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    FAQ/Walkthrough by AKwan

    Version: 3.22 | Updated: 06/11/06 | Search Guide | Bookmark Guide

    Princess Crown FAQ v3.22 by Castellan (Doug Erickson) and Alan Kwan
    Part 1
    Princess Crown, "Gradriel," and all characters herein associated
    with Princess Crown Copyright 1997 Sega Enterprises and Atlus Ltd
    This FAQ may not be reproduced or distributed without the express
    permission of Douglas Erickson or Alan Kwan.
                            - Princess Crown -
                         An Action/RPG (c) 1997 by:
                         Sega Enterprises and Atlus
    I. The Background Story
    II. The Controls and Combat
    III. Items, Equipment, and Miscellanea
    IV. The Bestiary
    V. Walkthrough (Gradriel scenario)
    VI. Extras
    VII. Special Thanks and Credits
    VIII. Walkthrough (Proserpina scenario) (in another file)
    IX. Walkthrough (Edward scenario) (in another file)
    X. Walkthrough (Portgus scenario) (in another file)
    This file (Part 1) contains sections I through VII.  Section
    VIII, IX and X are in other files, which can be downloaded from:
    I. - The Background Story -
                     IN ORDER TO STOP THE DEMONS"
                   WAS DEFEATED BY A SINGLE BLOW
                         FROM THE DRAGON SLAYER EDWARD
                         PROSPERPINA RUN A WAY AT TOP SPEED
    			    - from the introductory animation
    			      (Excuse the Japanese for the
    			      grammer ...)
    In Princess Crown, you control the actions of Queen Gradriel, a
    13-year-old woman determined to crush the demonic forces
    threatening her land, using the might of her sword and the magic
    of the gems. By undertaking this quest, she hopes to prove
    herself a legendary queen, much as her ancestors were (Valendia
    Land is traditionally matriarchal).
    Princess Crown is an Action RPG in the vein of classics such as
    Sword of Vermilion and Ys Book 3, with a healty dose of Capcom's
    AD&D arcade offerings thrown in to spice the whole affair up.
    Everything takes place from a side-view, side-scrolling
    perspective, including combat, town navigation, travelling, and
    dungeon exploration.  Sounds pretty plain, eh? Well, you haven't
    seen how it LOOKS. This game is a brilliant testament to the 2D
    prowess of the Saturn, featuring amazing animation, brilliant
    color, and some of the best hand-drawn video game artwork this
    side of a Capcom fighting title. Toss in a great leading
    character, an incredible attention to detail, a unique fighting
    engine for combat (with simple controls and tons of interesting
    items), and a large world to explore, and you have one of the
    best action-oriented RPGs available on ANY platform.
    There is a fair amount of Japanese text in the game, especially
    in the character dialogue.  Many of the options and virtually all
    of the text graphics are in English, including the splash screens
    and end-of-battle tallies. The game is very playable despite the
    Japanese dialog; if you don't mind missing out some humor in the
    dialogue, you probably won't have any difficulty with this game.
    Just in case, though, I've included a walkthrough if you're
    having difficulty finding the next task to accomplish or dungeon
    to visit.
    The game itself centers its challenge around its combat engine,
    as opposed to dexterity tests or puzzle solving, of which there
    are few to none. As a result, this game plays like the
    conjugation of Capcom's AD&D arcade titles with your average
    side-scrolling RPG, such as Popful Mail. Unlike the AD&D titles,
    though, there are many towns to visit with people aplenty to talk
    with and a more extensive item management system. Unlike the
    generic side-scrolling RPG, there are no jumping puzzles nor
    platforming elements present. What this game does retain is some
    fairly detailed hand-to-hand fighting, a traversable map to
    explore (each 2D town/dungeon/area is linked by one of several 2D
    paths, along which random encounters occur) in a relatively
    non-linear sequence, a number of cinematic segues, and a whole
    lot of combat-driven madcap fun.
    Here is a brief synopsis of the story behind Princess Crown:
    (WARNING: some spoilers included)
    13-year old Gradriel is the youngest daughter of the
    now-legendary Queen Elfrenne, who, 25 years ago, had slain the
    demonic forces which threatened the peaceful kingdom of Valendia.
    Despite having two older twin sisters, Eriel and Sidrael, (Eriel
    is in blue, and Sidrael is in green), she is the heir to the
    throne, Elfrenne having died recently.  Gradriel is told by
    visiting emissaries that all is not well in Valendia, and that
    the evil creatures, which, after the defeat of the demons, had
    gone into hibernation, were once again haranguing the land with
    their misanthropic behaviors. Gradriel's chief councillor and
    head wizard Jaistnai advises against her venturing out to correct
    these problems, but impetuous Gradriel has other ideas. Slipping
    out of the castle, she visits the many landmarks and villages of
    Valendia Land. Meanwhile, an ancient grimoire of evil, Larva,
    long since sealed up in Valenadine Castle, awakens after a long
    slumber, calling to the forces of the archdemon Vogrod.
    Possessing Eriel, it subverts her into an evil sorceress who
    begins to wage magical mayhem on Valendia.
    Eventually, Gradriel will face and defeat Evil Eriel, but the
    Grimoire Larva will find a new host, and Eriel's twin, Sidrael,
    will find herself in the clutches of Larva itself...
    II. Combat and Controls
    The primary play element of Princess Crown, other than the 2D
    exploration and dialog-driven story advancement, is the combat
    engine. As you progress through the game, you will be confronted
    with a number of encounters, both preset and random.  When this
    occurs, your friendly pet fairy will drop Gradriel her
    broadsword, your enemy will leap onto the screen, and combat will
    occur. Get ready!
    The D-pad is used in Street Fighter style, with the following
    presses eliciting these effects:
    	- Push foward/away: Gradiel walks forward/backward.
    	- Pushing away during an enemy attack: Gradriel Guard's
    	  against the foe's attack, reducing damage
    	  significantly.  Guarding will fail if Gradriel is out
    	  of POWER, so, if you think the enemy might counter,
    	  don't blow your energy aiming for that big combo, 'kay?
    	- Double tap forward/away to dash in that direction.
    	- Pushing up or up+diagonal will make Gradriel jump
    	- Pushing down on the D-pad will make Gradriel crouch. If
    	  there is an item beneath her, she will pick it up if
    	  there is space in her USE bag.
    There are three primary buttons used in battle: the A, the B, and
    the C button, as labelled on your pad. Press the A button to call
    up the Item Wheel, which lists all the items in your USE bag (the
    rest are stored in your extra bags). Use the D-pad to rotate the
    wheel, so that the item you wish to use is in Gradriel's
    outstretched hand, and hit the C button.  To drop an item, press
    (and hold) DOWN on the D-pad and press the C button.  A goblin
    comes and snatches any item that has been left on the ground for
    a while, anywhere.  (Omnipresence? ^_^ )  You carry the USE bag;
    Aria your fairy companion carries the extra bags, so they can't
    be accessed during battle.
    The B button is used to cancel any selection, and to Evade in
    battle.  Hold down the B button to prepare to Evade; when the
    enemy starts to attack, the Evasion menu will automatically
    appear, and you can select one of two Evasive actions: either the
    Side Step or the Back Step. The Side Step will make Gradriel dash
    'around' ('through' on the 2D projection) the enemy, allowing her
    to attack it from the back. Back Step enables Gradriel to take a
    flying leap back to a safer distance.  Your POWER decreases in
    proportion to the duration for which the B button is being
    pressed.  If you're out of POWER, you can't Evade.
    The C button is the "Attack" button, which, when used with the
    proper D-Pad motion or timing, produces a variety of sword
    slashes and attacks:
    	- Pressing the C button once: A single, vertical slash.
    	- Pressing C button while jumping: A powerful aerial
    	- Pressing the C button while crouching: A dashing
    	  through slash - a relatively safe maneuver.
    	- Pressing the C button repeatedly will let you perfrom
    	  multiple slashes in rapid succession, for as long as
    	  you have POWER remaining.  Be careful that the enemy
    	  sometimes does a counter in the midst of your combo.
    	- Pressing and holding C will execute a VERY powerful
    	  Rising Slash which will hit multiple times and consume
    	  most of your POWER bar. (You cannot do it if your POWER
    	  bar is totally empty, but you can do it even if it is
    	  otherwise very low.  The same with all other actions
    	  which expend POWER.) Tack it on after a 1 or 2 hit
    	  combo for BIG damage!  If this move is used as the
    	  finishing blow, a Street Fighter-esque sunburst will
    	  occur - too cool!
    	- When knocked down, hold UP + C to execute a Reversal
    	  Slash for big damage! This will also leave Gradriel out
    	  of breath, just as the Rising Slash did.
    After using the Rising Slash or the Reveral Slash, Gradriel will
    be exhausted until the POWER bar charges up to a certain level.
    If you're under the effect of a POWER boost item, the duration of
    the exhaustion will be much shorter.
    Guarding with a special shield equipped will inflict damage on
    the opponent according to the special shield. Certain items, such
    as daggers, axes, holy water, and bombs, may be thrown in combat,
    and magic gems and scrolls may also be used, much to your
    opponent's dismay. Be careful, though: some opponents may decide
    to use one of these items on you! There are other semi-permanent
    equipment items besides shields; they will enhance your ability
    in various aspects, such as jumping ability, strength, defense,
    and speed.
    During non-combat scenes, the buttons have the following effect:
            On the D-Pad:
    	- Left/Right: Move Gradriel left/right on the screen.
            - Double tap Left/Right: Run in the appropriate direction.
    	- Down: Crouch to pick an item up. Or just crouch and
    	  giggle at her pimpin' look. You decide.
    	- Up: Enter a building/hallway/room, or pick a fruit from
    	  a tree.
    	A - Open the Item Wheel.
    	B - Cancel the current selection.
    	C - Action Button - use this to confirm a selection, to
    	    talk, or to use an item selected from the Item Wheel.
    	L - Calls up the "Extra Window" , where you can transfer
    	    items between your bags, or swap whole bags
    	    (convenient when cooking in a safe area).  Press the
    	    R button here to view your special items and game
    	    stats.  The left and right ends of an area (except on
    	    board a ship), small dungeon rooms, and tower
    	    corridors with a chasm are safe areas where enemies
    	    won't appear.  You can safely organize your items,
    	    including swapping entire bags to use
    	    non-combat-oriented items, in these areas.  It is
    	    recommended that you do not move items necessary for
    	    combat out of your USE bag outside safe areas: not
    	    even right after a battle.
    	R - Calls up a map of the world/dungeon.  When the world
    	    map is open, holding down the R button enables you to
    	    scroll the map with the D-pad.  Note that on the map,
    	    a path that tilts to the right, even for a small
    	    angle, is usually accessed by leaving town on the
    	    right hand side exit.  Same for left.
