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    FAQ/Walkthrough by Damage_Dealer

    Version: Final | Updated: 11/17/09 | Search Guide | Bookmark Guide

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                       FAQ/Walkthrough for Assassin's Creed: Bloodlines
                                   for Playstation Portable
                                      Region: NTSC/PAL
    FAQ/Walkthrough made by Damage_dealer (Igor Sheludko)
    E-mail: damagedealer@ukr.net
    Version: Final
    This entire document is (C) 2009 Igor Sheludko.
    All trademarks are property of their respective owners. No section of this
    guide can be used without my permission. This includes, but is not limited to 
    posting on your site, making links to my guide, including parts of my guide in
    your own or making reference to any material contained within. Only GameFAQs
    has permission to post this guide.
                                +                     +
                                +  TABLE OF CONTENTS  +
                                +                     +
    Use Ctrl+F and copy/paste functions for easier navigation.
    01. Introduction..........................................................AC01
    02. Controls..............................................................AC02
    03. Gameplay Overview/Basic Info..........................................AC03
    04. Walkthrough...........................................................AC04
        Memory Block 1........................................................WT01
        Memory Block 2........................................................WT02
        Memory Block 3........................................................WT03
        Memory Block 4........................................................WT04
        Memory Block 5........................................................WT05
        Memory Block 6........................................................WT06
        Memory Block 7........................................................WT07
    05. Frequently Asked Questions............................................AC05
    06. Glitches/Game Bugs....................................................AC06
    07. Version History.......................................................AC07
    08. Credits/Contact Info..................................................AC08
                               +                     +
                               +     INTRODUCTION    +
                               +        AC01         +
    Assassin's Creed: Bloodlines is an action adventure game, made exclusively for
    the PlayStation Portable and is part of the Assassin's Creed franchise, taking
    place in between the events of Assassin's Creed and Assassin's Creed II. It 
    takes place shortly after the events of the first game, but before the events
    of Assassin's Creed II. Altair, the main character of the original game, has
    traveled from the Holy Land to island of Cyprus in pursuit of the remaining
    templar remnants, in order to destroy them once and for all. The game is used
    to explain the link between the main characters of the series: Altair, his
    descendant Ezio Auditore da Firenze (main character of AC II) and Desmond
    Miles, who is considered to be the true protagonist of Assassin's Creed. Here,
    on the island of Cyprus, Altair will find new friends and enemies, and will
    help a local resistance force to take down evil Templar commanders of these 
    lands. Some treasures you will find in this game can be transfered to your PS3
    to unlock new weapons and other bonuses.
                               +                     +
                               +      CONTROLS       +
                               +        AC02         +
         ,' L  ,'                                                 `.  R `.
        /-----'     .-----------------------------------------.     `-----\
       /            |                                         |            \
      /     __      |                                         |      .-.    \
     /     |  |     |                                         |     (/_\)    \
    |   __  \/  __  |                                         |  .-. `-' .-.  |
    |  |__ >  < __| |                                         | ([ ])   ( O ) |
    |       /\      |                                         |  `-' .-. `-'  |
    |      |__|     |                                         |     ( X )     |
    |               |                                         |      `-'      |
    |      .--.     |                                         |               |
     \    (    )    |                                         |              /
      \    `--'     '-----------------------------------------'             /
       \-----.       [Home]                    [Select] [Start]      ,-----'
         | Analog Stick (AS)    |      Movement      |       Movement     |
         | AS + X               |        Blend       |          -         |
         | AS + R               |         -          | High Profile Mvmnt |
         | AS + R + X           |         -          |    Sprint/Climb    |
         | AS + R + O           |         -          |        Tackle      |
         | D-Pad: Up            |    Hidden Blade    |     Hidden Blade   |
         | D-Pad: Down          |     Bare Hands     |      Bare Hands    |
         | D-Pad: Left          |   Throwing Knives  |   Throwing Knives  |
         | D-Pad: Right         |      Longsword     |      Longsword     |
         | X                    |         -          |        Dodge       |
         | Square               |    Assassinate     |     Assassinate    |
         | Triangle             | Target/Synchronize | Target/Synchronize |
         | O                    |  Drop from Ledges  |  Grab/Push Enemies |
         | L + Tr./Sq./O/X      |   Camera Control   |    Camera Control  |
         | L (tapping)          |  Camera Centering  |  Camera Centering  |
         | R                    |High Profile Trigger|       Blocking     |
         | R (hold) + Square    |         -          |  Counter Attacking |
         | Square + Square      |         -          |   Combo Attacking  |
         | START                |       Pause        |        Pause       |
         | SELECT               |     Memory Map     |      Memory Map    |
                         +                                   +
                         +    Gameplay Overview/Basic Info   +
                         +                AC03               +
    The Creed
    Altair lives by three fundamental rules (that every assassin must be aware of)
    and breaking them may lead to unpleasant consequences, such as detection by
    the enemy, health decrease or even game over.
    1. Never hurt an innocent person.
    2. Always be discreet.
    3. Do not compromise the Clan.
    Basic Tips/Strategies
    1. Don't forget about blending. You may think it's gonna be faster to waltz
    past the guards and soldiers, but it won't. Blending actually helps to get
    things done faster, especially in the Limassol/Kyrenia locations.
