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    Ending Guide by wrp103

    Version: 2.10 | Updated: 03/01/09 | Search Guide | Bookmark Guide

      Chrono Trigger Endings
    Version <#version> 2.10, Nintendo SNES, Sony Playstation, and Nintendo
    DS versions
        Table of Contents
        * Introduction <#intro>
        * Differences Between Versions <#diffs>
        * Endings <#endings>
              o Ending  1 Beyond Time <#end01>
              o Ending  2 Reunion <#end02>
              o Ending  3 The Dream Project <#end03>
              o Ending  4 The Successor of Guardia <#end04>
              o Ending  5 Good Night <#end05>
              o Ending  6 Legendary Hero <#end06>
              o Ending  7 The Unknown Past <#end07>
              o Ending  8 People of the Times <#end08>
              o Ending  9 The Oath <#end09>
              o Ending 10 Dino Age <#end10>
              o Ending 11 What the Prophet Seeks ... <#end11>
              o Ending 12 A Slide Show? <#end12>
              o Ending 13 Dream's Epilogue <#end13>
              o Bad Ending <#bad>
        * Variations in Game Endings <#variations>
        * Getting All the Endings <#getall>
        * How to Beat Lavos <#beat>
        * Thanks <#tnx>
        * Version History <#version>
        Introduction [intro]
    When Chrono Trigger came out for the Super NES, I made a list of the
    various endings and put it on my web site. When the game was released
    for the Playstation, I couldn't find my original list, so I searched the
    web. I found my list on a bunch of sites, but mostly without my name on
    it. Worse yet, some of them made it look like *they* found the endings!
    Please, if you use this information, give me credit!
    I have reformatted the page, updated the descriptions in certain places,
    and changed the names of the endings to agree with what they are called
    in the Extras section. If you find any typos, or you think I missed
    something important, send e-mail to wrp103@gmail.com.
    <mailto:wrp103@gmail.com> Make sure that you include "Chrono Trigger" in
    the subject. I get a lot of spam, and an e-mail with a subject of "A
    question" might get deleted without being opened.
    The most recent version of this file appears in two formats: an HTML
    file on my home page at http://BillPringle.com/games/ct_end.html
    <http://BillPringle.com/games/ct_end.html>, and in text form at
    http://www.gamefaqs.com/. I recommend that you use the HTML format,
    since you will be able to take advantage of the HTML links. It might
    also be more current than the text version.
    The text version of this page is created by FireFox, which is the
    browser I use instead of Internet Explorer. At the end of each link in
    the web page, FireFox inserts the target address surrounded by angle
    For example, the link to the top of the page you see after each section
    is created with the following HTML code:
         <a href="#top">Top of Page</a>
    which FireFox will change to:
         Top of Page <#top>
    in the text file.
    To let those of you who are using the text file take advantage of these
    links, I have inserted the link target within square brackets at the end
    of the line. Links within the same page all start with a pound sign (#).
    So, if you see something like:
         Introduction <#intro>
    you can use the search feature of your text viewer (or browser) to
    search for
    to find the section of the page that the link is pointing to.
    (This is one of the reasons I suggest using the HTML version of this
    FAQ. You just clck on the link and you are there.)
    Top of Page <#top>
        Differences Between Versions of the Game
    Chrono Trigger was first released in 1995 for the Super Nintendo (Super
    Famicon) 16-bit game system. It was the result of a collaboration
    between some people who worked on Square's "Final Fantasy" and others
    from Enix's "Dragon Quest" (two of the most popular RPGs of the time.)
    Sony called this group "The Dream Team."
    The original SNES version of this game had a long delay at the start of
    each battle. Being a 16-bit game, the graphics were pretty limited.
    Nevertheless, the game remained interesting, and was expressive enough
    to keep players connected to the game.
    The Playstation added some FMV cut scenes. Frankly, I don't care for
    them, and would like to be able to turn them off. They interrupt the
    flow of the game, and the characters in the cut scenes look totally
    different than the ones in the game. Fortunately, they kept the SNES
    graphics effects also, so at least you can see what the original game
    looked like. The DS version keeps these changes. The Playstation version
    also created an "Endings Log" and gave official names to each ending. (I
    had simply made up my own names to the SNES endings.)
    The PS version allowed you to save your game on a PS memory card, which
    could store 15 game saves. This allowed me to dedicate an entire card
    for the game, saving just before each of the endings, as well as some
    minor variations, along with room for the current game. However, the DS
    version has only three save areas, so you have to think out which saves
    you want to keep. You will need one save area for the game you are
    playing. You might want to keep one save area for when you have the
    option to fight Magus so you can choose to fight him and let him join
    your party. The main difference is that if you defeat Magus, Frog
    becomes Glen during the endings. (Lucca comments that Glen is cute.)
    The DS version reduced the time delay at the start of the battles. It
    keeps all the features of the PS version. It also provides the option of
    using the touch screen with a modified UI that allows the top screen to
    be the main screen, and the bottom (touch) screen to enter commands and
    see stats. (I like the new interface, since it makes it easier to keep
    track of which enemies you have charmed with Ayla.) It also added some
    new dungeons and new features, including a new ending, which you can get
    by defeating a new final boss that is controlling Schala. There is also
    an arena, where you can raise and train your own monsters.
    Another difference with the DS version is that after "The End", click
    the "A" button and more credits will roll up the bottom screen, with
    some of the original concept art work on the top screen. When that is
    done, you will be asked if you want to save the completion data, and
    then if you want to overwrite the save area. Answer yes to both, and
    then yes that you want to go to the title screen. You can then load that
    save area to continue the game and get the next ending, or you can do a
    "Game Plus" using that save area to start the game from the beginning,
    but keeping character stats, money, and (almost) all the items.
    While it is great that the DS version has a number of additions over the
    original SNES version, the fact remains that the basic 15-year old game
    is just as much fun now as it was when it first came out. This confirms
    what I have always said: it is the game that is important - not the
    graphics or the sound or anything else. Good graphics and good sound can
    make a good game better, but they can't make up for a bad game. Square
    has a long history of making great games, and Chrono Trigger is no
    Top of Page <#top>
    Here are the endings that I have found for Chrono Trigger. I include the
    soonest that you can get each ending. If you find anything else out, get
    an ending sooner, or get a different ending, please send e-mail to
    wrp103@gmail.com. <mailto:wrp103@gmail.com>. Contrary to what the
    original Dream Team ending tells you (in the SNES version - see ending
    3), there are more than 10 endings (not counting minor variations). The
    numbers and names in bold match the ending titles on the PlayStation;
    the names in italics are the chapter headers (which would be the names
    in the save areas.) You can see slight variations <#variations>,
    depending on various things you have done in the game.
    1 Beyond Time [01]
        This is the normal ending if you challenge Lavos at the end of the game.
        If you defeat Lavos after restoring Crono, the opening scene of the
        game is shown, except that it is a soldier waking Crono up, saying
        he will be executed. The king pretends to be upset, but then praises
        him for saving the past, present, and future. If you let the
        Chancellor out of the chest after the "Rainbow Shell" incident, he
        will be there; otherwise, it will be Pierre, the lawyer. Several
        characters appear (Doan, King Guardia from 600 AD, & Kino) saying
        what the team members had done. Marle realizes that these characters
        are her ancestors and descendants. After the Moonlight Parade at the
        fair, the characters assemble at the north side of the fair grounds
        and leave.
        If you didn't crash Epoch into Lavos, then Crono's cat jumps into
        the time gate, followed by Crono's mother. If you got extra cats,
        they all jump in together. Crono, Lucca, and Marle take the Epoch to
        find them. (This happens regardless of how much cat food you
        bought.) Meanwhile, the king is stuck trying to hang the Nadia Bell.
        If you crashed Epoch into Lavos, then the gate closes after the team
        members leave, and Marle, Lucca, and Crono talk to the King, who
        shows the Nadia Bell. Marle ends up holding some balloons and starts
        to float away. Crono jumps on, and the two of them float away while
        the credits roll.
        (Note: if you killed Magus, he doesn't appear in this ending, but
        the rest is pretty much the same. Also, if you didn't get a clone
        before Crono is killed, talk to the Keeper and he will tell you to
        go to the fair.)
        Top of Page <#top>
    2 Reunion [02]
        If you beat Lavos before you restore Crono, you end up at the End of
        Time. Everyone is lying on the ground. You can control the
        characters, and when you talk the Guru, and he tells everyone that
        the gate is closing and they have to leave. All the other characters
        except Lucca and Marle leave to their respective times. Marle
        arrives at the Fair, walks in the Moonlight Parade by her self. She
        then sees the team members throughout the fair crowd.
        When she goes back to the north part of the fair, they are all
        there. The other characters go back for Crono, and Marle sees her
        father, who asks her to install the new bell he has made in her
        honor. If you crashed the Epoch into Lavos, she is carried off by
        the balloons while the credits roll; otherwise she and Lucca take
        the Epoch to find the others. Marle ends up near a tree like the one
        on Death Peak, and in the distance you can see Crono coming. Marle
        runs towards him and the screen fades to black.
        Top of Page <#top>
    3 The Dream Project [03]
        This is the hardest ending to obtain.
        There are two ways to get this ending. Jump on the right Telepod at
        the beginning of the game. If you don't talk to anyone, Marle will
        go with you. If you talk to somebody, then Marle will leave your
        party and you will have to fight Lavos alone, which is possible, but
        not for the faint of heart. Frankly, Marle is not much help in
        fighting, but at least she can keep feeding Crono Ethers and casting
        Cure spells. You can only try this after a Game+. Make sure you
        equip them well, and set the controller the way you want it before
        you enter the telepod. The second way to get this ending is to beat
        Lavos when you first fight him in the Ocean Palace. While you will
        have an entire party at the Ocean Palace, Lavos is much faster (and
        meaner) when you attempt this. If you try this, make sure you have
        lots of Megalixers available. 
        You end up at the End of Time. Each of the characters you see
        represent actual members of the Chrono Trigger development team.
        They say a variety of things: from saying hello to their family,
        jokes about how long and hard they worked, boasting about what they
        did, etc. One of them says: "Legendary Programming waiting for that
        Special Someone. Waiting for those cards and letters." It appears
        that Square wanted to create some mystery about the endings (they
        didn't list what they were, they just told players to find them.) In
        the SNES version, one of them told you there were ten endings. Of
        course, there were really 12, so now he says "more than 10". 
        Top of Page <#top>
    4 The Successor of Guardia ("We're Back!") [04]
        Use the telepod as soon as you get back from 600 AD. You end up at
        the Fair. Some people tell Marle she is dressing normally, while
        others say she is in a costume. When at the Castle, the King says
        they have just found a 400 year old wedding movie (from 600AD). Frog
        and Queen Leene (or a descendent) are married, and Marle's father is
        a frog.
        Top of Page <#top>
    5 Good Night ("The End of Time") [05]
        Use the bucket at the End of Time as soon as you get there. (You
        will have to talk to the Guardian of Time and Spekio first.) During
        the credits a Nu and a Ribbit are chasing each other and doing
        various antics. The Nu keeps falling asleep while the Ribbit is
        harassing it. "THE END" has two 'Z's above it.
        Top of Page <#top>
    6 Legendary Hero ("The Hero Appears") [06]
        You can get this ending as soon as you go to 600 AD the second time,
        but when you finish and try to save the system file, the game will
        think you are trying to save ending 5 instead of 6. So, wait until
        you hear that Tata is the Legendary Hero, but before you get the
        Hero's Badge from him. This has been fixed on the DS version. 
        The first scene shows Robo and his wife (or girlfriend) in front of
        the Leene Bell in the Future. The girl runs into Robo just like
        Marle runs into Crono at the start of the game. You then see them
        sitting together at the peak of Denadoro Mountain, similar to the
        "Beyond Time" ending, but without the Epoch streaking across the sky.
        The next scene shows Tata sitting on the throne with King Guardia &
        Leene standing around. Tata jumps off the throne, runs after Magus,
        only to find Crono, Marle, and Lucca laughing at him.
        Top of Page <#top>
    7 The Unknown Past ("Tata and the Frog") [07]
        Beat Lavos after you get the Hero Medal from Tata. During the
        credits, there are a number of clips of scenes with the various
        characters. Most are about scenes that you wouldn't see and
        characters you haven't met: Crono, Marle, and Lucca coming out of
        the closet in the monster village; Kino & Ayla chasing reptites;
        Magus at the cove with his three henchmen; King Guardia & Queen
        Leene; Frog in the Cursed Woods; and at the end Robo running across
        the screen.
        Top of Page <#top>
    8 People of the Times ("The Masamune!") [08]
        Beat Lavos after you get the Gate Key back in 65,000,000 BC. While
        the credits are rolling, various still characters are displayed
        singular or in groups around the credits. 
        Top of Page <#top>
    9 The Oath ("The Masamune!") [09]
        Beat Lavos after the Masamune is repaired and Frog joins you. You
        start out at Lucca's house, where she is fixing Robo. When she
        complains about Crono sleeping in the corner, Marle defends him.
        Frog goes to leave, and Marle complains she just made some tea. Frog
        says he has business to attend to. During the rest of the credits
        you see scenes of Frog. He defeats each of Magus' fiends, and then
        goes after Magus himself. After the battle with Magus, you see Frog
        standing on top of the statue above the gate to Magus' castle.
        Top of Page <#top>
    10 Dino Age ("Forward to the Past") [10]
        Beat Lavos after you defeat Magus (Ayla will wake you up in 65M BC).
        The opening scene is repeated, except that Crono and his Mother are
        Reptites! When you go to the Millennial Fair, everyone there are
        reptites as well, except for the Green Jogger, who is human. After
        the credits, Azala is alone on the screen, and "THE END" drops on her.
        Top of Page <#top>
    11 What the Prophet Seeks ... ("Unnatural Selection?") [11]
        Beat Lavos after you defeat Azala at the Tyrano castle. During the
        credits, you see a scene of Frog approaching the statue of Magus in
        the Cathedral from 600AD. (It is the same statue in the Dream Team
        ending.) You also see a number of scenes with Magus, Schala, and
        Janus. You also see a number of drinking scenes (at a tavern and the
        Top of Page <#top>
    12 A Slide Show? / Memory Lane ("The Magic Realm") [12]
        Beat Lavos after you see Schala use her pendant to open up the door,
        but before you power up Marle's pendant. This will be a slide show,
        with comments from Lucca and Marle about all the men in the game.
        This ending is called "A Slide Show" for SNES and PS1 versions, and
        "Memory Lane" for the DS version 
        Make sure you don't miss this one! At the end, Crono actually talks!
        Top of Page <#top>
    13 Dream's Epilogue After completing the Dimensional Vortex [13]
        This is the new ending created for the DS version. Beat Lavos after
        you complete the Dimensional Vortex, and Crono, Marle, and Lucca
        have been powered up. 
        At the end of time, the bucket has an additional option "Time's
        Eclipse". Select this option to get this ending. You will warp to an
        area and meet Magus (even if Magus is in your party), who will give
        you the option to fight or flee. Then you will fight "Dream
        Devourer", who is controlling Schala. 
        This enemy will steal all your MP when you attack, so you want to
        either use physical attacks, or have somebody feeding your strongest
        magic caster with ethers each time. Make sure you have a good supply
        or recovery items, and don't be afraid to use them. 
        If you "win" the fight, Magus reappears and your party is blown
        away. Magus and Schala talk for a while, Magus is transported into a
        forest, and apparently loses his memory. He then sets out to find
        it. After the final credits roll, you see the FMV that was added for
        the PS1 version about the fall of Guardia and the loss of the Masamune. 
        You then get Crono's "Dreamseeker", which has a 90% critical hit rate. 
        Top of Page <#top>
    N/A Bad Ending [bad]
        I don't really call this an ending, but some people included it on
        early SNES lists.
        If you lose any fight against Lavos (except in the Ocean Palace),
        you see Lavos coming out of the earth, and the command center in the
        future collapses.
        Top of Page <#top>
        Variations in the Endings
    You can see slight variations, depending on various things you have done
    in the game. Where the changes are significant, they are listed with the
    appropriate ending. However, certain minor variations happen across
    multiple endings depending on certain things you do or don't do in the
    The start of the final battle changes slightly, depending on how you
    decide to fight Lavos. If you use Epoch and fly to 1999, there is a
    flight scene where you crash into Lavos. If you use the bucket, you
    first fight the Lavos Spawn shaped monster. Once you beat this monster,
    it stays beaten. If you leave at this point and come back later, it will
    just be a shell.
    The endings can be slightly different, depending on if you crash into
    Lavos with Epoch or not. If you don't crash into Lavos, there will often
    be a reference to using Epoch now that the gates are gone, and you can
    see it streak across the sky in the background of several scenes. If you
    crash into Lavos with Epoch, then the characters usually ride up and
    away using the balloons that were used to mount Leene's Bell.
    Sometimes, the endings are radically different. For example, you will
    see Frog or Glenn, depending on whether you killed Magus or not. If you
    let Magus join your party, then he will appear in the closing scenes
    where the characters are returning to their own time periods. Another
    variation depends on whether you save Lucca's mother after completing
    Fiona's quest. If you do, she walks during the ending, but if you don't,
    then she remains sitting.
        Getting All the Endings [getall]
    The first step to see all the endings is to complete the entire game and
    get the first ending. Take your time so that you can build your levels
    up for all the characters. (Playing an RPG is like eating at a fine
    restaurant; you are supposed to enjoy the experience, not see how fast
    you can finish.)
    Once you get Ayla, try doing Charm on all the enemies. There are a
    number of enemies that have magic, speed, or power tabs. Many of these
    will reappear if you leave and come back. That is an easy way to
    increase your stats.
    Once you have beaten the game, you can start a "New Game Plus", which
    will start the game over with whatever levels, equipment, and items you
    ended up with (except for a few key items). This means you will be able
    to breeze through the game the next time around. The first ending you
    should be able to get during this second time through is Ending 3, the
    Dream Team ending. Save just before you go into the back of the
    Millenial Fair, then hop on the right transport. (If you don't speak to
    anyone, Marle will be with you; it is possible to beat Lavos with just
    Crono, but it will take you a lot longer and you had better fight a bit
    more conservative than if you have somebody else in the party.) If you
    have problems winning this battle, then you probably didn't level up
    enough. Skip that ending for now, and try for Ending 4, "The Successor
    of Guardia", and then work your way through the rest of the endings.
    When you get all the other endings, you should be much stronger. Start a
    new Game-Plus, and then try for the Dream Team ending again.
    After you beat Lavos, restart the game, starting from where you last
    saved. Then continue through the game until the next ending. You should
    be able to get all the remaining endings during this second time through
    the game. If you feel lucky, beat Lavos at the Ocean Palace and get
    Ending 3 the second way. Once Crono is gone, and you get out of the
    Blackbird and Epoch, and meet with Magus, you can then beat Lavos again
    to get Ending 2.
    If you want to be able to see any of the endings whenever you want, you
    will have to set aside an entire memory card. (This doesn't work with
    the DS, which has only 3 save slots, but it will work with either SNES
    or Playstation.) There are 12 endings, each one would require one block.
    You also need one for the System File. There is room for 15 blocks on a
    memory card, which means you only have two blocks to work with for
    saving during the game. One of those you probably want to use just
    before you meet Magus at the Northern Cape. This will let you recruit or
    kill Magus and then go for whatever ending you want to see.
    The endings are slightly different if you fight Magus or if you let him
    join you, so you probably want to save just before you meet him to see
    all the variations. Another variation depends on whether you save
    Lucca's mother, so you might want to save Fiona's side quest until the
    end, so you can see the two endings without having to redo too much of
    the game. So, that's endings 1 through 12 in slots 1 through 12, the
    save before beating Magus in slot 13, and a save before Fiona's quest in
    14 (where Magus has joined you). Finally, the system file goes into slot
    15. Now you can see any ending you want within a half hour by selecting
    the save just before the ending you want to see. After you see the
    ending, you can load from a different save slot to see a different ending.
    Unfortunately, since the DS version only has three save areas, you can't
    do the above. In that case, I would suggest that you save at the very
    start of the game (or when you are ready to see Lucca at the back area
    of the fair), and just before you meet Magus and decide to fight or let
    him join. You can then use the third area to save your progress as you
    play. This means it might take you a little longer to see the ending you
    want, but at this point you should be strong enough to get to the
    desired ending quickly. Don't bother doing any side quests, and you
    probably don't care about opening any chests, which can save you some
    time. Also, remember that you can often avoid battles. Walk around the
    enemies to avoid fights. That will save considerable time.
    Top of Page <#top>
      How to Beat Lavos [beat]
    There are plenty of ways to beat Lavos. You should experiment with the
    characters you have and how hard they hit with their double combos. Much
    depends on the stats of your characters. Everytime I get a Magic Tab, I
    usually feed it to Lucca. She is the best offensive magic user; her
    Flare is very powerful. Marle, on the other hand, is pretty useless,
    IMHO. Her cure spells don't really do that well, and they are mostly
    single spells. Frog and Robo, on the other hand, have better multiple
    character cures.
    The best combination depends on the levels of the characters, as well as
    your own personal fighting style. I usually have all my characters maxed
    out, equipped with items that prevent status ailments, and a Gold Stud
    to reduce MP use. I tend to cast powerful spells that damage all
    enemies, like Luminaire and Frog Flare. I have found that my best team
    is Lucca and Frog, who can do Frog Flare, and then Robo, who can either
    do Uzzi Punch or Heal Beam, depending on everybody's status. Before you
    send me an e-mail telling me of a "better" combination, remember that
    your best team might vary, depending on your fighting style and the
    level of your characters. Eventually, you should be able to beat Lavos
    with just about any combination of characters.
          Approach 1 - Target the Center Bit
    Start by doing your strongest spells that attack all the enemies. Your
    goal, of course, it to finish off the right bit. However, as long as all
    the characters are alive, the right bit has high defense. As soon as one
    of the other bits is killed off, concentrate on the right bit with your
    hardest attacks. Usually, those are single enemy attacks, but can be
    multiple instead. For me, Frog Flare was stronger than any single spell,
    so I tended to use that all the time. The third character healed when
    necessary, and attacked otherwise. You can safely ignore the left bit
    using this approach (but check out the alternative approach below).
    When the center character is gone, concentrate all your efforts in doing
    as much damage as possible to the right bit. After the center character
    is resurrected, you still have a couple of turns to beat up the right
    bit before the defense gets restored. Take adavantage of every chance
    you get. Even if some of your characters are somewhat low, keep hitting
    the right bit. If needed, use a MegaElixer to restore everybody's HP and
    MP at the same time. Remember, you have saved your game before you
    started, and you will restart the game using that save. That means no
    matter how many items you use to beat Lavos, they will all be there when
    you restart the game. (This is even true for the DS version - you will
    save over the previous save area, but that doesn't affect the items -
    only the completion log.)
          Approach 2 - Concentrate on the Left Bit
    An alternate approach is to take out the left bit instead of the center
    character. The left bit absorbs elemental attacks, so that means you
    want to use physical attacks on the left bit, like Ayla's Drill Kick,
    Crono's Frenzy, Robo's Uzi-Punch, etc. Taking out the left bit also
    causes the defense of the right bit to go down. As soon as the left bit
    is gone, you can use strong magic spells (including those that hit all
    enemies) or use physical attacks on the right bit. Experiment with
    various approaches and see what kinds of attacks work best for you.
          Comparing the Two Approaches
    The advantage of taking out the left bit is that you aren't hit with the
    X-Strike counter attack after each attack when the center character is
    gone. (If you do a combo, only one character will be attacked.) The
    disadvantage is that the center character can still cause some serious
    damage, even when the left bit is gone. Experiment with the two
    approaches and see which one best fits your fighting style.
    To repeat, there are many ways to beat Lavos. One of the great things
    about this game is that you can create many different combinations for
    your battle party. Even with the same characters, you can use different
    combo attacks to change the nature of the battles. The approach that
    works best for you and the one that works best for me can be totally
    Top of Page <#top>
      Thanks [tnx]
    The following people have helped with suggestions, finding typos, asking
    questions, etc. This list covers everyone that helped on this list since
    1995. I list their real names if they used them (in the early days of
    the Internet, people usually used their real names), otherwise the user
    name (but not their e-mail address.)
        * Jason Pool
        * Nicholas Yarymowich
        * Derek Kisman
        * Garland
        * tchao251
        * James Wenzel
        * Lindsay Cibos
        * Shelby Hepner
        * demian
        * DR.Nick
        * DR DAVID E BROWN
        * Stephen C. Tang
        * Eric Steffens
        * The Wizard Glenlin
        * Mark S. Baumgartner
        * Jeffrey R. Hand
        * David Syas
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      Version History [version]
    2.10 Mar 1, 2009
        Corrected section about save areas on a memory card.
    2.9 January 5, 2009
        Changes to ending #6 and cat food. 
    2.8 December 28, 2008
        Added section discussing variations to endings depending on game play. 
        Reorganized the page, including adding subsections to the ways to
        defeat Lavos. 
    2.7 December 23, 2008
        Added differences between the versions. 
        Added alternative method to beat Lavos. 
    2.6 December 18, 2008
        Added details for the new ending. 
        Minor tweaks. 
    2.5 December 14, 2008
        Added Nintendo DS changes. 
        Minor tweaks
    2.4 Jul 26, 2007
        Fix HTML problems 
        Minor tweaks
    2.3 Jul 2007
        Started tracking change history
        Corrected Crono's name
        Added search tags for text file
        Added thanks section going back to the 1990s
    © 1991, 2001, 2005, 2007, 2008, 2009 Bill Pringle, all rights reserved.
    Permission to use for personal use. May be placed on web sites provided
    no fee is charged for access, and this copyright statement is kept intact.
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