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    FAQ/Move List by Rat

    Version: 15a | Updated: 04/17/96 | Search Guide | Bookmark Guide

    Ultimate Mortal Kombat III FAQ (moves list) for revision 1.0/1.1
    By: Ratman (rat@rat.org)  <---- Send additions/corrections here.
    FAQ Revision 15a (April 17, 1996)
    What's New (changes since the previous revision of the FAQ) -----------------
    717-313 - Rain can be found at the graveyard (displays message)
    this is such a stupid code, it's not worth updating the revision.
    If I get anything worthwhile to add, I'll release a new revision and
    distribute it properly.
    Distribution  ---------------------------------------------------------------
    This document as well as others that cover things that are not in this
    FAQ can be found at :
    WWW: http://rat.org/mk/faqs.html
    What's not in here ----------------------------------------------------------
    Anything I have not done myself.
    Spoilers: If you want descriptions of the fatalities, see Robocod's FAQ.
    2.1:      This is for Ultimate MK3. If you want info on the old MK3,
              see the "Distribution" section above.
    Detail: The object of this FAQ is to be a cheat sheet, not a compendium.
    Key -------------------------------------------------------------------------
    U = Up                   HP = High Punch                  HK = High Kick
    F = Forward                                 BL = Block
    D = Down                 LP = Low Punch                   LK = Low Kick
    B = Back       R = Run
    Move (distance): movement
    For movement:
    "-" means "then"
    "+" means "and"
    So D-F-HP+LP means Down, then forward, then hit HP and LP at the same time.
    Hold button (other thing) more things
    So "hold LP (D-F-D-F) HK" means
    "Hold LP, then tap D-F-D-F, then let go of LP, then hit HK, release HK"
    A word about "Hold button"...
    Sometimes you have to hold the button a certain amount of time. If
    something doesn't work that involves holding a button, hold it longer.
    If something requires UP, it helps to hold block, but it is not necessary.
    Special things --------------------------------------------------------------
    VS. screen codes
    On the VS screen (in 2 player mode), you can cycle through the 6 symbols by
    hitting LP, Block, and LK on both sides. Cycle backwards by hitting UP and
    the button. The numbers are the number of times you hit the button.
    Key (number is number of times you hit the button):
    0 MK Dragon          5 Lightning Bolt
    1 MK Logo            6 Goro
    2 Yin-Yang           7 Raiden
    3 Number three       8 Shao Kahn
    4 Question Mark      9 Skull
    999-999 - Show what revision you have.
    010-010 - Throwing Encouraged (displays funny message when you throw)
    100-100 - No Throws
    020-020 - No Blocking
    987-123 - No Meters (all meters at the top are hidden)
    300-300 - Silent Kombat (no music)
    788-322 - Quick Uppercut Recovery (no lag after you uppercut)
    033-000 - Half Energy for Player 1 (start with 1/2 energy every round)
    000-033 - Half Energy for Player 2 (start with 1/2 energy every round)
    707-000 - Quarter Energy for Player 1 (start with 1/4 energy every round)
    000-707 - Quarter Energy for Player 2 (start with 1/4 energy every round)
    044-440 - Sans Power (starts game on round 3 with almost no energy)
    688-422 - Dark Fighting (screen lights up when you hit)
    444-444 - Randper Kombat (random morphing) (or 460-460)
    985-125 - Psycho Kombat (dark,randper,no meters,no block,quick uppercut)
    466-466 - Unlimited Run (run meters don't go down after combo/run)
    642-468 - Galaga (game over for both players after you play)
    Kombat Zone: (Lets you fight on that stage)
    091-190 - Bell Tower
    077-022 - Bridge
    933-933 - Ermac's Portal
    666-333 - Graveyard
    330-033 - Jade's Desert
    004-700 - Kahn's Kave
    880-220 - Kahn's Tower
    600-040 - Kombat Temple
    050-050 - Noob's Dorfen (Bell Tower)
    820-028 - Pit III
    002-003 - River Kombat
    343-343 - Roof
    666-444 - Scorpion's Lair
    123-901 - Soul Chamber
    079-035 - Street
    880-088 - Subway
    Text: (displays a little message)
    717-313 - Rain can be found at the graveyard
              (this code is probably more BS to get you to try to find him.
               Don't fall for it!)
    448-844 - Don't jump at me - MXV
    122-221 - Skunky!! - E.F.
    004-400 - Watcha gun do ? - E.B.
    550-550 - Go see Mortal Kombat the live tour!
    282-282 - No Fear (it's a pinball game)
    123-926 - No Knowledge that is not power
    987-666 - Hold Flippers during casino run (pinball game reference)
    Winner Fights: (Winner of 1st round plays a certain character, and
                    it's game over for the loser)
    969-141 - Winner Fights Motaro
    769-342 - Winner Fights Noob Saibot
    033-564 - Winner Fights Shao Kahn
    205-205 - Winner Fights Human Smoke
    2 on 2 only: (Only works in 2 on 2 mode)
    227-227 - Explosive Kombat (Fighters will explode instead of falling down
                                after they are beaten)
    022-220 - Explosive Kombat and Throwing Disabled
    To throw, you only need to hit LP while you are up close. You DO NOT need
    to hit any direction on the joystick. In fact, you can even push back on
    the joystick and you can still throw provided you are still close enough.
    To block a throw, hold BACK or DOWN+BACK. No block required.
    This works even if you are getting up, or stunned (frozen, spinning, etc).
    It has been this way since MK1.
    I have listed the standard ground combo for each character.
    Some combos end with the opponent being in the air, and you can continue
    to inflict more punishment. For information on this, see one of the combo
    FAQs in the "Distribution" section above.
    Note I have removed the percentages and hits. The only reason I have combos
    here is so you know the "push buttons in a sequence" combos. There are far
    better combos than the ones I list here.
    - Don't hit block during the winning round
    - You can be anywhere on the screen (unless otherwise specified)
    - You can do a friendship/babality after a doing a mercy (optional)
    Stage fatalities:
    Scorpion's Lair
    Shao Kahn's Tower
    The Subway
    The Pit III
    (see "Stage:" to see how to do these for each character)
    (the distance is always "up close")
    If you hold both run buttons after you do the stage fatality on
    Scorpion's Lair, you can hear Shao Kahn say "Crispy".
    If you hold both HP buttons, Dan Forden will pop out and say "Crispy".
    You can hold both run buttons AND both HP buttons, and you will hear
    both Shao Kahn and Dan Forden say "Crispy".
    Mercy: Hold RUN (D-D)
    This gives your opponent a little bit of energy back after you beat them.
    - You have to hold run a certain amount of time. Around 2-3 seconds.
    - Your opponent has to have won one round.
    - You can be anywhere on the screen except close.
    - You have to do this if you want to do an Animality. After the mercy has
      been done, and it says "Finish him/her" again, anyone can do an animality.
    - You can't do more than one mercy per match.
    - You may do any finisher (Fatality, Friendship, Stage or Babality) after
      the mercy. This does not mean you HAVE TO do the mercy first.
    Random Select: Just like MK2.
    Up-Start at the select screen.
    The default players have to be selected for this to work.
    Sometimes the guy doesn't say "toasty".
    Freeze your opponent while he/she is in danger. To prove this, do the mercy
    with sub-zero, then just keep freezing your opponent.
    Ending codes
    After you beat Shao Kahn, you can choose a symbol. The higher skill level
    you choose, the more symbols you can pick from.
    Novice:  1-4
    Warrior: 5-6
    Master:  7-8
    Master:  9-12 (The higher Master level)
    1  MK Dragon      : See the character's ending
    2  MK Logo        : Galaga
    3  Yin-Yang       : Fight Ermac
    4  Number three   : Fight Noob Saibot
    5  Question Mark  : Random select (selects another code)
    6  Lightning Bolt : Fatality Demonstration #1
    7  Goro           : Fatality Demonstration #2
    8  Raiden         : Fatality Demonstration #3
    9  Shao Kahn      : Fight Noob and Ermac
    10 Skull          : Fight Classic Sub-Zero and Noob
    11 Question Mark  : Fight Noob,Ermac,Human Smoke,Classic Sub-Zero,Mileena
    12 Question Mark  : Supreme Demonstration
    Ultimate Kombat Codes -------------------------------------------------------
    12344-44321   : Enables Ermac to be playable.
    1   4   4   1
      3       3
    2   4   4   2
    81835-81835   : Enables Classic Subzero to be playable.
    8   5   8   5
      8       8
    1   3   1   3
    22264-22264   : Enables Mileena to be playable
    2   4   2   4
      2       2
    2   6   2   6
    Once you enter these, the change is permanent.
    Play as Human Smoke
    Choose Smoke. When any round is starting, hold HP+HK+BL+RUN and hold the
    joystick back.
    So if you were player 1, hold it left, and player 2 would hold it right.
    Characters (in alphabetical order) ------------------------------------------
    Classic Subzero
    Freeze:           D-F-LP
    Freeze ground:    D-B-LK
    Slide:            B+LP+BL+LK
    Fatality (close): D-D-D-F-HP
    Stage: F-D-F-F-HP
    Standard Combo:   HP-HP-LK-B+HK-F+LK
    Grenade Close: Hold LK (B-B-HK)
    Grenade Far:   Hold LK (F-F-HK)
    Net:           B-B-LK
    Teleport (can do in air): F-D-BL
    Air throw (while you on ground, and victim in air): D-F-BL
               Then LP to throw.
    Fatality (anywhere):  D-D-U-D-HP
    Fatality (close): D-D-F-U-R
    Animality (close):  U-U-D-D
    Friendship: R-R-R-U
    Babality: F-F-B-HP
    Stage: R-BL-R
    Standard Combo: HP-HP-HK-HP-HK-B+HK
    Fireball: D-B-LP
    Exploding Teleport Punch: D-B-HP
    Telekinetic Slam: B-D-B-HK
    Fatality (close): R-BL-R-R-HK
    Fatality (sweep): D-U-D-D-D-BL
    Stage: R-R-R-R-LK
    Standard Combo: HP-HP-B+LP-HK-B+LK
    Human Smoke
    Spear: B-B-LP
    Teleport Punch: D-B-HP
    Throw (in air): BL
    Fatality (close): R-BL-R-R-HK (does the same thing as Ermac too. Lame.)
    Babality: D-B-B-F-HP
    Stage: F-U-U-LP
    Standard Combo: HP-HP-HK-B+HK
    Boomerang High: B-F-HP
    Boomerang Middle: B-F-LP
    Boomerang Low: B-F-LK
    Returning Low Boomerang: B-B-F-LP (Will only return if your opponent is a
                                       human and if they duck the boomerang)
    Projectile Invincibility: B-F-HK
    Glow Kick: D-F-LK
    Fatality (close): U-U-D-F-HP
    Fatality (close): R-R-R-BL-R
    Animality (close): F-D-F-F-LK
    Friendship (anywhere): B-D-B-B-HK
    Babality: D-D-F-D-HK
    Standard Combo: HP-HP-D+LP-LK-HK-B+LK-B+HK
    1 Missile: B-F-HP
    2 Missiles: F-F-B-B-HP
    Gotcha Grab: F-F-LP (tap LP to keep punching)
    Backbreaker (in air):  BL
    Quad Slam (after starting a throw): tap HP
    Ground Pound: Hold LK
    Dashing Punch: F-F-HK
    Fatality (close): Hold BL (U-D-F-U)
    Fatality (far): R-BL-R-R-LK
    Animality (close): Hold LP (F-F-D-F)
    Friendship: LK-R-R-LK
    Babality: D-D-D-LK
    Stage: D-F-D-LP
    Standard Combo: HK-HK-D+HP-HP-BL-LP-B+HP
    Top Spin: B-F-LK
    Eye Spark (can do in air): B-B-HP
    Ground Saw: B-B-B-R
    Fatality (outside sweep):  D-D-B-F-BL
    Fatality (close): R-BL-BL-BL-HK
    Animality (close): Hold HP (F-F-D-F)
    Friendship (anywhere except closer than sweep): R-LK-R-R-U
    Babality: R-R-LK
    Stage: BL-BL-HK
    Standard Combo: LK-LK-HP-HP-D+HP
    Knife Throw: D-B-HP
    Knife Uppercut: D-F-HP
    Cannon Ball: Hold LK
    Diagonal Cannon ball: F-D-F-HK
    Grab and Shake: D-F-LP
    Throw (in air): BL
    Fatality (close): Hold LP (F-D-D-F)
    Fatality (sweep): LP-BL-BL-HK
    Animality (close): Hold HP (BL-BL-BL)
    Friendship: LK-R-R-HK
    Babality: F-F-D-D-LK
    Stage: U-U-B-LK
    Standard Combo: HP-HP-HK-LK-B+HK
    Fan lift: B-B-B-HP
    Fan Throw: F-F-HP+LP
    Square Wave Punch: D-B-HP
    Fatality (close): R-R-BL-BL-LK
    Fatality (close): B-D-F-F-HK
    Animality (between close and sweep): D-D-D-D-R
    Friendship: D-B-F-F-LP
    Babality: F-F-D-F-HK
    Stage: F-D-D-LK
    Standard Combo: HP-HP-B+LP-F+HP
    Kung Lao
    Hat Throw: B-F-LP
    Teleport: D-U
    Flying Kick (in air): U-D-HK
    Spin: F-D-F-R (tap R)
    Fatality (anywhere): R-BL-R-BL-D
    Fatality (inside sweep, but not up close): F-F-B-D-HP
    Animality (close): R-R-R-R-BL
    Friendship (over sweep): R-LP-R-LK
    Babality: D-F-F-HP
    Stage: D-D-F-F-LK
    Standard Combo: HP-LP-HP-LP-LK-LK-B+HK
    Liu Kang
    Fireball High: F-F-HP
    Fireball Low:  F-F-LP
    Flying Kick:   F-F-HK
    Bicycle Kick: Hold LK
    Fatality (anywhere):  F-F-D-D-LK
    Fatality (anywhere):  U-D-U-U-BL+R
    Animality (sweep): D-D-U
    Friendship: R-R-R-D+R
    Babality: D-D-D-HK
    Stage: R-BL-BL-LK
    Standard Combo: HP-HP-BL-LK-LK-HK-LK
    Sai Throw: Hold HP
    Warp kick: F-F-LK
    Roll:      B-B-D-HK
    Fatality (far):   B-B-B-F-LK
    Fatality (close): D-F-D-F-LP
    Animality (close): F-D-D-F-HK
    Friendship: D-D-B-F-HP
    Babality: D-D-F-F-HP
    Stage: D-D-D-LP
    Standard Combo: HP-HP-HK-HK-U+LK-U+HK
    Arrow:  D-B-LP (can be done really fast after a combo)
    Hatchet Uppercut:  D-F-HP
    Shadow Shoulder:  F-F-LK
    Glow (reflects missiles):  B-B-B-HK
    Fatality (close): U-U-B-F-BL
    Fatality (far): B-B-D-HP
    Animality (close):  F-F-D-D
    Friendship (anywhere outside sweep): R-R-R-D
    Babality: F-B-F-B-LP
    Stage: R-R-BL
    Standard Combo: LK-HP-HP-LP-Hatchet-Hatchet
    Acid Spit: F-F-HP
    Force Ball Slow: B-B-HP+LP
    Force Ball Fast: F-F-HP+LP
    Slide:  B+LP+BL+LK
    Invisibility: U-D-HK
    Run Past and Elbow: B-F-LK
    Fatality (jump distance): B-F-D-BL
    Fatality (sweep): F-F-U-U-HK
    Animality (close): D-D-D-U-HK
    Friendship (close): D-F-F-B-HK
    Babality: F-F-B-D-LK
    Stage: BL-R-BL-BL
    Standard Combo: HP-HP-HK-B+HK
    Spear: B-B-LP
    Teleport Punch: D-B-HP
    Throw (in air): BL
    Fatality (jump distance): D-D-U-HK
    Fatality (close): F-F-D-U-R
    Animality (close): F-U-U-HK
    Friendship (close): B-F-F-B-LK
    Babality: D-B-B-F-HP
    Stage: F-U-U-LP
    Standard Combo: HP-HP-HK-B+HK
    Teleport+Uppercut (can do in air): F-F-LK
    Missile (dumb):  F-F-LP
    Missile (smart): F-D-B-HP
    Fatality (sweep): LP-R-R-BL
    Fatality (over half screen): F-F-F-B-BL
    Animality (close):  F-F-D-U
    Friendship (half screen): R-R-R-R-D
    Babality: B-D-D-D-HK
    Stage: R-R-R-D
    Standard Combo: HP-HP-HK-HK-B+HK
    Shang Tsung
    1 Fireball:  B-B-HP
    2 Fireballs: B-B-F-HP
    3 Fireballs: B-B-F-F-HP
    Volcanic Eruption: F-B-B-LK
    Classic Subzero: BL-BL-R-R
    Cyrax:     BL-BL-BL
    Ermac:     D-D-U
    Jade:      F-F-D-D+BL
    Jax:       F-F-D-LP
    Kabal:     LP-BL-HK (have to do it fast)
    Kano:      B-F-BL   (have to do it fast)
    Kitana:    F-D-F-R
    Kung Lao:  R-R-BL-R
    Liu Kang:  F-D-B-U-F
    Mileena:   R-BL-HK
    Nightwolf: U-U-U
    Reptile:   R-BL-BL-HK
    Sektor:    D-F-B-R
    Scorpion:  D-D-F-LP
    Sheeva:    Hold LK(F-D-F) or F-D-F-LK-LK
    Sindel:    B-D-B-LK
    Sonya:     D+R+LP+BL
    Stryker:   F-F-F-HK
    Sub-Zero:  F-D-F-HP
    Fatality (close): Hold LP (D-F-F-D)
    Fatality (close): Hold LP (R-BL-R-BL)
    Animality (sweep): Hold HP (R-R-R)
    Friendship: LK-R-R-D
    Babality: R-R-R-LK
    Stage: U-U-B-LP
    Standard Combo: LK-HP-HP-LP-B+HK
    Teleport Stomp: D-U
    Stomp: B-D-B-HK
    Fireball: D-F-HP
    Fatality (close): F-D-D-F-LP
    Fatality (close):  Hold HK (B-F-F)
    Animality (close): R-BL-BL-BL-BL
    Friendship: F-F-D-F-pause-HP (pause is to prevent fireball. Or you can
                                  Hold HP(F-F-D-F) release HP, then hit HP.)
    Babality: D-D-D-B-HK
    Stage: D-F-D-F-LP
    Standard Combo: HP-HP-LP-HK-HK-LK-B+HK
    Fireball: F-F-LP
    Fireball (in air): D-F-LK
    Fly: B-B-F-HK (press BL to land)
    Scream: F-F-F-HP
    Fatality (sweep): R-R-BL-R-BL
    Fatality (close): R-BL-BL-R+BL
    Animality (anywhere): F-F-U-HP
    Friendship: R-R-R-R-R-U
    Babality: R-R-R-U
    Stage: D-D-D-LP
    Standard Combo: HK-HP-HP-LP-HK
    Harpoon: B-B-LP
    Teleport+Uppercut (can do in air): F-F-LK
    Invisibility: U-U-R (do while invisible, and you will reappear)
    Throw (in air): BL
    Fatality (across screen): U-U-F-D
    Fatality (sweep): Hold R+BL (D-D-F-U)
    Animality (outside sweep):  D-F-F-BL
    Friendship (across screen): R-R-R-HK
    Babality: D-D-B-B-HK
    Stage: F-F-D-LK
    Standard Combo: HP-HP-LK-HK-LP
    Energy rings: D-F-LP
    Leg Grab: D+LP+BL
    Square Wave Punch:  F-B-HP
    Bicycle Kick:  B-B-D-HK
    Fatality (more than half screen): Hold BL+R (U-U-B-D)
    Fatality (anywhere): B-F-D-D-R
    Animality (close): Hold LP (B-F-D-F)
    Friendship: B-F-B-D-R (they changed what it does in Ultimate)
    Babality: D-D-F-LK
    Stage: F-F-D-HP
    Standard Combo: HK-HK-HP-HP-LP-B+HP
    Shoot gun: B-F-HP
    Grenade High: D-B-HP
    Grenade Low: D-B-LP
    Baton Trip: F-B-LP
    Baton Toss: F-F-HK
    Fatality (close):  D-F-D-F-BL
    Fatality (a tiny bit closer than full screen):  F-F-F-LK
    Animality (sweep): R-R-R-BL
    Friendship: LP-R-R-LP
    Babality: D-F-F-B-HP
    Stage: F-U-U-HK
    Standard Combo: LK-HP-HP-LP
    Freeze: D-F-LP
    Ice Shower: D-F-HP
    Ice Shower (in front): D-F-B-HP
    Ice Shower (behind): D-B-F-HP
    Ice Statue: D-B-LP
    Slide:  B+LP+BL+LK
    Fatality (close): BL-BL-R-BL-R
    Fatality (outside of sweep): B-B-D-B-R
    Animality (close): F-U-U
    Friendship: LK-R-R-U
    Babality: D-B-B-HK
    Stage: B-D-F-F-HK
    Standard Combo: HP-HP-LP-LK-HK-B+HK (in 2.1 leave out LP for more damage)
    Credits ---------------------------------------------------------------------
    I copied info from Druboy's page http://cnct.com/home/druboy/mk3ult.html and
    Oudom's FAQ http://icarus.uic.edu/~osengb1/umk3os_c.faq to start this off.
    From that point on, I pretty much copied info from those two.
    Information after that compiled from the following sources:
    - The newsgroups: alt.games.mk and alt.games.mk.mk3
    - IRC: #mk3
    - email

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