    2. Pay attention to the environment. The guards/soldiers are marked with
    yellow dots on the map, so if there's no potential enemies near, you can speed
    up the pace. And remember, Kyrenian pirates are enemies of Altair, too.
    3. If you're being chased, don't forget about hiding places, like haystacks,
    for example. Note that if the enemies that are chasing you are too close, you
    won't be able to hide. If you're fighting too many enemies at once, and they
    keep sending reinforcements, it may be a good idea to run away, and hide. The
    haystacks are marked as little circles on your mini map.
    4. Use longsword often. This is probably the best weapon to fight multiple
    enemies or bosses. And don't forget about counter attacking. Counter attacking
    is vrey important, and is probably the skill that will come in handy the most.
    5. Don't get reckless, if you're low on health! It's better to run away, and
    wait until your health recovers. Some bosses won't leave you such a chance, so
    stay on your guard all the time.
    6. When you're in a new and unfamiliar location, check the map to see if there
    is a View Point. It is marked with a white bird icon (the icon is red if 
    synchronizing with the VP is essential for completing a main story objective).
    7. Remember that you can leave the Memory Block you're currently on to upgrade
    your skills (or just exit the game), and resume at the last saved point of the
    Synchronization/Sync Bar/View Points
    Synchronization is the result of the process involving the interaction between
    Altair and the Animus which gives you the ability to see through Altair's eyes
    and control him. The Synchronization is lost by getting damaged, failing to
    complete the set objective or killing an innocent person. There's also a Sync
    Bar, a little status screen that displays Altair's health and the Astergo logo
    (the blue triangular thingie). Altair's health can be increased by upgrading
    it (adding one Synchronization bar per level). If Altair gets damaged, he'll
    lose one Synchronization bar. It will recover after a while, so if you're
    losing the bars too fast, it may be a good idea to run around a little and
    wait for your health to replenish.
    The Astergo logo is another thing. It represents how the people around Altair
    react/respond to his actions. The Astergo logo blinks in different colours, so
    here's a quick summary of its "states":
    White - No one pays attention to Altair/looks at him suspiciously
    Blue - Altair is returning to the "White" state
    Blue with red background - The guards have given the alarm to find Altair
    Blue with yellow eye - The citizens are looking at Altair suspiciously
    Blue with red eye - The soldiers are looking at Altair suspiciously
    Yellow - Altair has been detected by the soldiers/guards, but he is out of
    their line of sight
    Red - Altair has been detected by the soldiers/guards, and is being chased by
    them; Altair fights the soldiers/guards.
    The last thing I'd like to tell you in this paragraph is the Synchronization
    with the View Points. The View Points (VP's) are the places from where Altair
    can take a look at the surrounding scenery, so basically they are high towers,
    cathedrals, and other buildings. The View Point always stands out against the
    background, so it's easy to spot with toggling your camera or just looking at
    a Memory map. When you've spotted a VP, climb it carefully, and Synchronize
    using the Triangle button. Synchronizing gives you a little, but pleasant 
    reward. Synchronizing with a VP also makes Altair know the place better, and
    marks the Side Mission locations on the map. After looking around, you can
    jump down to the ground by performing a Leap of Faith with the X button, and
    land in the nearby haystack.
    Side Missions
    As you travel through the locations of Assassin's Creed: Bloodlines, you'll
    meet many people in the streets who are in need of Altair's help. These people
    will give you certain tasks that are actually side missions. The people who
    give you various tasks are often easily recognized by an icon above their head
    that signifies that they're side mission characters. You can also see the side
    mission icons on the Memory map, but only after you've synchronized with the
    view point at a given location. The side missions are divided into 7 types:
    Theft Mission - the NPC will say that there's a certain item you must steal.
    This item is usually guarded by a couple of soldiers, and is marked on your 
    map. There are always easy ways to get to it (by jumping across the rooftops,
    for example). Sometimes you will have to deliver the item to the NPC, and 
    sometimes one of the guards will steal it, and you'll have to chase him and
    kill him.
    Interception Mission - the NPC will say that there's a person in town that you
    must intercept and assassinate. The person usually runs away when he/she sees
    you from afar, and even blending won't help here. What you have to do is run
    after this person and assassinate him with a throwing knife or a hidden blade.
    Note that if the target reaches the gate to another location, your mission
    will be failed.
    Assassination Mission - this type of missions is plain and simple. There's a
    target you need to assassinate, usually guarded by a couple of knights or 
    soldiers. Kill the soldiers, then kill the target.
    Delivery Mission - in these missions, you have to deliver an item within the
    time limit. Sometimes the time limit is short, sometimes not. Note that you
    have to be anonymous when giving the delivery to the target.
    Interrogation Mission - You need to get to the well guarded target, and follow
    him for a while, and then beat him with fists to make him talk.
    Tailing Mission - In this type of missions, you have to follow the target
    around for a certain amount of time, and then either kill or interrogate him.
    Combat Mission - the NPC is usually surrounded by three guards who are beating
    him/her to death. Take one of them out with a hidden blade, then assassinate
    the other two. Talk to the rescued civilian to obtain your reward.
