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    FAQ/Walkthrough by SubSane

    Version: 1.1 | Updated: 10/22/04 | Search Guide | Bookmark Guide

              The FAQ/WALKTHROUGH for THE MAGICAL QUEST, v1.1
                Written and maintained by Torro (aka SubSane)
                       Last Updated October 22, 2004
         1.1 Game Details
         1.2 Story
    2.0 BASICS
         2.1 Game Start
         2.2 Status Screen
         2.3 Controls
         2.4 Items
         2.5 Outfits
         2.6 Points
         3.1 Treetops
         3.2 Dark Forest
         3.3 Fire Grotto
         3.4 Pete's Peak
         3.5 Snowy Valley
         3.6 Pete's Castle
    5.0 LEGAL / MISC.
         5.1 Version History
         5.2 Guide Credits
         5.3 Contact Information
         5.4 Legal Stuff
    ===== 1.0 INTRODUCTION =============================================
                            1.1  Game Details
    This game was released in 1994, developed by Capcom for the Super
    Nintendo Entertainment System.
    It was the first in the "Magical Quest" series that Capcom developed.
    The second was called "The Great Circus Mystery" and came out on the
    Sega Genesis, and the latest installment was released as "Magical
    Quest 3" on the Gameboy Advance.
                                1.2  Story
    It was a fine and sunny day. Mickey, Goofy, and their friends were
    out in the park playing a nice game of catch.
    One of Goofy's throws went too high for Mickey to catch, and the
    ball rolled deep in the trees. Pluto chased after it, despite
    Mickey's objections.
    Pluto never came back. Goofy offered to search for the playful pooch,
    but Mickey knows better than to put his faith in a guy named Goofy. 
    Mickey decides to search for Pluto himself, and our adventure
    ===== 2.0 BASICS ===================================================
                               2.1  Game Start
    1p Game
    - - - -
    This option is to begin playing the game as one player.
    2p Game
    - - - -
    This option is to start a two player game. The two players take
    turns playing the stages.
    Options Mode
    - - - - - - -
    Here you can adjust the difficulty, the controls for both players,
    and the sound mode.
                              2.2  Status Screen
    - - -
    The current amount of points.
    - - -
    That gold coin with the famous silhouette is the number of coins you
    currently have.
    Stage Time
    - - - - - -
    The timer in the center is the remaining time for the stage.
    - - -
    Mickey's face and number next to it are the remaining lives.
    - - - -
    Each heart is one life point. You can gather large hearts and
    accumulate a maximum of ten hearts.
    - - - - -
    The high score for the whole game.
    - - - -
    The nifty rectangle at the bottom is the outfit selection window.
    Press L and R to select which outfit you want, then press A to
    Turban/Firefighter Meter
    - - - - - - - - - - - - -
    If you have the magic turban or firefighter outfit, this is the
    meter that shows how much energy that outfit has left.
                              2.3  Controls
    Start........... Pause
    Left............ Move, jump, or swing left
    Right........... Move, jump, or swing right
    Down............ Climb down rope, duck
    Up.............. Climb up rope
    Y button........ Hold items and enemies, use outfit
    B button........ Jump, swim
    A button........ Change outfit
    L or R button... Select outfit
                                 2.4  Items
    Tomatos......... Grab and release, then hold to fly up
    Yellow blocks... Grab or destroy these
    Red blocks...... Grab or destroy these
    Up blocks....... Grab and release to hit air enemies
    Turbans......... Refill magic turban energy
    Hydrants........ Refill firefighter energy
    Gold coin....... Used to purchase at the General Store
    Small heart..... Refill one life point
    Big heart....... Refill all hearts and gain one new point
                                2.5  Outfits
    Magic Turban... Used to attack enemies and fly on carpets
    Firefighter.... Used to attack enemies, put out fires, push blocks
    Climber........ Used to swing from blocks and climb up
    Turban Upgrade........ Increases energy level. At General Store.
    Firefighter upgrade... Increases energy level. General Store.
