hide results

    FAQ/Walkthrough by deathfisaro

    Version: 1.7 | Updated: 06/01/08 | Search Guide | Bookmark Guide

     Table of contents                                                       [TABL]
     You can use search to navigate, no need to include [], just 4 letters will do
    -Walkthrough                                                             [WKTR]
      =Prologue: Patapons come home                                          [MS00]
      =Mission 1: Hunting on Patata Plain                                    [MS01]
      =Mission 2: Escape from Isolation                                      [MS02]
      =Mission 3: Zigotons Strike Back                                       [MS03]
      =Mission 4: Crack the Zigoton Fort!                                    [MS04]
      =Mission 5: Gong the Hawkeye                                           [MS05]
      =Mission 6: Ancestral Guardian                                         [MS06]
      =Mission 7: Miracle of Lostdon                                         [MS07]
      =Mission 8: Desert Crossing                                            [MS08]
      =Mission 9: Zigotons Attack                                            [MS09]
      =Mission 10: Desert Behemoth                                           [MS10]
      =Mission 11: Battle for the Oasis                                      [MS11]
      =Mission 12: Gong Returns                                              [MS12]
      =Mission 13: Guardian of Knell                                         [MS13]
      =Mission 14: Zigotons Attack Again?!                                   [MS14]
      =Mission 15: Convoy Escort                                             [MS15]
      =Mission 16: Despair                                                   [MS16]
      =Mission 17: Ray of Hope                                               [MS17]
      =Mission 18: Door of Promise                                           [MS18]
      =Mission 19: Battle! Bachikoi Fort                                     [MS19]
      =Mission 20: Lord of the Mountains                                     [MS20]
      =Mission 21: Legendary Night Sky                                       [MS21]
      =Mission 22: Awakening at Gayeen                                       [MS22]
      =Mission 23: Claws of Guchoppa Ruins                                   [MS23]
      =Mission 24: Meden Kidnapped                                           [MS24]
      =Mission 25: Gong Vows to Fight                                        [MS25]
      =Mission 26: Volcano Guardian                                          [MS26]
      =Mission 27: Across Enemy Territory                                    [MS27]
      =Mission 28: Facing GateGhoul Baban                                    [MS28]
      =Mission 29: Zigoton Queen                                             [MS29]
      =Mission 30: Kharma's Pet                                              [MS30]
      =Mission 31: Dark Palace Guardian                                      [MS31]
      =Mission 32: Final Showdown!                                           [MS32]
      =Mission 33: Servant of Darkness                                       [MS33]
    -Materials                                                               [MTRL]
    -Patapon Creation                                                        [CRTE]
    -Equipments                                                              [EQMT]
      =Spear                                                                 [EQM1]
      =Axe/Sword                                                             [EQM2]
      =Shield                                                                [EQM3]
      =Bow                                                                   [EQM4]
      =Lance                                                                 [EQM5]
      =Horse                                                                 [EQM6]
      =Club                                                                  [EQM7]
      =Horn                                                                  [EQM8]
      =Helm                                                                  [EQM9]
    -Miracles                                                                [MRCL]
    -Items                                                                   [ITLC]
      =Drum                                                                  [ITL1]
      =Miracle                                                               [ITL2]
      =Hidden Ruin Access Key                                                [ITL3]
      =Song                                                                  [ITL4]
      =Meat, Ore, Branch, Vegetable, Alloy                                   [ITL5]
      =Stew                                                                  [ITL6]
      =Memory                                                                [ITL7]
      =Spear, Axe/Sword, Shield, Bow, Lance, Horse, Club, Horn, Helm         [ITL8]
    -Boss Drops                                                              [BSDR]
      =Dodonga                                                               [BSD1]
      =Majidonga                                                             [BSD2]
      =Zaknel                                                                [BSD3]
      =Dokaknel                                                              [BSD4]
      =Gaeen                                                                 [BSD5]
      =Dogaeen                                                               [BSD6]
      =Ciokina                                                               [BSD7]
      =Cioking                                                               [BSD8]
      =Shookle                                                               [BSD9]
      =Shooshookle                                                           [BSDA]
      =Gorl                                                                  [BSDB]
    -Bestiary                                                                [BSTY]
    -Frequently Asked Questions                                              [FAQS]
    -Credits / Special Thanks To                                             [STHX]
    -History                                                                 [HSTR]
     Walkthrough                                                             [WKTR]
    -Prologue: Patapons come home
     After the opening scene, sign the paper and you get the Drum of Valour.
    Now you can drum "Pon" with Circle button. The entire game is 4/4 beats, egde
    of the screen flashes every 1/4. Drum (press the buttons) at the same time as
    the screen flashes.
     As you drum Pon, Hatapon (Flag carrier Pon) wakes up and gives you the Drum of
    Strength. Now you can drum "Pata" with Square button.
     You learn the basic command, move. Drummed Pata Pata Pata Pon.
     As you drum commands, you and Pon take 4/4 beats alternatively. So
    You: Pata Pata Pata Pon (Drum)
    Patapon: Pata Pata Pata Pon (Patapons sing. You don't drum while Patapons move)
    You: Pata Pata Pata Pon (Back to you, drum)
     Now make your Hatapon move. You'll come across 3 Yaripons (Spear Pon). And 
    suddenly earth shakes and dinosaur kinda creature appears. What to do? Well...
    Run, of course. Successful series of move commands will let you out of danger
    without taking any damage. Even if you get damaged, it's minimal.  A couple of
    Zigotons appear, but they do you no harm at this point. When you cross a small
    tower/statue thing the mission is complete
     When you get back to Patapolis, they ask your name. Which is capped at 4 
    characters. The default name is Kami(God). I have no idea why they'd stick 
    with Japanese words like Hata, Yari, Kami, and more.
     You've come to Patapolis, the Patapons are starving so you'll need to go
    get food for them. Go to the obelisk, which will let you choose which mission
    to play.
    -Mission 1: Hunting on Patata Plain
     Patapons need nutrition!
     Capture prey to feed them meat.
     There'll be no victory on an empty stomach!
     When you start the mission, you'll learn the battle song (Attack command)
    It goes Pon Pon Pata Pon.
     If there are any enemies that are in reach of your Patapon's attack range,
    its eye will look more aggressive. When you give the attack command, Hatapon
    stands ground. And there's a limited distance away from Hatapon that other 
    Patapons can advance to attack.
     When you combo certain number of commands, you and Patapons go into Fever
    mode. While in Fever mode, the battle capability of Patapons increase. It 
    would be quite hard to kill the bird enemy without going into Fever mode at
    this point. 
     Boar looking enemy will yield Leather Meat when killed (Automatically added
    when you finish the mission) and bird looking enemy yields Tender Meat.
     Back in the Patapolis you gain access to the Altar. You can check your 
    inventory from the Altar. 
    -Mission 2: Escape from Isolation
     For as long as any Patapon can remember, they have 
     been trapped in an isolated region surrounded by
     an endless stone wall patrolled by Zigotons.
     In this mission you fight against Zigotons, the creatures that you first
    encountered during Prologue mission. When your Hatapon gets killed, it's game
     When you break the first wall, Ban the Tatepon (Shield Pon) joins you. He 
    is very powerful, basically kills everything in one hit. Later in the stage
    there's a graveyard, destroy it to get the cap of Pakapon. When you reach the
    end, Ban leaves you the memory of Tatepon, a shield, and passes away. Destroy
    the house to find a spear.
     Back to the Patapolis. Now you have access to Mater, the tree of life. You can
    revive your fallen Patapons if you pick up their headgear, and create new 
    Patapons. It will cost you some Ka-Chings, and combination of two items. If you
    fail to pick up the cap before it disappears, you can't revive that unit. 
     After you revive Pan the Pakapon, you can play a minigame to get branches and 
    stones, which are required to create Yari and Tatepons. Give Pan one Leather 
    Meat to play. Ubo Bon (Tree) will sing the first beats, and then you recreate
    his song by hitting circle at the right timing. If you do well, he'll drop 
    something, ranging from a leaf (total junk) to level 1~2 branches. If you do
    a good job overall, Ubo Bon gives you one extra reward, branches or level 1~3
    Note: Ubo Bon sings Bon BoBon BoBon pretty fast. In fact it should go
    O    O    O    (Bon Bon Bon)
    O    O O  O O  (Bon BoBon BoBon)
    O    OO   OO   (Ubo Bon version of Bon BoBon BoBon. Don't do this)
    -Mission 3: Zigotons Strike Back
     The Zigotons have launched a counterattack in 
     Eyeball Forest! Soldiers wait in ambush at every 
     turn! Quick, use the Tatepons! Victory to Patapons!