    Memory Select Screen
    After completing the first Memory Block, you'll find yourself in the Memory
    Select screen. This screen gives you five options: you can choose "Continue
    Session" to continue your game; you can spend some earned points on upgrading
    you skills; you can review the "Accomplishments" list (top right option); you
    can go to the "Options" menu, where you can tweak the game's settings to your
    liking; finally, you can choose to replay a Memory Block that you have already
    completed. As you'll notice, each Memory Block has a set number of "line bar"
    or whatever you call them. Each line bar represents an objective in the Memory
    Block (with the exception of Memory Block 7), so if, let's say, Memory Block 1
    has one line bar, that means there's only one objective, but there's eight 
    objectives in the Memory Block 2, as you'll see from the Memory Select screen.
    If a line bar is coloured in red, it means it's a key character assassination
    Accomplishments. Simple as that. They are awarded to you as you collect more
    and more Templar Coins, finish Memory Blocks and kill soldiers in different
    ways. Surprisingly, none of them is really hard, it just takes time to achieve
    them all through the course of one playthrough. The only difficulty you may
    encounter is collecting the Templar Coins, but with this guide, it shouldn't
    be too hard. One word about Templat Coins: it is believed that they unlock
    some special bonuses in ACII, but I don't know which for sure.
    01. Finish Memory Block 1, Captue Maria
    02. Finish Memory Block 2, Assassinate Frederick "The Red"
    03. Finish Memory Block 3, Assassinate Moloch "The Bull"
    04. Finish Memory Block 4, Assassinate The Dark Oracle
    05. Finish Memory Block 5, Assassinate Shahar and Shalim
    06. Finish Memory Block 6, Get to Limassol
    07. Finish Memory Block 7, Assassinate Armand Bouchart
    08. Finish Memory Block 1 in under 5 minutes
    09. Collect 50 Bronze Templar Coins
    10. Collect 100 Bronze Templar Coins
    11. Collect 500 Bronze Templar Coins
    12. Collect 1 Gold Templar Coin
    13. Collect 5 Gold Templar Coins
    14. Collect 10 Gold Templar Coins
    15. Collect all of the Gold Templar Coins
    16. Collect all of the Gold and Silver Templar Coins in Limassol
    17. Collect all of the Gold and Silver Templar Coins in Kyrenia
    18. Collect all of the Gold and Silver Templar Coins in Kantara Castle
    19. Collect all of the Gold and Silver Templar Coins in Buffavento Castle
    20. Collect all of the Gold and Silver Templar Coins in St. Hilarion Castle
    21. Collect all of the Gold and Silver Templar Coins in Limassol Port
    22. Collect all of the Gold and Silver Templar Coins in Limassol Market
    23. Collect all of the Gold and Silver Templar Coins in Limassol Cath. Square
    24. Collect all of the Gold and Silver Templar Coins in Limassol Castle
    25. Collect all of the Gold and Silver Templar Coins in Kyrenia Harbor
    26. Collect all of the Gold and Silver Templar Coins in Kyrenia Merc. District
    27. Collect all of the Gold and Silver Templar Coins in Kyrenia Crus. Outpost
    28. Collect all of the Gold and Silver Templar Coins in Kyrenia Commons
    29. Collect all of the Gold and Silver Templar Coins in Kyrenia Market Square
    30. Kill 20 Soldiers
    31. Kill 50 Soldiers
    32. Kill 100 Soldiers
    33. Perform 10 Counter Kills in Fights
    34. Perform 50 Counter Kills in Fights
    35. Perform 100 Counter Kills in Fights
    35. Perform 10 Combo Kills in Fights
    36. Perform 50 Combo Kills in Fights
    37. Perform 100 Combo Kills in Fights
    38. Perform 10 Stealth Kills
    39. Perform 50 Stealth Kills
    The upgrades are a handy thing in this game, as they are pretty useful and
    easy to get. From the Memory Select screen, choose "Upgrades" and you'll be
    brought to a new menu. You can also watch the total sum of Bronze, Silver and
    Gold Templar Coins that you've collected. Each upgrade costs a certain amount
    of points. You get these points from collecting the aforementioned Templar 
    Coins. Here's a list of the upgrades that are available:
    Hide Speed (Altair becomes anonymous more quickly after hiding)
    Level 1 - Cost: 50 points
    Synchronization Rate (Synchronization Rate Increase)
    Level 1 - Cost: 200 points
    Synchronization Strength
    5 Synchronization Bars - Cost: 25 points
    6 Synchronization Bars - Cost: 50 points
    7 Synchronization Bars - Cost: 75 points
    8 Synchronization Bars - Cost: 100 points
    9 Synchronization Bars - Cost: 125 points
    Throwing Knife Maximum
    4 Throwing Knives - Cost: 100 points
    5 Throwing Knives - Cost: 100 points
    Automatic Block:
    Automatic Block - Cost: 50 points
    Critical Hits:
    5% chance to gritical hit - Cost: 75 points
    10% chance to gritical hit - Cost: 75 points
    15% chance to gritical hit - Cost: 75 points
    Upgrade Weapon Attack Damage (Altair's weapons do more damage):
    Level 1 - Cost: 200 points
    Level 2 - Cost: 250 points
    Level 3 - Cost: 300 points
    Note that after upgrading necessary skills you'll need to hit the "Confirm"
    option in order to store the changes you have made, and then exit to the
    Memory Select screen.
