FAQ/Walkthrough by Infinity Dragon

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    FAQ/Walkthrough by Infinity Dragon

    Version: 1.70 | Updated: 06/02/13 | Search Guide | Bookmark Guide

    WALKTHROUGH (Continued)

    Police Station - Fifth Floor


    Police Station (Fifth Floor)

    This is the last floor, yay. No items though, unfortunately. FromPrepare for a boss fight, then enter the room.

    You'll see a crazed scientist who wants to kill everyone with the robots. He'll notice you and send a wave of eight Machine T9SC/P at you. Just use multi-target attacks to quickly mop them up. After defeated the robots, you'll notice that the robot control system is running, choose to approach it and the Defense System kicks in and attacks you.



    Machine Defense System
    Level: 58
    HP: 1310
    MP: 0

    EXP: 928
    £: 464
    MAG: 464
    ITEM: Dragon ATM

    Abilities:
    Attack (~90 Physical damage, hits 3-6 characters)
    Electrical Wave (~23 Electrical MT damage, inflicts Shock at ~95%)

    Strategy: Overall, this guy is much easier than Nebiros. Physical damage hasn't improved any and you should have more HP than when you fought Nebiros. The Electrical Wave can be annoying, but the damage is so low it's not that big of a threat. Have your main character use Sword attacks and have your demons use their Attack or Extra commands; Defense System has too much elemental resistance for most spells to be useful. The Heroine can either attempt a Shock-lock using Zionga, or to simply use her healing ability to keep your party alive. The healing strategy works because the Defense System's damage is low enough for you to win a slugfest. You might find that the best strategy is to use a mix of Zionga and healing.



    After defeating the Defense System you'll find a Memory Board. This item is excellent, but we can't use it yet. Time to return to Ginza and clear it out of all the nice items inside.

    Head back to B1F of the Police Station, head to the other elevator (reference point X) and go back down to the Great Fork. Return to the four-way intersection and head east to Ginza.

    Ginza

    Enemies:-------------------------Items:
    Spirit LarvaeCore Shield
    Spirit PhantomVitality Incense
    Jirae DwarfSpeed Incense
    Jirae KwancaIntelligence Incense
    Fallen Leonard*Demon Summoning Upgrade*
    Gaian Hakai-ZoLuck Incense
    Foul Black OozeStrength Incense
    Femme Lamia
    Femme Taraka
    Messian Magus
    Touki Yakshini
    Night Chulruk
    Brute Ibaragi-Doji
    Brute Phurski
    Faerie Hobgoblin
    Haunt Baykok

    Ginza is most likely going to be a substantial step up in difficulty from any previous area. Many of the demons have solid multi-target attacks and like to spam annoying status effects--such as Bind or Close--as well as deadly ones, such as Charm. I recommend *not* using Auto Battle at all unless you're absolutely sure you can beat the wave without taking too much trouble. Usually, you're going to want to use your special abilities, such as Heroine's Maha-Zio, in order to get an edge over your enemies.

    Ginza - Basement One


    Ginza (Basement One).
    Map Legend
    CS = Core Shield
    VI = Vitality Incense
    W = Weapons
    A = Armors
    J = Junk
    R = Rag's
    T = Terminal
    FH = Fight with Faerie Hobgoblin
    1A = Stairs to First Floor (corresponds to point B1A on First Floor)
    1B = Stairs to First Floor (corresponds to point B1B on First Floor)
    1C = Stairs to First Floor (corresponds to point B1C on First Floor)
    1D = Stairs to First Floor (corresponds to point B1D on First Floor)
    B2A = Stairs to Basement Two (corresponds to point B1A on Basement Two)
    B2B = Stairs to Basement Two (corresponds to point B1B on Basement Two)
    B2C = Stairs to Basement Two (corresponds to point B1C on Basement Two)
    X = Stairs to Great Fork (Exit)

    You're back in Ginza, this time for real. From the stairs to the Great Fork, navigate to point CS. Open the box in the room for a Core Shield (which sounds cooler than it actually is).

    After picking up the Core Shield, head north to point VI to get yet another awesome incense (Vitality Incense).

    That does it for the actual items on this floor. You may want to explore a bit and talk to some of the characters. As mentioned, Ginza is probably a step up in difficulty compared to previous areas, so take your time as you grind through it. You can also find a guaranteed fight with a Faerie Hobgoblin at point FH.

    When you feel you are ready, make your way to the stairs at point B2B to head down to Basement Two. Although there are three sets of stairs to Basement Two, this particular one puts you closest to both the goodies and the actual goal point.

    Ginza - Basement Two


    Ginza (Basement Two).
    Map Legend
    SI = Speed Incense
    II = Intelligence Incense
    S = Steven's Room
    LI = Luck Incense
    D = Demon Summoner
    B1A = Stairs to Basement One (corresponds to point B2A on Basement One)
    B1B = Stairs to Basement One (corresponds to point B2B on Basement One)
    B1C = Stairs to Basement One (corresponds to point B2C on Basement One)
    B1X = Stairs to Basement One Exit
    B3 = Stairs to Basement Three
    Tr = Trapped Box

    Having fun with the Ginza grind yet? At least there are a number of good items to grab here. From the stairwell, go to point SI and open the box for a Speed Incense. Go to the room just catty-corner to the southwest (point II) to get an Intelligence Incense as well.

    Now make your way and head inside the room at point S. Inside is Steven, our friendly neighborhood tech support guy. He'll tell you that if you bring him Memory Boards, he'll be able to increase the demon stocking ability of your Demon Summoning Program. Since you found a Memory Board back at the Police Station, you can do that right now. Have him upgrade your Demon Summoning Program and you'll now be able to hold 10 demons. After upgrading, exit the room.

    Time to grab the last item on this floor. From Steven's Room, make your way to the far northwest corner of this floor (point LI) and collect another handy Luck Incense.

    Now make your way to the far opposite corner of the map, towards reference point D. When you get near the point, prepare your party for a fight by fully healing, curing status effects, etc. As you head south down this hall, you'll run into a demon summoner who's blocking the way. You can either pay him £10,000 to pass, or you can fight him. No point in paying for something you can do for free, so fight him. He'll summon three waves of enemies for you to fight.


    Ginza Demon Summoner - Wave 1

    The first wave is eight Spirit Pishasha. This nothing you haven't already seen. Just use Gun attacks to quickly mop them up and move on to the next round.


    Ginza Demon Summoner - Wave 2

    The second wave is eight Haunt Baykoks. This isn't very difficult either. Just have everyone attack and have the Heroine heal when needed. You should kill at least two of the Baykoks per round, and your HP should be high enough at this point that any one of your demons could survive eight attacks from them.


    Wave 3

    The third wave is eight Jaki Lakhe and can actually be difficult if you don't take it seriously. They have good HP and their Violent Rage can deal solid damage to your entire party. You'll probably want to have the Heroine do nothing but cast Maha-Zio. While it probably won't hit all eight of the Lakhe, it should tie enough of them up with its Shock effect to prevent them from overwhelming you.


    After defeating the Demon Summoner, he'll call you "Boss" and let you pass. You'll see three doors directly ahead of you. Go through the middle door to take the stairwell up a level (point B1X).

    Ginza - Exit


    Ginza (Shinagawa Exit).

    Almost done with this place, rejoice!

    Only one item to grab on this floor. Pick up the Strength Incense at point SI, then exit Ginza at point X.

    You'll find yourself in Shinagawa district. If you decided to do some exploring on your own in Ginza, you might recall that, according to rumor, Shinagawa is the governmental seat of the Messians.

    Shinagawa

    Enemies:-------------------------Items:
    Fallen DecarabiaCore Shield
    Jaki BarbegaziIntelligence Incense x3
    Jaki LakheSpeed Incense
    Jaki WendigoKusanagi no Tsurugi
    Juujin WerewolfStrength Incense
    Femme LamiaStamina Incense
    Femme TarakaLuck Incense
    Messian Zealot
    Messian Temple KnightFour-Door Gem
    Snake Naga Raja
    Night Chulruk
    Wilder Nue
    Yoma Isora
    Yoma Loa
    Brute Ibaraga-Doji
    Brute Phurski
    Haunt Sawobak

    After exiting Ginza, you'll see a yellow building immediately to the south. Enter the building and you'll be in the Shinagawa main building.

    Shinagawa - First Floor


    Shinagawa (First Floor).
    Map Legend
    CS = Core Shield
    II1 = Intelligence Incense
    II2 = Intelligence Incense
    SI = Speed Incense
    M = Messia
    K = Kaifuku
    A = Armors
    Ju = Junk
    T = Terminal
    Ja = Jakyou
    2 = Stairs to Second Floor
    X = Exit to City Map

    You're primarily here to collect all the items, map out the area, and get some levels under your belt, rather than advance the plot. You'll advance the plot later in the game.

    From the entrance, you'll be in the shopping section of Shinagawa. First, as always, you want to visit the Terminal. Hop over to reference point T to save your game and load Shinagawa into the Transmit system. Once the Terminal has been activated, you'll want to upgrade your armor. Head over to reference point A to enter the Armor Shop. Purchase the Dragon Helm, Dragon Mail, Draupnir, and Dragon Boots for the Main Hero; purchase the Crimson Helm, Crimson Armor, Crimson Gauntlets, and Crimson Boots for the Heroine. This shopping will set you back in cash quite a bit, but you'll quickly make that up while exploring Shinagawa alone.

    You may also want to pay a visit to the Jakyou Manor to fuse some of the demons you recruited in Ginza. You'll want to try to fuse some demons with levels in the high 30s and low 40s.

    Once you've upgraded your armor and demons, it's time to tackle this place. First, exit the shopping area by going through the door in the northwest. Take the path east, and follow it around to the room at reference point CS to pick up a Core Shield. Given that Shinagawa has Damage Floors that affect non-Law aligned characters, you may find it useful.

    Now make your way towards the southwest quadrant of this floor. Which, if you explore it, appears to be the Shinagawa living area (complete with TV!). Enter the room at reference point II1 to pick up an Intelligence Incense.

    Exit the living area by going through the door just catty-corner northwest of the door to the shopping area. Follow the zig-zagging hallway northeast. If you look at the map, you'll see some Damage Floors coming up. If you and your demons are Law-aligned, they will ignore you (note that any non-Law demons you have, even if you are law yourself, will take damage). Since you can bypass these damage floors, there's no need to throw up a Core Shield right away. Make your way to reference point II2, taking care to avoid the Damage Floors along the way. At reference point II2 you'll find another Intelligence Incense.

    Backtrack a bit, then make your way to reference point SI to collect a Speed Incense.

    That completes the item collecting for this floor. Start heading towards reference point 2. Along the way will be some more Damage Floors, all of which can be bypassed. Enter the stairwell at reference point 2 and go up to the Second Floor.

    Shinagawa - Second Floor


    Shinagawa (Second Floor).
    Map Legend
    K = Kusanagi no Tsurugi
    SI = Strength Incense
    VI = Vitality Incense
    LI = Luck Incense
    A1 = One-way teleport to A2
    B1 = One-way teleport to B2
    C1 = One-way teleport to C2
    A2 = Receiving point for all A1 teleports
    B2 = Receiving point for all B1 teleports
    C2 = Receiving point for teleport at C1
    Tr = Trapped Treasure
    Spiral = Rotating Floor
    H = Hole to First Floor
    3 = Stairs to Third Floor
    1 = Stairs to First Floor

    Your main goal on this floor is to get the Kusanagi, the (eventually) most useful weapon in the entire game. The floor, however, is riddled with one-way teleports, rotating floors, and holes. In order to reach the Kusanagi, you have to find the lone teleport that doesn't warp you to one of the far northern corners of the floor.

    To reach Kusanagi, the teleport you want to take is the one at reference point C1. To get there, you'll want to go south out of the stairwell exit, then west three spaces. Turn and head south until your un into a "trap" that turns you a random direction. After the trap spins you around, turn east and go forward one space (don't overshoot because two spaces ahead is a teleport trap). Turn north and go through the door (reference point C1) and you'll be warped to a new room (reference point C2). Turn north and go through the door (reference point K) to find the Kusanagi no Tsurugi. This weapon isn't that great now, but it'll become awesome later.

    Exit the room and go west through the door, stepping on a teleportation trap. You'll be taken to reference point B2 (the far northwest corner of the floor). From here, make your way to reference point SI (the northwest most room of the three rows of rooms) to collect a Strength Incense.

    Make your way to the far southern row of "rooms" and head east along the southern edge of the floor. Enter the third room you come across (reference point LI) for a Luck Incense.

    Now go to reference point VI, using the southern "alley" to bypass all the traps. Once you've passed all the traps, head north to the middle row, and enter the room at VI to collect a Vitality Incense.

    Return to the area in front of the stairwell and head up the stairs at reference point 3 to go on to the Third Floor.

    Shinagawa - Third Floor


    Shinagawa (Third Floor)
    Map Legend
    D = Sealed Door
    LH = Law Hero's Room
    4 = Stairs to Fourth Floor
    2 = Stairs to Second Floor
    L = Landing point for hole on Fourth Floor

    There's not much to do on this floor. Feel free to explore the floor if you wish. You'll notice on the map that the floor is basically a one-way path running counter-clockwise. As you explore the floor, you will also notice four sealed doors that won't let you through. Keep those in mind for later, especially if you decide to go the Law path route.

    Also, take notice of the Law Hero's room at reference point LH. Don't go through that door yet! If you do go through the room, you may either be forced into a boss fight (if you are strongly Chaos aligned) or you'll be forced to help the Messian church (if you're strongly Law-aligned), straight-jacketting you onto the Law path. Either way, you'll be forced to do something we don't want to do quite yet.

    The reason you came here is so we know how to quickly get here later. Turn around and go east through the door. Turn north and go through the fourth one-way door. Turn west and return to the stairwell hall we entered this floor at. Turn west and go through the door in the west wall to reach the stairwell that leads to the fourth floor.

    Shinagawa - Fourth Floor


    Shinagawa (Fourth Floor)
    Map Legend
    MI = Magic Incense
    II = Intelligence Incense
    S = Demon Summoner
    A1 = One-way teleport to point A2
    B1 = One-way teleport to point B2
    C1 = One-way teleport to point C2
    D1 = One-way teleport to point D2
    E1 = One-way teleport to point E2
    A2 = Receiving point for teleport at A1
    B2 = Receiving point for teleport at B2
    C2 = Receiving point for teleport at C2
    D2 = Receiving point for teleport at D2
    E2 = Receiving point for teleport at E2
    H = Hole to Third Floor
    Dark Blue = Damage Floor trap

    Almost done with Shinagawa! This floor is a bit teleport happy, like the second floor, and you need to exploit the teleport maze to get some of the items here.

    From the stairwell, enter the room at A1, which teleports you to A2. From A2, collect the Magic Incense in the room to the north (MI) and collect the Intelligence Incense from the room to the south (II).

    After nabbing both items, head through the one-way door to the west (to reference point B1, which is unavoidable) and you'll be warped to reference point B2. From B2, head one space west unto the unavoidable Damage Floor trap. Any characters not Law-aligned will take damage equal to ~25% of their current HP. Go through the one-way door to the south.

    Prepare your party for a tough battle. Heal up completely, get rid of any status effects if you can. Also, make sure you have a healthy MP supply and demons that are at least equal in level to the ones you've been facing so far: you're about to take on a fight that includes 8 Level 45 demons. You don't need level 45 demons yourself, but if you still have any demons in the low-30s, you may want to return to the Jakyou for some fusing. If you don't think you're ready or your MP supply is running low, head back to the Terminal (I'd use the Toraport spell to save time) and save; you *definitely* don't want to have to do this hell-hole over again.

    When you're ready, head to the little alcove at reference point S and another Demon Summoner will confront you. He has a bit of a superiority complex and will send his demons after you to prove he is a better summoner than you. Time to prove him wrong. He'll send three waves of demons after you.


    Shinagawa Demon Summoner - Wave 1

    The first wave is eight Wilder Nue. This is pathetic and doesn't even need strategy. Just use Auto-battle to end it quickly.


    Shinagawa Demon Summoner - Wave 2

    The second wave is eight Haunt Sawobak. This is a bit tougher, since there is a solid chance that 3-4 of the Sawobaks will spam Maha-Agion. To help stop this, have the heroine open with Maha-Zio, which should Shock half the enemy group at worst. After the first round, Auto-battle should be enough. If you want to play it safe, though, just use Maha-Zio once more.


    Shinagawa Demon Summoner - Wave 3

    The third wave is eight Jaki Barbegazi. This fight can be incredibly annoying. Barbegazi in general like to spam Bufu-class spells, and now there are eight of them. The best way to beat them is to beat them at their own game; by using the ever useful Maha-Zio once again. Additionally, if you have any demons with Dormina, use that as it has a very strong chance of putting many of the Barbegazi asleep. Finally, if you have any demons with Agi-class spells, use those over normal attacks because the Barbegazi have extreme weakness to Fire attacks. For other characters, use the best multi-hit or multi-target attacks you have.

    As long as you keep the status effects on the Barbegazi and prevent them from status-locking you back, you should eventually wear them down.


    After the battle you'll recieve the Four-Door Gem, a very important item you'll need to use later on. Now you're completely done with Shinagawa. Return to the first floor, and go heal up at one of the healers. Now return to the Terminal and warp back to Ginza. Now that you've been to the Messian headquarters, its time to visit the Gaian headquarters. The first step towards going there is to go through Ikebukuro.

    Ikebukuro

    Enemies:-------------------------Items:
    Jirae SarutahikoStamina Incense
    Touki GodzukiMagic Incense
    Touki MezukiLuck Incense
    Night Chulruk
    Wilder Tamamo
    Brute Turdak
    Haunt Sanni Yaka
    Yoma Ongkot
    Kishin Nio (Law, Optional for Neutral)
    Tenma Yama (Law, Optional for Neutral)

    Exit the Ginza Terminal room, and go west down the stairs back to the Great Fork. Continue to the four-way intersection. This time take the west path. Along the way you'll meet Chaos Hero. He'll jokingly challenge you to a fight, then warn you not to go to Ikebukuro. Ignore his warning and continue west to the far end of the hall. Turn north and go through the door to enter the stairwell. Go up the stairs at reference point I on the Great Fork map.

    From the stairs, go north to the wall, then go west through the door. Continue west to the door up ahead and go through it to reach the next stairwell up.

    Just follow the single hallway through the turns and doors until you reach the door on the other side. Go through it to exit Great Fork.

    On the city map, the only way you can go is west. As soon as you take one step, however, the Chaos Hero stops you and reprimands you for coming to Ikebukuro. He'll then take you to see the local leader, Lord Yama for a summary trial, for abusing and misuing your demon allies. Depending on your alignment, there will be a different result.

    Law Path

    If you are Law aligned, Lord Yama will sentence you to death for using demons in furtherance of the ideals of Law. You'll be taken to the top floor of the prison to await your execution in the morning. Pick up reading the walkthrough at Ikebukuro - Fourth Floor.

    Chaos Path

    If you are Chaos aligned, Lord Yama will decide that you have been using demons to spread the ideals of Chaos and judge you "not guilty". You will be left to explore Ikebukuro on your own. Pick up readin the walkthrough at Ikebukuro - Second Floor. Note that while you can still visit the third and fourth floors, the prison warden, Kishin Niou will prevent you from accessing the prison area itself. Not to worry, as there are no items or important plot points you will have missed.

    Neutral Path

    Ah, the Lord Yama trial, the bane of every Neutral Path player. Lord Yama gives you a choice here: he'll find you not guilty if you agree to help destroy the Messian Cathedral.

    Choosing Chaos alignment is the easiest choice to take from an alignment perspective, since there are plenty of Law-boosting options you can use to shift back to Neutral. Additionally, you get to skip two floors of dungeon crawling. The downside is that you miss out on two boss fights, each of which gives massive experience points (roughly 36,000 each).

    Choosing Law alignment is harder to recover from quickly, as you'll have to wait until you get to Tokyo Destiny Land to do any big alignment shifting, but nets more rewards. You get to fully explore two additional floors in Ikebukuro (no extra items, though) and engage in the two extra boss fights mentioned.

    I'd personally recommend going the Law route here and refuse Lord Yama's offer, but the choice is yours. If you agree to help Lord Yama, you are released and you will shift to Chaos alignment. Pick up the walkthrough at Ikebukuro - Second Floor. If you disagree, you are sentenced to confinement and you will shift to Law alignment. Pick up the walkthrough at Ikebukuro - Fourth Floor.

    Ikebukuro - Fourth Floor


    Ikebukuro (Fourth Floor).
    Map Legend
    S = Starting location
    H = Heroine
    3A = Stairs to Third Floor (corresponds to point 4A on the Third Floor)
    3B = Stairs to Third Floor (corresponds to point 4B on the Third Floor)
    E = Elevator

    If you are Law-aligned, or were Neutral refused to aid Lord Yama, you'll be thrown into a cell (reference point S). Talk to the Heroine at reference point H four times and she'll tell you that someone is at the cell. Head to the east and you'll find that the Chaos Hero has opened the cell for you. He'll tell you to not go to Ueno and leaves. Time to get out of Ikebukuro. There's nothing of interest on this floor except some imprisoned Messians, so just make a beeline for the staircase down.

    You'll notice that the middle 4x4 section of the floor is inaccessible, which leaves the stairs at reference point 3A as your only option for escape. Head there, and go down to the Third Floor.

    Ikebukuro - Third Floor


    Ikebukuro (Third Floor).
    Map Legend
    S = Steven's Cell
    N = Kishin Niou
    4A = Stairs to Fourth Floor (corresponds to point 3A on the Fourth Floor)
    4B = Stairs to Fourth Floor (corresponds to point 3B on the Fourth Floor)
    E = Elevator

    There isn't much going on in this floor either. Head to reference point S and enter the cell. Inside you'll meet Steven. I guess Yama didn't take too kindly to his Demon Summoning Program. He'll fully heal your HP/MP/Status and save your game. He'll also warn you of Niou, the prison guard. Save your game, then exit Steven's cell.

    Now head over to reference point N to confront the prison warden, Kishin Niou. Make sure you are healed up before attempting to break out of the prison. Kishin Niou will babble on about not letting prisoners escape and attacks you.



    Kishin Nio
    Level: 72
    HP: 1520
    MP: 170

    EXP: 1152
    £: 3456
    MAG: 1440
    ITEM: Soma

    Abilities:
    Attack (~120 Physical damage, hits 2-3 characters)
    Sibabu (Inflicts MT Bind at ~30% hit rate)
    Raku-Kaja (Increases Defense)
    Firebreath (~40 Fire MT damage)

    Strategy: This guy is incredibly annoying, but pretty easy. He'll spam Raka-Kaja, reducing most physical attacks to ~5-15 damage. Based on that, the best way to deal with this loser is to spam your best magic damage. The Heroine's Zionga is particularly nice here as it will deal passable damage and Shock him. The Main Hero is pretty SoL here, so just have him use his Sword attack and accept that it won't be doing much. Nio's only damaging attack is his physical, and it's not that good. At this point in the game, it should take 3 of his physicals to kill an average demon, 2 for weaker demons, and it'll take a good 5-6 of his physicals to kill the Main Hero or the Heroine. Just use Heroine's Diarahan or Medirahan when needed and you'll never be threatened with dying.

    Just keep the magical attacks up and this horribly boring boss fight will be over eventually. Don't let the boredom make you forget to heal though, as you will need to on occassion.



    Due to Nio's ludicrously high level, you'll probably gain ~33,000 EXP after the battle. A nice reward for such an annoyance. Choose to exit the jail.

    You now have access to the central 4x4 area on this floor (as well as the Fourth Floor if you take the stairs at 4B up there). Take either the stairs at reference point 2 or the Elevator at point E down to the Second Floor.

    Ikebukuro - Second Floor


    Ikebukuro (Second Floor)
    Map Legend
    Y = Lord Yama's Court
    VI = Vitality Incense
    MI = Magic Incense
    LI = Luck Incense
    FH = Fight with Faerie Hobgoblin
    3 = Stairs to Third Floor
    1 = Stairs to First Floor
    E = Elevator

    If you're Chaos aligned, or were Neutral and sided with Lord Yama, skip down below the Tenma Yama boss section and continue the walkthrough there.

    If you're Law aligned, or were Neutral and refused to aid Lord Yama, it's time to deal with him personally. From the stairwell, make your way to Lord Yama's Court at reference point Y. Make sure you are healed up and ready for a fight. Go through the iron doors and you'll see that Yama isn't very pleased with your breaking out of prison and showing up in his court. He'll attack you.



    Tenma Yama
    Level: 77
    HP: 1610
    MP: 64

    EXP: 1232
    £: 3696
    MAG: 1540
    ITEM: Soma

    Abilities:
    Attack (~115 Physical damage, hits 2-3 characters)
    Agirao (~65 Fire damage)
    Maha-Ragion (~45 Fire MT damage)
    Mudo (Inflicts Sudden Death at ~25% hit rate, hits 2)

    Strategy: For the ruler of Ikebukuro, Yama sure is a pushover. He completely nulls almost every elemental attack, but he takes full damage from Sword and demon physicals, and his defense is pretty sub-standard for a boss. His damage is worse than Niou's and he dies *a lot* faster.

    Basic strategy works here. Just have everyone use their best physical damage (don't use Guns, Yama actually resists those pretty well). Have the Heroine match whatever Yama did the previous round: if he used his physical, use Diarama or Diarahan on the character who needs it most; if he uses Maha-Ragion, have the Heroine cast Me-Dia; if he uses Agirao or Mudo and Mudo it misses, then have her attack or heal, depending on how healty your characters are.

    He'll go down substantially faster than Nio as long as you keep the pressure up, which you should. After defeating Yama, you'll probably recieve a whopping 39,000 experience, unless your level was already 57+. You'll be taken out of Yama's Court and Chaos Hero will greet you, then leave again.



    NOTE: Chaos Players resume here.

    Regardless if you just killed Lord Yama or decided to aid him, it's time to clear out Ikebukuro and leave it behind. From the entrance to Yama's Court, head to the southeast corner of the floor to reference point VI to collect a Vitality Incense.

    Time to head to the first floor while collecting some goods along the way. Make your way north, then west towards reference point MI where you can nab a Magic Incense. You can also stop off at reference point FH to fight a Faerie Hobgoblin if you so desire. Continue along to reference point LI for another Luck Incense.

    That covers all the items for this floor, so trek over to the stairs at point 1, or the elevator at E and go down to the First Floor.

    Ikebukuro - First Floor


    Ikebukuro (First Floor).

    No items to grab here, but since this is a "town" of sorts, there are some shops you'll want to visit.

    First head to the Jakyou Manor at Ja to upgrade some of your demons. Head to the northeast corner at reference point T to save your game and load Ikebukuro into the Transmit system.

    Go west a bit to reference point A to enter the Armors Shop. Purchase Hakuma's Armor, Panzer Helm, Panzer Suit, Panzer Fist, Panzer Legs, and a Musha's Boots.

    Exit the armor shop and continue west to reference point W to enter the Weapons Shop. Pick up two Golden Guns and two sets of Magic Shells.

    Now that you're fully equipped with the latest gear, head back east to reference point X and exit to the city map.

    You were warned frequently not to head to Ueno, so that obviously will be your next destination!

    Ueno

    Enemies:-------------------------Items:
    Spirit PhantomSpeed Incense
    Jirae AtlasMemory Board
    Fallen LeonardCore Shield
    Fallen MarchociasMagic Incense
    Fallen OseGolden Apple
    Jaki Barbegazi
    Drake Basilisk
    Drake Wyrm
    Drake Wyvern
    Femme Dakini
    Femme Gorgon
    Beast Orthus
    Touki Nataku
    Yoma Ongkot
    Night Incubus
    Night Succubus
    Yama Ni Chalong
    Faerie Senri
    Haunt Sanni Yaka
    Haunt Vetala
    Drake Ladon

    On the city map, head east away from Ikebukuro. Soon you'll see a small red building in a grove of trees. Enter that building.

    North Mansion

    You're only here to pass through to Ueno, you'll come back to finish this place off later.

    From the entrance, head east all the way to a corner. Turn south and head forward to another corner. Turn east and go forward and go east through the door. On the other side of the door, go north one space, then turn east. Head east through the door to exit the mansion.

    From the North Mansion, head southeast until you come to another ruined city area. Head east between two groves of trees to continue into the ruined city. Follow the pink pipeline north and enter the yellow building to enter Ueno.

    Ueno - First Floor


    Ueno (First Floor).
    Map Legend
    SI = Speed Incense
    D = Demon Summoner
    T = Terminal
    Ja = Jakyou Manor
    G = Gaia
    W = Weapons
    A = Armor
    Ju = Junk
    R = Rag's
    2 = Stairs to Second Floor
    B1 = Stairs to Basement One
    X = Exit to City Map

    You know the drill: from the entrance, head to the Terminal at point T to save your game and load Ueno into the Transmit system.

    For such a large area, there sure isn't a lot going on. Make your way to the southern half of this area to reference point SI and pick up the Speed Incense in the room.

    Now head to the room at reference point D, just south of the Speed Incense. Before going through the door, heal your party and cure status effects. Inside, a Demon Summoner will want to steal your Computer for his own use and will send three waves of demons to attack you.


    Ueno Demon Summoner - Wave 1

    The first wave is eight Undead Corpse. These enemies are old and aren't any threat at all at this point. Just use Gun attacks with your new Magic Shells to quickly slaughter them.


    Ueno Demon Summoner - Wave 2

    The second wave is eight Spirit Phantoms. Like the Undead Corpse, these enemies are horribly outdated. Just use Auto-Battle to end it quickly.


    Ueno Demon Summoner - Wave 3

    The third and final wave is four Legion and four Sanni Yaki. This is a little more difficult than the second wave, but still incredibly easy. The Sanni Yaki like to waste time trying to Poison you, so focus on the Legion first. Just use your best MT attacks: Guns, Rimudora, any Maha elemental spells, and they'll fall quickly. After that, you can probably just Auto-Battle the Sanni Yaki.


    The devil summoner will give you a Memory Board after you defeat him. Nice.

    Well...that does it for this floor. Make your way to reference point B1 and head down the stairs to Basement One. Time to find this Golden Apple people have been going on about...

    Ueno - Basement One


    Ueno (Basement One).
    Map Legend
    CS = Core Shield
    1 = Stairs to First Floor
    B2 = Stairs to Basement Two
    Purple = Poison Floor

    From the stairs, enter the dark zone, then continue to the northeast to reference point CS. Along the way you'll pass over two Poison Floor traps. Don't bother curing the Poison yet, as you have to come back across them. Inside the room at CS you'll find a......Core Shield! (Very cute, game designers).

    Head south over the two poison traps back to the door we came in at (now go ahead and heal the Poison) and head back into the dark zone. Make your way to reference point B2 and head down the stairwell to the second basement.

    Ueno - Basement Two


    Ueno (Basement Two).
    Map Legend
    MI = Magic Incense
    L = Ladon & Golden Apple
    Dark Purple = Poison Floor Trap (Dark Zone)
    B1 = Stairs to Basement One.

    Make your way from the stairwell into the dark zone. Careful where you step here, as most of this floor is covered in poison traps.

    Head to the southeast corner of the dark zone to enter a room (reference point MI) containing a Magic Incense.

    Leave the room, then make your way around the Poison Floor traps to reference point L. Before entering the room, prepare your party for a boss battle. When you're ready, go north one space and you'll be attacked without warning by Drake Ladon.



    Drake Ladon
    Level: 71
    HP: 1730
    MP: 20

    EXP: 1136
    £: 3888
    MAG: 1620
    ITEM: Hubii

    Abilities:
    Attack (~115 Physical damage, hits 2-4 characters)
    Tail (~160 Physical MT damage)
    Firebreath (~24 Fire MT damage)
    Crush (~185 Physical damage)

    Strategy: As you can see from his abilities above, Ladon is nothing but pure damage; no tricks at all with this guy. The good news is that he likes to often use his physical, which is relatively worse than Yama's. The bad news is that his Tail attack can kill your weaker demons in 2-3 hits. You'll probably want to keep the Heroine using Diarahan and Me-Dia constanly during this fight. This won't be too much of an issue, since Ladon is pure damage and you can easily win a slugfest with him with the Heroine's healing as backup. Just keep the pressure on with your main character and demons with Sword and physical attacks.



    After defeating Ladon, you'll see a treasure chest. Open it to find the Golden Apple. With it you can finally reach Tokyo Destiny Land, home of the Gaian leader.

    With the Golden Apple in your possession, it's time to leave Ueno and travel to Tokyo Destiny Land. Return to the first floor of Ueno and exit to the city map (reference point X; either exit works).

    Note

    There are two other floors to Ueno, one of which contains a Ruby. Feel free to explore those areas and collect the Ruby, if you like. There is no plot reason to visit those floors, and Chaos path players will be returning here shortly. If you would like a map for exploring them, see the Baptism of Faith - Gaian Temple section. Once you are ready, continue along with the walkthrough below.

    Tokyo Destiny Land

    Enemies:-------------------------Items:
    Jirae GiantCore Shield x2
    Fallen MarchociasLuck Incense x10 (!)
    Jaki Cyclops
    Drake Basilisk
    Femme Gorgon
    Femme Taraka
    Beast Cerberus
    Night Incubus
    Night Succubus
    Wilder Manticore
    Yoma Chorozon
    Haunt Sanni Yaka

    On the city map, head south-east from Ueno until you come to a red building surrounded by a grove of trees, enter the red building.

    East Mansion

    You're only in here to pass through to Tokyo Destiny Land; you'll clear this place out later. From the entrance, go south a space, then turn west. Go forward a space, then turn south. Go south through the door and continue south to the end of the hall. Turn east and go through the door. From the other side of the door, go forward one space, then turn south. Continue south through the door to exit the mansion.

    Back on the city map, continue due south until you come to a bridge. Try to cross the bridge and the Golden Apple will return Cerberus to his senses. He'll ask to join your party, so you might as well let him if you have the room.

    Now that the bridge to Tokyo Destiny Land is no longer guarded, you can cross it. You'll come to an island with a goofy looking white castle on it. Enter the castle and you'll be in Tokyo Destiny Land.

    Tokyo Destiny Land - First Floor

    This place is chock-full of Luck Incense. There's also an area here where you can change your alignment for £5000, although there is a limit to how often you can use it.


    Tokyo Destiny Land (First Floor).
    Map Legend
    CS1 = Core Shield
    CS2 = Core Shield
    M = Alignment Minigame (see Tokyo Destiny Land Minigame for details)
    C+ = Increases Chaos Alignment (related to Minigame)
    L+ = Increases Law Alignment (related to Minigame)
    LT = Luck Test
    A = Teleport between spaces marked A
    B = Teleport between spaces marked B
    C1 = One-way teleport to point C2
    D1 = One-way teleport to point D2
    C2 = Receiving point for teleport at C1
    D2 = Receiving point for teleport at D1
    CH = Chaos Hero
    Tr = Trapped Treasure
    T = Terminal
    G = Gaia
    W = Weapons
    2 = Stairs to Second Floor
    X = Exit to City Map

    As you can tell from the map, there is a lot going on in this floor. If you want to fiddle around with your alignment (especially for Neutral players who got knocked off-axis by the stupid trial in Ikebukuro), then the Minigame at reference point M is where to do it. See Tokyo Destiny Land Minigame for details.

    There are also places where your Luck stat is tested. If you pass...nothing happens. If you fail, you get hit with a status effect. On the first floor, these are all avoidable, so there is absolutely no point in going to them, unless you're completing the map or something. That said, if you've been giving your Main Hero every Luck Incense thus far, he should pass most of these "tests". These areas are all marked LT.

    With all that in mind, go ahead and save your game at the Terminal (reference point T), then head over to reference point CH to chat with the Chaos Hero. As you enter the main part of this floor, you'll meet the Chaos Hero, and it looks like he managed to snag himself a girlfriend. Depending on your alignment, Chaos Hero's reaction towards you will be different. After the dialogue, continue north through the door.

    Make your way to the far northwest corner to reference point CS1 to pick up a Core Shield, then trek over to the other side, reference point CS2 for a second Core Shield.

    Aside from the minigame, that's all there is to do on this floor. Head on up to the Second Floor via the stairs at reference point 2.

    Tokyo Destiny Land - Second, Third, and Fourth Floors


    Tokyo Destiny Land (Second, Third, Fourth Floors).
    Map Legend
    LI = Luck Incense
    LT = Luck Test
    DS = Demon Summoner
    DE = Echidna's Room
    A-M = Two-way warps between Second and Third, and Third and Fourth Floors

    These three floors are *heavily* intertwined, making an individual walkthrough for each floor impossible. I'll try to be as clear in my directions as possible since it can become confusing which floors you've been to, and where you've been on those floors. Use the map as a constant reference, if it helps. Note that all Luck Incense are noted as LI, so you can use those as a landmark as well, since the empty boxes remain.

    2F: From the stairwell, head north a ways all the way to the corner. Turn west, then follow the hall southwest as it zig-zags. Eventually you'll come to a dead end, which turns out to be a hole (reference point A, Second Floor). You'll fall down the hole...and land on the floor above you. This place is bizarre.

    3F: Anyways, from where you "dropped" (reference point A, Third Floor), follow the only hallway until you hear a voice telling you about your luck and TDL. You'll either then lose some HP, or be healed some, depending on random chance. From the voice, continue west one space, then turn north and go through the door. Pick up the Luck Incense, then exit to the south. Head due south and you'll "fall down" another hole (reference point B, Third Floor) and land on the fourth floor (reference point B, Fourth Floor).

    4F: Follow the hall south to the corner, then turn east. Continue to follow the path until you come to an alcove in the north wall. Go north into the alcove, then north through the door. Pick up the Luck Incense, then exit the room. Head south to the T-intersection, then turn east. Head east a few spaces and you'll fall down a hole (reference point C, Fourth Floor) to the third floor (reference point C, Third Floor).

    3F: From where you drop, head east a space, then turn north. Go forward two spaces, then turn west and go through the door to find another Luck Incense. Exit the room, then turn north. Follow the hall north to a corner, then turn west and go forward (reference point D, Third Floor) and you'll drop down to the second floor (reference point D, Second Floor).

    2F: Go west a space, then turn south. Head south a bit and you'll hear another voice and you'll be subjected to another luck test. After the luck trap, continue south to the T-intersection. Turn east and head east through the door. Inside the room you'll find a fourth Luck Incense. Exit the room and head due west, and you'll "drop" (reference point E, Second Floor) to the third floor (reference point E, Third Floor).

    3F: This section is short. From the landing point, go west one space, then turn north. Go north to the end of the hall (reference point F, Third Floor) and you'll "drop" to the fourth floor (reference point F, Fourth Floor).

    4F: Follow the hallway north to a T-intersection. Turn west at the intersection and head forward to the corner. Turn south and go forwards through the door to find a box containing a fifth Luck Incense. Exit the room. Head north to the corner, then turn east. Head due east past two intesection and through the door to the east to enter a room that holds a sixth Luck Incense. Exit the room, and turn west. Go west one space, then turn south. Go south into the hallway and follow the hall to the end (reference point G, Fourth Floor) to drop to the third floor (reference point G, Third Floor).

    3F: Another short section. Follow the hallway as it goes east, then north, then west to the end. At the end (reference point H, Third Floor), you'll drop to the second floor (reference point H, Second Floor).

    2F: Head west and you'll come across another luck test; continue east to the corner, then turn south. Head south all the way to south to another corner, then turn east. Go forward one space, then turn north and go through the door to pick up the seventh Luck Incense. Exit the room, turn west, and go forward one space to the corner. Turn north and go forward four spaces, then turn east. Head east all the way agains the wall, then turn north and go through the door. Pick up the eigth Luck Incense, then exit the room. Head south all the way to the corner, then turn east. Go forward one space (reference point I) and you'll "drop" to the third floor (reference point I, Third Floor).

    3F: Heal up, then head east through the door. You'll find a Demon Summoner who wants to steal your computer. She'll send three waves to attack you.


    Tokyo Destiny Land Demon Summoner - Wave 1

    The first wave is four Vetara and four Sanni Yaka. Not too difficult. Focus on taking the Vetara out first with multi-target attacks. Charm status from Magic Shells is extrememly useful here. After the Vetara are dealt with, focus on the Sanni Yaka.


    Tokyo Destiny Land Demon Summoner - Wave 2

    The second wave is four Wyrms and four Wyverns. This is easier than the first wave. Both enemy types like to waste time defending, and neither have any status attacks to worry about. Just focus fire on one group with multi-target attacks, then focus on the other.


    Tokyo Destiny Land Demon Summoner - Wave 3

    The third wave is four Rakshasa and four Manticore. Take out the Manticore group first, as they hit harder and can cause Stone status; neither of which you want to deal with for long. The Rakshasa group will probably inflict Panic on a few of your party members, but it's nothing to worry about too much. If you manage to Charm a few Manticores, start using your Gun attacks on the Rakshasa to try Charming a few of them. Just make sure to heal if needed and the fight shouldn't be too hard.


    After you win the fight, the Demon Summoner will give you a demon.

    Leave the room, head south, crossing over another luck test, then go one space east (reference point J, Third Floor) to "fall" to the fourth floor (reference point J, Fourth Floor).

    4F: Follow the path east, then north, then west to a door. Don't go through the door quite yet. On the other side of the door (reference point VE) is Echidna, and you don't want to trigger her sequence of events quite yet. Just keep this door in mind for now and try to remember how you got here for future reference. From Echidna's door, turn around and head back to where we entered his section (reference point J, Fourth Floor). You'll fall back down to the third floor (reference point J, Third Floor).

    3F: Go west a space, then turn north. Go north up to the wall. Go west a space (reference point I, Third Floor) and you'll fall back to the second floor (reference point I, Second Floor).

    2F: Go west a space, then north two spaces. Turn west and go forward to the T-intersection. Turn south and head to the corner, then turn east. Head east all the way to another corner, then turn north. Head to the end of the hall (reference point K, Second Floor) and you'll "fall" to the third floor.

    3F: Head north two spaces, then go west a space, then north again. Turn west and go forward a few spaces and through the door. Inside the room you'll find a ninth Luck Incense. Exit the room and head east all the way to the wall. Go south a space, then turn east and head due east to the end of the hall (reference point L, Third Floor) to "fall" to the fourth floor (reference point L, Fourth Floor).

    4F: Go east a space, then turn south. Head south two spaces, then go west one space. Turn north and go through the door to find a box containing the tenth, and final, Luck Incense.

    Now that you've cleared Tokyo Destiny Land of all its Luck Incenses, it's time to move the plot on...use Toraport to return to the Terminal, but don't leave Tokyo Destiny Land quite yet!

    Haniel & Echidna: The Path to the Great Cathedral

    Enemies:-------------------------Items:
    Divine Haniel (Neutral and Chaos)Magic Incense (Neutral Only)
    Vile Echidna (Neutral and Law

    Much like dealing with Commander Goutou and Ambassador Thorman earlier, you need to meet with the two factions' leaders and either aid them, or defeat them. As you will have already gathered from the various NPCs, the Messians are headquartered in Shinagawa, while the Gaian leader resides in Tokyo Destiny Land. Again, each path will have to follow a different string of choices.

    Since you have to meet with both leaders before committing to a path, and since you are already here in Tokyo Destiny Land, you may as well meet with the Gaian Leader first!

    Meeting with Echidna

    Backtrack to reference point VE on the Tokyo Destiny Land - Second, Third, and Fourth Floors map to meet with Echidna. She'll explain how the Messians are attempting to summon God to begin the One-Thousand Year Kingdom...wherein everyone but the Messian faithful will be slaughtered. She'll ask you for your help in assassinating the Messian leader at Shinagawa, the angel Haniel, but won't force you to commit.

    IMPORTANT NOTE

    If you are strongly aligned towards either Chaos or Law, Echidna's reaction towards you will be different. If you are strongly aligned towards Law, Echidna will realize that parlaying with you is fruitless and will promptly attack. If this happens to you, just skip down to the Vile Echidna section and continue the walkthrough from there. Likewise, if you are stronly aligned towards Chaos, Echidna will force you to execute Haniel. Since you were (hopefully) on the Chaos path anyways, this doesn't change the walkthrough for you.

    If you are strongly aligned and did NOT want to be forced to fight Echidna or do her bidding (e.g. you were trying to remain Neutral and went way off track somewhere), then reload your game and fix your alignment through one of the various Optional Sidequests. Return to Echidna when you are Neutral (or at least no longer strongly aligned).

    Now that you've heard the Gaian side of the story, it's time to hear the Messian side. Use Toraport to return to the Terminal.

    Dealing with Haniel

    From the Terminal, choose to Transmit to Shinagawa. Time to see that angel Echidna was talking about. Remember the room on the third floor I told you not to enter? (reference point LH on the Shinagawa - Third Floor map if you forgot). Head there now. Return to the third floor, then go through the series of one-way doors to get back to that room. Now enter the room.

    Inside the room, you'll meet Law Hero, who will explain how he's still alive despite being killed by Nebiros. He'll then talk about the One-Thousand Year Kingdom and ask you to defeat Echidna, who is an obstacle to the realization of the Kingdom. How you respond depends on what path you wish to follow:

    Law Path

    Agree to help the Messians defeat Echidna. Your goal is to return to Tokyo Destiny Land and put an end to Echidna. Continue reading the walkthrough at the Dealing with Echidna section.

    Chaos Path

    Since you're here to help Echidna in preventing the completion of the Great Cathedral, tell the Law Hero that you won't help him. You'll hear a voice telling Law Hero that reasoning with you is impossible and Shinagawa's ruler, Haniel, reveals itself. The angel decides to throw you to the flames of the Abyss itself!

    Neutral Path

    Since you are neutral, you don't want to take sides in this conflict. As such, decline to assist the Law Hero. Unfortunately, this doesn't go over very well with the Law Hero's superiors. You'll hear a voice telling Law Hero that reasoning with you is impossible and Shinagawa's ruler, Haniel, reveals itself. The angel decides to throw you to the flames of the Abyss itself!

    IMPORTANT NOTE

    Much like Echidna above, if you are strongly aligned towards Law or Chaos, then the Law Hero and Haniel will react differently towards you. If you are strongly Chaos-aligned, then Haniel will immediately recognize that reasoning with you is impossible and will immediately attack without giving you a choice. Since that was most likely your plan anyways, you shouldn't be too affected. Likewise, if you are strongly aligned towards Law, then you will automatically agree to help the Messians. Again, that was most likely your plan.

    If you are strongly aligned and did NOT want to be forced to fight Haniel or do its bidding (e.g. you were trying to remain Neutral and went way off track somewhere), then reload your game and fix your alignment through one of the various Optional Sidequests. Return to the Law Hero when you are Neutral (or at least no longer strongly aligned).



    Divine Haniel
    Level: 80
    HP: 1820
    MP: 150

    EXP: 1280
    £: 3840
    MAG: 1600
    ITEM: Soma

    Abilities:
    Attack (~115 Physical damage, hits 2-4 characters)
    Maha-Zionga (~15 Lightning MT damage, inflicts Shock at ~95% rate)
    Marin Karin (Inflicts Charm on one target at ~75% rate)
    Mahanma (Inflicts Sudden Death at ~25%, hits 4 characters)

    Strategy: Haniel is more of an annoyance than a true threat, since he has very few means of actually killing your Humans. While Mahanma can quickly wipe out your Demon ranks, it can never cause a game over: Humans are immune to it. Likewise, while Charm can be annoying, it can also be negated by having the Charmed character Defend until it wears off. Your Main Hero should have well enough defense and HP to weather 6+ attacks from Haniel. Have the Heroine keep up with the healing, while your Main Hero and demons use their Sword and basic attacks, since they deal full damage to Haniel. If you lose a demon to Mahanma, have the Main Hero summon a new one from your stock. As long as you keep dealing damage, Haniel will go down.



    After slaughtering the angel, the Law Hero says you are using your power irresponsibly and runs away in horror.

    Chaos heros will want to report their success to Echidna, while Neutral players will want to ensure that the Gaians are not able to gain a sudden advantage with Haniel out of the picture. Either way, continue the walkthrough with the Dealing with Echidna section below.