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    Pro Action Replay Codes by q 3

    Version: 1.0 | Updated: 10/31/03 | Search Guide | Bookmark Guide

                      Birume Sentai 'Gourmet Squadron' Barayarou
                                     PAR Code Guide
                                      version 1.0
                                         by q3
    Copyright 2003 Kyle Krohn. This guide may be not be reproduced under any
    circumstances except for non-commerical use. It may not be placed on any web
    site or otherwise distributed publicly without advance written permission.
    These codes are used at your own risk. I assume no responsibility for any
    failure to work or harmful side effects brought about as a result of using any
    of these codes, alone or in combination with other codes.
    Note: all player 2 codes also work for clones in a single player game.
    infinite time:             7e01fd9a
    infinite health player 1:  7e02b480
    infinite health player 2:  7e034480
    fire touch player 1:       7e029d86 (sets enemies on fire on contact)
    fire touch player 2:       7e032d86
    character select player 1: 7e0280xx (for xx, see list below)
    character select player 2: 7e0310xx
    00 - Bonjour
    01 - Madame
    02 - TresBien
    03 - Bunny
    04 - Moai
    05 - Righto
    06 - Jerk
    07 - Kiriko
    08 - Oh Damn
    09 - Mr.Phlegm
    0A - HandKnife
    0B - Ah!Yeah?
    0C - Gun Jerk
    0F - Swimmer
    10 - Pikopiko
    11 - EXBunny (1)
    12 - EXBunny (2)
    13 - Stripe
    15 - EXBunny (3)
    16 - F CPU (1)
    17 - F CPU (2)
    20 - F CPU (3)
    21 - Bunny
    22 - Appliance
    23 - Acolyte
    Notes on the character select code:
    All this code does is exploit a feature already in the game. On the character
    select screen, holding the L and R buttons allows you to move the cursor
    freely; making your selection while none of the characters' portraits are
    highlighted will start the game with you playing as one of the enemies listed
    above. However, this method is hard to use to get a specific enemy (you have to
    select the precise area on the screen, otherwise you'll get something you
    didn't want), and also it doesn't seem to have as much of a selection as can be
    had via codes (e.g., playing as bosses). What this code *doesn't* have, though,
    is the ability to pick between diferent palette swaps (and this also applies to
    the normally playable characters); while doing the L+R trick, press A, B, X, or
    Y once the cursor is where you want it to be to get different color schemes. I
    haven't yet figured out how to replicate that particular aspect via codes.
    The code only goes into full effect at the very beginning of a stage, before
    your character appears, or when Gun Jerk does his body change attack (though
    the latter sometimes glitches when used with enemies that he doesn't normally
    change you into). The game freezes at the character select screen if the code
    is active, turn it off before it appears; completing a stage with the code
    active sometimes boots you to the title screen, either select continue or turn
    the code off between stages.
    You probably will not be able to complete the game using this code without
    recourse to cheating in some fashion, either because of glitches or simply
    because the game becomes incredibly difficult (if not impossible) while playing
    as most of these enemies. As far as I know, only the three normally playable
    characters can pick up items (food and clones), meaning enemies are unable to
    heal themselves, ever; additionally, most enemies lack certain moves, e.g.,
    pose or run, or replace them with something else, e.g., jump becomes a second
    attack. Some enemies have their own special moves; e.g., try pressing Down,
    Forward, Attack as Bunny.
    Thanks and legalese:
    Thanks to AGTP for releasing an English translation of this silly silly game.
    Birume Sentai Barayarou is copyright 1995 Virgin Interactive.
    All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.

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