hide results

    FAQ/Walkthrough by cnick

    Version: 0.98 | Updated: 03/15/05 | Search Guide | Bookmark Guide

         \   /
          | |      (-----) (-----)(-----)(-----)    /-\     ---------.
          | |       \   /   \   /  \    \ \   /    /   \    \  |---)  \
          | |        |  |   |  |    | |\ \ | |    / / \ \    | |__/  /
          | |        |  |   |  |    | | \ \| |   | /___\ |   |      /
          | |      /||  \   /  |    | |  \ \ |   | _____ |   |  ,  \
         /   \____/ | \  ---  /    /   \  \  |  /  \   /  \  / \ \   \
        (___________)  \_____/    (_____)  \_| (____) (____)(___) \   \
        ===========================================================\   \
                    S I L V E R   S T A R   S T O R Y               \___\
        FAQ / WALKTHROUGH  Version 0.98             Written by cnick
        Last Updated: March 15th, 2005          (seamanci@yahoo.com)
                      Copyright (c) 2003-2005 cnick
    Okay, I admit it. I'm writing this FAQ just so I have a reason to go back
    and play this game... for like the tenth time.
    I can't say I was expecting to write a guide for this glorious game.
    Done with my latest project, that huge, fatty box Working Designs created
    caught my eye; it's about time I got my Lunar fix, and contrary to the
    begging and moaning of millions of fans, Game Arts refuses to do Lunar 3.
    Instead, they want to remake this game over and over again until you get
    stuff like Lunar Legend. But, that's a story for another day. So why not
    go through the best Lunar has to offer and I'll show you how much I 0wNz
    at it, k?
     * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
     *                 t a b l e   o f   c o n t e n t s                 *
     * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
                         1. updates
                         2. game overview
                         3. story
                         4. characters
                         5. controls
                         6. walkthrough (disc one)
                         7. walkthrough (disc two)
                         8. secrets
                            - bromides
                            - forbidden forest
                            - gale ring
                            - ghaleon's tear
                            - hell ring
                            - red chests
                            - rememberizer
                         9. appendix
                        10. thanks and disclaimer
    1) UPDATES
     Version 0.98  (March 15, 2005)
      - Corrections made.
     Version 0.97  (June 26, 2003)
      - Walkthrough 100% done. Appendices are 95% done, and will remain
        there unless someone contributes it. The information not listed is
        simply too irrelevant to the actual "game" that I'm perfectly
        satisfied with the guide if I don't include it.
      - May add a new section.
      - Probably a ton of errors in here. Next revisions will fix those.
     Version 0.0 (April 20, 2003)
     This section dwelves into aspects of the Lunar: Silver Star Story.
     These aspects include the general gameplay, as well as some details
     on the stats that drive the game.
    [ Game Analysis ] -------------------------------------------------------
     This is not a review. Rather, the follow paragraphs are my thoughts
     on how the game presents itself to the player. RPGs in general suffer
     from the same old formula (boy loves girl, boy saves girl, boy saves
     world), used since the dawn of man. Lunar, however, is guilty of
     following it more than others. Even it's dungeons are roughly the same
     thing over again.
     Let's get on with the dungeon design first. It's probably the most
     important part of this little section, as it should be able to prepare
     anyone new to Lunar to go through the game's dungeons with relative
     ease. Dungeons are all fairly short; but they always include a good
     amount of baddies to fight. However, the game's designers have set up
     each dungeon so that fighting them in never a problem (just as long as
     you don't get tired of fighting the same crap for hours on end).
     Kill 90% of monsters in each dungeon, and you'll be strong enough to
     go through the entire game with no problems. And no, there's no
     pain-in-the-ass boss to fight in this game. Fight a majority of the
     enemies in each dungeon, and you will be rewarded with an easy game
     (assuming you want that). Of course, since I bring up the subject, I'd
     be interested in people's experience by skipping most enemies. Despite
     the fact that enemies are on-screen in this version, it's hard to dodge
     a lot of them. But, I'm sure it's possible to skip half of them; I
     guess this would be Lunar's version of a no-materia game in Final
     Fantasy VII. Well, sort of.
     Moving along, each dungeon holds a number of chests that usually consist
     of crap. Towards the end of the game, the ratio of good:bad gets better
     (better good items), and it's more worthwhile to grab all the chests
     you see. I personally have mixed feelings about taking my time to find
     chests; considering most carry a fricking Healing Nut, it's usually
     a waste a time. But the powergamer in me wants to collect everything.
     I suggest you take a look at the 'Items found in area:' I've included
     in every section of the walkthrough. If you see something interesting,
     get it! If you don't skip it!
     Finishing up my analysis, let's talk about boss fights. Despite other
     guides I've looked at, boss fights in this game are extremely easy.
     Yes, you heard me right. Easy. Even the last boss in the game. Why?
     Because you use the same boss strategy throughout the whole entire
     game. Your party may be somewhat different at particular parts, but
     the strategy ultimately stays the same. The heavy-hitters (Alex, Kyle)
     use their respective Power Up magic, then use their skilled attack.
     The healer in the party (Luna or Jessica) simply heal when needed, and
     attack or defend when no healin is necessary. Having anyone else attack
     only speeds up the process ;)
     Done with that, it's funny who simple this game is. Well... most
     traditional RPGs are, but Lunar tends to be bit more easier as long as
     you level. Ah well, the game still kicks ass.
    [ Character Stats ] -----------------------------------------------------
     While I'm not going to go on and on about simple things like accessing
     menus, and understanding the battle screen, I do want to talk about
     character stats. For the most part, this isn't very useful to you, as
     most will simply go through the game without even looking at character
     stats. However, those who want to pwn through Lunar, they'll definitely
     want to know what exactly Magic Endurance is.
     Character stats are accessed through the menu under 'Status.' Once here,
     (press R1 or L1 to cycle through each character), you're bombarded with
     loads of information. The key information listed here is what's on the
     right column. Character stats! Let me list each one and explain what
     how each affect a character's attack/defense/etc.
       HP      : Hit Points. Amount of life a character has before they fall
       MP      : Magic points. Amount of magic a character has to use magic.
       Attack  : Character's attack power. The higher the number, the more
                 damaging attack one has.
       Defense : Character's defense power. The higher the number, the less
                 the amount of damage a character will take (from physical
       Agility : Character's reaction speed during battle. With a higher
                 value, a character will be able to perform an action faster
                 than others (including enemies) with a lower value.
       Wisdom  : Affects magic. A higher value makes magic more effective
                 (eg. Nash's Thunder Bomb does more damage; Jessica's Heal
                 Litany heals more).
       Magic En: Short for Magic Endurance (also abbreviated ME). Higher the
                 value, the more resistant a character is to magic attacks.
                 You want this value to be high! Especially for character's
                 with naturally low Magic Endurance values (such as Kyle).
       # Attack: Number of attacks. Value determines the amount of normal
                 attacks a character has per round. Only one item (Gale Ring)
                 increases a character's number of attacks.
       Range   : Distance a character can move in one attack.
       Luck    : Luck factors in a couple of aspects in the game. A higher
                 value means more damage per attack, plus raises the success
                 rate of critical hits.
     Obviously, these are all important. However, with only two slots for
     accessories, you're only able to raise a couple of these. So which ones?
     Look at a character's stats, and compare with other individuals. Is
     their agility lower than others? Then maybe you should boost that up.
     Or maybe their Magic En is awfully low compared to everyone else. Then
     boost that. The opposite is true as well; if their attack is much higher
     than everyone else, then maybe adding another accessory to increase
     attack isn't the best thing to do.
    [ Magic Abbreviations ] -------------------------------------------------
     There's a number of abbreviations that are used to signify the effect
     magic has on allys and enemies. I'm going to quickly list each one,
     and explain what it means. Now, you shouldn't have any problems casting
     the wrong spell because you thought it attacked multiple enemies. For
     the most part, this is all copied down from the manual. And since it
     words concisely, I figured I should use it.
       1A: One Ally. Only affects the selected ally. (eg. Jessica's Heal
           Litany, Luna's Healing Song)
       AA: All Allies. Affects all of the allies in the party. (eg. Jessica's
           Calm Litany)
       AZ: Ally Zone. Affects only the allies that are in selected area.
           (eg. enemy attacks)
       OS: One's Self. Only benefits the person casting the spell. (eg.
           Alex's Vigor, Kyle's Power Up)
       1E: One Enemy. Affects only the selected foe. (eg. Alex's Sword Dance,
           Nash's Thunderbolt)
       AE: All Enemies. Affects every single enemy on the screen. (eg. Alex's
           Flash Cut, Jessica's Calm Litany)
       EZ: Enemy Zone. Enemies located in a selected area will be affected.
           (eg. Mia's Flame Circle, Ice Wall)
       SL: Single Line. Affects only the enemies that are in the line of
           attack. (eg. Kyle's Sonic Riser)
    3) STORY
     Lunar is a spectacular world filled with magic. Once, long ago, it was
     threatended with extinction by an evil force. At that time, four heroes
     arose and saved the world. The legend of these four heroes inspires
     many boys and girls, even today.
     Enter Dyne-obsessed Alex, who is no different than any other kind is
     age... or not. He is a popular guy, with three friends!: Ramus, the
     short fat guy. Nall, Alex's high-pitched companion. And sweet, sweet
     Luna, the hot orphan that Alex's parents took in. Lucky guy.
     Alex dreams of taking his friends on fanatastic adventures like his
     hero, Dragonmaster Dyne. Dyne, one of the four heroes, is said to have
     perished under mysterious circumstances while safeguarding the Goddess
     Althena. A monument in his honor is erected just outside of Alex's
     village of Burg.
     Alex visits Dyne's memorial nearly every day and dreams of the day he,
     too, will be able to go on an exciting adventure. Just once, he longs to
     know how it feels to have that rush of adrenaline when facing off
     against life-threatening danger that is easily taken out by "leveling
     up." Soon, much sooner (as in, now) than he can imagine, Alex will have
     the chance to find out...
                               Playable Characters
     Background information, magic, and an evaluation for each of the main
     playable characters (excluding Laike and Ghaleon). The evaluation may
     seem a bit unnecessary (considering there's only five characters to use
     for most of the game), so I also dropped some information on the kinds
     of attacks you should be using for that certain character.
     For the magic chart, lv ? means the level the character gains that
     -- Background Information --
     Alex dreams of one day becoming a Dragonmaster like his hero, Dyne. But
     to fulfill his dream, he must leave behind all that he holds dear. Much
     more is in store for this young Padawan than he realizes, like saving
     the world for one thing (oh, please, like it isn't obvious already)
     Hopefully, he'll live long enough to tell about it!
     -- Magic --
     Sword Dance     | Lv 1  |  6 MP | 1E | Multi-Hit Attack
     Explosion Staff | lv 10 |  9 MP | EZ | Pressure Attack
     Vigor           | lv 12 | 10 MP | SO | Increase Attack Power
     Flash Cut       | lv 18 | 18 MP | AE | Slices up Enemies
     Dragon Protect  | N / A | 60 MP | AA | Defend magic attack
     Dragon Anger    | N / A | 35 MP | AE | Searing firestorm
     Dragon Healing  | N / A | 40 MP | AA | Heals everyone
     Dragon Grief    | N / A | 15 MP | AE | Dimension attack
     -- Evaluation --
     Alex owns. To be more specific, Alex pWNs hard. Lunar came from a
     generation of RPGs that made the central character more powerful than
     he probably should be. Hell, his best weapon is given to him at the
     start of the game, and by level 12, Alex is usually the only one doing
     any kind of damage until late in the game. As the main character in the
     game, Alex is always in the party; and that ain't a bad thing!
     -- Background Information --
     Luna is an orphan raised by Alex's parents for 15 years. She has a great
     singing voice, and is able to do magic with it. In reality, she's
     the mortal form of Althena, who lost her Goddess powers 15 years ago
     to spread her power to everyone on the planet. However, Althena's
     power still remains in her body, dormant until Ghaleon takes control of
     -- Magic --
     Healing Song    | lv 1  |  4 MP | 1A | Heals ally
     Purity Song     | lv 4  |  4 MP | 1A | Cures ally
     Temptation Song | lv 7  |  8 MP | AE | Puts enemies to sleep
     Cascade Song    | lv 9  | 10 MP | 1A | Boosts stats
     Tranquil Song   | lv 10 | 15 MP | AA | Heals everyone
     Escape Song     | lv 12 | 10 MP | AA | Scares away monsters
     -- Evaluation --
     For the short amount of time Luna is available to you as a Playable
     Character, she's used mainly for healing. By the time you reach Meribia,
     she's about as useless as possible offensively. Fortunately, as the
     only healer available at the time, she's a necessity throughout the time
     you use her. After Ghaleon kidnaps her, Jessica takes her place as the
     healer of the party.
     -- Background Information --
     Alex's childhood friend from Burg. He yearns for his chance to prove
     his father that he isn't a wussy boy. Very eager to find treasure, he
     pushes Alex to find a Dragon Diamond, which starts the game's adventure.
     He's also really greedy, and wants to be filthy rich. My kind of man!
     -- Magic --
     -- Evaluation --
     Ramus has an okay attack and that's about it. In the very short time you
     use him, he's actually fairly good. His attack is comparable to Alex's
     until about Meribia. Once you reach there, he's simply the "use item if
     needed" guy since his damage pares in comparison to Alex's two attacks
     per round power-up at Level 9. But for what its worth, this slow guy
     ain't too bad.
     -- Background Information --
     This extremely overconfident magicians's apprentice is an understudy
     to Ghaleon, the most powerful magician in Vane. If he isn't studying
     for his latest exam at the Magic Guild, or combing his stylish, but
     retro hair, he can be found trying to impress the woman of his dreams,
     Mia. Although, how someone as cool and cocky as Nash could have the hots
     for someone as conservative and boring as Mia is beyond all of us. It's
     too bad Nash isn't as successful at trying to win Mia's heart as he is
     with magic.
     -- Magic --
     Thunder Bomb    | lv 1  |  6 MP | EZ | Thunder attack
     Confusion       | lv 6  |  7 MP | EZ | Confuse
     Magic Box       | lv 15 |  8 MP | EZ | Suppress magic
     Spark Ball      | lv 18 | 10 MP | EZ | Paralyze enemies
     Sleep           | lv 20 |  9 MP | EZ | Hypnotize
     Thunder Thrust  | lv 23 | 18 MP | AE | Fierce lightning
     Thunderbolt     | lv ?? | 15 MP | 1E | Lightning
     -- Evaluation --
     The black sheep of the main party. While they are times when Nash's
     thunder magic is useful, its when it isn't that brings Nash down. With
     Thunder doing nothing, Nash is far too weak to become a fighter like
     Alex or Kyle (heck, even Jessica), and his Status spells suck (as in
     every single RPG known to man). Still, the man is faster than heck, so
     if you need to get that one item off before a boss fights, Nash is the
     one to hold that position. And when his thunder magic is worthwhile to
     use, it's a great spell to have. Unfortunately, it's his only thing
     worth having. The upside to all of this criticism is that Nash is almost
     as funny as Kyle. So who cares if he sucks.
     -- Background Information --
     Mia is the daughter of Lemia, one of the Four Heroes, and the leader of
     Vane. Lemia has overprotected Mia from the outside workd for so long
     that she is oblivious to the joys and hardships found in the world
     below. Despite her mild nature, she is actually a very powerful
     magician. If she could learn one new magic trick, it would be making
     Nash disappear.
     -- Magic --
     Ice Lance       | lv ?? |  5 MP | 1E | Ice daggers
     Flame Circle    | lv ?? |  7 MP | EZ | Fire Pillars
     Ice Shell       | lv ?? | 11 MP | 1A | Increase defense
     Blizzard        | lv ?? | 10 MP | AE | Raging blizzard
     Ice Wall        | lv 21 | 15 MP | EZ | Cold air
     Flame Bomb      | lv 24 | 13 MP | 1E | Throw fireball
     Power Drive     | lv 27 | 11 MP | 1A | Increase attack
     Flameria        | lv 35 | 30 MP | AA | Fire storm
     -- Evaluation --
     Mia's damn similar to Nash. In fact, they're usually both either really,
     really effective, or absolutely useless. Until late in the game (around
     where Alex becomes the Dragonmaster), Mia is usually hit and miss in
     a dungeon. She's somewhat effective to useless. Afterwards, she's fine
     as she hits her more powerful spells. Despite Nash's willingness to
     be amazing in certain situations to horribly ineffective, Mia tends to
     simply be enough. The damage she causes is minute to the amount of
     damage everyone else does, but it's some more damage that usually hits
     everyone. In the long run, that ain't bad. Plus, Mia has Power Drive,
     which means Alex can do more damage with his Sword Dance. And in the
     long run, that's the only thing we need to finish off this game ;)
     -- Background Information --
     After winning the approval of Master Mel of Meribia, Kyle was put in
     charge of protecting the Nanza Barrier. Despite his youth, he is a
     master swordsman, and well-respected by his loyal followers. He can't
     help but find himself attracted to Jessica, even though she can't
     stand his chauvinistic ways. He has a couple of flaws: his ego, beer,
     and woman... and did I mention beer? Arguably the coolest guy on the
     face of the planet.
     -- Magic --
     Power Slash     | lv ?? |  6 MP | 1E | Skilled attack
     Power Sweep     | lv ?? |  9 MP | EZ | Sword Swipe
     Sonic Riser     | lv ?? | 14 MP | SL | Release weasel
     Power Up        | lv ?? |  8 MP | OS | Increase attack
     -- Evaluation --
     Despite the magic-users in the game, Kyle is a power-house. Until Alex
     becomes Dragonmaster late in the game, Kyle is the most powerful person
     in the game. His regular attacks do far more damage than Alex, and his
     Power Slash is comparable to Alex's Sword Dance. Even with the uber-
     powerful Dragonmaster at this side, Kyle remains just as powerful, and
     a great secondary attacker. Unlike most RPGs who only give one character
     all the power in the game, Kyle stands next to Alex as a HP-eating
     machine. Plus, he's the funniest character in the game, so he could
     suck donkey balls and I could really careless.
     -- Background Information --
     Jessica is the daughter of Master Mel, one of the Four Heroes, and the
     governor of Meribia. As an apprentice priest at Althena's Shrine, she
     is a master of healing spells. Don't let the sweetness she displays
     around her father fool you; Jessica is a very brave and independent
     woman. She is at constant odds with Kyle (thank goodness for comedy
     relief), hoping that one day he will treat all woman as equals.
     -- Magic --
     Heal Litany     | lv 1  |  4 MP | 1A | Recover HP
     Cleanse Litany  | lv 6  |  4 MP | 1A | Cure condition
     Escape Litany   | lv 12 | 20 MP | AA | Escape from dungeon
     Calm Litany     | lv 16 | 15 MP | AA | Recover HP
     Saint Litany    | lv 25 | 12 MP | AA | Recover HP each turn
     Althena Litany  | lv 31 | 10 MP | 1A | Recover all HP
     Miracle Litany  | lv 35 | 20 MP | 1A | Resurrect
     -- Evaluation --
     As the only healing magic-user in the game after roughly 5 hours,
     Jessica would be a necessary character no matter what. Fortunately, she
     also kicks some booty with her mace, and can do comparable damage to
     both Alex and Kyle until fairly late in the game. Even then, she still
     does a good amount of damage, especially compared to Mia or Nash. But
     she is the healer in the group, and that's what she will be doing most
     of the time. However, she's a nice addition to a party that sometimes
     relys too much on Alex and Kyle.
                             Non-Playable Characters
     (major spoilers...)
     Althena: Goddess of Lunar. 500 years ago, she banished the Vile Tribe
     to the Frontier, a vastland of waste, untouched by Althena's power.
     During Dyne's time as Dragonmaster, she decided to become mortal as
     people were relying on her power as Goddess too much. By doing this
     transformation, her power is spread out among every human being. She
     does this in hopes that the people of Lunar will solve their own
     problems, instead of relying on her to do it.
