From: firstname.lastname@example.org (Mark Ng) Newsgroups: alt.games.sf2 Subject: [SFA2] Gen FAQ v0.2 Date: 17 Apr 1996 03:53:07 GMT Gen FAQ v0.2 by Gene Leong (email@example.com) Gen is by far the wackiest character in SFA2. Having 2 styles only makes him more confusing to play. This preliminary FAQ is written with the intention of clearing up the confusion and hopefully encourage more others to give him a try. Be prepared to spend quite a bit though, Gen takes a while to get used to. This FAQ is by no means complete or 100% accurate. If you find any inaccuracies or something new, I would really appreciate it if you send me an e-mail. CRANE STYLE (All punches) -Juggling leg thrust- forward, down, down-forward, kick Gen thrust upwards a kick. Your opponent will "float" briefly after being hit, at this point tap kick for extra hits (6 hits max.). -lightning punches- Tap punch repeated Like Chun's lightning kicks but with punches -Rushing Super Combo- QCF x 2, punch Gen rushes across the screen, distance of rush is determined by level of super combo. I am unsure about it's invunerability though, I've been hit out of it when I did it early and even when late (level 3) when going under fireballs. -Finger of Doom Super Combo- QCB x 2 + punch Gen does a series of punches ending with a poke. Does a little damage and a counter appears over opponent's head. Opponent will flash red and his life meter will drain very slowly. When the counter reaches zero, the opponent will dizzy. To stop the counter, the opponent has to hit Gen with an attack, blocked attacks don't count. Regular moves: Crane style Gen has regular moves with excellent range, speed and priority. Good for poking. Gen can also "chain combo" in this style Chains: S.strong, S.fierce, S. roundhouse (in corner) S.strong, S.fierce S.fierce, S.roundhouse S.roundhouse, S.fierce C.jab, C fierce S.short, S.forward, S.roundhouse S.short, S. forward, S.roundhouse C.jab, C.short, C.forward, S. fierce MANTIS STYLE (all kicks) -Roll- charge back, forward, punch Gen rolls and hits opponent many times. Goes under fireballs (even Sagat's low fireball) during the roll but before or after so time this right. -Wall Dive- charge down, up, kick Gen flies to the side of the screen an bounces off. You can contol his flight with the joystick. You can bounce off the side without attacking, fly to the other side of the screen and attack or come straight down on opponent. -Air Throw Super Combo- QCF x 2, kick or QCF x 2, Jab Gen flies up and throws opponents down. It might be possible to use this after a juggling leg thrust. Weird thing about this is that you can only do it with jab but not with strong or fierces. The SC donw with jab seems to have more range at level one than the one donw with kicks. -Maximum Spider Super Combo- QCB x 2, kick (in the air) Gen homes in on opponents and bounces off walls for more hits. You can control Gen's bouncing with the joystick. Regular moves: Mantis style Gen has really strange and seemingly useless regular moves. I will only mention the more unusual ones here. S. Strong : This is an overhead move, hits twice but really slow. It's best used when there is some distance between you and the opponent since Gen will rush forward slightly. S. Fierce : This is a "below the belt" move. Gen swings his hand down while standing, and hits LOW. Another slow move. C. Fierce : This is another very slow punch, does indecent damage. S. Short : A quick kick, hits LOW, ala Morrigan of DS. Excellent for ticks. C. Short : A quick kick that launches opponent into the air. A setup for an air throw super combo or juggling leg thrust if you are fast. C. Forward : Ducks under strong and fierce sonic booms. Excellent range and speed. J. Forward : Weird looking kick but with excellent cross-up range. Best in the SF series. J. Roundhouse: Hits twice in the air if you tap it twice. Very useful, can kick early and still nail opponent for a combo because of the second hit. C. Roundhouse: Anti-air. Credits: Dan Wells(firstname.lastname@example.org), for his SFA2 faq Mark Ng(email@example.com), for use of his internet account and discussion of SFA2 Kenneth Wu, for contribution to Gen's chains J Chensor(firstname.lastname@example.org), for contribution to Gen's chains Hanson, for info about the C. forward. Robert Beck(email@example.com), for Gen double kick in the air.
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