LUNAR: THE SILVER STAR STORY COMPLETE FAQ/WALKTHROUGH version 1.1 Last updated 6-16-99 by Spleener **************** Table of contents 1. Introduction/disclaimer/copyright information/updates Introduction Disclaimer/copyright info Updates 2. Characters a. Alex b. Nall c. Ramus d. Luna e. Laike f. Nash g. Mia h. Ghaleon i. Kyle j. Jessica k. Tempest l. Quark m. Mel n. Royce o. Phacia p. Lemia q. Xenobia r. Magic Emperor s. Myght t. Fresca u. Taben v. Dyne 3. Walkthrough- disc 1 Chapter 1: Introduction Chapter 2: Meet the dragon, tease the monkey Chapter 3: The weird woods, the magical song, and the strange guy Chapter 4: The gambler man, the mage boy, the old hag, and the giant slime Chapter 5: The high seas, the big city, and the stinky sewers Chapter 6: The temple, the cave, and the floating city Chapter 7: The drunk, the priestess, and the fake Dragonmaster Chapter 8: Deception, round 1- Imprisonment, freedom, and revelation Chapter 9: Deception, round 2- Ghaleon's "Coming Out" Chapter 10: The group forms Chapter 11: Thieves Chapter 12: the bug from hell, the red dragon, and the descent from heaven Chapter 13: The song of Lyton, the song of Luna, and the Blue Dragon Chapter 14: The archer, the impossible puzzle, and the maze from hell Chapter 15: Tempest, the Dark Songstress, and the Black Dragon Chapter 16: Betrayal, and departure 4. Walkthrough- disc 2 Chapter 17: The maze from hell, number two Chapter 18: The unexpected ally, Ruid, and Magical Weapon Nash Chapter 19: The Grindery Chapter 20: Revelations Chapter 21: Kickin' Butt and Takin' Names Epilogue: Fun in the city 5. Other Stuff Spell lists 6. Extras/secrets The Bromides *************** Part 1- introduction/disclaimer/copyright info/updates *************** ------------ Introduction ------------ Well, my friend, if you are reading this, then you've probably bought the game. If so, congrats, you have made what is most probably the best decision of your life. To put it quite bluntly, the game totally rocks. If you DON'T own the game, then get up off your ass and buy it! Anyway, this is the second walkthrough I've written (the first one was years ago, for an old SNES game called "Chrono Trigger") and I'd like you to email me at email@example.com with any thoughts on it. ------------------------- Disclaimer/copyright info (legal crap) ------------------------- Here, for those of you who like such things, is some legal crap. This walkthrough is rated "Teen." It contains implied violence, abusive language, suggestive themes, and large amounts of silliness. Please not that I'm only saying this because I don't want some four-year old reading this and his mom to come in when he's reading just the wrong part and then I get in trouble. Of course, a parent like that wouldn't let them buy the game in the first place- oh, nevermind. Just forget that that ever existed. This walkthrough is property of me. You may copy it, and print it out, and use it as a hat or whatever you like to use stacks of papers as, send it to your friends, and post it up on your webpage, although I would like to be notified. Just the url of the page would be fine with me. This FAQ/Walkthrough is based on the version of LUNAR: SILVER STAR STORY COMPLETE is based on the version released in the United States of America (remember, that's that country between Canada and Mexico) by Working Designs and the strategies may not apply to the versions of this game released anywhere else. This walkthrough contains SPOILERS of the whole game. If you do not wish for the plot to be spoiled, please do not read this FAQ/walkthrough. LUNAR, Alex, and all other characters in LUNAR are (C) 1999 Working Designs, and (C) whatever other years they were released by their respective companies. Well, I think that's all the legal crap I need. ------------ Updates ------------ All updates are written here, and the date that the update was submitted: 1.1- 6-16-99 Fixed a mistake I made in the chapters. Added spell list Moved bromide list Changed disclaimer a bit Added Lords of Lunar/movie player trick (plus Ramus' telling you about it between the Grindery and Althena's Fortress.) Added another epilogue tidbit Spell checked (I know, should've done that in the first version... Bad Spleener! No biscuit!) 1.0- 6-13-99 The first version! Walkthrough written completely Character list made Bromide locations put in end ************* 2. Characters ************* These are all the characters mentioned in the e manual. 22 characters in all, although there are actually twenty, since two are just "secret identities" :) I'll start off with the characters that join your party, in order of appearance: a. Alex Alex is a young boy who lives in the small town of Burg. North of this town is the memorial to Dragonmaster Dyne. He idolizes Dyne, and wants to someday go on an adventure just like he did. Combatwise, I certainly hope that he'd be good. He has some good spells flash cut can do major damage to all enemies, although costly in terms of MP. Sword dance, when combined with two attack-increasing spells, can do MAJOR damage and is useful against bosses. He also, of course, has good attack power and defense, and gets 3 attacks/round by the end of the game, 4 with his best weapon equipped. His only disadvantage is his relatively low amount of MP. b. Nall The annoying fuzzball who's always making smartass remarks, Nall has been by Alex's side since they were little. He looks like a winged white cat, but he's a bit more than just a cat, as you'll find out at the end. :) In combat, Nall doesn't fight. He just flies around at the top of the screen. However, every once in a while he'll float down to revive a dead character with 1 HP, and he restores all dead persons at the end of a fight. You can also go into his menu to change tactics, to change your battle formation, to save/load, and to change your preferences. However, one of the most useful things about him, you'll find, is his (well, almost) bottomless pit of an inventory. Whereas your other characters can only carry six items and six pieces of equipment, Nall can carry many times more than that. I recommend you put only the items you need for combat in your human character's inventories (except for Alex's ocarina, keep that with him- he won't be using items that much anyway) and give anything extra to the fuzzball. c. Ramus Also known as "Chunkus Maximus" according to the manual, Ramus is the son of the village elder of Burg. He wants to one day become rich and famous, and is the one who convinces Alex to go with him to the white dragon cave. As far as combat goes, all I have to say is thank god that he's only with you for the first four dungeons. Ramus knows no magic spells, and is the slowest of all characters. This might not be so bad, were it not for the fact that from level one to twelve, the only stat he gains in is max HP (his range goes up by one at one point, but that's it), and after that, his stats don't go up at all at level ups. He's a good character to have early on, but he thankfully leaves right around the time that he starts to suck. d. Luna Luna is known for her singing in Burg, and for a good reason. The first scene with her is her singing, one of the best songs in the game is sung by her, and all of her spells are songs. She is sortof Alex's adopted "sister," although their relationship is a bit more than that, as you can tell as the game progresses. She does not know very much of her origin, but has these strange dreams occasionally. <insert ominous music here> In combat, she's actually quite good. A nice assortment of spells and a VERY high amount of MP. Sure, she's weak physically, but physical power is what we have Alex and Kyle for. She leaves for good at around level 15, but she probably would lose her usefulness if she didn't. e. Laike A strange traveler who meets Alex and co as they have a run-in with a group of monsters. Not much else I can say about him without spoiling the plot. :) The bad news is, that like Ramus, he has no magic. The good news is, he's at lvl 99! 3 attacks/round and 500 HP, who needs magic? He's only in your party for one battle and one easy dungeon (well, easy as far as enemies go, but one puzzle... well, let's not go there just yet.) f. Nash A level three apprentice at the magic guild of Vane, he does work for Ghaleon. He is overconfident, and often considers himself to be higher up than country folk and the like. He also has a crush on Mia Ausa, the daughter of Lemia Ausa and future leader of the Magic Guild. In combat? Well, he's obviously one of the more magically inclined characters, although he's not as physically weak as Mia or Luna. He has three thunder spells five status-changing spells. The thunder spells are quite useful, but the status ones are so-so. Try them out for yourself and see what you think- the only one I used very much was sleep. g. Mia As mentioned above, she's the daughter of Lemia Ausa and future leader of the Magic Guild. She's very shy, but very pretty and this causes her to be admired by everyone in the Magic Guild, including Nash. In combat, she's very weak physically, and quite slow. However, she has a VERY high amount of MP, and some good attack and support spells. I recommend putting her in the back of your party formation so she won't get hurt as much. h. Ghaleon One of the legendary Four Heroes, he and Dyne were good friends back in those days. He now works at the Magic Guild of Vane with Lemia, and is an extremely powerful magician. However, as you've probably already guessed, he's a bad guy. Well, he joins your party for a little while before his "coming out" (no, not THAT sort of coming out... he's perfectly straight) and you fight some of the game's weakest enemies with him. He's at lvl 99 like Laike, and has several powerful attack spells. He's useful for the short time you have him, and it's nice to have a little peek at the spells that will be cast on you in the final battle :) i. Kyle The first time you see him, he's drunk. That should tell you a little bit about his personality. He's the leader of a band if thieves, and is the ex- boyfriend of Jessica. He has an ego the size of France, and always likes to get drunk and hit on girls, which is why Jessica dumped him. In combat, he's very useful. He has four good spells- Power up + power slash is good against bosses, and sonic riser is good at taking out groups of enemies. He has low MP and agility, however, but high attack, HP, and defense. A great character to put up front with Alex. j. Jessica The daughter of Mel Dealkirk(sp?), she studies to be a priestess at the temple of Althena. However, she's a bit of a tomboy, and is always ditching classes at the temple to go out and have adventures. She used to go out with Kyle, but dumped him because of his, err.. unfaithfulness. Combatwise, she rocks. She has several good healing spells right off, and gets more of them over time. Calm litany is a great all-ally healing spell, and saint litany is good for boss fights. Escape litany is a good spell for, as name implies, escaping a dungeon, but dragonfly wings do the same thing. Of course, since whenever you use that you're most probably about to restore yourself anyway... k. Tempest Leader of the Prairie tribe, Tempest is a skilled archer. Not much else I can say about him, since he's quite a minor character. He joins you for a little bit when Jessica and Mia leave temporarily. He's a so-so character. Flash arrow is a good, but not great, area attack, but flash wind is useful, as it blows away all enemies, similar to escape song. The only downside to this is that you don't get exp and S from them. Well, those are all the characters who join your party and fight with you. Now, for the others, and please note that some of these descriptions are very brief: l. Quark The legendary white dragon, who lives in the white dragon cave nearby Burg. He tells Alex that it is his destiny to explore the world and find the other dragons to become a Dragonmaster. m. Mel Also known as "Hell Mel", he's one of the legendary four heroes who traveled the world. His daughter, Jessica, is his pride and joy. n. Royce A mysterious fortuneteller who lives on Black Rose street in Meribia, Nash seems to be frequently reporting to her. o. Phacia Head priestess of Althena's Shrine, and yet Jessica, who has not been to the shrine in a few weeks, does not know her. Bum bum bum. p. Lemia Leader of Vane's Magic Guild, Lemia is the mother of Mia and one of the four heroes. Of course, she has lately been acting quite strange, and even Mia doesn't know what's going on... <ominous music sting> q. Xenobia One of three witches (The other two have already been mentioned) who works for the magic emperor. She has the ability to mimic the forms of other people. r. Magic Emperor The head evil guy. Also known as Ghaleon, for those of you who haven't checked the list of songs that you can play with Alex's ocarina. s. Myght The inventor with an odor problem. He lives secluded at the top of a tower with one very difficult puzzle that your are given absolutely no clues on. More on that later. t. Fresca Apparently Tempest's girlfriend, she also lives with the Prairie Tribe in the town of Pao. u. Taben Evil inventor who creates the Magic Emperor's ultimate weapon, the Grindery. v. Dyne Legendary Dragonmaster, the most famous of the four heroes who died of unknown circumstances years ago. ********************* Walkthrough- Disc 1 ********************* Please note that when I might say "You" in the walkthrough, depending on the context, it could mean the character Alex or your group as a whole, most probably the latter. Just wanted to clear that up. Another thing: the bromides have not all been "integrated" into the walkthrough, since I had already finished it and was about to post it before I found out where they all were, so if you want to get them all, check the bottom of the document for a list of all of their locations, and watch out for the point that you can get them. Also, note that up to the Saline Slimer battle, I'm writing this from memory and the manual's walkthrough, so I might make a few mistakes. ------------------- a. Chapter 1: Introduction ------------------- You start off at Dyne's Monument. Alex talks about how his dreams to become like Dyne, and then Nall arrives, looking for Alex. Cue first of many anime scenes. Nall says that you should go see Luna, so head south. But first off, fatas- I mean, Ramus, runs to you, saying in an anime sequence that the ice near the dragon's cave is melted, so they can get started on their big adventure. Note how on the map, his hair is blue, and in the anime and close-ups it is brown. Weird. Anyway, keep going south to enter Burg. Since you don't have any money, you can't buy anything at the shops just yet, so all you can do is head to the northeastern exit of town. Walk north through the trees, and you'll see and anime sequence Luna singing her song. You whip out your ocarina and join her, and she asks if you were planning on adventures with Ramus. You say that you were going to the dragon cave, and she insists on going along. Return to your house as Luna says, and talk to your dad. He gives you a dagger, sling, and flame rings, says to take the stuff from the chests downstairs. Do so, you'll get a star light, angel's tear, herb, and dragonfly wing. Go to the weapon shop and sell the star light and angel's tear (you won't be needing them) and upgrade all your stuff. Get Alex a short sword and wooden shield, get Luna a poison darts and iron armlet, and get both a heavy clothes, and remember to sell your excess stuff. If you sell what you don't need and save your shield and armlet for last, you should be able to afford it all. Also, equip the flame ring on either Alex or Luna, it gives a small boost in attack and defense and increases resistance to wind and water attacks. Now, go to the western exit and talk to fat boy. He joins you, and you leave for the dragon cave. One last note: if you haven't saved yet, save now. In fact, save often. You can save anywhere you want, just press circle, or go to Nall's menu, pick "system", and choose save. ------------------- Chapter 2: Meet the dragon, tease the monkey ------------------- Go northeast, around the mountains, and southwest to get to the dragon cave (you can see it to the south from Burg.) Enter the cave, and you will automatically walk up to the large ice rock and melt it with the flame ring. Head south, run into the gray blob you will most probably see and you will end up in your first battle. This isn't too difficult. Just use regular attacks, and have Luna use "healing song" if someone's HP gets low. Hell, use that strategy for all enemies here. If things get really tight against a strong enemy like one of the monkeys, have Alex use sword dance to finish the enemy off. And please note that the remainder of this walkthrough will not mention the enemies in the dungeon unless necessary. Anyway, head south from the entrance, west, pick up the herb in the chest, go north, west, south, and down the stairs. Go northwest, up the stairs there, north, pick up the herb, west, south all the way, east, pick up the herb, north, east through the field of ice pillars, south and east, down the stairs, pick up the herb in the chest, head west, south, and west, then go up into the door with the four ice pillars in front of it. You should be at around level 5 or 6 now, if you've been fighting enough. Also, if Luna starts to run low on MP from healing, return to Burg and go up to the statue to heal. Go north in the new room, and you will meet Quark, the white dragon. Cue anime scene. When Ramus asks for a Dragon Diamond, Quark says to go find the dragon ring inside his cave. He'll restore you, so go back south. This time, go west, up the stairs, and up into the door. Time to tease the monkey! Don't fight the monkey; instead, stand between it and one of the ice pillars. It should crash into the pillar and break it. Use this tactic to clear the path, and remember, if you accidentally fight it, you can exit and re-enter through the northeast door and it will return. Anyway, after clearing the path, go through the west door, then head south (don't kill the monkey) and make the monkey crash into the pillars in the way of the chest containing a star light. After nabbing that, take the northwest exit. There are two chests in this room. The one in the e lower right corner contains 250s, the one on the e left side has the dragon ring. Tease the monkey into clearing the path to both (if you screw up, exit and re-enter) then, after nabbing the loot, retrace your steps back to Quark. Quark gives you a Dragon Diamond, and then tells Alex to go see his three brothers- black, red, and blue (he must be the black sheep of the family- or would that be the white sheep?) and pass their trials to become a Dragonmaster. He heals you, so you should now head back to Burg. ------------------ Chapter 3: The weird woods, the magical song, and the strange guy ------------------ Back in Burg, go to Althena's statue to heal, and then head for the item shop. The owner tells you that you'll have to sell the Diamond in Meribia. Head back to your house. On the e way, Ramus asks Luna to go on ahead, then tells you that you and him should just go to Meribia right now, without telling Luna. So head to the Weird Woods to the southwest of town. It is, as you will notice, quite foggy. Go northwest, then south, pick up the antidote in the chest, then keep going northwest until Ramus chickens out and you go back to town. Head back to your house, and Ramus leaves on the way, saying that you probably should tell Luna about going to Meribia. So go back home, talk to Luna once, and she will get royally pissed at you. Talk to dad, and then to your mom, and tell her that your mind is made up. She gives you a cool 1000s! Woohoo! Anyway, talk to Luna and apologize to her. She insists that she goes with you, and you decide to leave the next morning after talking to dad. Luna has a strange dream (anime sequence) and wakes up, going to Dyne's monument where Alex is playing the ocarina. They discuss their fears about their upcoming adventure, and then Luna leaves. The next morning, you wake up. Talk to fat boy at the exit, go to the shop and upgrade his equipment if you haven't already, maybe buy a few more herbs, exit town, and head southwest back to the weird woods. The fog is still there. Not for long, however- Luna sings a song to clear the fog, not knowing how she could do it. Anyway, head northwest, the north from the point where Ramus wimped out, pick up the antidote, head southwest all the way and then south, picking up the antidote along the way, west all the way, getting the antidote and herb, north all the way, get the herb, south, east a bit, then north, get the antidote, then head east and north along the path and get the herb. Are you at level 10 yet? If not, it might be wise to go back and gain levels, leaving to heal and cause the monsters to reappear when needed. Anyway, when you're ready and healed up (if you bothered to build up, you want to be at max HP and MP, but don't waste your star light or anything like that), go west and northwest and you will be ambushed. A man will appear and offer his assistance. If you don't accept his help, you'll be attacked by a large group of monsters. Use powerful attacks like explosion staff (when the e enemies are really close together) and Luna's Tranquil Song (heals all of your characters) to kill them. If you continue to decline his help, you'll fight two more waves. However, if you accept his help, no more monsters will attack. If you're strong enough, you should be able to survive the first two fights, and just have him help for the last fight, so you'll get a lot of exp. Laike, as he is called, is at level 99 with 500 hp and 3 attacks/round, so, as you can tell, he can squash the enemies like bugs. After the fight is over, you see an intro sequence of Laike telling you that the place is dangerous and asking what you're doing there, and then there is a campfire scene where you talk with Laike about where you're headed. The next morning, you are restored, and Laike is gone. At this point, Luna scolds you if you did wind up asking for Laike's help. Anyway, go back northwest through where you were ambushed, then head west all the way, pick up the herb, and continue south down the he path and west through the exit. Head south until you hit the port town of Saith. ------------------- Chapter 4: The gambler man, the mage boy, the old hag, and the giant slime ------------------- First thing's first: head to the shop. Buy Alex a short sword, Luna a small bow and leather clothes, and Ramus and Alex leather armor. Now talk go to the dock house to the south and talk to the captain, who tells you he lost the sea chart he needs, and then the guy at the desk, who says that Brett, the guy who won it, is at the bar. Talk to the guy in the back, Brett, and gamble with him. Choose whichever side you want, it doesn't' matter, because eventually, after betting the Diamond, Ramus figures out that Brett's cheating. Brett says that the old hag to the north has the Chart, and gives you the fortune cane to trade with her. Heal up, then head northwest into the old hag's forest. Head northwest. Don't get the chest in the clearing just yet, get the one in the upper right corner of the clearing for an herb. Go west, north, northwest, pick up the star light near the trees, north, northeast and north and pick up the herb. Go southeast and east into the clearing, then go north into a dead end, with a chest on the left side with 400s. Go back into the clearing, then head, east, and north along the path into another area. Go north. You automatically check one of the traps, and you hear someone shouting for help. You head north, and find someone trapped in one of the traps. You help him out at Luna's request, and an anime scene introduces him as Nash, third level apprentice of the Magic Guild of Vane. After some squabbling, Nash joins you and you head north into the old hag's house. Head upstairs, talk to the hag. The hag want's Nash's water cane, and Nash doesn't want to give it up. Have Luna convince Nash (or have Ramus try, then talk to her again and have Luna try) to give it up, and the sea chart is yours. Leave the house, and don't forget to equip the fortune cane on Nash. Also, to see a cool picture of Mia, use Nash's "Mia's Bromide" as an item. :) Head south back into the forest. Now you should open up all those chests in the open. You will be attacked, but the experience is good for you. Build up to level 12 at the very least, healing back at town when needed, and remember to pick up the chest with an herb on the right middle side of the forest. Back at town, heal up and talk to the captain in the dock house again. He will tell you that a monster is attacking his ship, the Hispaniola. Agree to help him, and he will lead you to the ship where the crew is running like a bunch of scared women from the first boss of the e game, the saline slimer. BOSS: Saline Slimer Not too difficult, really. The only things to watch out for are its mucus attack and the fact that it can regenerate part of its hp each round. Have Alex use vigor and have Luna cast cascade song on Alex the first round, and have Ramus and Nash simply defend, since they probably won't be able to hurt it enough this round. On round two, have Alex start using sword dance, which should do a lot (100-200+) of damage, have Luna cast cascade song on Ramus, have fat boy use his regular attack, and Nash use Thunder Bomb. Round three, have all but Luna do the same. Have her either a) cast cascade song on fat boy again to max out his attack and defense, spells like this can be cast twice on a character, a third casting and the stat goes up by one or none, or b) heal anyone who needs it with h healing or tranquil song. As for the mucus attack, it can incapitate a character for 2 or 3 rounds of combat. It also has a regular 2-hit attack, and an attack called "gelatin breath" which does a bit of damage to one character. If Alex runs too low on MP to do Sword dance, use one of your Star Lights to restore his MP. There isn't too much to this battle, just keep casting sword dance on the guy. Also, another thing you might want to know: in Lunar, bosses don't have a set amount of HP, MP, offense, etc. Their stats depend on Alex's level. So, the higher Alex's level is, the stronger the boss is. Anyway, after kicking slimey's butt, you all head back to town to get some rest because the Hispaniola is departing for Meribia tomorrow. But Luna stays behind, so you talk to her to ask what's wrong. She says that she's not going to Meribia with you. However, the next morning as the ship departs, Alex convinces Luna to come with them just in time, and Luna sails with you to Meribia. -------------- Chapter 5: The high seas, the e big city, and the stinky sewers -------------- Head down to the lower deck. Talk to the people there if you like, but be sure to talk to the guy at the desk and buy a soap or two. This is the only place in the game where you can buy soap, and it is used for a special purpose later. Anyway, talk to Ramus and Nash, then talk to Luna twice. The scene changes to that night. Head up to the top deck, and you see a nifty singing anime scene with Luna. The next morning, head to the top deck and to the south portion of the ship (the bow, I believe it's called... I'm not too familiar with ship terms.) When you reach the town, Nash and Ramus leave, Ramus trying to find a place to sell the diamond and Nash heading to Black Rose Street. There are quite a few things to do in town. First thing's first, upgrade your weapons and armor. Go to the northwestern weapon shop (there are two in town) and get a broad sword for Alex and a battle bow for Luna. In the armor shop near the west exit, get an iron armor, iron shield, and iron helmet for Alex and a headband for Luna. You can do these two events in any order you choose, I simply chose this one because I happened to be in the area. Black Rose Street is through the western exit of the main town. Go to the armor shop there and buy a robe, steel armlet, and headband if you haven't gotten one yet, for Luna. Now head for the far left house. Enter it, and Nash will be there talking to a fortuneteller woman, Royce. Cue intro anime. Well, you'll see more of Royce later on. The other event you can do is meeting Mel. Take the northeastern gate exit to wind up in Mel's mansion. Go north and east to find a large double door. Enter there and talk to the man from in front of the desk. Cue intro anime for Mel. After telling him who you are and about how you want to be a Dragonmaster, Mel challenges you to a one-on-one sparring match. BOSS: Master Mel It doesn't really matter if you win or lose here, I don't think. Just use vigor a couple of times then use sword dance till your MP runs out then do regular attacks, and don't forget to heal when you're below 40 hp. This isn't too difficult if Alex is stocked with herbs. Now, head for the shop next to the armor shop (with Japanese characters written on it) making sure to heal up at Althena's statue. Ramus is there, negotiating with the shopkeeper for the Dragon Diamond. Accept his offer of 20,000s. The man (Dross) will run off with the diamond without coming back, so go see Mel as the girl says. After doing so, return to the shop and go through the door that Dross went through. Talk to the man there if you want, then take the southwest exit into the Meribia sewers. Check out this music! Doesn't it just rock? It's also track 17 on the soundtrack CD, BTW... anyway, talk to the man if you like, then hit the blue switch in the northwest corner. This opens up the bridge to the south. Take the eastern side of the pool south along the "river", then go east and hit the switch to open up a bridge to the south. Take that bridge, then head west and south on the first turn. Go east and get the star light, then head south. There are quite a few paths to take here, and each one has fish jumping across it, so to avoid fights you must time your crossings right. The far right one has a chest with money in it. Second from the right is a dead end, and you can't cross the bridge that the third leads you to just yet. The fourth, fifth, and seventh ones have dead ends too, so take the sixth. Head south, and hit the blue switch there. Now go south, get the chest (I forget what was in it... stupid me) and head east then north across the bridge. Hit the blue switch there, then return to the multiple paths and take the third from the right, then cross the bridge to the south. Get the herb from the chest to the south, then head northeast and go along the narrow path leading north, then take the 250s from the chest. Go back south, then east, then north through the door. Go north again, and keep going north along the narrow path, then go east, south, and up the stairs. Before confronting Dross, loot the room. There's an antidote, star light, and another antidote there. Now go see Dross. Then you are attacked by a dragon. BOSS: Water Dragon Start this fight off like the one you did with the Saline Slimer: Have Luna cast cascade song on Alex, and have Alex use Vigor. Since the dragon is in the water, you cannot hit him with regular attacks unless he is right next to the side of the pool. However, sword dance still works. :) Because of this, have Ramus simply defend. Have Alex continuously use sword dance, and have Ramus attack regularly if the dragon is close enough. As for Luna, have her use healing spells, and do a regular attack (with the bow she should have) if spells are not needed, which probably won't happen. If Alex runs out of MP before the dragon dies, which he probably will, use a star light. Not an easy battle, but not too hard either, so long as you have two or three star lights in your inventory. His only attacks are a short-range flame attack and a biting attack that can poison Ramus cons not only the Diamond back from Dross, but his entire shop too! As you leave, Royce makes a short appearance, saying that "she" (Meaning Luna, I'd guess) is the one. Use a dragonfly wing to return to the entrance, then remove all equipment and items from Ramus into Nall's inventory. Now return to the shop. Nash is here, inviting you to come with him to Vane. Accept his offer, and then Ramus decides to stay in Meribia. Good riddance, lo- I mean, oh, darn. Before leaving town, head for Mel's mansion, and head for the arena (Take the stairs east of Mel's office, then take the southeast exit of that room). Take the southwest exit. Yes, you're back in the sewers. But in a different part- take the western stairs, and head south. Take the bridges south, or go around that part to the east, and head west, then south. Go east and take the stairs, then go east and take the stairs there. Now collect the fruits of your labor here- a star light, a fourtune ring, and a locked red chest that you should remind yourself to come back to later (you've probably seen a couple of these already). Equip the ring on whoever you like (I gave it to Alex, since he's in the line of fire the most) and exit the dungeon on foot or via dragonfly wings. Heal up, and leave town. ------------------ Chapter 6: The temple, the cave, and the floating city ------------------ Head east, then south. Cue anime intro of Vane. Go south again to the transmission springs. Talk to the guy there twice for some funny dialogue, then talk to the guy in the robe. The man says that you must get permission forms form Phacia in order for you, Luna, and Nall to go to Vane. So, leave the area and head west to the Goddess Tower. Head north into the he main room to meet Phacia (cue anime intro.) She gives you the application you need to get into Vane. Now that you have it, leave for the transmission spring again. Talk to the guy, and you give him the application, then Nash drops the news that you must pass through the "Cave of Trials" to get to Vane, since you are first time travelers here. So, head into the center blue spot of the star, and you will enter the cave of trials. One little quirk here- you can't use items here. Only spells, and regular attacks. But don't worry, the enemies here aren't too tough. However, there is a doglike enemy here that can get you a lot of exp and silver, so long as it doesn't run away. It takes 1 damage from all normal attacks, so use sword dance or explosion staff to kill it. Talk to the guy there to heal, but since you can only do it once per guy, you should save it for when you need it, in case you get in a jam. Anyway, head north into the opening, then head east and into the opening you see there. Head south, then around the rocks to the north and get the money from the chest. Head east and north, but don't heal at the guy, you won't need it (Luna should have plenty of MP remaining,) and go up the stairs. go east and north, through the opening, (or west and up, it doesn't matter) and up the stairs. Head south now, don't take the first east path, it leads to a locked red chest, but take the second turn to the east and go southeast as far as possible, get the chest with 250s, and take the stairs to the north. There are a bunch of guys here who are lost, and the guy in the southwest corner talks like Austin Powers. Take the northeast exit (don't heal here just yet.) Go east, north, west, north, west (talk to the guy if you like,) get the 250s from the chest, then go south, then west to get a sneak peek at the boss. DO NOT attempt to go west again or you will engage it, and you are probably not ready. Go back east, south, and west to get a chest with another 250s in it. Now, retrace your steps back to the last heal guy, and heal up now. Now go back to where you found the boss, and engage it. BOSS: Truffle Troubler Same strategy you used for Saline and the Dragon. However, you might want to conserve Alex's MP, so have him defend the first two rounds while Luna cascade songs him. Then simply sword dance the guy to death. He has a short range attack that can paralyze called "flash bolt", and an attack that hits both of your characters for 10-30 damage called "mad spark". If Alex is paralyzed, simply wait it off. If Luna's paralyzed... then you're screwed, unless she shakes out of it real fast. As long as that doesn't happen, then you're fine. You've won, but don't exit through the stairs just yet. go south, west, north, east, and get the chest for the healing ring, which regenerates a bit of hp each round. Very handy. Equip it on someone (I chose Alex,) and then go back to the stairs, climb them, then go west, north, east, and talk to the guy and climb the stairs to leave. Welcome to Vane. As always, get new stuff first. At the armory, get Alex a chain mail and silver shield, and get Luna a magic robe ("magically delicious"? What the hell...?) Go to the weapon shop next, and pick up a saber for Alex. Go to the magic shop (with the sparkley sign) and buy a star light or two if you want- at 1000s they're quite expensive, but they're still useful. Only if you have enough cash. Also, the Althena statue is in the northwest corner of town, to the left of the Magic Guild. Walk around town and talk to people, maybe explore the library if you want, and enter the top center building when you're done. You meet Nash at the entrance. Ghaleon is busy at the moment, so Luna goes off to the parlor while you look around the magic guild. In the parlor, Luna hears someone playing a song, and she goes outside, thinking that it is Alex. Instead, it is a pale-faced, white haired man. Cue anime intro scene for- oh, guess who he is. Ghaleon says that it was Dyne who composed the tune, and he and Luna talk for a little more about the dream she keeps having. Back to Alex and Nall, take a look around the classrooms if you like, then take the lower-left staircase up. Go through the east door upwards, then the western door. Cue anime intro for everybody's favorite Lunar babe, Mia! (Actually, I like Jessica better.) You explain who you are, and then Nash barges in and drags you off saying you shouldn't be there, etc, etc, and says that Ghaleon will see you now. Go take the southeast stairs in the main room, and talk to Luna. you enter Ghaleon's office, cue another anime intro for him. He tries to get you to study magic at the Guild, but no matter what answer you will say no. Ghaleon then tells you of a person who claims to be a Dragonmaster in Lann, and asks you to check it out. Time to leave town. Before you do so, be sure to upgrade Nash's stuff. Get him a magic robe, silver bracelet, and fruity bandanna at the armory. At the weapon shop, get him a fire cane. Note that the fire cane is one of many items in the game that casts a spell when used as an item, and it doesn't run out. The spell is simply a fireball, but it will most probably be better than your regular attack, so I recommend using it often. Now, step onto the center spot in the star at the bottom center of town to return to land. --------------------- Chapter 7: The drunk, the priestess, and the fake Dragonmaster --------------------- Head southwest and into the mountains. Meribia sewers music again! Doesn't this tune just rock? :) Anyway, head west and north, up the path, but watch out for the chest. It contains a group of monsters, and you start the battle out confused. I recommend just skipping it; however, if you insist on trying it, SAVE FIRST. And if one of your confused characters wastes a star light, reset, or finish the battle and go to Nall's load menu, and re-load your game. Anyway, after opening and fighting or not opening, head east and south, and get the chest with 50s (Hah! Chicken feed...) To the north is a dead end, so head west past the chest and keep going west, then south. Big open area here. Just head south, and down the slope. East and north is a chest with an herb, then head south. First go west and south to get a chest with 50s. Now go east, down the slope, then northeast to get a chest with an herb. Back west then south gets you to another trap chest. Read above. Anyway, now go north and west, along the path all the way (all the turns up and down lead to dead ends.) You are now in the Nanza barrier. Talk to the guy to have him open the door, then head west and south through another door. Heal at the statue, then go west through the door and under the bridge, and talk to the guy. He says to ask the boss, Kyle, for permission to go west to Lann. Go back east and enter the tower, then go up the stairs. go south through the door, and you're now on the top outdoor level. Go northeast and talk to the blue-haired man, then go to the east tower and head for the top. Talk to the girl there, then go down all the stairs to the basement. Go to the mess hall and talk to all the people there, then talk to the man in Kyle's bedroom to the north who says to check the jail cell. Go up to the sell and try to talk to Kyle through the bars. Cue Kyle's anime intro. The blue haired man who talks funny gives you permission in Kyle's place to go to Lann. So, head to the west gate and back onto the mountain path. Head south all the way for another trap chest (Doh!) Now go west, south, and continue west. Go north for a star light, then go back to the path and continue west back to the world map. Now go northwest, and north through the narrow path, and keep heading northwest until you get to Lann. Apparently, the so-called Dragonmaster is stealing fish from the villagers, as you'll hear if you talk to the people there. Go to the shop and buy a few healing nuts, the head for town hall (the large central building... you can tell which one it is.) Head north in the building to hear a speech and intro anime from... JESSICA! WOOHOO! (forgive me for being a little excited... she is my favorite character.) She asks to come along with you to find out about the Dragonmaster. Hell yes, let her come along! Jessica seems to know Luna from somewhere before. Bum bum bum. She also tells you to borrow a boat from the pier. So exit townhall and head southwest to the guy with a boat. After Jessica gives him a little convincing, you depart for the island with the "Dragonmaster." Be sure to change your The island is rather large and open, which poses a problem for me, who needs to know where everything is and exactly where to go. The first thing you want to know is that yes, you can walk on the water there, but, this being an RPG swamp, you will lose health. Anyway, first head northeast around the puddles to get to a chest with 300s. Now go west to a chest with... nothing. However, it screws up your controller movements for a little while, so just bear with it and try not to walk into the water. Now head north along the side of the puddle (you can't walk into the darker ones, but you might take damage from the one on the left) then northeast to find a chest with 500s. Head north along the east side of the wall, then west when you find a trio of puddle with narrow paths between them for a chest with... another dizzy spell. Avoid this one. Keep going north around the grass patches (and the puddles, unless you somehow enjoy taking damage) to get a chest with another 300s. Now go southwest for another dizzy spell (if you want) Go around the north side of the lake that you can't step into, west and south to get another chest with... another dizzy spell! Go southwest and west go get a chest with... oh, guess. For those of you who are braindead, here's a clue: DIZZY SPELL. Now go northwest and north to confront the one and only fake Dragonmaster, Zoc, who attacks you with his "dragon"- actually a giant frog. BOSS: D Master Zoc Just guess how you start out this fight. That's right, kids- cast vigor and cascade song on Alex. Meanwhile, Nash should start using his thunder spells and Jessica should just use her regular attack, since you probably don't need healing just yet. Round two, Alex should start with the he sword dances, Luna should cast cascade song on Jessica, and Jessica should either do another regular attack or cast calm litany if needed. From that round on, have Alex and Nash continue with their attacks unless one runs low on MP- you can survive without Nash, but if Alex needs more MP, use a star light on him ASAP. Same thing if Luna and Jessica get to below 15 MP- you should heal Luna, since Jessica's regular attack is better anyway. Zoc has a regular 3- hit attack, a flame attack, and a powerful "press" attack. Not too hard, just don't let Alex's MP or anybody's HP get too low. After some chiding from the group, Zoc leaves. Search the island for anything you have missed (actually, whatever I have missed- email me if I did miss something, and I'll put it in the walkthrough next time I go through it, and you will get credit :) if you like, then use Jessica's escape litany (or, if she's too low on MP, a dragonfly wing) to return to the entrance, and leave the island. Upon your arrival back at the town, Phacia will come, saying she was looking for the Dragonmaster. You tell her he was a fake, and after she leaves, Jessica says that she has never seen her at the shrine before. Bum bum bum. Anyway, so Jessica leaves to return to the shrine. So now it's time to go alllllllllll the way back to Vane. Have fun on the trip. :) ----------------- Chapter 8: Deception, round 1- Imprisonment, freedom, and revelation ----------------- Back in Vane, head directly to the Magic guild, healing along the way if you wish. Talk to Ghaleon twice, and Lemia will arrive. Cue intro anime for Lemia Ausa. She says that you seek to destroy the Guild and Althena, so you are thrown into jail. Walk around your cell to hear someone (try and guess who she is under the mask) talking, then Mia and Nall come to free you, and the former gives you Althena's mirror, which shows things for what they really are. You decide to take the masked woman along with you as you head for the Crystal Tower. As you enter the tower, Nash comes along and joins you. Mia breaks the seal on the door, and you enter. You realize that you must unequip your weapons in order to move around here. Nash and Mia are okay, since they can cast spells and use their canes as items to attack, but Alex is at a slight disadvantage, but he can still do his two attacks unarmed. Also, note that Mia has about as much MP as Luna has, so you won't have to worry about running out anytime soon. One last note: strangely enough, Alex can STILL use his sword spells. Anyway, go up any of the two staircases to the north, then head southeast for a chest with 500s. Now go west, south, east, and down the stairs. Go north, west, south, and down the stairs. Now go north, east, south, and pick up the chest with 750s. (Note how the enemies in this room look suspiciously like Ghraf's gear from Xenogears) Take the northeast stairs and go southeast for a chest with a star light, then return to that room and take the northwest exit. Now head southeast and take the stairs there. Go northwest, and take the left door, then head south and take the stairs there for a room with a chest with 250s. Go back to the two staircases and take the one on the right. Go southeast and take the south door for a room with another chest, this one with an angel ring. This ring gives you a one-time auto resurrect. Not too useful, but you can sell it for a whopping 5000s if you like. Now go back through the stairs, this time going northeast and taking those stairs. Head east and take the south stairs. Go north a few steps to hear Luna sing. Go up the stairs there to get to the star chamber. Phacia, Royce, Lemia, and Ghaleon are there, listening to her sing to see if she's "the one." You use Althena's mirror to see who she really is. It doesn't work, but the masked woman who's with you reveals herself to be the real Lemia Ausa. The fake Lemia, Royce, and Phacia reveal themselves to be three witches from the Vile Tribe in a nifty anime sequence (one of my favorites,) as the fake Lemia reveals herself to be Xenobia. The three depart (Royce foreseeing "another round of deception in your future"... bum bum bum,) leaving behind a gang of monsters, which you will get used to them doing quite often. However, they aren't too difficult so long as you use your best spells, although you might want to have Luna cascade song Alex. Ghaleon apologizes for allowing himself to be so easily fooled by the Vile Tribe (heh... yeah, right) and you return to the main chamber of the guild. Ghaleon says he wants to go see Quark, the white dragon, so you and Luna decide to go with him. So, head for Meribia, and don't forget to re- equip Alex. Luna's weapon has mysteriously vanished, but you won't be needing one for her anymore, so don't bother replacing it. However, on your way to Meribia, stop by the shrine and talk to the girl near the statue twice to get Phacia's Bromide. ----------------- Chapter 9: Deception, round 2- Ghaleon's "Coming Out" ----------------- Note about the chapter title for those with a sick mind: no, not THAT kind of coming out. He's perfectly straight. This was mentioned above, but I may as well say it again. Anyway, in Meribia, drop by Ramus' store and buy a silver sword for Alex. Now go to Mel's office in his mansion. Jessica is there, but she pretends not to know you. Talk to Ghaleon twice, and Mel will say that the ship to Caldor will be ready tomorrow morning. Jessica leads you off to her room, where after talking to her four times, she explains why she is pretending to be strangers with you in front of her dad, because if he knew that she was sneaking out of the shrine to have adventures, "He'd freak out! And I'd be grounded until I was 50...", you tell her what happened in Vane, then you go to bed. Luna has her dream again, and the next morning, talk to Ghaleon in the harbor and you will depart for Saith. On the boat, Ghaleon asks you some rather... difficult questions, asks Luna to sing for him sometime, and then you arrive back at Saith. Ghaleon then joins your party. Head back through the weird woods (where Ghaleon can slaughter every enemy there with one of his spells- check them all out, they're cool, although Rock n' Roll looks like someone spilled a box of Cocoa Puffs) and go to Burg if you like and see everyone's reaction to you having Ghaleon with you, and visit Dyne's monument too. But you don't really need to go there- just head through the White Dragon Cave to see Quark. Once you set foot in his chamber, remove all equipment form Luna and give it to Nall- she's about to leave. Hell, you can take it all off earlier than that, she most likely won't get attacked at all. Ghaleon asks about the day that Dyne died 15 years ago, and asked if Luna was the one born that day. Quark says yes... And Ghaleon begins to laugh evily. He says that the time for his coming out party has come, and he reveals himself to be the Magic Emperor (who saw that one coming? Come on, you HAD to know that one) and enslaves Quark, then kidnaps Luna, saying "Who shall be my queen?" He knocks out Alex and Nall, the scene fades out. You wake up the next morning, and your dad tells you that Laike saved you, and he's at Dyne's monument. First, go into the basement and check the leftmost shelf to get Luna's Bromide 2. Now go see Laike. Tell him that you're going to save Luna, and Dyne tells you that you must become the Dragonmaster, telling you (roughly) what happened that killed Dyne. Then he gives you the Dragon Wings, a useful tool that allows you to go to any town you have already visited. Head for Meribia. One additional note: Alex has a new spell. It's called "Dragon Protect," and it nullifies the effect of the next offensive spell against your party. However, at 60 MP it's quite costly. Th e only time I used it was in the final battle. ------------------- Chapter 10: The group forms ------------------- The music gives it away: something is wrong here. The town is under attack by monsters. Help Jessica kick butt and take names (or at least just kick butt.) You tell her what happened, and figure out that Mel is the target of the monsters. Be sure to save here, the monsters can kill you quite easily if you get careless. You'll have to take the long way around town to Mel's mansion, but the piles of crates only one layer thick can by broken by making monsters smash into them (just like in the first dungeon with the ice pillars.) You can also go into Ramus' shop, which is still open, and talk to the people there. But all you really need to do is head through the city streets to Mel's mansion- west, south past Ramus' store, around the dock houses east and north, east across the bridge, east until you can go north between a couple of houses, west, and north into the mansion. The man at the door says that Mel's in the arena, so go there. Xenobia is there, and Mel is petrified while trying to protect Jessica, and Xenobia leaves. Back in Mel's room, Jessica attempts to undo the curse, but it cannot be undone unless the caster, Xenobia, is killed, which won't be for awhile. Now head for Vane. Big trouble here, too. Mia and Nash are fighting off a rather large monster there, and you and Jessica join in on the fun. BOSS: Vile Crustacean Start the fight off with Mia casting Ic e shell and Alex casting Vigor on himself, while having Nash use the fire cane, and Jessica should use her regular attack. Round two, keep Nash with the same, have Alex use vigor again, Jessica should heal if needed, and have Mia cast Ice shell on Jessica. Round three, Alex should start with the sword dances, Mia should ice shell Nash, and Jessica should heal or attack. Round four, same as always, but Mia should ice shell herself. Keep the pattern up with the first three from then on, but have Mia either start attacking Vile Crustacean with her spells, or cast ice shell on everyone again, I recommend the latter. VC has a regular two-hit attack, a "Mini Doom" attack that either kills or almost kills someone (the only way to survive is to be at max or almost max HP) and a "Crimson Ray" attack that hits a line of people for a lot of damage. Just restore Alex and Jessica's MP (and HP, of course) when needed and you'll be fine. Mia and Nash thank you for helping out, and you tell them what is going on. You talk to Lemia about it, and then talk to Mia and Nash twice, and they will both join you. Now talk to Lemia twice, and she will say (like everyone has) that you need to become the Dragonmaster, and also says that the Red Dragon is rumored to be in the volcanoes to the south of Nanza. So go there via the dragon wings, but first re-equip the fire rods on Mia and Nash. Jessica makes a comment as you arrive there about Kyle. After that, head west and southwest to find a woman being attacked. Or is it...?A (hilarious) anime scene reveals that it is actually... Kyle! And this is the first time that you see him sober. You fight an easy battle with Kyle only. Use a couple of regular attacks to kill them all. Xenobia takes her leave, and then Jessica asks Kyle to join. Talk to him again and he will. As Nall says, this will be an interesting trip- it's always funny to see Jessica and Kyle fight. :) Check Kyle's bed a couple of times and talk to the guy in his room for some funny dialogue (hell, talk to everyone here,) then take the south exit of the area. ----------------- Chapter 11: Thieves ----------------- Head south down the path, then at the fork head northeast then north. Take the angel's tear from the he chest on the right, while making a mental note about the chest on the left, then head back to the fork and take the south exit back to the world map. Head south to the town while noticing the different overworld music that is also track 5 on the soundtrack CD. This nifty music is track 21 on the soundtrack. Welcome to the thieves' town of Reza. Heal up at the statue if needed, then head north into town. A thief will steal the dragonfly wings from you, and Kyle will warn you (a little too late, obviously) that thieves inhabit this town. Head into the e bar, and talk to Laike, then the bartender, actually the leader of the Thieves' guild. The guy says that you have to join the guild to get the wings back, and that you must be tested by a man in Meryod. Before heading there, go to the weapon shop and buy a samurai blade for Alex (Kyle can equip it too, but it's not as good as his starting weapon,) a flail for Jessica, and an ethereal cane for Mia and Nash. Now go to the armor shop just south of it and get purity clothes for Jessica, sorcerer's robes for Mia and Nash, and silver armlets for Mia and Jessica. Now leave town. Head south, southeast, east, northeast, and north into the woods- or you can go into the small shrine to the east, and talk to the girl there. If you bought soap on the Hispaniola, you get to see a pic of the guys taking a bath (don't worry, you don't see anything like -that-, this IS a teen rated game... although Kyle's butt does have to be fuzzed out) but who wants to see that anyway? Well, I guess they have to give the girls something, since we guys have the bromides and the girls' spring which comes along later in the game. Also note the statue inside the building that you can heal at if you wish- very useful considering the difficulty of the monsters in the forest. Anyway, back to the forest. Note that the enemies here are strong against all elemental attacks, making Mia and Nash almost useless. Also, the bee enemies here are VERY tough (their sting attack can kill or almost kill someone in one hit... ouch! Use flash cut against the larger groups and sword dance against the smaller ones, and hope they don't kill Alex before he gets a chance to use it.) Head north, then west all the way, then north, west, and south to get a chest with 1000s. Now go north, and note the locked chest behind the tree. I'm going to skip any exact directions here, just make your way to east of the entrance for a chest with 1000s. No go south, west, and south all the way to leave, then go to the shrine to heal- you'll probably need it. Anyway, I'm just going to skip any exact directions and just say that you want to go to the north center of the forest to get out, and try to avoid the bees. Back on the world map, head north east to get to Meryod. Don't take the bridge to the east yet, instead head for the armor shop and get Alex a steel armor, shield, and helm (Kyle already has that stuff,) Nash a white bracelet, and jade hairpins for Mia and Jessica. Head to the item shop and stock up on healing nuts (the wrath rings cost WAYYYYYYYYYY too much, but you'll get one for free later on) if you wish. There IS a weapon shop here, but you have to cross the bridge to the east of the entrance to get there. So cross. However, the bridge collapses on your way across, and your party is spread apart. You can see Nash from there, so go talk to him and he will rejoin. Jessica is within sight here, so get her. Go get Mia from where you see her, then head to the bar to the north. Talk to Kyle, who is currently getting drunk with the thief guild tester. He says that you must go south to Damon's spire, then gives you the book with the password to get in there and rejoins you. So you now must go through the forest of hell again. Have fun. But wait! You see Mel's statue toward the exit! Or is it? It turns everyone but Jessica into stone, and attempts to have her join them, but Kyle breaks out and fights to protect Jessica. BOSS: Plaster Mel This is a one-on-one battle between Kyle and Plaster Mel. Use power up twice first, then keep doing power slash. 2 attacks should do it if you have enough MP. If not, then you'll have to result to normal attacks. If you have plenty of healing nuts in Kyle's inventory, he'll be fine, since Mel's only attack is an axe swing that does 10-20 damage. It was actually a fake statue planted by Royce. Everyone is unstoned, and after a short mushy scene with Kyle and Jessica, you can move again. Exit the e forest by going straight south, as always. Heal up at the springs to the east, then go south to Damon's spire. Head north a bit, and you will recite the password to the man there. You can step on the red tiles on this floor to open up doors. Go north and hit all the red switches there and the ones you find on the way, then go back to the first intersection and head east, hit all the switches in that room, head north, hit the red switch there, keep going north and hit the switch there, go west and hit the switch there, get the chest with nothing in it, keep going west, then south, open the empty chest, keep going south, get another empty chest, then go up to the closed door. ::catches breath:: Have whoever you like answer the question- Mia has the right answer, but if you pick Nash he will screw up, and Mia will give the correct answer and you will keep get to proceed anyway. (Hehe... the dialogue is what I like most about this tower.) Floor two: there are monsters here, but they aren't too difficult (immune to normal attacks, but weak against magic- have Jessica, Alex, and Kyle defend and have Mia and Nash use blizzard and thunder bomb,) but you'll want to avoid them anyway. Hit the red switch to the east, keep going east and hit the e switch there, go back west then go north, east, east again and hit the switch, get the star light from the chest, hit the switch to the south, go north, west, get the star light in the chest, go west again hitting the switch there although I'm not sure that you need to, then return to the northeast room and go up to the door. Have Kyle answer the question if you like for a funny scene, but Nash has the correct answer. Head up the stairs to floor three. New, tougher enemies here. Rufuses are immune to magic and normal attacks, but weak against physical magic attacks like explosion staff and sonic riser. Head south and hit the switch on the way, then get the sage's clothes from the chest. Give them to Jessica, then head west hitting the switch on the way. Go north while hitting the switch, and keep going north to encounter an injured man. Tell Jessica to help him, and you will be allowed to proceed after Jessica gets MAJORLY pissed at the mage guy. But don't go up yet- head west, south, and get the chest with a star light. Now go back up to the stairs to proceed to floor four. Again, new enemies here. This time, no particular weaknesses or strengths, but they can petrify. Anyway, head west, get the spirit bandanna and equip it on Nash, hit the switch to the south, then return east, go east again through the now-open door, get the star light, then head south, hit the switch on the way, get the ice pendant from the chest (give it to anyone you like, I gave it to Jessica,) then head back north all the way, west past the stairs, south, east while hitting the switch, and north. For this question, you must decide who was the least useful and leave them behind. Take Mia's advice and don't make anyone leave, and you will be able to proceed to the next floor, floor five. No enemies here. Yayyyyy! Hit the north switch and go through the door, head west and hit the switch there, then go back to the southeast room and go west. For this puzzle, you choose who directs the sculpting, and he or she has the other five people sculpt what is their greatest treasure to them. It's fun to have each person try, so do so. Kyle makes a crowbar (although it looks like a golf club,) Jessica makes a necklace her mother gave her, Mia makes a monster who she considers to be cute, and Nash makes a sculpture of Vane- the dialogue for that one is especially funny. But if you want to skip all that, then just say no to all of them and have Alex try. Nall knows what he's going to sculpture (and so did I from the moment this started,) so he directs. It's... Luna! But everyone else thinks that it's the Goddess. Anyway, head up the stairs to the top of the tower. Damon gives you the thieves' guide. You can leave now with escape song not if you like, but check all the bookcases out first, and maybe talk to Damon a couple more times if you like. Back on the world map, return to Reza. Talk to the bartender/thieves' guild leader and you will join the guild, and you get the thieves' crest, which allows you to open all the locked red chests in the game! WOOHOO! Anyway, head behind the bar and go through the door. Go north, west, and north through the door. Now go north (talk to Lily, the girl, if you like) and you will be in the thieves' bazaar. Talk to the man in the northeast corner and he will give you the dragonwings back, plus you get a soap. Talk to him again to buy stuff. Get Alex an ice blade, Nash and Mia ice canes (stone bow has more attack power, but enemies in an upcoming dungeon are weak against ice, so...) and Jessica an ice mace. Get intelligent robes for Nash and Mia and crystal armlets for Mia and Jessica if you have the money, but you're probably running very low after buying all of those elemental weapons, so come back here later. On your way out, you will encounter Royce, who is attempting to take the girl, Lily, away. Follow her father back into the bazaar, and talk to the blue haired man near him, who gives you the blueprints for a hot air balloon. So leave town and head for Iluk. However, you might want to look around the world for any red chests that you can unlock now. Here's a list of the ones I can remember right now that you can get to up to this point, I'd appreciate someone telling me of any that I missed: Burg, Ramus' house- garbage can lid (that's it?) Weird woods, northeast of the clearing where you meet Laike- wrath ring Saith, second floor of southwest house- protection ring Old hag's house, basement- silver light Meribia sewers via Mel's mansion entrance- silver light Cave of Trials- soap Lann- silver light Path from Reza to Nanza- silver light Forest to Meryod- fortune ring Like I said, I'm pretty sure I missed some. -------------------- Chapter 12: the bug from hell, the red dragon, and the descent from heaven -------------------- Actually, it's only "the bug from hell" if you don't know what to do. Anyway, go south and southwest from Reza to get to Iluk. Go into a house on the northwest and talk to the guy there. You give him the blueprints and he says to get him a fluffy bug from the northwest fields to make his air balloon work to get you to the Red Dragon Cave. You need to ask the botanist to get into the field, so leave the house and go west down the stairs (my guess is that the house that goes with this basement was blown up) and talk to the guy, and you can enter the fields. Now, this is quite difficult if you don't know what to do. You can fight a "fluffy bug" among other enemies, but it runs away the first round. What you must do is locate a solitary bug enemy in the northwest corner that does not move, and fight that. Running away or not, you'll catch it. However, you'll want to hang around here to get all the items, and this is a good place to gain exp- build yourselves up to at least level 25, if not 27. But watch out, they can do a lot of damage- I used Nash's sleep spell a lot here. Also, press X when near the carrots a couple of times for some funny dialogue. As for the treasures, in the north part of the area there is a spook hairpin (give it to Mia,) the northeast part, a healing ring, and in the northwest near where the bug that you're supposed to get there's 1500s. After getting the bug and building up to level 25, go back into the inventor's house and talk to him. You give him the e fluffy bug and he will begin to inflate the balloon. You spend the night there, and the next morning you see that the balloon is, in fact, not yet inflated. That is, until Nall bumps it. Tell the inventor that you're ready for takeoff (unless you are not, in that case then you should not) and you will depart in the balloon for the volcano. Welcome to the Red Dragon Cave. Head northeast and take the stairs to enter the dungeon. Most of the enemies here are weak against ice attacks, so use Mia's blizzard and ice wall spells, Nash's ice cane (as an item,) and Jessica and Alex's regular attacks. Since Kyle can't equip ice weapons, he's at a slight disadvantage here. Head southeast or southwest down the path and go up the stairs. Go northeast and north, and get the star light from the chest. Now go west all the way and get another chest with another star light. Now go south and east until you find a stairs, and go up those stairs. Take a step down and you will receive a message from the Red Dragon and you will also be restored. Yayyyy! Anyway, go south and west, and take the first south turn to get a chest with a barrier ring. Equip it on someone if you like, then go back north and go northwest for a chest with a star light. Now go back south and west, and walk north through the flames, then take the stairs. Go south and east down the long path, all the way until you reach a chest with a rainbow tiara for Jessica. Now go northwest and west back down the long path back to the e stairs, but this time go northeast for a chest with a star light (there sure are a lot of these in this dungeon, aren't there?) now go southwest and west, along the lower part, then go southwest down a path. Take the two chests you see there for an angel ring and a star light, then go near the crater thingy to the right of the right chest (with the star light.) You will be launched southeast to another platform. Go east all the way and get the flame sword from the chest. DON'T equip it yet, obviously, because most enemies in this dungeon are strong against fire. Go back west back to the chests, then go northeast and northwest. Don't cross the fire yet; get the star light from the chest northeast of here first. Now cross the long lane of fire, trying to avoid the enemies (although it's quite difficult to do so,) get the star light from the chest at the end, then save and heal up, you're about to face a boss. Head north a bit and you will get to a scene in which Royce summons two dogs to attack you. BOSS: Bronze Dog X2 As always, start off by having Alex use vigor twice, Kyle using power up twice, and Mia casting ice shell once on each character, or at least on Alex and Kyle. Jessica should use saint litany, since it makes your characters regen a bit of hp each round, and Nash should use thunder thrust each round. Afterwards, Kyle should use power slash, Alex his regular attack (it does more damage than sword dance when he has an ice weapon!), Mia should use blizzard (or ice lance when you're down to only one), Jessica should use her regular attack and use her healing spells when needed, and Nash should keep up with the thunder thrusts. You should have Alex, Kyle, and Jessica concentrate on one at a time, while Nash and Mia hit them all with their spells. The dogs have a weak regular attack, a "Heat Rush" which does up to 40 damage on each character, and a fireball attack that can do as much as 80 damage to one. Just keep your characters alive (well, Nash is expendable here...) and you'll be fine. Afterwards, Royce takes her leave, and you should head northeast and get the 5000s from the chest, then go up the stairs. Head north and you will encounter the Red Dragon's spirit, who gives you the Dragon Shield in an FMV. You have also learned the spell "dragon anger," another one of the dragon spells that costs a little too much MP for my taste. It does fire elemental damage to all enemies at the cost of 35 MP. You can equip the shield now, and you should do so. Leave the room, then use a dragonfly wing or escape litany to return to the entrance. Enter the balloon, and after a funny screaming anime scene (this is what the "descent form heaven" part of the title means) in which the e balloon crashes, you will be back in Reza, where, of course, the thieves there steal the balloon right off. Laike is there. Talk to him, and he will tell you to go back to Meryod where the bridge you broke is now fixed. So restore yourself at the statue, and use the dragonwings to go back to Meryod. ------------- Chapter 13: The song of Lyton, the song of Luna, and the Blue Dragon ------------- In Meryod, go east across the bridge that will not break this time, and go into the weapon shop. Get Alex and Kyle great swords (even though you still want to keep Alex' flame sword,) Nash and Mia sage's canes, and Jessica a water mace. Now leave through the east. Head southwest a bit and you will see another shrine near a pool. This is the girls' spring, my guess is. However, note the forest that one must cross to get there. The enemies here are quite hard, almost impossible to beat, but you can beat them. I recommend coming here after becoming a Dragonmaster, as you are much stronger plus you have the "dragon grief" spell, which kills all the enemies in one hit, but you don't get exp or money. Anyway, back on the world map, head north all the way until you get to Lyton. First off, head east and go to the shop. Buy Alex and Kyle holy armors and holy helmets, Kyle a holy shield, and Jessica a rainbow armlet. Now go to the large northern house and talk to the old man there. He asks you to help restore the song of Lyton, so the Blue e Dragon can be called. So leave the house and head east to enter the temple. Go north around the people (talk to them if you like,) and through the door. Head north and northeast/north, and down the stairs. Now head southeast, then south, then northwest, avoiding the crack in the floor, and get the chest with a wisdom robe. Give it to Nash, then go back southeast (don't fall through the crack) and then head southwest, south, east, and down the stairs. Now head east, north, west, and get the chest with a star light. Now go back east, north all the way, and down the stairs. Oooooooo... glowing walls here, for some odd reason. Head east, and south making your way around the pillars, then east to get a chest with 2500s. Now go south, west all the way and north all the way, then west a bit more and down the e stairs. No more glowing walls here. Head east, south while avoiding the cracks, then west and up the stairs. Keep going north around the e cracks and go up the stairs there. Now go west and north. You can push the rocks in front of the holes here to fix the music. Push the one on the left to the left and the one on the right to the right. The music is fixed now, so you can use escape litany to leave now. Return to the elder's house after healing up at the statue, and talk to him. Go north to Lyton lake as he says. Talk to either Kyle and Jessica or Nash and Mia to hear them sing Luna's song. Horribly off key. But it's still fun to watch. Jessica actually does a good job, and Mia is okay. Nash isn't very good, and Kyle totally sucks. So head north up to the "bridge" and Alex and Nall will get an idea. You finally get to hear the song that is track 2 of the demo CD, both game CDs, and the making of CD. Alex starts off, then Luna starts singing in the place where she and the other singers are being held captive in evil HQ. Th e other captured singers join in, with Xenobia, Phacia, and Royce as an audience, with a cameo appearance by Magic Emperor Ghaleon. The song works, and the entrance to the e Blue Dragon Cave appears. So enter already! Go northwest to find a puddle. You must go into the e puddle to proceed. So do so. At this point it is a good idea to equip the flame sword that you got in the e Red Dragon Cave, as the monsters here are weak to fire, and thunder, so Nash is useful here too. Anyway, head east from here and walk into another puddle. Now try to enter the puddle to the north. You will be attacked by a group of water elementals. You will get into these encounters a lot, but they are worth good exp. Anyway, head west, southwest, west, northwest all the way to get an angel's tear from the chest, and into the puddle nearby. Now go north, and into the puddle. Head east, and into the middle puddle. Now go southwest, west, south, get the chest with 5000s, then north and into the puddle. Now head west all the way and get the chest with a ruby tiara. Give it to Jessica, then head northeast, east, southeast, east, north, get the chest with an angel ring, back south, east, north up the narrow path, northeast, and... Whoa, there's a lot of puddles here. The one you want is the second one from the left on the bottom row, but why not get into a few fights first? Anyway, fight in the other ones if you like, then take the second from the left. The puddles to the left of here contain fights, so just go northeast, north, west, southwest, and get the chests with a jewel bracelet and a chira's tail. Equip the bracelet on Nash, and give the tail (increases agility) to Mia, who has very low agility. Now go north, northwest, and into the puddle. Go southwest, get the chest with the dragon armlet (despite its name, it's for Mia,) then head northwest, west, southwest, and into the opening with the light coming out. Now go north, and you will meet the Blue Dragon. I like this guy- for a nearly godlike being, he's quite funny. After opening up the e passage to the official Dragonmaster Helmet(TM), talk to him several times for more funny dialogue. Now go south a bit, then east, an you will claim the helmet in another CG sequence. You then hear a sound form the e lair. Go back west then north, and you see that those damned three sisters have done it again- this time it's Phacia. After a bit of talking, she takes her leave and tells you a bit about Ghaleon, Dyne, and Althena, but disappears before you can hear the whole thing. Exit the chamber, then use escape litany to leave. Talk to the elder again, and he will say to head east to find the Black Dragon. So leave town, after healing up, and head southeast. Oh, and one last note- Alex has a new spell, dragon healing, which costs 40 MP and heals everyone completely. I found this useful in the last battle, which is still a little ways away, but not that far either- you're over halfway through the game right now! ------------------ Chapter 14: The archer, the impossible puzzle, and the maze from hell ------------------ Head southeast, south, southwest, southeast, and into the valley. The signs here are screwed up; don't pay any attention to them. Head east, southeast, south, get the star light from the chest, northeast, east, south all the way, southwest, south, west, southwest, get shira's tail from the chest (adds range... not really worth it, since all the people who use normal attacks have enough range already.) Now go northwest, north along the e path until you find a chest with a wind cane. Equip it on Mia (agility +20!) and go back south down the path south, and keep going east. Xenobia's here! You fight off an easy horde of monsters, then fight another horde of a few more monsters, and you're about to fight a third, but then someone from the east fires off explosive arrows to save you. Xenobia departs, and you see a short anime scene in which your saviors ride off. Head east, northeast, southeast, and east to leave the area and you will arrive in Tamur. First off, buy a wind sword for Kyle and a judgment mace for Jessica at the weapon shop (I usually had Nash stay away from bows, since most staffs increased his wisdom, and his spells are better than his regular attacks anyway.) Now get silver armor for Alex and Kyle, radiance clothes for Jessica, a saint's robe for Mia, and a spirit robe and lucky bandanna for Nash. Mia should already have a dragon armlet. Heal at the statue, then head north to (once again) meet Laike! He tells you that there's an inventor, Myght, who can help you get airborne, and thus can get you to the frontier (although they say that you also need the airship to get to the Black Dragon, you actually don't.) He says that Myght isn't really a people person, so everyone else leaves and you go alone with Go- I mean, Laike to Myght's tower, to the northeast. Now then, talk to the guy there and go up the stairs. This puzzle is nearly impossible without some sort of guide because you are given absolutely no clues as to its solution. There are four doors here: the north one is the moon, west is star, east is sun, and south is saturn. The combination of doors is: saturn, star, sun, moon. So, you take the south door, the west door, back through the east door, and through the north door. In this section, there are enemies, but they aren't too difficult. One warning about this section however- I was kindof lost here myself, so this isn't exactly the best way to get through here. Now, go northwest and take the elevator there. Go west, into the e door, and make your way north, east, and south down the ladder. Go into the left door, then go north, west, south, and west and make your way to a chest with a silver light, then go back east and down the ladder. take the elevator down, then go back to the left elevator you took at the start, this time get back on first time you get off to proceed further. Go west and into the door, and make your way east to get a barrier ring, then take the ladder. Go west and take the elevator down back to the floor. Actually, I did this by accident, but hey! This time take the left elevator up three times and go through the door, head west and go down the ladder, go into the next door and head east to find a chest with a healing nut. Head east and down the ladder again. Head west and take the door next to the elevator. Make your way west and pick up the crystal sword from the chest, then go back east and down the ladder. Go east and take the second door from the right, then go west and take the leftmost ladder. Take the door there and go back east through the area you've already been to and you are back at because the author of this walkthrough has no idea where he's going, take the ladder to the east, then go all the way west, down the elevator twice because the author screwed up again, and (you can just give up on me now and find your way on your own now, if you like. I won't mind) take the door on the right. Make your way to the western ladder, take the elevator up, go through the door there, go east all the way, down the ladder, east, in the e door, get the 500s from the chest, go to the western ladder, go left and take the door, and... WOHOOOOOOOOOO! YOU'RE DONE! YOU'RE HERE! YAYYYYYYYYYYYYY! WILD PARTY! YEAHHHHHH-okay, I'm done now. Save, then go north and say hi to Myght, cue anime intro. Myght agrees to build the airship, so take the left door here to leave. Note that you can now use the dragonwings to get back here, so you won't have to go through the impossible puzzle and the maze from hell once again. Return to Tamur. ----------------- Chapter 15: Tempest, the Dark Songstress, and the Black Dragon ----------------- Walk back to Tamur, then go into the bar (blue building in the southwest with the bottle sign.) Talk to Mia there, and after telling the news to the group, Nash will come, saying that some people are having an extreme disagreement. So head out to the north exit (the others have rejoined you, BTW) and go towards the north exit. You see the two people who saved you hanging a man. Save the man, and cue an anime intro for Tempest in which he explains why he was hanging the man. He challenges you to an easy fight- just use you dragon anger spell a couple of times to toast the guy! He tells you about the singer of his tribe captured by the Vile Tribe, and gives you the dragon necklace (no, not another piece of Dragonmaster eq...) and he and Fresca take their leave. After figuring out that maybe Tempest's tribe knows where the Black Dragon is, you decide to follow him. Leave town and head southeast into the forest. Head south (the southeast path is just a more twisted way to get to where this path takes you) to get to a clearing. Strangely, you don't take a break just yet. So head southeast, south, west, get the chest with a healing nut, then head back east, keep going east then northeast, north, take the northwest path, then take the northwest fork there to get to a chest with another chira's tail. Give this one to Kyle, Mia probably has enough agility already. Now go back down the path south, east, and south, then go take the northeast fork, then go southeast, and northeast again for a chest with a holy hairpin. Equip it on Mia, then go back west and go south, around the trees and continue south, west, southwest, and you will examine the trees there. Keep going west, north, west and south and get the silver light from the chest. Go back north, then go east, north, and east again to get back to the clearing. You camp out there, and after Jessica says a few things to the (sleeping) Kyle, and after a short anime dream sequence of Alex's, you awaken to find a couple of people from the Prairie Tribe asking what you're doing here. After noticing the dragon necklace, they escort you to their village- follow them to the trees that you examined earlier. They open up the passage for you, and before heading to the village, go through the passage and head west and north along the path and get the chest with a dark shield. Equip it on Kyle, then head back south and east, back to the fork and keep going east, take the southeast fork there then go along the path north and get the star bracelet from the chest. Equip it on Nash, then go back to the fork at the passage and head south to leave the forest. Back on the world map, head south until you reach Pao. Go inside the large southeast hut and talk to Tempest. He tells you about the Black Dragon Fortress, and after giving him back the necklace, the "Dark Songstress" begins to sing, and Jessica and Mia fall over from the disease that her song creates. Fresca comes in and tells you that the songs are coming from the Black Dragon Fortress, then falls over herself from the disease. So you, Nash, and Kyle should go into the large northeastern hut and talk to the elder inside. He gives you permission to enter the fortress, then heal up at the statue nearby the entrance to the shrine, and go in. Head east, northwest, north, and through the opening. Woohoo! Meribia sewers music again! Anyway, go northwest, through the door, take the northwest door there, and get the chest with a dragon bandanna. Give it to Nash, then head back south and take the northeast door, then go east, south through the door, south through another door, east, north through the door, and get the chest with a dream bow. Now go back south, west, and north and take the stairs there. Head south, get the angel ring from the chest, then go south through the door and east for a chest with... a trap! You lose some MP from opening this chest. I recommend avoiding them (when writing this, I simply saved before opening each chest, and then reloaded if it was a trap.) So go west, and you will see Tempest there. He joins you, with two spells- flash arrow, which hits enemies in an area, and flash wind, which blows away most or all of the enemies on the screen, but you don't get any exp for fighting them. Go northwest, and take the small narrow passage to the north for a chest with a silver light. Go back south, east, and go through the door to the north, then go northeast, north through the door, east, south through the door, east, south through the door, (trap chest to the right, don't get it,) southwest, north through the door, northwest and up the stairs. Go south, west, and north through any doors you might find, avoid the trap chest there, go east, south through the door, east, north, get the healing nut from the chest and go up the stairs. Go south through the door, east, get the silver light from the chest, then go west, north through the door, and you will hear the black dragon, and see his spirit. He tells you that you must destroy his flesh before the Dark Songstress controls it completely. He gives you the dragon armor in another nifty CG sequence, but says you are not a Dragonmaster until you pass his trial- a test of purity. Equip the dragon armor on Alex, then keep going north, northeast through the door, through the southeast door, and get the dark armor from the e chest. Equip it on Kyle, then go back a couple of rooms and take the northwest door this time. Take the southwest door from there, get the dark sword from the chest, equip it on Kyle, then go south and up the stairs. You're on the top of the tower now. Head east and get the dragonfly wing from the chest, and head north up the stairs. You find out that the Black Songstress (I thought is was the Dark Songstress? Whatever...) is actually a hypnotized Luna. After Tempest gives you a chance to turn her back (instead of killing her,) Ghaleon appears. Luna sings her evil song, and you fight a fight against the black dragon that you can't win, because you're all paralyzed. Alex still refuses to kill Luna, and tries to play his ocarina to make her remember. It works, but Ghaleon still has Luna in his clutches, and knocks her out. The Black Dragon armor begins to glow, and cue a nifty anime scene in which Alex finally becomes a Dragonmaster! You then fight the black dragon, this time minus the paralyzation. BOSS: Black Dragon First thing you'll want to know is that the Dragonmaster change is, for the most part, purely cosmetic. You do have a new spell, dragon grief, but you don't want to use it yet because it doesn't work on bosses. Second, you are completely restored for this fight. Yayyyyyy. So, start off as always with Alex and Kyle casting vigor twice, then have them use sword dance and power slash. There's not much for Tempest to do but his regular attack or flash arrow, and Nash should use thunder bomb. Black dragon has a few attacks: Fire Breath, which is a gust attack that moves everyone back plus a fire attack on one, thunder breath, which you saw in the previous battle as a gust attack and thunder damage on all, and cold breath, which is a gust attack plus ice damage to one. This fight isn't all that difficult, so long as you have plenty of healing nuts in your inventory. After the e fight, Ghaleon takes his leave on the Black Dragon after taunting you a bit and saying that he'll be at the frontier (get used to the "Dragonboy" nickname, it's gonna stick.) Walk south back one room, then use a dragonfly wing to leave. Return to Tempest's tent in the village. After updating Mia and Jessica on what's happened, (they don't really seem to notice that you're a Dragonmaster now,) Laike arrives (apparently he taught Tempest how to use a bow,) and tells you to go see Myght in his tower. But first, talk to Tempest to get the "master sword," which is, of course, a very good weapon- the same one Laike has, a believe. ---------------------- Chapter 16: Betrayal, and departure ---------------------- This is one of the last times you can visit the world map, so you should try and get anything you may have missed earlier. Now's a good time to try for the spring nearby Meryod, or to simply cruise around and buy stuff- you'll want to have plenty of star lights, and you most probably have a lot of money to buy them with, I had over 120,000s after I sold all my excess equipment! You can get Jess' Bromide 1 by talking to a girl in Althena's Shrine who thinks that she's Jessica's sister. Also, talk to fata- I mean, Ramus, in his shop and he gives you the Rememberizer, which can let you see all the anime cutscenes and CG scenes that you have seen in the game so far. VERY cool. Anyway, back to Myght. Talk to him in his tower after using the dragon wings to get there, and you'll stay the night there. Talk to Kyle and Jessica, then Nash and Mia, then you go to sleep. The next morning, talk to everyone there, then talk to Nash who is rather pessimistic about the future. When you're about to leave, Nash says that you don't have a chance against Ghaleon, and zaps part of the airship, then reveals that he's been reporting to Ghaleon since the beginning, then Royce arrives and takes Nash away with her. Myght says that the airship needs to have its engine fixed, but Kyle suggests that you use the balloon's engine. So it's off to Reza once again. Talk to the e Thieves' guild leader. He says that Lily is back, and that he'll ask the guys at the Bazaar to give you a price break. Head to the Bazaar. Talk to the witch saleswoman and buy lots and lots of star lights (you won't be using money for too much else for the rest of the game,) and then talk to the guy near the balloon who gives you the engine for free, (talk about a price break!) so return to Myght's tower if you're ready. But first, you can go to Iluk and talk to the pervert guy (in the northeast house, who asked to take pictures of Mia in various states of undress) and you will get Mia's Bromide 4, which is most probably the most revealing of all the Bromides. Check it out, but make sure your parents aren't watching... :) Give Myght the engine, and then Laike will come, and you talk with him for a bit. Talk to Kyle and Jessica, then Mia, then Laike, then you will go up to the roof to see the airship. If you're ready, talk to Myght, and after boarding the ship, you leave for the frontier. After Laike and Myght talk, and Laike says that he's "sorry you must undo what I have done..." and after a bit of flying and an anime cutscene you arrive in the frontier... and at the end if disc 1! ------------End of Disc 1-------------- ******************** Walkthrough- disc 2 ******************** Note- actually, you can save, turn off the game, put in disc one, and load the game up again and you can still play it with disc one, until you reach an anime scene, because the only data that is not on both discs is the animation. ----------------- Chapter 17: The Vile Tribe's village, the mine, and the second maze from hell ----------------- Note that this spiffy music is track 19 on the soundtrack. Apparently, the Airship can't get to the grindery because of a magic barrier, so you'll have to land nearby. Head east, and north into the small "crack" with some green things sticking out. Welcome to the Vile Tribe's village of Talon. This place, or at least the first part of it, is almost as bad as Myght's tower! Anyway, take the door on the e right, the staircase on the left, the staircase on the left, then go all the way up and left and into the shop. You can talk to the purple guy here to get healed. Now go back out, and go through the open door there and north through another open door to enter the mine. Welcome to hell. Again, you can try this place on your own if you wish. Anyway, go north up the ladder, east, and north under the bridge and into the door. Now go west and into the door there. Now go north east, get the healing nut from the chest, further east, south and into the door. Go west across the bridge, southwest, northwest, and north into the door. You're back here again because I'm an idiot who has no idea where he's going, so this time you may as well climb up the ladders on the left, then northwest and up the stairs, then north to get a chest with a silver light. Now go east, north, into the door, northwest and into the door, go west and get the healing nut from the chest, take the northeast door and go into the north door, and you will be in a place with some miners. Talk to the people here if you like, then take the northwest exit. Start heading northeast, and you will hear a rumble and a cry for help. Agree to help the people in there, then go back to the previous room and talk to the yellow guy. You save the miner that is trapped, then a group of guards come and attack you. You can kick their butts quite easily, so do so. After leaving, Phacia appears, and says a few words about your bravery, then the scene returns to your party, so you should now head northeast, north through the door, north up the ladder, northeast, south down the path and into the door, then southeast to pick up a chest with a star light. Now go back northwest through the door, north, east, south down the ladder, east, and north for a chest with a silver light. Now go back south, north up the ladder, west, south down the ladder, northeast and north under the bridge, then continue north and northwest, then south into the door. Pick up the chest with a hell armlet for Jess, then return to the start of this section (near the sign) and head northwest, west, south into the door, south, east through the door, south down the ladder, east, north under the bridge, west, south down the ladder, and pick up the chest with a holy robe for Mia. Now head east under the bridge and through the northeast door, then go east and north up the ladder for a chest with a devil pendant (increases magic endurance,) and go back south, west through the door, west, north up the ladder, east, south under the bridge, and southwest through the door, northwest and through the door there past the gauntlet of bugs, north across the bridge for a chest with a refresher ring, which prevents conditions. I recommend giving it to Jessica, because her healing spells can help the rest of the group if they are affected by paralysis, etc. Anyway, go back south through the door, southeast through the door, and take the southeast exit there. Now go down the ladder there, west and south under the bridges, and into the southeast door. Get the angel's tear from the chest, then go back northwest, west, north, east, up the ladder, and go south across the bridge, and west across another bridge. southwest, up the ladder and south through the door, get the fire tiara for Jessica from the chest, and back north, down the ladder, and northeast to the intersection. Now go northwest through the door, north across the bridge, northeast, east, south, get the healing nut from the chest, then head north and through the door. There's a graveyard here. Head north and heal up at the statue (a miner says why the statue is there when they supposedly hate Althena,) then continue north and up the stairs. Go north and up the stairs again. You head north and then the lights go out, and when the lights go back on, you find that Xenobia has kidnapped Jessica and Mia. Because it's what Xenobia wants to see, you have a short fight vs. Kyle in which neither you nor Kyle can do any damage to each other , so just use a couple of regular attacks and the fight will end in three rounds. After Xenobia tells you to use your real strength, Kyle fools Xenobia into thinking that he could care less about Jessica. However, it was just a ploy to give Mia and Jessica time to escape, so Xenobia runs off, leaving a monster behind. BOSS: Shadow Spectre There's nothing too special about this boss. Start off by using power drive and vigor on Alex, power up on Kyle, and have Jess cast saint litany. Then have Alex start with the e sword dances and Kyle with the power slashes, have Mia use power drive on Kyle, and Jessica should either heal or use her regular attack. Afterwards, all but Mia should do the same thing, but Mia should cast power drive twice on Jessica, then start casting ice shell once then a second time on everyone. Shadow Spectre's attacks are a basic three- hit attack, a "piercing eyes" attack that does up to 90 damage on all, and a "black bile" attack that silences one (this is why you want the refresher ring.) This boss isn't too hard, so long as Jessica doesn't get muted and keeps up with the healing spells and, of course, doesn't run out of MP. After beating the Shadow Spectre and watching the funny conversation ("Thespian?! Aren't I the wrong gender for that, Jess?",) go back to the statue to heal, then go back north to the room where you fought the boss, then go northwest and up the stairs. Go north again and out the door, and... you're back on the world map! ----------------- Chapter 18: The unexpected ally, Ruid, and Magical Weapon Nash ----------------- Head east and into the egg-like place. Go north and into the small opening, west and into the opening there, east and into another opening, then into the egg. Head north and through the door (you can talk to the people in the cocoons by standing directly in front of them and facing up, then pressing X,) north again through another door, and north to find a Vile Tribe member praying at a statue of Althena. But it's actually Phacia, who, instead of fighting you, helps you by telling you how to get into Ruid. After she tells you why, say you believe her, and she will teleport away. You probably don't need to heal at the statue, so simply return to the world map. Now go northwest and into Ruid. You automatically open up the secret passage, so enter. Go into the room to the east and take the chest with a silver light, then leave that room and go west and north into another room with a chest, this one with a star light. Go north to another intersection and go into the northeast room for a chest with a fortune ring. Now go back to the intersection and head north through the door, northeast and east (you can't go through that door there,) east, south, east all the way, north for a chest with a dark mace for Jessica, then go south, west, north through the door, northeast through another door, and up the stairs. Now head west, north down the train tracks a bit and west at the first turn, then north through the door for a room with two chests, one with a silver light and one with a healing nut. Now go back east, north down the tracks again, then east, north through the door, and get the chest with a fire armlet for Mia. Now go south, south again through the door, south again through another door, east, north, east a little bit, north, east again a bit, and north. Now go east, north through the door, get the chest with a tri-ring (prevents status,) and take the stairs to the northeast. Take the stairs to the south (on the other side of the pillar,) head east and up the stairs there, go around the e pillar in this room and up the stairs. Gee, do you think this room could just scream out "BOSS COMING UP MORON, HEAL!" any louder? After doing so, go north through the door, and you will meet Taben, the creator of the Grindery. He summons out his newest creation... Nash in a really weird suit that makes him look like, according to Nall, a giant chicken! After Nash zaps everyone but Mia, who gets pissed and gives him a righteous bitch slap. Oww... you can even see the mark on his face! Mia convinces him to stop, and Nash apologizes to everyone. But, you're not about to get out of this dungeon without a boss fight, so you fight Nash, with his weird suit under remote control by Taben. BOSS: Magic Masher Not too difficult. Just do what you always do- double power up/vigors/power drives on Alex, then Kyle, then Jessica, have Alex and Kyle do sword dance and power slashes afterwards, and have Jessica either use her healing spells (saint litany in the first round, of course) or her regular attacks. And, of course, have Mia cast ice shell once on everybody, if not twice, and then have her use fire spells, since Nash is weak against those. Nash's attacks are thunder bomb, which does about 60 or so damage to a group and thunder shower, a pumped up thunder thrust that does 100+ damage to everybody (!). Not too difficult, just watch out for thunder shower. I believe the dragon ring increases resistance to thunder, so make sure Alex has that. Taben runs off, and you have a conversation with Nash (I'm not sure whether or not what you say here matters, but I chose to forgive him) and he rejoins you, and has gains about as many levels as you have since he was last in the party. So follow Taben up the stairs and through the door. Head north and through the door here. Ghaleon is here, with Taben, and after saying you're too late and a bit more dialogue, the Grindery (a giant mobile tower) is unleashed in a nifty anime scene. For some reason, you can use the dragonfly wings here, so you'll have to walk back to the world map. The Grindery has made a convenient hole through the crater that you can walk through to return to the airship. You follow the Grindery back towards the main part of the world. That damn shield is still there, and you figure out that it's headed to Vane and Althena's Tower, so you return to Vane. You decide to use the "true power of Vane," and you have to go find Nash. First, go to the magic shop and stock up on star lights- you should have enough money to completely fill up Nall's inventory with those. Talk to Nash near the entrance, who is all of a sudden worried about Mia for going to the Silver Spire. Go back to the guild and head up the west hall to the door opposite of the entrance to the star spire. Nash asks Mia if she's sure about this, then you follow her into the spire. Go west down the stairs, into the door, and onto the plate thingy. You are teleported to another room, and after some preparation, Vane fires on the Grindery, and the Grindery on Vane, in a nifty anime sequence. Use the dragon wings to transport to someplace nearby- Althena's Shrine or Vane, then leave to the world map and head for the Grindery. ----------------- Chapter 19: The Grindery ----------------- Note that this is the ABOLUTE LAST time you'll be able to go to the world map, so finish up anything that you want to. Now, as you approach the Grindery, you are attacked by a group of monsters. Then you fight another group of monsters. You're about to fight a third, but then it's Tempest, Fresca, and the Prairie Tribe to the rescue! They cover for you as you enter the Grindery. This place is a bit of a maze- not nearly as bad as Myght's tower, though. Head north all the way, east, north down the narrow passage, and into the door. You are taken to another part of the floor by the tube. From here, head west, south, and take the second turn left and into the tube. Head east, north, get the healing nut from the chest, then go west and up the tube. Head east past the dragon's foot (are you starting to figure out what's happened to them?) and keep going east, get the saint clothes from the chest, equip them on Jess, then go up the nearby tube to the next floor. Now go south, west, get the silver light from the chest, then continue south, west, and up the tube. Now go south, west, south across the bridge, east, south, west, and up the tube to the next floor. Head east, north across the bridge, east, north, and get the silver light from the chest. Head back south, east, north, and up the tube. Now go east and up the left tube. Get the stone bracelet in the chest and give it to Nash, then go southwest and west, then north and go into the tube. Now go west and take the tube there, get the angel ring from the chest, then head east, south all the way and take the tube to the next floor. Now go south, east, and take the tube. Now go north and take the tube there. Head east, and north all the way, then take the tube there. Now go west and you will see Quark's head. Apparently, his body and everyone else's is being controlled by none other than Ghaleon. Continue west, get the insane shield from the chest and give it to Kyle, then head south and up the tube. Whoa... weird. This is some damn freaky place- it's a pretty garden with faeries flying all around the place. Maybe I was wrong when I said the big G was perfectly straight. Anyway, talk to the people here if you like, heal up at the statue, then head north through the center door. Make your way around to the south and down another set of stairs. Now head north, and down another set of stairs. Now head east all the way, south, west past the stairs, and get the phantom ribbon for Mia from the chest. Now go back east a bit and up the stairs. Get the star light and healing nuts from the chests, then head north a bit. You encounter a locked door. Phacia appears to open the door, and stays behind to hold off Xenobia and Royce. Make sure all of your characters are healed up completely, save, then head north. ------------- Chapter 20: Revelations ------------ Head north to see Ghaleon. After a bit of dialogue, you fight Magic Emperor Ghaleon! BOSS: Magic Emperor Just in advance, this is NOT the final battle. Also, a much cooler- sounding version of this song is on track 16 of the soundtrack CD. Anyway, start off as you always do: powerup/vigor/powerdrive Alex and Kyle, then ice shell each person. Alex and Kyle should sword dance and power slash Ghaleon, of course, Jess should cast saint litany then heal each round, using her regular attack when healing is not needed (meaning, when everyone is at max hp) and Nash should use thunderbolt. MEG's attacks are a regular two-hit attack, and the four spells he had when he was in your party- inferno, tornado, nitro dagger, and rock n' roll. Note that tornado transports all party members to the center of the room. Not nearly as hard as the real thing, just make sure Jess doesn't run out of MP or you're screwed. Of course, if she does fall too low to use calm litany, use Alex's dragon healing as a sub for one round while restoring her. Ghaleon disappears, and you rejoyce for a little while. Save if you like, then head north through the door and you'll find Luna. Head north up to her and... oh, crap. She's laughing evily. That can't be a good sign. She changes into a rather skimpy outfit, and calls up four crystals. Cue anime scene where she causes the Goddess Tower to float up with her evil song and the dragons' power. You hear Ghaleon's evil laugh, then he appears with evil Luna at his side. He says that it was not really him that you killed, just an illusion, and that Luna is actually Althena herself. You then fight Ghaleon again. But all you can do is fight a few rounds, then he kills you with a spell then "Hell Wave," so just do whatever the hell you want. He gloats for a bit, teleports off, then Nall starts glowing, and then you wake up in Jessica's room after a short dream sequence. Nall explains what happened to you, then you should go downstairs to Mel's office, then talk to Jessica and Mia. Now go off to the bar (the building next to where the guy who is lying down, drunk, is) and talk twice to Kyle, then twice to Nash, who is rather pessimistic. Now leave and return to Mel's office, where Mia and Jessica join you to knock some sense into the two. So go back and talk to Kyle, and after a little convincing from Jess, he rejoins you. Talk to Nash, and after a little convincing from Mia, he rejoins you too, then Laike arrives. Tell him that you'll fight Ghaleon, then Nall suggests that you go to Ramus' store. Do so. First off, you can talk to chunkmaster a few times for a tip on the Lords of Lunar minigame (see secrets section,) thanks to firstname.lastname@example.org for this info. Talk to the girl in the counter and... WOOHOO! Everything is free! Sure, the only things you can buy are healing nuts, star lights, angel's tears, and holy waters, but who cares? Stuff Nall's inventory with star lights, maybe buy a few angel's tears, but be sure to max it out with star lights. Although you will want a few spare spaces for the stuff you get in the final dungeon... anyway, now that you have everything you need, go back to the bar and talk to Laike. Tell him you're ready (that is, unless you're not, then you shouldn't.) You return to Burg via Nall (who Laike calls the White Dragon.) Now there's a flashback and anime sequence in which Ghaleon and Dyne are there, Ghaleon thinking that he and Althena are making a mistake about her turning into a human and spreading her powers throughout the world. Dyne begins to walk towards Althena, and his Dragonmaster stuff disappears, against Ghaleon's warnings. Big flash of light, and Ghaleon asks why they are doing this. Dyne says "I see a bright future in every human being," and Ghaleon replies with "I see only despair..." and walks off. Back in the present, cue a song that's track 18 on the soundtrack, while Dyne explains what had happened before the flashback. Nall asks how Laike knows this, and he explains why... he's actually Dyne! He then says that you are the only ones who can stop Ghaleon, and tells you to pull the sword from the monument. Cue a anime scene in which Alex pulls the sword and becomes the Dragonmaster once again. Laike then reveals that Nall is actually a White Dragon, and Nall goes through instant puberty. So you board Nall, and then ride off to Althena's Fortress. Cue anime scene where you approach the fortress. ---------------------- Chapter 21: Kickin' Butt and Takin' Names ---------------------- Nall lands you at Althena's Fortress, then returns to normal size. Remember to equip Althena's sword! It is Alex's best weapon, of course, plus it increases his attacks/round by 1, to a grand total of 4! I also think it makes him regenerate HP each round, or that could be another piece of Dragonmaster equipment... From this point on, you should just ditch any useless equipment, since your inventory is probably stuffed and you won't need your old equipment, or money, anymore anyway. Also, note that Nall now resurrects you at 10 HP instead of 1 now. Whoo. Save, then head through the door, and go north into another door. This dungeon is pretty straightforward- whenever you enter a room, the door closes, and you must kill a certain enemy (the "Gades" enemy) to have the door back out, and the door to proceed, open again. There is also a chest in each of these rooms, save the first one. Anyway, go through the first room and head east (have you noticed, Xenogears fans, that the "Death Warrior" enemies look a lot like Ghraf's gear?) then continue east (the north and south rooms are empty,) get the silver light from the chest, and go north up the stairs. Now head south, west, get the holy mace (Jess' best weapon- equip it, of course) from the chest, south, into the room with a chest with a dragon cane (Mia's best weapon- wisdom +60, but her agility falls without the wind cane. Your call, I gave her the dragon cane,) then open up the northwest exit and go through it. Now go north and continue north down the path, to a room with a chest that has a starlight bow (Nash's best weapon... sage's cane, which is probably what he had before, is +10 wisdom and you probably don't use Nash's regular attack much anyway, but again, your call...) then return to the intersection to the south and this time go west and up the stairs. Now go south, and you will encounter Luna- who is actually Royce, who puts a curse on you. You don't notice anything now, but when you get into a fight you will notice- two of your characters start out the fight asleep! Anyway, go east and north up the stairs, then head south, get the insane armor (Kyle's best armor) from the chest, then head west and north. Get the aegis robe (Mia's best armor) from the chest there, then open the e doors and head back south, and get the angel's tear from the chest, and take the e northwest exit (or you can simply skip the angel's tear and take the southwest exit of the northern room, whatever floats your boat) and then go north and west, then up the stairs. Now go south, east, north, take the southeast exit from the room, go south, take the east exit from that room, get the holy clothes (Jess' best armor, and "Althena's fave fabric!") from the chest, then go north and up the stairs. Save and restore yourselves a bit, then go south, west, and north. You encounter Royce, and she gives you a glimpse at a future in which you are dead, and then you fight her. BOSS: Royce And THIS nifty lil' track is track 17 on the soundtrack CD. Also, she shouts out "I saved this just for you!" before each attack. Anyway, do what you always do- double vigor/powerup/powerdrive on Alex and Kyle, then have them do sword dance/power slash and Mia do ice shell on each person once, then start using ice lance, while Nash does thunderbolt and Jess does saint litany on round one then heals. Of course, the fact that two people are asleep at the start might put a damper in these plans, but if you just restore them with one of Jess's spells you'll be fine. Royce's attacks are "Cross bridge," which hits targets on a line, "Flame Bird," which binds one person for a few turns, "Flare Strike," which does fire damage to one, and "Shoot Lancer," which does a lot of damage to one person. Just make sure Jess doesn't run out of MP and you're fine. Head north through the door and heal up at the statue. Now go north again through the door, then north up the bridge, and into the tower. Don't ask me why the music is as it is here, it just is. Go north, through the door and when you go through the second door you will wind up, strangely, in another part of the room. Attempt to go out through the door and the next one and you will be back at the start- basically, you are prevented from going into the center part of this floor. Anyway, head east and hit the glowing switch around the tiles that are white, west and hit the now-glowing switch nearby the red tiles, north and hit the switch nearby the blue tiles, east and hit the switch near the black ones, (get the order now?) then west and down through the door you may now enter. Go up the stairs and walk onto the warp tile. Gee, I wonder what order you go through these ones in? Go into the teleporter near the white one, then red, then blue, then black. Go north and into the teleporter. Note the clue spoken to you here: Blue Dragon Helmet, Black Dragon Armor, Red Dragon Shield, and White Dragon Wings. Go northwest and into the teleporter, hit the green switch there, get the chest with a sage's robe for Nash, then go back and head southwest into the teleporter there, hit the switch and get the detonator armlet for Jess, then go back and head northeast and into the teleporter and hit the switch, then get the spook armlet for Mia, go back and into the southeast teleporter, hit the switch, get the insane sword (Kyle's best weapon,) and finally, go back and into the teleporter that has now appeared at the north part of the room. The clue spoken here: Smashing through the white ice, sprinting through the red flames, swimming through the blue water, sojourning the black earth. And yet, that's not the order you hit the switches in: it's actually red, black, white, and blue. Go back to the black one and head north up the stairs. Now it's the OVERWORLD music! This goddess has one screwed up tower... anyway, heal at the statue, then make your way north and up the stairs. You have to make the monsters on the other side of the energy barrier thingies crash into them to open them up. Go up the stairs to the south by doing so, get the chest with the spirit talisman ("Halves all attacks?" I'm not sure what that really does, try it out if you like...) head west and get the monster to break the barrier, then go north, east, southeast and south, then up the stairs. Go north and cross the bridge (you may have to hit the switch,) get the silver light from the chest, then go up the stairs. Head east and up the stairs. Get the silver light from the northwest corner, then go up the stairs at the north center of the room. Now head southwest, south, east, and up the stairs. You can just tell... it's boss time! Restore yourselves, save, head north and you will se Xenobia. As you can tell from the dialogue, she has a bit of a crush on the big G... anyway, Xenobia makes sends you all away to a place where another version of each of the party members, representing their worst fears and doubts, and basically telling them that they suck and that they should just give up and go home. Nall appears to tell you to overcome your despair, and say "You're right! They're just illusions!" And so you counter what the people say and they disappear. But with Alex, you have to continue to walk toward Luna, and when you reach her, the bad Alex vanishes. Xenobia gets pissed, and you fight her. BOSS: Xenobia Same music here as with the Royce fight, also she shouts out "Your time has run out!" before each attack. Do what you always do- vigor/powerup/powerdrive Alex and Kyle, then sword dance and power slash, have Mia ice shell everyone once, have Nash do thunderbolt, and have Jess do saint litany then healing spells. Xenobia's attacks are sonic boom (line attack that petrifies sometimes,) aura shot (area attack,) and a 2-hit regular attack. This battle is somewhat harder that Royce's, because sonic boom can petrify multiple people. Xenobia dies. Now, make sure that ALL of your characters are at 100% full HP and MP, because you're about to get into the final final final final battle of the whole freaking game. You also want to check your inventory- make sure that you have all of your star lights in you character's inventories (put most of them in Mia and Nash's) and make sure each character has one angel's tear, and each character (except Jess, who doesn't need it) should also have one healing nut. Other than that, make sure they have their best weapons and the rest of their inventory spaces are filled with star lights. Now, head north through the door and up the long path, then through the door there, then go north a bit more and you see Ghaleon and Luna/Althena! Luna walks up the staircase, and after a conversation with Ghaleon in which his plot to have Luna suck up all the power from the planet that she spread out into the world 15 years ago, and then transfer that power into Ghaleon. Basically, he's trying to become a god. Cue anime scene in which Ghaleon challenges you, and now it's time for the final battle! FINAL BOSS: Magic Emperor Well, I may as well start by telling you exactly what makes this fight the hardest in the whole freaking game, as a final boss fight should be. Ghaleon gets two turns per round. That means that he can do any combination of two of his attacks. And you'll get quite tired of him saying "Time to die!" over and over again. Start this fight off as you normally do- vigor/powerup/powerdrive then sword dance and power slash, have Mia then do ice shell on each person, have Nash use thunderbolt, and have Jessica use saint litany then get on the healing spells. You may want to make use of Alex's dragon protect and dragon healing (for when Jess is out of it) spells. Ghaleon's attacks are: siphon soul, which takes a bit of HP from each person and heals himself, a 2-hit regular attack, inferno, rock n' roll, tornado (also moves everyone to the center,) nitro dagger, fate storm, which kills one character, chaos shield, which causes him to absorb a certain amount of damage before the shield disappears again (essentially the same as healing himself for a lot- about 1000, I believe,) hell wave, which hits anyone who is hit by the dual beams, and worm crush, which hits allies over an area. You will be fine in this fight, so long as you do not do anything overly stupid such as letting someone die and stay dead for more than one round, or at least an important character such as Jess or Alex. A smart thing to do is to use dragon healing when two or more people are very low on HP and you know Jess can't heal them enough. If you're lucky, you win. After a bit of coughing, hacking, and lamenting by the big G, he falls over dead. Talk to everyone (including Ghaleon's corpse,) then head north towards the stairs. Luna fires at you. That can't be good. She tells you to leave. Ghaleon gets up again, saying that he has already emerged victorious, and Luna has once again regained her memories as the Goddess and that she has forgotten being reborn as a human. He gloats about how he has torn Luna away from you for eternity, blah blah blah and then finally dies in a flash of light that every RPG villain deserves to die in. You have to walk up the stairs to Luna, which is difficult because she keeps firing on you. So, you have to do what you did in the Black Dragon Fortress to get her to remember... use the ocarina, Alex! You hear the first few notes of Alex and Luna's song, and can now proceed up the staircase without dying. When you reach her, you get to an anime sequence in which... oh hell, just watch it yourself, I won't spoil it for ya. Enjoy it, and afterwards you wind up in Meribia, with Luna in your party. ----------------- Epilogue: Fun in the city ----------------- Now, if you just want to see the credits and the outtakes, then simply talk to Kyle, Jess, and Mel in his office, then Mia, Nash, and Lemia in front of Royce's house, then head toward the exit to see Phacia, then talk to Laike at the docks. But, what's the fun in that? You can also talk to Kyle, Jess, Mel, Nash, Mia, and Lemia several times for some cool/funny dialogue. Head toward Ramus' shop and talk to him twice. He gives you Luna's Bromide 1 the first time, and the second time sells you Mia's and Jess' bromides 3 for 5000s each. You can also talk to the bunny girl to buy the rememberizer for 60,000s if you missed it earlier. Also, you can talk to Tempest and Fresca at the bar, thanks to email@example.com for this info. That's really all I can think of that you can do here, so just talk to all of the characters mentioned above and tell Laike that you're ready to go, and then you'll see the credits, then you get to hear about 20 minutes of funny outtakes from the game. Enjoy! ------------End of disc 2---------- ******************* 5. Other Stuff ******************* Other stuff. Miscellaneous. You get the idea. -------------- Spell lists -------------- Lists of every spell for every character in the game who gets spells, in the order that they are put in the manual. So here it is: KEY: <Name of spell> MP: <MP cost> Range: <two or three letter abbreviation of the spell's range. The abbreviations are: 1A: one ally AA: all allies AZ: ally zone (actually affects all enemies that are nearby) OS: one's self 1E: one enemy AE: all enemies SEZ: small enemy zone LEZ: large enemy zone SL: single line (affects enemies that are in a horizontal line drawn from the target. If you've ever played Chrono Trigger, think falcon hit.)> Description: <says what the spell does, its usefulness, etc.> ALEX Spellcasting quotes: Various "Ha!"s and "Yaaaaaaaaaah!"s. Sword Dance MP: 6 Range:1E Description: Does "physical" elemental damage to one enemy. When paired up with two castings of an attack-raising spell (to max out the stat,) it does A LOT of damage to enemies, and thus is very useful against bosses. Explosion Staff MP:9 Range: SEZ Description: Physical elemental damage to a small area. Somewhat useful, but I'd rather do spells like thunder bomb and ice wall to take out groups of enemies. Flash Cut MP: 18 Range: AE Description: Does physical elemental damage to all enemies. A great spell when fighting a lot of enemies, but it costs a lot of MP. Vigor MP: 10 Range: OS Description: Raises attack power. Cast it or a similar spell on him twice, and let the damage soar! Dragon Protect MP: 60 Range: AA Description: Nullifies the effect of the next offensive spell on all allies. The most expensive spell MPwise in the game, you receive this after you lose Luna. Would be more useful if it cost just a bit less MP. Dragon Anger MP: 35 Range: AE Description: Does fire-elemental damage to all (do you actually think that they could have a "Dragonmaster" in this game, or any RPG, without having a summon-dragon-toast-enemies spell?) Might be a bit more useful if it cost less MP, as with all the dragon spells, but still pretty good in some fights (I used this against Tempest.) You get this after receiving the Red Dragon Shield. Dragon Healing MP: 40 Range: AA Description: Completely heals everyone in the party. I used this in the final battle whenever Jess couldn't heal everyone enough with one of her spells. You get this after getting the Blue Dragon Helmet. Dragon Grief MP: 15 Range: AE Description: Sucks all enemies into another dimension, ending the battle instantly. But you don't get any exp or money! I only used this in the forest to the girls' bathhouse. ::Perverted grin:: LUNA Spellcasting quote: "La la la la laaaaaaaa..." Healing Song MP:4 Range:1A Description: Heals one ally a bit. Great spell early on, use it often. Purity Song MP: 4 Range: 1A Description: Removes status from one member. Status doesn't become a major problem until later in the game, though (poison is the only ailment that you get early on, and you should just finish the battle, then it'll be gone) so it's not too useful Cascade Song MP: 10 Range: 1A Description: Raises one ally's attack and defense a bit. Spells that increase a stat can be casted twice, a third time and it will increase the stat by an insignificantly small amount. Useful in boss fights. Escape Song MP: 10 Range: AE Description: Scares all enemies away, but you get no exp or S. Essentially the same effect as Dragon Grief. Temptation Song MP: 8 Range: AE Description: Puts all enemies to sleep, if it works right. I never used this much, but try it for yourself. Tranquil Song MP: 15 Range: AA Description: Basically, the same effect as casting healing song on all. VERY useful for boss fights, or any fight for that matter. NASH Spellcasting quotes: "Check this out!" for thunder spells and "Special delivery!" for status spells. Thunderbolt MP: 15 Range: 1E Description: Thunder elemental damage to one enemy. Useful for bosses only because all of his other spells don't do much to them. Thunder Bomb MP: 6 Range: LEZ Description: Thunder damage to an area. Useful against normal enemies, and against bosses until you get thunderbolt. Thunder Thrust MP: 18 Range: AE Description: Thunder damage against all. Useful against large groups. Spark Ball MP: 10 Range: SEZ Description: Paralyzes a group of enemies. The only two status spells I ever used were Sleep and Stone, but try this out for yourself. Sleep MP: 9 Range: LEZ Description: Puts a group of enemies to sleep. I used this a bit because a sleeping enemy gets hit harder by a physical attack. Confusion MP: 7 Range: SEZ Description: Confuses a group of enemies. I never used this one either. Magic Box MP: 8 Range: SEZ Description: Mutes an enemy so it cannot cast spells. But why not just kill the enemy before it can do the spell? Stone MP: 6 Range: the game says EZ, but even when they're really close together, it only seems to hit one enemy. Description: Turns one enemy to stone, essentially killing them. I used this spell a little bit. JESSICA Spellcasting quotes: "Althena, lend me your power!" for top row spells and "In the name of the goddess!" for bottom row spells. Heal Litany MP: 4 Range: 1A Description: Same as Healing Song. Not too useful, since later on most enemies and bosses have attacks that hit everyone. Calm Litany MP: 15 Range: AA Description: Same as Tranquil Song. VERY useful, especially in boss fights. Saint Litany MP: 12 Range: AA Description: Causes all allies to have a small amount of their hp to be restored at the end of each round. Althena Litany MP: 10 Range: 1A Description: Completely restores the HP of one member. Not too useful, since Jess is normally tied up with healing spells that restore everyone. Miracle Litany MP: 20 Range: 1A Description: Revives and completely restores 1 party member. Useful in boss fights on good characters when Nall's getting lazy. Cleanse Litany MP: 4 Range: 1A Description: Same as purity song. Useful later on, when status changes can be dangerous. Fear Litany MP: 6 Range: 1E Description: Scares the hell out of one enemy, who runs away. No exp given for killing it, though. Escape Litany MP: 20 Range: AA Description: Same effect as dragonfly wings- teleports everyone to the entrance of a dungeon. Great for when you don't want to walk back. MIA Spellcasting quotes: "By the power of Althena!" for fire attack spells, "Summon elemental power!" for ice attack spells. Flame Bomb MP: 13 Range: 1E Description: Fire elemental damage to one. Not much else to say about this one. Flame Circle MP: 7 Range: LEZ Description: Fire elemental damage to an area. Flameria MP: 30 Range: AE Description: Mia's most powerful spell, it does fire elemental damage to everyone. Highly useful later on when you have a nearly unlimited supply of star lights. Power Drive MP: 11 Range: 1A Description: Increases the attack power of one ally. VERY useful for boss fights. Ice Lance MP: 5 Range: 1E Description: Ice elemental damage to one. Ice Wall MP: 15 Range: LEZ Description: Ice elemental damage to an area. Blizzard MP: 10 Range: AE Description: Ice elemental damage to all. Useful because it hits all enemies at a relatively low MP cost. Ice Shell MP: 11 Range: 1A Description: Increases the defense of one ally. I always had her cast this once on everyone after Alex and Kyle's attacks were maxed out in boss fights. KYLE Spellcasting quotes: Various "Ha!"s, etc. Power Slash MP: 6 Range: 1E Description: Essentially the same as Sword Dance. Good against bosses after maxing out his attack. Power Sweep MP: 9 Range: AZ Description: Hits enemies in the area around him. Useful when there are, well, a lot of enemies in the area around him! Sonic Riser MP: 14 Range: SL Description: Hits enemies on a line. Useful for regular fights, but a bit costly in terms of MP... Power Up MP: 8 Range: OS Description: Kyle uses the magical powers granted to him by his ego the size of Cleveland* to increase his attack power. Useful for boss fights. * For those of you who are thinking right now, "Hey! It's NASH who has the ego the size of Cleveland!", you are wrong. It's Kyle with the ego the size of Cleveland. Nash has an ego the size of JUPITER. TEMPEST Spellcasting quotes: Just a "Ha!" is all that I remember. Flash Arrow MP: 8 Range: LEZ Description: Tempest fires an exploding arrow into a group of enemies. Useful only because he only has one other attack spell. Flash Wind MP: 10 Range: AE Description: Tempest makes a wind blow that blows away all enemies on the field, but enemies successfully blown away you will not get exp or money for. GHALEON Spellcasting quote: "Huh!" Inferno MP: 14 Range: AE Description: Toasts all enemies. Nitro Dagger MP: 14 Range: AE Description: Stabs all enemies with ice shards. Tornado MP: 10 Range: AE Description: Wind elemental damage to all enemies, also plops them down in the center of the field. Rock n' Roll MP: 10 Range: AE Description: Okay, this will take a bit of explaining. God (who, in the world of Lunar, is really big) is pouring his bowl of Coca Puffs for breakfast. Ghaleon, with his evil magic, pokes God in the butt, causing his coca puffs to fall down on the ground and hit the enemies. However, because of time restraints, the programmers could not make room for a "chocolate cereal elemental" and so they just counted it as Earth elemental. If anyone can tell me exactly what level that the characters get the spells, I will give them credit in this guide. ********** 6. Extras/secrets ********** Optional stuff that you want to get anyway, because they rock. ------------ The Bromides ------------ These are the bromides, which can be equipped by some characters for +1 wisdom, and can be used as an item for a nifty (and sometimes very revealing) picture. The numbers from the ones with the asterisks may not be correct, though. Some I got myself, but some I got when checking out "Ask JD" just as I was about to post this. So, thank firstname.lastname@example.org for some of them. (I'll put an asterisk behind the ones I got from his column) They are: Mia's 1: Nash starts with it Mia's 2*: Just before Vane is destroyed, go to the east-most classroom of the Magic Guild and talk to the student at the back left desk (who was starting a "Mia Ausa Fan Club") a couple of times. Mia's 3: Buy from Ramus at the end. Mia's 4: After Nash destroys the airship engine, but before you head back to Myght, talk to the pervert guy who wanted to photograph Mia and you will get the bromide. Jess' 1: After Jessica joins, talk to the crazy priest who thinks that she's Jess's sister twice. Jess' 2*: After Kyle beats the demons (after dressing in drag) but before you talk to him again and he joins the party, check his bed. Jess' 3: Buy from Ramus. Jess' 4*: After becoming a Dragonmaster, talk to the Lann boat master. Luna's 1: Ramus gives it to you at the end. Luna's 2: On shelf in Alex's basement anytime after Luna leaves. Phacia's: At Althena's shrine after Phacia reveals herself. Royce's*: Talk to a magician on Black Rose Street (the one who was obsessed with her, I'd think) right after Mel is turned to stone. Xenobia's*: After finishing Ruid, go back to where you saved the miner guy and talk to the guy on the lower-left side. If, for some reason, these are not all of them, please email me the locations of the ones that are not mentioned here at email@example.com. Thank you. -------------- Lords of Lunar minigame/movie player trick -------------- In the "The Making Of" CD that comes with Lunar, by pressing up, down, left, right, triangle, start at any time during the movie, you can play a minigame called "Lords of Lunar." I'm not even going to bother explaining it, it's a little complicated (Although I'm sure there's a FAQ on it somewhere,) but there's another neat truck that you can do here. At the starting screen, where you can choose either to "Start Game" or "Exit" back to exactly where you were in the movie when you entered the code, open up the CD over, take out the "The Making Of" CD, and put in disc 1 of the actual game. Now choose exit, and you will be treated to all of the movies from disc one of Lunar, as long as the "The Making Of" movie is (which is up to when you become a dragonmaster,) and then will stop. However, the movies are not played full screen, and the Dual Shock is not used either. I tried this with disc 2, but it froze up at the end of the opening, but I know someone else who tried it and it worked. However, if you really want to see them all, just get the rememberizer. ********** Closing Comments/bromide locations ********** Well, I'm simply going to post just this part up now, for anyone who has yet to finish the game. Coming in the next version: a list of all the bromide locations, a list of magic spells, and anything else I can think of! Of course, if you, while playing through this game yourself, find anything that I may have missed, please tell me. I am particularly in need of some sort of better way to get through Myght's tower (while still getting all the items.) --------------- This is the end of the walkthrough. You can stop scrolling down now.
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