                               +                     +
                               +     WALKTHROUGH     +
                               +        AC04         +
    MEMORY BLOCK 1 (WT01):
    Starting Location: Acre Harbor Fortress
    Get over the first few objects and climb the wall. Assassinate the first guard
    with a stealth kill (use hidden blade for stealth kills). Go northeast to pick
    up a [SILVER TEMPLAR COIN]. Go to the stairs leading up, ignore them and 
    proceed further down. Climb the boxes, get on the roof, and get across to the
    neighbouring building to find a [GOLD TEMPLAR COIN]. Approach the shining gate
    for a scene. After another tutorial, pick up a [SILVER TEMPLAR COIN] in the
    corner. Go through the gate, and you'll get your first objective.
    Infiltrate Acre Harbor Fortress and stop the Templar escape
    Locate the Templar Commander
    The guards are shown as yellow dots on the map. As you enter, go to the right
    corner and pick up a [SILVER TEMPLAR COIN]. Assassinate the two guards in the
    tunnel and climb the barrels and leap onto the higher level to find another
    [SILVER TEMPLAR COIN]. Afterwards, approach the last guard in your sight and
    kill him. Go through another tunnel and approach the talking soldiers so that
    they can see you. Kill them both and go to the balcony (there's the last
    [SILVER TEMPLAR COIN] in the corner a little further). Ascend the stairs for a
    Boss: Maria
    Maria is an enemy that can deal damage through your blocking, so be quick with
    the counter attacking. A couple of precisely timed attacks should be enough to
    deplete her health to the needed minimum and trigger another scene.
    You'll have to go through one more tutorial, from which you will learn the 
    basics of stealth killing and hiding from your enemies. Another scene will
    take place and you'll travel to Limassol.
    MEMORY BLOCK 2 (WT02):
    Starting Location: Limassol Port
    Locate the Cypriot Resistance Safe House in the Limassol Marketplace
    Go to the Limassol Marketplace
    This is the first major location in the game, it has many sub-areas and places
    of interest, so take yout time to get used to the game a bit more. Synchronize
    at the View Point (the white bird icon on your map), and before completing the
    current objective, let's hunt for some Templar coins. The 5th [SILVER TEMPLAR
    COIN] is in the west section of the port, southwest from the View Point. The
    third [SILVER TEMPLAR COIN] is on top of southernmost building. The second one
    is in the southern part of the ship, that is docked in the west section of the
    port.  The first [SILVER TEMPLAR COIN] is on the boat in the northwest. The
    fourth [SILVER TEMPLAR COIN] is found near the delivery side mission target.
    Finally, there's a little island between the ship and the boat. Pick up the
    [GOLD TEMPLAR COIN] that lies on it. Go north towards the Limassol Cathedral
    In the Cathdral area, go north, east, north to find the fifth [SILVER TEMPLAR
    COIN]. The second [SILVER TEMPLAR COIN] is found in the northeastern-most
    corner of the map. There are some girders between the buildings just in front
    of the Port entrance. You may find the fourth [SILVER TEMPLAR COIN] here. A
    little west from the Limassol Market gate, there's the third [SILVER TEMPLAR
    COIN], on the building. To get to the View Point, climb the ladder in the 
    northwestern corner of the map, and then keep scaling the buildings, picking
    up the first [SILVER TEMPLAR COIN] on your way. The [GOLD TEMPLAR COIN] is 
    well hidden in the northwestern-most corner, behind a haystack. Now let us
    move on to the Limassol Marketplace.
    The View Point is the thin tower in the center of the map. Once you have
    located the Safe House, climb up one of the eastern buildings (south of the
    Safe House) to find the first [SILVER TEMPLAR COIN]. The fourth coin is right
    next to it, to the west. In the center of the map, there is some kind of 
    monument. You'll find the second [SILVER TEMPLAR COIN] just southwest of it.
    Go west from here, scale the nearest buildings to find the fifth [SILVER 
    TEMPLAR COIN] on top of them. Go pick up a [GOLD TEMPLAR COIN] in the north-
    eastern corner. Drop down to the lower level to find the third [SILVER TEMPLAR
    COIN] a little to the west.
    Now you can finally enter the Safe House (or should I say, fall through the
    hole in the rooftop to get there). Pick up the throwing knife if you're low
    on them, and proceed through the door for a scene.
    Assassinate the Templar Captain of the guard
    Locate the Templar Captain of the guard in the Limassol Marketplace
    This objective is very simple. Climb the building which is closest to the
    target and stealth-kill the archer on the roof (with a hidden blade). Get down
    on the ground with the help of a ladder, wait for a nearby soldier to walk
    away from you, approach the captain and assassinate him. This strategy should
    remain the same throughout other similar objectives. Return to the Safe House.
    Deliver Alexander's message to Osman
    Find Osman in the Cathedral Square
    Head for the northern gate. Osman is in the northeast corner of the Cathedral
    Square. Remain anonymous until you reach him. You have three choices: either
    lure the soldiers out of their positions or go for stealth assassinations.
    Take them out one by one, but be extremely careful. The easiest way is to kill
    the archer on the roof and jump to the neighbouring roof shortly after. Wait
    until there're no soldiers near you and drop down to Osman to trigger a scene.
    Afterwards, return to the Safe House.
