This FAQ may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright, unless permission is asked. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Written by: The Rat GameFAQS ID: Packrati Contact me at: firstname.lastname@example.org System: PSP Version 1.0 - ??? This FAQ Copyright 2007 The Rat Lists of sites that may host this FAQ: GameFAQS Cheat Code Central ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Table of Contents I. The Game II. Characters III. Controls IV. Soldier Specialty V. Stats VI. Skills VII. SCARAB VIII. Combat IX. Items X. Walkthrough 01. Aboard the Kronos 02. Recon Aboard the Kronos. 03. The Bridge 04. Into the Kronos’s Engine 05. Strong Sense of Duty 06. Deadly Recreation 07. Unexpected Circumstances 08. Retribution 09. Extermination 10. Escape 11. The Corrupt King 12. AWOL XI. Aliens 01. Aboard the Kronos 02. Recon Aboard the Kronos. 03. The Bridge 04. Into the Kronos’s Engine 05. Strong Sense of Duty 06. Deadly Recreation 07. Unexpected Circumstances 08. Retribution 09. Extermination 10. Escape 11. The Corrupt King 12. AWOL XII. About the Author XIII. Help ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I. The Game ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Thousands of years from now, humankind is driven by an insatiable thirst for knowledge and a strong will to explore the farthest corners of the galaxy. Earthling explorers armed with the ability to terraform entire planets and make the habitable will prepare these frontiers for human colonization. At one such remote frontier sits the Seti-Alpha 5 Terraforming Station (SAT5), a facility preparing its assigned planet for human habitation. Its has been some time since the last interstellar communications were received from SAT5 and the top brass at Earth Command are concerned. The CICEC (Commander in Chief, Earth Command) has decided to send the Starship USS Logos to investigate. YOU ARE PART OF THIS MISSION. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ II. Characters ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Lieutenant Aileen Harding (YOU): A 21-year-old Lieutenant in the Earth Command, standing 5’6” with shoulder length brown hair and green eyes, Lt. Harding has a lean, athletic build and possesses great agility and strength. Orphaned at an early age, Aileen was raised by her uncle, Captain Trevor James. After spending most of her early childhood living on various military bases, Aileen enrolled in the prestigious Earth Command Space Academy at 13. She easily out classed those several years her senior with her combat proficiency and graduated with top honors at the age of 16. Assigned to the Starship Kardis as her first post, Ensign Aileen Harding served with distinction and rose quickly through the ranks, becoming the youngest Lieutenant in Earth Command history at the age of 19. Tom Tobin (your fiancée) Tom Tobin is an atmospheric engineer who has lived aboard terraforming stations most of his adult life. On a recent furlough, Tom met a young woman and the experience changed him forever. On shore leave for six months while the Starship Kardis was overhauled for repairs, the young engineer met and fell in love with Aileen Harding; a six- month whirlwind romance led to a marriage proposal from Tom. They agreed that when Tom returned from the SAT5 Project in three years they would be married. During the following two years of separation Aileen and Tom were in constant communication and their close bond grew even stronger. Captain Trevor James The Captain of the Starships Logos is a dependable and honorable career military man. Known to be friendly and considerate, he nevertheless runs a tight and disciplined ship. Captain James loves Aileen as a daughter and has taken great care to raise her into a loving and compassionate human being. Though strict with others under his command, he never has been able to completely impose his will on Aileen. Commander Iris Hayes In charge of the bridge crew as well as the day-today affairs of the Logos, Commander Hayes is a highly organized and diligent professional. She has served Captain James and the crew of the Logos well during her tenure and is renowned for always keeping the ship running in tip-top shape. The Alien Syndrome The Alien Syndrome is a menace whose very touch can mutate man and machine alike into unspeakable alien horrors. Some one hundred years ago, a scouting party of the alien syndrome encountered Earth Command forces. Only through the brave efforts of two Earth Command Soldiers, Trooper Ricky and Trooper Mary, were the Earth forces able to repel the attack of the Alien Syndrome. These events are chronicled in the original Alien Syndrome. Nobody could predict when the aliens would strike again, but when they did Earth Command would be ready. They knew that at some disputed barricade on the frontier of freedom, the time would come to join the battle. That time is now. The Alien Syndrome has returned. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ III. Controls ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Scheme 1 Cross - Attack/Strafe* Circle - Attack/Strafe* Square - Use/Pick up items/open doors/and everything else Triangle - Hold down to move camera Directional Pad up - minimap zoom Directional Pad left - health pack Directional Pad right - recharge pack Directional Pad down - melee/range swap L button - Shield R button - Health pack Start Button - Pause/Settings Select Button – Stats/Inventory Screens Scheme 2 Cross - Attack Circle - Attack Square - Use/Pick up items/open doors/and everything else Triangle - Hold down to move camera Directional Pad up - minimap zoom Directional Pad left - health pack Directional Pad right - recharge pack Directional Pad down - melee/range swap L button - Shield R button - Strafe* Start Button - Pause/Settings Select Button - Stats/Inventory Screens *To strafe you must hold down the corresponding button ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ IV. Soldier Specialty ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ These are the five choices of starting weapons at the beginning of the game, but they do not limit you to just those weapons or skills. Any specialty may use any skill, for example: the Demolitions Expert starts with Ranged: Explosive skill but may add points to the Melee skill. The only real question you must ask yourself is, what is your play style? If your an up close and personal person pick the Tank, if you like to lots of damage and have high resistance then the Seal is for you. All Specialties start with 2 health pack and 2 recharge packs. Demolitions Expert Skilled in the use of explosives. Starts with the Bomb Launcher MK 1, Ravager MK 1 and 200 explosive ammo. Stats: Strength - 10 Dexterity - 5 Accuracy - 10 Endurance - 5 Skills: Ranged: Explosive - 2 Ranged: Projectile - 1 Armor Aptitude - 1 Melee Aptitude - 1 Firebug Expert at using flame weapons. Starts with Flamethrower MK 1, Ravager MK 1 and 200 flame ammo. Stats: Strength - 5 Dexterity - 5 Accuracy - 10 Endurance - 10 Skills: Ranged: Flame - 2 Resist: Fire - 1* Armor Aptitude - 1 Melee Aptitude - 1 Seal The Seal is a survival expert. Starts with the Laser Rifle MK 1. Stats: Strength - 5 Dexterity - 5 Accuracy - 5 Endurance - 15 Skills: Ranged: Energy - 1 Resist: Fire - 1 Resist: Infection - 1 Resist: Radiation - 1 Resist: Electricity - 1 Armor Aptitude - 1 Tank Deadly in close combat using melee weapons. Starts with Ravager MK 1. Stats: Strength - 15 Dexterity - 5 Accuracy - 5 Endurance - 5 Skills: Melee Aptitude - 2 Armor Aptitude - 1 Rapid Strike - 2 Sharpshooter Master of Projectile weapons. Starts with Gauss Rifle MK 1, Ravager MK 1 and 200 projectile ammo. Stats: Strength - 5 Dexterity - 5 Accuracy - 15 Endurance - 5 Skills: Ranged: Projectile - 1 Combat Mastery - 1 Swiftness - 1 Armor Aptitude - 1 Melee Aptitude - 1 *The game book says 2 points in fire resist, but game says 1. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ V. Stats (done using trends): ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ min 5 max 200 Strength Represents your physical strength and vigor. Sub Stat:Weight +2 per lvl How much you can carry Sub Stat:Melee Bonus 0-1 every lvl and every other +1-0 Default melee damage rating Dexterity Represents your agility. Sub Stat:Melee Rate +0.5% per lvl Melee attack speed. Sub Stat:Speed +1% per lvl Movement Speed. Accuracy Represents your ability to evaluate a target and land an accurate and deadly hit. Sub Stat:Crit. Chance +0.5% per lvl Chance to do a critical hit with both ranged and melee Sub Stat:Crit. Multiplier +1% per lvl Critical hit damage multiplier. only for ranged, melee is always 150% Endurance Represents your health and physical constitution Sub Stat:Health +5 per lvl Base Health. Sub Stat:Resist +0.5% per lvl Base Resistance. Other Stats: Damage Reduction Armor Value Energy Battery Charge for energy weapons and shield Energy Recharge How fast the battery recharges at. Shield Damage Absorption Ratio (called Shield) How much damage the shield can absorb before it runs out. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ VI. Skills (done using trends and slight guess work, read above for reason): ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Armor Aptitude(Note special armors not mentioned) level 1 - Hermes unlocked level 2 - Triton unlocked level 3 - Magini unlocked level 4 - Tyrant unlocked level 5 - All Armor Types unlocked Melee Aptitude level 1 - Devastator unlocked level 2 - Eviscerator and Disemboweler unlocked level 3 - Annihilator and Mutilator unlocked level 4 - Exsanguinator unlocked level 5 - All Melee weapons unlocked Ranged: Energy level 1 - Laser Rifle unlocked and Damage +25% level 2 - Sonic Blast unlocked and Damage +25% level 3 - Reflect Laser unlocked and Damage +25% level 4 - Damage +25% level 5 - Dispersion Laser unlocked and Damage +25% Ranged: Flame level 1 - Flame Thrower unlocked and Damage +25% level 2 - Firebolt unlocked and Damage +25% level 3 - Fragmentation Fireball unlocked and Damage +25% level 4 - Damage +25% level 5 - Flame Geyser unlocked and Damage +25% Ranged: Explosive level 1 - Bomb Launcher unlocked and Damage +25% level 2 - Mine Layer unlocked and Damage +25% level 3 - Missile Launcher unlocked and Damage +25% level 4 - Damage +25% level 5 - Quantum Ripper unlocked and Damage +25% Ranged: Projectile level 1 - Gauss Rifle unlocked and Damage +25% level 2 - Blast Cannon unlocked and Damage +25% level 3 - Chaingun unlocked and Damage +25% level 4 - Damage +25% level 5 - Nanobot Swarm unlocked and Damage +25% Combat Mastery – Crit. chance +5% per lvl Swiftness - Movement speed +0.25 per lvl Dominating Strikes - Melee damage +10% per lvl Rapid Strike - Melee attack speed +0.1 per second per lvl Resist: Fire - resistance +5% per lvl Resist: Infection - resistance +5% per lvl Resist: Radiation - resistance +5% per lvl Resist: Electricity - resistance +5% per lvl Bio Regen - rate +1 per lvl Enhanced Recharge - rate +1 per lvl Pack Rat - Weight allowance +25 per lvl Bio Regen Field - heals other players +1 per second per lvl Recharge Field - other player's energy +1 per second per lvl ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ VII. SCARAB ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The best little, floating store in the whole galaxy. Plus he can shoot and heal you. The Sentient Combat and Recycling Assembly Bot is by far the best shop/companion for any PSP game I have play to date. The SCARAB has the ability to remove items you don’t want, and turn them into Resource Points (RP). Using RP you can have the SCARAB build weapons, armor, ammo, health packs or recharge packs. To remove an item, in the inventory screen press the Triangle button. Word of Warning once you recycle an item you can’t get it back unless you find it again. Every 2 to 3 minutes or when ever you enter a new map the SCARAB gets new items. The SCARAB has only four upgrades, Attack power(increases the damage done), Firing Rate(how fast it can fire), Auto-Repair(Heals you), and Auto-Recharge(Recharges battery). At any given time the SCARAB can have two upgrades on, meaning you have to decide if you want him to fight or heal or a mixture of both. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ VIII. Combat ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ There are two types of combat, ranged and melee. Melee is the easiest of the two. In melee all you have to do is run up to the enemy and hack away. In ranged you use a red line that extends from the direction that your character is facing to aim. This can get tricky in the heat of battle, but the more you play the better and fast you get at it. As you kill aliens they will drop armor, ranged and melee weapons, SCARAB upgrades, neural adapters, ammo, RP, and health and recharge packs. Each looks different from the other. Armor looks like a shield. Melee weapons look like a staff. SCARAB upgrades look like green rectangles with silver on the bottom. Neural adapters look like “helmets”. All ammo looks like a pyramid. RP looks like a small square. Health packs looks like a triangle with a red cross in the middle. Recharge packs look like a blue rectangle. Melee Weapons: Regardless of weapon there are two types of attack light attack and hard attack. Light attacks are the “X” button. Hard attacks are the Circle button. You can do combos by using a combination of “X”s and Circles. Flame Weapons*: Flamethrower is an easy to use weapon. Just hold down the attack button and strafe away from the alien. Uses 1 flame ammo. Firebolt shoots out a fireball that explodes causing splash damage. Uses 2 flame ammo Fragmentation Fireball** shoots out a fireball that explodes into smaller fireballs. Uses 4 flame ammo. Flame Geyser shoot out three small grenade like objects, which engulf the alien doing massive damage, it’s ineffective at close range. Uses 8 flame ammo. Energy Weapons: Laser Rifle is very weak, but because it has no ammo you could just hold the fire button down, if you had a fast recharge. Sonic Blast more powerful than the Laser Rifle and has the ability to knock back and stun. Reflect Laser just like the Laser rifle, but with an added bonus, it can bounce off walls. Dispersion Laser shoots out 4 beams in 4 directions. Projectile Weapons: Gauss Rifle is automatic it shoots about 3 rounds a second and does light damage. Work in Progress Explosive Weapons: Work in Progress Leveling guide(about) 1 200 26 ??? 51 ??? 76 ??? 2 520 27 ??? 52 ??? 77 ??? 3 930 28 ??? 53 ??? 78 ??? 4 1400 29 ??? 54 ??? 79 ??? 5 2000 30 ??? 55 ??? 80 ??? 6 2500 31 ??? 56 ??? 81 ??? 7 3030 32 ??? 57 ??? 82 ??? 8 3655 33 ??? 58 ??? 83 ??? 9 4330 34 ??? 59 ??? 84 ??? 10 5005 35 ??? 60 ??? 85 ??? 11 5715 36 ??? 61 ??? 86 ??? 12 6450 37 ??? 62 ??? 87 ??? 13 7200 38 ??? 63 ??? 88 ??? 14 7980 39 ??? 64 ??? 89 ??? 15 8720 40 ??? 65 ??? 90 ??? 16 9640 41 ??? 66 ??? 91 ??? 17 10455 42 ??? 67 ??? 92 ??? 18 ??? 43 ??? 68 ??? 93 ??? 19 ??? 44 ??? 69 ??? 94 ??? 20 ??? 45 ??? 70 ??? 95 ??? 21 ??? 46 ??? 71 ??? 96 ??? 22 ??? 47 ??? 72 ??? 97 ??? 23 ??? 48 ??? 73 ??? 98 ??? 24 ??? 49 ??? 74 ??? 99 ??? 25 ??? 50 ??? 75 ??? 100 ??? About leveling I have not put any points into dexterity with my Tank, but it’s at 9. It looks like every 3 levels you get en extra point in a stat you Specialty uses. Because any character may use any save game, start a just from the very beginning that way when you find something good, you can always save your game and open your item game. Dropped items will still be there when you load a saved game. Its helpful for when you have too many items, but can’t hold them because of you low strength and weight max. *Did you notice how all the flame weapons begin with “F”? **The book says 3 smaller fireballs, but while playing I have counted up to 5. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ IX. Items and the Names of affects ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Weapons Energy: Laser Rifle MK I 1-2 Laser Rifle MK Ia 1-6 Laser Rifle MK II 1-11 Laser Rifle MK IIa 1-15 Laser Rifle MK III 1-20 Laser Rifle MK IIIa 1-24 Laser Rifle MK IV 1-29 Laser Rifle MK IVa 1-33 Laser Rifle MK V Sonic Blast MK I 23-67 Sonic Blast MK Ia 26-75 Sonic Blast MK II 29-83 Flame: Flamethrower MK I 1-2 Flamethrower MK Ia 3-5 Flamethrower MK II 6-8 Flamethrower MK IIa 8-11 Flamethrower MK III 11-15 Flamethrower MK IIIa 13-18 Flamethrower MK IV 16-22 Flamethrower MK IVa 18-25 Firebolt MK I 1-62 Firebolt MK Ia 1-69 Fragmentation Fireball MK I 163-487 Projectile: Gauss Rifle MK I 1-4 Gauss Rifle MK Ia 1-15 Gauss Rifle MK II 1-26 Gauss Rifle MK IIa 1-36 Gauss Rifle MK III 1-48 Blastcannon MK I 103-123 Blastcannon MK Ia 112-142 Blastcannon MK II 121-161 Explosive: Bomb Launcher MK I 1-9 Bomb Launcher MK Ia 1-30 Bomb Launcher MK IIa 2-74 Bomb Launcher MK III 3-97 Bomb Launcher MK IIIa 3-119 Mine Layer MK I 68-203 Mine Layer MK Ia 76-228 Mine Layer MK IIa 93-278 Melee: Ravager MKI 1-3 Ravager MKII 1-20 Ravager MKIII 1-37 Ravager MKIV 1-54 Ravager MKV 1-71 Devastator MK I 17-53 Devastator MK II 21-66 Devastator MK III 25-79 Devastator MK IV 29-92 Decapitator MK V 1-494 Unique: Death Adder (melee) 1-367 Fire/Elec/Rad Dam. +20 Melee Aptitude level 5 Armor(only doing up to five, just follow the trend) Hermes: Boots MK I 0-1 Boots MK II 1-1 Boots MK III 1-2 Boots MK IV 2-2 Boots MK V 2-3 Gloves MK I 0-1 Gloves MK II 1-1 Gloves MK III 1-2 Gloves MK IV 2-2 Gloves MK V 2-3 Helmet MK I 1-2 Helmet MK II 2-3 Helmet MK III 3-4 Helmet MK IV 5-6 Helmet MK V 6-7 Chest MK I 1-3 Chest MK II 3-5 Chest MK III 5-7 Chest MK IV 7-9 Chest MK V 9-11 Leggings MK I 1-2 Leggings MK II 2-3 Leggings MK III 3-4 Leggings MK IV 4-5 Leggings MK V 5-6 Triton: Boots MK I 1-5 Boots MK II 1-6 Boots MK III 1-6 Boots MK IV 1-7 Gloves MK I 1-5 Gloves MK II 1-6 Gloves MK III 1-6 Gloves MK IV 1-7 Gloves MK V 1-7 Helmet MK I 1-13 Helmet MK II 1-17 Helmet MK III 1-21 Helmet MK IV 1-26 Chest MK I 1-18 Chest MK II 1-24 Chest MK III 1-31 Chest MK IV 1-37 Leggings MK I 1-10 Leggings MK II 1-13 Leggings MK III 1-17 Leggings MK IV 1-20 Magni: Boots MK I 3-9 Gloves MK I 3-9 Chest MK I 9-27 Leggings MK I 5-15 Unique: S.P.U.D. Boots 2-3 Weight Max +100 Dam. Conv. +37 Armor Aptitude level 1 Protean Batteshroud (Chest) 50-100 Armor Aptitude level 2 Golden Fleece 51-71 Drop Quality 150% Bio Regen Field +5/s Armor Aptitude level 5 Protean Grasp (Gloves) 1-8 Rad. Resist -5% Crit. Hit% +10% Health +95 Health packs Lvl 1 20 2 40 3 60 4 80 5 100 6 120 7 140 8 160 9 180 10 200 Recharge packs Lvl 1 50 2 75 3 100 4 125 5 150 6 175 7 200 8 225 9 250 10 300 Neural Adapters are your biggest help; they add every thing from regen to stats to shield time. They do stack, but they do weight you down so be careful. SCARAB Upgrades: Bio Regen Nanofield MK 1 +1.0/s 2 +1.5/s 3 +2.0/s 4 +2.5/s 5 +3.0/s 6 +3.5/s 7 +4.0/s 8 +4.5/s 9 +5.0/s 10 +6.0/s Energy Transducer MK 1 +1.0/s 2 +1.5/s 3 +2.0/s 4 +2.5/s 5 +3.0/s 6 +3.5/s 7 +4.0/s 8 +4.5/s 9 +5.0/s 10 +6.0/s Rapid Fire Chip MK 1 0.93s 2 0.85s 3 ??? 4 ??? 5 ??? 6 0.55s 7 ??? 8 ??? 9 ??? 10 0.33s Weapon Enhanced MK 1 +5 2 +10 3 +15 4 +20 5 +25 6 +30 7 +35 8 +40 9 +45 10 +50 Find “Unencumbered” armor and neural adapters as soon as possible. Names: Work in Progress Adept - +XP Bonus% Asbestos - +Fire Resist% Autotargeting - +Critical hit% Balanced - +Dexterity Bioleeching - +Damage Conversion Blunt - -Damage% Brisk - +Speed% Burdened - -Speed% Charmed - +RP Drop% Chraging - +Energy Regen Concussive - +Knock Back% Conducting - -Elec. Resis% Draining - -Energy Regen Dull - -Damage% Efficient - +Shield Time Empowered - +Recharge Field Encumbered - -Weight Max Flammable - -Fire Resist% Heavy - +Wieght of Object Immolated - +Fire Retrib. Imprecise - -Accuracy Inefficient - -Shield Time Infected - +Infect. Damage Infused - +Energy Max Inhibiting - -Health Max Inoculated - +Infect. Resist% Insulated - +Elec. Resist% Irradiated - +Rad. Retrib. Leaded - +Rad. Resist% Lucky - +Drop Quality% Mechanized - + Strength Penetrating - +Damage% Precise - +Accuracy Protective - +Endurance Radioactive - +Rad. Damage Rapid - +Melee Rate% Reflective - +Damage Reflect% Rusty - -Strength Serrated - +Damage% Shocking - +Elec. damage Shorted - -Energy max Static - +Elec. Retrib. Sustaining - +Bio Regen Field Ultralight - -Weight of Object Unassisted - -Crit. Hit% Unbalanced - -Dexterity Unencumbered - +Weight max Vigilant - +Perception ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ X. Walkthrough(I will not write down conversations or out lines of cinematic, the reason is so that you have to play through the to find out why.) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This walk through will take you through every area on every map because this is and action RPG. Meaning that you need to kill every thing, find all the boxes and chests. Period. Some of the steps you can skip, but I will not say which, you must either, follow my guide or figure out which steps to skip. Rules: 1. Directions will be used from where you start the map, so north is straight ahead of you and south is behind you, etc... 2. You can skip some of the steps because of them will take you off the trail of the main mission. 3. This is a linear game there is only one exit, but the maps are big enough to hide boxes and chests in. Find them all for items. 4. The best way to defeat minibosses if you ranged is to put on you shield and just hold down the attack button and back up, if your melee put on you shield and attack with strong attacks. 5. You can always restart a map if you die or reload a save. 6. The save points are those weird glowing crosses on the ground that when you step on them they center starts to make circles. These are also the checkpoints. 7. Your shield is your friend. 8. Brake all boxes you can find. 9. Open all chests you can find. 10. Kill EVERYTHING, that’s an order Lieutenant. 01. Aboard the Kronos: Proceed to the Bridge of the Kronos and download the Captain’s mission logs. A. You must exit through the Hanger Bay first. First time players will want to follow the tutorial. If not skip down to b. a. The tutorial. 1. Find the question marks on the minimap and press square “To interface with the tutorial system.” b. Run around the hanger bay whacking all of the box to get health pack, recharge packs, ammo, armor, or weapons. c. The keycard is in the north end of the room. B. You must get trough the Warehouse areas first. a. Exit the room in the southwest corner using the keycard. b. Checkpoint. c. Follow the passage west (braking the boxes on the way) till you come to the “T” intersection. d. Follow the passage north (killing everything in you path). e. Head into the western room for some more aliens to kill or. f. Head into the eastern room. g. Look at the tutorial question mark to make your chest 1 appear. h. Kill everything in the room before heading out the door. i. Head east along the hall (killing all) to find your chest 2. j. Head back west to the door north of the room you just exited. k. Explore the room killing all(that orange circle on your minimap represents a miniboss, a boss, or a important place you need to go). l. Exit the room using the door to the west and the head south for chest 3,4,5. m. Head back to the door where the orange circle is. n. Checkpoint. o. Here is your first miniboss: Corrupted Machine Pulverizer. The best way to defeat him (if you ranged) is to just hold down your attack and back up, if your melee put on you shield and go all out. p. Explore the room doing the usual(killin’, brakin’, openin’). q. Chest 6 is in the far west end of the room. r. Then head out the south door. s. Head west. t. Then