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    FAQ/Walkthrough by vinheim / Bkstunt_31

    Version: 1.0 | Updated: 03/02/15 | Search Guide | Bookmark Guide

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       Please click the link above to recommend this FAQ to other users.    /    \
        For continual updates about new guides, feel free to visit our      ¯¯||¯¯
              facebook: facebook.com/vinh3im -- twitter: @vinheim             ||
                        facebook.com/Bkstunt                    Thanks a ton! ||
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                ,--.
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               / /\ \            | | | |_| |  _|    | | | | |_) ) | | |  _| | |_) )
              / /  \ \           | | |  _  | |___   | |_| |  _ <| |_| | |___|  _ <
             / /    \ \          |_| |_| |_|_____|   \___/|_| \_\____/|_____|_| \_\
            / /  ____\ \____
       _,-'¯¯`--/__   ) )__ \                        _________
      / ,-'¯¯;--._ \ / /   \ \                      |_________|
     / /    / /\  \ / /     ) )
    ( (    / /\ \  / /\    / /                 _   ___    ___    __
     \ \__( (__\ `/-/_/_,-' /                 / | ( _ )  ( _ )  / /_
      \____\ \__`---.___,-'¯                  | | / _ \  / _ \ | '_ \
            \ \    / /                        | |( (_) )( (_) )| (_) )
             \ \  / /                         |_| \___/  \___/  \___/
              \ \/ /
               \/ /
               /  \                      FULL FAQ/WALKTHROUGH WRITTEN BY
              / /\ \                            Bkstunt & vinheim
              \ \/ /
               `--'
    
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                The Order: 1886: Game Name . Platform: PlayStation 4
                  Ready at Dawn: Developer | Guide Started: 02/20/15
                            SCE: Publisher | Last Updated: 03/02/15
                         02/20/15: Release | Latest Version: 1.0
          Emails: vinheim[at]gmail[dot]com | faqs[at]bkstunt[dot]com
                   Homepages: vinheim.com  ' bkstunt.com
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    (¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯)
                This document Copyright 2015 Alexander Paul Kleinheider
                  This document Copyright 2015 Gregory Michael Wright
              (      The Order: 1886 Copyright 2015 Ready at Dawn        )
              (¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯)
    
    This may not be reproduced under any circumstances except for personal, private
    use. It may not be placed on any web site or otherwise distributed publicly
    without advance written permission. Use of this guide on any other web site or
    as a part of any public display is strictly prohibited, and a violation of
    copyright.
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                                   Table of Contents
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     To navigate much easier through this guide, I added the search system, which
    works just by following these simple steps:
    
    - Highlight the "Section Code" of the section which you wish to go and copy it
      (CTRL+C).
    
    - Press CTRL+F to bring up the search sub-menu.
    
    - Paste (CTRL+V) the "Section Code" and press ENTER twice to be where you
      wanted to be. Just like magic!
    
     My Section Codes were made as precise as possible, and I also prefer this
    method instead of having you scroll 30 min through this huge guide looking for
    the section you want to go.
    
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    
    ~~~~~~~> Section <~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~> Section Code <~~~
    
    --- Introduction ...................................................... [sx100]
    
      -- Contact Rules . . . . . . . . . . . . . . . . . . . . . . .  [sx101]
      -- Donations . . . . . . . . . . . . . . . . . . . . . . . . .  [sx102]
    
    --- Game Basics ....................................................... [sx200]
    
      -- Story . . . . . . . . . . . . . . . . . . . . . . . . . . .  [sx201]
      -- Controls  . . . . . . . . . . . . . . . . . . . . . . . . .  [sx202]
      -- Characters  . . . . . . . . . . . . . . . . . . . . . . . .  [sx203]
    
    --- In-depth Walkthrough .............................................. [sx300]
    
      --   Prologue | Once a Knight  . . . . . . . . . . . . . . . .  [sx301]
      --  Chapter 1 | Always a Knight  . . . . . . . . . . . . . . .  [sx302]
      --  Chapter 2 | Amongst Equals . . . . . . . . . . . . . . . .  [sx303]
      --  Chapter 3 | Inequalities . . . . . . . . . . . . . . . . .  [sx304]
      --  Chapter 4 | An Endless Battle  . . . . . . . . . . . . . .  [sx305]
      --  Chapter 5 | Agamemnon Rising . . . . . . . . . . . . . . .  [sx306]
      --  Chapter 6 | In the Darkest Hour  . . . . . . . . . . . . .  [sx307]
      --  Chapter 7 | The Knighthood . . . . . . . . . . . . . . . .  [sx308]
      --  Chapter 8 | Under Siege  . . . . . . . . . . . . . . . . .  [sx309]
      --  Chapter 9 | An Uneasy Alliance . . . . . . . . . . . . . .  [sx310]
      -- Chapter 10 | Confrontations . . . . . . . . . . . . . . . .  [sx311]
      -- Chapter 11 | Brothers in Arms . . . . . . . . . . . . . . .  [sx312]
      -- Chapter 12 | A Traitor Among Us . . . . . . . . . . . . . .  [sx313]
      -- Chapter 13 | Between Life and Death . . . . . . . . . . . .  [sx314]
      -- Chapter 14 | Confrontations . . . . . . . . . . . . . . . .  [sx315]
      -- Chapter 15 | To Save a Life . . . . . . . . . . . . . . . .  [sx316]
      -- Chapter 16 | Brother, Let us Embrace  . . . . . . . . . . .  [sx317]
      --   Epilogue | A Knight no More . . . . . . . . . . . . . . .  [sx318]
    
    --- Weapon List ....................................................... [sx400]
    
    --- Archive Transcripts ............................................... [sx500]
    
    --- Trophy List ....................................................... [sx600]
    
    --- Closure ........................................................... [sx700]
    
      -- Credits . . . . . . . . . . . . . . . . . . . . . . . . . .  [sx701]
      -- Last Words  . . . . . . . . . . . . . . . . . . . . . . . .  [sx702]
    
    
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     | || _ | _ | _ |  I N T R O D U C T I O N                     |     sx100
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     .~ vinheim ~.
     ¯¯¯¯¯¯¯¯¯¯¯¯¯
     How's it going everyone, its time to bring you a full FAQ/Walkthrough for The
    Order: 1886. Finally the game I was so hyped for the past month is here and its
    time to write a kickass guide for it, and what better than with my brother from
    another mother Bkstunt. We've known each other for many years now and written
    many guides together throughout the years, and what better way to write for The
    Order if not with him :).
    
     After talking him into writing for the game, we will do our best to deliver to
    you an easy to follow guide with a collectibles and detailed strategies for
    each chapter.
    
     .~ Bkstunt ~.
     ¯¯¯¯¯¯¯¯¯¯¯¯¯
    Hello everyone! We're back together at last! And back together with my buddy
    Vinheim, too! This time we're taking on a FAQ/Walkthrough for The Order: 1886.
    When I first saw this game last year, it immediately had me interested with its
    setting. Victoria England isn't a setting you see very much of in games, but
    man this game just oozes atmosphere. It didn't take much for me to decide to
    delve into this title.
    
    As usual, we are here to support you all with a full guide, focusing on
    collecting all of the game's collectables and enhancing your gaming experience.
    It's good to be back together again. Now let's go do our knightly duty!
    
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     -- C O N T A C T   R U L E S                                  |     sx101
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     Like us on Facebook for easy access for continual updates about our respective
    progress, upcoming guides, and updates!
    
                 www.facebook.com/vinh3im  |&|  www.facebook.com/Bkstunt
    
     If you would like to use other means of communication, see the following
    table:
    
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         |  Contact Means  |         vinheim        |        Bkstunt         |
         |_________________|________________________|________________________|
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         |      Email      |    vinheim @ gmail     |   gregorio31 @ gmail   |
         |-----------------|------------------------|------------------------|
         |    Facebook     |  facebook.com/vinh3im  |  facebook.com/Bkstunt  |
         |-----------------|------------------------|------------------------|
         |     Twitter     |        @vinheim        |  facebook.com/Bkstunt  |
         |-----------------|------------------------|------------------------|
         |     Website     |    www.vinheim.com     |    www.bkstunt.com     |
         |-----------------|------------------------|------------------------|
         |     YouTube     |       thevinh3im       |      ------------      |
         |_________________|________________________|________________________|
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     -- D O N A T I O N S                                          |     sx102
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     .~ vinheim ~.
     ¯¯¯¯¯¯¯¯¯¯¯¯¯
     This is a little experiment of mine and I just wanna see how it goes. Well, if
    you found this guide to be at least somewhat useful, think about donating some
    money. I mean, I'm a student who pays his own school, and it's gastronomy and
    it consumes all the money I get at home. I'm not asking for 10-20 bucks.
    Whatever your heart wants to give is fine, be it 1 buck, 50 cents.
    
     Whatever the amount you can donate, I'd truly, TRULY appreciate it and your
    help would be greatly appreciated. Well, you can only donate through PayPal at
    the moment, which the account is: vinheim@gmail.com
                                      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Instead of buying the official guides which cost around 20 dls., better donate
    half or a quarter or whatever amount to yours truly.
    
     To those who support me, thanks.                  - Alexander Paul Kleinheider
                                                                aka vinheim
    
     .~ Bkstunt ~.
     ¯¯¯¯¯¯¯¯¯¯¯¯¯
     First of all, let me say that my primary motivation for writing guides is,
    and always will be, for the gamer. However, as I've learned by writing just
    a few guides on new games, it can hit your pocket book! I wish they'd give me
    these games so I could crank out great guides, but they don't! Ah, maybe one
    day!
    
    Until then, if you've found this guide helpful please consider donating to
    help me offset my costs. You can donate to my paypal account below:
    
    Paypal ID: gregorio31 @ gmail . com
               ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Hey, it's WAY better than paying $20 for a guide, right? Even the smallest
    amount will be appreciated.
    
     ALTERNATELY, if you shop at Amazon.com (who doesn't?!) you can ALSO help me
    out by shopping through me! It doesn't cost you a SINGLE CENT either, which
    is kick-ass. All you do is visit my webpage's donation page below:
    
    Amazon: bkstunt.com/donations.html
            ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Once you are there, you can click on the AMAZON link at the top and shop as
    normal. 4% of what you buy will then be sent to me.
    
    Please be sure to send me an email so I can thank you personally as well! Or
    just send me an email to say "Thanks!" Every one of those I read makes my day!
    
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     | || _ | _ | _ |  G A M E   B A S I C S                       |     sx200
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     -- S T O R Y                                                  |     sx201
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     The story takes place in London, in the Victorian-Era to be precise. When you
    take a closer look, you'll see an alternate vision of London which features new
    advances in technology brought about by an accelerated Industrial revolution
    and the centuries-old conflict between Humans and Half-breeds.
    
     Giant airships patrol the London skies, and electric trains traverse the city
    on elevated tracks above busy streets. Amid this alternate history, The Order
    remains a pivotal part of the Kingdom, which its council hidden deep within the
    halls of the government's seat.
    
     Dangerous foes known as Half-breeds emerged centuries ago. In response to this
    new threat, an elite order of Knights formed to protect humanity from this
    deadly threat. Strengthened by a mysterious liquid called Blackwater, the
    Knights of The Order are able to heal their wounds and extend their lifespans
    in order to engage this supernatural foe.
    
     It is the year 1886, and through the dawn of the Industrial Revolution, humans
    have advanced technology to gain an advantage in this war. Now equipped with
    powerful weapons to aid in their struggle, The Order is starting to turn the
    tide against the Half-breeds.
    
     While the Half-breed threat is pushed back into the shadows, a rebellion
    emerges that threatens an already unstable peace. The Rebels' ranks are
    growing, as is their boldness, as they declare an all-out war against The Order
    and the government oppresion it represents. Now, the Knights of The Order must
    face threats on all sides as they struggle to maintain peace and order.
    
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     -- C O N T R O L S                                            |     sx202
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                   _,.--.,_                                _,.--.,_
                  |  _____ |                              | _____  |
                  |-'     `'.____________________________,'`     `-|
                ,'    __     `.   _  |          |  _    ,'    .,.    `.
               /     |  |      \ | | |          | | | /     (/_\)     \
              !   __  \/  __    | ¯  |          |  ¯ !  ,-.  `-'  ,-.  |
              |  |__ >  < __|   !__  '----------'  __| ([ ])     ( O ) !
              !       /\        ___`-.  ::::::  ,-'     `-'  ,-.  `-'  |
              |\     |__|     ,'   `. \  ::::  / ,'   `.    ( X )     /|
              | `.           /       \ | SONY | /       \    `-'    ,' |
              |   `-.____,-. \       / |______| \       / ,-.____,-'   |
              |           ,'\ `.___,' /        \ `.___,' /`.           |
              |          /   `-.___,-'          `-.___,-'   \          |
              \         /                                    \         /
               \       /                                      \       /
                `.__,-'                                        `-.__,'
    
    o------------+----------------------------------------------------------------o
    |- L1 button | = Blacksight                                                   |
    |============+================================================================|
    |- L2 button | = Aim                                                          |
    |============+================================================================|
    |- L3 button | = Sprint                                                       |
    |============+================================================================|
    |- R1 button | = Alternate Fire                                               |
    |============+================================================================|
    |- R2 button | = Fire Weapon                                                  |
    |============+================================================================|
    |- R3 button | = Show Objectives                                              |
    |============+================================================================|
    |- D-pad     | = Select Weapon (Left & Right)                                 |
    |            |   Smoke Grenade (Up)                                           |
    |            |   Frag Grenade (Down)                                          |
    |============+================================================================|
    |- L analog  | = Moves player                                                 |
    |            |   Peek over Cover                                              |
    |============+================================================================|
    |- R analog  | = Moves camera                                                 |
    |============+================================================================|
    |- Options   | = Pause                                                        |
    |============+================================================================|
    |- Touchpad  | = Change Shoulder Camera                                       |
    |============+================================================================|
    |- X button  | = Exit Cover                                                   |
    |            |   LS Forward + X: Vault over Cover                             |
    |============+================================================================|
    |- [] button | = Reload                                                       |
    |============+================================================================|
    |- /\ button | = Melee Attack                                                 |
    |            |   Use Blackwater (when applicable)                             |
    |============+================================================================|
    |- O button  | = Enter Cover                                                  |
    |            |   Transfer Cover: LS/RS + O                                    |
    o------------'----------------------------------------------------------------o
    
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     -- C H A R A C T E R S                                        |     sx203
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    (___SIR GALAHAD   an expert tracker and hunter whose instincts and skills,
    (¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ developed over th eyears fighting Half-breeds, are legendary
                     among member of The Order. Jaded and numb to the violence he
    witnesses day to day, Galahad is world-weary with a calm, cool, professional
    demeanor. Protege of Malory and mentor of Isabeau.
    
