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    FAQ/Walkthrough by thePrimate

    Version: 1.0 | Updated: 04/17/03 | Search Guide | Bookmark Guide

                              Wonderboy In Monsterland
                                (C) Sega/Westone 1987
                       Arcade Walkthrough v1.0 17th April 2003
                                    by thePrimate
    1.  Introduction
    2.  Story
    3.  Basic Gameplay
       (i)   Movement
       (ii)  Fighting Enemies
       (iii) Earning Gold
    4.  Miscellaneous Tips and Info
       (i)   The Hourglass
       (ii)  Health
       (iii) Doors and Shops
       (iv)  Tips to Make Life Easier
    5.  Magic and Loose Fitting Gowns
    6.  Armour and Assorted Fashion
    7.  Monsters
    8.  Walkthrough
    1.  Introduction
    Welcome to my first ever FAQ! If it's incomplete, out of order or just plain
    "unFAQ-like", then go easy, I plan to get better at this.  This FAQ is the
    result of boredom at work and my complete inability to find some decent 
    documentation on the arcade original, or even the home conversions for that
    Wonderboy in Monsterland is not a terribly complex game, but it does have
    a few areas that can be tricky to navigate for first timers.  The overall
    length of this game is a little disappointing, especially considering that
    the original Wonderboy took almost twice as long to finish, albeit far more
    linear, but it can take some time to master and discover all (well, most) of
    it's secrets.
    This FAQ probably won't contain 100% of the game's hidden wonders, but it
    does contain more than enough information to help you defeat the level
    bosses, earn considerable gold and find the best items.  If you know of
    anything that is missing from this FAQ, then please feel free to e-mail
    me - I would love to learn of a new secret that I never knew in the first
    place.  On the other hand, if there's something that you disagree with or
    doesn't work, then, I don't know, I simply wrote what works for me.  Let me
    know anyway, constructive criticism is welcome.
    As a side note, most of the techniques in this FAQ should work with the home
    conversions, although the "waggle" technique for earning 66+ gold was not
    present on most formats.  Boo.
    Well, here goes, and happy gaming!
    2.  Story
    Well here's something new - save the world from evil monsters.  Intricate
    story lines were never a primary feature of games from this era since their
    main focus was always the on-screen action, but for those that must know 
    Monsterland has been invaded by, well, monsters and it's up to a young man
    named Shion(?) to save the day.
    The game begins with our fearless hero wearing nothing except what looks like
    a nappy and wielding a rather pathetic little knife to stab enemies with.
    If Shion is to defeat the evil dragon and it's mechanical alter-ego, then
    you're going to have to arm him with something a little more intimidating.
    Unfortunately these items aren't given over on a silver platter - they have
    to be earned, and items like the Legendary Sword aren't easy to locate by
    3.  Basic Gameplay
    (i)  Movement
    OK, there's nothing complex here - joystick controls movement and buttons
    perform actions.  Joystick left and right moves the little bloke left and
    right, up and down whilst on a ladder to ascend and descend, one button to
    stab and the other to jump.  If you have any secondary weapons ie, fireballs
    then push down to activate them, and if you want to enter a door then push
    up to knock on it.  Simple.
    (ii)  Fighting Enemies
    No secrets here - just push the stab button to stab.  Some enemies take more
    than one strike to kill and they can be defeated quicker by cornering them
    if you're able to.  Using your secondary weapons on anything other than an
    end of level guardian (there is one exception to this, but see next on earning
    gold) is simply a waste as most enemies will keel over with little effort if
    you upgrade your sword at every opportunity.
    (iii)  Earning Gold
    If you intend to stay alive then you need to upgrade your armour, shield and
    boots, and these cost gold.  Gold is earned in one of two ways - defeating
    monsters and plucking it out of thin air.  Quite how little Shion managed to
    learn the latter trick is beyond me, but it's one of the most effective
    methods of earning gold in the game and if done right, you can earn quite a 
    lot.  To pull of this feat, simply jump in areas that appear suspicious ie,
    under trees or in corners, and lump sums will fall right into your lap.  And
    who says money doesn't grow on trees....
    However, just jumping alone isn't really good enough.  If you want to earn
    stupid amounts of gold then you need to perform what's known as the "waggle"
    trick - waggling the joystick furiously left and right whilst jumping in
    these special spots will sometimes earn you up to 68 gold in one hit, and
    if you want this kind of cash appearing more frequently then letting off one
    of your secondary weapons immediately before or during this acrobatic feat
    is highly recommended.  More often than not each of these sweet spots will 
    yield three coins or bags and using more than one (two is a good number,
    three is a waste) of your magics increases your chance of scoring highly on
    all three.
    For example, if you pull down on the joystick to fire off one of your special
    weapons followed by jump and waggle, there's a good chance your earnings will
    increase dramatically.  Best results are usually to be had with the Whirlwind
    and Lightning, but since Lightning costs 50g a pop it's probably not worth
    it.  Besides, it's best to keep the Great Flashing One until the end of the
    game - you're going to need it.  Using a Fireball or Bomb will most likely
    give you the same result as if you didn't use the weapon at all, so you're 
    better off keeping these weapons for something more useful, ie. killing 
    The main walkthrough will reveal the location of (most of) these sweet spots,
    but for now just know that: jump + waggle + magic = gold.
    4.  Miscellaneous Tips and Info
    (i) The Hour Glass
    A feature of almost every coin-op ever manufactured is the game clock, and
    this one lasts around 37 seconds before going belly up and stealing one of
    your precious hearts.  The following are the only methods of resetting the
    hour glass:
    - Pick up the hour glass placed in various locations throughout the game
    - Battle a Guardian - the clock is reset before and after the battle
    - Pick up a Heart, either large or small
    - Visit a Hospital
    - Enter a new area within a Round
    - Complete a Round
    Note: a small Heart will only reset the clock if it is picked up from a
    monster, NOT from a pre-placed hidden one.
    (ii)  Health
    Little Shion begins his adventure with only 5 life-hearts to survive on, so
    if you want any chance of ridding Legoland of it's evil denizens, you're
    going to have to make him a little more durable.  And the only way to receive
    extra vitality is to earn it through points (surprise, surprise).  Here's
    what you need:
    1st bonus heart -  30,000 pts
    2nd bonus heart - 100,000 pts
    3rd bonus heart - 200,000 pts
    4th bonus heart - 300,000 pts
    5th bonus heart - 400,000 pts
    (iii)  Doors and Shops
    If you see a door, then knock on it to enter.  What's behind most doors in
    Monsterland can be identified by the sign nailed to it, but not all doors
    are marked and even more can't be seen.  Most of these hidden doors are
    revealed in the walkthrough, but the general rule for locating these secret
    entrances is almost the same for finding coins - if it looks suspicious then
    What's behind the doors with signs is pretty self explanatory but here goes
    - Shoe: purchase your shoes from here, and if you've already attained the
      Legendary Boots, the Wingboots will be for sale.
    - Shield: Shields and more shields.
    - Armour: Kit out the little feller with some body protection.  Walking
      around in a nappy all day will probably get you hurt.
    - Red Cross: It's a hospital, and for a price the nurse will completely heal
      you.  Remember though, every time Shion cashes in on Medicare the price 
      increases for your next visit.  Some things never change....
    - Question Mark: The best way to increase your magic arsenal is to buy what
      these guys are selling.  They're not cheap, but where else can you buy 
      explosives from these days?
    - Cocktail: Even heroes on a quest need to stop every now and again for a 
      rest and what better way to relax than throwing down a few at the pub?
      Drinks here will restore a small amount of your health, but it also serves
      as a way of obtaining information from the bartender if you shell out for
      the spirits.
    (iv)  Tips to Make Life Easier
    - Whenever possible use a hospital just before completing a round.  Finishing
      a round with full health will yield you 10,000 pts.
    - For the Guardians that begin the battle on the ground, walk over to them
      while they are materialising and stab them for one (cheap) free hit.
    - If you're going save a particular magic weapon (ie, Thunder) for the end
      then be advised that Shion can only hold so many magics at once.  If you
      keep loading up on Whirlwinds, Bombs and Fireballs, then the first items
      collected will be the first items to go.  Round 11 will cause most of your
      headaches - many of the monsters you fight are the Guardians from previous
      rounds and they almost always drop magic.  Shion can carry quite a lot
      (it's hard to calculate how many, but at a guesstimate - around 20),
      however if you don't need it, get rid of it.
    - Monsters in Monsterland appear using the respawning method.  In most cases
      if you don't kill monsters at the start of an area then there's a good 
      chance that you won't come across any more until after you leave.  If
      you're in a rush and not concerned about gold and points, then just avoid
      the monsters.  I put this down to hardware limitations on the coin-op
      original - if the screen gets overloaded, it slows down (a lot).
    - Don't be too concerned if Shion has to use his resurrection pill.  It can
      be re-obtained by purchasing it from magic shops, or fallen enemies will
      hand it over if you've gone for too long with out it.
    - Items like the Legend Sword and the Bell and Ruby are only available if
      you have achieved every related task along the way.  Failing just one of
      these objectives will deny you from obtaining these items.
    5.  Magic and Loose Fitting Gowns
    Slicing and dicing isn't the only offensive manoeuvre available in the
    youngster's arsenal.  Unleashing natural disasters whilst sneaking around
    unnoticed has long been a trademark of the wonderstump.  With the exception
    of the invisibility cloak, all of the following items can be both bought in
    shops and picked up from your fallen foes:
    Bomb       -  10g, sold in lots of 5
    Fireball   -  20g, sold in lots of 5
    Whirlwind  -  30g, sold in lots of 3
    Thunder    -  50g, sold in lots of 3
    Pill       - 100g, magic shops will sell this item when you lose yours
    Queergown  - with a name like that, I'd want to disappear as well.  
                 It's regularly dropped by enemies from Round 4 on.
                 Makes you invulnerable for 10 seconds.  Get loose!
    6.  Armour and Assorted Fashion
    If the Boy Wonder is to succeed in freeing Monsterland from the evil invaders
    then he needs to protect himself from damage.  The peddling inhabitants offer
    a great range of defensive and offensive goods for sale, but on rare
    occasions Someone from Above will arrange for the slayed monsters to hand
    over these items if Shion goes for too long without upgrading.  Here's a list
    of what comes in our hero's size (in order of availability):
    The Shoe Shop:
    Cloth      -  50 gold
    Leather    -  80 gold
    Ceramic    - 180 gold
    Legend     - 380 gold
    Wingboots  -  30 gold
    The Shield Shop:
    Light      -  40 gold
    Knight     - 120 gold
    Hard       - 250 gold
    Legend     - 360 gold
    Gauntlet   -  20 gold
    The Armour Shop:
    Light      -  60 gold
    Knight     - 150 gold  <- yes, it's available before the Heavy Armour.
    Heavy      - 100 gold
    Hard       - 360 gold
    Legend     - 540 gold
    Helmet     -  25 gold
    Unfortunately you just can't go and save up for the most expensive items.
    If you wish to purchase the Legend goods then you have buy the cheaper gear
    first, but you don't need every one.  When you buy an item, the next two
    on the list will become available in the next shop you visit.  For example,
    the quickest way to don the best boots is to buy the Leather first, the next
    shoe shop will then be selling Ceramic and Legend.
    The Wingboots, Gauntlet and Helmet are frequently dropped by fallen enemies
    so you shouldn't really need to buy them.  They're also temporary, after too
    much use they will break.
    Hints are not given in the walkthrough on which equipment to purchase at any
    particular time due to the fact that the amount of gold earned can vary
    dramatically.  For instance, if you are having a lot of luck pulling off
    amounts of 66+ then it's possible to be wearing the Legend Boots in Round 2,
    on the other hand there have been occasions where I've had to wait until
    Round 6.
    My preferred order of purchases and which round I usually obtain them in are
    as follows:
    (1)  Leather Boots   - Round 2
    (2)  Light Shield    - Round 2
    (3)  Legend Boots    - Round 2
    (4)  Knight Armour   - Round 3
    (5)  Hard Armour     - Round 6
    (6)  Legend Armour   - Round 8
    (7)  Knight Shield   - Round 8
    (8)  Legend Shield   - Round 9
    7.  Monsters
    What would a game with Monsterland in the title be without monsters? Not a
    lot, but this one has a diverse enough range of meanies to make our fearless
    hero really need that nappy.....
    Here's the bonus points you earn for knocking off members of the cast:
    Snake            -   200 pts
    Mushroom         -   200 pts
    Red Flame        -   200 pts
    Jellyfish        -   200 pts
    Arrow Pig        -   300 pts
    Bat              -   300 pts
    Strong Bat       -   500 pts
    Pygmy            -   500 pts
    Crab             -   500 pts
    Octopus          -   500 pts
    Mini Kong        -   500 pts
    Mudman           -   500 pts
    Spitting Plant   -   500 pts
    Red Rat          -   500 pts
    Blue Rat         -   800 pts
    Mini Snow Kong   -   800 pts
    Death            -  2,000 pts
    Vampire          -  2,000 pts
    Goblin           -  2,000 pts
    Red Man          -  3,000 pts
    Kraken           -  3,000 pts
    Giant Kong       -  3,000 pts
    Sphinx           -  3,000 pts
    Demon            -  3,000 pts
    Poor God         -  4,000 pts
    Blue Man         -  4,000 pts
    Ghost            -  4,000 pts
    Snow Kong        -  4,000 pts
    Silver Man       -  5,000 pts
    Blue Flame       - 30,000 pts
    Dragon           - 30,000 pts
    The following items are only received from defeated monsters, they have no 
    use other than to increase your score:
    Coins/Bags       -    20 pts
    Yellow Jug       -   500 pts
    Pearl Necklace   -  1,000 pts
    Mirror           -  2,000 pts
    Harp             -  3,000 pts
    Scales           -  5,000 pts
    Crown            - 10,000 pts
    Like most games, every item you come across in Monsterland should be
    collected.  Why? Because most of them are worth points and the higher your
    score, the more hearts you receive from the Almighty One.  Trying to fight
    some of the larger enemies toward the end of the game with only a few hearts
    is suicide, but hey, if you're up for the challenge....
    8.  Walkthrough
    Round 1
    The first area of the game is rather short and you should be able to complete
    it without the loss of any health.
    - Proceed left straight away and jump at the tree for one gold coin
    - Go right and jump just past the Monsterland sign for one money bag
    - Push up to enter the door at the giant tree trunk and chat to the talking
      pig to receive your sword and resurrection pill
    - Jump on the levitating brick and onto the top of the giant tree trunk for
      three gold coins
    - Go right, kill the two snakes, jump down at the end (don't bother going in
      the pub, the hints there are useless and you shouldn't need any health)
    - Keep going right, kill the snake, go up the steps, kill the other snake
      and collect the timer
    - Enter the door to battle the first boss
    Round 1 Guardian - Death
    Talk about an unfair match - a baby with a butterknife versus a flying reaper
    weilding a sickle.  Seriously though, he only takes 4 strikes.  Simply jump
    then stab as he approaches and you should have victory with seconds, just
    make sure to grab all of the coins before collecting the key, because gold
    at the start of the game is vital.
    - Go right, kill the snake and jump at the last tree for a heart
    - Walk in front of the steel grille to complete round one
    Round 2
    This is where things start to get a little tricky - it contains two guardian
    battles and the first of the hints toward the secret of the Bell and Ruby.
    - Jump between the tower and first tree for a coin
    - Go right, up the first ladder (buy some boots if you want) and jump to the
      right off the platform for a coin
    - Go right, jump up to the door with a shield (yes, you will need to buy one)
      and jump off to the left for a money bag and to the right for a coin
    - Enter the shop to the right to purchase a Whirlwind - needed for earning
    - Go right, collect the timer and enter the cave
    - Jump off the second step for a coin
    - Go right, and on the third platform above the lava you will be told 
      "Somebody is there".  Knock on the wall for the first secret door.  The
      inhabitant will ask you to deliver a letter to Mary in Baraboro
    - Keep going right (again) and enter door for your second Guardian battle,
      this time not for the Round key, but for the Broad Sword
    Broad Sword Guardian - Vampire
    This round mound of pound is a pushover.  Just stand in front of him and
    stab when he dives.  If he decides to throw some fire then simply stand
    still - if you're positioned correctly, you'll never get hit.  Once defeated,
    pick up your new sword to exit.
    - Go up the steps and on top of the Vampires' hut for 3 coins
    - Go right to exit the cave
    - Once outside the cave, go all the way to the right where the Hospital is
      and jump off the second step for a coin
    - Pay a visit to the shoe shop, if you've been lucky with the gold you 
      should have enough to purchase the Legend Boots
    - Jump on the moving platform and go all the way to the top left cloud for
      3 coins
    - Go right, pick up the timer and enter the door for the Guardian
    Round 2 Guardian - Goblin
    This hyperactive runt and his offspring can be a real pain if you don't 
    maintain your composure.  As soon as you can, move over to where he is 
    materialising and stab him for one free hit.  One way to attack is wait until
    he jumps then strike as he lands.  Another is to jump up and strike him in
    mid-air.  Either way, Goblin only takes 4 hits.  If you sustain too much
    damage simply go back down to the hospital for some quality treatment.
    Beware though, if you used the hospital before the battle, you won't be able
    to use it again.
    - Go right and jump over the grille for a coin
    - Walk in front of the grille to enter Round 3
    Round 3
    There isn't really much to say about this Round - short and easy sums it up.
    - Go left, kill all of the Ghosts and jump off the top step for a coin
    - Go left to the next area and jump off the ledge for another coin
    - Jump over all the spikes and go up the first ladder.  You can go up again
      to reach the pub, but the only hint you'll receive is the obscure "You can
      get armour in castle".  There, I've just ruined it for you
    - Go right up the steps, up the ladder, left again and up another ladder
    - Go left into the passage and jump around the middle of the entrance for a
    - If you want, jump down to the Magic shop for some Fireballs and Thunder
    - Go right and jump on the rightmost platform for a coin
    - Go left up the steps, collect the timer and go for a ride on the hidden
    - About halfway between the arrow and conveyor belt knock on the wall for
      a hidden Armour shop.  With some luck you should be able to purchase the
      Knight Armour
    - Go right to exit the castle and jump off the second step for a coin
    - Keep going right and enter the door to battle Round 3 Guardian
    Round 3 Guardian - Red Man
    If you were able to dress the Shion up in the Knight Armour then you don't
    have much to worry about.  Simply get in your first strike and follow him
    around, stabbing in the process.  Just collect all the coins to end the 
    Round 4
    A lot of gold can be earned in this round if you're lucky to have a few
    Whirlwinds up your... sleeve.  Just make sure to deliver your letter to Mary
    as promised.
    - Jump at the second tree for a coin
    - Keep going left until you reach Baraboro - on the way, jump at almost every
      platform for a money bag
    - When you enter Baraboro keep going right until you reach a ladder, go
      up and knock on the window above the pub to deliver your letter to Mary.
      She will give you a flute to use in Pororo so you can meet an "Old Man"
    - Jump off the left of the ledge for a money bag
    - Go left and use the spring on the platform to jump up to the second cloud
      for three coins
    - Go left, jump OVER the water and enter the door to battle Kraken
    Round 4 Guardian - Kraken
    Kraken can cause quite a bit of damage if you're careless.  Just jump up and
    strike well before you get near him.  If timed right, Shion will pass through
    the giant squid as it takes damage.  The Kraken itself won't cause much
    damage but the bubbles that it spits out will, especially if he gets you
    jammed in the corner.
    - Go right and use the moving platform to jump up on top of Krakens hut for
      three coins
    - Jump off the top and down into the water on the right
    - As Shion falls undersea push left to drop into the cave for a shop selling
      Fireballs and Thunder
    - Go right, kill all the amphibious nasties (optional of course) and return
      to the surface
    - If you want, you can re-enter the door to battle Kraken again.  He won't be
      any more difficult, however you can earn some more gold and instead of
      a key, either a large heart (hopefully, for the 10,000pts at the end of the
      round) or 3 Thunders will appear.  This battle is purely optional
    - Go left and walk in front of the grille to proceed to Round 5
    Round 5
    OK, there's no free ride from here on in.  Every round from here to the end
    has at least one feature guaranteed to take you down hard.
    - Jump at the first tree for a coin
    - Don't bother with the pub, the info there is useless and Shion needs to
      keep a sober head for his fight with Giant Kong
    - Jump at the third tree in the forest for a money bag
    - I know they're a nuisance, but knock off all of those jumping pygmies,
      or whatever they are.  They drop some great items
    - Go left, jump OVER the well and grab a coin from underneath the last tree
    - Drop down into the well, moving left and right as you fall to confuse the
    - Go right and knock on the wall just after the third Mudman when the screen
      says "HA!" to battle Giant Kong for a new sword
    Great Sword Guardian - Giant Kong
    Remember when I said that there is at least one feature in every round that
    will cause you grief? This is the first one.  Kong is really easy if you have
    some good boots, but if you don't fall into a (rather simple) pattern you're
    going to die.  I usually use one of the following two techniques:
    First: move near him and get in your cheap first hit.  When Kong jumps over
    your head, just follow him and stab when he lands.  Kong will reel back, so
    just follow and stab again.  When he gets pushed near the wall, he will jump
    back over your head so just repeat the above process.  If you take too long
    to strike, he will throw rocks at you - just jump straight up to avoid them
    and as you approach the apex of your jump move toward him and strike, falling
    back into your pattern.  You need to be quick, and this is why the Legend
    Boots are helpful (but not mandatory).
    Second Method: Move over and get your first strike, followed by a jump and
    stab to push him back to the wall.  When you both land, continuously stab
    and with a bit of luck you should have him pinned against the wall where
    he won't have the chance to jump out.  Kong doesn't have a striking attack
    as an offensive weapon, so if he can't get clear to throw his rocks, he's 
    finished.  Pick up your new sword to exit.
    - Go right and enter shop for armour - if you haven't upgraded your armour
      for a while you might want to visit this shop before you battle Kong
    - Jump up to the roof of the shop for a money bag
    - Go right to exit the cave
    - Go right, ignore the pub unless you need the health, and you will 
      eventually fall down an invisible pit for the Round 5 Guardian
    Round 5 Guardian - Bats
    This would have to be the most piss-weak Guardian in the game.  Kill all four
    Bats, collect whatever they leave behind and pick up the key.  Weak.
    - Jump up the platforms to exit and if you're running low on dosh, slay all
      of the pigs, quite a few respawn before they stop handing over gold.
    - Jump in front of the first cactus to the right of the pit entrance for a
      gold coin
    - Go right to enter the Round 6 Pyramid
    Round 6
    Ahh... the mysteries of the Great Pyramid, complete with a humanoid sphinx.
    Actually a really short round (this is getting familiar...), but there's a
    few secrets to be found.  This is where Guardians from previous rounds start
    appearing as normal monsters.
    - Go all the way right, killing the two Deaths on the way for money bags
    - At the end of this area there is a hidden shop on the ledge above the 
      middle sinking platform.  The Whirlwind and Tornado can be bought here, or
      if you've lost it, the resurrection Pill 
    - Go right to enter the next area FROM THE TOP, not the bottom near the 
    - Go right, jump over the first gap in the floor and collect the three money
    - Keep going right, jump down to the hospital, kill the snake and take a rest
      if needed
    - Drop down to the left
    - Jump just in front of the spikes 9 times and that many coins will appear
      from underneath the hospital - these will fall your way if you are facing
      right when you jump
    - Go left, jump over the gap in floor, kill the Snakes and Rat and knock on
      the wall between the two blue columns for a hidden armour shop
    - Go right and fall down the gap
    - Go right again, jump over the gap and knock on wall for a hidden shoe shop
    - Go left, jump over the gap, fall down to the left ledge and enter the pub
    - Make sure you buy the cocktail -  the bartender will tell you a secret 
      about the sphinx.  Remember what is said, you're going to need it.
    - Drop down to the right and continue along until you have to move up the 
      platforms to the Sphinx
    Round 6 Guardian - Sphinx
    Remember what the bartender said? If not, you're screwed.  The sphinx will
    ask you a question about himself, and if you get it wrong, you'll have to do
    battle.  Try using the following technique if you're after a challenge:
    The Sphinx only seems vulnerable right after he throws his Thunderbolt, so
    when he does this, jump over it and toward him to strike.  If you fail to
    land a hit, he'll teleport and you'll have to try again.  The Sphinx takes
    an enormous amount to kill, so good luck.  A good shield is highly
    recommended for this battle, so if you actually manage to block his Thunder
    without getting hit, you won't get knocked back so far.  Oh!
    Of course the easiest method to exit the pyramid is to answer his question.
    There aren't that many of them and the same two or three questions are
    almost always asked.  Here's some answers:
    Bartenders Clue               Sphinx's Question         Answer
    Sphinx is on a Diet           What was my supper?       Pizza
    A Chicken Lost Yesterday      What was my supper?       Eat (the 2nd choice)
    Lately, not noisy at night    What is my hobby?         Pop
    Windows broken                What is my hobby?         Golf
    If you have any more please email me.  Looking at the questions, it seems
    as though there may be another two to add, although I can't really remember
    seeing any others.
    Round 7
    Not a lot to be worried about here, although the first guardian is more of
    a pest than anything.  This is where you meet the Old Man (actually a goat)
    so make sure to use your whistle right at the end of the round.
    - Go right past all of the shops, kill the pesky rodents and knock on the
      second last door to fight Poor God for the Excalibur Sword
    Excalibur Sword Guardian - Poor God
    Poor God is, well, poor so he steals your gold every time he hits you.  The
    only annoyance here are the Red Flames, however once these little mongrels
    are removed, there's little difference between how you battle Poor God and
    Death.  Your prize is a new sword.
    - Go right to the last door.  An elephant will tell you to "Go west and use
    - Go left and use the moving platform to spring up to the clouds
    - At any time you can drop down to the next area, however every cloud bar
      the first one contains a money bag, and the very last one, which is only
      accessible by using Wingboots, has three.  Looks like every cloud really
      does have a silver lining.... or gold, whatever....
    - After dropping down, go right past the tower grille and enter the first
      door to battle Blue Man for the key
    Round 7 Guardian - Blue Man
    Blue Man is identical to Red Man except he has a bigger sword, takes a little
    longer to defeat and is slightly more agile.  Use exactly the same technique
    as you would against the latter.
    - Go right and up the ladder to use the flute
    - When the hidden area is revealed, go right and enter the castle.  If Shion
      is wearing the Wingboots, glide over to the platform above the castle
      entrance for 3 coins, then enter
    - Kill the two Blue Flames - although they take some time to defeat, they're
      worth 30,000 pts each.  Couple this with the third one at the end of the
      castle and you should earn enough to extend your vitality
    - Go left, kill the Red Man, pick up whatever he drops and enter the hidden
      door using the platform that appears
    - The Old Goat will give you a Star Pendant to deliver to Namas
    - Go left, kill the Blue Flame and jump just before the castle exit for a
      coin, money bag and heart
    - Once outside the castle, go left and re-enter the door to fight Blue Man
      again if you like.  As with the Kraken, this battle is not compulsory but
      it's worth extra gold and the possibility of rejuvenating yourself
    - Go left to the tower grille to exit
    Round 8
    Oh dear.  Two of the most troublesome Guardians reside in this round and one
    of them holds the Legend Sword.  Remember, the Legend Sword is only 
    available if every other sword has been collected along the way.
    - Go right, enter the shops if you need to buy anything and attack the
      Mini Kongs at the cave entrance for more useful items
    - There is a money bag at the edge of the lava but it's only accessible
      if you jump down from the clouds above
    - Collect the timer and enter the cave
    - Jump over on the ledge to the far right past the Bat for a money bag
    - Drop down, but unless you're really short on gold don't bother killing
      anything.  Remember, if you leave these monsters alone, you won't
      encounter any more until the next area
    - On the ledge below and to the right of the first platform that is sitting
      in the middle by itself, jump for a coin
    - Drop down to the second lonely platform (about 5 screens down) and knock
      on the wall to battle the Demon for the Legend Sword
    Legend Sword Guardian - Demon
    The Demon is really not that difficult, but he can do a good job of severely
    reducing your health which you need to battle the Ghost at the end of the
    round.  Demon has a series of fireballs arranged in a circle that increases
    and decreases in size around him.  At the start of the battle simply walk
    up and stab when the circle is at it's smallest size then back off and 
    repeat.  If he comes too close just throw some fireballs or whatever magic
    Shion may be carrying to force him back in the corner.  As time passes the
    size of the circle becomes so large that you're going to get hit regardless
    of how far away Demon is, and this is his weakness.  Just wander on in, stab
    away and you should be victorious within seconds.  If you can walk away with
    the loss of only one or two hearts, you've done well.  Pick up the last sword
    you'll ever receive to exit.
    - Drop down to the ledge on the left for a money bag
    - Drop down to the right to exit the cave
    - Go right ignoring the Mini Snow Kongs, unless you need gold of course, and
      use the three platforms to gain access to the second cloud to the left for
      3 coins
    - Go right and enter the door to battle the Ghost
    Round 8 Guardian - Ghost
    This would have to be the most destructive Guardian by far.  His lasers cause
    a lot of damage if you get caught up in them and he has all the speed of the
    Blue Man.  Having anything less than the Legend Boots at this stage of the
    game isn't really good enough.  To be perfectly honest though, Ghost can
    almost be fought using the same technique as Giant Kong - instead of bouncing
    rocks, you get lasers so speed is ever important.  The only difference here
    though is that you won't be able to jump to avoid his shots - you have to
    strike before he even gets a chance so move quick.
    - Once defeated go right to enter the Ice Castle
    Round 9
    Welcome to the shortest round yet, matching that of the first.  The ice
    castle is just an excuse to power up, but placing one wrong foot on the 
    slippery surface will land you in trouble.
    - There are four hidden shops throughout this round, each of them found
      on the single platforms so just knock on every one.  They appear in the
      following order - Shield, Armour, Shoe and Magic.  Purchasing the Whirlwind
      is recommended for taking on Snow Kong
    - Go all the way left to the ledge just beyond the Guardian door for 3 gold
      coins, then enter to battle Snow Kong
    Round 9 Guardian - Snow Kong
    This frosted mammoth behaves exactly like round 2 Guardian Goblin, except
    this time the little runts that are spawning out of big Papa are throwing
    popsicles at you.  Just use the Whirlwind to take out the littlies whilst
    your attention is aimed at Kong.  Quite simple.
    Round 10
    By now you should be wearing the Legend Armour, Shield and Boots and have
    all 10 hearts.
    - Go right and enter the pub if needed.  No hints will be given but at least
      you can buy some health
    - Kill the two Pygmies, use the platform to jump up to the roof of the pub
      and strike down the plants, grabbing 3 coins while you're up there
    - Go right past the first body of water and jump at the tree for a heart
    - Jump over the second body of water for 3 coins at the far right
    - Drop down into the pond and push left to drop into the cave
    - Enter the shop and buy the Fireball or Thunder if you like, exit and
      re-enter to talk to Namas.  He will exchange the Star Pendant for an Eagle
    - Go all the way right to enter the cave
    - Keep going right once in the cave - a number of previous Guardians reside
      in here, but the Legend Sword will make short work of them
    - Jump in the middle of the ledge just before the final pit of lava for a
    - Jump over the lava pit at the far right for a coin
    - When you drop down into the lava, the area ahead is identical to the one
      where you fought Demon for the Legend Sword.  All of the gold found there
      can be found in same location
    - Go straight to the bottom and right to exit the cave
    - Go right and, if you need to, enter the shops to upgrade for one last
      chance.  The doors and what's behind them appear in the following order:
      1 - Pub
      2 - Armour, hidden to right of pub
      3 - Magic, hidden to right of armour
      4 - Hospital
      5 - Boots, hidden to right of hospital
      6 - Guardian
      7 - Shield, hidden to right of the Guardians' lair
      8 - Forturne Teller
    - Enter the door to battle Silver Man
    Round 10 Guardian - Silver Man
    This Guardian is just Red Man and Blue Man in yet another coat of paint, and
    as such should be confronted in an identical manner.  The only differences
    are his increased speed and strength, but even then his abilities are 
    minimal compared to previous Guardians like Ghost and Giant Kong.  Just 
    follow him and stab.
    - Go right and enter the last door to chat to the fortune teller.  When she
      asks "Take the Better one", you will be given a choice of the following
      Bell - choosing the Bell will allow you to successfully navigate the maze
             in round 11.  Even though the solution to the maze is given in this
             walkthrough, it may be worth selecting for the first few times to
             familiarise yourself.  When you come before a junction in the maze
             the Bell will tingle if you are heading in the right direction.
      Ruby - the Ruby will assist in the battle against the Dragon at the end of
             the game.  As you have to fight the Dragon twice, the Bell will
             make short work of the first battle.  Roll on Meka!!
    - Go right and walk in front of the castle grille to enter Round 11
    Round 11
    The final castle maze was for a long time the source of many a gameplayers'
    headache thanks to three reasons:
    - It's a maze (duh).  One wrong turn will put you back, and it can be a 
      little difficult to reattain your bearings
    - Guardians from previous rounds are in abundance, and although individually
      they're not really a threat, it's their numbers that will wear down your
      vitality.  The main source of hearts in the castle are from defeated Bats
      and there's not that many of them
    - There is no option to continue.  If you die, you'll have to start over.
    If you don't have all 10 hearts by now, then make sure you pick up everything
    that is left behind by the monsters, because there are many chances to 
    increase your score.
    Ok, here goes:
    - Go right, battle Poor God
    - Go right again, kill Snakes and take the bottom passage at the end
    - Right once more, kill the Pigs, battle the Vampires and keep going right
    - Drop down into the first well, there will be 4 Bats on the right then 4 on
      the left
    - When you land, drop down on the right side
    - At the bottom go left, killing all Flames - there will be a few red, then
      blue ones
    - Drop down into the well, push right immediately to fall onto the first
    - Go right, fall down into the first well and push right immediately again
      to fall onto the first ledge.  There should be 2 Blue Flames here
    - Go right, battle the Kraken and go right again
    - Kill all four Pygmies, then retrace your steps to where Kraken was to
      battle Ghost
    - Go right and use the platform to jump up into the well
    - As soon as you jump off the top of the platform to go up, push left to land
      on the left platform.  Working your way up to the top of the well can be
      a little tricky, but if you keep jumping from one platform to the other,
      you should be fine.  The trick is to jump back over to the other platform
      the instant you land, as it will sink to the bottom if you linger
    - As you go up there will be a Snake in a passage to the right.  Kill it,
      and when you pick up whatever it leaves behind, a platform will appear
      allowing you to continue your journey upwards.  Keep going all the way up
    - At the very top, go right to battle Giant Kong, then go right again
    - Kill all the Snakes, pick up their items and a platform will appear
    - Take the top passage
    - Go right to battle Demon
    - Go right again, jump down into the first well, slaying the Bats as you fall
    - Drop down into the left well, there should be Bats adorned on all sides.
      These Bats are a great source of hearts
    - At the bottom, slay those pesky Rats, then go left
    - If you've followed correctly, Shion will now be in a metallic passageway.
      Go all the way to the left and enter the door for the final showdown with
      the Dragon
    The Final Battle - Dragon
    The Mighty Scaly One is actually really easy, especially if you've chosen
    the Ruby.  His only attack is to spit flame and if you stand at his feet the
    flames will almost alway pass over you.  The Dragon can only be stricken on
    the head so you have to jump up to land a hit.  He also hates the Thunder,
    so having a dozen or so of these stored away will make your job a little
    When the battle begins, simply walk over to the Dragon, jump up and stab him
    on the nose.  If you keep close, he will usually jump up to let loose his
    flaming fury.  As he falls, jump and strike.  That's it.
    Once you defeat the green Dragon, his Meka alter-ego will appear and you'll
    have to fight once again.  As Meka uses an identical attack method, he can be
    confronted in the same manner.  Good Luck.
    In Closing...
    I'd just like to thank Sega and Westone for creating such a timeless and
    entertaining masterpiece.  And to the Navy for giving me nothing else to do
    at work.
    This Guide Copyright 2003 Luke Covell
    This may be not be reproduced under any circumstances except for personal,
    private use. It may not be placed on any web site or otherwise distributed
    publicly without advance written permission. Use of this guide on any other
    web site or as a part of any public display is strictly prohibited, and a
    violation of copyright.
    All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.
    (Thanks GameFAQs for this, I hope it works....)

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