south. u. Checkpoint. v. Head through the opening to your east and kill the aliens. w. Open the second locker on the east side. x. Open the first locker on the west side. y. Open the fourth locker on the east side. z. Open the chest 7 and the sixth locker on the east side. aa. Open chest 8. bb. Head south then east Open chest 9. cc. Head back north past the exit killing every thing. dd. Head to the exit. 02. Recon Aboard the Kronos. A. Continue to the bridge via the Starboard Laser Cannon section. a. Hang out near the entrance till no more aliens spawn. b. Head west till you reach the larger walkway. c. Head north west onto a smaller walkway. d. Continue west until you can’t go any farther then head south e. In the room you will find chests 10 and 11. f. Head back to the walkways that are parallel and head north. g. At the “t” intersection head east. h. Until another “t” then head north. i. Check point. j. Head north to those hexagon shaped rooms. k. The northern most room has chest 12. l. Head to the east through a door. m. Then head southwest to a room in the northern part of the room is chest 13. n. Then follow the west wall in to the room just north of the chest for a box leave the room. o. Follow the west wall north until you can head west. p. The second room to the south has a box in it. q. North of the far west room is a chest. r. Along the north wall is a chest 14. s. Follow the north wall east to... t. Checkpoint. u. Through the door to the north following the path. v. Then heading east to the second miniboss: Corrupted Machine Destroyer. w. In the far east part of the room is chest 15. x. Head north and then west. y. Watch out for the gas pipes. z. Head into the first room for chest 16. aa. Head north then east until you reach another room. bb. Head south. cc. Head east then south. dd. Then east again. ee. Open chest 17. ff. Head back and north. gg. Checkpoint. hh. Head east for chest 18. ii. Head back and north then west. jj. In the room to the north is chest 19. kk. Head back to the exit. 03. The Bridge A. Locate the bridge and download the logs ASAP! a. Head north. b. There is a box in the north most part of the hall. c. Head west through the door. d. Head north. e. Then west. f. Checkpoint. g. Now head back to “t” intersection. h. Head west into the center area. i. Head north, then one room over and head south j. Head to the next set of rooms and head north k. Head west then north through the door. l. Same checkpoint. m. Head north to the orange circle. B. Reroute power to the bridge. Proceed to Main Engineering and await further instructions. a. Head south, (checkpoint) then west. b. Head south through two doors, following the path. c. Head towards the exit. 04. Into the Kronos’s Engine A. Locate Engineering and reroute power to the bridge. a. Head south along the path. b. Follow the path to the dead end and then head to the southern path. c. Follow the west path toward another dead end. d. In the room at this dead end are chests 20, 21, 22, 23, and 24. e. Head through the north path. f. Checkpoint. g. Follow the path h. Choice time: follow the path forward toward the orange circle or follow the path southwest. My choice is to clear the map. i. 3rd miniboss: Putrid Trashman. j. Head to the northwest part of the open area to find a door and... k. Checkpoint. l. Follow the path. m. Head into the first cone shaped area (near the entrance is a hole in the floor with a rail on the eastern side and a pipe on the western side, yes you can fall into that hole) for chest 25. n. 4th miniboss: Defiled Trashman. o. The second cone shaped area is the same as the first only without a chest. p. Following the path west and south you find. q. Checkpoint. r. Once more a choice: I headed down the northern path. s. The outer stations must be used first then the center one. t. If you clear out the are before you exit you will get more exp. Or just head to the exit. 05. Strong Sense of Duty A. Proceed to the source of the life signs. Render aid, if necessary. a. Heading west will give you exp. and items. b. Then north and west for the same reason. c. On the northeastern path is. d. Checkpoint. e. 5th Miniboss: Berserker. f. Head east following the path. g. Checkpoint. h. Head to the green triangle it’s an elevator. i. Follow the path north(the barrels can be broken). j. Chest 26 is on the eastern wall. k. In the room to the west is the 6th miniboss: Vicious Shrieking Schizm It will knock you down. l. On the western wall is chest 27. m. In the northern power is. n. Checkpoint. o. Head back east and through a door. p. Head either through the top or bottom halls, but get to the center hall for chest 28. q. Now head south then east into the southeastern room has chest 29. r. In the northeastern room is. s. Checkpoint. 06. Deadly Recreation A. Make your way to the source of the life-signs; render aid if necessary a. Head through the small doorway to the northeast. b. Head east, past the southern path. c. Open the door and head to the southeastern octagon room for a green(sometimes its there sometimes its not). d. Keep ending east. e. Head south for chest 30. f. Head into the second room for g. Checkpoint. h. Head back west to the southern path. i. Head west following the path (no you can’t fall through those holes) j. Head through the small east doorway. k. Checkpoint. l. Head to the east pool area and the follow the walkway south for the keycard for the area where the first checkpoint is. m. Head back to the first checkpoint. n. Head north the locked door. o. In the northern part of this area is chest 31, 32, and 33 p. Head back to the second checkpoint. q. This next part is difficult not because of aliens, but because there are turrets that pop up and can do massive amounts of damage if your not careful, but if you have the highest armor you can wear then you should be fine. Remember rule 7. r. Head south along the path and then west. s. Your first turret is in the small alcove; it’s that gray and yellow circle in the ground. t. Follow the path west. u. The southern most path will lead to chest 34. v. The middle path leads nowhere. w. Now the northern most path will take you out of this little maze. x. Follow the path west to. y. Checkpoint. z. Now head back and follow the stair like hall south to the dead end hall for chest 35. aa. Follow whatever path you like south to the hall the runs west to east. bb. Now see those squares laying on the ground, don’t touch them, they go BOOM. cc. Head east to the. dd. Checkpoint. ee. 6th miniboss: Rancid Trashman. ff. Now head to the exit. 07. Unexpected Circumstances A. The source of the life signs is on this level. Proceed with caution. a. Follow the path. b. When you come to the intersection head south. c. Keep heading south into the room for chest 36. d. Head north to the third intersection then head east for chest 37. e. Now head east. f. Checkpoint. g. Now head to the western wing for chest 38. h. Head north to the. i. Checkpoint. j. Head north. k. So after you’re done there head north for chest 39. l. Then head south for the exit. 08. Retribution A. The bay doors have been sealed. Find a computer console to access the security system. a. Head north to the orange circle. b. Open chest 40 c. Use the computer to open the blast doors. B. Abandon the Kronos. Proceed to the hanger bay. a. Head south. b. Checkpoint. c. Head to the western wing for chest 41. d. Then back and south. e. Checkpoint. f. Follow the path, then at the intersection head south. g. Head west for chest 42 h. Back at the second intersection head south again, and the east. i. Enter the room for chest 43. j. Now head west. k. Keep going. l. The east wing has chest 44. m. Head south. n. Checkpoint. o. 7th miniboss: Devastator Giant. p. And there chest 45. 09. Extermination A. This Deck has been quarantined. Clear the aliens from this deck to lift the quarantine and continue on to the hanger bay. a. For those that like to rush through a level, this one can’t be done like that you need to kill 75 aliens to open the exit. b. So head to the first intersection then head east. c. Follow the path to the first room, chest 46 is here. d. Now continue north. e. The room here has chest 47 in it. f. Now head west. g. And south and the west again. h. Follow the path to the room to the west, now. i. Checkpoint. j. Now head north. k. Did I say stop? I don’t think I did. l. Enter the room on the eastern wall(you should have gone north at the intersection) for chest 48. m. Continue along the path to your 8th miniboss: Corrupted Machine Crusher. n. Head to the exit or explore and brake all the boxes. 10. Escape(Let me say one thing... I HATE this level.) A. The Kronos has activated its self-destruct sequence. Proceed through the waste treatment center to the hanger bay. a. Only one thing to say RUN. You have 20 minutes to get out and you’ll spend half that time fighting. Ok get something to drink, eat, turn off the phone, TV, computer, take care of anything that might disturb you right now, and if you use this guide memorize it, because if you mess up you won’t have any time left to get out. Ready? Good, lets do this. b. Head east. c. Then south. d. As your following the path white smoke will spray out of the walls and hurt you(Rule 7). e. When you come to the intersection head west. f. Checkpoint. g. To the west is a door I don’t know how to open (any help here?) h. Head to the southern path head east and run. i. At the next intersection head west for chest 49. j. Now head back and then north. k. At the next intersection head west. l. Checkpoint. m. At the room enter the second one and head to the third one from there. n. Here is chest 50. o. Head south. p. Chest 51 is in the northeastern part of this room. q. Chest 52 is in the southwestern part of the room. r. Chest 53 is in the room just to the southeast of this big room. s. Then head to the other room for. t. Checkpoint. u. Head south. v. Then take the first west and then head south. w. Then take the first west again and then head north for chest 54. x. Now head back to the main hall the into the big eastern area y. Head to the northeastern corner for chest 54. z. Head south aa. 8th miniboss: Putrescent Scourgecrusher. bb. Now head to the southeastern room for chest 55 and a switch cc. Now head west for another switch. dd. Keep heading west the take the second way north then west and then north again for the last switch and chest 56. ee. Exit the level. 11. The Corrupt King A. Your first Boss. Get ready. Ok, here’s the one way to kill him. If you’re ranged, do a hit and run tactic, meaning fire a couple shots and then run in a circle so the missiles will miss you. If you’re melee run in and hit him, attack him head on and get as close as possible so that he can’t hit you. Rule 7 is always in effect. 12. AWOL A. Investigate the whereabouts of Tom Tobin. Explore the Seti Alpha 5 Terraforming Station. a. So head west from the starting point and hit the crane. b. Run around the crane and beware of the fire. c. Head west all the way to the southwest corner for chest 57. d. Now head back to just where the two fire streams are in the middle of them is a path south take it. e. Checkpoint. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ XII. Aliens ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 01. Aboard the Kronos A. Splitter: they are slow and die easily but become two larva B. Larva: die just as easy, but are fast C. Scourgecreeper: throw green balls at you and then run away when your close 02. Recon Aboard the Kronos. A. Tazer: they are electric shooting floating balls, plus they hurt themselves. 03. The Bridge A. Plasmoid: Big brain like this that spit out Plasmire, explodes when they die B. Plasmire: fast, deadly, drains energy 04. Into the Kronos’s Engine Nothing new. 05. Strong Sense of Duty A. Corrupted Machine: yes like the first miniboss only easier. B. Scythe: these aliens fly at you and knock you down. Kill them before they spin up into the air or they will knock you down and the other aliens will get free shots. 06. Deadly Recreation A. Charged Corrupted Machine: now they do electric damage. B. Turrets: pop up and do damage, plus are annoying. 07. Unexpected Circumstances A. Fiery Scythe: same thing, but now does fire damage. B. Charged Splitter: it’s a splitter that does electric damage. C. Charged Larva: yes with this new splitter comes a new larva, does electric damage. D. ???: no this not a mistake, but I’m not revealing the name because it’s a spoiler and I hate spoilers. 08. Retribution A. Shrieking Schizm: yes once more a miniboss turned alien. Like the miniboss, they yell at you and knock you down. For melees their a tough one. B. Trashman: need I say more? C. Fiery Scourgecreeper: gauss...yep they do fire damage. 09. Extermination A. Infectious Scythe: Does infection damage B. Radioactive Scourgecreeper: Does radioactive damage. 10. Escape A. Radioactive Trashman: Does radioactive damage. B. Thornlasher: Shoots it tongue at you and swallows you. 11. The Corrupt King A. The Corrupt King: Ok, here’s the one way to kill him. If you’re ranged, do a hit and run tactic, meaning fire a couple shots and then run in a circle so the missiles will miss you. If you’re melee run in and hit him, attack him head on and get as close as possible so that he can’t hit you. Rule 7 is always in effect. 12. AWOL A. Muttbomber: it’s a dog that goes BOOM. Need I say more? I didn’t think so. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ XII. About the Author ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I play all types of games, but mostly RPGs. This will be my first Walkthrough and any help will be appreciated. I beat the game with a level 64 Firebug and will be playing through as a Tank for this walkthrough. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ XIII. Help ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I need help with: Weapon descriptions Items and Names Walkthrough strategies Enemy strategies Boss strategies Have a rant you want to add: what aliens you hate the most and why, what weapon is the best, why melee is better than ranged or vise versa. If I think it will help other players I’ll add it.