    Assassinate Frederick "The Red"
    Infiltrate Limassol Castle
    The city gate to Limassol Castle Courtyard is on the south edge of the Market
    area. Climb the wall bricks in the northeast corner to get the first [SILVER
    TEMPLAR COIN]. Don't drop down, hang on the girder instead and get on the
    observation wall. Head to the left side of it. Jump on the girder, then cross
    another wall (to the right side) and pick up the second [SILVER TEMPLAR COIN]
    in the end. Enter the castle itself through the lower gate.
    Kill the soldiers if necessary, and climb the tall wall all the way to the
    top. Then you can just run past the guards for a little scene. But keep in
    mind that there's a third [SILVER TEMPLAR COIN] on the arch just before the
    training grounds. If you want to get to the Gold Templar Coin, jump on the
    ledge, that is to the left from the arch, and start moving left. Then jump
    on the bricks and drop down to pick up the [GOLD TEMPLAR COIN]. Return to the
    arch and approach the place of battle. Go south to pick up the fifth [SILVER
    TEMPLAR COIN] in the corner. Then approach the training soldiers.
    Boss: Frederick "The Red"
    This fight is similar to the duel with Maria. Get rid of the two knights, and
    focus on counter attacking Frederick. If you're low on health, run around 
    until you recover some.
    Escape Limassol Castle
    Return to the castle entrance to escape
    Go back, picking up the fourth [SILVER TEMPLAR COIN] behind the barrels. You
    will be automatically brought to the lower grounds of the castle. Return to
    the Courtyard and run past the guards to the Marketplace exit. As you enter
    the Marketplace, you'll see that the Safe House is on fire.
    Stop the attack on the Safe House
    Defeat the Templars
    Climb the Safe House building to see a small cutscene. You'll have to defeat
    6 soldiers. After having done that, you'll watch another series of scenes.
    Recapture Maria
    Intercept Maria and her captors
    Run after Maria to face four Templar soldiers at once. Try to not let them
    surround you. Counter attacking works fine as always. You'll need to get to
    Kyrenia now.
    Find a ship bound for Kyrenia
    Deliver Alexander's message to the ship's crewman without being discovered
    The man you're looking for is just straight to the west from the place where
    you start the mission. Keep a low profile and talk to him afterwards. You'll
    have to steal the ship's manifest. Get onboard the ship, and descend the 
    ladder. Proceed to the inner room and pick up the manifest. Deliver it to
    Alexander for the final scene of Memory Block 2.
    MEMORY BLOCK 3 (WT03):
    Starting Location: Kyrenia Harbor
    Find Maria
    Locate Maria before the pirates find her
    You'll find the fifth [SILVER TEMPLAR COIN] in the pier to the northeast of
    your starting position. Proceed north for a scene.
    Locate the Cypriot Resistance Safe House in Kyrenia Commons
    Go to Kyrenia Commons
    If you're in for some coin hunting, go to the northwestern-most  corner of the
    Harbor and climb the building with the View Point. Drop down and go south to
    find a [GOLD TEMPLAR COIN] on one of the girders sticking out of the water. 
    The 3rd [SILVER TEMPLAR COIN] is found on the fountain southeast of where the
    fifth one was. The fourth [SILVER TEMPLAR COIN] is on top of the building, 
    east of Gold Templar Coin's location. The first [SILVER TEMPLAR COIN] is found
    south of the ship, on the building. The last (second)[SILVER TEMPLAR COIN] is
    on top of the south gate (to Kyrenia Crusader Outpost).
    Enter the Kyrenia Commons area. Synchronize at the View Point to find the Safe
    House. There's a [GOLD TEMPLAR COIN] on the roof near the VP. The fourth 
    [SILVER TEMPLAR COIN] is in the fountain (in the northwestern part of the
    Commons). The first [SILVER TEMPLAR COIN] is in the northeastern corner, while
    the fifth is a little southeast from the Harbor gate, on the girders. The 2nd
    [SILVER TEMPLAR COIN] is on the building north of the Safe House, in the
    haystack. The third [SILVER TEMPLAR COIN] is found in the northwest corner, at
    the top of the building near the Harbor gate.
    With this out of the way, go into the Safe House for a scene.
    Interrogate Jonas, the Cypriot traitor
    Find Jonas at the Amphitheatre in Kyrenia Commons without being discovered
    Go to the Amphitheatre area and Altair will spot  three soldiers guarding 
    Jonas. Take them out one by one, as they separate from each other. Chase Jonas
    and change your weapon to fists. He'll stop in the alley between the two
    buildings. Beat him down until he speaks.
    Protect Maria in the Harbor
    Find Maria in the Kyrenia Harbor
    When you'll get to the place where Maria is, you'll need to defeat 10 pirates.
    This will trigger a scene. Return to the Safe House afterwards.
    Stop the riot at the church in Kyrenia Commons
    Kill the fanatics attacking the church
    Go to the church. At first, you'll have to kill 6 fanatics, nothing hard. Then
    you'll have to take out 4 archers. Climb the building near one of them, kill
    the first one and then just jump from on roof to another killing them all. 
    Return to the Safe House for a scene.
    Assassinate Moloch "The Bull" in Kantara Castle
    Infiltrate Kantara Castle
    The first [SILVER TEMPLAR COIN] is in the southeast corner of the first area.
    After you have killed the first soldier, climb the left building to find the
    second [SILVER TEMPLAR COIN]. From this building, you'll see another archer.