                               2.6  Points
    Grapes........ 200 points
    Apples........ 500 points
    Stage enemy... 100 for first hit, 200 for next hit, 500 for third
    Guards........ 100 points
    ===== 3.0 WALKTHROUGH ==============================================
                                3.1  Treetops
    The search for Pluto starts at the top of a giant tomato plant, high
    up in the clouds. Is Pluto climbing among the clouds?
    Section 1-1
    Well, off we go. This first part is good to practice some basic
    techniques, like flying with the tomatos, holding enemies and
    blocks, and jumping on enemies.
    You can also use a tomato and fly up to the vines to find a fat bird
    and a giant block. Grab the bird and release it and it will drop a
    coin, and pull the chain on the giant block to get some grapes.
    Once you have done everything there is to do, go to the house on the
    right and open the door. Inside we will meet a mysterious wizard.
    The wizard will let you know where Pluto has disappeared to, as well
    as who took him. Emperor Pete, ey? He may have all-powerful magic,
    but he's never dealt with a small mouse before! Finish talking to
    the wizard and exit the house to the right.
    Break the yellow block near the house, then walk to the right and
    grab one of the tomatos. Walk next to the house and use the tomato
    to get on the roof.
    Break the yellow blocks to get coins and a heart, then go inside to
    find some fat birds and a giant block filled with apples.
    Head to the right, and use one of the tomatos to get to the giant
    block. Bust it open to get a whole bunch of coins. Now go back and
    grab the other tomato, and fly up to the clouds over the giant block.
    The clouds vanish when you step on them, so jump along quickly. The
    next giant block will also contain some coins.
    Jump along the clouds to the right, then make a BIG jump to the right
    when you reach the last cloud. This will land you on a vine with
    some yellow blocks and a giant block. This giant block will contain
    a large heart, which adds one extra life point.
    From there just run to the right to move on to the next section.
    Section 1-2
    Now that you know the basics, it should be a breeze. Go to the right
    and break any blocks you like, then you'll come across a large
    tomato. When you get on the tomato it will start rolling down the
    To stay on the tomato hold Left to run the opposite way, which is
    actually how you remain on the rolling tomato. Jump off at the end
    to make sure you don't fall.
    Jump on the next tomato and keep rolling, then jump off immediately
    and get on the next tomato. You don't want to miss this one.
    This tomato will then roll down to the ground, but first it will
    roll up a small ramp over a pond. Stay on this tomato and jump off
    at the peak of the ramp jump and get on top of the trees.
    This little area has a giant block, some bugs, some blocks, and a
    door. Take care of everything and go inside the door to enter the
    General Store. All you can buy right now is some hearts, but later
    on more items will appear.
    When you exit you will appear under the trees. Run to the right to
    face the bat goon.
    The bat goon is pretty easy to beat. You can jump on his head when he
    flys low, or use the small bats he releases as weapons. Ten hits will
    do away with the bat goon.
    Walk to the right to continue.
    Section 1-3
    The next part has you walking through a swamp. Destroy all blocks
    and giant blocks and head to the right as usual.
    When you see the bees next to the ponds, run back! The bees can't
    attack while you're under the water. Just don't stay underwater too
    When you get to the part with the frogs, use the frogs to bounce to
    the other side. It's not that tough, and it's a better idea than
    swimming under the frogs.
    The next part will be across a beaver dam. There is a secret through
    the beaver dam, but first use a yellow block and kill off the
    beaver. Then, swim through the tunnel in the beaver dam to get two
    extra lives.
    When you get to the part with the stars, don't touch them! Those are
    starfish enemies that can cause damage.
    So keep going until you get to the next Pete statue at the end.
    Section 1-4
    And finally, we reach the boss. This fat snake has only one attack
    which is basically to dash and try to hit you. It's easy to dodge,
    just look out for his face to turn red. You can also use the red
    blocks and snake segments as weapons.
    When the snake loses enough segments it will start to jump around
    randomly. Much like before, just dodge the attacks and hit the head.
    After enough hits the snake will go down, hard. The search for Pluto
    continues into the...
                               3.2  Dark Forest
    Now Mickey's quest has brought him to a dark and eerie forest
    halfway down the mountain. Will Pluto be among the twisted trees and
    rotten roots?