    Note: If you have too many glittering items (such as magic gems),
    when you open the Extra Window in a town, the game may "slow
    down" and become less responsive.  To avoid this problem, do your
    item management inside a house.
    If you are good enough to complete the game, you will be able to
    play as Edward, and subsequently Portgus and Proserpina. All of
    them have a mini-adventure to complete, which become available as
    extra books in the initial game load area, where you direct a
    young girl to bring a book to her grandmother.  After completing
    the Story of Gradriel, the Story of Edward will appear as a
    second book to be picked up.  Complete it, and Portgus's and
    Proserpina's books become available.  Complete them both and the
    final book shows up.  Each of these ancillary characters' quests
    are significantly shorter than that of Gradriel (obviously), but
    each has a full range of combat maneuvers which look incredibly
    cool. Check out Portgus, especially - his Rapier technique looks
    like that of Samurai Shodown's Charlotte, with incredible
    animation.  In the initial game load screen, you can also take
    the cat to the grandmother to select stereo/monaural sound, and
    to adjust message speed (default setting is "fast", so don't
    fiddle with it).
    Gradriel's book takes about 24 hours to play.  Edward's book and
    Proserpina's book takes about 6 hours each.  Portgus's book takes
    about 3.  The last book is a short conclusion to the story which
    I'm not going to spoil in this FAQ.
    III. Items, Equipment, and Miscellanea
    As the manual states, items are a MAJOR factor affecting the
    outcome and flow of a battle.  Not only equipment and healing
    items, but also gems, scrolls, potions and rods, and even other
    items all have an important effect, if used wisely.  Since you
    will pick up more items than you can carry, and get more money
    than you will need, actively use items and have fun!
    Treasure Menu - The "Treasure Menu" after defeating an enemy
    lists the items that he might drop if you knock him down during
    the fight.  If you see an item that you really want, try to knock
    him down as many times as possible during future encounters!  The
    item in the treasure chest may be other than those listed in the
    Treasure Menu (e.g. Centaur).
    Treasure chests in dungeons - Sometimes you can make a treasure
    chest (and its content) in a dungeon regenerate by leaving the
    room and re-entering it.
    Spoiler warning: This section contains some detailed information
    on items and their effects.  Though most of the info is contained
    in the manual or the on-line explanations, some is not and is
    told by villagers you meet, while some is not explicitly
    mentioned at all and has been discovered through experimenting.
    If you don't want to be told what the items do, skip this
    All of the items listed under EQUIPMENT has an Endurance rating,
    which can be increased with "E+1" scrolls.  The Endurance is
    reduced by 1 each time the item is knocked off from you: shields
    are knocked off sometimes when you guard, and other kinds of
    equipment are knocked off sometimes when you are knocked down.
    When the Endurance is reduced to zero, the item breaks.
    No matter how high the endurance, you might still lose a piece of
    equipment if a goblin comes and snatches it before you can
    recover the item when it has been knocked off from you, so be
    careful ...  This has happened to me several times.  It is
    usually a good idea to carry some item (Magic Gems, Mage Rod,
    etc.) which will help you recover dropped equipment.  Remember
    that Invincibility Potions are unfit for this purpose!
    Cursed equipment:  sometimes a piece of equipment that you pick
    up from an enemy is cursed.  If you equip it, you won't be able
    to take it off.  The curse is automatically dispelled the next
    time you win a battle, but during that battle, the cursed
    equipment (kind of) works in reverse!  For example, if you equip
    a cursed Flight Ring, you won't be able to jump at all; if you
    equip a cursed shield, when you guard, you will still take normal
    damage!  This can be a big handicap in an important battle.  A
    Dispel Scroll can be used to remove the curse immediately.  If
    you don't have a Dispel Scroll, try on new equipment near the end
    of a battle.
    Warrior Glove (grey) - Attack power up 10%.
    Ogre Glove (green) - Attack power up 20%.
    Silver Gauntlet - Attack power up 30%.
    Golden Gauntlet - Increases the chance of critical hits,
        including critical hits with Gradriel's Rising Slash.  You'll
        notice that, on occasions, when executing her Rising Slash,
        Gradriel says something (in a word balloon with text) before
        she executes the Slash: that's a critical hit.
    Lucky Pendant (purple) - reduces damage received by 20% .
    Magic Pendant (blue) - reduces damage received by 50% !  An
        excellent piece of equipment.
    Elf Boots (with leaves) - automates Evasion.  Instead of
        deducting POWER when the B button is held down, the Evasion
        menu is opened automatically whenever the enemy attacks (and
        you're not taking some other action), with some expenditure
        of POWER (which is non-recoverable even if you cancel the
        Evasion).  Rather costly in terms of POWER, but quite helpful
        when your POWER is low.
    Blink Boots (plain) - increases your speed in combat.
    Angel Boots (winged) - jumps higher.
    Ring of Alchemy (green) - a gold piece appears with each swing of
        the sword.
    Flight Ring (purple) - Double-jumping is enabled. Very convenient.
    Hot Ring (red) - halves Ice damage received.
    Cold Ring (blue) - halves Fire damage received.
    Spiked Shield - Foe takes damage when his attack is Guarded by
    Frozen Eye Shield - Foe is turned to ice when his attack is
        Guarded by Gradriel.
    Flaming Dragon Shield - Foe gets zorched with flame when his
        attack is Guarded by Gradriel.
    Thief Bracelet (with jewels) - Items are picked up automatically
        when Gradriel passes over them; no need to kneel.
    Warrior Bracelet (no jewels) - Automates Guarding. 
    - GEMS -
    A magic gem can be cast 3 times, but some of the charges may
    already have been used when you find the gem.  In Dwarf Land (and
    in Volga Town), there is a gem shop where you can buy magic gems,
    or enchant mundane gems for a very good price.
    Should you run into difficulty fighting a certain kind of
    monster, a gem or two (perhaps 3 or 4, in the case of a boss) is
    usually the simplest solution.
    Opal (Gorgon) - Shoots a strafing ray which, when it strikes a
        foe, turns them to stone and does damage.
    Ruby (Vulcan) - Hurls a large fireball at a 45 degree angle
        towards the ground, which explodes on contact. Very powerful
        against undead.
    Amethyst (Thor) - Makes lightning roar from the sky and hit the
        opponent multiple times.
    Sapphire (Sindra) - Hurls icicles at the opponent, freezing them.
    Emerald (Star) - A rain of meteors drops from the sky, mangling
        your foe.
    Diamond (Holy) - Heals Gradriel significantly, as well as does
        damage to undead (and small damage to demons).  Can only be
        cast in battle.  The amount of HP healed is equal to (for
        Gradriel; other characters may vary):
            (Lv * 2 + 98) * (n / 4)
        where "n" is the number of healing rays which actually return
        to Gradriel (usually between 3 and 5 inclusive), which in
        turn depends on the local terrain and whether the rays hit
        the (undead) enemy.  The higher you're standing relative to
        the neighboring terrain, the larger "n" is.  (If the ground
        around you is higher, it blocks the healing rays from
        returning to you.)  When you're standing on level ground and
        the rays don't hit an undead enemy, n = 4 .
    Mana Essence (orange-red liquid in delicate bottle) 
      - enchants a mundane gem, or restores a magic gem to 3 charges.
    - RODS -
    A rod breaks when used twice in one battle.  Otherwise, you can
    use it once every battle for as many battles as you like.  Rods
    are handy against random enemies, but I usually replace them with
    other items when fighting bosses.
    Witch Rod (skull) - turns a weak enemy into a hamster or a little
        bird, thus ending the battle.  The chance of success depends
        on your level and your enemy's.  An *essential* item for
        impatient players when they backtrack.  If you find the
        random battles becoming too easy, and you have lots of excess
        money, you should buy multiple copies.
    Mage Rod (ruby) - throws 3 daggers at the enemy.  You can use it
        every battle, but it is a lot slower than the 'natural'
        daggers in the next section since the daggers take time to
    Curse Rod (eye) - prohibits the enemy from Guarding or Evading
        for a while.
    Wind Rod (swirls) - Blows Gradriel and the enemy apart.
    Goblin Rod (goblin smiley) - Summons a goblin, who flies across
        the screen and knocks down the enemy for a dropped item.
    - Throwing Weapons -
    (New daggers and axes can be thrown 3 times, but they have to
    be picked up after each use.)
    Warrior Dagger (brown hilt) - Small damage and goes in a
        straight line.
    Magic Dagger (purple hilt) - Better damage and goes in a straight
        line. Knocks down the foe for a dropped item.
    Throwing Axe - Good damage, but arcs. Good against flying or
                   frequently jumping foes.
    Bomb - KABOOM! Great damage (especially versus ghouls), but
                   has a delayed detonation after hitting the ground.
    Holy Water (blue liquid in delicate bottle) 
      - Sends a rippling streak of holy flame across the ground when
        it strikes. Good damage, but only against Undead (and demons).
    - Scrolls -
    (single use items of attack or enchantment.)
    GOM - ("rubber") Changes your equipment to rubber, so that it
        can't be knocked off (or damaged) during the fight.  Does not
        work on shields, because a shield doesn't work when turned
        into rubber!  Null if you change equipment.
    Earthquake (M8) - Earthquake! Drops a big rock on the foe for
        good damage.
    FiRE - Imbues Gradriel's sword with fire, enabling extra damage
           to foes weak against fire.  (Don't use it against
           Dragons!  You'll do /less/ damage.)
    BoLT - Imbues Gradriel's sword with lightning energy, enabling
        extra damage to foes weak against lightning.
    GOLD - It's the Midas Touch! Turn your foe to solid gold and chop
           gold coins off of him.
    Mirror (MiR) - Create a mirror image of Gradriel, ala Morrigan's
        EX Specials in Nightwarriors. Double damage, twice the fun!
    EXiT - Teleports Gradriel out of a dungeon.  Otherwise, you
        typically have to walk your way back out when doing side
    Return (ReT) - Takes Gradriel back in time and space to her last
        save.  She returns to the inn, keeping her current experience
        and (USE/extra) bag items, but any major events and event
        items (including Candies) are reset.  (Thanks to Yasu for
        this helpful piece of info.)  The game isn't that hard, so I
        find Return Scrolls not much useful; perhaps one may use it
        to return to the quest after going shopping in another town?
    E+1 - Adds 1 point of Endurance to any piece of equipment.  A
        maximum Endurance of +9 (8 scrolls required) is possible.
    EYE - Identifies an item as cursed or otherwise.  Iff the last
        /hiragana/ looks like a left-right flipped small /lambda/,
        the equipment is NOT cursed.  The only multiple-use scroll.