     Before you go into this mission, it's a good idea to have 3 Tatepons, if you
    can create Mofeel Tatepon (Tender Meat + Tytanium Ore), let him stand in the 
    very front because Mofeels are good at tanking. Also more Yaripons never hurt.
     When you go into the mission, Zigotons "ambush" you (You'll see why ambush is
    in quotes =P) After a few ambushes, you'll be somewhat low in health and bam!
    You'll come across a green potion which fully heals your Patapons. 
     And Zigoton captaion appears. Most of the enemy attacks will be focused on the
    Tatepons, so either have enough number of Tatepons or good tanker like Mofeel,
    or just stay in Fever mode as long as possible. 
     Destroy the house to get a spear and it's the end of mission.
    -Mission 4: Crack the Zigoton Fort!
     "At the end of the Earth, gaze upon IT and be
     granted true happiness." The Patapons must topple
     the fort to comfirm their cherished legend!
     Pretty straightforward mission here. There are forts and towers, just destroy
    them and advance. You'll come across Don the Yumipon (Bow Pon). Yumipons really
    shine in Fever mode, firing 3 consecutive arrows. Don is equipped with a fire
    element bow, so enemies hit by it catches on fire and gets damaged until it's
    put out. 
     You'll come across a tombstone, destroy it to get the Chakachaka Song. 
     At the end of the mission, same deal with Ban the Tatepon. 
     Now you have 3 types of Patapons, and wondering what combination is good for
    each unit types. At this point you have access to level 2 Meat, 3 Ore, and 2
    Branch. Meats from Patata Plains, Ores from forts and Ubo Bon, and Branches
    from Ubo Bon. Level 3 Ore would take quite a few tries so don't try to get 
    all 6. 
     Any Yaripon is good at this point. I've picked Pyokola for fast movement and
    therefore extensive farming in Patata Plains =P But Pyokolas cost twice with 
    almost same stats, so depends on your Ka-Ching. 
     For Tatepon, Mofeel is very good with high HP and Armor. But requires Lv3 Ore
    and Lv2 Meat, so have one at the very front and give it your best shield. For
    the rest of Tatepons, Pyokola works well because they'll approach enemies fast
    and have time to attack. So arm the first Pyokola Tatepons (Still, place them 
    behind Mofeel) with best weapons. 
     I picked Gekolos for Yumipon for increased damage. Requires Lv2 Ore + Lv2 
    Branch or Lv3 Ore + Lv1 Branch. So probably just get one, also Yumipons are
    expensive Ka-Ching-wise, so it's better to have 2 regular Yumipons than 1 
    Pyokola Yumipon. I made one Gekolos for the sake of Steel Bow, resulting in
    10-16 damage. compared to 3-6 of regular Yumipons that's very good, and in 
    Fever mode it's devastating. 
    -Mission 5: Gong the Hawkeye
     The Patapon-Zigoton conflict continues, and Gong
     the Hawkeye has come to strike back after losing
     the fort. Beware of Gong's hammer of fury!
     When the mission starts, a Patapon says something about a Devil and collapses.
    Gong uses a scythe, despite the mission description, to send out a small 
    tornado, damaging all your units. It's your best interest to stay in Fever mode
     As you drive back Zigotons, you'll come across a captured Patapon. Break the
    cage to set him free and you'll receive a reward.
     Keep firing away and Gong will retreat. 
     Back in Patapolis Priestess says the seeminly Blank Map you got from Gong
    actually holds information written in magic ink. The next mission is unlocked.
    -Mission 6: Ancestral Guardian
     With the BLANK MAP as their guide, the
     Patapons venture into unknown territories!
     Uncover the secrets of the hidden ruins!
     This is the first real boss fight. As soon as the mission starts you will come
    across a tombstone, destroy it to get the Drum of Wisdom. You can drum "Chaka"
    You should have picked up Chaka Chaka Pata Pon scroll from mission 5. 
    Basically it puts Tatepons into defense mode, their shield become bigger and
    other Patapons will still attack. 
     Advance, and you'll meet Dodonga. His attacks are pretty simple and not too
    powerful. But be careful of his flame breath attack because Yumipons can get
    damaged by fire easily. As you beat it up, it may teether and drop an item. It
    looks like the more units you have, the more likely it will teether. Especially
    in Fever mode Yumipons fire insane number of arrows, that seems to increase the
    chance of Dodonga teethering. After some fighting he'll retreat and go to sleep
    just chase it and repeat. Eventually it'll go down.
     You can fight bosses again, but every time you kill one, the level increases
    by one. 
    -Mission 7: Miracle of Lostdon
     Divine artefacts are hidden in sites across the
     world. Beware of their loyal guardians! May this
     be a test of thine will, O god of the Patapons!
     The priestess mentioned there's something in Patata plains. Go there first. 
    You'll see a totem with Chaka Pon Chaka Pon sign on it. repeat a few times and
    a Bent Compass will pop out. Pick it up and finish the mission.
     First you need to be a little distance away from Totem, and drum in beat, 
    then it'll come out of the ground a little bit and move away. Keep repeating
    and a mouth-like root will give you the Bent Compass.
     Second update here, looks like people are having quite some trouble with this
    part. First of all, stay at least one march command distance away from the 
    totem. If the totem flips and collapses you've gotten too close. As the totem
    runs away, try drumming Chaka Pon Chaka Pon and see if it works. If it doesn't
    work, you're safe to march one time.
     Another update woah. Lior suggested that you take 4 beats break after you 
    drum Chaka Pon Chaka Pon, just like any other command. If you've been doing
    8 continuous beats of Chaka Pon Chaka Pon, this should help. 
     Now Miracle of Lostdon should be unlocked. Destroy the tombstone and you get 
    the Drum of Miracle. Now you can drum "Don" which doesn't do anything at the
     This time the boss is a little bit stronger, it's called Majidonga. Still 
    the same old patterns, it will eventually drop the Rain Miracle.
    -Mission 8: Desert Crossing
     In ancient legend, the Patapon god crossed the
     desert with a rain miracle.
     Perform a miracle and prove thine mighty will!
     Before you go into the mission, make sure you equip the Rain Miracle you just
     As soon as the mission starts, you are forced to perform the miracle. Go into
    Fever mode by giving any command. (Pata Pata Pata Pon won't advance your 
    Patapons, so don't worry) And then drum Don DoDon DoDon, same beat as Ubo Bon's
    Bon BoBon BoBon. If you succeed you go into Miracle mode, which is very similar
    to Ubo Bon minigame, except this time it even shows you the beats. As long as
    you drum the right one, it's very forgiving on the beats.
     When it starts to rain, advance. There are couple Zigotons, should be no 
    problem. You should see couple Kacheeks (Sand) and a Gancheek. When you attack
    the Gancheek, it turns into a snail and runs (well not literally) away. It's
    slow but has quite some HP. 
     After chasing the Gancheek for a bit, you'll come across a talking sign. You
    should be prepared to perform the Rain Miracle again, because there are sand
    dunes which deals fire damage when destroyed. Rain will negate its effect
    granting you safe passage. Move on, destroy the house and you succesfully 
    crossed the desert.
     Now the mission description will change to Creatures of the Sand. Now it's a
    hunting map. When it rains in this map Gancheek appears, and killing it will
    result in getting the Cap of Zakpon. You can either summon rain by using Rain
    Miracle, or sometimes it just rains in that map. 
     You can revive Fah Zakpon and unlock Pop Bean minigame. It costs one Banal 
    Branch, and will reward you with level 1~3 vegetables which are used to create
    Tatepons at cheaper cost than meats. If you have trouble keeping in beat, just
    look at the white flash at the edge of the screen. You get up to 3 vegetables,
    press O when the vegetable is in the middle of the screen to catch it. 
    Shouldn't be too hard to catch all three after a couple tries.
    -Mission 9: Zigotons Attack
     A large Zigoton force has swooped in from Mt.
     Bachikoi! Kami's army must be assembled to cut
     them off in Dodon Basin, lest Patapolis be taken!
     Looks like Zigotons are back. Very straightforward mission, but Zigotons are
    well prepared. They are in strong formation, especially Kibatons can ruin your
    formation by pushing Tatepons back so Yari/Yumipons' attacks miss. Either use
    Chaka Chaka Pata Pon to stop them, or fight out of Fever mode so Yaripons 
    have reduced range which will hit the enemies better.
     You'll get a potion halfway through the mission, nothing special worth 
    -Mission 10: Desert Behemoth
     The heat wave on the Deplorable Desert has
     simmered down, but now a giant beast, Zaknel,
     swims through the sands. Could it be an 
     ancestral guardian?
     If you've been wondering why you face Kibatons but not have Kibapons, the 
    Priestess tells you that this beast has swallowed the memory of a hero.
     The attack pattern on Zaknel is pretty simple. First one is its head slam. It
    slams head down, damaging any Patapons that are right in front of it. The other
    patter is its earthquake attack. It stretches thin along the ground and shakes
    the ground, which damages all units. 
     Whenever Zaknel sticks its head up, start giving defence command. Defence 
    will considerably reduce damage done to Yari/Yumipons if done right. 
     Kibapon (Cavalry Pon) can have 3 units maximum, is a fast melee fighter.
    Kibapons cost two stones to create. They are really weak when not in Fever 
    mode, but once you go into Fever mode they'll charge through anything and can
    withstand more enemy attacks too. Also due to their fast speed, they have 
    longer attack range compared to Tatepons.
    -Mission 11: Battle for the Oasis
     Beyond the scorching Deplorable Desert lay the
     desert paradise, Heave Ho Oasis. Only, reports
     indicate that it is occupied by the Zigotons!
     If you had enough Ka-Chings to create 3 Kibapons, why not put them to use 
    right away? I created 2 regular and 1 Pyokola Kibapons and they kick some
    serious bottom. 
     In Fever mode, Kibapons will push enemies to exactly where spears and arrows
    land. There are a lot of Zigotons in this mission, but with the might of 
    Kibapons, they are merely potential item drops. Just pummel through enemies and
    the mission would be over in no time. 
     You should have obtained quite a few equipments, make sure to equip them.
    -Mission 12: Gong Returns
     Gong the Hawkeye has returned to Heave Ho Oasis,
     and knows the Patapon legend, "At the end of the
     Earth, gaze upon IT and be granted true happiness."
     Gong returns. His scythe attack is powerful as usual. To make things worse 
    there are a lot of Zigotons, and even a Dekaton. 
     Gong says stop and says whatever he wants then attacks you. What a fair guy.
     Dekaton's attack is quite strong, either use Tatepon or Kibapon in Fever mode
    . I once broke out of Fever mode during the fight with Gong and Dekaton and 
    resulted in loss of all 3 Kibapons. Luckily Dekaton went down with the last 
    Kibapon and Gong retreated soon after. You can keep your distance away from
    Gong and use Chaka Chaka Pata Pon to snipe Dekaton first if you're using
    Tatepons, or you can just go by brute force with Fever mode Kibapon. 
     Back in Patapolis Priestess says everything is fate, and gets a report saying
    Zigotons are in the Dodon Basin again.
     After you finish this mission, this area becomes a hunting map called Desert
    Paradise. There's one Momoti, which is basically a pink Motiti. If you attack
    it, it will start to run away and sit down after some distance. Killing this
    Momoti will yield a Dusty Crystal. Also one of the Sand Kacheeks turn into a 
    beetle looking creature called Poocheek. Kill Poocheek to get the Kimpon Cap.
     You can revive Kon Kimpon and unlock the minigame. It will cost you a Tender
    Meat and reward you with Lv1~3 Ores. Basically you need to recreate the music.
    The toes light up to tell you how many notes there are, not to follow the toes
    as if you're perfoming a miracle. If you perform well, the mountain will cry an
    -Mission 13: Guardian of Knell
     A site preserving divine artefacts was found in the
     desert! An ancient, battle-hardened guardian awaits
     the unknowing Patapon god!
     Destroy the tombstone as soon as the mission starts, and you'll learn the 
    dodge song. It goes Pon Pata Pon Pata, and quickly makes all units fall
    back to avoid damage. 
     This boss is Dokaknel, upgraded version of Zaknel. It feels like Dokaknel is
    about as strong as Zaknel level 3, but with the help of dodge you should be
    able to kill it if you can kill Zaknel level 2. 
     If you are having hard time killing Zaknel level 2, then you can ignore this
    boss at the moment and progress in the story to gain better equipments and
    items for Mater. 
     If you want some challenge, or got some scorching weapons from other bosses,
    or did insane amount of farming and have units like Tikulee Yumipon, Mofeel 
    Tatepon, and Gekolos Yaripons you can try your luck.
    -Mission 14: Zigotons Attack Again?!
     A large Zigoton force has swooped in from Mt.
     Bachikoi AGAIN! Kami's army must face them
     in Dodon Basin, lest Patapolis be taken!
     Zigotons are back, AGAIN. This mission is like a combination of 11 and 12. 
    Same old fashion way horde of enemies, with occasional Dekaton. 
     There's a potion halfway through, total deja vu.
     Again, if you have hard time staying in Fever mode, Tatepon is the way to go.
    Kibatons become easy prey of Chaka Chaka Pata Pon, and other than that Pon Pon
    Pata Pon all the way.
    -Mission 15: Convoy Escort
     The Patapons are building a fort in Dodon Basin to
     stave off the constant Zigoton raids. Escort
     the food and supply convoy to the frontlines!
     Priestess Meden (I've been calling her "Priestess", now I'll start calling her
    Meden. Is this the first time she tells you her name or did I miss her name 
    earlier on?) came up with the idea of building a fort in Dodon Basin so the
    Patapons can peacefully go to sleep.
     You'll escort the convoy through Patata Plains, the area is filled with 
    Zigoton ambushes. Make sure the convoy stays safe, go as fast as possible to
    prevent the convoy from getting damaged.
     Later you'll come across Yumitons equipped with Flame Bows. If you let your
    Yumipons or the convoy get hit, they'll catch on fire and keep getting damaged.
    Defeat them quickly, preferably with Fever mode Kibapons, and if you're lucky
    rain will help you from catching fire.
     The mission ends when Patapons and convoy cross the finish line.
     I've come across some decent equipments like Scorching Spear, Flame Bow,
    Ice Shield, Fast Horse. So I went back and killed all bosses till they are 
    level 3~4. While doing so I got a few level 3 Ore/Branches, one Mytheerial,
    level 4 Ore, and Dokaknel's Fang, a moderate damage spear with high critical 
    -Mission 16: Despair
     Those who approach Mt. Bachikoi face a plethora of
     deadly traps. How will the Patapons ever manage to
     topple the fortified Zigoton stronghold?
     You've contructed a fort, and found a Zigoton castle. Always being out teched
     As the title suggests, you're gonna feel it. Really. Destroy a tower at the
    beginning, then you'll see stronger towers. Still goes down pretty easily. And
    surprisingly soon, you arrive at the castle. 
     The castle is a monster. There are bunch of archers at the top of the castle,
    bunch of Yaritons with Scorching Spear, a boulder trap and a spike trap. 
     No way... There's gotta be a way to beat this stage...
     Well, despair =)
     After you fail the mission talk to Meden, you'll get a report saying a 
    catapult is found. Let's go steal it.
    -Mission 17: Ray of Hope
     A new siege weapon is needed to topple the Mt.
     Bachikoi fortress. Fortunately, the Zigotons happen
     to have one! Steal it from under their noses!
     When the mission starts you'll find a catapult and some Zigotons. Eliminate
    the Zigotons and you gain control of the catapult. The catapult deals some 
    serious damage, so this stage shouldn't be too hard. 
     The weather in this mission is bad, when thunder strikes, it damages anything
    that's hit friend or foe. The damage isn't too fearful but it can be annoying.
    Occasionally units hit will catch on fire.
     Back in Patapolis Meden questions what use a rock throwing thing would be. 
    Well if you saw the damage catapult deals, there'd be no question.
     After clearing this mission it turns into a hunting map called World of Ooze.
    You'll find Parcheeks, which look like yellow Kacheeks but when you hit it, it
    turns into a crab like creature. Defeat it to obtain the Gashapon Cap. Also 
    you'll find a yellow Motiti, this one's a Gold Motiti. You'll need a non-fire
    weapon and since it runs away very quickly get into fever mode and attack from
    maximum distance. Killing the Gold Motiti will give you the Tailwind Miracle. 
     To use the Tailwind Miracle, equip it first and the same Don DoDon DoDon 
    command. Wind Miracle will allow the wind direction to be in favor of you, 
    so increased range of your ranged attacks and reduced range of enemy ranged 
     When you revive Rah Gashapon at Patapolis, you unlock the cooking minigame.
    Simmer Slurp will throw ingredients, and let Rah Gashapon slice them. You'll 
    receive level 1~4 stew depending on how well you did. The effect of the stews
    are in the item section.
    -Mission 18: Door of Promise
     The Kami army has captured the Zigoton Catapult,
     and is heading for Mt. Zigoton to crack the castle
     gate. Deliver the catapult to the gate in one piece!
     Escort the catapult to the castle. Occasionally it will give you extra fire
    power by throwing rocks at Zigotons as well. For some weird reason I chose to
    use Kibapons and ended up losing all of them about at the same time as the 
    castle went down. Just let catapult do the work while you bring your fever up
    by doing Chaka Chaka Pata Pon or Pon Pata Pon Pata. And the rest is just 
    cleaning up leftovers.
     Back in Patapolis you find out the catapult has broken down. The next stop is
    Dekaton Tower, and there's a great forewind. Sound like you'll need the 
    Tailwind Miracle, go get it if you haven't. Make sure you equip it too.
    -Mission 19: Battle! Bachikoi Fort
     The windmill at Dekaton Tower blows a powerful
     forewind inside Mt. Bachikoi castle. If only a
     miracle would create an opposing tail wind...
     When the mission starts a sign tells you a tailwind will stop the windmill.
    Use the Tailwind Miracle as soon as you have the chance. There are 2 patterns
    that are only half half the length of other ones, PoPoPon and PoPaPon should be
    drummed almost immediately after the pattern finishes. Failing to complete all
    patterns result in loss of Miracle Duration. 
     You shouldn't have problem with the first towers, the spears aren't affected
    by your Tailwind Miracle much, so you could get damaged but not much. When you
    reach the windmill, perform the miracle and you'll see Yumitons become totally
    useless. Just handle the Dekatons and windmill should go down pretty easily. If
    you happen to run out of Miracle just simply do it again. 
    -Mission 20: Lord of the Mountains
     An alarming report of a large moving stone has
     sent shockwaves through the Patapon ranks.
     Help the Patapons unmask this geological aberration!
     You fight a stone boss Gaeen. His attack patterns are fist smash attack, and
    shooting laser from its eyes. Fist attack can be easily avoided with dodge. 
    For laser attacks, either dodge or defence (Tatepon).  
     Defeating Gaeen will net you the Dekapon's Memory. Now you can create Dekapon.
    Dekapons are slow heavy melee attackers. You can only create 3 just like 
    -Mission 21: Legendary Night Sky
     It is believed that brave fallen warriors sleep
     as stars in the sky. Gong is determined to win many
     great battles, so that when he joins his ancestors
     in the night sky, he can hold his head high.
     Sounds like Gong will be back again. When the mission starts you see Gong 
    doing his thing, you can build up Fever even if Patapons will stay still. And
    he challenges you. Save the prisoner and you'll get the Broken Sign. He'll then
    summon several Zigotons, mainly Yaritons and Yumitons. I had tailwind by 
    coincidence, and it helped a lot. So it may be a good idea to bring Tailwind
    Miracle just in case. 
     This is a very short mission, if you have trouble beating it, upgrade your 
    units or try to stay in Fever mode.
     Back in Patapolis Meden is gone...
     After clearing the mission it turns into a hunting stage "Search for a Lucky
    Star" When the weather is bad you'll just find a Momoti and Parcheek. Wait 
    until it's sunny by doing other missions. 
     If you enter this area when it's sunny, you'll find Picheek and Motsitsi. Kill
    the Picheek and a gold star will appear. If you keep listening it will give you
    a Black Star. Also don't forget to pick up all the Ka-Chings the star drops.
     Instead of constantly giving march command to pick up Ka-Chings, you'll need
    to sit and listen to what the star has to say. When the star is on the right
    half of the screen you can use march to catch up, but keep listening until
    you get the item.
     Once you have the Black Star, you can do other missions like 22 or newly 
    unlocked 23, until it's sunny in that map again. Defeat Picheek again to find
    Hosipon devoured by Picheek again, this time you're rewarded with Cap of 
     Revive Ton Kampon to unlock the anvil minigame. It costs you an Ore, and you
    are rewarded either a weapon or an Alloy. Fwoosh Famoose will press the pump,
    and you hit the anvil that many times in beat. If you successfully finish the
    minigame using Mytheerial, you'll be rewarded with Divine weapons for the first
    9 times, one for each type of equipment. After that you'll only get Magic 
    Alloys. Also if you make 2 mistakes or more you get Magic Alloy. 
     If you're not perfect at it, save before you play because collecting more than
    9 Mytheerials take longer than save and load. In fact, when you get the hang
    of it you shouldn't even need to save and load. I saved, and loaded 6 times
    for my first success. Saved. My second success came immediately after. Saved
    again. I blew one, loaded. Made 7 Divine equipments in a row after that, of
    course I saved after each.
     Having trouble? Maybe looking at the table below could help. P is one hit, PP
    is obviously two hits. 
    First : P  P  P  P  PP P  P  P PP P  P  P 
    Second: PP PP P  PP PP PP PP P 
    Third : P  PP P  PP PP PP P  P PP PP P  P  PP P  PP PP 
    Fourth: P  P  PP P
    -Mission 22: Awakening at Gayeen
     This mountain range in enshrouded in myth. Perhaps
     the most famous is about a stone race which was
     annihilated in a conflict with Patapon ancestors.
     This is unlocked by obtaining the Broken Sign. As soon as the mission starts
    destroy the tombstone and learn Pon Pon Chaka Chaka Song. You charge up using
    this command and the next time you attack, your attack motion will be the same
    as that of Fever mode, or increased damage. 
     Dogaeen is an upgraded version of Gaeen, nothing really worth mentioning other
    than that.
    -Mission 23: Claws of Guchoppa Ruins
     What secret is hidden in the ancient ruins indicated
     by the black star? We may never know, since the
     giant claw marks confirm the rumours that a 
     merciless, bloodthirsty guardian protects it.
     This mission is unlocked by getting Black Star from the Lucky Star. You'll
    fight Cioking here. It does two types of claw attacks and a bubble attack.
    First claw attack is when it raises the claws and smashes down. Damages range
    of Patapons including Hatapon. Dodge is the best way to go, since Hatapon can
    go down in couple hits of this. The second one is when it leans forward and
    slices your Patapon. The bubble attack can put units to sleep so be aware of 
    that as well.
     When you defeat Cioking for the first time, you get the Earthquake Miracle.
    When you cast the Earthquake Miracle, Zigotons will fall down. This can be
    very useful in tough fights, because they won't be able to attack you while
    you fire away whatever you have.
     If you find Cioking too difficult, come back later, preferably after beating
    mission 26.
    -Mission 24: Meden Kidnapped
     A cavalry rides off, and a scream pierces the
     desert sky! Meden has been whisked away from
     Patapolis by the Zigotons, and you must save her!
     Meden is kidnapped by Makoton. A cart carrying Meden will move slowly but 
    steady. Makoton will bother you but ignore him and catch up with the cart also
    raising your Fever combo. Once you've caught up (Like half to 1/3 screen away)
    and in Fever mode, just fire away. The cart will get damaged and eventually 
     The mission ends as soon as the cart is destroyed.
     One thing to watch out for is Meden burning. Do not bring weapons that can
    cause fire, also equip King's stew instead of Divine for the same reason. The
    cart can catch on fire, but as it gets partially destroyed the fire goes out.
    Meden will say she's burning and such, you need to hurry otherwise she may be
    -Mission 25: Gong Vows to Fight
     The Zigoton Queen Kharma, determined to stop the
     Patapons, forms an unholy alliance with the devil.
     Despite this, Gong swears to defend the honour of 
     the Zigotons. In the name of the Queen!
     Gong's final battle. I recommend Tate,Yari,Yumipon combination and Tailwind
    Miracle equipped. Also stick in the best stew you have if any. 
     Gong charges at you as soon as the mission starts. Push him back with attack
    command, and he'll fall back a bit. There are stone barricades that you can 
    destroy to gain potions. Several Zigotons appear, you should be in Fever mode
    now, just kill them all to find more potions when Gong falls back again.
     When Makoton appears he summons Megatons. Since Patapons' main target is Gong,
    it's hard to kill them. You can either use the Tailwind Miracle to get rid of
    them first, or dodge-attack combo will result in some arrows flying all the way
    to Megatons. Or if you learned the Earthquake Miracle, it could be of good use
    here but personally Tailwind Miracle would work better. Gong is still in the
    way so knocking down Megatons will just buy you time, opposed to eliminating
    them for good.
     Get rid of the Megatons and Gong will fall back for the last time. This time
    he creates clones of himself, but this part is easier than the Megatons part...
    Eventually Gong will drop his scythe and collapse, and Makoton runs away.
    -Mission 26: Volcano Guardian
     The Kami army is advancing in full force, and is
     just in range of Zigoton territory. However, they
     suddenly receive news of a giant beast at Bovo
     Volcano. How will they overcome this new threat?
     If you've been following my guide, especially mission 23, you'll find this
    boss, Ciokina, weaker than Cioking. In fact Cioking is the upgraded version of
    Ciokina, but since Cioking can be unlocked earlier I just went with this way.
     Same patterns, weaker than Cioking, It drops Megapon's Memory when defeated. 
    Or if you make it teether you could get it earlier but no difference there.
     Now you can create Megapons. I think it's a pun of megaphone. You can create
    3 of them, they attack using sound. The mechanism behind this will be explained
    in Pon Pon Chaka Chaka Effect section.
    -Mission 27: Across Enemy Territory
     Kharma, the Zigoton Queen, has made a pact with the
     devil, and has sent General Spiderton and his evil
     tank, the Ziggerzank, to engage the approaching 
     forces of Kami.
     Wow finally some translated name here, Spiderton! This mission is very very
    short. There are only two enemies, Spiderton and Ziggerzank. 
     Spiderton is a Kibaton, it seems like he has quite high knockback stat, if you
    face him with your Kibapons, he'll probably push you away every time. 
     Ziggerzank on the other hand has low attack and low health. Soon after you go
    into Fever mode, your Yumipons will take care of Ziggerzank faster than 
     Just keep attacking, Spiderton will leave his helm and die. Not as fearful as
    he sounded right?
    -Mission 28: Facing GateGhoul Baban
     The Zigoton Queen Kharma has taken the few Zigoton
     warriors she has left and sold their souls in a
     pact with the devil. Now, they are evil minions of
     the dark lord!
     Scorpiton, who's wearing a helm that's hard to miss, is a hero Yariton. 
    Because all enemies are Yaritons, Kibapon works great here. In Fever mode they
    will have a very hard time hitting your Patapons. 
     If you wipe out the Yaritons, Scorpiton falls back behind Baban the gate. 
    After a short conversation Baban starts firing demonic projectiles, or you can
    say they're just mere arrows. You can either use the Tailwind Miracle and fire
    arrows from a distance, or brute force always works. 
     After Baban is destroyed Scorpiton should be easy. Again this guy leaves a 
    helm behind, Scorpiton Helm. Mission ends when you kill both Baban and 
    -Mission 29: Zigoton Queen
     Kharma has made a pact with the devil, Gorl. Now,
     the army of Kami faces General Beetleton, Gorl's
     tough-skinned right-hand man. Can the Patapons
     defeat such an unworldly beast?
     When the mission starts you'll find Beetleton. When you engage him Kharma, the
    Zigoton Queen, appears from the sky (apparently she's a Mothton =P). She hovers
    around and spreads powder that damages and puts Patapons to sleep. Your melee
    Patapons will be constantly put to sleep, it's quite annoying but thankfully
    not too damaging. 
     Beetleton occasionally smashes the ground to knock down all Patapons, besides
    that he's just a Dekaton with super high HP. 
     A few Yaritons wearing Scorpiton Helm will appear from time to time, defeating
    them to get a potion. You'll come across plenty of potions, so this mission
    won't be too hard although quite long. 
     Kharma kindly tells you if Beetleton is low on health or close to death. She
    will eventually chicken out and Beetleton faces his death like a true warrior,
    which means he dies with Beetleton Helm left behind.
     There's no real strategy involved in this mission. Just keep firing ranged
    attacks and keep pushing melee fighters because the sleeping powder doesn't 
    work every time. 
    -Mission 30: Kharma's Pet
     The army of Kami has advanced, but comes up against
     a strange lifeform. An imprudent Patapon is lured by
     a sweet scent, and is suddenly snatched up by a
     tangle of tentacles! Save your captured ally!
     This boss is called Shookle. Its main attack is sleeping gas, which doesn't
    do much damage and doesn't always inflict sleep either. 
     Because its minimal movement you can bring Mega,Yari,Yumipon combination and
    still not have problem with HP.
     When defeated Shookle will drop a Dark Palace Model.
    -Mission 31: Dark Palace Guardian
     This newly-discovered site hides a divine artefact,
     but the beast which lurks there uses a sweet scent
     to lull Patapons to sleep. When they wake up,
     they'll be covered in stomach acids!
     This stage is unlocked by getting a Dark Palace Model by defeating Shookle.
    The boss here, Shooshookle, is an upgraded version of Shookle, so same pattern
     When defeated Shooshookle will drop the Storm Miracle. Storm Miracle is 
    basically two miracles in one, Rain and Tailwind. You get the goodness of both
    at the cost of miracle performing difficulty. The patterns are more difficult
    than Rain or Tailwind, but once you know what to expect shouldn't be a problem
    at all.
    -Mission 32: Final Showdown!
     Kharma's pact with the devil has transformed her 
     into a witch, and the Dark Lord will not be
     calmed until the very earth is barren. Even Earthend
     is at risk unless these monsters are defeated!
     Finally the last battle... Kharma is cornered but still putting up a fight by
    herself. When you approach her she'll start summoning meteors which burns your
    Patapons and make them panic. It's more annoying than damaging, although range
    Patapons can lose some health. After a short beating she runs away.. Huh?
     This mission should take less than 2 minutes, a short mission indeed.
    -Mission 33: Servant of Darkness
     Almighty must face the evil Gorl, who has the
     power to obliterate the earth itself.
     Only the army of Kami can stand up to this dire
     Turns out this is the final battle. You face Gorl. 
     In its witch form, there are two patterns. One is firing a magic ball. Before
    launching it Gorl puts both hands forward and charges up, it can be easily
    dodged or you can use defence command as well but your Patapons may catch on
    fire so I recommend dodging. 
     When Gorl is damaged by a certain amount it turns into a more bird looking 
    form. It will fall back entire length of screen and charge at you. I strongly
    recommend dodging, because you can entirely dodge the attack and have lots of
    time left over to counter attack.
     Damage it in its bird form and it will turn back into the witch form. Repeat
    until dead. When you win, ending awaits
      Materials                                                              [MTRL]
     There are 5 kinds of materials. Each kind has 4 levels, and where to get them
    are listed below each material. Boss drops are mentioned on Boss section
     Lv1: Leather Meat also called Cafeteria Meat
          Kacheek, Kacheek (Sand), Kacheek (Swamp), Gancheek
     Lv2: Tender Meat
     Lv3: Dream Meat also called Succulent Meat
     Lv4: Mystery Meat
     Lv1: Stone
          Kacheek, Motiti, Kacheek (Sand), Kon Kimpon, Pan Pakapon minigame
     Lv2: Hard Iron
          Gancheek, Kon Kimpon, Pan Pakapon minigame
     Lv3: Tytanium Ore also called Titanium Ore
          Kacheek (Sand), Kon Kimpon, Pan Pakapon minigame
     Lv4: Mytheerial also called Mythril
          Boss only
     Lv1: Banal Branch also called Wood Branch
          Kacheek, Pan Pakapon minigame
     Lv2: Cherry Tree
          Poocheek, Pan Pakapon minigame
     Lv3: Hinoki
          Poocheek, Kacheek (Swamp), Pan Pakapon minigame
     Lv4: Super Cedar
          Boss only
     Lv1: Eyeball Cabbage
          Fah Zakpon minigame
     Lv2: Crying Carrot also called Blood Carrot
          Fah Zakpon minigame
     Lv3: Predator Pumpkin
          Fah Zakpon minigame
     Lv4: Hazy Shroom also called Moor Morel
          Boss only
     Lv1: Sloppy Alloy also called Blunt Alloy
          Parcheek, Ton Kampon minigame
     Lv2: Hard Alloy
          Parcheek, Ton Kampon minigame
     Lv3: Awesome Alloy
          Parcheek, Ton Kampon minigame
     Lv4: Magic Alloy
          Ton Kampon minigame
      Patapon Creation                                                       [CRTE]
     There are 6 kinds of Patapon units.
    Yaripon : Meat + Branch
    TatePon : Vegetable + Ore, or Meat + Ore
    YumiPon : Branch + Ore
    Kibapon : Ore + Ore
    Dekapon : Alloy + Vegetable, or Alloy + Meat
    Megapon : Alloy + Branch
     There are 7 kinds of Patapon ranks. Lv x + Lv y means level of ingredients 
    required to obtain that rank. Refer to the item section above to figure out
    what level a material is.
    Patapon : Basic patapon. Basic cost.
              Lv 1 + Lv 1
    Pyokola : Movement boost, nullify destabilisation. Basic cost * 2
              Lv 2 + Lv 1, Lv 1 + Lv 2
    Gekolos : Attack boost (Small), flame resistance. Basic cost * 3
              Lv 3 + Lv 1, Lv 2 + Lv 2, Lv 1 + Lv 3
    Mofeel  : Defence boost (Large), vulnerable to flame. Basic cost * 4
              Lv 4 + Lv 1, Lv 3 + Lv 2, Lv 2 + Lv 3, Lv 1 + Lv 4
    Tikulee : Attack speed boost (Medium), increased critical rate. Basic cost * 5
              Lv 4 + Lv 2, Lv 3 + Lv 3, Lv 2 + Lv 4
    Mogyoon : Attack boost (Super), reduced movement. Basic cost * 6
              Lv 4 + Lv 3, Lv 3 + Lv 4
    Barsala : Universal stat boost (Large), no weak points. Basic cost * 7
              Lv 4 + Lv 4
     For example, if you want Mogyoon Megapon, Magic Ally + Hinnoki (Lv 4 + Lv 3)
    or Awesome Alloy + Super Cedar (Lv 3 + Lv 4).
     Here's the basic cost of each unit. 
    Yaripon: 80
    TatePon: 100 (Vegetable + Ore), 120 (Meat + Ore)
    Yumipon: 150
    Kibapon: 200
    Dekapon: 200 (Alloy + Vegetable), 250 (Alloy + Meat)
    Megapon: 300
     Simply multiply the number indicated at the end of above description to basic
    cost. For example Tikulee Dekapon using Vegetable would be 200 * 5 = 1000
     Let me explain the stats a little bit as well.
     Reborn, Missions, HP, Damage are quite intuitive.
     Speed is how long it takes for Patapon to attack, if it's very low multiple
    attacks in one command is possible.
     Armour vs Inf. is armour against axe/sword/scythe/club attacks.
     Armour vs Arw. is armour against arrow attacks.
     Armour vs Spr. is armour against spear attacks.
     Armour vs Lnc. is armour against lance attacks.
     Crit Chance is chance of dealing critical damage.
     KB Chance is chance of knocking back enemies that are hit.
     Cnc Chance is chance of teethering enemies that are hit.
     Resist vs Crit/KB/Cnc is resistance against those effects.
      Equipments                                                             [EQMT]
     The format I chose for equipments stats are Dmg +x-y (x is increase of minimum
    damage, y is increase of maximum damage), Crit +% (Critical chance increase),
    KB +% (Knockback chance increase), Cnc +% (Teether chance increase).
     Speed +100% will reduce the time by 50%, for example 2.6 sec and Speed +100%
    will result in 1.3 sec, this is an increase because you attack more often.
     Flame means it will catch enemies on fire when hit, Sleep induces sleep on 
    enemies, Piercing goes through enemies. 
     If an equipment doesn't have a description of where to get, it's dropped by
    respective Zigotons, how far in the story determines how strong weapon you'll
     Wooden Spear: Base stats
     Iron Spear: Dmg +2-3, KB +20%
     Steel Spear: Dmg +3-4, Crit +10%, KB +30%, Cnc +10%
     Scorching Spear: Dmg +4-5, Crit +20%, KB +40%, Flame
     Dokaknel's Fang: Dmg +2-3, Crit +50%, KB +20%, Cnc +20%, Piercing
                      Boss Dokaknel only
     Ancient Spear: Dmg +5-10, Crit +20%, KB +50%, Cnc +20%, Speed +80%
                    Boss only, limit 1
     Giant Spear "Bullet": Dmg +20-40, Crit +10%, KB +80%, Cnc +50%, Speed -100%,
                           Boss only, limit 1
     Divine SpearKami: Dmg +10-15, Crit +100%, KB +100%, Cnc +100%, Speed +50%,
                       Flame, Piercing
                       Ton Kampon minigame only, limit 1
     Spear of Protection: HP +20, Dmg +2-5, Armour increase (Varies), Crit +10%,
                          KB +40%, Cnc +10%, All Resist +10%
                          Continue from the demo save file only
     Tin Axe: Base stats
     Iron Sword: Dmg +0-5, Cnc +20%
     Steel Axe: Dmg +0-10, Crit +30%, KB +10%, Cnc +10%, Speed +10%
     Sleep Sword: Dmg +0-15, KB +30%, Sleep
                  Boss only
                  Also called Zleep Zword Z
     Flame Sword: Dmg +0-20, Crit +20%, KB +20%, Flame
                  Boss only
     Ancient Axe: Dmg +5-5, Crit +50%, KB +20%, Cnc +20%, Speed +80%
                  Boss only, limit 1
     Giant Sword "The Butcher": Dmg +0-100, Crit +10%, KB +80%, Cnc +50%, 
                                Speed -200%
                                Boss only, limit 1
     Divine SwordKami: Dmg +20-20, Crit +100%, KB +100%, Cnc +100%, Speed +50%
                       Ton Kampon minigame only, limit 1
     Gong's Scythe: Dmg +0-30, Crit +250%
                    Gong Vows to Fight, defeat Gong
     Wood Shield: Base stats
     Iron Shield: HP +10, All Resist +10%
     Steel Shield: HP +20, All Resist +20%
     Ice Shield: HP +30, All Resist +30%, Nullifies Flame
     Ultra Heavy Shield: HP +40, Resist vs Crit, Cnc +40%, KB +200%, Speed -10%
                         Boss only
     Ancient Shield: HP +100, All Resist +50%, Speed +10%
                     Boss only, limit 1
     Giant Shield "Octagon": HP +60, Armor vs Inf, Lnc +30%, Arw, Jvr +50%, 
                             All Resist +10%
                             Boss only, limit 1
     Divine ShieldKami: HP +80, Armor vs Inf, Lnc +6%, Arw, Jvr +10%, Speed +10%
                        Resist vs Crit, Cnc +60%, KB +200%, Nullifies Flame
                        Ton Kampon minigame only, limit 1
     Wooden Bow: Base stats
     Iron Bow: Dmg +2-2, Crit +10%, Cnc +30%
     Steel Bow: Dmg +2-5, Crit +20%
     Flame Bow: Dmg +3-6, Crit +30%, Flame
     Piercing Bow: Dmg +4-7, Crit +40%, Piercing, Sleep
                   Boss only
     Ancient Bow: Dmg +5-8, Crit +100%, Speed +30%
                  Boss only, limit 1
     Giant Bow "Failnaught": Dmg +0-100, Speed -200%
                             Boss only, limit 1
     Divine BowKami: Dmg +10-15, Crit +100%, KB +100%, Cnc +100%, Flame, Piercing
                     Ton Kampon minigame only, limit 1
     Wooden Halberd: Base stats
     Iron Halberd: Dmg +1-2, Crit +10%, KB +10%, Cnc +10%
     Steel Halberd: Dmg +2-3, Crit +30%
     Deflecting Halberd: Dmg +3-5, Crit +20%, KB +50%
     Flame Halberd: Dmg +4-6, Crit +40%, Flame
                    Boss only
     Ancient Halberd: Dmg +6-10, Crit +50%, KB +20%, Cnc +20%
                      Boss only, limit 1
     Giant Halberd "Grizzly": Dmg +0-40, Crit +20%, KB +50%, Cnc +100%, Speed -200%
                              Boss only, limit 1 
     Divine HalberdKami: Dmg +8-10, Crit +100%, KB +100%, Cnc +100%, Speed +30%
                         Ton Kampon minigame only, limit 1
     Horse: Base stats
     Fast Horse: HP +10, Dmg +0-1, KB +10%, Cnc +10%
     Tough Horse: HP +30, Dmg +1-1, Armor +medium
     Strong Horse: HP +20, Dmg +1-4, Cnc +20%
     Crimson Horse: HP +40, Dmg +2-2, KB +50%
     Ancient Horse: HP +60, Dmg +3-3, Armor +large, Crit +10%, Resist vs Crit +10%,
                    Resist vs KB, Cnc +20%, Speed +50%
     Deep Impact: HP +80, Dmg +6-6, All Armor -8%, Crit +30%, Cnc +50%, 
                  Resist vs KB, Cnc +50%, Speed -50%
     Divine HorseKami: HP +100, Dmg +2-5, Armor +small, Crit +20%, KB +20%, 
                       Cnc +20%, All Resist +20%, Speed +20%
     Note: Armor +small is Inf +8%, Arw +10%, Jvr +10%, Lnc +8%. +medium is twice
           that, and +large is 3 times small.
     Club: Base stats
     Iron Hammer: Dmg +0-5, KB +10%, HP +10
     Steel Mace: Dmg +0-10, Crit +40%, KB +10%, HP +20
     Nail Studded Bat: Dmg +5-15, Crit +20%, KB +20%, HP +40
                       Boss only
     Dream Weaver: Dmg +0-20, KB +20%, Cnc +30%, HP +50, Sleep
                   Boss only
     Ancient Hammer: Dmg +10-10, Crit +20%, KB +20%, Cnc +20%, HP +100, 
                     All Armor +10%, All Resist +10%, Speed +80%
                     Boss only, limit 1
     Morning Star "Giganto": Dmg +0-150, KB +50%, Cnc +50%, HP +60, Speed -200%
                             Boss only, limit 1
     Divine AxeKami: Dmg +0-30, Crit +80%, HP +80, Speed +50%, Flame
                     Ton Kampon minigame only, limit 1
     Wood Horn: Base stats
     Iron Horn: Dmg +1-2, HP +10
     Steel Horn: Dmg +2-4, HP +20
     Gaeen's Horn: Dmg +3-3, Crit +0%, KB +0%, Cnc +50%, HP +30
                   Boss Gaeen only
     Ciokin's Horn: Dmg +3-5, HP +50, Sleep
                    Boss Cioking only
     Shookle's Horn: Dmg +3-6, KB +50%, HP +60
                     Boss Shookel only
     Ancient Horn: Dmg +5-5, Crit +20%, KB +20%, Cnc +20%, Armor vs Arrow + 5%,
                   Other Armor +10%, All Resist +10%, HP+ 100, Speed +80%
                   Boss only, limit 1
     Divine HornKami: Dmg +0-10, Crit +60%, HP +80, Speed +50%
                      Ton Kampon minigame only, limit 1
     Wooden Helm: Base stats
     Iron Helm: HP +20
     Steel Helm: HP +40, Armor +small
     Wind Helm: HP +60, Armor +small, Speed +10%, Resist Flame
     Strength Helm: HP +80, Armor +small, Dmg +0-5
                    Boss only
     Ancient Helm: HP +100, Armor +small, Crit +10%, KB +10%, Cnc +10%, Speed +10%,
                   Dmg +1-1, All Resist +10%
                   Boss only, limit 1
     Giant Helm "Turtle": HP +200, Armor +medium, KB +20%, Cnc +20%, Speed -10%
                          Resist vs KB, Cnc +20%
                          Boss only, limit 1
     Divine HelmKami: HP +150, Armor +medium, Crit +60%, KB +60%, Cnc +60%, 
                      All Resist +10%, Speed +50%, Dmg +5-10, Nullifies Flame
                      Ton Kampon minigame only, limit 1
     Bunny Head: HP +80, Crit +30%, Dmg +0-20
                 Boss only
     Gong's Helm: HP +30, Armor +medium, Crit +20%, KB +20%, Cnc +20%, Speed +10%,
                  Dmg +1-2
                  Rare drop from Gong
     Spiderton Helm: HP +80, Crit +50%
                     Across Enemy Territory, defeat Spiderton
     Scorpiton Helm: HP +50, Dmg +3-5, Sleep
                     Facing GateGhoul Baban, defeat Scorpiton
     Beetleton Helm: HP +200, Speed -20%
                     Zigoton Queen, defeat Beetleton
     Note: Armor +small is Inf +6%, Arw +10%, Jvr +10%, Lnc +6%. 
           Armor +medium is Inf +12%, Arw +20%, Jvr +20%, Lnc +12%.
     Helm can only be equipped by regular Patapons (Meaning no Pyokola~Barsala),
    and Dekapons/Megapons can't equip helms no matter which rank.
      Miracles                                                               [MRCL]
     You can equip one miracle before going into a mission. To perform the miracle
    drum Don DoDon DoDon (X    X X  X X) and follow the miracle minigame.
     Rain Miracle: Miracle of Lostdon, defeat Majidonga
                   Changes the weather to rainy
     Tailwind Miracle: World of Ooze, defeat Motsitsi (Gold Motiti)
                       Change the wind direction to the right of screen
     Earthquake Miracle: Claws of Guchoppa Ruins, defeat Cioking
                         Shakes ground, knocking down Zigotons
     Storm Miracle: Dark Palace Guardian, defeat Shooshookle
                    Both Rain and Tailwind effects
      Item                                                                   [ITLC]
     Pon Drum: At the beginning
     Pata Drum: At the beginning
     Chaka Drum: Ancestral Guardian, defeat Dodonga
     Don Drum: Miracle of Lostdon, destroy tombstone in front of Majidonga
     Look at Miracles section
    -Hidden Ruin Access Key
     Blank Map: Gong the Hawkeye, halfway through
     Bent Compass: Patata Plains, repeat Chaka Pon Chaka Pon at totem
     Dusty Crystal: Desert Paradise, kill Momoti (Pink Motiti)
     Broken Sign: Legendary Night Sky, save the prisoner
     Black Star: Search for a Lucky Star(Sunny weather), kill Picheek
     Dark Palace Model: Kharma's Pet, defeat Shookle
     Patapata Song: At the beginning
                    Pata Pata Pata Pon, march
     Ponpon Song: At the beginning
                  Pon Pon Pata Pon, attack
     Chakachaka Song: Crack the Zigoton Fort!, destroy tombstone
                      Chaka Chaka Pata Pon, defence
     Ponpata Song: Guardian of Knell, destroy tombstone
                   Pon Pata Pon Pata, dodge
     Ponchaka Song: Awakening at Gayeen, destroy tombstone
                    Pon Pon Chaka Chaka, charge
    -Meat, Ore, Branch, Vegetable, Alloy
     Look at Materials section
     Gnarly Stew: HP +20
     Tasty Stew : HP +40, Damage +1, Resist vs KB/CnC
     King's Stew: HP +60, Damage +2, Crit + 10%, Resist Crit/KB/Cnc +10%
     Divine Stew: HP+ 100, Damage +5, Armour increase (Varies by unit) 
                  Crit +20%, KB/Cnc +10%, Resist Crit/KB/Cnc +10%
                  Adds flame element to attacks.
     Stews can only be obtained from Rah Gashapon minigame, and are consumed when
    you equip it and finish the mission.
     Yaripon's Memory: At the beginning
     Tatepon's Memory: Escape from Isolation, from Ban Tatepon
     Yumipon's Memory: Crack the Zigoton Fort!, from Don Yumipon
     Kibapon's Memory: Desert Behemoth, defeat Zaknel
     Dekapon's Memory: Lord of the Mountains, defeat Gaeen
     Megapon's Memory: Volcano Guardian, defeat Ciokina
    -Spear, Axe/Sword, Shield, Bow, Lance, Horse, Club, Horn, Helm
     Look at Equipments section
      Boss Drops                                                             [BSDR]
     Equipment Drops: Scorching Spear, Wind Helm
     Material Drops: Dream Meat, Stone, Hard Iron, Tytanium Ore, Banal Branch, 
                     Cherry Tree, Hinoki, Super Cedar 
     Equipment Drops: Steel Spear, Ancient Spear, Giant Spear "Bullet", Steel Bow,
                      Giant Sword "Butcher", Ancient Bow, Giant Bow "Failnaught",
                      Dream Weaver, Ancient Hammer, Steel Horn, Ancient Horn, 
                      Ancient Helm, Bunny Head, Ice Shield, Ancient Shield, 
                      Giant Shield "Octagon", Giant Halberd "Grizzly", 
                      Ancient Horse, Deep Impact 
     Material Drops: Stone, Hard Iron, Tytanium Ore, Mytheerial, Banal Branch, 
                     Cherry Tree, Hinoki, Super Cedar 
     Equipment Drops: Scorching Spear, Flame Bow 
     Material Drops: Dream Meat, Stone, Hard Iron, Tytanium Ore, Mytheerial, 
                     Banal Branch, Cherry Tree, Hinoki 
     Equipment Drops: Dokaknel's Fang, Ancient Spear, Giant Sword "Butcher", 
                      Ancient Bow, Deflecting Halberd, Ancient Halberd, 
                      Giant Halberd "Grizzly", Giant Bow "Failnaught", Iron Horn, 
                      Morning Star "Giganto", Dream Weaver,  Wind Helm,
                      Giant Helm "Turtle", Bunny Head, Ancient Horn, Deep Impact 
     Material Drops: Dream Meat, Stone, Hard Iron, Tytanium Ore, Mytheerial, 
                     Banal Branch, Hinoki, Super Cedar 
     Equipment Drops: Steel Spear, Steel Mace, Gaeen's Horn, Steel Helm, 
                      Strength Helm 
     Material Drops: Stone, Hard Iron, Mytheerial, Sloppy Alloy, Hard Alloy, 
                     Awesome Alloy, Magic Alloy 
     Equipment Drops: Ancient Spear, Giant Spear "Bullet", Ancient Axe, 
                      Giant Sword "Butcher", Ancient Bow, Deflecting Halberd, 
                      Ancient Halberd, Steel Mace, Nail Studded Bat, Dream Weaver,
                      Ancient Hammer, Morning Star "Giganto", Iron Horn, 
                      Steel Horn, Ancient Horn, Wind Helm, Giant Helm "Turtle", 
                      Bunny Head, Ancient Shield, Giant Shield "Octagon", 
                      Tough Horse, Deep Impact 
     Material Drops: Stone, Hard Iron, Mytheerial, Hard Alloy, Awesome Alloy, 
                     Magic Alloy 
     Equipment Drops: Scorching Spear, Flame Sword, Flame Bow, Flame Halberd, 
                      Cioking's Horn, Crimson Horse 
     Material Drops: Leather Meat, Tender Meat, Dream Meat, Mystery Meat, 
                     Super Cedar 
     Equipment Drops: Giant Spear "Bullet", Giant Bow "Failnaught", 
                      Ultra Heavy Shield, Giant Shield "Octagon", Ancient Shield,
                      Strong Horse, Ancient Horse, Nail Studded Bat, 
                      Morning Star "Giganto", Ancient Horn, Giant Helm "Turtle", 
                      Strength Helm, Ancient Helm, Steel Horn, Piercing Bow 
     Material Drops: Mytheerial, Leather Meat, Tender Meat, Mystery Meat, 
                     Super Cedar 
     Equipment Drops: Strong Horse, Deflecting Halberd, Sleep Sword, 
                      Shookle's Horn, Ice Shield, Ultra Heavy Shield 
     Material Drops: Mytheerial, Eyeball Cabbage, Crying Carrot, Predator Pumpkin,
                     Hazy Shroom, Super Cedar 
     Equipment Drops: Giant Spear "Bullet", Sleep Sword, Giant Sword "Butcher", 
                      Ancient Axe, Ultra Heavy Shield, Giant Shield "Octagon",
                      Piercing Bow, Ancient Halberd, Strong Horse, Ancient Horse,
                      Dream Weaver, Morning Star "Giganto", Ancient Hammer,
                      Bunny Head, Giant Helm "Turtle" 
     Material Drops: Mytheerial, Super Cedar, Hazy Shroom
     Equipment Drops: Iron Horn, Dream Weaver, Deep Impact, Giant Spear "Bullet",
                      Giant Halberd "Grizzly", Giant Sword "Butcher",  
                      Morning Star "Giganto", Giant Helm "Turtle", 
                      Giant Shield "Octagon", Ancient Bow, Ancient Halberd, 
                      Ancient Hammer, Ancient Horn, Ancient Helm 
     Material Drops: Mystery Meat, Mytheerial, Super Cedar, Magic Alloy 
      Pon Pon Chaka Chaka Effect                                             [PPCC]
     Pon Pon Chaka Chaka is the charge command. The effect of this varies by unit.
    The bottom line is increased damage.
     Yaripon: Does a jump attack just like in Fever mode.
     Tatepon: Does a dash attack.
     Dekapon: Smashes ground and stuns enemies just like Beetleton.
     Megapon: Does a Fever mode sound attack.
     Megapon attack mechanism:
     Non-Fever mode attack song: Blue weak sound attack
     Non-Fever mode defence song: Blue weak sound attack
     Fever mode attack song: Red flaming sound attack
     Fever mode defence song: Blue weak sound attack
     Charge + attack song: Red flaming sound attack
     Charge + defence song: Green strong sound attack
      Bestiary                                                               [BSTY]
     -Hunting on Patata Plain
     Kacheek: Boar-like creature.
     Motiti: Bird-like creature, runs away when Patapons get close.
     -Creatures of the Sand
     Kacheek (Sand): Sand version of Kacheek.
     Gancheek: Turns into a snail when attacked, slow but high HP.
     Motiti: Same as Patata Plain Motiti.
     Momoti: Pink Motiti.
     -Desert Paradise
     Momoti: Same as Creatures of the Sand Momoti.
     Poocheek: Turns into a beetle, fights back.
     -World of Ooze
     Kacheek (Swamp): Swamp version of Kacheek.
     Parcheek: Turns into a crab, fights back.
     Motsitsi: Immune to Flame, runs away when units are moderately close, dies in
               one hit.
     -Search for a Lucky Star
     Parcheek: Appears when raining. Same as World of Ooze Parcheek.
     Momoti: Appears when raining. Same as Creatures of the Sand Momoti.
     Picheek: Appears when not raining. Spits out the Lucky Star when killed.
     Motsitsi: Appears when not raining. Same as World of Ooze Motsitsi.
      Frequently Asked Questions                                             [FAQS]
    Q: I can't keep the Fever mode going
    A: Stay in beat, especially right after you get into Fever you should tap the
       beat with finger, foot, head, or whatever so you can keep going.
    Q: I've been following your walkthrough and it's too hard
    A: Go fight bosses you can beat and play minigames, so you get better weapons
       and good materials to make better Patapons. If there are alternative routes
       (For example, when you have access to a hidden ruin and a story line mission
       ) you can take on the other mission when you find one too difficult.
    Q: I didn't play the demo, should I play it first?
    A: The only thing you'll lose out is the Spear of Protection, so unless you're
       a perfectionist it's not required.
    Q: My Patapon died during a boss battle but didn't leave any cap.
    A: Upgraded version of bosses and Gorl attack patterns include one instant kill
       attack. Weaker version of the bosses instantly kill, leaving a cap, and
       upgraded version of the bosses eat/kill the Patapon along with the cap.
    Q: If my Patapon dies, will equipped items disappear?
    A: No, retiring or getting killed removes the Patapon only. Equipments should
    Q: I have trouble performing Miracles.
    A: You need to be in Fever mode in order to use the Miracle, and you can 
       practice the Don DoDon DoDon beat using Ubo Bon (Tree) minigame. If you
       can perfect that minigame's Bon BoBon BoBon part, the same beat is used 
       for casting Miracles.
    Q: Is there a good way to change weathers besides Miracles?
    A: Go into any mission, as soon as the mission starts go back to Patapolis.
       The weather of missions change in the same way as if you've beaten a
    Q: Can I save on the demo?
    A: You can only save after you beat the demo. On the full version you can
       save whenever you're at Patapolis.
    Q: How do I remove a Patapon from my army?
    A: Press select at equipment screen before going in to the mission.
     Contact me via E-mail: deathfisaro at gmail dot com
     Send me questions, typos, suggestions, almost anything. 
     Please have Patapon somewhere in your email.
     If possible use the terms I used in this FAQ, for example I'll have easier
    time understanding Zaknel than "the worm boss". 
      Credits / Special Thanks To                                            [STHX]
     Thanks Sony for this awesome game at such an awesome price.
     Japanese Patapon Wiki for database
     Tif the silver dragon for Gorl dropping "Bullet" weapons and alternative names
      for Materials and Sleep Sword.
     Lior Azulai for the totem tip
     1//_31/j1n +dD for "Failnaught" drop on Dokaknel
      History                                                                [HSTR]
    v0.1 Feb.22.2008
     Started writing FAQ based on demo.
    v1.0 Feb.26.2008
     Finished writing.
    v1.2 Mar.4.2008
     Answered couple dozen e-mails, and added some detail to frequently asked 
     missions (See respective mission section, not the FAQ section)
    v1.3 Mar.7.2008
     Another dozen e-mails, updated the FAQ in areas that are giving people a hard
    v1.6 Mar.11.2008
     Yes, dozen more. Story, FAQ, Boss drops, equipments updated.
    v1.7 Jun.1.2008
     Very frequently asked but actually answer's in the game: "How do I remove a 
     Patapon from my army?" has been added to the FAQ section.
     I am the sole author of this FAQ
     This guide is only available on http://www.GameFAQs.com
     You may not reproduce/redistribute this FAQ without permission. You may use 
    this guide for non-commercial and personal use in its original form only.
     All trademarks and copyrights contained in this document are owned by their 
    respective trademark and copyright holders.

    View in: