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    FAQ/Strategy Guide by Terotrous

    Version: 1.0 | Updated: 12/16/10 | Search Guide | Bookmark Guide

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                    A guide to Tetris Battle Gaiden for the SNES
                           Written by Adam King (aka Gnik)
    
                                   Version 1.0
    
    
    This FAQ is intended for personal use only.  You are free to save or print this
    guide for your own use in playing the game, but it is not to be reproduced or
    redistributed without the express permission of Adam King.  
    
    This guide is best viewed using a fixed-width font, with at least 79 characters
    per row.
    
    The most up to date version of this guide may always be found at
    http://www.gamefaqs.com
    
    ===============================================================================
    ===============================================================================
    Table of Contents:
    
    You can search using the code listed before the titles to jump right to that
    section.  Just press Ctrl-F and type in the code.
    
    F-0   FAQ information
       F-1   Version History
       F-2   Preface
    
    G-0   Game Basics
       G-1   About Tetris Battle Gaiden
       G-2   Starting Up / Menus / Secrets
       G-3   Controls
       G-4   Basic Gameplay Mechanics
       G-5   Basic Strategies
       G-6   Options
    
    C-00  Characters
       C-01  Halloween
       C-02  Mirurun
       C-03  Shaman
       C-04  Aladdin
       C-05  Princess
       C-06  Bit
       C-07  Ninja
       C-08  Wolfman
       C-09  Dragon
       C-10  Queen
    
    Z-0   Contact and Credits
       Z-1   Contacting Me
       Z-2   Credits
       Z-3   Closing Information
    
    
    ===============================================================================
    ===============================================================================
    F-0
    
    FAQ Information:
    
    ###############################################################################
    F-1
    
    Version History:
    
    1.0 - Dec 16, 2010
    First draft.  Probably final.
    
    
    ###############################################################################
    F-2
    
    Preface:
    
    This is a Japanese game, but this guide will assume you cannot read Japanese.
    With the aid of this guide, you will be able to enjoy the game to its fullest
    extent even if you can't tell a Japanese character from a hole in the wall.
    
    Since this guide is being prepared for English speakers, I am not making any
    particular effort towards accuracy in translation.  This mostly pertains to
    the Crystal Power names.
    
    
    ===============================================================================
    ===============================================================================
    G-0
    
    Game Basics:
    
    This sections goes over the basics of the game.  
    
    
    ###############################################################################
    G-1
    
    About Tetris Battle Gaiden:
    
    There is no puzzle game more popular or more well-known than Tetris.  Even many
    people who don't play games at all can play Tetris capably, and it is available
    in hundreds of different formats for every type of electronic device
    imaginable.  Owing to its near-universal and timeless appeal, the core
    gameplay mechanics have barely changed at all since it was first introduced
    more than 30 years ago.
    
    Except for this game.  Tetris Battle Gaiden is still very much a Tetris game, 
    but it makes some crucial changes that force you to play the game in an almost
    completely different way.  As someone who has already played enough Tetris for
    one lifetime I find this injects a lot of life into the formula, but no doubt 
    some people will be put off by the changes instead.  Still, I recommend giving
    it a shot, just like regular Tetris it is deceptively addictive.
    
    So what is this game actually about?  First and foremost, Tetris Battle Gaiden
    is a Competitive Puzzle game.  This means that at all times you will be playing
    against an opponent, and the goal of the game is not to score points but to
    defeat them.  Furthermore, the game has many different playable characters,
    each of whom have four special powers that they can use after acquiring enough
    crystals.  You'll need speed, strategy, timing, patience, and keen observation 
    to defeat your opponents and become a Tetris Battle master.
    
    If you want to buy a copy of this game, it's generally fairly common and cheap
    on Ebay (my copy cost me less than $20).  Just search for "Tetris Gaiden" and
    you'll probably find it (some refer to this game as "Tetris Butou Gaiden", 
    that's just a different way of translating the title).  Don't forget that this
    game was only released in Japan, so if your SNES is not Japanese you'll need
    to make the appropriate adjustments so it will play Japanese games.  This is
    not hard, just look at the SNES Hardware FAQs on this site for more details.
    
    
    ###############################################################################
    G-2
    
    Starting Up / Menus / Secrets:
    
    When you start the game, you'll first see Bulletproof Software's splash screen,
    then a copyright screen.  These both last for a few seconds at most.
    
    Afterwards, you'll arrive at the Main Menu.  It has three choices.  From top 
    to bottom, they are as follows:
    
    Story Mode
    Versus Mode
    Options
    
    
    Story Mode is the main game for one player.  You must select your character,
    then battle through the other seven and the two boss characters.  
    
    Versus Mode is for two players.  You can each select your character (you can
    also choose the same one) then battle to your heart's content.
    
    The Options let you set various settings (see the Options section for details).
    
    
    Use the D-Pad to navigate and the A button to make your choice.  If you wait
    for a while, the game will either introduce the characters or show a demo,
    press Start or A to dismiss this and return to the title screen.
    
    If you picked either Story Mode or Versus Mode, next you'll have to select
    your character.  You can scroll between characters by pressing left and right,
    and make your selection with A.  Pressing B will return to the title screen.
    The characters are listed in the following order, from left to right:
    
    Halloween
    Mirurun
    Shaman
    Aladdin
    Princess
    Bit
    Ninja
    Wolfman
    
    But you'll learn to identify them by sight soon enough.
    
    
    You can also the game's one code on the copyright screen.  To play as the boss
    characters, input B,B,X,X,A,Y,A,Y,Up,Left.  Astute gamers might notice that
    this is the famous Konami Code, except inputted with the controller held 
    upside-down.  If entered correctly, the text will turn blue.  If not entered
    correctly, you'll have to press Reset to get another chance.
    
    Inputting this code will allow you to play as the boss characters in Versus 
    Mode.  To play as the Dragon, hold L + A until the match begins.  To play as 
    the Queen, hold R + A instead.  Remember that you must continue to hold it 
    until the match actually starts.  Unfortunately, it doesn't seem like you can 
    play as the Dragon or the Queen in Story Mode.  It will also allow you to
    listen to Queen and Dragon's music in the Options.
    
    
    ###############################################################################
    G-3
    
    Controls:
    
    The controls for this game are pretty straightforward, but they're listed
    here for completeness.
    
    
    Menu Controls
    -------------
    
    A - Make selection / Skip text
    B - Cancel selection
    Start - Skip text
    
    
    In-game
    -------
    
    Left / Right - Move current piece left / right
    A - Rotate piece clockwise
    B - Rotate piece counter-clockwise
    Up - Use current Crystal Power
    Down - Fast Drop (current piece falls faster)
    Start - Pauses the game
    
    These controls may change based on certain Crystal Powers.
    
    
    ###############################################################################
    G-4
    
    Basic Gameplay Mechanics:
    
    
    Flow of Battle
    --------------
    
    In Tetris Battle Gaiden, both players simultaneously drop pieces into their own
    10 x 22 play areas called "fields", creating piles of placed pieces called 
    "stacks".  Player 1 is always on the left, Player 2 (or the computer) is always
    on the right, and gameplay continues until one player places a piece that both
    does not complete a line and overflows the top of the field.  When this occurs,
    the other player wins the round.  Matches in this game are best 2 out of 3
    rounds.
    
    Just like in Tetris, creating a horizontal line from placed pieces clears that
    line, and any pieces above it are moved down by one space.  Additionally, in 
    Tetris Battle Gaiden, clearing a line sends one near-complete line to the
    bottom of the opponent's stack.  You can several lines at once using a single
    piece, but unlike in other Tetris games there is no bonus whatsoever for doing
    this.  Whether you clear four lines at once (a "Tetris") or just one, you will
    send one line for each line that you clear.
    
    
    Moving and Rotating Pieces
    --------------------------
    
    Tetris Battle Gaiden uses "classic-style" Tetris rotation mechanics, which 
    means that you cannot rotate a piece if there is not enough space for it.
    There are no "spins" in this game, and there is also no "kick", if you're 
    well-versed enough in Tetris lingo to know what that means.  You can slide a 
    piece a little once it touches the stack, but they lock in pretty fast.
    
    Unlike most other Tetris games, the challenge in this game is not derived from
    the rate at which your pieces fall, most of the time they fall pretty slowly.  
    As such, you'll frequently want to Fast Drop  your pieces by pressing down to 
    get them into place quicker (this does not drop them instantly, the "Instant
    Drop" function from later games is not available in this game).  But sometimes
    you'll want to stall so that the opponent places their piece first, see below 
    to find out why.
    
    
    The Piece Pool
    --------------
    
    Besides Crystal Powers, what really sets this game apart from other Tetris
    games that feature a Versus mode is that both players draw their pieces from
    the same pool.  The Piece Pool displays four pieces and is located in the upper
    middle of the screen, and whenever a player places a piece, they get the next
    piece off the top.
    
    This means that how fast you place your pieces will determine which pieces you
    get.  If you see a piece you really want (or don't want the opponent to have),
    you can place your piece quickly so you get that piece instead of them.  Or,
    if you see a piece you don't want (or want to give the opponent), you can try
    to drop your piece as slow as possible in the hopes that they'll place their
    piece first.  Skilful Management the piece pool is absolutely essential to 
    playing this game well, so there will be more on this in the "General 
    Strategies" section.
    
    
    Crystal Pieces and Crystal Powers
    ---------------------------------
    
    Every handful of pieces a piece with a shining crystal inside it will appear in
    the Piece Pool.  If you use the crystal contained in that piece as part of a
    line, you will gain one Crystal for your Crystal Meter, which is located either
    to the left or right of your Field (for Player 1 and 2, respectively).
    
    If you have at least one Crystal in your meter, you can press up at almost any
    time to activate one of your Crystal Powers.  Which power you will use is
    determined by how many Crystals are in your meter, one crystal makes a Level 1
    Crystal Power, three Crystals make a Level 3 Crystal Power, and so on.  The
    maximum amount of Crystals you can have is four, if you earn more after that
    they will simply be discarded.
    
    In general, most characters powers follow a certain pattern.  Level 1 will be
    a defensive power, Level 2 will be some kind of buff, Level 3 will have a
    unique effect, and Level 4 will be some kind of powerful attack.  There are
    some exceptions, though.
    
    When you activate a Crystal Power, a short animation will occur, and then some
    kind of effect will happen to one or both of the fields.  Every Crystal Power
    in the game is different, and all of them are detailed in the Characters
    section.
    
    But that's not all!  When you activate a Crystal Power, any active piece that
    either player is in the process of placing will be discarded, so you can force
    your opponent to throw away a good piece or get rid of a bad one by using a
    power.  If both players end up discarding their pieces, the player who
    activated the power will draw a piece from the Piece Pool first, so think
    about what the next piece both players will receive will be, too.  Keep in mind
    though that if the opponent's piece has been drawn but has not entered the 
    field yet, it won't be discarded, so don't jump the gun.
    
    
    Hard Blocks
    -----------
    
    Hard blocks only come into play through 2 different Crystal Powers, but they're
    so unique that they need to be addressed in their own section.
    
    Hard blocks (which look like grey bricks) need to be cleared twice before they
    will be erased.  If you make a line which contains any hard blocks, any blocks
    other than hard blocks in that line will be erased, the hard blocks will turn
    into regular blocks (they'll look like pink bricks, but at this point they
    function normally), and any blocks above them will not move down.
    
    Since clearing hard blocks almost invariably results in holes in your stack,
    it's best to get rid of them as quickly as possible.  Use your defensive powers
    and focus your line-clearing efforts towards getting rid of them as quickly as
    possible.
    
    
    ###############################################################################
    G-5
    
    Basic Strategies:
    
    
    In case it isn't obvious by now, there's quite a bit of strategy involved in
    playing this game well.  Obviously, knowing when to use your Crystal Powers is
    super important, so that will be covered in the characters section.  This part
    will list strategies that apply to all characters.
    
    
    This Isn't Classic Tetris
    -------------------------
    
    It has to be said right off the bat that the same strategies you employ when
    playing Tetris by yourself will not necessarily work here, and in fact they may
    even be counter-productive.
    
    The most important things to watch out for are not to focus on building 
    Tetrises and not to play too slowly.  
    
    The main reason you don't want to aim for Tetrises is pretty simplistic - only
    one piece can clear a Tetris, so you either have to wait until you get that 
    piece or use another piece, possibly creating a hole.  Since making a Tetris 
    offers no advantage whatsoever over four singles or two doubles, you should aim
    for those instead since they're more versatile.  Of course, if you do have the
    opportunity to complete a Tetris (perhaps one that was created by an opponent's
    attack), you should definitely take it.  A secondary reason is that if you
    clear many lines containing Crystals at the same time, you may not be able to
    select the Crystal Power you want.  Again, once at a time is better.
    
    As for playing quickly, that has everything to do with the shared Piece Pool.
    Slow players don't get the pieces they want (unless they're deliberately
    stalling), and if you allow the opponent to outpace you you can expect a lot
    of nasty Crystal Powers and other unpleasantness coming your way.  If the next
    piece in the pool is a vital one, it's often better to place a piece in a
    suboptimal position and claim that piece than to perfectly position the piece
    but lose it.  Of course, speed and accuracy is ideal but that takes a lot of
    practice.  Don't forget that you can use your Crystal Powers to clean up your
    mistakes, too, so the penalty for a badly placed piece is not as high.
    
    
    Observation is Essential
    ------------------------
    
    In order to play this game even capably, you absolutely must keep track of what
    is in the Piece Pool at ALL times.  I realize this is somewhat hard to do, but
    you have to train yourself to watch both the Piece Pool and your field at the
    same time.
    
    It would also be ideal to keep an eye on the opponent's field and their Crystal
    Meter.  Being able to keep an eye on the opponent's field at all times is
    something that only the absolute top puzzle gamers are able to do, but you
    should at least try to glance over there occasionally and see what they've got,
    or you might be taken by surprise.  Knowing what pieces they need is also vital
    to the next section.
    
    
    Piece / Crystal Monopolization
    ------------------------------
    
    As mentioned before, managing the piece pool well is very important to success
    in this game.  Besides trying to make sure you get the pieces you want, it can
    also be very effective to try to deny certain pieces to the opponent by either
    playing quickly or stalling to ensure you get that piece instead.
    
    The most obvious type of pieces to try to hoard are Crystal Pieces.  If you can
    stop the opponent from getting any Crystals, they won't be able to use their
    Crystal Powers, and that will make things much easier for you.  However,
    Crystal Pieces are pretty common and it's hard to stop them from getting any,
    at least without destroying yourself in the process.  Still, you should
    generally try to get any Crystal Pieces that you can since they're helpful.
    
    But there's no reason we have to limit this to Crystal Pieces.  Does your 
    opponent have a Tetris ready?  Keep an eye on the Piece Pool and make sure you
    take all of the stick pieces that they need to complete it.  You can do the
    same thing with any particular hole they need to plug, generally resulting in
    a messy board.  It's a pretty cutthroat practice, but there's no reason to feel
    sympathetic, because they're going to do the exact same thing to you every
    chance they get.
    
    One more thing to keep in mind is that even if they do get the piece they need,
    you can force them to discard it by activating a Crystal Power.  There's really
    nothing more satisfying than watching them slide the stick piece right into
    place only to hear Ka-Plink and watch the piece fly away (of course, it's very
    annoying when it happens to you, and it will).  Just make sure they won't
    immediately be handed that same piece after the power is over.
    
    
    Winning the Round
    -----------------
    
    If you read the game basics section, you know that in order to win a round,
    your opponent has to place a piece which both crosses the top of the field and
    does not complete a line.  If their piece does complete a line, no matter how
    far above the top it went, they will not lose.  As such, when the opponent is
    at the top, if at all possible you want to feed them a piece that they cannot
    possibly make a line with.  The piece that is usually best for this is the 2x2
    block, since it cannot complete a line that has only a single hole.  Of course,
    if they have a 2-space hole, you'd want to feed them the stick piece instead.
    
    Do whatever it takes to give them a piece that will kill them, whether it
    means messing up your field or using your Crystal Power, because if they go
    over the top none of that is going to matter anymore.
    
    
    ###############################################################################
    G-6
    
    Options:
    
    The option screen lets you make various gameplay changes that affect both the
    single and multi-player modes.
    
    
    The menu has the following settings:
    
    
    Speed Change
    ------------
    
    Default setting: On
    
    
    This determines whether or not the drop speed gradually increases over time.
    It doesn't really have a huge effect on the game, because the increase isn't
    that drastic, but I recommend leaving it on anyway.
    
    
    Crystal
    -------
    
    Default setting: 1/05
    
    
    This determines the frequency of Crystal Pieces.  The default is one piece per
    every five pieces, but you can either reduce or increase it.  I really don't
    recommend increasing it any farther, but if you feel the game is a bit too
    insane you could try reducing the rate a bit.
    
    Setting it to 1/00 means Crystal Pieces don't appear at all.
    
    
    Com Level
    ---------
    
    Default setting: Easy
    
    
    This is the difficulty setting for Story Mode.  It defaults to Easy for a
    reason: there's quite a big jump between Easy and Normal.
    
    On Easy, the computer plays slowly and sometimes chooses powers unwisely.  On
    Normal, the computer plays much faster and makes good use of powers, but is
    a little impatient and doesn't handle a high stack as well as they might.
    On Hard, the computer is now a master of timing their drops so that you don't
    get Crystal pieces.  On Expert, the computer will attempt to control who gets
    every single piece to their advantage and is smarter with the use of their
    powers.
    
    Don't increase the difficulty level before you can win the previous one with
    little effort unless you want to get slaughtered, the AI in this game is very
    ruthless.
    
    
    Game Mode
    ---------
    
    Default setting: Battlis
    
    
    Choices are Battlis, Tetris, and Rensa.  Tetris is just the same as Battlis but
    with Crystal set to 1/00, you still use the shared Piece Pool.  Rensa mode is
    quite different, in this mode the Rensa Rule is constantly active, which means
    that after any line is made gravity takes effect and all blocks (except Crystal
    blocks) fall until they hit another block or the bottom of the stack.
    Of course, under the Rensa rule, Wolfman's Level 4 is useless.
    
    I would generally recommend playing under Battlis, though, the game was
    definitely balanced with the regular mode in mind.
    
    
    Back Ground
    -----------
    
    Default setting: 2P Character BG
    
    
    This determines what background will be shown in Versus Mode.  The default
    setting will show the background associated with the second player's character,
    but you can change it to the background of any specific character if you want.
    
    If you entered the code to play as the boss characters, you can select them
    here, too.
    
    
    Speed and Power
    ---------------
    
    Default settings: 00 for Speed and 01 for Power.
    
    
    These are handicaps for Versus Mode.  The 1 player handicap affects both the
    player and the computer in Story Mode.  The maximum setting is 07 for Speed
    and 05 for Power.
    
    The speed setting is straightforward, the higher it is set to, the faster that
    player's pieces will fall.  07 is actually quite fast, but very good Tetris
    players can probably still control it at that rate.  It does completely impede
    your ability to stall, though.
    
    Power is a more interesting setting, it acts as a multiplier on the number of
    Crystals required to use each power.  If you increase this to 2, you now need 
    twice as many Crystals for each power, so Level 1 is now 2, Level 2 is now 4, 
    and so on.  You can use this setting to tone down the craziness if you feel the
    game has too many powers, or as a substantial handicap to one player.  If you
    set this to 0, that player cannot use powers at all.
    
    
    SE and BGM
    ----------
    
    This is a sound test.  Press A to listen to the associated music or sound
    effect.
    
    If you entered the code to play as the boss characters, you can listen to all
    of the tracks, otherwise it ends at 0C.
    
    The BGM list is as follows:
    
    00 - Halloween's theme
    01 - Mirurun's theme
    02 - Shaman's theme
    03 - Aladdin's theme
    04 - Princess's theme
    05 - Bit's theme
    06 - Ninja's theme
    07 - Wolfman's theme
    08 - Start battle fanfare
    09 - Lose battle fanfare
    0A - Win battle fanfare
    0B - Game over fanfare
    0C - Title screen theme
    0D - Dragon's introduction in Story Mode
    0E - Dragon's theme
    0F - Queen's introduction in Story Mode
    10 - Queen's theme
    
    
    ===============================================================================
    ===============================================================================
    C-00
    
    Characters:
    
    This sections details all of the game's characters, their Crystal Powers, and 
    gives advice on how to use them.
    
    This is the real meat and potatoes of the guide, so let's get down to it!
    
    
    ###############################################################################
    C-01
    
    Halloween:
    
    
    Halloween is a Jack-O-Lantern wearing a cape and a wizard's hat.
    
    
    Crystal Powers:
    -------------------------------------------------------------------------------
    
    Level 1: Fire
    Level 2: Dark
    Level 3: Steal 
    Level 4: Bomb
    
    
    In-Depth Crystal Power Analysis:
    -------------------------------------------------------------------------------
    
    
    Fire (Level 1)
    --------------
    
    Completely fills the bottom 3 rows of Halloween's field.  Upon placing the next
    piece, this creates a triple, clearing 3 of his rows and sending 3 to the 
    opponent.  If there are any Crystal Pieces in those rows, they are lost.
    
    This is a very good power, with a net gain of 6 rows this is the most powerful
    Level 1 of any of the non-boss characters.  This is very potent on both offense
    and defense, and it is especially useful near the end of close battles where
    you need both at the same time.
    
    The only downside to this power is that the rows do not clear until you place
    another piece.  If the opponent is prepared, they may be able to respond with
    various other powers before it activates.
    
    
    Dark (Level 2)
    --------------
    
    Hides the opponent's playfield, except for a little area under the current
    piece.  Lasts until the opponent places 3 pieces.
    
    This is basically worthless.  The computer is barely affected by it, and any
    good human player can deal with it pretty easily as well.  Since all of your
    other powers are pretty good, focus on using them instead.
    
    
    Steal (Level 3)
    ---------------
    
    Takes the opponent's Crystals away and gives them to Halloween.
    
    This is a fairly situational power but it can be useful.  Obviously, if your
    opponent has four Crystals stocked, use this and take them, you gain a Crystal
    and they lose all of theirs.  Most of the time, though, your opponent will be
    careful not to give you this opportunity, so you'll likely be stealing 1-2
    Crystals instead.  This can still be helpful, though, for one thing it can
    prevent them from using a defensive power if they're near death.  Or you can
    use it to make them discard their current piece, then force them to discard
    AGAIN with the Crystals you took from them.
    
    Even though you might not use this that much, the threat of this power forces
    opponents to use their Crystals early and that's a weapon in itself.
    
    
    Bomb (Level 4)
    --------------
    
    Randomly destroys parts of the opponent's stack, creating a bunch of holes.
    
    Very annoying to deal with and potentially very deadly if the opponent's stack
    is high up.  Combine this with the Fire power to finish off your opponents.
    This can also destroy placed Crystals.
    
    The only real problem with this power is that some characters can counter it
    pretty well using their Level 1s.  Try to make sure they don't have any
    Crystals (or steal them first) in this case.
    
    
    
    General Strategies For and Against Halloween:
    -------------------------------------------------------------------------------
    
    Halloween is a pretty balanced character who has a lot of tools at his
    disposal.  With a very strong defensive power and the ability to Steal the
    opponent's Crystals, Halloween can shut down the opponent's offense, or he can
    go on the offensive by raising their stack and using Bomb.  His well-rounded
    nature and ability to neutralize Crystal Powers makes him a good starting
    choice, which is probably why he's the initially selected character.
    
    When playing against Halloween, the absolute most important thing to do is to
    avoid letting him Steal a lot of your Crystals.  Keep an eye on how many
    Crystals he has and make sure you use your powers ASAP if he's going to get 3.
    Beyond this, he really doesn't have any significant weaknesses so you'll just
    have to try to play to your own strengths as best you can.  If you can get your
    powers out, Halloween doesn't have a ton of ways to counter them.
    
    Halloween does well against characters who are very dependent on their Level 
    4s, because he can generally prevent them from getting them.  This makes him 
    one of the best choices against the Queen and Aladdin.
    
    Shaman has a significant advantage over Halloween because his defensive power
    totally shuts down the Bomb, and he doesn't even need his Level 4 to be deadly.
    Wolfman can achieve similar results with his Level 4, which he can build up
    pretty easily using his Level 2, so watch out for him too. 
    
    
    ###############################################################################
    C-02
    
    Mirurun:
    
    
    Mirurun is a pink robot bunny with a plug for a tail.
    
    
    Crystal Powers:
    -------------------------------------------------------------------------------
    
    Level 1: Erase
    Level 2: Invert
    Level 3: Raise 
    Level 4: Mirror
    
    
    In-Depth Crystal Power Analysis:
    -------------------------------------------------------------------------------
    
    
    Erase (Level 1)
    ---------------
    
    Removes the bottom four rows from Mirurun's stack.
    
    A decent defensive power, it can give you a little breathing room if your stack
    is high or get rid of some mistakes that you'd rather not deal with.  Just try
    not to discard Crystals.
    
    
    Invert (Level 2)
    ----------------
    
    Inverts the opponent's controls for their next three pieces.
    
    The inversion is quite literal here, you're meant to rotate your controller 180
    degrees so your left hand is on the buttons and your right is on the D-Pad.  If
    you do this, however, it's quite easy to deal with, and on any difficulty 
    except Easy the computer is barely affected by it.
    
    About the only danger is that it takes a second to rotate your controller.  If
    you're really cheap, you could pause the game when he activates it, spin the
    controller, then unpause.
    
    
    Raise (Level 3)
    ---------------
    
    Adds 5 rows to the bottom of the opponent's stack.
    
    Now this is a more potent power.  If the opponent's stack is relatively high,
    wait for a poor piece to be the second piece in the Piece Pool and unleash
    this bad boy to kill them outright.  Of course you need to make sure they don't
    have a Crystal Power that could save them or it might be a waste.  You can also
    simply play this whenever to keep the pressure on.
    
    The best defense against this thing is just to keep one Crystal on hand.  Most
    defensive powers will undo most of the damage this causes.
    
    
    Mirror (Level 4)
    ----------------
    
    Switches all blocks in the opponent's stack with holes, and all holes with
    blocks (up to the most highly filled row only).  Eradicates all Crystals on 
    their field in the process.  Hard blocks are not inverted at all.
    
    A very interesting but highly situational power.  If the opponent's stack is 
    high and their last row is barely filled, using this will create a nearly 
    filled row on the top of their stack that could easily prove deadly.  It can
    also create many nearly empty rows below (or even totally empty if you use it
    to counter one of the Fire powers), which take a lot of work to clean out.  If
    the opponent has any odd-shaped holes in their grid, all the better.  It also
    wipes out all the Crystals on their field, which is a nice bonus.
    
    However, this power can be easily countered in many situations.  If the
    opponent is not near death, they may simply be able to clear the top few rows
    and then be left with a nearly-empty field (albeit, one devoid of Crystals).
    Certain defensive powers also make this completely useless, particularly
    Wolfman and Shaman's.  You need to make careful use of this power for it to be
    effective.
    
    
    
    General Strategies For and Against Mirurun:
    -------------------------------------------------------------------------------
    
    Despite his cute appearance and status as the game's Mascot character, Mirurun
    is hard to use well.  Mirror is likely the game's most situational Level 4,
    but without it he is a fairly unremarkable and weak character, so you'll have
    to learn to make good use of it.  Ideally, Mirurun wants to play a pressure
    game, making heavy use of his Level 3 and Level 4 to keep the opponent 
    off-balance and gradually raise their stack until he can go for the kill.
    Unfortunately, several defensive powers stop this strategy cold and he really
    has few options against those characters but to spam his Level 1 and try to
    outlast them.
    
    Mirurun needs a lot of Crystals to do much of anything offensively, so if you
    if you can prevent him from getting them he's not terribly hard to beat.
    You can also guard yourself against his Mirror Power by watching how you place
    your pieces when he has it stocked up.  If all else fails, spam your defensive
    powers whenever he does anything.
    
    Mirurun does well against characters with bad defensive powers like Aladdin,
    Ninja, Bit, and Dragon.  Just wait for a good time to Mirror them and they're
    pretty much done.  Even if Dragon or Aladdin tries to send you their layout,
    your defensive power will handle that just fine.
    
    On the other hand, characters with very good defensive powers are very hard
    for him to beat.  The absolute worst offender is Wolfman, his Slice completely
    shuts down both Raise and Mirror, and Mirurun has no defense whatsoever against
    Slow.  Princess can also generally beat down Mirurun pretty easily as long as
    she can keep her Reflector up.
    
    
    ###############################################################################
    C-03
    
    Shaman:
    
    
    Shaman is a classic tribal warrior complete with crazy mask and green hair.
    
    
    Crystal Powers:
    -------------------------------------------------------------------------------
    
    Level 1: Split
    Level 2: Spiral
    Level 3: Death
    Level 4: Random
    
    
    In-Depth Crystal Power Analysis:
    -------------------------------------------------------------------------------
    
    
    Split (Level 1)
    ---------------
    
    Splits Shaman's stack down the middle vertically.  Pushing his blocks two
    spaces in each direction and dropping blocks to fill holes in the process.
    Crystals do not fall.
    
    Preposterously amazing.  This power shuts down pretty much all forms of attack
    by itself and eliminates whatever holes you might have in your field, as long
    as Crystals aren't holding them up.  Since whatever blocks you have in the last
    two columns on either side are lost, two applications of this power basically
    clears your entire field.
    
    There's pretty much no defense against this move, at least, not anything
    another application of Split wouldn't solve.  Shaman is virtually unkillable
    if he spams this repeatedly.  The only weakness is that making rows in the
    four-space wide area in the middle can be tricky if you have bad luck with
    pieces.  If you're playing against Shaman, try to feed him as many S-shaped
    and block pieces as you can to prevent him from getting more Crystals.
    
    
    Spiral (Level 2)
    ----------------
    
    For your opponent's next 3 pieces, the opponent's rotate buttons rotate pieces
    continuously (and at a very fast rate) as long as they are pressed down.  The
    Down button also rotates pieces clockwise in addition to Fast Dropping.
    
    An annoyance move that will generally slow the opponent down a bit, but it's
    generally overshadowed by his Level 1 and Level 3.  It can be effective if
    they're near death, though, as they might not be able to properly position
    their pieces.
    
    It's worth noting that if this power is used on you, you can hold down A or B
    to drop the pieces at a much slower rate than is normally possible, allowing
    you to stall for whatever piece you might want.
    
    
    Doom (Level 3)
    --------------
    
    After placing each of their next four pieces, one row of hard blocks will be
    sent to the bottom of the opponent's stack.  If Shaman sends any additional
    rows during this time, they will also be sent as hard blocks.
    
    Doom is a very accurate name for this power, it is very nasty and can easily
    be fatal.  Having your screen moved up four rows is bad enough, but to have
    them be four rows of hard blocks is much worse as they are very hard to get
    rid of.  And when you consider that Shaman can send even more rows of hard
    blocks by making lines you have a power that overshadows many Level 4s.
    
    Luckily for his opponents, most defensive powers can deal with this, and this
    is almost always a better idea than trying to clean it up manually.  But it
    might take several applications and if you're near death you might not even
    get the chance.
    
    
    Random (Level 4)
    ----------------
    
    Randomly uses any of the other character's Level 4s.  This includes Dragon's,
    but I don't know if it includes Queen's.  Also, you may actually invoke Ninja's
    Stone power on YOURSELF.
    
    This is easily the game's worst Level 4.  Sure, you might theoretically get
    lucky and use a good power on the opponent, but since you have no way of
    knowing which power you're going to get, at least as often you'll end up with
    something useless or even detrimental to you.  And the fact that you can end
    up casting Stone on yourself is just an added kick in the pants.  Sure, at
    least your Split move can take care of it, but it's a huge waste of 6 Crystals
    (4 for this move and 2 more to clean it up).
    
    This power is so bad that it essentially acts as a handicap.  Should you
    accidentally place your crystal pieces in such a way that you clear several at
    a time and end up with 4, you're either stuck using this move and praying it
    doesn't hurt you or going without powers for the rest of the round.  It's
    usually better to suck it up unless you're just about to win, but ideally you
    should try to place your Crystal Pieces in such a way that this doesn't happen.
    
    
    
    General Strategies For and Against Shaman:
    -------------------------------------------------------------------------------
    
    Shaman is an extremely powerful and well-rounded character who is almost
    certainly overpowered.  Even though only two of his Crystal Powers are useful,
    they're so amazing that it's more than enough to deal with any situation.  As
    long as you can keep spamming those Splits and Dooms you're pretty much 
    unbeatable.
    
    Shaman has an interesting but largely trivial weakness in his Level 4.  Random
    is such a bad power that using it actually hurts him as often as it helps, but
    as long as he's careful in how he places his Crystal Pieces he should never
    have to use it.  Any battle against Shaman is likely to be a war of attrition,
    just try to deny him Crystal Pieces and defend against Doom with your defensive
    power and hopefully you'll outlast him.
    
    Shaman can fight on at least even footing against almost every character since
    Split shuts down pretty much every form of attack in the game.  In particular,
    he's one of very few characters with any real defense against Wolfman.  
    Wolfman's defensive powers are pretty useless against Doom and Split should
    adequately defeat his offense, assuming you can get a chance to use it before
    he kills you with Slow.  Make sure to get one Crystal pretty fast and hold onto
    it.  Actually, that's a good strategy against anyone.
    
    The only character with a discernable advantage over Shaman is Aladdin.  
    Split provides no defense whatsoever against Aladdin's Control power (since the
    side columns remain high, just direct the pieces to the sides), so as soon as
    Shaman's stack gets high you can use Control for a free win.  Aladdin can also
    use his Shove power to send Shaman's hard blocks right back to him if he uses
    Doom.
    
    
    ###############################################################################
    C-04
    
    Aladdin:
    
    
    Aladdin is an Arabian man holding a (presumably magic) carpet.
    
    
    Crystal Powers:
    -------------------------------------------------------------------------------
    
    Level 1: Shove
    Level 2: Barrier
    Level 3: Fax
    Level 4: Control
    
    
    In-Depth Crystal Power Analysis:
    -------------------------------------------------------------------------------
    
    
    Shove (Level 1)
    ---------------
    
    Takes the bottom two rows from Aladdin's stack and sends them to the bottom
    of the opponent's stack.  Any Crystals or hard blocks are preserved.
    
    This is not a very good defensive power, it only gives you two rows of space 
    and is not terribly strong from an offensive standpoint either.  However, if
    the bottom rows in your stack have been messed up in some way (ie, they have
    many holes or are hard blocks), sending them to the opponent can be more
    potent.  Try not to send Crystals, though.
    
    
    Barrier (Level 2)
    -----------------
    
    For a while, any lines sent by your opponent are ignored.  This does not
    protect against specials that raise your stack directly, like Mirurun's Raise.
    
    A halfway decent defensive option but limited in use because many deadly powers
    involve rows being sent in ways that this does not block.  Also, since it lasts
    such a long time, if your stack is high it may prevent you from using your
    Level 1 when you need it, so try to use it before you get into an emergency
    situation.
    
    
    Fax (Level 3)
    -------------
    
    Replaces the opponent's field with a copy of Aladdin's.
    
    On paper, this seems like an excellent power - simply raise your blocks high,
    then send them to the opponent for a quick win.  Unfortunately in practice it's
    much less useful, because after using this you'll be left with zero Crystals.
    If your opponent has any Crystals stored up they can easily use their defensive
    power or anything else to reclaim the advantage, and you're stuck with a high
    stack that Aladdin cannot easily deal with.  If the opponent has no Crystals,
    you can occasionally use this for an instant kill but 95% of the time you'll
    want to save up for your Level 4.
    
    Fax works best as a counter to moves that really mess up your stack, like Bomb
    and Stone, at least that way you can share the pain.  But be aware that most
    characters can deal with a messed up stack better than you can.
    
    
    Control (Level 4)
    -----------------
    
    For the opponent's next two pieces, Aladdin controls both his piece and the
    opponent's piece simultaneously.  During this time the opponent can not do
    anything at all.
    
    You may have noticed so far that Aladdin's powers are kind of bad.  This is
    why:  His Level 4 is EXTREMELY powerful.  If the opponent's stack is within
    5 rows of the top, just wait for a stick piece to be the second piece in the
    Pool, then activate this power and stack the two pieces on top of each other 
    to win instantly.  If they're even higher than this basically any combination
    of pieces will result in a win for you.
    
    Of course, the best defense against this move is to keep your stack low by
    using defensive powers.  This isn't hard for most characters, since Aladdin
    doesn't really have any great ways to raise your stack.  Even if your stack is
    low, though, this can still be annoying as Aladdin can use it to create nasty
    holes in your stack.
    
    
    
    General Strategies For and Against Aladdin:
    -------------------------------------------------------------------------------
    
    Aladdin is the very definition of a one-trick pony - His Level 4 is incredible,
    but that's pretty much all he's got going for him.  As such, when playing
    Aladdin the entire focus of your strategy will be upon placing the opponent in
    a situation where you can use Control for an instant kill.  This will likely
    revolve around clearing as many lines as you can and trying to stay alive long
    enough to get your chance.  Solid fundamentals are definitely going to be very
    important to playing him.
    
    Since Aladdin is so one-dimensional it's fairly easy to counter him.  Simply
    focus on keeping your stack low and he won't be able to do much.  He also has
    a weak defensive power so you can send him a bunch of lines and try to 
    overwhelm him, just be careful that he doesn't surprise you with a Fax.
    
    Aladdin has a huge advantage over Shaman and Ninja, since their defensive
    powers don't directly lower their stacks they provide no defense against
    Control, and Shove is a good counter to their hard blocks.  He can also abuse 
    the Princess in a similar manner (how ironic) as long as you can get past her
    Reflector.  Bit's random defensive power may also leave him open to a good 
    Controlling.
    
    Unfortunately, Aladdin is pretty bad against characters whose powers push their
    stacks down a lot since this mitigates Control's effectiveness.  This includes
    Halloween, Mirurun, Wolfman, the Queen, and to some extent the Dragon.
    Halloween and the Queen are especially bad since they can also attack Aladdin
    while lowering their stack and he can't counter attacks very well.  Wolfman is
    also liable to crush Aladdin pretty badly unless he can activate Barrier when
    Wolfman activates Rensa.
    
    
    ###############################################################################
    C-05
    
    Princess:
    
    
    Princess is a girl in a white dress with pink hair and a tiara.
    
    
    Crystal Powers:
    -------------------------------------------------------------------------------
    
    Level 1: Ray
    Level 2: Reflector
    Level 3: Paralyse
    Level 4: Copy
    
    
    In-Depth Crystal Power Analysis:
    -------------------------------------------------------------------------------
    
    
    Ray (Level 1)
    -------------
    
    Fires a ray of light that eliminates 3 adjacent columns.  You can choose where
    to fire the ray using the D-Pad.
    
    This is an okay defensive power, it's sort of like Shaman's but without the
    effect of making the blocks fall together.  3 columns isn't a lot of space,
    so you might want to fire off two to get some working room.
    
    
    Reflector (Level 2)
    -------------------
    
    Puts up a reflector that "steals" the next Crystal Power used by the opponent.
    Unlike all other Powers in the game, this does not have an animation and the
    opponent is not forced to discard their piece (though the Princess still is).
    If the opponent uses a Crystal Power while this is active, it will function as
    though Princess had been the one to activate it (except for the fact that the
    opponent will still draw first if both players discard their piece).  If no
    power is reflected this eventually wears off.  Princess cannot activate any
    other powers while this remains active.
    
    Easily one of the game's most useful powers, it forces the opponent to forego
    the use of their Crystal Powers for a long time or have them used against
    themselves.  Of course, after putting this up, Princess cannot use Crystal
    Powers at all during this time, so it's best not to use this if your stack is
    very high and you need to use your defensive power.  
    
    Speaking of which, this also reflects defensive powers, so it's a great move to
    use when the opponent's stack is very high.  Denying the opponent the ability
    to lower their stack can easily finish them off.  You can also use this when
    an opponent with a very powerful Level 4 is about to get their last Crystal,
    there's no way they'll want to fire it off and be hit with it.
    
    This power can be countered, though.  Some Crystal Powers are so situational
    that using them at the wrong time is actually harmful, for example you could
    use Aladdin's Fax to force her to send you her stack when it's better than
    yours, and a couple powers have the same effect regardless of who uses them
    (Bit's Rally and Dragon's Swap).  And don't forget that regardless of which
    power you use, she'll still have to discard her active piece when you activate
    it.
    
    
    Paralyse (Level 3)
    ------------------
    
    The opponent cannot rotate their next 3 pieces.
    
    One of the game's best debuffs, this power can easily mess up an opponent's
    field whenever it's used.  It's especially helpful when the opponent is near
    the top, because not being able to rotate will prevent them from completing
    lines with most pieces.
    
    
    Copy (Level 4)
    --------------
    
    Replaces Princess's field with a copy of her opponent's.
    
    Very similar to Aladdin's power, but slightly better since not having any
    Crystals shouldn't hurt as badly if your stack is fairly low.  Unfortunately,
    this power is still just as situational, and since it's a Level 4 if you build
    up four Crystals you won't be able to use any other powers until you use it.
    As such, you may actually want to send most Crystal pieces to your opponent 
    if you have the Reflector active and you're winning by a fair margin.
    
    
    
    General Strategies For and Against Princess:
    -------------------------------------------------------------------------------
    
    Like Halloween, Princess is a well-balanced character with a diverse set of
    tools.  She can deal with almost any situation, but playing her is a bit more
    nuanced since using her powers at the wrong time can be disadvantageous.  Make
    sure to take the current battle situation into account before activating
    Reflector and try not to collect 4 Crystals unless you want to Copy.
    
    Playing against Princess generally revolves around dealing with her Reflector.
    First and foremost, you absolutely must know at all times whether it is active
    or not.  Since you can't see it activate, this requires you to watch her
    Crystal Meter.  If she has two Crystals stocked but has not activated it yet,
    be very wary of stocking too many Crystals because you might get stuck using
    your Level 4 on yourself.  If the Reflector is up, the best way to deal with it
    is to try to use either a harmless power (Halloween's Dark, for example), or,
    even better, a situational power which can be damaging if used at the wrong
    time.  Of course, the Reflector isn't her only move, you also have to keep an
    eye out for Paralyse and Copy, but remember that if the Reflector is up, she
    can't use them until it goes away.
    
    Princess's toolset allows her to perform reasonably well against most
    characters, but she has a particular advantage against characters whose powers
    are useful at pretty much any time.  Wolfman is likely the best example of
    this, since all of his powers are so great he really has no good way to take
    down the Reflector.  She also has some advantage over characters who are very
    dependent on their Level 4s, like Ninja and Queen, because she can just play
    normally until they are about to activate these, then toss up the Reflector
    to totally disable them for a long time.
    
    Princess is most easily victimized by characters with highly situational powers
    or powers that function the same way even if the Reflector is up.  This
    includes Aladdin, Mirurun, Bit, and Dragon.  Aladdin and Mirurun can use Fax
    and Mirror when their own layout will make these beneficial, and Bit and Dragon
    can use Rally and Swap just the same as they could normally.  Rally is an 
    especially great counter to the Reflector, since Bit can not only activate it
    through her Reflector but it also prevents Princess from using any powers until
    it ends.  Of course, Princess still has some other decent tools up her sleeve
    but without the Reflector she's not nearly as dangerous.
    
    
    ###############################################################################
    C-06
    
    Bit:
    
    
    The Bit are a set of five differently coloured sprites.
    
    
    Crystal Powers:
    -------------------------------------------------------------------------------
    
    Level 1: Starfall
    Level 2: Rally
    Level 3: Bandit
    Level 4: Shuffle
    
    
    In-Depth Crystal Power Analysis:
    -------------------------------------------------------------------------------
    
    
    Starfall (Level 1)
    ------------------
    
    Nine stars fall in random locations.  The rows where they land are cleared.
    The cleared lines are not sent to your opponent.
    
    This power's effectiveness is completely random.  It could clear as many as
    9 rows, but more often it will only clear 1-2 rows.  It tends to work better
    if your stack is more uneven, which unfortunately means it rarely comes through
    when your stack is near the top and you really need the help.
    
    
    Rally (Level 2)
    ---------------
    
    Until both players have placed a combined 6 pieces, every piece in the Piece
    Pool will be whatever piece Bit had when he activated this power.
    
    Definitely Bit's most useful power, Rally has all kinds of interesting uses.
    The most straightforward one is to Rally a piece that you need a lot of to
    clean up your stack (which you'll probably be doing a lot due to Bit's lack of
    a capable defensive power), but you can also use it to "give" your current
    piece to your opponent, ideally if it will mess up their stack or kill them.
    You can also Rally a Crystal Piece to generate an obscene amount of Crystals,
    then use Bandit to steal any unclaimed Crystals from your opponent's board and
    leave them with a bunch of holes.
    
    Don't forget that even after all 6 pieces have been placed, the next four
    pieces in the Piece Pool will still be whatever you Rallied, so you'll 
    typically get to place between 4 and 6 of them.
    
    
    Bandit (Level 3)
    ----------------
    
    Bandits steal all Crystal Pieces from the opponent's field, leaving holes.  
    Some of the stolen Crystals are then given to Bit.
    
    A very handy power.  Everyone loves leaving holes in the opponent's grid and
    taking their Crystals at the same time makes it even better.  Unfortunately,
    the amount of Crystals Bit actually gains from this is random, it appears to be
    evenly distributed between 1 and the number of Crystals taken, but of course
    you can't acquire more than the maximum amount of Crystals.
    
    Obviously, to defend against this, try not to leave too many Crystals unclaimed
    in your stack.
    
    
    Shuffle (Level 4)
    -----------------
    
    Randomly shuffles the opponent's stack around.
    
    This power also has random effectiveness, but unlike Starfall it's usually
    pretty useful.  It does have the potential to create lines for the opponent,
    but much more often it makes the opponent's columns very uneven, which is 
    annoying to clean up.  You can make it even worse by following up with a Rally
    of the block or S pieces.
    
    Of course, Shaman's Split power instantly fixes this, as does Wolfman's Rensa.
    Bit's offense is pretty limited against them.
    
    
    
    General Strategies For and Against Bit:
    -------------------------------------------------------------------------------
    
    Bit is an odd luck-based character who focuses more on harassing than attacking
    or defending.  Bit's strategies primarily revolve around the Rally in one way
    or another, whether you use it to amass a massive amount of Crystals for
    Bandit or Shuffle, to clean up your stack and make a ton of lines, or to mess
    with the opponent, you're going to be using it a lot.  You'll also really need
    to keep an eye on the height of your stack, because Starfall really isn't a
    very reliable defensive move and if you wait until your stack is high to do
    something about it it will frequently be too late.  Aim to stay in the middle
    range for as long as possible and try to throw off your opponent's game.
    
    When playing against Bit, it's best to hit them hard and fast.  Try to claim
    your Crystals from your field as fast as possible to defend yourself from
    Bandit and use your crystals liberally to attack.  If you can really get your
    offense rolling, Bit will have a hard time recovering from it unless they get
    extremely lucky with Starfall.  If you get hit by Shuffle, try to clean it up
    as fast as possible because an annoying Rally might be coming your way.
    
    Bit's ability to generate tons of Crystal Pieces and throw out powers left
    and right makes them a fantastic choice against Princess.  Rally is the best
    move in the game against the Reflector, it will still function normally even
    if the Reflector is up (though the piece Princess has will start the Rally),
    and Bit can generate tons and tons of Crystals that Princess really has little
    use for.  Bit's also pretty good against Mirurun, Mirror is the one thing that
    Starfall actually does a very good job of cleaning up.
    
    Bit has the most trouble with characters who hit hard or can clean up holes
    easily.  By far the worst is Ninja, who does both - his Wind power will clean
    up any damage from Shuffle, Rally, or Bandit, and Bit has almost nothing to
    defend against Stone or Web.  Wolfman and Shaman are bad too, Rensa and Split
    can quickly eliminate most of Bit's offense and he has a hard time countering
    theirs.
    
    
    ###############################################################################
    C-07
    
    Ninja:
    
    
    Ninja is a confident-looking purple ninja accompanied by his pet frog.
    
    
    Crystal Powers:
    -------------------------------------------------------------------------------
    
    Level 1: Wind
    Level 2: Disguise
    Level 3: Web
    Level 4: Stone
    
    
    In-Depth Crystal Power Analysis:
    -------------------------------------------------------------------------------
    
    
    Wind (Level 1)
    --------------
    
    Wind pushes all of the blocks in Ninja's stack to one side of his field.
    
    Fitting with his status as the game's most aggressive character, Ninja is the
    only character in the game with a defensive power that doesn't directly reduce
    the height of his stack.  If your stack is filled with nearly-complete rows,
    this will line up all of the holes along one side of the screen and can create
    some easy Tetrises, but if the stick piece doesn't appear for a long time or if
    the opponent deliberately denies them to you, you're out of luck.  If possible,
    use this when a stick is the next piece in the Pool so you get one for free.
    
    Unfortunately, this power is not a reliable means of defense, and it makes
    Ninja the weakest character in the game defensively.  However, this power is 
    quite useful for attacking, if used long before you're in danger of going over
    the top it can generate a lot of additional lines to send to the opponent.  
    It's also a decent counter to any move that creates holes in your stack, like 
    Bomb or Bandit.
    
    
    Disguise (Level 2)
    ------------------
    
    The opponent's next 5 pieces will be changed to a random piece as soon as they
    enter the field.
    
    A pretty worthless power.  Sure, it's somewhat annoying not to get the piece
    you expect, but it's rarely especially difficult to deal with.  Don't waste
    any Crystals on this, you need to get out Web or Stone as quickly as possible.
    
    
    Web (Level 3)
    -------------
    
    For the opponent's next 6 pieces, clearing a line does not drop the pieces from
    the row above, creating empty lines in the opponent's stack.
    
    Very annoying to deal with.  Blank lines in the middle of your stack are
    horrible to clean up, and Web lasts a long time, too.  A great way to slow down
    your opponent's offense, and unlike Stone you can toss this out at pretty much
    any time and have it work its magic.
    
    Of course, you can defend against this by simply not clearing any lines for the
    next six pieces, and that's often a better option, but if you're near the top
    you may not have a choice.  Shaman and Wolfman need not fear this, as they can
    easily clean this up with Split and Rensa, so Ninja should use Stone against
    them instead.
    
    
    Stone (Level 4)
    ---------------
    
    Turns the opponent's entire stack into hard blocks.  Crystals are not affected.
    
    Easily one of the most frightening powers in the game.  Hard blocks are hard to
    clear and if their field is high this is pretty much the kiss of death.  Make
    sure to keep the pressure on after using this, you could either try using Wind
    and flooding them with Tetrises or use Web and complicate their cleanup efforts
    further.
    
    If this hits you, start spamming your defensive power like there's no tomorrow,
    because if you don't get rid of those hard blocks there won't be.  Or, if you
    have a power that swaps or copies fields, this is the time to use it.
    
    
    
    General Strategies For and Against Ninja:
    -------------------------------------------------------------------------------
    
    Any good Ninja knows that victory goes to the one who strikes first, and this
    is exactly the strategy you should employ when playing Ninja.  Ninja is all
    about hitting hard and fast, trying to win the battle before his opponent can
    exploit his inadequate defense.  This makes him a very straightforward
    character to play and a good choice for beginners, but some of his matchups
    can be extremely difficult to win.
    
    When playing against Ninja, your main objective is to weather his attacks and
    keep up your own offense, aiming to outlast him.  Don't be stingy with your 
    defensive power, it's your main advantage over him, but also don't be afraid
    to throw out any offensive powers that you know he has a hard time dealing
    with.  If his stack is getting high, he'll have to devote a lot of his time to
    fixing it and that'll reduce how heavily he can attack you.
    
    Ninja is brutally effective against Bit.  Wind makes short work of all of Bit's
    powers and Bit's almost equally poor defense can't deal with Ninja's attacks
    at all.  He's also pretty good against Halloween, since Wind provides good
    defense against Bomb and Halloween's offense isn't otherwise terribly strong.
    
    However, a lot of people can take advantage of Ninja's poor defense.  Aladdin's
    Control is almost unfairly good against Ninja since he can't lower his stack
    easily, and to make matters worse, anything Ninja does to Aladdin's stack can
    just be sent back to him with Fax.  Shaman and Wolfman are nasty opponents too,
    Split and Slice can easily take care of Ninja's offense and Ninja has a hard
    time defending against Doom and Rensa.
    
    
    ###############################################################################
    C-08
    
    Wolfman:
    
    
    Wolfman is a werewolf with a sword, cape, and samurai hat.
    
    
    Crystal Powers:
    -------------------------------------------------------------------------------
    
    Level 1: Slice
    Level 2: Slow
    Level 3: Friendship
    Level 4: Rensa
    
    
    In-Depth Crystal Power Analysis:
    -------------------------------------------------------------------------------
    
    
    Slice (Level 1)
    ---------------
    
    Eliminates the top four rows from Wolfman's stack.
    
    An amazing defensive power, it's like Mirurun's but better since the top of
    your stack generally tends to be the most messed up.  This power alone makes
    Wolfman very hard to kill.
    
    
    Slow (Level 2)
    --------------
    
    For your opponent's next four pieces, they cannot Fast Drop.
    
    From the description of this power, did you realize that it would be by far
    the strongest power in the game?  Well, think about how crucial it is to play
    quickly and time your drops so you get the pieces you need in this game.  Now
    think about what you can't do without the ability to Fast Drop.  Couple that
    with how ridiculously slow this game's innate drop speed is and you have the
    gamebreaker to end all gamebreakers.
    
    If used near the beginning of a match when the opponent's stack is low, this 
    will typically buy Wolfman enough time to place about 20 (!!) pieces with 
    complete impunity.  This is easily enough time for Wolfman to clean up his 
    stack, send a handful of rows, collect as many Crystals as he wants, and just 
    generally go to town while his opponent is effectively frozen.  However, the
    most frightening use of this power is to use it to build a huge Rensa chain.
    You probably won't be able to do this in only one application of Slow, so
    you'll want to make sure to collect 2 Crystals while it's active so you can
    immediately apply it again once it ends, then focus on getting 4 Crystals the
    next time around as you prepare your massive attack.
    
    The best defense against this monster is to keep your stack relatively uneven
    in height.  This way, you'll have a little bit of control over when you get
    your next piece, and you just might be able to get a Crystal Piece if Wolfman
    isn't paying attention.  Also, as time goes on, the natural drop rate of pieces
    speeds up, and your stack will likely be higher, so the longer you can stay
    alive, the less dangerous this power becomes.  You could also consider using
    your defensive power if you have it, particularly if you can use it to get
    a Crystal Piece, though you might be better off waiting for him to activate
    Rensa before defending yourself.
    
    Still, ideally you want to stop this power from being used at all.  Against
    Wolfman it is especially important to focus on denying him Crystal Pieces by 
    any means necessary.  Princess's Reflector is also an absolute godsend here.
    
    
    Friendship (Level 3)
    --------------------
    
    For a while, any rows sent by the opponent lower Wolfman's stack rather than
    raise it.  Rows that are sent directly through Powers are not affected.
    
    A decent defensive option but Wolfman really has little need of it.  Slice
    should already take care of any of your defensive needs and you'll want to put
    most of your Crystals towards Slow and Rensa.  I guess it could be useful if
    your opponent's stack is high or if there's some garbage at the bottom of your
    stack that you'd like to get rid of.
    
    
    Rensa (Level 4)
    ---------------
    
    For his next four pieces, Wolfman's stack behaves according to the Rensa rule,
    in other words after any line is cleared, non-Crystal blocks fall straight
    down until they hit another block or the bottom of the field, possibly creating
    additional lines.
    
    Not the most imposing power ever under normal circumstances, but since Slow 
    gives Wolfman so much time to set up a massive Rensa chain this can be 
    incredibly dangerous.  Basically, to make a nasty Rensa chain just create many
    nearly-complete rows with the holes in different places.  Then complete one row
    near the top and watch as the blocks fall in and complete the rest of the rows.
    If your stack is high, it's entirely possible to send 12+ rows in a single
    turn.  Of course, since you only get Rensa for four blocks, don't activate this
    until you have your Rensa chain set up and ready to go.
    
    You can also use this somewhat like a defensive power when your stack is very
    high or messed up, if you can clear a row you're pretty much guaranteed to 
    clear a bunch more from the Rensa, buying you some breathing room and cleaning
    up your stack at the same time.
    
    Defending against this power is actually pretty straightforward, though.  Even
    though it can send an utterly obscene amount of rows, as long as you can either
    make a row with your next piece or have your defensive power ready, you won't
    die.  If you know the Rensa chain is coming, stock up one Crystal and wait it
    out.
    
    
    
    General Strategies For and Against Wolfman:
    -------------------------------------------------------------------------------
    
    Every game needs a gamebreaker, and this game has Wolfman.  Unlike most
    characters, who either have a set of averagely-useful powers or one amazing
    power and a bunch of lousy ones, Wolfman's powers are all very good.  At the
    forefront of this is his Slow power, which is almost definitely the best power
    in the game.  If you can get out Slow before the opponent can collect a single
    Crystal, the round is pretty much over right then and there.  Just build up
    your Rensa chain, send them a massive amount of rows, and that's all she wrote.
    
    As such, playing against Wolfman is all about preventing this from happening to
    you.  It would be best if you could prevent him from using Slow at all, but
    since he only needs 2 Crystals for it he's probably going to get it eventually.
    Still, as long as you can get at least 1 Crystal before he does it, you can
    wait until he does Rensa then use your defensive power to save yourself.  Since
    Rensa is really his only means of offense, as long as you can always keep your
    defensive power ready he'll have a fairly difficult time killing you.
    
    Wolfman can steamroll pretty much anyone if he gets Slow before they get any
    Crystals, but in particular he can really walk all over Ninja, his crummy 
    defensive power is no match for Rensa and even if he does get out Web or Stone
    Wolfman can easily Slice them away.  
    
    The best character against Wolfman is probably Princess, her Reflector was made
    for shutting down this kind of nonsense.  Of course, this means that you have 
    to get 2 crystals before Wolfman does, but at least that makes it a relatively
    fair fight.  Shaman can also always put up a good fight, no matter how high his
    stack gets he only needs one Crystal to get rid of it all.
    
    
    ###############################################################################
    C-09
    
    Dragon:
    
    
    Dragon is a traditional green dragon with a red belly.
    
    
    Crystal Powers:
    -------------------------------------------------------------------------------
    
    Level 1: Stomp
    Level 2: Choice
    Level 3: Roulette
    Level 4: Swap
    
    
    In-Depth Crystal Power Analysis:
    -------------------------------------------------------------------------------
    
    
    Stomp (Level 1)
    ---------------
    
    Pushes Dragon's stack together by one row (eliminating his two center columns)
    and down three rows.
    
    Although this sounds like a good defensive power, it's actually pretty bad.
    The culprit is the squeezing part, it always leaves his side columns empty,
    which makes it hard to clear lines without a lot of stick pieces.  Of course,
    you can always use Choice to get some, but you'll have to get 2 more Crystals
    first.
    
    
    Choice (Level 2)
    ----------------
    
    For Dragon's next four pieces, he can select any type piece he wants by
    pressing L and R after the piece enters the field.
    
    A pretty useful power, it's great for cleaning up messes on your stack.  It's
    fairly expensive for what you get, though, so it's best saved for emergencies.
    
    
    Roulette (Level 3)
    ------------------
    
    For the opponent's next 3 pieces, their controls are randomly scrambled
    according to an onscreen roulette.
    
    Very nasty, especially if you can't read Japanese.  Just take it slow and try
    to figure out which buttons move your pieces.
    
    
    Swap (Level 4)
    --------------
    
    Swap's Dragon's field with his opponent's.
    
    This move is basically Fax and Copy put together.  However, it still has the
    same weaknesses that they do: since you have no Crystals after activating this,
    the opponent can quickly reclaim the advantage.
    
    The best defense against this move is not to keep your field that much lower
    than his.  Since Dragon's defense is pretty bad, you want to keep the pressure
    on at all times rather than focusing on defense.
    
    
    
    General Strategies For and Against Dragon:
    -------------------------------------------------------------------------------
    
    Dragon looks scary, but he's really not particularly hard to beat.  His powers
    don't really have any particular theme and apart from Swap none of them are
    especially damaging.  If playing as Dragon, you'll want to do as much damage
    as possible through regular line clears (and possibly Choice) and then try to
    use Roulette to finish your opponent off.  If your opponent's field ever looks
    a lot better than yours (in particular, if it has a lot of Crystals on it), try
    to use Swap.  Use your defensive power sparingly.
    
    When playing against Dragon, you want to stay on the offensive at all times.
    His defensive power is not very good, so hit him as hard as you can and he
    should go down without much trouble.  He doesn't have any terribly scary
    attacks, either, as long as you're not super high Roulette is an annoyance at
    best, just watch out for Swap.
    
    Hilariously, the only character who Dragon has a big advantage over is Queen.
    It should be obvious, but after she does Annihilation he can do Swap to gain a
    huge advantage.  Actually, using Swap after his opponent uses a powerful move
    is pretty much his strategy against most characters, but if they choose to
    stall after he builds up 4 Crystals he doesn't have much defense against that.
    
    Since Swap is really one of the only things he has going for him, any character
    who can neutralize it can really clip his wings.  Halloween is probably the
    best at that, he can just Steal Dragon's Crystals and then Bomb him for a 
    devastating one-two punch.
    
    
    ###############################################################################
    C-10
    
    Queen:
    
    
    Queen is a woman in a blue dress holding a fan.  Ohohohohoho!
    
    
    Crystal Powers:
    -------------------------------------------------------------------------------
    
    Level 1: Gigafire
    Level 2: Reverse
    Level 3: Double
    Level 4: Annihilation
    
    
    In-Depth Crystal Power Analysis:
    -------------------------------------------------------------------------------
    
    
    Gigafire (Level 1)
    ------------------
    
    Completely fills the bottom 4 rows of Queen's field.  Upon placing the next 
    piece, this creates a Tetris, clearing 4 of her rows and sending 3 to the 
    opponent.  If there are any Crystal Pieces in those rows, they are lost.
    
    This is identical to Halloween's Power, but it does 4 rows instead of 3.  With
    a net gain of 8 rows, this is probably the overall best defensive power in the
    game.
    
    As with Halloween's move, the rows are not cleared until her next piece, so
    you can activate a power before that happens.
    
    
    Reverse (Level 2)
    -----------------
    
    For the opponent's next four pieces, their movement controls are reversed.
    
    A completely useless power.  Any gamer worth their salt can deal with reversed
    controls, and this doesn't even reverse the Fast Drop / Crystal Power controls.
    
    
    Double (Level 3)
    ----------------
    
    For a while, any rows Queen sends are doubled.  So if she makes a triple, it
    would send 6 rows.
    
    Potentially very dangerous, but only with the right setup.  If you can clear,
    say, six lines while this is active, that's almost enough to flood the
    opponent's entire field.  But if you can only clear a couple it's better to
    just stick with Gigafires.
    
    
    Annihilation (Level 4)
    ---------------------
    
    Completely clears Queen's field.
    
    The ultimate defensive move, as soon as this is activated Queen's field is
    completely erased.  Suffice it to say this will counter anything, and as long
    as Queen has four Crystals she basically cannot be killed.
    
    Since this move is so powerful, defeating Queen is largely a matter of denying
    her four Crystals.  If you have any methods of taking her Crystals away or
    blocking her powers, use them.
    
    
    
    General Strategies For and Against Queen:
    -------------------------------------------------------------------------------
    
    While Dragon was a bit of a pushover, Queen is the real deal.  She doesn't have
    any super strong attacks, but her defense is nearly impenetrable, with both
    one of the best Level 1s and a Level 4 that completely erases her field.  She's
    clearly an overpowered character, but you really wouldn't expect anything less
    from the final boss.
    
    For most characters, if Queen stocks up four Crystals, she is literally
    unbeatable, so it should be obvious that you have to do everything you can to
    prevent her from getting Crystals.  A couple characters have counter options, 
    but most will have to simply overwhelm her before she can use it.  It's a tall
    order, but if you've made it this far you should be able to do it.
    
    Queen is so powerful that she can do relatively well against pretty much
    anyone.  Her standard offense is quite powerful thanks to Gigafire, and if she
    ever gets in trouble she has only to stock up 4 Crystals and hit the big reset
    button.
    
    There are a couple people who have an advantage over her, though.  Aladdin
    can Fax her his stack after she uses Annihilation, and Princess can use 
    Reflector to steal the effect or Copy it afterwards.  Halloween can try to 
    Steal her Crystals, and bit can try his Banditry.  Dragon is the most 
    entertaining of all, he can Swap with Queen after she uses Annihilation, 
    leaving himself with the empty field.  Too bad this can only happen in 
    2-player mode.
    
    
    ===============================================================================
    ===============================================================================
    Z-0
    
    Contact and Credits:
    
    
    ###############################################################################
    Z-1
    
    Contacting Me:
    
    You can reach me via email at  terotrous at yahoo dot com.
    Include Tetris Battle Gaiden in the topic title so I know it isn't spam.  If 
    you find out anything I add to the guide, you'll be appropriately credited.
    
    
    I don't think there's too much more to add to this guide, but if there's a way
    to play as the boss characters in Story Mode or something that'd be great.
    
    
    ###############################################################################
    Z-2
    
    Special Thanks:
    
    
    Bullet Proof Software - For making this game.
    
    Ascgen - http://ascgendotnet.jmsoftware.co.uk/
             This program helped me create that ascii logo I used here.
    
    
    Mariyoshi - For submitting the code to play as the boss characters to Gamefaqs.
    
    That's it for now.  If you submit information, your name could be here!
    
    
    ###############################################################################
    Z-3
    
    Closing Information:
    
    
    Thanks for reading this guide.  I hope you found it helpful.  Gnik out.
    
    
    Tetris Battle Gaiden Guide copyright Adam King, 2010.  Do not reproduce or
    redistribute.
    
    Tetris Battle Gaiden the game, and all related copyrights and trademarks are 
    held by their original owners.  This guide is not intended to infringe upon 
    said copyrights in any way.
    

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