    Section 2-1
    The good wizard will pop in for a conversation (if this guy  has all
    this magic, can't he take care of Emperor Pete himself?) Anyway, he
    still lends a helping hand by providing you with a nifty magic
    turban. With this you can now switch outfits to use different
    When you start, try using your powers on the yellow blocks. This
    outfit is for destroying, nothing else (until the last stage). If
    you hold Y you can charge the shot to make it three times as
    So head to the right, taking care of any enemies you may come across.
    When you get to the spikes, jump up. You can shoot the giant block
    on the left of the branch for coins, then keep going to the right.
    Start charging a shot when you see the muddy pond. Those eyes in the
    pond are a large fish that will jump out and try to grab you. One
    grab will take a life away, so you obviously don't want that. Jump
    to the side and shoot the fish with your charged shot.
    From there swim to the left and jump into that small gap under the
    branch, where the yellow blocks are. Use a charged shot and break all
    the blocks to go inside the door in the hole.
    Sweet, lots of blocks! Bust all the small blocks for some coins and
    hearts, then open the giant block to get a large heart.
    Leave when you're finished and continue on to the right. You will
    run into a bunch of trees, so use the bouncy branches to get up to
    the top. You can use a charged shot to take care of the bouncing
    white beans.
    Once you get to the top and go to the right, you'll run into a large
    gap with a bunch of floating leaves. Get across the gap by jumping
    on the leaves and proceed to the next area.
    Section 2-2
    Equip the trusty magic turban and dive in. You have to remain in
    the magic turban outfit to prevent from drowning while in the
    Throughout the tunnel you will run into these weird barrier things.
    A small magic shot will open them, but make sure to be next to the
    barrier so you can slip through before it closes. Ya don't want to
    lose a life, do ya?
    So, swim along. The crabs floating in the water die with one hit or
    can be avoided, and the caterpillars that come out of the holes can
    also be avoided. Just watch for their heads to poke out.
    Swim through the tunnel to exit at the top of the tree.
    To proceed through the stage you're supposed to go on to the top,
    but let's take a bit of a detour. Fall down the right side and hold
    Left to land on another branch with another door.
    This will take you to a General Store. If you have 300 coins I
    suggest buying the magic turban upgrade (first item on the left).
    If not, maybe a large heart? It's up to you.
    Exit through the door to end up at the top.
    Go forward a few steps and you'll run into the another one of
    Emperor Pete's mid-stage goons. This vine goon bounces around on a
    vine and uses spiked balls and his skirt as weapons.
    He only throws the spiked balls when he jumps from one end to the
    other, so jump up when that occurs. The skirt spin attack can be
    avoided by jumping over the first throw, then ducking under it when
    it returns.
    Use fully charged shots to shoot the vine goon and this battle will
    end soon enough. Walk into the next statue to continue.
    Section 2-3
    Onward, to the march through the golems! That sounded cool, huh? I
    swear I need to write scripts or something...
    Anyway, there are these stone golem statue things that pound these
    big clubs. You can get hit when they're up, so jump your way across
    when the clubs are down. 
    The golems over the muddy pond have a weird order, which makes it
    difficult to cross safely. Just take a hit from the last one, and
    make sure not to stand still (the fish, remember?)
    Get into the statue at the end to end the this short section.
    Section 2-4
    Use the bouncy branches to bounce up, and don't bother wasting any
    energy on the white beans. Once at the top, use the single floating
    leaf and float down to the bottom, where you will face the giant
    The spider has two main attacks. He will dash straight at you, and
    shoot web strings from it's, um, rear end.
    Now then, the weak spot. That fat, ugly mug is the only place you
    can shoot ol' spidey, so if his arse is facing you, jump to the
    other side. This will happen often as he dashes to attack.
    Once the body takes on a pinkish hue, lay down the magic shots! It
    shouldn't be a problem to finish him off.
                               3.3  Fire Grotto
    And now we enter into the fiery depths of hell, where demons and...
    Oh, sorry. This is a Disney game. So, has Pluto wandered into this
    really, really hot place? We shall see.
    Section 3-1
    Going... down? Oh my. Switch to the normal outfit and stay in the
    center of the platform. From there you should be able to easily walk
    left or right when the holes in the cave come along. It also makes
    it easy to reach any yellow blocks you happen to see.
    The small bats shouldn't be a problem either.
    Once you reach the bottom you'll get some more yellow blocks and a
    couple of turban refills. Guess what outfit you should switch to
    And here comes the goon! This fire goon wields a large hammer and
    likes to toss out fireballs. The hammer is used to bring up a lava
    geyser that will push you up toward the spiked ceiling. So keep
    moving left and right at all times.
    Much like the previous level, use fully charged shots to finish off
    the fire goon as quickly as possible. Proceed into the statue to go
    to the next section.
    Section 3-2
    As soon as you start you'll get a nifty new outfit: firefighter!
    With this outfit you can hurt enemies, put out fires, and push
    blocks. Not bad.
    Onward and upward! With the new outfit you can easily take care of
    pesky flame enemies and fire bats that muck about. Splish splash,
    Shortly after starting you'll run into a large square block that can
    be moved with the hose. Push it forward and use it to jump up to
    some upper platforms. There will be a door at the top, so go inside.
    The room will have a giant box full of coins.
    Continue on after the detour and you'll have to cross over a few fire
    pools. It's simple enough, just watch for the flame enemies and
    burning platforms. You can cool off the platforms with a little bit
    of water.
    Eventually you'll reach some platforms that catch on fire and lead
    up. Keep going straight to find a little niche in the wall with some
    yellow blocks and a giant block. Bust everything open for some coins
    and an extra life.
    Go back to the burning platforms and cool them off, then get to the
    Up here will be more of the same burning platforms, so do the same
    thing to cool them off. While you're crossing through the part with
    a fire ceiling, stand on the one platform in the middle to get
    lifted through the hole in the ceiling. Up here you'll find some
    more coins.
    Get across the rest of the fire to find the next statue.
    Section 3-3
    Ay, it's more fun with the firefighter outfit. Walk forward and
    you'll see an ugly block moving up and down. Use the hose to push
    the block out of the way so you may proceed.
    You can get the yellow block under the first ugly blocks by
    switching to the normal outfit and grabbing them out of the way.
    To get the next set of yellow blocks, push one of the ugly blocks
    into the gap. Switch to the normal costume and jump in. That giant
    block will contain some more coins for your lil' wallet.
    Get out of there and up to the top to go into a different part. Here
    the wall of flames will constantly be moving up and down, and the
    only way to avoid getting hit is to duck under the shallow pools of
    Partway into it you may spot the shifty eyes of our old pal, the
    fish. Needless to say you should quickly jump over that pond so the
    fish won't snatch you for dinner.
    Now, switch to the magic turban and get ready to dive under the water
    right after you pass the fish pond. Swim down to the bottom and open
    that giant box to get the large heart for this stage.
    Keep going to the right and avoiding any fire to get to a small
    block maze. To get through you will need the firefighter outfit.
    Just blast the blocks, like before, and they will move forward. 
    You can explore to find coins, an extra life inside the giant box at
    the bottom, and a General Store at the top. I'd suggest saving the
    coins so you can buy the firefighter upgrade later on.
    Keep going to the right to enter the next statue.
    Section 3-4
    The boss, it seems, is a big head on the wall. No foolin'! It's main
    attack will be small fireballs that it shoots out to set the
    platforms ablaze. The rapidly spinning platforms can also be a
    So, what to do. This boss's weak spot is the eyes, and only the
    eyes. Make sure to concentrate all your water on them. If you run
    out of water, put out the fires on the platforms to get some water
    If you aim the water and hit the eyes long enough, the platforms
    will change direction. You will have to continue to shoot a non-stop
    stream of water to defeat the boss, so stay on the right side and do
    all your shooting from there.
    If you get enough water in the head's eyes, the evil Pete spirit
    inside will vanish with the rest of 'em.
