Dragonball Z Shin Budokai Future Trunks FAQ and guide Contents – I) Legal stuff II) Introduction III) Contact details IV) Trunks’ profile V) Trunks’ moveset VI) Cancel combos VII) Trunks’ special moves VIII) Trunks’ pros and cons IX) Frequently asked questions X) Special thanks I) Legal stuff This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. Copyright: 2007 Nick Kazama. ------------------ II) Introduction Hiya, what’s up? If you’ve read my previous guides then you’ll see that I’m most comfortable writing them for Budokai Tenkaichi 2 characters. I really wanted to try a guide for an actual fighting game and not a Dragonball Z simulator this time. What better way for a huge DBZ fanatic such as myself, than one of the Budokai games? I’ve used Trunks the most in Shin Budokai, I loved him in the previous Budokai games and I still love him now. He has several fast attacks, he uses a sword to great effect, he has two Ultimate moves that both look the business and he has access to at least one Super Saiyan form in Shin Budokai – great for breaking an over guarding opponent’s constant blocking. Future Trunks has always been a favorite character of mine, I still remember seeing him in action for the first time in DBZ. Seeing Frieza cut up into tiny pieces and then blasted into oblivion was shocking and completely unexpected, but at the same time, exciting. Since his first appearance, he was an instant favorite of mine. ------------------ III) Contact details If you have any questions about this FAQ, or Future Trunks then e-mail moi! My e-mail address is – firstname.lastname@example.org Please remember to read the guide thoroughly before asking me anything though. Chances are you’ll find your answer! ------------------ IV) Trunks’ profile Future Trunks comes from (where else?) the future. 20 years into the future to be exact. However, unlike the current DBZ timeline, his world has been ravaged by two murderous androids – 17 and 18. Trunks was trained by his world’s Gohan, a much more darker and serious Gohan than the one we’re all used to. Although Trunks tried and tried and tried, he could not gain the powerful Super Saiyan status that Gohan, his father and Goku had all achieved. It was only after seeing his mentor and best friend Gohan slain at the hands of the androids, that his power raged and he finally had obtained the transformation. After one more failed attempt at ending the android’s reign of destruction, Trunks travelled back into the past with the aid of a time machine constructed by his mother Bulma, in order to warn the past Goku and his friends of the horrors that would await them. After arriving in the past, Trunks quickly disposed of Frieza and his father King Cold and warned Goku of what would happen in three years time. Trunks stated that he would return to help out – if he survived that long. Trunks’ experience in the past certainly helped turn him into the man he is today. He experienced harsh training in the Room of Spirit and Time, he saw what his father Vegeta was like, he met his baby self and also sadly received death at the hands of Cell. He was revived however and thanks to his training in the past with his father, Trunks returned to his own ravished timeline and utterly annihilated 17 and 18 and later on, his timeline’s Cell. ------------------- V) Trunks’ moveset Okay then, now we’re gonna take a look at Trunks’ move list. We will get onto the special attacks in the next section of the guide. Firstly, lemme list the controls for you, so you don’t get confused if you’re very new to Shin Budokai: Square – Rush Attack (light attack) Triangle – Slam Attack (heavy attack) L button – Power-up Ki energy R button – Aura Burst Square (during Aura Burst) – Crash Attack Triangle (during Aura Burst) – Guard Break Attack Square + X – Throw Got these memorised? Okay great, now we’ll go through his different combo’s. What will follow are the button inputs, a description of what Trunks will do and the damage. Keep in mind that all moves were done against Super Vegetto with the latter being at maximum Ki. Trunks was also at maximum Ki whilst utilising the attacks. You can also charge some of the combos – simply hold down the S button wherever you see it. One more thing to note is that all attacks were done with Trunks standing on the ground and not up in the air: --- R R R R R Trunks does three slow kicks followed by 3 very fast kicks, ending with him using a small backward summersault to knock the opponent away. Hits - 7 Damage caused – 457 --- R R R R S S S Trunks does 5 kicks, ending with him performing 3 long slashes with his sword. Hits – 9 Damage caused - 544 --- R R R S Trunks does a 5 hit combo, with all the hits being kicks. Trunks spins whilst doing the last two kicks. Hits – 5 Damage – 344 --- R R S Trunks kicks twice and knocks his opponent away with a double fist pound. Hits – 3 Damage – 229 --- R S Trunks does one kick and then another. This second kick results in him raising his leg up high (think of someone doing the splits) and then bringing his leg down on the opponent. Hits – 3 Damage - 200 --- >R R R R Trunks does an overhead punch, two normal punches and then a double fist pound, knocking the opponent into the air. Hits – 4 Damage – 258 --- >R R R S S Trunks does an overhead punch, two normal punches, a knee and a kick knocking his opponent upwards slightly and then a final heavy kick, knocking them away. Hits – 6 Damage – 368 --- >R R S S S Trunks does two punches, an uppercut, a sword slash and then a series of fast slashes. To finish, he sheathes his sword in a very cool way! Hits – 9 Damage - 472 --- >R S R Trunks does a punch, a kick and then another kick, knocking his opponent into the air. Hits – 3 (although the last hit won’t count as part of the combo) Damage – 263 --- >R S S Trunks does a punch, a kick and a sword slash, knocking his opponent away. Hits – 3 Damage – 275 --- <R R R R Trunks does a punch, 2 kicks and a downward slash with his sword. Hits – 4 Damage - 292 --- <R R R S Trunks does a punch, 2 kicks and a palm strike. Hits – 4 Damage – 302 --- <R R S Trunks does a punch, a spinning kick and a knee to a kick knocking his opponent into the air. Hits – 4 Damage – 251 --- <R >R R Trunks throws 3 punches at his opponent. Hits – 3 Damage – 157 --- <R >R S Trunks throws 2 punches at his opponent and then a palm strike. Hits – 3 Damage – 198 --- <R <R R Trunks throws 2 punches and then delivers an uppercut. Hits – 3 Damage – 194 --- <R <R S Trunks delivers 2 punches and then delivers a very Shoryuken looking uppercut, knocking his opponent away. Hits – 3 Damage – 225 --- <R S Trunks punches and then delivers his knee to kick knockback hit. Hits – 3 Damage – 187 --- >>R Trunks dashes toward his opponent and hits them with a drop kick. Hits – 1 Damage – 88 --- S R R R Trunks delivers a very quick sword slash and then 3 punches, knocking the opponent into the air briefly. Hits – 4 Damage – 281 --- S S S R Trunks, using his sword, performs 3 slashes and then a downwards slash. Hits – 4 Damage – 342 --- S S S S Trunks performs 4 slashes with his sword. Hits – 4 Damage – 342 --- >S S S Trunks Slashes twice and then does a powerful downwards slash. This combo is the last 3 S button presses of combo 2. Hits – 3 Damage – 336 --- <S R Trunks does a clockwise kick and a small uppercut. Hits – 2 Damage – 124 --- <S >R Trunks does a clockwise kick and another kick, sending his opponent into the air. Hits – 2 Damage – 177 --- <S <R Trunks does a clockwise kick and then a spinning kick. Hits – 2 Damage – 209 --- <S S Trunks does a clockwise kick and then a splits kick. Hits – 3 Damage – 217 --- <S >S Trunks does a clockwise kick and then delivers an elbow to the opponent. Hits – 2 Damage – 177 --- <S <S Trunks does a clockwise kick and then a downwards elbow. Hits – 2 Damage – 177 --- ^S Trunks uses his sword to deliver a powerful upwards slash, knocking his opponent into the air. Hits – 1 Damage – 159 --- vS Trunks performs a very painful looking downwards stab with his sword. Hits – 1 Damage – 187 --- >>S Trunks delivers a spinning back fist attack. Hits - 1 Damage – 170 --- E E E E Trunks shoots 4 ki blasts at his opponent. These can also be charged. Hits – 4 Damage – 199 --- >>E Trunks dashes forward and shoots a ki blast at his opponent. This can also be charged. Hits – 1 Damage – 53 --- R+G This is Trunks’ throw. You must be close to the opponent to use it. Trunks does one slash with his sword and then another one whilst performing a backwards flip. Hits – 2 Damage - 220 That does it for the combos! ------------------- VI) Cancel combos Charged attacks can be cancelled you know. If you don’t get what I mean, press and hold down the Triangle button. Now while Trunks is charging his attack, press the X button. See that? He stopped his attack! These cancels can come in very handy for the opponents that block and block and block. In a way, you can take your enemy by surprise. You can also cancel a charged up ki blast, Trunks will not launch the blast, but he will still lose the energy required for using the ki blast, so think twice before using it. ------------------- VII) Trunks’ special moves Now we’ll move onto the special moves, the moves that require 1 bar of your Ki or more to utilise. The thing about these attacks is that you cannot use them whenever you feel like it, you must have the required amount of ki gauges filled. --- Teleport Counter You will recognise this move if you have played Budokai 3. As soon as your opponent’s attack is about to hit you, quickly press > and the X button’s simultaneously and you will appear behind him/her. If you just tap the 2 buttons together then Trunks will kick the opponent away after teleporting, however, if you keep the buttons held after pressing them, then you will just appear behind the opponent. This leaves them open for more damage. However, if they have 3 bars of Ki then they might Teleport Counter you as you attack them from behind. Remember that 3 bars of ki are required for you to do a Teleport Counter. Oh and remember to watch your timing whilst attempting one of these! --- Tornado Counter Here is another move you will remember if you’ve played Budokai 3. A Tornado Counter lets you do a series of stylish teleports hits after knocking your opponent away from you. To do a Tornado Counter, knock you opponent into the air (just use Trunks’ ^S move). Okay, when your opponent is flying away from you, press the R button a few times. Notice how Trunks teleports behind his enemy and continues to hit him. Cool huh? You can pinball them in the air a total of 3 times. There is however a price to this. For each Tornado Counter hit you perform, you will effectively lose 1 bar of Ki, while your opponent gains 1 bar. When fighting the harder opponent, be sure not to use the full 3 pinball hits, your opponent will no doubt have gained the Ki he needs to teleport behind you and knock you away. Also, try to make sure that you don’t use the full set of Tornado Counter hits unless it will defeat the opponent on the higher difficulties. If you see that your enemy is about to gain 3 Ki bars whilst doing the pinballing, then stop. You might be countered with a teleport. Oh yeah, you can also pinball the opponent up or down. Simply hold down the Up or Down buttons whilst pinballing them and then you will knock them in that direction. You can also alternate between directions. --- Dodging Yet another move that you’ll recognise if you’ve played Budokai 3, the dodging! Dodging enables you to (what else?) dodge your opponent’s attacks. Only the physical hits though. Tap the X button a few times when your opponent is doing a combo on you and Trunks should dodge the hits. Also, remember that you lose a little bit of Ki for each successful dodge. --- Guard Break Attack and Crash Attack Press the R button and you’ll see Trunks blazing in ki. If you press the Triangle button while he is doing this, then Trunks will launch a particularly powerful kick into the opponents gut. This will stun them for quite some time, leaving them open for you to do a combo, or a special attack. If you are at full ki whilst doing this stun, then you will be able to hit the enemy with an Ultimate Attack while they are hunched over. If you press the Square button whilst pressing the R button, then Trunks will do a flying kick. This will also stun the opponent, but not for as long as the previous stun attack did. You should still be able to get a combo off on your enemy. If you press the Circle button 4 times whilst Trunks is in Aura Burst mode then he will shoot 4 charged up ki blasts, without you even having to charge them up. Remember the combo cancelling? Well, you can also cancel an Aura Burst mode too. Simply press the X button whilst Trunks is flaring with Ki. --- Buster Cannon >+E This is one of Trunks’ Death Moves. He circles his arms around and pushes a blue energy ball at his opponent. This is chargeable. Damage – 424(un-charged) 593(charged) Ki gauges required - 1 --- Shining Slash <+E Trunks does a more powerful than usual slash that knocks the opponent away from him. It is also able to be charged. This attack has great range. Damage – 424 (un-charged) 530 (charged) Ki gauges required - 1 --- Burning Slash ^+E This is one of Trunks’ Ultimate Moves. He rushes into the opponent and performs a series of 11 lethal slashes. To top it all off, he blasts them away. One bad thing about this is the recovery time – Trunks needs to sheathe his sword afterwards and takes longer than usual to do it. Hits – 12 Damage – 1300 Ki gauges required - 5 --- Super Saiyan V+E Here is Trunks’ other form, the Super Saiyan form. After transforming, Trunks gains a fourth baseline Ki bar which can come in very handy and he also gets an 8% increase in attack power. His moves will now do more damage. His Buster Cannon and Ultimate Blast will also change into different more damaging moves. --- Finish Buster Okay, take a look at the in game move list. Notice how Finish Buster is misspelled as “Finish Bustert”? Anyways, Trunks raises his hands above his head and forms a yellow ball of energy. He then uses both hands to hurl it at his opponent. This move is also chargeable. Damage – 456 (un-charged) 638 (charged) Ki gauges required - 1 --- Heat Dome Attack ^+E This is one of Trunks’ best looking moves. Remember the move that he used to kill his timeline’s Cell with? Well, this is it! Trunks launches a fist into the opponent’s gut and then does his Shoryuken looking uppercut to knock them up into the air. He then raises his hands high above his head and sends a gigantic heat dome at the enemy. While this Ultimate Move does more damage than the Burning Slash, it is slightly harder to do to the opponent. You must make sure that Trunks’ fist connects to them. If they block the move, then you’ll lose the 5 Ki gauges, do no damage and leave yourself wide open for an attack afterwards. I recommend that you use a Guard Crash before attempting this Ultimate Attack. Make sure that you have 7 Ki gauges before hand though, just to be safe. Hits – 12 Damage - 1430 ------------------- VIII) Trunks’ pros and cons Pros – * He’s fast * Has 2 different Ultimate moves * His sword gives him that little extra reach, allowing for more combo opportunities * His base form Ultimate makes him jump over to his opponent, so you may just avoid a hit from the enemy Cons – * You have to be in range for his 2nd Ultimate to hit the opponent and if it’s blocked anyways then you could face getting quite damaged * After his 2nd Ultimate move has damaged the opponent, it takes a little while, but not too long a while, for you to be able to move again * His base form’s Ultimate move requires him to sheathe his sword, thing is it takes much longer than if he were sheathing it from a regular combo ------------------- IX) Frequently asked questions Q) Does Trunks have any other forms in this game? A) Nope, only Super Saiyan. Q) Can Trunks go Super Saiyan 2? He had it in Budokai 2 and 3. A) Trunks having SSJ2 in Budokai 2 and 3... just think of it as a nice little what if transformation for Trunks. Future Trunks only obtained these forms; Super Saiyan Ultra Super Saiyan / Super Saiyan second grade / Super Trunks Ultra Super Saiyan 2 / Super Saiyan third grade / Super Trunks 2 While Trunks got more and more out of the first Super Saiyan stage, he never actually went Super Saiyan 2. Budokai 1 was accurate with his transformations, as he did not have SSJ2, but he did have his Super Trunks forms. While we never see him go SSJ2, it’s probable that he would have gained the form sooner or later. Unlike present Trunks, Future Trunks is definitely no slacker. Q) Are there 2 versions of Future Trunks in this game? A) No, not in this game. ‘Shin Budokai 2 : Another Road’ however has 2 Future Trunks’ as playable characters. One of them is the one in this game and the other one is a fighting Trunks, meaning he does not use a sword and he is wearing Saiyan armor. Also, you might want to check out the Budokai Tenkaichi series as they have 2 Future Trunks’ as playable characters. One that uses a sword and another that doesn’t. The Tenkaichi series also has all of Trunks’ forms in it except USSJ1. Q) How do I unlock Trunks’ Super Saiyan form in this game? A) To unlock this form for Trunks, you need to go into the story mode (Dragon Road) and beat Gotenks In Chapter 4. It is the second fight in this chapter. You will be playing as Super Saiyan Trunks and your opponent will be Gotenks in his Super Saiyan 3 form. Oh and try to get a Z ranking too! ------------------- X) Special thanks - Akira Toriyama for creating DBZ obviously. - Toei for animating DBZ and adding all the wonderful filler. - Future Trunks for being such a great character and for being the inspiration for this guide. - You for reading this guide. Unless of course you’re someone I hate. - Me for writing this guide. Looks like you’re done now. Go outside and play.
FAQ Display Options: Printable Version