    Get to him and assassinate him as well. Climb the tower to the very top. You
    will find the third [SILVER TEMPLAR COIN] here. Perform the Leap of Faith and
    keep giong all the way to the inner chambers.
    Jump on the girder, then on the chandelier. Make your way around this room,
    picking up the fourth [SILVER TEMPLAR COIN] on your way. You'll get into a
    little garden. Ascend the staircase and assassinate the soldiers. When you'll
    reach the top of the staircase, make a sharp turn to the right into a narrow
    pathway to get the fifth [SILVER TEMPLAR COIN]. Then climb the roof with the
    girders, then climb the wall. From the balcony, you'll see a small observation
    tower near a catapult. There's a [GOLD TEMPLAR COIN] in it. Finally, scale the
    church to meet "The Bull".
    Boss: Moloch "The Bull"
    Actually ,this big guy is a tad different from other enemies you've faced so
    far. He uses a giant meteor hammer, and swings it in all directions (multiple
    times). He can also charge at Altair at some points of the battle. Other than
    that, he's slow and clumsy. Dodge his hammer swings and charges, and hit him
    from the back. He'll go down in no time.
    Escape Kantara Castle
    Reach the battlements above the south wall to escape
    Run past the guards, the climb the rooftop and the wall next to it. Run to the
    place where the catapult is for a scene. You'll be brought back to Kyrenia
    Commons. Go back to the Safe House for a scene.
    MEMORY BLOCK 4 (WT04):
    Starting Location: Kyrenia Commons
    Stop the execution in the Kyrenia Market
    Find the execution site
    Get out of the Safe House and enter the Kyrenia Market. The execution site is
    marked with a red combat icon. Approach the site for a scene, then kill two
    soldiers, and lastly the third too. The reinforcements arrive, so lay waste to
    them as well.You'll need to intercept the escaping Templar executioner now. He
    is running in circles all over the Market area, so just catch up to him and
    stab him with a blade to end the charade.
    Now synchronize at the View Point and do some side mission if you want. As for
    the Templar Coin hunting, the [GOLD TEMPLAR COIN] is found on the girders 
    south of Kyrenia Commons gate.
    The fifth [SILVER TEMPLAR COIN] is in the southwest corner. The third [SILVER
    TEMPLAR COIN] is found east of the Crusader Outpost gate. The fourth [SILVER
    TEMPLAR COIN] is in the middle of east edge of the map. The second [SILVER
    TEMPLAR COIN] can be found in the northeast corner. The first [SILVER TEMPLAR
    COIN] is east of the Harbor gate, on the buildings. Return to the Safe House
    in Kyrenia Commons for a scene.
    Interrogate the Prison Guard
    Find the Prison Guard in Kyrenia Harbor
    Before going to the Harbor, let's pay a visit to the Crusader's Outpost, shall
    we? To get there, go through the Market. As you enter, climb the first "stair-
    case" of girders to find a [GOLD TEMPLAR COIN] on top of it. From there, get
    to the View Point. Descend one ladder, cross the wooden bridge, ascend the
    other ladder to find the second [SILVER TEMPLAR COIN].  The third [SILVER 
    TEMPLAR COIN] is west of the Buffavento Castle gate, on the tower. The fifth
    [SILVER TEMPLAR COIN] is  very near to the first one, just east of it, on the
    girders. The fourth one is not reachable at this moment, so go to the Harbor
    area. Approach the place where the target is. Start following him, make sure
    that there are no soldiers near the both of you, then hit him a few times.
    Steal the Jailor's Keys
    Find the Jailor's Keys in the Crusader Outpost
    The area where the keys are is guarded by two knight soldiers. Kill one of 
    them with a hidden blade, then make your way through the rest of the soldiers
    to the desired item. There's a fourth [SILVER TEMPLAR COIN] on the roof just
    above the Jailor's Keys.
    Free the Resistance prisoners
    Find the jail in Kyrenia Harbor
    Backtrack to the Harbor. Kill the knights and open the cell. You'll have to
    fight 5 pirates. Go back to the Crusader Outpost to find Markos.
    Assassinate the Templar "Witch" in Buffavento Castle
    Infiltrate Buffavento Castle
    First off, climb the ladder, assassinate the archer, climb the girders to find
    the first [SILVER TEMPLAR COIN]. Now move across from one observation point to
    another using girders. The second [SILVER TEMPLAR COIN] is near the southwest
    corner. Approach the wall and start moving on its ledge. Move to the very 
    corner. Now you'll have to perform a back jump to get on the neighbouring
    girder. It's an ordinary jump (R + X buttons, don't touch the Analog Stick),
    but may take a few retries. Start climbing the tower. When you'll see a fork
    in the road, go to the right first. You'll find a [GOLD TEMPLAR COIN] in the
    back. Climb the tower all the way to the View Point, although it's not really
    synchronizable this time. Drop down to the nearby haystack (the one in the
    back). Go into the building  and make your way into another area. Now you'll
    have to find the Witch's cell.
    Get down carefully, take the fourth [SILVER TEMPLAR COIN] on your way (just
    past the bonfire). Approach the cell for a scene, then get on the balcony to
    find the third [SILVER TEMPLAR COIN]. Keep on jumping further and you'll
    reach the Witch's cell. First off, go to the newly opened room to pick up the
    fifth [SILVER TEMPLAR COIN]. Then just keep tailing the Master Interrogator.
    Wait until he's alone and attack him. Enter the lower prison.
    Boss: The Witch
    This battle may seem a little frustrating at first, but it's actually pretty
    easy.The Witch has one unblockable attack - she throws daggers at Altair and
    jumps at him quickly. Make sure to dodge this attack. She also summons two
    minions every now and then. Quickly get rid if them and continue hacking her.
    Either way, this fight is all about "attack-block" skills. Attack her, then
    block. Repeat. She'll go down in no time. She may combo you when near death,
    and take away 3 or 4 life bars, so be careful.
    Escape Buffavento Castle
    Find the Balcony to escape Buffavento Castle
    Run to the right at the fork and you'll eventually get to the lower grounds of
    the castle. Then just return to the Safe House in Kyrenia Commons.
    MEMORY BLOCK 5 (WT05):
    Starting Location: Kyrenia Commons
    Learn more about the Templar commander
    Find the Templar commander in the Merchant District
    Go to the Kyrenia Merchant District. Pick up the first [SILVER TEMPLAR COIN]
    in the fountain and climb the View Point. The second [SILVER TEMPLAR COIN] is
    on the eastern edge of the district, a little to the north. The third [SILVER
    TEMPLAR COIN] is found inside the half-round building in the center of the map
    (the one with the VP on top). You will find fourth [SILVER TEMPLAR COIN] in 
    the northeast corner, on a wooden "stack". The [GOLD TEMPLAR COIN] is found on
    the edge of the building, next to the Tailing mission icon (I hope you haven't
    done it already). The fifth [SILVER TEMPLAR COIN] can be found on the hanging
    wooden platform a little north from the southwestern-most building.
    Now let's go back to story missions. Follow Shalim for a short while, then 
    take out his lackeys one by one and tail him again. Assassinate the third one
    afterwards. Tail Shalim for the last time to trigger a scene.
    Stop the duelists from preying on the citizens of Kyrenia
    Stop the duelist harassment in the Merchant District
    This is as easy as combat side missions. Defeat all the duelists in Merchant
    District, then move one to the Market, and finally, to the Commons. Travel
    back to the Market to meet Markos.
    Learn more about the Templar commander from the scholars
    Find the leader of the scholars in the Crusader Outpost
    Go to Crusader Outpost and talk with a scholar. Then proceed to the next 
    scholar for a scene. You'll have a little chase after a mysterious assassin.
    It's kind of needless to give you directions here, just think of the shortest
    way possible to get to his position, it's not that hard. Pick up the clues he
    left and speak with Markos in the Kyrenia Market.
    Find a way into Saint Hilarion Castle
    Find the consort Palanquinn in Kyrenia Harbor
    Enter the Harbor. You'll have to escort a palanquinn by killing all enemies
    that may interrupt its little journey. The second part of this mission may
    become pretty frustrating, as there is a possibility that you will get game
    overs for no apparent reason. To prevent this, try to kill the soldiers pretty
    fast, pay most attention to the archers, and what's even more important try to
    kill the last two guards before the palanquinn gets stopped for the second
    time. It travels slowly, so you SHOULD have enough time to assassinate the
    Templars in the back.
    Assassinate Shalim at Saint Hilarion Castle
    Infiltrate Saint Hilarion Castle
    The first [SILVER TEMPLAR COIN] is on the girder near the building in the west
    part of the map. The second [SILVER TEMPLAR COIN] is inside the central house
    with civilian crowds. You can find the third [SILVER TEMPLAR COIN] behind the
    statue just in front of the exit to another map of the castle. In the next 
    map, the [GOLD TEMPLAR COIN] can be found on top of the tall observation tower
    that resembles a VP. Perform a Leap of Faith to get across to the other part
    of this area. Keep going forward (don't forget to pick up the fourth [SILVER
    TEMPLAR COIN] on the balcony). The fifth [SILVER TEMPLAR COIN] is on top of
    the little building, on the girders. Lastly, proceed to the last chamber to
    face Shalim... and someone else?
    Boss: Shahar and Shalim
    The twin brothers are dangerous if you're too reckless. They do combo attacks
    all the time, and block very well. Try to hit them from the back, and run
    around the area if you're low on health.
    Escape to the Safe House
    Escape pursuit and return to the Safe House
    Simply return to the Safe House to watch the scene that concludes this Memory
    MEMORY BLOCK 6 (WT06):
    Starting Location: Limassol Cathedral
    Locate the new Cypriot Resistance Safe House in Limassol Marketplace
    Go to Limassol Marketplace
    Synchronize at the View Point and enter the Safe House for a scene.
    Assassinate the Duelist Captain in the Limassol Marketplace
    Find the Duelist Captain in the Marketplace
    Go to the Marketplace, find the captain, kill him.
    Assassinate the Pirate Captain in the Limassol Port
    Find the Pirate Captain in the Port
    Go to the ship, find the captain, kill him.
    Assassinate the Templar Captain in the Limassol Cathedral Square
    Find the Templar Captain in the Cathedral Square
    Approach the Cathedral area, get near the captain, kill him.
    Interrogate the port watchmen
    Find the port watchmen in the Limassol Port
    Approach the place where the three men are talking, and follow the watchman.
    To avoid getting detected, use the rooftops. When he's finally alone, give him
    a few punches to trigger a scene.
    Interrogate the Patrol Sergeant in the Cathedral Square
    Find the Patrol Sergeant in the Cathedral Square
    When you've reached your destination, you'll be ambushed by four soldiers. Lay
    waste to them and watch the next scene.
    Interrogate Demetris, the Cypriot traitor in the Marketplace
    Infiltrate Demetris' home in the Marketplace
    The paths to Demetris' house are tightly surrounded by soldiers, so use roofs.
    Drop down to the ground near the entrance to his house, and enter it.
    Speak with Alexander
    Return to the Resistance Safe House in the Marketplace
    Pay a visit to the Safe House, then go to Limassol Castle Courtyard. Get close
    to Alexander's body in the back part of the Courtyard to trigger a scene. You
    will now have to defeat 25 soldiers that ambushed you. With that out of the 
    way, approach the hidden door to end this Memory Block.
    MEMORY BLOCK 7 (WT07):
    Starting Location: The Templar Archive
    Assassinate Armand Bouchart, the Templar Grand Master
    Infiltrate the Templar Archive
    There's no coins in this area, so all you have to do here is get down to the
    lowest level of the Archive, killing Templar soldiers on your way. Soon enough
    you'll reach the deepest part of the dungeon.
    Final Boss: Armand Bouchart
    Bouchart is not that hard for a final boss, except for his triple-hit attack.
    Dodge it quickly or you'll be suffering major damage. He also throws bombs at
    you when low on health, but that shouldn't be a problem if you're close to him
    and avoiding his rapier swings.
    After assassinating him, you'll have one minute to escape the Archive, as an
    earthquake started to destroy this whole place. After doing that, you'll watch
    the final series of scenes. At this point, you have completed Assassin's Creed
    Bloodlines. Congratulations!
                          +                                 +
                          +    Frequently Asked Questions   +
                          +               AC05              +
    1. When was this game released?
     - It was released in US on 17th of November, 2009; in Europe, it was released
    on 20th of November, 2009.
    2. Who is the developer of this game?
     - Griptonite Games.
    3. How does this game fit into the Assassin's Creed timeline?
     - Assassin's Creed: Altair's Chronicles -> Assassin's Creed -> Assassin's 
    Creed: Bloodlines -> Assassin's Creed II.
    4. Do I have to play the first two games that go before Bloodlines?
     - You should definitely play AC1 to understand the story of this game better,
    as it continues the story of AC1. I haven't played Altair's Chronicles for the
    Nintendo DS, so I can't tell you for sure if you need to play it. Some say you
    5. Is this game hard?
     - Not really. Apart from a few moments, I would say this game is pretty easy.
    6. Is there free-roam?
     - Yes, similar to AC1.
    7. Can I disable the HUD?
     - Yes, you can. It's in the Options menu, under the Memory Select screen.
    8. How long is this game?
     - 5-6 hours long. Probably more, if you want to collect all of the Templar
    Coins and complete all of the side missions.
    9. Does this game have compatibility with other AC games?
     - Yes, with AC II.
    10. Is there/will there be a multiplayer mode?
     - The answer is no.
                               +                      +
                               +  GLITCHES/GAME BUGS  +
                               +         AC06         +
    1. Sometimes particular bosses (Maria, for example) keep losing large amounts
    of HP when you barely touch them. It may be a result of your successful block
    or even an attack that missed.
    2. Sometimes the screen goes black in particular areas (Buffavento Castle,
    Limassol Castle) for no reason. Or maybe, because Altair climbs some narrow
    space place where the camera can't be controlled properly.
    3. Sometimes Altair may trip over a dead soldier body, although normally it
    shouldn't be happening.
    4. Sometimes you may end up "stuck" into the corner of the building for a
    short while. This only happens when you sprint, as I've understood.
    5. In the escort mission (Memory Block 5) you may encounter sudden game overs
    if one or two Templar soldiers are left alive.
    6. You can safely kill soldiers in front of the other nearby soldiers, and
    from a certain distance, they won't even notice it. That does not always work,
                               +                      +
                               +   VERSION HISTORY    +
                               +         AC07         +
    November, 14 (2009) - The skeleton of the guide was created. The walkthrough
    section was created.
    November, 16 (2009) - Major update for the Gameplay Overview section.
    November, 17 (2009) - Major update for the Walkthrough section. Memory Block
    1,2,3 and 4 walkthroughs are done.
    November, 18 (2009) - Major update for the Walkthrough section. Memory Block
    5,6 and 7 walkthroughs are done.
                               +                      +
                               + CREDITS/CONTACT INFO +
                               +         AC08         +
    You, the reader - for using my guide
    Sony - for making PSP
    Griptonite Games - for making the whole Assassin's Creed series
    Ubisoft - for publishing it
    SBallen - for putting my guide on GameFAQs
    blondebassfreak - for pointing out the mistake in "The Creed" section.
    This guide is copyright (c) Damage_dealer 2009.  
    It is only meant to be posted on www.gamefaqs.com
    I am aware this guide is incomplete in terms of some content, but I will try 
    to update it every now and then. Send any questions, corrections, suggestions
    or feedback to damagedealer@ukr.net (especially if you can submit dealership
    cycles). You will be credited for your contributions to this guide.

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