     |    Don't be too greedy and back away, buffing or healing as needed.        |
     |                                                                            |
     |  - Ouroboros Sneak: This is a pretty rare move (I actually didn't even     |
     |    know of it until I studied this fight closer). Kelley will make his     |
     |    guardian go into the ground and then cause it to come up underneath     |
     |    you. When you see this happen, be ready to roll away or else that       |
     |    sneaky snake will come out underneath you and hurt you.                 |
     |                                                                            |
     |  - Ouroboros Throw: Perhaps Kelley's only ranged attack. He can summon     |
     |    Ouroboros and throw him at you. This is a lot like what Ishida did      |
     |    with his guardian, except instead of being grabbed and slammed, you     |
     |    just take damage, along with the electricity status effect, which as    |
     |    you know by now slows you down. Roll off to the side to avoid this      |
     |    and go back to breaking Kelley's guard!                                 |
     |                                                                            |
     |                                                                            |
     '.__________________________________________________________________________.'
    
    
     
     Kelley's not about to go down THIS easy. Not with all the Amrita he's taken
    anyways. He will pull out his container (with Saorse) and use it all to, as
    he says, summon up the worst Yokai Japan's ever seen: Yamata-No-Orochi.
    
    
     And guess who gets to fight it!?
     
     
    
     .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
     |                                                                            |
     |                   ~ BOSS ENCOUNTER: YAMATA-NO-OROCHI ~                     |
     |                  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                    |
     |                                                                            |
     |   This battle is a multi-phase ordeal. We start off against one snake      |
     |  head and are confined to a portion of the roof, but we won't stay like    |
     |  that very long. As soon as we do enough damage to it, another snake       |
     |  head will show up. After doing enough damage to it, the obstacles that    |
     |  were blocking us get destroyed and the ENTIRE ROOF opens up.              |
     |                                                                            |
     |   Once the roof opens up you'll realize that all these snake heads are     |
     |  each channeling one of the game's elements. There's a fire head, a        |
     |  wind head, water, earth, lightning, poison and paralysis. One of each.    |
     |  What we're going to do is take them all out, one by one. The best way     |
     |  to attack is to wait until your Ki is full and his body is near the       |
     |  edge of the roof, then head in and attack. Get in as many hits as you     |
     |  can, but leave some Ki to dash away if needed.                            |
     |                                                                            |
     |   When you aren't attacking, stay on the move as the snakes do have a      |
     |  ranged shot attack. If you get hit by these you'll suffer the status      |
     |  effects of he elements you were hit by. Once you are down to the LAST     |
     |  snake, it will turn from whatever it was to a "Chaos Snake". The fight    |
     |  is still the same though: wait for him to do a sweeping attack, run in,   |
     |  and attack. Keep this up and finish it off when it flops down to win      |
     |  the fight.                                                                |
     |                                                                            |
     |   If you've kept some healing and buff items from the previous fight,      |
     |  use them now. This is the LAST FIGHT of this chapter (about time!), so    |
     |  go all out. Check their attacks below and take out this legendary yokai.  |
     |                                                                            |
     |                                                                            |
     |   BOSS MOVES:                                                              |
     |                                                                            |
     |  - Body Swing: The snake (each one) will swing the upper half of its       |
     |    body at you. It's best to back away if you can, but guard if you        |
     |    must (which will likely deplete your Ki). After the body swing, you     |
     |    can likely run in and get some easy hits in.                            |
     |                                                                            |
     |  - Elemental Breath: Each snake can do a sweeping breath attack of its     |
     |    corresponding element. This can start to stack status effects as well,  |
     |    but thankfully it does little damage. Best to avoid it by moving back   |
     |    just like the Body Swing attack.                                        |
     |                                                                            |
     |  - Elemental Shots: This is the snake's only real ranged attack, and       |
     |    the reason we have to move around a bit when we aren't attacking.       |
     |    The snakes shoot whatever element they are of course, and getting       |
     |    hit can stack the same status effects. These shots don't hurt much,     |
     |    thankfully, but try to run around to avoid them regardless.             |
     |                                                                            |
     |  - Ouroboros Lunch: Oh, what a good move name! This is the snake's         |
     |    "Grab Attack": he will try to bite you. This has the snake head         |
     |    coming straight down at you, so be sure to dash away if you see         |
     |    this coming... before you become lunch!                                 |
     |                                                                            |
     |                                                                            |
     '.__________________________________________________________________________.'
    
    
    
     After the scenes, gather up the loot. It should be a good spread of green
    items, which is a color we've never seen before. These are "Divine Weapons",
    which offer more status effects and generally more damage.
    
     Grab up the loot and you'll get a trophy just for that:
     
     
     (-NOTE-) You will get the "Divine Obtainer" SILVER Trophy for picking up
              your first piece of Divine Gear. Very nice!
     
     
     There's actually a [_CORPSE_] to the right... I don't know why... but go
    ahead and find Kelley on the shoreline and interact with him to finish things.
    
    
     (-NOTE-) You will receive the "Freedom Restored" SILVER Trophy once you
              have completed "The Demon King Revealed."
    
    
     o SPIRIT OBTAINED: "Possessed by Saoirse."
    
    
     (-NOTE-) The Sub-Mission "The Two Kings: Nioh" is unlocked.
    
     (-NOTE-) The Sub-Mission "A Meeting on the Other Shore" is unlocked.
    
    
     This may SEEM like the last fight in the game... but it's not. We have one
    more epilogue mission to go...
    
     
     
     _  _ ___ ___  _  _ __________________________________________________________
    | \| |_ _/ _ \| || |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    | .` || | (_) | __ |           ~ The Queen's Eyes ~            |     MM020
    |_|\_|___\___/|_||_|___________________________________________'_______________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
                     ~ April 1603, The Tower of London, England ~
                                 
     PROLOGUE: England, 1603. The war against Spain and Ireland continues to
               drag on, and the costs weigh heavily on the royal treasury.
               Now, on top of increased taxes and poor harvests tormenting
               the people of England, Queen Elizabeth has passed away.
               
               
         AREA: The Tower of London is an imposing fortress built by King William
               the 1st in order to keep London safe. It has since gone on to be
               used as a prison for traitors and execution grounds for criminals.
               Londoners believe that if the many crows living within its walls
               were to abandon it, the tower would collapse and London itself
               would be destroyed.
               
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
     
     We can't stay in Japan... but everyone who's been stealing Amrita hasn't
    been dealt with quite yet...
     
     
     o Objective: Settle the score with all ringleaders
     
     
     Queen Elizabeth's death is the perfect way for us to gain entry... and it
    seems William has Ouroboros to help him as well...
    
     Once you gain control, head forward and hit up the SHRINE to the right. It
    is a bit different, huh? In the next area there's two soldiers on the right.
    Kill them both off. The next area has two more soldiers. Snipe the upper one
    at least and check the bottom right for a [_BIG CHEST_], then continue to
    the door.
    
     We're inside the castle now. Kill the soldier you encounter and check the
    right room for a [_BOOK_] and the left for a [_CHEST_]. There's one more
    soldier near the stairs. Head up and kill the knight in the hallway here,
    then check the room nearby for a [_TABLE_] with a memory on it. The door to
    the right of the twin doors has a man you can speak with. Do so over and
    over for a [_SOULSTONE_], then head through the big doors.
    
     You'll be in a big hall now. There's a Knight and Soldier off to the left
    in here. Kill them both and head up from where they were to the old boss room
    we fought Derrick at to find a [_BIG CHEST_]. Head back now and right to a
    staircase. Head DOWN first to a SHRINE (there's nothing if you go UP, by the
    way).
    
     Now, there's a cool fight up ahead. If you head down into the torture room
    to the right of the shrine, you will find a mutated DERRICK. Yes, he is back
    and we can kill him. He pretty much only has his rush move and his axe combo
    attacks, and he hits like a truck 1400-1500 HP DMG. But at this point you can
    take him easily. I HIGHLY recommend you do so as there's a trophy in it for
    you! Worth it!
     
     
     (-NOTE-) You will receive the "End Times" BRONZE Trophy once you
              defeat "Derrick the Executioner" once again! Congrats!
    
    
     From the shrine, head out the BIG doors (the small door here just leads to
    behind that enemy we killed earlier... who's back alive now of course). There
    is a [_CHEST_] down the ramp if you turn right and double back. Outside on the
    road is a patrolling soldier, another by the wagon, and a third up by the
    corner to the right. There's also a [_CHEST_] down at the end of the road you
    can get. Nab it and head up through the arch.
    
     There's a Knight and Soldier by the stairs here. Kill them off and head past
    them to the dead end for a Knight guarding a [_BIG CHEST_]. Loot it and head
    up the steps when you're done.
    
     Head LEFT first (to the dead end room) and kill the two soldiers and the
    Knight you find. Watch out as one of them has a ranged weapon. The reward
    here is a [_BIG CHEST_]. Head back and go up the stairs, all the way up
    (you can stop at the first level if you want to kill two Knights and open up
    the shortcut, but it's not necessary).
    
     To the right above the church area, kill the soldier. You can enter the room
    we spied Kelley at to find a [_CHAIR_] with a memory on it and a [_CHEST_].
    There's a Knight in the hallway. Take him out and continue down. The middle
    level here has a SHRINE nearby you can use (don't use it yet!), and in the
    church area beyond is a [_BIG CHEST_] (now go use the shrine!).
    
     Head down the stairs further and through the next hallway. We are slowly
    approaching our cell! Outside are two more soldiers: one inspecting something
    to the left and another patrolling. You can snipe the patrolling man and
    sneak attack the closer one to make it easy. Continue on to the next staircase
    and descend, but be sure to check near the bottom for a [_CHEST_].
     
     Open the doors now and you'll see tanks. This place has changed in the years
    we've been gone... they are growing Fiends. Be sure to nab the [_CORPSE_] here.
    You can break the tanks here to fight each of them on your terms (I suggest you
    do). Kill them one at a time and enter the next room for the biggest surprise...
    
     The tanks in the next section contain "Hollow Men". Kelley clones that aren't
    quite ready, but are still very powerful. We need to immediately be on the
    attack once the first one breaks out of the left tank. Kill him ASAP. Let me
    share what he does if you don't: he can block attacks like the (original?)
    first Kelley, but his stamina is super low. He has his dark spear attack still,
    and if you are at range he will rush you and do a lunging spear attack (which
    killed me a few times). The key to this room is killing the first one quickly
    and laying into the second one as soon as you can. Focus him down and kill him
    quickly (even if you take a hit) and when it's one on one heal up and finish
    the fight. The last "Hollow Man" will drop the [_ALCHEMIST'S LABORATORY KEY_]
    we need to escape.
    
     Nab the [_CORPSE_] to the left of the door and open the door to the next
    area, which turns out to be a flight of stairs. We can also now just run to
    these stairs from the shrine, should you need to. Continue on and at the top
    you'll see a cutscene, which of course leads to the final confrontation...
    
    
    
     .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
     |                                                                            |
     |                     ~ BOSS ENCOUNTER: HUNDRED EYES ~                       |
     |                    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                      |
     |                                                                            |
     |   We've finally come to the final boss of the game, John Dee, "Eyes of     |
     | the Queen" and in reality he is the mastermind behind the "Hollow Man"     |
     | Homonculous Edward Kelley and the man accumulating Amrita from around      |
     | the world.                                                                 |
     |                                                                            |
     |  As you just saw, John Dee has transformed into a monster, covered in      |
     | eyes (which reminds me a bit of Bloodborne). This makes him a HUGE target  |
     | and quite honestly he doesn't move too much. Using a fast weapon and       |
     | packing on status effects (Fire, Poison) is extremely easy here. In fact,  |
     | Hundred Eyes doesn't do much to protect himself most of the time. He can   |
     | warp away, but he always re-appears close by (in a better position to      |
     | attack you from) and his "Laser Eye Summon" has him sitting in place and   |
     | regenerating health, but he's pretty much always in the center of the      |
     | arena, ready to be hit.                                                    |
     |                                                                            |
     |  The real attacks you want to watch out for during this fight are the      |
     | "Laser Eye Summon" and the "Dark Shards" attacks. The summon attack puts   |
     | small eyes all around the room that shoot lasers at you. These lasers do   |
     | VERY MINOR damage and the first time he does this attack they'll disappear,|
     | so honestly you could ignore them and keep the damage up. The second time  |
     | he does this they (the eyes) don't disappear. The eyes in general are      |
     | destroyed in one hit, so feel free to kill them. A wide sweeping weapon    |
     | like the mid-stance spear quick attack is ideal for this. The "Dark Shards"|
     | attack is also note-worthy as Hundred Eyes summons shards (like other      |
     | enemies will summon icicles) and throw them at you. These can really       |
     | devastate you if they all hit, so be sure to dodge these.                  |
     |                                                                            |
     |  As always, read up on his moves below, keep your health up, and remember: |
     | this is the last boss. Use up your buffs, debuffs and hit that Living      |
     | Weapon when he's at around 30-35% health. Put an end to the fight over     |
     | Amrita once and for all!                                                   |
     |                                                                            |
     |                                                                            |
     |   BOSS MOVES:                                                              |
     |                                                                            |
     |  - Laser Eye Sweep: A rather unique move Hundred Eyes will do: this is     |
     |    pretty much a laser sweep directly in front of him. He does this by     |
     |    using his side tentacles (one on each side) to sweep inwards while      |
     |    firing lasers. You can actually see this coming a mile away, and once   |
     |    you do you can dodge THROUGH the laser beams to stay safe. Do so and    |
     |    continue your attack from his sides.                                    |
     |                                                                            |
     |  - Rear Tentacle Smash: Hundred Eyes pretty much only does this attack     |
     |    when you are directly behind him. He will smash down his tentacles on   |
     |    the sides behind him and then two more directly in the middle behind    |
     |    him. Ideally, you won't even see this move as you won't be chilling out |
     |    behind him for long periods of time, so keep on the move after          |
     |    attacking and try to aim for his sides instead of his back if you can.  |
     |                                                                            |
     |  - Laser Eye Summon: One of Hundred Eyes more annoying attacks. He will    |
     |    basically plop down in the arena to rest, regenerating some HP while    |
     |    summoning. He only regenerates when he's lower on health, as I've       |
     |    seen him do this without regenerating. As he plops down though, tons    |
     |    of small eyeballs appear, shooting lasers at you. These things barely   |
     |    hurt, but we can kill them quickly with a single hit. You can even      |
     |    use a sweeping weapon to get multiple eyes in one go. When he DOES      |
     |    heal, clean up the eyes and lay into him. And, as I mentioned above,    |
     |    the second time he uses this those eyes will STAY, so be sure to kill   |
     |    them off on that move at least.                                         |
     |                                                                            |
     |  - Staff Swing: Pretty self-explanitory: Hundred Eyes will swing that      |
     |    giant staff outwards. If you stick to his sides (or dash inwards        |
     |    even), this thing won't hit you. He can do it twice in a row, but       |
     |    that's pretty rare. Guard only as a last resort: getting in to the      |
     |    sides and dealing damage is much more ideal. Note that he can also do   |
     |    an outward slam with the staff as well (which is even easier to dodge   |
     |    with a quick left or right dash).                                       |
     |                                                                            |
     |  - Blood Shards: This is a lot like Yuki's "Icicle Attack". Hundred        |
     |    Eyes will cause multiple blood shards to appear above him and then      |
     |    fire them at you. The key to dodging this is looking at his hands:      |
     |    When he is about to fire them at you, he drops his arm like he's        |
     |    saying "Fire!", which is the que you need to know when to roll out      |
     |    of the way... He usually only fires five at a time, but when he is      |
     |    lower on health, he can do many more than that (run instead of roll     |
     |    if this happens...).                                                    |
     |                                                                            |
     |                                                                            |
     '.__________________________________________________________________________.'
    
    
    
      
     (-NOTE-) You will receive the "Battle's End" GOLD Trophy once you
              have completed "The Queen's Eyes". Congrats!
     
              
     (-NOTE-) You will receive the "Making Rounds" BRONZE Trophy once you
              have completed "The Queen's Eyes". Congrats!
    
    
    (-NOTE-) I hope you've found this guide helpful. Be sure to give the guide a
             recommend using the link up at the very top if you've enjoyed it.
             
             Also, be sure to swing by my Facebook page (Facebook.com/Bkstunt)
             and say Hi, or shoot me an email! I appreciate it!
    
    
    
    
    
     (-IMPORTANT NOTE-)  After everything is said and done, you will be put back
                         into the game and the "Way of the Strong" is unlocked.
                         This is a "New Game +" mode. Note that you can switch
                         between it and normal easily, which lets you clean up
                         any missions you haven't done and trophy-hunt on normal
                         mode easily. Very handy!
     
     
     
    
                         
     _  _ ___ ___  _  _ __________________________________________________________
    | \| |_ _/ _ \| || |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    | .` || | (_) | __ |         S U B   M I S S I O N S           |
    |_|\_|___\___/|_||_|___________________________________________'_______________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     
     Here you can find a list of all of the game's sub-missions. These are in
    the order that you obtain them, but you may do them out of order of course.
    It's all up to what you have access to and what you want to do first. Many
    of these sub-missions appear without even TELLING you they are available, so
    be sure to look for notes after missions to see if a new sub-mission becomes
    available or not.
    
    
     _  _ ___ ___  _  _ __________________________________________________________
    | \| |_ _/ _ \| || |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    | .` || | (_) | __ |            ~ Death to Bandits ~           |     SM001
    |_|\_|___\___/|_||_|___________________________________________'_______________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    
                                 ~ April 1600, Usuki ~
                                 
     PROLOGUE: I believed the bandits hired by those foreign merchants were
               defeated, but it seems I was wrong. Some still remain at large,
               terrorizing the villagers. William, you are skilled at slaying
               demons; will you now turn your skills to the service of your
               fellow man? These remnants are but a motley rabble. Strike down
               their leader and the rest will surely lose their will to fight.
               
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
    
     This mission is pretty easy, compared to a main mission. It takes place on
    the same island as the mission "Isle of Demons", so you know the layout of
    the area already. I won't bore you with ultra-detailed instructions. You
    are also just killing enemies. Nice and easy.
     
     
     We start out on the beach with a SHRINE in front of us. Use if if you wish
    (for the Amrita at least) and then head to the right. Down to the cave is a
    Yokai Axman, but no treasure. Still, good Amrita if you kill him.
    
     Back on the beach go kill the man to the left of the village sitting down
    and head to the dock. Past the boxes on the dock is another enemy (hiding),
    with a [_CORPSE_] at the end. Loot it and head to the houses, killing the
    enemies in your way (an archer by the houses and a raider). There's another
    [_CORPSE_] behind the houses. Finally, head up the slope and kill the spear
    raider you find to reach another [_CORPSE_] at the end of the slanted path.
    The gate here is locked.
    
    
     Head back to the village now and head inward to the left. Head up the ladder
    and be ready to kill a sitting axman. Grab the [_CORPSE_] on the bridge and
    then go kick down the ladder. Jump off the left side and attack the man on
    the corner. He will likely fall, so do a falling attack to finish him and
    nab the [_CORPSE_] nearby.
    
     Head inward now and use some ranged attack on the patrolling samurai to
    draw him to you and kill him. Head to the left side of the area and onward
    to find a raider sitting in the shed up ahead. Take him out and climb the
    ladder (where the water pot used to be) and kill the archer, then nab the
    [_CORPSE_] by him. Kill the two raiders under him too (I like to shoot one
    in the face to make it easy). BEFORE going up the ramped earth nearby, head
    back towards the village and take a left, following this house around to
    another left where a raider is picking over a [_CORPSE_]. Let him have it.
    
    
     Head up the ramp now and kill the Samurai in front of you that is guarding
    a [_CORPSE_]. After that, head back a bit and explore the right-side. There
    is a patrolling spearman over here. Take him out and hit the rock into the
    well for an item, then turn around and run to the back wall, then left behind
    the building to ambush a dual-katana raider guarding a [_CORPSE_]. What a
    punk. Follow the cliff face now around to the back of another house where
    you can find another [_CORPSE_] in a corner.
    
     Go back to where you killed the samurai and head left, toward the mayor's
    manor. You'll fight a grunt on the way and another spear user on the path up
    to the manor. You can fall off the cliff to the right to reach the roofs below
    and find a [_CORPSE_], by the way. Nab it and head up to the mansion.
    
     Here kill the man patrolling the yard, then kill the samurai off to the left
    who is just chilling by the wall. I shot him in the head with the musket and
    felt like a monster (that thing is SUPER POWERFUL). Grab the [_CORPSE_] from
    the area past the wall. There's a developer Revenant down there if you want
    to fight it.
    
     Head back to the yard now and knock the rock into the well for an item, then
    head to the right path (remember, where you can drop down into). There is a
    samurai back here and a [_CORPSE_]. Inside the manor itself is another samurai
    and raider, so kill them to access the [_BIG CHEST_] they guard. Go kill the
    guard behind the house now, heading back towards the "beginning" of this level.
    
    
     This area has a lot of patrolling units. Shoot them with arrows from afar to
    draw them towards you to kill them one at a time. Head down to the house now
    and kill the raider inside of it, so we can loot the [_CORPSE_]. Try to head
    towards the forest as well to see it is locked off, but there is another
    [_CORPSE_] over here at least.
    
     Head down to the field and attack the man by the cliff. He will likely live
    so let him run back towards you and kill him, then follow the path down and
    kill the raiders on the way. We are near the end. The house here is our final
    stop, as the beach is blocked off. Kill the samurai guarding the house and
    then get a headshot on the man you can see (he isn't the leader, but killing
    him lets us solo the leader).
    
     The leader will attack at this point. He is like an enhanced samurai, so
    watch out for the combos and try to knock him down and use finisher/grapple
    attacks when his ki is low. It will take a few combos as he has enhanced
    health, but you can kill him off ane will be able to end the mission once he
    is dead.
    
    
     _  _ ___ ___  _  _ __________________________________________________________
    | \| |_ _/ _ \| || |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    | .` || | (_) | __ |           ~ Wreathed in Flame ~           |     SM002
    |_|\_|___\___/|_||_|___________________________________________'_______________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    
                                  ~ May 1600, Usuki ~
                                 
     PROLOGUE: Do you remember the village where you met Master Hanzo? It seems
               that some mysterious new power is at work there now. I heard from
               the village elder that the whole area is like a hellscape! Please,
               return to the village and save it before anything worse happens.
               
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
    
     Like before, we are on the first island area from the second mission. We
    are hunting a particular Yokai, as your objective will state:
    
    
     o Objective: Defeat the fire ring yokai
     
     
     We start out at the docks. You can go right here if you wish, but beware of
    the archer up near the village. The village itself is blocked off, but if you
    go right to the cave you'll find a [_CORPSE_] on the way and a Yokai (Fiend)
    inside the cave.
    
     Head back to the beach. You can find a [_GRAVE_] to loot behind the right
    house and to the left of the SHRINE you can find a [_CORPSE_] hiding behind
    the rock. Head up the slope after praying at the shrine and kill the Dwellers
    you come across. Head into the gate once you can.
    
     This area is full of fire. If you head up towards the mansion, you can kill
    a patrolling Fiend, and find a [_CORPSE_] up at the top. Drop down onto the
    roof houses to kill a Dweller and you will likely SEE the "Fire Ring" Yokai
    moving about. He spouts fire as he rolls around. Lovely.
    
     From the gate, you can head to the right to kill a Dweller, and then break
    the boxes to kill a Skeleton Warrior. Now, wait for the fire ring yokai to
    appear. These are called "Wheelmonks" by the way. Fire Ring Yokai is just as
    good if you ask me. They can spit fire out and try to ram you, so beware of
    those moves and take him down (I used my Living Weapon). That is one down,
    but there are more. You can try to head back to the gate where the fire
    blocks the path to find a [_CORPSE_] here, by the way.
    
     Move onto the well area and take out the archer above, then the Dweller
    nearby. Hit the rock into the well for an item, and check behind the houses
    for a [_CORPSE_] nearby and if you follow the rock wall another [_CORPSE_].
    Head up the ladder now and to the far house (watch out for the roof) and
    kill the Dweller there. You can arrow a nearby Dweller as well. Look near
    the ladder for a [_CORPSE_].
    
     Head down the ladder and outside is the second Wheelmonk. Take him out.
    You can use the door in here for protection, but he MAY come inside with
    you so end it quickly if he does. Outside is a patrolling Yokia, so take
    him out next. You can check the houses to the left. The far one on the right
    has a Dweller and a [_BIG CHEST_] (the other house just has a Dweller). Head
    to the back of the area to the corner house, where you can follow the path to
    a SHRINE, should you so wish (free Amrita, worth it).
    
     Head back to the tower but BEFORE going up, head to the fence and break the
    junk to the left to find a Dweller with a [_CORPSE_]. Head up the tower now
    and kill the archer up here, then drop down. Move across the roof for a
    [_CORPSE_] to the right, then carry on and kill the Fiend guarding the path
    to the other half of the village.
    
    
     Over here is the last Wheelmonk. Before taking him out, head left across the
    roof and kill the Dweller and the spirits that appear. We'll use this path
    for treasure soon, but jump down and fight the last Wheelmonk over near the
    ladder next. I used Living Weapon on him and took him out.
    
     TECHNICALLY the mission is over, but there's loot to be had! You can enter
    the nearby house for a [_BIG CHEST] and a Dweller, then go out and follow the
    houses across the road as they wrap around for a [_CORPSE_]. Now, the fire
    blocks access to the village entrance, but you can take the ladder and go
    right to drop down past the fire.
    
     Over here you can get the [_CORPSE_] by the well and the well item, then head
    onto the main street and into the left house for a small [_CHEST_]. Head up
    the watchtower ladder now and across, kicking down the other ladder and then
    dropping down to find a [_CORPSE__] on the roof. Head back up the ladder now
    and down the ramp. Head to the end where the water barrel shortcut was (watch
    the hole in the roof!) and put out the flame, then head back where you came
    from to see a [_CORPSE_] on the shed roof. Loot him, fall down and climb up
    the nearby ladder to the water barrel. Drop down there and loot the final
    [_CORPSE_] now that he isn't on fire. With all of that done, you can now go
    end this mission.
    
    
    
     _  _ ___ ___  _  _ __________________________________________________________
    | \| |_ _/ _ \| || |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    | .` || | (_) | __ |            ~ Finders, Keepers ~           |     SM003
    |_|\_|___\___/|_||_|___________________________________________'_______________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    
                        ~ May 1600, Nakatsu Buzen Province ~
                                 
     PROLOGUE: Sir Anjin, I have a rather embarrassing reequest. The famed sword
               Heshi-Kiri-Hasebe, treasure of the Kuroda clan, has gone missing!
               I recall feeling a fumbling at my waist while I was grappling with
               that demonic harlot in the cave, but she didn't have it. It must
               have been some other demon... I beg of you, please find the sword
               and return it to me!
               
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
    
     As we start this mission, you'll find yourself on the BOTTOM LEVEL of the
    cavern. Not a great place, as you'll recall. But we have a job to do:
    
    
     o Objective: Explore the caves, and search for Heshikiri Hasebe
     
     
     This mission is very short. Lots of goodies, and only one real battle, so
    short. The first thing you should do to save yourself a TON of heartache is
    to fight the ONI in the middle of the big area. The only real enemy. Take him
    out and remember shots to the eyes really help.
    
     Once he is done a KAPPA will be our next target. We may as well kill him
    next. He is the MAIN target of this mission, so find him on your radar and
    chase him around. He is a pain, but does only minor damage. He will always
    run away, so be ready for a lot of chasing. Find and kill him off to end
    the mission.
    
     HOWEVER, there is a lot of loot to get. I will assume you know this area
    a bit, so I'll just list it out. Go left of the ladder to find some small
    spirits and a [_CORPSE_]. Turn around and head up the ladder (all humans left
    in this level will bow to you) to find a [_BIG CHEST_] where the shrine was.
    
     Head down and go to the slope area and up it to find a [_CORPSE_], and then
    you can drop down where the Fiend was for another [_CORPSE_]. Head back up
    the slope and to the end for a [_CHEST_], and down the ladder area and to
    the end for another [_CORPSE_].
    
     Head back down to the big area and follow the left wall from the ladder to
    go to that narrow path where a [_CORPSE_] awaits you. Head out and follow the
    right wall now to the ledge overlooking the area for the last [_CORPSE_]. And
    with that our looting is done. Feel free to end the mission now.
    
    
     (-NOTE-) The Sub-Mission "Kanbei and the Overlord" is unlocked.
    
    
     
     _  _ ___ ___  _  _ __________________________________________________________
    | \| |_ _/ _ \| || |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    | .` || | (_) | __ |        ~ Kanbei and the Overlord ~        |     SM004
    |_|\_|___\___/|_||_|___________________________________________'_______________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    
                        ~ May 1600, Nakatsu Buzen Province ~
                                 
     PROLOGUE: Sir Anjin, could I ask you to search for the sword Heshi-Kiri-
               Hasebe, treasure of our clan?
               
               I had entrusted it to that oaf Nagamasa, but he just came to me
               wailing that he'd lost it again - I believe you already found it
               for him once? The fool probably dropped it in the cave during that
               fight with the yokai. I would ask you to come to the clan's aid
               and retrieve the sword once more.
               
               Rumor has it that around the time the sword was lost, dead warriors
               began to roam the cave. Be on your guard.
               
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
    
     Wow... Nagamasa lost the sword... AGAIN. Just... wow...
    
    
     o Objective: Explore the caves, and search for Heshikiri Hasebe
    
    
     Hit up the SHRINE and head outside. We are in the first area, so this won't
    be a super long level, and the caves are blocked off. Enter the first door on
    the right to find a LARGE Skeleton Warrior. DO NOT let him get you out on the
    edge: head in with him and dodge to the side. Get in your attacks and be sure
    to purify so he doesn't cut off our Ki, then just dodge and attack. He's not
    too hard. Take him out and open the [_BIG CHEST_].
    
     Head outside and snipe the "Biwa" enemy near the hotspring. These guys can
    put miasma down and summon small spirits. Annoying. Past him is a Dweller,
    and another Dweller on the ledge up ahead. Take them both out, then take out
    the Yokai patrolling here. Use the hotspring afterwards for the regen effect.
    
     Head past the tunnel and kill the Dwellers you find here (one is in the
    small tunnel), then enter the small tunnel for a [_CORPSE_]. Head into the
    main tunnel now and if you go in the left room you can kill another Biwa who
    is hiding behind the box in here. He may make you fight a Revenant (he brought
    one back to life with me). There is a SHRINE here as well you should hit up
    for the Amrita.
    
     Head back to the tunnel now and continue up. Open the door on the left to
    see the room empty... except there's a GIANT Skeleton Warrior up ahead. Take
    him out and search behind him to find a [_CORPSE_] in the room full of junk.
    You can take out the Biwa if you follow the path as well, if you didn't do
    that already.
    
     Return to the tunnel now and continue up to the camp area. This turns into
    an ARENA FIGHT. We'll fight a few waves of enemies in here. Before it starts
    though, you can visit the room on the left to find a [_CHEST_]. Leave and go
    to the middle of the camp area to start the fight.
    
     It starts off with two Skeleton Warriors. Small ones. After that there are
    three small spirits. Take these out QUICK so they don't bug you when the
    third wave comes: a LARGE Skeleton Warrior and a Fiend will come out, along
    with a Skeleton Archer up the ramp. Take out the archer when you can first,
    then kite the big guys around the rock and poke at them when it is safe until
    you can take them out. One of them will drop the [_BOSS'S ROOM KEY_].
    
     This is the item we need! Grab it and go up the ramp, then into the room
    and kill the Bawi in here. If you don't, you'll have to fight REVENANT enemies
    until you do. Not good, trust me. I did this 4-5 times before I realized what
    was happening. Hahaha! The mission is over once you kill him though! Good job!
    
    
     o SPIRIT OBTAINED: "Possessed by Mizuchi via spirit division."
    
    
     
     _  _ ___ ___  _  _ __________________________________________________________
    | \| |_ _/ _ \| || |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    | .` || | (_) | __ |        ~ A Request from Ginchiyo ~        |     SM005
    |_|\_|___\___/|_||_|___________________________________________'_______________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    
                           ~ May 1600, Abandoned Shrine ~
                        
    
     PROLOGUE: Lady Ginchiyo sent a message to request that you accompany her
               personally on her search for a gift for Lord Muneshige! M'lady
               seems to have taken quite a liking to you... Please don't do
               anything uncouth and disappoint her.
               
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
    
     This seems to be a lot of effort for a gift... Note that we have the one
    and only Lady Ginchiyo with us, so this mission should be even easier than
    a normal one! A quick note: if she ever goes down, kill whatever is around
    and press CIRCLE near here to get her back up. Before I forget: our objective:
    
     
     o Objective: Find a gift for Tachibana Muneshige with Ginchiyo
     
     
     Well, get the [_CORPSE_] to the left, then hit up the Kodama Shrine and do
    any business you have to do. We now have TWO CHOICES on where to go: we can
    go LEFT into the ruins or we can explore ABOVE ground. We are going to do
    both of course, but the ruins is hwere they WANT us to go, so let's stick to
    above ground for now...
    
    
     You can head up the hill to the left to find and kill a Large Skeleton
    Warrior, then head to the back of the house, but beware the Dweller on the
    roof who is tossing bombs. Kill the Yokai back here and go past the back of
    the house to see a door on the other side with a [_BIG CHEST_]. There is a
    Skeleton Warrior inside and in the corner a statue is spitting poison. Leave
    it alone though: no point to fight it (and the floor falls if you step over
    there sending you downwards).
    
     Head outside and continue straight to the back of this field. There are
    various "dead" skeletons in the field: two normal ones and a giant one, but
    in the very back behind the rock is a [_CORPSE_]. Head back to the house,
    noting you CAN kill a Dweller inside the front, but there's no treasure. Head
    up the slope now and kill the Skeleton Warriors that block your way (one will
    raise up and another is an archer up ahead). You can drop down by the archer
    to get a [_CORPSE_] that was below him. Go back up to take on the Yokai from
    the mist.
    
     From here we can go up the large steps or head to the right. Go up the steps
    for now and kill the two Dwellers and the Oni. The Oni will launch that huge
    boulder at us, of course, so stay back and watch it weave to stay safe. Lady
    Ginchiyo won't though. Hehe. Kill the Oni off in revenge. Also note that you
    can DROP OFF the left side of the stairs to the house below for a [_CORPSE_]
    if you wish. Get back up the stairs and then slay the Skeleton Archer to the
    right of the house. There's a [_CORPSE_] to the left of the house as well,
    but go back and enter the house for some dialog and a [_BIG CHEST_]. Note
    that this chest is a MIMIC, so if you want extra items, copy the Tanuki and
    match his gesture!
    
    
     Head out of the house now and go right, around to the slope that heads even
    further up. Get the [_CORPSE_] and IGNORE the door to the left. It leads to
    the underground area. Go right instead and stick to the right (the lower path
    has no items for us, only spewing statues). Out on the ledge note that you can
    drop on the roof to find another [_CORPSE_], but you'll need to run back
    around if you get him. From the cliff area, head forward to the house and you
    can get a [_BIG CHEST_] to the left of it. Inside the house is a Sentry and
    outside of it there's a Giant Skeleton. Kill them all off.
    
    
     OK, that covers exploring outside. Head back to the KODAMA SHRINE and heal
    if you wish, as we're going underground next (so resetting the enemies here
    isn't a big deal...).
    
     Head underground and in the first room take an immediate left up to another
    room. In here, kill the Skeleton Warrior that tries to ambush you from the
    right and the archer at the top. There's also a Giant Skeleton at the top.
    Once you kill them off though, a [_BIG CHEST_] is yours. This one has a MIMIC
    in it, so be ready to copy his movements for extra treasure.
    
     Head back down to the first room and watch out for the statues. Behind the
    pillar in here is a [_CORPSE_]. Head down the stairs and watch out for a
    Sentry to your right. Take him out and note the tombs here. The last one has
    a [_CORPSE_] in it, but there's a TRAP on the floor as well. I swear that poor
    Ginchiyo walked into this trap over and over when I was on this mission. Heh...
    
     Up ahead is a Dweller throwing bombs, so take him out. As you head to that
    [_BIG CHEST_], watch out for a Wheelmonk down the hallway. He will definitely
    try to rush you, so dodge and take him out. Grab the [_CORPSE_] in the hallway
    he was in and continue on. You'll head up some stairs and in the next room
    you'll have to fight a Sentry (by the pillar) and a Giant Skeleton who is off
    to the left (I had to take them both on at once... very doable with Ginchiyo).
    There's another [_CORPSE_] in the tomb in here.
    
     Keep pressing forwards (ever forwards...) and you'll need to fight a Sentry
    when you see all the statues lined up. Past that though is a big room, which
    is our final destination. This room has those small statues on the left and
    right, and one on each side is a trap. Head to the mist though and take on
    the Oni that appears. May as well Living Weapon him if you can. That or put
    an arrow in his eye while he attacks Ginchiyo. There's a Sentry behind him
    as well, but once you take them out we're done fighting. All that is left is
    to open the right [_BIG CHEST_] to find another mimic (again, be sure to mimic
    him for treasure), get the [_CORPSE_] in the middle, and the [_BIG CHEST_] to
    the left.
    
    
     The big chest has an [_OLD CHARM_] in it which is the "Gift" we came for.
    Ginchiyo should be happy. Once you pick it up, you can end the mission by
    interacting with the light. Very nice...
     
    
    
     (-NOTE-) The Sub-Mission "Invitation from the Warrior of the West" is
              now unlocked.
    
    
     
     _  _ ___ ___  _  _ __________________________________________________________
    | \| |_ _/ _ \| || |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    | .` || | (_) | __ |~ Invitation from the Warrior of the West ~|     SM006
    |_|\_|___\___/|_||_|___________________________________________'_______________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    
                            ~ May 1600, Solitary Field ~
                               
     PROLOGUE: Lord Muneshige has challenged you to a duel. Word of your prowess
               on the battlefield must have intrigued him - he is, after all, the
               most celebrated warrior and general in the west, and the master of
               an entire province besides. I warn you, it would not do to slight
               him... Duel with him, yes, but be sure to cause no trouble.
               
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
    
     This mission is essentially a boss fight. Just a fight against the REAL
    Tachibana Muneshige, straight up, in an open field. You can't ask for much
    better than this!
    
    
     That said, the boss fight is a lot like the previous one, with some minor
    tweaks here and there. Let's get to it!
    
    
    
     .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
     |                                                                            |
     |                 ~ BOSS ENCOUNTER: TACHIBANA MUNESHIGE ~                    |
     |                ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                   |
     |                                                                            |
     |   Now we have the REAL Tachibana Muneshige. Still, this fight is a LOT     |
     |  like the previous one. By that I mean you can still use some of the       |
     |  various Ninjutsu/Onmyo skills to really turn the tides in your favor.     |
     |  Things like Power Pills, the elemental abilities (anything besides        |
     |  lightning), or magics like Lifeseal / Devigorate / Weakness talismans     |
     |  can really put Tachibana on his heels (ESPECIALLY the Lifeseal Talisman:  |
     |  it is godly here), netting you a ton of Grapple / Finishing Move chances  |
     |  throughout the fight.                                                     |
     |                                                                            |
     |   While this fight is pretty much the same as "Fake" Tachibana, the        |
     |  real deal is a bit stronger. He's got more health so the fight will       |
     |  undoubtedly be a bit longer. He's lost his "Grab Amrita" move from the    |
     |  last fight, but has gained even more skills from the "Sword" skill        |
     |  tree (like Morning Moon). After he's lost half his health, he'll get      |
     |  a bit stronger as well. For example, his Raiken from "Summon Guardian"    |
     |  will hit twice instead of once, and he starts to use Lightning Talisman   |
     |  items to increase his damage.                                             |
     |                                                                            |
     |   In the end though, this really is just like a harder Revenant fight.     |
     |  Win the Ki battle and you'll win the fight. A couple more tips though:    |
     |  as you start this fight, you can get in a free HEAD SHOT. Yes, it isn't   |
     |  very sportsman-like, but you can get a headshot in and he will drop to    |
     |  the ground and you can do a free finishing move. Great way to start the   |
     |  fight. There's also a rock over to the left you can use that will give    |
     |  you a LITTLE breathing room in order to heal up. Even though you already  |
     |  know the vast majority of his moves, once again, here they are:           |
     |                                                                            |
     |                                                                            |
     |   BOSS MOVES:                                                              |
     |                                                                            |
     |  - Sword Combos: Tachibana's basic sword combo attacks. These come in a    |
     |    couple of forms, which you will recognize if you've been using the      |
     |    sword (katana) as a weapon up to this point (which, ironically, I've    |
     |    been using the spear...). These include standard high, mid, and low     |
     |    attacks, as well as a two-hit swirling attack and even the "Swallow's   |
     |    Wing" attack (following up a combo with a backwards attack). You will   |
     |    even see the "Morning Moon" attack, now that we are fighting the real   |
     |    Tachibana. In general you should expect all normal sword combos here,   |
     |    with a variety of special skills (you'll see I've put some of them,     |
     |    such as Iai Quickdraw and Quadrisect below).                            |
     |                                                                            |
     |  - Arrow Barrage: Tachibana rolls back, drawing out his bow and then       |
     |    fires three arrows in a spread pattern. This will often mean that you   |
     |    can only be hit by one arrow at most, or even none if you happen to     |
     |    move out of the way randomly. It also means you can take all three to   |
     |    the gut if you are close enough. Now THAT would hurt, but anything      |
     |    short of that is minor damage. The best you can do here is to block     |
     |    any shots that come at you, then re-engage.                             |
     |                                                                            |
     |  - Iai Quickdraw: Much like you can do, Tachibana has his own version      |
     |    of Iai Quickdraw. If you can get out of range, do so, but keep in       |
     |    mind the range can be deceptive with the unleashing attack. If you      |
     |    have the Ki, it is better to block this and quickly attack afterwards.  |
     |                                                                            |
     |  - Inner Strength: Tachibana's Katana will glow brightly as he moves it    |
     |    in a circular motion. Once he is done, he will have an attack buff on   |
     |    him. If you have the Devigorate Talisman you can counter this. If not   |
     |    you'll just have to live with it. If you are near him, you can attack   |
     |    him out of this, but be careful as this move completes fairly fast and  |
     |    you may just walk into another attack.                                  |
     |                                                                            |
     |  - Quadrisect: Perhaps Tachibana's most impressive attack. He sheaths his  |
     |    sword and draws it in a flurry, doing several strikes in front of him   |
     |    and finishing with a strike outward. If you have enough Ki, you can     |
     |    block these attacks. If not, do your best to get away. Dodging away     |
     |    is best, but if you're too close try to roll around to the side with    |
     |    low stance to get behind him.                                           |
     |                                                                            |
     |  - Summon Guardian: Tachibana's Spirit Guardian, Raiken. With this move,   |
     |    he will summon Raiken onto the field (much like you could summon your   |
     |    guardian from the Onmyo magic tree). Raiken will stay still for a split |
     |    second and then dart forwards at you. Unless you are a long ways away,  |
     |    you should just block this attack. It will do minor electrical damage   |
     |    otherwise and will build your chance to be shocked (chance to stun).    |
     |    As the match wears on and Tachibana goes under half health, Raiken      |
     |    will start to stick around for a second attack after the first one,     |
     |    so be ready for that.                                                   |
     |                                                                            |
     |                                                                            |
     '.__________________________________________________________________________.'
    
    
    
     With the battle won, you will have won a lot of treasure and can now chat
    with Tachibana. Do so to get to the mission ending marker and then leave.
    Congrats, you have obtained the "Paired Raiken".
    
    
     o SPIRIT OBTAINED: "Possessed by Paired Raiken via spirit division."
    
    
     
     _  _ ___ ___  _  _ __________________________________________________________
    | \| |_ _/ _ \| || |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    | .` || | (_) | __ |    ~ The Guardian of the Underworld ~     |     SM007
    |_|\_|___\___/|_||_|___________________________________________'_______________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    
                            ~ May 1600, The Yokai Realm ~
                       
                        
     PROLOGUE: We Onmyo Mages maintain the balance between our world and the
               underworld. But this bloody age has lasted so long that the
               underworld overflows with the dead. Soon it will be entirely
               beyond our control. Lord Anjin, I can use my powers to take you
               to the Yokai Realm, the gap between our world and the hereafter.
               Will you, in return, use your powers to tame the yokai hordes
               that spill through?
               
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
    
     It seems Fuku wants our help in taming the underworld down a bit, as it has
    been spilling over thanks to this time of war. Lovely. This doesn't sound like
    a bad time at all!
    
    
     o Objective: Eliminate the yokai
     
     
     Well, time to do what we do best: kill yokai! This mission is just that:
    wave after wave of enemies for us to kill. About four waves in total, but
    trust me when I say you GOT this. We've faced worse.
    
     The first wave is very easy: five Dweller enemies are scattered up at the
    top of the map and you have to kill them. Take them on one at a time as soon
    as you see them and kill the spirit that shows up as well (get the spirit as
    soon as you see him: he enchants your weapon and you'll kill faster).
    
     After that first wave is the second one: this wave is a single GIANT Dweller.
    Switch to a medium stance here (if you're like me and use low stance on the
    small Dwellers that is...) and take him out. Let him attack and counter, just
    like you would a Giant Skeleton Warrior.
    
     The third wave is a bit harder: a Spirit and two Fiends. Use the rocks around
    the area to try to separate the Fiends so you can chip away at one over the
    other and then focus the low health one down. Once one is dead, the second is
    a piece of cake.
    
     And now for our final test. The fourth wave is an Imp, an Oni, and a Spirit.
    Kill the spirit off and try to draw the Oni away from the Imp. The Imp should
    walk around and mind his own business for the most part, so let him be and
    focus on the Oni first. Hit him in the eye if you can and pour on the damage.
    DO NOT trust the rocks to shelter you here (he will break them), just take him
    our carefully, counterattacking whenever it is safe. Once he is down, go get
    the Imp (strong attack chain, finishing strike) and the battle will be won.
    
    
     
     _  _ ___ ___  _  _ __________________________________________________________
    | \| |_ _/ _ \| || |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    | .` || | (_) | __ |         ~ The Three Angry Gods ~          |     SM008
    |_|\_|___\___/|_||_|___________________________________________'_______________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    
                            ~ May 1600, Abandoned Shrine ~
                       
                        
     PROLOGUE: Apparently yokai are running wild in the ruins between the
               mountains. i understand that the ruins originally housed three
               divine items, each with its own god. Normally, an area dedicated
               to the gods remains pure forever. Something untoward might have
               happened in this case. If we wait until the villagers are harmed,
               it will be too late. Can I ask you to take care of the problem?
               
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
    
     Three angry gods huh? Well, this mission should have in its rewards the two
    Guardian Spirits that you DIDN'T PICK at the beginning of the game. We'll be
    doing some Yokai Extermination though:
    
    
     o Objective: Defeat the yokai wreaking havoc at the ruins.
     
     
     (-NOTE-) This is the same area as the sub-mission "A Request from Ginchiyo"
              but has Kodama to find. Since you SHOULD know this area already,
              that's just a bonus.
              
              
     Hit up the SHRINE at the start and head into the ruins. Grab the [_CORPSE_]
    and head left. Watch out for a boulder crashing down these steps (this was
    NOT here last time) and kill the Dweller at the top. There's a [_CORPSE_] on
    the left and a Dweller clinging to the right wall, so take him out.
    
     Go back to the first room and watch for traps on the side and head down.
    Kill the Sentry and check the tombs for a [_CORPSE_] and kill the Spirits
    that show up. Past the next doorway nab the [_CORPSE_] and watch for a
    Skeleton Warrior in the corner up the stairs. Further in is also a Giant
    Skeleton Warrior you can take out.
    
     Head up the path, watching out for Sentry enemies and a rolling rock at
    one point (as well as grabbing a [_CORPSE_] on the way) and enter the room.
    Approach the mist to fight a NEW enemy: the "Onyudo". This is like an Oni on
    crack. He is weak to lightning and has innate water abilities, but watch out
    for his punching (like the Oni), his "Tongue Attack" (back away from it or
    get to his sides) and his running-dash attack. That running dash attack in
    particular can help you if he runs into a wall, as he'll stun himself so lay
    into him and use your Living Weapon if needed to take him out. One objective
    Yokai down, and the [_BIG CHEST_] and [_CORPSE_] in the back are yours.
    
    
     Exit the ruins and heal up at the shrine. To the left of the shrine is a
    Skeleton Warrior up on a ledge. Kill him and the Giant Skeleton Warrior, then
    get ready for a Fire Onyudo". Approach the main house and enter to bring him
    out and fight him. Once he's dead, you can find a [_CHEST_] in the back of
    the house. The field beyond has a wandering yokai and a [_CORPSE_] as well.
    
     Head to the slope area past the shrine and head up. There's a [_CORPSE_] at
    the top and if you drop off the left ledge you can find a [_HEALER KODAMA_].
    Head up to the giant steps now. Note that you can drop off to the roof on the
    left for a [_CORPSE_], but you'll have to climb back up.
    
     To the right of the house is a [_CORPSE_] and a Dweller. Now, this is very
    important... DO NOT ENTER THE HOUSE QUITE YET. Trust me... the reason is
    dumb, but trust me. Instead, head to the left now and ignore the path to the
    right, going all the way to the dead-end and drop down (to where the Archer
    was) to find a [_HUNTER KODAMA_]. Head back now (yes, again...) and take that
    tunnel. 
    
     Get the [_CORPSE_] here and enter the door on the left. You can drop down
    twice (minor damage on dropping - take the ladder if you want every drop of
    health) and get the [_CORPSE_] here. Now, there is a NURIKABE here (the wall
    enemy), so attack him and defeat him. Just past him you can claim the small
    [_WARRIOR KODAMA_], then head back to the door we entered from and continue.
    
     Keep on the right and drop onto the roof when you can for another [_CORPSE_]
    and at the very top near the ledge (above the doors below) you can find an
    [_ORACLE KODAMA_]. Head back to the pathway above the roof now and head over
    to the house on the far side of the area. You can find a [_CORPSE_] behind it
    and inside you can open a door for a [_CORPSE_] and the ladder you can kick
    down.
    
    
     All that is left now is the main building, where the last objective marker
    is. Enter the house now to fight a WIND Onyudo. Head out to the steps so you
    have room to fight and take him out. Make him charge into the railings to
    help yourself out. Not that once you kill him, the MISSION IS COMPLETE, but
    we have more items to find! You can check the [_SHRINE_] just past the mist
    he came out of and you can find a [_CHEST_] to the left inside the house.
    
    
     That's all the items in this level, so feel free to complete it and end
    this mission. We're now two Guardian Spirits stronger! Very nice!
    
    
     
     _  _ ___ ___  _  _ __________________________________________________________
    | \| |_ _/ _ \| || |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    | .` || | (_) | __ |         ~ The Magatama of Fire ~          |     SM009
    |_|\_|___\___/|_||_|___________________________________________'_______________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    
                ~ May 1600, Iwami-Ginzan Silver Mine, Iwami Province ~
                       
                        
     PROLOGUE: I want to make stronger weapons, but for that I need a stronger
               fire. That Onmyo Mage you know told me that there's some kind
               of fire yokai in the silver mines of Iwami. Could I ask you to
               go there and take the source of their flames for me?
               
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
    
     Well, I suppose we are going yokai-hunting for Senji Tome now. May as well
    keep our Blacksmith Happy!
    
    
     o Objective: Find Kagatsuchi's Magatama
     
     
     We start off near the second shrine, with the way behind us closed. Use the
    SHRINE if you wish and continue on. We'll have to clean the air in this area
    again (ugh...). Kill the two Skeleton Warriors on the way to the Air Machine
    and use it. Drop down and kill the poison stone to the left. You'll need to
    take out a Giant Skeleton who guards it, but destroy it and the Dweller off
    to the right as well, then climb back up and use the Air Machine again.
    
     With it active again, head to the back and destroy the second poison stone
    by the two Dwellers, then kill them off. There's a couple treasures we can
    get now. In the back (northeast of the air machine) is a Onyudo. Take him
    out for the [_CORPSE_] he is guarding. There's an Axe Fiend patrolling the
    tunnel nearby. And on the first plank ramp that the Air Machine is on you
    can move around the catwalk to the back to kick down a ladder and find a
    [_CORPSE_] at the end. You can also climb up to the second level and head
    to the right, falling off the catwalk that juts out to find a [_CHEST_] in
    the tunnel where the Dweller/Corpse was last time.
    
     Head up the ladder in the back tunnel now to get up to the path that led
    to the boss from before, and up here you can break the path straight ahead
    for a [_CORPSE_]. Kill the Fiend patrolling here and nab the other [_CORPSE_]
    and then head into the door room and kill the Giant Skeleton Warrior that
    will appear. Open the door and head to the boss area.
    
     Instead of a boss though, we just have a new pit full of poison. Use the
    Air Machine and drop down, kiling the Fiend patrolling nearby and the poison
    rock nearby as well (kill the Skeleton Warrior who tries to stop you). The
    poison will kick in any time, so retreat and climb up the ladder near the
    start. This leads to another Air Machine you can use, but kill the Giant
    Skeleton Warrior first, then use it.
    
     Drop down and destroy the final poison stone to breathe easy and kill the
    rest of the Dwellers down here. There's some treasures on the walkways around
    this room: you can find a Fiend patrolling near a ladder and to the right of
    the ladder is an archer and a [_CORPSE_]. To the left of that ladder is some
    Yokai Mist where you'll fight a tough Axe Fiend, but he guards a [_CORPSE_] as
    well. There's a [_CORPSE_] on the walls of the bottom level too. Just do some
    exploring and when your done head to the far back to see the objective marker
    amidst some mist. That just rhymed, huh? Heh...
    
     Approach the mist to fight another Onyudo. This is the last battle, so use
    your Living Weapon if you have it and take him down. He will drop the item
    that Senji Tome wants: the [_KAGATSUCHI MAGATAMA_]. Pick it up and the mission
    will be complete. Sweet.
    
    
    
     _  _ ___ ___  _  _ __________________________________________________________
    | \| |_ _/ _ \| || |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    | .` || | (_) | __ |          ~ The Bridge of Bone ~           |     SM010
    |_|\_|___\___/|_||_|___________________________________________'_______________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    
                            ~ May 1600, Abandoned Bridge ~
                    
                        
     PROLOGUE: Ah, Sir Anjin! Thank you for coming. I received word from one of
               the villages in my domain that at darkest night, bandits appear
               from nowhere and stream over Ohashi bridge to attack them. I have
               assembled my strongest samurai to take care of the matter, but
               would you mind lending your assistance? We could use it, and time
               is of the essence!
               
         AREA: Since ancient times, bridges have been an indispensable part of
               transportation. However, some bridges are thought not to span
               just space, but also the human and Yokai Realms. When night
               falls on bridges in some paces, gates are shut and guards posted
               to prevent strange things from crossing over.
               
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
    
     This mission makes you THINK you'll be joining other samurai, but... they
    are all dead. Turns out we aren't fighting bandits, but Yokai!
    
    
     o Objective: Eliminate the yokai
    
    
     This level is essentially waves of enemies, but you'll have to head across
    several bridges to meet each wave. This is good, as it gives you time to heal
    up between waves.
    
    
     Hit up the SHRINE and head out onto the bridge. You'll need to watch out
    for holes in the bridges as you go. More so the further on you go. This first
    wave is a Skeleton Warrior (an archer) and a Yokai with a sword. Take the
    archer out and then the Fiend. That will be followed by two wind spirits and
    a Giant Skeleton Warrior. The spirits should be first, as you can use their
    buff to take out the skeleton faster. Continue on once they are dead and look
    for a [_CHEST_] to the left.
    
    
     This second bridge/wave starts out with two Flan enemies. Focus them down
    one at a time and you'll see a "new" enemy after that: an ENCHANTED Yokai.
    This one is wind-enchated. The only difference here is that this yokai can
    throw magic at us. Wind magic in this case. Dodge it of course and then deal
    with him like any other normal Fiend. Once he is dead head forward and grab
    the [_CHEST_] on the right. There's a [_CORPSE_] here as well.
    
    
     The next bridge starts off with a Wheelmonk. A pain, for sure. Just be sure
    to watch the holes in the bridge and hit him hard after he does his charge
    attack. After him will be three spirits and an Onyudo. Kill the spirits off
    fast so they don't bother us, and use their charge to help with the Onyudo.
    Definitely keep your health up for him. Once he's dead, you can head forward
    and find a [_CHEST_] on the left.
    
    
     Final fight. This next bridge has a Skeleton Warrior and a Giant Skeleton
    Warrior. You can use the right edge of the bridge here to limit how far
    forward they can get. Like keeping them at bay. Once they are dead, you'll
    fight another Enhanced Fiend, along with a spirit and a Skeleton Warrior who
    is firing a freaking HANDCANNON. Kill the spirit first, lure the Fiend over
    far away from the skeleton, then go take care of the skeleton. The Fiend
    should be easy with that done. Once they are dead, an Oni will appear. He
    is the last enemy in this fight, so feel free to Living Weapon him if you
    want.
    
     Once he is dead, you can loot the [_BIG CHEST x2_] and then interact with
    the mission marker to end this mission. Another job well done!
    
    
    
     _  _ ___ ___  _  _ __________________________________________________________
    | \| |_ _/ _ \| || |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    | .` || | (_) | __ |           ~ Heir to the Nioh ~            |     SM011
    |_|\_|___\___/|_||_|___________________________________________'_______________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    
                    ~ May 1600, Itsukushima Island, Aki Province ~
    
                        
     PROLOGUE: Thank you for coming, Sir Anjin. We tried to put down the yokai
               that have overrun Itsukushima ourselves, but did not succeed...
               In fact, even my sword was stolen. By rights I should slit my
               stomach and die in disgrace, but the Mohri need me yet. ...Sir
               Anjin, it shames me to ask this, but will you slay the yokai and
               retrieve my sword for me?
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
    
     Another sub-mission, another lost sword...
     
    
     o Objective: Defeat the yokai, and retrieve Yoshikawa Hiroie's sword
    
    
     Head BACKWARDS from where you start to find a [_CORPSE_] near the door. Nab
    it and hit up the SHRINE, then continue on. There's a couple of ways we can
    go here. For now, let's go LEFT. You'll run into a Skeleton Warrior here, but
    this path leads back to the shrine area. There's two Yokai back here, one with
    a spirit, so take them out one at a time and then head to the left room back
    here to find a [_BIG CHEST_], although you have to defeat a flan to open it.
    
     Head back to the first area now and go left. At the end of the hallway you
    can go RIGHT down the narrow area to find a Dweller and a [_CORPSE_]. Head
    into the ship now and BEFORE engaging the Oni, kill the Spirit that shows up
    when you walk inward. There's a Dweller here and a [_CORPSE_]. You should
    fight the Oni first though, as he'll definitely spot you by the time you get
    to the corpse. Quickly take out the Dweller and fight the Oni. Don't let him
    run up to you: run in so you have space to back up and retreat if needed.
    
     Continue on and on the back path you can find a [_CORPSE_] to the left, but
    a Flan will drop down. Take him out and continue down the path. You'll meet a
    tough enemy here: a Onyudo. Head back to the corner area to fight him, and be
    ready to dodge to the sides on his rushing attacks, then lay into him.
    
     Continue on and you'll surely remember the beam leading upwards. It leads to
    a [_CORPSE_] this time, but the pathway / ladder is gone. The area beyond has
    a Yokai to the right and to the left, behind the wall, is a spirit and flan,
    but there's a [_BIG CHEST_] back here.
    
     Head around to the ladder now and climb up and head to the next ladder. This
    leads to a DANGEROUS fight: the Axe Yokai. This is a NARROW area to fight him
    in, but don't give in inch so you have room to retreat. You can't let him back
    you up. If he does, use your Living Weapon and kill him off. The area he is
    guarding isn't really worth all this effort, by the way. Just a SHRINE. Good
    for a checkpoint I suppose.
    
     Head up the ladder now and drop down onto the ship below to continue. You
    can DROP ATTACK a Dweller here. To the right you can break the boxes to find
    a [_CORPSE_]. Up ahead is a Dweller and below him a Biwa (one of those music
    player guys) that you may want to kill from here lest he summon some Revenants
    to kill you.
    
     
     Head towards the boss door area. The building here has a [_CORPSE_] in it and
    wandering around the boss door area is another Onyudo (ugh...). Take him out
    and DO NOT go into the boss door yet (we still have a couple of things left to
    do). If you head across from the door, you can fight a Yokai on the far
    platform and get a [_CORPSE_]. There's another [_CORPSE_] to the left in this
    area and heading straight leads to where we start from. Lastly, from the boss
    door you can go right (from facing the boss door) to make your way to the bow
    of a ship to find one more [_CORPSE_].
    
    
     With all of that done, we can now head to the boss doors and enter to head
    to our objective...
    
    
     Instead of a boss, we get a series of Yokai Fights. There will be three
    waves in total. The first wave is two Flan enemies and a Ninja Yokai. If
    you are quick, you can kill the first Flan before the Yokai comes out, but
    once he does, focus on the Yokai to take him out quickly. Once he is dead,
    I would use a FIRE AMULET and take out the last Flan.
    
     The second wave will start shortly after that. Two more Flans and an Oni.
    With the Fire Amulet, you can kill off a Flan pretty easily and can then focus
    on killing the Oni. Try to get in an eye-shot to make it easier, then kill off
    the next Flan.
    
     The final wave is a new enemy: the Karasu Tengu. These enemies are fairly
    classic Tengu enemies: they are wind based and a cross between a Crow and
    some sort of monk. I just... really like their design. As far as attacks go,
    watch out for the Tengu to do a wind-shot (which hurts even if you block)
    and his various melee attacks (he likes to swing his staff around and has a
    two-kick combo). Finally, he can fly up in the air and do wind shots as well
    as dive at you. He can even grab you from the air, twirl you around, and
    slam you down (I learned that one the hard way). Overall, just keep your
    health up and use your Living Weapon if you have it as this is the last
    enemy in the level. Go all out! Once you have defeated the Tengun, the level
    will be complete.
    
    
     We'll get a short cut-scene as well here. After its over, we'll have our
    rewards and a new sub-mission:
    
    
     o SPIRIT OBTAINED: "Possessed by Hi-nezumi via spirit division."
    
    
     (-NOTE-) The Sub-Mission "The Conspirators" is unlocked.
    
    
    
     _  _ ___ ___  _  _ __________________________________________________________
    | \| |_ _/ _ \| || |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    | .` || | (_) | __ |           ~ The Conspirators ~            |     SM012
    |_|\_|___\___/|_||_|___________________________________________'_______________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    
                         ~ May 1600, Ship-Riddled Coastline ~
       
                        
     PROLOGUE: Sir Anjin! My apologies for summoning you so frequently. I have
               called you today because my finest sword was stolen by bandits
               who swarmed my palanquin. I escaped unharmed, but as you know, a
               warrior's sword is his life. I must get it back.
               
               I, Hideaki, shall obliterate the bandits and retrieve my sword
               myself!... is what I thought at first, but as the head of the
               clan it would be irresponsible for me to leap headfirst into
               danger. Will you go on my behalf?
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
    
     And yet ANOTHER sword has gone missing... this is getting to be ridiculous!
     
     
     o Objective: Defeat the outlaws, and retrieve Kobayakawa Hideaki's sword.
     
     
     Well, at least we have three Kodama to find in this mission. Hit up the
    SHRINE here and go kill the bandits to the right. There's a [_CORPSE_] over
    here as well. Now, an IMPORTANT NOTE: there is a CANNON on that ship in the
    distance. It CAN fire at us, so be ready to dodge at any time. And $10 says
    that I can hit that bandit in the distance.... (which I totally did).
    
     Head to the left now to find a Samurai patrolling around and a [_CORPSE_]
    in the left cubby. Lure him out and kill the bandit that comes with him. Up
    the slope to the left is another Samurai/Bandit pairing. You can even the
    odds by blasting the bandit in the head to kill him, but be sure to take
    them out regardless for the [_BIG CHEST_] up in that area.
    
     Approach the ship now. There is a bandit by the rocks facing the ship and
    a man inside the doorway guarding the ship. Take them both out, and enter it,
    breaking the junk inside for random loot. Open the door and another door is
    staring you in the face. It's locked though. Head left and a bandit will attack
    from the left room. Take him out and nab the [_CHEST_] inside. The next door on
    the right has a Flan in it, so kill him and loot the [_CORPSE_] by the water
    and the [_CORPSE_] in the right corner.
    
    
     Next up we can either go left or right. Head right to go up to the top of
    the ship. Up here you can go right again to kill off a musketeer and then
    kill the wandering bandit that comes by. The rest of the bandits up here are
    at the cannons, so kill them all. You can sneak attack them if you are quiet
    enough. Check the central rooms up here after that. One of them has a ladder
    you can go up to fight an Axe Samurai in close quarters. Be careful here!
    Kill him for a [_BIG CHEST_]. One of the rooms also has a [_CORPSE_].
    
     HOWEVER, the MIDDLE ROOM up here on the ship has the biggest prize. Look
    around inside it to see some floorboards that are oddly colored. Stand on
    them and you'll fall through. Kill the Giant Skeleton you run into and you
    will find yourself in the room behind that locked door from earlier. Kick it
    open and be sure to send the [_SWORDSMAN KODAMA_] in the corner back home.
    
     After that loot, head back up to the top of the ship and across to the RAMP
    at the end of the ship. The one leading down to the smaller ship. Kill the man
    on the mast if you haven't already and go check out the back of this boat for
    a [_CORPSE_]. Climb the mast now for the [_WARRIOR KODAMA_] at the end of it.
    Drop off the opposite end now to the next ship.
    
    
     THIS ship has a new enemy: the "Flying Bolt". It comes out with some spirits
    so take those out first. As far as its attacks go, it will swing its "arms"
    out at you for a three-hit combo, it can float up in the air and shoot its arms
    down at you, and finally it can hold you in place with its arms, paralyzing you
    and giving it a free hit. New enemies are always rough, so spend some time and
    watch its attacks. It will help you in the long run. Keep your health up and
    take it down once you're ready.
    
     Go visit the room it came out of for a [_BIG CHEST_]. Grab the [_CORPSE_]
    nearby after that and drop down. Take a LEFT and drop again, and you should
    see a [_HUNTER KODAMA_] in the area. Nab it and search across the water from
    where you dropped for a [_CORPSE_]. Head back to the boat entrance now and
    go LEFT, following the rock wall to another [_CORPSE_]. We're finding all
    sorts of stuff I didn't see on the first pass through here!
    
     Enter the boat again and go LEFT at the left/right choice. Two more bandits
    are guarding this area, so take them out. Continue over to the other ships
    wreckage and approach the mist to take out a Giant Skeleton Warrior. Just
    past him is a [_CORPSE_]. Loot the poor guy and head inward to the cave.
    
     A Skeleton Warrior is here to greet us just to the left. Kill him off and
    head left (the right path is a dead end). There is a cubby off to the left
    up here with a [_CORPSE_] at the end, but head in to the doors and you'll
    see a [_CORPSE_] in an empty room.
    
    
     Looting that corpse starts the mission's last fights. You will be attacked
    by two ninja's at first. Take them out or use your Living Weapon, as they are
    the hardest thing left in this mission. Once they are dead, a Ninja Yokai will
    attack, but with only one of them taking him out is a piece of cake.
    
    
     End the mission once he is dead for a cut-scene and our newest spirit, who
    seems more than a bit mischievous.
    
    
     o SPIRIT OBTAINED: "Possessed by Aya-komori via spirit division."
    
    
     
     _  _ ___ ___  _  _ __________________________________________________________
    | \| |_ _/ _ \| || |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    | .` || | (_) | __ |              ~ The Ogress ~               |     SM013
    |_|\_|___\___/|_||_|___________________________________________'_______________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    
                            ~ May 1600, Overrun Cemetery ~
    
                        
     PROLOGUE: Apparently there's a cemetery in our domain that rings with the
               eerie sound of a woman crying every night. It has the locals
               terrified, and they asked me to do something about it. I don't
               suppose I could impose on you to investigate?
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
    
     Time to go find out what's making those terrible noises. Surely this won't
    end poorly!
    
    
     o Objective: Investigate the mysteries of the temple ruins
    
     
     At the start of the level, knock the rock into the well to the left, and
    look behind the structure to the right for a [_CORPSE_]. Go use the SHRINE
    now and level up / hit the checkpoint.
    
     You can try to use the door up the steps, but it is closed (that would be
    too easy, right?). Use the door on the side and head down the path, killing
    the Dweller for the [_CORPSE_] and engaging the Fiend patrolling down here.
    The path straight ahead has a [_CORPSE_] in the yard. It LOOKS like a trap,
    but it isn't. Head to the left after that, further inward, and to the left
    is another [_CORPSE_] but three water spirits will appear once you head in
    there. They are easy to kill at least.
    
     Continue on and at the ramp STOP and guard. There are Dwellers here that
    will throw crap at you. One to the left, one in the distance to the left of
    the ramp. I headshot both of them. Annoying guys. Speaking of annoying, head
    right of the ramp for an Umbrella enemy to the right. Take him out while he
    is cornered. You can kill a spirit here and get a [_CORPSE_] as well.
    
    
     Head back to the ramp and approach the mist to fight a Ninja Yokai. He's
    tougher than most of the things up to now, so use your Living Weapon on him
    if you wish. You can follow this ramp and drop to the left for a [_CORPSE_],
    but you'll need to get back on the ramp. Follow the ramp path to a Dweller
    and a [_CORPSE_] and head past them to kill some spirits that show up on the
    left.
    
     With their charge, go investigate the nearby building. There is a Fiend in
    here. Take him out and loot the [_BIG CHEST_]. You can explore further by
    going past the house to find a well you can get an item from. We're on the
    higher level where that Dweller was earlier. There's some spirits up here and
    the Dweller's loot. Head back to the house and go around it to where the
    spirits showed up, and continue through the wall from there.
    
     In this yard, look to the left for a [_CORPSE_] and then approach the mist
    to fight an Imp. Take him out before he becomes an Oni. Head up to the house
    now and kill the Umbrella, then loot the [_CORPSE_]. You can UNLOCK the door
    on the right now to return to the starting area.
    
     Heal/Level Up and go kill the umbrella again. Before we investigate the
    house where the objective is, there's some loot to find. There's spirits in
    the area, but if you go behind the house you can find a [_CORPSE_], and then
    the area behind the house has another house with a [_CHEST_] and [_BIG CHEST_]
    inside. Totally looks like a trap, but it isn't.
    
     Finally, go investigate the objective marker. You'll have to fight another
    FLYING BOLT enemy here, but this is the final foe. Kill the spirits and focus
    on the Flying Bolt. Use whatever abilities you want since she's our final
    enemy (Living Weapon, talismans, etc...). Once she is dead, we can move on
    from this mission. Notice who the woman said did this to her though...
    
    
    
     _  _ ___ ___  _  _ __________________________________________________________
    | \| |_ _/ _ \| || |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    | .` || | (_) | __ |      ~ The Battle of Ohashi Bridge ~      |     SM014
    |_|\_|___\___/|_||_|___________________________________________'_______________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    
                            ~ May 1600, Abandoned Bridge ~
    
                        
     PROLOGUE: I find this hard to believe myself, but... It seems that a giant
               ghost has appeared at Ohashi bridge and is attacking those who
               cross and stealing their weapons. If it were a yokai, that would
               be one thing... but how can a ghost attack people? William, will
               you get to the bottom of this for me?
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
    
     Time to go ghost-hunting. Of course, this ghost is actually a Revenant.
    What's weird is that our objective calls it a yokai... I disagree!
    
    
     o Objective: Defeat the yokai
     
     
     The Revenant in question here is likely the strongest one you've ever seen.
    If you are online, you'll undoubtedly see a ton of GRAVES on this bridge as
    well. Heh... 
    
     This Revenant fights with a giant axe and can just devastate your health if
    he gets ahold of you. Still, he is rather slow. Patience is key here: you can
    lock-on and strafe around the Revenant to get him to attack, then counter him
    after that. This is slow, but you can win the entire battle like this.
    
     It should be noted that once he is around half-health, two Wind Spirits will
    show up. Focus on them and quickly kill them off, then re-focus on the main
    enemy. This fight will of course go faster if you have magic, talismans, and
    ninjutsu, but that's all dependant on how you've built your character.
    
    
     As a side note, I have SEEN players knock this Revenant OFF of the bridge
    before: right off the side, through a hole in the railing. Don't count on
    doing this yourself of course, but it can be done. Heh...
    
    
    
     _  _ ___ ___  _  _ __________________________________________________________
    | \| |_ _/ _ \| || |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    | .` || | (_) | __ |       ~ The Disappearing Ranjatia ~       |     SM015
    |_|\_|___\___/|_||_|___________________________________________'_______________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    
                            ~ May 1600, Overrun Cemetery ~
                       
    
     PROLOGUE: Ranjatai is the most magnificently fragrant incense wood under
               heaven - and yet it seems that a fragment of it was found in a
               cemetary for no obvious reason. The wood that even Nobunaga cut
               himself a piece of! How I long to smell its perfume, even once.
               The same goes for you, I'm sure... Well, what are you waiting
               for? Stop standing around and go get it!
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
    
     So, we're off to go get some wood now, huh? Well, at least it's not another
    lost sword! 
    
    
     o Objective: Search for the Ranjatai
     
     
     (-NOTE-) To complete this mission, you have to just go around and check
              the BIG CHESTS around the map. One of them (randomly) has the
              mission item [_SANDALWOOD SPLINTER_] in it.
     
     
     This sub-mission is on the same map as "The Ogress", so I'll be a little
    brief when saying where to go. Like the note above says, WHEN you get the
    item is random, so I'm going to go through the map (quickly) and point out
    all the treasure.
    
     Head out the left door and follow the path. Kill the bandits, nab the
    [_CORPSE_] and open the double doors over here. A Biwa enemy is here, and
    he'll likely summon up a Revanant right away. Kill them all and open the
    [_BIG CHEST_]. Continue on down the path, going left to kill two more bandits
    and another [_CORPSE_].
    
     Further down the path are two bandits talking and one patrolling just pat
    them. Kill them all (you monster you) and get the [_CORPSE_] on the land
    bridge. Head to the end of this path (don't drop down) and you'll have to
    fight a Ninja and Bandit in a small area. Take them down, nab the [_CORPSE_]
    and interact with the nearby Nurikab to open access to the house.
    
     Inside the house, kill the Samurai and Bandit, then open the  [_BIG CHEST_]
    inside. Remember you can head outside near the well for an item, but a Ninja
    is out here. There's a Bandit patrolling beyond that and a [_CORPSE_] down
    the steps and in the corner.
    
     Head back now past the house and through the broken wall. To the right is
    a Dweller. Take him out and go back to the broken wall. There is a Samurai
    and Ninja in this area, with an Archer to the right. A good challenge. 
    There's also a Bandit behind the house. They are all guarding  a [_BIG CHEST_]
    so be sure to loot it afterwards.
    
     Up to the "Main Shrine" now. This area has two Dwellers by the gate, one of
    which is eating on a [_CORPSE_], and some mist guarding the shrine. This mist
    is a Fiend, so be sure to take him out and loot the [_BIG CHEST_] in the shrine
    afterwards. Between all of these big chests, your item will be in ONE of them,
    and you'll be able to complete this mission.
    
    
    
     _  _ ___ ___  _  _ __________________________________________________________
    | \| |_ _/ _ \| || |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    | .` || | (_) | __ |             ~ Demon Hunting ~             |     SM016
    |_|\_|___\___/|_||_|___________________________________________'_______________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    
                            ~ May 1600, Solitary Field ~
                        
     PROLOGUE: Our domain is infested withyokai of late, and the people are
               suffering for it. If the enemy were not yokai, I would fight
               alongside you, but... Sir Anjin, can I leave this in your hands?
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
    
     More favors for more people... do you ever get the feeling we are WAY too
    generous?
    
    
     o Objective: Eliminate the yokai.
     
     
     (-NOTE-) I would save ALL of your magic and replenishing items for the
              final fight in this mission. It's the hardest part, for sure,
              and you'll appreciate having your full strength when it comes!
              
              
     This mission is all about killing off Yokai, so hit up the SHRINE and move
    forward. This first area is going to have several Spirits and a sword Yokai.
    Hit the spirits first so they leave us alone and charge your weapon, which
    should make the Fiend even easier. Once he is dead, a Ninja Yokai will join
    the fight, so be ready for him. Use the trees in the area for easy cover and
    an easy way to counterattack him once he does a combo.
    
    
     Move onto the next area now (if you want an easier time up ahead, equip
    some Water Talisman and use them) and we'll have two more waves of enemies.
    We start with a Sword Yokai and a Fire-Enchanted Fiend. Go after the Enchanted
    Fiend first and just dance around him to avoid the sword Yokai. The next wave
    after you've killed those two is a Water Spirit and TWO Wheelmonks. These guys
    are annoying, but kill the water spirit first and use the tree by the water in
    this area to separate the Wheelmonks and focus down one at a time to kill them.
    The Water Talisman should help, if you need it.
    
    
     Up ahead is a giant area full of water, that will likely have several graves
    scattered around (if you are playing online). There's a good reason for that:
    
    
    
     .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
     |                                                                            |
     |                       ~ BOSS ENCOUNTER: ONRYOKI ~                          |
     |                      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                         |
     |                                                                            |
     |   Time for a rematch! Being that this fight is basically the same as       |
     |  the first proper boss of the game, I've copied his moves down below       |
     |  for you. He's beefed up here of course, and can do more damage compared   |
     |  to his first appearance, but then again so can you. The main difference   |
     |  in this fight compared to the first one is that WATER SPIRITS will float  |
     |  in occasionally. Destroy them whenever you can to power up your weapon    |
     |  and deal more damage. Overall, with your new skills and whatever powers   |
     |  you may have acquires (Ninjutsu / Onmyo Magic), this fight should prove   |
     |  to be a bit easier. Just be sure to always stay near full health! Just    |
     |  in case...                                                                |
     |                                                                            |
     |   Onryoki has two forms. The first one is when he is chained up and        |
     |  mainly involves his ability to whip those large chains that are attached  |
     |  to him around. Read his attacks below, but in particular be mindful of    |
     |  any time you get close, as that triggers his "Chain Twirl" attack,        |
     |  which hits hard and has a 360 degree radius. That's likely the most       |
     |  dangerous attack he has to start with. His other attacks like his         |
     |  "Chain Slam" can be dodged fairly easily as long as you react to          |
     |  Onryoki's arms...                                                         |
     |                                                                            |
     |   Once you do enough damage, the chains will come off. Literally. This     |
     |  second form has more combo potential, but personally I think he's even    |
     |  easier in this form. He will spawn Yokai Realm mist a ton in this form,   |
     |  so be sure to purify it when you can. Even if you are swinging at air     |
     |  and purifying directly afterwards. Read up on the attacks below for       |
     |  this second form, but in general you can counter-attack safely,           |
     |  ESPECIALLY after his "Belly Flop" attack. Once you get Onryoki down to    |
     |  about 33% health, unleash your Living Weapon and use it to finish him     |
     |  off for good.                                                             |
     |                                                                            |
     |   If you are having trouble, be sure to stock up on Elixir's (you can      |
     |  carry eight) and use your bomb stock. If you're really having trouble,    |
     |  consider leveling up some more, check your gear, or even call for help    |
     |  from a ronin at the shrine with an Ochoko Cup...                          |
     |                                                                            |
     |                                                                            |
     |   BOSS MOVES:                                                              |
     |                                                                            |
     |  - Double-Chain Slam: This attack is from his FIRST form. When you get     |
     |    close, Onryoki will slam BOTH of his ball and chains at you, in an      |
     |    overhead fashion. Do a quick dash (or two) to the side and you will     |
     |    have time to get in a quick hit or two afterwards. Watch out for the    |
     |    Chain Twirl attack afterwards though.                                   |
     |                                                                            |
     |  - Chain Twirl: Another "First Form" attack. This is the attack we         |
     |    talked about up above. This is triggered if you stay close to Onryoki   |
     |    for too long and can happen after any other attack. In it, he will      |
     |    twirl around, slinging his ball and chains as he does so. Extremely     |
     |    dangerous (you can take MULTIPLE HITS if you are unlucky), and the      |
     |    reason you can't be TOO greedy when you attack.                         |
     |                                                                            |
     |  - One-Two Chain Slam: This attack is much like the double-chain slam,     |
     |    except Onryoki slams one chain after the other. You can react to        |
     |    the arm he leads with quickly to dodge either left or right and attack  |
     |    him from there safely. Stay calm and react and you'll be able to        |
     |    counter easily.                                                         |
     |                                                                            |
     |  - Claw Swipes: This attack is a "Second Form" attack, and is your         |
     |    basic melee attack. When you get close, Onryoki will swipe at you       |
     |    twice if you get in front of him, moving forward a bit with each        |
     |    swipe. You can dash under his arm if your quick, or just back away      |
     |    to be extra safe.                                                       |
     |                                                                            |
     |  - Ball Throw: Another "Second Form" attack, and a very cool one as well   |
     |    if I can add. Onryoki will literally go find one of his two giant       |
     |    iron balls, pick it up, and throw it at you. This is actually a         |
     |    great attack to see. If you lock on to the boss, you can easily just    |
     |    dash to the left or right to have the ball miss you. Get near the       |
     |    boss when you do that and you can counter attack right away!            |
     |                                                                            |
     |  - Belly Flop: Another "Second Form" attack, this move is just something   |
     |    else. Onryoki does two claw swipes ahead of him and then twists his     |
     |    body as he does a leaping belly flop. He can move the jump in mid-air   |
     |    so be ready to dash out of the way, but if you see this move coming     |
     |    from the start you can back up and wait for the flop to occur, then     |
     |    dash in and really punish him.                                          |
     |                                                                            |
     |  - Leaping Smash: This is another "Second Form" attack, and a fairly       |
     |    basic one. Onryoki will grasp his hands together, jump forward, and     |
     |    try to smash you into the floor. You can dodge backwards to get away    |
     |    of course, but that's extra safe. You can also dodge to the side and    |
     |    punish him afterwards/get rid of the defiled mist (preferably).         |
     |                                                                            |
     |  - Grab Attack: This is a close-up melee move that Onryoki does (when      |
     |    you are in range, of course). Get too close and Onryoki may very        |
     |    well try to grab you. Dodging away or to the side can save you, but     |
     |    you have to be quick. If he does grab you, he'll damage you twice:      |
     |    once by biting your body and another time by throwing you to the        |
     |    ground. Try your best not to become lunch!                              |
     |                                                                            |
     |                                                                            |
     '.__________________________________________________________________________.'
    
    
    
     (-NOTE-) The Sub-Mission "The Red Oni of the Li" is unlocked.
     
     
     _  _ ___ ___  _  _ __________________________________________________________
    | \| |_ _/ _ \| || |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    | .` || | (_) | __ |            ~ The Malefactors ~            |     SM017
    |_|\_|___\___/|_||_|___________________________________________'_______________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    
                    ~ May 1600, Shigisan Castle, Yamato Province ~
    
                        
     PROLOGUE: Ghosts have taken up residence in my castle. The racket is just
               terrible. Apparently I'm the one they're trying to haunt, but I
               lack the ability to exorcize ghosts. Won't you do something about
               it? I'll make it worth your while. Hee hee hee!
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
    
     Time to kill more Revenants, I suppose.
     
    
     o Objective: Defeat the Yokai
    
    
     Hit up the SHRINE here and head inward. The house in the back here has a
    [_CORPSE_] in it. Nab it and you'll see a Revenant by the gate. This guy is
    rather beefy, and with a spear he's hard to get a bead on. Do a "hit and run"
    approach here to conserve health and only attack when you can get away with
    it. Also, note that the pool here has a Skeleton Warrior and a Dweller you
    can kill, all to access a [_CORPSE_].
    
     The gate here is locked, so head to the back and down the slope. If you head
    up the other slope, you can shoot down a Spider and kill it, and further on is
    a bunch of eggs and another Spider. All to get to another [_CORPSE_].
    
     The lower area over here has a Giant Skeleton to the right you should take
    on first. Fight him near the slope, as we don't want any adds and he's fairly
    easy to counterattack from here. Once he's dead you MAY be tempted to try and
    sneak attack the Revenant to the left, but there's a Spider watching his back.
    Take it out first, but don't forget the Revenant will realize you are here and
    attack at the same time. He's MUCH easier than the spear guy from earlier, as
    his big Axe attacks can be easily dodged and he loses stamina a lot faster.
    
     Once he's dead, you can head down the slope to the building to kill some
    small spiders from the eggs and claim a [_BIG CHEST_]. Access to the caves
    is blocked, but the GATE that the spearman was guarding has opened up, so go
    ahead and head back there to continue.
    
    
     This area has a Skeleton Warrior in the middle, so take him out before you
    approach the mist here. The mist has a Flying Bolt enemy. So annoying. Be sure
    to evade and block as needed and take her out quickly. Once she's dead, head
    left (from the mist) and in the corner inside the house (where the Fiend was
    before) is a Skeleton Warrior by a [_CHEST_]. Head to the back now (opposite of
    the chest) and go outside to kill a Skeleton Warrior to the right and then the
    Dweller guarding a [_CORPSE_]. Head around the back of the house now to find a
    Giant Skeleton by some spider eggs. Take him out and then check the house for
    a [_CORPSE_]. You can use the nearby ramp to get back in the house after that.
    
    
     From here, go left into the big room. There's a wandering Skeleton Warrior
    in here, along with some eggs. There's also a Skeleton Warrior in the back
    by the [_CORPSE_], and a dweller by the divider that leads to the HOT SPRING,
    which you should hit up for the regen effect.
    
     Head outside the room now and left to the back room. There's a [_CORPSE_] to
    the right here, but a Spider is on the ceiling above it, so be careful. As you
    head to the gate, a Skeleton Warrior will attack from the right. Kill it and
    enter the next yard, opening the gate to the right and clearing the spider
    eggs. Our last fight is inside this building: one final Revenant with some
    spider eggs. Since this is the last enemy, feel free to go all out and use
    your Living Weapon (if you have it). Otherwise, poke at him when he's not
    guarding and counter-attack when you can to take him out.
    
     You'll be able to finish the mission afterwards.
     
     
     
     _  _ ___ ___  _  _ __________________________________________________________
    | \| |_ _/ _ \| || |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    | .` || | (_) | __ |         ~ The Red Oni of the Ii ~         |     SM018
    |_|\_|___\___/|_||_|___________________________________________'_______________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    
                             ~ May 1600, Training Dojo ~
    
                        
     PROLOGUE: The time has come at last. Truly, my heart thrills at the thought
               of our duel. Let us battle in the dojo. An honest fight between
               one warrior and another. Do you agree?
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
    
     We have Naomasa's trust. but now we must meet as warriors...
    
    
     o Objective: Duel with Ii Naomasa
     
     
     Like other Dojo bosses, this is a smaller "boss fight" that we must overcome,
    and since it is a boss fight, it gets a boss box...
    
    
     .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
     |                                                                            |
     |                     ~ BOSS ENCOUNTER: II NAOMASA ~                         |
     |                    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                        |
     |                                                                            |
     |   Yes, another duel! I'm quite fond of these, actually, and this one       |
     |  is quite fun and rewarding with a Guardian Spirit and new armor (that     |
     |  comes with a new set bonus). A worthy fight indeed!                       |
     |                                                                            |
     |   Ii Naomasa is a spear user, and as such he'll be using most of the       |
     |  skills from the Spear Skill weapon tree. You've undoubtedly seen many     |
     |  of these attacks before now, but Naomasa has three noteworthy attacks     |
     |  up his sleeve. The first two are noteworthy spear attacks: "Piercing      |
     |  Rain" which is a forward attack that stabs forward multiple times and     |
     |  then "Spearfall", which has Naomasa ending a combo with an overhead       |
     |  smash". Both are high stance skills and end combos, so just watch out     |
     |  for them. The third move to watch out for is the "Spirit Summon" attack,  |
     |  which has Naomasa summoning Enko out after a spear attack to do an        |
     |  attack and apply a fire effect to his weapon. The summon itself just      |
     |  charges straight forward, but the fire effect makes Naomasa that much     |
     |  more deadly for a short while.                                            |
     |                                                                            |
     |   Still, this fight is fairly simple. Naomasa doesn't do many complicated  |
     |  attacks and you've fought spear users before, this one is just a bit      |
     |  tougher. You can use the pillars here in the dojo if you need to get      |
     |  away for a bit and heal or use any other items. Manage your Ki, stay      |
     |  out of Naomasa's attack range (poke him with long-range attacks if you    |
     |  can), and counter when you can and you'll emerge victorious.              |
     |                                                                            |
     |                                                                            |
     |   BOSS MOVES:                                                              |
     |                                                                            |
     |  - Spear Combos: This section covers Naomasa's various spear attacks.      |
     |    The vast majority of these moves are ones you've seen from various      |
     |    spear-wielding enemies and Revenants, which means you already know      |
     |    what's coming for you. As I mentioned above though, you have to watch   |
     |    out for the ending combo moves. Piercing Rain and Spearfall will do     |
     |    major damage if they connect. Naomasa can also do a couple of Low       |
     |    Stance moves. Namely "Flying Monkey" in an attempt to get behind you    |
     |    (which frankly doesn't work on human players: we move around way too    |
     |    much). He also has the "Back Slash" move, which means that at times     |
     |    Naomasa will leap backwards while attacking. Usually not a problem      |
     |    as long as you aren't too aggressive. In fact, you can use this time    |
     |    to heal up or buff up as needed.                                        |
     |                                                                            |
     |  - Spirit Summon: Probably his only spear skill that you can't go buy      |
     |    in the skill tree (unless I'm just MAJORLY missing something, and I'm   |
     |    a spear user). Naomasa will unleash his Enko from his spear, while      |
     |    simultaneously gaining a fire effect to his weapon. Enko will stay      |
     |    still for awhile and leap forward, so as long as you dash away Enko     |
     |    shouldn't be a problem. You'll just need to worry about that fire       |
     |    effect and be sure not to get hit too much. It will wear off over       |
     |    time, and if you do get hit you can roll around to get the fire off     |
     |    that much faster...                                                     |
     |                                                                            |
     |                                                                            |
     '.__________________________________________________________________________.'
    
    
    
     After the battle, collect your reward and then talk to Naomasa to be able
    to continue. Here's hoping you got some good armor! We'll also get a new
    Spirit Guardian for our troubles.
    
    
     o SPIRIT OBTAINED: "Possessed by Enko via spirit division."
    
    
     Quite worth it, wouldn't you agree!?
    
    
    
     _  _ ___ ___  _  _ __________________________________________________________
    | \| |_ _/ _ \| || |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    | .` || | (_) | __ |        ~ The Fallen Onmyo Mages ~         |     SM019
    |_|\_|___\___/|_||_|___________________________________________'_______________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    
                     ~ May 1600, Mount Hiei, Yamashiro Province ~
                       
                        
     PROLOGUE: An Onmyo Mage is called to respect spiritual power, to support
               harmony and coexistence against the darkness. But fallen Onmyo
               Mages are seduced by the perversions of foreign lands seeking
               spiritual power, and attempt to seize control openly. Mount Hiei
               is a crucial location for pacifying the fiends who look on the
               capital with hate. We must restore order there as soon as we can.
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
    
     As we enter the level, Tenkai tells us the Onmyo Mages are planning to use
    "Kelley's Spikes" and we should destroy them. Our objective is more focused
    on killing off the mages though...
    
    
     o Objective: Defeat the Onmyo Mages
    
    
     Well, why not both!? We start outside the boss area on this level and will
    need to head backwards though the level. There's nothing back in the boss
    room, so check the cubby to the right for a [_CORPSE_] and go hit up the
    SHRINE nearby.
    
    
     We can actually go two ways from here, but let's stay top-side for now.
    Up ahead is a NINJA up on the ledge to the left and a mage to the right.
    You can kill off the ninja with a headshot if you wish, but take out one of
    them quickly to save yourself some grief.
    
     Past that is the area the Nue was before. Down here are TWO mages. I would
    actually recommend leaving them alone for now, and heading to the HOT SPRING
    past the well (you'll kill a ninja on your way up there, and look for a
    [_CORPSE_] by a tree as you approach). Get that regen, then go headshot one
    of the mages. A TENGU will appear once you do so. Let the enemies come to you.
    You'll be facing a mage and a Tengu enemy. Extremely annoying, but if you let
    them chase you, getting hits as they approach you and then guarding and moving
    back to the Hotsprings, you can actually fall down to the path past the
    hotsprings and can likely kill the mage easily from there. That just leaves
    the Tengu.
    
     Once it is dead, you can drop down to where the Nue was. Don't forget to
    head right up the slope for a [_CORPSE_], then break the regen crystals here.
    The bigger one has another [_CORPSE_] by it and items. You can drop down here
    to get to the locked room down below for [_CORPSE x2_] and to open the door
    down here.
    
     From this door, you can head inside the cave and fight a Skeleton Warrior
    in the room past the ladder (to the left). Up above, you can go left to the
    small building to kill another Skeleton Warrior and get a [_BIG CHEST_]. No
    need to use either ladder here yet... the room further in has some MIST in it
    as you can tell. This is an Onyudo, who spawns with two Lightning Spirits.
    Kill off the sprites first so you can focus on the Onyudo one on one and take
    it down.
    
     From here, you can head to the Nurikabe wall nearby and either gesture for
    it to open or kill it off. This leads to where the shrine shortcut was before
    if you remember, but that's not so now. Instead, from this perch you can kill
    a Mage off to the right with a headshot, then head to the building to kill
    a ninja, after which you can gather the [_CHEST_] and [_CORPSE_]. There is
    also a Mage in the back, guarding the path that leads down into the cave, but
    he is by his lonesome so you may as well kill him.
    
    
     Head out front now. To the left is a wandering Amrita Fiend you can kill off
    easy enough. There's a ninja down that left path though, so be sure to steer
    clear of him. To the right, in front of the big building, are two more Onmyo
    mages. They are summoning a fiend. Headshot one of them to spawn another Onyudo
    and then kill the second mage while avoiding the big guy. You can kill him off
    one on one after that (much easier). Or just Living Weapon them all... Take
    note that the water area off to the side has a [_SHRINE_] you can loot as well.
    
     The house has a Ninja in the back. Head to him by going up the stairs and then
    go LEFT. Kill him off for a [_CORPSE_] and then you can sneak up on another
    Ninja on the other end of the house. There's also a third Ninja past the hole
    in the ground (no need to drop down that hole: we explored down there already).
    
     Head down the buildings steps now and go right, to where we fought the
    wandering Amrita Fiend. Down the right path here is a [_CORPSE_]. Follow the
    path to a building where you can backstab a mage and loot the [_SHRINE_].
    
    
     Now... there's a couple ways we can handle the rest of this mission. We can
    accomplish our objective and loot the cave area, or we can fight the cave
    area. Up to you. If you want the cave area hostiles pacified, do the objective
    first (it's what I actually did without really thinking). I'm going to go over
    what you MAY expect from the cave hostiles really quick in the next paragraph
    though.
    
    
     Enter the cave from the exit behind the house (near the ladder that leads to
    the Nurikabe). The first room has a Ninja and a Mage in it, with a [_CORPSE_]
    in the room to the right. Further in check the room on the left for another
    [_CORPSE_] and the area beyond that for a [_CHEST_] on the right. At the path
    split ahead is a Ninja to the left and right and a Mage by the door. I would
    kill off the Mage first, but keep your health up here for sure and focus down
    one enemy at a time. The left path leads to a ladder, the right path leads to
    a room with a [_CORPSE_], and the middle room has a [_CORPSE_] and three Onmyo
    Mages.
    
    
     OK, onto finishing the mission. I did this before the paragraph above, and
    while I was outside. From that last building on the surface (where you killed
    the mage with a sneak attack), going forward leads to the last Regen Crystal
    in the level. This one has two Mages to the left and right. You can headshot
    one to have a Onyudo appear. He will chase you, along with the Mages and a
    Amrita Fiend. Unless you have your Living Weapon ready, I would definitely
    retreat and just take on the Onyudo. You can get him alone one on one (the
    other enemies will retreat) and kill him off.
    
     Once he's dead, this part is MUCH easier. You can kill the two Mages with
    ranged attacks and kill the Amrita Fiend solo. Once they are all dead, you
    can destroy the crystal to get the "Mission Complete" signal. From here, be
    sure you loot the [_CORPSE_] in the back left cubby and the [_CORPSE_] behind
    the building to the right, as well as loot the cave system down below if you
    haven't already. Once you've done all of that, this mission will be done.
    
    
     
     _  _ ___ ___  _  _ __________________________________________________________
    | \| |_ _/ _ \| || |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    | .` || | (_) | __ |          ~ The Missing Catalog ~          |     SM020
    |_|\_|___\___/|_||_|___________________________________________'_______________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    
                     ~ May 1600, Mount Hiei, Yamashiro Province ~
                       
                        
     PROLOGUE: It seems a secret scroll has been stolen from Mount Hiei by
               persons unknown. It may be too late, but there is still a chance,
               however small, of retrieving it. Will you investigate?
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
    
     Another stolen item. Another job for Anjin... at least we some new armor
    choices once we're done with this job!
     
     
     o Objective: Go after the stolen scroll
     
     
     We once again start out at the boss arena. Hit up the SHRINE and head out.
    This mission is full of humans, by the way, which is a nice change of pace.
    The first clearing has a Samurai and bandit, so kill them off (bandit first
    if you can), then continue on to where the Nue was. Here you can headshot one
    of the three bandits and make them chase you, then kill them as they approach.
    I also happened to poke ahead a bit and kill off a patrolling bandit and a
    samurai further down the path, but once you kill the bandits where the Nue
    boss was (and perhaps those enemies further down the path, grab the [_CORPSE_]
    and drop down the hole.
    
    
     Here there's SKELETONS lying around. They don't attack right away, but as
    you loot the [_CORPSE x2_] in the area they will, so be ready to fight the
    two Skeleton Warriors in this room. Continue on past the ladder room to kill
    another patrolling bandit and a Samurai (with a spear) in the cubby to the
    right. Head left after that towards the ladder/building area to kill a bandit
    lying down in the shed area for a [_CORPSE_]. Head up the ladder now and make
    your way down the path up on the surface, as the door down here is locked.
    
    
     As you approach the big building, be careful of an Archer in the distance
    and the Ninja down the path. The hole here is what we want, but before you
    drop down it, you can lure enemies to their death. There's two wandering
    bandits you can snipe from the hole that will come meet their death. There's
    also a Samurai against the back wall, and finally a Samurai and Bandit to the
    left in the water area. I killed them all here. Your reward for doing so is
    the [_CORPSE x2_] against the back wall and the [_CORPSE_] off to the left
    past the stairs.
    
     Once you have that, drop down the hole. The mist down here has a Fiend, so
    kill him off and open the door if you wish for the shortcut. Head back to the
    room though and up the slope where you'll see there is NO Nurikabe this time.
    You are behind the building where the Shrine used to be though. You can ambush
    the bandit to the right up here, as well as approach the mist by the cave
    entrance to fight a Flying Bolt enemy (lay into her fast when she appears for
    an easier time).
    
    
     Now, we are SUPPOSED to go downwards, but there's some loot we can get first
    if we don't. Just remember this entrance for now. Head outside the building
    and go left. There is a patrolling bandit here you can kill, as well as a
    Samurai and Bandit on the right path. Take them out and go forward to the
    building. A Ninja is guarding the front of it, so kill him and claim the
    [_CORPSE_] inside. You can kill a Ninja behind the house as well, if you want
    to (go around the right side to ambush him).
    
     Further down the path is the wide-open area with all the buildings. There is
    a wandering Bandit here and a Samurai and Bandit pair sitting down. There's
    also a Bandit in the back with a CANNON, so be wary of him. Kill them all (I
    draw them towards the upper path with arrows) and then you can loot the
    [_CORPSE_] by the hole and the [_BIG CHEST_] in back.
    
    
     That just leaves the cave area. I actually went through it using the
    entrance/exit that the Flying Bolt was guarding, so the below paragraphs
    are based on that entrance. If you wanted, you could drop down right now
    and hit up the corpse to start the last fight against an Oni, but it is up
    to you. There's a couple treasures to find doing it the way down below, just
    keep that in mind.
    
    
     Head down the cave now, but be ready for an Archer in the first area. Take
    him out with a headshot, as there's a Bandit and Samurai to the right. Once
    they area dead, be sure to check that right room for a [_CHEST_] behind the
    boxes as well. Continue on to the split in the path. To the left is the
    ladder, as you'll remember. No use for it now. Head right though and in the
    room over here is a [_CORPSE_] with an Amrita Fiend. This is a tough fight,
    so use the doorway as a choke point and attack the Fiend only after he attacks.
    
     Head back now and into the central room. Once you interact with the [_CORPSE_]
    in this room, you'll get some dialog / memories and a fight against an Oni will
    start! About halfway through this fight, two Lightning Spirits show up, so be
    ready for them and kill everything to get the prompt to end the mission...
    
    
     
     _  _ ___ ___  _  _ __________________________________________________________
    | \| |_ _/ _ \| || |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    | .` || | (_) | __ |         ~ Greater Demon Hunting ~         |     SM021
    |_|\_|___\___/|_||_|___________________________________________'_______________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    
                             ~ May 1600, The Underworld ~
                        
     PROLOGUE: Apparently a truly terrifying demon is running amok in the
               underworld. Such monstrous power... this may be one of the Great
               Demons spoken of in legend. If we stand by and do nothing, it may
               come to threaten our own world too. Sir Anjin, will you go to the
               underworld and eliminate this threat? The fight will now be easy,
               but I ask for your help.
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
    
     Once again, the game's spotty translation issues show's its face here. As
    an example, check out this objective:
    
    
     o Objective: Defeat the large oni and the mysterious samurai
    
    
     In reality, we are going to fight a large oni and be ASSITED by a samurai.
    The "Oni" in this case is none other than Onryoki.... boss bar and all. I'm
    going to put a (modified) boss battle box below. Once you defeat Onryoki,
    this mission will be over...
    
    
    
     .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
     |                                                                            |
     |                       ~ BOSS ENCOUNTER: ONRYOKI ~                          |
     |                      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                         |
     |                                                                            |
     |   Unlike the previous two times we've faced him, this time Onryoki DOES    |
     |  NOT have his chains. This means no two forms. Every one of his attacks    |
     |  is from his non-chain form, so be ready and reference them all down       |
     |  below (just in case you forgot...).                                       |
     |                                                                            |
     |   The KEY DIFFERENCE in this encounter is the fact that shortly into       |
     |  the fight, we'll be joined by a "Mysterious Samurai", who will come       |
     |  out of nowhere and start to AID US in battle. He is an axe-wielding       |
     |  warrior, so his hits are rather slow, but powerful. The best part of      |
     |  his help though is that Onryoki will split his attention between you      |
     |  and the mysterious samurai, which gives you time to back up and heal      |
     |  when needed or generally just use items without being bothered.           |
     |                                                                            |
     |   Still, Onryoki is obviously buffed here. He hits harder and has more     |
     |  health. One of his hits can easily do 1000+ damage here, so be very       |
     |  careful you don't take multiple hits and keep your health up. Read up     |
     |  on his moves below and he'll go down fairly easily, especially since      |
     |  you have help on this one...                                              |
     |                                                                            |
     |                                                                            |
     |   BOSS MOVES:                                                              |
     |                                                                            |
     |  - Claw Swipes: This attack is a "Second Form" attack, and is your         |
     |    basic melee attack. When you get close, Onryoki will swipe at you       |
     |    twice if you get in front of him, moving forward a bit with each        |
     |    swipe. You can dash under his arm if your quick, or just back away      |
     |    to be extra safe.                                                       |
     |                                                                            |
     |  - Belly Flop: Another "Second Form" attack, this move is just something   |
     |    else. Onryoki does two claw swipes ahead of him and then twists his     |
     |    body as he does a leaping belly flop. He can move the jump in mid-air   |
     |    so be ready to dash out of the way, but if you see this move coming     |
     |    from the start you can back up and wait for the flop to occur, then     |
     |    dash in and really punish him.                                          |
     |                                                                            |
     |  - Leaping Smash: This is another "Second Form" attack, and a fairly       |
     |    basic one. Onryoki will grasp his hands together, jump forward, and     |
     |    try to smash you into the floor. You can dodge backwards to get away    |
     |    of course, but that's extra safe. You can also dodge to the side and    |
     |    punish him afterwards/get rid of the defiled mist (preferably).         |
     |                                                                            |
     |  - Grab Attack: This is a close-up melee move that Onryoki does (when      |
     |    you are in range, of course). Get too close and Onryoki may very        |
     |    well try to grab you. Dodging away or to the side can save you, but     |
     |    you have to be quick. If he does grab you, he'll damage you twice:      |
     |    once by biting your body and another time by throwing you to the        |
     |    ground. Try your best not to become lunch!                              |
     |                                                                            |
     |                                                                            |
     '.__________________________________________________________________________.'
    
    
    
     Gather up your weapon and armor drops once Onryoki falls and interact with
    the mission complete marker when you're ready. The samurai will introduce
    himself in the "after mission" text and rewards us as well. Very nice!
    
    
     
     _  _ ___ ___  _  _ __________________________________________________________
    | \| |_ _/ _ \| || |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    | .` || | (_) | __ |            ~ The Three Souls ~            |     SM022
    |_|\_|___\___/|_||_|___________________________________________'_______________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    
                           ~ June 1600, Overrun Cemetery ~
                        
     PROLOGUE: They say that some children who were testing their bravery in a
               cemetery outside town haven't come home. They might just be
               hiding as a joke, but... they could have been kidnapped, or taken
               by yokai. Would you mind going to look for them?
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
    
     Well, at least on this mission we aren't finding some lost item... well, we
    are in a way, but at least it's, y'know... kids.
    
    
     o Search for the missing children
    
    
     Hit up the SHRINE here and head outside. You'll recognize this as the "Shrine"
    area that we've been in before. Several times, now. We can go left or right
    here. Right is a dead-end, so let's go that way first.
    
     To the right of the tombstones is a [_CORPSE_]. Grab it and head up the path
    but watch for a Dweller next to the right wall. Up ahead in the distance is
    also an Archer, so snipe him as well. This next part is... rough. If you are
    playing online, you'll likely see a lot of graves. That's because this next
    area has a Raven Tengu in it. This is a rough place to fight, so use whatever
    buffs you have here before you engage, and debuff him however you can (I put
    Sloth Talisman on him and that helped a ton). Also note that you DO NOT need
    to fight him. The rewards for fighting him, besides what he drops, are the
    [_CORPSE_] by the well and a [_CORPSE_] by the stairs in here. The door in
    this area is locked.
    
    
     Head back to the start now and take the left path. In the left cubby area
    is an Amrita Fiend. Kill it if you want for the [_CORPSE_]. Up ahead you'll
    kill a Skeleton Warrior (the archer should still be dead). Take the lower
    path now and watch for a Dweller to the right, but you can nab the [_CORPSEE_]
    here. In the back is another [_CORPSE_] but there's a wandering Giant Skeleton
    Warrior as well.
    
     Kill him off and head back to the arch, getting the [_CORPSE_] as you follow
    it around to the back of the house. Kill the Amrita Fiend here (use the fence
    for cover if you need to heal), nab the [_CORPSE_], and interact with the
    Nurikabe WALL to open up a shortcut once you get the right gesture or defeat
    it (whatever works).
    
     You can head into the nearby house now for a [_BIG CHEST_]. Just outside
    though are TWO UMBRELLA enemies. You can kill them fairly easily: just bum
    rush one and kill it off quick. The second one you can guard and counter.
    Look around out here on the side of the house for a [_CORPSE_] and knock the
    rock into the well for an item. There's a Skeleton Warrior past the well you
    can kill if you really want to.
    
     Head back through the house now and towards the mist. This is an Onyudo, so
    be ready for him (I swear I stock Sloth Talisman just for these things...).
    Once he is dead, you can go right or straight. Go straight first and two
    Skeleton Warriors will revive. Lead them back to the entrance, as there is
    also an Archer up to the right, then kill them off. After that, go behind the
    small building up ahead to kill a Dweller and loot the [_CORPSE_] he was
    chowing down on.
    
    
     Head up to the main building area. You can kill the Archer up here, but be
    sure to grab the [_CORPSE_] to the side of the building and unlock the door
    leading to the Raven Tengu area as well (or don't... if you didn't kill him).
    Now, open the main building's door and back off to free THREE IMPS. These
    things are the "children", and well... they need killing. Go ahead and take
    them out, one at a time. Doing it from around the corner is pretty effective:
    you can shoot an arrow in one's eye as it rounds the corner and then bum-rush
    it to kill it off.
    
     Kill off all three of them to end the mission.
    
    
     
     _  _ ___ ___  _  _ __________________________________________________________
    | \| |_ _/ _ \| || |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    | .` || | (_) | __ |      ~ Of Withered Grass and Yokai ~      |     SM023
    |_|\_|___\___/|_||_|___________________________________________'_______________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    
                            ~ June 1600, Solitary Field ~
                        
     PROLOGUE: Word has it that yokai are wandering outside the villages of Iga.
               I even hear that some resurrected remnants of the Iga ninja are
               mingling with them. I would help them rest in peace, but I
               cannot bear to slay my allies myself. I apologize for my weakness,
               William, but will you eliminate the yokai for me?
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
    
     Like most sub-missions (or, well... really anything we ever do in this game
    that features a western samurai fighting Japanese demons...), this mission is
    simply to slay every yokai we see:
    
    
     o Objective: Eliminate the yokai
     
     
     As a side note, this mission was actually in one of the demo's for Nioh.
    I can't quite remember which one. The Beta demo, I think. Anyways, hit up
    the SHRINE here and head inward.
    
    
     (-NOTE-) You REALLY want to save your LIVING WEAPON for the final fight
              of this mission. Trust me, it is very much needed. It makes this
              entire mission much easier.
              
    
     This entire mission is a series of fights, in three different areas. This
    first area is rather simple: approach the mist and a Skeleton Warrior will
    appear. You'll need to kill a couple of them, but be ready for an Archer
    version near the mist as you do so.
    
     Once they are dead, continue on to the second area. Note the middle rock
    in this area: you can run up it. There'll be an Archer there later. Approach
    the middle area to spawn in a Ninja. Take him out and an second Ninja will
    be next. After those two, a Yoki Fiend and an Archer Skeleton will appear.
    I recommend killing off the archer quickly so you can focus on the Fiend and
    take them out.
    
     Two areas down, one to go. Head towards the last area and you'll notice it
    is the area we fought Tachibana in. Head inwards to fight an Onyudo. DO NOT
    use any of your items on this guy. He's not worth it: just beat him in a one
    on one fight. Use the rock to the left if you need to heal. You'll be glad
    you saved your items soon...
    
     After the Onyudo, take out the three Spirits that show up. It is best to
    take out the two Fire Spirits first and then the Water Spirit. That way you
    get the Water Talisman charge. Next up is TWO ONYUDO! This is the tough part
    as you can imagine! If you can, debuff one of them and then use your LIVING
    WEAPON to take him out. Burn one down very fast and you'll essentially have
    this fight one. Take out the last Onyudo and you'll get complete the mission
    and can leave. Perfect!
    
    
     
     _  _ ___ ___  _  _ __________________________________________________________
    | \| |_ _/ _ \| || |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    | .` || | (_) | __ |            ~ A Fiercer Flame ~            |     SM024
    |_|\_|___\___/|_||_|___________________________________________'_______________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    
                     ~ June 1600, Hidden Village, Iga Province ~
                        
     PROLOGUE: Thanks to that Magatama you brought last time, I learned to
               control the power of fire, but I want to get better at
               blacksmithing... So I asked around about the Magatama, and
               learned that Hanzo was seen with something like it in Iga
               province. Please, Anjin, go to Iga province and get that
               Magatama again!
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
    
     Well, anything to help out Senji and make our blacksmith better!
    
    
     o Objective: Find Kagatsuchi's Magatama
    
    
     We're in the Iga Castle area, and as you can tell we start out in the boss
    room where we fought the Giant Toad. Such a cool boss. Hit up the SHRINE
    here and head inward.
    
     Hopefully you remember this area, but I'll lead us through it quickly. Hit
    the left divider and go through the WALL DOOR for a Ninja fight and a [_CHEST_]
    in the hidden room, then go back to the hallway. Avoid the floor trap and head
    to the left, killing another Ninja. Go LEFT here for a third Ninja to kill, and
    in the room a bit further is a Ninja Yokai. Kill it off and don't forget to nab
    the [_CORPSE_] in the corner.
    
     Use the HOT SPRING if you wish and then head past where the corpse was and use
    the WALL DOOR here to get to the other side. There is a Ninja over here to kill
    but head to the path split area up ahead (where we had a RIGHT/LEFT choice when
    we did this mission, remember?0 and kill the two Ninja you find there. If you
    want, you can take the right path to find a [_CORPSE_], but you'll need to
    use the door past the path split area and head up the stairs. This will lead to
    a SHRINE soon.
    
    
     Hit up the SHRINE and enter the room past it, but WATCH THE CEILING for a
    spider who will drop down (he totally got me, by the way). From here, head up
    the stairs first for a [_CORPSE_], but the trick mansion place is locked off
    for now. Head back and onto the bridge; we'll want to drop down to access the
    area down here. That big mist cloud down there in an Onyudo, by the way. Try
    to get him to charge into the short, narrow areas down here for easy attacks.
    Open the door afterwards and fight the patrolling Onyudo out here. He MAY act
    a bit weird... he ran away from me, but ended up running to the bridge and
    then dropping down. Really weird...
    
     In this bigger courtyard area you can fight two Ninja on the lower level.
    Just engage them one at a time and fight under the bridge in case the Ninja
    up there saw you, as he can fire his bow at us. Once they are dead, head up
    to the bridge, past the [_CORPSE_], and kill the Archer. Finally, you can
    kill the Fiend in the back. He is guarding a well item and the [_CORPSE_] by
    the well. Also note that we can't use the gate near the area we usually start
    at, as its locked.
    
    
     Head up the stairs near the well and inside. There are SPIDERS here behind
    the dividers in each corner, but they don't attack for some reason so you can
    kill them off. Head into the right WALL DOOR after that and kill the spider
    you find guarding the [_CORPSE_]. Head up the stairs now and inside the next
    room kill the spider to the right and nab this [_CORPSE_] as well.
    
     If you remember, there is a TRAP DOOR in the left corner up here. Go down
    it for a [_BIG CHIEST_] and open the two doors you find. In the room beyond
    you can fight a Ninja for another [_CHEST_], then go back and up the ladder.
    Up above this small courtyard, you can find two Ninja armed with CANNONS. Be
    careful of their shots and kill them both off. Remember there is a TRAP DOOR
    up here too!
    
     Head downstairs now (just drop down) and take on the MIST here to fight
    one last Ninja Yokai. This is the final fight, actually, so go full force on
    him if you wish. Once he is done, you can pick up the [_MAGATAMA_] and the
    mission will be done!
    
    
     BEFORE you go though, note that you can head to the stairs on the right in
    here to find a [_CORPSE_] in a hallway, and finally you can go to where this
    level usually starts and open the gate, then find a [_CORPSE_] to the right
    of the house entrance.
    
     With all of that taken care of, you can now finish the mission!
    
    
     
     _  _ ___ ___  _  _ __________________________________________________________
    | \| |_ _/ _ \| || |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    | .` || | (_) | __ |        ~ The Trail of the Master ~        |     SM025
    |_|\_|___\___/|_||_|___________________________________________'_______________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    
                            ~ June 1600, Yokai Bathhouse ~
                        
     PROLOGUE: Anjin! My grandpa wrote saying he'll be back from his travels
               soon! But there's still no sign of him... He did say that his back
               hurt so he'd stop in at a bathhouse on the way, but...
               
               Would you mind going there to see if he's okay? Rumor has it that
               even yokai use that bathhouse now sometime, so I'm a little worried.
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
    
     Well, this mission has promise! Perhaps we will get another blacksmith out
    of this search and rescue mission!? Also note that there are FOUR KODAMA to
    find in this side mission. A true search and rescue mission!
    
    
     o Objective: Find Senji Tome's missing graandfather
     
     
     Hit up the SHRINE here and then note that the door opposite of the shrine
    is locked. A shortcut for later. Head onto the walkway now and go RIGHT. Enter
    the door here and kill the Ninja inside, then head into the next room. Here,
    shoot the man in the hot tub to draw him over and kill the Ninja, then you
    can approach the mist here and kill the Ninja Yokai in peace (or easier, at
    least). Note that the Yokai drops the [_WOOD TILE: "1"_] here, so be sure to
    grab it. Also note that there's TWO HOT SPRINGS here. Come back and use them
    when you want the REGEN effect, but be sure to use them in this mission!
    
    
     Exit out into the next room and kill the Ninja you find, then out into the
    hallway again. There is a Dweller to the upper left here you should probably
    snipe lest he throws bombs at you. To the right you can find a GIANT DWELLER
    to take down (impressive, but he has the same attacks as a regular Dweller),
    and the room on the right has a Ninja and a Wind Spirit inside. Spend some
    time killing all these jerks.
    
     After they are dead, check that corner room (the one with the stairs) and
    look to the left of the stairs for a [_WARRIOR KODAMA_]. Head upstairs now
    and you'll be on the second level hallway. The room to the LEFT up here has
    a BIWA in it, as well as a Giant Dweller and a patrolling Yokai. Still, the
    Biwa is so annoying you can wait for the Yokai to walk away and then shoot
    the Biwa in the face. If that doesn't kill him, I would still recommend you
    run in and kill him. He MAY resurrect Revenants in the area though, so be
    careful.
    
     You will likely agro the wandering Yokai and Giant Dweller. You can use the
    doorway here to poke away at them as they try to get at you. That and the
    hallway up here are great for these big enemies as you can keep them at bay
    fairly easy. Once they are dead, explore the room to find a [_HEALER KODAMA_]
    in the left corner (left from the door you enter - break the junk in the way)
    and a Dweller that will come to life in the middle of the room.
     
     Head outside to the hallway and follow it around to the top of the room,
    (past the last room) entering the next room on the left. There's nothing in
    this room but a [_CHEST_] to the left. There's a door on the left here as
    well, a hidden WALL DOOR, but it just leads back to the previous room. Pretty
    worthless.
    
     OK, nearby is an elevator that can lead to several items. Ride it down first
    to the very bottom, where you'll see a third HOT SPRING. Kill the Dweller down
    here first and a Giant Dweller will come out of the hot spring. Kill him next
    and use it. The door down here is locked, but look around to see a kodama up
    on some shelves to the left. To get to him, we're going to use the elevator
    to head UP, but jump off onto the rafters when you go up. You'll be able to
    wrap around to a [_CORPSE_] that has the [_WOOD TILE: HA_] on it. You'll also
    be able to drop down to the shelves for that [_HUNTER KODAMA_].
    
     Use the lever to call the elevator back down and ride it up again. You can
    drop off onto the higher set of rafters for another [_CORPSE_], but you'll
    need to make your way back up to the elevator afterwards.
    
     Past the elevator you can open up the corner room for a [_CORPSE_], then go
    down the path and kill the Dweller that pops up (if you haven't already). Past
    that is a room to the left you can enter that leads to a HOT SPRING. Yet another
    one. This one has two FLAN enemies that pop up though (one will drop from the
    ceiling), so take them out and heal up. In the next room is some mist that will
    spawn an Onyudo, so be ready for him (I used some magic on him, a Sloth Talisman
    to be precise). There's another HOT SPRING in here as well, but another Flan
    enemy will drop from the ceiling so be careful! The room past this is the other
    side of that broken room from before, so head back to the hallway when you're
    done.
    
    
     Head to the corner stairwell now and head down (nowhere else to go). Take the
    right path forward here. The first door on the right is locked, so go to the
    far one (the shrine should be nearby; use it if you want). Enter that door and
    head in to a HOT SPRING area. There are two Spirits here you can kill and a
    Giant Dweller comes out of the water here, so be sure to kill them all and heal
    up afterwards. The Dweller also drops the [_WOOD TILE: RO_] item.
    
     The wall nearby has a NURIKABE, so try to get by it with gestures and kill it
    if that doesn't work. There's a HOT SPRING in here you can heal up in (bathe in
    it anyways) and a [_BIG CHEST_].
    
    
     OK, so the last little area we need to access is a bit of a pain. And is also
    semi-hidden. What you need to do is go drop down on the upper rafters (like we
    did earlier to get that corpse), then STOP and look around. These rafters lead
    past the walls at certain points. You want to go towards the rafter that takes
    you in the same direction of the SHRINE. Once you get past the wall, drop down
    onto the top of the shelf and follow it around to the [_ORACLE KODAMA_].
    
    
     That's it for the Kodama in this mission. We also have all the items and
    optional things we can find. What you need to do to continue (and I would
    hit up the shrine first to refill health items), is to head down the elevator
    to the bottom. Now that we have all three "Wood Tile" items, the door down
    here will open.
    
     BEFORE you go in this next room, you'll want to know what's about to be
    thrown at us. This is a hard fight. We'll face a Raven Tengu and a Flying
    Bolt. At the same time. I would definitely focus one of them down at a time
    during this fight. Buff up before you enter (HOT SPRING, regen, talisman,
    attack pills, etc...). Enter and target the Raven Tengu first. Hit him with
    a Sloth Talisman if you can and just burn him down quickly. All of this is
    easier typed than done, I realize (I died a couple times), but pour everything
    you have into taking him down, even your Living Weapon if you have it. Once
    he is dead, the Flying Bolt solo is a cake walk.
    
     Once both enemies die, you will gain the [_BACK ROOM KEY_]. Use this to head
    to the back room area and you will find Muramasa. Talk to him twice and you
    will complete the mission.
    
    
     (-NOTE-) You will receive the "Legendary Swordsmith" Bronze Trophy once
              you have completed this mission.
     
    
     (-NOTE-) Muramasa is now at the BLACKSMITH. You can invest in upgrades
              with him as well as TOMA. He has different upgrade options, so
              be sure to check them out!
              
              
              
     _  _ ___ ___  _  _ __________________________________________________________
    | \| |_ _/ _ \| || |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    | .` || | (_) | __ |        ~ The Seven Good Tidings ~         |     SM026
    |_|\_|___\___/|_||_|___________________________________________'_______________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    
                      ~ June 1600, Futamata, Totoumi Province ~
                       
                        
     PROLOGUE: I've received the most adorable letter, Sir Anjin. It was written
               by someone who was attacked by a yokai at Futamata while traveling.
               They managed to escape with their lives, but got separated from
               their companions. It seems there were six of them originally. Would
               you mind searching for their missing companions?
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
    
     Another sub-mission, another thing that needs to be found. This time it is
    apparently a group of people.
    
    
     o Objective: Search for the people you have been asked to find
    
    
     Hit up the SHRINE here and head out, taking a left to a [_CORPSE_], an Imp,
    and the well item. In the shrine to the left you can kill a Skeleton Warrior
    on the right edge and inside the building you can find a [_CORPSE_] but it is
    guarded by two Ninja, so be ready for them.
    
     Continue out the building and down the steps, going left to where the shrine
    used to be. This is mist now with a Flying Bolt. Kill it quickly once it appears
    to minimize damage. The cubby area nearby has a [_CORPSE_], so grab it and head
    to the building nearby. There's a BIWA in the courtyard, so he'll likely make
    you fight a couple Revenant enemies, but kill him when you can and kill the
    Skeleton Warrior here as well. The building nearby has a [_CORPSE_] in the back
    if you run around it, and inside the building is a [_HEALER KODAMA_], the first
    of the companions we're looking for!
    
     Head back to the ex-shrine area and up the steps nearby, towards the watchtower
    area. You'll fight two Umbrella's on the way and as you approach the watchtower
    there will be a Skeleton Warrior who attacks. Kill him off and guide the
    [_WARRIOR KODAMA_] back home. Another one down! Note that you can fall down
    from here, but do a dropping attack to kill the Imp below (or kill him very
    fast to prevent the Oni appearing) and claim the [_CORPSE_] afterward.
    
    
     Head back to the first area and open the doors leading to the village/river
    area. Out here there is just death around every corner. But first, go into
    the house for a [_CHEST_]. Now, let's get a kodama. Head past the house and
    kill the wandering Giant Skeleton. Past that approach the [_CORPSE_] but
    BEWARE of a boulder coming at you. Run away and come back, then go DOWN the
    river and kill the next Giant Skeleton. Hit the boulder out of the way,
    continue down and fight a Flan enemy. Once he is dead we can finally guide
    the [_WARRIOR KODAMA_] back home.
    
     Head back to the building now and look to the left of the broken bridge for
    a [_CORPSE_]. Head up the left path now and on the far left path at the top
    is a Dweller who's chucking bombs (get the [_CORPSE_] in the corner too). The
    mist up here is a pain in the ass: a Raven Tengu. Put Regenerate on, use a
    Talisman, and use a Sloth Talisman on it if you can, then take it out. Remember
    you can drop down and heal if needed. Hit the log down after he is dead so we
    can cross the river...
    
     Over here you can snipe the Dweller on the building. Inside the house is
    nothing but a Flan Enemy (on the ceiling), so head up the slope next to see
    two Skeleton Warriors. BEWARE! Up the slope is an Onyudo who will throw a
    boulder down at us. If you are feeling cocky, you can run past the skeletons
    and trigger the boulder, then run away. Or you can kill the skeletons and run
    away from the boulder like normal. Either way, drop down to the area above the
    house and kill the two Skeleton Warriors in the field. You can find a [_CORPSE_]
    where the shrine was up here as well as a [_HEALER KODAMA_] by the ledge nearby
    which makes four of the little guys found.
    
    
     Head up the path now and kill the Onyudo. Go past him and up the right path,
    killing the Ninja and hitting up the SHRINE by the building. Up here you can
    go down the path to the lake, taking the left path to a Ninja and our fifth
    rescue, a [_WARRIOR KODAMA_]. Make your way to the cave now, killing a Ninja
    on the way and two Ninja in the cave for a [_BIG CHEST_]. There's also a
    [_CORPSE_] out by the lake and the HOT SPRING you can rest at, as well as
    the Onyudo, although he doesn't need to be killed.
    
     After all of that, make your way towards the "beginning" of the stage (where
    the beginning was when we did the mission here). You'll fight three Skeleton
    Warriors as you go, and at the end is a Raven Tengu. He is the final fight in
    this mission though, so put everything you have into him and take him out to
    claim a [_BIG CHEST_] and the final [_ORACLE KODAMA_] in order to complete the
    mission. Whew, that was a bit tough, but we're done!
    
    
    
     _  _ ___ ___  _  _ __________________________________________________________
    | \| |_ _/ _ \| || |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    | .` || | (_) | __ |        ~ The Okehazama Incident ~         |     SM027
    |_|\_|___\___/|_||_|___________________________________________'_______________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    
                            ~ July 1600, Solitary Field ~
                        
     PROLOGUE: There are reports from Owari province of travelers being attacked
               by yokai near Okehazama. Will you see if you can do something about
               it? I hear that the yokai are quite numerous, so be careful.
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
    
     Another yokai elimination mission. According to Okatsu, they are quite
    numerous as well...
    
    
     o Objective: Eliminate the yokai
    
    
     Hit up the SHRINE here and note the area to the left is blocked off. Head
    forwards and you'll fight two Skeleton Warriors. One is at range, firing off
    arrows. You can rush him if he's bothering you, or just avoid the arrows and
    kill them off one by one. Once they are dead, a Giant Skeleton shows up with
    a Water Spirit. Take out the spirit first and kill the big guy. Finally we
    have a Revenant to fight, with two Water Spirits. Again, take out the two
    spirits and finally the Revenant to end this first wave. Hit up the SHRINE
    and continue on past the unblocked area now.
    
     This next area is fairly easy. You have a couple of Skeleton Warriors at
    the start, followed by a Fire Spirit, a Giant Skeleton and two Flan enemies.
    That second wave you should try to kill the fire spirit first (easy) and then
    use the fire effect to kill the flans quickly, as they are both weak to fire
    and will fall quickly. Beware the Giant Skeleton as you do this. The third
    wave is a Skeleton Archer in the distance and a Revenant. You can make this
    Revenant come to you and avoid all ranged attacks though, so it's pretty easy
    plus he's an axe user who just can't control his Ki, so take them both out.
    
     Continue on and we'll be in the last area (so feel free to use your items
    as you wish). You'll face Skeleton Warriors here (rather pathetic), a Fire
    Spirit and finally a Sword Revenant and Skeleton Warrior. Save the Revenant
    for last and note he actually uses some sword skills, unlike most of the
    Revenants you face, but still this fight is thoroughly underwhelming. Not
    even a Raven Tengu...
    
    
     Kill them all and the mission will be over.
     
     
     
     _  _ ___ ___  _  _ __________________________________________________________
    | \| |_ _/ _ \| || |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    | .` || | (_) | __ |          ~ The Rising Shadows ~           |     SM028
    |_|\_|___\___/|_||_|___________________________________________'_______________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    
                     ~ July 1600, Edo Castle, Musashi Province ~
                        
     PROLOGUE: Information has come to light about a group who plan to assassinate
               Lord Ieyasu. It seems that they've already made their way into the
               cellars of Edo Castle - and they have yokai with them. I must stay
               by my lord's side, but we have no time to lose. I want you to hurry
               to Edo Castle, find your way into its lowest reaches, and give these
               evildoers the punishment they deserve. Will you do this for me,
               William?
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
    
     An assassination plot!? We'd better stop it. This really feels like Hanzo's
    job doesn't it? Yeah, I thought so too...
    
    
     o Objective: Defeat the outlaws
    
    
     We start out where the Onyudo was normally. Hit up the SHRINE and head
    forward. In the distance is a Onmyo Mage, but to his left is a Ninja (there's
    a lot of Ninja in this mission). You can snipe his head for an easy kill,
    then take out the mage.
    
     Head up the nearby ladder now. This path is very linear (as you know), but
    there are Ninja all along the way. Move forward and kill them off one on one.
    You can even snipe a few of them along the way. Grab the [_CORPSE_] along the
    way and do a dropping attack at the end to kill a Ninja below you as you wind
    around to the lower courtyard.
    
     From here drop down and approach the mist to take out a Fiend. Past the
    Fiend is a [_CORPSE_] to the left and to the right is two Mages and a Ninja
    kneeling down. Once again, you can take out the Ninja with a well-placed
    sniper shot, leaving the two mages alone to fight you. Use wide sweeping
    attacks to take them out and claim the [_CORPSE_]. Down the nearby steps you
    will fight two more Ninja, one drawing you in with a bow and arrows. Take one
    out quickly or make one chase you around the corner to avoid the arrows. Go
    ahead and enter the castle afterwards.
    
     In here, check the left stalls for a [_CORPSE_] and note the door here is
    locked. Well, time to drop down to the sewer area now. Ugh...
    
     Down here in the first area, kill the two Flan enemies then go up the
    ladder. The other water area here has a [_CORPSE_], so go get it and head
    around to the other side room using the narrow path. Kill the Ninja around
    the corner and the Dweller down the steps, then continue working your way
    around the outer rooms. The next area has two mages, so kill them both and
    head down to the lower water area where a Ninja Yokai is. You can headshot
    him and drop-attack him to really hurt him, all for a [_CORPSE_].
    
     Return to where the mages were and snipe a Fiend patrolling down below to
    draw him to you. Take him out and then kill the other one (I'd draw him over
    as well). Near the stairs leading down (and the gate to the left) are a total
    of THREE Flan enemies. A Fire Talisman really helps here, but take them out
    and head down the stairs.
    
     To the right is a Ninja with a CANNON, but as you head towards him a bit
    a second Ninja will arrive. Draw him back around the corner and take him out
    then snipe the cannon Ninja. We got path choice here, but let me quickly take
    us through this. Head left now into the room and kill the Ninja Yokai in the
    mist. Head past there and into the room on the right, killing the mage in the
    next room and then the mage in the next hallway. This gets you up to where the
    cannon ninja is for a [_CORPSE_].
    
     From here, drop down and head straight forward to take on the next patch of
    mist. This is an Amrita Fiend. Take it out and unlock the door here and head
    forward. There's a [_CORPSE_] on the left as you go on and a Ninja at the end.
    Before we go left and finish the mission though, note that you can go right
    and kill the Yoki across the way. There's a [_CORPSE_] around the corner once
    you kill him. You can also go down the waterway to find a [_CORPSE_] and kill
    two Dweller enemies, but there's no items in the very back.
    
     Head back to where the SHRINE was and kill the two Mages and the Ninja who
    drops down (head shot one of the mages and kill the other first to make it all
    much easier). The Ninja is the boss here and he's got a bit more health, but
    once you kill him the mission will be over. Very nice!
    
    
     (-NOTE-) The Sub-Mission "The Champion of the East" is unlocked.
     
     
     
     _  _ ___ ___  _  _ __________________________________________________________
    | \| |_ _/ _ \| || |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    | .` || | (_) | __ |         ~ The Giant Frog Brawl ~          |     SM029
    |_|\_|___\___/|_||_|___________________________________________'_______________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    
                              ~ July 1600, Underworld ~
                        
     PROLOGUE: I assumed it was someone's poor idea of a joke, but it seems that
               a letter has arrived for you from my father... long passed, who
               should be in the hereafter. Apparently he took a liking to you at
               your last meeting and wants to train you. I apologize for the
               presumption. But my father has a stubborn side. If we ignore his
               request, he'll surely come back to haunt the grounds and cause all
               sorts of trouble. Would you mind accepting his offer of training?
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
    
     This fight is essentially a re-match with the Giant Frog boss. It's a pretty
    cool fight, but as far as I can tell it's pretty much the same fight as the
    first one, just in a different location.
    
    
     o Objective: Duel with the giant frog
     
     
     Since it's the same, I'm going to copy and past the boss fight box from
    earlier here. The one big thing that's different in this fight is the arena
    which has significantly more obstacles. This is good for you actually, as
    you have more of a chance to hide and heal than you ever did before.
    
    
    
     .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
     |                                                                            |
     |                      ~ BOSS ENCOUNTER: GIANT TOAD ~                        |
     |                     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                       |
     |                                                                            |
     |   Just... wow. OK, I absolutely LOVE this boss's design. He really         |
     |  fits in with this stage as well (remember all of the toad statues we      |
     |  saw throughout the stage?). This Giant Toad is a decent challenge as      |
     |  well, without being TOO frustrating. Just a great boss overall...         |
     |                                                                            |
     |   The Giant Toad is a weird combination of a giant physical attacker       |
     |  and a Ninja; again, he's just very level-appropriate. As you can tell     |
     |  just by looking at him, he will use his spear quite a bit, which can      |
     |  really hurt, even heavily-armored characters (thanks to his size). He     |
     |  doesn't have a second form, but once you start to actually hurt him,      |
     |  he will start to utilize various ninja tools and will try to actually     |
     |  keep his distance if he can. Of course, you want to close in with him     |
     |  regardless. It should be fairly easy to run over to him, but you need     |
     |  to watch out for two things. First, his "Exploding Kunai" attack, which   |
     |  you can block, but you MUST continue to guard to avoid the explosion,     |
     |  and secondly the lack of Ki you may have. If you can, consider putting    |
     |  "Sacred Water" items on your hotbar for use.                              |
     |                                                                            |
     |   But like I mentioned before, Giant Toad is a challenge, but he's not     |
     |  TOO frustrating. Avoid his high-damage spear attacks, keep healed, and    |
     |  utilize any tools you may have at your disposal (Ninjutsu, Onmyo,         |
     |  Talisman, etc...). As always, be sure to go over his moves below. The     |
     |  various spear attacks hit the hardest by far, so those definitely need    |
     |  to be avoided. Do that, stay on top of him, keep healed, use your items,  |
     |  and whip out that Living Weapon near the end (last quarter of his health  |
     |  or so) and you'll come out on top.                                        |
     |                                                                            |
     |                                                                            |
     |   BOSS MOVES:                                                              |
     |                                                                            |
     |  - Spear Thrust / Spear Combos: As I mentioned up above, this move is      |
     |    the most dangerous, as it hits incredibly hard. He IS a Giant Toad,     |
     |    after all. During the beginning of the battle, he will use his spear    |
     |    and spear moves quite a bit. These will either be a 3-swing spear       |
     |    combo or a spear thrust. The "Spear Thrust" is pretty simple: Toad      |
     |    will thrust forward with his spear. Easy to dodge to the side of.       |
     |    The spear combo consists of two low spear swings (these are wide,       |
     |    sweeping attacks) followed up by a thrust. You'll want to either try    |
     |    to get behind Toad when he swings (if you are close enough) or block    |
     |    the damage. Deal damage when he's done with his combo, but keep in      |
     |    mind that if you stay too close, he'll do his "Spear Drop" attack to    |
     |    try and drive you away.                                                 |
     |                                                                            |
     |  - Spear Drop: This is definitely Toad's "get away from me" move. Stay     |
     |    too close and Toad will jump up into the air and come back down with    |
     |    his spear, plunging it down at you. This move actually does a small     |
     |    "area of effect" damage as well, which isn't surprising as it'd be      |
     |    WAY too easy to dodge this otherwise. So if you can't get out of the    |
     |    way fast enough, be sure to guard to mitigate the area damage.          |
     |                                                                            |
     |  - Tongue Grab: This is Toad's "grab move". Once again, you have to be     |
     |    careful that you aren't someone's supper! Toad will simply shoot out    |
     |    his tongue, which has moderate range. If you get hit with it, even if   |
     |    you are guarding, you will get sucked into his mouth, take damage,      |
     |    and then get spit back out taking more damage. Definitely survive-able  |
     |    unless you just have low health, but if you see this attack coming      |
     |    you will want to either get to his sides or back away quickly.          |
     |                                                                            |
     |  - Paralysis Bombs: You'll start seeing this attack once you put a good    |
     |    dent in Giant Toad's health (around 50-60%). This is one of Toad's      |
     |    Ninja Tool attacks: he will throw out a bunch of Paralysis Bombs.       |
     |    You'll know this move when you see the bombs emitting purple smoke.     |
     |    It's easy enough to stay away from the area of effect, but if you do    |
     |    get hit by this you'll come under the paralysis status effect.          |
     |                                                                            |
     |  - Exploding Kunai: Another "Ninja Tool" attack. This one is particularly  |
     |    annoying. Toad will throw out a handful of kunai (we're talking 6-7     |
     |    of them... hard to count) in an arching fan. MOST of these kunai will   |
     |    undoubtedly hit the ground, but once they hit SOMETHING they will       |
     |    start to hiss and will explode moments latter, doing moderate fire      |
     |    damage. If they hit you, you CAN avoid all damage by guarding until     |
     |    after they explode, although that will undoubtedly slow you down.       |
     |                                                                            |
     |  - Kayaku-Dama: Yet another "Ninja Tool" attack. This one has the Toad     |
     |    throwing out several bombs in an area, and works just like the          |
     |    "Paralysis Bomb" attack from up above. The difference is that these     |
     |    bombs simply explode. Getting hit by one is minor damage, minor to      |
     |    moderate fire damage, and may set you on fire. If you get set on        |
     |    fire, remember to roll around to put it out faster.                     |
     |                                                                            |
     |  - Pipe Smack: this is a rather weird move that you won't likely see       |
     |    too much. He only seems to do this when he's in his "throw ninja        |
     |    items" phase, and only when you're close to him, and only when he       |
     |    doesn't do the "Spear Drop" move. A lot of "only if" there. What he     |
     |    will do though is takes out his smoking pipe and uses it to try and     |
     |    smack you, moving forward a short range as he does so. A pure frontal   |
     |    attack, so you can guard it or evade to the sides...                    |
     |                                                                            |
     |  - Yokai Realm Smoke: This is more of an annoyance than a real danger.     |
     |    Toad will take a puff from his pipe and exhale a greyish blob, which    |
     |    will turn into a patch of Yokai Realm once it hits the ground. So,      |
     |    no big deal. Chances are pretty good the fight isn't even going on      |
     |    where it lands. Kind of lame, really...                                 |
     |                                                                            |
     |                                                                            |
     '.__________________________________________________________________________.'
    
    
     Just collect the loot you get after the fight as Hanzo's Master tells you
    how much fun he had. Heh. Perhaps we will do this again sometime...
    
    
    
     _  _ ___ ___  _  _ __________________________________________________________
    | \| |_ _/ _ \| || |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    | .` || | (_) | __ |        ~ The Unrepentant Thief ~          |     SM030
    |_|\_|___\___/|_||_|___________________________________________'_______________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    
                         ~ July 1600, Graveyard of Ships ~
                        
     PROLOGUE: Lord Ieyasu's Chidori-no-Koro - an incense burner shaped like a
               plover, said to be the greatest work of art under heaven - has
               been stolen!
               
               ...To be honest with you, this has happened before. Last time,
               the thief Ishikawa Goemon was sentenced to death, and there are
               rumors that this time it was stolen by Goemon's ghost. But that is
               ridiculous. Dead men do not steal. I want you to head to the scene
               of the crime and apprehend a living culprit. I understand that Lord
               Sengoku Hidehisa, who caught Ishikawa Goemon last time, will assist
               you directly. You could ask for no better ally against a master
               thief. Now, go. You must bring back that incense burner.
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
    
     I'll admit, doing a side mission WITH an ally? I'm all for this change of
    pace! Let's do this!
    
    
     o Objective: Capture the criminals with Sengoku Hidehisa
    
    
     Hit up the SHRINE here and continue on. You can go left to head-shot some
    patrolling guards if you want, but go right for a Samurai and a [_CORPSE_].
    The path splits here: left and right. Go left to the area we could overlook
    earlier, where there's a guard and two patrolling bandits. Kill them all and
    and enter the left cave area (the one with all the water) to kill another
    bandit. In the back here is a dead end, but also [_CORPSE x2_].
    
     Head back out and enter the wooden doorway. Kill the Skeleton Warrior here
    and proceed RIGHT first. The cubby on the left has a [_CHEST_] while the big
    room here has two Flan enemies in it (on the ceiling) and a [_BIG CHEST_].
    The chest is likely a MIMIC, so be ready for it.
    
     Head back now and go right to the ruined ship. Nab the [_CORPSE_] to the left
    and kill the Flan enemy that falls (or run past him, kill the Spirit, then the
    Flan... you get a fire buff that helps if you do that). Continue past the plank
    and nab the [_CORPSE_] to the right, then enter the boat and kill the Skeleton
    Warrior you find. Get the [_CORPSE_] as you head forward. After that is a Water
    Spirit in the middle, which you can use to kill the Giant Skeleton in the first
    room on the right, looting the [_BIG CHEST_] afterward.
    
     Enter the room across the way and kill the Flan you find for a [_CORPSE_].
    Now we can either go up or out to the shore. The end of the mission is out
    on the shore, so let's turn back a bit and take that right turn past the
    rooms and head up the ship.
    
     Up here you'll find two Skeleton Warriors and a Giant Skeleton manning the
    cannons. Take them all out. There's also a Skeleton Warrior in the middle room
    up here. Don't forget about the other rooms we can access: up the ladder there
    is a [_CHEST_] and if you fall through the mis-colored floor in the middle
    room you can loot a [_BIG CHEST_].
    
     As you head to the other ship, a BIWA is playing on the center mast. This
    means you'll have to fight through a Revenant, but do so and kill the Biwa
    then loot the [_CORPSE_] next to him. Fall to the third ship, kill the Flan,
    and look in the middle cabin for another [_BIG CHEST_].
    
     All that's left is to storm the beach. There are a lot of monsters down here
    though. To the left is a Flan and straight ahead is a Wheelmonk. To the right
    you can see an Oni and there's TWO MORE Wheelmonks patrolling around. There's
    also a Water Spirit in the right cubby (by the Oni) and a Flan over by the
    ship. Finally there's a Skeleton Archer by the entrance to the caves in the
    upper right, and a [_CORPSE_] over by the right walls. Our GOAL is to kill the
    KAPPA that is in the back left.
    
     Drop down and kill all these enemies. I recommend starting with the Flan and
    Wheelmonk nearby, then the Oni / Water Spirit. I'd work my way along the shore
    to the ship and kill the Flan and Skeleton next, then the two patrolling
    Wheelmonks. It is a VERY GOOD IDEA to kill all these enemies, as the Kappa is
    going to be running around once we engage him, so clearing the beach is going
    to help a ton.
    
     Once you have the enemies dead, engage the Kappa and take him out. He's the
    last target, so go all out. Once he's dead the mission will be over. Very nice!
    
    
    
     _  _ ___ ___  _  _ __________________________________________________________
    | \| |_ _/ _ \| || |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    | .` || | (_) | __ |       ~ The Champion of the East ~        |     SM031
    |_|\_|___\___/|_||_|___________________________________________'_______________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    
                     ~ July 1600, Edo Castle, Musashi Province ~
                        
     PROLOGUE: My mind was clouded by the workings of the one they call Kelley,
               but I still recall the joy of trading blows with you in our duel.
               My blood cries for a rematch. Let us duel once more, you and I,
               to see which of us is the stronger. Things will not go as they
               did before! I will hold nothing back this time!
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
    
     At last, we get to duel the "Champion of the East" properly. I told you
    this was coming, and here we are!
    
    
     o Objective: Duel with Honda Tadakatsu
     
     
     Boss box time! 
    
    
    
     .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
     |                                                                            |
     |                   ~ BOSS ENCOUNTER: HONDA TADAKATSU ~                      |
     |                  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                     |
     |                                                                            |
     |   Honda is supposed to be the rival to Tachibana, the Champion of the      |
     |  west. Much like Tachibana though, this is like an extended Revenant       |
     |  fight. Honda is a spear user, so he'll have access to many of the         |
     |  advanced spear techniques you've seen throughout the game. This can       |
     |  include skills like Piercing Rain and Windmill. Skills you'll find in     |
     |  High and Medium Stance. Honda doesn't do the Low Stance so well, so be    |
     |  ready for these strong and wide attacks in general.                       |
     |                                                                            |
     |   At the start of the fight, you can buff yourself up (Talisman, Pills,    |
     |  Magic) and then shoot Honda in the face, preferably with a Rifle or       |
     |  Cannon. Quickly get in a Final Strike and you're off to a good start.     |
     |                                                                            |
     |   Now, the KEY to this fight is two things. The first is to always be      |
     |  ready to dodge to the right (I feel the right is best, as he swings       |
     |  from the left at times). You can dodge SO many attacks doing this         |
     |  that you can punish right after. This includes his regular spear          |
     |  thrusts and his special attacks. Basically everything but his area        |
     |  attacks. Of special note though is his "Spear Dash" attack. On this       |
     |  attack, you want to wait for the spear to shine and THEN dash to the      |
     |  right. Or even a roll, just to be safe. Now, the second key to this       |
     |  fight is to STOP his "Shinka Heal" move. He'll use this move to put a     |
     |  REGEN effect on his self, which heals him like CRAZY. Seriously, 600+     |
     |  health every second. The key to stopping this is staying NEAR him         |
     |  during the fight. When he stops and touches his chest, you MUST attack    |
     |  him otherwise he'll summon Shinka and start that Regen effect, which      |
     |  will heal him back to full health. Avoid that at all costs, check out     |
     |  his moves below, stay near him and dodge to the right when you can and    |
     |  soon you'll have the "Champion of the East" beaten...                     |
     |                                                                            |
     |                                                                            |
     |   BOSS MOVES:                                                              |
     |                                                                            |
     |  - Spear Attacks: Once again, I'm using this move to cover all of his      |
     |    spear attacks in general. You've seen all of these moves before by      |
     |    this time in the game. Of note are the high and mid stance heavy        |
     |    attacks, like Piercing Rain and Windmill. As I've said above, dodging   |
     |    to the right is one of they keys to winning the fight: it gets you out  |
     |    of range of his spear and often you can get behind him easily and then  |
     |    punish him from there. The one other attack you should definitely       |
     |    watch out for is the grab attack, which sparkles and is short range,    |
     |    so be ready to dash away when you see it.                               |
     |                                                                            |
     |  - Spear Dash: Now here's a move you can't do. Honda will bring his        |
     |    spear back which will sparkle as he does so, and then dash forward      |
     |    VERY fast. This move has some good range too, so he can nail you if     |
     |    you aren't careful. Recognizing the sparkle and dashing or even         |
     |    rolling away will save you from this move, and let you punish him       |
     |    afterwards.                                                             |
     |                                                                            |
     |  - Shinka Summon: Honda will call forth his Guardian Spirit and do a       |
     |    small area attack in front of him. This area attack leaves you with     |
     |    a purple earth status effect, which increases your Ki cost. You'll      |
     |    have to let it wear off if it hits you, but get behind Honda quickly    |
     |    when you see this summon (and he isn't doing "Shinka Heal"... see       |
     |    below) and you'll be safe.                                              |
     |                                                                            |
     |  - Shinka Heal: Another summon move, but this time Honda summons out       |
     |    Shinka and it puts a regen effect on him. As I mentioned above, this    |
     |    regen effect is very strong (or, rather, Honda just has a lot of HP).   |
     |    He clutches his chest when he is about to do this move, so you MUST     |
     |    stay near him and attack him when you see this to interrupt this move   |
     |    and avoid a much longer fight.                                          |
     |                                                                            |
     |  - Boulder Throw: This is really Honda's only long-range attack, and       |
     |    you likely saw it during the "Gimmick" fight we fought before when      |
     |    you went up the stairs to get that crystal. Honda uses his spear to     |
     |    carve out a chunk of earth and tosses it at you. Easy to dodge to       |
     |    the side of or just guard. Only really hurts if you don't see it        |
     |    coming...                                                               |
     |                                                                            |
     |  - Ki Blast: And finally we have one final area attack, one you will       |
     |    definitely see coming. Honda gathers ki from all around him and then    |
     |    slams his spear down, doing a large area of effect blast. Even if you   |
     |    block this you're going to take some damage, but be sure to rush him    |
     |    after he does this move as he'll be very low (or out of) ki and you     |
     |    can get an easy grapple or final attack in.                             |
     |                                                                            |
     |                                                                            |
     '.__________________________________________________________________________.'
    
    
    
     Once you've defeated him for the first time, you'll get a short cut-scene
    showing Honda's life a bit, and afterwards a new Guardian Spirit!
     
    
     o SPIRIT OBTAINED: "Possessed by Shinka via spirit division."
    
    
     Congrats on beating the "Champion of the East".
    
     
    
     _  _ ___ ___  _  _ __________________________________________________________
    | \| |_ _/ _ \| || |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    | .` || | (_) | __ |            ~ The Silent Crow ~            |     SM032
    |_|\_|___\___/|_||_|___________________________________________'_______________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    
                           ~ July 1600, Random Bathhouse ~
                       
                        
     PROLOGUE: Lately there have been many cases of people disappearing from the
               bathhouse, then returning as corpses. The strange thing is, they've
               all been men. Apparently the news has left the bathhouse practically
               deserted. The owner must have thought it was the work of yokai,
               because he hired mercenaries to deal with them, but now the
               mercenaries are missing too. And that's where you come in. It's
               a lot to ask, I know, but will you investigate?
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
    
     So, that prologue really has me wondering what is happening here. Nothing
    good of course. Yokai at work, I'm sure...
    
    
     o Objective: Investigate the mysteries of the bathhouse
    
     
     Hit up the SHRINE at the start here and note the door is locked. Because of
    course it is. We've been to this area before, so I won't hand hold too much.
    Head up the elevator and go to the second set of rafters for a [_CORPSE_].
    Fall onto the skeleton below to kill it and spawn a Wheelmonk, then kill the
    Wheelmonk down below.
    
     Ride up to the second set of rafters again and head right when you land,
    going through the wall behind you (from where you landed) for a [_CHEST_]
    and to unlock the door. To the left is a Fiend you can kill who guards a
    corpse with the [_WOOD TILE: HA_].
     
     The main floor here (where we are) has a Giant Skeleton and a [_CHEST_] on
    one side and a Flying Bolt/Skeleton Archer on the other. That's the side you
    need to clear as there's a corpse with [_WOOD TILE: RO_] in it.
    
     Head up to the third floor now and kill the Fiend running around. Beware
    of the trap floor up here (remember?), as it is near the [_CORPSE_] in the
    hallway. The rooms off to the side here have items for us of course. One has
    two Skeleton Warriors in it and a corpse with the [_WOOD TILE: I_] in it. The
    other end of the room has two Skeleton Warriors and a [_CORPSE_].
    
    
     With all three tiles gained, head back down, save/level up if you wish. You
    may also want to find and equip your best "Against Paralysis" charm, as we are
    about to face an old foe.
    
    
     I was shocked when SHE showed up, but from what I can tell, this is the
    exact same fight that we had earlier, so I'll copy and paste her boss battle
    box below:
    
    
    
     .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
     |                                                                            |
     |                      ~ BOSS ENCOUNTER: HINO-ENMA ~                         |
     |                     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                        |
     |                                                                            |
     |   Time for our third boss. Hino Enma can be a pain, especially if you      |
     |  aren't ready for her (or if this is your first fight with her). Unlike    |
     |  previous bosses, Hino is QUICK. She also packs a punch, of course, but    |
     |  her agility is the first thing you'll notice. Look out for moves like     |
     |  her "Dash Attack" and "Paralysis Wave". They are both quick and will      |
     |  need to either be blocked or evaded (by dodging quickly to the side -     |
     |  press the X button twice and left/right). She's also got a lot of quick   |
     |  combo attacks up close, so definitely read up on her moves below. And     |
     |  be sure to equip that "Paralysis Charm" and/or use any Paralysis items    |
     |  you may own.                                                              |
     |                                                                            |
     |   One of the biggest things you can do in this fight is to have plenty     |
     |  of ranged ammo. While Hino doesn't have two forms, she does switch up     |
     |  her attacks and adds more ranged options as she gets lower on health.     |
     |  Being able to target her head and hit her when she's in the air will      |
     |  just DEVASTATE her, and knock her back down into melee range as well.     |
     |  She'll even be defenseless for a short time.                              |
     |                                                                            |
     |   All in all this is a pretty fun fight, and much easier with a random     |
     |  encounter. Be ready for the quick combos, the ranged attacks, her         |
     |  ability to paralyze you, and ESPECIALLY avoid her grab attack. Once you   |
     |  have her moves down, this is a fairly fun and easy fight. Learning them   |
     |  all, that's the hard part! Read below to see a summary of all of her      |
     |  moves and take this succubus down.                                        |
     |                                                                            |
     |                                                                            |
     |   BOSS MOVES:                                                              |
     |                                                                            |
     |   - Flying Charge: This attack is likely the first attack you'll see:      |
     |     Hino will charge at you in mid-air, flying straight at you. You have   |
     |     to be quick to avoid this move, and dodge to either the left or the    |
     |     right. She will land somewhere behind you, but you'll be safe. If she  |
     |     does hit you, it will cause fairly minor damage and add to your        |
     |     paralysis meter a bit.                                                 |
     |                                                                            |
     |   - Paralysis Wave: This attack is similar to the charge attack, but with  |
     |     this move Hino will shout  at you (which is a good audio cue) and then |
     |     send a (visible, somehow...) sound wave directly at you. Like the      |
     |     charge attack, you want to dodge to either the left or the right.      |
     |     This isn't something you can really counter, so the goal here is just  |
     |     staying safe. As you can imagine, if you are hit with this attack, you |
     |     will be paralyzed, which leaves you VERY vulnerable. Equipping or      |
     |     using something to increase your paralysis resistance can make it so   |
     |     getting hit ONCE does NOT paralyze you, so that is a very worth goal   |
     |     (equip that Paralysis Charm we talked about up above!).                |
     |                                                                            |
     |   - Spin Attack: This is a particularly nasty attack. Hino will raise her  |
     |     wings up and dash forward, spinning around a couple of times as she    |
     |     tries to crash into you, followed by a final hit. This attack can do   |
     |     multiple hits and is quite fast, so your best bet is to guard against  |
     |     this attack. She also leaves a pool of Yokai Realm Mist where she ends |
     |     this attack. If you have the Ki available, feel free to hit her once   |
     |     or twice afterwards, then get some distance from her while it is still |
     |     safe (do NOT stay too close to her, as that makes you easy to grab).   |
     |                                                                            |
     |   - Leech Life: Mmm, Delicious! This is Hino's "Grab Attack", which she'll |
     |     use whenever she's close to you. Note that she usually only brings     |
     |     this attack out during the latter half of the battle. The reason for   |
     |     that is that if she does successively grab you, she will hurt you      |
     |     multiple times and STEAL HEALTH as she does so. Very dangerous! If she |
     |     misses though, she takes a few seconds to re-orient herself and it is  |
     |     a good opportunity to attack. Just be wary of her trying to use this   |
     |     move multiple times in a row, because she will definitely try...       |
     |                                                                            |
     |   - Kicking Combo: This is one of Hino's close-range melee moves. This     |
     |     combo is all about the kicks! In the first half of the fight, it is a  |
     |     two-kick combo as Hino kicks outwards and roundhouses (each hit        |
     |     hurting you, of course), but as you start to hurt her she will         |
     |     eventually add in a third kick: an off-speed heel drop from above      |
     |     that may catch you by surprise. Just keep in mind that her "Kicking    |
     |     Combo" attack can get longer as you get her under half health.         |
     |                                                                            |
     |   - Umbrella Attack: Let's face it: Hino isn't about to get her hands      |
     |     dirty by PUNCHING you. This is the second of Hino's close-range melee  |
     |     moves. As you can guess by the name, Hino whips out an umbrella and    |
     |     tries to smack you with it. She does two sweeping attacks with the     |
     |     umbrella and then spins around for a third and final attack. If you    |
     |     have most of your Ki, you can block these fairly easily and counter    |
     |     afterwards. You can always stay just out of range and counter          |
     |     afterwards as well.                                                    |
     |                                                                            |
     |   - Aerial Attack: This move may seem a bit "BS" at first, but trust me    |
     |     when I say this is a move you want to see. Hino will fly up into the   |
     |     air and just float in-place. After that, she will do the "Paralysis    |
     |     Wave" attack at you OR she will just throw kunai down at you (in a     |
     |     spread pattern). Dodge both attacks of course (the wave more so than   |
     |     the kunai, as the kunai does very low damage), but what you REALLY     |
     |     want to do here is pull out your bow (or even better: your musket)     |
     |     and quickly line up a head shot. This will UTTERLY DEVASTATE Hino,     |
     |     doing major damage. A head shot will also knock her out of the sky     |
     |     and to the ground, where she will stay for several seconds letting     |
     |     you get in several good hits. As you can see, good aim can make this   |
     |     a very welcome move indeed!                                            |
     |                                                                            |
     |                                                                            |
     '.__________________________________________________________________________.'
    
    
     
     Once she's dead, you will gain a [_TORTOIESSHELL HAIRPIN_] from her, which
    gives 99,999 Amrita if you use it. DO NOT use it yet though. Instead, hold
    on to it and head to the back to meet... SAIKA MAGOICHI!?
    
     He will be calm though, so no worries, In fact, he will ask for the hairpin,
    which you can choose to give him. I did. In return you get [_FAMED NINJA'S
    LOCKS_], which can be worth it.
    
    
     Either way, the mission is over. Congrats on stopping Hino once again!
     
     
    
     _  _ ___ ___  _  _ __________________________________________________________
    | \| |_ _/ _ \| || |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    | .` || | (_) | __ |           ~ Desperate Retreat ~           |     SM033
    |_|\_|___\___/|_||_|___________________________________________'_______________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    
                         ~ September 1600, Near Sekigahara ~
                       
                        
     PROLOGUE: I have an urgent request, Anjin: finish off the Shimazu forces
               now fleeing Sekigahara. Those cursed Shimaze broke through right
               in front of our main lines with just a few hundred warriors...
               They are dead men already, losing their reason as we speak. If we
               do not stop them, there will be unfortunate and preventable deaths
               on our side. Naomasa is already on his way to crush them. I want
               you to follow him there and relieve the Shimazu general, Yoshihiro,
               of his head.
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
    
     Time to play clean-up I suppose...
    
    
     o Objective: Defeat the remaining members of Shimazu's army
    
    
     This is a fun side mission. All about moving through the area and killing
    the soldiers we find. Hit up the SHIRNE and get the [_CORPSE_] then move on.
    As you head forward you'll face a number of soldiers. The first is a group,
    so snipe one of the men standing up (ranged attackers) and let the Samurai
    run up to you, then run past him and kill the ranged attacker so we can fight
    him alone. Past that is a single soldier, than near the rock three more
    soldiers. Snipe one (to the right) and let the axe-man chase you behind the
    rock to stay safe from ranged attacks.
    
     Continue on and kill the ranged attacker up ahead. In the field there's a
    soldier to the right and an archer to the left. Kill them both and get the
    [_CORPSE_]. Two more Samurai are in this area, one by the pond and another
    by the exit to the right.
    
     Continue to the right and we'll run into Naomasa. He is out of breath and
    asks us to continue. No enemies in this area though. There is a [_CORPSE_]
    past him and a SHRINE nearby, so hit it up to heal and save.
    
    
     Continue on past the shrine to the final battle. There's an archer, a
    cannon guy, two Samurai (one with a sword, one with an axe) and a regular
    soldier with a spear. I would recommend sniping the archer and then letting
    the spearman and axman come to you. You can kill them / ward them off in the
    narrow area. At least kill the spearman, but once he's dead feel free to go
    kill off the cannon guy. From there it is likely you vs. two Samurai. The
    Axman is the easier one to kill and exhaust, so focus him down and then finish
    up from there.
    
    
     After that, just talk to Naomasa and you'll be done. Very easy.
    
     
    
     _  _ ___ ___  _  _ __________________________________________________________
    | \| |_ _/ _ \| || |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    | .` || | (_) | __ |        ~ Kuroda's Determination ~         |     SM034
    |_|\_|___\___/|_||_|___________________________________________'_______________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    
                      ~ September 1600, Sekigahara (Demonized) ~
                      
                        
     PROLOGUE: A crimson sky of doom hangs over Sekigahara, and a yokai
               infestation appears to have begun there. This is no time for
               fighting our fellow man. Lord Nagamasa is also reportedly doing
               his best to stop both sides of the battle. But Lord Nagamasa
               does not have the strength to stand against the yokai. I fear
               for his safety... Will you go and see if he is all right?
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
    
     Now, THIS battle is rough. I recommend going into it with your Living Weapon
    bar full, as that will help a ton. Here's our objective:
    
     
     o Objective: Pursue the fervent arbitrator Kuroda Nagamasa
     
     
     Chasing after Kuroda huh? Well, he does charge in like a bull...
     
     You'll meet him soon at the start of this mission. Head around the area and
    up the watchtower for a [_CORPSE_]. Now, if you are online, there will be a
    TON of graves in the upcoming area. There's three WAVES of enemies, so stay
    with me and we'll do this smart...
    
    
     The first wave is easy. No worries. One Skeleton Warrior, one Dweller, and
    one GIANT Dweller. Leave the Giant Dweller alive, but get him near death. Now
    be sure to BUFF yourself up. Talisman, power pill, regen... whatever you can
    do. Once you kill him, the second wave will start.
    
     Next up, is a Raven Tengu. He spawns near the back, by the cannon. Start to
    hit him as he comes in. Put Sloth Talisman on him if you can, as well as
    defense down. As you are fighting, a SECOND RAVEN TENGU comes in from the
    other side. Hopefully you almost have the first one dead, but this is the
    time to pop your Living Weapon and burn one down, and try to kill the second
    one if you can. You should get through this VERY HARD second phase easily
    this way...
    
    
     Now the third phase. It is an old friend, but compared to where we are in
    the game at this point, he is pretty easy, with no real special tricks...
    
    
     .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
     |                                                                            |
     |                       ~ BOSS ENCOUNTER: ONRYOKI ~                          |
     |                      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                         |
     |                                                                            |
     |   Unlike the previous two times we've faced him, this time Onryoki DOES    |
     |  NOT have his chains. This means no two forms. Every one of his attacks    |
     |  is from his non-chain form, so be ready and reference them all down       |
     |  below (just in case you forgot...).                                       |
     |                                                                            |
     |   We've fought this battle many times before, but this shouldn't be        |
     |  too hard. No mysterious samurai to helpus this time, and Onryoki is       |
     |  still very much obviously buffed here. He hits harder and has more        |
     |  health. One of his hits can easily do 1000+ damage here, so be very       |
     |  careful you don't take multiple hits and keep your health up. Read up     |
     |  on his moves below and he'll go down fairly easily. Use the rock in       |
     |  this arena if you need to as well.                                        |
     |                                                                            |
     |                                                                            |
     |   BOSS MOVES:                                                              |
     |                                                                            |
     |  - Claw Swipes: This attack is a "Second Form" attack, and is your         |
     |    basic melee attack. When you get close, Onryoki will swipe at you       |
     |    twice if you get in front of him, moving forward a bit with each        |
     |    swipe. You can dash under his arm if your quick, or just back away      |
     |    to be extra safe.                                                       |
     |                                                                            |
     |  - Belly Flop: Another "Second Form" attack, this move is just something   |
     |    else. Onryoki does two claw swipes ahead of him and then twists his     |
     |    body as he does a leaping belly flop. He can move the jump in mid-air   |
     |    so be ready to dash out of the way, but if you see this move coming     |
     |    from the start you can back up and wait for the flop to occur, then     |
     |    dash in and really punish him.                                          |
     |                                                                            |
     |  - Leaping Smash: This is another "Second Form" attack, and a fairly       |
     |    basic one. Onryoki will grasp his hands together, jump forward, and     |
     |    try to smash you into the floor. You can dodge backwards to get away    |
     |    of course, but that's extra safe. You can also dodge to the side and    |
     |    punish him afterwards/get rid of the defiled mist (preferably).         |
     |                                                                            |
     |  - Grab Attack: This is a close-up melee move that Onryoki does (when      |
     |    you are in range, of course). Get too close and Onryoki may very        |
     |    well try to grab you. Dodging away or to the side can save you, but     |
     |    you have to be quick. If he does grab you, he'll damage you twice:      |
     |    once by biting your body and another time by throwing you to the        |
     |    ground. Try your best not to become lunch!                              |
     |                                                                            |
     |                                                                            |
     '.__________________________________________________________________________.'
    
    
    
     After the battle, you'll see we have saved Kuroda. Heh. He owes us quite a
    bit, I'd say. You can finish the mission up from here.
    
    
    
     _  _ ___ ___  _  _ __________________________________________________________
    | \| |_ _/ _ \| || |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    | .` || | (_) | __ |         ~ The Demon's Daughter ~          |     SM035
    |_|\_|___\___/|_||_|___________________________________________'_______________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    
                         ~ September 1600, Mountain Ruins ~
                      
                        
     PROLOGUE: A certain merchant from the capital has requested help rescuing
               a girl from the bandits who spirited her away. She was the
               daughter of a samurai he was friendly with; he was asked to see
               her through her education. He was quite pale with terror - a
               pitiful sight! I hope you will help. Reports are that the bandit
               hideout is in a ruin not far from the castle. The girl will surely
               be there. I am counting on you, William.
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
    
     Looking for a girl. Bets on if we'll find a human?
    
    
     o Objective: Rescue the imprisoned girl
     
     
     We've been to this mountain map before, but its been awhile. The ruins
    to the left are blocked off (thank goodness). Behind where we start is a
    [_CORPSE_] so gather him up and hit up the SHRINE.
    
    
     There's a LOT of bandits here, so go crazy. One up on the hill, two who
    are walking around the house, one in the house, one up on the hill to the
    right who has a rifle. I'd recommend fighting these guys under the cliff so
    the rifleman doesn't bother you. To clean up down below, there is a [_BIG
    CHEST_] in the house with a [_CORPSE_] and out in the field behind the house
    is a Samurai near a [_CORPSE_] and a second [_CORPSE_] in the corner to the
    right of that.
    
     Head up the slopes now (kill the rifleman if you haven't already) and then
    wage war against the men on the steps. If you can, start out with sniping the
    cannon user to the right, near the house over there, then a quick snipe to
    one of the helmetless enemies. Take them all out after that. Remember that you
    can drop onto the house below from the steps, which you can do here for a
    [_CORPSE_].
    
     Head up the steps and go to the right of the shrine for a [_CHEST_]. Inside
    the shrine there's a LOT of good stuff: [_BIG CHEST x2_] on each side in here.
    Head out and to the left, killing the Samurai and following the path down to
    another [_BIG CHEST_]. Head back and up the path now to the SHRINE.
    
    
     From here, we can go left or right. We want to go right to the lower path
    for an enemy and a [_CORPSE_]. Up by the roof is two soldiers and on the roof
    itself is another [_CORPSE_]. Finally, you can move around to the house here
    for a [_CORPSE] and a Ninja and Rifleman trying to ambush you.
    
     
     OK, now we have to go into the ruins. Be careful of statues spitting stuff
    at you and dont' bother with the Nurikabe wall. Drop attack the Samurai here
    and watch for the boulder that falls (get the [_CORPSE_] to the left). From
    there, just go through the ruins killing soliders and nabbing corpses as you
    go (look in the coffins). You should find [_CORPSE x3_] in the rest of the
    ruins before the last room, where you'll kill a Samurai for the [_RUINS KEY_].
    Use it to open the door and talk to the girl to get the mission ending light,
    but note you can also get a [_CORPSE_] in the back coffin. Do so and end the
    mission when you wish.
    
    
    
     _  _ ___ ___  _  _ __________________________________________________________
    | \| |_ _/ _ \| || |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    | .` || | (_) | __ |       ~ The Watcher in Darkness ~         |     SM036
    |_|\_|___\___/|_||_|___________________________________________'_______________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    
                      ~ September 1600, Caves near Sekigahara  ~
                      
                        
     PROLOGUE: A conclave of wicked Onmyo Mages have taken up residence in a
               cavern far from human habitation and hired Saika mercenaries.
               Sir Anjin, I want you to defeat the mercenaries and smash the
               conclave. The warriors of the Saika dispersed like the mists
               after the conquest of Kii province and are not the terrible force
               they once were, but it is never wise to underestimate men with
               firearms. Be on your guard.
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
    
     Seems like we may be fighting Saika again. My money's on it anyways. We'll
    see, I suppose.
    
    
     o Objective: Defeat the Onmyo Mages' leader
    
    
     Hit up the SHRINE and head into the cave. Three paths are here: two to the
    right, one to the left. Go left first and kill the mage and gunman you find
    for a [_BIG CHEST_]. Head back now and take the doorway on the left (the one
    with the red hue). A Ninja will attack in the tunnel and once the area opens
    up a Mage will attack. Kill them all and continue on to a ladder.
    
     Below you are four enemies on the ground. I actually headshot each one of
    them, which was quite fun, then I went down. There's a soldier to the right
    up on that cliff that may attack, since there is a [_BIG CHEST_] over there
    you'll want to grab, but if you head left from the ladder a paper yokai will
    likely turn into an Oni. Take that out and fight around this left path to
    find a [_CORPSE_] in a corner and a Mage you can take out. As you wrap around
    to the far corner, there's another gunman you can kill here, but note the
    junk by the slope. Destroy it to find an [_ORACLE KODAMA_] and guide him
    back home.
    
    
     Approach the mist down here now to fight an Oni. Once it is dead, head right
    from the door up ahead and kill the paper yokai in the corner. There is a
    ladder here you can climb up to ambush a gunsman. You can also snipe a paper
    yokai from this ledge (note the one BELOW you too, but leave him for now). We
    are where the ledge was from when we came down, and there is a [_CHEST_] up
    here, but to the left there's a door as well. Go through it and kill the
    Skeleton Warrior, then in the back head to the right for a [_HEALER KODAMA_]
    and to the left for a Onmyo Mage and [_CORPSE_]. Further ahead is "The Pit".
    You can snipe an Archer here, but head back once you are done.
    
    
     Head back to where you ambushed the gunman and drop-attack the paper yokai
    below. You can now get the [_BIG CHEST_]. On your way out, the door to the
    right has two mages in it. Kill them off for the [_CHEST_] and continue on.
    The pathway to the right that you find has an Oni in the mist, but if you
    take him out you can save/heal at the SHRINE behind him.
    
     From here, head back to the open area (the paper yokai DO NOT come back,
    just so you are aware). Take out the gunmen again and take the BIG doors in
    the area. Follow the path down to the bottom and open up some doors to see
    some mist.
    
     BEFORE you attack the mist, look to the right. Two mages and a gunman. Kill
    them and loot the [_CORPSE_] in the area. By the lantern is a [_WARRIOR KODAMA_]
    as well, so guide him home. In the back here is a [_BIG CHEST_], but the door
    back here is locked.
    
     Head around to the other side of the area now for a SHRINE. The door here is
    locked too, but there's a path downward. You will find a very good challenge
    here: four POISON ROCKS and an Onryoki! I suggest powering up your weapon and
    self, then taking out the rocks first. After that, focus on Onryoki and kill
    him off. No boss box this time. He's a regular enemy, as previous missions
    have shown us...
    
     Once he is dead, you can loot the [_CORPSE x3_] in the area and guide the
    [_HUNTER KODAMA_] home, the last one in this mission.
    
    
     When you are ready, heal up at the Shrine and enter the front doors for
    that rematch that I foretold! Hahaha...
    
     As far as I can tell, this match is the same as before, but without the
    fire in the arena, so you have to do a bit more work. I'm going to copy the
    boss box from before here, just ignore the fire comments in it and take him
    out.
    
    
    
     .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
     |                                                                            |
     |                    ~ BOSS ENCOUNTER: SAIKA MAGOICHI ~                      |
     |                   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                     |
     |                                                                            |
     |   Now this is a fun boss fight! Not too hard, but very memorable. In       |
     |  fact, if you played "Samurai Warriors" there's a good chance you'll       |
     |  recognize this name. He was the "ladies man" who fought with a rifle,     |
     |  which is unique in Samurai Warriors.                                      |
     |                                                                            |
     |   Saika would like nothing more than to keep you at range, as he           |
     |  prefers to attack with his giant rifle. He also has those wings that      |
     |  you saw him sprout, which he'll use to fly up in the air and shoot        |
     |  down at you with his rifle or throw a bomb (or bombs) down at you from    |
     |  above. He can also use his wings to "reset", disappearing and then        |
     |  later re-appearing nearby. Watch out when he does this, as he will        |
     |  often try to re-appear behind you and try to grab you.                    |
     |                                                                            |
     |   The first thing to note about this fight is the arena you're in.         |
     |  There is fire everywhere, which can hurt you AS WELL AS Saika. Hitting    |
     |  him back into the fire is a good way to deal some easy damage, but he     |
     |  will get out of it soon. Other than that tip, fighting Saika is pretty    |
     |  simple: try to stay close to him, get in hits when you can and back up    |
     |  a bit and guard when you can't, and finally always punish him when he     |
     |  lands (strong attacks are OK here as you can almost always punish him     |
     |  good when he lands). Last of all, be SURE you avoid his grab attack.      |
     |  It really is his strongest attack and can kill you when you are under     |
     |  50% health, so keep your health up at all times and take this rifle       |
     |  loving, womanizing (we're assuming here...) boss out...                   |
     |                                                                            |
     |                                                                            |
     |   BOSS MOVES:                                                              |
     |                                                                            |
     |  - Rifle Shot: Saika's favorite move. His ordinary rifle shot. Of course   |
     |    he can whip out a shot super-quick meaning that you have to either be   |
     |    on the move all the time or be ready to guard quickly. Also note that   |
     |    Saika can shoot multiple times in a row, so be ready for that. He can   |
     |    also shoot while up in the air, as well as DIRECTLY after dodging and   |
     |    rolling away. In general, just be ready for him shooting at any time.   |
     |                                                                            |
     |  - Bomb Throw (Spread): This move only occurs when Saika is up above       |
     |    you in the air. He will throw down a bomb at you. Fairly easy to        |
     |    dodge away if you see it coming, but you can just guard it as well.     |
     |    He also has a form of this move where he'll scatter bombs around the    |
     |    area. Try to get under him if you can to avoid it or, just again,       |
     |    guard to avoid damage.                                                  |
     |                                                                            |
     |  - Sword Combo: Once again, I'm combining a couple of sword attacks        |
     |    into this move. The first is a simple "Charge Attack" where Saika       |
     |    will charge his sword up and slash forward at you. This is a bit        |
     |    like a quickdraw move in that he slashes straight forward with          |
     |    moderate range. You can guard through it or dash to the side and        |
     |    punish him. He also has a standard sword combo (and once again, he      |
     |    doesn't have to do all hits) where he'll slash forward and then spin    |
     |    around and slash again. He can mix in melee moves as well. Since you    |
     |    WANT to stay close, guard through these and attack or recover Ki        |
     |    afterwards.                                                             |
     |                                                                            |
     |  - Grab Attack: Like most bosses, Saika can do a Grab Attack. He'll        |
     |    only do this when he's in the air and only when you're near him.        |
     |    In particular though, he'll try this the most when he disappears        |
     |    (using Yatagarasu) and re-appears behind you, often going for this      |
     |    move directly afterwards. It is also by far the most damaging move      |
     |    Saika can perform, so keep your health topped off. It's simple to       |
     |    dodge this move however: just dash away when Saika disappears and       |
     |    chances are great that you'll be OK.                                    |
     |                                                                            |
     |  - Yatagarasu Summon: Saika will do a whistle and summon his Guardian      |
     |    Spirit: Yatagarasu. The crow will appear right behind him and after     |
     |    a second or two will shoot out three wind blasts. These spread out      |
     |    as they travel, so if you are far away you can get between them. Try    |
     |    to do that instead of guarding as you'll take wind damage regardless.   |
     |    Or even better, move PAST the crow and attack Saika if you can to       |
     |    avoid the damage and hurt Saika even more.                              |
     |                                                                            |
     |                                                                            |
     '.__________________________________________________________________________.'
    
    
    
     Once he is gone, get your loot and talk to him. We'll get a scene and after
    that his favor...
     
     
     o SPIRIT OBTAINED: "Possessed by Yatagarasu via spirit division."
     
     
     He will also give us the [_ONMYO GROTTO KEY_] which opens the side doors
    here and the back door. Go on through and kill the Mage Leader to actually
    end the mission. Very nice!
     
     
    
     _  _ ___ ___  _  _ __________________________________________________________
    | \| |_ _/ _ \| || |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    | .` || | (_) | __ |       ~ The Mountain of Remorse ~         |     SM037
    |_|\_|___\___/|_||_|___________________________________________'_______________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    
                    ~ September 1600, Mount Ibuki, Omi Province ~
                      
                        
     PROLOGUE: It seems that a certain villager was driven by his desperate
               situation to abandon his aged mother on Mount Ibuki. One fewer
               mouth to feed, as they say... A detestable custom that still
               lingers in the poorer villages. Now, however, rumors are spreading
               of a demon on Mount Ibuki, and the man regrets his actions bitterly.
               If possible, he says, he wants to bring his mother home... In any
               case, we cannot allow yokai the run of the mountain. Will you look
               into the matter, as a favor to your fellow man? The old woman may
               be in grave danger, so please hurry.
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
    
     Well, that prologue description is just a bit rough... anyone want to take
    bets on whether we see this man's mother or not? Anyone? No?
    
     
     o Objective: Bring back the man's mother
     
     
     Get the [_CORPSE_] behind you and head forward to the SHRINE. Since we just
    played this mission, you know this is the house before the bridge and the
    forest. Head inside the house and through it, looking for a [_CHEST_] where
    the shrine should be.
    
     Kill the Skeleton Warrior you run across and down the steps there is a
    Wheelmonk. Be ready for him charging you right away (there's a lot of graves
    here in online). Kill him and approach the bridge: to the right of it on the
    far side is a bandit. Headshot him and kill the Giant Skeleton who is on the
    bridge itself (lure him back to safe ground).
    
     Cross the bridge and head down the ladder to the left. There is a [_CORPSE_]
    in the cubby down here. On the other side is a Raven Tengu, patrolling the
    walkway paths up here along with a bandit. Lure him to the HOT SPRINGS house,
    watching out for the MINE and kill him off (use items on him, he is a jerk).
    Visit the HOT SPRINGS and kill the bandit, then run to the cave beyond and
    kill the Skeleton Warrior on the way.
    
     As you can see, there's no bandits at the bandit camp. There ARE skeletons
    though. Two normal ones and a giant one. I recommend pulling them to the cave
    to kill one at a time, as well as the ONI who is patrolling to the left. Do
    all one at a time and you're okay. Past the bandit camp is a man with a rifle
    by the way, just so you know who may see you/shoot at you. There's also a
    Wheelmonk patrolling to the left. While we are doing our killing, you should
    go to the lower forest area and kill the Imp (Shoot it in the eye if you can
    before it goes Oni) and a Ninja Fiend).
    
     When they are all dead, we can loot in peace. There's [_CORPSE x2_] by the
    camp area, another [_CORPSE_] behind the rock nearby, and by the bridge area
    (where a kodama used to be) a [_BIG CHEST_]. Head to the steps out of this
    area and grab the [_CORPSE_] to the left of them. Then go to the doorway down
    below and go save/heal at the SHRINE.
    
     Head up the steps now. The mist here has a Raven Tengu, so be ready for it.
    After the second set of steps, you can go around them to the ground after
    them for two Dwellers and a [_CORPSE_]. Continue up the steps now and watch
    for one more Skeleton Warrior as you head to the end.
    
     Head inside the house and to the boss arena to face your final challenge.
    This is a set of three fights. The first is a Fiend with a Fire Spirit. This
    Fiend will blow itself up after a bit, so stay near max health. The second
    fight is a Water Fiend and a Water Spirit. Kill the spirit to stop the
    annoyance and then the Fiend. As you fight it though, the real threat will
    emerge.
    
     Aaand it's Onryoki. We're still treating him like a normal enemy, but he
    does have a health bar. Focus down the Water Fiend first and then deal with
    the big guy. Buff up, debuff him, you know the drill and his moves by now.
    Note that Wind Spirits show up throughout the fight, so kill them off for
    the free buffs and continue hurting Onryoki until he falls.
    
    
     Gather your loot and search the area to hear what happened to the mother
    before they let you leave. We did our best...
     
    
    
     _  _ ___ ___  _  _ __________________________________________________________
    | \| |_ _/ _ \| || |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    | .` || | (_) | __ |       ~ The Ghosts of Sawayama ~          |     SM038
    |_|\_|___\___/|_||_|___________________________________________'_______________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    
                  ~ September 1600, Sawayama Castle, Omi Province ~
                      
                        
     PROLOGUE: The battle at Sawayama Castle is ended, but beneath the castle
               the foreigner's loathsome engine still remains. There have been
               reports of some sort of mysterious crystalline things appearing.
               Such perversions have no place in the coming world of peace. And
               so, Sir Anjin, I ask that you remove this machine from beneath
               the castle, along with any yokai that may be there too. Once
               again, I am shamed by my own powerlessness... There was one who
               said he saw a certain general from the Osaka faction among the
               soldiers who fled. Be wary.
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
    
     Well... I didn't really want to come back to this place, but here we are...
     
     
     o Objective: Destroy the crystals that have appeared in Sawayama.
     
     
     We start out in the boss room. Head up the steps, nabbing the [_CORPSE_]
    and hitting up the SHRINE on the way. There's one on the CRYSTALS we are
    after in the center area over here, but you can go right to the other room
    first, killing a Fiend. From here, snipe one of the mages by the crystal and
    let the Samurai and Mage come to you. I found you can actually hide behind the
    corner, let them reset, and snipe the other mage. Destroy the crystal now. One
    down...
    
     Head to the spiral staircase now. There's a Wheelmonk down below. Kill him if
    you wish, but we're going to head up and kill the Samurai. In the room on the
    left, there's a [_BIG CHEST_]. Head into the wall door now, drop down, and head
    down the stairs to find ANOTHER Wheelmonk. Kill this one and keep heading down
    and you'll find the hallway down below has MUCH less treasure here, but the
    door is open and we have access to this lower area.
    
     Nearby is a room with a second CRYSTAL in it. There's a Fiend as well, but
    you can generally destroy the crystal before the Fiend knows you are here.
    Do so and kill the Fiend. Next, head to where the Lightning Fiend was and go
    LEFT. There is a STATUE here and a Fiend around the corner. This area leads
    to a dead end, but there is a [_BIG CHEST_] at the end.
    
     Head the other way now, towards the stairs and head down. Shoot the Paper
    Yokai here and destroy the lantern, but beware the Mage nearby. Continue to
    the cave area. To the right is a [_CORPSE_], but the way further below is
    blocked off. You can kill a statue to the right if you want, but go back and
    hit up the HOT SPRINGS, then continue on. The big area is another lantern
    room with enemies. Slaughter them all and head to the cells. Watch for the
    trap on the floor and to the right is the FINAL CRYSTAL.
    
     Kill the two mages behind it and be ready, as once you destroy the crystal
    itself, you have a boss fight in front of you (so be ready to buff). Destroy
    it and be ready to face a "Sub Boss" from a few mission back...
    
    
    
     .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
     |                                                                            |
     |                   ~ BOSS ENCOUNTER: OTANI YOSHITSUGU ~                     |
     |                  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                    |
     |                                                                            |
     |   Otani is meant to be a mid-boss and isn't really our "main meal"         |
     |  for this mission. He's got a limited attack pool as a result, but         |
     |  what he does have is very deadly. His "main attack" is his "Attack        |
     |  Combos" as stated below, but it is essentially just him flying up         |
     |  to you (yeah, he hovers/flies the entire time during this fight) and      |
     |  then swings his swords. He then can choose to chain this up to three      |
     |  times, with either sword swings or kicks. Note that he can START with     |
     |  a kick if he wants, but the key here is knowing he can attack up to       |
     |  three times.                                                              |
     |                                                                            |
     |   During the fight, Otani will shake things up and STAB himself, which     |
     |  will power himself up. This has the effect of letting him extend his      |
     |  attack combo's up to FIVE hits, and it also gives him the "Air Slice"     |
     |  attack, which can be a pain. He's still very much the same, though.       |
     |                                                                            |
     |   Keep your health up, use your buffs, and know the range of his attack    |
     |  moves so you can punish him afterwards, all while being ready to dodge    |
     |  his "Sword Dash" and "Air Slice". Do that and remember your Living        |
     |  Weapon and you'll be OK.                                                  |
     |                                                                            |
     |                                                                            |
     |   BOSS MOVES:                                                              |
     |                                                                            |
     |  - Attack Combo(s): This entry is to cover Otani's various attacks as      |
     |    I mentioned above. These attacks are a combination of his sword         |
     |    slashes and kicks, and can start out with either of them. In his        |
     |    un-powered form, he can do up to three attacks in a row but once        |
     |    he gets powered up (see below), he can do up to five attacks in a       |
     |    row. Once you get a feel for the range of these attacks, you can        |
     |    fairly easily counter-attack Otani at will.                             |
     |                                                                            |
     |  - Sword Dash: This is probably Otani's most annoying move. He will        |
     |    quickly dash at you with both swords, trying to hit you with both       |
     |    of them. It is best to roll out of the way if you can, but guard        |
     |    at the very least. These hits do minor damage, but he can also          |
     |    do it multiple times in a row, so be careful!                           |
     |                                                                            |
     |  - Power Boost: This is the "power up" I talked about up above: Otani      |
     |    basically stabs himself with his katana's and gives them an energy      |
     |    aura around them. This makes his sword swings bigger of course, but     |
     |    more importantly he can now string FIVE attacks in a row, making        |
     |    him much deadlier. He also gains the "Air Slice" move, thanks to        |
     |    the energy aura. Note that he will lose this buff if he looses his      |
     |    demonic ki. He can buff himself more than once per fight though.        |
     |                                                                            |
     |  - Air Slice: This move can be done once Otani powers himself up.          |
     |    This is very simple: he swings his katana's at you and they send        |
     |    out energy waves at you. These hurt even if you guard, so try to        |
     |    roll away from them. Note that he can do this move multiple times       |
     |    in a row and that he usually only does this if you are at somewhat      |
     |    of a range, so be prepared!                                             |
     |                                                                            |
     |                                                                            |
     '.__________________________________________________________________________.'
    
    
    
     Once he is dead, pick up the loot and continue on to the end of the mission.
     
     
    
     _  _ ___ ___  _  _ __________________________________________________________
    | \| |_ _/ _ \| || |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    | .` || | (_) | __ |           ~ The Inheritance ~             |     SM039
    |_|\_|___\___/|_||_|___________________________________________'_______________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    
                ~ September 1600, Honnoji Temple, Yamashiro Province ~
                      
                        
     PROLOGUE: This is going back a while, but there is a certain item I
               accidentally left behind at Honnoji Temple. If you can find it
               for me, I will give it to you. Will you go and look? But be
               warned... It seems that a chill air lingers over Honnoji as yokai
               gather there. Be careful.
               
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
    
     Back at Honnoji Temple, huh? This can't be good. I still remember the fight
    with the Ice Queen...
    
    
     o Objective: Find the item that Tenkai lost
     
     
     Head forward and read the [_MEMORY_] that is on the ground. Tenkai, probably?
    As you approach the house (the way back is blocked) a Skeleton Warrior will
    rise up and fire a rifle at us. Rush him and kill him, but beware a Giant
    Skeleton who drops down. Make him your next target.
    
     Go inside the house now to start a series of battles. Three fights, to be
    exact. The first is a Wheelmonk. Kill it off, but try not to use items if
    you don't have a ton. Next is two Skeleton Warriors and a Giant Skeleton
    Warrior. Draw the small ones to you, attack them, and run around, focusing
    one enemy target down at a time to kill them all off easier. Lastly, there is
    a Raven Tengu. Kill him off keeping the item use to a minimum if you can.
    Be sure to read the [_MEMORY_] afterwards...
     
     
     After those fights, head outside to find our real target: a Revenant. This
    is no ordinary Revenant though: this is an enhanced version. Meant to be the
    shade of Mitsuhide Akechi, the killer of Nobunaga Oda and present-day Tenkai.
    Fight him and watch out for his jumping attack openings and sword combos. I
    used Sloth Talismen and an Axe to wear him down, deplete his Ki, and get in
    devastating Finishing Blows. Keep your health up and keep poking away at him
    when its safe and you'll finish him off. He's stronger, but he's still an AI
    Revenant at heart...
     
     
     Once he falls, collect his loot and end the mission. You will get a very
    cool scene from Mitsuhide to William, as you obtain his Spirit Guardian. A
    very fitting reward for this mission...
    
     
     o SPIRIT OBTAINED: "Possessed by Genbu via spirit division."
     
     
    
     _  _ ___ ___  _  _ __________________________________________________________
    | \| |_ _/ _ \| || |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    | .` || | (_) | __ |         ~ The Two Kings: Nioh ~           |     SM040
    |_|\_|___\___/|_||_|___________________________________________'_______________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    
                    ~ September 1600, Solitary Field of Destiny ~
                      
                        
     PROLOGUE: I heard the news, William. So you've defeated both Lord Muneshige
               and Lord Tadakatsu? Surely there can be few within the Land of the
               Rising Sun who could best you now. ...
               
               That being so, why not take on the two of them together? If the
               idea intrigues you, I will make the arrangements and prepare the
               venue.
               
               Hee hee! But consider carefully first. Even the great Anjin of
               Miura, to take on both of the Nioh at the same time would be
               bravery verging on madness.
               
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
     
     And here, ladies and gentleman, is one of the two hardest boss fights in
    the game. Guaranteed to be memorable!
    
     
     o Objective: Duel with the warriors of the east and west
     
     
     You've fought both of these guys before. Before I get into it too much
    though, let's make this memorable by putting it in a boss box!
    
    
     (-NOTE-) I have a video of me taking these guys out. And yes, it is the
              "cheap way" (see the boss box below for the legit option). This
              has to be the easiest way though, and that's why I'd recommend it
              to you. My goal is your victory, after all.
              
              Check out the video here:
              
              (Copy and paste): https://www.youtube.com/watch?v=BX-S4tJYH_w
     
    
    
     .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
     |                                                                            |
     |        ~ BOSS ENCOUNTER: TACHIBANA MUNESHIGE & HONDA TADAKATSU ~           |
     |       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯          |
     |                                                                            |
     |   We've fought both of these guys before, but now they are working         |
     |  together. They have been buffed up a bit of course, to make things a      |
     |  challenge, but all of their moves are the same. I've included all of      |
     |  their moves below, but let's face it: knowing what's coming isn't         |
     |  what this battle is all about. Knowing how to prepare and be ready        |
     |  for them working in tandem is the key...                                  |
     |                                                                            |
     |   There's a few ways to do this fight, many of which you can consider      |
     |  to be rather "cheesy". The "legit" way of winning is to divide and        |
     |  conquer. Muneshige is by far the faster of the two. Bait him into         |
     |  chasing you and then punish him when he misses his attacks. Now, that is  |
     |  FAR easier said than done. I would recommend using the rock to the left   |
     |  to trip up Honda and buy yourself precious time to attack Tachibana.      |
     |  You can of course combine this with whatever items you are used to        |
     |  using. Sloth on Honda while you do this can save you from taking a        |
     |  random spear in the back. I HIGHLY recommend focusing down Tachibana      |
     |  first and then Honda afterwards. As long as you get him alone, you        |
     |  will have a much greater chance of winning. Just beware of his healing    |
     |  move and you'll be OK.                                                    |
     |                                                                            |
     |   There's several other methods if this proves too hard, however.          |
     |  Winning is winning, after all, and this is two on one. Some of the        |
     |  more popular methods are spamming the Living Weapon, with Soulstones      |
     |  on the quick-use bar so you can extend it (Suzuka is the guardian to      |
     |  go with if you do this). You can also use weapons that knock humans       |
     |  down. Spear with strong attacks will do the trick. The rub here is to     |
     |  knock them down, then do a Finishing Attack. Easy damage, when you can    |
     |  get it to connect.                                                        |
     |                                                                            |
     |   You can also do what I did, as a Onmyo Mage: Guardian Spirit Summon.     |
     |  One of our Guardian Spirits in particular, Daiba-Washi, can be used       |
     |  here to great effect. Just stack the "Guardian Spirit Talisman" and       |
     |  use it when the two are grouped together. Daiba-Washi does a wind         |
     |  attack that will sweep these enemies off their feat, meaning you can      |
     |  do a Finishing Attack right afterwards and IMMEDIATELY sweep them off     |
     |  their feet again...                                                       |
     |                                                                            |
     |   So there you have it... prepare for an awful lot of heart-ache and       |
     |  practice (and remember: get Muneshige away from Honda... use that         |
     |  rock!), or use one of the "cheese" methods to help kill off Muneshige     |
     |  quickly and focus on Honda afterwards. Good luck to you! Mad props if     |
     |  you come out on top!                                                      |
     |                                                                            |
     |                                                                            |
     |   TACHIBANA MUNESHIGE BOSS MOVES:                                          |
     |                                                                            |
     |  - Sword Combos: Tachibana's basic sword combo attacks. These come in a    |
     |    couple of forms, which you will recognize if you've been using the      |
     |    sword (katana) as a weapon up to this point (which, ironically, I've    |
     |    been using the spear...). These include standard high, mid, and low     |
     |    attacks, as well as a two-hit swirling attack and even the "Swallow's   |
     |    Wing" attack (following up a combo with a backwards attack). You will   |
     |    even see the "Morning Moon" attack, now that we are fighting the real   |
     |    Tachibana. In general you should expect all normal sword combos here,   |
     |    with a variety of special skills (you'll see I've put some of them,     |
     |    such as Iai Quickdraw and Quadrisect below).                            |
     |                                                                            |
     |  - Arrow Barrage: Tachibana rolls back, drawing out his bow and then       |
     |    fires three arrows in a spread pattern. This will often mean that you   |
     |    can only be hit by one arrow at most, or even none if you happen to     |
     |    move out of the way randomly. It also means you can take all three to   |
     |    the gut if you are close enough. Now THAT would hurt, but anything      |
     |    short of that is minor damage. The best you can do here is to block     |
     |    any shots that come at you, then re-engage.                             |
     |                                                                            |
     |  - Iai Quickdraw: Much like you can do, Tachibana has his own version      |
     |    of Iai Quickdraw. If you can get out of range, do so, but keep in       |
     |    mind the range can be deceptive with the unleashing attack. If you      |
     |    have the Ki, it is better to block this and quickly attack afterwards.  |
     |                                                                            |
     |  - Inner Strength: Tachibana's Katana will glow brightly as he moves it    |
     |    in a circular motion. Once he is done, he will have an attack buff on   |
     |    him. If you have the Devigorate Talisman you can counter this. If not   |
     |    you'll just have to live with it. If you are near him, you can attack   |
     |    him out of this, but be careful as this move completes fairly fast and  |
     |    you may just walk into another attack.                                  |
     |                                                                            |
     |  - Quadrisect: Perhaps Tachibana's most impressive attack. He sheaths his  |
     |    sword and draws it in a flurry, doing several strikes in front of him   |
     |    and finishing with a strike outward. If you have enough Ki, you can     |
     |    block these attacks. If not, do your best to get away. Dodging away     |
     |    is best, but if you're too close try to roll around to the side with    |
     |    low stance to get behind him.                                           |
     |                                                                            |
     |  - Summon Guardian: Tachibana's Spirit Guardian, Raiken. With this move,   |
     |    he will summon Raiken onto the field (much like you could summon your   |
     |    guardian from the Onmyo magic tree). Raiken will stay still for a split |
     |    second and then dart forwards at you. Unless you are a long ways away,  |
     |    you should just block this attack. It will do minor electrical damage   |
     |    otherwise and will build your chance to be shocked (chance to stun).    |
     |    As the match wears on and Tachibana goes under half health, Raiken      |
     |    will start to stick around for a second attack after the first one,     |
     |    so be ready for that.                                                   |
     |                                                                            |
     |                                                                            |
     |                                                                            |
     |   HONDA TADAKATSU BOSS MOVES:                                              |
     |                                                                            |
     |  - Spear Attacks: Once again, I'm using this move to cover all of his      |
     |    spear attacks in general. You've seen all of these moves before by      |
     |    this time in the game. Of note are the high and mid stance heavy        |
     |    attacks, like Piercing Rain and Windmill. As I've said above, dodging   |
     |    to the right is one of they keys to winning the fight: it gets you out  |
     |    of range of his spear and often you can get behind him easily and then  |
     |    punish him from there. The one other attack you should definitely       |
     |    watch out for is the grab attack, which sparkles and is short range,    |
     |    so be ready to dash away when you see it.                               |
     |                                                                            |
     |  - Spear Dash: Now here's a move you can't do. Honda will bring his        |
     |    spear back which will sparkle as he does so, and then dash forward      |
     |    VERY fast. This move has some good range too, so he can nail you if     |
     |    you aren't careful. Recognizing the sparkle and dashing or even         |
     |    rolling away will save you from this move, and let you punish him       |
     |    afterwards.                                                             |
     |                                                                            |
     |  - Shinka Summon: Honda will call forth his Guardian Spirit and do a       |
     |    small area attack in front of him. This area attack leaves you with     |
     |    a purple earth status effect, which increases your Ki cost. You'll      |
     |    have to let it wear off if it hits you, but get behind Honda quickly    |
     |    when you see this summon (and he isn't doing "Shinka Heal"... see       |
     |    below) and you'll be safe.                                              |
     |                                                                            |
     |  - Shinka Heal: Another summon move, but this time Honda summons out       |
     |    Shinka and it puts a regen effect on him. As I mentioned above, this    |
     |    regen effect is very strong (or, rather, Honda just has a lot of HP).   |
     |    He clutches his chest when he is about to do this move, so you MUST     |
     |    stay near him and attack him when you see this to interrupt this move   |
     |    and avoid a much longer fight.                                          |
     |                                                                            |
     |  - Boulder Throw: This is really Honda's only long-range attack, and       |
     |    you likely saw it during the "Gimmick" fight we fought before when      |
     |    you went up the stairs to get that crystal. Honda uses his spear to     |
     |    carve out a chunk of earth and tosses it at you. Easy to dodge to       |
     |    the side of or just guard. Only really hurts if you don't see it        |
     |    coming...                                                               |
     |                                                                            |
     |  - Ki Blast: And finally we have one final area attack, one you will       |
     |    definitely see coming. Honda gathers ki from all around him and then    |
     |    slams his spear down, doing a large area of effect blast. Even if you   |
     |    block this you're going to take some damage, but be sure to rush him    |
     |    after he does this move as he'll be very low (or out of) ki and you     |
     |    can get an easy grapple or final attack in.                             |
     |                                                                            |
     |                                                                            |
     '.__________________________________________________________________________.'
    
    
    
     Congrats on beating one of the tougher fights in the game! Enjoy your well
    deserved loot!
     
     
     
     _  _ ___ ___  _  _ __________________________________________________________
    | \| |_ _/ _ \| || |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    | .` || | (_) | __ |     ~ A Meeting on the Other Shore ~      |     SM041
    |_|\_|___\___/|_||_|___________________________________________'_______________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    
                ~ September 1600, Honnoji Temple, Yamashiro Province ~
                       
                        
     PROLOGUE: I sense a monstrous snarl of Ki energy around Honnoji Temple...
               The people living nearby have yet go be harmed, but will you go
               there and investigate? This power... surely it cannot be...?
               Sir Anjin, be on your guard.
               
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
     
     And here, ladies and gentlemen, is the OTHER "Hardest Boss Battle of the
    Game". This one is even more unique, as it features Oda and his Lady,
    joined together again, all for you...
    
    
     o Objective: Duel with Nobunaga and Princess Noh
     
     
     Once again, let's memoralize this event in the fashion to which we have
    become accustomed:
     
    
     (-NOTE-) I have a video of me taking these guys out. This is much more of
              a "legit" method than the other one, but it does involve baiting
              out Oda away from Yuki and taking him out first.
              
              Check out the video here:
              
              (Copy and paste): https://www.youtube.com/watch?v=ozZNhnltwaA
              
              
              
     .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
     |                                                                            |
     |               ~ BOSS ENCOUNTER: YUKI-ONNA & ODA NOBUNAGA ~                 |
     |              ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                |
     |                                                                            |
     |   This battle ranks right up there with the last one. Oda is the fast      |
     |  and aggressive one here, so the general idea of this battle is to         |
     |  separate him away from Yuki. This is... a bit easier said than done.      |
     |  At times Yuki will be complacent with this baiting tactic and walk        |
     |  slowly towards us while Oda runs off and engages. Then again, she may     |
     |  just sprint towards you. Whatever you do, don't try to engage both of     |
     |  them at once. Divide and conquer is the name of the game here.            |
     |                                                                            |
     |   Once you get Oda separated, buff up and counter after his attacks.       |
     |  You can do the same Guardian Summon trick as above as well, or any        |
     |  of the other "cheese" tactics, really. Fighting Oda away from Yuki in     |
     |  such a big area is honestly a bit easier than taking on the two warriors  |
     |  above was. Keep baiting Oda out and damaging him until he finally falls.  |
     |  After that, it is just a one on one fight against Yuki, which is rough    |
     |  but you've done it before.                                                |
     |                                                                            |
     |   Down below are all of their moves, which haven't changed since the       |
     |  first time we've fought them. Read up on them to refresh of course,       |
     |  and remember to plan appropriately for this fight (plenty of healing      |
     |  is definitely needed). Good luck, Samurai!                                |
     |                                                                            |
     |                                                                            |
     |   ODA NOBUNAGA BOSS MOVES:                                                 |
     |                                                                            |
     |  - Sword Combo(s): Oda has a couple of easy to spot sword moves he         |
     |    likes to use. The first is a strong over-head attack that he'll         |
     |    use a ton when charged up with an element. Easy to see coming and       |
     |    to dodge to the side of. The next is his normal combo, which is an      |
     |    up to five-hit move. There are very wide attacks and he does them       |
     |    very quickly. When you see him go into this sword flurry, it is         |
     |    best to dodge roll straight back to get out of his range (if you        |
     |    need to, of course). He also has a straight sword-thrust that he        |
     |    does, which he usually only uses if you are at range as it covers       |
     |    quite a bit of ground. He can do this twice in a row, actually.         |
     |    Finally, he can also do the "Quadrisect" move that you can only do      |
     |    during Living Weapons. His combo attacks are all very short range       |
     |    though, so roll back like I mentioned above and you'll be OK.           |
     |                                                                            |
     |  - Fire Enhanced: This move is when Oda will enhance himself with fire.    |
     |    This can of course give you the Fire effect, which is damage over       |
     |    time. It also lets him do a jumping move that comes off very, very      |
     |    supernatural: he will jump up high and fall down with his sword,        |
     |    doing a small area of attack around him. Get away when you see him      |
     |    warp upward to stay safe.                                               |
     |                                                                            |
     |  - Lightning Enhanced: Much like the fire, but Oda's sword is now          |
     |    infused with lightning. This will slow your movement if it stacks       |
     |    on you. He also now has the ability to call down lightning attacks      |
     |    just like Nue. They act like Nue's strikes too: except there are        |
     |    SIX strikes in a row, not four. Just keep on the move to stay safe.     |
     |                                                                            |
     |  - Ice Enhanced: Now Oda has ice / water powers. This is just like the     |
     |    other powers, but your status effect is reduced defense this time.      |
     |    Oda also gains the ability to do an "Icicle Spear" attack. This will    |
     |    make six icicles appear behind him, which he'll shoot out one at a      |
     |    time at you. Stay on the move and roll to avoid these things.           |
     |                                                                            |
     |  - Earth Enhanced: Probably the most annoying move here, except for        |
     |    maybe the ice one (getting pelted by six icicles HURTS). Oda will       |
     |    enhance his sword with earth. This will cause your Ki to double when    |
     |    you act. He also gets "Earth Mines", which he sperad throughout the     |
     |    area. Stepping in these purple areas will make you take low earth       |
     |    damage and stack the earth effect on you.                               |
     |                                                                            |
     |  - Wind Enhanced: The last element he'll use is wind, which of course      |
     |    gives him a wind enhanced sword that can lower your attack if he puts   |
     |    the wind status on you (much like Ishida did). He also gains the "Wind  |
     |    Slash" move that Ishida had: he'll slice the air in-place and make      |
     |    blades of wind appear. Straight in front of him and diagonally. You     |
     |    can't block these, so roll to the sides to stay safe.                   |
     |                                                                            |
     |                                                                            |
     |   YUKI-ONNA BOSS MOVES:                                                    |
     |                                                                            |
     |  - Dancing Halberd: Now this is a fancy move (and very cool looking to     |
     |    boot!). Yuki will THROW her halberd at you. This thing dances forward   |
     |    magically in mid-air, hitting you several times if you get caught in    |
     |    front of it. It will then re-appear in Yuki's hands afterwards. It is   |
     |    best to do a quick dodge to the left or right of this attack. Blocking  |
     |    it will cost quite a bit of Ki that we'll likely need for other uses.   |
     |                                                                            |
     |  - Halberd Combo: Yuki's basic attack. She will approach you (often        |
     |    slowly) and then do a two-hit combo with her halberd, sweeping the      |
     |    blade outwards. Get in after the second hit to do one or two quick      |
     |    hits of damage, then get out. Yuki will likely try to do her "Ice       |
     |    Stomp" attack after you do this (see below), so be ready for that       |
     |    and be ready to punish her for that as well...                          |
     |                                                                            |
     |  - Ice Stomp: This is Yuki's "get away from me" move. When you are close   |
     |    enough, Yuki will raise her leg and then stomp down, creating a giant   |
     |    circle of ice around her. You have a split-second to get away from      |
     |    her when she does this move, but ideally you will have baited it out    |
     |    and evaded beforehand KNOWING she is going to use this. The KEY to      |
     |    this attack is knowing that once the ice goes UP, you can safely walk   |
     |    FORWARD into the ice without getting damaged, which lets you safely     |
     |    get in a couple of attacks. Don't get too greedy though: Yuki recovers  |
     |    QUICKLY, so take your free damage and be content.                       |
     |                                                                            |
     |  - Ice Breath: Here's an attack you can actually counter fairly well.      |
     |    Yuki will lean forward on her staff (a tell...) and breath an ice       |
     |    stream at you. This will do ongoing damage if you stay in it (and       |
     |    put the "Water" status effect on you), so quickly get out of the way    |
     |    if you can. Ideally, you can dodge to the side quickly and then you'll  |
     |    have a few moments to counterattack.                                    |
     |                                                                            |
     |  - Ice Shots: This is ONE OF Yuki's long-range attacks. Notice I said      |
     |    "One of". Yuki has THREE types of Ice Shot attacks. This is the         |
     |    slower one of the three and features either 3 or 4 icicles floating     |
     |    above Yukis head. They will then fire one after another directly at     |
     |    you. Homing shots. If you have enough Ki, you can block all of these    |
     |    shots, but you can also dodge away from them. Risky. One may even       |
     |    clip you, but unless you're really low on health you'll be OK.          |
     |                                                                            |
     |  - Ice Barrage: This is the second of Yuki's long-range Ice Shot attacks.  |
     |    This one is the most brutal of the three, if you ask me. Three chunks   |
     |    of ice above her head will come straight at you, over and over and      |
     |    over. Five shots in a row, like a shotgun. Guard the first three shots  |
     |    or so and then dodge out of the way. I've taken my fair share of these  |
     |    shots to the gut, and it's a good chunk of health unless you guard      |
     |    and dodge...                                                            |
     |                                                                            |
     |  - Ice Spread: This is the third of Yuki's Ice Shot moves. Five icicles    |
     |    appear above Yuki's head, spread out from each other, and shoot out     |
     |    in a spread pattern. This move is designed to punish you if you try     |
     |    and dodge to the side. Much better to just stay in place and guard      |
     |    one shot. You can also try to guard and walk slowly to the left (or     |
     |    right) and it may just miss you completely.                             |
     |                                                                            |
     |  - Area Ice: This move is more of an annoyance than an actual attack.      |
     |    Yuki has a couple versions of this move. The first one is where Yuki    |
     |    shoots ice on the ground in front of her. This leaves big patches of    |
     |    ice on the ground that will hurt you if you stand in it (ice damage).   |
     |    Move the fight somewhere else. The second variety of this attack is     |
     |    considerably more dangerous: Yuki will shoot out a CIRCLE of ice around |
     |    her, which can TRAP you in close quarters with her. This ice will       |
     |    disappear soon, so keep your cool and wait it out, guarding when        |
     |    needed until you can get further away from her.                         |
     |                                                                            |
     |  - Charge Attack: Now this attack is a pain. Yuki will make her halberd    |
     |    disappear and will then charge forward at us. This move goes out        |
     |    about as far as the Halberd Throw, but that means that if you can       |
     |    back up far enough Yuki will appear RIGHT IN FRONT OF YOU, ready to     |
     |    be hit. Very nice indeed. If she does get you, the camera pulls up      |
     |    close and shows her grappling you, doing moderate damage on the first   |
     |    hit and minor damage as she throws you down. I have to admit, as much   |
     |    as this move hurts... the animation and graphics here are just cool...  |
     |                                                                            |
     |                                                                            |
     '.__________________________________________________________________________.'
    
    
     
     Gather up the loot that drops and celebrate your victory. You've beat one of
    the hardest boss combos in the game.
    
     Now onto Twilight Missions... right?!
     
     
    
     _  _ ___ ___  _  _ __________________________________________________________
    | \| |_ _/ _ \| || |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    | .` || | (_) | __ |       ~ Master of the Twin Blades ~       |     SM042
    |_|\_|___\___/|_||_|___________________________________________'_______________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    
                      ~ September 1600, Sekigahara (Demonized) ~
                       
                        
     PROLOGUE: There is still one young warrior remaining in Sekigahara fighting
               the demons. Throwing himself into a battle with no end in sight
               in that hellish place - I feel as if I were beholding my own death.
               The youth's swordsmanship is  unpolished, but his determination is
               astonishing... He is surely destined for great things. It would be
               a waste to let him die there. Anjin, bo there and join the fight
               on his side.
               
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
     
     
     (-NOTE-) This mission only appears after the Dojo Mission "The Grimmest
              Blades" is completed. That actually makes this mission VERY weird,
              as it is the only mission that comes straight from a Dojo Mission
              like this.
    
              I will also add that this mission is a FANTASTIC way to grind out
              some levels. With practice, you can complete the level fairly fast
              (5-6 minutes) and really rack up the Amrita. The keys to doing this
              are equipping a Guardian Spirit that has bonus Amrita as a bonus
              (should be 12.5%), setting the Kodama for Amrita gain, and finally
              as you start the mission, drink a "Saisetsu-shin Sake" item. Then...
              just don't die. If you plan to farm this, bring your best weapon,
              memorize the enemy spawns (especially the Biwa: maybe set up for
              being in "offline mode") and keep your health up to really grind
              efficiently.
    
    
     Whew, that is some note up above, right? Anyway, onto the mission at hand.
    Someone is fighting against the Yokai alone down below! We must help them!
    
    
     o Objective: Deal with the Yokai causing trouble
     
     
      Head down to the crater and help the man take on the two Skeleton Warriors
    (for the sake of direction, please consider where you drop down at as "South").
    You want to take these guys out QUICKLY, just like every enemy in this mission,
    as the game will spawn new enemies in at certain points. It should also be
    said that if the mysterious ally goes down, you can hold CIRCLE over him to
    revive him back to prime fighting state (which you'll need to do a couple of
    times, I'm sure).
    
     As you are finishing up the two Skeleton Warriors, a Giant Skeleton will
    spawn in, followed shortly by a second Giant Skeleton. Focus down one, but
    by the time you kill him another Skeleton Warrior will spawn, from the western
    ledge, with a cannon. You can leave your ally to kill this guy and then come
    back and finish him off.
    
     We're onto the next set of enemies, so quickly buff up and head to the NORTH,
    where an Amrita Fiend will spawn. Hit him as he comes in and you can very
    likely kill him before the Amrita Fiend who spawns in the south comes at you.
    There will be a Wheelmonk who spawns in the north as well, so focus one of them
    down and mop up the other. Once they are both dead, go kill the Skeleton Warrior
    who spawns on the southern ledge, who is shooting at us with a rifle.
    
     Once those enemies are dead, IMMEDIATELY drop down and go right (east) and up
    the ledge. An Oni is spawning in the middle area, but our ally can distract him.
    You want to kill the BIWA who is spawning on the ledge here, ESPECIALLY if you
    are playing online and there are swords all over the place. Do that and all
    he'll summon is a Spirit. Be too slow though, and a Revenant gets added to the
    fight.
    
     Your ally will likely get taken out by the Oni, so drop down and let it come
    to you, then run past him and heal your ally. Taking the Oni down together will
    end this "third wave".
     
                                                   .------------------------------.
     The last monster you'll fight (you should be  |TRIVIA: THE UNDEFEATED SAMURAI|
    buffing up before it arrives) is a Nue. It     |------------------------------|
    doesn't have a boss health bar and I won't do  | The man we are fighting with |
    a boss box here, as you've fought this enemy   |is none other than the famous |
    multiple times by now. Put all of your buffs   |Miyamotot Musashi. He became  |
    and debuffs here though, as this is the final  |famous for being an undefeated|
    enemy, and his attention will be split between |duelist and dual-sword user.  |
    you and our ally. Keep your health up and      |He was also an author and an  |
    watch out for his lightning strikes in         |artist as well, known for his |
    particular. Once Nue is dead, the fight will   |book on strategy and tactics: |
    be over.                                       |"The Book of Five Rings".     |
                                                   '------------------------------'
     We're now free to collect our loot. Before
    you leave, talk to the youth who will tell you he is none other than Miyamoto
    Musashi, who as the sidebar will tell you will go on to become perhaps the
    most famous samurai of his time (and was rumored to be involved in the battle
    at Sekigahara). A very nice touch, Nioh! Well done!
    
    
     Musashi will give us [_TAKEZO'S HEADBAND_] before we leave. If you replay
    this mission, he will continue to give you random purple-rated items. Usually
    medicine, but always something.
     
     
     (-NOTE-) I received the "Gesture Master" SILVER Trophy after this mission,
              as it was my 40th gesture. It may very well be yours too. If now,
              and you've been following this guide, you are close. You may have
              some Dojo missions to do (weapon proficiency missions, perhaps?)
              or you may have to do one of the previous sub-missions still.
              Just note, you are close to this trophy!
    
    
    
    
    
     _  _ ___ ___  _  _ __________________________________________________________
    | \| |_ _/ _ \| || |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    | .` || | (_) | __ |        D O J O   M I S S I O N S          |
    |_|\_|___\___/|_||_|___________________________________________'_______________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
     Here you can find all of the various Dojo (Training/Tutorial) Missions in
    the game. Rather lame, but the items are often worth it. These are in the
    order they unlock throughout the game (just so you know). You can check the
    notes throughout the guide to see when new Dojo / Tutorial Missions unlock.
    
    
     _  _ ___ ___  _  _ __________________________________________________________
    | \| |_ _/ _ \| || |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    | .` || | (_) | __ |        ~ Basic Action Controls ~          |     DM001
    |_|\_|___\___/|_||_|___________________________________________'_______________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    
     PROLOGUE: This is a tutorial to help you understand attacks, the lock-on
               function, stances, and Ki Pulses.
               
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
     Reward: N/A
    
    
     Well, every great samurai starts somewhere... and for us, it is in this
    particular dojo. Our objective is simple:
    
     
     o Objective: Follow the instructions, and get a feel for the controls.
    
    
     Go pick up the sword on the right and note the compass SHOWS you the general
    location your objective is at (it will do this in missions as well). Equip the
    [_WOODEN SWORD_] you find and we can proceed.
    
     Next up is how to attack. SQUARE for quick attacks, TRIANGLE for strong
    attacks. The amount of ki you use depends on the weapon and which type of
    attack you use, as well as how long you combo. In general, you want to always
    conserve some KI (STAMINA) when you fight, so you can dodge away. As you fight
    more and more throughout the game, you'll get a better feeling for what you
    can handle.
    
     Kill the ninja that appears and read the next tutorial. This one is how to
    LOCK ON to a target. Do so with R3 and flick R3 left and right to switch to
    different targets. TRUST ME when I say you will be using this lock on control
    a TON. You can even use it to see if enemies are around, because if you can
    lock onto them, you will now know what danger you may be in!
    
     Put the text into practice and kill the next ninja. Next up head out to
    the bridge and advance to the next message, which is nice and short: use L1
    to GUARD and X to DODGE. These moves are the basis for conserving health.
    In general, you only want to guard weaker attacks as big attacks will just
    DRAIN your Ki. So try to dodge the big enemies, and feel free to guard the
    smaller ones. Kill the ninja and hit up the next waypoint. Next up is the
    "Stance" tutorial:
    
    
     o High Stance = R1 + TRIANGLE
     
     o Mid Stance = R1 + SQUARE
     
     o Low Stance = R1 + X
     
     
     High Stance is good for OFFENSE, but takes a lot of Ki. Mid stance is the
    "normal" stance: good at defending and attacking. Low stance is GREAT for
    dodging (you do different animations even) and uses low damage, low ki combos
    to take out enemies. It attacks lower as well (handy for certain enemies).
    
     Give them all a try as you play for sure. Note that certain abilities are
    TIED to certain stances. The game will make you go through three stances as
    you kill three ninjas. Proceed until you get to the "Ki Pulse" tutorial.
    
     This ability is really what sets NIOH apart from other "Soul Inspired"
    games. You can RECOVER Ki by hitting R1 after you attack, when the blue
    lights gather around you. Try it out until you can do it every time, and do
    your best to make it a habit. Next up is the "Yokai Realm and Purifications"
    tutorial.
    
    
     Certain enemies... Yokai (Demons), leave miasma behind. The game calls this
    the "Yokai Realm". It is pouring over into our world. When you are in this
    mist, your Ki is GREATLY reduced and Yokai are more powerful. However, we can
    purify these spots by using a KI PULSE inside them. Another great reason to
    always use Ki Pulse. Try it out to see what I mean: do a Ki Pulse in the mist
    to purify the area.
    
    
     Once you are done with the Dweller enemy (who will make mist for you to
    purify), you can proceed out of this tutorial. Good job!
     
    
    
     _  _ ___ ___  _  _ __________________________________________________________
    | \| |_ _/ _ \| || |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    | .` || | (_) | __ |       ~ Applied Action Controls ~         |     DM002
    |_|\_|___\___/|_||_|___________________________________________'_______________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    
     PROLOGUE: This is a tutorial to help you understand actions applied to
               ranged weapons and Living Weapons.
               
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
     Reward: N/A
    
    
     We're here for more training, so let's do this! Our objective here is the
    same as before (not a surprise, we are here to learn more after all).
     
     
     o Objective: Follow the instructions, and get a feel for the controls.
    
    
     Go pick up the nearby weapon for a [_WOODEN AXE_]. The game will spawn a
    ninja and have you fight it. To switch to your AXE, press R1 + Left/Right.
    Either one works. You can press R1 + Up/Down to switch RANGED weapons as
    well (which we'll get in a bit). Different weapons are handy, so this is just
    a great "quality of life" skill the game gave us. Kill the ninja and go to
    the next marker.
    
     Here you'll get the "Shooting" tutorial. With a ranged weapons equipped,
    you can press R2 to aim and L2 to shoot. Just like your average first-person
    shooter game. SQUARE fires normal ammo, TRIANGLE is special ammo. Either gets
    the job done. You can ZOOM IN with R3, so that's handy. Lots of enemies have
    WEAK SPOTS as well. For most humans, it's their head. For the cyclops enemy,
    it is their eye. Heh...
    
     Equip the weapons the game gives you (a [_TANEGASHIMA MATCHLOCK_] and the
    [_LONGBOW_]) and the game will give you two Dweller enemies to your left you
    can shoot. Try for headshots. Once they are dead, head over to where they
    are and hit the marker to get [_SMALL SPIRIT STONE x3_]. Equip these to your
    item shortcut menu and use all three of them. Note that your Guardian Spirit
    icon in the upper left will charge up.
    
     The next tutorial is for the "Living Weapon". This is our power attack (Our
    Limit Break! Can you believe Final Fantasy 7 Remake is a thing!?). When your
    gauge is full in the upper left, you can hit CIRCLE + TRIANGLE to trigger
    your spirit. Each spirit is different and charges over time. But here's the
    kicker:
    
     WHEN YOUR LIVING WEAPON IS OUT YOU TAKE NO DAMAGE!
     
     Instead, your health bar turns to flames and IT will take damage if you
    take a hit, which shortens your Living Weapon time. So don't go too crazy
    and try to stay safe still. The fire gauge does deplete over time, as all
    good things come to an end...
    
    
     And with that, the game spawns THREE DWELLERS. Use your Living Weapon on
    them to try it out and we'll be done with the mission after that. You can
    exit to continue.
     
    
    
     _  _ ___ ___  _  _ __________________________________________________________
    | \| |_ _/ _ \| || |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    | .` || | (_) | __ |    ~ The Way of the Warrior: Novice ~     |     DM003
    |_|\_|___\___/|_||_|___________________________________________'_______________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    
     PROLOGUE: So you're Sir Anjin? Not a bad looking guy. Who am I, you say?
               I'm Marume Nagayoshi, the greatest soldier in the world. I've
               heard about you from Lord Muneshige. Tearing up bandits and
               yokai with techniques you picked up on your own - that's
               impressive stuff. How'd you like to learn some real moves?
               Consider this your introduction to the Taisha school of
               swordsmanship. You ready?
               
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
     Reward: Young Samurai's Locks x1
             Wooden Sword
    
    
     Once you enter the mission, you will be told to begin! Go pick up the
    nearby item for a [_FAMED SAMURAI'S LOCKS_]. Use it for a whopping SEVEN
    samurai points. These are temporary, unfortunately, but the game is giving
    them to us for a reason. Head into the "LEARN SKILLS" menu and buy the sword
    skill "SWORD KI".
    
     Now that you have that, the game will teach you about "SKILL CUSTOMIZATION".
    The time may well come when you have TOO MANY skills, and you can then pick
    which ones you want to see in a combo or for certain button presses. For now,
    try switching out the "Mid Stance" R1 + TRIANGLE skill. Choose what skill you
    want and the tutorial will continue.
    
     Now that you know what hair items are, how to buy skills, and how to swap
    them out when (or if) needed, you will have to take out two enemies. Take
    them out and you'll be done with this mission.
    
    
     As you can tell, one of our rewards is some hair. It will give you TWO
    skill points, so this mission is very much worth it!
    
    
    
     _  _ ___ ___  _  _ __________________________________________________________
    | \| |_ _/ _ \| || |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    | .` || | (_) | __ |    ~ The Way of the Ninja: Novice ~       |     DM004
    |_|\_|___\___/|_||_|___________________________________________'_______________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    
     PROLOGUE: Ah, William, you have come. If you are interested, I would be
               happy to teach what I know of the way of the ninja to you. Oh, I
               know you are strong. But soon you will face enemies against whom
               a frontal attack will lead only to disaster. A ninja, however,
               strikes from behind. Our strength lies in controlling the
               battlefield itself. Mastering our techniques will make you a
               greater warrior yet.
               
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
     Reward: Young Ninja's Locks x1
             Shinobi Apparel: Zukin
             Shinobi Apparel: Joi
             Shinobi Apparel: Hakama
    
    
    
     Time to learn us some ninja moves!
     
     
     o Objective: Learn the way of the ninja from Hattori Hanzo
    
    
     Head forward and pick up the [_FAMED NINJA'S LOCKS_] from the floor. Unlike
    the samurai locks, these are worth FIVE Ninja Skill Points. Once you have them
    go ahead and use them. Like last time, these are temporary, designed to help
    us learn, but we'll get points as a reward afterwards!
    
     Next up is buying a skill. Go to the "Learn Skills" menu and you'll see they
    already gave us the "Shuriken" ability, so buy the "Shuriken Shooter" ability
    to the right.
    
     Now, here's the thing about NINJUTSU: You must READY ABILITIES from a shrine
    before you can use them. This is to limit the amount of tools and such you
    can equip, all based on your Ninjutsu Level and leveling-up choices. Makes
    sense, right? You have to dedicate stats to be a ninja...
     
     Head to the shrine now and choose "Ready Jutsu", the only thing you can
    pick. Note that each jutsu has a cost. Put on your shurikens and exit. Note
    that you can use TRIANGLE in that menu to AUTOMATICALLY set the Ninjutsu as
    a shortcut item. Very handy (thank you, Team Ninja!). Once you do that, two
    enemies will appear that you must kill, just like the samurai mission up above.
    
     Try throwing shuriken at them if you wish, but it's not enough to kil them.
    Shuriken are more of a very nice ranged option that lets you pull enemies to
    you, which makes things safer overall. You'll see they do low damage. Once you
    are done or run out of shuriken, take the enemies out with the sword.
    
     The mission is over once you do that. But take heart: each time you visit a
    shrine, you will RELOAD on your items. You can also find items throughout the
    game that RECHARGE your Ninjutsu. For now though, let's take our reward and
    exit. Very nice!
    
    
    
     _  _ ___ ___  _  _ __________________________________________________________
    | \| |_ _/ _ \| || |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    | .` || | (_) | __ |    ~ The Way of the Onmyo: Novice ~       |     DM005
    |_|\_|___\___/|_||_|___________________________________________'_______________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    
     PROLOGUE: You honor me with your presence. By the way, Sir Anjin, have you
               any interest in the power of Onmyo? Adding it to your existing
               strength would surely make you the strongest, sharpest demon-slayer
               of all. I am but a student of the arts myself, but if you wish I
               will teach you what I know. An Onmyo Mage uses the flow of Ki
               energy from the interplay of the Dark and the Light to alter
               themselves, others, and the very nature of our world. It will
               surely be of use to you.
               
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
     Reward: Young Onmyo Mage's Locks x1
             Onmyo Mage's Suikan: Joi
             Onmyo Mage's Suikan: Tekko
             Onmyo Mage's Suikan: Hakama
    
    
     Are you ready to learn the way of the Onmyo Mage? I hope so, Fuku is here
    to help us after all. Just hope she doesn't call out Nue again...
    
    
     o Objective: Learn the way of Onmyo from Fuku
    
    
     Head forward and use the marker to get the [_FAMED ONMYO MAGE'S LOCKS_].
    Like the ninja item above, we get FIVE skill points from using this. These
    are temporary, but you knew that by now.
    
     Next, use the "Learn Skills" menu to learn the "Fire Shot I" ability.
    They gave us the "Talisman: Fire I" ability already. After that, head to the
    nearby SHRINE and use the "Ready Jutsu" option to select what Onmyo Magic you
    want to equip. It works just like the Ninjutsu option, and you can even use
    the TRIANGLE button to set the options as shortcut items from the menu, which
    is still handy.
    
    
     As soon as you get out of the shrine, the nearby Sentry will attack! Go
    ahead and use your Fire Emblem item and set your sword on fire! This will
    do extra damage to the Sentry and with a few hits you can kill it easily.
    Just watch out for his attacks like usual and don't die! Heh.
    
     Once you kill him, the mission will be complete and you can exit using
    the door in the back. The rewards are ours!
    
    
    
     _  _ ___ ___  _  _ __________________________________________________________
    | \| |_ _/ _ \| || |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    | .` || | (_) | __ |     ~ The Way of the Warrior: Adept ~     |     DM006
    |_|\_|___\___/|_||_|___________________________________________'_______________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    
     PROLOGUE: Looks like you've picked up a thing or two about handling a
               weapon. I'll take you on myself this time. Don't think I'll fold
               as easily as my disciples! Come on - show me what you've got!
               
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
     Reward: Gesture: How's That?
             Genius Strategist's Garb
             Genius Strategist's Hakama
    
    
     Time to continue our warrior training. This time we are fighting our
    "teacher" directly:
    
    
     o Objective: Fight with Marume Nagayoshi
    
    
     It's short, but let's bring out the ol' boss box:
    
    
    
     .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
     |                                                                            |
     |                   ~ BOSS ENCOUNTER: MARUME NAGAYOSHI ~                     |
     |                  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                    |
     |                                                                            |
     |   This isn't much of a boss encounter, but I'll give Marume a small        |
     |  boss box nevertheless. This fight is all about outlasting Marume, and     |
     |  we're given three elixir's to make that happen.                           |
     |                                                                            |
     |   The key to this fight is realizing that Marume is REALLY aggressive.     |
     |  He will often, and I mean OFTEN, charge forward and you and attempt a     |
     |  2-4 hit combo. Mostly four hits. That's the key though: avoid this by     |
     |  dashing backwards and walk back from his attack there. He expends a TON   |
     |  of Ki with this attack, so you can often press him afterwards and may     |
     |  even come up with a grapple or finishing move afterwards.                 |
     |                                                                            |
     |   As he gets low on health, he will switch up his attack a bit (two hits   |
     |  vs. four hits) and will even add in a jumping attack, but as long as      |
     |  you are aware he can switch things up and you keep the damage up on him   |
     |  this fight will be yours.                                                 |
     |                                                                            |
     |                                                                            |
     |   BOSS MOVES:                                                              |
     |                                                                            |
     |  - Club Combos: This is going to be an "all in one" move description.      |
     |    As I've mentioned up above, Marume's main combo is dashing forward      |
     |    at you and then doing a four-hit combo with his club. He's very         |
     |    aggressive, but he wastes a lot of Ki. Take advantage of it. Once       |
     |    he is lower on health, he'll start to add in a jumping attack, so be    |
     |    ready for it and you'll do fine.                                        |
     |                                                                            |
     |                                                                            |
     '.__________________________________________________________________________.'
    
    
    
     After you've beaten him, you'll get the item drops and the gesture as well.
    I really like the "How's That?" gesture. So... theatrical. Heh...
    
    
    
     _  _ ___ ___  _  _ __________________________________________________________
    | \| |_ _/ _ \| || |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    | .` || | (_) | __ |     ~ The Way of the Ninja: Adept ~       |     DM007
    |_|\_|___\___/|_||_|___________________________________________'_______________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    
     PROLOGUE: It seems the time is right for imparting the next technique to
               you. I have brought you a skilled sparring partner... Myself. A
               ninja moves swiftly, taking an eye for an eye. Use your training
               to read your opponent's movement and defeat him utterly.
               
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
     Reward: Gesture: Ninja Pose
             Shinobi Box x1
             Kayaku-dama x3
    
    
     Well... it seems to continue our Ninja Training, we have to take down
    Hattori Hanzo himself.
    
    
     o Objective: Fight with Hattori Hanzo
     
     
     Well, like Marume let's remember this fight forever with a boss fight box: 
    
     
    
     .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
     |                                                                            |
     |                    ~ BOSS ENCOUNTER: HATTORI HANZO ~                       |
     |                   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                      |
     |                                                                            |
     |   Unlike the fight with Marume, Hattori actually has several attacks       |
     |  he can use. For this fight we are given three elixir's like the last      |
     |  fight, but we have several items to help us. Namely, Poison Shurikens,    |
     |  Gallnut Broth and Makibishi. Before the fight even starts, you can use    |
     |  the broth to poison your weapon. From there you should use some of your   |
     |  shurikens and the fight will truly be on. Do your best to finish up       |
     |  poisoning Hanzo to really hurt him (fill his poison meter) before you     |
     |  engage in melee.                                                          |
     |                                                                            |
     |   Now, Hanzo will use a LOT of projectile attacks during this fight.       |
     |  Read up on his moves below of course, but in general try to close         |
     |  in with Hanzo while being ready to move left or right (or guard) at       |
     |  a moments notice. You can combo him from there and outdamage him with     |
     |  your physical attacks. His sword combo is also really easy to dodge to    |
     |  the side of and leaves him open for counter-attacks.                      |
     |                                                                            |
     |   Overall, not a very tough boss fight as long as you stay clear of        |
     |  the majority of the projectiles (the bombs especially). Use up your       |
     |  own stock of items, close in, and take Hanzo out. Another step in         |
     |  mastering the way of the ninja...                                         |
     |                                                                            |
     |                                                                            |
     |   BOSS MOVES:                                                              |
     |                                                                            |
     |  - Sword Combo: Hanzo's very fast (as you can imagine) and when he does    |
     |    decide to attack he will often leap in and try to pull off a 4-5        |
     |    hit sword combo. This combo is very forward-focused though, so if       |
     |    you dodge off to the side, you can often counter-attack him fairly      |
     |    easily. Thanks to his light armor, Hanzo can flip out of danger after   |
     |    using his sword combo, so keep in mind that you may have to chase him   |
     |    down to really damage him.                                              |
     |                                                                            |
     |  - Poison Shurikens: When he is at a distance, Hanzo likes to use his      |
     |    ninja tools, which include these poison shurikens. They are quick,      |
     |    but if you are constantly moving to the side they may just miss you     |
     |    without you trying. You can also dodge to the side if you are quick,    |
     |    or you can just guard them. They cause little damage, so as long as     |
     |    you don't get hit by too many in a row, you should be OK.               |
     |                                                                            |
     |  - Makibishi: Hanzo has his own version of this attack. Odds are when      |
     |    he uses it, you won't be anywhere near it (the spikes will likely       |
     |    land between the two of you). Just avoid them. They slow you if you     |
     |    walk into them...                                                       |
     |                                                                            |
     |  - Gallnut Broth: Another move you both have. Hanzo will use this stuff    |
     |    to poison his weapons. Be wary of getting hit while this stuff is       |
     |    active. It and the poison shurikens can poison you if you aren't        |
     |    careful...                                                              |
     |                                                                            |
     |  - Fire Bomb: Hanzo has MORE tricks than you do. This is another one of    |
     |    his projectile attacks: a bomb that will explode in your face. Like     |
     |    the other projectiles, you want to dodge to the left or the right       |
     |    when he throws it. The fire damage is particularly painful, so do       |
     |    your best to avoid it.                                                  |
     |                                                                            |
     |  - Poison Bomb: This attack is just like the fire bomb, but it will        |
     |    spread a cloud of poison in the area once it lands. Stay clear of       |
     |    this and dodge to the left/right like the other projectiles. We don't   |
     |    need to be poisoned, especially if Hanzo has poison on his weapons...   |
     |                                                                            |
     |                                                                            |
     '.__________________________________________________________________________.'
    
    
     
     
     _  _ ___ ___  _  _ __________________________________________________________
    | \| |_ _/ _ \| || |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    | .` || | (_) | __ |     ~ The Way of the Onmyo: Adept ~       |     DM008
    |_|\_|___\___/|_||_|___________________________________________'_______________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    
     PROLOGUE: The flow of Ki around you... Your power seems greater than
               before. If you desire more power still, indulge me in a test of
               precisely where you currently stand, and whether it is sufficient
               to teach you a new technique.
               
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
     Reward: Gesture: Purification
             Master Onmyo Mage's Locks x1
             Hamaya Arrow x3
    
    
     We are back where we first met Fuku, but this time we have to defeat some
    Yokai she has lined up to attack us.
    
    
     o Objective: Defeat Fuku's hired hands
    
    
     Like the other "Adept" trials, we have limited items here. Water Shot x3,
    some Talisman, some Elixir... and a Sloth Talisman. THIS thing is godly.
    We have waves of enemies to defeat though. I'd recommend saving ALL of
    these items for the last enemy...
    
     Up first is an Imp. Not a big deal: you should be able to take him down
    with three heavy attacks. After that you'll face a spirit and a new enemy:
    an UMBRELLA called a "Karakasa Umbrella". I'm... just going to call them
    umbrella enemies. Easier that way. These things open up and shoot darts out
    all around them and hop around. Rather annoying. Guard the darts and rush
    them, laying into them to kill them. You can kill them both without using
    any magic easily. Heal up afterwards (or during, as needed).
    
    
     We finally have our last enemy of the fight. And it's an Onyudo. This big
    guy is Fire-Based, so our water items are going to help out a ton here. Go
    ahead and enchant your weapon, then use your Water Shots on it. That won't
    be enough, but wait until he is close and use your Sloth Talisman. You will
    see firsthand how great this item is: the Onyudo will slow down to a crawl!
    Lay into him and you'll have him dead in no time.
    
    
     And that's it! Go up to Fuku and use the marker to complete your training.
    You have access to that Sloth Talisman magic now, by the way. Oh yeah...
    
    
    
     _  _ ___ ___  _  _ __________________________________________________________
    | \| |_ _/ _ \| || |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    | .` || | (_) | __ |    ~ The Way of the Warrior: Veteran ~    |     DM009
    |_|\_|___\___/|_||_|___________________________________________'_______________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    
     PROLOGUE: Oho, look who's toughened up. Ha! I'd have expected nothing less.
               Now, I won't hold anything back this time! Let's do this like a
               fight to the death!
               
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
     Reward: Daion-jin's Sake x1
    
    
     Time to continue our warrior training. Just like last time, we are once
    again fighting our "teacher" directly:
    
    
     o Objective: Fight with Marume Nagayoshi
    
    
     It's short, but let's bring out the ol' boss box:
    
    
    
     .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
     |                                                                            |
     |              ~ BOSS ENCOUNTER: MARUME NAGAYOSHI (ROUND 2) ~                |
     |             ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯               |
     |                                                                            |
     |   This isn't much of a boss encounter, but I'll give Marume a small        |
     |  boss box nevertheless. This fight is all about outlasting Marume, and     |
     |  we're given three elixir's to make that happen.                           |
     |                                                                            |
     |   Just like the first fight with Marume, the key to this fight is          |
     |  getting Marume to exhaust all of his Ki. He will be rather aggressive     |
     |  just like last time. He will charge in and do a 2-4 hit combo. The big    |
     |  difference here is he has more Ki and will often do that, dodge to the    |
     |  side or back, and then try a second combo. The key is attacking after     |
     |  this second combo: even if he has a little Ki left, he will exhaust it    |
     |  while blocking you, which means a free grapple attack or finishing blow   |
     |  for you.                                                                  |
     |                                                                            |
     |   And... that's all there is to it. Just keep taking advantage of him      |
     |  like I mention above, heal when needed, and that's all you've got to      |
     |  do. Easy.                                                                 |
     |                                                                            |
     |                                                                            |
     |   BOSS MOVES:                                                              |
     |                                                                            |
     |  - Club Combos: This is going to be an "all in one" move description.      |
     |    As I've mentioned up above, Marume's main combo is dashing forward      |
     |    at you and then doing a four-hit combo with his club. He's very         |
     |    aggressive, but he wastes a lot of Ki. Take advantage of it. Once       |
     |    he is lower on health, he'll start to add in a jumping attack, so be    |
     |    ready for it and you'll do fine.                                        |
     |                                                                            |
     |                                                                            |
     '.__________________________________________________________________________.'
    
    
     
     And that is that. Easy, right? Well, we can now learn "Veteran" moves in
    the skill tree for various weapons, so this fight is very much worth it...
    
    
    
     _  _ ___ ___  _  _ __________________________________________________________
    | \| |_ _/ _ \| || |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    | .` || | (_) | __ |    ~ The Way of the Ninja: Veteran ~      |     DM010
    |_|\_|___\___/|_||_|___________________________________________'_______________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    
     PROLOGUE: It seems you have developed considerable skill as a ninja.
               Remember that a true ninja must carry out their master's order no
               matter how dire the situation may be. Next, you will be training
               directly under me... Show me what you have learned by doing your
               best to defeat me. You will find this encounter to be considerably
               more difficult than our last.
               
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
     Reward: Gesture: Shuriken Stars
             Shinobi Box x1
             Kayaku-dama x3
    
    
    
     Well... it seems to continue our Ninja Training, we have to take down
    Hattori Hanzo himself. Again. Although he claims this will be a harder fight
    than last time. It feels roughly the same to me, but perhaps that's what true
    progression is supposed to feel like...
    
    
     o Objective: Fight with Hattori Hanzo
     
     
     Let's put this fight in a boss box, like last time.
     
    
     .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
     |                                                                            |
     |               ~ BOSS ENCOUNTER: HATTORI HANZO (ROUND 2) ~                  |
     |              ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                 |
     |                                                                            |
     |   This fight is also fairly similar to the last time we fought Hanzo.      |
     |  Instead of POISON items, we have several PARALYSIS items. For example,    |
     |  we have Paralysis Shurikens and Hemlock Broth. We also get Blinding       |
     |  Shells, Horoku-Dama, and Power Pills. And of course our Elixirs...        |
     |                                                                            |
     |   At the start of the fight, we should put on our Broth item, use one      |
     |  of our Power Pills, and bomb Hanzo to get started. From there it is a     |
     |  fight a lot like the previous one, except Hanzo has more appropriate      |
     |  health. He will use some different attacks, so be sure to read up on      |
     |  the boss moves below (note-ably, he has a Paralysis Bomb he can use       |
     |  and his Makibishi attack is different... plus he has exploding kunai).    |
     |  Keep those new attacks in mind. I'll leave you with the previous boss     |
     |  tips (plus the new attacks below) from here:                              |
     |                                                                            |
     |   Now, Hanzo will use a LOT of projectile attacks during this fight.       |
     |  Read up on his moves below of course, but in general try to close         |
     |  in with Hanzo while being ready to move left or right (or guard) at       |
     |  a moments notice. You can combo him from there and outdamage him with     |
     |  your physical attacks. His sword combo is also really easy to dodge to    |
     |  the side of and leaves him open for counter-attacks. One more (new)       |
     |  note here: try attacking as Hanzo RUNS towards you to catch him off       |
     |  guard and do some easy damage.                                            |
     |                                                                            |
     |   Overall, not a very tough boss fight as long as you stay clear of        |
     |  the majority of the projectiles (the bombs especially). Use up your       |
     |  own stock of items, close in, and take Hanzo out. Another step in         |
     |  mastering the way of the ninja...                                         |
     |                                                                            |
     |                                                                            |
     |   BOSS MOVES:                                                              |
     |                                                                            |
     |  - Sword Combo: Hanzo's very fast (as you can imagine) and when he does    |
     |    decide to attack he will often leap in and try to pull off a 4-5        |
     |    hit sword combo. This combo is very forward-focused though, so if       |
     |    you dodge off to the side, you can often counter-attack him fairly      |
     |    easily. Thanks to his light armor, Hanzo can flip out of danger after   |
     |    using his sword combo, so keep in mind that you may have to chase him   |
     |    down to really damage him.                                              |
     |                                                                            |
     |  - Poison Shurikens: When he is at a distance, Hanzo likes to use his      |
     |    ninja tools, which include these poison shurikens. They are quick,      |
     |    but if you are constantly moving to the side they may just miss you     |
     |    without you trying. You can also dodge to the side if you are quick,    |
     |    or you can just guard them. They cause little damage, so as long as     |
     |    you don't get hit by too many in a row, you should be OK.               |
     |                                                                            |
     |  - Makibishi: Hanzo has his own version of this attack. Odds are when      |
     |    he uses it, you won't be anywhere near it (the spikes will likely       |
     |    land between the two of you). Just avoid them. They slow you if you     |
     |    walk into them. In this "Round 2" version of the fight, the way that    |
     |    Hanzo shoots out these spikes is different, as he throws up a bomb      |
     |    in the air and they fall from there, in a much wider area. Still,       |
     |    very easy to avoid...                                                   |
     |                                                                            |
     |  - Gallnut Broth: Another move you both have. Hanzo will use this stuff    |
     |    to poison his weapons. Be wary of getting hit while this stuff is       |
     |    active. It and the poison shurikens can poison you if you aren't        |
     |    careful...                                                              |
     |                                                                            |
     |  - Fire Bomb: Hanzo has MORE tricks than you do. This is another one of    |
     |    his projectile attacks: a bomb that will explode in your face. Like     |
     |    the other projectiles, you want to dodge to the left or the right       |
     |    when he throws it. The fire damage is particularly painful, so do       |
     |    your best to avoid it.                                                  |
     |                                                                            |
     |  - Poison Bomb: This attack is just like the fire bomb, but it will        |
     |    spread a cloud of poison in the area once it lands. Stay clear of       |
     |    this and dodge to the left/right like the other projectiles. We don't   |
     |    need to be poisoned, especially if Hanzo has poison on his weapons...   |
     |                                                                            |
     |  - Paralysis Bomb: Like we discussed above, Hanzo can throw out a          |
     |    Paralysis Bomb that will stay wherever he threw it. Being in this       |
     |    purple smoke for too long will paralyze you of course, so get out       |
     |    of the smoke as soon as you can.                                        |
     |                                                                            |
     |  - Exploding Kunai: This attack is a lot like the Giant Toad's attack.     |
     |    Come to think of it, Hanzo started doing this after we met him,         |
     |    didn't he? Huh... this is a single kunai that Hanzo tries to hit        |
     |    us with. If he does, it will sparkle and explode a moment later, so     |
     |    be sure to guard to avoid the damage, otherwise it will hurt a little   |
     |    bit. Beware of Hanzo attacking while all this is going on, of course.   |
     |                                                                            |
     |                                                                            |
     '.__________________________________________________________________________.'
    
    
     And that's all there is to this Dojo Mission. We can learn "Veteran" Ninja
    moves now, so go skill up to your heart's content! Very much worth it, just
    like all training missions...
    
    
    
     _  _ ___ ___  _  _ __________________________________________________________
    | \| |_ _/ _ \| || |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    | .` || | (_) | __ |    ~ The Way of the Onmyo: Veteran ~      |     DM011
    |_|\_|___\___/|_||_|___________________________________________'_______________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    
     PROLOGUE: Ah ha ha. No need for words. Your powers already far exceed
               those of the average Onmyo mage. This will surely be the last
               time I will act as teacher to you. But it will not be easy, so
               prepare yourself.
               
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
     Reward: Gesture: Shrine Prayer
             Book of Reincarnation x1
             Travel Amulet x1
    
    
    
     We are back where we first met Fuku, in Dazaifu, and we'll need to defeat
    her group of Yokai that she's set out for us...
    
    
     o Objective: Defeat Fuku's hired hands
    
    
     In this mission, we are given some Lightning Talisman, a SINGLE Sloth
    Talisman, some Kekkai talisman (I never used these, honestly), some Windstop
    Talisman, and some Lightning Shot. Oh, and our elixirs. Can't forget those!
    
    
     This is just us fighting Yokai, but the final Yokai is the hardest, so I do
    recommend saving all of your items for the final fight. The start of the fight
    is THREE Spirits: a Lightning, Water, and Wind. Take each of these out quickly
    with quick attacks as an IMP is coming out (take them out in any order). When
    the IMP comes out, take him out ASAP. Ideally, you can kill him before he even
    transforms. If you can, great. If you can't, I would still recommend taking
    this enemy out without using any items.
    
    
     Once he is dead is when the harder enemy shows up: a Raven Tengu. Put on
    your Lightning Talisman, your Windstop, and then start hitting him with your
    Lightning Shot. Use all three shots at once as he approaches and you can put
    the Lightning Status on him fairly easily. Attack from there.
    
     Once his status runs off, put on your Sloth Talisman and nail him with it.
    This helps out a TON, but be sure to reapply your Lightning if needed and
    really lay into him. He'll likely die with the Sloth Talisman on him easily
    enough, and that will be the end of this fight.
    
    
     Mission Complete! You can now learn up to "Veteran" Onmyo Magic skills in
    the skills menu. Congrats! Very much worth it!
    
    
    
     _  _ ___ ___  _  _ __________________________________________________________
    | \| |_ _/ _ \| || |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    | .` || | (_) | __ |        ~ Zen and Sword are One ~          |     DM012
    |_|\_|___\___/|_||_|___________________________________________'_______________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    
     PROLOGUE: I am Yagyu Sekishusai. No words are needed. Show me all that
               you have learned. If your power can overcome even my sword...
               I will entrust to you my mystic art.
               
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
    
     Time to face this "master of the sword" for his mystic art...
    
    
     o Objective: Fight with Yagyu Sekishusai
     
     
    
     .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
     |                                                                            |
     |                   ~ BOSS ENCOUNTER: YAGYU SEKISHUSAI ~                     |
     |                  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                    |
     |                                                                            |
     |   This isn't much of a boss encounter, just like Marume. This is a         |
     |  rather easy straight-up sword duel with Yagyu Sekishusai, with a wooden   |
     |  katana. We are also given three Elixirs to use, which will really help    |
     |  us get the win here.                                                      |
     |                                                                            |
     |   The key to this fight is playing the footsie and ki game. Stay right     |
     |  out of his range and punish his attacks, ESPECIALLY when he uses his      |
     |  "Morning Move" combo. From there, push the attack when he gets low on     |
     |  Ki. Use your own Ki Blast if you need to and deplete his Ki, giving you   |
     |  those very powerful Grapples and Finishing Moves. Keep doing that and     |
     |  You'll have an easy win on your hands.                                    |
     |                                                                            |
     |                                                                            |
     |   BOSS MOVES:                                                              |
     |                                                                            |
     |  - Sword Combos: At this point in the game, you know what's coming.        |
     |    Yagyu likes to stay in High Stance if he can, and is often fond of      |
     |    using the Morning Moon ability (which you can punish afterwards). He    |
     |    is also fond of using Iai Quickdraw throughout the fight, as well as    |
     |    switching to low stance to dash away (so expect that quick little       |
     |    side dash as you fight).                                                |
     |                                                                            |
     |                                                                            |
     '.__________________________________________________________________________.'
    
    
     
     (-NOTE-) A new mystic art (SWORD) has been unlocked.
     
     
     After you bet Yagyu, the SWORD MYSTIC ART is yours. I recommend you buy it
    for the trophy if nothing else. Well, that and its really powerful. Also,
    note that you can get the [_SMITHING TEXT YAGYU GARB: KINU_] on a second
    fight with Yagu. Not bad!
     
    
    
     _  _ ___ ___  _  _ __________________________________________________________
    | \| |_ _/ _ \| || |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    | .` || | (_) | __ |         ~ The Grimmest Blades ~           |     DM013
    |_|\_|___\___/|_||_|___________________________________________'_______________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    
     PROLOGUE: I am the one they call the beast who wields two swords. I never
               imagined I should meet a blue-eyed samurai...
               
               My name is Ashikaga Yoshiteru. I have this form now, but in life
               I was feared as the Swordsman Shogun. Your fame extends even to
               the underworld, and I had hoped to see you in action one day...
               What do you say? Will you fight a duel with me? If you win, I will
               teach you my techniques.
               
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
    
     This time its a master of Dual Swords. An undead master, at that...
    
    
     o Objective: Fight with Ashikaga Yoshiteru
    
     
    
     .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
     |                                                                            |
     |                  ~ BOSS ENCOUNTER: ASHIKAGA YOSHITERU ~                    |
     |                 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                   |
     |                                                                            |
     |   Again, this isn't much of a boss encounter. Another simple duel          |
     |  with a master, using wooden swords. We are again given three Elixirs      |
     |  to help us take this fight.                                               |
     |                                                                            |
     |   The key to this fight is playing the footsie and ki game. Stay right     |
     |  out of his range and punish his attacks. He likes to do three swings      |
     |  in a row, after which you can get a combo in, even if you take a hit,     |
     |  which is worth it as you'll get a full combo in. From there, keep the     |
     |  pressure on to overwhelm his Ki, break him, and get in those grapple      |
     |  and finishing move hits. Easy.                                            |
     |                                                                            |
     |                                                                            |
     |   BOSS MOVES:                                                              |
     |                                                                            |
     |  - Sword Combos: At this point in the game, you know what's coming.        |
     |    Ashikaga uses dual sword combo attacks frequently, usually doing 2      |
     |    or 3 hits in a row and sometimes a kick afterwards. You can stay        |
     |    just out of range and attack afterwards. Another excellent tactic       |
     |    here is using the "Sign of the Cross" move to deal damage as he         |
     |    approaches you. Keep the pressure up and take Ashikaga out.             |
     |                                                                            |
     |                                                                            |
     '.__________________________________________________________________________.'
    
    
     
     (-NOTE-) A new mystic art (DUAL SWORDS) has been unlocked.
     
     (-NOTE-) The Sub-Mission "Master of the Twin Blades" is unlocked.
    
    
     The DUAL SWORDS MYSTIC ART is yours after this fight, which means another
    trophy and another choice of powerful skills. Worth it!
     
    
     
     _  _ ___ ___  _  _ __________________________________________________________
    | \| |_ _/ _ \| || |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    | .` || | (_) | __ |          ~ Steel Across Steel ~           |     DM014
    |_|\_|___\___/|_||_|___________________________________________'_______________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    
     PROLOGUE: I am called Hozoin Inei. The spear is a minor hobby of mine.
               I understand that you have some experience with this weapon too.
               Would you be so kind as to show this old man your technique? I
               may be aged, but there is no need to hold back. Come at me as hard
               as you can. If you win, I will teach you the spear techniques of
               the Hozoin school.
               
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
    
     If you have enough time with the spear, you can undertake this mission. It
    involves fighting a "master" of the weapon, Hozoin Inei.
    
    
     o Objective: Fight with Hozoin Inei
     
    
    
     .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
     |                                                                            |
     |                     ~ BOSS ENCOUNTER: HOZOIN INEI ~                        |
     |                    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                       |
     |                                                                            |
     |   Again, this isn't much of a boss encounter. Another simple duel          |
     |  with a master, using wooden spears this time. We are again given three    |
     |  Elixirs to help us take this fight.                                       |
     |                                                                            |
     |   If you are experienced with the spear, this will be an extremely easy    |
     |  fight, as you can do plenty of poke damage to Hozoin as he tries to       |
     |  engage with you. He likes to do mid and high stance combos, and will      |
     |  at times use the "Water Wheel" attack (get around him if he does this     |
     |  to hurt him). Stay on poke detail and only commit to a big combo if       |
     |  he leaves himself open. He expends a LOT of Ki using his attacks, so      |
     |  the chance to break his Ki guard is bigger than normal during this        |
     |  fight (take advantage of it).                                             |
     |                                                                            |
     |                                                                            |
     |   BOSS MOVES:                                                              |
     |                                                                            |
     |  - Spear Combos: At this point in the game, you know what's coming.        |
     |    Hozoin likes to use the mid and high stance spear combos. Let him       |
     |    use his combos and punish him afterwards with the goal of breaking      |
     |    his ki (that is, whenever you aren't poking at him). Watch out for      |
     |    various kicks and the "Water Wheel" move. Keep your health up and       |
     |    you'll have this fight in the bag.                                      |
     |                                                                            |
     |                                                                            |
     '.__________________________________________________________________________.'
    
    
    
     (-NOTE-) A new mystic art (SPEAR) has been unlocked.
     
     
     Once Hozoin is defeated, the SPEAR MYSTIC ART is yours. Go buy it right
    away if you can. Either one is powerful (I pick the "Spear doesn't bounce off
    of the environment anymore" skill) and you'll unlock a trophy as well. Sweet!
    
    
    
     _  _ ___ ___  _  _ __________________________________________________________
    | \| |_ _/ _ \| || |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    | .` || | (_) | __ |            ~ The Invincible ~             |     DM015
    |_|\_|___\___/|_||_|___________________________________________'_______________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    
     PROLOGUE: Sir Anjin, you have come. Since you are here, will you not duel
               with me to see who is the stronger? If you win, I will teach you
               what I know. Come, let us begin!
               
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
    
     Of course "The Bear" would be our teacher here. Of course he would. Would
    you want it any other way?!
    
    
     o Objective: Fight with Sakata Kintoki
     
     
    
     .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
     |                                                                            |
     |                    ~ BOSS ENCOUNTER: SAKATA KINTOKI ~                      |
     |                   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                     |
     |                                                                            |
     |   Don't get me wrong, Sakata can really lay the pain down, but this is     |
     |  still an easy fight. We have a wooden axe here of course, and three       |
     |  Elixirs to help us take this fight.                                       |
     |                                                                            |
     |   The reason this fight is so easy is that Sakata uses up a TON of         |
     |  ki using his attacks. You can win this fight by just dodging his          |
     |  attacks and countering, but add in Ki Pulses on top of that and you       |
     |  can plain overwhelm him with attacks, breaking his guard and getting      |
     |  in grapples and finishing moves. I would recommend using quick attacks    |
     |  with high stance here, so you can easily ki pulse afterwards and have     |
     |  better movement. Do this and you'll just plain overwhelm this bear of     |
     |  a man.                                                                    |
     |                                                                            |
     |                                                                            |
     |   BOSS MOVES:                                                              |
     |                                                                            |
     |  - Axe Combos: At this point in the game, you know what's coming.          |
     |    Sakata will use high stance axe combos more often than not, but he      |
     |    can surprise you and switch up at times. He can also do the "Heaven     |
     |    and Earth" combo, so beware of leaping attacks at your direction.       |
     |    Keep that Ki Pulse going and you'll overwhelm him with attacks alone    |
     |    to win this fight.                                                      |
     |                                                                            |
     |                                                                            |
     '.__________________________________________________________________________.'
    
    
     
     (-NOTE-) A new mystic art (AXE) has been unlocked.
     
     
     Once you beat him, you'll have access to the AXE MYSTIC ART. Again, a
    trophy is yours once you go purchase one of the two skills. I will also note
    that you can get the [_SMITHING TEXT: KAIDO ARMOR_] from him on your second
    visit. Very nice!
     
     
    
     _  _ ___ ___  _  _ __________________________________________________________
    | \| |_ _/ _ \| || |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    | .` || | (_) | __ |          ~ A Clash of Sickles ~           |     DM016
    |_|\_|___\___/|_||_|___________________________________________'_______________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    
     PROLOGUE: So you are the samurai from a distant land, queller of unquiet
               spirits? I am called Shisenin Kosen.
               
               You who bear so many spirits within you, who have the power to
               die, return, and die again... Indulge me with a demonstration
               of your power. Should you defeat me, I will impart to you my
               technique.
               
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
    
     Well... this guy looks weird, right? But if you want to truly master the
    kusarigama, we'll have to face him...
    
    
     o Objective: Fight with Shisenin Kosen
     
    
    
     .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
     |                                                                            |
     |                    ~ BOSS ENCOUNTER: SHISENIN KOSEN ~                      |
     |                   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                     |
     |                                                                            |
     |   Shisenin is a fun fight. Better than the other ones, up to now, in       |
     |  my opinion. We have a wooden kusarigama of course, as well as three       |
     |  Elixirs to help us take this fight.                                       |
     |                                                                            |
     |   Shisenin likes to use plenty of sweeping attacks and tries to keep       |
     |  his distance from us. I've found that actually rolling INTO his side      |
     |  area, and then using a high stance attack for multiple hits once we       |
     |  are near him, works best. That combined with going after him hard         |
     |  when he's low on Ki and punishing whatever you can afterwards should      |
     |  win you this fight. Watch out for his wide sweeping attacks in general    |
     |  and keep your health up to beat this weird looking guy.                   |
     |                                                                            |
     |                                                                            |
     |   BOSS MOVES:                                                              |
     |                                                                            |
     |  - Kusarigama Combos: At this point in the game, you know what's coming.   |
     |    Shisenin has all of the normal kusarigama moves and will throw in a     |
     |    few special moves as well, including "Blade Spin" (a very sweeping      |
     |    attack) and "Serpent Strike" (where he throws his sickle out). Once     |
     |    he is low on health, he will also buff himself up with "Serpent         |
     |    Strike". Still, using that "rolling into him" strategy up above and     |
     |    getting in multi-hit hard hits you can overcome him with relative       |
     |    ease.                                                                   |
     |                                                                            |
     |                                                                            |
     '.__________________________________________________________________________.'
    
    
     
     (-NOTE-) A new mystic art (KUSARIGAMA) has been unlocked.
     
    
     Once you've beaten this weirdo, the KUSARIGAMA MYSTIC ART is yours. Go get
    it as soon as you can for the trophy and one of two overpowered skills. Very
    much worth it!
    
    
    
     _  _ ___ ___  _  _ __________________________________________________________
    | \| |_ _/ _ \| || |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    | .` || | (_) | __ |             ~ A True Ninja ~              |     DM017
    |_|\_|___\___/|_||_|___________________________________________'_______________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    
     PROLOGUE: I hear you've learned all sorts of ninja techniques from Lord
               Hanzo. If you want to know more, I'd be happy to teach you,
               William. Just one thing - you have to beat me in a fight first.
               This won't be like it was at Edo castle. Prepare yourself.
               
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
    
     Reward: Gesture: Be Quiet
             Famed Ninja's Locks x1
             Poison Omamori Charm
             Paralysis Omamori Charm
    
    
     Well then... despite Okatsu saying this won't be like last time... this
    fight is a lot like last time...
    
    
     o Objective: Fight with Okatsu
    
    
     Before we begin, take a look at your items. Poison Shuriken, Makibishi Ball,
    Blinding Shell (a bit better here, since Okatsu is so fast), Gallnut Broth,
    Powerpills, Groundfire, and a Quick Change Scroll.
    
     Since this fight is mostly a re-tread of the Okatsu fight from before, I'm
    going to paste her boss box below. The fight is quite a bit different though,
    as our items are part of our lifeline. Ah, let's get into it in the boss box:
    
    
    
     .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
     |                                                                            |
     |                 ~ BOSS ENCOUNTER: OKATSU (DOJO BATTLE)~                    |
     |                ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                   |
     |                                                                            |
     |   This fight is MOSTLY the same as the last one. Mostly. The big change    |
     |  here is the fact that we have limited items. Only three healing items,    |
     |  so we'll have to be careful. Before starting the fight, use some of       |
     |  your items: Power Pills, Gallnut Broth. Try to stick her with all of      |
     |  your Poison Shuriken and poison her if you can. As the fight goes on,     |
     |  you can back off from time to time and use the Makibishi and Groundfire   |
     |  items to punish her for coming at you (and she'll come at you, don't      |
     |  worry about that). This will hurt her more. Keep your health up and       |
     |  keep getting her when you can, watching out mostly for her sword combo    |
     |  attacks, with the Gyokuto buff. Use that Quick Change scroll if you are   |
     |  ever in real trouble and this fight will be ours. I'll leave the rest     |
     |  of this boss battle to the "normal Okatsu fight". Everything else about   |
     |  this fight is the same, only we have less healing and no Living Weapon,   |
     |  which definitely makes it harder, but doable.                             |
     |                                                                            |
     |   Being a ninja, Okatsu is extremely agile. She moves around quickly,      |
     |  launching combos at you and trying to get away afterwards. Like many      |
     |  Revenant Fights though, you can punish her attacks afterwards and take    |
     |  advantage of her lack of Ki, getting in the odd Grapple and Finishing     |
     |  Attack here and there. You really need to nail down the range of her      |
     |  attacks to do this though, but once you do you can essentially bait       |
     |  our her attacks and punish her afterwards.                                |
     |                                                                            |
     |   To make that more complicated though, Okatsu will (once she starts       |
     |  to take damage) start using her "Gyokuto Buff", which extends the         |
     |  range of her sword strikes and kicks and changes her attack combos        |
     |  somewhat. Very important to read up on Okatsu's moves down below,         |
     |  especially her "Sword Combos" moves as I go through the different         |
     |  variety of combos Okatsu can do. As usual, buff up however you can        |
     |  (Sloth Talisman helps, like always, as do whatever Talisman you can       |
     |  put on for the extra damage).                                             |
     |                                                                            |
     |   Okatsu can be rough if you can't play the range and Ki game very well,   |
     |  so focus on those, use your buffing and debuffing items when you can      |
     |  (ideally once she has lost some health to maximize your chances of        |
     |  the buffs paying off and you winning).                                    |
     |                                                                            |
     |                                                                            |
     |   BOSS MOVES:                                                              |
     |                                                                            |
     |  - Gyokuto Buff: This isn't an attack, but it definitely affects how       |
     |    this fight plays out. Gyokuto is Okatsu's Guardian Spirit, and once     |
     |    she uses this you can easily tell as it looks like a talisman being     |
     |    applied (and her feet glow). This buff extends the range of her         |
     |    attacks (makes them longer). It may make her a bit faster too, but      |
     |    honestly that's just conjecture (I don't think it does).                |
     |                                                                            |
     |  - Sword Combos: This is the "catch all" entry for all of Okatsu's         |
     |    sword combo attacks. First, let's go through what she does WITHOUT      |
     |    Gyokuto. Fist, she is capable of doing an "Iai Quickdraw" move, where   |
     |    she charges for a short time and quickly slashes out at you. She can    |
     |    follow up with an added attack after that as well. She can also just    |
     |    simply do a single sword attack. To summarize:                          |
     |                                                                            |
     |    WITHOUT GYOKUTO:                                                        |
     |                                                                            |
     |     o Sword Slash                                                          |
     |     o Iai Quickdraw                                                        |
     |     o Iai Quickdraw with follow up attack                                  |
     |                                                                            |
     |    Now, WITH Gyokuto you can expect longer range on the above sword        |
     |    attacks, but there's two more attacks throw in for good measure. One    |
     |    is like the Iai Quickdraw and the follow up attack, but Okatsu will     |
     |    ALSO leap up afterwards and do a downwards kick at you (much like       |
     |    her "Wall Kick" attack). The other type of attack is just a shorter     |
     |    version of that: one sword swipe with an immediate downwards kick       |
     |    attack. Really annoying how Gyokuto basically lets her do a wall kick   |
     |    in mid-air... To summarize:                                             |
     |                                                                            |
     |    WITH GYOKUTO:                                                           |
     |                                                                            |
     |     o Sword Slash with downward kick attack.                               |
     |     o Iai Quickdraw with follow up attack AND downward kick attack.        |
     |                                                                            |
     |    Just keep these moves in mind and study her range on them all so you    |
     |    can counter-attack afterwards and punish her. Keep your Ki up in order  |
     |    to punish her effectively.                                              |
     |                                                                            |
     |  - Kunai Throw: Okatsu's ranged attack. Okatsu will throw out a fan        |
     |    of FIVE Kunai. These spread out at range of course, so you'll usually   |
     |    only have 1-2 possibly hitting you (although I've watched videos of     |
     |    people getting hit by all five... like a shotgun). Usually you can      |
     |    just simply guard and you'll block this attack. Beware of Okatsu        |
     |    doing this multiple times in a row though!                              |
     |                                                                            |
     |  - Kick Combo: Another close-range attack move Okatsu can pull off.        |
     |    This can either be one round house to the face up to two sets of        |
     |    kicks to the face and a backflip kick to the head (seriously fancy      |
     |    stuff). One reason you don't want to be close to her without being      |
     |    on the offensive! You can block these attacks fairly easily if you      |
     |    have the Ki, otherwise dodge away and counter-attack like normal.       |
     |                                                                            |
     |  - Wall-Jump Kick: We've went over this move up above a bit, as she        |
     |    adds it into her "Sword Combos" when Gyokuto is active, but this        |
     |    version of the move is when she doesn't have Gyokuto active. When       |
     |    she is close to any of the walls in the arena, she is capable of        |
     |    jumping off of them and doing a downwards kick at you. Since cornering  |
     |    Okatsu and breaking her Ki is a great idea, you'll need to be aware of  |
     |    this move. Just be ready to dodge or guard when you see her jump up at  |
     |    the wall and you'll be OK.                                              |
     |                                                                            |
     |                                                                            |
     '.__________________________________________________________________________.'
    
    
    
     After the fight, gather up the loot and end the mission. We'll get a note
    afterwards about the best reward as a result of all of this:
    
    
     o NOTE: A New Mystic Art (NINJUTSU) has been unlocked!
     
     
     I highly advised you spend the skill points to unlock one of the Ninjutsu
    Mystic Art. These are powerful of course, but there's also a trophy in it
    for you. Very nice!
     
     
    
     _  _ ___ ___  _  _ __________________________________________________________
    | \| |_ _/ _ \| || |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    | .` || | (_) | __ |          ~ A Greater Harmony ~            |     DM018
    |_|\_|___\___/|_||_|___________________________________________'_______________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    
     PROLOGUE: I hear from Fuku that you have mastered the techniques of Onmyo
               magic. I have one more sorcery I would impart to you, meager though
               it is. However, I must first ask you to prove you are worthy of it.
               The more powerful the magic, the greater the strength needed to
               control it. Overcoming this trial will constitute proof that you are
               fit to learn this technique.
               
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
    
     Reward: Gesture: Begone!
             Famed Onmyo Mage's Locks x1
             Prayer Beads
    
     
     o Objective: Defeat Tenkai's underlings
     
     
     OK, this is a tough fight. I died on this one at least seven times. Maybe
    I'm just getting old or sloppy? Either way, this mission essentially consists
    of two battles and then a boss fight. Nothing we haven't seen before, but our
    weapons and items are limited.
    
     Speaking of items, take a moment to see what you've got to work with here:
    some Water Talisman, a Sloth Talisman, Water Shot, some Kekkai Talisman (for
    your Ki speed), some Lightningstop Talisman, some Rejuvination Talisman, and
    finally some Protection Talisman.
    
     A good stock, but you can tell we're facing lightning enemies. Save as much
    of this as you can for the last battle, except for maybe a Regen Talisman if
    you need it. You'll thank yourself later.
    
     The first fight is against two stone guardians. Run in front of one and let
    it attack, getting behind it and hitting hard. Finish it off as fast as you
    can but watch out for those sideways swings. Once one is down the next will
    fall a bit easier since they can't gang up on you. After that is an ELECTRIC
    Onyudo. This guy may beg for some items, but don't cave. Just handle him
    normally: get to his sides and back, poke away at him, and he'll fall easily
    enough.
    
    
     Once he is dead, the real battle starts. And yes, it's Nue...
    
     
    
     .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
     |                                                                            |
     |                   ~ BOSS ENCOUNTER: NUE (DOJO FIGHT)~                      |
     |                  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                     |
     |                                                                            |
     |    We are facing Nue, once again. BEFORE he shows up though, you           |
     |   should be buffing up. Water Talisman, Lightningstop Talisman, Regen      |
     |   Talisman, Protection Talisman, Kekkai Talisman. Try to get all five      |
     |   of those on and rush him. Stick to his sides and hit him hard, being     |
     |   sure you Ki pulse. Block his twist attack if you see it, but stick on    |
     |   him and burn him down. Between the Regen and Protection, you should be   |
     |   OK to take some hits and you can burn 30-40% of his HP down fairly       |
     |   easily... Just be SURE that you don't stand in front of him when he      |
     |   decides to re-apply his lightning, or you'll take two high damage        |
     |   bursts that may kill you.                                                |
     |                                                                            |
     |    Back up after that, and only once your buffs start to all disappear.    |
     |   Wait for him to do a lightning breath attack and re-apply all of your    |
     |   buffs again, but this time hit him with sloth in the middle of your      |
     |   buff cycle so you can finish putting everything on and slow him down.    |
     |   Then just get in there again, sticking to his sides, punishing him as    |
     |   much as you can while avoiding any lightning strikes. You should be      |
     |   able to burn off another 40-50 percent this time (since sloth is on      |
     |   him, you can do a bit better at reading him) and he'll be close to       |
     |   dead at this point.                                                      |
     |                                                                            |
     |    You've fought Nue many times before this, so no need to go too          |
     |   in-depth here. Our items are what make this fight MUCH easier, so        |
     |   save them and use them wisely. I'll copy Nue's moves below, but they     |
     |   are all the same as previous battles, so I have no doubt you know them   |
     |   by now. Prove your worth to Tenkai!                                      |
     |                                                                            |
     |                                                                            |
     |   BOSS MOVES:                                                              |
     |                                                                            |
     |  - Lightning Strike: This is probably the move you'll see the most         |
     |    throughout the fight. Nue will stand in place and roar. This is         |
     |    followed by FOUR lightning strikes that target your currently location. |
     |    These lightning hits HURT of course (as well as paralyze you), so you   |
     |    will want to stay on the move. They are very predictable though: they   |
     |    always target where you WERE, so you can easily stay on the move to     |
     |    avoid them. Combine that with Nue standing still and you should be able |
     |    to get in some quick damage if you can maneuver correctly.              |
     |                                                                            |
     |  - Claw Strikes: This is Nue's go-to melee attack when you get anywhere    |
     |    close to his front. Nue will strike out with one claw and then the      |
     |    other. Note that he can also just do one claw strike as well if he      |
     |    wants. These hits hurt, but you can avoid them by backing away, or if   |
     |    you can afford to chance it (have enough health), dodge to the right    |
     |    when he uses his right claw and you can get several hits in on his      |
     |    body that way. Don't be too greedy though!                              |
     |                                                                            |
     |  - Pounce: Another Nue melee move. As you can guess, this move has Nue     |
     |    pouncing forwards at you. Nothing too special, of course, and pretty    |
     |    easy to dodge by moving away, but it may just catch you off-guard.      |
     |    If he does hit you with this move, he'll chew on you a bit, doing       |
     |    multiple moderate hits of damage before spitting you out. You should    |
     |    be able to live through this if you have enough health, but it is       |
     |    also a rather rare move you may not even see...                         |
     |                                                                            |
     |  - Body Twirl: This attack is more of a "get away from me" move than       |
     |    anything else. In it, Nue will quickly twirl around his entire body     |
     |    around, hitting you if you are too close. One reason not to be too      |
     |    greedy and use a "get in, get out" attack approach... Note that you     |
     |    can predict this move is going to come by seeing Nue move his butt      |
     |    back a bit, like he's about to twirl around. Yes, we are predicting     |
     |    moves based on his butt... Very classy...                               |
     |                                                                            |
     |  - Lightning Breath: In this attack, Nue will stay in place and then       |
     |    breath a stream of lightning at you. This lightning has a moderate      |
     |    range on it, so you can get back to stay safe, but there's a trick      |
     |    to this attack: you can dodge THROUGH it. Just as its about to hit      |
     |    you, dodge to the right and you'll go through the lightning beam by     |
     |    using your invincibility frames. Doing this while close to the boss     |
     |    means you can get some easy hits in afterwards.                         |
     |                                                                            |
     |  - Snake Bite Flail: This attack is the one that features Nue's snake      |
     |    tail. He will mostly use this attack when you are directly behind him   |
     |    and it consists of the snake flailing about, doing biting attacks. He   |
     |    can make the tail move to the sides as well though, just so you know.   |
     |    A rather weak and rare attack, overall.                                 |
     |                                                                            |
     |  - Poison Mist: It turns out the snake has one more trick up his sleeve.   |
     |    At times (when you are close), the snake head will rear up and will     |
     |    then spew poison in a cone. Nothing good can come of being near the     |
     |    poison cloud, so quickly get out of the way if you must and into a      |
     |    better position. The mist disappears quickly at least.                  |
     |                                                                            |
     |  - Charge Attack: This is one of the main moves we talked about up         |
     |    above. This move comes in two forms: a regular charge and a flop        |
     |    The flop attack is what you WANT to see of course, and when it happens  |
     |    you'll need to be sure to run up to Nue's belly and lay into him. But   |
     |    more often than not, you'll see a regular charge. This charge has Nue   |
     |    rolling straight ahead and if he's charged with lightning he will also  |
     |    leave lightning in his wake. Be sure to run to the side when you see    |
     |    it coming. If you can, get near his stopping point and get in a few     |
     |    quick hits to his side afterwards.                                      |
     |                                                                            |
     |                                                                            |
     '.__________________________________________________________________________.'
    
     
     
     After the fight Tenkai will tell you to stop. Gather up your loot and hit
    the mission ending aura to end the mission. We'll get a note afterwards
    about a new mystic art being unlocked:
    
    
     o NOTE: A New Mystic Art (ONMYO MAGIC) has been unlocked!
     
     
     If you have the Onmyo Magic skills or items, be sure to purchase one of
    the two options in the Skills section, as they are powerful and there's a
    trophy in it for you.
     
     
    
     _  _ ___ ___  _  _ __________________________________________________________
    | \| |_ _/ _ \| || |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    | .` || | (_) | __ |               BOSS LIST                   |     KI-BOS
    |_|\_|___\___/|_||_|___________________________________________'_______________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
    
     Sometimes, all people are looking for is a list of boss enemies. This is
    the section you want if that is you, starting with the first boss from the
    first mission to the final boss in the last mission. These boss battles boxes
    can get long, but the bosses are in order, so you should be safe scrolling
    through them.
    
    
     (-NOTE-) This section can SPOIL the names and identities of bosses if you
              scroll through it too much! Be sure you only scroll down as much
              as you need to avoid SPOILERS.
              
              
              
     From the Mission "The Man with the Guardian Spirit":
    
    
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
     |                                                                            |
     |               ~ BOSS ENCOUNTER: DERRICK THE EXECUTIONER ~                  |
     |              ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                 |
     |                                                                            |
     |   Derrick may look imposing, but he is really just a warm-up for you.      |
     |  Keep your cool here and you'll down this over-sized lug with easily.      |
     |                                                                            |
     |   Derrick attacks with a LARGE Executioner Axe, which gives him a bit      |
     |  of range. His main attack when you get close is a (up to) three-swing     |
     |  combo. Thankfully, our strategy for this fight is to never get close at   |
     |  all. If you are a good distance away from Derrick, he will be forced to   |
     |  do his "Charge" attack. This is the attack we want to see. He will rush   |
     |  to close the gap, leaving us free to dodge to the side and get an easy    |
     |  hit in.                                                                   |
     |                                                                            |
     |   The format for these boss battle boxes will be pretty simple: an         |
     |  introduction box or two describing the boss and some of his movements     |
     |  and strategies, followed by what YOU should do. It is pretty easy this    |
     |  time, since this boss is easy and you can literally just dodge his        |
     |  "Charge" attack and counter throughout the entire fight. But below the    |
     |  "Strategy" portion of these boss boxes you will also find a list of the   |
     |  bosses moves. With names that I have to make up. The joys of being a      |
     |  guide-writer.                                                             |
     |                                                                            |
     |   Eventually, you will kill off the boss and a cut-scene will play.        |
     |  Enjoy it until PHASE 2 of the fight starts. Despite being bigger and      |
     |  badder, Derrick gains no extra moves. You can literally just dodge his    |
     |  "Charge" attack and counter him as before. Do so until the game tells     |
     |  you to unleash your LIVING WEAPON (CIRCLE + TRIANGLE). Once you unleash   |
     |  Saoirse, the game will take over with a cutscene and you will be done     |
     |  with this fight.                                                          |
     |                                                                            |
     |   BOSS MOVES:                                                              |
     |                                                                            |
     |  - Axe Combo: This is Derrick's basic attack. He can do a single stroke    |
     |    downwards, but more often than not he'll do a string of attacks. You    |
     |    can expect up to three axe swings before he stops. They have some       |
     |    reach, so it is best to be out of range. Especially when you are        |
     |    trying to bait out his "Charge" attack down below.                      |
     |                                                                            |
     |  - Charge Attack: This is Derrick's ranged attack: a simple charge         |
     |    forward with a slash at the end. This is designed to close the gap      |
     |    between you, but when Derrick charges you can very easily dodge to      |
     |    the side (I always dodged left) and get in a quick attack or two. You   |
     |    can do this throughout the entire fight for an easy win, as Derrick     |
     |    is very much a one-trick pony. Even in Yokai form...                    |
     |                                                                            |
     |                                                                            |
     '.__________________________________________________________________________.'
    
    
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
    
     
     From the Mission "Isle of Demons":
     
     
    
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
     |                                                                            |
     |                       ~ BOSS ENCOUNTER: ONRYOKI ~                          |
     |                      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                         |
     |                                                                            |
     |   Well, we finally have our first boss fight of the game. The first        |
     |  that is a challenge, anyways. Onryoki has a lot of health and packs       |
     |  a punch, so you'll need to come ready with a good supply of Elixirs       |
     |  and whatever other items you may have that can help (bombs, Onmyoji       |
     |  Magic, Ninjutsu...).                                                      |
     |                                                                            |
     |   Onryoki has two forms. The first one is when he is chained up and        |
     |  mainly involves his ability to whip those large chains that are attached  |
     |  to him around. Read his attacks below, but in particular be mindful of    |
     |  any time you get close, as that triggers his "Chain Twirl" attack,        |
     |  which hits hard and has a 360 degree radius. That's likely the most       |
     |  dangerous attack he has to start with. His other attacks like his         |
     |  "Chain Slam" can be dodged fairly easily as long as you react to          |
     |  Onryoki's arms...                                                         |
     |                                                                            |
     |   Once you do enough damage, the chains will come off. Literally. This     |
     |  second form has more combo potential, but personally I think he's even    |
     |  easier in this form. He will spawn Yokai Realm mist a ton in this form,   |
     |  so be sure to purify it when you can. Even if you are swinging at air     |
     |  and purifying directly afterwards. Read up on the attacks below for       |
     |  this second form, but in general you can counter-attack safely,           |
     |  ESPECIALLY after his "Belly Flop" attack. Once you get Onryoki down to    |
     |  about 33% health, unleash your Living Weapon and use it to finish him     |
     |  off for good.                                                             |
     |                                                                            |
     |   If you are having trouble, be sure to stock up on Elixir's (you can      |
     |  carry eight) and use your bomb stock. If you're really having trouble,    |
     |  consider leveling up some more, check your gear, or even call for help    |
     |  from a ronin at the shrine with an Ochoko Cup...                          |
     |                                                                            |
     |                                                                            |
     |   BOSS MOVES:                                                              |
     |                                                                            |
     |  - Double-Chain Slam: This attack is from his FIRST form. When you get     |
     |    close, Onryoki will slam BOTH of his ball and chains at you, in an      |
     |    overhead fashion. Do a quick dash (or two) to the side and you will     |
     |    have time to get in a quick hit or two afterwards. Watch out for the    |
     |    Chain Twirl attack afterwards though.                                   |
     |                                                                            |
     |  - Chain Twirl: Another "First Form" attack. This is the attack we         |
     |    talked about up above. This is triggered if you stay close to Onryoki   |
     |    for too long and can happen after any other attack. In it, he will      |
     |    twirl around, slinging his ball and chains as he does so. Extremely     |
     |    dangerous (you can take MULTIPLE HITS if you are unlucky), and the      |
     |    reason you can't be TOO greedy when you attack.                         |
     |                                                                            |
     |  - One-Two Chain Slam: This attack is much like the double-chain slam,     |
     |    except Onryoki slams one chain after the other. You can react to        |
     |    the arm he leads with quickly to dodge either left or right and attack  |
     |    him from there safely. Stay calm and react and you'll be able to        |
     |    counter easily.                                                         |
     |                                                                            |
     |  - Claw Swipes: This attack is a "Second Form" attack, and is your         |
     |    basic melee attack. When you get close, Onryoki will swipe at you       |
     |    twice if you get in front of him, moving forward a bit with each        |
     |    swipe. You can dash under his arm if your quick, or just back away      |
     |    to be extra safe.                                                       |
     |                                                                            |
     |  - Ball Throw: Another "Second Form" attack, and a very cool one as well   |
     |    if I can add. Onryoki will literally go find one of his two giant       |
     |    iron balls, pick it up, and throw it at you. This is actually a         |
     |    great attack to see. If you lock on to the boss, you can easily just    |
     |    dash to the left or right to have the ball miss you. Get near the       |
     |    boss when you do that and you can counter attack right away!            |
     |                                                                            |
     |  - Belly Flop: Another "Second Form" attack, this move is just something   |
     |    else. Onryoki does two claw swipes ahead of him and then twists his     |
     |    body as he does a leaping belly flop. He can move the jump in mid-air   |
     |    so be ready to dash out of the way, but if you see this move coming     |
     |    from the start you can back up and wait for the flop to occur, then     |
     |    dash in and really punish him.                                          |
     |                                                                            |
     |  - Leaping Smash: This is another "Second Form" attack, and a fairly       |
     |    basic one. Onryoki will grasp his hands together, jump forward, and     |
     |    try to smash you into the floor. You can dodge backwards to get away    |
     |    of course, but that's extra safe. You can also dodge to the side and    |
     |    punish him afterwards/get rid of the defiled mist (preferably).         |
     |                                                                            |
     |  - Grab Attack: This is a close-up melee move that Onryoki does (when      |
     |    you are in range, of course). Get too close and Onryoki may very        |
     |    well try to grab you. Dodging away or to the side can save you, but     |
     |    you have to be quick. If he does grab you, he'll damage you twice:      |
     |    once by biting your body and another time by throwing you to the        |
     |    ground. Try your best not to become lunch!                              |
     |                                                                            |
     |                                                                            |
     '.__________________________________________________________________________.'
    
    
     
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
     
     
     From the Mission "Deep in the Shadows":
    
     
    
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
     |                                                                            |
     |                      ~ BOSS ENCOUNTER: HINO-ENMA ~                         |
     |                     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                        |
     |                                                                            |
     |   Time for our third boss. Hino Enma can be a pain, especially if you      |
     |  aren't ready for her (or if this is your first fight with her). Unlike    |
     |  previous bosses, Hino is QUICK. She also packs a punch, of course, but    |
     |  her agility is the first thing you'll notice. Look out for moves like     |
     |  her "Dash Attack" and "Paralysis Wave". They are both quick and will      |
     |  need to either be blocked or evaded (by dodging quickly to the side -     |
     |  press the X button twice and left/right). She's also got a lot of quick   |
     |  combo attacks up close, so definitely read up on her moves below. And     |
     |  be sure to equip that "Paralysis Charm" and/or use any Paralysis items    |
     |  you may own.                                                              |
     |                                                                            |
     |   One of the biggest things you can do in this fight is to have plenty     |
     |  of ranged ammo. While Hino doesn't have two forms, she does switch up     |
     |  her attacks and adds more ranged options as she gets lower on health.     |
     |  Being able to target her head and hit her when she's in the air will      |
     |  just DEVASTATE her, and knock her back down into melee range as well.     |
     |  She'll even be defenseless for a short time.                              |
     |                                                                            |
     |   All in all this is a pretty fun fight, and much easier with a random     |
     |  encounter. Be ready for the quick combos, the ranged attacks, her         |
     |  ability to paralyze you, and ESPECIALLY avoid her grab attack. Once you   |
     |  have her moves down, this is a fairly fun and easy fight. Learning them   |
     |  all, that's the hard part! Read below to see a summary of all of her      |
     |  moves and take this succubus down.                                        |
     |                                                                            |
     |                                                                            |
     |   BOSS MOVES:                                                              |
     |                                                                            |
     |   - Flying Charge: This attack is likely the first attack you'll see:      |
     |     Hino will charge at you in mid-air, flying straight at you. You have   |
     |     to be quick to avoid this move, and dodge to either the left or the    |
     |     right. She will land somewhere behind you, but you'll be safe. If she  |
     |     does hit you, it will cause fairly minor damage and add to your        |
     |     paralysis meter a bit.                                                 |
     |                                                                            |
     |   - Paralysis Wave: This attack is similar to the charge attack, but with  |
     |     this move Hino will shout  at you (which is a good audio cue) and then |
     |     send a (visible, somehow...) sound wave directly at you. Like the      |
     |     charge attack, you want to dodge to either the left or the right.      |
     |     This isn't something you can really counter, so the goal here is just  |
     |     staying safe. As you can imagine, if you are hit with this attack, you |
     |     will be paralyzed, which leaves you VERY vulnerable. Equipping or      |
     |     using something to increase your paralysis resistance can make it so   |
     |     getting hit ONCE does NOT paralyze you, so that is a very worth goal   |
     |     (equip that Paralysis Charm we talked about up above!).                |
     |                                                                            |
     |   - Spin Attack: This is a particularly nasty attack. Hino will raise her  |
     |     wings up and dash forward, spinning around a couple of times as she    |
     |     tries to crash into you, followed by a final hit. This attack can do   |
     |     multiple hits and is quite fast, so your best bet is to guard against  |
     |     this attack. She also leaves a pool of Yokai Realm Mist where she ends |
     |     this attack. If you have the Ki available, feel free to hit her once   |
     |     or twice afterwards, then get some distance from her while it is still |
     |     safe (do NOT stay too close to her, as that makes you easy to grab).   |
     |                                                                            |
     |   - Leech Life: Mmm, Delicious! This is Hino's "Grab Attack", which she'll |
     |     use whenever she's close to you. Note that she usually only brings     |
     |     this attack out during the latter half of the battle. The reason for   |
     |     that is that if she does successively grab you, she will hurt you      |
     |     multiple times and STEAL HEALTH as she does so. Very dangerous! If she |
     |     misses though, she takes a few seconds to re-orient herself and it is  |
     |     a good opportunity to attack. Just be wary of her trying to use this   |
     |     move multiple times in a row, because she will definitely try...       |
     |                                                                            |
     |   - Kicking Combo: This is one of Hino's close-range melee moves. This     |
     |     combo is all about the kicks! In the first half of the fight, it is a  |
     |     two-kick combo as Hino kicks outwards and roundhouses (each hit        |
     |     hurting you, of course), but as you start to hurt her she will         |
     |     eventually add in a third kick: an off-speed heel drop from above      |
     |     that may catch you by surprise. Just keep in mind that her "Kicking    |
     |     Combo" attack can get longer as you get her under half health.         |
     |                                                                            |
     |   - Umbrella Attack: Let's face it: Hino isn't about to get her hands      |
     |     dirty by PUNCHING you. This is the second of Hino's close-range melee  |
     |     moves. As you can guess by the name, Hino whips out an umbrella and    |
     |     tries to smack you with it. She does two sweeping attacks with the     |
     |     umbrella and then spins around for a third and final attack. If you    |
     |     have most of your Ki, you can block these fairly easily and counter    |
     |     afterwards. You can always stay just out of range and counter          |
     |     afterwards as well.                                                    |
     |                                                                            |
     |   - Aerial Attack: This move may seem a bit "BS" at first, but trust me    |
     |     when I say this is a move you want to see. Hino will fly up into the   |
     |     air and just float in-place. After that, she will do the "Paralysis    |
     |     Wave" attack at you OR she will just throw kunai down at you (in a     |
     |     spread pattern). Dodge both attacks of course (the wave more so than   |
     |     the kunai, as the kunai does very low damage), but what you REALLY     |
     |     want to do here is pull out your bow (or even better: your musket)     |
     |     and quickly line up a head shot. This will UTTERLY DEVASTATE Hino,     |
     |     doing major damage. A head shot will also knock her out of the sky     |
     |     and to the ground, where she will stay for several seconds letting     |
     |     you get in several good hits. As you can see, good aim can make this   |
     |     a very welcome move indeed!                                            |
     |                                                                            |
     |                                                                            |
     '.__________________________________________________________________________.'
     
     
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
     
     
     From the Mission "The Spirit Stone Slumbers":
    
     
    
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
     |                                                                            |
     |                         ~ BOSS ENCOUNTER: NUE ~                            |
     |                        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                           |
     |                                                                            |
     |    Now THIS is a boss battle! The legendary Nue is basically the           |
     |   "Japanese Chimera" and as you can see by looking at the boss, it is      |
     |   made up of various animal body parts. It mostly represents a tiger,      |
     |   though, and has an affinity for lightning which will definitely play     |
     |   into this fight. It moves like a tiger as well, but definitely note the  |
     |   fact that his tail is essentially a snake, which can attack on its own!  |
     |                                                                            |
     |    This fight is really all about patience and avoiding the boss's various |
     |   lightning attacks. Knowing the boss's various attacks and when to strike |
     |   is going to get us through this. Let's quickly go over his moves we can  |
     |   counter. His "Lightning Strike" attack will force you to stay on the     |
     |   move, but you can learn to "lead" (run ahead of) the strikes and get in  |
     |   a "hit and run" hit as you KNOW each time he does this move there will   |
     |   be four lightning strikes. He also has two different charge attacks: one |
     |   where he charges forward and lightning follows in his wake and another   |
     |   where he charges forward and... flops. This flop is your chance to do    |
     |   MAJOR damage as Nue will expose his belly, which is his weak point. If   |
     |   he doesn't flop, you CAN get in a quick hit or two if you QUICKLY run    |
     |   up to his sides, but you'll need to retreat quickly afterwards.          |
     |                                                                            |
     |    Other attacks you can counter-attack on are his "Claw Strikes" if you   |
     |   have good health and are quick, and his "Lightning Breath" attack if     |
     |   you can dodge through it (see the attacks listed below). Those four      |
     |   chances to punish Nue should be all you need and can get you through     |
     |   this fight. Just be patient and keep your healing up, using whatever     |
     |   items you may need to use to kill Nue off.                               |
     |                                                                            |
     |    Read up on the moves listed below, aim for his belly when you can,      |
     |   and take advantage of the counter-attack opportunities we talked about   |
     |   up above. Remember your Living Weapons and if you're having a really     |
     |   hard time, you can always summon a visitor to come help you. Also, be    |
     |   sure to use the courtyard's terrain (the trees) to act as barriers       |
     |   should you need them. Nue can't charge through the trees, after all!     |
     |                                                                            |
     |                                                                            |
     |   BOSS MOVES:                                                              |
     |                                                                            |
     |  - Lightning Strike: This is probably the move you'll see the most         |
     |    throughout the fight. Nue will stand in place and roar. This is         |
     |    followed by FOUR lightning strikes that target your currently location. |
     |    These lightning hits HURT of course (as well as paralyze you), so you   |
     |    will want to stay on the move. They are very predictable though: they   |
     |    always target where you WERE, so you can easily stay on the move to     |
     |    avoid them. Combine that with Nue standing still and you should be able |
     |    to get in some quick damage if you can maneuver correctly.              |
     |                                                                            |
     |  - Claw Strikes: This is Nue's go-to melee attack when you get anywhere    |
     |    close to his front. Nue will strike out with one claw and then the      |
     |    other. Note that he can also just do one claw strike as well if he      |
     |    wants. These hits hurt, but you can avoid them by backing away, or if   |
     |    you can afford to chance it (have enough health), dodge to the right    |
     |    when he uses his right claw and you can get several hits in on his      |
     |    body that way. Don't be too greedy though!                              |
     |                                                                            |
     |  - Pounce: Another Nue melee move. As you can guess, this move has Nue     |
     |    pouncing forwards at you. Nothing too special, of course, and pretty    |
     |    easy to dodge by moving away, but it may just catch you off-guard.      |
     |    If he does hit you with this move, he'll chew on you a bit, doing       |
     |    multiple moderate hits of damage before spitting you out. You should    |
     |    be able to live through this if you have enough health, but it is       |
     |    also a rather rare move you may not even see...                         |
     |                                                                            |
     |  - Body Twirl: This attack is more of a "get away from me" move than       |
     |    anything else. In it, Nue will quickly twirl around his entire body     |
     |    around, hitting you if you are too close. One reason not to be too      |
     |    greedy and use a "get in, get out" attack approach... Note that you     |
     |    can predict this move is going to come by seeing Nue move his butt      |
     |    back a bit, like he's about to twirl around. Yes, we are predicting     |
     |    moves based on his butt... Very classy...                               |
     |                                                                            |
     |  - Lightning Breath: In this attack, Nue will stay in place and then       |
     |    breath a stream of lightning at you. This lightning has a moderate      |
     |    range on it, so you can get back to stay safe, but there's a trick      |
     |    to this attack: you can dodge THROUGH it. Just as its about to hit      |
     |    you, dodge to the right and you'll go through the lightning beam by     |
     |    using your invincibility frames. Doing this while close to the boss     |
     |    means you can get some easy hits in afterwards.                         |
     |                                                                            |
     |  - Snake Bite Flail: This attack is the one that features Nue's snake      |
     |    tail. He will mostly use this attack when you are directly behind him   |
     |    and it consists of the snake flailing about, doing biting attacks. He   |
     |    can make the tail move to the sides as well though, just so you know.   |
     |    A rather weak and rare attack, overall.                                 |
     |                                                                            |
     |  - Poison Mist: It turns out the snake has one more trick up his sleeve.   |
     |    At times (when you are close), the snake head will rear up and will     |
     |    then spew poison in a cone. Nothing good can come of being near the     |
     |    poison cloud, so quickly get out of the way if you must and into a      |
     |    better position. The mist disappears quickly at least.                  |
     |                                                                            |
     |  - Charge Attack: This is one of the main moves we talked about up         |
     |    above. This move comes in two forms: a regular charge and a flop        |
     |    The flop attack is what you WANT to see of course, and when it happens  |
     |    you'll need to be sure to run up to Nue's belly and lay into him. But   |
     |    more often than not, you'll see a regular charge. This charge has Nue   |
     |    rolling straight ahead and if he's charged with lightning he will also  |
     |    leave lightning in his wake. Be sure to run to the side when you see    |
     |    it coming. If you can, get near his stopping point and get in a few     |
     |    quick hits to his side afterwards.                                      |
     |                                                                            |
     |                                                                            |
     '.__________________________________________________________________________.'
     
     
    
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
     
     
     From the Mission "The Spirit Stone Slumbers":
    
    
    
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
     |                                                                            |
     |              ~ BOSS ENCOUNTER: FAKE TACHIBANA MUNESHIGE ~                  |
     |             ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                 |
     |                                                                            |
     |   This "Fake" Tachibana Muneshige will be a good test of your dueling      |
     |  skills. He's not too hard though, especially if you've been investing     |
     |  in some of the Ninjutsu/Onmyo skills. Things like Power Pills, the        |
     |  elemental abilities, or magics like Lifeseal / Devigorate / Weakness      |
     |  talismans can really put Fake Tachibana on his heals (ESPECIALLY the      |
     |  Lifeseal Talisman... you can get in plenty of Grapple / Finishing Move    |
     |  attacks if you have that.                                                 |
     |                                                                            |
     |   Still, Tachibana can be quick here. Expect plenty of combo's and         |
     |  even the odd ranged attack and stat buffing going on. Read up on the      |
     |  moves listed below, but if you have been fighting Revenants throughout    |
     |  the game, you can honestly consider this a harder, longer Revenant        |
     |  fight. "Fake Tachibana" must manage his Ki and has limited range to       |
     |  all of his attacks. Make him attack and counter. Have him expend his      |
     |  Ki, and then use your own grapple attacks and finish blows. Dodge away    |
     |  and heal up whenever its necessary. Don't forget that you can use the     |
     |  two pillars in the room when you need a breather or in order to heal.     |
     |  He really is nothing special, so treat him like any other Revenant fight  |
     |  and you'll emerge victorious.                                             |
     |                                                                            |
     |                                                                            |
     |   BOSS MOVES:                                                              |
     |                                                                            |
     |  - Sword Combos: Tachibana's basic sword combo attacks. These come in a    |
     |    couple of forms, which you will recognize if you've been using the      |
     |    sword (katana) as a weapon up to this point (which, ironically, I've    |
     |    been using the spear...). These include standard high, mid, and low     |
     |    attacks, as well as a two-hit swirling attack and even the "Swallow's   |
     |    Wing" attack (following up a combo with a backwards attack). In general |
     |    you should expect all normal sword combos here, with a variety of       |
     |    special skills (you'll see I've put some of them, such as Iai Quickdraw |
     |    and Quadrisect below).                                                  |
     |                                                                            |
     |  - Arrow Barrage: Tachibana rolls back, drawing out his bow and then       |
     |    fires three arrows in a spread pattern. This will often mean that you   |
     |    can only be hit by one arrow at most, or even none if you happen to     |
     |    move out of the way randomly. It also means you can take all three to   |
     |    the gut if you are close enough. Now THAT would hurt, but anything      |
     |    short of that is minor damage. The best you can do here is to block     |
     |    any shots that come at you, then re-engage.                             |
     |                                                                            |
     |  - Iai Quickdraw: Much like you can do, Tachibana has his own version      |
     |    of Iai Quickdraw. If you can get out of range, do so, but keep in       |
     |    mind the range can be deceptive with the unleashing attack. If you      |
     |    have the Ki, it is better to block this and quickly attack afterwards.  |
     |                                                                            |
     |  - Inner Strength: Tachibana's Katana will glow brightly as he moves it    |
     |    in a circular motion. Once he is done, he will have an attack buff on   |
     |    him. If you have the Devigorate Talisman you can counter this. If not   |
     |    you'll just have to live with it. If you are near him, you can attack   |
     |    him out of this, but be careful as this move completes fairly fast and  |
     |    you may just walk into another attack.                                  |
     |                                                                            |
     |  - Quadrisect: Perhaps Tachibana's most impressive attack. He sheaths his  |
     |    sword and draws it in a flurry, doing several strikes in front of him   |
     |    and finishing with a strike outward. If you have enough Ki, you can     |
     |    block these attacks. If not, do your best to get away. Dodging away     |
     |    is best, but if you're too close try to roll around to the side with    |
     |    low stance to get behind him.                                           |
     |                                                                            |
     |  - Summon Guardian: Kelley's Disguise is remarkable. He can even copy      |
     |    Tachibana's Raiken. With this move, he will summon Raiken onto the      |
     |    field (much like you could summon your guardian from the Onmyo magic    |
     |    tree). Raiken will stay still for a second and then dart forwards at    |
     |    you. Unless you are a long ways away, you should just block this        |
     |    attack. It will do minor electrical damage otherwise and will build     |
     |    your chance to be shocked (chance to stun).                             |
     |                                                                            |
     |  - Grab Amrita: Despite being "Tachibana Muneshige", Kelley really can't   |
     |    help himself. This move only happens when you are out of Ki and are     |
     |    close to him, but it is devastating. Kelley will grab your insides      |
     |    and pull out your Amrita, taking half of your current total and dealing |
     |    damage as he does so. This only does moderate damage, but the theft of  |
     |    Amrita is just... the worst. Ideally you'll never find yourself on the  |
     |    other end of this theft, but if you do make him pay dearly...           |
     |                                                                            |
     |                                                                            |
     '.__________________________________________________________________________.'
     
     
     
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
     
     
     From the Mission "The Silver Mine Writhes":
    
    
    
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
     |                                                                            |
     |                   ~ BOSS ENCOUNTER: GREAT CENTIPEDE ~                      |
     |                  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                     |
     |                                                                            |
     |   This fight is more intimidating than anything else, as you really        |
     |  have no idea what's going on. The Giant Centipede is a multi-part boss    |
     |  who likes to scurry around and generally just tries to face-roll you      |
     |  when he can. What you NEED to know here is that you can attack ANY part   |
     |  of this boss in order to damage him. As you attack his body parts though, |
     |  they will split off and either disappear or perhaps even turn into those  |
     |  annoying "Poison Stones" (if that happens, destroy the stones ASAP).      |
     |  The boss will ALWAYS have 3-4 body parts at least however. When he isn't  |
     |  trying to ram you with his face, he will rear up and either try to land   |
     |  on you or spit attacks down at you.                                       |
     |                                                                            |
     |   At some point, the Centipede will retreat into the walls or the floor    |
     |  and you'll have to wait for him to come out. If there's any poison        |
     |  stones, go destroy them (note the Air Machine on the upper level), or     |
     |  you can use this time to scavenge the [_CORPSE x3_] scattered around      |
     |  the area. Overall, this isn't a hard fight. Keep healed and have your     |
     |  antidote at the ready and this fight will be yours.                       |
     |                                                                            |
     |                                                                            |
     |   BOSS MOVES:                                                              |
     |                                                                            |
     |  - Pincer Attack: The Centipede's main attack. He will charge at you       |
     |    while crunching his pincers together over and over. He is INCREDIBLY    |
     |    persistent and will chase you for quite a ways. Still, it is possible   |
     |    to out-run this monster and counterattack. It's easier to block the     |
     |    attack and dodge to the side so you can counter, but this will make     |
     |    you run out of Ki faster.                                               |
     |                                                                            |
     |  - Poison Stone: Break off a limb and there's a chance it will turn into   |
     |    a "Poison Stone". Try to break it apart as soon as you can. If you      |
     |    need to, you can head up to the upper part of the map and use the       |
     |    Air Machine in order to make the air breathable again.                  |
     |                                                                            |
     |  - Flop Attack: This move occurs when you have broken off the Centipedes   |
     |    body parts and he rears up in the air. With this move, he'll flop       |
     |    down and try to squish you. He targets you fairly well if you stay in   |
     |    front of him, so try to get behind him or keep away to avoid damage.    |
     |    If you have enough Ki, you can also just block it and keep attacking.   |
     |                                                                            |
     |  - Poison Spit: The Great Centipede will do this attack at times instead   |
     |    of the "Flop Attack". When he is reared up, he will spit a cloud of     |
     |    poison down at you. Staying in this poison will of course poison you,   |
     |    so do your best to get out of it as soon as you can and if you need     |
     |    to, use an antidote afterwards.                                         |
     |                                                                            |
     |  - Paralysis Spit: This is much like the "Poison Spit" attack, but the     |
     |    Centipede shoots out a stream of purple spit that can cause Paralysis   |
     |    if your hit with it. Annoying, but unless you are low on health and     |
     |    desperately needed to get away and heal then this attack won't slow     |
     |    you down too much. It basically means a free hit for the boss if it     |
     |    does paralyze you. Keep healed and all this will ever be is annoying.   |
     |                                                                            |
     |  - Tactical Retreat: Again, more of an annoyance than anything else.       |
     |    The Centipede will run away, using the floor or the walls to escape.    |
     |    That's it. He doesn't regain health or anything, but he does regain     |
     |    some body parts, which means it is likely to spawn more Poison Stones   |
     |    when you break the apart again. Not very impressive. Honestly, I think  |
     |    they should have unleashed Dwellers throughout the arena or something   |
     |    but perhaps that's too much...                                          |
     |                                                                            |
     |                                                                            |
     '.__________________________________________________________________________.'
     
     
     
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
     
    
     From the Mission "The Ocean Roars Again":
    
    
    
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
     |                                                                            |
     |                       ~ BOSS ENCOUNTER: UMI-BOZU ~                         |
     |                      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                        |
     |                                                                            |
     |   Who else could it be? This giant flan-type monster (there's my "Final    |
     |  Fantasy" history bleeding through) is who we shall face here. This is     |
     |  probably for the best though: otherwise he'd interfere with our next      |
     |  voyage. So, the first thing you should know about this fight is that      |
     |  Umi-Bozu is indeed weak to FIRE. In fact, the METICULOUS work we did      |
     |  prior to entering this fight by lighting all the bonfires/shrines is      |
     |  going to pay off here: not only can we LIGHT OUR WEAPON ON FIRE with      |
     |  the fires in the boss battle, those fires also KILL Flan enemies who      |
     |  try to join the fight otherwise. Very handy! Note that you can also       |
     |  make great use of those Fire Amulets that I recommended you equip at      |
     |  the start of the chapter.                                                 |
     |                                                                            |
     |   This fight isn't hard once you know what to do. It has two distinct      |
     |  phases to it: the first part where Umi-Bozu is a giant in the sea and     |
     |  a second part where he is much smaller and on the dock WITH you. The      |
     |  key to this fight is FIRE damage of course: it will really push along     |
     |  how fast you get to the second phase, but let's talk about the first      |
     |  phase first. This phase mainly features Umi-Bozu shooting water blobs     |
     |  at you and slamming his tentacle arms down. He DOES however have a        |
     |  "One Hit Kill" attack though with his "Light Beam" attack. Avoid that     |
     |  move at all costs and soon he will be on the dock with you.               |
     |                                                                            |
     |   Once you get to the second phase, Umi-Bozu will be on the dock with      |
     |  you and will spawn two Flan enemies. Quickly get fire on your weapon      |
     |  and pop "Rejuvinate" if you have it, then kill off the two Flans. He      |
     |  won't summon more, so this is worth it. Once that is done, focus on       |
     |  his "Slam" move. You can dash twice to the side to AVOID this move,       |
     |  but when he uses it his squishy core will be exposed and you can then     |
     |  target him for maximum damage. Even better if you have fire damage on     |
     |  your weapon.                                                              |
     |                                                                            |
     |   As always, read the moves below and then take out this giant flan        |
     |  creature to make the seas safe again. Stay in Final Fantasy, Umi-Bozu!    |
     |                                                                            |
     |                                                                            |
     |   BOSS MOVES:                                                              |
     |                                                                            |
     |  - Tentacle Slam: It feels weird to call Umi-Bozu's arms "tentacles",      |
     |    but whatever. This is pretty self-explanitory: Umi-Bozu will form       |
     |    something that passes for an arm and slams this down at you. Dodge      |
     |    to the side when the arms come down. In general, you can aim for        |
     |    getting in front of his body and you'll be safe. From there you can     |
     |    either aim for his body OR his arms to keep hurting him.                |
     |                                                                            |
     |  - Water Shot: This attack is more annoying than anything. Umi-Bozu will   |
     |    shoot out a mass of water at you. These water shots do minor damage     |
     |    and will inflict the "Water" status on (which if you didn't know        |
     |    reduces your physical defense). These blobs will also cause Yokai       |
     |    Realm patches to appear on the ground. Guard against them if you        |
     |    can't dodge in time.                                                    |
     |                                                                            |
     |  - Flop Attack: This move occurs when you have broken off the Centipedes   |
     |    body parts and he rears up in the air. With this move, he'll flop       |
     |    down and try to squish you. He targets you fairly well if you stay in   |
     |    front of him, so try to get behind him or keep away to avoid damage.    |
     |    If you have enough Ki, you can also just block it and keep attacking.   |
     |                                                                            |
     |  - Light Beam: Now THIS attack is one you have to watch out for. Umi-Bozu  |
     |    will move his "eyes" from the center of his head to his mouth. This is  |
     |    definitely your sign to move out of the freaking way! Shortly after     |
     |    that, Umi-Bozu will open his mouth and let forth a stream of light.     |
     |    This move will do 2000+ damage and is virtually guaranteed to kill      |
     |    you off... unless you are just EXTREMELY over-leveled or something.     |
     |    You can dodge out of the way, of course, but you must be fast or you    |
     |    will fall to this one-hit kill attack.                                  |
     |                                                                            |
     |  - Tentacle Sweep: This attack is from Umi-Bozu's second phase. Now that   |
     |    he is on the dock with you, he will be able to sweep his tentacles      |
     |    across the dock. He'll do this whenever you are nearby. This sweeping   |
     |    attack is pretty fast and hard to dodge away from, so I would recommend |
     |    guarding against it when he does it.                                    |
     |                                                                            |
     |  - Jump Attack: Another second phase attack. Umi-Bozu will jump up into    |
     |    the air and land down, trying to hit you. When he lands down, his body  |
     |    mass tends to... splay out a bit. This can hurt you of course. Backing  |
     |    away can keep you safe, but be VERY careful how far you back up or      |
     |    where you back up to, since we don't want to drown. Guarding may very   |
     |    well just be a better idea overall.                                     |
     |                                                                            |
     |  - Slam Attack: THIS is the attack you want to see in the second phase.    |
     |    Umi-Bozu will slam his entire body down at you. The reason you want     |
     |    to see this move is because you can dodge it easily (dodge to the side  |
     |    to stay safe) and then you can target Umi-Bozu's weak yellow center     |
     |    to really hurt him bad. Keep going for this counterattack and you'll    |
     |    wind up victorious in time.                                             |
     |                                                                            |
     |                                                                            |
     '.__________________________________________________________________________.'
     
     
     
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
     
    
     From the Mission "Spider Nest Castle":
    
    
    
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
     |                                                                            |
     |                      ~ BOSS ENCOUNTER: JORO-GUMO ~                         |
     |                     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                        |
     |                                                                            |
     |   Of course it was going to be a spider-boss of some sort! Of course       |
     |  it was! Joro-Gumo actually shares some traits with the spiders we've      |
     |  been fighting so far, such as their "Slow String" attack and the "Leg     |
     |  Attack", but as you know Joro-Gumo is much much tougher (I'm just going   |
     |  to call her "Joro" from this point on).                                   |
     |                                                                            |
     |   That being said, I found this to be one of the easier boss fights        |
     |  up to this point. Joro is fairly slow and a lot of her "attacks" are      |
     |  slow as well (or just plain not attacks). She's also not overly           |
     |  aggressive, so you often have time to get back and heal if needed.        |
     |                                                                            |
     |   With a giant "hit me here" spot on her back-end, knowing where to        |
     |  aim for shouldn't be a hard. As with any boss, use whatever tools you     |
     |  can. Fire in particular works well here, so Fire Talismans will be a      |
     |  welcome addition. Check up on her moves below and keep laying on the      |
     |  damage, healing whenever you need to. Just do your best to stay on her    |
     |  back-side and you'll overcome this boss in no time.                       |
     |                                                                            |
     |                                                                            |
     |   BOSS MOVES:                                                              |
     |                                                                            |
     |  - Web Spit: Now this move is definitely designed to annoy you. Joro       |
     |    will spit out a blob onto the ground, which then turns into a giant     |
     |    spider web. This thing doesn't hurt you, but it does slow down your     |
     |    movement, just like the spider webs all throughout the level. Do your   |
     |    best to avoid it to retain full mobility. She can also do two different |
     |    varieties of this move: one where she throws out THREE balls of web     |
     |    and another where she shoots FIVE balls of web out, covering a very     |
     |    large area. Switch to fighting on the other side of the room when       |
     |    she does this.                                                          |
     |                                                                            |
     |  - Leg Attack: Joro's normal frontal attack. She will lunge forward and    |
     |    attack with her two front legs (the small ones, up by her head). This   |
     |    attack has limited range as these legs are short, but Joro will         |
     |    usually wind up doing a 1-4 hit combo. Sometimes is you move away fast  |
     |    enough, she'll stop at one swing. She's also VERY slow with this        |
     |    attack, giving you time to dodge to the side and get in some easy hits. |
     |                                                                            |
     |  - Slow String: This is one of the attacks that Joro shares with the       |
     |    stage's spiders, so you're already very familiar with it already.       |
     |    This is another frontal attack that will put the "Slow" status on you   |
     |    if it hits. Quickly evade to the left or right when you see it          |
     |    coming. If you do happen to get hit by it, stay on the defensive        |
     |    until it wears off...                                                   |
     |                                                                            |
     |  - Jumping Slam: A very descriptive attack. Joro simply jumps up in the    |
     |    air and slams her body down to where you were. She takes forever to     |
     |    do this, so unless you are completely out of Ki you should be able      |
     |    to dodge out of the way.                                                |
     |                                                                            |
     |  - Lunge Attack: I haven't seen this move a lot, but Joro is capable of    |
     |    doing a lunging attack at you. This is a very straight-forward frontal  |
     |    "rush" attack that you can evade by dodging to the left or right.       |
     |    You should have an easy time dodging this one.                          |
     |                                                                            |
     |  - Defense Mode/Body Spin: You'll see this "mode" at some point during     |
     |    the fight. Joro will get down low and cover up her bottom with some of  |
     |    her legs, trying to protect herself. This doesn't do much to protect    |
     |    her, but it does add the "Body Spin" move to her repertoire. This move  |
     |    almost looks like a break-dancing move. A 360 degree spin attack with   |
     |    her behind. You only need to watch out for this when she's in "Defense  |
     |    Mode", so keep your attacks to a "get in, get out" approach and you'll  |
     |    stay safe from this attack.                                             |
     |                                                                            |
     |                                                                            |
     '.__________________________________________________________________________.'
     
     
     
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
     
     
     From the Mission "Falling Snow":
    
    
    
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
     |                                                                            |
     |                      ~ BOSS ENCOUNTER: YUKI-ONNA ~                         |
     |                     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                        |
     |                                                                            |
     |   Now THIS boss... I'll admit, Joro was kind-of a pushover. I didn't       |
     |  have a problem with the spider at all. THIS boss though is a different    |
     |  story: Yuki (we're going with Yuki...) had my number the first two        |
     |  times we fought. More-so than most bosses. The third time though, I       |
     |  managed to figure her out, and now you will too. By the way, doesn't      |
     |  Yuki feel like something out of Dark Souls? Such a good boss fight...     |
     |                                                                            |
     |   Yuki is a beast. She's extremely competent at close-range fighting       |
     |  but also has several mid and long range attack options. As if all of      |
     |  this isn't enough, her attacks will stack the "Water" status effect       |
     |  on you, which decreases your physical resistance which plays directly     |
     |  into Yuki's hand.                                                         |
     |                                                                            |
     |   For this fight you want to bring along PLENTY of healing items. A        |
     |  full stock of elixir, yes, but if you can bring along the Regeneration    |
     |  Talisman things will be that much better. Yuki is also (understandably)   |
     |  weak to fire, so Fire Talismans will help here as well.                   |
     |                                                                            |
     |   The one thing Yuki doesn't have is a ton of health. Scattered about      |
     |  the arena are icicles that have ranged ammo. You can use these to get     |
     |  head shots in that will help a ton. Reading up on her moves below and     |
     |  countering the "Ice Stomp", "Ice Breath" and "Halberd Combo" will get     |
     |  you good damage. Finally, one you see her go low on her Stamina bar,      |
     |  and once she is below half health, pop your Living Weapon and go to       |
     |  town on her. You should be able to get her in break mode and can then     |
     |  string quick attacks to really bring her health down.                     |
     |                                                                            |
     |   More so than the previous bosses, this one may require more than one     |
     |  try to get a feel for. In particular, feeling out her "Ice Charge" move   |
     |  and her various "Ice Shot" moves (Particularly the Ice Spread / Ice       |
     |  Barrage moves) can take a fight or two. My advice for these is figuring   |
     |  out the range of her Ice Charge (doing so can turn a mean attack into     |
     |  a chance to counter easily) and knowing that there are THREE different    |
     |  forms of her Ice Shot move.                                               |
     |                                                                            |
     |   And that's it. She's rough, but learning her moves, bringing along       |
     |  plenty of health, and using items like Fire Talisman can make all the     |
     |  difference in the world.                                                  |
     |                                                                            |
     |                                                                            |
     |                                                                            |
     |   BOSS MOVES:                                                              |
     |                                                                            |
     |  - Dancing Halberd: Now this is a fancy move (and very cool looking to     |
     |    boot!). Yuki will THROW her halberd at you. This thing dances forward   |
     |    magically in mid-air, hitting you several times if you get caught in    |
     |    front of it. It will then re-appear in Yuki's hands afterwards. It is   |
     |    best to do a quick dodge to the left or right of this attack. Blocking  |
     |    it will cost quite a bit of Ki that we'll likely need for other uses.   |
     |                                                                            |
     |  - Halberd Combo: Yuki's basic attack. She will approach you (often        |
     |    slowly) and then do a two-hit combo with her halberd, sweeping the      |
     |    blade outwards. Get in after the second hit to do one or two quick      |
     |    hits of damage, then get out. Yuki will likely try to do her "Ice       |
     |    Stomp" attack after you do this (see below), so be ready for that       |
     |    and be ready to punish her for that as well...                          |
     |                                                                            |
     |  - Ice Stomp: This is Yuki's "get away from me" move. When you are close   |
     |    enough, Yuki will raise her leg and then stomp down, creating a giant   |
     |    circle of ice around her. You have a split-second to get away from      |
     |    her when she does this move, but ideally you will have baited it out    |
     |    and evaded beforehand KNOWING she is going to use this. The KEY to      |
     |    this attack is knowing that once the ice goes UP, you can safely walk   |
     |    FORWARD into the ice without getting damaged, which lets you safely     |
     |    get in a couple of attacks. Don't get too greedy though: Yuki recovers  |
     |    QUICKLY, so take your free damage and be content.                       |
     |                                                                            |
     |  - Ice Breath: Here's an attack you can actually counter fairly well.      |
     |    Yuki will lean forward on her staff (a tell...) and breath an ice       |
     |    stream at you. This will do ongoing damage if you stay in it (and       |
     |    put the "Water" status effect on you), so quickly get out of the way    |
     |    if you can. Ideally, you can dodge to the side quickly and then you'll  |
     |    have a few moments to counterattack.                                    |
     |                                                                            |
     |  - Ice Shots: This is ONE OF Yuki's long-range attacks. Notice I said      |
     |    "One of". Yuki has THREE types of Ice Shot attacks. This is the         |
     |    slower one of the three and features either 3 or 4 icicles floating     |
     |    above Yukis head. They will then fire one after another directly at     |
     |    you. Homing shots. If you have enough Ki, you can block all of these    |
     |    shots, but you can also dodge away from them. Risky. One may even       |
     |    clip you, but unless you're really low on health you'll be OK.          |
     |                                                                            |
     |  - Ice Barrage: This is the second of Yuki's long-range Ice Shot attacks.  |
     |    This one is the most brutal of the three, if you ask me. Three chunks   |
     |    of ice above her head will come straight at you, over and over and      |
     |    over. Five shots in a row, like a shotgun. Guard the first three shots  |
     |    or so and then dodge out of the way. I've taken my fair share of these  |
     |    shots to the gut, and it's a good chunk of health unless you guard      |
     |    and dodge...                                                            |
     |                                                                            |
     |  - Ice Spread: This is the third of Yuki's Ice Shot moves. Five icicles    |
     |    appear above Yuki's head, spread out from each other, and shoot out     |
     |    in a spread pattern. This move is designed to punish you if you try     |
     |    and dodge to the side. Much better to just stay in place and guard      |
     |    one shot. You can also try to guard and walk slowly to the left (or     |
     |    right) and it may just miss you completely.                             |
     |                                                                            |
     |  - Area Ice: This move is more of an annoyance than an actual attack.      |
     |    Yuki has a couple versions of this move. The first one is where Yuki    |
     |    shoots ice on the ground in front of her. This leaves big patches of    |
     |    ice on the ground that will hurt you if you stand in it (ice damage).   |
     |    Move the fight somewhere else. The second variety of this attack is     |
     |    considerably more dangerous: Yuki will shoot out a CIRCLE of ice around |
     |    her, which can TRAP you in close quarters with her. This ice will       |
     |    disappear soon, so keep your cool and wait it out, guarding when        |
     |    needed until you can get further away from her.                         |
     |                                                                            |
     |  - Charge Attack: Now this attack is a pain. Yuki will make her halberd    |
     |    disappear and will then charge forward at us. This move goes out        |
     |    about as far as the Halberd Throw, but that means that if you can       |
     |    back up far enough Yuki will appear RIGHT IN FRONT OF YOU, ready to     |
     |    be hit. Very nice indeed. If she does get you, the camera pulls up      |
     |    close and shows her grappling you, doing moderate damage on the first   |
     |    hit and minor damage as she throws you down. I have to admit, as much   |
     |    as this move hurts... the animation and graphics here are just cool...  |
     |                                                                            |
     |                                                                            |
     '.__________________________________________________________________________.'
     
     
     
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
    
     
     From the Mission "The Demon of Mount Hiei":
    
    
    
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
     |                                                                            |
     |                     ~ BOSS ENCOUNTER: WHITE TIGER ~                        |
     |                    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                   |
     |                                                                            |
     |   No! Not Nekomata! NOOOOO!                                                |
     |                                                                            |
     |   Well... even though I'm SURE you're broken up (What, you aren't!?),      |
     |  we still have to take down this "White Tiger". Even though he's got       |
     |  the same general body type of Nue, White Tiger has an entirely different  |
     |  move set. He's also quite a bit faster: with his black wings he can dash  |
     |  across the battlefield fairly quickly and easily gets in close combat     |
     |  range when he wants.                                                      |
     |                                                                            |
     |   Despite how cool he looks, White Tiger is one of the easier bosses       |
     |  you'll face, especially compared to Yuki. The key to this fight is to     |
     |  try and attack the Tiger's sides when you can. Especially when he does    |
     |  his "Eye Laser" move, which you can dash through just like Nue's          |
     |  "Lightning Breath" move. White Tiger packs a decent punch, but as long    |
     |  as you stay healed up, and use whatever buffs you can (Talisman, Status   |
     |  Effects, Onmyo Magic) he isn't too hard to deal with. As always, read     |
     |  up on his moves below and keep the pressure on. Don't forget to unleash   |
     |  your Living Weapon once he's down to about 25% health to finish him off   |
     |  strong!                                                                   |
     |                                                                            |
     |                                                                            |
     |   BOSS MOVES:                                                              |
     |                                                                            |
     |  - Claw Swipe(s): White Tiger's basic melee attack. He will swipe his      |
     |    claw forward, trying to hit you (and moving a bit forward himself).     |
     |    He can do a single swipe or he can chain multiple swipes together       |
     |    if he thinks he can hit you. If you are close, try to evade to the      |
     |    side and put yourself in a position to attack his sides at the same     |
     |    time. If you do get hit, it'll hurt, but you'll survive as long as      |
     |    you're not close to death...                                            |
     |                                                                            |
     |  - Eye Laser: White Tiger will get a gleam in his eye (the one that        |
     |    the eye patch used to cover) and will shoot out a giant eye laser       |
     |    at you. This thing has a fairly long range, and he tries to sweep       |
     |    it at you. This is a lot like Nue's "Lightning Breath" attack, in       |
     |    the fact that you can dash THROUGH it with good timing. If you can,     |
     |    try to use this knowledge to get to his side while he does this         |
     |    attack and you'll get several free seconds to attack him.               |
     |                                                                            |
     |  - Body Twist: Just like most bosses have, this is White Tiger's "Get      |
     |    away from me" move. If you are too close for too long, White Tiger      |
     |    will twist his entire body around, doing 360 degree damage around       |
     |    himself. The key to avoiding this is to just not be too greedy. But     |
     |    if that just isn't an option, do a quick guard to avoid damage at       |
     |    close range. Be ready to dodge quickly afterwards to regain Ki.         |
     |                                                                            |
     |  - Explosive Kunai: Now here's an attack I didn't see this Tiger doing!    |
     |    During the fight, and when you are at range, the White Tiger may jump   |
     |    up in the air, do a twirl (he's seriously fancy here!) and launch a     |
     |    spread-shot of explosive kunai at you. These do rather minor damage     |
     |    and you can guard against them, but if you are moving around you may    |
     |    not get hit at all.                                                     |
     |                                                                            |
     |  - Tail Grab: This is a pretty unique move, and the reason I keep saying   |
     |    that you should always attack his SIDES and not his BACK. If you are    |
     |    directly behind the White Tiger, there's a chance he will use his       |
     |    double tail and grab you, pulling you up into the air and slamming      |
     |    you down in front of him. It's a very cool animation, but you'd         |
     |    probably rather not see it. This shouldn't be deadly unless you are     |
     |    close to death, but it'll likely leave you needing to heal as well.     |
     |                                                                            |
     |  - Tactical Retreat: Again, more of an annoyance than anything else.       |
     |    The Centipede will run away, using the floor or the walls to escape.    |
     |    That's it. He doesn't regain health or anything, but he does regain     |
     |    some body parts, which means it is likely to spawn more Poison Stones   |
     |    when you break the apart again. Not very impressive. Honestly, I think  |
     |    they should have unleashed Dwellers throughout the arena or something   |
     |    but perhaps that's too much...                                          |
     |                                                                            |
     |                                                                            |
     '.__________________________________________________________________________.'
     
     
     
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
     
     
     From the Mission "The Iga Escape":
    
    
    
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
     |                                                                            |
     |                      ~ BOSS ENCOUNTER: GIANT TOAD ~                        |
     |                     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                       |
     |                                                                            |
     |   Just... wow. OK, I absolutely LOVE this boss's design. He really         |
     |  fits in with this stage as well (remember all of the toad statues we      |
     |  saw throughout the stage?). This Giant Toad is a decent challenge as      |
     |  well, without being TOO frustrating. Just a great boss overall...         |
     |                                                                            |
     |   The Giant Toad is a weird combination of a giant physical attacker       |
     |  and a Ninja; again, he's just very level-appropriate. As you can tell     |
     |  just by looking at him, he will use his spear quite a bit, which can      |
     |  really hurt, even heavily-armored characters (thanks to his size). He     |
     |  doesn't have a second form, but once you start to actually hurt him,      |
     |  he will start to utilize various ninja tools and will try to actually     |
     |  keep his distance if he can. Of course, you want to close in with him     |
     |  regardless. It should be fairly easy to run over to him, but you need     |
     |  to watch out for two things. First, his "Exploding Kunai" attack, which   |
     |  you can block, but you MUST continue to guard to avoid the explosion,     |
     |  and secondly the lack of Ki you may have. If you can, consider putting    |
     |  "Sacred Water" items on your hotbar for use.                              |
     |                                                                            |
     |   But like I mentioned before, Giant Toad is a challenge, but he's not     |
     |  TOO frustrating. Avoid his high-damage spear attacks, keep healed, and    |
     |  utilize any tools you may have at your disposal (Ninjutsu, Onmyo,         |
     |  Talisman, etc...). As always, be sure to go over his moves below. The     |
     |  various spear attacks hit the hardest by far, so those definitely need    |
     |  to be avoided. Do that, stay on top of him, keep healed, use your items,  |
     |  and whip out that Living Weapon near the end (last quarter of his health  |
     |  or so) and you'll come out on top.                                        |
     |                                                                            |
     |                                                                            |
     |   BOSS MOVES:                                                              |
     |                                                                            |
     |  - Spear Thrust / Spear Combos: As I mentioned up above, this move is      |
     |    the most dangerous, as it hits incredibly hard. He IS a Giant Toad,     |
     |    after all. During the beginning of the battle, he will use his spear    |
     |    and spear moves quite a bit. These will either be a 3-swing spear       |
     |    combo or a spear thrust. The "Spear Thrust" is pretty simple: Toad      |
     |    will thrust forward with his spear. Easy to dodge to the side of.       |
     |    The spear combo consists of two low spear swings (these are wide,       |
     |    sweeping attacks) followed up by a thrust. You'll want to either try    |
     |    to get behind Toad when he swings (if you are close enough) or block    |
     |    the damage. Deal damage when he's done with his combo, but keep in      |
     |    mind that if you stay too close, he'll do his "Spear Drop" attack to    |
     |    try and drive you away.                                                 |
     |                                                                            |
     |  - Spear Drop: This is definitely Toad's "get away from me" move. Stay     |
     |    too close and Toad will jump up into the air and come back down with    |
     |    his spear, plunging it down at you. This move actually does a small     |
     |    "area of effect" damage as well, which isn't surprising as it'd be      |
     |    WAY too easy to dodge this otherwise. So if you can't get out of the    |
     |    way fast enough, be sure to guard to mitigate the area damage.          |
     |                                                                            |
     |  - Tongue Grab: This is Toad's "grab move". Once again, you have to be     |
     |    careful that you aren't someone's supper! Toad will simply shoot out    |
     |    his tongue, which has moderate range. If you get hit with it, even if   |
     |    you are guarding, you will get sucked into his mouth, take damage,      |
     |    and then get spit back out taking more damage. Definitely survive-able  |
     |    unless you just have low health, but if you see this attack coming      |
     |    you will want to either get to his sides or back away quickly.          |
     |                                                                            |
     |  - Paralysis Bombs: You'll start seeing this attack once you put a good    |
     |    dent in Giant Toad's health (around 50-60%). This is one of Toad's      |
     |    Ninja Tool attacks: he will throw out a bunch of Paralysis Bombs.       |
     |    You'll know this move when you see the bombs emitting purple smoke.     |
     |    It's easy enough to stay away from the area of effect, but if you do    |
     |    get hit by this you'll come under the paralysis status effect.          |
     |                                                                            |
     |  - Exploding Kunai: Another "Ninja Tool" attack. This one is particularly  |
     |    annoying. Toad will throw out a handful of kunai (we're talking 6-7     |
     |    of them... hard to count) in an arching fan. MOST of these kunai will   |
     |    undoubtedly hit the ground, but once they hit SOMETHING they will       |
     |    start to hiss and will explode moments latter, doing moderate fire      |
     |    damage. If they hit you, you CAN avoid all damage by guarding until     |
     |    after they explode, although that will undoubtedly slow you down.       |
     |                                                                            |
     |  - Kayaku-Dama: Yet another "Ninja Tool" attack. This one has the Toad     |
     |    throwing out several bombs in an area, and works just like the          |
     |    "Paralysis Bomb" attack from up above. The difference is that these     |
     |    bombs simply explode. Getting hit by one is minor damage, minor to      |
     |    moderate fire damage, and may set you on fire. If you get set on        |
     |    fire, remember to roll around to put it out faster.                     |
     |                                                                            |
     |  - Pipe Smack: this is a rather weird move that you won't likely see       |
     |    too much. He only seems to do this when he's in his "throw ninja        |
     |    items" phase, and only when you're close to him, and only when he       |
     |    doesn't do the "Spear Drop" move. A lot of "only if" there. What he     |
     |    will do though is takes out his smoking pipe and uses it to try and     |
     |    smack you, moving forward a short range as he does so. A pure frontal   |
     |    attack, so you can guard it or evade to the sides...                    |
     |                                                                            |
     |  - Yokai Realm Smoke: This is more of an annoyance than a real danger.     |
     |    Toad will take a puff from his pipe and exhale a greyish blob, which    |
     |    will turn into a patch of Yokai Realm once it hits the ground. So,      |
     |    no big deal. Chances are pretty good the fight isn't even going on      |
     |    where it lands. Kind of lame, really...                                 |
     |                                                                            |
     |                                                                            |
     '.__________________________________________________________________________.'
     
     
     
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
     
     
     From the Mission "Memories of Death-Lilies":
    
    
    
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
     |                                                                            |
     |                        ~ BOSS ENCOUNTER: OGRESS ~                          |
     |                       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                         |
     |                                                                            |
     |   Oh man. The Ogress is something else. Not only does she look just        |
     |  crazy evil, but those claws. Like wolverine over here. These claws give   |
     |  the Ogress some reach, so be aware of that. In general, the Ogress is     |
     |  all about trying to melee you: getting in close and doing her "Claw       |
     |  Combo", or trying to jump at you with her "Claw Leap". She's pretty       |
     |  basic compared to many of the previous bosses in the fact that she        |
     |  really doesn't have many ranged attacks apart from her "Fire Breath",     |
     |  so for most of this fight you'll want to avoid her various melee attacks  |
     |  to stay safe.                                                             |
     |                                                                            |
     |   The best way to do this is to dodge UNDER her swings. Try to stick to    |
     |  her sides and back when you are damaging her and leave yourself some      |
     |  Ki to dodge if needed. More often than not, Ogress will try to charge     |
     |  straight at you and swing. This means that more often than not you can    |
     |  simply dodge to the left, under her right arm, and attack from there.     |
     |                                                                            |
     |   Items and Onmyo Magic can really trivialize this fight, ESPECIALLY       |
     |  the Sloth Talisman combined with a Water or Wind Talisman (and whatever   |
     |  other buffs you can stack from there). With most of Ogress's attacks      |
     |  being melee, slowing her attack down just plain wins this fight. As her   |
     |  HP gets lower, she will become more frantic, so once she's down to        |
     |  about 25% HP or so, whip out your Living Weapon and put an end to her.    |
     |                                                                            |
     |                                                                            |
     |   BOSS MOVES:                                                              |
     |                                                                            |
     |  - Claw Attacks: This is by far Ogress main move. Swiping her claws        |
     |    at you. This comes in several forms of course, from a single swipe      |
     |    forward, to a swipe around her side if you are behind her, to a three   |
     |    hit combo. As I mentioned above (since these attacks are so common),    |
     |    more often than not you can dodge under her right arm (to YOUR left)    |
     |    and stay safe from her swipes. Keep your Equipment Weight on the        |
     |    lower side to help a bit and block if you can't dodge to the side       |
     |    or inward fast enough and these attacks aren't much of a threat.        |
     |                                                                            |
     |  - Claw Flurry: Ogress will switch things up and go berserk at times.      |
     |    This move is her doing claw attacks like crazy for a few seconds,       |
     |    moving forward as she does, and twirling around at the end. Got to      |
     |    have a bit of flourish, right? This move can be deadly if she corners   |
     |    you and you are low on Ki, but for the most part you can back away      |
     |    and stay safe easily enough.                                            |
     |                                                                            |
     |  - Leaping Slash: A pretty basic move when you are out of range and        |
     |    Ogress doesn't feel like running at you. She'll simply jump forwards    |
     |    at you and do a leaping slash (one with each claw). Easy to block or    |
     |    dodge, honestly.                                                        |
     |                                                                            |
     |  - Claw Leap: This is another move you'll be VERY familiar with by the     |
     |    end of the fight. Ogress will jump up and track you in the air, then    |
     |    come slamming down at you. Watch where her front lands and dodge        |
     |    towards her BACK when she comes down. At times this means rolling       |
     |    INTO her. At times it means rolling away. You'll have to judge her      |
     |    jump for yourself and roll to stay safe. On the plus side, you can      |
     |    get in several hits as she lands and recovers.                          |
     |                                                                            |
     |  - Claw Slam: This move is pretty similar to the "Claw Leap" attack,       |
     |    but Ogress will just slam her claws forwards while she remains on the   |
     |    the ground. This is a frontal area of effect attack. Stay out of her    |
     |    face and you'll be OK here, but also note that she can damage you on    |
     |    the way back UP as well.                                                |
     |                                                                            |
     |  - Fire Breath: This is perhaps Ogress only real ranged option. She will   |
     |    often jump back before she does this, then breath in and unleash a      |
     |    stream of fire moving from the right to the left. Much like the Nue's   |
     |    "Lightning Attack", you can dodge THROUGH this fire if you time it      |
     |    right. Ideally you can make your way to Ogress's side and attack while  |
     |    she finishes this attack.                                               |
     |                                                                            |
     |  - Grab and Slice: This move I actually had to replay the level and        |
     |    let myself be grabbed. The things guide-writers do... This is Ogress's  |
     |    grab attack: she will rush forward at you as her hands go grey with     |
     |    Yokai Realm corruption and if she grabs you, you will get impaled,      |
     |    then tossed in the air as she slashes you a couple of times and then    |
     |    hits you away. Four minor to moderate damaging attacks. You can dodge   |
     |    the initial grab fairly easily by dodging away, but even if you do      |
     |    get grabbed you should be OK as long as you weren't too low on health.  |
     |                                                                            |
     |  - Flower Sprouts: You'll likely see this move at some point, perhaps      |
     |    when Ogress is low on Ki. She will cause several red flowers to         |
     |    sprout around the arena. These flowers will sit there for awhile, but   |
     |    will eventually sprout and leave large patches of Yokai Realm.          |
     |                                                                            |
     |                                                                            |
     '.__________________________________________________________________________.'
     
     
     
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
     
    
     From the Mission "The Defiled Castle":
    
    
    
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
     |                                                                            |
     |                   ~ BOSS ENCOUNTER: HONDA TADAKATSU ~                      |
     |                  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                     |
     |                                                                            |
     |   OK, so let me say right away (and as you can probably guess since        |
     |  this boss box is so small), this fight is really just a gimmick. I        |
     |  mean, you CAN straight-up fight this guy, but you can also just play      |
     |  to the gimmick and end the fight faster. And if it helps your decision    |
     |  at all, we get a sub-quest later on where we DO fight Honda straight-up   |
     |  in a fair fight. So... this fight will be playing to the gimmick!         |
     |                                                                            |
     |   As we've encountered several times by now, you KNOW that these PURPLE    |
     |  CRYSTALS are the key to possession. And speaking of possession, Honda     |
     |  is very much possessed. There are a total of THREE Crystals in this       |
     |  boss arena that once destroyed will end the boss fight.                   |
     |                                                                            |
     |   Of course, Honda isn't about to let you do that. The best way to get     |
     |  away with doing this is Sloth Talismans of course, but barring that the   |
     |  next best thing to do is buff yourself up. Seriously, a Talisman to       |
     |  get that extra bit of damage (or perhaps some Attack Pills on top of      |
     |  that) will make this much easier. Throw in a Sloth Talisman and it is     |
     |  trivial.                                                                  |
     |                                                                            |
     |   Honda's main way of stopping you for the two lower Talisman will be      |
     |  either to fling a boulder at you or to do a charging attack. Of course,   |
     |  you should try to angle yourself between the crystal and Honda, but if    |
     |  you are buffed up you can take each of these crystals down in two series  |
     |  of attacks. Do that with each ground crystal and then head up the steps   |
     |  to the third crystal. Honda WILL NOT follow you up here, so here all you  |
     |  need to watch out for is his rock toss.                                   |
     |                                                                            |
     |   And that's all there is to this fight. The other noteworthy thing        |
     |  about this encounter is that even if you die, any crystal you destroy     |
     |  STAYS destroyed. Heck, you could win this gimmick battle by destroying    |
     |  a crystal with each life, but I doubt it'll come down to that.            |
     |                                                                            |
     |                                                                            |
     '.__________________________________________________________________________.'
     
     
     
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
     
    
     From the Mission "The Defiled Castle":
    
    
    
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
     |                                                                            |
     |                        ~ BOSS ENCOUNTER: OKATSU ~                          |
     |                       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                         |
     |                                                                            |
     |   Well OK, maybe you DID see this coming. Kelley did see her Gyokoto       |
     |  spirit after all. Okatsu, like Honda, is possessed but unlike Honda       |
     |  we can't break any crystals to snap her out of it. We'll have to          |
     |  bring her back by taking her down...                                      |
     |                                                                            |
     |   Being a ninja, Okatsu is extremely agile. She moves around quickly,      |
     |  launching combos at you and trying to get away afterwards. Like many      |
     |  Revenant Fights though, you can punish her attacks afterwards and take    |
     |  advantage of her lack of Ki, getting in the odd Grapple and Finishing     |
     |  Attack here and there. You really need to nail down the range of her      |
     |  attacks to do this though, but once you do you can essentially bait       |
     |  our her attacks and punish her afterwards.                                |
     |                                                                            |
     |   To make that more complicated though, Okatsu will (once she starts       |
     |  to take damage) start using her "Gyokuto Buff", which extends the         |
     |  range of her sword strikes and kicks and changes her attack combos        |
     |  somewhat. Very important to read up on Okatsu's moves down below,         |
     |  especially her "Sword Combos" moves as I go through the different         |
     |  variety of combos Okatsu can do. As usual, buff up however you can        |
     |  (Sloth Talisman helps, like always, as do whatever Talisman you can       |
     |  put on for the extra damage).                                             |
     |                                                                            |
     |   Okatsu can be rough if you can't play the range and Ki game very well,   |
     |  so focus on those, use your buffing and debuffing items when you can      |
     |  (ideally once she has lost some health to maximize your chances of        |
     |  the buffs paying off and you winning) and follow up with your Living      |
     |  Weapon once she gets down to 20-25% health to finish her off and snap     |
     |  her out of it.                                                            |
     |                                                                            |
     |                                                                            |
     |   BOSS MOVES:                                                              |
     |                                                                            |
     |  - Gyokuto Buff: This isn't an attack, but it definitely affects how       |
     |    this fight plays out. Gyokuto is Okatsu's Guardian Spirit, and once     |
     |    she uses this you can easily tell as it looks like a talisman being     |
     |    applied (and her feet glow). This buff extends the range of her         |
     |    attacks (makes them longer). It may make her a bit faster too, but      |
     |    honestly that's just conjecture (I don't think it does).                |
     |                                                                            |
     |  - Sword Combos: This is the "catch all" entry for all of Okatsu's         |
     |    sword combo attacks. First, let's go through what she does WITHOUT      |
     |    Gyokuto. Fist, she is capable of doing an "Iai Quickdraw" move, where   |
     |    she charges for a short time and quickly slashes out at you. She can    |
     |    follow up with an added attack after that as well. She can also just    |
     |    simply do a single sword attack. To summarize:                          |
     |                                                                            |
     |    WITHOUT GYOKUTO:                                                        |
     |                                                                            |
     |     o Sword Slash                                                          |
     |     o Iai Quickdraw                                                        |
     |     o Iai Quickdraw with follow up attack                                  |
     |                                                                            |
     |    Now, WITH Gyokuto you can expect longer range on the above sword        |
     |    attacks, but there's two more attacks throw in for good measure. One    |
     |    is like the Iai Quickdraw and the follow up attack, but Okatsu will     |
     |    ALSO leap up afterwards and do a downwards kick at you (much like       |
     |    her "Wall Kick" attack). The other type of attack is just a shorter     |
     |    version of that: one sword swipe with an immediate downwards kick       |
     |    attack. Really annoying how Gyokuto basically lets her do a wall kick   |
     |    in mid-air... To summarize:                                             |
     |                                                                            |
     |    WITH GYOKUTO:                                                           |
     |                                                                            |
     |     o Sword Slash with downward kick attack.                               |
     |     o Iai Quickdraw with follow up attack AND downward kick attack.        |
     |                                                                            |
     |    Just keep these moves in mind and study her range on them all so you    |
     |    can counter-attack afterwards and punish her. Keep your Ki up in order  |
     |    to punish her effectively.                                              |
     |                                                                            |
     |  - Kunai Throw: Okatsu's ranged attack. Okatsu will throw out a fan        |
     |    of FIVE Kunai. These spread out at range of course, so you'll usually   |
     |    only have 1-2 possibly hitting you (although I've watched videos of     |
     |    people getting hit by all five... like a shotgun). Usually you can      |
     |    just simply guard and you'll block this attack. Beware of Okatsu        |
     |    doing this multiple times in a row though!                              |
     |                                                                            |
     |  - Kick Combo: Another close-range attack move Okatsu can pull off.        |
     |    This can either be one round house to the face up to two sets of        |
     |    kicks to the face and a backflip kick to the head (seriously fancy      |
     |    stuff). One reason you don't want to be close to her without being      |
     |    on the offensive! You can block these attacks fairly easily if you      |
     |    have the Ki, otherwise dodge away and counter-attack like normal.       |
     |                                                                            |
     |  - Wall-Jump Kick: We've went over this move up above a bit, as she        |
     |    adds it into her "Sword Combos" when Gyokuto is active, but this        |
     |    version of the move is when she doesn't have Gyokuto active. When       |
     |    she is close to any of the walls in the arena, she is capable of        |
     |    jumping off of them and doing a downwards kick at you. Since cornering  |
     |    Okatsu and breaking her Ki is a great idea, you'll need to be aware of  |
     |    this move. Just be ready to dodge or guard when you see her jump up at  |
     |    the wall and you'll be OK.                                              |
     |                                                                            |
     |                                                                            |
     '.__________________________________________________________________________.'
     
     
     
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
     
     
     From the Mission "Immortal Flame":
    
    
    
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
     |                                                                            |
     |                    ~ BOSS ENCOUNTER: SAIKA MAGOICHI ~                      |
     |                   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                     |
     |                                                                            |
     |   Now this is a fun boss fight! Not too hard, but very memorable. In       |
     |  fact, if you played "Samurai Warriors" there's a good chance you'll       |
     |  recognize this name. He was the "ladies man" who fought with a rifle,     |
     |  which is unique in Samurai Warriors.                                      |
     |                                                                            |
     |   Saika would like nothing more than to keep you at range, as he           |
     |  prefers to attack with his giant rifle. He also has those wings that      |
     |  you saw him sprout, which he'll use to fly up in the air and shoot        |
     |  down at you with his rifle or throw a bomb (or bombs) down at you from    |
     |  above. He can also use his wings to "reset", disappearing and then        |
     |  later re-appearing nearby. Watch out when he does this, as he will        |
     |  often try to re-appear behind you and try to grab you.                    |
     |                                                                            |
     |   The first thing to note about this fight is the arena you're in.         |
     |  There is fire everywhere, which can hurt you AS WELL AS Saika. Hitting    |
     |  him back into the fire is a good way to deal some easy damage, but he     |
     |  will get out of it soon. Other than that tip, fighting Saika is pretty    |
     |  simple: try to stay close to him, get in hits when you can and back up    |
     |  a bit and guard when you can't, and finally always punish him when he     |
     |  lands (strong attacks are OK here as you can almost always punish him     |
     |  good when he lands). Last of all, be SURE you avoid his grab attack.      |
     |  It really is his strongest attack and can kill you when you are under     |
     |  50% health, so keep your health up at all times and take this rifle       |
     |  loving, womanizing (we're assuming here...) boss out...                   |
     |                                                                            |
     |                                                                            |
     |   BOSS MOVES:                                                              |
     |                                                                            |
     |  - Rifle Shot: Saika's favorite move. His ordinary rifle shot. Of course   |
     |    he can whip out a shot super-quick meaning that you have to either be   |
     |    on the move all the time or be ready to guard quickly. Also note that   |
     |    Saika can shoot multiple times in a row, so be ready for that. He can   |
     |    also shoot while up in the air, as well as DIRECTLY after dodging and   |
     |    rolling away. In general, just be ready for him shooting at any time.   |
     |                                                                            |
     |  - Bomb Throw (Spread): This move only occurs when Saika is up above       |
     |    you in the air. He will throw down a bomb at you. Fairly easy to        |
     |    dodge away if you see it coming, but you can just guard it as well.     |
     |    He also has a form of this move where he'll scatter bombs around the    |
     |    area. Try to get under him if you can to avoid it or, just again,       |
     |    guard to avoid damage.                                                  |
     |                                                                            |
     |  - Sword Combo: Once again, I'm combining a couple of sword attacks        |
     |    into this move. The first is a simple "Charge Attack" where Saika       |
     |    will charge his sword up and slash forward at you. This is a bit        |
     |    like a quickdraw move in that he slashes straight forward with          |
     |    moderate range. You can guard through it or dash to the side and        |
     |    punish him. He also has a standard sword combo (and once again, he      |
     |    doesn't have to do all hits) where he'll slash forward and then spin    |
     |    around and slash again. He can mix in melee moves as well. Since you    |
     |    WANT to stay close, guard through these and attack or recover Ki        |
     |    afterwards.                                                             |
     |                                                                            |
     |  - Grab Attack: Like most bosses, Saika can do a Grab Attack. He'll        |
     |    only do this when he's in the air and only when you're near him.        |
     |    In particular though, he'll try this the most when he disappears        |
     |    (using Yatagarasu) and re-appears behind you, often going for this      |
     |    move directly afterwards. It is also by far the most damaging move      |
     |    Saika can perform, so keep your health topped off. It's simple to       |
     |    dodge this move however: just dash away when Saika disappears and       |
     |    chances are great that you'll be OK.                                    |
     |                                                                            |
     |  - Yatagarasu Summon: Saika will do a whistle and summon his Guardian      |
     |    Spirit: Yatagarasu. The crow will appear right behind him and after     |
     |    a second or two will shoot out three wind blasts. These spread out      |
     |    as they travel, so if you are far away you can get between them. Try    |
     |    to do that instead of guarding as you'll take wind damage regardless.   |
     |    Or even better, move PAST the crow and attack Saika if you can to       |
     |    avoid the damage and hurt Saika even more.                              |
     |                                                                            |
     |                                                                            |
     '.__________________________________________________________________________.'
     
     
     
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
     
    
     From the Mission "Sekigahara":
    
    
    
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
     |                                                                            |
     |                   ~ BOSS ENCOUNTER: OTANI YOSHITSUGU ~                     |
     |                  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                    |
     |                                                                            |
     |   Otani is meant to be a mid-boss and isn't really our "main meal"         |
     |  for this mission. He's got a limited attack pool as a result, but         |
     |  what he does have is very deadly. His "main attack" is his "Attack        |
     |  Combos" as stated below, but it is essentially just him flying up         |
     |  to you (yeah, he hovers/flies the entire time during this fight) and      |
     |  then swings his swords. He then can choose to chain this up to three      |
     |  times, with either sword swings or kicks. Note that he can START with     |
     |  a kick if he wants, but the key here is knowing he can attack up to       |
     |  three times.                                                              |
     |                                                                            |
     |   During the fight, Otani will shake things up and STAB himself, which     |
     |  will power himself up. This has the effect of letting him extend his      |
     |  attack combo's up to FIVE hits, and it also gives him the "Air Slice"     |
     |  attack, which can be a pain. He's still very much the same, though.       |
     |                                                                            |
     |   Keep your health up, use your buffs, and know the range of his attack    |
     |  moves so you can punish him afterwards, all while being ready to dodge    |
     |  his "Sword Dash" and "Air Slice". Do that and remember your Living        |
     |  Weapon and you'll be OK.                                                  |
     |                                                                            |
     |                                                                            |
     |   BOSS MOVES:                                                              |
     |                                                                            |
     |  - Attack Combo(s): This entry is to cover Otani's various attacks as      |
     |    I mentioned above. These attacks are a combination of his sword         |
     |    slashes and kicks, and can start out with either of them. In his        |
     |    un-powered form, he can do up to three attacks in a row but once        |
     |    he gets powered up (see below), he can do up to five attacks in a       |
     |    row. Once you get a feel for the range of these attacks, you can        |
     |    fairly easily counter-attack Otani at will.                             |
     |                                                                            |
     |  - Sword Dash: This is probably Otani's most annoying move. He will        |
     |    quickly dash at you with both swords, trying to hit you with both       |
     |    of them. It is best to roll out of the way if you can, but guard        |
     |    at the very least. These hits do minor damage, but he can also          |
     |    do it multiple times in a row, so be careful!                           |
     |                                                                            |
     |  - Power Boost: This is the "power up" I talked about up above: Otani      |
     |    basically stabs himself with his katana's and gives them an energy      |
     |    aura around them. This makes his sword swings bigger of course, but     |
     |    more importantly he can now string FIVE attacks in a row, making        |
     |    him much deadlier. He also gains the "Air Slice" move, thanks to        |
     |    the energy aura. Note that he will lose this buff if he looses his      |
     |    demonic ki. He can buff himself more than once per fight though.        |
     |                                                                            |
     |  - Air Slice: This move can be done once Otani powers himself up.          |
     |    This is very simple: he swings his katana's at you and they send        |
     |    out energy waves at you. These hurt even if you guard, so try to        |
     |    roll away from them. Note that he can do this move multiple times       |
     |    in a row and that he usually only does this if you are at somewhat      |
     |    of a range, so be prepared!                                             |
     |                                                                            |
     |                                                                            |
     '.__________________________________________________________________________.'
     
     
     
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
     
     
     From the Mission "Sekigahara":
    
    
    
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
     |                                                                            |
     |                     ~ BOSS ENCOUNTER: SHIMA SAKON ~                        |
     |                    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                       |
     |                                                                            |
     |   Well, Shima isn't going to go down without a fight. He is a spear        |
     |  user (we've been fighting a lot of them, lately..) so you know quite a    |
     |  bit of his attacks already. He can draw from the spear skill tree, but    |
     |  he likes to use various parry moves (like Leg Sweep and Body Swap). He    |
     |  also likes to do the "Celestial Weapon" move, which is a bit weird, as    |
     |  it's a spear move YOU can only use when Living Weapon is active. Shima    |
     |  has it though! Aren't you jealous?!                                       |
     |                                                                            |
     |   Knowing Spear Attacks and their range is going to be your saving         |
     |  grace in this fight. Wait for his combo attacks, get in and attack,       |
     |  and get out. Combine this with all of your buffs (Onmyo's Sloth           |
     |  Talisman should be saved for the later portion of the fight, but use      |
     |  whatever buffs and debuffs you can, weighting them all towards the end    |
     |  of the fight) and you'll be well on your way to winning this battle.      |
     |                                                                            |
     |   The only other piece of advice I have for this fight is the fact         |
     |  that once you start to get Shima down near half of his health or even     |
     |  lower he will start to summon Kara-Jishi, his Guardian Spirit. He can     |
     |  utilize it in a number of ways (see below), but in general it also        |
     |  electrifies his weapon. Getting hit by this will electrify you, which     |
     |  slows your attack speed and movement, so be careful about that. Keep      |
     |  your health up, take advantage of his Ki if it gets low, and check        |
     |  his moves below to take Shima out.                                        |
     |                                                                            |
     |                                                                            |
     |   BOSS MOVES:                                                              |
     |                                                                            |
     |  - Spear Attacks: Shima is a spear-user, and since we've been fighting     |
     |    so many of them lately you're likely already well aware of what you     |
     |    are about to face. Keep out of range and wait for Shima's combos so     |
     |    you can counter him effectively. Specifically though, watch out for     |
     |    Shima's grapple moves, like "Leg Sweep" and "Body Swap" as he tries     |
     |    to use these WAY more than other spear users. Also of note is his       |
     |    "Celestial Weapon" attack, where he jumps up in the air, twirls his     |
     |    spear, and slams it down. You can avoid this by dodging to the side     |
     |    of course, but he likes to use it quite often so be wary.               |
     |                                                                            |
     |  - Headbutt: Stay to close to Shima and he'll try to grab you. When        |
     |    he does this, he'll actually headbutt you and throw you down. You       |
     |    should have enough time to get up and dodge away when this happens      |
     |    and the damage is pretty minor, but be sure to keep your health and     |
     |    Ki up as well so you aren't in a bad situation if this does happen.     |
     |    It may just be me, but Shima seems to like to try and grab a bit        |
     |    more often than other bosses.                                           |
     |                                                                            |
     |  - Kara-Jishi Summon: As Shima's health gets lower, he will start to       |
     |    summon his Guardian Spirit, Kara-Jishi. This puts a small electric      |
     |    field around him that CAN hurt you (so just stay back for a bit)        |
     |    and will also electrify his weapon. Note that you CAN dash into         |
     |    him (towards him) as the electrical field goes away in order to get     |
     |    some attacks in.                                                        |
     |                                                                            |
     |  - Kara-Jishi Thrust: One of Shima's two summon attacks once he has        |
     |    summoned Kara-Jishi. This is the more uncommon of the two, In it,       |
     |    Shima brings our Kara-Jishi after a spear attack combo and has it       |
     |    breath lightning. This isn't very effective because you (and most       |
     |    players) are dodging to the side, but like Nue's lightning breath       |
     |    you can dash through this with good timing. It can also electrify       |
     |    you, of course.                                                         |
     |                                                                            |
     |  - Lightning Fall: The second Shima attack summon. I couldn't help         |
     |    myself, I had to give this move a good name! With this attack,          |
     |    Shima will jump into the air as Kara-Jishi appears, charges his         |
     |    spear, and then plunges down at you. He can do this at an angle,        |
     |    so be ready to roll away. Once he lands, the area around him is         |
     |    electrified so be sure to roll away from this attack. If you have       |
     |    the Ki, be sure to rush him and attack directly afterwards.             |
     |                                                                            |
     |                                                                            |
     '.__________________________________________________________________________.'
     
     
     
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
     
     
     From the Mission "The Source of Evil":
    
    
    
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
     |                                                                            |
     |                    ~ BOSS ENCOUNTER: GASHA-DOKURO ~                        |
     |                   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                       |
     |                                                                            |
     |   This fight is... honestly more of a gimmick than anything else. If       |
     |  you have enough health and armor, you can't die from its attacks, and     |
     |  since this thing is so big we have Hanzo and Tenkai helping us out.       |
     |                                                                            |
     |   What WE need to do here is wait for Gasha (which is what I am going      |
     |  to call him now) to slam his hands down. From there, you can hurt his     |
     |  hands. Once you've destroyed BOTH of them, he will fall down after        |
     |  Tenkai binds him and Hanzo hits him with Cannons. We need to attack       |
     |  his head from here (although you can drop down and attack his feet        |
     |  as well... I actually did attack its feet first and it hurts his          |
     |  overall health, but once his feet are destroyed be SURE to focus on       |
     |  his head).                                                                |
     |                                                                            |
     |   And that's all there really is to this. Rinse and repeat. Where you      |
     |  drop down at you can find a Fire Spirit spawn, so you can kill him        |
     |  for a buff, and use that to take down the hands. Keep FULL on health      |
     |  and read up on its attacks below. Also, be sure to BUFF UP when Gasha     |
     |  is falling, as you have several seconds before you can hurt its head      |
     |  so we may as well make our time count.                                    |
     |                                                                            |
     |                                                                            |
     |   BOSS MOVES:                                                              |
     |                                                                            |
     |  - Hand Slam: This is the move you want Gasha to do: Slam its hands        |
     |    down at you. You can view them coming down and roll out of the way      |
     |    to avoid damage, but be sure to attack the hands afterwards. Focus      |
     |    on one and then the other. Once they are down, you can go hurt          |
     |    Gasha's Feet or Head for major damage.                                  |
     |                                                                            |
     |  - Tail Spin: As you start to actually do damage, Gasha will switch        |
     |    this attack in. He will spin around and whip his tail around the        |
     |    arena, smacking you hard. You should just guard against this to         |
     |    be safe. I tried rolling and bad timing can get you hurt, but           |
     |    since he doesn't attack often even if you do run out of Ki you can      |
     |    recharge quickly.                                                       |
     |                                                                            |
     |  - Energy Barrage: You'll see this attack when you start to do damage      |
     |    as well. Like his attack before the boss fight, Gasha will just         |
     |    launch a ton of energy orbs at you. Take a look where they are          |
     |    headed and dodge out of the way. Pretty easy to dodge, I think.         |
     |    A bit easier than the other attacks.                                    |
     |                                                                            |
     |                                                                            |
     '.__________________________________________________________________________.'
     
     
     
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
     
    
     From the Mission "A Defiled Holy Mountain":
    
    
    
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
     |                                                                            |
     |                  ~ BOSS ENCOUNTER: ISHIDA MITSUNARI ~                      |
     |                 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                     |
     |                                                                            |
     |   Ishida is a fairly fun fight, but I must warn you: he can be a bit       |
     |  of BS. He has some attacks that, if they all hit you, will just drain     |
     |  your HP. This can lead to some BS moments, but we can curtail that a      |
     |  bit by keeping to a certain range. Ishida is really a GLASS CANNON of     |
     |  a boss: he's strong and can kill us with certain moves, but he's got      |
     |  low HP (comparatively) and can be gamed a bit.                            |
     |                                                                            |
     |   At the start of the fight, Ishida will do a Wind Slash attack that       |
     |  destroys the cave a bit. Not a big deal, but try to get to his side       |
     |  and get some damage in. In general, we want to stay SOMEWHAT CLOSE to     |
     |  Ishida, as that will discourage him from using some of his long-range     |
     |  attacks, such as "Wind Fury" and "Izuna Slam", which are the attacks      |
     |  I mentioned earlier (the attacks he can spam that are BS).                |
     |                                                                            |
     |   So, stick close and bait out his sword combo attacks, staying just       |
     |  out of range and countering when you can. You'll be able to get in a      |
     |  few "Finishing Moves" as you depelete his Yokai Gauge, as he often        |
     |  falls down when you do so (and he'll often refill that afterwards by      |
     |  doing his "Izuna Summon"). He will also enhance his moves with Wind,      |
     |  which will lower your own attack rating if you get hit by it. Keep        |
     |  your health up, take advantage of the slope in the area if you need       |
     |  to (it has a rock formation that can block his ranged attacks and you     |
     |  can jump down off of it) and remember your Living Weapon for once he      |
     |  gets low on health and you'll have this fight in the bag.                 |
     |                                                                            |
     |                                                                            |
     |   BOSS MOVES:                                                              |
     |                                                                            |
     |  - Sword Combo(s): Ishida is a katana user, so you're likely already       |
     |    know many of his moves. He can do up to FIVE combo slashes, all         |
     |    relatively straight-forward with moderate reach. He can do way less     |
     |    than five though. He has some more sword moves as well (yes, this       |
     |    section is covering all sword moves): he can do what looks like the     |
     |    Iai Quickdraw, but instead he does a forward circular slash. This       |
     |    move can chain into other sword slashes, so beware and always keep      |
     |    JUST out of reach of his strikes so you can counterattack afterwards.   |
     |                                                                            |
     |  - Izuna Summon: More of a status effect for Mitsunari, instead of         |
     |    an actual attack. Mitsunari summons Izuna and enhances his sword,       |
     |    giving himself a wind attack (which lowers your attack if you get       |
     |    hit by it). This will also likely fill his Yokai Realm gauge, if        |
     |    he needs it.                                                            |
     |                                                                            |
     |  - Grab Lunge: Ishida's grab attack, except he goes out of his way to      |
     |    try and grab you by lunging forwards. If he does grab you he will       |
     |    slab you to the ground followed up by two sword slashes. Fairly easy    |
     |    to dash away from. Beware how close you are to him once you get up!     |
     |                                                                            |
     |  - Izuna Slam: Another Guardian Spirit attack. This time, Ishida will      |
     |    basically "sick Izuna on you" and throw his spirit straight at you.     |
     |    This dragon does move side to side a bit, but if he grabs you he        |
     |    will literally lift you up in the air, doing wind damage, and then      |
     |    slam you down to the earth (which hurts quite a bit). Another good      |
     |    reason to make sure your health is well over half: this attack right    |
     |    here. Note that I've seen him SPAM this move before (it is a bit BS)    |
     |    so stay on your toes and do a roll evade to avoid this.                 |
     |                                                                            |
     |  - Wind Swipe / Wind Fury: This is another attack description that         |
     |    I'm going to put two attacks into. You'll only see these attacks        |
     |    when Ishida is powered up with his wind sword. He can swipe at you      |
     |    and send out a wind wave, but he can also do a swipe combo (which I     |
     |    just call "Wind Fury") that will send FOUR wind waves at you. These     |
     |    can really drain your HP, so do your best to roll away from them.       |
     |    This "Wind Fury" attack can be spammed as well (more BS), so be         |
     |    ready for them.                                                         |
     |                                                                            |
     |                                                                            |
     '.__________________________________________________________________________.'
     
     
     
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
     
    
     From the Mission "The Samurai from Sawayama":
    
    
    
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
     |                                                                            |
     |                   ~ BOSS ENCOUNTER: OBSIDIAN SAMURAI ~                     |
     |                  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                    |
     |                                                                            |
     |   I'll bet the last thing you expected was to fight a Samurai. To be       |
     |  quite frank, a black samurai is just as rare as we are, but we'll have    |
     |  to wait until after the fight to learn more about him.                    |
     |                                                                            |
     |   The Obsidian Samurai is a tank of a boss. He's a lot like a Revenant     |
     |  Fight, but enhanced of course, with much more health and more movesets.   |
     |  He'll primarily use an axe and switches that out with a large katana      |
     |  He will also use his Guardian Spirit, Atlas Bear, in a couple of his      |
     |  moves. One is an "Electric Slam" move where the Samurai will jump up      |
     |  into the air and cause an electric attack. The other move is some sort    |
     |  of buff. It's hard to say what exactly this buff does (it doesn't LOOK    |
     |  like it does much of anything), but it appears to enhance his stamina     |
     |  and stagger threshold, which makes him that much more of a tank and       |
     |  fits in with his whole "bear" persona he has going on.                    |
     |                                                                            |
     |   In actuality, this isn't that hard of a fight. Like I said, he is an     |
     |  "enhanced Revenant", and if you've made it this far into the game, the    |
     |  Obsidian Samurai isn't going to stop you. Learn his combo range and       |
     |  punish him afterwards. Get your buffs and debuffs in (he is particularly  |
     |  weak to the Sloth Talisman) and take advantage of any times that he is    |
     |  low on Ki. And of course use your Living Weapon once he is low on health  |
     |  to finish off this fight quickly.                                         |
     |                                                                            |
     |                                                                            |
     |   BOSS MOVES:                                                              |
     |                                                                            |
     |  - Axe Combo(s): The Obsidian Samurai mainly fights with his axe, so       |
     |    be ready for plenty of axe combos. He can do up to a four-hit string    |
     |    of attacks, that generally involves two axe swings, a third backward    |
     |    axe swing, and then a leaping axe smash. This axe smash can catch       |
     |    people by surprise if you aren't expecting it, so be ready for the      |
     |    forward smash at any time. Needless to say, the boss can do these       |
     |    attacks in just about any order, and can also throw in a punch (a       |
     |    rare melee move!) as well, so stay on your toes.                        |
     |                                                                            |
     |  - Katana Combo(s): When the Obsidian Samurai isn't using his Axe,         |
     |    he pulls out his large katana. He's a bit faster with this weapon       |
     |    as you could imagine. You're likely more familiar with this moveset     |
     |    then the axe, so watch for the multi-swing katana combos and remember   |
     |    this katana has some reach. He can also do an "Iai Quickdraw" attack    |
     |    with this weapon out, so be ready for the quick draw slash if he runs   |
     |    at you.                                                                 |
     |                                                                            |
     |  - Whirlwind Attack: The Obsidian Samurai doesn't have many special        |
     |    moves, but this one I'll point out. When his Axe is out, he will        |
     |    (at times... basically when he wishes) start swinging it around         |
     |    like a whirlwind. He basically does three full rotation and moves       |
     |    towards you VERY quickly. The best thing to do here is to run away      |
     |    until his last rotation is done, then run in and punish him. Block      |
     |    only as a last resort.                                                  |
     |                                                                            |
     |  - Electric Slam: Perhaps the Obsidian Samurai's only real "Special        |
     |    Move". He will summon out his guardian, Atlas Bear, and then he         |
     |    will jump in the air, slamming down his fist and causing a moderate     |
     |    radius of lightning damage. It's best just to dash away and wait        |
     |    for the attack to finish. It won't take long.                           |
     |                                                                            |
     |                                                                            |
     '.__________________________________________________________________________.'
     
     
     
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
     
     
     From the Mission "The Demon King Revealed":
    
    
    
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
     |                                                                            |
     |                     ~ BOSS ENCOUNTER: ODA NOBUNAGA ~                       |
     |                    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                      |
     |                                                                            |
     |   Oda is a pretty fun boss fight, mainly because he is INCREDIBLY          |
     |  varied in his attacks. He will incorporate every element in this battle   |
     |  by calling out Tengen Kujaku. Lightning, Ice, Fire, Earth, Wind...        |
     |  you really can't defend them all, and each of them gives him special      |
     |  moves on top of all that (based on what he calls out). You may not even   |
     |  see all the moves he can do, quite honestly.                              |
     |                                                                            |
     |   Despite his incredible repertoire, this isn't too hard of a fight.       |
     |  Aside from his varied elemental attacks, all he really has is his         |
     |  sword combo attacks, and his floaty erratic movement. However, he is      |
     |  still a fairly easy boss because (a bit of spoilers here) you DO NOT      |
     |  have to kill him. Our goal in this fight is to get him under 25% health   |
     |  which will end the fight and start a cut-scene.                           |
     |                                                                            |
     |   Oda will cycle through elemental attacks and close in on you with        |
     |  sword attacks, but he is still vulnerable to the (tried and true)         |
     |  counter-attack method of attacking. Let him expend his Ki and counter     |
     |  his sword attacks, dodging whatever elements he throws your way. He       |
     |  can run out of Ki as well, letting you knock him down and get in some     |
     |  finishing moves. Keep your health up, check out his moves below, and      |
     |  remember his HP threshold so use your Living Weapon a bit earlier to      |
     |  put an end to this fight early...                                         |
     |                                                                            |
     |                                                                            |
     |   BOSS MOVES:                                                              |
     |                                                                            |
     |  - Sword Combo(s): Oda has a couple of easy to spot sword moves he         |
     |    likes to use. The first is a strong over-head attack that he'll         |
     |    use a ton when charged up with an element. Easy to see coming and       |
     |    to dodge to the side of. The next is his normal combo, which is an      |
     |    up to five-hit move. There are very wide attacks and he does them       |
     |    very quickly. When you see him go into this sword flurry, it is         |
     |    best to dodge roll straight back to get out of his range (if you        |
     |    need to, of course). He also has a straight sword-thrust that he        |
     |    does, which he usually only uses if you are at range as it covers       |
     |    quite a bit of ground. He can do this twice in a row, actually.         |
     |    Finally, he can also do the "Quadrisect" move that you can only do      |
     |    during Living Weapons. His combo attacks are all very short range       |
     |    though, so roll back like I mentioned above and you'll be OK.           |
     |                                                                            |
     |  - Fire Enhanced: This move is when Oda will enhance himself with fire.    |
     |    This can of course give you the Fire effect, which is damage over       |
     |    time. It also lets him do a jumping move that comes off very, very      |
     |    supernatural: he will jump up high and fall down with his sword,        |
     |    doing a small area of attack around him. Get away when you see him      |
     |    warp upward to stay safe.                                               |
     |                                                                            |
     |  - Lightning Enhanced: Much like the fire, but Oda's sword is now          |
     |    infused with lightning. This will slow your movement if it stacks       |
     |    on you. He also now has the ability to call down lightning attacks      |
     |    just like Nue. They act like Nue's strikes too: except there are        |
     |    SIX strikes in a row, not four. Just keep on the move to stay safe.     |
     |                                                                            |
     |  - Ice Enhanced: Now Oda has ice / water powers. This is just like the     |
     |    other powers, but your status effect is reduced defense this time.      |
     |    Oda also gains the ability to do an "Icicle Spear" attack. This will    |
     |    make six icicles appear behind him, which he'll shoot out one at a      |
     |    time at you. Stay on the move and roll to avoid these things.           |
     |                                                                            |
     |  - Earth Enhanced: Probably the most annoying move here, except for        |
     |    maybe the ice one (getting pelted by six icicles HURTS). Oda will       |
     |    enhance his sword with earth. This will cause your Ki to double when    |
     |    you act. He also gets "Earth Mines", which he sperad throughout the     |
     |    area. Stepping in these purple areas will make you take low earth       |
     |    damage and stack the earth effect on you.                               |
     |                                                                            |
     |  - Wind Enhanced: The last element he'll use is wind, which of course      |
     |    gives him a wind enhanced sword that can lower your attack if he puts   |
     |    the wind status on you (much like Ishida did). He also gains the "Wind  |
     |    Slash" move that Ishida had: he'll slice the air in-place and make      |
     |    blades of wind appear. Straight in front of him and diagonally. You     |
     |    can't block these, so roll to the sides to stay safe.                   |
     |                                                                            |
     |                                                                            |
     '.__________________________________________________________________________.'
     
     
     
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
    
     
     From the Mission "The Demon King Revealed":
    
    
    
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
     |                                                                            |
     |                    ~ BOSS ENCOUNTER: EDWARD KELLEY ~                       |
     |                   ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                      |
     |                                                                            |
     |   Compared to a lot of the boss battle we've just been through, Kelley     |
     |  really isn't that hard. And he's not supposed to be, actually, as you'll  |
     |  see why once we beat him. Still, he's very much capable of killing us     |
     |  off if we let him. It should be noted that Kelley just LOVES to warp      |
     |  around the arena, but more often than not, he is trying to warp behind    |
     |  you to do his "Dark Shard Lunge" move. Roll away from your back when he   |
     |  warps out. With fore-knowledge of this warping that he loves to do, you   |
     |  can also semi-predict where he's showing up at, and punish him when he    |
     |  does!                                                                     |
     |                                                                            |
     |   Kelley also has a few "get away from me" moves that he can do if you     |
     |  into him too much. These include the "Ouroboros Flame" and "Ouroboros     |
     |  Wind" moves, as well as his blocking move. He'll use that blocking move   |
     |  quite a bit actually. The animation for it is really neat: he hold his    |
     |  arms in front of him and when you try to hit him, Ouroboros' scales show  |
     |  up to block the damage. Very clever.                                      |
     |                                                                            |
     |   Overall, an easy battle. Kelley has a normal melee move, warps a         |
     |  ton, and has a number of "get away from me" moves but that's about it.    |
     |  Like most "human" enemies, you can knock down his Ki and get in some      |
     |  grapple or finishing move attacks. Keep your health up and you won't      |
     |  have any problem with this fight.                                         |
     |                                                                            |
     |   Try and keep as many health items as you can, however. We will need      |
     |  them all soon. The same goes for magic items. Trust me!                   |
     |                                                                            |
     |                                                                            |
     |   BOSS MOVES:                                                              |
     |                                                                            |
     |  - Dark Shard Combo: This is Kelley's basic melee attack move. He will     |
     |    use his dark shard as a sword, swinging it forward at you, up to        |
     |    three times. Not much else to say here, this is easy to guard or        |
     |    dash away from.                                                         |
     |                                                                            |
     |  - Teleport Lunge: This is the warp move that Kelley just LOVES to do.     |
     |    He uses it all the time. As described above, he will warp out of view   |
     |    (using Ouroboros) and then will, more often than not, warp behind you   |
     |    and try to lunge at you with his dark shard. He will at times try to    |
     |    grab you as well, but he'll most do this lunge attack.                  |
     |                                                                            |
     |  - Grab: Kelley's Grab. This one actually hasn't changed much from the     |
     |    very first time we've fought him. He doesn't steal Amrita anymore       |
     |    with this attack, but he will thrust forward with his arm, shoving      |
     |    it into you, doing moderate damage twice in a row. Remember that he     |
     |    can do this after a teleport as well.                                   |
     |                                                                            |
     |  - Ouroboros Flame/Wind: This is Kelley's "Get Away" move. He will         |
     |    summon Ouroboros around him and then do an area move with either        |
     |    wind or fire surrounding him (I've seen both... I don't know why he     |
     |    has both...).  As designed, you'll want to get away from this move.     |
     |    Don't be too greedy and back away, buffing or healing as needed.        |
     |                                                                            |
     |  - Ouroboros Sneak: This is a pretty rare move (I actually didn't even     |
     |    know of it until I studied this fight closer). Kelley will make his     |
     |    guardian go into the ground and then cause it to come up underneath     |
     |    you. When you see this happen, be ready to roll away or else that       |
     |    sneaky snake will come out underneath you and hurt you.                 |
     |                                                                            |
     |  - Ouroboros Throw: Perhaps Kelley's only ranged attack. He can summon     |
     |    Ouroboros and throw him at you. This is a lot like what Ishida did      |
     |    with his guardian, except instead of being grabbed and slammed, you     |
     |    just take damage, along with the electricity status effect, which as    |
     |    you know by now slows you down. Roll off to the side to avoid this      |
     |    and go back to breaking Kelley's guard!                                 |
     |                                                                            |
     |                                                                            |
     '.__________________________________________________________________________.'
     
     
     
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
     
     
     From the Mission "The Demon King Revealed":
    
    
    
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
     |                                                                            |
     |                   ~ BOSS ENCOUNTER: YAMATA-NO-OROCHI ~                     |
     |                  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                    |
     |                                                                            |
     |   This battle is a multi-phase ordeal. We start off against one snake      |
     |  head and are confined to a portion of the roof, but we won't stay like    |
     |  that very long. As soon as we do enough damage to it, another snake       |
     |  head will show up. After doing enough damage to it, the obstacles that    |
     |  were blocking us get destroyed and the ENTIRE ROOF opens up.              |
     |                                                                            |
     |   Once the roof opens up you'll realize that all these snake heads are     |
     |  each channeling one of the game's elements. There's a fire head, a        |
     |  wind head, water, earth, lightning, poison and paralysis. One of each.    |
     |  What we're going to do is take them all out, one by one. The best way     |
     |  to attack is to wait until your Ki is full and his body is near the       |
     |  edge of the roof, then head in and attack. Get in as many hits as you     |
     |  can, but leave some Ki to dash away if needed.                            |
     |                                                                            |
     |   When you aren't attacking, stay on the move as the snakes do have a      |
     |  ranged shot attack. If you get hit by these you'll suffer the status      |
     |  effects of he elements you were hit by. Once you are down to the LAST     |
     |  snake, it will turn from whatever it was to a "Chaos Snake". The fight    |
     |  is still the same though: wait for him to do a sweeping attack, run in,   |
     |  and attack. Keep this up and finish it off when it flops down to win      |
     |  the fight.                                                                |
     |                                                                            |
     |   If you've kept some healing and buff items from the previous fight,      |
     |  use them now. This is the LAST FIGHT of this chapter (about time!), so    |
     |  go all out. Check their attacks below and take out this legendary yokai.  |
     |                                                                            |
     |                                                                            |
     |   BOSS MOVES:                                                              |
     |                                                                            |
     |  - Body Swing: The snake (each one) will swing the upper half of its       |
     |    body at you. It's best to back away if you can, but guard if you        |
     |    must (which will likely deplete your Ki). After the body swing, you     |
     |    can likely run in and get some easy hits in.                            |
     |                                                                            |
     |  - Elemental Breath: Each snake can do a sweeping breath attack of its     |
     |    corresponding element. This can start to stack status effects as well,  |
     |    but thankfully it does little damage. Best to avoid it by moving back   |
     |    just like the Body Swing attack.                                        |
     |                                                                            |
     |  - Elemental Shots: This is the snake's only real ranged attack, and       |
     |    the reason we have to move around a bit when we aren't attacking.       |
     |    The snakes shoot whatever element they are of course, and getting       |
     |    hit can stack the same status effects. These shots don't hurt much,     |
     |    thankfully, but try to run around to avoid them regardless.             |
     |                                                                            |
     |  - Ouroboros Lunch: Oh, what a good move name! This is the snake's         |
     |    "Grab Attack": he will try to bite you. This has the snake head         |
     |    coming straight down at you, so be sure to dash away if you see         |
     |    this coming... before you become lunch!                                 |
     |                                                                            |
     |                                                                            |
     '.__________________________________________________________________________.'
     
     
     
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
     
     
     From the Mission "The Queen's Eyes":
    
    
    
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
     |                                                                            |
     |                     ~ BOSS ENCOUNTER: HUNDRED EYES ~                       |
     |                    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                      |
     |                                                                            |
     |   We've finally come to the final boss of the game, John Dee, "Eyes of     |
     | the Queen" and in reality he is the mastermind behind the "Hollow Man"     |
     | Homonculous Edward Kelley and the man accumulating Amrita from around      |
     | the world.                                                                 |
     |                                                                            |
     |  As you just saw, John Dee has transformed into a monster, covered in      |
     | eyes (which reminds me a bit of Bloodborne). This makes him a HUGE target  |
     | and quite honestly he doesn't move too much. Using a fast weapon and       |
     | packing on status effects (Fire, Poison) is extremely easy here. In fact,  |
     | Hundred Eyes doesn't do much to protect himself most of the time. He can   |
     | warp away, but he always re-appears close by (in a better position to      |
     | attack you from) and his "Laser Eye Summon" has him sitting in place and   |
     | regenerating health, but he's pretty much always in the center of the      |
     | arena, ready to be hit.                                                    |
     |                                                                            |
     |  The real attacks you want to watch out for during this fight are the      |
     | "Laser Eye Summon" and the "Dark Shards" attacks. The summon attack puts   |
     | small eyes all around the room that shoot lasers at you. These lasers do   |
     | VERY MINOR damage and the first time he does this attack they'll disappear,|
     | so honestly you could ignore them and keep the damage up. The second time  |
     | he does this they (the eyes) don't disappear. The eyes in general are      |
     | destroyed in one hit, so feel free to kill them. A wide sweeping weapon    |
     | like the mid-stance spear quick attack is ideal for this. The "Dark Shards"|
     | attack is also note-worthy as Hundred Eyes summons shards (like other      |
     | enemies will summon icicles) and throw them at you. These can really       |
     | devastate you if they all hit, so be sure to dodge these.                  |
     |                                                                            |
     |  As always, read up on his moves below, keep your health up, and remember: |
     | this is the last boss. Use up your buffs, debuffs and hit that Living      |
     | Weapon when he's at around 30-35% health. Put an end to the fight over     |
     | Amrita once and for all!                                                   |
     |                                                                            |
     |                                                                            |
     |   BOSS MOVES:                                                              |
     |                                                                            |
     |  - Laser Eye Sweep: A rather unique move Hundred Eyes will do: this is     |
     |    pretty much a laser sweep directly in front of him. He does this by     |
     |    using his side tentacles (one on each side) to sweep inwards while      |
     |    firing lasers. You can actually see this coming a mile away, and once   |
     |    you do you can dodge THROUGH the laser beams to stay safe. Do so and    |
     |    continue your attack from his sides.                                    |
     |                                                                            |
     |  - Rear Tentacle Smash: Hundred Eyes pretty much only does this attack     |
     |    when you are directly behind him. He will smash down his tentacles on   |
     |    the sides behind him and then two more directly in the middle behind    |
     |    him. Ideally, you won't even see this move as you won't be chilling out |
     |    behind him for long periods of time, so keep on the move after          |
     |    attacking and try to aim for his sides instead of his back if you can.  |
     |                                                                            |
     |  - Laser Eye Summon: One of Hundred Eyes more annoying attacks. He will    |
     |    basically plop down in the arena to rest, regenerating some HP while    |
     |    summoning. He only regenerates when he's lower on health, as I've       |
     |    seen him do this without regenerating. As he plops down though, tons    |
     |    of small eyeballs appear, shooting lasers at you. These things barely   |
     |    hurt, but we can kill them quickly with a single hit. You can even      |
     |    use a sweeping weapon to get multiple eyes in one go. When he DOES      |
     |    heal, clean up the eyes and lay into him. And, as I mentioned above,    |
     |    the second time he uses this those eyes will STAY, so be sure to kill   |
     |    them off on that move at least.                                         |
     |                                                                            |
     |  - Staff Swing: Pretty self-explanitory: Hundred Eyes will swing that      |
     |    giant staff outwards. If you stick to his sides (or dash inwards        |
     |    even), this thing won't hit you. He can do it twice in a row, but       |
     |    that's pretty rare. Guard only as a last resort: getting in to the      |
     |    sides and dealing damage is much more ideal. Note that he can also do   |
     |    an outward slam with the staff as well (which is even easier to dodge   |
     |    with a quick left or right dash).                                       |
     |                                                                            |
     |  - Blood Shards: This is a lot like Yuki's "Icicle Attack". Hundred        |
     |    Eyes will cause multiple blood shards to appear above him and then      |
     |    fire them at you. The key to dodging this is looking at his hands:      |
     |    When he is about to fire them at you, he drops his arm like he's        |
     |    saying "Fire!", which is the que you need to know when to roll out      |
     |    of the way... He usually only fires five at a time, but when he is      |
     |    lower on health, he can do many more than that (run instead of roll     |
     |    if this happens...).                                                    |
     |                                                                            |
     |                                                                            |
     '.__________________________________________________________________________.'
     
     
     
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
     
    
     From the Mission "Invitation from the Warrior of the West":
    
    
    
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
     |                                                                            |
     |                 ~ BOSS ENCOUNTER: TACHIBANA MUNESHIGE ~                    |
     |                ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                   |
     |                                                                            |
     |   Now we have the REAL Tachibana Muneshige. Still, this fight is a LOT     |
     |  like the previous one. By that I mean you can still use some of the       |
     |  various Ninjutsu/Onmyo skills to really turn the tides in your favor.     |
     |  Things like Power Pills, the elemental abilities (anything besides        |
     |  lightning), or magics like Lifeseal / Devigorate / Weakness talismans     |
     |  can really put Tachibana on his heels (ESPECIALLY the Lifeseal Talisman:  |
     |  it is godly here), netting you a ton of Grapple / Finishing Move chances  |
     |  throughout the fight.                                                     |
     |                                                                            |
     |   While this fight is pretty much the same as "Fake" Tachibana, the        |
     |  real deal is a bit stronger. He's got more health so the fight will       |
     |  undoubtedly be a bit longer. He's lost his "Grab Amrita" move from the    |
     |  last fight, but has gained even more skills from the "Sword" skill        |
     |  tree (like Morning Moon). After he's lost half his health, he'll get      |
     |  a bit stronger as well. For example, his Raiken from "Summon Guardian"    |
     |  will hit twice instead of once, and he starts to use Lightning Talisman   |
     |  items to increase his damage.                                             |
     |                                                                            |
     |   In the end though, this really is just like a harder Revenant fight.     |
     |  Win the Ki battle and you'll win the fight. A couple more tips though:    |
     |  as you start this fight, you can get in a free HEAD SHOT. Yes, it isn't   |
     |  very sportsman-like, but you can get a headshot in and he will drop to    |
     |  the ground and you can do a free finishing move. Great way to start the   |
     |  fight. There's also a rock over to the left you can use that will give    |
     |  you a LITTLE breathing room in order to heal up. Even though you already  |
     |  know the vast majority of his moves, once again, here they are:           |
     |                                                                            |
     |                                                                            |
     |   BOSS MOVES:                                                              |
     |                                                                            |
     |  - Sword Combos: Tachibana's basic sword combo attacks. These come in a    |
     |    couple of forms, which you will recognize if you've been using the      |
     |    sword (katana) as a weapon up to this point (which, ironically, I've    |
     |    been using the spear...). These include standard high, mid, and low     |
     |    attacks, as well as a two-hit swirling attack and even the "Swallow's   |
     |    Wing" attack (following up a combo with a backwards attack). You will   |
     |    even see the "Morning Moon" attack, now that we are fighting the real   |
     |    Tachibana. In general you should expect all normal sword combos here,   |
     |    with a variety of special skills (you'll see I've put some of them,     |
     |    such as Iai Quickdraw and Quadrisect below).                            |
     |                                                                            |
     |  - Arrow Barrage: Tachibana rolls back, drawing out his bow and then       |
     |    fires three arrows in a spread pattern. This will often mean that you   |
     |    can only be hit by one arrow at most, or even none if you happen to     |
     |    move out of the way randomly. It also means you can take all three to   |
     |    the gut if you are close enough. Now THAT would hurt, but anything      |
     |    short of that is minor damage. The best you can do here is to block     |
     |    any shots that come at you, then re-engage.                             |
     |                                                                            |
     |  - Iai Quickdraw: Much like you can do, Tachibana has his own version      |
     |    of Iai Quickdraw. If you can get out of range, do so, but keep in       |
     |    mind the range can be deceptive with the unleashing attack. If you      |
     |    have the Ki, it is better to block this and quickly attack afterwards.  |
     |                                                                            |
     |  - Inner Strength: Tachibana's Katana will glow brightly as he moves it    |
     |    in a circular motion. Once he is done, he will have an attack buff on   |
     |    him. If you have the Devigorate Talisman you can counter this. If not   |
     |    you'll just have to live with it. If you are near him, you can attack   |
     |    him out of this, but be careful as this move completes fairly fast and  |
     |    you may just walk into another attack.                                  |
     |                                                                            |
     |  - Quadrisect: Perhaps Tachibana's most impressive attack. He sheaths his  |
     |    sword and draws it in a flurry, doing several strikes in front of him   |
     |    and finishing with a strike outward. If you have enough Ki, you can     |
     |    block these attacks. If not, do your best to get away. Dodging away     |
     |    is best, but if you're too close try to roll around to the side with    |
     |    low stance to get behind him.                                           |
     |                                                                            |
     |  - Summon Guardian: Tachibana's Spirit Guardian, Raiken. With this move,   |
     |    he will summon Raiken onto the field (much like you could summon your   |
     |    guardian from the Onmyo magic tree). Raiken will stay still for a split |
     |    second and then dart forwards at you. Unless you are a long ways away,  |
     |    you should just block this attack. It will do minor electrical damage   |
     |    otherwise and will build your chance to be shocked (chance to stun).    |
     |    As the match wears on and Tachibana goes under half health, Raiken      |
     |    will start to stick around for a second attack after the first one,     |
     |    so be ready for that.                                                   |
     |                                                                            |
     |                                                                            |
     '.__________________________________________________________________________.'
     
     
     
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
     
    
     From the Mission "The Red Oni of the Ii":
    
    
    
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
     |                                                                            |
     |                     ~ BOSS ENCOUNTER: II NAOMASA ~                         |
     |                    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                        |
     |                                                                            |
     |   Yes, another duel! I'm quite fond of these, actually, and this one       |
     |  is quite fun and rewarding with a Guardian Spirit and new armor (that     |
     |  comes with a new set bonus). A worthy fight indeed!                       |
     |                                                                            |
     |   Ii Naomasa is a spear user, and as such he'll be using most of the       |
     |  skills from the Spear Skill weapon tree. You've undoubtedly seen many     |
     |  of these attacks before now, but Naomasa has three noteworthy attacks     |
     |  up his sleeve. The first two are noteworthy spear attacks: "Piercing      |
     |  Rain" which is a forward attack that stabs forward multiple times and     |
     |  then "Spearfall", which has Naomasa ending a combo with an overhead       |
     |  smash". Both are high stance skills and end combos, so just watch out     |
     |  for them. The third move to watch out for is the "Spirit Summon" attack,  |
     |  which has Naomasa summoning Enko out after a spear attack to do an        |
     |  attack and apply a fire effect to his weapon. The summon itself just      |
     |  charges straight forward, but the fire effect makes Naomasa that much     |
     |  more deadly for a short while.                                            |
     |                                                                            |
     |   Still, this fight is fairly simple. Naomasa doesn't do many complicated  |
     |  attacks and you've fought spear users before, this one is just a bit      |
     |  tougher. You can use the pillars here in the dojo if you need to get      |
     |  away for a bit and heal or use any other items. Manage your Ki, stay      |
     |  out of Naomasa's attack range (poke him with long-range attacks if you    |
     |  can), and counter when you can and you'll emerge victorious.              |
     |                                                                            |
     |                                                                            |
     |   BOSS MOVES:                                                              |
     |                                                                            |
     |  - Spear Combos: This section covers Naomasa's various spear attacks.      |
     |    The vast majority of these moves are ones you've seen from various      |
     |    spear-wielding enemies and Revenants, which means you already know      |
     |    what's coming for you. As I mentioned above though, you have to watch   |
     |    out for the ending combo moves. Piercing Rain and Spearfall will do     |
     |    major damage if they connect. Naomasa can also do a couple of Low       |
     |    Stance moves. Namely "Flying Monkey" in an attempt to get behind you    |
     |    (which frankly doesn't work on human players: we move around way too    |
     |    much). He also has the "Back Slash" move, which means that at times     |
     |    Naomasa will leap backwards while attacking. Usually not a problem      |
     |    as long as you aren't too aggressive. In fact, you can use this time    |
     |    to heal up or buff up as needed.                                        |
     |                                                                            |
     |  - Spirit Summon: Probably his only spear skill that you can't go buy      |
     |    in the skill tree (unless I'm just MAJORLY missing something, and I'm   |
     |    a spear user). Naomasa will unleash his Enko from his spear, while      |
     |    simultaneously gaining a fire effect to his weapon. Enko will stay      |
     |    still for awhile and leap forward, so as long as you dash away Enko     |
     |    shouldn't be a problem. You'll just need to worry about that fire       |
     |    effect and be sure not to get hit too much. It will wear off over       |
     |    time, and if you do get hit you can roll around to get the fire off     |
     |    that much faster...                                                     |
     |                                                                            |
     |                                                                            |
     '.__________________________________________________________________________.'
     
     
     
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
     
     
     From the Mission "The Champion of the East":
    
    
    
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
     |                                                                            |
     |                   ~ BOSS ENCOUNTER: HONDA TADAKATSU ~                      |
     |                  ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                     |
     |                                                                            |
     |   Honda is supposed to be the rival to Tachibana, the Champion of the      |
     |  west. Much like Tachibana though, this is like an extended Revenant       |
     |  fight. Honda is a spear user, so he'll have access to many of the         |
     |  advanced spear techniques you've seen throughout the game. This can       |
     |  include skills like Piercing Rain and Windmill. Skills you'll find in     |
     |  High and Medium Stance. Honda doesn't do the Low Stance so well, so be    |
     |  ready for these strong and wide attacks in general.                       |
     |                                                                            |
     |   At the start of the fight, you can buff yourself up (Talisman, Pills,    |
     |  Magic) and then shoot Honda in the face, preferably with a Rifle or       |
     |  Cannon. Quickly get in a Final Strike and you're off to a good start.     |
     |                                                                            |
     |   Now, the KEY to this fight is two things. The first is to always be      |
     |  ready to dodge to the right (I feel the right is best, as he swings       |
     |  from the left at times). You can dodge SO many attacks doing this         |
     |  that you can punish right after. This includes his regular spear          |
     |  thrusts and his special attacks. Basically everything but his area        |
     |  attacks. Of special note though is his "Spear Dash" attack. On this       |
     |  attack, you want to wait for the spear to shine and THEN dash to the      |
     |  right. Or even a roll, just to be safe. Now, the second key to this       |
     |  fight is to STOP his "Shinka Heal" move. He'll use this move to put a     |
     |  REGEN effect on his self, which heals him like CRAZY. Seriously, 600+     |
     |  health every second. The key to stopping this is staying NEAR him         |
     |  during the fight. When he stops and touches his chest, you MUST attack    |
     |  him otherwise he'll summon Shinka and start that Regen effect, which      |
     |  will heal him back to full health. Avoid that at all costs, check out     |
     |  his moves below, stay near him and dodge to the right when you can and    |
     |  soon you'll have the "Champion of the East" beaten...                     |
     |                                                                            |
     |                                                                            |
     |   BOSS MOVES:                                                              |
     |                                                                            |
     |  - Spear Attacks: Once again, I'm using this move to cover all of his      |
     |    spear attacks in general. You've seen all of these moves before by      |
     |    this time in the game. Of note are the high and mid stance heavy        |
     |    attacks, like Piercing Rain and Windmill. As I've said above, dodging   |
     |    to the right is one of they keys to winning the fight: it gets you out  |
     |    of range of his spear and often you can get behind him easily and then  |
     |    punish him from there. The one other attack you should definitely       |
     |    watch out for is the grab attack, which sparkles and is short range,    |
     |    so be ready to dash away when you see it.                               |
     |                                                                            |
     |  - Spear Dash: Now here's a move you can't do. Honda will bring his        |
     |    spear back which will sparkle as he does so, and then dash forward      |
     |    VERY fast. This move has some good range too, so he can nail you if     |
     |    you aren't careful. Recognizing the sparkle and dashing or even         |
     |    rolling away will save you from this move, and let you punish him       |
     |    afterwards.                                                             |
     |                                                                            |
     |  - Shinka Summon: Honda will call forth his Guardian Spirit and do a       |
     |    small area attack in front of him. This area attack leaves you with     |
     |    a purple earth status effect, which increases your Ki cost. You'll      |
     |    have to let it wear off if it hits you, but get behind Honda quickly    |
     |    when you see this summon (and he isn't doing "Shinka Heal"... see       |
     |    below) and you'll be safe.                                              |
     |                                                                            |
     |  - Shinka Heal: Another summon move, but this time Honda summons out       |
     |    Shinka and it puts a regen effect on him. As I mentioned above, this    |
     |    regen effect is very strong (or, rather, Honda just has a lot of HP).   |
     |    He clutches his chest when he is about to do this move, so you MUST     |
     |    stay near him and attack him when you see this to interrupt this move   |
     |    and avoid a much longer fight.                                          |
     |                                                                            |
     |  - Boulder Throw: This is really Honda's only long-range attack, and       |
     |    you likely saw it during the "Gimmick" fight we fought before when      |
     |    you went up the stairs to get that crystal. Honda uses his spear to     |
     |    carve out a chunk of earth and tosses it at you. Easy to dodge to       |
     |    the side of or just guard. Only really hurts if you don't see it        |
     |    coming...                                                               |
     |                                                                            |
     |  - Ki Blast: And finally we have one final area attack, one you will       |
     |    definitely see coming. Honda gathers ki from all around him and then    |
     |    slams his spear down, doing a large area of effect blast. Even if you   |
     |    block this you're going to take some damage, but be sure to rush him    |
     |    after he does this move as he'll be very low (or out of) ki and you     |
     |    can get an easy grapple or final attack in.                             |
     |                                                                            |
     |                                                                            |
     '.__________________________________________________________________________.'
     
     
     
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
     
     
     From the Mission "The Two Kings: Nioh":
    
    
    
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
     |                                                                            |
     |        ~ BOSS ENCOUNTER: TACHIBANA MUNESHIGE & HONDA TADAKATSU ~           |
     |       ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯          |
     |                                                                            |
     |   We've fought both of these guys before, but now they are working         |
     |  together. They have been buffed up a bit of course, to make things a      |
     |  challenge, but all of their moves are the same. I've included all of      |
     |  their moves below, but let's face it: knowing what's coming isn't         |
     |  what this battle is all about. Knowing how to prepare and be ready        |
     |  for them working in tandem is the key...                                  |
     |                                                                            |
     |   There's a few ways to do this fight, many of which you can consider      |
     |  to be rather "cheesy". The "legit" way of winning is to divide and        |
     |  conquer. Muneshige is by far the faster of the two. Bait him into         |
     |  chasing you and then punish him when he misses his attacks. Now, that is  |
     |  FAR easier said than done. I would recommend using the rock to the left   |
     |  to trip up Honda and buy yourself precious time to attack Tachibana.      |
     |  You can of course combine this with whatever items you are used to        |
     |  using. Sloth on Honda while you do this can save you from taking a        |
     |  random spear in the back. I HIGHLY recommend focusing down Tachibana      |
     |  first and then Honda afterwards. As long as you get him alone, you        |
     |  will have a much greater chance of winning. Just beware of his healing    |
     |  move and you'll be OK.                                                    |
     |                                                                            |
     |   There's several other methods if this proves too hard, however.          |
     |  Winning is winning, after all, and this is two on one. Some of the        |
     |  more popular methods are spamming the Living Weapon, with Soulstones      |
     |  on the quick-use bar so you can extend it (Suzuka is the guardian to      |
     |  go with if you do this). You can also use weapons that knock humans       |
     |  down. Spear with strong attacks will do the trick. The rub here is to     |
     |  knock them down, then do a Finishing Attack. Easy damage, when you can    |
     |  get it to connect.                                                        |
     |                                                                            |
     |   You can also do what I did, as a Onmyo Mage: Guardian Spirit Summon.     |
     |  One of our Guardian Spirits in particular, Daiba-Washi, can be used       |
     |  here to great effect. Just stack the "Guardian Spirit Talisman" and       |
     |  use it when the two are grouped together. Daiba-Washi does a wind         |
     |  attack that will sweep these enemies off their feat, meaning you can      |
     |  do a Finishing Attack right afterwards and IMMEDIATELY sweep them off     |
     |  their feet again...                                                       |
     |                                                                            |
     |   So there you have it... prepare for an awful lot of heart-ache and       |
     |  practice (and remember: get Muneshige away from Honda... use that         |
     |  rock!), or use one of the "cheese" methods to help kill off Muneshige     |
     |  quickly and focus on Honda afterwards. Good luck to you! Mad props if     |
     |  you come out on top!                                                      |
     |                                                                            |
     |                                                                            |
     |   TACHIBANA MUNESHIGE BOSS MOVES:                                          |
     |                                                                            |
     |  - Sword Combos: Tachibana's basic sword combo attacks. These come in a    |
     |    couple of forms, which you will recognize if you've been using the      |
     |    sword (katana) as a weapon up to this point (which, ironically, I've    |
     |    been using the spear...). These include standard high, mid, and low     |
     |    attacks, as well as a two-hit swirling attack and even the "Swallow's   |
     |    Wing" attack (following up a combo with a backwards attack). You will   |
     |    even see the "Morning Moon" attack, now that we are fighting the real   |
     |    Tachibana. In general you should expect all normal sword combos here,   |
     |    with a variety of special skills (you'll see I've put some of them,     |
     |    such as Iai Quickdraw and Quadrisect below).                            |
     |                                                                            |
     |  - Arrow Barrage: Tachibana rolls back, drawing out his bow and then       |
     |    fires three arrows in a spread pattern. This will often mean that you   |
     |    can only be hit by one arrow at most, or even none if you happen to     |
     |    move out of the way randomly. It also means you can take all three to   |
     |    the gut if you are close enough. Now THAT would hurt, but anything      |
     |    short of that is minor damage. The best you can do here is to block     |
     |    any shots that come at you, then re-engage.                             |
     |                                                                            |
     |  - Iai Quickdraw: Much like you can do, Tachibana has his own version      |
     |    of Iai Quickdraw. If you can get out of range, do so, but keep in       |
     |    mind the range can be deceptive with the unleashing attack. If you      |
     |    have the Ki, it is better to block this and quickly attack afterwards.  |
     |                                                                            |
     |  - Inner Strength: Tachibana's Katana will glow brightly as he moves it    |
     |    in a circular motion. Once he is done, he will have an attack buff on   |
     |    him. If you have the Devigorate Talisman you can counter this. If not   |
     |    you'll just have to live with it. If you are near him, you can attack   |
     |    him out of this, but be careful as this move completes fairly fast and  |
     |    you may just walk into another attack.                                  |
     |                                                                            |
     |  - Quadrisect: Perhaps Tachibana's most impressive attack. He sheaths his  |
     |    sword and draws it in a flurry, doing several strikes in front of him   |
     |    and finishing with a strike outward. If you have enough Ki, you can     |
     |    block these attacks. If not, do your best to get away. Dodging away     |
     |    is best, but if you're too close try to roll around to the side with    |
     |    low stance to get behind him.                                           |
     |                                                                            |
     |  - Summon Guardian: Tachibana's Spirit Guardian, Raiken. With this move,   |
     |    he will summon Raiken onto the field (much like you could summon your   |
     |    guardian from the Onmyo magic tree). Raiken will stay still for a split |
     |    second and then dart forwards at you. Unless you are a long ways away,  |
     |    you should just block this attack. It will do minor electrical damage   |
     |    otherwise and will build your chance to be shocked (chance to stun).    |
     |    As the match wears on and Tachibana goes under half health, Raiken      |
     |    will start to stick around for a second attack after the first one,     |
     |    so be ready for that.                                                   |
     |                                                                            |
     |                                                                            |
     |                                                                            |
     |   HONDA TADAKATSU BOSS MOVES:                                              |
     |                                                                            |
     |  - Spear Attacks: Once again, I'm using this move to cover all of his      |
     |    spear attacks in general. You've seen all of these moves before by      |
     |    this time in the game. Of note are the high and mid stance heavy        |
     |    attacks, like Piercing Rain and Windmill. As I've said above, dodging   |
     |    to the right is one of they keys to winning the fight: it gets you out  |
     |    of range of his spear and often you can get behind him easily and then  |
     |    punish him from there. The one other attack you should definitely       |
     |    watch out for is the grab attack, which sparkles and is short range,    |
     |    so be ready to dash away when you see it.                               |
     |                                                                            |
     |  - Spear Dash: Now here's a move you can't do. Honda will bring his        |
     |    spear back which will sparkle as he does so, and then dash forward      |
     |    VERY fast. This move has some good range too, so he can nail you if     |
     |    you aren't careful. Recognizing the sparkle and dashing or even         |
     |    rolling away will save you from this move, and let you punish him       |
     |    afterwards.                                                             |
     |                                                                            |
     |  - Shinka Summon: Honda will call forth his Guardian Spirit and do a       |
     |    small area attack in front of him. This area attack leaves you with     |
     |    a purple earth status effect, which increases your Ki cost. You'll      |
     |    have to let it wear off if it hits you, but get behind Honda quickly    |
     |    when you see this summon (and he isn't doing "Shinka Heal"... see       |
     |    below) and you'll be safe.                                              |
     |                                                                            |
     |  - Shinka Heal: Another summon move, but this time Honda summons out       |
     |    Shinka and it puts a regen effect on him. As I mentioned above, this    |
     |    regen effect is very strong (or, rather, Honda just has a lot of HP).   |
     |    He clutches his chest when he is about to do this move, so you MUST     |
     |    stay near him and attack him when you see this to interrupt this move   |
     |    and avoid a much longer fight.                                          |
     |                                                                            |
     |  - Boulder Throw: This is really Honda's only long-range attack, and       |
     |    you likely saw it during the "Gimmick" fight we fought before when      |
     |    you went up the stairs to get that crystal. Honda uses his spear to     |
     |    carve out a chunk of earth and tosses it at you. Easy to dodge to       |
     |    the side of or just guard. Only really hurts if you don't see it        |
     |    coming...                                                               |
     |                                                                            |
     |  - Ki Blast: And finally we have one final area attack, one you will       |
     |    definitely see coming. Honda gathers ki from all around him and then    |
     |    slams his spear down, doing a large area of effect blast. Even if you   |
     |    block this you're going to take some damage, but be sure to rush him    |
     |    after he does this move as he'll be very low (or out of) ki and you     |
     |    can get an easy grapple or final attack in.                             |
     |                                                                            |
     |                                                                            |
     '.__________________________________________________________________________.'
     
     
     
    ,---'\____________________________________________________________________/`---.
    `---./¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\,---'
    
     
     
     From the Mission "A Meeting on the Other Shore":
    
    
    
    .'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'.
     |                                                                            |
     |               ~ BOSS ENCOUNTER: YUKI-ONNA & ODA NOBUNAGA ~                 |
     |              ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                |
     |                                                                            |
     |   This battle ranks right up there with the last one. Oda is the fast      |
     |  and aggressive one here, so the general idea of this battle is to         |
     |  separate him away from Yuki. This is... a bit easier said than done.      |
     |  At times Yuki will be complacent with this baiting tactic and walk        |
     |  slowly towards us while Oda runs off and engages. Then again, she may     |
     |  just sprint towards you. Whatever you do, don't try to engage both of     |
     |  them at once. Divide and conquer is the name of the game here.            |
     |                                                                            |
     |   Once you get Oda separated, buff up and counter after his attacks.       |
     |  You can do the same Guardian Summon trick as above as well, or any        |
     |  of the other "cheese" tactics, really. Fighting Oda away from Yuki in     |
     |  such a big area is honestly a bit easier than taking on the two warriors  |
     |  above was. Keep baiting Oda out and damaging him until he finally falls.  |
     |  After that, it is just a one on one fight against Yuki, which is rough    |
     |  but you've done it before.                                                |
     |                                                                            |
     |   Down below are all of their moves, which haven't changed since the       |
     |  first time we've fought them. Read up on them to refresh of course,       |
     |  and remember to plan appropriately for this fight (plenty of healing      |
     |  is definitely needed). Good luck, Samurai!                                |
     |                                                                            |
     |                                                                            |
     |   ODA NOBUNAGA BOSS MOVES:                                                 |
     |                                                                            |
     |  - Sword Combo(s): Oda has a couple of easy to spot sword moves he         |
     |    likes to use. The first is a strong over-head attack that he'll         |
     |    use a ton when charged up with an element. Easy to see coming and       |
     |    to dodge to the side of. The next is his normal combo, which is an      |
     |    up to five-hit move. There are very wide attacks and he does them       |
     |    very quickly. When you see him go into this sword flurry, it is         |
     |    best to dodge roll straight back to get out of his range (if you        |
     |    need to, of course). He also has a straight sword-thrust that he        |
     |    does, which he usually only uses if you are at range as it covers       |
     |    quite a bit of ground. He can do this twice in a row, actually.         |
     |    Finally, he can also do the "Quadrisect" move that you can only do      |
     |    during Living Weapons. His combo attacks are all very short range       |
     |    though, so roll back like I mentioned above and you'll be OK.           |
     |                                                                            |
     |  - Fire Enhanced: This move is when Oda will enhance himself with fire.    |
     |    This can of course give you the Fire effect, which is damage over       |
     |    time. It also lets him do a jumping move that comes off very, very      |
     |    supernatural: he will jump up high and fall down with his sword,        |
     |    doing a small area of attack around him. Get away when you see him      |
     |    warp upward to stay safe.                                               |
     |                                                                            |
     |  - Lightning Enhanced: Much like the fire, but Oda's sword is now          |
     |    infused with lightning. This will slow your movement if it stacks       |
     |    on you. He also now has the ability to call down lightning attacks      |
     |    just like Nue. They act like Nue's strikes too: except there are        |
     |    SIX strikes in a row, not four. Just keep on the move to stay safe.     |
     |                                                                            |
     |  - Ice Enhanced: Now Oda has ice / water powers. This is just like the     |
     |    other powers, but your status effect is reduced defense this time.      |
     |    Oda also gains the ability to do an "Icicle Spear" attack. This will    |
     |    make six icicles appear behind him, which he'll shoot out one at a      |
     |    time at you. Stay on the move and roll to avoid these things.           |
     |                                                                            |
     |  - Earth Enhanced: Probably the most annoying move here, except for        |
     |    maybe the ice one (getting pelted by six icicles HURTS). Oda will       |
     |    enhance his sword with earth. This will cause your Ki to double when    |
     |    you act. He also gets "Earth Mines", which he sperad throughout the     |
     |    area. Stepping in these purple areas will make you take low earth       |
     |    damage and stack the earth effect on you.                               |
     |                                                                            |
     |  - Wind Enhanced: The last element he'll use is wind, which of course      |
     |    gives him a wind enhanced sword that can lower your attack if he puts   |
     |    the wind status on you (much like Ishida did). He also gains the "Wind  |
     |    Slash" move that Ishida had: he'll slice the air in-place and make      |
     |    blades of wind appear. Straight in front of him and diagonally. You     |
     |    can't block these, so roll to the sides to stay safe.                   |
     |                                                                            |
     |                                                                            |
     |   YUKI-ONNA BOSS MOVES:                                                    |
     |                                                                            |
     |  - Dancing Halberd: Now this is a fancy move (and very cool looking to     |
     |    boot!). Yuki will THROW her halberd at you. This thing dances forward   |
     |    magically in mid-air, hitting you several times if you get caught in    |
     |    front of it. It will then re-appear in Yuki's hands afterwards. It is   |
     |    best to do a quick dodge to the left or right of this attack. Blocking  |
     |    it will cost quite a bit of Ki that we'll likely need for other uses.   |
     |                                                                            |
     |  - Halberd Combo: Yuki's basic attack. She will approach you (often        |
     |    slowly) and then do a two-hit combo with her halberd, sweeping the      |
     |    blade outwards. Get in after the second hit to do one or two quick      |
     |    hits of damage, then get out. Yuki will likely try to do her "Ice       |
     |    Stomp" attack after you do this (see below), so be ready for that       |
     |    and be ready to punish her for that as well...                          |
     |                                                                            |
     |  - Ice Stomp: This is Yuki's "get away from me" move. When you are close   |
     |    enough, Yuki will raise her leg and then stomp down, creating a giant   |
     |    circle of ice around her. You have a split-second to get away from      |
     |    her when she does this move, but ideally you will have baited it out    |
     |    and evaded beforehand KNOWING she is going to use this. The KEY to      |
     |    this attack is knowing that once the ice goes UP, you can safely walk   |
     |    FORWARD into the ice without getting damaged, which lets you safely     |
     |    get in a couple of attacks. Don't get too greedy though: Yuki recovers  |
     |    QUICKLY, so take your free damage and be content.                       |
     |                                                                            |
     |  - Ice Breath: Here's an attack you can actually counter fairly well.      |
     |    Yuki will lean forward on her staff (a tell...) and breath an ice       |
     |    stream at you. This will do ongoing damage if you stay in it (and       |
     |    put the "Water" status effect on you), so quickly get out of the way    |
     |    if you can. Ideally, you can dodge to the side quickly and then you'll  |
     |    have a few moments to counterattack.