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    FAQ/Walkthrough by Castellan

    Version: 2.0 | Updated: 06/09/98 | Search Guide | Bookmark Guide

    Date: Tue, 09 Jun 1998 10:48:23 -0700
    Princess Crown FAQ v2.0 by Castellan (Doug Erickson)
    Princess Crown, "Gradriel," and all characters herein associated
    with Princess Crown Copyright 1997 Sega Enterprises and Atlus Ltd
    This FAQ may not be reproduced or distributed without the express
    permission of Douglas Erickson.
    			- Princess Crown -
    	  	     An Action/RPG (c) 1997 by:
    	             Sega Enterprises and Atlus
    I. The Background Story
    II. The Controls and Combat
    III. Items, Equipment, and Miscellanea
    IV. The Bestiary
    V. The Walkthrough
    VI. Extras
    VII. Special Thanks and Credits
    I. - The Background Story -
                     IN ORDER TO STOP THE DEMONS"
                   WAS DEFEATED BY A SINGLE BLOW
                         FROM THE DRAGON SLAYER EDWARD
                         PROSPERPINA RUN A WAY AT TOP SPEED
    					- from the introductory animation
    					  (Poesy or simply weird? You be
                                               the judge.)
    In Princess Crown, you control the actions of Princess Gradriel, a
    young woman determined to crush the demonic forces threatening her
    land, using the might of her sword and the magic of the gems. By
    undertaking this quest, she hopes to prove herself a legendary queen,
    much as her ancestors were (apparently, Valendia Land is traditionally
    	Princess Crown is an Action RPG in the vein of classics such
    as Sword of Vermilion and Ys Book 3, with a healty dose of Capcom's
    AD&D arcade offerings thrown in to spice the whole affair up.
    Everything takes place from a side-scrolling perspective, including
    combat, town navigation, travelling, and dungeon exploration. 
    Sounds pretty plain, eh? Well, you haven't seen how it LOOKS. This
    game is a brilliant testament to the 2D prowess of the Saturn,
    featuring amazing animation, brilliant color, and some of the
    best hand-drawn video game artwork this side of a Capcom fighting
    title. Toss in a great leading character, an incredible attention
    to detail, a unique fighting engine for combat, and large world
    to explore, and you have one of the best arcade-oriented RPGs
    available on ANY platform.
    	The game itself has a fair amount of Japanese, which occurs 
    mostly as character dialog. Many of the options and virtually all
    of the text graphics are in English, including the splash screens
    and end-of-battle tallies. The game is very playable despite the
    Japanese dialog; if you don't mind missing out on what appears to
    be a pretty humorous story, you probably won't have any difficulty
    with this game. Just in case, though, I've included a walkthrough
    if you're having difficulty finding the next task to accomplish or
    dungeon to visit.
    	The game itself centers its challenge around its combat engine,
    as opposed to dexterity tests or puzzle solving, of which there are
    few to none. As a result, this game plays like the conjugation of
    Capcom's AD&D arcade titles with your average side-scrolling RPG,
    such as Popful Mail. Unlike the AD&D titles, though, there are many
    towns to visit with people aplenty to talk with and a more extensive
    item management system. Unlike the generic side-scrolling RPG, there
    are no jumping puzzles nor platforming elements present. What this
    game does retain is some fairly detailed hand-to-hand fighting, a
    traversable map to explore (each 2D town/dungeon/area is linked
    by one of several 2D paths, along which random encounters occur)
    in a relatively non-linear sequence, a number of cinematic segues,
    and a whole lot of combat-driven madcap fun.
    	Here is a brief synopsis of the story behind Princess Crown: (some
    spoilers included)
    	13-year old Gradriel is the youngest daughter of the now-legendary
    Queen Elfrenne, who, 25 years previous, had slain the demonic forces 
    which threatened the peaceful kingdom of Valendia. Despite having two older
    twin sisters, Eriel and Sidrael, (Eriel is in blue, and Sidrael is in
    green), she is the heir to the throne, Elfrenne having died recently. 
    Gradriel is told by visiting emissaries that all is not well
    in Valendia, and that the evil creatures, which, after the defeat of the
    demons, had gone into hibernation, were once again haranguing the land with
    their misanthropic behaviors. Gradriel's chief councillor and head wizard
    Jaistnai advises against her venturing out to correct these problems, but
    impetuous Gradriel has other ideas. Slipping out of the castle, she
    visits the many landmarks and villages of Valendia Land. Meanwhile,
    an ancient grimoire of evil, Larva, long since sealed up in Valenadine Castle,
    awakens after a long slumber, calling to the forces of the archdemon Vogrod.
    Possessing Eriel, it subverts her into an evil sorceress who begins to
    wage magical mayhem on Valendia.
    	Eventually, Gradriel will face and defeat Evil Eriel, but the
    Grimoire Larva will find a new host, and Eriel's twin, Sidrael, will find
    herself in the clutches of Larva itself...
    II. Combat and Controls
    	The primary play element of Princess Crown, other than the
    2D exploration and dialog-driven story advancement, is the
    combat engine. As you progress through the game, you will be
    confronted with a number of encounters, both preset and random.
    When this occurs, your friendly pet fairy will drop Gradriel her
    broadsword, your enemy will leap onto the screen, and combat will
    occur. Get ready!
    	The D-pad is used in Street Fighter style, with the 
    following presses eliciting these effects:
    	- Push foward/away: Gradiel walks forward/backward.
    	- Pushing away during an enemy attack: Gradriel Guard's
            against the foe's attack, reducing damage significantly.
            Guarding will fail if Gradriel is out of POWER, so, if
    	you think the enemy might counter, don't blow your energy
    	aiming for that big combo, 'kay?
    	- Double tap forward/away to dash in that direction.
    	- Pushing up or up+diagonal will make Gradriel jump
    	- Pushing down on the D-pad will make Gradriel crouch. If
            there is an item beneath her, she will pick it up.
    	There are three primary buttons used in battle - the A, the
    B, and the C button, as labelled on your pad. The A button, when
    depressed, calls up the Item Wheel, where all of your current
    USE items are kept (the rest are stored in your backpack(s) - more
    on this in a bit). Use the D-pad to rotate the wheel, so that the
    item you wish to use is in Gradriel's outstretched hand. When you
    have the item you to use in her hand, hit the C button.
    	The B button is used to cancel any selection, and to enable the
            Option Select. Press B when a foe is attacking you to call up
            the Evasion Menu, which will allow you to select one of two
            maneuvers: either the Side Step or the Dash Back. The Side Step
            will make Gradriel dash *through* the enemy, allowing her to
            attack them from the back for a possible critical hit. Dash Back
    	enables Gradriel to take a flying leap back, which is a good
    	idea when the foe in question is about to unleash a massive
    	Critical special. The B button's press MUST be timed to correspond
    	with the foe's attack, so watch the baddie's animation! When they
    	start to wind up, pound the B button! One warning, though: you need
    	available POWER to successfully Option Select, so don't commit to
    	an attack sequence unless you have a bit left for an evasion! 
    	The C button is the "Attack" button, which, when used with
    the proper D-Pad motion or timing, produces a variety of sword
    slashes and attacks:
    	- Pressing the C button once: A single, vertical slash.
    	- Pressing C button while jumping: A powerful aerial slash!
    	- Pressing the C button while crouching: A dashing through
            slash - a very safe maneuver.
    	- Pressing the C button after a successful hit with the
            POWER bar charged will add a second hit in quick succession.
            As long as the POWER bar remains charged, hits can be added
            on for up to N times, although, as the combo increases, the 
            chance of a counter increases. If your POWER bar runs out,
            the combo cannot be continued.
    	- Pressing and holding C will execute a VERY powerful Rising
            Slash which will hit multiple times and consume most of your
            POWER bar. Tack it on after a 1 or 2 hit combo for BIG damage!
            If this move is used as the finishing blow, a Street Fighter-esque
            sunburst will occur - too cool!
    	- When knocked down, hold up + C to execute a Reversal Slash for
            big damage! This will also leave Gradriel out of breath, just as
    	the Rising Slash did.
    After you have beaten Evil Gradriel in the last portion of the game,
    you'll be able to turn into her during subsequent battles by pressing the L
    and the R keys simultaneously. After a rather lurid transformation sequence,
    Gradriel can now cast spells simply by pressing the C button. The spell cast
    depends on the which gem is currently in front of her, as they rotate about
    her sparingly-clad frame. Each spell costs you 50 HP to cast, though, so
    be careful. If you press L + R again, or are hit, you'll transform back into
    plain ol' nice-girl Gradriel.
    Guarding while using a special shield will cause that special shield
    to inflict damage on the opponent. Certain items, such as daggers,
    axes, holy water, and bombs, may be thrown in combat, and magic gems
    and scrolls may also be used, much to your opponent's dismay. Be 
    careful, though; some opponents may decide to use one of these items
    on you! Other items, when equipped, will enhance your jumping
    ability and strength.
    	During non-combat scenes, the buttons have the following effect:
    	On the D-Pad:
    	- Left/Right: Move Gradriel left/right on the screen.
    	- Down: Crouch to pick an item up. Or just crouch and
            giggle at her pimpin' look. You decide.
    	- Up: Enter a building/hallway/room.
    	- Double tap Left/Right: Run in the appropriate direction.
    	A - Open the Item Wheel.
    	B - Cancel the current selection.
    	C - Action Button - use this to confirm a selection, to talk,
              or to use an item selected from the Item Wheel.
    	L (shoulder) - Call up your backpack and transfer items into
                         and from the USE area, or ogle your special
                         items and game stats.  
    	R (shoulder) - Call up a map of the world/dungeon. If you
                         don't know any Japanese, check this frequently
                         to see if any new paths have opened up.
    	If you are good enough to complete the game, you will be able
    to play as not only Edward (who has his own mini-adventure to complete),
    but as Portgus, Prosperpina, and a yet unknown 5th character. All of
    them have a mini-adventure to complete, which become available as extra
    books in the initial game load area, where you direct a young girl to
    bring a book to her grandmother. After completing the Story of Gradriel,
    the Story of Edward will appear as a second book to be picked up. Complete
    it, and future books, containing Portgus, Prosperpina, and a yet unknown
    character will become available. Each of these ancillary characters' quests
    are significantly shorter than that of Gradriel (obviously), but each has
    a full range of combat maneuvers which look incredibly cool. Check out
    Portgus, especially - his Rapier technique looks like that of Samurai
    Shodown's Charlotte, with incredible animation.
    	Talk about replay value!
    	Controls for Edward - forthcoming.
    	Controls for Portgus - forthcoming.
    	Controls for Prosperpina - forthcoming.
    	Controls for ??? - forthcoming.
    III. Items, Equipment, and Miscellanea
    (all of the items listed under EQUIPMENT can have their stats
     improved by using an "E+1" scroll on them)
    Grey Glove - Attack power up 10%.
    Green Glove - Attack power up 20%.
    Silver Gauntlet - Attack power up 30%. 
    Golden Gauntlet - This is a cool one - it increases the chance of Gradriel's
    		  Rising Slash (hold C during a combo) doing increased damage! 
    		  You'll notice that, on occasions, when executing her Rising
    		  Slash, a word balloon with text will appear over Gradriel's
    		  head before she executes the Slash. Equipping the Golden
    		  Gauntlet increases the chance of this happening. E+1 scrolls
    		  increase the chance of this even more, so feel free to use
    		  'em liberally. 
    		  Addendum: It also increases the chance of a critical hit in
                      general - what a kick ass item, eh?
    Blue Pendant - Improved defensive ability - Gradriel takes less damage overall
    	      from physical attacks. Use several E+1 scrolls on this item to
    	      toughen it up. 
    Purple Pendant - Improved defensive ability, up to 50%! Pile on the E+1
                     scrolls to keep this bad boy from getting broken.
    Leaf (Elf) Boots - allows automated Option Select for enhanced evasive tactics 
    		   during battle. One of the best pieces of EQ in the game.
    Blink Boots - Movement speed increase.
    Angel Boots - Enhanced jumping ability in battle - very nice!
    Emerald Ring - Every blow to an opponent causes gold pieces to
                   fall from them.
    Amethyst Ring - Double-jumping is enabled. Very convenient.
    Ruby Ring - Enhanced damage with Fire Magic. Again, using a few E+1 scrolls
    	    on this item make it more formidable. Gradriel also becomes
    	    more resistant to fire attacks when using this item.
    Sapphire Ring - Enhanced damage with Ice Magic. As ever, E+1 it to make your
    	        Ice Magic incredibly brutal and effective. Gradriel also
    	        becomes more resistant to ice attacks when using this item.
    Spiked Shield - Foe takes damage when his attack is Guarded
                    by Gradriel.
    Frozen Eye Shield - Foe is turned to ice when his attack is Guarded
                        by Gradriel.
    Dragon Shield - Foe gets zorched with flame when his attack is
                    Guarded by Gradriel.
    Thief Bracelet - Items are picked up automatically when Gradriel passes over
    Warrior Bracelet - Limited Auto-Guarding is enabled. Using E+1 scrolls on
    	           this improve its ability and make it more durable.
    - GEMS -
    (When charged by a gold and purple potion, these can cast spells up to 
     3 times. Single use gems can be found on Barbarians and other foes)
    Opal (Gorgon) - Shoots a limited strafing ray which, when it strikes a foe,
           turns them to stone and does damage.
    Ruby (Vulcan) - Hurls a large fireball at a 45 degree angle towards the
           ground, which explodes on contact. Very powerful against
    Amethyst (Thor) - Makes lightning roar from the sky and hit the opponent
               multiple times.
    Sapphire (Sindra) - Hurls icicles at the opponent, freezing them.
    Emerald (Star) - A rain of meteors drops from the sky, mangling your foe.
    Diamond (Holy) - Heals Gradriel significantly, as well as does damage to undead.
    Gold and Purple Potion - use on an unenchanted gem to imbue them
                             with magical properties.
    - RODS -
    (can be used 3 times in battle)
    Skull Rod - turns weaker foes into hamsters! :)
    Ruby Rod - creates 3 daggers for your usage.
    Sapphire Rod - the enemy can neither block nor Option Select. Sweeeeeeet!
    Wind Rod - Blows the enemy away from Gradriel, giving her a little
               breathing space.
    Goblin Rod - Summons a goblin, who flies across the screen, smiting
                 the enemy and dropping a random item.
    - Throwing Weapons -
    (can be thrown a limited number of times. A thrown weapon with 
     multiple uses must still be picked up after each throw.)
    Brass Dagger - Crappy damage and goes in a straight line.
    Silver Dagger - Better damage and goes in a straight line. Knocks an item off
                    of the foe for subsequent thievery.
    Throwing Axe - Good damage, but arcs. Good against flying or 
                   frequently jumping foes.
    Bomb - KABOOM! Great damage (especially versus ghouls), but
                   has a delayed detonation after hitting the ground.
    Holy Water - Sends a rippling streak of holy flame across the
                 ground when it strikes. Good damage.
    - Scrolls -
    (single use items of attack or enchantment. I will refer to them
     by the letters/symbols on their graphic)
    GOM - If this scroll is used when a fight starts, your equipment cannot
          be damaged during the round. Yay!
    M8 - Earthquake! Drops a big-ass rock on the foe for good damage.
    FiRE - Imbues Gradriel's sword with fire, enabling extra damage
           to most foes save those with innate fire resistance (such as,
           say, Dragons).
    BoLT - Imbues Gradriel's sword with lightning energy, enabling extra
           damage to most foes save those with lightning resistance.
    GOLD - It's the Midas Touch! Turn your foe to solid gold and chop
           gold coins off of him. 
    MiR - Create a mirror image of Gradriel, ala Morrigan's EX Specials
          in Nightwarriors. Double damage, twice the fun!
    EXiT - Teleports Gradriel out of a dungeon.
    ReT - Returns Gradriel to the last Inn visited (and saved at). NOTE: This
          also resets the LAST MAJOR EVENT COMPLETED. This is NOT a glitch. If
          you have completed a major story element/dungeon, and use ReT, Gradriel
          will be sent back in time to her LAST SAVE. As a result, if there was
          a major story event, dungeon, or battle between the time you visited
          that Inn, it will have been reset and need to be re-completed. (Thanks 
          to Yasu for this important piece of info!)
    E+1 - Add 1 point of enhancement to any piece of equipment. All equipment
          this is used on is made more durable, and, for some items, it also
          improves their effects. If you think your favorite piece of EQ is
          about to break, use this on it. A maximum enhancement of +9 (9 scrolls
          required) is possible.
    EYE - Identifies an item as cursed or otherwise.
    DiS - Removes the curse from any piece of ill-affected equipment. 
    NEW - When used on an item that has multiple uses, it restores it to
          full. Example: Using this scroll on a gem with 1 use will bring it back
          up to 3 uses, or, using it on a half-eaten piece of meat will restore it
          to an uneaten condition. Unfortunately, it won'r fix damaged equipment.
    REF - Immunity to stoning attacks - obtained in the Goblin Village during the
          Basilisk quest. 
    Sage Crest <ankh symbol> - GIGA-damage to any undead foe.
    - Food Items -
    Certain food items, such as corn, meat, and dodo eggs, must be
    brought to a pub owner for preparation. If you have one of these
    items (and you can't eat it), take it to a pub owner and select
    the first option from the three. He will, for about 30 Gold, cook
    the food and return it to you, giving you an excellent healing
    item! Conversely, you can buy a previously prepared food item for
    about 40 to 60 Gold, by choosing the second option. Every food item has
    3 uses before it is completely consumed.
    Heart Fruit - about 10 to 25 points healed. Weak.
    Mango - Average healing, but, if the pit is used during battle, you can grow
    	two more mangoes! Talk about a green thumb! 
    Mushroom - 50% Power restored.
    Milk - Power increase, plus small healing.
    Cooked Fish - A yummy seafood treat with good healing properties. Leaves a
                  fish skeleton behind to take up an inventory slot after it
    	      has been fully consumed. Toss it ASAP to free up the slot.
    Cooked Meat - A beefy surprise guaranteed to restore HP. Very strong, but
                  leaves a bone for you to throw out in your inventory after it
    	      has been eaten. You can use a NEW scroll on the bone (and the
                  fish skeleton) to completely restore it, if you decide to
                  keep it.
    Egg on Toast - A surprisingly powerful healing item.
    Fruit Cake - A healing item of only middling effect.
    Hamburger - Another item of middling restorative ability.
    Cooked Corn - A healing item with reasonably good effect.
    Golden Grape - The best healing item, hands down. Both health and power are
                   fully restored.
    You can also prepare food yourself, assuming you have a pan and the necessary
    - Potions -
    Each potion is described by the symbol that appears on the label of the
    jar the potion comes in. Potions, when used, last about 15 seconds. Potions 
    may have multiple uses.
    AT Potion - Ups Gradriel's damage potential.
    DF Potion - Lessens damage taken by Gradriel in battle.
    Dot-inna-Circle (Sun) Potion - Temporary Invincibility! Eeeeeee-yes!
    Skull Potion - Poison! Bleagh! However, your Power maxes out
    	       after using this potion, although a goodly HP loss is
    Spiral Potion - Balance potion. If you get hit in the air, you will not
                    be knocked down. It also makes it more difficult for
                    enemies to knock you down, period. 
    Stomach Potion - you can eat/drink faster in battle. Nice.
    - Special Items -
    (viewed by hitting L, then R. These items are found in the first row of
     items on this screen.)
    Candy - Powers up your fairy friend. There are up to 8 pieces available.
    	Listed below are the effects each piece has:
    	1st Piece - Your fairy friend will periodically fly in and hit the
                        opponent for weak damage.
    	2nd Piece - Improved fairy attack damage.
    	3rd Piece - Your fairy friend will drop a random potion.
    	4th Piece - Your fairy friend offers a little healing. Gee, thanks.
    	5th Piece - Your fairy friend calls her friends in to whack on your 
                        for awhile. Hee hee hee.
    	6th Piece - Your fairy friend will drop a random item.
    	7th Piece - Your fairy friend will warn you as to what enemy types
                        will be appearing on the path you are taking.
    	8th Piece - A Goblin appears and removes any cursed EQ you might have
    		    put on. Thanks, little feller.
    - Quest Items -
    (viewed by hitting L, then R. These items are found in the second row of
     items on this screen.)
    Musical Note Scroll #1 - Give this to the Bard on the very left side of
    		      Valenadine Town. 
    Green Gem - Give this to the Gold Dragon north of Dwalf Land.
    Time Gem - use this to teleport forward in time to save Edward from Bloody.
    Magic Key - use the to open the Sealed Cave.
    Musical Note Scroll #2 - ?
    Musical Note Scroll #3 - ?
    IV. The Bestiary
    In this section, I will list each monster, and the best fighting
    tactics for beating it. Boss monsters will have a [BOSS] tag
    after their name.
    SOLDIER [Practice] - an armor-clad soldier encountered at the
    beginning of the game. He's just there to familiarize you with
    the fighting system. Whack him but good. Practice comboing into
    a Rising Slash, if you get the opportunity. Remember, tap C, C,
    C, and then hold C. Whack-whack-whack-SWOOSH! and he's outta
    OCHRE JELLY - A cute little blob of goo. High-level variants have a
    VERY damaging Critical Attack, though, so don't underestimate these
    twerps. When they float towards you after a bounce, hit B when
    they're almost on your face (yech!) to Option Select and
    follow up with a Side Step and a combo.
    MYCONID - A very cute little animated mushroom, with some strange
    spirits living under his spotted cap. These cute fellers, despite
    their diminuative stature, can be a real pain in the plate mail,
    even when they are low-level. When they summon the female spirit,
    back off and Guard, or risk big damage. If they summon the male
    spirit with the muscles, do a jumping attack and put 'em down, old
    school. Dash Attacks work great on these sneaky buggers.
    DODOH - An angry flightless bird. Its attacks are short-range and
    do very little damage. Just beat the living crud out of it. Alternate
    a B press during your combos (flutter rapidly between B and C presses)
    to easily Option Select its Counters. Hee hee.
    	Higher level Dodohs are another matter entirely, since they have
    a pair of damaging Criticals - one is a Counter (OS through it, when you
    see COUNTER! flash on-screen), and a Buddy Summon where a flock of
    Dodohs will tumble from off-screen to flatten poor Gradriel. Whack the
    Dodoh to shut him up before he finishes his call to arms.
    BARBARIAN - A large, fur-wearing warrior. This guy will use gem
    magic and throwing axes during battle, as well as munch on healing
    items, depending on his level. Use regular jumping attacks, and,
    when he gears up from a butt crush or a thrust attack, whack him
    with a combo, followed with a Rising Slash.
    GHOUL - Tough. Very tough. Avoid jumping attacks except when his
    pukes acid, or risk getting hit in his Claws O' Fury combo. If you
    see the words "Critical" flash onscreen, GUARD. Otherwise, you can
    face up to 100+ points of damage from his Thorny Tomb critical. Using
    B to Option Select out of his multihitters is a great idea - you'll save
    yourself a lot of grief. Conversely, if you have an Ankh Scroll, USE
    it, and avoid this nasty fight altogether.
    GHOST - Flying nasty. He zooms all over the screen, periodically
    lunging at you with his Tail Spike attack. After decimating half
    of his life bar, he loses his pumpkin mask and gets some nastier
    attacks, such as the Grim Reaper special and the Spectral Mourner.
    You can take out the lantern shots he fires in his pumpkinhead
    form by swiping at them with your sword - the same can be done to
    take out the tragic Spectral Mourner. When he turns into the Grim
    Reaper, Guard. Trying to dodge it is almost impossible, since he'll
    remain invincible and follow you until he can swing at you. 
    GOBLINS - A flying threesome who enjoy taunting you. Ignore their
    cute antics and floor them with jumping slashes. They'll occasionally
    tag out, but don't worry - just treat all three like a single entity
    and whack away. Be sure to Guard when you see them raise their mallets
    for 2-hit comboes, and lay into them when they start taunting you.
    	Later levels have them knocking your items from you, and
    whistling to summon their compatriots. Just OS through the latter when
    you hear the whistle.
    CENTAUR - Half horse, half cherub with a penchant for archery. Not
    too tough, although, when you see him fire an arrow upward, dash out 
    of the way or be conked on the head by the fowl he gunned out of
    the air (this is really hilarious to watch, BTW). Just Guard his
    arrow attacks and whack him with combos, or conversely, leap over
    his smaller arrow spreads and hit him with a jumping slash. When
    he charges, guard in the OPPOSING director or be bowled over.
    FROGGER - Cute little frog with a few karate skills. He'll counter
    frequently, but he isn't particularly tough, thanks to having
    almost ZERO Hit Points. Just dash as he leaps over you and pound him
    with ground attacks. To avoid the counters, keep your combos
    short, and never start from the air.
    BANDITS - A duo of scruffy rogues who attack one at a time. They'll use
    throwing knives and quaff wine to heal themselves during the round, but
    their low individual HP makes them pretty nonthreatening foes. Guard when
    they slash, and counter with a combo culminating in a Rising Slash. They'll
    back off and allow Gradriel to get her breath back after she finishes the
    PIRATES - Same as the Bandits, but have a powerful Cannon Special where the
    currently inactive Pirate runs of the screen, hauls in a big cannon, and rains
    explosive shells on you. This move has a big wind-up time, so start Guarding
    DOPPELGANGER [BOSS] - A grinning shadowdemon with artistic aspirations -
    he paints himself to look (and fight) like you! Fortunately, he fights
    like a really wussy form of you by the time you encounter him, so he's
    pretty much meat ripe for the slaughter. Amuse yourself by practicing the
    techniques his AI can't do on him.
    DRAGON [BOSS] - A pain in the behind at ANY level. Although the
    Dragon is the second boss you'll fight, these scaly baddies crop
    up every now and then as conventional enemies (and as boss encounters)
    throughout the game. Don't be bewitched by their amazing animation -
    these guys are TOUGH. Use jumping attacks whenever possible, especially
    when they are winding up to flame you. If you suspect they're going to
    do a bite attack, Guard, and retaliate with a Rising Slash combo. Having
    Leaf Boots or a Ruby Ring pays off in spades for this fight. Using Ice
    or Lightning Magic is also an excellent idea.
    ICE DRAGON - Like the DRAGON, only it uses ice-based attacks and is weak
    against fire. This fellow isn't seen until later in the game.
    PROSPERPINA [BOSS] - Irritating, but not too tough. When she mounts her
    broom, jumping slash her out of the air. Having Angel Boots or an Amethyst 
    (Double Jump) Ring makes her even easier. On the ground, dash attack her
    when she is at range, and Guard her rushing attacks and Flame Hex attack.
    Follow up with a combo.
    TARANTULA - Wussy boss. A well-timed jumping slash will wax him when
    it takes to the trees. As ever, Option Select or back dash when he tries to
    web you. Otherwise, charge your power bar and combo, combo, combo! 
    	Later encounters have this guy showing up at higher levels, where
    he uses his Web Critical more frequently. When you see the words "Critical"
    flash on-screen, either do a quick double-tap back or Guard. 
    BASILISK [BOSS] - Urk. This is one bad chicken-thing. Make sure you have a
    LOT of healing items, as he likes to use his Critical Hit Stoning Gaze
    (and you thought Cyclop's Super in XvsSF was impressive) often for up to
    100 points of damage and stoning! Jumping attacks are often countered with
    a regular Stoning Ray attack, which leaves you vulnerable until you can
    shake out of it. Your best bet is to dash in immediately after he does
    a tail attack or reappears from his Ground Tunnel Counter, and try for
    a combo. Keep your combos short, though, or face a deadly counter or a
    Stoning Ray! If you are getting beat up pretty bad, dash away and use
    a healing item. If you have any charged Sapphires, Bombs, or Holy Water,
    use that, too!
    	Addendum: If you are having difficulty beating him, there is an
    optional quest you can undertake to ensure victory. After talking to the
    statue immediately before encountering the Basilisk, an area to the north
    on the Map will open up, showing a path to the Goblin Village. To be brief,
    what you need to do is go through the Goblin Village, to the hut at the end of
    the path, and buy a Goblin Rod. Take it to the owner of the Shop in the
    Goblin Village, and select the last (third) option when talking to him. He'll
    disappear into the back of the Shop and not emerge. Leave the shop, and you'll
    be attacked by his friends. Kill them, and claim the ReF scroll, which will
    confer immunity to the Basilisk's stoning attacks! 
    EVIL SEED [BOSS] - A nasty puppet with a circular saw for a hand. When he starts
    bouncing around, use a jumping slash to hammer him down. Using bombs,
    Fire Magic, and a FiRE scroll will put this guy to rest, permanently.
    SLAVE WOOD - the non-boss form of the EVIL SEED.
    POLTERGEIST + EVIL SEED [BOSS] - Eyaaaaugh! This boss first appears as a giant
    ghost who summons and manipulates a variety of items, including a doll,
    a set of plates, a chair, and more, which he spins in an expanding and
    contracting wheel about him. If these items hit you, they can do some
    serious hurt, so dash in and out with short combos. When he attacks using
    his body, jump straight up and slash. After you deplete his HP, he'll summon
    a EVIL SEED body and animate it - handle it just like you did the previous
    EVIL SEED boss from the Yggdrasil area.
    POLTERGEIST - A fat ghost similar to the boss one, only lacking the ability
    to animate an EVIL SEED body after initial defeat. He has a nasty Counter
    where he spews poisonous ether at you if your combo is poorly timed, so keep
    the combos short and peck at him with jumping attacks and single slashes.
    GEIST ARMOR - Headless armor packing a large sword. Not too tough, but beware
    his Critical! When you see the words "Critical" flash on-screen, get back!
    His sword will become a size roughly equivalent to 3/4 of the screen in
    length, and he'll swing it at you for MEGA-damage. However, when he isn't
    executing this attack, he's a pushover - just peck away with jumping slashes,
    dashing slashes, and the occasional combo. If you've mastered the option
    select (or have Leaf Boots), he's utterly negligible.
    CHAOTIC EYE - A Beholder-type floating eye that uses magic for attacks. These
    guys are a PAIN - thank Gawd they're a rare encounter. They like to use Ice
    and Lightning Magic, and the occasional Stoning Ray. What makes them really
    tough is the fact that they are hard to combo - most slashes result in
    them falling to the ground, and leaving an explosive skin behind. Be sure to
    whack the newly-shedded skin before continuing your attack, or you may find
    yourself bumping into it at the wrong time - ouch! Keep Guarding when not
    hitting them with jumping attacks. Use Lightning Magic or throwing weapons
    whenever possible. Heal frequently. Option Select with the B button when
    this feller winds up for a fireball, or suffer the big hurt.
    CAPTAIN BIGHOOK [BOSS] - A large, ill-tempered pirate with a giant hook 
    for a hand and a pogo spring for a pegleg. Guard his rolling attack or suffer
    big damage. When he starts bouncing around, a well-timed jumping slash will
    keep him earthbound. If he goes Critical, Guard. He's not too tough if you
    keep your Guard up or have Leaf Boots equipped to Option Select his rolling
    EVIL ERIEL [BOSS] - Eriel, Gradriel's sister, turned into a rather well-
    -endowed succubus by the Grimoire Larva. Challenging, but easily doable if
    you keep your Guard up and time your jumping attacks appropriately. The
    best time to strike is after the Larva Chomp attack - dash in and
    combo her. When she uses the Flaming Runes attack or summons the scorpions,
    Guard until the attack has completely left the screen - both of them have
    residual effects. Hit her with Meteor Magic frequently, and use the Leaf
    Boots to Option Select through the Scorpion attacks. If you have the Leaf
    Boots equipped, Side Stepping through the Scorpions to combo her works
    brutally well. Conversely, if you've mastered the timing for an Option
    Select (tricky as the Scorpions have no evident wind-up), you can avoid
    using the Leaf Boots and use the slot for, say, a Purple Pendant.
    EVIL GOLGOTHA [BOSS] - General Golgotha, only bad. He fights like a Geist Armor,
    only without the Giant Sword Critical. Unlike a Geist Armor, he does quite a 
    bit more damage, and has an Exploding Meteor Critical, as well as being able
    to launch over three Ground Spike specials from the air in immediate 
    succession. While not tough, don't underestimate him. Free him from the
    Grimoire Larva's power by getting in close and comboing away - do NOT, I repeat,
    do NOT try to fight him at range, or you'll be sucking down Criticals and Ground
    DEMON - A cthonic nasty with a skull mask and a prehensile tongue, as well
    as nasty claws. Unlike the Boss Demons, these guys don't use Gem Magic, at
    least those below Level 20. 
    BLUE DEMON - Same as a regular ol' Demon, only uses Ice-based attacks and
    is usually encountered at Levels above 20. It uses Gem Magic infrequently.
    Also unlike the standard Demon, it has a Heart Flare Critical, which can
    do BIG damage. Hit B to OS as soon as you see the words "CRITICAL" appear,
    and Dash Back, or suffer! Dragon Shields and Vulcan (Red) Gems are great
    for supplementary damage and defense.
    SKULG [BOSS] - A powerful demon, and one of the most difficult fights in the
    game. He uses magic quickly and frequently, has high-damage attacks, is
    tough to combo, and, worst of all, he heals himself halfway through the fight!
    He hates Meteor Magic, so have several Emeralds charged before the fight
    starts. Use the Frozen Eye Shield to return some of his damage - just make sure
    you use a GOM scroll to keep the Shield from breaking during the battle. Be
    sure you're over level 30 and have at least 4 Item Use slots equipped with
    healing items before tackling him, though. Option Select through his Demon Claw
    or his Flame Pentacle with a Side Step and whack him before he can use the
    cover the attack provides to use a Gem. You cannot interrupt his Life
    Recovery, so don't even bother. Oh, and if you have a Purple Pendant, USE
    IT. OR ELSE. 
    BLOODY [BOSS] - A demon lieutenant with red skin and tusks so big they obscure
    his vision. Like SKULG, he regenerates himself halfway through the battle,
    effectively giving him an extra 50 or so percent extra HP besides what his
    bar says. Bloody hates ice-based attacks, so use the Sapphire or have a Frozen
    Eye shield equipped. However, unlike Skulg, he has the multi-hit Heart Flare
    Critical of the Blue Demons, and Counters like crazy.
    GRIFFON - A decidedly female bird-lion combination, with tons of wind-based
    and scratching attacks. This creature is a MAJOR pain-in-the-feathered-arse,
    since it combos you for BIG damage and loves to play keep away. It'll
    frequently Option Select through your combos, making it hard to execute any
    major beat down. If you use a Sapphire Rod, the Griffon won't be able to
    OS or block, making the fight a little easier.
    VOGROD [BOSS] - Supremely vicious. Standard sword attacks do little damage,
    but magic attacks of the holy variety (holy water, ankh, charged diamond gem)
    hurt him badly. He can easily corner trap you and pound you to death, so
    make sure you've mastered the timing for the Option Select so you can Side Step
    through his mega-damaging punching attacks and whack him. Man, this fellow
    has INCREDIBLE animation. Be sure you have 3 or so Ankh Scrolls ready to wound
    him with before you enter his room, or at least have a TON of high-powered
    healing items.
    NECRO-SAMANSA [BOSS] - A ridiculously busty undead female assassin. She
    looks rather like the results of a coupling between Jedah and Morrigan from
    Darkstalkers, after breast-augmentation surgery and estrogen mainlining. 
    She's only of middling difficulty to fight - she's weak against OS
    Sidestepping and Jumping Slashes. She'll counter long combos, though,
    and walking into her attacks is completely foolhardy. Watch out for her Ghost
    Critical or her jump-in Kick Combo, both of which can leech 80 or more HP
    from a Level 62 Gradriel. Her second Critical, where a nasty Dracolich
    bursts out of her belly, can be easily OS'd into a Dash Back.
    SIRENE [BOSS] -  Tough. Her Sirene Song attack has to be THE most annoying
    attack in the game, since it dizzies Gradriel for 5 or so seconds (an
    eternity during the fast-paced PC battles). You can't block it or OS
    through/away from it, either. Argh. Most of the time, she'll use the
    Song or her Gale attack to push you away, keeping you from getting close
    to hurt her. When she does attack, it'll be as a Dash attack (or as her
    Ocean Call Critical, where a friend appears to assist her), so hammer her
    as she passes by. You'll just have to chip, chip, chip away at her - hope
    you brought plenty of healing items! 
    EVIL GRADRIEL [BOSS] - At this point, you should be about Level 60 or so,
    and have enough HP to weather the worst of magical attacks any foe can
    dish out long enough to heal. Be sure you have plenty of Holy Gems going
    into this fight, because Evil Gradriel attacks exclusively with magical
    attacks. Her Serpent Magic is the most common, which is best blocked
    instead of OSing, since the Side Step can get you nailed with the Serpents'
    tails and Dash Back doesn't do any good since the Serpents go full
    screen. Just block the Serpent attacks (and thwack the Fire Dragons she'll
    occasionally summon). Keep your combos short (she'll counter on the third
    hit, so two should be tops) and rely on Jumping Slashes to win. Eventually,
    you'll peck away her health and she'll fall, enabling you to transform into
    her by pressing L+R during subsequent battles! (See Controls and Walkthrough
    for more info)
    EVIL LEON [BOSS] - Yuck. Next to Vogrod, this guy is one of the worst fights
    in the game. Like Gradriel, all of his attacks are magical in nature,
    meaning he can hurt you no matter WHERE you are on the screen. His Thorn
    Beauty (ecchi!) and Thorn Counter attacks are plain annoying, and can,
    should all hits connect, do over 108 points of damage! OS Side Step towards him 
    when you see the Thorn Beauty start up (it's rather obvious ^_^), and go
    for BIG (6 hit+) combo into a Rising Slash. 7 or so of those and he should
    fall - unfortunately, in the interim, you'll have to deal with frequent
    ice and stoning attacks. Use a ReF scroll if you have one to help out
    a bit. Dash at him (double tap forward) when he teleports away to sneak
    a couple hits in. Jumping Slashes are begging for a Thorn Counter, so use
    them sparingly.
    LARVA [BOSS] - Great Mother of Jesus, is this guy HUGE! Like Apocalypse in
    X-Men vs Street Fighter, he fights from the background, taking up almost
    two whole screens. He has 4 arms in all corners of the screen, which
    cumulatively have 800 HP. Whack 200 HP off of the Arms' total and one will
    die, starting from the upper left. The Head, which isn't always attackable,
    has 500 HP. Destroy it and Larva will die. Easier said than done, though,
    as the Arms (starting from the upper left and moving clockwise) have the
    powers (and then some) of each Elemental Spell in the game - Earth, Wind,
    Fire, and Ice. The Head does an occasional lightning attack and spits an
    explosive fireball which knocks Gradriel down. The basic strategy for this
    battle is to Jumping Slash his head whener possible, and, when he recedes
    into the background to blast magic shots at you, BLOCK. As for the rest of
    the time, crouch or block when he charges his Lightning attack. OS through
    the attacks of the fire and ice arms so that you are standing in formt of the
    arm and behind the hand, and combo. This is a long, difficult fight which
    is manageable if you had plenty of healing items left over after defeating
    V. Walkthrough (brief)
    	You begin the game in Valenadine Castle, listening to the petitions
    of your subjects. After a flurry of dialogue culminating in your wizardly
    pal taking you out to the training field and showing you how to fight, you
    are left to your devices in your bedroom, and the game begins. 
    	Start off by paying a visit to Eriel, your sister (dressed in the
    blue dress) down the hall. She'll give you a Red Pendant and a flag allowing
    you to leave the castle will be set. Meander your way downstairs to the castle
    exit and try to leave. The guards will stop you, but, upon re-entry, a friendly
    fairy will aid you in escaping the castle. Head down the path and into
    Valenadine Town. 
    	A note at this point: after talking to key characters, check your map!
    New areas may have opened up as a result of the dialogue, so constant map
    examination (press R) will help non-Japanese speakers determine if they have
    made any headway.
    	Once in Valenadine Town, talk to the Bard at the far left before
    exitting. He'll give you some sob story about having lost his music - keep
    this in mind for a later excursion.
    	Head west to Nutsbill. Once there, talk to the townsfolk to learn
    about how a pair of delightful naivelings were turned into animals by the
    witch Prosperpina. Talking to the mayor will result in a eastbound path
    to fairies' demesne becoming available - go there and talk to them, since
    the folk of Nutsbill hold them responsible.Talk to all three fairies and the
    path to Prosperpina's hut will open up - head there ASAP. Confont Prosperpina 
    and beat her, and the kids will be changed back. Head back to town and converse
    with the mayor again to make a westbound path open up. Take the opportunity
    to talk to the fairies down south, as well.
    	Westward ho! In Dorangora to the west, you'll hear rumors of an
    evil dragon terrorizing the hapless community. Talking to certain key citizens
    will make another westward path open up to the Dragon's Den. Head there for an
    encounter with key character Edward, and then head back to town, where an
    evil Dragon is waiting to smack you but good. Kill it, then talk to the 
    townsfolk again to open up new areas. 
    	Take this opportunity to level up a a bit by fighting a few Ghouls
    or Ghosts on the way to Cemeteryth. Along this path (assuming you talked to
    the correct townsfolk), there will be a branching path to a dark mountain.
    If you feel cocky or sure of yourself, take it and enter the dungeon
    therein. It's an easy dungeon, but you'll have to fight a level 18 Dragon
    at the end, so make suree you've stocked up on healing items. Kill him and
    claim the Musical Note Scroll, which can then be returned to the Bard in
    Valenadine Town.
    	Having made the bard happy, I'm almost certain that at this point
    you can visit the Yggdrasil Tree. Head to the fairy area south of Nutsbill
    and chat with fairies, and then head south to the Yggdrasil Tree. It
    seems an Evil Seed has taken up residence in it - clearing this bugger out
    will net you your first piece of fairy candy and an extra backpack! 
    	Traverse to Cemeteryth to the town of Lowgrove, a rustic farming
    community. Be sure to talk to the orange-clad mage in one of the houses -
    he once owned a shop in Cemeteryth, but was driven out by an evil
    and mighty Poltergeist. Talk to the rest of the townsfolk and open up
    a path to the Unicorn Vale. 
    	Let's make a segue to the Unicorn Vale, at this time. Visiting there
    will net you an encounter with Evil Eriel as she busily hassles the poor
    unicorns living there. You'll challenge her to a fight, but she'll
    decline, letting a large Tarantula fight for her instead. Kill it and
    talk to the greatful Unicorns. Return to town, visit with the villagers,
    aand head off to Akberstep.	
    	Akberstep is a town in a bit of a bind. Literally - they've all
    been turned to stone by a rampaging Basilisk, courtesy of (you guessed it)
    Evil Eriel. Talk to the little girl in the Inn, and then take a revealed 
    entrance by the stables (you'll see the Enter message flashing by it as
    you walk by) to see Ol' Mr. Basilisk. Talk to the statue in this area,
    first; it'll tell you about a Magic Scroll kept by the Goblins which will
    aid you in defeating the Basilisk. Of course, if you're ballsy or simply
    high-level, you can beat the Basilisk, although it will be quite difficult.
    On the other hand, a route to the Goblin Village between Dorangora and
    Nutsbill will have opened up - my suggestion is to go there, instead.
    	Passing through Cemeteryth, you will encounter a nasty Poltergeist
    boss IF you have previously spoken to the orange-clad mage in ???. Kill him,
    and, the next time you visit Cemeteryth, you'll be able to shop in the
    building to the farthest right, which sells Sage Crest scrolls. Yes!
    	Hokay. Having cleared Cemeteryth, lets continue on up to the Goblin
    Village. Talk to the nasty little beasties in the town, and then truck your
    plate-mailed butt on up to the shop at the end of the northernmost route
    out of the village. Buy a Goblin Staff (the one with the grinning head on
    it), and head back down to the village. Take the staff to the shopkeeper
    in town, and select the third (last) option from the menu. He'll leave
    out the back of the shop, promising to bring you the ReF scroll. No such luck,
    though - he doesn't come back. Exit the shop and head out the southernmost
    (right) exit of the village. You should then be confronted by some high-level
    Goblins who really want that staff - whoop their knobby butts but good and
    claim the ReF scroll.
    	Now you're ready to tackle the Basilisk. At the beginning of the	fight, use the ReF scroll, and slam that bad boy down. When you've
    completed talking to all the recently unstoned people in town, head off
    east toward the triple village of Cadho Badho.
    	Now, this is a bit tricky. There are three villages in the triangle
    of towns that comprise Cadho Badho: the Garrison (bottom left), the
    Magi (bottom right), and the Shops (top). Go to the Shops town and converse
    with everyone, or at least until a route from the Magi to the Sirene's
    Cave appears. Visit the Sirene's Cave and chat with both Edward and the
    Sirene. Return to the Magi area, and then back to the Garrison - watch out
    for an angry Prosperpina, though! Now, trek to each of the towns in this
    order - Garrison, Magi, Shops, and back to the Garrison. Along the routes
    in between, you should encounter gossiping villagers, and a pair of bandits
    at least once (although it might be twice - there's some debate). Once back 
    in the Garrison, visit the Tavern and talk to the people there. After that,
    exit and talk to the girl standing outside the Tavern - if everything was
    done correctly (you saw the gossiping people and the bandits on the routes),
    Gradriel will have asuspicious  thought balloon appear during this dialogue.
    off in hot pursuit, and find out from "her" that Evil Eriel is back in
    business, and has set up shop in a cave along the western route between 
    Akberstep and Cadho Badho. Check your map, and you should see it.
    	So, off to the cave we trek. Explore, and eventually you will find
    Evil Eriel, who will summon a high-level Barbarian to put an end to you.
    The fight is easy, so don't worry - lay the smack down, old school, and
    Evil Eriel will flee. Head back to the Sirene's Cave to visit Edward and
    the Sirene. After a brief interlude, you will be placed outside the
    Sirene's area. Instead of heading off for Cadho Badho, pay the Sirene one
    last visit. She will tell you of a nasty Tarantula King hassling the glade
    she lives in, and a route to its lair just off the route between her
    cave and Cadho Badho will appear. This is an optional quest, and will net
    you another piece of fairy candy.
    	At this time, you can head north to the seaside village of ???. 
    Talk to everyone in the town, especially Portgus, and then head out to the
    docks by using the entrance to them in the middle of town that will have
    opened up. There, Gradriel and Portgus will be kidnapped by some nasty
    pirates, and taken to Pirates Isle.
    	On Pirates Isle, you'll need to rescue the two pairs of people
    from the dungeon before exitting. When you've done that, head back outside
    for a boss battle with the crazy Captain Bighook. Thwack him upside the
    noggin, talk to Portgus, and head for home.
    	Now, head west of the seaside town on the route that has opened up
    leading back to Valenadine Castle. You should be able to get inside at
    this point, where you will be greeted with relief by your supplicants.
    Be sure to visit the dungeons near the practice fields - you can get
    quite a few good items and a fairy candy if you beat up the boss, a high-level
    Evil Seed.
    	Converse with everyone in the castle, and then head out for the tower 
    route you saw branching off between Valenadine Castle and the seaside town.
    Talk to the green mage and venture inside. Head up the tower (watch out
    for Optic Eyes!) to confront Evil Eriel.
    	Having freed Eriel from the Grimoire Larva, you suddenly hear that
    the Castle is under siege! Rushing back to the Castle (be sure you have
    equipped plenty of healing items and spell gems after the fight with Eriel),
    you find that Vogrod's lieutenant, the demon Skulg has attacked the
    castle with a host of undead and tarantulae! Angrily, you confront him in
    a duel to the death. This is a TOUGH battle, and Skulg will heal himself
    halfway through, so be prepared!
    	You manage to defeat Skulg, but he flees before you can strike the
    deathblow, taking Sidrael with him. Head back to the tower where you faced
    Evil Eriel, and slay the Blue Demon at the top. He's pretty easy, unlike
    to everyone, especially the old wizard and the councillors, as well as
    Eriel. After that, head off for Leeland. While there, talk to Portgus and
    everyone else. An entry point in the rightmost space between houses
    should open up (it looks like the space for the entry to the docks, but
    farther to the right) - enter there and go into the Ancient Museum.
    	Pass through this short dungeon (watch out for the Geist Armor!)
    and face the Doppleganger. He's pretty easy, so don't be too worried.
    After slaying him, talk to Portgus, and head for the docks.
    	Once in the dock area of Leeland, talk to the guy at the end.
    He'll jabber at you awhile, and then conversation will stop. Talk to
    him again, and select the first option to go to Earth on Truse Isle.
    	Ahoy! Time to cross the bounding main! Be sure to check out
    the line scrolls (and the map) as you head to the far north. As the voyage
    progresses for a couple minutes, you'll be attacked by Chaotic Eyes,
    Pirates, and your old pal Captain Bighook. Apparently, Captain Bighook
    has been impersonating Portgus (wha..?) - give him what for and send him
    	Eventually, you'll arrive at Earth on Truse Isle. Enter the
    dungeon and progress to the bottom-most level. There's a save if
    you take the west exit from the 5th level up to the 3rd, though, since
    there isn't a real boss fight or many encounters, it's not worth it. 
    When you reach the exit in the rightmost part of the bottom level,
    you'll see Edward get his armorclad butt stomped by a huge red archdemon.
    After killing him, the demon Bloody starts in on you! Fortunately, your 
    unicorn pal teleports in and saves you, sending you to the town north of
    Dwalf Land. If you check the map, you'll note that a cave has opened
    up from the west exit of this town. Therein lies the Gold Dragon, who
    holds the key to saving Edward.
    	Talk to the Gold Dragon, who will tell you that about the Tower of
    Time and the Green Gem. Apparently, your old pal the Dwalf King has the
    Green Gem, which the Dragon needs, or he won't tell you about the Tower of
    Time. Head off to Dwalf Land to fetch the Green Gem.
    	Upon arriving in Dwalf Land, immediately go see the King. There are
    other things you can do in Dwalf Land, such as the Truck Races, which can
    be used to make extra cash (more on this later), but we're more concerned
    with the quest. The Dwala King will tell you that, yes, he has the Gem, but
    he also has a nasty tarantula infestation which needs clearing out. Go
    kill the King Tarantula in the first cave (the cave other than the Truck
    Race one). This completed, return to the Dwalf King's castle and get your
    reward. Return to the Gold Dragon and give him the Gem. A path east of
    Dwalf Land will open up to the Tower of Time. 
    	Go to the Tower of Time by exitting right out of Dwalf Land. Be
    sure you've stocked up on healing items, as the Tower of Time is long and
    difficult, and there's a nasty Blue Demon waiting at the top! After defeating
    the boss, you'll be teleported back in time to the Valenadine of your
    mother's era.
    	An brief segue will occur, showing Captain Golgotha turned into Evil
    Golgotha by the Grimoire Larva.
    	Now in Old Valenadine, you'll notice something is amiss: the place
    has been trashed by demons! Talk to all the villagers and try to leave town to
    the left or right. Returning to the exit to the castle, a man will come
    running up and tell you that the Castle is under attack. You'll now be able
    to exit to the Castle area. Be sure you have stocked up on healing items and
    magic, 'cuz there's gonna be two brutal back-to-back fights when you get
    	Arriving at the castle, you witness your mother beat the crap out of
    a Blue Demon, only to be attacked and wounded by Evil Golgotha. Ever the
    filial vanguard, you rush in and confront Golgotha yourself. He feights like
    a fast, powerful Geist Armor, with a Meteor Critical, and a triple Ground Spike
    jumping attack (see Bestiary for strategies). Wax him, and he'll return to
    his true self. Unfortunately, defeating the Grimoire Larva causes Bloody to
    appear, quite enraged by the turn of events. He attacks, and MAN is he a
    naughty fellow! He fights like Skulg (he, too, has a mid-battle regeneration),
    only he does MUCH more damage and he has the Blue Demon Heart Star Critical!
    Back OFF when he goes Critical, or suffer up to 250 points of damage! Chip
    away at him until he falls. Once defeated, he'll drop the Time Gem he and the
    other demons had been using to teleport across the timescape, which Gradriel
    uses to heal Golgotha. Bloody tries to escape, but Golgotha leaps at him, and
    they both are teleported away, into the future (which explains why Golgotha
    hasn't aged a bit in Gradriel's time). Your ma congratulates on you on a job 
    well done, and you are now free to explore the castle of the past. Once
    you're finished, head up to your room on the 4th floor, and use the Time Gem
    (talk to the Queen's Wizard on the fourth floor first- he explains how to 
    use the Time Gem) and you'll be teleported forward in time again, to kill
    Bloody once and for all. 
    	Just in time! Edward gets ready to engage Bloody, but our girl
    Graddy jumps in - once again, you gotta fight Bloody. Hope you stocked
    up before teleporting forward in time! Kicking his butt sends him running
    for the dungeon exit, but Edward jumps in and slays him with a secret
    technique. Edward is now officially saved, thank to Gradriel messing
    around with the time-space continuum.
    	Having defeated Vogrod's lieutenant, Edward and Gradriel open the
    sealed Gate to Bindfaire. After a brief segue where Edward confronts Skulg,
    Gradriel will head off for Vogrod's Tower. Get ready for a BIG dungeon,
    with some convoluted paths and frequent encounters of the Chaotic Eye variety.
    At the top, you will meet Vogrod, who is one VERY bad monkey. Be sure you've
    netted yourself some ankh scrolls and charged white gems on the way up, or
    you'll be hurting - only holy magic does him any significant damage. Vogrod 
    has no problem dishing out 100+ point damage punching combos, so you'd better
    have mastered the timing for the Option Select by now! This is by far and away
    the toughest fight up to this point in the game.
    	Having forced Vogrod to retreat and rescued Sidrael, you'll
    return to the Castle. Unfortunately, there's nowhere to save and an angry
    level 60 Griffon is attacking the castle - hope you saved a healing item
    or two! Defeating the griffon will allow you to save again, and it is
    recommended that you do so. Having finished that, take a trek to
    Frogger Pond in the southwest area of the map.
    	Unfortunately, Leon is missing. Guess where he is? That's right -
    you need to head back to Earth on Truse Isle and enter the dungeon there
    AGAIN. Go to the bottom, and pass through the EXIT portal. You'll be
    back in Bindfaire, the Demon Realm. Yuck. Guess what's next?
    	That's right. You have to do Vogrod's Tower AGAIN. Go ALL the merry
    way up to the top AGAIN, where Leon, recently possessed by Larva, will be
    waiting for you. He summons a ridiculously over-developed undead assassin,
    Necro-Samansa, to deal with you. Get used to her, 'cuz she's gonna be
    haranguing you quite a bit. Beat the heck out of her, and you'll be transported
    back to Valenadine Castle.
    	Now, a few side quests are available, if you so choose. 
    	Quest #1: It seems the ol' Froggers have been having trouble with a 
    nasty Myconid. Talk to the rightmost Frogger in the area, and select
    the first option of two from his list. Now, look at the map - you'll
    see an area immediately south of Frogger Pond has opened up - head
    there and slay the foul Myconid.
    	Returning to the Frogger who sent you forth Myconid hunting will
    score you a Magic Key which will unlock the Sealed Cave south of Cemeteryth.
    Head there and confront the Geist Armor at the bottom, from whose corpse
    you will obtain Musical Note Scroll #2.
    	After that, go to Knelt, and visit the room to the left of the Inn.
    Inside that room will be a Frogger with a dilemma: he needs a special root
    to turn him back into a human. Ah, the antics of careless magi! After he's
    done talking a route between Knelt and Dwalfland should open up - visit it
    and grok yourself one of the roots at the end of it. Mmmm, tuber. Take the
    root back to him, and he will transform into a mage after eating it. Your
    reward is Musical Note Scroll #3. 
    	Take both Scrolls back to the Bard in Valenadine (the town), who
    will play a tune for you and give you Candy #4.
    	Quest #2: Prosperpina's being a twit again, and this time, the object
    of her tyranny are the ever-lovable Dwalfs. Talk to the Dwalf King, who tells
    you that ol' Prossy is stirring up trouble at the races. Go into the Truck Race
    area of Dwalf Land, and you'll meet up with Her Twinkishness, who's itching to 
    fight with you again. Despite being Level 60, she's still not much of a 
    challenge especially if you've mastered the timing for the Option Select. Whack
    her, then go talk to the Dwalf King again for a sword power-up.
    	(thanks to Yasu for telling me about these following quests)
    	Quest #3: Off to Cadho-Badho! Talk to the folks in the Magic School in 
    the Magic section of Cadho-Badho (the lower-eastern third), and then hop over
    to the Garrison area via the west exit. In one of the houses you'll find a
    parrot - talk to it. Teleport to Knelt via the Magic Circle in the Magic
    area of Cadho-Badho, and go to the pub. Converse with the people, who will tell
    you about a secret bandit hideout between the pub and the shop. Fight with
    the Barbarian there and kill him to get his ring. Take said ring to the
    Magic School and Cadho-Badho, where one of the people will give you Candy #5.
    	Quest #4: Charge up a ruby to max charges (3), and take it to the
    Gold Dragon (his name is Hindel, BTW). Select the first choice from the
    options he presents to you, and a path will open up between Lowgrove and 
    Unicorn Forest. Go there and recover Candy #6.
    	Quest #5: In the Garrison section (the westmost third), you'll find a
    sword statue where the town's Master usually stands (in the center). Talk to 
    the 2nd soldier to the immediate right of this statue, and a path under the
    statue to a dungeon will open up (press Up in front of the statue to enter).
    Rescure the poor Master and leave. Now, head over the Magic section (the
    eastmost third) and discover that the Mage Master has disappeared from his
    position in front of the wand statue. Yikes! Talk to the mage to the
    immediate right to open up a path to a dungeon beneath the wand statue.
    Venture forth and rescue him, as well. He'll reward you with Candy #7.
    	Now, back to the final stages of the Quest Proper.
    	Go talk to the sailor on the docks at Leeland. Unfortunately, he
    doesn't want to let you on the boat because of Sirene troubles. Be persistent.
    Talk to him again, and select the first option from the list. You'll try to
    ride the boat to Sagon, but the Sirenes will stymie departure. After you
    exit the ship, head left on the docks until Portgus appears. Talk to him,
    and then talk to the sailor again to board the ship. This time, the Sirene
    will choose to fight you! Teach that fishy wench a few manners via broadsword
    to the noggin. Spankin'! Eventually, you'll make it to Sagon, where you get off
    the ship. Visit the pub and go to sleep. In the morning, you'll step outside
    only to run into your new pal Necro-Samansa. Perky (heh) as ever, she summons
    a level 66 Chaotic Eye as an early-morning wake-up call. Thanks, Sammy. Kill
    it, and you'll automatically head west to Volga Castle.
    	Beware of Griffons! You'll fight quite a few between Sagon and the
    mountain caves before Castle Volga. Make sure you've stocked up on magic
    Gems and healing items, or suffer the consequences.
    	Once inside the mountain caves, descend to the bottom and fight
    Necro-Samansa for the final time. Deliver her trampy self unto the abyss
    once and for all, and then head off for Castle Volga.
    	In Castle Volga, Gradriel is in for quite a surprise: her evil self,
    Evil Gradriel (a rather, er, scantily-clad and mature version, BTW), is
    wreaking havoc, culminating in the petrification of poor King Volga. Gradriel's
    evil self taunts her, and Gradriel passes out. After waking, head for the
    throne room, where Evil Gradriel is waiting for you. Evil Graddy will beckon
    Gradriel to come to the Dark Side (where minimalist Lycra clothing and 
    exaggerated feminine assets await), but Graddy's mother's spirit will
    intervene in the best Ben Kenobi fashion, and a fight begins! Evil Gradriel
    packs a wallop with her spell-based attacks (she doesn't fight hand-to-hand),
    so come stocked with healing potions! Defeat Evil Gradriel, and you gain
    the ability to become her by pressing the L and R buttons simultaneously
    during a battle sequence. Press the C button after your rather, er,
    stereotypical female anime transformation sequence, and you can cast spells
    based on the gem that's currently in front of her. Each spell costs 50 HP,
    though, so only use this to soften up the enemy. Press L+R again (or get
    hit) to transform back into Sensibly Clothed Gradriel.
    	When Gradriel recovers from her internal battle, head south to
    Volga Town. Assuming you have bought and eaten the specialty foods from
    every town in the game (choose the 2nd option at each pub and eat the food
    given you), including the Goblin Juice from the Goblin Market, you can,
    according to the inestimable Yasu, you should go into the leftmost house in
    Volga Town and talk to the guy there (BTW, this bit isn't vital to completing
    the game). After talking to him, go back to the mountain pass, fight the
    Chaotic Eye that will challenge you, and win a broken sword. Take said sword
    to the guy you just talked to back in Volga Town, and the "Last Pub" will
    become open for visitation on the left side of town. Purchase and consume their
    specialty food (again, its the second option the barkeep offers), then talk
    to the barkeep to get Candy #8, the last Candy in the game. 
    	Now, it's the final stretch! Head back to Sagon and talk to your old
    buddy Portgus. Head back to Leeland, and make off for Valenadine Castle,
    where Evil Leon is waiting for you. Beat him, and the portal reamins on the
    throne room floor, awaiting you entry and the final confrontation with Larva.
    Be sure you stocked up on healing items before fighting Leon, because your
    fairy pal won't let you leave the throne room. Push up when you enter the
    portal and confront Larva. Win this difficult battle, and Gradriel will emerge
    triumphant as a queen of legendary stature. Lose, and, well, life is gonna
    suck for the poor girl. It's up to you (with a little help from Vogrod) !
    VI. Extras.
    	So you've won. Whoop-te-do. Now, it's time to play as your peeps
    Portgus, Prosperpina, and Edward in a collection of mini-quests, now available
    as "books" from the main screen (where the girl picks up the book).
    VII. Credits.
    	Mega-thanks go out to:
    		 KS (Yasu) (yana@concentric.net) for encouraging me to give
                     up my Tactics Ogre fixation and finish the bloody thing
                     already, as well as contributing a mass of corrections 
    	         and extra quest information :)
    		 Andrew Waller (ANDREW.S.WALLER@solutia.com) for a superlative
                     manual translation
    		 Scott Dilley (sdilley@uswest.com) 
    		 Brad Johnson (nightwlf@wizard.com) 
    		 Lawrence Wu (bematoco@msll.hinet.net) 
    	for contributing everything from gameplay advice to corrections to
    	item identification to plot element translations. Thank you, thank
    Apeendix A: Version History:
    	1.0: My first attempt. A brief review, story information, and
                 some items use explained. Controls incorrectly explicated.
    	1.1: Bestiary fleshed out. Controls correctly identified, and 
                 most items identified correctly. Walkthrough begun.
    	1.2: Manual translation added, courtesy of Mr. Waller. Walkthrough
                 added to. All items usage correctly identified. Battle
                 strategies rewritten and correct item names given.
    	     Information about playing as Edward, Portgus, Prosperpina
    	1.3: Added to walkthrough.
    	1.4: Added to walkthrough.
    	2.0: Walkthrough completed. 
    	3.0: (forthcoming) Moves and walkthrough for Portgus', Prosperpina's
                               and Edward's quests.
    If you have anything to contribute, including manual translations,
    item usages or effects, strategies, special moves, or secrets, please
    mail me at: douglas@mailhost.ecn.ou.edu and let me know! Complete
    credit will be given. 
    If you are a gaming magazine or site looking to use the information contained
    herein, you must let me know and give credit to myself and the others who
    have assisted me in the development of this FAQ. Any attempt to use the
    material contained herein without my express permission is a discourtesy and
    will not be tolerated. If you wish to use this FAQ on your site or in your
    publication, please contact me so I can ensure proper credit will be
    given. The same goes for game retailers (*cough* Game Cave *cough*).
    ---                                                                 ---
    Douglas L. Erickson - ECN Computer Publications and Training Specialist
    mail to: douglas@mailhost.ecn.ou.edu --- http://www.ecn.ou.edu/~douglas
    --- ECN does not, in any way, sponsor or endorse my rabid opinions. ---
    -- "No-one ever went broke underestimating the intelligence          --
    --                          of the American public." - H. L. Mencken --

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