    
    (___SIR PERCEVAL   is a mentor and long-time friend to Galahad, and one of the
    (¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ few Knights who can match Galahad's strengthand ability. One
                      of the eldest Knights in The Order, he commands everyone's
    respect and is ready to work outside the bounds of the law when a situation
    calls for it.
    
    
    (___LADY IGRAINE   Under the tutelage of Galahad, Lady Igraine became the
    (¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ youngest member to ever be inducted into The Order. Now, as
                      one of the most skilled and headstrong Knights, both she and
    Galahad share a mutual respect.
    
    
    (___MARQUIS de LAFAYETTE   Recruited for his tactical genius honed during the
    (¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ American and French Revolutions, Lafayette serves as
                              Sir Perceval's apprentice and has become an
    invaluable member of his squad. At times impetuous, his passion for freedom and
    liberty is only equaled by his love of women.
    
    
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     | || _ | _ | _ |  I N - D E P T H   W A L K T H R O U G H     |     sx300
    |___|___|___|___|______________________________________________'_______________
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                (   P R O L O G U E   |   O N C E   A   K N I G H T   )
                (¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯)
     ___________________________________[sx301]____________________________________
    
     Time to start this. Start by watching the opening video in the character's
    POV. Poor man, that type of torture must be horrible. Continue watching until
    the second "bath" scene. During this a support rod will come lose and we'll be
    tasked to hit "Triangle" in a Quick-Time Event (We hope you guys are OK with
    QTE's, this game has a few of them!). After that be ready to jam on the "X"
    button and then once the danger has passed we'll have to hold the Triangle
    button (they are essentially showing us the different button prompts we'll have
    to use throughout the game.
    
    Once you are free, you will gain control for the first time...
    
       <vin> Note that throughout the game's video scenes, there will be QTE or
             Quick Time Events in which you need to press, hold or quickly tap the
             button shown to you on the scene. We'll point these out in the guide,
             but fast reflexes will serve you well!
    
     Move towards the door and you'll be taught how to scurry, or sprint with R3.
    Not that we can really spring right now. Enter the door at the end to find a
    gun... with no bullets. Dammit. Return outside and break open the locked gate
    to the left and go through it. Watch the scene with the Lycan...er Half-breed
    and soon enough you'll get yourself a hostage. Keep your aim on him with L2 and
    approach him. Watch the scene and we'll soon have some more QTE's (Mash X, Hit
    Square). After that is a new QTE called a "Turning Point". Basically, the action
    slows down considerably and offers you a chance to look around and "assess the
    situation". Here, the fight will slow down and you can punch the guard's head
    before he hits you, but you must use the cursor to pick that choice. Hit Square
    on the man's head to continue. We have two more bouts of mashing X after that
    before we can use Triangle to go through the door.
    
    
     Watch the scene and hold the button they display to end the Prologue.
    
      ___________________________________________________________________________
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      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
             (   C H A P T E R   1   |   A L W A Y S   A   K N I G H T   )
             (¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯)
        ________________________________[sx302]________________________________
    .~'¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`~.
    |  Phonograph | Total: 1                                                      |
    |   Cylinders | • After finding the photograph, on the table in the next room.|
    |             |                                                               |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |   Documents | Total: 1                                                      |
    |             | • After exiting the building, on the barrels in the corner.   |
    |             |                                                               |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    | Photographs | Total: 1                                                      |
    |             | • Go down the stairs after the first Newspaper collectible.   |
    |             |                                                               |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  Newspapers | Total: 1                                                      |
    |             | • In the room with the first person you encounter.            |
    |             |                                                               |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |     Objects | Total: 1                                                      |
    |             | • In the vegetable stand in the alleyways.                    |
    '~.___________|_____________________________________________________________,~'
        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        
     o Directive: Meet with Igraine
     
     Look for the Indian building, which is right in front of you and start
    following the rooftop. Enter the attic and go down both set of stairs. The
    game will tell you how to look at your directives at this point (R3). You'll
    see a guy in the room in front of you. Go in here (there's nothing for us to
    the right) and look to your left to find your first collectible, a [NEWSPAPER].
    Now go down the stairs in here and look at the table in front of you to find a
    [PHOTOGRAPH]. Note that you can look at the back with the triangle button.
    
     Enter the next room and check the table on the right to find your first
    [PHONOGRAPH CYLINDER - Le Morte d'Arthur], which are pretty much Audio Logs.
    
      <BK> Why the heck don't they let you play these while you play, like
           Dead Space or something? Maybe it "doesn't fit" the technology?
           Pfft, I though we all agreed audio logs should play while we play!?
           
     Continue moving forward and when you jump across an alley, go down the stairs
    and then jump down from the ladder. When you reach the actual street you'll see
    a man go inside the building in front of you. Check the trash cans in the corner
    just to the left to find a [DOCUMENT] highlighting some of the artists of the
    day.
    
     Continue walking down the alleyways and you'll reach a little fruit shop on
    the left side, which has an [OBJECT] on top of the wooden barrel. Soon enough
    you'll have a little scene with Igraine.
    
       <vin> Ain't she a cutie? :)
       
       
       o Directive: Follow Igraine
    
     You'll finally be able to sprint after this so start doing so and follow
    Igraine, who has a white marker over her head. Follow her underground and now
    you'll have a escapee threat. You'll also learn how to take cover, to aim and
    shoot. There will be two enemies here. Take care of them with your default
    pistol (the C-78 Autoloading Pistol, which strongly resembles a Luger) and
    proceed to trigger a little scene and you'll have to fight some more baddies.
    
     Time to take out the main weapon, the M2 'Falchion' Auto Rifle. Take out these
    two enemies and two more come out of the alley an the back. No problem. Take
    cover at all times and pop out to shoot once they stop shooting. There is a
    crate with ammo on the left side before the cart and again on the right side,
    right before the alley and look to the left to find a garden where even more
    escapees will appear.
    
     Not a problem at all. Use the concrete and statue as cover. Try to clear one
    side of the area and use the pillars for cover, making the enemy split focus
    between you and Igraine (and making the easier to kill). Head to the building
    once you clear the threat out and you'll see an escapee with a hostage. 
    
     o Directive: Pursue escapees into the Exchange building
     
     Break the door open and use the Falchion's Alt Fire to stun the escapee,
    allowing you to take the shot. When you reach the court Igraine will be shot.
    This puts you into cover and shows you Blackwater for the first time. It is
    also time to use our Smoke Grenades. The game will tell you how to use the
    grenade (which is pretty much like every video game ever).
    
     o Directive: Clear the Grande Lounge
                                                 .------------------------------.
     Select your smoke grenade (Up Directional   | DON'T BE AFRAID TO GET CLOSE!|
    Button) and throw one into the middle of the |------------------------------|
    This lets you get to the left and take out   | Galahad can deliver quite a  |
    the escapees pinning you down. From there,   | beating when he wants to!    |
    stick to the left, by the wooden cafe, where | Look for the Triangle prompt |
    you can likely melee a man to death. Check   | whenever anyone gets too     |
    for enemies to your immediate right next and | close to you to make them    |
    then simply clear out the remaining enemies  | regret that decision!        |
    in front of you. Like the noted box here     '------------------------------'
    mentions, your melee strikes are basically your deadliest attacks (against
    THESE enemies at least) so don't be afraid to get close-quarters with the
    enemy! When their numbers are low and when you have the health, you can outright
    bum-rush foes and put in end to things with your fists. Once you've cleared the
    lounge we'll have a new directive:
    
     o Directive: Follow Igraine
    
     Go to Igraine and up to the second floor. Take care of the two guys talking
    (the game is just now getting around to telling us about melee attacks... heh)
    and we'll get another directive:
    
     o Directive: Clear the 2nd Floor East Wing
     
    Tilt the analog softly to walk stealthy and kill the guy in the next part of
    the room. More escapees attack from here, so take cover and kill the man in
    front of you and to the right. From there you can likely move up to the wall
    and focus to your right, killing the remaining escapees when they peak around
    their cover from your ideal position).
    
     When Igraine waits for you at the next door, you'll do a special ability called
    "Blacksight" in which you'll move in slow motion and automatically aim at
    enemies. When the reticle is white that means the enemy is still alive whilst
    red means he's dead. Be sure to move between enemies with the right stick after
    they are dead. After the first three 5 more will come.
    
     Watch the scene after the fight where Marquis Lafayette is introduced. He's
    awesome...
    
       <vin> I love how Galahant tells him: "You're the most American Frenchman
             I've ever known haha.
             
       <BK> Why do I get the feeling there's a certain reason Vinheim is drawn
            towards Lafayette...
            
       <vin> Yes he's hot >_> haha :)
            
     After the scenes we'll be on our own again, with a new directive:
     
     o Directive: Pursue the remaining escapees
    
     Follow these walkways (the rooms don't have anything so explore them if you'd
    like to) until you get to a bigger room. Climb up the wall and traverse through
    the walls. After the talk with Igraine jump across the gap and watch the scene
    where some Half-breeds appear.
    
     o Directive: Eliminate the Lycans
    
     There's only one in this small part of the room and its where you really have
    to learn how to kill these things. They are really easy to be honest, or at
    least this one. They charge at you and while they do this you've got to shoot
    at them as much as you can. While charging, a small X appears before they
    tackle you. Pressing the X allows you to evade the attack. Always know where
    the Half-breeds are coming from so you can put more shots into them.
    
     Once you're done with the shooting you have to run up to them and press /\ to
    kill them. In the next part of the room there will be two, so you need to keep
    that in mind so that you're not attacked by one of them while shooting the
    other one. When you try to kill the second one though, it flees the area and
    you now chase after it, not after you exchange weapons with Igraine.
    
     o Directive: Pursue the Lycan
    
     We're now in possession of the Arc Gun, which shoots a really powerful
    lightning bolt, but its got to charge first. Start pursuing the Lycan and when
    the little info box on the right side of the screen appears these are your best
    bets at shooting at the Lycan. After killing it a scene triggers leading into
    the next chapter.
    
      ___________________________________________________________________________
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      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
              (   C H A P T E R   2   |   A M O N G S T   E Q U A L S   )
              (¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯)
        ________________________________[sx303]________________________________
    .~'¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`~.
    |   Documents | Total: 2                                                      |
    |             | • When entering Tesla's lab, on the desk to the right.        |
    |             | • On the desk on the central left side of the room.           |
    |             |                                                               |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |     Objects | Total: 1                                                      |
    |             | • On the desk in the center of the room.                      |
    '~.___________|_____________________________________________________________,~'
        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Watch the scene with the Knights of The Order and after a lengthy scene we
    will need to walk around the table which is, as I'm sure you've noted, modeled
    after the table that King Arthur's Knights used (being round and all). Once you
    get to the outside hallway even more scenes will play regarding the matter of
    Whitechapel. Seems like we won't be bored after all... once the matter is taken
    care of, we'll get a directive:
    
     o Directive: Follow Tesla
     
     Tesla will be right in front of us, so go ahead and start following him.
    After the elevator ride, it's time to explore Tesla's Lab and we get to play
    with anything that tickles our fancy.
    
     o Directive: Explore Tesla's lab
     
     As you enter make a right turn and check the desk for a [DOCUMENT]: Thomas
    Edison vs Nikola Tesla! Who'll win? History is a cruel mistress.
    
     Now check the table in the center of the room to find an [OBJECT]. Now check
    the table left of here to find the last collectible of the chapter, another
    [DOCUMENT]. The back of this one is particularly revealing. Explore the lab some
    more if you want to and speak to Tesla to see some of his inventions. His first,
    the D/C to A/C converter, will have you press R3 and L3 to stop the mercury
    between the red marks. Fairly easy . After that we get to test out a Marksman
    rifle. Its pretty neat. Zoom in/out with R3 and hold your breath with L3 to
    maximize your aiming ability. Now keep watching the scenes to end the chapter.
    
     That was a short one, eh!?
    
      ___________________________________________________________________________
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      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                (   C H A P T E R   3   |   I N E Q U A L I T I E S   )
                (¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯)
        ________________________________[sx304]________________________________
    .~'¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`~.
    |  Phonograph | Total: 2                                                      |
    |   Cylinders | • Right after the sex scene, follow the ledge before the red  |
    |             |   arch.                                                       |
    |             | • Instead of following the ledge from before, go in the room. |
    |             |                                                               |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |   Documents | Total: 4                                                      |
    |             | • On a crate inside the shelter near the start of chapter.    |
    |             | • In front of the bar in the brothel.                         |
    |             | • After the massive fight climb cart and enter the left house.|
    |             | • In the room where the monsieur died.                        |
    |             |                                                               |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |       Items | Total: 1                                                      |
    |             | • After the execution scene, speak to the attacked woman.     |
    |             |                                                               |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    | Photographs | Total: 1                                                      |
    |             | • Inside the brothel, on the right side as you enter.         |
    |             |                                                               |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  Newspapers | Total: 3                                                      |
    |             | • At the start go behind the carriage to find it at the end.  |
    |             | • After the woman incident, run past Lafayette.               |
    |             | • In the room after blowing down the bridge near the end.     |
    |             |                                                               |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |     Objects | Total: 3                                                      |
    |             | • On the desk after the group splits up.                      |
    |             | • On the table in the center of the brothel.                  |
    |             | • In the building after contacting Sentinel 5.                |
    '~.___________|_____________________________________________________________,~'
        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        
     o Directive: Get to the Hospital
     
     We were going to pair up with Perceval but instead we get to go with Lafayette.
    Even better :). Before going forward, go behind the carriage and move to the
    end of the road on the right to find a [NEWSPAPER] on the crate back here (on
    the left side of the street). Return and now follow Perceval until you raise a
    wooden beam for him and Igraine to pass. Now follow Lafayette up the stairs and
    check the [OBJECT] on the desk inside the room.
    
     Continue following Lafayette and inspect the apple when possible, pressing /\
    when you can. Throw it and the guard will be taken out. After tipping the
    merchant you'll see some guys beating the crap out of someone. Before we head
    on, go down inside the Shelter (the stairs to the left) and check the crate at
    the end to find a [DOCUMENT]. Go through the door in here to be in presence of
    a public execution... sort of. We'll get a new directive after the scene:
    
     o Directive: Head through the alleyway
    
     After being spotted head left into the alleyway to trigger a small QTE with a
    woman. Speak to her to "obtain" an [ITEM] (note that this "Item" collectible is
    the conversation itself... not a physical item!). Now instead of going in the
    door like Lafayette suggests, run past him to find a [NEWSPAPER]. Head to the
    door after that and its time to lockpick. Lockpicking in this game is quite
    simple and looks amazing.
    
     While keeping L2 pressed, start rotating the Right Analog Stick until the
    vibration changes. When it does, keep the analog stick in that position and
    press R2. Do this 3 times to open the door. In here you'll have to leave the
    weapons. That sucks. Check the table on the right though to find a
    [PHOTOGRAPH]. Now check the table in the center of the room (down the stairs)
    to find an [OBJECT].
    
     Now go up the stairs and check the table in front of the bar to find a
    [DOCUMENT]. Listen to the funny conversation between Lafayette and the damsels
    and time to follow them ;). You will indeed get a room... for Lafayette and
    yourself and find a pair... making babies :). Quickly press X during the QTE
    and its time to leave. Note that we get a 'Duelist Revolver' which fires two
    quick shots in succession. Hey, at least we are armed!
    
     On the balcony, take a left and get up to the roof. Hang another left and
    jump to the ledge, shimmying along the building. It seems we have stirred the
    nest, indeed. Keep following the rooftops and jump over the gap to another
    ledge, but instead of climbing up inside the room, start moving along the ledge
    to the left to find a hidden crate with [PHONOGRAPH CYLINDER - The Anarchists
    12.10.86] inside (which is their best-hidden collectible yet). Return and now
    climb into the room. In here you'll find the [PHONOGRAPH CYLINDER - Sons and
    Daughters of Britain] in the corner. Grab it and activate the lever to move
    the cargo.
    
     Hang once again from the ledge but go right this time and up through the
    window. Going down the stairs you'll find 2 enemies. Kill them from a distance
    and pick up their M82 Carbine. In the next room Lafayette opens up the path to
    continue but grab the Grenades here and change your weapon if so desired. Now
    follow the path until you get to the execution site once again, but now we have
    to fight a rebel ambush.
    
     o Directive: Fight through the rebel ambush
     
     You'll have many enemies coming out of everywhere but the good thing is that
    they do not try to pincer attack you or anything. They just stay there so you
    can take your time to headshoot each and every one of them. Our focus should
    be on the snipers up in the windows though. There are two of them, so be
    careful here and take them out first, focusing on the lower enemies afterward.
    
     Once you are done head inside the building and Lafayette will go through the
    street. Inside the building, you'll find grenades and some weapons in here
    (namely the marksman rifle the snipers we're using) and as you exit quickly take
    cover and start popping heads. If you are keen to snipe at all, be SURE to grab
    this rifle before you go.
    
     Afterwards, you'll have your path blocked so go up the stairs and you'll have
    to fight a TON of rebels. You have your normal rebels, the ones you've been
    encountering but you'll also get two new ones: the Shotgunner and the
    Grenadiers. The first ones are fast and run towards you just to empty their
    shotty in you, while the Grenadiers toss grenades from a distance but also
    shoot their own weapons.
    
     The Shotgunners come first though, so when Lafayette shouts it, quickly spot
    the Shotgunner (the man dressed in yellow) and note him running towards your
    position. Take care of him ASAP and don't even worry about shooting him in the
    head. Once you've killed many enemies, the Grenadiers start appearing
    (dressed in light blue), which can toss a grenade from their position ALL the
    way across the area, while we can only throw it like 20 feet away from us.
    
     There will be an X when they toss their grenades meaning you can press it to
    dodge it. Do so whenever you can. After taking care of a couple of waves of
    these Grenadiers, some waves with both Shotgunners and Grenadiers start popping
    out.
    
     There are a LOT of enemies here. If you happened to get the marksman rifle
    from earlier, stay at the beginning of the area and use it to great effect.
    Note the volatile barrels to the right on the street and up on the balcony to
    the left. You can easily stay here until the Grenadiers show up if you stay
    back by the sandbags and snipe from there (this lets you shoot the shotgun
    enemies as they approach... just be sure to get them before they get you!).
    
     Once the Grenadiers show up, consider moving to the house and/or joining
    Lafayette with a shotgun. Being more mobile in general helps against them.
    Be sure to use your Blacksight once you have it built up, and use your grenades
    as well, especially when new waves of enemies show up.
    
     After the fight we'll get another directive:
     
     o Directive: Find a way to the rooftops.
     
     Go ahead and help Lafayette out with the wagon, climb on top of it and head
    left into the building. Cross the wooden plank to find a [DOCUMENT]. Return and
    start following the path until a little scene triggers. Once you regain control
    we'll have a new directive.
    
     o Directive: Locate Perceval and Igraine
     
     We can find them to the right, down on the street. They're using the Arc
    gun and you can see it flash every once in awhile. After we locate them then it
    will be time to rendezvous with them, but not before we "invite some friends".
    
     o Directive: Locate airship Sentinel 5
     
      Sentinel 5 is the airship to the far left of Igraine and Percval. Once you
    find it, we'll need to use Morse Code to signal Sentinel 5. This is done with
    the touch-pad on your PS4, so go ahead and send the code for a small scene,
    after which it's time to meet up with our comrades .
    
     o Directive: Rendezvous with Perceval and Igraine
    
     Jump across the gap when possible and enter the room through the window to
    find an [OBJECT] on the desk... which is Sackboy from Little Big Planet! Exit
    the house and it'll be time to kill some more guys. Stealthily approach the guy
    and quickly take cover so you don't get shot by the rest of the enemies. There
    is lots of cover in this alleyway so use it to your advantage. When you get to
    the end of the path jump down to trigger a little QTE and a scene. Hit the
    button prompt and on the "real time" event go for the knife to end things very
    quickly. We'll get some help from Perceval soon which starts a series of
    scenes.
    
     We'll get ahold of the M86 Thermite Rifle, which shoots thermite dust and
    then you ignite the dust, making it an incredible weapon. Kill the enemies in
    front of you until you get a directive:
    
     o Directive: Ignite thermite in the distillery
     
     THAT should keep them toasty!
    
       <vin> This is the best part to get the following trophy. After igniting the
             distillery, back out to the main menu and then select "continue" to
             restart your checkpoint and do it again to get the trophy.
             
    
    o---------------------(  I N C O M I N G   T R O P H Y  )---------------------o
    |                      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                      |
    |   Incinerate 15 enemies.                                                    |
    |                                                                             |
    |                      !!UP IN FLAMES!! ~~ Silver Trophy                      |
    o-----------------------------------------------------------------------------o
    
     Once you destroy the distillery, the constable will run out and get shot,
    giving us our new directive:
    
     o Directive: Get the constable inside
     
     Afterwards head out and help out the monsieur who was shot. While moving
    backwards, try shooting the enemies in the head to maximize your lack of
    movement.
    
     Now its time to find a way out of here, but lets nab the [DOCUMENT] from the
    desk on the left. Exit the building and cross a second one to find some
    enemies. Make really good use of the Thermite Gun since we don't have that many
    chances of using it. There is however a Thermite user in the next area, which
    you'll have to shoot a couple times with YOUR own Thermite Gun to bring him
    down. That and Igraine's Arc Gun will bring him down quickly. We'll get a
    directive after that:
    
     o Directive: Help Perceval with the cart
    
     Head to the cart and pull it down when prompted. Another directive right
     after we head up it:
     
      o Directive: Plant thermite on the bridge
      
     After you plant thermite on the bridge and bring it down, go ahead and jump
    across. Enter the room you come to and in here enter the first room on the
    left to find a [NEWSPAPER] on the little table. Exit the house and watch the
    scene to end the chapter.
    
      ___________________________________________________________________________
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      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
           (   C H A P T E R   4   |   A N   E N D L E S S   B A T T L E   )
           (¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯)
        ________________________________[sx305]________________________________
    .~'¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`~.
    |  Phonograph | Total: 2                                                      |
    |   Cylinders | • In the locked door adjacent to the room where Igraine rests.|
    |             | • In the locked door adjacent to the room where Igraine rests.|
    |             |                                                               |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |   Documents | Total: 2                                                      |
    |             | • In the first room of the hospital, up the steps.            |
    |             | • In the room where Igraine is resting after the Lycan fight. |
    |             |                                                               |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |       Items | Total: 8                                                      |
    |             | • Corpse in front of you as you enter the hospital.           |
    |             | • Examine the first white door in the basement.               |
    |             | • Examine the third white door in the basement.               |
    |             | • Papers on the desk next to the Photograph after Lycan fight.|
    |             | • Drawer next to the document where Igraine is resting.       |
    |             | • Cabinet in the room adjacent to where Igraine is resting.   |
    |             | • In the room across the hallway from the previous item.      |
    |             | • In the same room as the previous item.                      |
    |             |                                                               |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    | Photographs | Total: 1                                                      |
    |             | • In the room where Igraine is resting after the Lycan fight. |
    '~.___________|_____________________________________________________________,~'
        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        
     o Directive: Use the Underground to get to the Hospital
     
     Follow Igraine to a little room with a ton of people slaughtered. Keep
    pressing forward (through the gate to Igraine's right) and follow the path.
    Try opening the gate to trigger a scene. This way is no good, time to head
    back:
    
     o Directive: Find another way to the exit.
    
     On our way back you'll find a couple rebels coming in. Kill them and follow
    the gate they just opened and follow the corridor to find another couple of
    enemies. Take them out and enter a larger area where there will obviously be
    more enemies (naturally...).
    
     After killing them follow Igraine and up some stairs during a scene. Once
    you're inside the hospital inspect the corpse in front of you for the [ITEM]
    collectible. Now go up the stairs where Igraine is to find another [DOCUMENT].
    Start going down the hallway and a couple of enemies come out of a room.
    Quickly take cover and kill them. Now its time to investigate the basement.
    THIS ought to be fun...
    
     o Directive: Investigate the basement
    
     As you drop down enter the next room which has nothing and continue on to a
    larger one. Head down the stairs and examine the first door on your left for an
    [ITEM]. You can go in the next door but instead examine the last door for
    another [ITEM]. Go up the stairs for a scene with a Lycan. Shoot if you wish
    but there'll be another scene soon. After that, use the button prompt for your
    blackwater and then head forward to the rifle. From here, shoot it with the
    Falchion and use the Alt Fire when prompted to make it flee.
    
     o Directive: Find Igraine
    
     Time to regroup with Igraine. Exit this room and follow the rather linear path
    until you trigger a scene with the Lycan, where you'll have to mash X like
    crazy. Afterwards, continue moving forward and help Igraine pry open the gate
    to start a large QTE event in which you'll be fighting the Elder Lycan. You can
    do Quick and Strong attacks with L2 and R2 respectively, but most importantly
    make sure to dodge using the right analog stick when the command appears on
    screen. Also, if you have Blacksight available you can press L1 for a series
    of uninterrupted attacks that really help out. At one point you'll have to hit
    square for a QTE, at the end, so be ready. There are more QTE prompts near the
    end, so be ready for those as well. Continue watching scenes after the fight.
    
     Once you put Igraine down, we'll be tasked with a directive:
     
     o Directive: Search the rebel hideout
     
     It seems as if they are prepared. Check the desks in front of you to find a
    [PHOTOGRAPH] and check the papers on the L-shaped desk for [ITEM]. Now check
    the other side of the room to find a [DOCUMENT] and another [ITEM] next to it.
    Now proceed down the hallway and enter the room on the left. Check out the
    cabinet at the end to find an [ITEM].
    
     Return to the hallway and enter the room right across. Pick the lock and nab
    the [PHONOGRAPH CYLINDER - All Through the Night]. Now pry open the wooden box
    to find [PHONOGRAPH CYLINDER - The Anarchists 29.09.86]. Now examine the hanged
    clothes in here for another [ITEM]. This pretty much cements what their plan is
    and updates our directive:
    
     o Directive: Get Igraine and leave the Hospital
     
     Before we do that though, check the other desk in this same room for the last
    [ITEM]. Now return to Igraine to finish the chapter.
    
      ___________________________________________________________________________
    -------------------------------------------------------------------------------
      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
            (   C H A P T E R   5   |   A G A M E M N O N   R I S I N G   )
            (¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯)
        ________________________________[sx306]________________________________
    .~'¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`~.
    |  Phonograph | Total: 2                                                      |
    |   Cylinders | • In the room after stealthily killing the first guard.       |
    |             | • In the room where the armory is.                            |
    |             |                                                               |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |   Documents | Total: 1                                                      |
    |             | • Inside the armory.                                          |
    |             |                                                               |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |       Items | Total: 1                                                      |
    |             | • The corpse in the room after the armory.                    |
    |             |                                                               |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    | Photographs | Total: 1                                                      |
    |             | • In the small corridor after separating from Perceval.       |
    |             |                                                               |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  Newspapers | Total: 1                                                      |
    |             | • In a small room before reaching the ballroom.               |
    |             |                                                               |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |     Objects | Total: 1                                                      |
    |             | • When you enter Agamemnon, go down the stairs and go right.  |
    '~.___________|_____________________________________________________________,~'
        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        
     o Directive: Infiltrate the Agamemnon
    
     Hell yeah! We start this chapter big! Time to rappel down the side of the
    airship. You won't die here so rappel down with X and get inside. There'll be
    a quick scene once you get inside. After that the team will split up past
    the door. Follow Lafayette down the stairs and you'll see your marker on the
    left with a new directive:
    
     o Directive: Disrupt power to the magnetic lock
     
     BEFORE we do that, let's head right first to find an [OBJECT]. Now use the
    TS-27 Inverter you got from Tesla on the lock and hold L3 and R3 in place as
    the mercury goes between the rods. This blows a light and lets us go down the
    ladder. Seems the guards are using deadly force. We will be using it too soon
    enough.
    
     o Directive: Take out the guard undetected
     
     Stealthy kill the guard here by pressing /\ when the outer circle reaches the
    center. We'll die if we mess this up, so be smooth! After you kill him you can
    explore behind you or to the left, but its just empty space. We'll get a new
    directive as well:
    
     o Directive: Find a way to the cockpit
     
     From where you killed the guard, head right and continue following the path
    to a door on the right. There's more empty space here, especially to the left,
    but follow Lafayette to the right and you'll soon reach the cockpit where a set
    of QTE start after you throw a smoke grenade. These button presses are Square,
    Circle, and then a turning point where you'll want to grab the cylinder off of
    the wall. We'll have secured the cockpit after that. Lafayette stays behind so
    its time to head to the ballroom.
    
     o Directive: Head to the ballroom undetected
     
      Return to the previous area up the stairs and there will be a guard here
    this time around. Stealthy kill him and enter the door in the opposite
    direction of the cockpit. We'll need to pick the lock here, but that's no
    obstacle to you at this point.
    
                                                 .------------------------------.
     In this next room make a left when possible | Listen for a minute (Waltz!) |
    to find a [PHONOGRAPH CYLINDER - Agamemnon   |------------------------------|
    Christening]. Proceed to the right this time | The music that is playing in |
    and then into the side of the room where the | the room with the two guards |
    guards are. There are only two guards here,  | is the famous "Minute Waltz" |
    but the corridors are really tight so make   | by the great Polish composer |
    sure to take cover at the corners to see     | Frederic Chopin!             |
    what's going on behind them. The first guard '------------------------------'
    can be killed easily by waiting at the start of the room for him to show up,
    as he walks away from the room entrance. Use that moment to take care of him,
    then travel up the walkway you killed him at (the one with the low cover -
    be sure to duck) and wait at the end. The second guard will be down below.
    Wait for him to head to the right, then back to the left so you can kill him
    easily.
    
     Once you've successfully killed both of them proceed to the next hallway and
    wait for the guards to pass. Go up the stairs and enter the room to the left
    when you come to it to find a [NEWSPAPER]. Continue onwards until you reach the
    ballroom and a set of scenes trigger.
    
     o Directive: Identify the disguised rebels
     
     You now have to check out who are the rebels here. Check out their patches
    on their shoulders to see if they are legit or not. The guards closest to Lord
    Hastings are both legit (the one on the ground floor and the one up the stairs
    where he came from). The ones by the door and across the way on the balcony
    are both rebels. Search each of them to advance.
    
     o Directive: Take out the disguised rebels
    
     When you're given the order, feel free to engage. We recommend killing the
    rebel on the opposing balcony first, as this won't alert anyone. You can then
    kill the one below, but note that if you wait he will try and take out his
    target. We can actually kill him in the act... for, um... Drama's sake!
    
     o Directive: Stop the rebels from entering the foyer
    
     After we kill the lower one,  many rebels will come at you. Stay here under
    cover and start sniping the enemies. They come from the opposing balcony and
    from down below, but we have a good position here so start sniping. There will
    be one Shotgunner so be extremely careful and watch your stairs (or note him
    when you go down below). There is a smoke grenade to the left if you want to
    use it to obstruct the men below so you can wipe out the opposite balcony.
    Once the fire calms down, feel free to go downstairs and wipe up. You need to
    head to the opposite balcony to trigger the next scene, but watch out for an
    enemy by the doors!
    
     o Directive: Pursue the rebel leader and her accomplice
    
     The same woman we've been seeing is here and its time to chase her down. There
    will be a couple of rebels coming in but they are hardly a challenge for us.
    Go through the double doors on the ground floor and follow the path, taking a
    right at the hallway to find a ladder. Keep chasing the mark until you're told
    to regroup with Perceval and some scenes trigger.
    
     o Directive: Find the rebel sabateurs 
     
     Once you gain control, follow Perceval and go inside the room, where you'll
    find the [PHONOGRAPH CYLINDER - Evacuation Procedures] on the desk. Now break
    open the door and to the armory and grab any weapons you want, as well as
    the ammo crate. DO NOT FORGET to grab the [DOCUMENT] in the back as well.
    Return to Sebastian when you are ready.
    
     Enter the door and examine the corpse for an [ITEM]. Grab the grenade nearby
    and proceed. You'll get to the kitchen where there will be many rebels. There
    is a Shotgunner here so make sure to take him out ASAP when he shows up. We
    also like to move up to the central counter, where you can get quite a few
    melee kills over the counter just by proximity (which is amazingly efficient).
    Proceed to the next part of the kitchen where you'll find more enemies. Note
    that you can head left instead of straight for a more open view of the area.
    
     Kill them and proceed to trigger a scene where Perceval and Galahad are
    separated. Proceed to the next room and go right to find the last collectible
    of the chapter, a [PHOTOGRAPH]. Proceed and you'll see some enemies running
    away, meaning there will be some in the cabins up ahead. Be extremely careful
    because there's an armored Shotgunner here and its extremely powerful. Your
    best bet is to use your Blacksight to kill him. Kill the rest of the enemies
    and proceed down the stairs. Head down another set of stairs one floor lower
    and press onward. There's two more enemies for you to kill, so be ready after
    the short scene. After that, open the door ahead of you to see a scene and
    end this chapter.
    
      ___________________________________________________________________________
    -------------------------------------------------------------------------------
      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         (   C H A P T E R   6   |   I N   T H E   D A R K E S T   H O U R   )
         (¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯)
     ___________________________________[sx307]____________________________________
    
    (-NOTE-) There are no collectables in this short chapter, so don't worry
             about them. And yes, the chapter really is this short!
             
     Take your water when you can and then start following the burned-down
    corridors of the fallen Agamemnon. We can't help the man that comes running
    at us... After the few words from Igraine, check out the corpse nearby and
    then the radio further ahead. After the radio contact, interact with the
    column nearby. We'll have to mash X for three sessions to destroy the wall
    and to trigger a rather sad scene.
    
      ___________________________________________________________________________
    -------------------------------------------------------------------------------
      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
              (   C H A P T E R   7   |   T H E   K N I G H T H O O D   )
              (¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯)
     ___________________________________[sx308]____________________________________
    
    (-NOTE-) This is the second chapter in a row with no collectables, so no
             need to worry about them again. In fact, this chapter is really
             nothing but scenes, so enjoy!
             
    
     After the elevator ride, we'll get a really nice scene. After that there
    will be a ceremony which should answer some story questions (interesting
    stuff, for sure). A council meeting will occur after the ceremony but will
    be stopped soon enough (right when things were getting good!). Time to fight
    some more rebels though, so get ready!
    
      ___________________________________________________________________________
    -------------------------------------------------------------------------------
      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                 (   C H A P T E R   8   |   U N D E R   S I E G E   )
                 (¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯)
     ___________________________________[sx309]____________________________________
    
    (-NOTE-) This is the third chapter in a row with no collectables, so no
             need to worry about them yet again. They make a return in the
             next chapter.
             
             
     o Directive: Clear a path to the carriage
     
     We start off on the bridge AND with the Arc Rifle! Awesome! Start moving
    forward and you'll have an armored Shotgunner running your way. Blast him a
    couple times with your Arc Rifle and continue. I recommend hugging the wall
    on the right and using the small room for cover. You have a good vantage point
    of the men dug in across the street from here. Kill all of the enemies from
    here and be careful of the enemies on the roof of the double-decker. Once they
    are all dead our objective will change:
    
     o Directive: Save Hastings
    
     To save him, head to the overturned cart blocking the bridge and interact
    with it. We'll jam on X for a bit and he'll be safe. After saving him you'll
    end up on your own, Rambo style.
    
     o Directive: Stop the rebel attack
     
     Proceed to the right and kill some enemies on the other side of the wall.
    There will be an armored Shotgunner coming your way, so use your Blacksight and
    take him out. If you can't kill him with the Blacksight, return to where you
    regained control and take him out from here. For some reason they don't come
    this far. Alternately, you can kill hurt him a ton when he shows up by shooting
    the explosive barrel to his right... this probably won't kill him, but may save
    the need for Blacksight. Wipe out the rest of the enemies in the area once he
    is dead. Jump over the fence to see a small scene.
    
     o Directive: Take out the artillery
    
     Move forward over the fence and you'll have another group of rebels come at
    you. Pretty similar to the previous area only that there are a couple
    Shotgunners, but normal ones this time, not armored. Take out the two men
    who comes at you, then stick to the right and clear the small alley. Note
    that at the end a shotgunner comes out, so be ready for him. The room here
    also has a cache of flak grenades, so avail yourself of them. The hole in the
    wall near the shed is a good vantage point: use it to blow up the barrel in
    the distance to easily kill someone.
    
     Now that you are close to the bridge blockage, an enemy with a cannon will
    be taking shots at you. Head to the center of the area and wipe out whoever
    you can. You're fairly safe behind the center divide, but the cannon enemy is
    very elusive. He is on top of the double-decker, so kill him off when you can.
    Note that the shed on the left has an enemy that only comes out when you
    approach it, so be ready for him as well (in fact, if you kill the shed enemy,
    the cannon enemy is much less elusive since he's the only one left alive, so
    you could kill the shed enemy for an easier shot at the cannon enemy although
    it is very risky). Once you do kill everyone, a scene will take place.
    
     o Directive: Eliminate the remaining rebels
     
     Now we have a cannon... ho, ho, ho (high five if you get that reference!).
    The TS-29 Cannon is an awesome beast, and is also the best way to get the next
    trophy.
    
    o---------------------(  I N C O M I N G   T R O P H Y  )---------------------o
    |                      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                      |
    |   Kill 3 enemies with a single explosion.                                   |
    |                                                                             |
    |                     !!COLLATERAL DAMAGE!! ~~ Gold Trophy                    |
    o-----------------------------------------------------------------------------o
    
     And if for some reason you haven't yet, you'll most likely get this trophy
    too.
    
    o---------------------(  I N C O M I N G   T R O P H Y  )---------------------o
    |                      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                      |
    |   Kill 40 enemies with science weapons.                                     |
    |                                                                             |
    |                      !!MODERN MARVELS!! ~~ Gold Trophy                      |
    o-----------------------------------------------------------------------------o
    
     Keep on killing the enemies until a scene triggers. If you do find yourself
    getting beat up, you can easily stand behind the metal barricade to your right
    (which is handy while waiting for three enemies in an ideal position for the
    "Collateral Damage" trophy). There will be many scenes once you kill everyone
    off, but all of them are good.
    
      ___________________________________________________________________________
    -------------------------------------------------------------------------------
      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
          (   C H A P T E R   9   |   A N   U N E A S Y   A L L I A N C E   )
          (¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯)
        ________________________________[sx310]________________________________
    .~'¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`~.
    |  Phonograph | Total: 3                                                      |
    |   Cylinders | • After pushing the first cart, follow the left tunnel.       |
    |             | • In front of the stairs behind the locked door of foundry.   |
    |             | • Behind the locked door in the second fancy building.        |
    |             |                                                               |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |   Documents | Total: 3                                                      |
    |             | • On the desk after crossing the beam at the beginning.       |
    |             | • Inside the warehouse after the ship fight.                  |
    |             | • Inside the shipping warehouse.                              |
    |             |                                                               |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    | Photographs | Total: 3                                                      |
    |             | • On a desk inside the foundry.                               |
    |             | • Inside the fancy building, check the office upstairs.       |
    |             | • Inside the warehouse after the ship fight, upstairs.        |
    |             |                                                               |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  Newspapers | Total: 1                                                      |
    |             | • After the foundry, check the left side of the carriages.    |
    |             |                                                               |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |     Objects | Total: 3                                                      |
    |             | • After KO the first enemy, on a desk.                        |
    |             | • Inside the office of the second fancy building.             |
    |             | • Inside the shipping warehouse.                              |
    '~.___________|_____________________________________________________________,~'
        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        
     o Directive: Follow Lakshmi
     
     Start off by moving forward and moving the beam to pass underneath it. On the
    other side check the desk to find a [DOCUMENT]. Continue and move the mining
    cart. Instead of following Lakshmi go left into the other tunnel to find a
    crate with [PHONOGRAPH CYLINDER - The Anarchists 16.10.86].
    
     o Directive: Deal with the guard
    
     Follow Lakshmi this time and you'll take down a guard... or rather she will
    take him down. Proceed along the train tracks and our directive will update:
    
     o Directive: Find a qay to the street
     
     Before we do that though, head to the end of these tracks. On the other side
    of the wooden wall is a desk with an [OBJECT]. Now pull the lever near Lakshmi
    to change the tracks, then go push the large cart. Climb it and get on to the
    streets. Move towards the gate and help Lakshmi jump over it.
    
     o Directive: Get to the sniper
    
     A little scene triggers and now we have to take care of the sniper. Run up the
    stairs next to the building and you'll see some enemies in the next building.
    Take cover behind the chimney, take care of these guys and jump across. Grab
    the Carbine rifle from one of the enemies and start shooting the enemies on the
    street. Be quick on your feet so they don't get to Lakshmi.
    
     Now go through the next door to find a single enemy here. Kill him and check
    the end of the walkway for a grenade, then drop down once. Look for some ammo
    at the end and drop down again to to have many more enemies come in through
    the door (we can kill quite a few with that fore-knowledge). You know what to
    do. When you try to go outside though there will be a Shotgunner or two around
    here so be careful and take them out as quickly as your Trigger Finger can
    handle.
    
     As you proceed you'll find an enemy with a Thermite Rifle. Now that's
    something I want :). If you can, pick up a shotgun and kill the Thermite user,
    even if you have to empty all your ammo on him. Grenades can do the job as
    well. Don't even worry about picking up the Thermite Rifle, however, we'll be
    losing it soon enough :'(. Follow the path, up the stairs, across the gap and
    stealthily kill the sniper.
    
     o Directive: Help Lakshmi to safety
    
     We'll get ahold of his sniper rifle and be charged to protect Lakshmi. Snipe
    down all the enemies on the street and proceed to the next room to trigger a
    QTE. You'll need to press "O" fast. Drink your blackwater when you can and 
    quickly crawl out of the gunfight using the small pieces of wood for cover.
    Be ready for a turning point action and target the grenade to see a scene
    and make your way inside the foundry.
    
     o Directive: Find a way out of the foundry
     
     The first thing we shoud do in here is to check out the desk on the left side
    of the room to find a [PHOTOGRAPH]. Try opening the door to find its locked.
    Pull the chain behind you and now go up the stairs. Climb on the platform and
    Lakshmi will pull the chain for you to get to the other side of the room. Go
    down the stairs and grab [PHONOGRAPH CYLINDER - Cable From the New Continent].
    Open up the door now and help Lakshmi open up a second door just to be
    ambushed. Use the turning point to push Lakshmi out of the way. From there,
    use your pistol to kill the man above us. We are conveniently given a shotgun
    here as well. Throwing a smoke grenade and then wading into the enemies below
    with it is extremely effective (and slightly dangerous, but... live a little!).
    Kill the enemies here and leave the building.
    
     Before helping Lakshmi out, check out the left side for a desk with a
    [NEWSPAPER]. Squeeze through the carriages to trigger a scene with Devi.
    
       <vin> Oh man things are getting PRETTY interesting!!!
    
     Once you're inside the house go up the stairs and instead of going outside
    enter the small office on the right to find a [PHOTOGRAPH]. Now go outside
    following Lakshmi and Rani and as soon as you enter the building go inside the
    office to find an [OBJECT]. Go left from the office (there's nothing to the
    right) and you'll see a scene.
    
     o Directive: Get to the dry dock
     
     Follow them down the stairs and head past them to the hallway in the back.
    There's a door locked here, so its time to pick it open. Do so and enter to
    find the [PHONOGRAPH CYLINDER - Cargo Inspection Log] phonograph. Head back
    and rejoin Lakshmi.
    
     Leave the building and continue following Rani... or Lakshmi. We have to man
    a crank and then jump to the platforms to the right. Be aware of the "Turning
    Point" here and grab  Lakshmi's arm when you need to. We get on top of the
    ship... but alert the guards. Dammit! 
    
     o Directive: Take out the guards
     
     There are many enemies here, which
    are as easy as always, but there is an enemy with a new weapon, the TS-17
    'Detonator'. This thing shoots out mines that are remotely activated. Be
    extremely careful.
    
     Pick up the sniper rifle from the start of the area and start sniping everyone
    down, especially this Detonator guy. A sniper appears on top of the crane on
    the right side as well so take care of him before taking the Detonator (note
    that the sniper only appears once you push into the ship, so you may get to
    take out the Detonator enemy first). There will be enemies on the ground to
    the right of the ship and this is the perfect opportunity to use the Detonator
    and have a little explosive fun. Now use the platform near the back of the ship
    to go down with Lakshmi. Check to the right for some more Detonator ammo, then
    go outside and cut the rope to clear a path to the back section of the ship.
    
     Many enemies will be here and most of them will be on the floor below you so
    that's always good, especially if you have the Detonator. Kill the enemies up
    above (there should be the one near you, one by an explosive barrel (heh...),
    and one across the way. Use up the Detonator on the lower enemies and switch
    out when you run out of ammo.
    
     Kill them all and when you go to the lower floor some more enemies will come
    out from a ramp nearby. There's a grenade down here, so try to blow them up
    while they are coming out if you can. Kill these and follow the bridge into
    the storehouse. Check the corner (to the left of the entrance) to find a
    [DOCUMENT], then go upstairs to find a [PHOTOGRAPH]. Go through the door and
    into the Shipping warehouse.
    
     o Directive: Search for the company's insignia on the crates
    
     Check the crates on your right as you enter to find a [DOCUMENT]. Now proceed
    to the back of the warehouse to find the last collectible of the chapter, an
    [OBJECT]. Behind this object, on the shelving, is the crate you are looking
    for. Zoom into it to continue.
    
       <vin> Holy crap! This game never ceases to amaze me :).
       
       <BK> I was thinking early on they needed to put something like this in
            here! Haha!
            
    
     o Directive: Help Lakshmi destroy the crates
     
     Light up the crates and then help Lakshmi up. Go up yourself and you'll have
    to deal with some more enemies. Hooray! They are far away from you so that's a
    plus. In case you have a shotgun (like me), there's a Carbine Rifle around the
    center to make this fight easier. Now go down the elevator and prepare to fight
    many more enemies. They come from the same place but now there will be an
    armored Detonator amongst them. Ugh. He stays on the platform above so toss a
    grenade at his feet to get rid of him (he needs to die ASAP). Once all of the
    enemies are dead we'll see another scene and move into a new room.
    
     o Directive: Eliminate the Lycans
     
     The scene continues and we now have to fight some Lycans, two to be exact.
    You remember how to kill these guys right? The scene resumes after the fight
    and will have some QTE so stay focused (we are mashing "X" here an then in
    the turning point slowdown, pick a circle and shoot with R2).
    
      ___________________________________________________________________________
    -------------------------------------------------------------------------------
      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
             (   C H A P T E R   1 0   |   C O N F R O N T A T I O N S   )
             (¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯)
     ___________________________________[sx311]____________________________________
    
    (-NOTE-) There are no collectables in this short chapter, so don't worry
             about them. Another "Story Chapter".
             
             
     There will be nothing here but scenes. Watch and proceed to the next chapter.
    
      ___________________________________________________________________________
    -------------------------------------------------------------------------------
      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
           (   C H A P T E R   1 1   |   B R O T H E R S   I N   A R M S   )
           (¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯)
        ________________________________[sx312]________________________________
    .~'¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`~.
    |  Phonograph | Total: 5                                                      |
    |   Cylinders | • While on rooftops. Go down the stairs before following Lucan|
    |             | • Inside the building after being caught, down the stairs.    |
    |             | • At the end of the table after going up the spiral stairs.   |
    |             | • Last bookshelf on the left in the archives.                 |
    |             | • First bookshelf on the right in the archives.               |
    |             |                                                               |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |   Documents | Total: 2                                                      |
    |             | • Behind the red door next to the second Phonograph Cylinder. |
    |             | • On the table on the left side of the area.                  |
    |             |                                                               |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |       Items | Total: 4                                                      |
    |             | • Scattered papers on the desk to the right in the archives.  |
    |             | • Cabinet in the archives, first bookshelf on the left.       |
    |             | • Scattered papers at the upper left table.                   |
    |             | • Cabinet in the archives, second bookshelf on the right.     |
    |             |                                                               |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    | Photographs | Total: 3                                                      |
    |             | • In the first house, same room as the crossbow.              |
    |             | • On desk after picking the lock on the door.                 |
    |             | • On top of the cabinet at the far end of the archives.       |
    |             |                                                               |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  Newspapers | Total: 3                                                      |
    |             | • Right in front of you at the start of the chapter.          |
    |             | • After the stealth setcion of the garden, before opening gate|
    |             | • Next to the gorgeous piano.                                 |
    |             |                                                               |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |     Objects | Total: 1                                                      |
    |             | • Inside the room after meeting Lakshmi.                      |
    '~.___________|_____________________________________________________________,~'
        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Proceed inside the house and check the small table for a [NEWSPAPER]. Now
    check the next room for a [PHOTOGRAPH]. Now check the table for a crossbow to
    proceed with the story. Lucan will point out the guards and gardens before
    heading to the rooftops.
    
     o Directive: Follow Lucan
     
     Before jumping across, go down the stairs to find the [PHONOGRAPH CYLINDER
    - The Anarchists 17.10.86] at the end. Now follow Lucan (you can use the
    nearby box and ledge where it looks like there should be stairs) until you
    reach the top of the rooftops. Note that you will have to press /\ suddenly
    at one point, so be ready.
    
     o Directive: Locate an anchor point
    
     Here look at the gazebo to shoot your anchor point and go down, silently
    killing the guard.
    
     o Directive: Acquire the Gate Key
     
     We are now in the gardens, which is a massive place. We are charged with
    finding the key to the gate, which is on a guard in this garden. Go left
    from the gazebo and there should be an enemy around here so be careful (you
    can wait behind the wall for him to pass below). Kill him with the crossbow
    and you'll most likely get a trophy.
    
    o---------------------(  I N C O M I N G   T R O P H Y  )---------------------o
    |                      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                      |
    |   Kill an enemy with every weapon.                                          |
    |                                                                             |
    |                       !!WELL ROUNDED!! ~~ Gold Trophy                       |
    o-----------------------------------------------------------------------------o
    
     This is also a good opportunity to get this trophy.
    
    o---------------------(  I N C O M I N G   T R O P H Y  )---------------------o
    |                      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                      |
    |   Kill 7 enemies with silent takedowns.                                     |
    |                                                                             |
    |                       !!SNUFFED OUT!! ~~ Silver Trophy                      |
    o-----------------------------------------------------------------------------o
    
     With that enemy dead there are five other guards we can kill. They are quite
    spread out though, so what we need to do is kill each of them until the key
    drops. Silently stalk each one and take them out. This garden area is fairly
    symmetrical (there are two gazebos, for example) and the guards flashlights
    give them away. If you do run out of crossbow bullets, you can find more in a
    cubby down by the gate we are trying to gain access too (which is in an area
    with stairs leading down into a tunnel... the newspaper is here as well).
    
     Once you kill the guard with the key our directive changes:
     
     o Directive: Unlock the gate
     
     From here press R3 to locate the gate and go to it. Before going through it
    though, enter the door in front of it to find a [NEWSPAPER]. Replenish your
    bolts (if you haven't already) and proceed through the gate.
    
     Silently kill the guard here and check behind you on the upper level for
    another guard. Dispose of him and Lucan comes in.
    
     o Directive: Rendezvous with Lucan
     
     Lafayatte is influencing our directives... Head to where Lucan is and then
    plan your attack. After that, jump over the wall and pick the door the man
    just went into.
    
     o Directive: Clear the West Wing
     
     In here you'll find a [PHOTOGRAPH] to your right and carefully kill the guard
    in the next room (outside?). Go down the stairs and you'll be in another
    garden, where there will be an enemy guarding the central area, one guarding
    the left and right sides and 2 more guarding the back. Kill them all using
    the Crossbow, grab the ammo crate from the right side and proceed to your
    marker.
    
     <BK> Really digging these gardens and the waterway is a nice touch.
    
     We meet up with Lakshmi! Yeah! Get ready to kill the guard QUIKCLY or you
    will end up restarting. After the small re-united scene we have an objective:
    
     o Directive: Infiltrate the United India House
     
      Kill off the first guard and you'll see Lakshmi on the left up some stairs.
    Before following her go straight and into the door to find an [OBJECT]. If you
    inspected all OBJECTS you'll get a trophy.
    
    o---------------------(  I N C O M I N G   T R O P H Y  )---------------------o
    |                      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                      |
    |   Inspect all objects.                                                      |
    |                                                                             |
    |                  !!POWER OF OBSERVATION!! ~~ Silver Trophy                  |
    o-----------------------------------------------------------------------------o
    
     Now follow Lakshmi to find Devi and the guy you beat the crap out of in
    Chapter 8. He must hate you right now ;). Push the carriage, climb it and
    you'll alert the guards. Grab this guard's Carbine and start shooting the
    enemies down below. There's a Shotgunner and a Sniper so be careful. Go inside
    through the window and grab the grenade.
    
     As you go up the steps take cover here and take out both Shotgunners that
    appear on both sides of the room. Proceed to the other side of the room while
    killing the enemies and a couple more come up from downstairs. Take care of
    them and go downstairs through the door, grabbing the [PHONOGRAPH CYLINDER -
    News from the East Indies] while you're at it. Now check the little red cabinet
    next to the Phonograph Cylinder to open up the door and find a [DOCUMENT]
    inside. Grab the grenades as well.
    
     Proceed through the doors to trigger a scene with Alastair. Oh goodness.
    You'll be ambushed here so start killing people. There is a Shogunner around so
    take care of him. There's an ammo crate on the left side of the room in case
    you need it. Go up the stairs at the end of the hall and check the end of the
    table here to find a [PHONOGRAPH CYLINDER - Ramayana, First Verse].
    
     Go outside and it'll be time to kill MANY more enemies. The good thing is that
    they are down in the garden. There will be a sniper on the right side of the
    garden so make him your top priority. There will also be an armored Thermite
    Rifle user. Geez. Use a grenade on him and shoot him over and over and over
    until you kill him. You can find a Detonator and a Carbine behind you, so take
    your pick.
    
     Proceed into the next room. Man that piano is drop-dead gorgeous :). Next to
    it you'll be able to find a [NEWSPAPER]. Now proceed through the doors to find
    the archives...
    
       <vin> The following are all the collectibles in the area and the rest of the
             chapter. Note that a cutscene triggers here automatically after some
             time, so get as many as possible and finish the chapter. Once you're
             done, quit the game and use the Chapter Select feature to come back
             here (Finding Proof).
             
     o Directive: Search the archives
    
     Quickly check the left side as you enter to find a [DOCUMENT]. Now proceed and
    keep an eye open for the cabinet on the left side for an [ITEM] entry. Now
    check the last bookshelf on this side for a [PHONOGRAPH CYLINDER - The
    Captain's Testament]. Continue and you'll find some papers on a table, which
    counts as an [ITEM]. Go right from here and there will be a red couch. Check
    the cabinet to find a [PHOTOGRAPH]. Now go to the other side of the room and
    check the middle bookshelves to find another empty cabinet, another [ITEM].
    
     Check the next bookshelf to find a [PHONOGRAPH CYLINDER - Chopin, Prelude in
    E-Minor, 'Dying Away']. Now check the table next to the entrance to find some
    more scattered papers, another [ITEM]. Now watch the scene and its time to run
    after Alastair! Follow him into a storage room where we have to fight 3 Lycans.
    
     o Directive: Kill the Lycans
     
     If you've killed all the Lycans thus far you'll most likely get a trophy here.
    Like always, it isn't very hard as long as you dodge all their attacks. Stick
    by the entrance for a good vantage point and note the automatic rifle nearby.
    
    o---------------------(  I N C O M I N G   T R O P H Y  )---------------------o
    |                      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                      |
    |   Kill 10 Lycans.                                                           |
    |                                                                             |
    |                       !!THE HUNTER!! ~~ Silver Trophy                       |
    o-----------------------------------------------------------------------------o
    
     After we kill them, we get a new objective:
     
     o Directive: Pursue Lucan
     
     Time to continue our pursuit. Kill both guards that enter the room and follow
    the path to trigger some scenes and the end of the chapter.
    
      ___________________________________________________________________________
    -------------------------------------------------------------------------------
      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
         (   C H A P T E R   1 2   |   A   T R A I T O R   A M O N G   U S   )
         (¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯)
     ___________________________________[sx313]____________________________________
    
    (-NOTE-) There are no collectables in this short chapter, so don't worry
             about them. Another "Story Chapter".
             
             
     Watch some scenes. Man do I feel really bad about Galahad right now! We also
    get to watch (kinda) the events in the Prologue, just in case you've forgotten
    what happened.
    
      ___________________________________________________________________________
    -------------------------------------------------------------------------------
      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     (   C H A P T E R   1 3   |   B E T W E E N   L I F E   A N D   D E A T H   )
     (¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯)
     ___________________________________[sx314]____________________________________
    
    (-NOTE-) There are no collectables in this short chapter, so don't worry
             about them. Another "Story Chapter".
             
             
     You're the man Tesla! We also see Lakshmi throughout the scenes and some
    hooded guy. Just who is he?
    
      ___________________________________________________________________________
    -------------------------------------------------------------------------------
      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
            (   C H A P T E R   1 4   |   A   K N I G H T   O F   O L D   )
            (¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯)
     ___________________________________[sx315]____________________________________
    
    (-NOTE-) There are no collectables in this short chapter, so don't worry
             about them. Not quite a story chapter, but very short...
             
     o Directive: Escape to Whitechapel
     
     Start following Lakshmi and you'll come across some enemies. There's an
    explosive barrel here to shoot at it to get rid of most of the enemies. Also
    note that there is a room to the right with BK's favorite pistol, the Dragoon.
    There will be more enemies coming down the path. Kill them and then shoot
    another explosive barrel to take care of some more enemies that are coming our
    way. After this there will be some scenes with Lakshmi and Lafayette!
    
      ___________________________________________________________________________
    -------------------------------------------------------------------------------
      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
             (   C H A P T E R   1 5   |   T O   S A V E   A   L I F E   )
             (¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯)
        ________________________________[sx316]________________________________
    .~'¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯`~.
    |  Phonograph | Total: 1                                                      |
    |   Cylinders | • In a little room after the fight with the armored Shotgunner|
    |             |                                                               |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |   Documents | Total: 1                                                      |
    |             | • Inside the room where you talk with Tesla, before manhole.  |
    |             |                                                               |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    | Photographs | Total: 1                                                      |
    |             | • In the area with the wooden planks blocking the door.       |
    |             |                                                               |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  Newspapers | Total: 1                                                      |
    |             | • As you gain control and enter the first area.               |
    |             |                                                               |
    '~.___________|_____________________________________________________________,~'
        ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
        
     o Directive: Get to Tesla's Lab
     
     After the little scene with Devi, go down the stairs and examine the table to
    find a [NEWSPAPER]. Reading this will net you a Trophy... if you read them all
    of course.
    
    o---------------------(  I N C O M I N G   T R O P H Y  )---------------------o
    |                      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                      |
    |   Inspect all newspapers.                                                   |
    |                                                                             |
    |                       !!WELL-READ!! ~~ Silver Trophy                        |
    o-----------------------------------------------------------------------------o
    
     Continue along the tunnels and when you see a guard at the gate, go inside the
    door on your left. Galahad will talk to Tesla in here, but more importantly
    grab the [DOCUMENT] on your left. Continue along the room, go down the manhole
    and you'll find a couple enemies in the first room. Time for some action baby!
    Kill them and proceed to the next room where we'll have even more enemies,
    including an armored Shotgunner. Dear God.
    
     Use your Blacksight and your Duelist Revolver to take care of him fast. Also
    use the Falchion's Alt Fire to keep him at bay, in case he doesn't die with the
    Blacksight. The door on the right has an ammo crate so use it and now enter the
    door on the left, making a quick left at the forking path to find a crate that
    has the last [PHONOGRAPH CYLINDER - The Anarchists 29.11.86]. This nets you
    another Trophy!
    
    o---------------------(  I N C O M I N G   T R O P H Y  )---------------------o
    |                      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                      |
    |   Collect all phonograph cylinders.                                         |
    |                                                                             |
    |                       !!ARCHIVIST!! ~~ Silver Trophy                        |
    o-----------------------------------------------------------------------------o
    
     Follow the path and as you go up the stairs 3 enemies appear. Deal with them
    quickly (Blacksight will help you out big time) and proceed right (the path on
    the left has an ammo crate). Before entering the door, pick up whichever
    weapons you like (both primary and secondary) and proceed through the door...
    
       <vin> Pro tip, don't bring the Arc Rifle. Seems like a nice idea, but...
             you'll see.
    
     Oh my God this is the only part where I really felt some difficulty in the
    whole game. There will be enemies... A LOT! Many more than previous encounters.
    You're in a really tight space and if a ton of enemies isn't enough, bring in
    an armored Detonator AND an armored Thermite user. Holy Cow. Bringing the
    Falchion is one of the best things to do to use the Alt Fire to keep the
    enemies at bay.
    
     <BK> Holy crap, yeah, this is the hardest room in the game so far! BK
          recommends the Duelist Pistol and the Repeating Shotgun. With those
          two weapons you can stay mobile and extremely lethal. Always good to
          stay mobile with the upper pillars, so enemies don't try to flank you!
    
     Stay at the beginning and take out as many enemies as you can before the
    Detonator and Thermite arrive. Once they do though, use your Blacksight to get
    rid of at least one of them and spam your grenades on the other one. The
    enemies come from the other side of the room so only go out once they stop
    appearing.
    
     Now go up the steps and you'll have many more enemies coming in from the other
    side of the gap. These aren't that bad but be careful of the Shotgunners that
    close in to you. You can hear them asking for cover so that's your cue to look
    for them and take care of them ASAP. There are a couple of explosive barrels on
    their side to take advantage of them and shoot them down.
    
     Proceed down the path, ignore the room on the left and go up the stairs and
    follow the path. In the next room, before breaking the wooden planks blocking
    the door, check the right dead end to find the last collectible in the game, a
    [PHOTOGRAPH]. With this you'll get two trophies!
    
    o---------------------(  I N C O M I N G   T R O P H Y  )---------------------o
    |                      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                      |
    |   Inspect all photographs and documents.                                    |
    |                                                                             |
    |                     !!DETAIL ORIENTED!! ~~ Silver Trophy                    |
    o-----------------------------------------------------------------------------o
    
    o---------------------(  I N C O M I N G   T R O P H Y  )---------------------o
    |                      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                      |
    |   Find all inspect items.                                                   |
    |                                                                             |
    |                   !!INSPECTOR FIRST CLASS!! ~~ Gold Trophy                  |
    o-----------------------------------------------------------------------------o
    
     Now that you've taken care of the hardest / most annoying trophies in the
    game, nothing stands in your way for a Platinum :).
    
     Continue following the path and climb the boards at the end to get to a room
    with an electrically locked door. Do the door mini-game once more to enter it
    and trigger a scene.
    
      ___________________________________________________________________________
    -------------------------------------------------------------------------------
      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    (   C H A P T E R   1 6   |   B R O T H E R ,   L E T   U S   E M B R A C E   )
    (¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯)
     ___________________________________[sx317]____________________________________
    
     Continue watching the scenes and now its time to fight him with some QTE's.
    Here's what you'll face: Square, O, Turning Point ( /\ ), Turning Point
    (Square), /\ ). After this he will soon be in his real form!
    
     Damn this guy. This fight will be similar to the Lycan fight back at the
    hospital where you have to attack him pressing the shoulder buttons and evade
    with the right analog stick. There will also be some QTE so stay alert.
    
     Now watch some of the final scenes of the game and some of the credits will
    roll.
    
      ___________________________________________________________________________
    -------------------------------------------------------------------------------
      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
             (   E P I L O G U E   |   A   K N I G H T   N O   M O R E   )
             (¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯)
     ___________________________________[sx318]____________________________________
    
     We end with Galahad on a roof speaking to Tesla over the radio. And here's
    Galahad's last quote!
    
                     "And don't you know... I am Galahad no more!"
    
    
    o---------------------(  I N C O M I N G   T R O P H Y  )---------------------o
    |                      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯                      |
    |   Complete the game (any difficulty).                                       |
    |                                                                             |
    |                     !!A KNIGHT NO MORE!! ~~ Gold Trophy                     |
    o-----------------------------------------------------------------------------o
    
     Ooooooooh such a cliffhanger! Anyway, I hope you guys had a blast playing
    through the game as much as I did. I will definitely be writing for the sequel
    of the game, IF it has one of course so until then, take it easy.
    
     Or as Lafayette would say, à plus tard mon ami!
                                ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
      
                                
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     | || _ | _ | _ |  W E A P O N   L I S T                       |     sx400
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     Here you can find a list of all the weapons in the game. Many of these guns
    have been seen in video games before, but after a few chapters you will soon
    find your favorite weapon types. A few of these weapons are one-offs though,
    and only appear in a few chapters.
    
     You can only carry TWO weapons at a time in The Order: 1886. One Pistol and
    one rifle. Anything bigger than a pistol is considered a "rifle" by the game
    though, which includes special weapons and shotguns.
    
     We sort them all by weapon types below.
     
     
      PISTOLS
     ¯¯¯¯¯¯¯¯¯                
     There are five types of pistol in the game, which is good since they
    represent half of your armament. Here they are:
    
    
     o C-78 Autoloading Pistol
     
     Description: This is your default pistol once you start the game. It holds
                  9 shots, has a good fire rate, and an overall good feel. It
                  looks remarkably like a German Luger in appearance.
                  
                  
     o MK1 Service Revolver
     
     Description: This pistol is a favorite of the rebellion and, well... just
                  about every enemy in the game. This revolver holds 6 shots
                  but much more plentiful ammo is you choose to pick one off
                  of your enemies.
                  
                  
     o 'Duelist' Revolver
     
     Description: Oooo, I like this gun. This gun is named 'Duelist' for a reason,
                  as it fires two shots at a time. This makes it much more lethal
                  when it hits, or even gives you a slight chance to adjust your
                  aim and still get a hit. It holds 10 shots, but with two shots
                  fired at a time you'll be reloading often.
     
    
     o C-81 Machinenpistole
     
     Description: This is the "machine gun pistol" of the bunch. It holds a
                  whopping 25 shots. This gives it a lot of stopping power, but
                  it also has a tendency to kick upwards and can chew through
                  ammo fast (as you can imagine). Still, it is quick on the draw
                  and can save you when your surprised.
     
     
     o M4 "Dragoon" Revolver
     
     Description: This is BK's favorite pistol of the lot. The Dragoon may as
                  well have "Barry Burton" written on it. It is the magnum of
                  the bunch, holding 6 shots and is extremely powerful. I just
                  love the feeling of it. Sadly, it is much rarer to find than
                  any of the other pistols on the list.
    
     
    
      RIFLES
     ¯¯¯¯¯¯¯¯
     These are the rifles in the game, although calling the last one, the "arc
    Gun", a rifle may be a bit of a stretch. Anyways, here they are:
    
    
     o M2 "Falchion" Auto-Rifle
     
     Description: This is your default rifle. It holds 20 shots and feels good.
                  It also has a secondary fire with R1 that shoots a burst of
                  air. This actually stuns enemies when it hits them, but you
                  need to be close to use it.
     
     
     o M82 Self-loading Carbine
     
     Description: This carbine is designed after the M1 Garand Rifle. It only
                  holds 6 shots, but has a fast reload speed (these rifles are
                  VERY easy to reload) and has super tight sights. This makes
                  the gun handle great and assists in long-distance head shots.
     
     
     o M85 Automatisch
     
     Description: A proper machine gun. This gun with the funny-sounding name
                  holds 30 shots and is more or less your standard machine gun.
                  Watch the recoil on this thing and you'll be ok. Enemies will
                  often carry this gun, so it's often available.
     
     
     o TS-23 Arc Induction Lance
     
     Description: Oooh, it's the arc rifle! This thing is awesome. It is charged
                  with R1 and requires a bit of charging time before it is ready,
                  but once it is you can fire it and it will decimate anything you
                  hit with it (anything that isn't armored, of course). It is that
                  powerful. The waiting time sucks, but you can charge it on the
                  move and even behind cover so it isn't a bad wait at all.
     
     
    
      SNIPER RIFLES
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     The game has a limited stock of Sniper Rifles. And by limited, we mean one.
    It does come in two flavors though, with a silenced version... for whatever
    that is worth...
    
    
     o M84 Marksman Carbine
     
     Description: A scooped carbine. This thing is fun to use (aren't all Sniper
                  Rifle's fun to use?). It holds 5 shots, but you can zoom in with
                  the R3 button and even hold your breath for short times with the
                  L3 button. Very helpful for head shots and the trophy that comes
                  with it.
     
     
     o Supressed M84
     
     Description: This is the silenced version of the above rifle. You use it in
                  Chapter 5, and that's it. In reality, you can only really kill
                  a single enemy there stealthily, so... eh, we're not impressed.
     
     
    
      SHOTGUNS
     ¯¯¯¯¯¯¯¯¯¯
     Here we have the game's shotguns. It's hard to beat the shotgun in many of
    the game's close-quarter environments.
    
    
     o RA-5 Repeating Shotgun
     
     Description: Your fairly standard shotgun. This thing holds 5 shots and has
                  an automatic fire. It's best to be at close-range of course,
                  but fires fairly well at moderate range. Reloading is one shell
                  at a time, so get to cover before doing so.
     
     
     o "Three Crown" Coach Gun
     
     
     
     Description: "Three Crown" is a fitting name. This little beauty holds and
                  fires three shots at a time, which as you can imagine makes its
                  fire power staggering. A direct hit here is pretty much instant
                  death to any enemy. Of course you have to be close enough to land
                  that hit. With how fast you chew through ammo, this gun is the
                  kind you want to pick up, have fun with really quick, and then
                  switch back to something more practical...
     
     
    
      OTHER
     ¯¯¯¯¯¯¯
     These are the weapons that defy any other sort of classification. They are
    the one-off weapons you'll get in special circumstances, which makes them
    special in their own right.
    
     
     o TS-29 Cannon
     
     Description: This weapon is the "Rocket Launcher" of the game. It is only
                  used in Chapter 8. It holds 3 shots but actually has unlimited
                  ammo. You only get it for a short time, but the destructive fun
                  you can have is great.
     
     
     o TS-17 Detonator
     
     Description: This is a mine gun. It shoots mines with R2 that you can then
                  remotely detonate with R1. You can also shoot multiple charges
                  and hold R1 to detonate them all at once at your discretion.
                  Easy to use again and again. Found during Chapter 9 and onwards.
     
     
     o Repeating Arbalest
     
     Description: A crossbow that is only used in Chapter 11. It is of course
                  silent, which is perfect for the mission you use it on. It
                  comes with 5 shots and a scope, so don't miss!
                        
                                                            
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     | || _ | _ | _ |  A R C H I V E   T R A N S C R I P T S       |     sx500
    |___|___|___|___|______________________________________________'_______________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯  
     This section has the archive transcripts of the game typed out... because
    we are that big of nerds! Haha. Still, it should be noted that the only
    "Phonograph Cylinders" collectible make the archive list. Note that we are
    putting them in the order that they appear on the list, which, by the way,
    isn't the order you pick them up in (weird, right?).
    
    
    (-NOTE-) Some of these are full of spoilers IF you read them before you
             get them in the game. So do yourself a favor and read these after
             you beat the game!
    
    
     o #1: Le Morte d'Arthur
     
     "It befell in the days of Uther Pendragon, when he was king of all England,
    and so reigned, that there was a might duke in Cornwall that held war against
    him long time. And the duke was called the Duke of Tintagel. Ans so by means
    King Uther sent for this duke, charging him to bring his wife with him, for she
    was called a fair lady, and a passing wise, and her name was called Igraine.
    So when the duke and his wife come unto the king, by the means of great lords
    they were accorded both.
     
     The king liked and loved this lady well, and he made them great cheer out
    of measure, and desired to have lain by her. But she was a passing good woman,
    and would not assent unto the king. And then she told the Duke, her husband,
    and Said I suppose that we were sent for that I should be dishonored. Wherefore
    husband I council you that we depart from hence suddenly, that we may ride all
    night unto our own castle."
    
                                      Sir Thomas Malory, Le Morte d'Arthur, c. 1470
    
    
    
     o #2: Sons and Daughters of Britain
    
     "Sons and daughters of Britain! Be merry and joyful for we have entered a new
    era of prosperity! Today our glorious empire leads the relentless march of
    progress, as Her Majesty's army and Royal Knights keep a watchful eye over our
    mother land, holding the half-breed threat at bay. The United India Company
    hoists our beloved Union Jack across the globe!
    
     As you and your children enjoy the satisfaction of an honorable day's work,
    our factories produce goods that make England proud! As each day dawns on our
    magnificent Empire, the sun shines on a brighter future than ever before! A
    future that you could be part of! Every day ordinary citizens stand up and
    seize opportunities that bring them riches and a better tomorrow. You could
    be next!
    
     So I ask you, children of Britain: are you doing your part? Be a benefit to
    England! Bring honor to the Empire!"
    
                                A Message from The Conservative Party, October 1886
    
    
    
    
     o #3: The Anachists 12.10.86
     
     "The advocates of the London chapters have met and report the following: The
    events in Mayfair yesterday have once again raised our suspicions. The war has
    returned to our doorstep, the half-breeds have for the first time in years made
    their presence known and provided a motive for the Knights to be given authority
    to patrol our streets.
     
     The Order has lately taken many liberties that we view cautiously. We must
    remain guarded. Such a powerful entity demonstrating its influence in this
    manner may lead to unwanted results, as has already been proven in the past.
    Unfortunately, Commisioner Doyle has little control over the handling of these
    matters.
     
     The journals have been updated and sealed. We shall continue to observe the
    events as they unfold."
     
                                                                 October 12th, 1886
    
    
    
     o #4: All Through the Night
     
     "Sleep my child and peace attend thee, all through the night.
      Noble Knights our King will send thee, all through the night.
      Drowsy hours are creeping, hill and dale in slumber sleeping,
      I my loved ones' watch am keeping, all through the night.
      
      While the Lady in her watchful dreaming, all through the night.
      While the weary would be sleeping, all through the night.
      O'er thy spirit gently stealing, visions of delight revealing
      Breathes a pure and holy feeling, all through the night.
      
      Noble Knights watching ever round thee, all through the night
      In thy slumbers close surround thee, all through the night
      They will of all fears disarm thee, no forebodings should alarm thee.
      They will let no peril harm thee, all through the night."
      
                                   Unknown Origin, sung to the tune of Ar Hyd y Nos
    
    
    
     o #5: The Anarchist 29.09.86
    
     "To all representatives of the Southern Chapters, we are to convene in the
    next few weeks. Summons and subsequent instructions will be forwarded to your
    respective locales.
    
     Be aware that inquiries have been made regarding a few of the members by both
    the Police and the Royal Army. The latter does prove more worrisome and should
    not be taken lightly.
    
     Thus I urge everyone to mind their interactions with any new acquaintance.
     
     Though our focus and watch should remain on The Order and its ranks, we
    suggest that time be spent gathering further information on the re-organized
    rebellion. Their factions seem too well maintained and coordinated, which
    would suggest external oversight or help. It would also explain their sudden
    resurgence."
    
                                                               September 29th, 1886
    
    
    
     o #6: Agamemnon Christening
     
     "I thank you for the service you have all rendered to our great kingdom. Your
    selfless work in making this dream a reality, in building this magnificent ship
    will forever be remembered.
     
     The Agamemnon is a testament to British ingenuity. It is not only the largest
    vessel the world has ever seen, it also represents the pinnacle of flight
    engineering and dingible architecture.
      
     This leviathan shall fly high as a symbol of progress and the future to come.
    It will stand as a reminder of British supremacy in the skies. That our great
    kingdom will be looked upon to lead the world at the end of this century, as we
    peer into a new era, is a sign of the times that should not be taken lightly.
    Today we launch the Agamemnon as we take our rightful place as stewards of this
    world."
      
                                          Lord Archibald Spencer, August 28th, 1886
    
    
    
     o #7: Evacuation Procedures
     
     "Agamemnon Crew Instructions and Training Manual, Chapter 3. Evacuation
    Procedures. Remember, while aboard this airship, your standing orders are to
    ensure the safety of its passengers and cargo at all costs. Upon emergency
    declaration, dignitaries and other high priority individuals should receive
    your attention above all other passengers and crew. Priority cargo should be
    secured immediately thereafter.
    
     In the event of a ship-wide evacuation, report to your commanding officer for
    emergency directives. Be sure to maintain a calm and collected demeanor at all
    times so as to avoid alarming any passengers. The class-prioritized order for
    evacuations will be broadcast via the ship-wide loudspeakers. Under no
    circumstance should you depart the vessel until you have received the clearly
    stated directive that company personnel are approved for evacuation.
    
     Any personnel in violation of this mandate will face immediate disciplinary
    action, up to and including summary execution."
    
                         AGAMEMNON Crew Instructions and Training Manual, Chapter 3
    
    
    
     o #8: The Anarchists 16.10.86
     
     "The last few days have seen more events and change than London has
    experienced in years. The papers report the downing of the Agamemnon to be a
    terrorist act. There is evidence to that affect. The news has however not
    covered the presence of Knights on the airship.
     
     The authorities have done well to hold this information back, albeit we
    suspect with pressure from The Order. We have confirmation that one of theirs
    has died in the incident. One Sebastien Malory who held the Perceval moniker.
    As is customary in their ranks, the Council of Knights will waste no time to
    bring another to their table. I'm almost certain the chosen successor is
    Malory's apprentice, the now famous Marquis de Lafayatte. Knowing his past,
    this may yet be good news for us for he may be one to share our concerns.
    It may be wise to engage him before too much time passes.
     
     Considering the sensitivity of the above, this news is not to be shared with
    anyone outside the group."
     
                                                                 October 15th, 1886
    
    
    
     o *9: Cable From the New Continent
     
     "May 12th 1884. Today is the 42nd day of our journey across the new continent.
    Sir Stanley seems eager to finish this voyage and return to his beloved Africa.
    
     A lot has changed since his last time here. The savages in this land seem
    tamer and well behaved than he remembers. Mind you, by savages, I do not mean
    the natives of this wondrous land. They are a marvelous people. The savages I
    speak of are the guntoting, trigger-happy lunatics that roamed the cities of
    this great continent. Many have abandoned their old ways and taken on more
    civilized pastimes.
    
     We are headed into the State of Nevada. A desert as far as the eye can see
    and our path to the Western Coast of America. My anticipation and excitement
    torment me as California is now only three days away."
    
                        John Smith, aid to Sir Henry Morton Stanely, May 12th, 1884
    
    
    
     o #10: Cargo Inspection Log
     
     "October 13tth, 1886. Inspection detail 1-0-4-7, badge number S-3-8-7-J,
    Blackwall Yard. Final inventory log of secondary cargo, Airship Agamemnon,
    tail designation G-F-A-X-X. voyage to Lakehusrt, New Jersey on October 15th,
    1886.
    
     All containers are accounted for. 425 crates, 396 marked. Shipment is mostly
    intact, sealed and shows no sign of tampering. However, sixteen containers
    have been deemed compromised and unsafe for the journey. Per central orders,
    they and the cargo within is being destroyed.
    
     Shipment distribution upon final arrival and onward movement of goods to be
    handled under supervision of ranking officer on board. This is inspection
    1-0-4-7 acknowledging verification of shipment log. Ready for transport aboard
    the airship."
    
                                      UIC Inspection Detail Log, October 13th, 1886
    
    
    
     o #11: The Anarchists 17.10.86
     
     "This cable is urgent and its information of the utmost importance. The
    Blackwall docks have been set ablaze by the suspected actions of the rebellion.
    Though we must remain true to our cause by not influencing the current events,
    many in the group believe that we are soon arriving at a point where action
    might need to be taken by our ranks.
    
     Two of our members have died in the incident. This, after months of work to
    establish their standing within the United India Company.
    
     We must remain vigilant. We all bear the responsibility of their loss and
    appreciate the risk taken by our comrades. We have yet to know whether their
    deaths were specifically targeted.
    
     This incident does bring to light the reach and boldness of the Rebellion.
    We would do well to hold them accountable for what has transpired."
    
                                                                 October 17th, 1886
    
    
    
     o #12: Ramayana, First Verse
     
     "There reigned a king of name revered, To country and to town endeared,
     Great Das'aratha, good and sage. Well read in Scripture's holy page:
     Upon his kingdom's weal intent, Mighty and brave and provident;
     The pride of old Ikshvaiku's seed, For lofty thought and righteous deed.
     Peer of the saints, for birtues famed, For foes subdued and passions tamed:
     A rival in his wwealth untold, Of Indra and the Lord of Gold.
     Like Manu first of kings, he reigned. And worthily his state maintained,
     For firm and just and ever true, Love, duty, gain he kept in view,
     And ruled his city rich and free, Like Indra's Amaravati.
     And worthy of so fair a place, There dwelt a just and happy race
     With troops of children blest. Each man contented sought no more,
     Nor longed with envy for the store, By richer friends possessed.
     For poverty was there unknown."
     
                                   Ramayanan of Valmiki, Excerpt from the 1st Verse
    
    
    
     o #13: News From the East Indies
     
     "My dearest Jacob, Our mutual friend has thought it wise that I contact you
    prior to my arrival in England. Though our venture was tenuous at its inception,
    I am happy to report that operations are now proceeding as planned. The local
    governments proved easy enough to persuade and I do not forsee any further
    problems from the authorities who have been handsomely compensated.
    
     The fact remains that some isolated factions within the Commonwealth Territory
    of India still battle our personnel. Though most remain unsuccessful, some have
    caused material damage to company property that may be hard to replace. We are
    optimistic that the situation will soon be under control.
    
     I do hope your local Indian problem is being handled properly as well. I look
    forward to seeing you upon my arrival."
    
                 Letter to Lord hastings from Lady Madeleine Walsh, July 30th, 1886
    
    
    
     o #14: Chopin, Prelude in E-minor, 'Dying Away'
     
     (-NOTE-) Hey look, a Chopin piece! How funny that BK made a Chopin comment
              earlier in the guide! Heh. This is just a music piece, so no text
              to record here. Listen and enjoy!
              
              
              
     o #15: The Captain's Testament
     
     "This is the testament of Captain Emmerich Duncan Douglas, retired officer
    of the Royal Dragoon Guards, made on this 27th day of July 1886. I swear to be
    sane of mind and body and declare the following under no duress.
    
     My dearest Emma. I hope you will find it in your heart to forgive me. I can
    no more be the husband you deserve. My service to the United India Corps is a
    decision I wish I could rescind, for the things I have seen and done will never
    cease to torment me. Though your beliefs would have me condemned to eternal
    hell for my actions, I now know that no such place exists. Nor does the heaven
    we all seek. God, if ever there was one, abandoned us long ago.
    
     To you my wife, I bequeath my ancestral home in Surrey and all its belongings.
    To my only true friend Sebastien, I leave the content of my coffer. Tell him
    he was right all along. He will find what he seeks inside..."
    
                          Testament of Captain Emmerich D. Douglas, July 27th, 1886
    
    
    
     o #16: The Anarchists 29.11.86
     
     "To the advocate of the American Eastern Coast chapter. The events of the last
    few days have raised many concerns amongst our people. The Empire believes the
    monarchy is well and in control, but nothing could be further from the truth.
    Though they curse the oppression of the queen's rule, little do they know that
    there is a far more potent group now in charge.
    
     The Order has declared Martial law throughout London and I fear we are
    moving towards a point of no return. The sentinels that have, under the guise
    of protection, kept a vigilant watch over us now hover over our lives with the
    weight and deafening sound of oppression. Were we better off under the rule
    of her Majesty? Will we long for the days she appeared from her seclusion to
    patronize us? I have yet to understand why all this has happened.
    
     Therefore I implore you. Do not return, not yet. It may be only a matter of
    time before we are forced to come to you and abandon the place we once called
    home."
    
                                                                November 29th, 1886
    
                                                               
    
     __  ___ ___ ___ _____________________________________________________________
    |  || _ | _ |  _|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     | || _ | _ | _ |  T R O P H Y   L I S T                       |     sx600
    |___|___|___|___|______________________________________________'_______________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     There is a total of 22 Trophies in The Order: 1886. 14 Silver Trophies, 7 Gold
    Trophies and 1 Platinum Trophy. I'll be listing them as they appear in the
    Trophy Menu of the PS4.
    
       .———————————————.                                        .——————————————.
     __|   The Grail   |________________________________________|   Platinum   |__
    ¯¯¯'————————————.——'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'——————————————'¯¯¯
        Description | Collect all Trophies
    ————————————————|——————————————————————————————————————————————————————————————
      How to Obtain | Collect the other 21 Trophies in the game.
    ________________|______________________________________________________________
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       .——————————————————————.                                     .——————————.
     __|   A Knight No More   |_____________________________________|   Gold   |__
    ¯¯¯'————————————.—————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'——————————'¯¯¯
        Description | Complete the game (any difficulty)
    ————————————————|——————————————————————————————————————————————————————————————
      How to Obtain | Simply play the game from start to finish until you get this
                    | trophy.
    ________________|______________________________________________________________
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
       .——————————————————.                                         .——————————.
     __|   The Marksman   |_________________________________________|   Gold   |__
    ¯¯¯'————————————.—————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'——————————'¯¯¯
        Description | Kill 5 enemies with a headshot during Blacksight
    ————————————————|——————————————————————————————————————————————————————————————
      How to Obtain | During the Blacksight sequences, you'll see reticles around
                    | the enemies. Make sure to aim for those on the head to get
                    | this trophy.
                    |
                    | You do NOT need to do five at one time (like BK thought...),
                    | just five total. Quite a relief!
    ________________|______________________________________________________________
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
       .——————————————————.                                         .——————————.
     __|   Well Rounded   |_________________________________________|   Gold   |__
    ¯¯¯'————————————.—————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'——————————'¯¯¯
        Description | Kill an enemy with every weapon
    ————————————————|——————————————————————————————————————————————————————————————
      How to Obtain | As simple as the description says. Always pick up the weapons
                    | you find and kill at least one enemy with it, even if you
                    | don't like the weapon.
    ________________|______________________________________________________________
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
       .————————————————————.                                       .——————————.
     __|   Modern Marvels   |_______________________________________|   Gold   |__
    ¯¯¯'————————————.———————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'——————————'¯¯¯
        Description | Kill 40 enemies with science weapons
    ————————————————|——————————————————————————————————————————————————————————————
      How to Obtain | Science weapons? You're never told which weapons these are,
                    | which are the following: M2 'Falchion' Auto Rifle, Thermite
                    | Rifle, Detonator, Arc Rifle, the Cannon in Chapter 8
    ________________|______________________________________________________________
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
       .———————————————————————.                                    .——————————.
     __|   Collateral Damage   |____________________________________|   Gold   |__
    ¯¯¯'————————————.——————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'——————————'¯¯¯
        Description | Kill 3 enemies with a single explosion
    ————————————————|——————————————————————————————————————————————————————————————
      How to Obtain | THE way to get this is in Chapter 8 when you get ahold of the
                    | cannon near the end of the chapter. There are many enemies
                    | running around and its easy to catch 3 or more together.
    ________________|______________________________________________________________
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       .——————————————————————.                                   .————————————.
     __|   Between the Eyes   |___________________________________|   Silver   |__
    ¯¯¯'————————————.—————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
        Description | Kill 100 enemies with a headshot
    ————————————————|——————————————————————————————————————————————————————————————
      How to Obtain | You'll get this trophy throughout the course of the game. Aim
                    | for the head (how obvious is that?). The best way to get
                    | headshots is to use handguns. The aim reticle is smaller and
                    | you don't have no recoil or sway.
    ________________|______________________________________________________________
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       .—————————————————————————.                                .————————————.
     __|   Undivided Attention   |________________________________|   Silver   |__
    ¯¯¯'————————————.————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
        Description | Kill 25 enemies during Blacksight
    ————————————————|——————————————————————————————————————————————————————————————
      How to Obtain | Use Blacksight as often as you can and make sure to have your
                    | secondary weapon fully loaded. Shoot the enemies until the
                    | reticle is red and move to the next one.
                    |
                    | If you have to, do clean-up on this trophy with chapter
                    | selects once you beat the game.
    ________________|______________________________________________________________
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       .——————————————————.                                       .————————————.
     __|   From the Hip   |_______________________________________|   Silver   |__
    ¯¯¯'————————————.—————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
        Description | Kill 25 enemies without aiming
    ————————————————|——————————————————————————————————————————————————————————————
      How to Obtain | When taking cover shoot one bullet without aiming to see
                    | where the bullets are directed. Correct your aim and kill the
                    | enemies. The best weapons to use are the Full Auto Rifles, so
                    | no Carbine or handguns.
    ________________|______________________________________________________________
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       .————————————————————.                                      .————————————.
     __|   Box Your Ears   |______________________________________|   Silver   |__
    ¯¯¯'————————————.——————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
        Description | Kill 15 enemies with melee attacks
    ————————————————|——————————————————————————————————————————————————————————————
      How to Obtain | Melee attacks are performed when you get close to the enemies
                    | and press /\. This instantly kills the enemies. There are no
                    | QTE so run up to the enemies and press /\. Be careful though
                    | because while the little attack animation is playing you'll
                    | still take damage so be careful where you do your melees.
    ________________|______________________________________________________________
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       .—————————————————.                                        .————————————.
     __|   Snuffed Out   |________________________________________|   Silver   |__
    ¯¯¯'————————————.————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
        Description | Kill 7 enemies with silent takedowns
    ————————————————|——————————————————————————————————————————————————————————————
      How to Obtain | There are very few instances where you can take out enemies
                    | stealthily. The best are to get this trophy is in the garden
                    | area in Chapter 11. There are around 6 enemies in this area
                    | and most likely you've already silently killed some enemies
                    | before. If you do not get the trophy, restart your checkpoint
                    | and kill some more.
    ________________|______________________________________________________________
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       .————————————————.                                         .————————————.
     __|   Gunslinger   |_________________________________________|   Silver   |__
    ¯¯¯'————————————.———'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
        Description | Kill 75 enemies with pistol
    ————————————————|——————————————————————————————————————————————————————————————
      How to Obtain | The description says it all. You can do the headshot and 100
                    | kills trophies while doing this trophy so that's 3 birds with
                    | one stone.
    ________________|______________________________________________________________
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       .————————————————.                                         .————————————.
     __|   The Hunter   |_________________________________________|   Silver   |__
    ¯¯¯'————————————.———'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
        Description | Kill 10 Lycans
    ————————————————|——————————————————————————————————————————————————————————————
      How to Obtain | You get this throughout the couse of the game. You'll be
                    | killing Lycans so just kill all the Lycans in the game to get
                    | this.
    ________________|______________________________________________________________
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       .——————————————————.                                       .————————————.
     __|   Up in Flames   |_______________________________________|   Silver   |__
    ¯¯¯'————————————.—————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
        Description | Incinerate 15 enemies
    ————————————————|——————————————————————————————————————————————————————————————
      How to Obtain | This is a trophy you get by using your Thermite Rifle. After
                    | getting the Thermite Rifle in Chapter 3 kill the enemies over
                    | the balconies, ignite the distilery and restart your
                    | checkpoint. Keep killing and restarting until you get the
                    | trophy.
    ________________|______________________________________________________________
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       .———————————————————————————.                                .——————————.
     __|   Inspector First Class   |________________________________|   Gold   |__
    ¯¯¯'————————————.——————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'——————————'¯¯¯
        Description | Find all inspect items
    ————————————————|——————————————————————————————————————————————————————————————
      How to Obtain | This one is a very delicated trophy. Inspect items are that,
                    | items that you can inspect, which include the Phonigraph
                    | Cylinders, Newspapers, Photographs, Documents, Objects and
                    | random items like checking corpses and empty cabinets. There
                    | is no way to keep track of which ones you've gotten or how
                    | many you're missing so read the whole guide carefully to find
                    | them all.
    ________________|______________________________________________________________
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       .———————————————.                                          .————————————.
     __|   Archivist   |__________________________________________|   Silver   |__
    ¯¯¯'————————————.——'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
        Description | Collect all phonograph cylinders
    ————————————————|——————————————————————————————————————————————————————————————
      How to Obtain | You need to collect all Phonograph Cylinders throughout all
                    | the chapters. There is a total of 16 Phonograph Cylinders
                    | scattered throughout the game and the main walkthrough tells
                    | you where they are.
    ________________|______________________________________________________________
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       .———————————————.                                          .————————————.
     __|   Well-read   |__________________________________________|   Silver   |__
    ¯¯¯'————————————.——'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
        Description | Inspect all newspapers
    ————————————————|——————————————————————————————————————————————————————————————
      How to Obtain | There is a total of 10 Newspapers in the game that the main
                    | walkthrough points you in their direction, so go read it!
    ________________|______________________________________________________________
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       .—————————————————————.                                    .————————————.
     __|   Detail Oriented   |____________________________________|   Silver   |__
    ¯¯¯'————————————.————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
        Description | Inspect all photographs and documents
    ————————————————|——————————————————————————————————————————————————————————————
      How to Obtain | Just like with newspapers and phonograph cylinders, these are
                    | some more collectibles. There are 11 Photographs and 16
                    | Documents which you can find in most chapters. I don't know
                    | if you have to check both sides of these to count as
                    | inspected but you better do so so you don't have to run
                    | through the whole game again to find a couple you missed.
    ________________|______________________________________________________________
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       .——————————————————————————.                               .————————————.
     __|   Power of Observation   |_______________________________|   Silver   |__
    ¯¯¯'————————————.—————————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
        Description | Inspect all objects
    ————————————————|——————————————————————————————————————————————————————————————
      How to Obtain | Objects differ from the rest of the collectibles because you
                    | pick these up and you can rotate them to examine them. There
                    | are 10 Objects altogether so go to the guide and check out if
                    | you missed any.
    ________________|______________________________________________________________
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       .————————————————.                                           .——————————.
     __|   Brilliant!   |___________________________________________|   Gold   |__
    ¯¯¯'————————————.———'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'——————————'¯¯¯
        Description | Shoot an airborne grenade during Blacksight
    ————————————————|——————————————————————————————————————————————————————————————
      How to Obtain | Probably the only annoying trophy. You need to be in presence
                    | of some Grenadiers. There are many in Chapter 3. Keep your
                    | sight in one of them  and keep your eyes peeled and when you
                    | see him cocking the grenade, be prepared to activate your
                    | Blacksight and shoot it. If you fail, make sure to press X to
                    | avoid the explosion.
    ________________|______________________________________________________________
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       .—————————————————————.                                    .————————————.
     __|   Discombobulated   |____________________________________|   Silver   |__
    ¯¯¯'————————————.————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
        Description | Stun an enemy 30 times with the M2 'Falchion'
    ————————————————|——————————————————————————————————————————————————————————————
      How to Obtain | This one is both funny and easy. Corner an enemy and keep
                    | using your Falchion's Alt Fire over and over until you get
                    | the trophy. You won't even give the enemy time to fight back.
    ________________|______________________________________________________________
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
       .—————————————————————.                                    .————————————.
     __|   Highly Volatile   |____________________________________|   Silver   |__
    ¯¯¯'————————————.————————'¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯'————————————'¯¯¯
        Description | Detonate 10 powder kegs
    ————————————————|——————————————————————————————————————————————————————————————
      How to Obtain | Powder Kegs are those red explosive barrles found throughout
                    | the game. Everytime you see one shoot it. You'll get this
                    | trophy throughout the course of the game.
    ________________|______________________________________________________________
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
     __  ___ ___ ___ _____________________________________________________________
    |  || _ | _ |  _|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     | || _ | _ | _ |  C L O S U R E                               |     sx700
    |___|___|___|___|______________________________________________'_______________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     _____________________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     -- C R E D I T S                                              |     sx701
    _______________________________________________________________'_______________
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     .~ vinheim ~.
     ¯¯¯¯¯¯¯¯¯¯¯¯¯
    • GameFAQs and Gamerguides.com for hosting this guide.
    
    • Bkstunt for the ton of help throughout the guide and most importantly my
      favorite co-writer :). Hahaha. The "Masamune" came through once again with
      this guide.
    
    • You guys, readers for taking the time to read through such large file and,
      hopefully, enjoyed it and most importantly, found it useful. Without you guys
      we wouldn't be doing this.
    
     .~ Bkstunt ~.
     ¯¯¯¯¯¯¯¯¯¯¯¯¯
    • Big thanks to vinheim, without who this guide wouldn't be here (in a very
      literal sense). This is our sixth guide together and (hopefully) far from our
      last. "Masamune" strikes again.
    
    • Thanks to my family for giving me the time to work on this. Love you guys!
    
    • Thanks to the people who make GameFAQs what it is. The contributors who give
      of their own time to try and enhance and help others. Unsung heroes of our
      time.
     _____________________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯.¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     -- L A S T   W O R D S                                        |     sx701
    _______________________________________________________________'_______________
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     This is the end of another Masamune journey and we're so glad to have done
    this guide for you guys. Despite the game being so short, the story and
    graphics made this game worth the purchase. So with that said, love you guys
    and hopefully you catch us on our next guides, either singles or co-written.
              __  __                 __  __                        _
        _____|  \/  |_______________|  \/  |______________________|·|
        \ \  | \  / | __ _ ___  __ _| \  / |_   _ _ __   ___O  O  |·|_________
         \ \_| |\/| |/ _` / __|/ _` | |\/| | |_| | '_ \ / _ \_____|·|xxxxxxxx||
          \__| |¯¯| | (_| \__ \ (_| | |¯¯| | |_| | |_| |  __/_____|·|¯¯¯¯¯¯¯¯¯
             |_|¯¯|_|\__,_|___/\__,_|_|¯¯|_|\__,_|_| |_|\___|     |·|
                                                                   ¯
    _______________________________________________________________________________
    YOU'RE THE MOST                           Document © vinheim & Bkstunt_31, 2015
    AMERICAN FRENCHMAN                         The Order: 1886 © 2015 Ready At Dawn
    I'VE EVER KNOWN                                   E N D   O F   D O C U M E N T

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