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    Walkthrough by Evil

    Updated: 07/14/11 | Search Guide | Bookmark Guide

    
    Evil's Double Switch(TM) Walkthru:
    
         Listed below are the major things that need to be done for
    each act.  As you follow these directions, keep in mind that at
    the same time you need to trap as many thugs and intruders as you
    can.  If you let too many escape, the game will be over.  Capture
    at least as many as those that get away.  After you get some
    practice you'll find that you can easily capture three to four
    times that many.  Also watch for ANYONE in the storage room or
    basement, you'll soon learn what the scenes that have persons
    turning your power and controls off look like. These scenes
    always happen in the same order every game, so once learned they
    are no problem.
     
    
    ACT I:
    
           Here's how to get through Act I:  Just get all four codes
    and save Brutus.
    
       1)   Save Alex with fireplace trap (optional).
       2)   Stop thug from turning off power in storage room.
       3)   Get code in Brutus' room.
       4)   Capture handyman in Brutus' room (optional).
       5)   Get code in grads' room.
       6)   Get code in band's room.
       7)   Stop thug from turning off power in storage room.
       8)   Save Brutus using punch trap on Luigi.
       9)   Trap handyman in storage (optional).
      10)   Get code in Alex's room.
    
     
    ACT II:
    
        Things really pick up in Act II!  This is the longest and
    hardest act.  In this act, not only do you need to protect the
    tenants from getting killed, there are new traps for you to
    discover and use.  DON'T trap the handyman here, or you'll miss a
    new trap, and later on that will mean GAME OVER (you may,
    however, trap Eddie for fun and points).  Start trapping people
    and playing like normal, but watch for the handyman to enter
    rooms and activate the traps for you.
    
       1)   Use column on intruders in lobby to save Jeff and Phobe
            (optional).
       2)   Trap Eddie in Alex's room with fireplace (optional).
       3)   Stop intruder at power box in storage room.
       4)   Get basket trap in Brutus' room.
       5)   Get trap in grads' room.  QUICKLY DO STEP SIX!
       6)   Save Sammy in the band's room with lamp trap.
       7)   Save Alex with window trap in her room.
       8)   Save Phoebe:  Disarm the coffin trap as the mummy tries
            to spring it on her (position to that trap on your trap
            bar and keep hitting your disarm button).  The mummy
            will then give up and drop the remote.  Arm the hand
            trap and let him have it when he steps on the tile on
            the floor.  Immediately do step 9!
       9)   Get conveyor belt trap in basement.
      10)   Get cage trap in the band room.  Note: Timing is tricky
            here; If you keep switching from room to room while the
            janitor is giving his speech, you'll not be able to save
            Brutus next.  In other words, stick to this room until
            you get the trap.  When the Janitor picks up his
            screwdriver, he'll say "Well, here you are".  Right
            after he says this, you'll notice an intruder in Brutus'
            room.  DON'T GO THERE YET!  Instead, wait until the cage
            appears on your trap bar and *THEN* IMMEDIATELY go to
            Brutus' room.
      11)   Brutus will be running for his life from the mummy. 
            QUICKLY disarm the basket trap or the mummy will use it
            on Brutus.  As soon as Brutus is off of the trigger,
            re-arm it!  The mummy will step on the trap and you can
            give him some more of his own medicine!
      12)   Stop lead intruder from turning off controls in basement
            by using the elevator trap on him.
      13)   Go to the band's room and disarm the cage as the mummy
            tries to use it on Jeff. After Jeff moves off of the
            switch, you need to re-arm it and get the mummy again.
      14)   Get your chair trap in Alex's room.
      15)   Go to the storage room and give you the phone box trap. 
            As soon as (THIS MUST BE DONE REEEEEAAAALLLY FAST) the
            phone box appears on your trap bar, go to the basement
            and use the conveyor trap on Eddie before he shuts you
            off.
      16)   Eddie is going to appear in the storage room and try to
            pull your phone lines. Punching him with the phone box
            trap takes practice, but mainly depends upon you
            springing the trap *exactly* after he grabs it (Until
            you do it three or four times, this is the hardest trap
            in the game).
      17)   In Alex's room, disarm the chair trap.  This scene is
            faster than the others, so when Alex steps off of it,
            RE-ARM IT QUICKLY.  The mummy steps on it almost
            immediately after she is off of it.  Trap him.
    
    
    ACT III:
    
         Act III is as short as Act I, but has the tricky timing of
    Act II.
    
       1)   Stop intruder at power box in storage room.
       2)   In the lobby, hit Eddie in the stomach with the column
            trap.  He's running across the room when you need to do
            this, so you have to be quick.
       3)   After dropping the jerk, you need to go to the basement
            and get him again at the conveyor.  He's going to be
            running again, so trigger the trap immediately when he
            runs into the room.
       4)   In Alex's room, arm the chair and wait for her to push
            Eddie onto the trigger.  When she does, trigger the trap
            on him and go immediately to the basement.  
       5)   In the basement, the head intruder is going to try to
            shut off your controls.  You must catch him at the
            elevator as he comes in or the game is over.
       6)   In the grads' room again, Eddie will struggle with
            Phoebe.  When he does, he'll accidentally step on the
            hand trap trigger.  Grab him!
       7)   The lead intruder will soon be at it again in the
            storage room.  He's going to go for the phone lines, so
            get him with the phone box trap.  
       8)   Go back up to the band room and get ready with the cage
            trap.  Eddie will run in and stop on the switch - nail
            him.
       9)   FINALLY!  Get Eddie in Brutus's room with the basket
            trap.
      10)   Let all of the credits go by and you will be able to
            enter your initials for the high score screen (if you
            scored enough).
    
         And there you have it!  If anyone has any questions or
    comments, please send an E-mail or post a message to me.  Special
    thanks to my play tester, FiFi, for ensuring everything in this
    walkthru works correctly.
    
    Double Switch is a trademark of SEGA.
    

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