    Dispell (DiS) - Removes the curse from any piece of ill-affected
    NEW - When used on an item that has multiple uses, it restores it
        to the full 3 charges. Example: Using this scroll on a gem
        with 1 use will bring it back up to 3 uses, or, using it on a
        half-eaten piece of meat will restore it to an uneaten
        condition.  You can also use it to restore a broken pan or
        pot.  However, it won't restore an item which originally has
        3 charges once all charges have been completely exhaused,
        such as an empty bottle or fish bone.  It does not work on
        Rods (during battle) either.  Recommended usage is on
        Invincibility potions.
    Reflect (ReF) - Immunity to stoning rays for one battle.
        Obtained in Goblin Market during the Basilisk quest.
    Holy Symbol  - GIGA-damage to any undead foe.  Moderate damage to
    - Food Items -
    Advice:  In this game, it takes longer to munch and swallow food
    items than to use other items.  If you're hit while you're
    eating, you'll drop the food without any healing effect, and the
    food may still has one bite deducted from its uses.  (Luckily,
    you don't suffer additional damage for choking.)  Don't be overly
    reliant on healing: use all the items available to you.  It is
    often a good idea to use another item to keep the enemy at bay
    while you eat.
    Certain food items, namely corn, meat, fish, and dodo eggs, are
    raw and cannot be eaten as they are.  There are two ways you can
    cook your raw food items yourself.  With a pan and some spice (a
    bag of small round fruits), you can grill the food.  With a pot
    and some "soup flavor" (a bag of yellow powder), you can make
    soup.  Soup is the better item in battle because it boosts POWER
    in additional to healing HP.  Failing these, you can take the
    food to be grilled in a pub (or bakery) for a fixed 30 gold (talk
    to pub owner, first option).  You can also buy takeout food for
    16 to 52 gold (second option).  The price is reflective of the
    healing potency of the food (except for hamburgers, which are
    fast instead of potent).
    To cook, select the pan or pot, then select the raw food item.
    (The spice or soup flavor must also be in the USE bag.)
    Occasionally (and randomly), the attempt to cook food fails, with
    your pan or pot breaking.  A broken pan or pot can be thrown at
    the enemy.
    IMPORTANT: If you eat grilled food (but not soup or Yggdrasill
    fruit) when your HP is full, your maximum HP is increased (by 1
    point per bite unless otherwise indicated below).  I use most of
    my grilled food this way.
    Every food item lasts 3 bites when new.  No shop would ever buy
    your half-eaten leftovers, for obvious reasons!  ^_^ 
    Note the quantified effect of the food items.  Though items below
    grilled food are helpful in the early game, as the game
    progresses and your HP goes up, those items become obsolete.  In
    the late game, the minor food items cannot really be depended on
    for keeping you alive during battle.
    Heart Fruit - Heals (10 + Lv/2) HP (rounded down).  Weak.  Can be
        picked from roadside trees in some woods.
    Elixir Fruit (yellow) - Heals (20 + Lv/2) HP, and leaves a seed
        with which you can grow more fruits (during battle).
    Hamburger - Heals (30 + Lv/2) HP.  Fast food, literally.
    Fruit Cake - Heals (50 + Lv/2) HP, but takes much munching to
    Mushroom - POWER boost (full POWER) for about 19 seconds.  You
        can 'stack' multiple dosage to lengthen the duration to up to
        30 seconds.
    Milk - same as Mushroom, but takes a bit less time to swallow.
    Fried Egg on Toast - Heals 40% HP.  The first bite (eating the
        egg) increases maximum HP by 1 if eaten when HP is full.  The
        two remaining bites (eating the bread) won't increase max HP.
    Grilled Corn - Heals 50% HP.
    Grilled Fish - Heals 60% HP, and leaves a fish skeleton for use
        as a puny throwing weapon.
    Grilled Meat - Heals 70% HP, and leaves a bone for you to throw
        at the enemy.
    (Grilled) Dragon Steak - (Looks the same as Grilled meat.)
        Heals 90% HP.  Rare.  If you eat dragon meat when your HP is
        full, your max HP is increased by 2 per bite.
    Soup - All kinds of soup look the same, but can be told apart by
        reading the Japanese descriptions.  Soup gives you the same
        amount of healing as the corresponding grilled food, plus a
        POWER boost.  With a pot of Meatball Soup, you have nothing
        to fear!  Soup is not sold in pubs.
    Yggdrasill Fruit (golden grapes) - The best healing item.  Fully
        restores HP with a POWER boost.
    - Potions -
    Potions can be drunk in battle.  A new potion is good for 3 sips.
    Be aware that Potion drinking is somewhat slow, just like eating
    food.  Despite this, the effectiveness of Potions should not be
    underestimated in critical battles (such as boss fights).
    Although there are no official regulations against doping, please
    show some restraint. ^_^ If you drink more than one potion at the
    same time, you'll be poisoned and take damage.  Don't do that!
    You can ask the Potion maker in Valenadine town (and other
    places) to make potions, if you have the right ingredients plus
    20 gold.   The required ingredients are listed after the name, as
    numbers.  Look at the bottom of p.22 of the manual, and number
    the pictures from left to right.
    There is an interesting oversight in the game.  Items held by a
    left-facing person, such as a shopkeeper, are flipped left-right.
    In the case of Attack and Defense potions, this makes their
    labels incomprehensible.  On the other hand, the writings on
    scrolls always display properly.
    Invincibility Potion (Dot-in-a-Circle/Sun) - 1 & 4 - Temporary
        Invincibility for 20 seconds.  Note that you cannot pick up
        items when Invincibility is in effect.  Unquestionably
        powerful against bosses.  Rare, and so is herb #4.  However,
        with the Trust Drop, the fairy drops it occasionally.
    Potion of Negate Pain (spirals) - 1 & 2 - Negates pain (but not
        injury) for 20 seconds.  You become almost impossible to
        knock down, and can even counterattack in the midst of the
        enemy's combo!  This is very effective unless the enemy has
        bad status attacks (ice or petrification).  One of my
        favorite boss strategies is to combine this (when I don't
        have an Invincibility Potion) with a Mirror Scroll and some
        power-boosting food. ^_^  I call this combo 'fever'.
    Stomach Potion - 3 - you can eat/drink faster for 30 seconds.
    Attack Potion (AT) - 2 - Increases Gradriel's damage potential
        for 30 seconds.
    Defense Potion (DF) - 1 & 3 - Lessens damage taken by Gradriel
        for 30 seconds.
    Goblin Juice (skull) - NA - Strong, yucky drink made by Goblins.
        Gives a POWER boost.  However, human drinkers lose half of
        their HP!  Can be bought from the rightmost house in Goblin
    - Potion Ingredients -
    See the last section for their use. The herbs are recognized by
    the shapes of their leaves.  Ingredients are not sold in shops,
    and can only be picked up from enemies.
    Insect powder (#1) - needed for the more powerful potions.
    Herb with zigzagging-edged leaves (#2) - needed for potions which
        enhance your offensive ability.
    Herb with round-edged leaves (#3) - needed for potions which
        enhance your defensive or recovery ability.
    Herb with pointed leaves (#4) - needed to make the Potion of
        Invincibility.  Rare until you solve a certain side quest.
    - Seeds -
    There are four kinds of seeds.  Their appearances are all the
    same, and you can identify them only by reading the Japanese
    descriptions.  You can plant a seed only in battle.  A seed takes
    15 seconds to yield after planting.  The manual says that the
    plant may be squashed if someone lands on it when being knocked
    down, but I have never noticed that happening.
    Elixir Seed - bears Elixir fruits
    Healing Plant Seed - yields healing flowers.  Stand in front of
        the flowers to recover from your wounds.  The flowers last
        for 10 seconds.  Very powerful /if/ you're there to sniff.
    Power Plant Seed - yields power flowers.  Stand in front of the
        flowers to gain a POWER boost.
    Bomb Seed - yields Bombs!  Beware: bombs have no eyes!
    - Candies -
    (viewed by hitting L, then R. These items are found in the first
    row of items on this screen.)
    Powers up your fairy friend. There are 8 pieces in the game.
    Listed below are the effects each piece has:
    Notice Drop:  When you enter an area, Aria sometimes teaches you
        what enemy types will appear.
    Battle Drop:  when you're in trouble, Aria flies in and attack
        your enemy.
    Kind Drop:  Aria drops a random item in battle.
    Trust Drop:  Aria drops a random potion in battle.
    Attack Drop:  Aria attacks with a combo for more damage.
    Remove Drop:  Aria removes any cursed equipment you put on
        outside battle.
    Unit Drop:  Aria's friends join her in ganging up on the enemy.
    Cure Drop:  Aria offers a little healing in battle.
    - Quest Items -
    (viewed by hitting L, then R. These items are found in the second
    row of items on this screen.)
    Music Score #1, #2, #3 - Give these to the Bard on the very left
        side of Valenadine Town.
    Magic Gem of Earth (green) - Give this to Haindel west of Knelt.
    Time Gem - use this to time travel.
    Ancient Key - use this to open the Sealed Cave south of Cemeteryth.
    Memento Ring - Return this to its owner in the Magic School.
    Broken Sword - Return this to its owner in Volga Town.
    IV. The Bestiary
    In this section, I will list each monster, and the best fighting
    tactics for beating it. Boss monsters will have a [BOSS] tag
    after their name.  
    Spoiler warning: If you want to figure out the fighting strategy
    on your own, please skip this section.
    Note: This section has largely not been updated.
    KWEIN [Practice] - An armored knight.  He's just there to give
    you some initial training with the fighting system.
    OCHRE JELLY - A cute little blob of goo. High-level variants have
    a VERY damaging Critical Attack, though, so don't underestimate
    these twerps. When they float towards you after a bounce, hit B
    when they're almost on your face (yech!) to Option Select and
    follow up with a Side Step and a combo.
    MYCONID - A very cute little animated mushroom. These cute
    fellers, despite their diminuative stature, can be a real pain in
    the plate mail, even when they are low-level. When it hits you,
    it'll affect you with illusion, which however will do real
    damage.  You cannot hit the illusion, but you can dispel it by
    hitting the mushroom itself.  Dash Attacks work great on these
    sneaky buggers.
    DODOH - An angry flightless bird. Its attacks are short-range and
    do very little damage. Just beat the living crud out of it.
    Alternate a B press during your combos (flutter rapidly between B
    and C presses) to easily Option Select its Counters. Hee hee.
    Higher level Dodohs are another matter entirely, since they have
    a pair of damaging Criticals - one is a Counter (OS through it,
    when you see COUNTER! flash on-screen), and a Buddy Summon where
    a flock of Dodohs will tumble from off-screen to flatten poor
    Gradriel. Whack the Dodoh to shut him up before he finishes his
    call to arms.
    BARBARIAN - A large, fur-wearing warrior. This guy will use gem
    magic and throwing axes during battle, as well as munch on healing
    items, depending on his level. Use regular jumping attacks, and,
    when he gears up from a butt crush or a thrust attack, whack him
    with a combo, followed with a Rising Slash.  His item uses are
    slow, so try to interrupt them.
    GHOUL - Tough. Very tough. Avoid jumping attacks except when his
    pukes acid, or risk getting hit in his Claws O' Fury combo. If
    you see the words "Critical" flash onscreen, GUARD. Otherwise,
    you can face up to 100+ points of damage from his Thorny Tomb
    critical. Using B to Option Select out of his multihitters is a
    great idea - you'll save yourself a lot of grief. Conversely, if
    you have an Ankh Scroll, USE it, and avoid this nasty fight
    GHOST - Flying nasty. He zooms all over the screen, periodically
    lunging at you with his Tail Spike attack. After decimating half
    of his life bar, he loses his pumpkin mask and gets some nastier
    attacks, such as the Grim Reaper special and the Spectral
    Mourner.  You can take out the lantern shots he fires in his
    pumpkinhead form by swiping at them with your sword - the same
    can be done to take out the tragic Spectral Mourner. When he
    turns into the Grim Reaper, Back Step or Guard.  He will remain
    invincible for a short while.
    GOBLINS - A flying threesome who enjoy taunting you. Ignore their
    cute antics and floor them with jumping slashes. They'll
    occasionally tag out, but don't worry - just treat all three like
    a single entity and whack away. Be sure to Guard when you see
    them raise their mallets for 2-hit comboes, and lay into them
    when they start taunting you.
    Later levels have them knocking your items from you, and
    whistling to summon their compatriots. Just OS through the latter
    when you hear the whistle.
    CENTAUR - Half horse, half cherub with a penchant for archery.
    Not too tough, although, when you see him fire an arrow upward,
    dash out of the way or be conked on the head by the fowl he
    gunned out of the air (this is really hilarious to watch, BTW).
    Just Guard his arrow attacks and whack him with combos, or
    conversely, leap over his smaller arrow spreads and hit him with
    a jumping slash. When he charges, guard in the OPPOSING direction
    or be bowled over.
    FROGGER - Cute little frog with a few karate skills. He'll
    counter frequently, but he isn't particularly tough, thanks to
    having almost ZERO Hit Points. Just dash as he leaps over you and
    pound him with ground attacks. To avoid the counters, keep your
    combos short, and never start from the air.
    BANDITS - A duo of scruffy rogues who attack one at a time.
    They'll use throwing knives and quaff wine to heal themselves
    during the round, but their low individual HP makes them pretty
    nonthreatening foes. Guard when they slash, and counter with a
    combo culminating in a Rising Slash. They'll back off and allow
    Gradriel to get her breath back after she finishes the combo.
    PIRATES - Same as the Bandits, but have a powerful Cannon Special
    where the currently inactive Pirate runs of the screen, hauls in
    a big cannon, and rains explosive shells on you. This move has a
    big wind-up time, so start Guarding early.
    DOPPELGANGER [BOSS] - A grinning shadowdemon with artistic
    aspirations - he paints himself to look (and fight) like you!
    Fortunately, he fights like a really wussy form of you by the
    time you encounter him, so he's pretty much meat ripe for the
    slaughter. Amuse yourself by practicing the techniques his AI
    can't do on him.
    DRAGON [BOSS] - A pain in the behind at ANY level. Although the
    Dragon is the second boss you'll fight, these scaly baddies crop
    up every now and then as conventional enemies (and as boss
    encounters) throughout the game. Don't be bewitched by their
    amazing animation - these guys are TOUGH. Use jumping attacks
    whenever possible, especially when they are winding up to flame
    you. If you suspect they're going to do a bite attack, Guard, and
    retaliate with a Rising Slash combo. Having Leaf Boots or a Ruby
    Ring pays off in spades for this fight. Using Ice or Lightning
    Magic is also an excellent idea.
    ICE DRAGON - Like the DRAGON, only it uses ice-based attacks and
    is weak against fire. This fellow isn't seen until later in the
    PROSPERPINA [BOSS] - Irritating, but not too tough. When she
    mounts her broom, jumping slash her out of the air. Having Angel
    Boots or an Amethyst (Double Jump) Ring makes her even easier. On
    the ground, dash attack her when she is at range, and Guard her
    rushing attacks and Flame Hex attack.  Follow up with a combo.
    TARANTULA - Wussy boss. A well-timed jumping slash will wax him
    when it takes to the trees. As ever, Option Select or back dash
    when he tries to web you. Otherwise, charge your power bar and
    combo, combo, combo!
    Later encounters have this guy showing up at higher levels, where
    he uses his Web Critical more frequently. When you see the words
    "Critical" flash on-screen, either do a quick double-tap back or
    BASILISK [BOSS] - With the Reflect scroll, it shouldn't be much
    difficult.  Without one, its Petrifying Ray attacks can be quite
    threatening, and it likes to Guard and Counter a lot, so it is
    best to go for a quick win with some good items, such as Star
    Gems and Sindra Gems.  Beware of its Critical Hit Stoning Gaze
    (and you thought Cyclop's Super in XvsSF was impressive) which
    does up to 100 points of damage and stoning! 
    EVIL SEED [BOSS] - A nasty puppet with a circular saw for a hand.
    When he starts bouncing around, use a jumping slash to hammer him
    down. Using bombs, Fire Magic, and a FiRE scroll will put this
    guy to rest, permanently.  Or, use holy magic such as Holy Symbol
    SLAVE WOOD - the non-boss form of the EVIL SEED.
    POLTERGEIST + EVIL SEED [BOSS] - Eyaaaaugh! This boss first
    appears as a giant ghost who summons and manipulates a variety of
    items, including a doll, a set of plates, a chair, and more,
    which he spins in an expanding and contracting wheel about him.
    If these items hit you, they can do some serious hurt, so dash in
    and out with short combos. When he attacks using his body, jump
    straight up and slash. After you deplete his HP, he'll summon a
    EVIL SEED body and animate it - handle it just like you did the
    previous EVIL SEED boss from the Yggdrasil area.  If you should
    find the battle with the Poltergeist difficult, you can hunt
    Centaurs near Lowgrove for Diamonds.  With a Holy Gem or two, you
    can't lose.
    POLTERGEIST - A fat ghost similar to the boss one, only lacking
    the ability to animate an EVIL SEED body after initial defeat. He
    has a nasty Counter where he spews poisonous ether at you if your
    combo is poorly timed, so keep the combos short and peck at him
    with jumping attacks and single slashes.
    GEIST ARMOR - Headless armor packing a large sword. Not too
    tough, but beware his Critical! When you see the words "Critical"
    flash on-screen, get back!  His sword will become a size roughly
    equivalent to 3/4 of the screen in length, and he'll swing it at
    you for MEGA-damage. However, when he isn't executing this
    attack, he's a pushover - just peck away with jumping slashes,
    dashing slashes, and the occasional combo. If you've mastered the
    option select (or have Leaf Boots), he's utterly negligible.
    CHAOTIC EYE - A Beholder-type floating eye that uses magic for
    attacks. These guys are a PAIN - thank Gawd they're a rare
    encounter. They like to use Ice and Lightning Magic, and the
    occasional Stoning Ray. What makes them really tough is the fact
    that they are hard to combo - most slashes result in them falling
    to the ground, and leaving an explosive skin behind. Be sure to
    whack the newly-shedded skin before continuing your attack, or
    you may find yourself bumping into it at the wrong time - ouch!
    Keep Guarding when not hitting them with jumping attacks. Use
    Lightning Magic or throwing weapons whenever possible. Heal
    frequently. Option Select with the B button when this feller
    winds up for a fireball, or suffer the big hurt.
    CAPTAIN BIGHOOK [BOSS] - A large, ill-tempered pirate with a
    giant hook for a hand and a pogo spring for a pegleg. Guard his
    rolling attack or suffer big damage. When he starts bouncing
    around, a well-timed jumping slash will keep him earthbound. If
    he goes Critical, Guard. He's not too tough if you keep your
    Guard up or have Leaf Boots equipped to Option Select his rolling
    EVIL ERIEL [BOSS] - Eriel, Gradriel's sister, turned into a
    rather well- -endowed succubus by the Grimoire Larva.
    Challenging, but easily doable if you keep your Guard up and time
    your jumping attacks appropriately. The best time to strike is
    after the Larva Chomp attack - dash in and combo her. When she
    uses the Flaming Runes attack or summons the scorpions, Guard
    until the attack has completely left the screen - both of them
    have residual effects. Hit her with Meteor Magic frequently, and
    use the Leaf Boots to Option Select through the Scorpion attacks.
    If you have the Leaf Boots equipped, Side Stepping through the
    Scorpions to combo her works brutally well. Conversely, if you've
    mastered the timing for an Option Select (tricky as the Scorpions
    have no evident wind-up), you can avoid using the Leaf Boots and
    use the slot for, say, a Purple Pendant.
    EVIL GOLGOTHA [BOSS] - General Golgotha, only bad. He fights like
    a Geist Armor, only without the Giant Sword Critical. Unlike a
    Geist Armor, he does quite a bit more damage, and has an
    Exploding Meteor Critical, as well as being able to launch over
    three Ground Spike specials from the air in immediate succession.
    While not tough, don't underestimate him. Free him from the
    Grimoire Larva's power by getting in close and comboing away - do
    NOT, I repeat, do NOT try to fight him at range, or you'll be
    sucking down Criticals and Ground Spikes.
    DEMON - A cthonic nasty with a skull mask and a prehensile
    tongue, as well as nasty claws. Unlike the Boss Demons, these
    guys don't use Gem Magic, at least those below Level 20.
    BLUE DEMON - Same as a regular ol' Demon, only uses Ice-based
    attacks and is usually encountered at Levels above 20. It uses
    Gem Magic infrequently.  Also unlike the standard Demon, it has a
    Heart Flare Critical, which can do BIG damage. Hit B to OS as
    soon as you see the words "CRITICAL" appear, and Dash Back, or
    suffer! Dragon Shields and Vulcan (Red) Gems are great for
    supplementary damage and defense.
    SKULG [BOSS] - A powerful demon, and one of the most difficult
    fights in the game. He uses magic quickly and frequently, has
    high-damage attacks, is tough to combo, and, worst of all, he
    heals himself halfway through the fight!  He hates Meteor Magic,
    so have several Emeralds charged before the fight starts. Use the
    Frozen Eye Shield to return some of his damage - just make sure
    you use a GOM scroll to keep the Shield from breaking during the
    battle. Be sure you're over level 30 and have at least 4 Item Use
    slots equipped with healing items before tackling him, though.
    Option Select through his Demon Claw or his Flame Pentacle with a
    Side Step and whack him before he can use the cover the attack
    provides to use a Gem. You cannot interrupt his Life Recovery, so
    don't even bother. Oh, and if you have a Purple Pendant, USE IT.
    OR ELSE.
    BLOODY [BOSS] - A demon lieutenant with red skin and tusks so big
    they obscure his vision. Like SKULG, he regenerates himself
    halfway through the battle, effectively giving him an extra 50 or
    so percent extra HP besides what his bar says. Bloody hates
    ice-based attacks, so use the Sapphire or have a Frozen Eye
    shield equipped. However, unlike Skulg, he has the multi-hit
    Heart Flare Critical of the Blue Demons, and Counters like crazy.
    GRIFFON - A decidedly female bird-lion combination, with tons of
    wind-based and scratching attacks. This creature is a MAJOR
    pain-in-the-feathered-arse, since it combos you for BIG damage
    and loves to play keep away. It'll frequently Option Select
    through your combos, making it hard to execute any major beat
    down. If you use a Sapphire Rod, the Griffon won't be able to OS
    or block, making the fight a little easier.
    VOGROD [BOSS] - Vicious. Standard sword attacks do little damage,
    so organize your items for an item-centered battle.  He can
    easily corner trap you and pound you to death; use items to
    prevent him from cornering you in the first place, and Evade.  He
    drops good items, so try to knock him down.  Holy Symbol scrolls
    work great against him.  Save a good Potion (Invincibility or
    Negate Pain) for this battle!
    NECRO-SAMANSA [BOSS] - A ridiculously busty undead female
    assassin. She looks rather like the results of a coupling between
    Jedah and Morrigan from Darkstalkers, after breast-augmentation
    surgery and estrogen mainlining.  She's only of middling
    difficulty to fight - she's weak against OS Sidestepping and
    Jumping Slashes. She'll counter long combos, though, and walking
    into her attacks is completely foolhardy. Watch out for her Ghost
    Critical or her jump-in Kick Combo, both of which can leech 80 or
    more HP from a Level 62 Gradriel. Her second Critical, where a
    nasty Dracolich bursts out of her belly, can be easily OS'd into
    a Dash Back.
    SIRENE [BOSS] -  No problem if you have good items, such as a
    Bolt Scroll or some Thor Gems.  Evade her Sirene Song attack, or
    you'll be dazzled for several seconds.  Most of the time, she'll
    use the Song or her Gale attack to push you away, keeping you
    from getting close to hurt her. When she does attack, it'll be as
    a Dash attack (or as her Ocean Call Critical, where a friend
    appears to assist her), so hammer her as she passes by.  She may
    not be easy to hit, so bring gems and potions along.
    EVIL GRADRIEL [BOSS] - At this point, you should be about Level
    60 or so, and have enough HP to weather the worst of magical
    attacks any foe can dish out long enough to heal. Be sure you
    have plenty of Holy Gems going into this fight, because Evil
    Gradriel attacks exclusively with magical attacks. Her Serpent
    Magic is the most common, which is best blocked instead of OSing,
    since the Side Step can get you nailed with the Serpents' tails
    and Dash Back doesn't do any good since the Serpents go full
    screen. Just block the Serpent attacks (and thwack the Fire
    Dragons she'll occasionally summon). Keep your combos short
    (she'll counter on the third hit, so two should be tops) and rely
    on Jumping Slashes to win. Eventually, you'll peck away her
    health and she'll fall, enabling you to transform into her by
    pressing L+R during subsequent battles! (See Walkthrough for more
    EVIL LEON [BOSS] - Yuck. Next to Vogrod, this guy is one of the
    worst fights in the game. Like Gradriel, all of his attacks are
    magical in nature, meaning he can hurt you no matter WHERE you
    are on the screen. His Thorn Beauty (ecchi!) and Thorn Counter
    attacks are plain annoying, and can, should all hits connect, do
    over 108 points of damage! OS Side Step towards him when you see
    the Thorn Beauty start up (it's rather obvious ^_^), and go for
    BIG (6 hit+) combo into a Rising Slash. 7 or so of those and he
    should fall - unfortunately, in the interim, you'll have to deal
    with frequent ice and stoning attacks. Use a ReF scroll if you
    have one to help out a bit. Dash at him (double tap forward) when
    he teleports away to sneak a couple hits in. Jumping Slashes are
    begging for a Thorn Counter, so use them sparingly.
    LARVA [FINAL BOSS] - Great Mother of Jesus, is this guy HUGE!
    Like Apocalypse in X-Men vs Street Fighter, he fights from the
    background, taking up almost two whole screens. He has 4 arms in
    all corners of the screen, each with 200 HP.  Kill one, and it'll
    drop 3 items.  The Head, which isn't always attackable, has 500
    HP.  Destroy it and Larva will die. Easier said than done,
    though, as the Arms (starting from the upper left and moving
    clockwise) have the powers (and then some) of each Elemental
    Spell in the game - Earth, Wind, Fire, and Ice. The Head does an
    occasional lightning attack and spits an explosive fireball which
    knocks Gradriel down. The basic strategy for this battle is to
    Jumping Slash his head whener possible, and, when he recedes into
    the background to blast magic shots at you, BLOCK. As for the
    rest of the time, crouch or block when he charges his Lightning
    attack. OS through the attacks of the fire and ice arms so that
    you are standing in front of the arm and behind the hand, and
    combo. This is a long, difficult fight which is manageable if you
    have some good healing items left over after defeating Leon.  Or,
    better yet, Invincibility potions.
    V. Walkthrough (Gradriel scenario)
    Spoiler warning:  This updated version is more detailed.  It is
    intended to help players who can't read Japanese.  Thus, I have
    added summeries of the storyline, so that the player knows what
    is going on.  This also means that there may be spoilers.
    In this game, as you talk to characters and gain information on
    new places, the path to these places will be added to the map
    (view with the R button), and you can now visit the place (there
    are exceptions).  This is usually signified by colored text in
    the dialogue.  This version of the FAQ now contains information
    on exactly which characters you need to talk to in order to move
    on, and where you need to go (and why), at each point of your
    quest.  (The intention is to eliminate the tediousness of
    repeatedly talking to everybody, since I can't imagine how it can
    be fun if one can't read what is being said.  If you can read
    Japanese, it is recommended that you do not use this walkthrough
    on your first playing.)  If I've made a mistake and left out
    somebody, try talking to everybody in the village, and also
    please report the error to me.
    After the (skippable) opening sequence on the heroic history of
    your mother, Elfaran, you begin the game with your crowning
    ceremony in the throne room in Valenadine Castle.  After that,
    you listen to messengers from your kingdom: Portgus the pirate is
    ravishing port town Leeland; the kids in Nutsbill have been
    kidnapped by fairies; dragons are attacking human habitation in
    Dorangora.  You arrange for the problems to be settled; in
    particular, you're sending the Cardo Knights, the elite troops of
    the country, to deal with the dragons.  After that, Kwein, the
    leader of the Cardo Knights, personally trains you in
    swordsmanship.  (Don't lose the match, or you'll have to repeat
    it until you win.)  You then retire to your bedroom.  However,
    you want to go out and see the truth of your kingdom with your
    own eyes, and join the front line in solving the problems of your
    countrymen, as your mother the good previous queen did.  Jestonai
    the court wizard won't like that, so you decide to sneak out of
    the castle.
    Before leaving, you want to say good night to your sisters in the
    two rooms next door.  Eriel is studying hard to try to find a
    cure for the disease that is troubling Sidrael your other sister,
    who gives you a Lucky Pendent.  They are twins; because it is
    believed that twins will bring the ill fate of division to the
    kingdom, you become the only viable heir to the throne despite
    your young age of 13.  After talking to both sisters, you can now
    go downstairs.  (You can save game with the priest in the
    leftmost room on 4th floor.)  On the way, don't forget to pick up
    a Defense Potion in the leftmost room on second floor.  Walk out
    of the castle gate until the guard stops you.  As you come back
    in, you are hailed by Aria the fairy.  She urges you to go to
    Nutsbill and find out the truth about the kidnapping of the kids,
    and she helps you out of the castle by distracting the guard.
    You leave the castle and go to Valenadine Town.
    You pass Valenadine Town on your way to Nutsbill.  It's a busy
    town with good facilities, including a shop which sells useful
    E+1 scrolls.  The Bard at the left end of town is in search of
    the legendary music score, created by the goddess of music.  It
    is his dream to play the piece.  Make a note of this, as it leads
    to a side quest.
    Carry on west to Nutsbill.  The townsfolks believe that their
    kids have been kidnapped by the fairies.  The man on the left end
    of the town teaches you the way to Fairy Wood south of the
    village.  Leave by the east exit and go there.  The fairies tell
    you that they've searched everywhere except for a forest in the
    north.  Visit said forest, and you'll find Proserpina's hut.
    Confront Proserpina and beat her, and the kids will be changed
    back.  Head back to the village and converse with the mayor in
    the house near the center of the village; he teaches you the path
    west to Dorangora.  Free up a USE bag space before the
    conversation to receive a magic ruby as your reward.  (You can
    talk again if you have a full bag the first time.)  Take the
    opportunity to talk to the rightmost fairy in Fairy Wood as well.
    She'll express her gratitude with a candy (Battle Drop).  Also,
    visit the bakery for a free cake.  The lady also tells you that
    something good would happen if you taste specialty foods from all
    around the land.  Quite a few rewards for your first completed
    Ignoring warnings about fierce dragons, you go west to Dorangora.
    Talk to the young man in green, who teaches you the westward path
    to the mountains where the dragons are.  Also, if you talk to a
    big standing guy in the pub, he'll tell you how a Cold Ring saved
    his butt in his last fight against a dragon.  Talk to him again,
    and he'll teach you where you can buy a Cold Ring: in the witch's
    shop past Goblin Market (check the map).  The ring helps greatly
    in the ensuing fight against the dragon.
    In the mountains, you are attacked by a dragon (auto event), but
    a young man, Edward the Dragon-slayer, appears in time and saves
    you.  You head back to the village, where you in turn save a
    little girl by defeating a dragon.  Prepare for a tough fight,
    despite that the Dragon is wounded.  After defeating the dragon,
    the Cardo Knights arrive and rid the village of the reptiles, and
    you can now move on.  The villagers have sent a messenger to the
    desert village of Akberstep, to ask Leon the mage for help
    against the dragons, but he never comes back, so you're heading
    there to check.  Before you leave, talk to the woman in blue with
    an apron, who tells you about a dragon which has swallowed a
    Music Score.  Its lair is in the mountains at the end of a path
    which branches off the road to Cemeteryth.  The dragon is strong
    and it is not wounded (of course), so you'll need some good
    items.  If you kill him, you recover the Music Score #1 which you
    should give to the Bard in Valenadine Town.  However, there are
    no substantial rewards for this side quest until you get all
    three parts of the Music Score, so there is no hurry to do it at
    this point.
    Let's proceed with the main quest.  Go through Cemeteryth to the
    village of Lowgrove, a farming village within the forest.  The
    rightmost boy in the village tells you that they're having Goblin
    problems.  Enter the farm pasture through an entrance just right
    of the bakery, and dispatch the goblins to win an extra bag.
    The man near the bakery teaches you the path to Unicorn Forest.
    You can't go to Akberstep as yet, so you go to Unicorn Forest.  A
    voluptuous red-haired sorceress is tormenting the little Unicorn,
    and his mother asks you for help.  When you challenge the
    sorceress, she summons a giant Tarantula to deal with you.  Kill
    the Tarantula, and the Sorceress flees, and the Unicorns will
    thank you for saving them.
    Back to Lowgrove.  Having saved the Unicorns, you can now go to
    Akberstep, and can also buy Milk from the goat hut.  For a side
    quest, talk to the rightmost girl in the village (by the way, she
    is the little sister of the girl in the goat hut; you'll find out
    about what happened in the village during your absence in
    Proserpina's scenario), who tells you that a priest from
    Cemeteryth has moved into the house to the right of the bakery.
    Talk to the priest: a fat ghost has been stirring up trouble in
    Cemeteryth and chased him out!  If you go to Cemeteryth and
    defeat the Poltergeist boss, the priest will return and set up
    shop.  (Just walk out of the village, then walk back in.)  He
    sells Holy Symbol Scrolls, among other things.  This also opens
    the road to Pumpkin House and the Sealed Cave to the south.
    When you arrive in Akberstep, the scene is a surprise: everyone
    has been petrified!  In the pub, you find a little girl hiding
    there.  She tells you that Leon has gone to the desert to deal
    with the Basilisk which is causing the disaster.  (If you need to
    rest or save game, talk to her again.)  The entrance to the
    desert is just to the right of the pub.  When you enter, the
    first thing you see is Leon - petrified.  Talk to him.  He got
    stoned by the Basilisk because his Reflect Scroll has been
    snatched by Goblins.  You can just charge ahead now and try to
    beat the Basilisk if you have very good items, but the safer
    route is to turn back and first recover the Reflect Scroll from
    Goblin Market.  (Check the map, between Nutsbill and Dorangora.)
    There are two routes to Goblin Market - back through Lowgrove and
    Cemeteryth, or onward through Valenadine and Nutsbill.  Note that
    the road to Valenadine leaves town on the left.  Go by whichever
    route you prefer.  (The route through Valenadine is shorter.)
    Once you arrive at Goblin Market, go to the shop and demand the
    Reflect Scroll from the shopkeeper (select the second option from
    the menu).  He asks you to wait outside.  But it's his entire
    gang waiting outside to clobber you!  Teach them a good lesson,
    and he'll yield the Reflect Scroll.  (In case you need more, you
    can buy them from the Goblin just outside the shop.)
    Armed with the scroll, you are now ready to tackle the Basilisk.
    At the beginning of the fight, use the ReF scroll, and slam that
    bad boy down.  This cures the villagers.  Before you leave, talk
    to the mayor in the house just to the right of the entrance to
    the desert.  He tells you about the Yggdrasill tree to the east
    of Fairy Wood.  Yggdrasill Fruits are the best healing items in
    the game.  Also, if you have excess money, spend it on Grilled
    Corn here in Akberstep.  Corn gives you the most max HP growth
    for your (excess) money (until very late in the game).  When
    you're set, head off east toward the city of Cadho Badho.
    If you are going to visit the Yggdrasill tree, it is recommended
    that you walk to Cadho Badho first and teleport to Valenadine
    from there, rather than walking to Valenadine directly: this
    route saves some walking, eventually.  Some monster is draining
    power from the roots of the tree, and causing it to wither.
    Enter the tree and defeat the Evil Seed in its root.  For saving
    the tree, you get some Yggdrasill Fruits and an extra bag. (Yes!)
    You can come back for more fruits later: there are three more
    yields throughout the course of the game.  The next yield is
    probably around when you defeat Doppleganger.
    Cadho Badho is a large city which is divided into three areas,
    inhabited by warriors (left), merchants (top), and wizards
    (right) respectively.  The areas are joined by "back alleys",
    where bandits and other nasty creatures may appear and attack
    passer-bys.  You may even run into Proserpina!  Talk to the boy
    in green running around the shop and the inn in the merchants'
    area; he tells you about a dangerous Sirene attacking people near
    Titania Lake south-east of the wizards' area.  When you visit the
    lake, you find Edward there defending the Sirene.  Contrary to
    everyone's expectation, Ondinu the Sirene is nice and tame.
    Someone is spreading false rumors, to make Ondinu cry in sorrow
    and get the gems formed by her tears.  You decide to find out
    who.  By the way, the wizard in the house to the right of the inn
    in the wizards' area gives you a Return scroll, and teaches you
    how to use it (see the section on "Items").  Also, don't forget
    to buy one or more Witch Rods from the magic shop, either now or
    later.  It's almost a must.
    Returning to the city, you meet a father and son preparing to go
    out and hunt for the Sirene, in the alley joining the wizards'
    and the merchants' areas.  They tell you that they've heard about
    the Sirene from two guys in the alley joining the merchants' and
    the warriors' areas.  When those two guys see you, they split and
    run in two directions.  You may choose to chase after either
    In the warriors' area, talk to the little girl near the sword
    statue.  She tells you that she saw a guy transforming right in
    front of her eyes!  Follow her hint to the pub and talk to the
    warrior at the counter.  He tells you that he just met a girl
    with a man's voice!  Go outside and talk to the girl near the
    right end of the area.  She flees as she sees you.  You catch
    her, and force /him/ to tell you who is behind him.
    Alternatively, you may chase after the other guy into the
    merchants' area.  Talk to the first merchant you meet.  He tells
    you that he just witnessed a short, fat guy transforming into a
    handsome young man!  Then talk to the well-dressed girl in front
    of the shop.  She saw a handsome man entering the empty house.
    Now enter the empty house just to the right of the first
    merchant.  You unveil the handsome man's disguise and make him
    Either way, you learn that the voluptuous red-haired sorceress is
    the bad girl, and that she has her hideout in a cave along the
    western route between Cadho Badho and Akberstep.  This will be
    your next stop.
    So, off to the cave we trek. In the deepest room, you will find
    the sorceress, who will summon a high-level Barbarian to put an
    end to you.  Put him out of action, and the sorceress will flee.
    You head back to Ondinu's Cave (auto event) to conclude the
    incident with Edward and Ondinu.  After that, before heading off
    for Cadho Badho, turn back and pay Ondinu one last visit.  She
    will tell you that she feels the presence of a powerful item that
    will help you on your quest.  The item is in a cave just off the
    route between Titania Lake and Cadho Badho.  This is an optional
    quest.  If you enter the cave and defeat the Tarantula in the
    deepest room, you earn the Kind Drop.
    At this time, you can head north to the port town of Leeland.
    Portugus used to be a "Robin Hood" kind of pirate, but recently
    he has been attacking innocent merchant ships.  Do the routine
    shopping and save game before going to the dock, where an
    enthusiastic sailor announces that you are the 10000th guest, and
    ushers you onto his ship for some sight-seeing around.  Along
    with you on board are a honeymoon couple (from Knelt, a remote
    village) and a fine gentleman, Parsons.  Unfortunately, out at
    sea, the ship runs into pirates, and everyone is taken hostage to
    Pirate Isle.
    On Pirate Isle, you meet a fat man who claims to be Portgus the
    pirate.  Suddenly, Parsons reveals his own true identity - he is
    the real Portgus!  It turns out that the fat guy, Captain
    Bighook, has been doing bad deeds in Portgus's name!  Portgus
    knocked his forged self off to nowhere with a single blow. ^_^
    You then enter the cave to rescue the capatured honeymoon couple
    and the sailors.  After freeing the two pairs of captives, you
    come back to the entrance, only to be captured by the pirates.
    They are going to throw you overboard to feed the sharks!
    Fortunately Portgus appears just in time to save you.  You now
    have to fight a boss battle with Captain Bighook while Portgus
    takes on the other pirates.  Win the battle and sail home.
    Back to Leeland.  You now have checked out all three incidents
    reported in the meetings at the very beginning of the game
    (remember?), so it's time to return to the castle.  (What truth
    you have witnessed, so different from the stories you hear in the
    castle!)  First check out the shop, which has received an update
    in its inventory, now that the pirates have been dealt with.
    When you're ready, leave Leeland from the left exit and head west
    to Valenadine Town.
    Back to Valenadine Castle.  In the throne room, Jestonai tells
    you that Eriel has disappeared.  Just then, Kwein returns from a
    search mission and reports that Eriel was seen in a tower in the
    Black Forest.  The red-haired sorceress was guarding the entrance
    to the tower, and she stated that the queen should go to the
    tower alone if she wants Eriel back.  Black Forest is mid-way
    between Valenadine Town and Leeland.
    Before you leave, you may want to challenge the dungeon at the
    training grounds.  The stationary knight there tells you that
    Jestonai has summoned a monster in the deepest room, and is using
    the dungeon as a challenge for prospective knights.  You get the
    Trust Drop if you defeat the Ghoul.  (Say hello to Invincibility
    You head for the tower.  You meet Leon at the entrance.  Climb
    the tower.  (It's inhabited by a fair number of undead foes.)  At
    the top, the red-haired sorceress is waiting for you.  You are
    shocked to find out that the sorceress is Eriel, possessed by the
    Grimoire Larva.  She has opened the gate to the demonic realms,
    and is trying to use you (with royal blood) to revive Volgrod,
    the Demon King!  You fight her.  After the battle, Leon arrives
    and frees Eriel from Larva.  However, it's too late: the gate has
    been opened, and monsters are coming through it and assaulting
    Valenadine Castle!  They are going for Sidrael (with royal blood)
    for the revival of Volgrod.
    You hurry back to the castle (auto event).  Organize your items
    for battle and head upstairs, where you'll catch the demon Skulg
    as he is heading for Sidrael.  Fight him.  You win the battle,
    but Skulg kidnaps Sidrael and flees.
    The attackers withdraw along with Skulg.  Go and meet Edward at
    the castle gate, then come back and talk to Jestonai.  You have
    to rescue Sidrael from the demonic realms, and the tower in Black
    Forest seems to be the only route to there.  So, you are going to
    climb the tower again.
    Optionally, you may go on a side quest at this point.  In the
    merchants' area in Cadho Badho, talk to the well-dressed girl in
    front of the shop.  She is the daughter of the leader of the
    merchants, and she has sent her maid (household assistant) Jessie
    to Dwarf Land to do some shopping, but she has not returned.
    When you go to Dwarf Land, you'll see Jessie (she's obvious).
    Tell her that her employer wants her home (first option).  When
    you return to Cadho Badho, the leader's daughter will be happy,
    and she'll ask her father to let you enter the secret shop.  It's
    in the house near the right end of the merchant's area, guarded
    by a merchant (talk to him).  There you can buy some excellent
    items as well as visit the pub.
    Back to the business of rescuing Sidrael.  You climb the tower in
    Black Forest again.  At the top, a Demon is guarding the gate.
    Fight it.  Before he dies, he casts a spell to destroy the gate.
    The way being closed, you return to the castle (auto event).
    Jestonai tells you that there may be another way to the demonic
    realms.  In the demonic invasion 25 years ago, the Demons came
    from over the sea, apparently from a place called Earth on Truse
    Tera.  The sailors in Leeland may know about the place, so you
    head there, hoping also to find a ship and sail to the place.
    In Leeland, a sailor has been arrested for theft.  First talk to
    either Portgus or the tropically-dressed rightmost girl: they
    think the arrested sailor is innocent.  Then go to the dock and
    talk to his colleague, who tells you that he suspects the painter
    in an old mansion.  You enter it vie an opening just to the left
    of the honeymoon couple.  Get to the Doppleganger at the top
    floor.  He can animate his paintings, and the crimes have been
    performed by his creation!  Defeat him and prove the innocence of
    the sailor.  He'll be released, and will be glad to man your ship
    to Earth on Truse Tera.
    Now, you are ready to set sail to Earth on Truse Tera.
    Alternatively, at this point, there are a couple of side quests
    available to you.  The Donfan gang is burgling many people in
    Cadho Badho, so you head towards the city.
    (Thanks to Yasu for this info.)  In the wizards' area, the
    student on the right in the Magic School has lost to the Donfan
    gang a magic ring, which is a memento of his grandfather.  His
    teacher tells you that the Donfan gang has been spotted by a
    parrot when operating in the house to the right of the sword
    statue in the warriors' area.  You learn from the parrot that the
    gang is based in Knelt.  In Knelt, the father and daughter in the
    pub tells you that they've seen suspicious people in a side
    street.  (Talk to the father to set the flag.)  Enter the side
    street between the pub and the shop.  (The Exit scroll doesn't
    work in this dungeon.)  Fight Donfan (a Barbarian).  When you
    kill him, he drops a ring.  Return the ring to the student in the
    Magic School, and he'll reward you with the Attack Drop.
    (Bug notice: In Donfan's hideout, there is a door in the room
    north of the first room.  If you enter that door, under certain
    conditions [which I haven't been able to diagnose], a "file read
    error" will occur and the game will hang up.  If the bug doesn't
    occur, you'll find a Return scroll in a chest behind that door.
    If you want to try to get the scroll, save your game before you
    enter the dungeon, and head toward that room the first thing
    after you enter.  This minimizes the damage should the bug occur.
    Multiple people have experienced this bug.  Thanks to Lucan Duran
    for reporting this bug.)
    On your way to Knelt, you pass through Frogger Pond.  (You can
    rest and save game by talking to the stationary Frogger near the
    middle.)  The Froggers are starving because a nasty Myconid is
    poisoning the insects.  Talk to the rightmost Frogger, and
    promise to deal with the Myconid (first option).  He tells you
    that the Myconid is in a forest east of the village.  Go there,
    kill it, and return to receive an Ancient Key, which will unlock
    the Sealed Cave south of Cemeteryth.  Defeat the Geist Armor at
    the bottom to recover Music Score #2.
    Enough sidetracking already; let's move on with the main quest of
    rescuing Sidrael.  In Leeland, go to the dock and talk to the
    sailor twice (select the first option the second time). Your
    voyage is highlighted by a few battles, but they're not any
    difficult in particular.  You arrive and enter the dungeon.
    There's an inn in the leftmost room on floor B3, but there is no
    real need to use it this time.  You just arrive at the exit in
    the bottom in time to witness your dear Edward being killed by
    the demon Bloody!  As the demon tries to kill you too, your
    unicorn friend intervenes and teleports you away.  She tells you
    that Haindel the Sage Dragon may know of a way to resurrect
    Edward.  You are deposited in Knelt, and Haindel is in a cave
    just to the west.
    Haindel indicates that there may be a way to go back to the time
    before Edward was killed.  But he always demands a price for an
    answer.  He requires you to get the Magic Gem of Earth for him.
    You'll naturally find out its whereabouts in Dwarf Land, so go
    there.  By the way, you can find an Exit scroll in the room
    directly above Haindel's room.
    Talk to the Dwarf King in the castle.  The Dwarfs are miserable
    because a giant spider has moved into their mine and is
    preventing them from mining.  Get rid of the Tarantula in the gem
    mine.  Just as you are reporting to the King (auto event), a
    Dwarf walks in and announces the discovery of a very beautiful
    gem, and the King decides that it will be your reward.  It is
    nothing but the Magic Gem of Earth.  After clearing the mine, you
    may take a break from the main game and play a few rounds of
    Truck Race, if you wish.  (Use the C button to speed up, which
    costs power which can be replenished by mushrooms.  Push UP to
    jump.  If you win the race, you get the money you picked up on
    the way, plus a random [?] prize item.)
    Take the gem to Haindel.  He tells you about the Demon's Tower to
    the east of Dwarf Land.  The demon Shadow is there, and he has
    the Time Gem which will allow you to save Edward.  After leaving
    Haindel's room, if you turn back and talk to him again, he asks
    you to bring him a Vulcan Gem (Magic Ruby).  Bring him a new one,
    and he tells you that he feels the presence of a useful item in a
    tower off the path between Unicorn Forest and Lowgrove.  You'll
    earn the Notice Drop if you defeat the Griffon at the top of the
    tower.  This is a side quest.  (Thanks to Yasu for info.)
    There's another side quest available at this point.  In Knelt,
    the mage in the room to the left of the inn has been doing
    research on potions.  This time, when trying to make an
    Invincibility potion, he made a big mistake and turned himself
    into a Frogger!  He needs to eat a herb with pointed leaves (i.e.
    Herb #4) to change back.  He tells you that the rare herb grows
    in abundance in the plains off the road between Knelt and Dwarf
    Land.  Go there if you don't happen to be in possession of a Herb
    #4, and help yourself to a plant (or more, if you need them for
    making Invincibility Potions).  Give one to the mage, and he'll
    express his gratitude with Music Score #3.  Bring all 3 parts of
    the Music Score to the Bard in Valenadine town, and he'll give
    you the Cure Drop.  If you come back later, he'll have mastered
    the art of Potion-making and set up business.
    Before going to the Demon Tower, make sure that you have a
    handsome stock of good items.  You can buy Grilled Meat in the
    pub in Knelt; if you have excess money, it is advisible that you
    build up your max HP with those.  If you're low on gems
    (especially Holy Gems), buy some at the gem shop in Dwarf Land.
    (Enchant all mundane gems you have, too.)  If you've used up your
    stock of Yggdrasill Fruits, a second yield should be available by
    now, though there is some walking involved.  When you're all set,
    leave Dwarf Land through the right exit.  Once you clear the
    Demon Tower, you'll have very limited access to shops for quite a
    In the Demon Tower, there are some nice shops, such as one
    selling New Scrolls in the first room on third floor.  Ascend to
    the top and battle Shadow.  When he is defeated, he uses the Time
    Gem to banish you - to 25 years ago.
    There will be an auto event scene portraying how Captain Golgotha
    got possessed by Grimoire Larva when trying to save Kwein from
    the very same fate.  After that, you'll find yourself in
    Valenadine Town.  Use the town facilities as necessary, and talk
    to these 5 persons: the woman in front of the Potion Maker, the
    old man to the right of the pub, the young man in green walking
    around in front of the shop, the old man in red near the right
    end of town, and the young drinking man at the counter in the
    pub.  From them you gather /when/ you are in: your mother
    Elfaran's era.  Try to leave town for the castle, then take a
    step to the left.  A young man will appear and report that the
    castle is being assaulted by demons!  You hurry to the castle.
    Arriving at the castle, you witness your mother beat the crap out
    of a Blue Demon.  Organize your items for /two/ consecutive boss
    battles, then go to the throne room, where Elfaran is attacked
    and wounded by Evil Golgotha. Ever the filial vanguard, you rush
    in and confront Golgotha yourself.  Wax him, and he'll return to
    his true self. Unfortunately, defeating the Grimoire Larva brings
    Bloody, quite enraged by the turn of events.  You fight him.
    Once defeated, he'll drop the Time Gem.  Gradriel uses the Time
    Gem to banish Bloody, but Golgotha wakes up just at that moment
    and instinctively leaps at him, and gets banished along.
    Elfaran congratulates you on a job well done, and entitles you
    Heroine of the Country.  Jestonai comes up and asks you to visit
    his room.  He expains to you the power of the Time Gem, and its
    user-friendliness: just lift it and wish yourself to be any time
    and place.  Organize your items and save the game (leftmost room
    on 4th floor), and go to the guest room (your future room), where
    you use the Time Gem to save Edward.
    Just in time! Edward gets ready to engage Bloody, but our girl
    Graddy jumps in - once again, you gotta fight Bloody.  Even
    though you defeat Bloody, you can't kill him with your mundane
    sword: Bloody is invincible because of the immense magical power
    from the many magic gems he swallowed.  (This is what caught
    Edward by surprise and killed him the first time.)  However, this
    time Edward puts an end to him calling on the special power of
    his dark sword.  Edward is now officially saved, thank to
    Gradriel messing around with the time-space continuum.
    Having defeated Vogrod's lieutenant, Edward and Gradriel open the
    sealed Gate to Bindfaire, the demon realms.  They run right into
    Skulg; Gradriel heads off for Vogrod's Tower while Edward
    attempts to avenge his father.  Get ready for a 10+ floor tall
    tower, with some convoluted paths and mean encounters such as Ice
    Dragons.  In case you are running low on food, the shop in the
    second room on 6th floor sells Meatball Soup!  At the top, you
    fight Vogrod.  After he is defeated, he disappears.
    Having rescued Sidrael, you return to the Castle (auto event).
    In the night, a lone Griffon attacks the castle, and you have to
    fight it (in front of the main gate) before you can save game.
    As you are discussing with Jestonai in the throne room, Sidrael
    comes up and reports that Vogrod has regained his humane heart
    through long years of living in chains.  You attribute the
    unusual monster attack and a sudden large earthquake to the leak
    of evil energy through the gate in Earth on Truse Tera, so again
    you go and climb Vogrod's Tower!
    Before you do so, however, you may travel around your kingdom
    again for some side-questing.  At this time, there are two more
    side quests available.
    In Cadho Badho, talk to the 2nd Warrior to the right of the sword
    statue: he tells you that their leader has gone adventuring in a
    dungeon beneath the statue!  At the bottom of the dungeon, the
    leader is having trouble with a Ghost, so help him.  He found a
    letter his ancestor (who joined hands with a Wizard in defeating
    the Demon King in the past) left for him.  The letter advises him
    to befriend the Wizards, and he agree, so you become his
    ambassador to the leader of the Wizards.  When you go to the
    Wizards' area and talk to the wizard some distance to the right
    of the wand statue, you find out that their leader is doing
    exactly the same thing!  You enter the dungeon beneath the wand
    statue, find the leader, help him with the same trouble, and
    learn about his ancestor's letter with similar content!  You
    convince him to follow his ancestor's advice, and it is a happy
    ending for everybody.  Oh, and by the way, you receive the Unit
    Drop from the thankful leaders.  (Thanks to Yasu for info.)
    In Dwarf Land, the Dwarfs are miserable again.  This time, it's
    because Proserpina has monopolized the Truck Race tracks for her
    solo fun!  Talk to the Dwarf King, and then enter the Truck Race
    tracks.  Guess why no one plays with Proserpina?  She throws a
    lighting bolt on her opponent when she loses!  Teach her how to
    be a good girl with the good old method.  When she repents
    (apparently), the Dwarf King rewards you by enhancing your sword.
    Let's return to the main quest: you need to check out Vogrod's
    Tower for the leak of evil energy.  Go to Leeland, sail to Earth
    on Truse Tera (first option with the sailor at the dock), descend
    to the gate, walk through, and climb Vogrod's Tower to the top
    again.  (Witch Rods ease the journey significantly.)  At the top,
    you meet Leon.  He picked up Larva the book back in the Tower in
    Black Forest, and got himself possessed by it!  He tells you that
    the two crowns of Valendia and Volga have to be sealed before
    Larva, the god of darkness, can be summoned on earth.  He asks
    you for your crown, and of course you refuse!  He tries to get
    the crown by killing you: he summons a ridiculously
    over-developed undead assassin, Necro-Samansa.  Win the battle,
    and she flees.
    You return to Valenadine Castle (auto event) and report the
    situation to Jestonai.  Leon will be going for the crown of
    Volga.  You decide to travel across the sea to Volga to warn the
    king, your grandfather Jadis, of the coming danger.
    Go talk to the sailor on the docks at Leeland.  (He tells you to
    prepare for the journey.)  Talk to him again, and select the
    first option from the list.  You'll try to ride the boat to
    Sagon, but the Sirenes make you turn back: the ship (and its
    crew) are not good enough.  After you alight from the ship,
    you'll meet Portgus.  He offers to take you to Volga on his
    pirate ship.  Do prepare, and then go to the docks where Portgus
    is waiting for you.  The ship will be attacked by Sirenes, and
    you'll get to fight one.
    You arrive at Sagon.  It's getting late, so visit the inn and go
    to sleep.  As you go outside the next morning, you see several
    villagers running from a Chaotic Eye!  It's Necro-Samansa again,
    going for your crown.  Fight the Chaotic Eye.  As you dispatch
    it, the Paladins from Castle Volga arrive, and Samansa flees.
    According to Samansa, Leon has blocked the main road to Castle
    Volga with a powerful barrier spell, so you have to take the
    detour through the Sword Mine.
    Go through the Sword Mine.  Near the exit at the other end,
    Samansa is waiting for you.  Fight her for the last time.  As
    she dies, she comments on your having accumulated hate and
    anger in your heart through your battles.
    Continue on to Castle Volga.  Organize your items before entering
    the throne room, where Gradriel just makes it in time to witness
    poor King Jadis being petrified by Evil Leon.  Filled with hate
    and anger, Gradriel's dark side manifests as Evil Gradriel and
    chases Leon away.  She then passes out.  She wakes up in the
    "world of her mind", where Evil Gradriel tries to eliminate her
    existence by inciting guilt in her heart, thereby taking her
    place!  But Elfaran's spirit gives Gradriel just the
    encouragement she needs, and Gradriel challenges her dark side.
    After defeating Evil Gradriel, through the power of your crown,
    you can transform into her by pressing the L and R buttons
    simultaneously during battle when your POWER is full.  Press the
    C button after your rather, er, stereotypical female anime
    transformation sequence, and you can cast spells based on the gem
    that's currently in front of her.  Each spell costs quite some
    HP, though. Press B to transform back into Sensibly Clothed
    Gradriel; she will also transform back automatically when she
    gets hit or when her POWER becomes empty.
    Since Leon now has the crown of Volga, he will be coming for
    yours.  You are returning to Castle Valenadine to prepare for the
    inevitable battle.  Since Portgus is waiting for you in Sagon,
    you go there through Volga Town.
    In Volga Town lies the key to your last side quest.  If you have
    bought (eating is not necessary) the specialty foods from every
    town in the game (choose the 2nd option at each pub or bakery),
    including Goblin Market (Goblin Juice), Pumpkin House, and the
    secret shop in the merchants' area in Cadho Badho, you should
    talk to the man in the house just right of the exit to the road
    to Volga Castle (he's in there with his mother).  He asks you to
    retrieve a broken sword from the Sword Mine.  The broken sword is
    being held by a low-level monster at where Samansa was.  Return
    the sword to him, and he teaches you the way to "the Last Pub"
    south of the town.  Purchase their specialty food (it's Dragon
    Steak!), then talk to the barkeep again, and she'll give you the
    Remove Drop.
    Now, it's the final stretch!  Head back to the dock in Sagon and
    sail back to Valendia.  Prepare yourself for the final battle,
    and return to Valenadine Castle to wait for Leon.  Eventually he
    comes.  He manages to seize your crown (thereby preventing you
    from changing into Evil Gradriel) and seals it to open the portal
    for Larva.  You pull yourself together and fight him, and then
    (after organizing your items) step into the portal to put an end
    to Larva before it wrecks havoc on earth ...
    VI. Extras.
    So you've won. Whoop-te-do. Now, it's time to play as Edward, and
    after that, Proserpina and Portgus, in a collection of
    mini-quests, now available as "books" from the main screen (where
    the girl picks up the book).
    VII. Credits.
    Words from Alan:
    Many thanks to Douglas Erickson (douglas@mailhost.ecn.ou.edu) for
    v2.0 of the FAQ.  Also thanks to the people who helped him.
    Special thanks to Lucan Duran.
    v2.0 inevitably suffered from some shortages because the author
    had not wasted a few years of his life in learning to decrypt the
    Asian language known as Japanese.  I feel that Princess Crown
    deserves the best FAQ, so I offered to contribute.
    The changes from v2.0 are extensive.  If anything in v3.0
    contradicts v2.0, the change is intentional, and it is highly
    likely that v3.0 is correct.  I am not indicating in this update
    which parts are original by Douglas, which parts are modified,
    and which parts have been rewritten; if you want to find out,
    please get v2.0 from Douglas.
    Many thanks again to Douglas.
    (Original credits by Douglas follows.)
    Mega-thanks go out to:
    KS (Yasu) (yana@concentric.net) for encouraging me to give up my
    Tactics Ogre fixation and finish the bloody thing already, as
    well as contributing a mass of corrections and extra quest
    information :)
    Andrew Waller (ANDREW.S.WALLER@solutia.com) for a superlative
    manual translation
    Scott Dilley (sdilley@uswest.com)
    Brad Johnson (nightwlf@wizard.com)
    Lawrence Wu (bematoco@msll.hinet.net)
    for contributing everything from gameplay advice to corrections to
    item identification to plot element translations. Thank you, thank
    Apeendix A: Version History:
    	1.0: My first attempt. A brief review, story information,
    	     and some items use explained. Controls incorrectly
    	1.1: Bestiary fleshed out. Controls correctly identified,
    	     and most items identified correctly. Walkthrough
    	1.2: Manual translation added, courtesy of Mr. Waller.
    	     Walkthrough added to. All items usage correctly
    	     identified. Battle strategies rewritten and correct
    	     item names given.  Information about playing as
    	     Edward, Portgus, Proserpina added.
    	1.3: Added to walkthrough.
    	1.4: Added to walkthrough.
    	2.0: Walkthrough completed.
    	3.0: Major update with transference to Alan Kwan.
    	     Extensive rewriting.  Walkthrough for Proserpina's
    	     scenario added.
    	3.01: Minor update.
    	3.02: Minor update.
    	3.03: Minor update.
    	3.1: Update in several places.  Quantified effect of food
    	3.11: Minor update with Donfan gang side quest.
    	3.12: Minor update in several places.
    	3.2: Walkthrough for Edward's scenario added.
    	3.21: Walkthrough for Portgus's scenario added.
    	3.22: Minor update.
    If you find any errors in this walkthrough, or if you find
    something that should be added (such as an extra side quest),
    please e-mail me (Alan) at:
    Complete credit will be given.
    If you are a gaming magazine or site looking to use the
    information contained herein, you must let us know and give
    credit to ourselves and the others who have assisted us in the
    development of this FAQ. Any attempt to use the material
    contained herein without our express permission is a discourtesy
    and will not be tolerated. If you wish to use this FAQ on your
    site or in your publication, please contact us so we can ensure
    proper credit will be given. The same goes for game retailers
    (*cough* Game Cave *cough*).
    ---                                                                 ---
    Douglas L. Erickson - ECN Computer Publications and Training Specialist
    mail to: douglas@mailhost.ecn.ou.edu --- http://www.ecn.ou.edu/~douglas
    --- ECN does not, in any way, sponsor or endorse my rabid opinions. ---
    -- "No-one ever went broke underestimating the intelligence          --
    --                          of the American public." - H. L. Mencken --
    "Live life with Heart."
    Alan Kwan / tarot@netvigator.com
    http://home.netvigator.com/~tarot (hard-core game reviews)

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