Evil's Double Switch(TM) Walkthru: Listed below are the major things that need to be done for each act. As you follow these directions, keep in mind that at the same time you need to trap as many thugs and intruders as you can. If you let too many escape, the game will be over. Capture at least as many as those that get away. After you get some practice you'll find that you can easily capture three to four times that many. Also watch for ANYONE in the storage room or basement, you'll soon learn what the scenes that have persons turning your power and controls off look like. These scenes always happen in the same order every game, so once learned they are no problem. ACT I: Here's how to get through Act I: Just get all four codes and save Brutus. 1) Save Alex with fireplace trap (optional). 2) Stop thug from turning off power in storage room. 3) Get code in Brutus' room. 4) Capture handyman in Brutus' room (optional). 5) Get code in grads' room. 6) Get code in band's room. 7) Stop thug from turning off power in storage room. 8) Save Brutus using punch trap on Luigi. 9) Trap handyman in storage (optional). 10) Get code in Alex's room. ACT II: Things really pick up in Act II! This is the longest and hardest act. In this act, not only do you need to protect the tenants from getting killed, there are new traps for you to discover and use. DON'T trap the handyman here, or you'll miss a new trap, and later on that will mean GAME OVER (you may, however, trap Eddie for fun and points). Start trapping people and playing like normal, but watch for the handyman to enter rooms and activate the traps for you. 1) Use column on intruders in lobby to save Jeff and Phobe (optional). 2) Trap Eddie in Alex's room with fireplace (optional). 3) Stop intruder at power box in storage room. 4) Get basket trap in Brutus' room. 5) Get trap in grads' room. QUICKLY DO STEP SIX! 6) Save Sammy in the band's room with lamp trap. 7) Save Alex with window trap in her room. 8) Save Phoebe: Disarm the coffin trap as the mummy tries to spring it on her (position to that trap on your trap bar and keep hitting your disarm button). The mummy will then give up and drop the remote. Arm the hand trap and let him have it when he steps on the tile on the floor. Immediately do step 9! 9) Get conveyor belt trap in basement. 10) Get cage trap in the band room. Note: Timing is tricky here; If you keep switching from room to room while the janitor is giving his speech, you'll not be able to save Brutus next. In other words, stick to this room until you get the trap. When the Janitor picks up his screwdriver, he'll say "Well, here you are". Right after he says this, you'll notice an intruder in Brutus' room. DON'T GO THERE YET! Instead, wait until the cage appears on your trap bar and *THEN* IMMEDIATELY go to Brutus' room. 11) Brutus will be running for his life from the mummy. QUICKLY disarm the basket trap or the mummy will use it on Brutus. As soon as Brutus is off of the trigger, re-arm it! The mummy will step on the trap and you can give him some more of his own medicine! 12) Stop lead intruder from turning off controls in basement by using the elevator trap on him. 13) Go to the band's room and disarm the cage as the mummy tries to use it on Jeff. After Jeff moves off of the switch, you need to re-arm it and get the mummy again. 14) Get your chair trap in Alex's room. 15) Go to the storage room and give you the phone box trap. As soon as (THIS MUST BE DONE REEEEEAAAALLLY FAST) the phone box appears on your trap bar, go to the basement and use the conveyor trap on Eddie before he shuts you off. 16) Eddie is going to appear in the storage room and try to pull your phone lines. Punching him with the phone box trap takes practice, but mainly depends upon you springing the trap *exactly* after he grabs it (Until you do it three or four times, this is the hardest trap in the game). 17) In Alex's room, disarm the chair trap. This scene is faster than the others, so when Alex steps off of it, RE-ARM IT QUICKLY. The mummy steps on it almost immediately after she is off of it. Trap him. ACT III: Act III is as short as Act I, but has the tricky timing of Act II. 1) Stop intruder at power box in storage room. 2) In the lobby, hit Eddie in the stomach with the column trap. He's running across the room when you need to do this, so you have to be quick. 3) After dropping the jerk, you need to go to the basement and get him again at the conveyor. He's going to be running again, so trigger the trap immediately when he runs into the room. 4) In Alex's room, arm the chair and wait for her to push Eddie onto the trigger. When she does, trigger the trap on him and go immediately to the basement. 5) In the basement, the head intruder is going to try to shut off your controls. You must catch him at the elevator as he comes in or the game is over. 6) In the grads' room again, Eddie will struggle with Phoebe. When he does, he'll accidentally step on the hand trap trigger. Grab him! 7) The lead intruder will soon be at it again in the storage room. He's going to go for the phone lines, so get him with the phone box trap. 8) Go back up to the band room and get ready with the cage trap. Eddie will run in and stop on the switch - nail him. 9) FINALLY! Get Eddie in Brutus's room with the basket trap. 10) Let all of the credits go by and you will be able to enter your initials for the high score screen (if you scored enough). And there you have it! If anyone has any questions or comments, please send an E-mail or post a message to me. Special thanks to my play tester, FiFi, for ensuring everything in this walkthru works correctly. Double Switch is a trademark of SEGA.
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