                               3.4  Pete's Peak
    If one climbs down a mountain, one must naturally climb up a
    mountain. Is Pluto pouncing pigeons on the perilous peaks?
    Section 4-1
    It seems Goofy has pretty much given up his search for Pluto (though
    you have to give him credit for getting this far). Before he leaves
    he'll give you a climber outfit to help you climb up the mountain.
    The climber outfit doesn't have an energy meter like the others
    because it's abilities don't require one. The climber outfit's main
    purpose is the hook and rope you can use. It will cling to ceilings,
    platforms, and blocks, which helps when crossing big gaps. You can
    also grab yellow blocks with it.
    Practice your rope swing on that first circular block, then when
    you're ready proceed to the right.
    Walk to the edge and hold Up to shoot your rope up to the platform,
    then climb up. You can also aim your rope straight ahead to hit
    enemies or anything in front of you. Keep going.
    You can kill off the red guard by taking his shield with the rope,
    then attacking normally. Climb up from there and you'll see another
    egg and some yellow blocks above it.
    Swing to the next platform and climb up the gray blocks on the right
    side. This will take you up to another platform with a bee and five
    eggs. Handle them as usual.
    Now, look out to the left and use your rope to get onto the flying
    gray blocks. This will lead you another platform of gray blocks with
    a giant block. Bust the giant block open to get an extra life, then
    go back to the right.
    Keep climbing up and take care of any enemies that should appear.
    Cross the gap by swinging across the flying blocks and grabbing that
    last circular block to swing into the statue.
    Section 4-2
    Oy, now this part is tough. You can go through the top, which is
    simple. All you have to do is avoid the wind gusts that blow down
    the tunnels.
    There is another way to go that will get you a lot of coins and a
    large heart, but it's a tough route. It requires some fancy moves
    with the climber outfit.
    So if you choose to go the bottom way, fall into the first hole in
    the beginning. DO NOT hold right, just press Y to shoot out your
    rope and swing on the cliff wall. Tap Right to jump over and quickly
    press Y to swing on the cliff wall again. Keep swinging on the
    ceiling of the cliff and you will eventually run into a platform
    with some yellow blocks and giant blocks. Bust them all open to get
    coins, hearts, and a large heart. Get back up to the top by swinging
    to the right using the gray platforms to climb back up to the top.
    Run into the statue at the end to continue.
    Section 4-3
    Walk forward a bit to find yourself on a giant nest. Hmmm... Wouldn't
    a giant nest mean there's... a giant bird!
    Quickly grab one of the circle blocks and hold on. You have to do
    this to keep from getting blown away when the bird approaches. Do
    this every time the bird is about to fly in.
    After the fly in, the bird will fly down with an egg in it's talons.
    This egg contains some tiny birds that can cause major annoyance if
    they are allowed to escape.
    To stop the egg from breaking open, use your rope to grab the egg.
    Then, toss the egg back at the bird to attack it. Repeat this
    pattern, and don't forget to grab the blocks when the bird is about
    to fly in. Pay attention to the left and right sides to see which
    direction it will appear in.
    After enough hits the bird will turn a bright pink color, and a few
    more hits will finish it off.
                               3.5  Snowy Valley
    Mickey's trek up the mountain continues. Is Pluto frolicking in the
    frosty fields?
    Section 5-1
    Did you notice that red hydrant right at the beginning? Take that
    as a subtle suggestion that you will need the firefighter outfit in
    this stage. Switch to it and you may begin.
    Make your way to the right, and avoid the furries when they appear.
    They are your basic one-hit stage enemies, so it shouldn't be a
    When you see the greenish slab of ice, jump on it. These ice blocks
    will slide along the ground and get you somewhere very quickly. BUT,
    they often lead to a gap. Pay attention to the ground and get ready
    to jump off before you lose a life.
    So go along to the right, same as every other stage. When you see
    some ice crystals in the air, stop. Spray some water on them to make
    some small platforms that can be used to get to a higher platform.
    Jump on the first ones to get to a giant block and get some coins.
    Keep going to the right and use the platforms to get up higher when
    you need to. Jump up the first large group of ice crystals to find a
    giant block with an extra life in it.
    Shortly after that giant block will be another giant block. Use the
    single ice crystal below it to grab it. 
    Continue to the right and jump across several platforms to reach
    the statue.
    Section 5-2
    This part will require you to have quick reflexes and a good eye.
    There will be several large gaps that cannot be jumped normally,
    and there are only two methods to get across.
    Some jumps can only be jumped by running down a hill and gaining
    enough speed. A good example of this type of jump is the first one
    in the section. Just hold Right and run, then press jump at the
    The other big jumps will make use of the green ice blocks. Ride the
    ice blocks until you reach the gap, then jump off when the block is
    about halfway across the gap. Make sure to hold Right to take
    advantage of the momentum and get across.
    Go in the statue when you get there.
    Section 5-3
    Well, looks like Pete sent a walrus clone of himself to stop
    This guy will basically just skate up and down in the icy
    half-pipe. Whatever side he lands on will be pretty much random.
    After landing, he will shoot out three snowballs that can either be
    frozen or jumped over.
    The best attack will be the charged magic turban shot. So, switch to
    it and start firing! All shots will have to hit the head, and if
    you hit him with nothing but charged shots it will be a brief affair.
                              3.6  Pete's Castle
    Last stop: Pete's castle! Pluto is inside, and nothing will stop
    Mickey now that he is this close to finding his best pooch pal.
    Section 6-1
    Oy, this first section is a bit of a maze. You will need the climber
    outfit to get through the first area.
    Go to the right, and naturally you should be careful when crossing
    over the water. Out fishy friends are back. In fact, all the enemies
    in this stage are enemies you've seen before. They shouldn't be a
    Walk along, getting any yellow blocks and giant blocks you see. When
    you see the purple arrow guard, use your climber outfit to climb up
    to that platform and kill him. Run down that small incline and jump
    over the gap to the left, then walk to the end to find a giant block
    containing apples. Continue to the right again.
    Now there are two ways to go that will both get you some extra stuff.
    If you stay on the platforms along the top you will run into a giant
    block with some hearts.
    If you want to explore the bottom water area, switch to the magic
    turban. Swim down there and go to the left to find a giant block
    with some coins inside. Swim back up from there.
    On a side note, you can use the pink trampoline to jump up higher.
    Stand on it until it stretches down, then press jump. If you stand
    on it too long it will rip.
    Continue to the right through more enemies, as well as some new
    flying helmet enemies. These guys can be killed with a magic shot,
    but it's best to use them to jump to other areas.
    Jump down into the water (mind the fish) and swim down to find a
    bunch of yellow blocks. Bust through them to enter General Store.
    Although you could buy the firefighter upgrade, you won't really
    need it. Go with the large heart.
    Exit the store and swim back up. To get out, switch to the climber
    outfit and quickly climb up to the platform. Don't spend too much
    time in the water and avoid the fish.
    Use the helmets on the right to cross the gap and keep going. When
    you reach the next gap, keep going to the right and use the
    trampoline get across. The giant block on the other side contains
    some coins.
    Go back and use the trampolines to jump up the platforms. You will
    see a Pete statue on the left, but it's totally optional. It will
    take you back in the stage, but you will find a giant block with an
    extra life. If you feel you need an extra life, go for it.
    From the statue, kill off the arrow guard use shoot a magic shot at
    that rolled up carpet. It will turn into a flying carpet that you
    can use to get across the gap to the right.
    Walk into the statue to continue.
    Section 6-2
    Next up is another carpet ride. Hop on, and start floating to the
    bottom. Because this is a straight down ride, you will have to keep
    tapping Left and Right to keep going down without touching the
    Along the way there will be several yellow blocks and a few more
    carpets in case you fall off the original one.
    It's simple enough. Go into the statue to continue.
    Section 6-3
    Switch to the normal outfit for this first part. Here there will be
    a bunch of flying pots with fire on top. You can't jump on these, so
    use the yellow blocks that fly up to hit the pots in mid air. Keep
    this going until you get to the tunnel.
    Switch to firefighter and start jumping up the platforms. The guards
    who fire cannon balls can be killed off with a jump on the head, but
    that's up to you.
    For the big jumps use your firefighter outfit to push the gray blocks
    closer to the next ledge and jump from there.
    Once at the top you'll see some of those big blocks that move up and
    down. If you recall, you can push them with the hose.
    Push the first one over to the right a little bit, then use it to
    get up to the platform. If you go to the right you can fight the bat
    goon boss from stage 1 again. This is an optional fight.
    Push the block on the left and ride it up. On the left is another
    optional boss (the vine goon from stage 2) and the right side will
    lead to another platform. Use your hose to push the block on the
    right so it's on top of the Pete statue.
    Ride this block up and kill that arrow guard, then there will be two
    more statues. The statue on the right will lead to an optional fight
    with the fire goon from stage 3, and the statue on the left will
    lead to the final battle.
    Section 6-4: The Final Battle!
    Now it's time to face Emperor Pete himself. The evil souls of all
    the previously defeated bosses will now enter Pete's body, making
    him one hell of a challenge.
    Emperor Pete has several attacks. When his hands glow with yellow
    electricity, it will be one of four attacks.
    One is a summon where he calls forth three flying pots. A magic shot
    can handle them easily enough. The second attack will call two bricks
    from the walls that will fly out, their teeth chomping. Just jump
    over them. The third attack is a wall of flying bricks. Stay on the
    bottom and shoot out the bottom two bricks to get through safely.
    The final attack is an actual electric ball. Wait for it to shoot
    out and jump over it.
    When Pete's hands glow with blue smoke, it means he's going to shoot
    blue steam out of the ground. A jump is all you need to get over the
    Now, how to attack this fella. Make sure you use the magic turban,
    and start hitting Pete's head with FULLY charged shots. If Pete's
    hands are up, shots won't hit him. If you run out of magic energy
    (which shouldn't be a problem if you bought the magic turban upgrade),
    shoot the flying pots to get more magic energy.
    This battle really is easy if you shoot Pete with nothing but fully
    charged shots. Once he turns pink, there are only a few more shots
    to go.
    After defeating Emperor Pete, Mickey will finally find Pluto. Enjoy
    the ending, and thanks for playing!!!
    ===== 4.0 CODES & SECRETS ==========================================
    Sorry, as of this version of the guide I don't know any codes. Send
    'em in if you got 'em.
    ===== 5.0 LEGAL / MISC. ============================================
                            5.1  Version History
    October 22, 2004: Version 1.1
    - - - - - - - - - - - - - - -
    A quick update for level 5.
    October 15: Version 1.0
    - - - - - - - - - - - -
    The whole shebang was finished and submitted. Another notch on the
    Disney video games belt.
                             5.2  Guide Credits
    Thanks to...
    1. J-Kwik the Oracle for clearing up the confusion about level 5.
    2. Capcom, Disney, and Sega for creating this great little series.
    It takes me back to a time when games were fun.
    3. Thanks to Wilson Lau, whose Bart vs. the Space Mutants guide
    inspired me to write video game guides.
    4. My folks, for buying the Sega Genesis and "The Great Circus
    Mystery" all those years ago.
    5. YOU, for reading this thing. I hoped it helped out in some way,
    shape, or form.
                          5.3  Contact Information
    The address is: subsane@gmail.com
    The issue of too many e-mails isn't a problem, so I'll most likely
    respond to any questions (for now). But, I do delete e-mails without
    a subject. Put 'Magical Quest FAQ' or something similar in the
    subject line.
                              5.4  Legal Stuff
    1. "The Magical Quest" is copyright © 1992 Capcom U.S.A. Mickey
    Mouse, Goofy, and any other Disney characters are property of the
    Walt Disney Corporation.
    2. This guide copyright © 2003-2004 Torro (AKA SubSane). This guide
    may be distributed freely as long as it remains in it's ORIGINAL and
    UNALTERED form. It is only for private use and may not be reproduced
    for commercial purposes.
    3. If I discover that this guide has been altered in any way and is
    being displayed publicly, I reserve the right to have the guide
    removed from that location.

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