     Dyne: The last Dragonmaster, and the hero Alex looks up to the most.
     To save the world 15 years prior to the events of Lunar, Dyne sacrifices
     his Dragonmaster power to help Althena to transform her energy to
     everyone human being on the planent. After losing his power, Dyne,
     technically dies, and transforms to Laike. This action was not
     understood by Ghaleon, and this starts his trip to the Dark side of the
     Force. Late in the game, Laike tells Alex that he only now regrets
     doing what he did when Ghaleon turned into the Magic Emperor.
     Fresca: The implied girlfriend of Tempest. Like Tempest, she's a strong
     warrior from the Prairie Tribe in Pao. After he people become inflicted
     by some sort of disease from the Evil Songstress, she travels with
     Tempest to find a cure.
     Ghaleon: Another one of the four heroes, Ghaleon turned evil after he
     couldn't comprehend how Dyne could give up the power of the Dragonmaster
     for the sake of helping Althena's crazy transformation. He hid his
     evilness from everyone, waiting until the perfect time to take over the
     world as Magic Emperor.  Conspired with the Vile Tribe to take over the
     Shrine of Althena and the magical city of Vane.
     Laike: A mysterious character that saves your party in the Weird Woods.
     One of the strongest characters in the game, its unfortunately that
     we're able to control him for just a short period. Still Laike owns big
     time, mostly because he's the previous Dragonmaster, Dyne, in disguise.
     Heck, even Alex as a Dragonmaster has nothing on this guy.
     Lemia: Head of the Magic Guild in Vane. One of the Four Heroes, who
     conquered evil. Although she has fought for the side of good, she now
     acts without the cares she used to. No longer does she seem like the
     mother Mia remembers. When Mia helps Alex break out of jail, they also
     free a prisoner with a mind-controlling mask on. When the Mirror of
     Althena is used, it breaks the mask, revealing that the REAL Lemia has
     been locked up for quite some time. The imposter Lemia is none other
     than Xenobia, leader of the Vile Tribe!
     Magic Emperor: Evil guy. Hell-bent on destroying the world (or ruling
     it, I can't seem to remember if he ever tells you). Any person can
     be the Magic Emperor apparently, as Dyne defeated one during his time,
     and we defeat one in Silver Star Story. Or, am I missing something.
     Mel: One of the Four Heroes. Before as a fierce pirate called Hell Mel,
     who challenged Dyne after he left Burg. After neither could defeat the
     other, they came to a Truce. Later, Mel decided to join Dyne to defeat
     the evils of the world. Currently, he is the governor of Meribia, and
     has one daughter, Jessica.
     Myght: A smelly, rude inventor that steals Victor Ireland's quotes.
     Once Dyne convinces him that his work is needed, he builds an airship
     for the party to head to the Frontier. Afterwards, he successfully
     uses Shira's balloon engine in the airship after a certain incident...
     Nall: Alex's high-pitched companion. Besides the fact that he talks
     a lot, he's also the new White Dragon, as Quark is killed by Ghaleon.
     He doesn't know this, however, until at the very end of the game.
     While his voice is damn annoying, he sometimes is funny, so it's worth
     it to read most of his conversations.
     Phacia: Conspired with Ghaleon to use a mind-controlling spell to take
     over the Shrine of Althena. A member of the Vile Tribe, and sister to
     Royce and Xenobia, Phacia decides to do the work of good late in the
     game. As an villian, she's pretty weak sauce; but that's fairly obvious
     to anyone who plays the game. You KNOW she's going to join your side
     in the near future when you find out she's evil.
     Royce: An evil fortune-teller, and sister to Xenobia and Phacia. Like
     any evil subordinate, we don't get much detail and background with
     Royce, but she is a tough boss at the end of the game, so at the very
     least she gets mention here.
     Taben: Evil inventor that creates the Mobile Magic Masher (or Triple M),
     as well as the huge Grindery. I suppose he's the opposite of Myght in
     some ways (like, considering it's bloody EVIL!!!). But he's similar
     to Myght in other ways, such as both characters tend to speak like
     their important in this game, when they're actually not ;).
     Tempest: Leader of the Prairie Tribe in Pao, Tempest joins the party
     to save the afflicted members of his tribe by the Dark Songstress' evil
     song. Alex and company join him as the Evil Songstress uses the Black
     Dragon Fortress as her hideout, and because Mia and Jessica fall under
     her wicked spell. He respects the power Alex holds as the Dragonmaster,
     and becomes good friends with Alex. He also is a good friends with
     Laike, who trained him to become the best warrior in the tribe.
     Xenobia: Leader of the evil Vile Tribe. Crazy biatch that turns Mel
     into stone in front of Jessica, and possible lover of Ghaleon >_>
     There's not to say much about her, other than she's Ghaleon's lackey,
     and deserves to get her ass whooped.
     Directional Buttons / - * Moves characters.
     Left Stick              * Moves cursor in menus.
     Select Button - * Opens and closes the normal menu.
     Triangle Button - * Returns to the previous menu screen.
     Circle Button - * Shortcut to save screen
                     * Press once to exit to the top of the menu, twice to
     X Button - * Talk to people
                * Examine objects to find hidden items
                * Confirm commands
     Square Button - * Opens Normal menu
     L1 / R1 Button - * Change characters on the menu screen
                      * Displays current status (move D-pad to cancel)
                      * Selects which Memory Card to save or load from
     L2 Button - * Turns on or off the display for the spell names during
     R2 Button - * Turns off vibration if you are using Dual Shock controller
     A little note before I begin. Follow the guide, and you'll be fine
     throughout the game. It's set up with recommended levels, and includes
     how to get any worthwhile item that may help you on your journey. Which
     means boss fights should be a breeze. If you have trouble at any point
     in the game, level up! In an era that has taken away the leveling-up
     process, n00bs are unfamiliar with the mundane concept of fighting
     monsters over and over again... and over again.
                               The Beginning: Burg
     Items found in area: Dagger, Sling, Flame Ring, Angel's Tear,
                          Star Light, Herb, Dragonfly Wing
     Take control of Alex and attempt to exit the bluff. The screen shakes,
     foreshadowing the inevitable conclusion that this is the cause of one
     giant, fat guy: Ramus! The man's got a plan; go to the White Dragon's
     cave and get filthy rich by selling Dragon Diamonds. You agree to go,
     but Nall remind everyone that this isn't an RPG without the love
     As you enter town, note the house to your immediate right. We'll be
     going here soon, so I'd like to point it out now. Make your way east
     towards the center of town. The Goddess Althena has a statue in the
     center, which you can use to heal you fully. Note the weapons and item
     shop north and south respectively. Although the weapons shop has some
     nice upgrades, we don't have the funds yet. Perhaps they offer zero
     financing? But since we're here, let me list what's available from thw
     two shops. For the sake of fitting my chart, I've labeled the shop that
     sells both weapons and armor a WEAPONS shop.
          SHOP:                SILVER:
          WEAPONS -----------------------
          Short Sword          200
          Poison Darts         180
          Heavy Clothes        140
          Iron Armlet          60
          Wooden Shield        100
          ITEMS -------------------------
          Herb                 40
          Antidote             20
          Cleaning Water       60
     Move towards the northeast corner, across a bridge and into a forest.
     Cut to some animation.
     Since Luna wants to come with you, you're ready to go. But first, we
     need to make sure its okay for Alex to stay up late. Talk to his father
     inside his house, and he gives you some items: a Dagger, Sling, and
     the Flame Ring. Immediately equip the Dagger and Flame Ring to Alex,
     and the Sling to Luna. Go downstairs, and open up the four chests,
     which have some decent items inside. particularly the Star Light.
     When you're ready, exit the house and find Ramus waiting outside the
     exit (on the west side of town, south of your house).  Exit the town.
     As per the instructions given by your dad, move north, then south
     on the other side of the mountain range, then northwest into the cave.
                                White Dragon Cave
     Items found in area: 4x Herb, Star Light, 1250 Silver, Dragon Ring
     Recommend Level: 1
     Before we begin, a word of caution. It's too hard to get through the
     cave on one go. You simply don't have the capacity to heal too long.
     Which is a good thing, as you can return back to town, and buy some of
     that new equipment. I suggest grabbing the Heavy Clothes for everyone
     as your main priority. If you have that, the rest of the dungeon should
     be okay. Also, just rely on Luna to heal after battles; if she runs out
     of MP, head back to Burg to heal at the statue.
     The cave is as straight-forward as they can be. The slimes and mutant
     flies are easy distractions, but the Albino Baboons are one tough mamas,
     and the main reason why you're forced back to town to heal HP/MP and
     buy some armor.
     The chests all contain herbs; if you care for that, go for them. But if
     you don't, stay down on the lower level at the beginning of the cave
     (don't go back up stairs). You'll skip some Albino Baboons, and it will
     get you through the cave faster.
     When you reach the area with all the ice blocks, have one of the baboons
     destroy the ice block blocking a shortcut to the entrance. This will
     save lots of time in the near future. Eventually, you'll run into a
     an opening. Go in it, and you'll be introduced to Quark... the magic
     dragon. He offers the Dragon Diamond, but he forces you to endure his
     trial. Darn. Fortunately, he heals you fully, which means Luna can
     heal more ;)
     Exit his cavern, and head to the west, which was originally blocked.
     Past some baboons, go up some stairs into a new area of the cave. The
     next three rooms consist of the Dragon trial. The first room is easy;
     simply let the baboon charge at you, run out of the way, and he'll run
     into the ice block breaking it, and allowing you to get through.
     If you do accidentally run into him, leaving the room fixes it. Whew.
     In the following room, use the same method. I recommend getting the
     chest, as it contains a precious Star Lights; I'll say it now for the
     first time, and repeat myself many times more, but these are very nice
     items to have. When I say get them, GET THEM! The tough thing about this
     one is that its an awkward shaped room. To get the baboob to break the
     block, have him first break the block on the very right. This sets him
     up in relatively good position to break the two blocks guarding the
     In the final room, two chests await. The one on the right is the Dragon
     Ring, the item you've been looking for. The one in the southeast corner
     has 250 Silver in it. Get that. When you have the Dragon Ring, go back
     to Quark, who tells you about his brothers: Red, Blue, and Black, and
     that you should seek them out. With that, leave the cave via the
     Return back to Burg, and go to the Althena Statue. Next, go into the
     weapons shop, and buy the best equipment for everyone. You should have
     plenty for this; if you don't, its okay, we got some money coming soon.
     Go inside the Item shop, where the shopkeeper tells you Alex and
     company will have to go to Meribia to sell the Diamond. Next, return to
     your house. After your "man-to-man" with Ramus, leave town and journey
     a little west to the Weird Woods. Continue along the path, and
     eventually Ramus will wuss out.
     Back at Burg, go inside your house. Talk to Luna, then to your mom and
     dad, then back to Luna, then back to your mom and dad (yikes!). Your
     mom rewards you with 1000 Silver, which you should use if you didn't
     fight much in the Dragon cave.
     After you wake up, talk to Ramus at his hang-out spot: the town's exit!
     With completely upgraded weapons and armor, head into the Weird Woods.
                                   Weird Woods
     Items found in area: 5x Antidote, 4x Herb
     Recommend Level: 6
     After Luna's singing, go deeper into the woods. I won't go into too
     much detail for this area of the game. It's all rather linear, and each
     branching path is either the only way to go, a chest, or a dead-end.
     To get out, keep a northern path to your movement. You'll want to be
     towards the northeast corner, where you'll continue on with the story.
     But, you have to get there to go on ;) Let me describe the monsters
     you'll face, which is far more usefull here. First off, I'll have to be
     the one to give the bad news. All these guys can put poison on you!
     Luckily, half of the monsters here are very easy. The Flytrapper and
     Scythe should be no problem for you, assuming you're at the recommend
     level. The majority of your problems are going to come from the Gorgon,
     and sometimes the Goblin. The goblin is nothing special, but his regular
     attack automatically puts poison you. Which means every time you face
     this guy, all three of your party members will get poisoned. Combined
     this with the hard hitting, tough defense Gorgon, and there may be
     trouble. Speaking of which, the Gorgon's are tough. You won't face a
     group that's too overwhelming, but if you aren't paying attention, they
     might get you.
     So, gone through the forest, and you're now in an open space. First,
     heal up with Luna's magic, and save. If you want try a challenge,
     make sure everyone is at level 9. Approach the northwest corner of this
     area, and you'll get swarmed by monsters. A mysterious man approaches,
     and offers his help. Say yes if you want to see someone kick ass like
     nobody's business; say no if you want the challenge of your life.
     Assuming you said no, good luck. The best road to take is Alex Sword
     Dancing, starting with the Gorgons. Have Luna cast Cascade Song on him,
     and if she survives round two, put it on her or Ramus. I suggest Ramus,
     as the extra defense won't help Luna much. At this point, you'll want
     to get the Gorgons first, as they're the toughest guys out there. Ramus
     should concentrate on killing a Goblin every two rounds. Hopefully Nall
     will revive Luna, so that she can heal someone, then die again. When
     there's just a monster left, wait for Nall to revive her again, so that
     she can earn the experience.
     Assuming you said yes, watch the master at work. He owns.
     After the battle, you'll stay here for the night; When you wake, Laike'
     is unfortunately gone. Go back to where you were first swarmed by
     monsters, and follow the path to the exit.
     On the world map, take the southern route to Saith (on the coast).
                            Saith, Ships, and Gambling
     Items found in area: Fortune Cane
     Recommended Level: 9
     At the entrance, head south a little and enter the shop. You should have
     plenty of money to upgrade everyone. If not, shame on you. You can live
     without doing this, but I recommend going back to the Woods to get some
     money. Remember, sell your old equipment to get some money back. Here's
     what the shop is selling. Grab as much as you can; these are all
     upgrades from the equipment in Burg.
          SHOP:               SILVER:
          GENERAL STORE -----------------
          Long Sword          360
          Small bow           320
          Leather Clothes     200
          Leather Armor       260
          Herb                40
          Antidote            20
     With upgrades done, move south a bit more to the Althena Statue. Heal,
     then enter the Boat House on the water. Talk to the Captain at the end
     of the room, then to the man behind the counter. It appears the Captain
     lost the Sea Chart to a gambler named Brett. And we need the chart to
     get to Meribia. Exit, and enter the bar (just east of the statue).
     Brett awaits in the back of the room.
     As if you didn't see this coming, we gotta beat Brett at his own game.
     No, not golf, gambling. Choose whatever when he asks heads or tails.
     It doesn't matter. After the second time, Ramus figures out that Brett
     is cheating. Talk to Brett again, and try to beat him on your third
     attempt. This time, Ramus catches Brett cheating; that sucker. As he
     confesses his crimes, he gives back your 200 Silver, the Dragon Diamond,
     and gives the Fortune Cane as a little something special. Unfortunately,
     he doesn't have the Sea Chart with him. He traded it to the Old Hag that
     lives north of Saith.
     Exit the bar, and leave Saith. Follow the northwest path (west of the
     mountain range) until you enter another forest area.
                           The Old Hag and the Voyage on
     Items found in area: 3x Herb, Star Light, 400 Silver
     Recommended Level: 9
     A similar area to the Weird Woods. You want to keep a northerly path
     to exit, but theres a bunch of branching pathways you can take. There
     are numerous chests here, but most simply attract Killer Flys, which you
     may or may not want to fight. So I suggest skipping chests to begin
     with. The ones with actual treasure are merely herbs. So I suggest just
     skipping the chests unless you want to fight the flies you'll be forced
     to fight.
     The Killer Flies and the Mantle Rappers are all fairly easy stuff to
     kill. At level 9, Alex should have two attacks; so he can pretty much
     kill anything in one round. Ramus and Luna should team up to take
     another enemy out. If you run into a bunch of Killer Flies, be careful!
     They do a decent amount of damage, and if you add five flies into the
     mix. The Mutant Ants and Killer Wasps are tough because even Alex can't
     kill them in one round. While the Ants don't do much damage, the the
     Wasps can take around 15 HP off, plus automatic poison.
     The monsters here aren't tough, but are definitely the toughest so far.
     Just don't lay back thinking each battle is an easy shot.
     As you go further into the forest, you'll enter a new screen. Walk
     north, and you'll meet with Nash, who joins your party. When you get
     back control of Alex, go inside the Old Hag's house. Go upstairs, and
     talk with her. Have Luna seduce Nash so that he hands his Water Cane to
     the old lady. I don't know what happens when you have Ramus tough talk
     Nash, but I assume the outcome is the same.
     Make sure you equip the Fortune Cane on Nash, so that he has a weapon.
     Return back to Saith, heal, and go inside the Boat House. Make sure you
     save, then talk with the Captain. Tell him you're ready to fight the
     monsters destroying the ship. He will lead you towards the boss; save
     if you haven't, and walk up with the Slime.
     Saline Slimer                             Recommended Level: at least 11
     The Slimer is a fairly easy boss if you're leveled up properly. If
     you're at level 12 with Alex, have him cast Vigor, then Sword Dance over
     and over again until the damn thing is dead. Nash should constantly do
     Thunder Bomb. It does around 60 HP of damage, which adds to the 170+HP
     Sword Dance does. Have Luna cast Cascade Song on at least Alex to
     increase his attack for Sword Dance; you could use it for the other
     characters to increase their defense, but it isn't necessary. If she
     has nothing better to do, go for it, but it's likely she'll need to
     heal anyway. Ramus should simply attack or heal if Luna needs help.
     If the Slimer casts Mucus on something, Luna's Purity Song should get
     rid of it. In all likelihood, unless Alex gets hit by it, it's really
     not worth getting it off; since Alex does all the damage, he only needs
     to be attacking.
     After some scenes, talk to Luna on the pier. It appears she is having
     second doubts about leaving for Meribia. After she decides not to go,
     the rest of the party boards the ship. As it leaves the port, Alex
     convinces Luna to join them. Once you have control of Alex, go
     downstairs (below deck), and walk to the very north part of the ship.
     There is a shop just before the room with Luna (next to Ramus and Nash)
     that sells Soap. I think this is the only time to get this, so I
     suggest buying it.
     When you're ready to continue with the story, talk with Luna a couple
     of times to go to sleep. When you wake up, go back on deck. Luna sings
     while Alex and Nall watches. When she's done, Alex and Nall return back
     to sleep. When Luna wakes you up, go back on the deck (again) and do
     your "King of the World" impression on the bow.
     Items found in area: 4x Star Light, 2x Herb, 2x Antidote, 750 Silver,
                          Fortune Ring
     Recommended Level: 11
     Once in Meribia, you have a couple things you can do. First, head to
     the Armor Shop at the very west end of the main portion of town.
          SHOP:                SILVER:
          WEAPONS (north) ---------------
          Short Sword          200
          Long Sword           360
          Broad Sword          600
          Poison Darts         180
          Small bow            320
          Battle Bow           640
          WEAPONS (middle) --------------
          Long Sword           360
          Small Bow            320
          Fire Cane            1400
          ARMOR -------------------------
          Leather Armor        260
          Iron Armor           480
          Wooden Shield        100
          Iron Shield          360
          Headband             100
     Buy whatever new equipment Alex and Luna can equip. Next, it's time to
     meet Hell Mel. Enter his castle in the norhteast corner of town. Take
     the first right, then into the first door; Mel introduces himself, and
     demands to fight Alex, to test if he could be the next Dragonmaster.
     Mel                                                  Recommend Level: 12
     While you don't have to beat Mel, it is possible for Alex to do it.
     For a reward of 300 exp (RPG Dominator), I'm sure there's gamers who
     want to beat the snot out of Mel just for the heck of it. The reward is
     pretty small, but he isn't too tough. Do your standard Vigor/Sword Dance
     attack, and heal with herbs when necessary. Mel will go down eventually.
     Thanks for the numerous people who corrected me on this.
     After Mel whoops on you, leave and heal at the Althena Statue in the
     northend of town (just south of the exit). Return back to the Armor
     Shop, and exit to the west, entering into Black Rose Street. There's
     another set of Weapons and Armor shop here. The weapons are the same,
     but the Armor Shop has specific armor for magic-users, particularly
     for Luna, who definitely needs the upgrade.
          SHOP:                SILVER:
          WEAPONS -----------------------
          Long Sword           360
          Small Bow            320
          Fire Cane            1400
          ARMOR -------------------------
          Robe                 400
          Steel Armlet         220
          Headband             160
     When you're set, enter inside the most western house on the street.
     You'll be introduced to Royce, and reintroduced to Nash. After you talk
     awhile, Nash suggests you go find Ramus; good idea. Go back to the main
     part of town, and enter the shop with the pink sign (right next to the
     Armor Shop). Walk up to Ramus, and you'll find out that there's no way
     he can sell the Dragon Diamond for what its really worth; there's no
     way to prove its the real deal. Say Ramus should settle for 20,000
     Dross agrees to the deal, and says he will get your money in the back.
     After taking the Dragon Diamond, you wait for awhile until Nall makes
     the assumption that you guys got screwed! Although the game suggests
     going to Mel to deal with this, don't bother. He says nothing but
     suggest adventurers like you could do this on your own.
     Go into the back room of the store, and enter the sewers. The sewers
     are a pretty straight-forward place, so I'll keep this short. The first
     half is all simple run into monster, continue on. Eventually, you'll
     run into a set of seven small bridges. From left to right, lets number
     them one to seven.
    *NOTE* You can enter the sewers from Mel's gym. While it isn't another
    route to capture the thief, it does lead to two more chests; one has a
    star light in it, and the other has a Fortune Ring. There's also a red
    chest there as well *END NOTE*
     First, take bridge number seven, which leads to a chest for 250 Silver.
     Next, take bridge two to a switch, that drops a nearby bridge. Go across
     it, and hit another switch that lowers a second bridge. Yeah, I know a
     lot of bridges. Return back to the start of the seven small bridges, and
     take the fifth one. This leads to the bridge previously up; so now you
     can cross it. The rest of the sewers are all linear, but they are all
     loaded with some tough monsters (and more fights then I care to fight).
     All four types of monsters here are tough. If you're around Level 12,
     you should be okay, but you'll likely be healing with Luna after every
     round. That's fine; she has plenty of MP to do this. Of all the
     enemies here, the Fatal Hoppers are probably the toughest, mainly
     because you they are in groups of 5 or 7. If you face 7, I suggest just
     running; that's one tough fight, even if you're leveled up.
     Eventually, you'll enter through a doorway, and catch up with Dross.
     Pick up the three chest in the area, and SAVE. Make sure Alex has full
     MP, and Luna has at least half of hers left. Use Star Lights if you need
     to, as a big bad is coming up. Talk to Dross when you're ready.
     Water Dragon   250 EXP                             Recommended Level: 13
     This guy is surprisingly hard, mainly because he has so much HP. Alex
     should Vigor, then Sword Dance until he runs out of MP. Luna should
     immediately cast Cascade Song, and defend until she needs to heal
     somebody. Ramus should defend; it ups his defense so that he can survive
     longer without healing. Remember, Alex is doing all the damage.
     Sword Dance may not be enough, as Alex will run out of MP. You can
     either use a Star Light on him, and Sword Dance some more, or you can
     just attack normally. This is a bit slower, and the Water Dragon needs
     to be close to enough to do a normal attack. If he's too far away,
     simply defend and move to the very right. They will cause the dragon
     to move quicker.
     When the Dragon dies, you'll win back the Dragon Diamond, Dross' store,
     as well as his employment, plus 500 Silver. Nice job Ramus. Use a
     Dragonfly Wing to quickly return back to the store (unless you want to
     walk back).
     Nash is back at the store, and asks if Alex wants to come with him to
     the Magic City Vane. Obviously, you want to say yes. Ramus speaks up,
     and tells Alex that he wants to stay at Meribia, so that he can earn
     millions at his newly formed business. Ah, okay. Tears. ;(
     As Ramus leaves and Nash rejoins, its time to leave. Exit north of the
     Goddess Althena Statue, and following the southern road to Vane.
                                Onwards, to Vane
     Enter the Spring of Transmission. Talk with the man outside the circle,
     and he explains why Alex and company (minus Nash) can't go to Vane.
     Apparently, the rumors of the Magic Emperor have scared the authorities
     in Vane to not allow nonmembers in the city. But, the man suggests, we
     can talk to Phacia at the Althena Shrine just west of here.
     Leave, and make the short distance west to the Shrine. Enter, and walk
     north into the game takes control. Nash goes ahead to talk to Phacia,
     and eventually she approaches you. She attempts to change your mind
     about becoming the Dragonmaster, and offers an application to the
     Magic Guild in Vane. Head back to the Spring of Transmission, and talk
     to the old man. It appears Nash was slow to mention that we have to
     go through a Cave of Trial to even get to the city. Damn that fine-
     looking man, why does he play us like that ;) Walk into the center of
     the transporter to get in.
                                 Cave of Trial
    Items found in area: 750 Silver, Healing Ring
    Recommended Level: 14
     To begin with, lets describe the enemies you'll be facing here.
     Slumber Moth's are as easy as they come. Alex can kill one in one hit,
     so he can kill two every round. Ice Mongrels run away at the beginning
     of each fight; I don't know if there's any way to kill them, unless
     you're at some uber-level. The Death Shrooms hurt, but Alex should be
     close to killing them in one hit. They have 25 HP; if you're at level
     14, you should be able to kill two of them per round. The hardest guys
     to fight here are the Gunfoots. They have an attack that damages both
     Alex and Luna for around 20 HP, and a close-ranged attack that does
     30+ off. In a group, I recommend taking out whatever is left, then
     kill the Gunfoot last. They take at least two rounds to kill, so that
     time should be used to kill off the minor annoyances hurting you ;)
     Don't fret about not being able to use items; there's hardly a need to
     use them to begin with.
     Although the man calls this a labyrinth, its fairly straight-forward,
     at least initially. Eventually, you'll run into the man again, where he
     offers to heal you. Remember, enemies won't come back until you leave
     the cave, so don't use his healing until you Luna is running out of
     MP. Also, having Alex at Level 14 helps so much. It puts his attack
     power just high enough to kill most enemies in one hit.
     After passing him, you'll go up some stairs into a new area. Go either
     left or right; both paths lead to the same thing.
     On the fourth floor, you'll run into a whole area with other people
     attempting to get into the guild. Except for the Austin Powers imitater,
     the rest are boring. In the northeast corner, the old man waits next to
     the stairs. Unless you absolutely need it, skip the healing; you don't
     want to get to the end of the dungeon and not have any MP left. The
     monsters do not regenerate.
     The fifth floor consists of more of the same. Some chest are in the
     northwest corner; pick them up. To get the second chest, however, you
     will have to face the Truffle Troubler. SAVE when you first see him.
     Although many may consider him easy, the bosses of Lunar should not be
     Truffle Troubler     (1200 HP/300EXP)                Recommend Level: 14
     As usual, cast Vigor and Cascade Song to power up Alex to full strength.
     Sword Dance eats up this guy, just as much as the last bosses you've
     fought. Once Cascade Song is cast, Luna should be reserved for healing
     purposes only. With Sword Dance doing 250 HP off, and Luna healing, this
     guy will go down easily.
     Try not to resort on having Luna cast Tranquil Song. While it does heal
     both of you, it costs so much its simply not worth it unless you
     absolutely have to save both characters.
     Truffle's attacks are pretty plain. One does aboout 30 damage on both
     Alex and Luna, which can be healed by the Healing Song in two rounds.
     His Flash Bolt does around 40, but it can paralyze. Ideally, you want
     Truffle to constantly do Flash Bolt on Alex so that Luna can just heal
     the damage back.
     Make sure you pick up the Healing Ring after you kill Truffle. The
     stairs he was blocking lead to the exit.
                              Magical City of Vane
     Before we meet with Nash, use all that money you collected in the Cave
     of Trial to upgrade. All four shops are lined up together, so if you
     find one, you'll find the others.
          SHOP:                SILVER:
          WEAPONS -----------------------
          Saber                1000
          Fire Cane            1400
          Dream Cane           1600
          ARMOR -------------------------
          Chain Mail           1200
          Magic Robe           1280
          Silver Shield        900
          Silver Bracelet      480
          Steel Armlet         220
          Fruity Bandanna      240
          ITEM --------------------------
          Healing Nut          200
          Antidote             20
          Cleaning Water       60
          MAGIC -------------------------
          Crystal Pendant      12000
          Devil Pendant        12000
          Star Light           1000
          Holy Water           100
          Angel's Tear         600
          Dragonfly Wing       100
     When you're ready, enter the largest house in the city (in the north).
     Immediately, Nash takes over, and explains the situation. The game
     continues along with Luna, where she hears a song similar to what Alex
     plays. Without going into too much detail, Ghaleon is such a bad ass.
     After the chilling scene, we return back to Alex. Take a left, and go
     up the stair next to the classroom. Enter the room (the guard lets you),
     and introduce yourself to Mia. After Nash interrupts your special
     moment, its time to meet with Ghaleon. From the stairs leading to Mia's
     room, go east until you run into another set of stairs. Go upstairs,
     and talk with Luna. The conversation leads up to the introduction of
     Ghaleon. With the hellos said, Ghaleon asks (orders?) you to go to Lann,
     where rumor has it the next Dragonmaster is already there. How can that
     be? Well, it's our job to find out the validity of this mess.
     Leave the manor, and remember to equip Nash with the latest armor. If
     you have the money, give him the Fire Cane. If you don't it's okay.
     Exit through the Spring of Transmission. On the world map, follow the
     yellow brick road southwest, into the mountain path heading to the
     Nanza Barrier.
                                Beers and Nanza
     Items found in area: 100 Silver, 2x Herb. Star Light
     Recommended Level: 14
     The Nanza path is fairly unique dungeon; there's really no brancing
     pathways. There is simply, the main path, or a dead end. And that's it.
     When you approach the first chest, skip it; not only does it confuse
     the entire party, but you're forced into battle with four Giga Wisps.
     Because the Wisps are so dangerous, skip the battle!
     The enemies inside here are rather tough. Everything is made easy by
     Nash's Thunder Bomb, which should be able to attack every single enemy
     in each battle. The Antorions, Giga Wisps, and Death Mutts all should
     go down the same way; Thunder Bomb by Nash, Alex kills the weakened
     enemies. Since Nash has a limited amount of MP, I suggest you don't go
     crazy with it; that means you'll get beaten up in most fights, and
     require Luna's healing, but if you were to get stuck halfway through
     the path with no MP left, you could be in trouble. The Giga Wisps aren't
     too tough, but if they get your party sleeping, they can kill off Luna
     and Nash in one hit! Lastly, the Mud Cyclops are fairly simple, but are
     rather resistance to physical attacks. Normally, I suggest just using
     Thunder Bomb twice, but because of Nash's limited MP, use it once, and
     whack them with Alex, Luna, and Nash. They'll go down eventually.
     It should be warned that all the enemies here pack a decent punch. You
     will be using Luna's magic to heal afte EVERY battle.
     As you go through the pass, you'll come to another confusion chest.
     It's in the southeast corner of the map; try if you want to, but make
     sure you save. It's definitely not worth the risk.
     Like any good adventurer, you'll come up another sign signifying ;)
     that the Nanza Barrier is just west of you. Although you're entering a
     new town, there's nothing you can do here now unfortunately. Don't
     worry! as Ahnold once said, we WILL be back. As you attempt to exit out
     of the west gate, the man stops you; only Kyle can give you permission
     to leave; apparently, he's a drunken bastard. Unfortunately, he's the
     drunken bastard we need to find.
     Go back into town, and enter the tower. Go upstairs, onto the 2nd floor
     of town. Talk to the person walking around on the northern section of
     the area. He says he saw Kyle heading towards the east Tower. Go south,
     and enter the tower. Go up to the top floor, and talk with the girl.
     She thinks Kyle went to the basement to get some food. Go all the way
     downstairs, into the basement.
     The people inside the cafeteria say Kyle was really drunk, and he went
     towards his room (north of the cafeteria). The man inside tells you that
     Kyle locks himself in a jail cell to control his drunken behavior.
     Yes! This guy is soooo cool. The prison is in the west part of the
     basement. Examine the cell, and we'll be introduced to the great Kyle.
     Talk with the guard at the west gate again, and he'll let you go.
     In the second part of the pass, continue going west until you exit out.
     There are two chests in this small area. One is a confusion box, while
     the other one (which you'll run into no matter what) has a Star Light!
     On the world map, follow the road right into Lann.
                              Lann's Dragonmaster
     Items found in area: 900 Silver, Fresh Ring
     Recommended Level: 15 (except for Nash)
     Secret: Jessica's Bromide 2
     Enter Lann, and go inside the largest building in the center of town.
     You'll run into Jessica, so happens to explain the situation nicely,
     and give a cheap shot at Kyle. See, its funny because she's making fun
     of someone that we know! Hilarious!
     Have Jessica join you, and exit the house. Before we leave, let me
     mention the lone shop in town.
          SHOP:                SILVER:
          ITEM --------------------------
          Healing Nut          200
          Antidote             20
          Cleaning Water       60
          Dragonfly Wing       100
     Go onto the pier, and walk towards the west end. Talk with the guy
     standing next to a boat, and Jessica will charm him to letting you
     "borrow" the boat. I use charm and borrow loosely, of course. Once
     you're on the Island, return back to Lann, and talk with the owner of
     the boat again. He'll say something to the effect of "You can use the
     boat again." This triggers the bromide, so that you can get it later
     in the game.
     Be careful when exploring around here; when you touch the water ;),
     you'll lose some HP. Nothing significant, but it can't hurt knowing.
     Also, make sure you set your formation quickly; Nash and Luna in the
     back, and Alex and Jessica in the front. We want our hands-on
     characters to be closer to the action.
     The enemies here are fairly easy. Nightmares and the Deep should go down
     fairly easy. Barrel Snakes and Monocrops are another story. Alone they
     are a piece of cake. But when you add the huge amount of HP the Monocrop
     has, with five or six Barrel Snakes, and we've got a problem. On all
     of these monsters, you definitely want to start off with Nash's Thunder
     Ball. Because Jessica is such a babe, she and Alex can do a decent job
     of cleaning up the mess; killing any enemy in one hit. Even Luna should
     be able to join in the fun. But remember, these guys hurt hard; over
     30 HP usually; add three or four hits on one person, and that means
     certain death. Although this may be the easiest area we've faced in
     awhile, it definitely isn't a cake walk.
     Some notes: the first chest you find in the middle of the map casts a
     spell on you. No, its not love, but a form of confusion. Up means right,
     down means left, and so on. It's not a big problem, but its likely
     you'll go in the swamp when you first get hit by it. Counting this one,
     there are six of these chests here. It's up to you whether or not to
     just sit around and wait for it to wear off.
     The Dragonmaster is in the northwest portion of the swamp. You can't
     head north, then west, so keep on the western side of the area to get
     to him fast. When you're ready (SAVE), talk to him. Nall will piss him
     off, and he'll summon his evil creature. Is everyone able to summon
     evil water creatures?
     D Master Zoc  2000 HP 600 EXP                      Recommended Level: 15
     With Jessica in your party, you know have two capable healers. This
     means we can play it a bit more risky as we know two girls are ready
     to back us up. As usual, Cascade Song and Vigor Alex to full strength,
     and Sword Dance away. Luna should also cast Cascade on Jessica, as she
     has a decent whack that will benefit from the attack power increase.
     Nash should Thunder Bomb and bomb like there's no tomorrow. Keep your
     eyes on everyone's HP. This guy can attack three times per round,
     or stomp on everyone for a good amount of damage. Keep everyone spaced
     apart, so that the stomp only hits one or two people. If he nails all
     four, you may be up a creek. Keep HP above 50, though, and you should
     be perfectly okay.
     After knocking back some senses in Zoc, you forgive his actions. Use
     a Dragonfly Wing to return to the entrance. Let's head back to Lann.
     Back at Lann, Phacia shows up. Jessica mentions that she had no idea
     who that is. But she assures the company that she'll find out for
     herself. Unfortunately, before Nash can take out his comb, she leaves
     before you have a chance to ask her questions. Leave Lann and head back
     to Nanza pass.
     And yes, you DO have to go all the way back to Vane. Although it's
     not as bad as it seems. The path is fairly open, so it doesn't take an
     expert with mad skillz to dodge enemies here. Also, they are
     significantly easier with the extra level or two you gained in Lann.
                                Lies and Deceit
     Items found in area: 1500 Silver, Star Light, Angel Ring
     Recommended Level: 16 (Nash 15)
     Secrets: Phacia's Bromide
     Since you've already looked around in the Magic City, just enter the
     Guild. Nash is waiting for you at the entrance.
     Talk with Mia and Ghaleon. You may need to talk to Mia twice, but
     eventually Lemia will show up. As she enters, she accuses you of being
     evil and has you arrested. Mia shows up and rescues you. She gives
     Althena's Mirror; which can see into people's souls, and see who they
     truly are. Before, Mia was scared to use it on her mother, but this is
     the last straw. She is ready to find out.
     After talking with the crazy prisoner, Mia thinks that Lemia and Ghaleon
     took Luna to the Star Chamber. Exit the prison, and enter blue door to
     the east of the main hall. Nash comes and joins the party.
     The Crystal Tower is protected by a magical spell, and only the
     Dragonmaster himself is allowed to use weapons in here. Unequip Alex's
     sword, and Mia's and Nash's canes. When you're done, continue on.
     You can leave the tower and use the Althena Statue in town.
     Unfortunately, enemies DO come back if you leave the Magic Guild. So if
     you return to heal HP/MP, you're going to have to dodge enemies on your
     way back up.
     The enemies in here range from downright easy to a real pain in the
     butt. The Reflectors are easy; simply have Mia cast Flame Circle (or if
     Nash reaches level 17, Thunder Bomb works) to kill them all in one shot.
     The Plasma Fiends aren't too tough, but they are fairly resistant to
     magic, so you'll have to pound on them for awhile. Your biggest threats
     are the Blood Lords. A Thunder Bomb / Flame Circle combo can kill both
     of them, but Mia's too slow to attack, and the two Blood Lords will
     separate. This means at least one of them attacks, and takes off well
     over 50 HP. The final enemy here, the Nuetronitors are in the very last
     part of the tower. I recommend skipping them, to save on MP.
     Both stairs lead to the same place; choose whatever one you want. Since
     there is no healer in your party, you're going to need to use herbs.
     Fortunately, the enemies here all drop herbs, so don't worry if you have
     On the fourth floor, you'll run into Blood Lords. The stairs on the
     right lead to a chest. Stairs on the left continue through the tower.
     The following floor has two staircases on the bottom; but the one on the
     left leads to a deadend. So skip this for now. Heck, I'm going to sound
     like a robot here, but even the next floor has two staircases. Take the
     one on the left first, it leads to a chest. The right one, of course,
     continues up the tower.
     Eventually you'll run into Luna's voice (not literally...). This is
     obviously a clue on what's up ahead. Go up stairs and we'll catch up
     with the evil-doers. After the trio of evil introduce themselves, they
     drop a nasty surprise for you to fight. My only questions is why can't
     Ghaleon join us ;)
     Ultragoyle x4   120 EXP                            Recommended Level: 17
     While not much of a boss, if you are low on MP you'll be in trouble.
     Luna should use Tranquil Song every round. Each Ultragoyle can attack
     twice, and they do decent damage at that. So you'll be pretty much
     beaten up every round. Alex should Vigor, with support from Cascade
     Song to Sword Dance (yes, swords...). Mia should blizzard every round,
     and Nash should Thunder Bomb as usual. While they do have a decent
     amount of HP, they go down eventually, especially considering the
     amount of damage Blizzard does. As long as you keep healing, you'll
     be fine
     After the death of the Ultragoyles, everyone discusses what they should
     do next. Because of Lemia's current state, Ghaleon suggests Mia stays
     as head of the Guild. She agrees and wants Nash to stay with her for
     support. He obviously agrees. Next, Ghaleon wishes to see Quark to learn
     more about what the Vile Tribe and the Magic Emperor are planning. He
     asks Alex to lead him. To keep with the theme, you agree, and Ghaleon
     tells you to meet him at Meribia.
     While you're at it, return to Althena's Shrine to pick up Phacia's
     Bromide. Refer to the SECRETS section for an exact explanation.
                     Back to Burg and the Attack on Meribia
     Items found in area: Dragon Wings
     Secrets: Luna's Bromide 2, Royce's Bromide
     Leave Vane and head back to Meribia. Go into Mel's office, and talk with
     Jessica, Mel, and Ghaleon. To continue, talk to Ghaleon twice. Jessica
     will lead you to her room. Talk to her a couple of times, and Alex
     explains the situation. Talk with her some more and she'll say its time
     for bed.
     In the morning, Mel will tell you that Ghaleon is waiting at the harbor.
     Leave the mansion, and enter the harbor through the east side of town.
     Ghaleon is located near the boat on the east side of the harbor. Talk
     to him, and you'll leave for Saith. On the boat, he asks some serious
     questions that Alex should think about if he is to become the next
     Once you arrive at Saith, head to Burg through the Weird Woods.
     Unfortunately, you DO have to fight here, but Ghaleon is such a badass
     its definitely worth seeing him fight. Once you get to the exit, bypass
     Burg for now and head straight to Quark's cave. There's nothing at Burg
     at the moment.
     When you reach Quark, Ghaleon asks if Luna is the 'one.' Quark replies
     yes, which is the information Ghaleon was looking for. He transforms
     into Magic Emperor Ghaleon, and enslaves Quark into a little ball of
     light. He captures Luna to become his new queen, and shoots some magic
     at Alex and Nall that knocks him cold.
     You awaken in your home; your dad says that Laike rescued you before you
     froze to death. Before you do anything, go down to your basement and
     examine the bookshelves to pick up Luna's Bromide 2.
     When you're done, go to Dyne's Monument, and talk with Laike. Answer
     whichever when he asks what you want to do next (I don't think there's
     much difference in this conversation for each answer), and he gives
     you the Dragon Wings. Use these bad boys to transport yourself to
     Meribia. You should also notice that you have Dragon Protect, a spell
     given by Quark.
     Immediately, you notice trouble. Monsters everywhere! Jessica is shocked
     how you suddenly appeared out of nowhere, but quickly recovers and asks
     you to help you. You are immediately brought into a fight.
     While its not a boss fight, go all out on this. Vigor and Sword Dance
     for Alex, and just have Jessica attack. Remember, you're right next to
     an Althena Statue, so you can heal up immediately. After the battle,
     Alex explains what happened with Ghaleon, and Jessica immediately
     becomes pissed off, and wants blood to be spilled (preferably from
     Since the statue is so close to you, I recommend killing most of the
     monsters here. It shouldn't take long since you don't have to worry
     about conserving MP, and they give a decent amount of experience. But
     your ultimate goal is to go to Mel's Mansion. Most of the town is
     barracaded, so there's really just one path to get to the mansion (and
     its probably the longest route possible).
     The enemies here are surprisingly strong. While the guardians are the
     shoe-in for easiest enemy evar, the Shadow Lords and Rooks are
     unbelievably hard to kill with just Alex and Jessica. There's simply
     not enough meat to take all that damage. So whats the best thing to do?
     Play it safe and save often, and take advantage of the statue nearby.
     It is fairly easy to run past most monsters, so if you get tired of
     these tough fights, go ahead and skip'em. If you're at Level 17, you're
     doing okay anyway.
     Once inside the mansion, run past Mel's room upstairs to where Jessica
     took you earlier. Althought its tough to see, the door to the gym is in
     the southeast corner. Go inside, and walk towards the white square to
     your right. We'll run into Mel and Xenobia. Xenobia fires off a stone
     spell towards Jessica, but Mel gets in the way to save his daughter.
     After the fight, Jessica decides to join. She suggests going to Vane
     to talk with Lemia Ausa. That's a damn good plan.
     Before heading off to Vane, go to Black Rose Street, and pick up
     Royce's Bromide. Refer to the SECRETS section for an exact explanation.
     Then head off to Vane.
     Save before you enter Vane through the Spring Transmission. Trust me ^_^
                               To Vane with Beer
     Items found in area: Angel's Tear
     Recommended Level: 17
     Secrets: Jessica's Bromide 4
     As you enter Vane, Alex and Jessica joins up with Mia and Nash to fight
     a boss.
     Vile Crustacean    1200 EXP                        Recommended Level: 17
     Since Vile is strong against magic, Mia and Nash are rather worthless.
     Have Mia do Ice Lance; it does the most amount of damage of her spells.
     Nash should do Thunder Bomb, or heal if he has any items. Jessica
     is strictly the healer in this fight. You need to keep Alex alive,
     because his Sword Dance/Vigor combo owns like nobody's business. But
     you already know that because we've been doing this since the first
     If you can, keep everyone away from each other, and not in front/behind
     each other, as Vile can hit multiple people with his attacks. He
     also has one attack that can take well over 70 HP. Needless to say,
     this guy sucks big time. You'll definitely need a Star Light so that
     Alex can Sword Dance more. Unfortunately, since we don't get a chance to
     equip Mia or Nash, we're left with only Alex or Jessica to have the
     Star Light. Since Jessica pretty much needs to heal every round, Alex
     needs to waste a turn using it. Did I mention that this guy sucks.
     To go into more strategy, you'll likely die more than once. The key is
     to have Vile not use the brown glob move he has that is certain death
     to everyone except for Alex and maybe Jessica at full HP. If he simply
     relies on his normal attack, he's easy. Mia's Ice Shell works nicely
     on Alex and Jessica (you're two key characters) that Vile's attack
     takes off less than 10 on Alex, and less than 15 on Jessica.
     When the Vile Crustacean is dead, you chat with your old friends,
     explaining the situation with Ghaleon and the Vile Tribe. You're
     immediately warped with a meeting with Lemia. When you can, talk with
     Mia and Nash until both join you. Ask Lemia about the location of the
     Dragons are, and she seems to recall the Red Dragon being located in
     a Volcano south of Nanza. Nanza you say? Perhaps we can have a talk with
     our old drunken friend Kyle to help out.
     Make your way back to Nanza Barrier through the path. At level 18, these
     guys are darn right easy, especially with Kyle in your party. I don't
     think you can use your Dragon Wings here, but it's worth checking it
     anyway. Can anyone confirm? I think you can, but I didn't check it
    *NOTE: After the following scene, go to the basement of Nanza, and
    examine Kyle's bed to get Jessica's Bromide 4. If you talk to him, you
    miss it! *END NOTE*
     Inside, you will hear a woman scream for help as she is being beaten.
     Strange enough, as the beasts come toward her, she's able to fight them
     off. All of sudden, pow! It's Kyle in disguise! The apprentice is now
     the master, and its beating time! Immediately a battle begins with just
     Kyle and four Scythe Masters. The Plan? Use Power Sweep. Since Kyle is
     slow, the Scythe Masters will all group up near him, and one sweep will
     take each one out
     After Xenobia disappears, Kyle decides to help Jessica out, as well as
     Alex (yay). Use the Althena Statue, and exit the Nanza Barrier though
     the south gate.
     The following path is simply straight down. There's two chests. One
     contains an Angel's Tear, the other is a Red Chest you've likely seen
     already. These cannot be opened yet.
                             Path to the Red Dragon
     Items found in area: 2000 Silver
     Recommended Level: 18
     In the Marius Zone, enter Reza, the desert thieves town. As you enter,
     a thief runs into Nall and steals the Dragon Wings. Here's your
     daily shopping list.
          SHOP:                SILVER:
          WEAPONS -----------------------
          Samuari Blade        2800
          Flail                2600
          Ethereal Cane        2400
          ARMOR -------------------------
          Chain Mail           1200
          Purity Clothes       1400
          Sorceror's Robe      2000
          Silver Armlet        660
          ITEM --------------------------
          Healing Nut          200
          Antidote             20
          Cleaning Water       60
          Dragonfly Wings      100
     Buy new equipment in the Weapon and Armor stores (pass on canes for Mia
     and Nash though), and enter the biggest building in the north when
     you're done.
     Laike is at the bar counter. He mentions that you'll need some sort of
     machine to fly over the mountains. Thanks for the information, buddy.
     Stay cool and calm as Kyle suggests, and wave off Laike's uselessness.
     Talk with the barkeep. He tells you if you become a member of the
     Theives' Guild, the thief will be forced to give the Wings back to you.
     Apparently there's a no stealing clause to other members in the
     How-to-be-a-Thief handbook. But to become a member, we got to head to
     Meryod. Exit Reza, and head south, then east the first chance you get.
     You'll run into a Spring located in the middle of nowhere. You DO have
     a soap you bought on the ship to Meribia, right? Make sure you save
     before using it, as this is only a one time thing. Remember: This is
     Male-only, so you may want to skip it ^_^.
     But back to the journey. Walk into the woods just north of the Bath.
     The Meryod Woods is a fairly simple dungeon. There's tons of branching
     paths that lead to chest and deadends, so it could take awhile, but with
     the added strength to your party, the enemies should go down.
     First off, all these enemies are strong against magic. Which instantly
     makes Mia and Nash worthless. However, the area is rather short, so if
     you don't feel like fighting, its over fast. But the enemies here are
     damn strong, and give tons of experience and money. If you've been
     slacking in the level department, this is an excellent place to get
     those up. To begin with, the Brain Lickers, Graggens, and Chrono Gorgon
     are all fairly easy to kill. While they're HP and attack is high, as
     long as you concentrate all attacks on one to lower their numbers
     quickly, they aren't much of a worry. They can still cause some serious
     damage, but Alex and Kyle take off WAY too much damage for these guys
     to be tough. The Killer Wasps on the other hand, are harder than hell.
     Considering they can take off over 80 HP, I suggest unloading your
     best stuff on these guys. When you face just three, they aren't too bad.
     Forget using your strong stuff. But when you face over four, just use
     Alex's Flast Cut, or one of Kyle's multiple hit attack like Power Smash
     or Sonic Riser. Seriously, don't take these guys lightly. They are
     harder than some bosses in my opinion.
     After exiting the woods, head north into Meryod, a small dock town.
     There is a Armor Shop with some new armor, especially for Alex. Since
     the Meryod Woods gave ample Silver, you should have plenty to upgrade
     everyone. The Wrath Ring isn't necessary, but its worth checking into;
     +10 to attack ain't bad!
          SHOP:                SILVER:
          ARMOR -------------------------
          Steel Armor          2400
          Steel Shield         1800
          White Bracelet       1000
          Steel Helmet        1360
          Jade Hairpin         400
          ITEM --------------------------
          Wrath Ring           12000
          Healing Nut          200
          Antidote             20
          Cleaning Water       60
          Angel's Tear         600
     From the entrance to town, keep going east until the bridge breaks and
     everyone falls down into the water. You're going to have to find
     everyone now. Nash is right next to you, so talk to him first. As you
     do this, you'll see Jessica in front of the house next to the Armor
     Shop. Grab her next, then save Mia from the drunken slob (no, not Kyle).
     From Mia, head straight north into the Pub. Inside, Kyle became friends
     with the man from the Theives' Guild. Fortunately, he told Kyle how to
     become a guild member: Go south to Damon's Spire, and bring the
     Guildmaster the jewel from ontop.
     Leave Meryod and reenter the woods. Unfortunately you have to go back
     through here, but the experience should be good, even at Level 21. Make
     sure you keep away from using Kyle's magic. You'll need to be using them
     Once you get to the southern exit, the party will run into the stone
     Mel. He casts a spell that turns everyone except Jessica into stone. He
     then asks her to lose her life for him; but Kyle breaks out of the
     spell, and opens a can of whup ass for this stoned freak.
     Plaster Mel                                        Recommended Level: 20
     Since Kyle is the only person fighting, the battle is simply. First, use
     Power Up, then follow that with five or six Power Slashes. At Level 20,
     you don't need to worry about health or MP. At least I didn't have to.
     Before entering Damon's Spire, go to the Spring to heal (statue is
     inside the building.
                                 Damon's Spire
     Items found in area: 4x Star Light, Sage's Clothes, Spirit Bandanna,
                          Ice Pendant, Soap
     Recommended Level: 20
     As you enter, you'll be asked to answer a question. Nall suggests using
     the book the Thief from Meryod gave you, and Mia answers the question
     This six floor tower consists of five very similar rooms. They require
     you to go over the red squares to unlock the many doors in the level.
     It's nothing difficult, and its just a matter of time to go back and
     forth to get to the stairs going up.
     The first floor has no enemies, and the chests are all empty. Don't
     bother opening them. Go back and forth between red squares; you want to
     get into the southwest corner of the floor, where the stairs are. As
     you reach the locked door blocking them, Damon comes and asks you a
     question about power. Have Mia answer this one. It should be noted that
     you can answer using the wrong person and nothing happens; the other
     person will end up giving the correct answer (so if you chose Nash, Mia
     ends up backing him up).
     The second floor is your introduction to Mummies and Bat Knights. You
     need to rely on Nash and Mia's magic to get you through this level.
     Thunder Bomb and Flame Circle are good choices to kill the enemies in
     one round. There are two Star Lights located in chests around this
     floor. When you get to the stairs in the northeast corner, have Nash
     answer the question correctly.
     The third floor mixes things up a little. The Rufus monster can be
     damaged only by physical skills. So have Alex do Sword Dance and Kyle
     use Power Smash. You could use their more powerful 'all' attacks, but
     those eat up MP way too fast. This floor contains one Star Light and
     the Sage's Clothes for Jessica. The stairs are located just left of
     the starting point on this level. When you get there, have Jessica heal
     the man, despite her opinion on the matter.
     Getting tired? Luckily the fourth floor is the last with enemies on it.
     The Kill Rollers aren't immune to any attack; so have Mia and Nash use
     their magic, and everyone else use normal attacls. A Star Light, the
     Ice Pendant for Mia, and the Spirit Bandanna for Nash are in chests
     here. Definitely pick up all three items. At the stairs, Damon will
     demand that one person be left behind; the weakest! Have Alex choose
     no one to leave, and Damon grants you access to the fifth floor.
     Relax. No enemies. When you get past through this quick floor, you'll
     be forced to create something out of clay to impress Damon. Have Alex
     decide what to create, but the others can create what they think would
     impress Damon. They're obviously wrong, but for hilarious reasons, I
     recommend going through each person. Below are what they make.
       Kyle - Crowbar (a jimmy)
       Jess - necklace from mother
       Mia - Gorgon Ghidra ^^;;
       Nash - Vane
       Alex - Luna
     It's definitely worth it to go through all of them just to see what
     each leader has to say about Kyle's work. ^_^ Go up the stairs when
     you're done creating Althe....Luna.
     Immediately, Damon gives you the Thieves' Guide. He recommends reading
     the books throughout the library. It's some interesting reading, but
     you'll also have to search out the bookcases through the tower, as well
     as fight any monsters you didn't get to. Whenever your ready to go,
     either Dragonfly Wing to the entrance, or walk down yourself.
     Return to Reza, and back to the Tavern. Talk to the Barkeep and give
     him the guide. In return, he gives you the Thieves' Crest, which unlocks
     all of those red chests you've seen. Refer to the SECRETS section of
     this guide to get a list of all their locations. Go into the back of the
     bar to get to the Thieves' Bazaar. In the process, you'll run into a
     girl named Lily. Talk with her three times and continue towards the
     The man who stole the Dragon Wings is in the northeast corner. Kyle
     will make him recognize, and he'll hand back the Wings willingly. He
     also gives you some soap as well! There's some nice equipment here for
     everyone except for Kyle, so buy away.
          SHOP:                SILVER:
          WEAPONS -----------------------
          Ice Blade            4000
          Ice Mace             4400
          Stone Bow            4600
          Ice Cane             3600
          ARMOR -------------------------
          Steel Armor          2400
          Intelligent Robe     3600
          Steel Shield         1800
          Crystal Armlet       1200
          Steel Helmet         1360
          ITEM --------------------------
          Healing Nut          200
          Star Light           1000
          Angel's Tear         600
     You should have plenty of money to buy everything. But if you don't, I'd
     skip out on buying weapons for either Nash or Mia.
     Exit the Bazaar and return to the bar. But as you pass the room where
     Lily is, you overhear a conversation with Royce attempting to convince
     Lily to come with her. You intervene, but unfortunately, every bad guy
     in this game seems to be able to teleport at any time. Lily's father,
     the barkeep tells you to come downstairs after you explain the
     situation. He leads you to a man with blueprints to a "flying machine"
     capable of taking you to the Red Dragon. The Barkeep then tells you to
     head to Iluk and see if the inventor can help you out. That's some good
                                Iluk's Inventor
     Items found in area: Healing Ring, Crystal Bracelet, Spook Hairpin,
                          1500 Silver
     Recommended Level: 21
     From the world map, take a southern passage, then veer off to the west
     to the shoreline. You should find Iluk there.
     There's only a item shop in Iluk.
          SHOP:                SILVER:
          ITEM --------------------------
          White Bracelet       1000
          Healing Nut          200
          Antidote             20
          Cleasing Water       60
          Dragonfly Wings      100
     Enter the house with all the weird contraptions on it. Talk with Shira,
     and you'll give her the Ballon Blueprints. We need a fluffy bug to
     complete the project, so exit the house and enter the stairs to the
     west of you. Talk with the botanist, and he gives you permission to
     enter the field.
     The enemies here are really no fun. While not that hard, they all take
     awhile to kill, and force you to heal after every round. You just skip
     all the Puffy Bugs you see (the white clouds). They are just as hard as
     the rest of the enemies here, but give you almost 50% less experience.
     The Man Eaters and Fly Devils can be in groups giving you over 600
     experience per person; the Puffy Bugs at most give less than 350
     experience; you do the math.
     The Man Eaters are damn simple. Have Mia and Nash cast spells, and
     Jessica, Kyle, and Alex finish them off with their normal attacks. The
     Fly Devils are no fun; they attack fast (not fast enough for Nash
     though), and they can take off some serious HP. I recommend Nash's
     Thunder Bomb and Alex's Flash Cut to get past them quick; there's no
     reason to stick in a battle with these guys for very long.
     First, go towards the right path. After a couple of fights with various
     monsters, you'll run into a chest with a Healing Ring. The path becomes
     a deadend shortly, so go back to town to heal. Since we don't have to
     use that path again, the fact the monsters are back is no consequence
     for us.
     Although this is completely unnecessary, its an easy way to gain
     experience, as you can go "all out" with magic without worrying about
     conserving MP. But to get to the fluffy bug, you'll want to get yourself
     on the northwest part of the area. Use the springs to your left (from
     the entrance), and make your way north. You'll run acorss a Puffy Bug
     that isn't moving. Walk into it, and win the battle (the fluffy bug runs
     away at the beginning of the fight) to earn the fluffy bug. I
     suggest keep fighting here until everyone is at Level 23. But whenever
     you feel like you're done, Dragonfly Wing back to the entrance.
     Give the fluffy bug to Shira, and she'll install it. Sleep for the
     night, and talk with Shira to go on the balloon. Make sure you're well
     equipped, and at a decent level. When you're ready, tell Shira.
                                Red Dragon Cave
     Items found in area: 6x Star Light, Barrier Ring, Angel Ring,
                          6000 Silver, Rainbow Tiara
     Recommended Level: 23
     Walk north into the dungeon. With the ice weapons everyone has (except
     for Kyle), enemies should go down fairly quick. They're definitely much
     easier then the guys in Iluk.
     The first area just has Blood Slimes for you to fight. Nash should use
     Thunder Bomb when there's just four, but Thunder Thrust when there's
     more than that. Mia should follow up with Blizzard. She does have Ice
     Wall, but it costs more MP and doesn't affect the battle much; you
     still need to go into a second round to finish off the slimes. Everyone
     else should attack.
     The next area contains two new enemies. The Burners are nothing special,
     and should be treated very similarly to Blood Slimes. They do have a bit
     more HP than the slimes do, but they're nothing special. The Fire
     Elementals are real easy; Mia's Ice Wall should definitely be used,
     as it takes a extroadinary amount of damage off; you should be able to
     kill them in one round. Also, you should fight any Fire Elementals you
     see. They fricking drop Star Lights! The Scorpions probably should be
     skipped. They have an insane armor level, and the experience they give
     is no higher than the easier enemies. Fight them if you wish, but its
     an unneccessary risk. That Poison Tails hurts!
     As you enter the third floor of the cave, the Red Dragon speaks and
     heals your HP and MP. Well, that was unexpected. Run past west of you
     and go up the stairs.
     This next level is gigantic, with tons of chests. I recommend getting
     all of them (of course), but look for fire guarding another set of
     stairs to the west of where you appear. Save either before or just after
     the fire, as a boss fight is coming up. Since you should be loaded with
     Star Lights, don't feel reluctant to make sure everyone has a decent
     amount of MP. Walk towards the Dog statues, and Royce will appear.
     After threatening her, she summons two Bronze Dogs.
     Bronze Dog (x2)    4000 EXP                        Recommended Level: 25
     You'll want to concentrate attacks on one dog first. Alex should use
     Vigor, then Sword Dance until the end of the fight. Kyle should follow
     this strategy as well, only use Power Up and Power Slash instead. For
     once, Mia is actually really strong in this level. If you have her MP
     at an insanely high level, Ice Wall the dogs. But if it isn't at a high
     level, I suggest using her Ice Lance when the Dogs are separated, and
     use Ice Wall when they're close together (since Ice Lance does
     comparable to Ice Wall, unless you hit both with Wall, Ice Lance is a
     far better spell to use MP-wise). Jessica should attack/heal; mostly
     heal. Nash should use Thunder Thrust or Bomb, depending on the amount
     of MP he has left.
     Remember, concentrate on one dog! And pay attention. When they start
     moving around to attack, you may lose who you were attacking. I know I
     After the two dogs are dead, Royce drops a huge blow on you. The Red
     Dragon is no longer there! Go forward until the Red Dragon's keep,
     where you find nothing there. All of a sudden, the Red Dragon appears,
     and explains that this isn't his real form, and that he will be gone
     forever soon. He grants you his power, and gives the Dragon Shield,
     as well as Dragon Anger.
     Return back to the entrance of the cave, and go back to the Balloon.
                               Lyton's Troubles
     Items found in area: Star Light, Wisdom Robe, 2500 Silver
     Recommended Level: 25
     As you fly back towards Meryod, the Balloon goes out of control, and
     crashes in the middle of Reza. After some thieves' steal the balloon,
     Laike comes to make sure you're okay. He congratulates you for
     successfully passing the Red Dragon's trial then leaves.
     Exit the town, and use your Dragon Wings to warp to Meryod. Keep going
     east and cross the newly reconstructed bridge. At the eastern exit of
     town, there's a Weapons shop with new weapons for everyone.
          SHOP:                SILVER:
          ITEM --------------------------
          White Bracelet       1000
          Healing Nut          200
          Antidote             20
          Cleaning Water       60
          Dragonfly Wing       100
     Like any weapons shop, upgrade the heavy hitters - Jessica, Kyle, and
     Alex. If you have money to spare (well over 10,000 as you'll need some
     for armor soon), upgrade Nash and Mia.
     Now in the Stadius Zone, follow the path north into Lyton. You can enter
     the woods directly east of Meryod, but the enemies here are extremely
     strong. We'll come back here later, so don't worry about it.
     In Lyton, you'll notice that the background music (now finally defined;
     wind from the valley through the mountain!) is completed messed up.
     Hit the local Armor depot, which has new armor for Alex and Kyle.
          SHOP:                SILVER:
          ARMOR -------------------------
          Holy Armor           4800
          Holy Shield          3600
          Rainbow Armlet       2400
          Holy Helmet          2600
          Healing Nut          200
          Angel's Tear         600
     Enter the largest house in town (with the two weird signs on the roof).
     Talk with the Elder, and he explains that the monsters inside the nearby
     Shrine have blocked the wind "holes." He assures you that we need to do
     this to see the Blue Dragon, as the song is the key. Damn.
     Exit the house and walk towards the Shrine to the east. The cave is
     about five different floors, with three of them containing enemies.
     It involves going down a few floors, then back up some more. As you
     go down the first half of the dungeon, there are cracks on the ground
     that will break when you go over them. And you'll fall down to the next
     level. If you want to get through this area fast, look for these and
     fall down twice.
     The enemies are all simple, and give off a decent amount of experience.
     If there's one enemy to pick out as the toughest, its probably the
     Electro Eyes. They usually use their Vicious Eye attack, which takes off
     70 HP off any character. And they're strong against magic, so the only
     way to kill them is to hack away. The rest is all pretty easy,
     especially considering Nash and Mia's magic is actually worth it. I
     never got a chance to see what the Brainpicker had in his arsenal
     though. They are always in a large group with Giga Ants, and were killed
     off before they had a chance to attack. I wasn't at a particularly high
     level at the moment, so I'll assume most will kill them off too.
     When you get to the last room in the cave, move the rock on the left,
     left, and the rock on the right, right. This will block the correct
     holes and the wind will now create the proper song. If you aren't Level
     27 now, I suggest going back through the cave and fight some enemies. If
     you have met that requirement, go ahead and use a Dragonfly Wing to get
     back to the beginning of the Shrine.
     Go back to the Elder, and he'll explain that two lovers will have to
     sing to bring forth the Blue Dragon Shrine in the area north of town
     (via through Lyton, not through the world map).
     When you get there, talk with either Jessica or Nash to get each couple
     of sing. This wretched scene unfortunately occurs twice before we get
     some results. After the two couples are done, have Alex approach the
     monument, and Nall suggests playing the ocarina. As you do this, Luna
     suddenly starts singing. This is enough to beckon the shrine to appear.
     Enter when you're ready.
                              Blue Dragon Shrine
     Items found in area: Angel's Tear, Angel Ring, 5000 Silver,
                          Chira's Tail, Jewel Bracelet, Dragon Armlet
     Recommended Level: 27
     The Blue Dragon Shrine is consistantly called the 'pain in the butt'
     dungeon in game by most gamers. I tend to diagree, and with my help,
     it shouldn't be too tough for anyone. Unlike most of the dungeons in
     this game, this one is a bit more complex, with the waterpools either
     leading to a pathway to the next part of the dungeon, or an automatic
     fight with some enemies. While this may not seem too bad to just have to
     fight, add into the fact that this is one of the longer dungeons in
     the game, and you'll see why we want to get into the correct pool
     every single time. To make things simply, I'm going through room by
     room so there's no confusion.
     As you enter the dungeon, go through the only available waterpool in
     the area. In here, you'll be introduced to a new kind of enemy: the
     Gelatin. They're nothing special (is any enemy special ^_^?) and Nash's
     Lightning Thrust and Mia's fire magic can take out a large groups of
     Gelatins faster than you can say gelatin.
     The following room has only one pool available so take it ;)
     The third area of the dungeon introduces us to two new enemies: the
     Water Elemental and Aqua Genie. The elementals should be taken like
     their Gelatins; waste them with magic, and use Alex, Kyle, and Jessica
     to clean them up. The genies are just as easy, but its hard to throw
     your strongest magic at them because of MP consumption. They hit hard,
     so I recommend using Thunder Thrust on them, but using Thunder Bomb on
     everything else. Even then, it's lightly we'll use some Star Lights to
     regain some MP. That's okay; you should have plenty of them, and they
     should be getting rather worthless. From where waterpool you came from,
     follow the path left and take the top pool (of the three available to
     Moving along, the next area is short and sweet. You'll run into the
     Razor Wolf here. They're not weak against anything, so just pound them
     until their dead. They do hurt like crap though, but its simply not
     worth it to blow MP on your costly, but powerful magic. Just make sure
     you concentrate all your attacks on one Wolf at a time, as they fricking
     The next area's correct pool is the one in the middle. Nothing special
     The sixth area is large with a couple of chests. Both of them are
     definitely worth while to get; an Angel Ring is ultra-rare, and we can
     never have enough money. The correct waterpool is located just north
     of the chest containing the 5000 Silver.
     Moving along, we reach the largest room in the dungeon. Make your way
     through the room until you reach a large group of waterpools. Now to
     avoid ruining the game for you, I leave you to guess which one's
     ... I'm kidding. Here's a little diagram to explain the situation.
                         |   |
                        |  |   |
     The | represent each waterpool; the (|) represents the correct waterpool
     to take. Obviously, this looks like crap, and barely resembles the
     actual thing in the game. However, I have a feeling you'll find out ;)
     Okay, almost done. I know you're probably using Star Lights like
     nobody's business. Skip most of the enemies you can now; if you've been
     fighting enemies through here, missing a couple of enemies is not going
     to screw up the game for you. Anyway, the correct waterpool leading to
     the last area in the game is next to the chest with the Jewel Bracelet.
     Ah, finally! We're nearly done. Grab the Dragon Armlet in the chest,
     and follow through the opening towards the Blue Dragon.
     When you first enter his Shrine, go take the right passage into a
     small room. Then, return back to the main part of the shrine.
     Because of our little detour, the Blue Dragon has been captured by
     Ghaleon/Xenobia. Dang! Now why did we go to that room. Well, other than
     the fact that the game forces you, I really can't think of a reason.
     However, the Blue Dragon uses his special 'dragon' powers to come back
     to life, if for only a short while. He explains the situation, goes
     on about Alex being the Dragonmaster, etc. The Blue Dragon not only
     gives you the Dragonmaster's Helmet, but also Dragon Protect, another
     magic spell Alex can use. Leave the Shrine when you're ready to leave.
     I should bring up that this is a great place to level; I recommend
     getting rid of any MP Nash, Mia, and Jessica have to attack and heal.
                              Eastward, to Tamur!
     Items found in area: Star Light, Healing Nut, Angel's Tear,
                          Shira's Tail, Wind Cane
     Recommended Level: 28
     Exit Lyton after you've healed at Althena's Statue. Follow the path
     southeast until you run into Tamus Path.
     Nothing is out of the ordinary in this small mountain path to Tamur.
     I hate to be all vague at it, but there's not much to say. I mean,
     the new enemies are just as easy as they were in the Shrine, and they
     give off the same amount of experience. Now obviously I don't recommend
     to run from everything, but it's really not necessary to describe
     exactly how to get through here.
     As you enter the path, you'll notice a bunch of signs that have
     directions to Tamur. Unfortunately, the people who put them there don't
     want you to get to Tamur. So they put false information on the signs,
     in hope to get you lost. But that's not going to stop us. Make your
     way towards the southeast corner of the area, and you'll run into the
     end of the path.
     Along the way, you'll face a couple of new enemies. The Shriekers and
     Great Hornets go down with flame; use it. They can do their share of
     damage, but its unlikely with Mia lighting them up with fire. On the
     other hand, the Octoplants and Ice Pups are what I like to call 'Pains
     in my ass.' Did I say ass? Yes. Yes I did.
     Both are capable of some serious damage; the Octoplants use sleep magic
     to weaken your defense, while the Pups just hurt. Obviously (and leaning
     on downright outrageously obvious) the Ice Pups are weak against fire.
     The Octoplants are weak against nothing unfortunately. Like any monster
     we've fought along the journey, pound, pound, pound. Hold off on Alex
     using MP (or at least, keep him at max when you reach the end of the
     When you reach the end of the path, Xenobia shows up and attacks.
     Xenobia's Evil Creatures                           Recommended Level: 28
     Not really a boss, but unless I was drunk when playing/writing notes,
     this scene does use boss music.
     First off, 3x Carapace Knights and 1x Dark Sorceror. Have Nash use
     Thunder Thrust (check this out) and follow up with Alex's Flast Cut.
     With the baddies dead, Xenobia summons some more; this time,
     3x Carapace Knights and 2x Dark Sorceror. Repeat exactly what you just
     did (use Kyle's magic if you don't have any MP for Alex).
     After you defeat the first two groups, the scene leaves the battle
     screen. Xenobia summons a bunch of 'easy-to-kill' enemies, and our
     heroes are too stupid to realize Alex is their god, and he pwns.
     Luckily, Tempest (well, we don't know his name... yet) shows up with
     some big ass arrows, saving you from the clutches of death. Whew.
     Exit immiedately east, into Tamur.
                             Alex + Laike = pwnage
     Items found in area: Barring Ring, Silver Light, Healing Nut,
                          500 Silver, Crystal Sword
     Recommended Level: 29
     In town, I recommend spending your hard-earned money at the many shops
     in Tamur.
          SHOP:                SILVER:
          WEAPONS -----------------------
          Great Sword          9000
          Wind Sword           14000
          Judgement Mace       12400
          Holy Bow             8400
          ARMOR -------------------------
          Silver Armor         9600
          Radiance Clothes     5600
          Saint's Robe         7200
          Spirit Robe          12400
          Dragon Armlet        3800
          Lucky Bandanna       2800
          ITEMS -------------------------
          Protecting Ring      12000
          Healing Nut          200
          Antidote             20
          Cleaning Water       60
          Holy Water           100
          Angel's Tear         600
     New armor for everyone; new weapons for Alex and Kyle. When you're done
     shopping, make your way to the north part of town. You'll run into
     Laike. He congratulates on passing the Blue Dragon's test, and adds that
     he may know a way to find the Black Dragon. He asks that Alex, and only
     Alex, to accompany him to the tower north of town. Say yes, and leave
     Tamur. Walk north to the huge tower.
     Normally, this tower may be a pain in the butt, but with Laike, you pwn
     everything (hence the title of this chapter).
     Talk to the guy standing in front of the door (once inside), and he'll
     recognize Laike, and move out of the way. Like I said, Laike pwns
     Upon entering the tower, we immediately run into a puzzle (and quite
     possibly the game's first). To solve, go through the planet doorway,
     then star, sun, and finally moon. When you correctly finish the puzzle,
     you end up in a more modern type area.
     Take the elevator on the left to go up to the top floor. Work your way
     through it to reach the second elevator to the right (which only goes
     down). Go down on floor, and again, work your way through it.
     Eventually, you'll run straight into Myght.
     The enemies here are easy, and with Laike, they go down in two rounds.
     Alex is officially worthless here, and it's likely enemies will
     constantly attack him (instead of the uber-powerful Laike). A simple
     note, the guys flying in hats do need to be taken out by some form
     of magic (*cough* SWORD DANCE *cough*). They're annoying, and I highly
     recommend skipping them. Heck, I recommend skipping as many guys as
     possible. They all give crap experience and silver. Screw you guys,
     I'm going home! Or something.
     When you talk to Myght, Laike convinces him to build a airship for
     Alex and company to get to the frontier. Since Myght reluctantly agrees,
     you're free to find the Black Dragon. Laike mentions that he's heard
     rumors of the Black Dragon in the prairie south of Tamur.
     Return back to Tamur, and enter the tavern. Talk with Mia, Alex, and
     finally Jessica. Nash returns, and mentions some sort of conflict
     outside. With everyone back, head outside and make your way to the
     northern section of town.
     Tempest                                            Recommended Level: 29
     Simple: Vigor + Sword Dance x 3. With a Healing Ring equipped on Alex,
     Tempest should only be doing a couple points of damage per round.
     After the battle, Tempest gives you the Dragon Necklace.
     Exit out of Tamur once Tempest leaves, and head south into another
                                The Lost Woods
     Items found in area: Chira's Tail, Holy Hairpin, Healing Nut,
                          Silver Light, Dark Shield, a second Healing Nut
     Recommended Level: Still 29
     The Lost Woods (or, the Weird Woods part 2) is pretty damn standard for
     a dungeon, and scarily similar to the Weird Woods. We finally got a
     simple dungeon to go through, so I'll skip the details, and move onto
     my analysis of the enemies.
     Ambushes are simple. Mia's fire, combined with everyone's normal
     attacks (with Nash's lightning; I prefer bomb, but you probably could
     get away with using thrust here) will make short work of these guys.
     They hurt; 80+ damage per Ambush, but you should be able to take out
     3 per round. This strategy also works with the Killer Shrooms, who go
     down easier than Ambushes, and aren't as bad attack-wise, as they use
     Para-Spore a lot (which misses most of the time).
     Monster Wasps are weak against Wind; Kyle should pwn these guys, taking
     well over 100 damage with each attack. Everyone else should simply
     pound on the Wasps. Make sure you concentrate on one at a time, so that
     you kill as many per round as possible.
     Yeti's are the run-of-the-mill tough monster. Beat'em up 'till he's
     dead, and that's about it.
     When you get to the very southern part of the forest, Kyle will notice
     that there's something wrong nearby. The exit should be....here, right?
     Walk a way from the "exit," and it will turn to nighttime. Being scared
     of the dark, Jessica whines about not being able to get out of the
     forest. Nash recommends going back to the campsite to rest for the
     night. Good idea.
     After the Pao Tribe members sneak up on you, follow them towards the
     "exit" we previous visited. And for the record, you're only able to
     get the first four items I've listed above so far. The Tribe members
     will unlock the exit, and allow you passage towards the Pao Tribe.
     There's a couple more items that can be found in this secondary area
     of the forest. I recommend picking them up.
     Exit the forest, and go south to the Pao, home of the Prairie Tribe.
                            The Dragonmaster Cometh
     Items found in area: Dragon Bandanna, Dream Bow, Angel Ring,
                          2x Silver Light, Healing Nut, Dark Armor,
                          Dark Sword
     Recommended Level: 31
     Go inside the bottom tent with a blonde guy standing guard (towards the
     east side of the camp), and talk with Tempest. As you talk, the Evil
     Songstress does her 'thang,' and Jessica, Mia, and Fresca all get sick
     and fall down. Before she became afflicted, Fresca was able to find the
     Songstress; inside the fricking Black Dragon Fortress. Exit the tent,
     and go northeast. Heal at the statue, and talk with the man guarding
     the entrance to the Fortress. After he denies entry, go into the
     Elder's hut (north of Tempest's house), and he reluctantly gives
     permission for you to enter.
     The dungeon itself is short, and relatively easy to navigate through.
     Unfortunately, it's full of the toughest monsters you've faced yet!
     Add to the fact that you're currently missing the girls, we're in a heap
     of trouble.
     To begin with the enemy analysis, use your fricking Star Lights. With no
     healing magic, you'll have to rely on killing enemies fast, so that you
     can cut on the number of attacks they get on you. Some monsters do
     drop herbs (luckily), but you should have accumulated a decent amount
     of Star Lights at this point in the game. Fortunately, Silver Lights
     are starting to appear in the game (get Red Chests!), and these have
     priority over Star Lights. Besides, Star Lights are now relatively
     cheap at this point in the game.
     Nipple Yankers are probably the easiest of the bunch to kill. Physical
     attacks take'em out nicely. Nash should follow up with Thunder Thrust.
     I wouldn't normally consume MP like this, but Flash Cut works wonders
     against these guys.
     Hell Raisers are weak against lightning. They should never get attack
     off you, as they're usually the first to go when you face them (grouped
     with the much weaper Nipple Yankers). I would just use Thunder Thrust
     on them, but using Thunder Bomb if you're starting to get low on MP and
     Star Lights. They are definitely the heavy-hitters of the Fortress
     though. Don't let them attack!
     On the second floor, the first chest (right next to you) includes an
     Angel Ring. The following one "sucks" some MP from each character. Skip
     it! After this chest, you'll catch up to Tempest, who joins your party.
     After Tempest joins, you'll run into a new monster: Slice O' Dead.
     Tempest should use Flash Arrow, and Nash should use Thunder Bomb to kill
     them all! I take what I said back. These guys are the easiest in the
     The next chest you meet after Tempest joins you is another MP sucker.
     It's located at the very east of the tower/fortress, so make sure you
     don't touch it! Eventually you'll reach the stairs to the third floor
     of the Fortress. If you're not anywhere near my recommended level,
     I suggest you go back to Pao and heal. You need to level up my friend!
     The third floor also introduces us to a new enemy. The Chaos Fiend
     has a decent amount of health and armor, but he doesn't really hurt.
     Tempest's Flash Arrow is a great all-around magic attack, and it works
     great against the Fiends. Don't waste a Thunder Thrust against them
     though; Thunder Bomb does enough damage.
     There's two chests on this floor. The one next to the stairs is a
     Healing Nut. The other, is another sucky MP sucker. You know which one
     to get.
     When you reach the fourth floor, grab the Silver Light from the chest,
     and move on until Nall stops you. The Black Dragon appears you, and
     requests that you kill him before the Black Songstress is able to
     fully control him. He offers you the Dragon Armor to help you in his
     request. Yes, almost Dragonmaster! Now we just need to do the Black
     Dragon's trial. Just to note, you also have a kick-ass spell called
     Dragon Grief now. You'll need this for a side-quest.
     When you go up to the fifth floor, save! Once you go up the next stairs,
     you enter into the boss right with the Dragon. Forget about healing;
     you'll automatically heal for some reason, and everyone will regain
     their HP and MP. Still, make sure Nash and Kyle have some healing nuts
     for Alex, who does most of the damage in the upcoming fight.
     After Luna does her thang, you enter a boss fight with the Black Dragon.
     Unfortunately, you're paralyzed at the fricking moment, and the Black
     Dragon wails on your sorry ass. Alex plays his ocarina, and the
     mind-controlling spell on Luna breaks for only a second. Ghaleon quickly
     fixes that 'problem,' which a swift smack down of Luna. Fortunately,
     Alex transform into the Dragonmaster to attempt to save Luna. Enter
     boss music.
     Black Dragon                                       Recommended Level: 32
     Have Alex and Kyle using their respective power up in the first round.
     Tempest should use Flash Arrow every single round until he runs out of
     MP. Nash should use Thunder Bomb (Thrust does a little more damage for
     three times the amount of MP). After the opening bell, have Nash, and
     then Kyle heal whoever needs it. Alex and Kyle should use Sword Dance
     and Power Slash as many times as possible.
     The Black Dragon uses a number of elemental-based magics. They all
     do roughly the same amount of damage (50). With no healer, he's sort of
     a pain in the ass. Hopefully you have some healing nuts to counter. If
     you're running out of healing nuts, make sure you keep Alex alive. He's
     the one doing 450+ damage. He's the most important person to keep alive,
     and that's final. External healing items like Healing Rings are great
     items to have equipped for this fight. At the very least, have Alex
     and Kyle have it equipped. This can really cut down on the number of
     healing nuts you use.
     With the Black Dragon dead, Ghaleon gives a speech about how he's all
     great and stuff. Then, he runs off with Luna, telling you can save Luna
     by reaching the Grindery.
     Exit out of this area, then use a Dragonfly Wing to return back to Pao.
                  I am the Dragonmaster (and assorted errands)
     Items found in area: Too many to list ;)
     Recommended Level: 33
     Secrets: Jessica's Bromide, Jessica's Bromide 2, Mia's Bromide 4
     Back in Pao, head to Tempest's hut to find the girls have already
     recovered from the ordeal. Laike shows up, and tells you Myght is
     probably done with the airship. Tempest hands Alex the Master Sword,
     the sharpest blade in the tribe. Equip that sucker.
     Now, to continue on. Use the Dragon Wings to return to Tamur, then head
     towards Myght's Tower... OR NOT! If you're playing this game, I'll
     assume you're very familiar with traditional Japanese RPGs. Meaning,
     there's always a point-of-no-return where you miss a bunch of secret
     items if you go too far in the game. Well, this is the point. Go to
     Myght's Tower to the airship, and you miss some great stuff.
    *NOTE* There's still a little more before the point-of-no-return, but
    it's best not to test your skillz at stopping at the last second. Also,
    there's is a second point-of-no-return later in the game.
     If you don't want to do these side-quests, go ahead to Mr. Alex goes to
     the Frontierland, the following section. You don't need any of these
     items to finish the game, but for the perfectionist in you, you'll want
     to grab all the secret items. I'll list the side-quests you can do.
       1. Open up all the Red Chests. Check the SECRETS section for locations
          of every single chest. Many of these have Silver Lights! Get them!
       2. Go to the Forbidden Forest east of Meryod (see SECRETS section)
       3. Get the Rememberizer from Ramus (see SECRETS section)
       4. Grab any bromides that require you to get them just before you
       5. Talk with the chief of Lann so that you can get Ghaleon's Tear
          later in the game.
       6. Talk with villagers. Everyone says something different now that
          you're the Dragonmaster. w00t!
       7. Pick up Jessica's Bromide, Jessica's Bromide 2, Mia's Bromide 4.
          Refer to the SECRETS section for more help.
     After you're done doing these (or just some of them), it's time to move
     on to the Frontier. Use the Dragon Wings, and go to Myght's Tower.
                         Mr. Alex goes to Frontierland
     Items found in area: none
     Recommended Level: Around 33
     When you're ready to leave for the Frontier, talk with Myght in this
     tower. Using the Dragon Wings, you'll immediately teleport right in
     front of him.
     As Myght goes to work on the airship, talk to both couples. Each talk
     about the future; will they defeat Ghaleon, will Kyle confess his love
     to Jessica, will Nash lose it? After your done talking to the second
     couple, you're forced to go to sleep.
     When you wake up, use the stairs in the NE corner to reach the airship.
     As you're about to enter the airship, Nash goes nuts and destroys the
     engine. Royce appears, revealing that Nash has been secretly telling
     Ghaleon the party's plans. How clandestine of him. He teleports off,
     leaving Myght and the party hopeless. It will take him forever to
     repair the engine. However, Kyle gets the idea; use Shira's balloon
     engine for the airship.
     Go to the Thieves' Bazaar and talk to the man next to your old balloon.
     After some dialogue, you'll receive the engine. Use your Dragon Wings back
     to Myght once you have the engine. He's impressed by Shira's work, and
     goes off to install it. Laike comes and talks with you.
     Once again, everyone moves to section of the room. Talk with each
     person, and lend your ear on their opinion of Nash. When you talk with
     the last person, Myght comes down and says he's ready.
     With no Nash this time, airship launches with no problem. Laike reveals
     his big secret (or did he..... ;)) and you're off to the Frontier.
     With a force-field protecting the Grindery, you're forced to land
     outside a small mining town called Talon. Enter Talon to go save Luna!
     With a force-field protecting the Grindery, you're forced to land
     outside a small mining town called Talon. Enter Talon to go save Luna!
                          We ain't in Kansas anymore!
     Items found in area: 3x Healing Nut, Star Light, Protection Ring,
                          2x Silver Light, Fire Tiara, Angel's Tear,
                          Holy Robe, Devil Pendant, Refresher Ring,
                          Hell Armlet, Star Light,
     Recommended Level: 33
     Welcome to Talon, a mining town full of people that are forced to mine
     constantly day in and day out until they die. Because of their hard
     life, they tend to hate the people that drove them out to the Frontier
     (in case you haven't gotten it, Althena and her children).
     With that said, enter town through the two doors you see in the opening
     screen. It doesn't matter which one you take; Talon hides no treasures
     or shops. Make your way inside the mine (go through a couple of doors).
     You'll know your in the mine when Lunar's patented dungeon music starts
     up. Yeah... that's the stuff.
     While the mine looks confusing, most of the doors all lead to the same
     place. There's a lot of crap in here (like healing nuts), but there's
     a couple of good items worth checking out, so don't fly through the
     dungeon. I can't say much, other than you'll know you're on the right
     track when there's an accident with a miner. Let me go with the enemy
     analysis now. Skip three paragraphs for the rest of the dungeon
     And now, to the enemies. Stalkers have low HP but take a decent amount
     off (80+) and can cause sleep. Which no Nash in the mix, you'll have to
     watch yourself. Mia should use Flame Circle, which everyone else should
     attack normally. I suggest using Kyle's and Alex's magic whenever you
     feel the need; I personally didn't really need it. I rather keep them at
     full MP for the other enemies here, and use my saved up Star Lights to
     give to Jessica for healing. And remember kids, don't use Silver Lights!
     Rock Biters, on the other hand, go down fairly easy, even in groups.
     Mia's flame magic does some good damage, and everyone else can pound out
     the rest of their health. Really, these guys should absolutely be
     killed every single time you fight them ;)
     Lastly, the Mecha Tanks (yes, an actual tank) may think they're all
     that (and a bag of sugar) with their huge armor rating, but in reality,
     the only think going for him is a blast attack that takes off about
     50 HP off. Yikes. Be scared of these guys </sarcasm>
     When the accident occurs, use the top option to say you need to help.
     Go back into the room you previously were in, and talk with the first
     green miner. This starts an automatic scene where you save the crushed
     miner. At that point, a couple of guards come in to fight you. I should
     note that you don't actually have to do this, but considering I want to
     make your do useless, time consuming crap like this, you're going to
     have to take it like a man and do it!
     The Stalkers are nothing we haven't seen before. However, the Gropers
     are! They have an insane amount of armor, which means you'll spend a
     few rounds beating the shit out of them. They take roughly 50 off per
     hit, so they are a step below the Stalkers in that department.
     Continue moving on where we were rudely interupted. For a chest update,
     there's nothing really worth getting outside a Silver Light by this
     point in the dungeon. The good stuff comes after this part.
     The second half of the dungeon has some really nice equipment and items.
     I recommend picking them up, as they monsters here are damn easy to
     kill. And as far as enemies go here, it's the same guys we've been
     fighting in here. After collecting the nice items, eventually you'll
     run into a cemetary with the miner you previously saved earlier. There's
     a Goddess statue to replenish HP and MP (whew!). Save while you're at
     Walk a few screens forward, and we'll run into our old friend Xenobia.
     She captures Mia and Jessica, and forces the men to duel eachother;
     for the sake of the women's lives! Of course, Alex and Kyle don't
     actually fight for real. Xenobia catches on quickly, and threatens to
     kill the girls. At this moment, Kyle cleverly tells Xenobia that he
     doesn't care for Jessica and that Xenobia should just finish her off.
     During Kyle's bluff, Mia and Jessica are able to escape, and Xenobia
     teleports off like the slut she is. However, she drops off a boss to
     Shadow Spectre                                     Recommended Level: 34
     Yawn. Have both Alex and Kyle power up, then use their respective magic
     attack. Mia should use Power Drive on both of them, just to make them
     more godly, then use her Flame Bomb. Jessica should attack, and heal
     when necessary. Seriously, I think we've been fighting the same boss
     this whole entire game.
     Spectre's attacks are fairly simple. He does use a mute attack, which
     is a pain in the butt if Alex or Kyle get it. Use Jessica's Cleanse
     Litany to cure that. His other strong attack is a bomb attack that hurts
     everyone for near 100 HP. Simply counter with Jessica's Calm Litany,
     which recovers most of that damage.
     With 750+ of damage per round from the two men, Shadow Spectre is pwned.
     With Shadow Spectre dead, exit out of the mines.
                Evil Doers Beware! Alex the Dragonmaster is here!
     Items found in area: 2x Silver Light, Star Light, Fortune Ring,
                          Dark Mace, Healing Nut, Fire Armlet, Tri-Ring,
     Recommended Level: 34
     Secrets: Xenobia's Bromide
     On the worldmap, enter Ruid, the huge castle in the center of the
     crater. When you get to the front gates, you're stopped by a huge
     fricking steel wall. With no grenade/rocket launcher to blow up a hole,
     exit Ruid and enter the contraption southeast of the castle. It sorta
     looks like a green egg.
     Go inside the cave, then into the egg. You'll meet with the Talon miner
     who you saved; only this time, he transforms to who he truly is: Phacia!
     Apparently she wants to be your "friend." After her speech, everyone
     tends to agree with her. Alex is given an option on whether or not he
     does: say you do. Phacia gives you the password to a hidden door to
     the left of the main entrance in Ruid: Green Earth. Heal at the statue,
     and return back to Ruid.
     When you find the hidden door, Mia says the password, and the door
     magically opens.
     Once inside Ruid, make your way through the opening hall grabbing chests
     as you see them. This first area is only populated by one enemy.
     The Flash Lords are down right easy. Although they're stong against
     Mia's magic, Kyle and Alex should be able to kill them in their three
     hits (assuming one critical hit). Damage-wise, we've seen worse. Even in
     packs, these baddies are laughable at best.
     When you get to the end of the hall, one of the Flash Lords will step
     on a button, and release a couple of Devastator Tanks. The Tanks have
     an energy blast that hits everyone for 50 HP. Yikes! I recommend Alex
     to use Flash Cut to kill any Flash Lords accompanying the Devastators,
     and then an Ice-based attack by Mia. While Flash Cut is somewhat costly
     with MP, you should have more than enough Star Lights to replenish Alex.
     And since Silver is so easy to come by now, don't worry about having to
     buy more.
     In the room where you first meet the Devastators, we are also introduced
     to Baigen and his Master Mirror. The Baigen are weak against Fire magic;
     use it! The mirrors are poor-examples of punching bags. Waste on them
     until they die. Don't bother with any sort of magic from Alex or Kyle.
     They go down soon enough.
     This opening section of Ruid is short and linear. After a couple more
     fights, you enter (or is this exiting) the interior section of Ruid.
     Make your way north, while collecting the treasure hidden in a couple
     of chests in houses protected by enemies. Again, these guys are really,
     really easy, and you should grab the treasure as well as gain some
     experience. You'll have to go through a house in the northeast corner
     of this area to continue on.
     Eventually you'll run into another room where one of the Baigen's
     on-screen hits to release a couple of Devastators. Take'em out, and
     continue moving forward to the central area of Ruid. When you approach
     a large door with yellow writing on it, I recommend a good ol' save.
     Use your over-abundance of Star Lights to replenish Alex to full MP,
     and make sure Jessica has enough to heal. Remember, you don't want to
     use any of your Silver Lights; this was a very easy dungeon to go
     through, and if you need to use one, I think I've failed as a FAQ
     writer. Come on people! It's not that hard!
     Go through the door, and meet with Taben and his Mobile Magic Masher
     or Triple M. When Taben releases Triple M, we find out that Nash is the
     one inside. Finally, time for a good ol' beat down for pansy boy. But
     after slaps him silly, Nash realizes the error in his judgement, and
     joins back to the right side of the force. Unfortunately, Taben uses
     his handy dandy remote control to force Triple M, with Nash inside, to
     fight the party.
     Magic Masher                                       Recommended Level: 37
     Have Alex use vigor, then Sword Dance until Masher is dead. Kyle should
     use Power Up for his first attack, then Power Slash as well. Have Mia
     power up the two guys with Power Drive, to make them more godly; follow
     up that with Flame Bomb, which does 250+ of damage against Masher. Just
     have Jessica do her thang (uh.. that's healing). Saint Litany is a nice
     first-round magic to use; constantly replenishing of health is never
     a bad thing.
     Masher hurts, and I'm not kidding. He's definitely the toughest boss
     we've fought for quite some time. Jessica will likely be using Calm
     Litany every single round. Give Mia or Kyle a bunch of Star Lights to
     make sure she doesn't run out of MP. Masher's version of Nash's Thunder
     Bolt and Thrust will hurt, especially on members of the party with low
     Magic Endurance (for me, Mia and Kyle). As long as Jessica is using
     Calm Litany, you should be fine, even if a party member or two die.
     Nall will revive them eventually, so don't bother with Angel's Tears.
     Masher doesn't have an extroadinary amount of health, so even with Kyle
     or Mia out of action, the battle should be over within 10 rounds.
     Once Nash is safely back as member of your party, SAVE, and then follow
     Taben to the activation room. We run into Ghaleon, who fends the party
     off so that Tabel activates the Grindery. Ah, shit.
     Exit out of Ruin (you can exit through the main gate now), and make
     your way west towards your airship. Since the Grindery plowed through
     the crater walls, you no longer have to go through the Talon mines
     again (thank god).
     However, if you want Xenobia's Bromide, you'll have to return to the
     Talon Mines and talk with the miner who you saved. I'm not positive on
     his exact location as of yet, however.
                            Power-gaming, Lunar Style
     Items found in area:
     Recommended Level: 38
     Secrets: Mia's Bromide 2
     After chasing down the Grindery in the airship, the party decides to
     go to Vane in an krazy attempt at stopping it before it reaches
     Althena's Tower.
     In Vane, take control of Alex pick up Mia's Bromide 2 from a student
     in the Magic Guild. Refer to the SECRETS section for more information.
     After that, find Nash at the Transmission Spring.
     Once Nash is in your party, go to the Silver Spire (the one on the left
     of the Grand Hall). After meeting up with the rest of the Scooby Gang,
     Mia opens the doors to Silver Spire. Go through the door, down the
     stairs, and into the Spire. Inside, Mia goes nutz in an attempt to stop
     the Grindery.
     Mia is able to channel Vane's energy in a blast that destroys the
     magical shield protecting the Grindery. In the process, however, the
     Grindery took out Vane, and forces it down to the ground in a flaming
     mess. Use the Dragon Wings to get out of Vane to wherever (the
     Transmission Spring if you want to immediately enter the Grindery).
     But wait... there's more. Here's that point-of-no-return thing again.
     There's a crap-load of stuff to do. Let me list.
       1. Get Gale Ring from Lily in Reza.
       2. Get Ghaleon's Tear from the chief of Lann.
       3. Get the Hell Ring from Damon in Damon's Spire.
       4. Collect whatever bromides that are available just before you
          enter the Grindery.
       5. Level up; best place is the Black Dragon Fortress. It provides
          okay experience, but obviously it's better than nothing.
         (see SECRETS section for more information on 1-4)
     When you're done, move on to the next section. Before I start my
     walkthrough to the Grindery, I'm going to list some requirements that
     should be filled before you enter. I'd put it here, but it's likely
     some would skip it as they'd simply go to the section about the
     Grindery. I'm clever, no? ;)
                             <Keanu> Whoa! </Keanu>
     Items found in area: 3x Healing nut, Saint Clothes, 2x Silver Light,
                          Stone Bracelet, Angel Ring, Insane Shield,
                          Holy Bandanna, Insane Helmet, Star Light
     Recommended Level: 38
     Before we get to the Grindery, I'm going to list some conditions that
     you should meet before entering. If you don't, your time in the Grindery
     will be tougher than it needs to be.
      1. Do all the secrets; at the very least, get the Red Chests that
         contain Silver Lights. You want at least 5-6 (at the very minimum).
      2. Two healing nuts in everyone's inventory, just in case Jessica can't
         heal for some reason. It's unlikely you'll ever use these, but you
         want to make sure.
      3. Buy as many Star Lights as possible. By now, you should have tens
         of thousands of silver with nothing to buy. The best items in the
         game are all hidden in the Grindery and final dungeon in the game.
         I recommend buying as many as possible, as they're relatively cheap
         at this point in the game.
      4. Forget about Angel's Tears. I never used them, and they take
         space up for more Star Lights.
      5. When saving once you're in the Grindery, make a new save file, just
         in case you want to go back for some reason.
     Okay, got it? Good. Dragon Wing to the Transmission Spring to Vane, and
     exit out. Walk into the Grindery.
     To begin with, I definitely recommend you take a look at Stinger 3:16's
     Grindery FAQ located at:
     It's a great FAQ for the first part of the Grindery, and it's really
     helpful. I'd so something like that, but my ASCII skillz suck big time.
     This place is hard to describe in words, so definitely use that FAQ
     to get you through this place. My description compliments it anyway.
     When you enter the Grindery, you're immediately swarmed by a large
     group of Death Armors. Thunder Thrust does a huge amount of damage;
     use Mia's Blizzard and everyone else's normal attack to finish this
     group off immediately. When they're dead, another group comes out
     and fights you.
     This time, a couple of Elemental Masters join the Death Armors. Use
     the exact same attack pattern as you did in the previous battle. You
     should get close to finishing them all off before they even get a chance
     to attack.
     After this battle, you're again surrounded by this pathetic group of
     enemies. For dramatic suspense, everyone 'pretends' to be struggling,
     but they really aren't. Luckily, Tempest and his huge ass arrows come
     to the rescue, allowing you access to the Grindery (as Tempest and his
     gang of Merried men fight off the welcoming party. The following two
     paragraphs deal with the enemies inside. Skip them to the detailed
     walkthrough through each floor.
     Inside, you'll continue to face Death Armors and Elemental Masters.
     So luckily, I don't need to repeat myself on how to take'em out. And
     remember, you basically have infinite MP at this point, so definitely
     go all-out on magic-based attacks, if you feel like it. Anyway, back
     to the enemies. Forget about using elemental magic against Soul Yankers.
     They're resistant to it, and it's not worth blowing MP for it. Alex,
     Kyle, and Jessica are plenty strong enough to take these guys out on
     their own. You'd think these guys would be a bit harder, considering
     this is the Big Bad of dungeons, no?
     Lastly, Magic Machines are probably your biggest threat in here, mainly
     because they can do well over 100 HP per round. So, light'em up with
     Nash's Thunder magic, and make sure they don't get an attack off. They
     don't have a huge amount of HP, considering their size, so they go down
     fairly quick. Just be careful with them, as they can take down anyone
     with less than 100 HP!
     Okay, let's get moving in here. From the entrance, make your way towards
     the eastern section of this area. Grab the Healing Nut, and enter the
     pipe next to it. Go through this short area with three Death Armors
     in your way, then take the NW tunnel towards the end of this floor.
     Make you get the Saint Clothes for Jessica, her second-to-best armor
     in the game.
     On the second floor, simply keep moving south and you'll walk straight
     to the stairs to the next floor. When you're forced with an either east
     or west path, go east, then back to straight-down to the stairs. Grab
     the Silver Light next to the entrance as you do this, as we love
     Once you've reached the third floor, follow the hall until you reach
     a large area with bridges across a pit. Here, you'll fight a Tank Golem.
     Like any machine in this game, Nash's lightning works great here. Mia
     can follow up with Blizzard, and the rest of the gang can finish the
     left-overs off. Darn, isn't this so simply. In this large room, notice
     how there is three different paths going north. The one on the left
     and right lead further into the floor. The one in the center has a nice
     Silver Light in a chest. Excellent. Now, go up the path to the left,
     skip the first tunnel you see, and then finally use the one that's on
     the left (there's two here, one on the left, one on the right).
     Grab the Stone Bracelet in the chest, then go west until you run into
     another chest with an Angel Ring. Pick that up, then go south to the
     fourth floor. You'll no doubtedly run into a crapload of enemies doing
     this though ;).
     And finally, the fourth floor. We're almost close to a nice break point,
     so let's chug through here as fast as possible. Go into the first pipe
     you come to (it's really right next to the entrance to this floor).
     Almost immediately, you'll be attacked by some Death Armors. Take them
     out, and use the northern pipe to continue.
     Move a little west once you're out, then head immediately north into
     another pipe, which takes you to a weird looking room with Quark. Quark
     dead? Quark IS dead. Grab Kyle's Insane Shield from the chest in the
     corner, and use the stairs nearby.
     Rejoice! A Goddess Statue is in the following room! Talk with the Pixies
     if you want to hear them praise Ghaleon, then SAVE, and continue through
     the door.
     With a new area, comes new enemies. This time, the area is simple enough
     where I'm not going to go into detail about it, like I just did with
     the beginning of the Grindery.
     Arrow Fish should immediately be killed by a Thunder Thrust from Nash.
     You should NEVER see them attack you. The Archmages, on the other hand,
     are resistant to elemental magic. So, gear up Alex and Kyle to finish
     them off with their best hand-to-hand combat. They are fast, so one or
     two of them (Alex was able to attack before they could) may get a weak
     shot at your party. After that, they're toast. I tend to have Alex
     simply use Flash Cut whenever I fight them. Problem solved. Other than
     these new enemies, there are no chests here. You want to get into the
     center part of this room to go upstairs.
     This next floor has some more new enemies. Bomb Angels, like a lot of
     enemies here, are weak against Lightning. Heck, even Mia's Ice magic
     does a good amount of damage against them. To wrap this up, Bomb Angels
     will rarely get an attack of you, considering both Nash and Mia pwn
     them. Simple? Another new enemy are the Blyzzers, the Hedgehog-like
     ripoffs. They hurt, plain and simply. Kill them fast.
     The next screens are pretty straight-forward. It's also easy to dodge
     enemies. Needless to say, I skipped a bunch ;)
     When you enter a room with a two chests (Healing Nut, Star Light),
     SAVE! We're approaching the end of the dungeon.
     When you reach the unopenable ;) door, Phacia shows up and opens the
     door for you. Xenobia and Royce show up as well, and finally realize
     that Phacia has joined the right side of the force. As she fends off
     her evil sisters, take control of Alex and move on ahead to Ghaleon.
     Magic Emperor                                      Recommended Level: 40
     Okay, you know the drill. Have Kyle, Alex, and Mia Power Up, and keep
     using Sword Dance/Power Slash. Nash should use Thunderbolt every single
     round he's free to do nothing (as in, no one needs healing). Jessica
     should use Saint Litany first, then use Calm Litany every round (yes,
     she really needs to use it every fricking round). Lastly, Mia can use
     whatever magic you want her to; it really makes no difference.
     Ghaleon has a number of attacks. Inferno, which takes well over 100 HP
     on every member. An ice-based attack which does roughly the same amount
     of damage. He also has a tornado-attack that once again does roughly
     the same amount of damage as his other attacks. And finally an
     earthquake attack that, you guessed it, that does the same damage as
     everything else. And oh yeah, he has a normal two hit attack that does
     about 200 HP worth of damage (total).
     Jessica should have the Hell Ring, so she can basically cast Calm Litany
     forever. This way, you'll never have to worry about your health (I
     never did, and some would consider my recommended level low).
     Yay. Ghaleon is dead... or IS he? Go up into the weird-looking building,
     and Alex will find Luna. Unfortunately, Luna goes psycho-bitch on us,
     and raises Althena's Fortress.
     Then, Ghaleon shows up, and kicks your ass. As the Grindery begins to
     fall, Nall uses the Dragon Wings to teleport everyone back to Meribia.
                                 Random Errands
     Items found in area: Dragon Sword
     When you wake up, go downstairs and talk with Jessica and Mia in Mel's
     old office (on a side note, he's been a statue for awhile...lol). Leave
     the mansion, then go south to the tavern (a guy is passed out on the
     ground on the left side of it). Talk with Nash and Kyle, then go back
     to the girls. They decide to talk with their respective man, so mosey
     down back to the tavern. Both girls convince Nash and Kyle to rejoin
     the fight against Whale hunting. Err.... I mean, the fight against
     Ghaleon. After everyone is back together, Laike shows up out of
     nowhere (like usual), and asks Alex if he's ready to reface Ghaleon.
     Say yes, and Laike tells you to talk with him when you're ready for him
     to show you the way. First, head to Ramus' shop. Buy some Healing Nuts
     if you need some, then buy as many Star Lights as your inventory will
     allow you. Not only are they free of charge, but we're headed to the
     last dungeon in the game. No reason to hold back!
     Go back to Laike, and say you're ready. Once you say yes, you're stuck
     with ending the game. Make sure you're ready! After using the Dragon
     Wings, you teleport back to Dyne's Monument in Burg.
     Laike explains the reason for Ghaleon's betrayal, and why he transformed
     into the Magic Emperor. Because people were abusing Althena's power, and
     becoming totally dependant on her, Althena wanted to give her power away
     to everyone, and her herself become mortal. Because she was struggling
     with the transformation, Dyne decided to use this Dragonmaster power
     to help her. All this time, Ghaleon did not understand the reasoning
     for this; he could not forsee a future with Althena. And thus, Ghaleon
     began the path to the dark side.
     Laike then confesses that he's really Dyne. Super. Why not come help
     us fight Ghaleon. Oh wait, you fricking won't! Booo!!! Alex grabs
     Althena's Sword from Dyne's Monument, and once again becomes
     Dragonmaster. Nall, then, turns in the new White Dragon, and he carries
     the party up to Althena's Fortress.
                           Revenge of the Dragonmaster
     Items found in area: 2x Silver Light, Holy Mace, Dragon Cane,
                          Starlight Bow, Insane Armor, Aegis Robe,
                          Angel's Tear, Holy Clothes, Spook Armlet,
                          Detonator Armlet, Insane Sword, Sage's Robe,
                          Spirit Talisman,
     Recommended Level: 41
     Secrets: Luna's Bromide, Jessica's Bromide 3, Mia's Bromide 3
    *NOTE* Make sure you actually equip Althena's Sword on Alex ^_^*END NOTE*
     Although the enemies inside the Fortress are the strongest in the game,
     the fact that you basically have unlimited MP helps a lot! As in, you'll
     pwn everyone here like their your bitch.
     Alright. Althena's Fortress is far easier than the mess known as the
     Grindery was. It's a very linear dungeon, with really, only possible
     way to go. Chests are positioned nicely, so you don't have to worry
     about missing important items. And that's a good thing, because many
     of our character's best equipment is in this dungeon. While they aren't
     going to increase someone's defense drastically, they will definitely
     help a bit against Ghaleon, and the enemies inside. Because of its
     linearity, you're forced to kill a lot of the enemies inside. You simply
     cannot move on without.
     Speaking of enemies, let's analyze. First up: Death Warriors. There is
     really nothing I can say to help you against these guys. Thunder Thrust
     and Blizzard are good spells to use, plus the beating from Alex, Kyle,
     and Jessica. That should kill them off plenty fast.
     Second: Gades. They guys actually warrant boss music, but approach them
     like you would with any normal baddie. I found the exact same pattern
     with Death Warriors just about does the job against these guys. You
     could add a more powerful spell from Mia (like Flameria) to kill off
     the Gades faster, but they aren't too much of a problem if you can't
     kill them off.
     Work your way through some enemies, and you'll come up to another, kill
     the new enemy before we let you pass area. This time, you'll have to
     face off with a bunch of Necromancers. Thunder Thrust is nice from Nash,
     as well as any Flame Attack from Mia. Since you should have a huge
     amount of Star Lights, Alex's Flash Cut is amazing against these guys,
     and you'll finish them off real fast.
     Eventually, the party will run into Luna. Obviously, she's not real,
     and Luna transform to Royce. Unfortunately, he does the unthinkable:
     Casting a spell that affects the party through the final dungeon in the
     game. WEAK! The spell randomly causes party members to sleep at the
     start of a battle. Which means it's not unthinkable that you can easily
     die, if the better characters are sleeping. So SAVE OFTEN when you go
     through the next part of the dungeon.
     After two large areas with this dreaded spell (I hoped you save often),
     you'll run into Royce again. When he fails to stop you with her tricks,
     we finally get a chance to bitch-slap this bitch to hell.
     Royce                                              Recommended Level: 43
     Unfortunately, that stupid spell is with us. Hopefully you got lucky
     with the people who are sleeping (it may be worth to reset if you have
     a nearby save to have some better luck). Anyway, I assume everyone will
     be up in a round or two anyway. And the last thing you want is Jessica
     sleeping, as Royce can kill the people sleeping in one hit.
     You know the drill with Alex, Kyle, and Jessica. Nash should use
     Thunderbolt, and Mia should follow up Ice (obviously; Ice Wall is
     much better than Ice Lance, by the way). With Alex doing almost 700 HP,
     Mia doing almost 300 HP, and Kyle doing 350 HP off, Royce goes down
     However, her moves hurt. Especially when you're sleeping. Jessica should
     be on Calm Litany constantly. I know I said you probably wouldn't need
     Angel's Tears, but you may here, as it's a sure bet that whoever starts
     the battle sleeping WILL die. Unfortunately, Nall tends not to revive
     anyone, so you're forced to do it yourself. Jessica might be able to,
     but she might be dead or busy healing.
     Lastly, make sure you have (and you should) Star Lights in everyone's
     inventory. At least one (because you probably have an Angel's Tear or
     Healing Nut in there as well) just in case this battle lingers on
     longer than it probably should be. In this type of battle, where it's
     easy for Royce to kill someone off, you may be constantly reviving your
     powerhouse characters in an unlucky battle.
     Ah... I don't know. Most think she isn't that tough, but I found Royce
     to be one of the hardest in the game. Perhaps even harder than Ghaleon.
     With Royce dead, move on to the next room. Use the statue to heal, then
     finally SAVE. On a side note, this is the last good place to level up
     in the entire game. If you're at least above Level 43, keep on going.
     Once your inside the inner tower, you'll enter a large puzzle room.
     Also inside, are some new enemies: Ring Horns are about as standard
     bad guy as they come. Thrust, Blizzard, normal attack x 3 works
     nicely (just as the previously million battles you've fought).
     Inside the room, hit White, Red, Blue, Black (the buttons are green,
     but there smaller circles of the color that represents the color.
       1    2
       3    4
     The order is, 4,3,1,2
     Then go into the green transporter in the center of the room. You'll
     teleport into another puzzle, similar to the one you just did. Go
     through the White teleporter, then the Red one, Blue, and finally Black.
     Go into another teleporter, and you'll be give four clues to solve the
     next puzzle:
         1. Blue Dragon Helmet
         2. Black Dragon Armor
         3. Red Dragon Shield
         4. White Dragon Wings
     Before we talk about the solution, there's a new enemy here. Cannon
     Thugs, like the Ring Horns aren't worth any more text than what I'm
     giving it right here. I don't think I ever saw what their attack was.
     Neither should you.
     Go into each color's teleporter in the order of the clues (So Blue,
     Black, Red, White). Make sure you hit the switch in each one, and pick
     up the great items in each area. With the correct order hit, a
     second teleport appears in the center. Use that, and you'll enter
     another puzzle.
     Clues are:
         1. Smashing through the white ice...
         2. Sprinting through the red flames...
         3. Swimming through the blue water...
         4. Sojourning the black earth...
     The solution: Red, Black, White, Blue. Don't bother using Star Lights
     here, as a Goddess Statue coming up. When the switches are hit
     correctly, use the newly formed bridge into another teleporter. In the
     following rooms, you'll meet one last new enemy: Stone Creeps. Thunder
     should smoke'em nicely, along with Blizzard and a cut from Alex's
     The next room you come up to has this crystal looking barriers keeping
     you from the stairs. Have the Stone Creeps chase after you so that they
     run into it and destroy it. You'll go up a number of floors, all in
     which I highly recommend skipping for sake of your insanity. So many
     enemies... If you actually needed the experience, I'd recommend
     fighting them. But it's likely you don't. So don't bother. It's pretty
     easy to dodge them too.
     When the music changes from the Lunar theme to the bad guy theme,
     SAVE immediately.
     Ah, Xenobia. Time to unstone Mel biatch. But first, she puts you all
     through some kind of nightmare. God, I just want to kill you!!
     After each character deals with their inner self, Nall smacks everyone
     around for considering defeat. Unfortunately Alex is a little slow;
     when you have control of him, keep walking towards dream Luna, and he'll
     come back to reality. Now, it's time, to kill Xenobia.
     Xenobia                                            Recommended Level: 45
     You know the drill - I'm not going to say it again. You haven't made it
     this far, and not realize the beauty of the same attacks and over
     Xenobia has a wide-range of attacks. A SL (Single-Line) attack that
     does around 150 HP, that can also cause stone. A regular, double
     attack that varies depending on how high a character's armor rating
     is. A small explosion attack, that does around 150 HP. Alex's
     Dragon Healing is awesome; not only does it fully heal, but it cures
     Stone. So it's defintely worth it for him to use that if you got
     multiple people stoned, and Jessica can't stop healing. It costs him
     an arm and a leg to cast it, so keep feeding him Star Lights (and a
     Silver Light or two, if needed).
     Hopefully Xenobia won't be a whore, and use Sonic Boom (spell that does
     stone) very much. Because it's damn annoying, and it slows down the
     battle by a lot. My last piece of advice is to be careful with the
     battle system. It remembers your last decision, and Jessica should be
     switch between multiple spells. Don't accidently use Cleanse Litany
     when you wanted Calm Litany.
     In my opinion, a lot easier than Royce.
     With Xenobia dead, FRICKING SAVE!!! WE'RE ALMOST DONE!! Load everyone
     up with Silver Lights and Healing Nuts. We're going all-out on this
     Walk through the northern door, into Ghaleon's Lair.
     Magic Emperor                                      Recommended Level: 46
     Power Up the boys as have them do their thang. After using Power Drive
     on both Alex and Kyle, Mia should use Fire Bomb, and use Healing Nuts
     or Silver Lights when needed. Nash should use Thunderbolt, and heal
     when needed. Jessica should cast Saint Litany first, then Calm Litany
     every single round.
     Ghaleon retains most of his attacks from the illusion you fought in the
     Grindery. This time, however, he the elemental attacks are a bit weaker,
     but he can use them twice. He does have Worm Crush, a new move that
     acts like a EZ attack. It takes off what the same damage as the other
     moves, but sometimes only hits two characters. Chaos Shield absorbs
     1000 HP, then break off. Ghaleon uses Siphon Soul when he gets low
     on health, which sucks energy from everyone and replenishes his life.
     Fate Crush is about the cheapest move in the game, as it automatically
     kills a character. Very weak, but he uses it rarely.
     Other than those attacks, Ghaleon's really got nothing on his lackeys
     Royce and Xenobia. Occassionly, Nash would kick the bucket, but it's
     not like he's doing much damage to begin with. And Nall will revive
     him eventually. Saint Litany really is nice in this battle, as it
     compliments Calm Litany to basically giving full life to everyone every
     I found Ghaleon to be the easiest of the three bosses here. Am I nuts?
     With Ghaleon dead, it's time to save Luna. I recommend SAVING
     immediately, as you can die here if you aren't paying attention.
     Go up the stairs, and Luna will fire some shots at you. I thought you're
     able to die here, but maybe not. Just keep walking forward, ignoring
     anything Luna says. Eventually, you'll get to her, and you'll watch
     a long anime scene. I won't describe it, as its the ending anime, and
     you should play the game to see it ;)
                *           *            *            *            *
     After you have control back to Alex, you need to talk to Ramus, then
     Jessica and Kyle in Mel's Mansion, and then Mia and Nash at Black
     Rose Street. All of them have lots to say, and as usual, Kyle's and
     Jessica's are hilarious. Definitely worth it to go through all that
     Talk with Ramus to get the final three Bromides in the game.
     After you're done, head to the NE corner of the Meribia Port. Talk with
     Laike, say you're ready to go home, and the game will end.
     See you in Lunar 2.
    8) SECRETS
     Alphabetical for your needs.
    [ Bromides ] ------------------------------------------------------------
                (in order)
     Mia's Bromide
     Nash has this equipped in this inventory when he joins you.
     Phacia's Bromide
     After the three sisters reveal themselves in the Crystal Tower (after
     'saving' Luna for the first time), go back to Althena's Shrine and talk
     with a girl standing in the very back of the Shrine. She will give you
     the bromide. Apparently, this must be done before you go back to
     Meribia (through the Dragon Wings).
     Luna's Bromide 2
     After Ghaleon has captured Luna (but before you've been given the
     Dragon Wings) go into your basement and examine the boofshelves down
     Royce's Bromide
     After Mel is turned into stone, talk to someone on Black Rose Street.
     You must do this before going to Vane. Can anyone remember who gives
     you the bromide? My notes get a little fuzzy in this area. Someone by
     her Fortune-Telling Shop?
     Jessica's Bromide 4
     After Kyle beats off the Vile Tribe in Nanza, go to Kyle's bed (north
     section of the bottom floor of Nanza) and examine it. You cannot get
     this if you talk with Kyle, and he joins your party; it's too late
     then. In my opinion, this is the toughest one in the game to get, as
     I've goofed this up when I knew not to talk to him ;)
     Jessica's Bromide
     Talk to the girl who think Jessica is her sister at Althena's Shrine.
     After you talk with her twice, she hands you Jessica's Bromide. You
     must do this after Kyle joins the party, but before you go off to the
     Jessica's Bromide 2
     When you first visit Lann (fake Dragonmaster), go to Zoc's island. Then
     go back to Lann through the boat. Talk with the guy who owns it, and
     he'll say something. This triggers events to occur so that you can get
     the bromide later in the game. When Alex becomes Dragonmaster, go back
     to Lann and talk with the boatowner. He will give you the Bromide.
     Note: You must do this before you leave for the Frontier.
     Mia's Bromide 4
     After Nash destroys the airship, but before you see Myght again, Dragon
     Wing to Iluk and talk to the Photographer who wanted to photograph Mia
     (I think he's in the most eastern building in town).
     Xenobia's Bromide
     Assuming you saved the miner in the Talon Mines, go back to the Talon
     Mines and talk with him after the Grindery leaves the Frontier. You
     must do this before you go back to your airship, leaving the Frontier
     for good. And for god's sake, I missed this one as well. Where is the
     miner in Talon?
     Mia's Bromide 2
     After you return back from the Frontier, go to the classroom in the
     east wing of the Magic Guild building. Talk with the student in the
     SW desk twice, and he'll give you the bromide. Nash cannot be in your
     party when you do this (so, don't pick him up at the Transmission
     Luna's Bromide
     Talk to Ramus at the end of the game (after saving Luna).
     Jessica's Bromide 3
     Buy from Ramus at the end of the game (after saving Luna).
     Mia's Bromide 3
     Buy this bromide from Ramus at the end of the game (after saving Luna).
    [ Forbidden Forest ] ----------------------------------------------------
     Recall if you will, the tougher then hell forest east of Meryod, that
     I originally told you to skip after you passed there going to the
     Blue Dragon Shrine. If Alex is the Dragonmaster now, you can come back
     now (make sure you do this before you LEAVE for the Frontier
     Ultimately the problem with this forest is that while the enemies aren't
     that tough by the end of the game, they give absolutely no experience.
     So, is it really worth it to go all-out on these suckers, only to get
     hundreds of experience back? NO! To fix this, use your best dodging
     kills to get past most of the enemies (there aren't that many). When
     you do get stuck in a fight, unleash Alex's Dragon Grief on them.
     Although you don't get the miniscule experience, it gives you free
     pass to the unexpected treasure awaiting you at the end of the forest.
     I should note, there's one chest in the forest, which has 5000 Silver
     in it. By the time you're able to get through this, that money is
     pretty worthless to you.
     At the end of the forest, we reach another Spring (similar to the one
     by Damon's Spire). But this time, it's for women only! Hopefully you
     have at least one bar of soap with you (there's three total in the
     game). If you have two, you can see both scenes with Mia and Jessica.
     If you have only one, SAVE before using it. Watch whatever scene occurs,
     then keep coming back to this save file until you get the second scene.
    [ Gale Ring ] -----------------------------------------------------------
     Remember talking to Lily in Reza just before Royce came in to capture
     her. If you didn't, there's nothing you can do (as far as I know).
     But if you did, return to Reza JUST before entering the Grindery.
     She will give you the Gale Ring, which adds one more attack to whoever
     equips it (*cough* Alex *cough*).
    [ Ghaleon's Tear ] ------------------------------------------------------
     Just before you Nash betrays you, talk with the chief of Lann. Reply
     to his question by answering with the top option. Later, before you
     enter the Grindery, go back and talk with him again, and he gives you
     the Tear. Unfortunately, you only do one attack against everyone with
     the Tear equipped. So, no Alex with Gale Ring + Ghaleon's Tear madness.
    [ Hell Ring ] -----------------------------------------------------------
     Before entering the Grindery, go back to Damon's Spire and talk with
     Damon. He will give you the Hell Ring, which halves MP consumption for
     the wearer. In my opinion, this is probably the best "side" item in the
     game, as it really takes away any worry of running out of MP. I usually
     give it to Jessica, as she tends to heal after every battle (through the
     Grindery and final dungeons). However, Alex can definitely use it if
     you're any of his dragon abilities.
    [ Red Chests ] ----------------------------------------------------------
     A number of locked, red chests are placed among the many areas you
     go through in Lunar. A majority of them cannot be opened until halfway
     through the game. When you join the Thieves' Guild in Reza, the leader
     of the guild gives you the Thieves' Crest, which opens these chests.
     Don't sigh in disbelief that you'll have to return to a lot of areas
     you already visited! The Dragon Wings should speed up the process.
     If your awfully lazy and don't want to get all 14 chests, then I
     suggest just going for the one's with Silver Lights. The rest range
     from nice, but not needed, to absolutely worthless.
       1. Ramus' house in Berg (Garbage Can Lid)
       2. Weird Woods - near campsite (Wrath Ring)
       3. Saith - SW house, 2nd floor (Protection Ring)
       4. Basement in Old Hag's house (Silver Light)
       5. House below Ramus' shop (1000 Silver)
       6. Meribia Sewers - from Mel's gym entrance (Silver Light)
       7. Cave of Trial (floor where you fought boss) (Soap)
       8. Vane; south of Althena's Statue (Devil Pendant)
       9. In Cafeteria in Nanza Barrier (Crystal Pendant)
      10. Near the entrance of Nanza Path from Reza (Silver Light)
      11. Western edge of Reza (Silver Light)
      12. Lann - behind second house (Silver Light)
      13. NW corner of Meryod Woods (Fortune Ring)
      14. SW outside house in Meryod (Silver Light)
    [ Rememberizer ] --------------------------------------------------------
     Before you go to the Frontier through Myght's airship, go back to
     Meribia and talk with Ramus. He will give you the Rememberizer, which
     allows you to see all the game's anime sequences.
     The following items are the available weapons for each character. Some
     weapons will be repeated as there are weapons multiple people can use.
     I'm not going to bother with a list for short-lived playable characters.
     Also, list is based on when you can first buy the weapon (not by attack
     Alex              description:                 Attack:           Where?
      Sling            Throws stones                 + 4                Burg
      Dagger           Basic pointed weapon          + 6                Burg
      Poison Darts     Pointy projectiles            + 8       Burg, Meribia
      Short Sword      Adventurer's blade            +11       Burg, Meribia
      Long Sword       Length DOES matter...         +16      Saith, Meribia
      Broad Sword      Wide and wicked               +21             Meribia
      Saber            Dueling sword                 +27                Vane
      Silver Sword     Shiny stabber                 +33             Meribia
      Samuari Blade    Hari-kari made easy           +38                Reza
      Ice Blade        Chilly cleaver                +44     Thieves' Bazaar
      Flame Sword      Forged in fire                +49     Red Dragon cave
      Great Sword      Really good weapon            +55       Meryod, Tamur
      Crystal Sword    Shimmering Sword              +61       Myght's Tower
      Master Sword     Swordsman's weapon            +68                 Pao
      Althena's Sword  Dragonmaster's blade          +75/Atk+1          Burg
     Luna              description:                 Attack:           Where?
      Sling            Throws stones                 + 4                Burg
      Dagger           Basic pointed weapon          + 6                Burg
      Poison Darts     Pointy projectiles            + 8       Burg, Meribia
      Short Sword      Adventurer's blade            +11       Burg, Meribia
      Small Bow        For archers on a budget       +10      Saith, Meribia
      Fortune Cane     Good luck to carry it         +16/Luk+10        Saith
      Battle Bow       Arrow-flinging device         +20             Meribia
      Dream Cane       REM rod                       +34                Vane
     Ramus             description:                 Attack:           Where?
      Sling            Throws stones                 + 4                Burg
      Dagger           Basic pointed weapon          + 6                Burg
      Poison Darts     Pointy projectiles            + 8       Burg, Meribia
      Short Sword      Adventurer's blade            +11       Burg, Meribia
      Small Bow        For archers on a budget       +10      Saith, Meribia
      Fortune Cane     Good luck to carry it         +16/Luk+10        Saith
      Battle Bow       Arrow-flinging device         +20             Meribia
     Nash              description:                 Attack:           Where?
      Sling            Throws stones                 + 4                Burg
      Poison Darts     Pointy projectiles            + 8       Burg, Meribia
      Small Bow        For archers on a budget       +10      Saith, Meribia
      Fortune Cane     Good luck to carry it         +16/Luk+10        Saith
      Water Cane       Splash magic                  +20            Equipped
      Battle Bow       Arrow-flinging device         +20             Meribia
      Fire Cane        Casts fireballs               +28       Meribia, Vane
      Ethereal Cane    Spirtual staff                +38                Reza
      Ice Cane         Ice is nice                   +43     Thieves' Bazaar
      Stone Bow        Rock-solid aiming             +50     Thieves' Bazaar
      Sage's Cane      Wise walking-stick            +48/Wis+10       Meryod
      Holy Bow         Death from above              +56       Meryod, Tamur
      Dream Bow        An enemy's nightmare          +66         BD Fortress
      Starlight Bow    Glows white and warm          +72     Althena's Fort.
     Jessica           description:                 Attack:           Where?
      Sling            Throws stones                 + 4                Burg
      Poison Darts     Pointy projectiles            + 8       Burg, Meribia
      Mace             Iron club                     +34            Equipped
      Ice Mace         Freezing staff                +44     Thieves' Bazaar
      Water Mace       Moist Magic                   +50              Meryod
      Judgement Mace   Lest ye be judged             +56               Tamur
      Dark Mace        Wicked magic                  +62                Ruid
      Holy Mace        Healing staff                 +68     Althena's Fort.
     Mia               description:                 Attack:           Where?
      Sling            Throws stones                 + 4                Burg
      Poison Darts     Pointy projectiles            + 8       Burg, Meribia
      Fortune Cane     Good luck to carry it         +16/Luk+10        Saith
      Water Cane       Splash magic                  +20         Nash has it
      Fire Cane        Casts fireballs               +28       Meribia, Vane
      Ethereal Cane    Spirtual staff                +38                Reza
      Ice Cane         Ice is nice                   +43     Thieves' Bazaar
      Sage's Cane      Wise walking-stick            +48/Wis+10       Meryod
      Wind Cane        Conjures gusts                +54/Agi+20   Tamur Pass
      Dragon Cane      Powerful bite                 +60/Wis+60  Althena's
     Kyle              description:                 Attack:           Where?
      Sling            Throws stones                 + 4                Burg
      Dagger           Basic pointed weapon          + 6                Burg
      Poison Darts     Pointy projectiles            + 8       Burg, Meribia
      Short Sword      Adventurer's blade            +11       Burg, Meribia
      Long Sword       Length DOES matter...         +16      Saith, Meribia
      Broad Sword      Wide and wicked               +21             Meribia
      Silver Sword     Shiny stabber                 +33             Meribia
      Samuari Blade    Hari-kari made easy           +38                Reza
      Bastard Sword    Long battle sword             +50            Equipped
      Great Sword      Really good weapon            +55       Meryod, Tamur
      Wind Sword       Blow's enemies away           +60/Agl+5         Tamur
      Dark Sword       Blade O' Evil                 +65/Def+5   BD Fortress
      Insane Sword     Cuts like crazy               +70     Althena's Fort.
     A = Alex       L = Luna       R = Ramus       N = Nash
     J = Jessica    M = Mia        K = Kyle
     N/A = Only found in starting equipment of certain characters
     Armor               description:             Def:        Who?    Where?
      Leather Armor      Reinforced rawhide       + 6        A,K,R     Saith
      Iron Armor         Fortified metal          +13        A,K,R   Meribia
      Chain Mail         Linked armor             +17/ME+5    A,K       Vane
      Steel Armor        Stainless and shiny      +21         A,K     Meryod
      Holy Armor         Stronger than prayers    +25         A,K      Lyton
      Silver Armor       Light and strong         +29/ME+10   A,K      Tamur
      Dark Armor         Evil protection          +33          K    BD Fort.
      Dragon Armor       Dragonmaster's armor     +40          A    BD Fort.
      Insane Armor       Maddening metal          +37/ME+20    K  Althena's
     Clothes             description:             Def:        Who?    Where?
      Peasant Clothes    Everyday apparel         + 3         all       Burg
      Heavy Clothes      Bad-weather workwear     + 5         all       Burg
      Leather Clothes    Kinky, yet comfy         + 7       A,K,L,R    Saith
      Cool Clothes       Priestly formalwear      +14/ME+1     J         N/A
      Purity Clothes     Washed in holy water     +18/ME+2     J        Reza
      Sage's Clothes     Ceremonial robe          +22/ME+3     J   Damon's
      Radiance Clothes   Sacred robe              +26/ME+4     J       Tamur
      Saint Clothes      The fabric of our lives  +30/ME+6     J    Grindery
      Holy Clothes       Althena's fave fabric    +34/ME+22    J  Althena's
     Robes               description:             Def:        Who?    Where?
      Robe               Thick cloth wear         +11       N,M,L,J  Meribia
      Magic Robe         Magically delicious      +15       N,M,L,J     Vane
      Sorcerer's Robe    Magic Guild attire       +19         M,N       Reza
      Intelligent Robe   Smart-looking garment    +23         M,N  T. Bazaar
      Saint's Robe       Delightful duds          +26          M       Tamur
      Wisdom Robe        Knit with knowledge      +27          N    Lyton
      Spirit Robe        Sewed by sorcerers       +31          N       Tamur
      Holy Robe          Blessedly informal       +29          M       Talon
      Aegis Robe         Imbued with magic        +33          M  Althena's
      Sage's Robe        Wiseman's outfit         +36          N  Althena's
     Shields             description:             Def:        Who?    Where?
      Garbage Can Lid    Almost a shield          + 2       A,R,L,K     Burg
      Wooden Shield      Lumbering defense        + 3        A,R,K      Burg
      Iron Shield        Heavy and easily dented  + 5         A,K    Meribia
      Silver Shield      Better than gold         + 7         A,K       Vane
      Dragon Shield      Dragonmaster's shield    +20          A     RD Cave
      Steel Shield       Deflects damage well     +10         A,K     Meryod
      Holy Shield        Holy, not hole-y         +13         A,K      Lyton
      Dark Shield        Dusky defense            +16          K    BD Fort.
      Insane Shield      Legendary protection     +19          K    Grindery
     Headwear            description:             Def:        Who?    Where?
      Bandanna           Lassos long locks        + 1         all        N/A
      Scarf              Silky, soft, and warm    + 1        L,M,J       N/A
      Hat                Orange chinchilla fur    + 2        A,K,R       N/A
      Headband           Keeps forehead dry       + 3        L,M,J   Meribia
      Fruity Bandanna    VERY colorful attire     + 4          N        Vane
      Iron Helmet        Solid skull shield       + 5        A,K,R   Meribia
      Jade Hairpin       For ladies only          + 6         M,J     Meryod
      Spirit Bandanna    Spiritual and silky      + 7/Wis+5    N         N/A
      Steel Helmet       Absorbs noggin knocks    + 9         A,K     Meryod
      Rainbow Tiara      Colorful crown           + 9          J     RD Cave
      Lucky Bandanna     Do ya feel lucky, punk?  +10/Luk+5    N       Tamur
      Spook Hairpin      Hairy-scary              +10/Wis+2    M  Iluk Field
      Holy Helmet        Heavenly head-holder     +12         A,K      Lyton
      Dragon Bandanna    A lovely length of linen +12          N    BD Fort.
      Ruby Tiara         Encrusted with gems      +12          J   BD Shrine
      Holy Hairpin       Sacred scrunchie         +13/Wis+4    M  Lost Woods
      Dark Helmet        Black brain-bucket       +15          K    BD Fort.
      Fire Tiara         Flaming headpiece        +16          J       Talon
      Holy Bandanna      Boosts wearer's magic    +15          N    Grindery
      Phantom Ribbon     Haunted headpiece        +17/Wis+6    M    Grindery
      Insane Helmet      Crazy cranium can        +18          K    Grindery
      Dragon Helmet      Dragonmaster's helmet    +20          A   BD Shrine
     Bands               description:               Def:      Who?    Where?
      Iron Armlet        Wrist guard                + 1        L        Burg
      Iron Bracelet      Heavy gauntlet             + 4    all (ex J)    N/A
      Steel Armlet       Wrist reflector            + 4      L,J,M   Meribia
      Silver Bracelet    Shiny wrist-wrap           + 6      A,K,N      Vane
      Silver Armlet      Sterling shielding         + 7       M,J       Reza
      White Bracelet     White is alright           + 8        N        Iluk
      Crystal Bracelet   Not cubic zirconia         +10        N  Iluk Field
      Crystal Armlet     Shimmering band            + 9       M,J  T. Bazaar
      Rainbow Armlet     A circle of color          +11        J       Lyton
      Dragon Armlet      Beastly bracelet           +12        M       Tamur
      Jewel Bracelet     Rainbow band               +12/Wis+5  N   BD Shrine
      Hell Armlet        Repels evil magic          +14        J       Talon
      Star Bracelet      Heavenly hoop              +14/Wis+10 N  Lost Woods
      Fire Armlet        Brighter than sunlight     +15        M        Ruid
      Stone Bracelet     Rolling wrist-ring         +16/Wis+15 N    Grindery
      Detonator Armlet   Althena's armlet           +17        J  Althena's
      Spook Armlet       Don't be afraid            +18        M  Althena's
     Rings/Pendants      description:                def:
      Angel Ring         One-time auto-resurrect     + 1
      Barrier Ring       Raise magic resistance      +15/ME+15
      Chira's Tail       Increases agility           + 2/Agl+10
      Crystal Pendant    Increases spiritual power   + 2/Wis+10
      Devil Pendant      Increases magic resistance  + 2/ME+10
      Flame Ring         Defend against water/wind   + 1/Atk+1
      Fortune Ring       Increases luck              + 1/Luk+10
      Fresh Ring         Prevents conditions         + 1
      Gale Ring          Increase # of attacks       + 1/A+1
      Ghaleon's Tear     Attack all enemies          + 2
      Healing Ring       Recover HPs                 + 1
      Hell Ring          Halves MP consumption       + 1
      Ice Pendant        Defend against thunder/fire + 2
      Protection Ring    Increases defense           +10
      Refresher Ring     Prevents conditions         + 1
      Shira's Tail       Increases range             + 2/Rng+8
      Spirit Talisman    Halves all attacks          + 2
      Tri-Ring           Prevents status change      + 1
      Wrath Ring         Increase attack power       + 1/Atk+10
     normal:             effect:
      Angel's Tear       Revives fainted characters
      Antidote           ????????????
      Cleaning Water     ????????????
      Dragonfly Wings    Escape dungeons
      Holy Water         Recover conditions
      Healing Nut        Restores plenty of HP
      Herb               Restores a bit of HP
      Silver Light       Restores plenty of MP
      Star Light         Restores a bit of MP
      CJAYC <www.gamefaqs.com> - For creating the coolest site on the net and
        hosting this FAQ.
      Cecile, Joel, RPG Dominator - For correcting that you can defeat Mel.
      Phoenix 1911 - Altered your Shopping list format ;)
      Exdeath's Lunar: SSSC Guide
      Working Delay's Official Guide
    This GUIDE is (c) 2003 cnick.  This guide may be not be reproduced at all
    except for personal, private use. This guide is not to be used for
    profitable/promotional purposes (even if no money would be made by
    selling it or posting it on a for-profit webpage) ; this includes being
    used by publishers of magazines, guides, books, etc. or being
    incorporated into magazines, etc. in ANY way.  Unless noted on this
    guide, this document should not be found on any web site other than
    gamefaqs.com. This GUIDE was created and is owned by myself. Any
    characters, names, places, or miscellaneous objects are copyright their
    respective companies.
    Lunar: The Silver Star Story Complete FAQ / WALKTHROUGH - (c) 2003 cnick
    -End of FAQ-

    View in: