hide results

    FAQ/Walkthrough by CDexter

    Version: 5.0 | Updated: 07/20/01 | Search Guide | Bookmark Guide

    FAQ created by Carl Dexter (dudeman773352@aol.com) - July 13, 2001
    This document Copyright 2001 Carl dexter
    Illusion of Gaia - SNES, 1994
    Version 5.0
    -----------------------------
    ILLUSION OF GAIA
    -----------------------------
    
    -----------------------------
    Table of Contents
    -----------------------------
    Histroy
    A Note to you all
    Credits
    Game Information
    General Information
       Companions
       Controller
       Will's Attacks and Talents
       Main Screen
       Map Screen
       Radar Screen
       Item Screen
       Building Up
       Dark Space
       Dark Power
          Freedan
          Shadow
       Gameplay Tips
    Walkthrough
       South Cape
       Edward Castle
          Prison
             Edward Dungeon
       Edward Castle
       South Cape
       Itory Village
       The Moon Tribe
       Incan Ruins
          Castoth
       Incan Gold Ship
          Stranded
             Diamond Coast
       Freeja
       Diamond Mine
       Freeja
       Neils House
          Nazca Planes
       Sky Garden
          Viper
       Seaside Palace
          Mu
             Vampires
                Seaside Tunnel
       Angel Village
       Watermia
       Great Wall
          Sand Fang
       Watermia
       Euro
       Mount Kress
          Euro
       Natives Village
       Angkor Wat
       Natives Village
       Dao
       Pyramid
          Mummy Queen
       Dao
       Tower of Babel
          Comet
          Dark Gaia
             Secret Dungeon and Boss
    Monster List and HP amounts
    Monster strategy
    Boss List
    Boss strategy and HP amounts
    Red Jewel Locations
    Jewel Trading
    Items
    Tips
    Common Problems
    Recommendations
    Why did I write this faq?
    Places on the web
    Disclaimer
    *****************************
    
    -----------------------------
    Histroy
    -----------------------------
    Version 1.0 - (7/13/2001) General information and a Walkthrough up until 
    Freeja.
    
    Version 2.0 - (7/15/2001) Added to the walkthrough up until Mu.  Added 
    monster list.
    
    Version 3.0 - (7/18/2001) Finished walkthrough. I also added a section 
    on the secret dungeon and secret boss.  Added Jewel Trading section, 
    finished monster list and added boss list including HP amounts and also 
    did an item list.  I did a red jewel location list and added Table of 
    Contents.  Added credits.  Fixed some spelling errors.  Added copyright 
    notice and added some small things to make the FAQ look nicer.  Also 
    added Disclaimer.  This faq is pretty much done.  This will be the last 
    big update!  I am thinking about adding a Tip section.
    
    Version 4.0 (7/19/2001) I added a Tips section, there are 13 in all!  
    There is also a game information section.  I Added Common problems 
    section.  Added some Recommendations.  I added a "Why did I write this 
    faq?" section. Added a places on the web section.  Fixed some spacing.  
    I swear, this really is the last update for a while, heh!  Added someone 
    to my credits section
    
    Version 5.0 (7/20/2001) Added monster strategies, boss list and made the 
    walkthrough look nicer.  Fixed some errors (changed a few hp amounts in 
    the Pyramid part of my monster section).  Fixed spelling.  Added to 
    credit section.  Corrected some information here and there.
    
    -----------------------------
    A Note to you all
    -----------------------------
    Please, feel free to email me secrets, tricks, tips and QUESTIONS*! I 
    need questions to make a FAQ section.  Read the Disclaimer at the bottom 
    for more information.
    
    *Please don't ask questions on how to backtrack out of a dungeon.  In 
    some places, I tell you how, such as Mount Kress.  But in most places 
    you should be able to find your way out.  I mean, If you got in and got 
    what you needed, how hard is it to get out?  I ask this because I 
    honestly did not take down notes.  So I won't be able to help you in 
    that area, unless its in the walkthrough already.
    
    -----------------------------
    Credits
    -----------------------------
    Lots of thanks to tern@rochester.rr.com (Steve Rusher): I will point out 
    the two times I used his information. Both times in Mu.
    
    Thanks to Tragician (freak_boy71@hotmail.com) for telling me about the 
    similarties between Soul Blazer and Illusion of Gaia!  I have never 
    played Soul Blazer before.  Terranigma is the third game.  Thanks to 
    CheeseGOTAS who told me a few seconds later.
    
    Oh, Thanks to Nathanael Neisen for sending Steve the information on 
    fighting the vampires with Freedan and how to get to the dark space so 
    you can change to Freedan.
    
    Thanks to gamefaqs for posting this on the site.  I worked so hard on 
    this and it is nice to see all my hard work on the site for other people 
    to see!
    
    -----------------------------
    Game Information
    -----------------------------
    Players.....1
    Genre.......Action RPG
    Publisher...Enix/Quintet
    Year........1994
    Rom.........Yes, SNES
    Rom Size....2 Megabytes
    
    I have yet to play the rom version, but my friends tell me its pretty 
    much the same as the SNES version.
    
    -----------------------------
    General Information
    -----------------------------
    Illusion of Gaia is a great action rpg which ranks up there with Secret 
    of Mana and Zelda.  I liked this game very much and have beaten it 
    twice.  I started playing it for the 3rd time today and thought that I 
    would make a walkthrough.  I feel that this is a very under rated game 
    and anyone who is lucky enough to pick up this gem will enjoy it very 
    much!  It is a very linear game, with its only one side quest:  
    Collecting 50 jewels.  But you will find that this game has a deep 
    story, especially for an action rpg, which usually aren't known for 
    being strong in the story department. 
    
    -----------------------------
    Companions
    -----------------------------
    In this section I will give just a basic explanation on some of the main 
    characters you will meet in the game.  You can also find this in the 
    instruction booklet.  But I did not copy it word for word, rather from 
    memory.   Still, My explanation is a little different (and better).
    
    Will - Will enjoys exploring with his father.  He has some very unique 
    powers but has yet to grasp the importance of them.  He is the main 
    character and will be the one that you explore and fight with.  
    Unfortunately he is the only playable character.
    
    Kara - The Princess of Edward Castle.  She is stubborn (and persistent) 
    and insists on doing whatever she pleases.  She will cause Will and co. 
    a lot of problems.
    
    Lance - Lances father, along with Will's father were lost in the Tower 
    of Babel.  Will and Lance are both determined to find there fathers and 
    they work well together.  He will prove to be an asset to Will in this 
    game.
    
    Seth - Seth is introverted to say the least.  Reticent and skinny, Seth 
    isn't your common jock.  However, he is very intelligent.  He hangs out 
    in the caves of South Cape all day, playing with his friends.
    
    Lilly - Lilly is from Itory Village.  She is very important to your 
    quest and also turns into a dandelion.
    
    Erik - Erik is the young one in the group.  And like any young kid, he 
    wants to tag along with the group.  But he will cause some problems for 
    Will.  He is the son of the richest man in town.
    
    *************************************************
    
    *This bit of the faq can be read in the instructions (pages 12-26) that 
    came with the game, but in case you don't have the instruction booklet 
    (some of the more obvious things are skipped however):
    
    -----------------------------
    Controller
    -----------------------------
    Control Pad - Press the control pad to move in 8 directions
    A - Attack
    Select - Item Window
    Start - To begin the game or to pause
    B - Once you have an item selected, press B to use it.
    L/R - To use the flute for defense or move objects.
    
    -----------------------------
    Will's Attacks and Talents
    -----------------------------
    Normal - Move in close than press A
    Jump Attack - After pushing A press the control pad toward the monster.  
    You will strike with more power.
    Run - Push the control pad twice in any direction.  Hold it the 2nd time 
    you push it.
    Jump - At an opening in a wall or roof, move to the edge and press down 
    on the control pad.
    Running Jump - When you find a ramp, climb a nearby hill and run down.  
    Release the control pad when you hit the ramp.
    Telekinesis - Used to move objects.  Push L and R.  You must be facing 
    the object to be moved.
    Conversation - To talk, push A when you are near someone.  You must be 
    facing them.
    Search - Touch a barrel or jar and push A to find out if there are any 
    item hidden inside.
    
    -----------------------------
    Main Screen
    -----------------------------
    Life Meter - The blue circles in the upper left corner of the screen are 
    your life.  When they are gone, you return to the beginning of the 
    stage.
    Dark gems - This shows how many gems you have.  Gather 100 for an extra 
    Renew, than start collecting again.
    Renew - If you are defeated but have a renew, you will go to the 
    entrance of the room where you lost your life.
    Enemy's Life Meter - Only appears when you fight one.  The defeat it, 
    you must battle until all the red circles are gone.
    Enemy - You will obtain dark gems by defeating enemies so don't leave 
    any behind.
    People - Talk to people you meet and you will get a dialogue box.
    
    -----------------------------
    Map Screen
    -----------------------------
    As you leave a town, dungeon or ruin, the map screen appears and asks : 
    Where do you go?  Select a destination and push A.  To cancel your 
    choice, press B or choose quit on the list.
    
    -----------------------------
    Radar Screen
    -----------------------------
    When in ruins or dungeons, press start.  
    
    Force Indicator - This symbol appears if a monster is holding a heart, 
    shield or sword power jewel.  No symbol means no power jewel
    Number of enemies - Look on the radar screen to see how many monsters 
    are around you.  Defeat them all!
    Number of items - This tells you how many items you should be searching 
    for in chests, jars and barrels.
    Position - Shown on radar screen.
    Enemies Position - Shows where foes are lurking.
    
    -----------------------------
    Item Screen
    -----------------------------
    Push select to enter item screen.
    
    Items - Choose this to equip an item.  Before you use an item on the 
    main screen it must be equipped.
    Order - Arrange items by selecting the item you want to reposition, than 
    moving the icon to the new location.
    Remove - Use this to discard.  the game will prevent you from getting 
    rid of important items.
    Condition - You can study power jewel stats, find out what item is equip 
    and see what dark powers you have.
    
    -----------------------------
    Building Up
    -----------------------------
    Defeating enemies gains you power jewels (str. def. and HP)  Check the 
    radar to make sure all enemies are defeated.
    
    HP - Heart power jewels increase life meter.  Recover HP with herbs.
    DP, extra renews - Collect 100 Dark Gems to get renews.  They almost 
    always appear after killing an enemy.
    STR - Power jewels in the shape of a sword.  Increases power.
    DEF - Shaped like a shield, they improve your defense.  You suffer less 
    damage from attacks.
    
    -----------------------------
    Dark Space
    -----------------------------
    Appears as a glowing ball.  As you approach it, it turns into a gateway.  
    You can save your progress.  Gaia also heals you and gives you dark 
    powers from time to time.  Only in dark space may you transform into 
    Freedan or Shadow.
    
    Freedan - Move in front of the left statue to transform into Freedan, 
    the dark knight.
    Shadow - When you stand in front of the right statue, you become Shadow, 
    the ultimate warrior!
    
    -----------------------------
    Dark Power
    -----------------------------
    As Will, Freedan or Shadow you will learn many great skills!  These are 
    good when facing barriers.
    
    Psycho Dash - Press and hold A.  Release once you are flashing rapidly.
    Psycho Slide - To slide through a narrow opening or to attack enemies.  
    Press A while running.
    Spin Dash - Hold the A button.  When you are flashing, push L and R 
    repeatedly.  Climb steep hills with this move.
    
    Freedan - Transform into him when you are faced with a plethora of 
    enemies, or if you need a long sword.
    Dark Friar - Shoot from the sword.  Push and hold A until Freedan 
    flashes.  Release.
    Aura Barrier - Create a protective barrier by holding A until Freedan is 
    flashing, than push L and R repeatedly.
    Earth Quaker - Press the A button when jumping down.  This causes an 
    earthquake which freezes all enemies.
    
    Shadow - You don't get Shadow until the pyramid.  Push A to fire a 
    crescent shaped beam at your enemies.
    Liquify - With the aura sphere, shadow can change into liquid.  In this 
    state, he is not harmed.  He can also sink through some floors (pyramid) 
    to other areas.
    
    -----------------------------
    A few Gameplay Tips
    -----------------------------
    (From the pros at Enix)
    1. Talk Often
    2. DESTROY ALL ENEMIES*******
    3. Switch characters (Freedan, Will and Shadow)
    4. Never Give up!
    
    -----------------------------
    Walkthrough
    -----------------------------
    *This contains no spoilers what so ever!
    -----------------------------
    South Cape
    -----------------------------
    Will's adventure begins in his small hometown of South Cape.  The game 
    starts in school.  After a brief discussion, you are free to leave the 
    school.  First, head to the roof top of the school to collect your first 
    red jewel.  It is on the left side of the bell tower.  Talk to the man 
    on the top left corner and jump off the school roof top.  Go straight 
    and jump off the ledge.  here you will meet Gem the Jeweler, who tells 
    you everything you need to know about the red jewels.  You can send your 
    jewels to him by selecting them from your inventory.  Head over to 
    Lance's house and go downstairs.  In the blue jar at the top, you will 
    find red jewel number two.  Now head to your house and talk to your 
    grandparents.  They tell you to play for a while.  So head south to the 
    cave.  Its in the bottom right corner of town.  There is a fisherman 
    outside the cave on the docks.  Later he will catch a jar with the third 
    red jewel.  So check back often.  With three jewels, see the jeweler to 
    receive a herb.  Make sure you save your herbs, they are very rare!  Now 
    head to the cave.  Talk to Seth and Lance and Erik comes in.  Show them 
    your powers by moving the statue with L and R and picking the right card 
    (any card is right).  Talk to them again and leave.  When you exit the 
    cave, it will be dark.  So head home.  You are in for a surprise!  
    After, head upstairs and talk to your grandparents.  Follow them 
    downstairs and watch the scene that unfolds.  Than eat dinner.  In the 
    morning, your grandparents, who are a bit bereaved, give you a letter 
    from King Edward.  You are now free to leave town.
    
    -----------------------------
    Edward Castle
    -----------------------------
    Head to the right and talk to everyone as you make your way upstairs.  
    Behind one of the pillars is a hidden voice and jewel four.  When you 
    reach the top floor, head left and try to get into Kara's room.  She is 
    forbidden to leave the room and needs your help to escape.  Now head 
    back down to the first floor and take a left.  Go up the stairs and talk 
    with the king.  No matter what you say to him, you are doomed!
    
    -----------------------------
    Prison
    -----------------------------
    Talk to everything in sight.  The wall, the moss, the ball and chain, 
    the door, eventually you will get your daily rations and drift off to 
    sleep.  You will have a dream and receive your first dark gem.  Grab it 
    using L and R.  than head to the door.  Its Hamlet to the rescue!!!  Get 
    the letter and the key.  Select the key from the inventory and open the 
    door.  Head to the right and save your game.  Head to the left, than 
    head down.
    
    -----------------------------
    Edward Dungeon
    -----------------------------
    Monsters: King bat - 3, Canal worm - 5, Ribber - 3, 
    Brown king bat - 10, Skull chaser - 14, Skull chaser's head - 10
    Your first dungeon!  Enter the door and you will meet the first enemies 
    of the game! Game Tip:  Push start to see the radar.  It will tell you 
    how many enemies are in the room and show you the ones in range along 
    with where you are in comparison.  Along with information on how many 
    chests and power ups there are.  Three bats!  Important Game Tip: Make 
    sure you kill off all the enemies in the room.  Defeating every foe will 
    reward you with either a defense, hp or power up by one point.  Also 
    make sure you collect all the dark gems that enemies drop!  After 
    defeating the three bats you will get a heart (Hp power up).  Go through 
    the door to the second room.  Head to the bottom of the room, turn 
    right, and go up.  Go up the stairs and across the bridge and down some 
    more stairs.  Defeat the worm like creature and the blocks will 
    disappear allowing you to defeat the skeleton.  Head down killing every 
    monster in sight.  Keep heading south until you reach some stairs.  
    Cross the bridge and go down the second flight of stairs.  If you defeat 
    every enemy in this room, you should get a str. power up.  Defeat the 
    worm to open up a passage to the south to the third room.  Enter and 
    head down and right to some stairs.  Go up to defeat some enemies and 
    than go down to meet the first puzzle of the game.  Use L and R to move 
    one statue up to open a pathway tween the stairs.  Head down the stairs.  
    Watch out for the spiky ball things and make your way north.  It 
    shouldn't be to hard.  Go left to some stairs.  Beat up the enemies on 
    the way while going left  Head back right and jump off the ledge.  Head 
    right and down.  Hit the switch to move the spiky balls.  Now you are 
    free to move to the left and get a treasure chest.  But watch out for 
    the spiky ball that circles it!  Head back to where you had landed after 
    jumping off the ledge.  Go left and up.  Defeat the final enemies in the 
    room to receive a defensive power up.  Go up through the door to the 
    fourth room.   Head north and up the stairs.  Go up and right looking 
    for falling spears (Game Tip: You will see shadows just before the 
    spears land) along the way.  Go slowly and continue up, than left.  Head 
    up again than take a right.  You should now see some stairs, so go up 
    them.  This next part can be tough if your not 100% attentive.  Head to 
    the left, go up and right avoiding the spiky balls.  Right and up.  Than 
    head right and down  Go right and up again.  You can't hit the switch 
    with your sword.  So go up the stairs and head to the ledge on your 
    right. Jump!  A door appears.  Go in and open the chest for your fifth 
    jewel.  Head out of the room and go up the stairs.  Stay at the bottom 
    and decimate those annoying bats!  The brown one is the one you should 
    look out for!  He can take away 1 full HP!  So watch out and use your 
    common sense to avoid the attacks!  They aren't very smart.  When 
    everything is destroyed, you will receive HP power up.  Head north 
    through the door.  Take a left.  You should see a flower.  Talk to it!  
    Play Lola's melody.  You hear a strange voice which tells you to go to 
    the switch on the right wall.  You are than told to hit the switch on 
    the count of three.  So you will see "1" "2" "3" right below the switch.  
    When you see 3, hit the switch!  A door in the middle of the room 
    appears.  Head to the left than head through the door that just 
    appeared.  Beat any enemy you can but don't worry if you can't get a 
    few....You will see a save point and learn about Freedan.  Turn into 
    Freedan and head down and right.  With his long sword he can reach the 
    switch.  Go north than head left.  Watch out for the spiky balls as you 
    move westward.  Kill the brown skeleton than the head to open up a 
    passageway to the north.  Head up, take a right and go down the stairs.  
    Head right to some more stairs.  Watch out for the four spiky balls and 
    head to the stairs in the south.  Take a left to get a red jewel.  Head 
    right and up killing the brown skeleton the head.  This open up a 
    passageway to the north.  You also get a defense up if all the enemies 
    are gone!  head north than left to a door.  Head to the right side of 
    the barrels and look at the bottom one to receive another jewel!  Go up 
    to meet Lilly!  Go through the door.  Congratulations!  You have 
    finished the first of many dungeons!  You should now have seven jewels 
    (don't worry if you have six). 
    
    -----------------------------
    Edward Castle
    -----------------------------
    Head back to Kara's room and get her.  Head to the basement and search 
    the barrel with no top to find some roast.  Delectable!  Exit the 
    castle.
    
    -----------------------------
    South Cape
    -----------------------------
    You will automatically return to Will's house.  Follow Kara upstairs.  
    Lilly than comes to calm you down after Kara and Will get a bit 
    apprehensive.  Phew!  You now have time to talk to the towns people.  
    Before leaving, see Gem.  He will give you a defense power up if you 
    have five gems.  Do what ever else you need to do than see Lilly.
    
    -----------------------------
    Itory Village
    -----------------------------
    Play Lola's melody at the entrance for a nice surprise!  Search the wood 
    pile to the left for red jewel 8.  With eight jewels head back to South 
    Cape and talk to Gem for a power up.  If you haven't gotten the jewel 
    from the fisherman he should have it by now.  Head back to Itory 
    Village.  Head to the right and up the stairs for another surprise and a 
    good laugh!  Go to the north part of town and go to the save point to 
    learn a new skill!  Psycho Dash!  Wahoo!  But only young Will can use 
    it, not Freedan.  Run off the ramp and over the chasm.  There is that 
    strange voice again!  Say yes twice and head down the ladder.  Head into 
    the cave and use the psycho dash to open the back wall.  Head out of the 
    cave and run down the ramp to get back to the village.  Talk to Lilly.
    
    -----------------------------
    The Moon Tribe
    -----------------------------
    Monsters: Scuttle bug - 6
    Talk to the shadows for some BENEFICIAL information.  Go into the cave 
    below the moon tribes plateau.  You have 20 seconds to kill the enemies.  
    They are all along the northern wall.  Hurry!  It shouldn't be to tough.  
    Use your jump attack if you need to.  Retrieve your prize!  Talk to 
    Lilly who is right outside the cave!  Next stop: Incan Ruins.
    
    -----------------------------
    Incan Ruins
    -----------------------------
    Monsters: Scuttle bug - 6, Mud pit - 8, Four way - 9, Whirligig - 6, 
    Slugger - 8, Splop - 6, Stone guard - 11, Stone lord - 11
    There is a cave in the northeast corner leading to Larai Cliff.  Head 
    Left and enter the door.  Defeat the enemies for a def. power up.  Head 
    left and get rid of the slugs than go up the stairs.  Beat the rest of 
    the enemies and you will be rewarded with a HP power up.  Go through the 
    door to get a diamond shaped block.  Go back to the room with spikes.  
    Put the block in the engraved part of the ground left of the spikes.  
    This will cover the spikes and make a pathway leading to a door.  Enter 
    this door and you will be outside.  Go down the ladder and take a right.  
    Defeating all the enemies in this area makes a ladder.  This is a 
    shortcut back to the entrance.  Ignore that ladder and take the one to 
    the south.  Enter the door.  Take a right and go up the stairs.  Use 
    psycho dash to break the statues.  Head back out and take the ladder 
    back up.  Take a left until you can't anymore.  Now look for a gap 
    between the rocks and jump!  You should now be in a new part of the 
    ruins.  Enter the door.  Take a right and proceed to the north.  Take a 
    left and head down the stairs.  Keep going south and take a left.  Now 
    go north.  Beating all the enemies gets you a str. power up.  Go through 
    the door.  Don't go down the ramp yet!  Take the stairs and beat all the 
    enemies.  Don't fret if you can't beat the one statue to the upper left.  
    You will be able to kill him later.  Take the other set of stairs to the 
    south.  Exit the door.  Beat all the enemies in this area to create 
    another ladder.  Enter the room with four golden statues and four gold 
    plates.  Twirl your flute to move the statues on to the plate.  But 
    don't get to close to them, or they will awake and attack you!  Put 
    three statues on the tiles, than have Will stand on the fourth one.  In 
    the next room, watch out for the blocks that fall when you step on the 
    gold tiles.  Stepping on some of the gold tiles makes a bridge of blocks 
    over the pit of spikes.  Head to the save point and change into Freedan.  
    Go up the stairs to the left.  Beating the enemies gets you a def. power 
    up.  Exit the newly created door and Freedan will listen to a new 
    melody.  Back track all the way back to the room you were in with Will 
    with the statue he couldn't reach.  You should now be able to reach the 
    statue with Freedan.  Now go down the ramp.  Defeat the final enemies in 
    this room for a HP power up.  Go down the stairs and exit to the south.  
    Head right.  Beat all the enemies and run down the ramp.  To the far 
    left is a chest with a herb.  Take the stairs to the right.  Head left, 
    than down, than all the way to the right.  Hit the switch and kill the 
    four statues for a defensive power up.  Exit at the door to the south.  
    Killing all the enemies leads to a ladder and the final enemy on the 
    outside of the ruins.  Beat him to get a str. power up.  Go back down 
    the ladder and enter the door.  Go up the stairs and take a right.  Than 
    head north and down the stairs.  Hit the switch and defeat the four 
    statues.  Don't go up the stairs yet, take a left a beat the four 
    slimes.  Now go up the stairs and down the ramp.  Go south down the 
    stairs and beat the enemies to receive a Hp power up.  Exit at the door 
    to the north.  Take a left, than go down to kill four monsters.  
    Backtrack and take a south turn to a save point.  Change back to Will 
    and save your progress.  Go up the stairs to get a red jewel.  Beat all 
    the enemies to get a str. power up.  Now exit the way you came.  Head 
    down the stairs and go south along ways to some stairs leading down.  
    Have Will play the Wind Melody that Freedan learned earlier.  Stand on 
    the glowing block for a while.  A door opens to the south.  Enter.  Go 
    down the first ladder you see and put Inca Statue A in the slot.  Go up 
    the ladder and head left, going down the second ladder and doing the 
    same for Inca Statue B.  Head up to the save point and change to 
    Freedan.  Save your progress!  Trust me!!! Save!  Head left and step on 
    the gray square....
    
    *****************Boss Fight - 40 HP
    Castoth is no walk in the park.  In fact, he is a grotesque beast with 
    some nasty attacks!  He is fairly difficult for a first boss.  Your main 
    target is his hands.  Defeat those and hit his head, when his eyes widen 
    that is your cue!  Damage him and watch out for his head beams and 
    shots!  The safest refuge from his onslaught is the back ledge.  Attack 
    this repugnant beast with no reprieve and don't be afraid to use a herb 
    or two!  He should be dead in two to three turns.  Exit to the north.  
    Congrats!  You beat the first of six guardians!  Head north and drop 
    down the pit.
    
    -----------------------------
    Incan Gold Ship
    -----------------------------
    This is aesthetic to say the least!  A very beautiful ship!  Ignore 
    everyone on the deck for now and take the stairs leading down to the 
    insides of the ship.  Talk to everyone on this floor and head down to 
    the second level.  Get the mystic statue!  One down, five to go!  Head 
    up and go to the deck to speak to the crew.  Head up the ladder to the 
    look out.  The ship finally sets sail!  Head back inside to take a nap!  
    When you awake, you might not like what you see.  Head out to the deck 
    and talk to Seth for red jewel 10.  Go back inside and talk to the 
    queen.  As you try to leave, Lance stops you.  Head back out to the 
    deck.
    
    -----------------------------
    Stranded on a raft
    -----------------------------
    Here is what I did on each day.
    Day 1 - Will and Kara are stranded.  Talk to Kara twice.  Eat some roast 
    (that you got from Edward Castle).
    Day 2 - Talk to Kara.  Slash a fish with your sword.  Stand to the right 
    of Kara and face the west.  
    Day 4 - Talk to Kara twice.  A jar drifts towards the raft.  Walk up to 
    it and press A.  Talk to Kara two more times.
    Day 7 - Talk to Kara.  Keep eating fish until your HP is fully restored.  
    Invigorating!  Talk to Kara and catch a fish for her.
    Day 12 - Follow the story
    Day 18 - Talk to Kara.  Look out for the sharks!  Talk to Kara again  
    Stand next to Kara and wait.
    Day 21 - Talk to Kara.
    
    -----------------------------
    Diamond Coast
    -----------------------------
    Finally saved!  When Will awakens, go outside and search the jar to the 
    right for jewel 11.  Go back inside and talk to Kara.  Leave the house 
    and talk to Kara again.
    
    -----------------------------
    Freeja
    -----------------------------
    Head northwest to the house with the man in pink in the window.  Just to 
    the right is a HP power up and a herb.  The house next to his has a dark 
    space.  Haven't seen one of those in a while, eh?  Head back to the 
    entrance of town.  Take a right.  There are some stones between two 
    houses where you can jump.  Head to the right and head up.  Talk to the 
    weirdo in pink for red jewel 12.  Head back to the north part of town.  
    Go as far right as possible before you are stopped by a moron who simply 
    tells you to go home.  Enter the house nearby.  Go to the roof and jump 
    off the right ledge!  Nyah!  Make fun of him but don't talk to him.  
    Take the dead end alley and go up the ladder.  Talk to the run away 
    laborer.  Leave and go to the north part of town.  See the two slave 
    traders in pink?  Talk to them and turn the poor sap in for a red jewel.  
    Finally, head to the entrance of the hotel and talk to Kara.  On the 
    second floor of the hotel in the room to the far left, there is a green 
    jar with red jewel 14.  Make sure to cash in your jewels with Gem!  Go 
    to the labor camp again and once again, jump off the right ledge.  Head 
    to the right and into the cave.  Say yes to the man in pink and hear the 
    sad tales.  Agree to help the kid on the far right.  His friend is being 
    held in the house on the corner of a back street.  Remember the house 
    with the man in pink who always slammed the door when you came close?  
    Well barge in, turns out he is just a low life coward!  Exit Freeja and 
    head to the Diamond Mine.
    
    -----------------------------
    Diamond Mine
    -----------------------------
    Monsters: Flayzer - 10, Grundit - 5, Eye stalker - 5
    Like always, Make sure you take out every enemy.  There are no items, so 
    head north, take a right, than go south a little way and right just a 
    bit.  Than go north for a while and take a left beating the final 
    monsters in the room for an HP power up.  Enter the door to the north.  
    Go right and observe the elevator entrance.  Than go north a few steps 
    than head left to speak with a slave.  Help him and continue north.  
    Take a left than go north than right.  Maneuvering through the small 
    wall maze.  Go down and you will see a  treasure chest.  It contains a 
    herb.  Continue south than take a left and finally go north to some 
    stairs which lead to a cross shaped platform.  Make sure you hit the 
    switches on the east, west, north and south sides also taking care of 
    the enemies.  Your reward is a str. up.  Head down the stairs in the 
    middle of the platform.  Take a right and go down the stairs.  Take a 
    left, go south for a while, than take a right.  Head north and take a 
    left to some stairs.  DO NOT head down the second set of stairs just 
    yet!  Defeat all the enemies for a def. power up and an entrance to a 
    dark space.  Change to Freedan and save your progress.  Just to the left 
    of this dark space is a wall that can break with Will's psycho dash.  
    When you see Will's hair blowing, you know your in the right place!  
    Meet the slave and get jewels 15, 16 and 17!  Now you are free to head 
    down those stairs.  Head down some more stairs and take a left.  
    Maneuver your way through the fences while heading north.  Go up the 
    stairs and down the ramp.  Go north to another ramp.  Run down and 
    notice that you are blocked by a fence.  Also notice the enemy to the 
    north on the ledge.  You can't do anything about those right now so head 
    right and proceed down the stairs.  Defeat the four enemies in the next 
    room and a passage to the north will be opened.  Continue north 
    defeating all the monsters.  Finally, you'll get an HP power up.  Keep 
    heading north and you will see a dark space.  Ignore it and use a psycho 
    dash on the northern wall to open a path to a second dark space.  In 
    here, Freedan learns a new skill.  Back track to the room with the one 
    final enemy and the ramp that made Will run into the fence.  With 
    Freedan's dark friar you can now beat the final enemy, get a def. power 
    up and destroy the barrier between the two ramps.  Now run down the ramp 
    and up the one to the right.  Go up the stairs to get the elevator key.  
    Go all the way back to the elevator.  Make sure you change back to Will 
    on your way back.  Make your way south and cross the bridge to the left.  
    Get on the little platform and look at the awesome graphics as it takes 
    you to the other side.  Go south and go down the stairs to the right.  
    Maneuver your way through the fence maze (not really a maze since there 
    are no dead ends).  Get the key from the slave.  Defeating all the 
    enemies in this room gets you a HP power up.  Go back to the previous 
    room and take the left stairs.  In the bottom right corner next to a 
    corpse you will see something shinning.  Its the mine key!  Defeat all 
    the enemies in this room for a str. power up.  Go back to the previous 
    room and use the two mine keys on the middle stairs.  Head south and 
    free the three slaves.  Learn the memory melody.  You can now exit the 
    mine.
    
    -----------------------------
    Freeja
    -----------------------------
    Play the memory melody to restore Lance's memory.  Talk to Eric.
    
    -----------------------------
    Neil's House
    -----------------------------
    Talk to Neil.  Look at the telescope, camera, airplane wings and oxygen 
    tank next to the wings.  Talk to Neil again and say yes.
    
    -----------------------------
    Nazca Plains
    -----------------------------
    Talk to everyone.  Wander and touch every corner.  The spirit is in the 
    bottom left corner.  Meet everyone who are now gathered to the north.  
    Answer 'Left Foot' when Neil asks you a question.  Follow everyone to 
    the left foot.  Stand across from Lance.
    
    -----------------------------
    The Sky Garden
    -----------------------------
    Monsters: Nitropede - 12, Dinapede - 12, Red cyber - 16, 
    Blue cyber - 16, Slasher - ??
    Go west and than north to a dark space.  Start with the upper right 
    area.  Head south and watch out for the worms after you defeat them, 
    they explode!  Continue south and take a right and head north.  Go up 
    the stairs, right and down some more stairs.  Head right and up some 
    stairs to a red jewel.  Head south beating all the enemies and jump off 
    the side to flip to the other side.  Go north and take a right at the 
    end.  Go down than right.  Watch out for the fireballs, you can't kill 
    them.  Continue south.  Go left still heeding the fireballs.  Once out 
    of the way take a right at the first intersection.  Go south and jump 
    off the ledge for a herb.  Beat the robot.  Back track to the 
    intersection and head south.  Take a left to beat the two final to 
    receive a str. power up.  Continue right and jump off the ledge.  Defeat 
    the guardian sword than use the flute to move the guardian himself.  
    Crystal ball number one!  Now head out of this area and back to the main 
    room.
    
    Going clockwise, enter the next area.  Go south.  Beat the robot than go 
    down the ladder.  Shimmy across the narrow ledge to the ladder to the 
    right.  Defeat the robots and go south.  Defeat the guardians sword and 
    move him out of the way with your flute.  Now run down the ramp.  Go 
    down the stairs to the left and north.  Defeat the guardians sword and 
    move him with tour flute to reveal a secret passage to a dark space.  
    Change into Freedan and record your progress.  Continue north defeating 
    all the enemies.  Jump off the ledge and head right.  Use Freedan's long 
    reach to destroy the red robot in the middle.  Jump off the ledge to the 
    right.  Defeat all the enemies to get a str. power up and also a passage 
    to the south opens up.  Jump off the ledge you come to.  Head right than 
    north defeating all the enemies.  Avoid the fireball and redeem crystal 
    ball number two.  Defeat the final three monsters to the left for a HP 
    power up.  Leave this area...
    
    Enter the third area and head south and take a left.  Defeat the enemies 
    and a pathway to the north opens.  Beat the two worms and jump off the 
    ledge.  Hit the switch and head left for a red jewel.  Now hit the 
    switch again and jump off the ledge.  Head towards the left path and 
    defeat the three blue robots.  Head south and take care of the worm to 
    open up a pathway to the east.  Go right and defeat the three blue 
    robots to get a def. power up. Head north and jump off the nearby ledge 
    just right of the save point.  Use Freedan's dark friar to hit the 
    switch from a distance and return to the other side.  Enter the dark 
    space and turn into Will and save!  Head back to the ramp and run down 
    it up to another ramp with two statues.  Use psycho dash to get rid of 
    the helpless statues.  First, jump off the ledge.  You still need to get 
    rid of some foes on the other side.  Head north than right, south than 
    left.  Kill the guardians sword and use your flute to move the guardian 
    over the switch, this is vital!  Once the enemies are all gone, you get 
    a str. power up.  Head back to the other side.  Get rid of the statues 
    again.  Go up the stairs and run down the ramp.  With the nice running 
    start you get access to crystal ball number three!  One more to go, so 
    exit this area.
    
    Enter the final part.  Head left than south.  Climb the stairs and go 
    down the ramp.  Head left than north all the while kicking some monster 
    butt.  Don't even think about going down the ramp yet.  Instead, go off 
    the ledge.  Now go off the ramp but put on the breaks before you go off 
    a second one or you will be sent back to the start of this area.  Go 
    south and off the ledge.  Go right and south, than left.  Than south 
    defeating the three enemies.  Now jump off the ledge you just passed.  
    Defeat the three worms and the guardians sword to the south and return 
    to the other side.  Go right than north.  See the guardian?  Defeat the 
    sword and move him onto the switch.  Go south and defeat the lone enemy.  
    Now go north past the guardian on the switch and take the first left you 
    see.  Continue left, than north, than right, than north.  Defeat the 
    final enemy for a dark space to transform into Will.  Save again.  Go 
    south of the guardian where you beat the 'lone enemy'.  Jump off the 
    ledge in this area.  Head north and defeat the three final enemies to 
    get a HP power up.  Go down the ramp and take the bottom jump to the 
    crystal.  The top jump leads to an elusive herb.  Exit this area.
    
    Now you are back in the main area.  You should notice four little holes 
    (two on each side) in the center of the main room.  Place all four 
    crystals to create a pathway to a nice little surprise.  But save before 
    meeting with your surprise.  Keep with Freedan and watch out for the 
    disintegrating bridge and move with haste.
    
    *****************Boss Fight - 40 HP
    Compared to Castoth, Viper is much easier!  But he is still repulsive!  
    Dodge the feathers and hit him when he swoops in.  He is easy to dodge 
    so don't take to long on the defense.  Spend most of your time on the 
    offense and pummel this sorry excuse for a bird taking a few hits along 
    the way.  Try to avoid using herbs.  One may be necessary but its 
    possible to beat him using none.  This fight takes about thirty seconds 
    and is real fast paced so hopefully your not the strategic type.
    
    -----------------------------
    Seaside Palace
    -----------------------------
    Monsters: Skuddle - 12, Slipper - 8
    Head east to a dark space.  Head to the room on the far right for a red 
    jewel.  HINT: Talk to everyone as you make your way down to the bottom. 
    Head left and take the stairway to the left.  To the right is another 
    red jewel.  Go back down and take the stairway to the right.  Take a 
    right and skip the first doorway.  Skip the second one for now and enter 
    the to the far right to meet up with Lilly.  Now enter the second 
    stairway. Head left and take the only stairs.  Head left and enter the 
    only door.  Head right and go down the stairs.  You will meet your first 
    enemies of the palace.  But you don't get any power ups here, so feel 
    free to ignore them.  Skip the first door and enter the stairway on the 
    left side.  Search the middle coffin, than the one on the far right for 
    a purification stone.  Directions to key:  Leave room.  Go left and take 
    the stairs leading up.  Go right and take stairs leading up. Go left and 
    take stairs leading up.  Go right and take stairs leading up. Take a 
    second right and take stairs leading up.  Take a left to some stairs 
    leading down.  Take a left and climb the stairs to the man.  Talk to him 
    and get the key.  Go back to the dark space, use it, and use the key to 
    the left of the dark space.
    
    -----------------------------
    Mu
    -----------------------------
    Monsters: Skuddle - 12, Slipper - 8, Cyclops - 25, Flasher - 22
    Note: I will be asking you to do a lot of back tracking, so make sure 
    you know what you are doing.  I will give directions to the important 
    areas.
    
    Welcome to Mu!  Exit to the left.  Start off by going right beating all 
    the slimes in your path.  Than take the narrow path to the south 
    surrounded by water on two sides.  Defeat the rock guardian to the left 
    to create a passage to the right.  Go right taking note of the small 
    hole in the wall to the south.  Than go north.  Exit the screen to the 
    right.  Continue right and go south to a treasure chest.  Its empty!  
    The nerve....Go north to find more enemies and a flashing ring.  Go 
    south, beat the two guardians and move the flashing ring with your 
    flute.  By defeating the gray blobs to the south you'll create a pathway 
    allowing you to move further south.  Go left and meet up with two more 
    rock guardians.  Stay vigilant and defeat them.  Continue left and exit 
    the screen to the south.  As you head right on this screen heed the 
    spikes.  I died for the first time in this game because of them!  Ignore 
    the small chamber for now and continue right.  Move the flashing ring 
    south with your flute.  Head left and defeat the blobs.  Than backtrack 
    and take the other path leading south to defeat two rock guardians.  
    Head left and defeat all the blobs.  Take the first path to the north to 
    defeat the rock guardian and the disappearing enemy.  Than head back and 
    take the second path leading north to a treasure chest...Which is 
    empty...(the nerve of enix sometimes).  Exit the screen to the left.  
    Here you will find two stone heads set at 90 degrees.  Follow the line 
    of their gaze and stand on that spot and push A to find the statue of 
    hope (Located about 12 steps from the bottom statue)!  Head back to the 
    small chamber I told you to ignore earlier.  Set the statue and the 
    water level lowers.  Head right from the house of hope and go down the 
    first ramp you see.  Defeat the four blobs.  Go back up.  Go past the 
    part with the spikes and exit that area.  Backtrack until you see the 
    first incline.  Go down it and go left than south beating the guardian 
    on the way.  More spikes are ahead!  Time your run and you should be 
    fine.  Before using the dark space defeat the three blobs to the north.  
    Enter it and remember its location!  Change to Freedan and save!  Run 
    back across the spikes and go north than right, and finally south.  Take 
    a left and look out for the fireball thing.  Exit the screen to the 
    south.  Continue south, take a right and defeat the enemies and take the 
    path to the south.  Use the flashing circle and bounce off of it, 
    quickly push the control pad up twice to make Freedan run up the ramp.  
    Defeat the guardian and go down the ramp to the left.  Exit the screen 
    to the left.  Head left and defeat the slime in the middle.  Now you can 
    slay the other four.  Exit the screen to the south.  Continue south and 
    hit the switch to the left.  Run quickly north than right than south to 
    cross the spikes!  Exit the screen to the right.  As you head right, 
    take note of the small opening in the wall.  Head south from here.  Exit 
    the screen to the left.  Continue left than head north avoiding the 
    traps.  Exit the screen to the north.  Use the dark space to learn 
    psycho slide.  Now you can slide through the small openings!  Head back 
    to the small opening I told you to take note of earlier.  Slide under it 
    and head right, south, left, south and right.  Move the flashing circle 
    so you can get up the ramp.  Head left, north and right.  Than south.  
    Defeat the four rock guardians and head left.  Vanquish all the gray 
    blobs to reveal a statue.  Continue south.  Go left keeping an eye 
    peeled for spikes.  Subdue the annoying rock guardian to reveal a second 
    statue.  Beating all the enemies in this area gets you a str. up.  Just 
    to the left of the spikes and next to the rock on the right is where the 
    statue of hope is.
    
    *****Here is a picture of what I am talking about.  Thanks to Steve who 
    I mentioned in my credits for this wonderful picture!
    # = wall
    ^ = spikes
    
    ########
       ^^
     X####
    ########
    
    Backtrack all the way to the ramp and head down.  Go back to the hole 
    you slid through earlier and slide through it again.  Backtrack and go 
    left than north to a ramp.  Take it to the second house of hope.  Place 
    the second statue.  Exit and take the ramp to the south.  A red jewel!  
    Travel back to the dark space where you learned psycho slide.  Take the 
    ramp to the south.  Defeat all the enemies for a HP power up.  Slide 
    through the opening to the west of the dark space.  Exit to the right.  
    Beat all the enemies in this area for a def. power up.  Head north and 
    exit this screen.  Continue north and take a right.  Take a north 
    defeating the blue slime and the two rock guardians for a str. power up.  
    Open the chest for a Rama Statue!  Backtrack back to the dark space.  
    Save, head back down the ramp and go north of the dark space.  Head 
    north to a ramp, defeat the guardian at the top.  Defeating all the 
    enemies in this area gets you a HP power up.  Now open the chest for 
    Rama stone 2.  Head back to the dark space and save if you need to.  You 
    should change to Freedan.  But you can't do it at this dark space!  
    You'll have to head back all the way to the first one (its worth it).
    
    *****I would like to take the time to thank Steve once again for letting 
    me use this information that Nathanael Neisen sent him.  Here are some 
    directions to getting to that dark space near the boss room:
    
    Head left, then down to the next screen.  Go past the fire chains, and 
    to the next screen.  Keep going, IGNORE THE HOLE IN THE FLOOR, and head 
    around and left to the next screen.  Hit the switch, go past the spikes, 
    and up to the next screen.  Head right to the next screen.  Go right, up 
    the ramp, down the blue ramp, up, left, and up to the next screen.  Keep 
    going until you see the brown ramp.  Don't go up it.  Instead, head 
    left, down, past the spikes, and in to the Dark Space to transform into 
    Freedan!  Now just backtrack to the boss room, save along the way, and 
    enjoy!
    
    Go down the ramp one more time and head south.  Than right, defeating 
    all the enemies in this area gets you a def. power up.  Exit the screen 
    to the right.  Continue right and go north.  Place the Rama statues.  
    Talk to Rama, than everyone, than Rama.  Enter the door to the north.
    
    *****************Boss Fight - 40 HP each
    Two Vampires!!!  Going through all that trouble to change into Freedan 
    was worth it.  He does more damage which is quintessential in such a 
    tough battle.  Avoid the combination attack at all costs! It takes one 
    third your HP away (you'll know it when you see it, Its a huge ball 
    thats quite easy to avoid).  Concentrate on one  at a time.  Stay near 
    the intersections so you can dodge the attacks.  Hide around the corners 
    and fire friar shots when possible.  Try to avoid using herbs.  I used 
    one and I probably didn't have to.  But don't feel bad if you use only 
    one.  No more than one though.  Cutting either wire at the end of the 
    fight is fine.  Than try exiting to the south.
    
    -----------------------------
    Seaside Tunnel
    -----------------------------
    Talk to everyone, get the mushroom to the right, talk to Kara.  Follow 
    the story for a nice surprise!
    
    -----------------------------
    Angel Village
    -----------------------------
    Talk to Lance and suggest a necklace when he asks.  Talk to everyone in 
    this room than climb the ladder.  Head left and climb down the ladder.  
    Use the stairs to the far right.  Enter the first door you see to the 
    left.  Look in the fountain for red jewel 24!  Exit this room and 
    continue left and enter the other door.  Head left and enter a room with 
    a dark space.  The room to the far right is Ishtar's Studio.  Say yes to 
    the woman and enter.  
    
    Monsters: Ramskull - 10, Draco - 10, Steel Bones - 20, Dive Bat - 10
    Kill all the enemies as you head right.  Go down the stairs at the end 
    of the room.  As you head left in the next room, destroy all the 
    enemies.  Take the stairs at the end of the room.  Head right, defeating 
    all the monsters in this area gets you a str. power up.  Go down the 
    stairs at the end of the room.  Beat all the enemies in this area.  Take 
    the stairs at the far right.  Beat the three enemies here and take the 
    stairs back up.  Head left and take the next stairs you see.  Beat the 
    enemies and take the stairs to the right  You get a str. power up!  Now 
    go back to the previous room and take the stairs up.  Go left and take 
    the first stairs you see.  Take the stairs to the right.  Beat all the 
    enemies for a HP power up.  Go back up both stairs.  Go back to the room 
    that was dark.  Go down the stairs to the right.  Pass the first statue 
    you see.  About four steps from the flame that appears after the statue 
    is a part of the wall you can break with Will's psycho dash.  Enter the 
    newly created door and go right, defeat all the monsters to receive a 
    def. power up.  Use your psycho slide to slide through the hole left of 
    the door to pick up a red jewel!  Now enter the door to the right.  Your 
    in the wind tunnel, so run!  Use your psycho slide to take care of the 
    two enemies and get a HP power up.  Enter the door and head right.  
    Defeat the plethora of enemies for a def. power up.  Use your psycho 
    slide to slide through the small passage.  Head right to the second to 
    last statue.  About four steps over is a part of the wall that can be 
    destroyed with psycho dash.  Hint: Listen for the waterfall.  Head right 
    and enter the first door...Than the second door to get a red jewel in 
    the jar to the left...Than the third door.  Took to Ishtar and enter the 
    door to the north.  There are eight doors split into four sections in 
    this room.  Proceed from left to right until you get to the eighth.  The 
    first door in each section, you just observe the room.  The second door 
    in each section, while they may seem similar, actually have a small 
    difference.  I'll tell you what you need to look for in each puzzle:
    1 - Point to the blue jar in the top right corner
    2 - Point to the blue jar to the left of Will.
    3 - Point to the chest, make sure you get the herb and red jewel out of 
    the chests.
    4 - Point to Will's hair.
    Return to Ishtar's room and open the chest for some magic dust.  
    Sprinkle it on the picture of Kara.  Talk to Neil when you are ready.
    
    -----------------------------
    Watermia
    -----------------------------
    Head across the bridge that is south of your house, keep going south 
    until you can't anymore.  Head left, go south across the bridge.  Cross 
    the bridge to the left and continue left.  Look at the jar in the top 
    left corner for a red jewel.  To the right of the house you are at, is 
    the gambling house.  Enter that and search the brown jar in the top 
    right corner.  Now go to the house left of yours.  You be the middle man 
    in the discussion that follows!  Try to leave....Head back to your 
    house....Check your inventory and look what magically appeared over 
    night :)!  Well, follow your friend.
    
    -----------------------------
    Great Wall
    -----------------------------
    Monsters: Archer - 25, Fir bug - 22, Eyesore - 22, Asp - 15
    Okay, the dungeons are starting to get tedious to explain.  But I will 
    try my hardest to explain them so they make sense!  Head right, defeat 
    every monster and head down the stairs.  Head left defeating the archer 
    and go down the ladder at the end.  Go right and defeat all the enemies.  
    Make sure you go up every ladder.  But save the one farthest to the 
    right for last.  Defeat all the enemies and head right, go up the 
    stairs.  Head left and defeat the slew of enemies.  Take the stairs 
    leading up.  Head right, defeat the final enemy for a def. power up and 
    watch out for the trap!  The spears really hurt!  Exit the screen to the 
    right.  Defeat the single archer than jump down the pit.  Head right and 
    up the stairs.  Enter the door to the far left for a red jewel.  Take 
    the middle stairs leading up.  Go right and up some more stairs.  Go 
    left and enter the middle door.  Defeat the two snakes and the fireball.  
    Go back down and enter the door to the far left.  Take some more stairs 
    leading up.  Go right until you see a shinny object.  Pick it up!  Take 
    the second to last door from the left, hit the switch.  Go left and up 
    the stairs.  Now go left and take the last set of stairs you see leading 
    up.  Go left and up some more stairs.  Go right and defeat the final 
    enemy for a HP power up and watch out for some spears.  try to exit to 
    the right....Continue right and take the stairs going down.  Open the 
    chest for a herb and head right beating all the enemies.  Go back up the 
    stairs and continue right going down all the ramps that are lined up 
    like a staircase.  Go down the stairs, go left.  Defeat all the enemies, 
    hit the switch and exit to the right.  Go down all three sets of stairs 
    and defeat the enemies than jump down the pit.  Defeat the two archers 
    for a def. power up.  Jump down the middle pit.  Walk straight and fall 
    again.  Use the dark space and learn spin dash.  Only Will can use it, 
    now save it.  From the dark space jump down the pit.  Go up the stairs 
    to the left.  Exit the screen to the left.  Use psycho spin but stop at 
    the first door you see.  Enter, go left and go down the stairs.  Kill 
    all the enemies to the right.  Head left, hit the two switches and run 
    before the spear traps you.  Continue left beating all the enemies for a 
    HP power up.  Use the dark space and change into Freedan.  Back track to 
    the ramps.  Continue right until your faced with a dead end and a archer 
    a few feet a way.  Use Freedan's Dark Friar to kill the archer and 
    create a path to some stairs.  Head down the stairs to the north.  Beat 
    the four archers and head down the stairs to the left.  Use your powers 
    to move the first three statues to the left.  Move the third one up a 
    bit, than left a bit.  You can smack the rest of them out of the way.  
    Hit the switch and the statues come alive.  Beat them all for a str. 
    power up!  Go up the stairs to the right.  Head left looking out for the 
    spears and go up.  Go right and exit the screen.  Continue right and go 
    down the stairs.  Defeat all the enemies and take the stairs to the far 
    right.  There are five or six statues that are alive, use your radar to 
    see where they are and destroy then all to get a HP power up.  Use the 
    dark space and change to Will.  Head up the stairs.  Go left and go up 
    the stairs.  Use Will's psycho slide to get over the ramp.  Jump off the 
    two ledges.
    
    *****************Boss Fight - 40 HP 
    Hit the Sand Fanger when he comes out of the ground than get out of the 
    way!  When he dives back down you can't hit him and he can hurt you by 
    taking four HP.  When he pops his head out of the ground to spit out 
    eggs, thats your cue to trounce him with all you've got.  Sometimes he 
    sends little baddies out, but with no more than five HP each, they are 
    taken care of rather abruptly.  This is an overall easy battle.  DO NOT 
    use any herbs!  Mystic Statue number four!  Climb the ladder to the 
    right.  Head right and down the stairs.  Head left.  Talk to Lilly than 
    Lance.  After, exit to the right.
    
    -----------------------------
    Watermia
    -----------------------------
    Talk to everyone and exit the house.  Head to the east of the gambling 
    house and head north to a lilly pad.  If its not there, just wait.  Play 
    Russian roulette and DO NOT choose the cup to the right.  Let everyone 
    know of your new found treasures than talk to Neil.
    
    -----------------------------
    Euro
    -----------------------------
    Head out of the hotel, head south and talk to the lady on the left at 
    the end of the market to get an apple.  Go back to the inn and enter the 
    door to the far left.  Keep giving apples to Annie until she gives you a 
    red jewel.  Now exit the hotel again, go south and take a right.  See 
    the line?  Enter the door just to the right.  Exit and cut ahead of the 
    two people with green hair.  Wait for about two or three minutes.  Once 
    you get in, your HP augments by a point and you can increase the potency 
    of your dark friar!  Exit this place and head right.  Take a turn south 
    than left at the alley.  At the end of the alley there is a red jewel.  
    Go back to Watermia and talk to Lance for another red jewel.  Go back to 
    Euro.  Remember where you got that red jewel in the alley?  Go back to 
    the alley.  Head in the house just to the right of the location and 
    Erasquez will mark Mt.Kress on your map!  Head to the upper right 
    corner.  There should be a man who tells you no outsiders are aloud.  
    Just below him there is a gap between two buildings.  Follow the path 
    left and up to a ladder.  Enter the door and move the statue.  Search 
    the barrel on the bottom right corner.  You are free to exit town.
    
    -----------------------------
    Mount Kress
    -----------------------------
    Monsters: Acid Spider - 18, Skulker - 18, Fire Sprite - 15, 
    Yorrick - 18
    This place is totally redundant so try and bare with me.  I will even 
    tell you how to backtrack and exit this place since it is so repetitive.  
    Anyways, just wander around the first area and defeat all the enemies.  
    You'll get a str. power up.  As a reference point, head back to the 
    entrance.  Go left, north, left, north and left to exit the screen.  
    Again, walk around and beat all the enemies for a def. power up and 
    return to the entrance.  Than go left and take the second path you see 
    to the north.  Go left, than south and spin dash down the end of the 
    vine to a dark space.  Head left and go north.  Than take the northern 
    path to the right.  Head north and spin dash up to the end of the vine.  
    Now get rid of all the enemies before you head to the left.  You'll need 
    Freedan to get the one spider to the south, which will give you a HP 
    power up.  From the entrance of this area, you should go left, south, 
    left, south, right, south to the bottom, left, north, left, south, left, 
    north, left, north, left, north, right, north, right, north, left.  
    Defeating all the enemies gets you a HP power up.  Go south, left and up 
    to get the mushroom drops!  Head back to the previous area.  Now go 
    right, north, right, south, right, south, right, north, right, south, 
    right, north, right.  Defeat all the enemies for a str. power up.  Use 
    the dark space.  Head down the end of the vine to the left.  Head left 
    than north and finally left.  Use the mushroom drops.  Head north, 
    right, north, right, north on to some mushrooms.  Defeat the enemies and 
    continue right, south on to some mushrooms.  Right, north, right, south, 
    right.  Defeat all the enemies on the mushrooms and head north than 
    right, north, left.  Defeating all the enemies gets you a HP power up.  
    Open the chest for some mushroom drops.  Head back to the previous 
    screen and go left, north, left, north, right.  Use the mushroom drops.  
    Head right, north, left, north, right, north, right, north, left, north, 
    left, north, right, back left and down the vine.  Left, south, right, 
    north, up the vine, left, north, right, down the vine, left, south, 
    right, south, right, pass first southern path and go down second, south 
    past vine, right.  Go north and right to a dark space.  Freedan learns 
    Aura Barrier.  Head back to the vine and go down from the dark space.  
    Go north, left, south, left, north, left, north, left, north, right, 
    north, right, north, right, south, right, north, right, south.  Defeat 
    all the enemies for a def. power up.  Head south and left down the vine 
    than north and up the vine to get a treasure.  Now exit this area.  Save 
    at the dark space if you need to.  Head south and turn left.  Use the 
    mushroom.  Go north.  Defeat the enemies to the right for a def. power 
    up.  Head back left and exit the screen.  Go left, south, left, north, 
    left, north, right, north, left, south, left, south.  Defeat the enemy 
    for a str. power up and head north.  Go right and north...Time to exit 
    this place!  Exit this screen.  Go south, right, north, right, south, 
    right, south, right, north, right, exit screen.  Head right and use the 
    vine to the to the south.  Left, south, left, south and exit the screen.  
    Continue south and go right, south, right.  Exit the screen and continue 
    right.  Head south than right, than north, right, south, right, north, 
    right until you reach a dark space.  Save!  Head south than left.  Exit 
    screen to find red jewel.  Head back right and take the vine left of the 
    dark space.  Go north than left and exit the screen and go left than 
    south.  Head south to the mushroom.  Take a right to a dark space.  
    Change to Will.  Head left than north.  Take the vine to the right with 
    Will's spin dash run right than south.  Go left, south, right, exit the 
    screen.  Continue right, than down, right, down and finally right.
    
    -----------------------------
    Euro City
    -----------------------------
    Head to the hotel and use the teapot on Neil's parents.  Talk to Kara.
    
    -----------------------------
    Natives Village
    -----------------------------
    In the house to the right is a red jewel in the bottom left corner.  
    Talk to Kara, head into the house, talk to her again...Talk to the two 
    natives to the right.  One wants you to follow him, the other marks an X 
    on your map.  Behind the house to the right is a dark space.  Ahem!  Use 
    it!
    
    -----------------------------
    Angkor Wat
    -----------------------------
    Monsters: Zip Fly - 7, Shrubber - 15, Zombie - 20, Wall Walker - 30, 
    Gorgan - 28, Gold cap - 25, Frenzie - 20, Mini worm - 1 
    Not a maze like place like Mount Kress, but some of the toughest 
    monsters are in this area!  Defeat all the enemies outside to get a HP 
    power up.  Head inside.  Go north, right and up the stairs.  Go down the 
    ramp for a red jewel.  Continue right than head north.  Exit the screen.  
    Defeat the lone enemy and leave.  Use spin dash to get up the ramp.  
    Head north.  Defeat the two enemies to make a new passage.  Use psycho 
    slide.  Continue north and defeat the final enemies for a def. power up.  
    Continue north and head up the stairs.  Go left and jump off the ledge.  
    Use the stairs to the northwest.  Head south, turn left and go down the 
    stairs.  Go left and defeat the enemies for a def. power up and a new 
    passage.  Take the stairs up.  Go right, south, right, north, right.  
    Defeat all the enemies for a HP power up.  Head back to the left and go 
    south, right, south, right and enter the door to the south.  Head south.  
    Get the treasure for a herb.  Use spin dash to get over the ramp.  
    Defeat the enemies for a str. power up.  Continue south and exit the 
    screen.  Still going south take a right.  Defeat all the enemies and 
    take a north, go right and take the stairs.  Defeat the final enemy to 
    get a str. power up.  Ignore the stairs to the south and exit the door 
    to the north.  Make your way through the garden and defeat all the 
    enemies for a HP power up.  Read the journal of the deceased explorer.  
    Enter the stairs to the north.  Head north, left, north, left, south, 
    left and up the stairs.  Jump off the platform.  Go left and north.  
    Notice the enemy that just keeps spinning.  Head back to where you 
    entered this room and go right, than north than right.  Defeat all the 
    monsters and exit at the northeast.  Use Freedans dark friar to get hard 
    to reach enemies.  Defeat them all for a def. power up.  Continue north 
    to a dark space.  Remember the enemy that was spinning?  Earthquake his 
    sorry butt and take the path to the north that he has been blocking.  
    Defeating all the enemies in this area gets you a HP power up.  Head up 
    the stairs for a red jewel.  Head south.  Take the right path that is 
    leading south.  Defeat the two enemies for a str. power up.  Continue 
    right and exit to the north.  Check out the skeleton in the top left 
    corner for a hint!  Jump off the ledge to the left and right to defeat 
    the two enemies.  Head north and back inside.  Once inside, go north a 
    little bit, left, north, right, south, right, north past the stairs, 
    right, south, left, south, right, south, left, south.  Defeat all the 
    enemies for a str. power up.  Head down the stairs and take the ones to 
    the right.  Defeat the enemy for a def. power up.  Look for a shinny 
    object on the ground and equip it.  With the crystal glasses you can 
    head back to the stairs you skipped just a little while earlier.  Make 
    sure to equip them.  Go up those stairs and head right, south and drop 
    down the pit to a dark space.  Change to Will.  Head back up.  Take a 
    left this time and go south, left, north, left, south.  Use psycho slide 
    to advance.  Head right and jump down the pit for a red jewel.  Head 
    back up and retrace your steps but go south after using psycho slide.  
    Go right than north, right, south, right up stairs.  Take a left, south, 
    right, the second path to the south, left.  Defeating all the enemies 
    gets you a HP power up.  Than go north up the stairs for a red jewel.  
    Jump down the pit you saw earlier.  Defeat all the enemies for a def. 
    power up.  Head up the stairs in the northwest part of the room.  Go 
    left than south than right and up some stairs.  Get the gorgan eye and 
    leave.
    
    -----------------------------
    Natives Village
    -----------------------------
    Use the gorgan flower on the three statues in the house to the right.  
    The girl in the middle gives you a red jewel.  Talk to Kara and say yes.
    
    -----------------------------
    Dao
    -----------------------------
    Exit the house and talk to the person sitting right outside your house.  
    Say yes and read the letter.  Than go to the house next to yours and 
    talk to Neil.  Head over to the next house over and play the snake panic 
    game.  You receive two red jewels!  I got a 79.  Between the snake panic 
    game and Neil's house is Gem.  Now go right of the snake panic game.  
    See the two guys facing each other?  See the kruk on the left that is 
    right above them?  Just above him is a red jewel, make sure you touch 
    the bushes.  To the left of your house is a save point.  Use it if you 
    need to.  You are now free to leave Dao.
    
    -----------------------------
    Pyramid
    -----------------------------
    Monsters: Mystic Ball - 20, Tuts - 12, Tuts' spirit - 28, Haunt - 30,
    Blaster - 25
    Defeat the two enemies for a def. power up and passage to a dark space.  
    Evolve into Shadow!  Receive the aura from Gaia.  Head to the right 
    until you are almost exiting.  Use Shadow's aura to seep through the 
    floor.  Search the top left pillar for a red jewel.  Now seep through 
    the floor and use the dark space.  There are six doors 
    
    1 2 3 DS 4 5 6
    Use Will for 1 and 4...Use him in 3 to get a red jewel
    Use Shadow for 2, 3 and 5
    Use Freedan for 6
    
    Enter the second door with Shadow.  Go left and use aura at the end of 
    the second set of stairs.  Head right.  Enter the door at the end.  Head 
    left and beat all the enemies for a def. power up.  Enter the door at 
    the end.  Head right until you get to the end.  Use aura at the base of 
    the stairs.  Get the hieroglyph.  Jump down and get the red jewel.  Now 
    head up the stairs and beat all the enemies as you head towards the 
    exit.  You receive a str. power up if you defeat them all.
    
    Enter the third door with Will.  Head to the right.  Use spin dash to 
    travel over the ramp to a red jewel.  Kill the invisible enemy.  Exit, 
    Change to Shadow and enter the third door again.  Head to the right, 
    take the stairs that lead to the left.  Enter the door at the end.  Head 
    down the stairs to the right.  Use aura at the end.  Head right and 
    enter the door at the end.  Kill the enemy for a def. power up.  Go back 
    down, head left.  Enter the door at the end.  The next part is easy, 
    just head back and forth, hitting the switch and going from left to 
    right to left, ect.  Get the hieroglyph at the end.  Use the warp to 
    exit.
    
    Enter door five with Shadow.  Head right, go down the stairs to the 
    right and defeat the invincible enemy.  Use aura in the same exact place 
    to get a red jewel.  Now exit and use my directions but skip the part 
    with the directions to the red jewel.  Take a left and stop at the pit 
    that blocks your path.  Use aura to seep through the ground.  Head left 
    and up some stairs.  Head right.  Use aura to the far left - beating all 
    the enemies gets you a HP power up.  Anyways, enter the door, go right.  
    Go down the stairs you see at the end, as I remember they lead to the 
    left.  Than down stairs to right.  Go up some more stairs and enter 
    door.  Head left and get hieroglyph.  Exit using warp.
    
    Change to Will and enter door one.  Enter the door to the north.  Head 
    right and defeat all the monsters.  Go back up and head left this time.  
    Use spin dash to get over ramps.  Enter the door at the end.  Head right 
    and beat all the enemies.  Head left and enter the door on the left.  
    Beating all the enemies gets you a def. power up.  Head down the door to 
    the right.  Head left and over the ramp.  Enter the door at the end.  Go 
    right and use spin dash to get over the ramp.  Head down the stairs that 
    lead to the left.  Defeating all the foes gets you a def. power up.  Use 
    spin dash to get over the ramp.  Enter the door for a hieroglyph four!  
    Use the warp and exit!
    
    Change to Will and enter door four.  Go left, enter the door at the end.  
    Head right and down the ramp.  Enter the only door.  Enter the door to 
    the left.  Now enter the door to the right and defeat the solo mummy.  
    Go back down.  Head left and enter the door to the far left.  Again, 
    head left and enter door to far left.  Go left, enter door...same story 
    in the next room.  But defeat the four invincible enemies.  Enter the 
    door to the left again and head right and watch out for the spikes.  
    Enter the door at the end.  Head right and get the hieroglyph.  Now 
    enter the door to the north.  Fight all the zombies for a red jewel.  
    Head left past the spikes.  Take the stairs leading right.  Go right, 
    take the stairs leading left.  Defeat the four invincible enemies for a 
    str. power up.  Head left and enter door to far left.  Exit.
    
    Change to Freedan and enter door six.  Head right.  Defeating the mummy 
    in the middle reveals a door, enter.  Head left and defeat all the 
    enemies.  A door is revealed after beating the mummy to the right.  
    Enter and defeat the lone invincible enemy.  Go back up, head left.  
    Defeat the middle mummy to reveal another door.  Defeat the two 
    invincible to get a HP power up.  Take the door to the left, head right.  
    Take the stairs at the end that lead to the left.  Beat the final two 
    enemies for a def. power up.  Head back up, enter the door, than go 
    right and enter the next door for the last piece of the puzzle.  Use the 
    warp to exit.
    
    Read your Dad's journal and set the six hieroglyphs up like instructed 
    in his journal.  Head back outside and save.  Step on the blue warp and 
    choose "jump in.
    
    *****************Boss Fight - 40 HP
    Use Freedan's Friar shot!  Jump off the ledge when she expands outwards.  
    Keep in a constant motion of attack, jump and dodge and keep that 
    mentality throughout the fight.  You shouldn't need any herbs!  But she 
    causes earthquake which you should heed.  It causes stones to fall from 
    the ceiling, but can be easily dodged by jumping off the ledge.  Move 
    back and forth from left to right and evade her energy balls.  When she 
    turns into the ring of spirits, hit the one that isn't flashing.  When 
    they chase you, wait until the last second and jump off the ledge before 
    they hit you.  Use good judgment to avoid them on the ground.  The 
    teleporters are very handy to avoiding them!  After you will get Mystic 
    Statue five!
    
    -----------------------------
    Dao
    -----------------------------
    Talk to Neil
    
    -----------------------------
    Tower of Babel
    -----------------------------
    Search the alter where your flute was found for red jewel number 50!  
    Try walking into the door to the right.  Pick up, equip and use the 
    crystal ring to get past the beams.  Face all the guardians again.  Use 
    the same strategy as before.  It should be much easier with beefed up 
    stats and a power house like Shadow.  I beat Viper and Sand Fanger 
    without getting hit once.  I almost beat Castoth perfectly but he took 8 
    HP away at the end.  The vampires gave me more than I bargained for so I 
    had to use a herb mid way through the fight with the mummy.  Limit 
    yourself to one herb!  If you escape the vampire fight with more than 20 
    HP, you may not even need to use a herb!  After all five guardians are 
    conquered, head to the top.  Save at the last dark space!  You  have one 
    of two options, one which will be explained in the next section.  Make 
    your way to the rooftop of this gargantuan tower!
    
    *****************Boss Fight - 20 HP
    Very simple!  Use shadow and hit the it many times and avoid the 
    fireballs that fall.  You will be done before you know it!
    
    *****************Boss Fight - 40 HP
    When his mouth opens, beat him mercilessly!  Melt when he shoots a light 
    beam.  Kill the blue bubbles off as quick as possible!  If you saved 
    your herbs like I said, this will be easy!  I had eight when I faced him 
    and used two or three.
    
    -----------------------------
    Secret Dungeon and Boss
    -----------------------------
    If you have 50 red jewels and are at the last dark space.  Talk to the 
    spirit to the left of the dark space and return to Dao.  Talk to Gem and 
    you are transported to a secret dungeon!  There are a few platforms to 
    jump off of and a few times that you will need to use psycho slide.  But 
    all and all, this is a straight foward dungeon.  Anyways, Battle your 
    way through the monster packed mansion and meet up with Solid Arm!  
    
    ***Thanks to Tragician (freak_boy71@hotmail.com) for some more 
    information on Solid Arm.  It turns out he is the first boss in Soul 
    Blazer.  I have never played that game :).
    
    *****************Boss Fight - 40 HP
    Solid Arm is very very arduous!  Don't use the middle belt, it moves you 
    into his sweeping arm and you will most likely die.  Instead, lure him 
    to one side by standing under the belt and blocking his fireballs with 
    your flute.  Run up the belt and hit him and move out!  He has two main 
    attacks, a fireball which either A. Moves at a 45 degree angle and 
    changes direction about halfway or B. Three that move down than head 
    towards you when they reach the bottom platform.  He also hits you with 
    his arms if you get to close, all the while hitting you with a barrage 
    of fireballs.  If you are caught sleeping, he will beat you down with 
    rapid fire shooting.  He attacks quickly and with precision.  This 
    battle may end in a matter of seconds!  So prepare yourself and try to 
    limit yourself to five or six herbs.
    
    -----------------------------
    Monster List and HP amounts
    -----------------------------
    I am pretty sure these are the exact names and HP amounts.  But feel 
    free to correct me if I missed something.  I still need a few HP 
    amounts.  
    
    -----------------------------
    Edward Dungeon
    -----------------------------
    King bat - 3
    Canal worm - 5 
    Ribber - 3
    Brown king bat - 10
    Skull chaser - 14
    Skull chaser's head - 10
    
    -----------------------------
    Incan Ruins
    -----------------------------
    Scuttle bug - 6
    Mud pit - 8
    Four way - 9
    Whirligig - 6
    Slugger - 8
    Splop - 6
    Stone guard - 11
    Stone lord - 11
    
    -----------------------------
    Diamond Mines
    -----------------------------
    Flayzer - 10
    Grundit - 5
    Eye stalker - 5
    
    -----------------------------
    Sky Garden
    -----------------------------
    Nitropede - 12
    Dinapede - 12
    Red cyber - 16
    Blue cyber - 16
    Slasher - ??
    
    -----------------------------
    Mu
    -----------------------------
    Skuddle - 12
    Slipper - 8
    Cyclops - 25
    Flasher - 22
    
    -----------------------------
    Angel Village
    -----------------------------
    Ramskull - 10
    Draco - 10
    Steel Bones - 20
    Dive Bat - 10
    
    -----------------------------
    Great Wall
    -----------------------------
    Archer - 25
    Fir bug - 22
    Eyesore - 22
    Asp - 15
    
    -----------------------------
    Mount Kress
    -----------------------------
    Acid Spider - 18
    Skulker - 18
    Fire Sprite - 15
    Yorrick - 18
    
    -----------------------------
    Angkor Wat
    -----------------------------
    Zip Fly - 7
    Shrubber - 15
    Zombie - 20
    Wall Walker - 30
    Gorgan - 28
    Gold cap - 25
    Frenzie - 20
    Mini worm - 1
    
    -----------------------------
    Pyramid
    -----------------------------
    Mystic Ball - 20
    Tuts - 30
    Haunt - 12
    Haunt's spirit - 28
    Blaster - 25
    -----------------------------
    
    
    
    -----------------------------
    Monster strategy
    -----------------------------
    Is an enemy really giving you a tough time?  With these monster 
    strategies, they don't stand a chance!
    
    -----------------------------
    Edward Dungeon
    -----------------------------
    King bat - Stand at a safe distance and attack.
    Canal worm -  Hit it with a jump attack and block with L and R, repeat.
    Ribber - Use jump attacks and block the bones he throws at you.
    Brown king bat - Stand at a safe distance and attack.
    Skull chaser - Use jump attacks and block the bones.
    Skull chaser's head - Stand at a safe distance and run if he is to 
    close, use jump attack to defeat him.
    
    -----------------------------
    Incan Ruins
    -----------------------------
    Scuttle bug - Just swing away and use jump attacks
    Mud pit - Try to sneak up on these guys and pummel them.
    Four way - Wait for it to attack and dodge, than slash away
    Whirligig - Try to sneak up on it, jump attack and run away, jump attack 
    until he is dead
    Slugger - Just swing away.
    Splop - Just use jump attack, watch where they pop out
    Stone guard - Try to trap these guys in a corner, don't face them head 
    on, try to stand in a position where the flame can't get you.
    Stone lord - Try to trap these guys in a corner, don't face them head 
    on, try to stand in a position where the flame can't get you.
    
    -----------------------------
    Diamond Mines
    -----------------------------
    Flayzer - Sneak up on him and corner him, use jump attacks.
    Grundit - Wait until it surfaces, jump attack and push L and R to block 
    its fireball.
    Eye stalker - Hit it a few times and dodge the laser beam, repeat .
    
    -----------------------------
    Sky Garden
    -----------------------------
    Nitropede - Attack and run when you kill it, its body explodes!
    Dinapede - Just attack.
    Red cyber - Attack him and watch out for his arms, you can block them.
    Blue cyber - Hit it a few times, than push L and R to block its arms, 
    repeat. 
    Slasher - Just try and keep him in front of you and away from the 
    statue.
    
    -----------------------------
    Mu
    -----------------------------
    Skuddle - Two or three swings of the swords kill them, sometimes they 
    lunge at you.
    Slipper - One hit should kill them.
    Cyclops - As you approach him, he usually throws stones, which can be 
    blocked, jump attack him and hit him a few times.  He turns red and 
    usually defends.  Block his protectiles and than psycho slide him.
    Flasher - Block its fireball if he is not within hitting range, If you 
    are close to him, jump attack him.
    
    -----------------------------
    Angel Village
    -----------------------------
    Ramskull - Block its fireball and than psycho slide, repeat
    Draco - Psycho slide works real well, no real threat, just hit the head
    Steel Bones - Just block the bones and jump attack and repeat with 
    attacks
    Dive Bat - As you get closer, he will dive, easily avoided by backing 
    up, than just beat him to death!
    
    -----------------------------
    Great Wall
    -----------------------------
    Archer - Block its arrows and use psycho slide, repeat.
    Fir bug - Psycho slide and attack, watch out when he explodes.
    Eyesore - Tough to defeat, hit it a few times and run, it drops fire on 
    the path ahead.
    Asp - One pyscho slide should be enough, hit the control pad rapidly if 
    he latches on!  Keep your distance if you have to.
    
    -----------------------------
    Mount Kress
    -----------------------------
    Acid Spider - Watch out for this guy when he shoots acid, dark friar 
    works well.  Corner him and use psycho slide
    Skulker - Dark friars work wonderfully
    Fire Sprite - Psycho slide him and if he isn't gone, attack him
    Yorrick - Try to sneak up on it, block its fireball and use psycho slide
    
    -----------------------------
    Angkor Wat
    -----------------------------
    Zip Fly - They are very fast but not harmful, just time your attack and 
    they should be dead in one or two hits.
    Shrubber - Use psycho slide on it.
    Zombie - When its head expand, use psycho dash on it, Than attack the 
    body.
    Wall Walker - Hit it and block it with L and R, repeat.
    Gorgan - Wait for him to stop spinning his arms, Psycho slide him and 
    get out of the way!  Repeat.
    Gold cap - You can't hit him when he splits in two, psycho dash it when 
    it comes together, than just attack it.
    Frenzie - Just use psycho dash twice and make sure you aren't in its 
    path
    Mini worm - Just hit them
    
    -----------------------------
    Pyramid
    -----------------------------
    Mystic Ball - Avoid the laser beams at all costs and psycho slide them 
    until they are gone.  Take your time on these guys.
    Tuts - Sneak up on them and use psycho slide.  When they move there 
    spear and drop there guard, you know when to hit them.
    Haunt - Attack it once.
    Haunt's spirit - Attack it and back off, make sure he doesn't enter your 
    body!
    Blaster - They are invicible and very tough.  Block the fireball and 
    psycho slide where it came from.
    
    -----------------------------
    Boss List
    -----------------------------
    1. Castoth - Found in the Incan Ruins
    2. Viper - Found in the Sky Garden
    3. Jack and Silvana (Vampires) - Found in Mu
    4. Sand Fanger - Found in Great Wall
    5. Mummy Queen - Found in Pyramid
    6. Solid Arm - A secret boss, collect 50 red jewels
    7. Comet - The Stars above the Tower of Babel
    8. Dark Gaia - Fight after Comet, last boss
    
    -----------------------------
    Boss strategy with HP amounts
    -----------------------------
    Castoth - 40 HP
    Castoth is no walk in the park.  In fact, he is a grotesque beast with 
    some nasty attacks!  He is fairly difficult for a first boss.  Your main 
    target is his hands.  Defeat those and hit his head, when his eyes widen 
    that is your cue!  Damage him and watch out for his head beams and 
    shots!  The safest refuge from his onslaught is the back ledge.  Attack 
    this repugnant beast with no reprieve and don't be afraid to use a herb 
    or two!  He should be dead in two to three turns.  Exit to the north.  
    Congrats!  You beat the first of six guardians!  Head north and drop 
    down the pit.
    
    Viper - 40 HP
    Compared to Castoth, Viper is much easier!  But he is still repulsive!  
    Dodge the feathers and hit him when he swoops in.  He is easy to dodge 
    so don't take to long on the defense.  Spend most of your time on the 
    offense and pummel this sorry excuse for a bird taking a few hits along 
    the way.  Try to avoid using herbs.  One may be necessary but its 
    possible to beat him using none.  This fight takes about thirty seconds 
    and is real fast paced so hopefully your not the strategic type.
    
    Jack and Silvana - 40 HP each
    Two Vampires!!!  Going through all that trouble to change into Freedan 
    was worth it.  He does more damage which is quintessential in such a 
    tough battle.  Avoid the combination attack at all costs! It takes one 
    third your HP away (you'll know it when you see it, Its a huge ball 
    thats quite easy to avoid).  Concentrate on one  at a time.  Stay near 
    the intersections so you can dodge the attacks.  Hide around the corners 
    and fire friar shots when possible.  Try to avoid using herbs.  I used 
    one and I probably didn't have to.  But don't feel bad if you use only 
    one.  No more than one though.  Cutting either wire at the end of the 
    fight is fine.  Than try exiting to the south.
    
    Sand Fanger - 40 HP
    Hit the Sand Fanger when he comes out of the ground than get out of the 
    way!  When he dives back down you can't hit him and he can hurt you by 
    taking four HP.  When he pops his head out of the ground to spit out 
    eggs, thats your cue to trounce him with all you've got.  Sometimes he 
    sends little baddies out, but with no more than five HP each, they are 
    taken care of rather abruptly.  This is an overall easy battle.  DO NOT 
    use any herbs!  Mystic Statue number four!  Climb the ladder to the 
    right.  Head right and down the stairs.  Head left.  Talk to Lilly than 
    Lance.  After, exit to the right.
    
    Mummy Queen - 40 HP
    Use Freedan's Friar shot!  Jump off the ledge when she expands outwards.  
    Keep in a constant motion of attack, jump and dodge and keep that 
    mentality throughout the fight.  You shouldn't need any herbs!  But she 
    causes earthquake which you should heed.  It causes stones to fall from 
    the ceiling, but can be easily dodged by jumping off the ledge.  Move 
    back and forth from left to right and evade her energy balls.  When she 
    turns into the ring of spirits, hit the one that isn't flashing.  When 
    they chase you, wait until the last second and jump off the ledge before 
    they hit you.  Use good judgment to avoid them on the ground.  The 
    teleporters are very handy to avoiding them!  After you will get Mystic 
    Statue five!
    
    Comet - 20 HP
    Very simple!  Use shadow and hit the it many times and avoid the 
    fireballs that fall.  You will be done before you know it!
    
    Dark Gaia - 40 HP
    When his mouth opens, beat him mercilessly!  Melt when he shoots a light 
    beam.  Kill the blue bubbles off as quick as possible!  If you saved 
    your herbs like I said, this will be easy!  I had eight when I faced him 
    and used two or three.
    
    -----------------------------
    Red Jewel Locations
    -----------------------------
    From 24 on, you can get them at any time If you missed them.
    
    1. Head to the roof top of the school.  It is on the left side of the 
    bell tower.  
    2. Basement of Lance's house.  In the blue jar at the top.
    3. The fisherman outside the cave in South Cape catches it in a jar.
    4. In Edward Castle, Search the pillar for the hidden voice.
    5. In Edward Dungeon, pretty easy to find.
    6. Towards the end of Edward Dungeon, take a north to get this one.
    7. The last room in the dungeon, head to the right side of the barrels 
    and check the bottom one.
    8. Look in the log pile that is left of the Itory Village entrance. 
    9. Close to a dark space in the Incan ruins
    10. After waking up in the Incan Gold ship, look for Seth on the deck.
    11. Look in the jar to the right at the Diamond Coast
    12. There are some stones between two houses where you can jump.  Head 
    to the right and head up.  Talk to the man in pink.
    13. Turn in the laborer when the slave trader asks about him.
    14. On the second floor of the hotel in the room to the far left, there 
    is a green jar 
    15. Just to the left of a dark space, there is a wall that can be broken 
    with Will's psycho dash.  When you see Will's hair blowing, you know 
    your in the right place!
    16. See 15
    17. See 15
    18. In the first area of the Sky garden on the frontside, head right and 
    up some stairs.
    19. Third area of the Sky Garden on the backside, you need to hit a 
    switch and head left. 
    20. In Seaside Palace. On the same floor as the dark space, Head to the 
    room on the far right.
    21. From red jewel 20, take these directions: Head left and take the 
    stairway to the left.  To the right is another red jewel.  
    22. Bottom levels of Seaside palace
    23. In Mu, from the second house of hope, exit and take the incline to 
    the south.
    -----------------------------------------------------  
    24. Angel Village - The fountain in the dance hall
    25. Use psycho slide to get through the hole to the left of a door in 
    the basement of Angel Village
    26. The room next to Ishtar's studio, the jar in the top left corner
    27. In the Third puzzle room.
    28. Can be found on the left side of Watermia, look at the top left jar.
    29. The brown jar in the top right corner of the gambling house.
    30. There is a door to the far left in The Great Wall that leads to one.
    31. In the dead end alley near Rofsky's
    32. From the hotel, head south and talk to the lady on the left at the 
    end of the market to get an apple.  Go back to the inn and enter the 
    door to the far left.  Keep giving apples to Annie.
    33. Return to Watermia and get a red jewel from Lance
    34. Move the statue and enter the door, search the barrel on the bottom     
    right corner of the shrine.
    35. There is one in Mt.Kress, sorry for the lack of directions, but it      
    isn't to hard to find, I think it is near a dark space.
    36. Natives Village: In the house to the right in the bottom left corner
    37. Once you enter the door to Angkor Wat, go north, right and up the 
    stairs.  Go down the ramp.
    38. Towards the beginning of Angkor Wat, as I remember, you use spin 
    dash to get to it, I may be wrong, so check your radar and check the 
    walkthrough
    39. Remember the enemy that was spinning in Angkor Wat, head north and 
    take some stairs. 
    40. Starting from the room that you used the crystal glasses, take a  
    left and go south, left, north, left, south.  Use psycho slide to 
    advance.  Head right and jump down the pit for a red jewel. 
    41. The girl that you restore in the Natives Village. 
    42. Play snake panic
    43. See 42
    44. The bushes above the kruk on the right side of Dao
    45. In the pyramid, from the dark space where you gained Shadow, Head to 
    the right until you are almost exiting.  Use Shadow's aura to seep 
    through the floor.  Search the top left pillar 
    46. After getting the hieroglyph in the second door, jump down.
    47. In the third door, use Will's spin dash to go over the ramps.
    48. In the fifth door, use Shadow and head right, go down the stairs to 
    the right and defeat the invincible enemy.  Use aura in the same exact 
    place to get a red jewel.  
    49. In the fourth door with Will, after getting the hieroglyph, enter 
    the door to the north.  Fight all the zombies for a red jewel.  
    50. Search the alter in the Tower of Babel where Will got his flute to 
    get the final jewel.
    
    -----------------------------
    Jewel Trading
    -----------------------------
    Herb.............3
    Defense Force....5
    Life Force.......8
    Strength........12
    Psycho Power....20
    Dark Power......30
    My Secrets......50
    
    -----------------------------
    Items
    -----------------------------
    A few of the descriptions are from the instruction booklet that came 
    with the game.  But most of them are mine.
    
    Red Jewel - Collect 50 of these and return them to Gem.  You receive 
    special items and power ups.  If you have all 50 at the end of the game, 
    return the 50th when you are in Dao to go to a secret area.
    
    Herbs - Restores HP, herbs are sparse, use sparingly!
    
    Puzzle pieces - Used to solve many puzzles.  Like the Diamond Shaped 
    hole and the diamond shaped block.
    
    Keys - Many doors are locked.  Will needs to find the proper keys and 
    use them to open the doors.
    
    Dark Gems - Appears in a defeated enemies place.
    
    Mystic Statues - There are 6 total that Will needs to find.  Usually, 
    you need to beat a guardian to get it.
    
    Edward's Letter - With this, you can leave town and enter Edward's 
    Castle.
    
    Lola's Melody - Learn it in South Cape, it will help you in many tight 
    spots!
    
    Kara's letter - When you are in jail, Kara sends you a letter. 
    
    Roast - Found in Edward Castle.  Used only once.
    
    Prison Key - Used to escape Edward prison, get it from Hamlet.
    
    Incan Statues - Use so you can get to Castoth.
    
    Diamond block - Covers spikes.
    
    Wind Melody - Learn this in Ruins, use it to open a door to Castoth.
    
    Elevator Key - Use to unlock elevator in Diamond Mine.
    
    Mine Keys - You need two to get to the lower levels of the Diamond Mine.
    
    Crystal Ball - You need four, makes a path to Viper.
    
    Purification - Used in Seaside Palace, heals everyone.
    
    Key to Mu - Use to get into Mu.
    
    Statue of Hope - There are two, they drain the water in Mu.
    
    Rama's Statue - You'll need two of these before you cab fight those 
    devious vampires!
    
    Magic Dust - Used to free Kara of the painting in Angel Village.
    
    Lance's Letter - Letter from Lance to Will telling him that he is going 
    to the Great Wall.
    
    Parts/Necklace - Found as you advance in the Great Wall
    
    Will - After beating your opponent in roulette you get four kruks to get 
    to Euro.
    
    Mushroom Drops - Use in Mount Kress to make vines grow
    
    Tea pot - Get this in Mount Kress and use it on Neil's parents to reveal 
    there true form.
    
    Gorgan Flower - Get in Angkor Wat, used to revive three girls that were 
    turned to statue
    
    Letter from Grandparents - Get this in Dao, you also get your fathers 
    jornual which is constitutive in the Pyramid
    
    Aura - Get this for Shadow in the Pyramid, used to seep through cracks 
    in the ground
    
    Hieroglyph stone - Collect all six to complete the pyramid
    
    Crystal Ring - Found in Tower of Babel.  This allows you to get through 
    the door blocked by beams
    
    -----------------------------
    Tips
    -----------------------------
    These are some Tips that will really help you in the game.
    
    1. Search every jar, vase, barrel, ect. you never know what you'll find!
    2. Explore every last inch of the dungeon your in.
    3. Defeat all the enemies on the screen to increase stats and open up 
    passages and secret doors.
    4. Talk to everyone, not only that, but talk to people more than once, 
    you never know what else they may say.
    5. Switch Characters to tackle tough obstacles.  Remember, Freedan has 
    real long reach with his sword and Shadow has aura!
    6. Save!  Use dark spaces when ever you can, you never know whats around 
    the corner!  I will personally tell you to save at key points, heed my 
    warning!
    7. DO NOT use your herbs after being hit by regular enemies, save them 
    for boss fights.
    8. Get all the red jewels you can, for help, check my red jewel location 
    section.
    9. Use L and R to defend, It really helps and its amazing how many 
    people neglect this.
    10. If enemies are decimating you, learn the attack pattern and plan 
    from afar.  Remember, brains are better than brawn.
    11. Don't walk into a new area and expect to just pummel an enemy.  This 
    usually gets you killed quickly.  Sometimes, moving slower and using 
    strategy is the best way to go.
    12. You can beat the Sand Fanger and Viper in a matter of seconds, 
    literally, but take your time with the other guardians, trying to defeat 
    them quickly usually gets you defeated.
    13. Don't give up, If your beaten, remember that you have dark gems to     
    back you up!
    
    -----------------------------
    Common problems
    -----------------------------
    These are just a few of the prolific amounts of problems that people 
    will have.  If its not here, do not worry, email me and I will add it!
    
    The fisherman in South Cape isn't catching the red jewel!!!
    --This is common, but don't fret!  Usually, it appears after you return 
    from Edward Castle.  Be patient!
    
    **Edward Prison/Dungeon**
    
    What the heck am I supposed to do locked up in prison?
    --Talk to everything in sight!  The wall, the moss, the ball and chain, 
    the door, eventually you will get your daily rations and drift off to 
    sleep.  When you awake, head to the door, its Hamlet to the rescue!!! 
    
    Those statue heads are in the way!
    --Use your telekinetic powers to move one block up.
    
    I hit the floor switch and nothing happened!
    --Jump on it from above
    
    I can't hit the switch with Will's flute
    --Head to the pier that is to the left.  Head into the Dark space to 
    gain a new power!  Use Freedan's long sword!
    
    **Itory Village**
    What do I do in the stupid cave?
    --Use psycho dash to open the back wall.
    
    **Incan Ruins**
    Those stupid statues are blocking my way to the treasure and I can't use 
    Will's telekinetic powers!
    --Psycho dash all the statues.
    
    What do I do in the room with the four gold plates and the four gold 
    statues?
    --Use Will's telekinetic power's to move the statues on to the plate.  
    But don't get to close to them, or they will awake and attack you!  Put 
    three statues on the tiles, than have Will stand on the fourth one. 
    
    What do I do after I blow the wind melody, all I see is a flashing 
    tile!!!
    --Stand on it for while
    
    **Diamond Mine**
    There is an enemy I can't defeat with Will in the second room.
    --Head right and proceed down the stairs.  Go north and you will see a 
    dark space.  Use psycho dash to break through into the second chamber!  
    Now you can change into Freedan!
    
    I can't find the mine key in the left room!
    --In the bottom right corner next to a corpse you will see something 
    shinning.  Its the mine key! 
    
    **The Sky Garden**
    I am stuck and have no where to go!
    --If you are stuck, there is a second side!  If Will steps off the edge, 
    he flips to the other side!
    
    I am trying to get crystal number two, but I can't get to the dark 
    space!!
    --Use Freedan to hit the switch on the backside from a distance so you 
    don't get trapped.
    
    In the third crystal area, there is a switch, but how do I get to it?
    Spin your flute to move the statue in the blocked off area onto the 
    floor switch.
    
    **Mu** 
    Those darn flashing rings are in my way!
    --Use these to bounce off of and run up hills.  You can also hit then 
    out of the way or use Will's flute to pull the towards you.
    
    Whats up with those two statues?
    --They are set at 90 degrees, follow the line of their gaze and stand on 
    that spot to get the statue.
    
    **Angel Village**
    How do I get to Ishtar?
    --The flames bend towards the exit.
    
    I think I'm at a dead end.
    --Look for the wind to blow Will's hair.  Also, listen for the 
    waterfall, than you will know where to use psycho dash.
    
    **Mount Kress**
    What do I do about those broken vines?
    --Use the magic mushroom drops.
    
    -----------------------------
    Recommendations
    -----------------------------
    If you like Illusion of Gaia, check out these other fine action rpgs: 
    Terranigma, Soul Blazer*, Secret of Mana, Zelda a Link to the Past, 
    Alundra, BrainLord, Secret of Evermore, Threads of Fate, Brave Fencer 
    Musashi, Legend of Mana, Star Ocean 2, Tales of Destiny.  People also 
    say Land Stalker is good, but I've only played a few minutes of it.  If 
    you can import, check out Tresure Hunter G, Seiken Denestu 3 and Tales 
    of Phantasia (sp?).
    
    *I know I haven't played it, but it would only make sense to mention it 
    since it was antecedent of Illusion of Gaia.
    
    -----------------------------
    Why did I write this faq?
    -----------------------------
    I really can't put it finger on it.  Call it boredom, or maybe just for 
    attention, or maybe to get my name out into the gaming community.  I 
    choose this game because it was fairly easy, short and linear.  In other 
    words, I probably covered everything this game has to offer.  There are 
    other games I could have done, but I wanted to do my first faq on 
    something easy.  I must say, I pretty much went on instinct and wasn't 
    even sure I wanted to do this after the first day.  It is a lot of hard 
    work, but addicting once you see all the work you have done.  I will 
    always improve on this faq and I like the way its heading!  I think I 
    will do my second faq on Secret of Mana, but give me some time to 
    stretch and crack some of my bones...Ahhhhhh!
    
    -----------------------------
    Places on the web
    -----------------------------
    
    Check out X-sages, they have some very good forums and neat contests!  
    Plus the owner is very nice.
    
    -----------------------------
    Disclaimer
    -----------------------------
    Email me with any questions, information, secrets and tips regarding 
    Illusion of Gaia.  However, any submission becomes my property!  In 
    other words, I own the information!  Which means I can edit it or not 
    even include it.  I will include your name and email address unless you 
    specify otherwise. If you find something wrong in this faq, don't be 
    afraid to tell me! It isn't even close to complete and still a work in 
    progress.  Stay clear of spam, because it will be deleted and ignored.  
    You may use this guide on any online site, But please ask me first and 
    give me credit.  This guide can be printed for personal use but it 
    better not be distributed!  I detest plagiarism, so email me before you 
    use any part of this guide, and of course, I will say yes!  Thanks!
    Thanks to Enix for making this great game!  Check out Terranigma for an 
    even better experience!
    
    
    This faq is 137 KB, I am not sure if it is compressed before being put 
    on gamefaqs.
    
    
    
    
    
    
    
    
    
    
    

    View in: