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    FAQ/Walkthrough by TJackson

    Version: 2.1 | Updated: 12/18/04 | Search Guide | Bookmark Guide

    "Is it any wonder I've got too much time on my hands?" - Too Much Time on my 
    Hands - Styx
    
    In the year 20XX...
    
    +------------------------------------------------+
    |                                                |
    | Megaman Soccer                                 |
    | For the Super Nintendo Entertainment System    |
    | FAQ/Walkthrough                                |
    | By T. Jackson (section 5.03)                   |
    | Started: 8/4/04                                |
    | Finished: 8/5/04                               |
    | Last Updated: 12/18/04                         |
    | Version 2.1                                    |
    |                                                |
    +------------------------------------------------+
    
    This guide is best viewed in 800x600 or 1024x768 resolution with the Courier
    New font on your browser's "small" text setting (CTRL + -).  It was composed
    in Metapad.
    
    Table of Contents:
    
    I. Introduction
         1.01: Table of Contents
         1.02: Introduction
         1.03: Dedication
    II. Basics
         2.01: Story
         2.02: Controls
         2.03: Formations
         2.04: Options
         2.05: Terminology
    III. "Walkthrough"
         3.01: General Strategies
         3.02: Exhibition
         3.03: Capcom Championship
         3.04: Tournament
         3.05: League
         3.06: Shoot-out
    IV. Appendices
         4.01: Players
         4.02: FAQ
         4.03: Ending
    V. Last Words
         5.01: Copyright Information
         5.02: Revision History
         5.03: Contact Information
         5.04: Credits
         5.05: GOOOOOOOOOOOOOOOOAL!
    
    If you want to find anything, please press CTRL + F and type in the section's
    numerical code (i.e. if you want to find the Exhibition guide, then type 3.02).
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
                                    I. Introduction
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    0=~=~=~=~=~=~=~=~=~=~=~=~=0
    | 1.01: Table of Contents |
    0=~=~=~=~=~=~=~=~=~=~=~=~=0
    
    It's up there.
    
    0=~=~=~=~=~=~=~=~=~=~0
    | 1.02: Introduction |
    0=~=~=~=~=~=~=~=~=~=~0
    
    As a kid, I played soccer.  We all did.  Of course, since I could slightly beat 
    a snail in a footrace, I was a defender.  The position names were always so 
    much easier back then.  "Forward," "mid-fielder," "defender," and "goalie."  
    Because the forwards were the future jocks, they were really good at what they 
    did.  So the job of a defender was to sit back and protecting the goal by 
    talking to the other defenders about birthday parties and about how you never 
    want to get touched again by that girl who keeps trying to touch you.  Life was 
    so simple.
    
    In an effort to make me excited about soccer (that's not to say I wasn't 
    excited; I was very excited.  It was the social event of the week, as far as I 
    was concerned), my dad bought Megaman Soccer.  I've always had a Megaman 
    addiction because of my wonderful upbringing.  So combining Megaman and soccer 
    was an awesome touch.  It inspired me to move up in the world!  I became a 
    goalie.
    
    Some crazy people got me to write a guide for this game, a game I've been 
    saying I'd write for for years.  I'm finally doing it.  And I have no idea 
    where to start.  As I said earlier, Megaman Soccer combines Megaman (insofar as 
    you have different robot masters) and soccer (the rest of the game).  You also 
    have power shots to take the place of master weapons, and these vary from robot 
    master to robot master.  Either way, Megaman Soccer is a good game to play with 
    friends or against the computer.  Good times.
    
    Due to the nature of this game (and the fact that the only other sport game FAQ 
    I've written was for an Atari 2600 game), I can't give full-fledged, detailed 
    strategies like I do for regular Megaman games.
    
    0=~=~=~=~=~=~=~=~=~0
    | 1.03: Dedication |
    0=~=~=~=~=~=~=~=~=~0
    
    This guide is dedicated to Haunter12O.  Haunter's an awesome person who doesn't 
    get nearly the amount of credit in these things as he deserves.  He's 
    charismatic and not afraid to be witty even if doing so has bad reprecussions.  
    Haunter is an excellent person and a great writer.  It's a shame he writes so 
    little nowadays.
    
    http://www.gamefaqs.com/features/recognition/3432.html
    
    And to Chris "Kao Megura" MacDonald, may he rest in peace.
    
    http://www.gamefaqs.com/features/recognition/85.html
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
                                      II. Basics
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    0=~=~=~=~=~=~=0
    | 2.01: Story |
    0=~=~=~=~=~=~=0
    
    Aside from Capcom Championship, the game doesn't have a story.  But the Capcom 
    Championship story goes like this (from the instruction manual):
    
    CHAOS AT THE SOCCER STADIUM!
    
    Int he near future, the day had come for the big showdown between the two best 
    soccer teams in the nation.  A wide television audience was expected in 
    addition to the large crowd that had already assembled at the stadium.
    
    As the teams took the field, an uneasy feeling fell over the crowd.  Suddenly, 
    bursts of fire pelted the stadium, and the field was engulfed in smoke.  The 
    crowd gazed in amazement as the smoke cleared to reveal that the players had 
    been replaced by highly familiar robots running out onto the field.  It seemed 
    the robots were going to play the game instead.
    
    The television audience was especially surprised at the events.  The most 
    surprised person was the one and only Dr. Light, who immediately recognized the 
    robots and knew Dr. Wily had to be up to his old tricks.  This is unexpected, 
    Dr. Light thought.  That's probably what Dr. Wily is thinking: no one will 
    notice when my robots take control of the world through its most popular sport.
    Think again, Dr. Wily, here comes MEGAMAN!
    
    Dr. Light brought to life a reserve of the blue crime-fighting robots with the 
    trust Megaman leading them.  The next great robot showdown will be on the 
    soccer field.  No matter where DR. Wily's diabolical plots occur, Megaman will 
    be there to battle through the robots and get Dr. Wily.
    
    0=~=~=~=~=~=~=~=~0
    | 2.02: Controls |
    0=~=~=~=~=~=~=~=~0
    
    Because the controls vary depending upon your status, the controls are divided 
    into two sections.
    
    Offensive controls
    ------------------
    
     -----------------------
    | Button |   Function   |
    |--------|--------------|
    | A      | Punt         |
    | B      | Shoot        |
    | Y      | Pass         |
    | X      | Nothing      |
    | L      | Nothing      |
    | R      | Power shot*  |
    | Start  | Pause        |
    | Select | Toggle radar |
    | Up     | Move up      |
    | Down   | Move down    |
    | Left   | Move left    |
    | Right  | Move right   |
     -----------------------
    
    *Hold R when you hit B to do a power shot
    
    
    Defensive controls
    ------------------
    
     -----------------------
    | Button |   Function   |
    |--------|--------------|
    | A      | Tackle       |
    | B      | Headshot     |
    | Y      | Slide tackle |
    | X      | Slide tackle |
    | L      | Nothing      |
    | R      | Nothing      |
    | Start  | Pause        |
    | Select | Toggle radar |
    | Up     | Move up      |
    | Down   | Move down    |
    | Left   | Move left    |
    | Right  | Move right   |
     -----------------------
    
    You can do a headshot with Y if the ball is in the air.
    
    0=~=~=~=~=~=~=~=~=~0
    | 2.03: Formations |
    0=~=~=~=~=~=~=~=~=~0
    
    There are five formations to choose from.  You should choose your formations 
    based upon what your strong suits are.  Say you are Elecman's team.  Elecman's 
    team is composed of three Elecmen, Airman, Iceman, Bombman, and Flashman.  
    Elecman is the best as a forward due to his speed.  So you want to choose a 
    formation that will allow you to have three forwards.  You do not, however, 
    have a great choice for a goalie.  To make up for this, you want to have three 
    solid defenders or fullbacks.  I'd recommend using Airman, Bombman, and 
    Flashman here.  For goalie, use Bubbleman, and stick Iceman as your halfback, 
    and you're set with a 3-1-3 position.  Here are the formations with ideas on 
    when to use them:
    
    (note that the way the numbering system works is forwards-halfbacks-fullbacks).
    
    3-2-2
    -----
    
    3-2-2 has one goalie, two fullbacks, two halfbacks, and three forwards.  You 
    should use this formation if your goalie is good, and you have solid forwards.  
    See the terminology/general strategies sections for information on what 
    qualities these guys should have.  Your two fullbacks should be able to kick 
    well and your halfbacks should have decent running ability.  Your focus will be 
    offensive power here.
    
    -------------------------------------------------------------------------------
    Diagram 2.03a |
    --------------
    
         -------------------------------------------------------------------
        |C                                |                                C|
        |                                 |                                 |
        |                                 |       F                         |
        |---------                        |                        ---------|
        |         |     D           H     |                       |         |
     -------      |cc                   cc|cc                   cc|      -------
    | S {   |     |  cc               cc  |  cc                cc |     |   { S |
    | S {  G|     |   c               c   M   c   F            c  |     |   { S |
    | S {   |     |  cc               cc  |  cc                cc |     |   { S |
     -------      |cc   D           H   cc|cc                   cc|      -------
        |         |                       |                       |         |
        |---------                        |                        ---------|
        |                                 |       F                         |
        |                                 |                                 |
        |C                                |                                C|
         -------------------------------------------------------------------
    
    --------------
    - - Line      |
    c - Circle    |
    { - Goal line |
    S - Goal      |
    C - Corner    |
    M - Midfield  |
    G - Goalie    |
    D - Fullback  |
    H - Halfback  |
    F - Forward   |
    -------------------------------------------------------------------------------
    
    Obviously, everyone starts back a little bit further at kickoff, but this is
    the default position.
    
    3-1-3
    -----
    
    This formation gives you three fullbacks, one halfback, and three forwards.  I 
    used Elecman's team up there as a perfect example of a time to use this 
    strategy.  This formation works very well if you have solid forwards, decent 
    defense but a poor goalie.  Additionally, this takes pressure off of the 
    individual fullbacks, so put the worst runners in this position.
    
    -------------------------------------------------------------------------------
    Diagram 2.03b |
    --------------
    
         -------------------------------------------------------------------
        |C                                |                                C|
        |                                 |                                 |
        |                D                |         F                       |
        |---------                        |                        ---------|
        |         |                       |                       |         |
     -------      |cc                   cc|cc                   cc|      -------
    | S {   |     |  cc               cc  |  cc                cc |     |   { S |
    | S {  G|     |   c  D          H c   M   c     F          c  |     |   { S |
    | S {   |     |  cc               cc  |  cc                cc |     |   { S |
     -------      |cc                   cc|cc                   cc|      -------
        |         |                       |                       |         |
        |---------                        |                        ---------|
        |                D                |         F                       |
        |                                 |                                 |
        |C                                |                                C|
         -------------------------------------------------------------------
    
    --------------
    - - Line      |
    c - Circle    |
    { - Goal line |
    S - Goal      |
    C - Corner    |
    M - Midfield  |
    G - Goalie    |
    D - Fullback  |
    H - Halfback  |
    F - Forward   |
    -------------------------------------------------------------------------------
    
    Sweeper
    -------
    
    This formation brings in an entirely new position.  You're given two forwards, 
    two halfbacks, two fullbacks, a goalie, and a sweeper.  A sweeper stands just 
    outside the goal box and serves as a "last minute" defender.  Sweepers 
    basically are goalies outside of the goal box.  They cannot pick up the ball.  
    Use this formation if you have several good candidates for goalie (or are 
    worried about defense).  This position is extraordinarily good for facing Dr. 
    Wily's team, since the sweeper tends to take the super shot and then the goalie 
    can pick up the ball.
    
    -------------------------------------------------------------------------------
    Diagram 2.03c |
    --------------
    
         -------------------------------------------------------------------
        |C                                |                                C|
        |                                 |                                 |
        |                                 |                                 |
        |---------                        |                        ---------|
        |         |     D          H      |       F               |         |
     -------      |cc                   cc|cc                   cc|      -------
    | S {   |     |  cc               cc  |  cc                cc |     |   { S |
    | S {  G|W    |   c               c   M   c                c  |     |   { S |
    | S {   |     |  cc               cc  |  cc                cc |     |   { S |
     -------      |cc                   cc|cc                   cc|      -------
        |         |     D          H      |       F               |         |
        |---------                        |                        ---------|
        |                                 |                                 |
        |                                 |                                 |
        |C                                |                                C|
         -------------------------------------------------------------------
    
    --------------
    - - Line      |
    c - Circle    |
    { - Goal line |
    S - Goal      |
    C - Corner    |
    M - Midfield  |
    G - Goalie    |
    D - Fullback  |
    H - Halfback  |
    F - Forward   |
    W - Sweeper   |
    -------------------------------------------------------------------------------
    
    2-3-2
    -----
    
    This is an interesting formation that has a lot of potential if executed 
    correctly.  You have three halfbacks, two fullbacks, two forwards, and a 
    goalie.  You want to use this formation if you have three great candidates for 
    halfbacks who have great running and kicking abilities.  This formation 
    obviously concentrates on dynamic players.
    
    -------------------------------------------------------------------------------
    Diagram 2.03d |
    --------------
    
         -------------------------------------------------------------------
        |C                                |                                C|
        |                                 |                                 |
        |                         H       |                                 |
        |---------                        |                        ---------|
        |         |      D                |        F              |         |
     -------      |cc                   cc|cc                   cc|      -------
    | S {   |     |  cc               cc  |  cc                cc |     |   { S |
    | S {  G|     |   c           H   c   M   c                c  |     |   { S |
    | S {   |     |  cc               cc  |  cc                cc |     |   { S |
     -------      |cc                   cc|cc                   cc|      -------
        |         |      D                |        F              |         |
        |---------                        |                        ---------|
        |                         H       |                                 |
        |                                 |                                 |
        |C                                |                                C|
         -------------------------------------------------------------------
    
    --------------
    - - Line      |
    c - Circle    |
    { - Goal line |
    S - Goal      |
    C - Corner    |
    M - Midfield  |
    G - Goalie    |
    D - Fullback  |
    H - Halfback  |
    F - Forward   |
    -------------------------------------------------------------------------------
    
    2-2-3
    -----
    
    The final formation gives you an advantage in the fullback category.  You have 
    the goalie, three fullbacks, two halfbacks, and two forwards.  Unlike 3-1-3, 
    you should use this formation if you do NOT have terribly good candidates for 
    forwards.  You'll probably be relying on your halfbacks for offensive power.  
    Because of the range of the defenders, this takes some pressure off of their 
    running abilities.
    
    -------------------------------------------------------------------------------
    Diagram 2.03e |
    --------------
    
         -------------------------------------------------------------------
        |C                                |                                C|
        |                                 |                                 |
        |                 D               |                                 |
        |---------                        |                        ---------|
        |         |               H       |       F               |         |
     -------      |cc                   cc|cc                   cc|      -------
    | S {   |     |  cc               cc  |  cc                cc |     |   { S |
    | S {  G|     |   c   D           c   M   c                c  |     |   { S |
    | S {   |     |  cc               cc  |  cc                cc |     |   { S |
     -------      |cc             H     cc|cc     F             cc|      -------
        |         |                       |                       |         |
        |---------                        |                        ---------|
        |                 D               |                                 |
        |                                 |                                 |
        |C                                |                                C|
         -------------------------------------------------------------------
    
    --------------
    - - Line      |
    c - Circle    |
    { - Goal line |
    S - Goal      |
    C - Corner    |
    M - Midfield  |
    G - Goalie    |
    D - Fullback  |
    H - Halfback  |
    F - Forward   |
    -------------------------------------------------------------------------------
    
    0=~=~=~=~=~=~=~=0
    | 2.04: Options |
    0=~=~=~=~=~=~=~=0
    
    This'll briefly detail the options menu.
    
    Key Config
    ----------
    
    Here you can change the controls assigned to shoot, pass, and clear (punt).  
    The default controls are probably the best, though.
    
    Time
    ----
    
    This is the amount of time in a half.  Note that this does not affect the 
    amount of time in the Capcom Championship mode.
    
    S. Shoot A
    ----------
    
    This is the number of power shots that Team A (first player) has per half.
    
    S. Shoot B
    ----------
    
    This is the number of power shots that Team B (second player/computer) has per 
    half.
    
    Music
    -----
    
    Here you can listen to the game's music.  Here's a chart of which songs
    correspond to which numbers:
    
     ------------------------------------------------
    | Number |                 Song                  |
    |--------|---------------------------------------|
    | 0      | Stage Selected                        |
    | 1      | Stage Select                          |
    | 2      | Wood Field                            |
    | 3      | Skull Field                           |
    | 4      | Rock Field                            |
    | 5      | Goal!                                 |
    | 6      | Cut Field                             |
    | 7      | Needle Field                          |
    | 8      | Elec Field                            |
    | 9      | Dust Field                            |
    | 10     | Enker Field                           |
    | 11     | Fire Field                            |
    | 12     | Pharaoh Field                         |
    | 13     | Blues Field                           |
    | 14     | Position Select                       |
    | 15     | Password                              |
    | 16     | Wily Field                            |
    | 17     | Game Over                             |
    | 18     | Prologue Part 2                       |
    | 19     | Title Screen                          |
    | 20     | Skull Castle Intro                    |
    | 21     | Protoman's Whistle (unused?)          |
    | 22     | Extended Protoman's Whistle (unused?) |
    | 23     | Unused?                               |
    | 24     | Unused?                               |
    | 25     | Prologue Part 1                       |
     ------------------------------------------------
    
    Sound
    -----
    
    Here you can hear various sound effects from the game.
    
    Stereo
    ------
    
    You can switch from stereo sound to mono sound.
    
    Keeper
    ------
    
    The default is auto.  You can have the computer control your goalie (except for 
    when the goalie has the ball) or set it to manual and you'll control the 
    goalie.  I recommend letting the computer have it.
    
    0=~=~=~=~=~=~=~=~=~=0
    | 2.05: Terminology |
    0=~=~=~=~=~=~=~=~=~=0
    
    This section covers the basics of soccer as well as the different terms that 
    will be used in this guide or in the game.  Here's a diagram of the soccer 
    field with your team in sweeper position (because it has all of the positions 
    on the field).
    
    -------------------------------------------------------------------------------
    Diagram 2.05a |
    --------------
    
         -------------------------------------------------------------------
        |C                                |                                C|
        |                                 |                                 |
        |                                 |                                 |
        |---------                        |                        ---------|
        |         |     D          H      |       F               |         |
     -------      |cc                   cc|cc                   cc|      -------
    | S {   |     |  cc               cc  |  cc                cc |     |   { S |
    | S {  G|W    |   c               c   M   c                c  |     |   { S |
    | S {   |     |  cc               cc  |  cc                cc |     |   { S |
     -------      |cc                   cc|cc                   cc|      -------
        |         |     D          H      |       F               |         |
        |---------                        |                        ---------|
        |                                 |                                 |
        |                                 |                                 |
        |C                                |                                C|
         -------------------------------------------------------------------
    
    --------------
    - - Line      |
    c - Circle    |
    { - Goal line |
    S - Goal      |
    C - Corner    |
    M - Midfield  |
    G - Goalie    |
    D - Fullback  |
    H - Halfback  |
    F - Forward   |
    W - Sweeper   |
    -------------------------------------------------------------------------------
    
    Corner
    ------
    
    There are four corners to the field.  This is where a corner kicking team will 
    kick the ball back into the field.
    
    Corner Kick
    -----------
    
    Corner kicks involve the defensive team kicking the ball out of bounds on the 
    boundary line on which their own goal sits.  So:
    
    -------------------------------------------------------------------------------
    Diagram 2.05b |
    --------------
    
         -------------------------------------------------------------------
        |C                                |                                C|
        |                                 |                                 |
      B |          <- D                   |                                 |
        |---------                        |                        ---------|
        |         |                       |                       |         |
     -------      |cc                   cc|cc                   cc|      -------
    | S {   |     |  cc               cc  |  cc                cc |     |   { S |
    | S {   |     |   c               c   M   c                c  |     |   { S |
    | S {   |     |  cc               cc  |  cc                cc |     |   { S |
     -------      |cc                   cc|cc                   cc|      -------
        |         |                       |                       |         |
        |---------                        |                        ---------|
        |                                 |                                 |
        |                                 |                                 |
        |C                                |                                C|
         -------------------------------------------------------------------
    
    --------------
    - - Line      |
    c - Circle    |
    { - Goal line |
    S - Goal      |
    C - Corner    |
    M - Midfield  |
    D - Fullback  |
    B - Ball      |
    < - Kick      |
    -------------------------------------------------------------------------------
    
    The opposing team gets to kick the ball in from the nearest corner.
    
    Forward
    -------
    
    Forwards are the offensive power of the team.  They have to cover the area 
    between the midfield and the opponents' goal box, so running is a key to their 
    success.  If you are playing a formation with less focus on defensive power, 
    tackling is an excellent skill to have in your forwards (so that there is less 
    of a chance of the ball reaching your side of the field).  Obviously, high 
    kicking skill is very nice here as well.
    
    
    Fullback
    --------
    
    Also known as a defender, fullbacks stand outside of the goal area (the goal 
    box, the larger box, and the semi-circle).  They protect the goalie.  If you're 
    good, these guys can sit around and talk.  It's important for the fullbacks to 
    have good kicking and tackling skills.  If you're playing a formation where 
    only two fullbacks are in place, then running skills are important as well.
    
    Goal
    ----
    
    The ball passes over the goal line, giving the kicking team a point.
    
    Goalie
    ------
    
    This player stands in front of the goal.  He's the last line of defense between 
    the other team and the goal.  Unlike other players on the field, the goalie can 
    pick up the ball with his hands.  In Megaman Soccer, when a goalie has the 
    ball, all of the computer-controlled players return to their default positions 
    and don't mess with the goalie.  It's important for him to have good kicking 
    and defense skills.
    
    Goal Box
    --------
    
    The area directly in front of the goal.  Only the goalie can stay in here.  The 
    goalie can leave the goal box, but if he does, he cannot pick the ball up with 
    his hands until he returns to the goal box.
    
    
    Goal Kick
    ---------
    
    This happens when the offensive team kicks the ball out of bounds on the 
    boundary line on which the opposing goal sits.  So:
    
    -------------------------------------------------------------------------------
    Diagram 2.05c |
    --------------
    
         -------------------------------------------------------------------
        |C                                |                                C|
        |                                 |                                 |
     B  |         <- F                    |                                 |
        |---------                        |                        ---------|
        |         |                       |                       |         |
     -------      |cc                   cc|cc                   cc|      -------
    | S {   |     |  cc               cc  |  cc                cc |     |   { S |
    | S {   |     |   c               c   M   c                c  |     |   { S |
    | S {   |     |  cc               cc  |  cc                cc |     |   { S |
     -------      |cc                   cc|cc                   cc|      -------
        |         |                       |                       |         |
        |---------                        |                        ---------|
        |                                 |                                 |
        |                                 |                                 |
        |C                                |                                C|
         -------------------------------------------------------------------
    
    --------------
    - - Line      |
    c - Circle    |
    { - Goal line |
    S - Goal      |
    C - Corner    |
    M - Midfield  |
    -------------------------------------------------------------------------------
    
    A player from the defending team -- usually the goalkeeper -- kicks the ball 
    from the penalty area.
    
    Halfback
    --------
    
    Halfbacks are very important.  They can be offensive players and defensive 
    players when the time comes.  Halfbacks should have great running and tackling 
    power.
    
    Halftime
    --------
    
    This occurs after the first half.  You can reorganize your players.  The teams 
    switch sides.
    
    Kickoff
    -------
    
    At the start of the half or after a goal has been scored, the game restarts at 
    the midfield.  The forwards stand there.  One of the forwards has the ball.  
    This forward can do whatever he wants with it, but the clock won't start until 
    he passes/shoots the ball.  The team kicking the ball depends on the time of 
    the kickoff.  The start of the game will always feature your team kicking off.  
    The second half starts with the opponent kicking off.  After a goal has been 
    scored, the team on whom the goal was scored gets to kick.
    
    Midfield
    --------
    
    The center area of the field.  It's composed of a line going through the middle 
    of the field and a circle in the middle of the line.
    
    Pass
    ----
    
    A light kick whose aim is to get the ball to another teammate.
    
    Penalty Area/Box
    ----------------
    
    The area directly outside of the goal box.
    
    Power Shot
    ----------
    
    A fast shot that is executed by holding R and pressing B.  By default, you have 
    two power shots in each half.  The power shots normally clear the opponent that 
    it hits (although there are some exceptions, and power shots vary from player 
    to player).
    
    Punt
    ----
    
    The ball is kicked really hard in an effort to get it to get out of the area of 
    the kicker.
    
    Shoot
    -----
    
    Trying to get the ball into the goal.
    
    Shoot-out
    ---------
    
    If a game is tied at the end of the second half, then a shoot-out occurs.  This
    is where five members of each team get one shot at scoring a goal.  It's one-
    on-one between said player and the goalie.  Whichever team scores the most
    goals (out of five) wins.  If there's another tie, then another shoot-out
    occurs.
    
    Sweeper
    -------
    
    Sweepers only come out in the sweeper formation.  They serve as backup goalies, 
    standing right in front of the goal box.  While they cannot pick up the ball 
    with their hands, sweepers can manage one side of the goal whlie goalies manage 
    the other.  Sweepers can also take the hit on power shots, leaving the goalie 
    to take the ball.
    
    NOTE: There is other soccer terminology that exists (i.e. free kick, penalty
          kick), but they do not seem to be in this game, so they're not listed
          here.
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
                                  III. "Walkthrough"
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    This will not be an actual walkthrough, but it'll help you through the 
    different modes.
    
    0=~=~=~=~=~=~=~=~=~=~=~=~=~0
    | 3.01: General Strategies |
    0=~=~=~=~=~=~=~=~=~=~=~=~=~0
    
    These strategies apply to pretty much any mode and just give you basic soccer 
    strategies.
    
    -Use the formation mode to your advantage!  Capitalize on your strengths.  
     Exploit the enemies' weaknesses. This is such an important part of the game.
    
    -If you can, put Bubbleman as your goalie.  He can block a whole lot of super
     shots.
    
    -If you're afraid of super shots, use the sweeper mode to block them.
    
    -Don't be afraid to punt the ball.  While you will lose control, if you're in a
     crowded area, punting is probably your best choice.
    
    -Pass!  Pass back and forth a lot while you run.
    
    -Power shots are there for more than just scoring.  Use them to get farther
     down the field and to knock players out.
    
    -When shooting, shoot from here:
    
    -------------------------------------------------------------------------------
    Diagram 3.01a |
    --------------
    
         -------------------------------------------------------------------
        |C                                |                                C|
        |                                 |                                 |
        |                                 |                                 |
        |---------                        |                        ---------|
        |         |                       |                      X|         |
     -------      |cc                   cc|cc                   cc|\    \-------
    | S {   |     |  cc               cc  |  cc                cc |  \  |\  { S |
    | S {   |     |   c               c   M   c                c  |    \|   { S |
    | S {   |     |  cc               cc  |  cc                cc |    /|G  { S |
     -------      |cc                   cc|cc                   cc|  /   -------
        |         |                       |                      X|/        |
        |---------                        |                        ---------|
        |                                 |                                 |
        |                                 |                                 |
        |C                                |                                C|
         -------------------------------------------------------------------
    
    --------------
    - - Line      |
    c - Circle    |
    { - Goal line |
    S - Goal      |
    C - Corner    |
    M - Midfield  |
    X - Shoot     |
    \ - Ball path |
    -------------------------------------------------------------------------------
    
    You score 90% of the time by shooting from the corners of the penalty box's 
    semicircle (X) or from the edges of the goal box.
    
    -Use your radar!  This can be really important.  Figure out which color you are
     at the start of the match (it seems to change).
    
    -On that note, if both the opponent and you are using formations where there is
     a straight shot between your goal and your opponents goal, give the ball to
     your goalie, wait a second, line up the ball with the clearing, and super
     shoot the ball all the way across the field.
    
    -To reiterate, have robots with high defense and kick be goalies, robots with
     high defense and tackle be fullbacks, players with high run and high tackle
     be halfbacks, and characters with high run and high kick (or tackle, depending
     upon formation) be forwards.
    
    -If you're on your side of the field and the ball is close to your goalie, do
     not be afraid to pass to your goalie.  Because everyone runs off when the
     goalie has the ball, be sure to use this to your advantage.
    
    -Use headers to your advantage.  Get the ball out of your area if the opponent
     gets too close or to get the ball further down the field.
    
    -Slide tackle!  That's the absolute best way to steal.  If you're standing next
     to the opponent, tackling works too.  But when you slide tackle, you move
     quicker AND you stand a chance of stealing the ball.
    
    -When your opponent punts the ball, start running towards their goal.  Your
     player will switch to one near the ball, so get ready to headbutt the ball.
    
    -Make sure not to shoot a power shot at your own teammate.
    
    -When a fast player has the ball and is being chased by a slower player, run
     in zig-zag fashion.  You'll last longer.
    
    -You can score on your own goal.  Don't.
    
    As you know, when you're substituting characters, you see two rows of four 
    characters.  Here's a quick reference chart to what these players represent (F 
    is forward, H is halfback, D is fullback, G is goalie, and W is sweeper)
    
    3-2-2
    -----
    
    F  F  F  H
    
    H  D  D  G
    
    3-1-3
    -----
    
    F  F  F  H
    
    D  D  D  G
    
    Sweeper
    -------
    
    F  F  H  H
    
    D  D  W  G
    
    2-3-2
    -----
    
    F  F  H  H
    
    H  D  D  G
    
    2-2-3
    -----
    
    F  F  H  H
    
    D  D  D  G
    
    Just so we're all clear on this, the oddly colored player on your team is the 
    goalie.
    
    0=~=~=~=~=~=~=~=~=~0
    | 3.02: Exhibition |
    0=~=~=~=~=~=~=~=~=~0
    
    Exhibition is one soccer game.  There are four modes:
    
    1P vs. COM    - You against the computer.
    1P vs. 2P     - You against a friend.
    1P&2P vs. COM - You and a friend against the computer.
    COM vs. COM   - Computer against another computer player.
    
    In exhibition matches, you pick your team from the following characters (left
    to right, top to bottom):
    
    Megaman
    Skullman
    Flashman
    Bubbleman
    Toadman
    Cutman
    Elecman
    Bomberman
    Dustman
    Airman
    Iceman
    Needleman
    Topman
    Fireman
    Pharaohman
    Enker
    Woodman
    Protoman
    Snakeman
    Geminiman
    
    (for character stats, see section 4.01)
    
    When picking your team, realize that you have four choices (five if you're
    playing sweeper).  Each position is filled with duplicates of one character. 
    If you choose Protoman to be a forward, then all of the forwards are Protomen
    (although you can change these guys around on the next screen; use this to your
    advantage!).  If you aren't following any of the suggested teams, I recommend
    starting out with the Sweeper position.  You can change later, and the Sweeper
    formation allows for diversity (five positions instead of four).  Here are some
    individual position suggestions:
    
    Forward : Protoman, Megaman, Enker, Geminiman, Fireman, Iceman, Elecman,
              Flashman, Topman
    Halfback: Pharaohman, Dustman, Woodman, Cutman, Protoman, Airman, Needleman
              Snakeman, Flashman, Enker, Toadman
    Fullback: Needleman, Pharaohman, Woodman, Cutman, Dustman, Skullman, Enker,
              Bomberman, Toadman, Bubbleman
    Goalie  : Woodman, Bubbleman, Pharaohman, Dustman
    
    Once your team has been picked, you choose the field of play.  You have the
    following choices (left to right, top to bottom):
    
    Skull   Field
    Cut     Field
    Wood    Field
    Enker   Field
    Elec    Field
    Rock    Field
    Pharaoh Field
    Wily    Field
    Fire    Field
    Needle  Field
    Dust    Field
    Blues   Field
    
    Aside from the color of the grass and the music, there's really no difference 
    in the fields.  I like Wily Field because of its music.  Blues and Enker Field 
    are awesome too.  Elec, Cut, and Wood Fields are three others that I'd 
    recommend.
    
    Now for the game.  Just have fun with it, using the strategies listed in 
    section 3.01.  If you're wondering which team has which name, player one is on 
    the left.  Failing that, your team is named after your goalie.
    
    Here are some suggested teams for you people who aren't so creative.  Or you 
    just want team ideas.
    
    Forward Powerhouse
    ------------------
    
    Select the 3-2-2 formation and get the following team:
    
    3 Protoman
    2 Pharaohman
    2 Enker
    1 Bubbleman
    
    As per its name, this team thrives on pure offensive power.  Protoman provides 
    a great forward.  His speed and kicking power are unmatched in the exhibition 
    games.  Pharaohman works well as a halfback (play him forward some).  Enker's 
    speed works well in getting whatever comes to the backfield out (and heck, you 
    can run him up the field some).  Bubbleman will be your main defense, though.
    
    Defensive Shelter
    -----------------
    
    Select the 2-2-3 formation.
    
    2 Dustman
    2 Needleman
    3 Pharaohman
    1 Woodman
    
    (NOTE: Mingle Dustman with Pharaohman)
    
    This team is the polar opposite of the Forward Powerhouse team inasmuch as its 
    offensive power is lacking.  Dustman's lack of speed makes him an ideal forward 
    for this setup; Needleman and Pharaohman are going to be your main players, 
    though.  This team thrives on being able to keep the ball in the backfield 
    without getting it in your goal.  Use this if you're confident with your 
    offensive skills.
    
    Irregular Regularity
    --------------------
    
    (I am so good with names)
    
    3-1-3 formation with this team:
    
    3 Toadman
    1 Skullman
    3 Bombman
    1 Bubbleman
    
    This team is for when you want that rounded out-ness that Megaman brings 
    without having a team full of Megamen.  The members of this team are 
    statistical twins of Megaman.  The 3-1-3 position seems to work best, although 
    you can feel free to mix it up a bit.  When you do mix it up, you don't have to 
    worry about who goes where -- they're all the same!
    
    Classic Team
    ------------
    
    Using a sweeper formation...
    
    2 Elecman
    2 Iceman
    2 Cutman
    1 Fireman
    1 Bomberman
    
    This team is just one of those for-the-heck-of-it teams.  Screw around with 
    this team however you want.  The Megaman 1 team seems to have a lot of strength 
    in their speed; use that wisely!
    
    Football Team
    -------------
    
    Use a 2-3-2 formation for this one.
    
    2 Cutman
    3 Pharaohman
    2 Airman
    1 Woodman
    
    This team is so named because these guys have the best tackling stats (well, 
    aside from Dr. Wily).  This team is actually really balanced.  Cutman's great 
    speed makes him an excellent forward, while Woodman's kicking skills provide a 
    great goalie.  This team is highly recommended.
    
    Dream Team
    ----------
    
    Use a 3-2-2 formation.
    
    3 Protoman
    2 Pharaohman
    2 Cutman
    1 Bubbleman
    
    This is the team that I personally use.  It's a team that I like a lot.  The 
    offensive power is provided by Protoman and by Pharaohman.  Protoman's speed 
    and Pharaohman's power come together nicely.  Cutman's speed and tackle 
    abilities are great assets for defense, and Bubbleman is always good to have.
    
    If you have any more team suggestions, please email 'em to me!  I'll analyze 
    them; you just send them.
    
    0=~=~=~=~=~=~=~=~=~=~=~=~=~=0
    | 3.03: Capcom Championship |
    0=~=~=~=~=~=~=~=~=~=~=~=~=~=0
    
    This is the meat and potatoes of this game.  I'll give you some ideas on how to 
    do this.  You start off as Team Megaman (as per the story of the game).  Your 
    team is comprised fully of Megamen.  As you beat the different teams, you get 
    one player from their team (composed entirely of the team captain).  There are 
    eight robot masters to choose from: Skullman, Cutman, Woodman, Elecman, 
    Pharaohman, Fireman, Needleman, and Dustman.
    
    During the matches, save one power shot for the second half.  Your enemies 
    don't get progressively stupider.  Wily especially.  Wily will use Sweeper both 
    halves if he has to to guard from your power shots.  This effectively 
    neutralizes his offense, so use that to your advantage!
    
    I recommend starting with Elecman.  Elecman's team is weak and having Elecman 
    on your team is a great asset.  To face this team, use a 3-2-2 formation.
    
    Suggested lineup
    ----------------
    
    Forward : Megaman, Megaman, Megaman
    Halfback: Megaman, Megaman,
    Fullback: Megaman, Megaman
    Goalie  : Megaman
    
    Next you want to hit Cutman.  Cutman is a lot like Elecman, but his tackle stat 
    is a little higher.  Elecman helps out a lot here.  Again, 3-2-2 formation 
    seems to save the day.
    
    Suggested lineup
    ----------------
    
    Forward : Elecman, Megaman, Megaman
    Halfback: Megaman, Megaman
    Fullback: Megaman, Megaman
    Goalie  : Megaman
    
    Our next target is Fireman.  Like the other two Megaman 1 bots, Fireman is weak 
    defensively.  While Fireman isn't as weak as his counterparts, the added 
    offense that you have on your team helps you out.  Use 2-3-2 for your 
    formation.
    
    Suggested lineup
    ----------------
    
    Forward : Cutman, Elecman
    Halfback: Megaman, Megaman, Megaman
    Fullback: Megaman, Megaman
    Goalie  : Megaman
    
    Now you need a good goalie, so go after Woodman.  Woodman's team is the 
    toughest you've faced so far.  Make sure to keep the ball away from your goal 
    as much as possible.  Use 2-2-3 formation here.  Once you've cut Woodman down 
    to size, put him in goal and keep him there.
    
    Suggested lineup
    ----------------
    
    Forward : Cutman, Elecman
    Halfback: Fireman, Megaman
    Fullback: Megaman, Megaman, Megaman
    Goalie  : Megaman
    
    Skullman should be your next target.  Skullman's stats are identical to 
    Megaman's, making him a well-rounded character.  While Skullman is defensively 
    weaker than Woodman, make sure to watch out for his offensive power.  Use a 3-
    1-3 formation to deal with Skullman.
    
    Suggested lineup
    ----------------
    
    Forward : Cutman, Elecman, Megaman
    Halfback: Fireman
    Fullback: Megaman, Megaman, Megaman
    Goalie  : Woodman
    
    This leaves Dustman, Pharaohman, and Needleman, none of which are easy.  Go 
    ahead and knock out Needleman.  Needleman is tough.  The weakness that you 
    should exploit here is his poor running.  If you want to take a gamble, stick 
    Fireman as a forward (I recommend against this, however, as it leaves your 
    defense wide open).  You may want to keep your lineup as it is.  Depending on 
    how good you are, you might want to use a 3-2-2 formation to take the fight to 
    Needleman's side of the court; on the other hand, it's safer to use a 2-2-3 
    formation.  Or if you want, compromise and use 3-1-3.
    
    Suggested lineup
    ----------------
    
    Forward : Cutman, Elecman, Megaman   -or- Cutman, Elecman
    Halfback: Fireman, Megaman           -or- Fireman
    Fullback: Skullman, Megaman, Megaman -or- Skullman
    Goalie  : Woodman
    
    Now it's time to hit Dustman.  Dustman is one of the two greatest halfbacks 
    that you can have.  This makes Dustman a flexible player and a challenge to 
    defeat.  The trick is to combat Dustman's halfbacks with your own halfbacks.  
    So use a 2-3-2 formation like so:
    
    Suggested lineup
    ----------------
    
    Forward : Cutman, Elecman
    Halfback: Fireman, Needleman, Skullman
    Fullback: Megaman, Megaman
    Goalie  : Woodman
    
    The final boss in this set of eight is Pharaohman, possibly the hardest robot 
    master to face.  Pharaohman is, like, super Dustman.  So, like last time, you 
    want to have a 2-3-2 lineup.
    
    Suggested lineup
    ----------------
    
    Forward : Cutman, Elecman
    Halfback: Fireman, Needleman, Dustman
    Fullback: Skullman, Megaman
    Goalie  : Woodman
    
    Following this, you go to Skull Castle.  Your first matchup is against Enker.  
    You might not know who Enker is.  Enker was a Rockman Killer robot from 
    Megaman: Dr. Wily's Revenge for the Gameboy.  Enker is nothing more than 
    Megaman with four more points of running skill (and a lot more painful of a 
    super shot!).  Combat this with the following 2-2-3 lineup:
    
    Suggested lineup
    ----------------
    
    Forward : Cutman, Elecman
    Halfback: Dustman, Pharaohman
    Fullback: Fireman, Needleman, Skullman
    Goalie  : Woodman
    
    The next match is against Megaman's brother, Protoman.  Protoman has seven more 
    running points than Megaman, much like Enker had four more.  Your lineup should 
    be pretty much the same, but with one minor substitution:
    
    Suggested lineup
    ----------------
    
    Forward : Enker, Fireman
    Halfback: Dustman, Pharaohman
    Fullback: Skullman, Needleman, Cutman
    Goalie  : Woodman
    
    And now the final match is against the evil Dr. Wily himself.  Dr. Wily's team 
    is a pain.  He's got ten more points in the running category than Megaman.  But 
    his tackle stat is 240 and his defensive stat is 240!  This is an 
    extraordinarily hard match that merits an extraordinarily odd formation: the 
    sweeper!
    
    Suggested lineup
    ----------------
    
    Forward : Enker, Protoman
    Halfback: Fireman, Pharaohman
    Fullback: Needleman, Cutman
    Sweeper : Dustman
    Goalie  : Woodman
    
    Good luck!  Enjoy the ending!
    
    0=~=~=~=~=~=~=~=~=~0
    | 3.04: Tournament |
    0=~=~=~=~=~=~=~=~=~0
    
    Tournament mode is exactly what you'd expect: an ice cream cone.  Or that's 
    what you deserve.  It's a tournament.  Single elimination.  You get to pick 
    your team, though.  I'll go over teams in a minute.  But the way this works is 
    you play against a certain team (and if you have custom rules like the amount 
    of time being changed, those ARE in effect here).  When you beat that team, you 
    play another team who has already won their first game.  Then you play the 
    champion of the other four teams (there are eight to start with).  After that, 
    you face Enker, and then you face the winner of Dr. Wily vs. Protoman (it's 
    usually Dr. Wily).  Here are the teams (note that you cannot pick Dr. Wily, 
    Protoman, or Enker's teams) (from left to right and top to bottom) (I've also 
    added in suggested lineups for different formations):
    
    Skullman
    --------
    
    3 Skullman
    1 Bubbleman
    1 Iceman
    1 Bomberman
    1 Airman
    1 Geminiman
    
            Playing As
            ----------
    
            Skullman's team seems to be one of the more balanced teams.  You've got
            three Skullmen, who are statistically identical to Megaman.  This makes
            Skullman a good choice for any position.  Bubbleman is also
            statistically identical to Megaman, but he seems to have a greater
            immunity to super shots.  Iceman's superior speed makes him an
            excellent forward, while Airman's lack of speed but speriority in
            tackling skills make him an excellent fullback.  Bomberman is also
            identical to Megaman in stats.  5/8 of this team is.  I'd stick with a
            3-2-2 or 3-1-3 formation.
    
            Playing Against
            ---------------
    
            Like I said, Skullman's team is a tough cookie.  It can be combated by
            exploiting the lack of defensive power.  Blast them away with a great
            offense (3-2-2) or by keeping your team balanced (3-1-3).
    
            3-2-2
            -----
    
            Forward : Skullman, Iceman, Skullman
            Halfback: Bomberman, Geminiman
            Fullback: Airman, Skullman
            Goalie  : Bubbleman
    
            3-1-3
            -----
    
            Forward : Skullman, Iceman, Geminiman
            Halfback: Bomberman
            Fullback: Airman, Skullman, Skullman
            Goalie  : Bubbleman
    
            Sweeper
            -------
    
            Forward : Iceman, Skullman
            Halfback: Geminiman, Bomberman
            Fullback: Skullman, Skullman
            Sweeper : Airman
            Goalie  : Bubbleman
    
            2-3-2
            -----
    
            Forward : Iceman, Skullman
            Halfback: Geminiman, Bomberman, Skullman
            Fullback: Airman, Skullman
            Goalie  : Bubbleman
    
            2-2-3
            -----
    
            Forward : Iceman, Skullman
            Halfback: Geminiman, Bomberman
            Fullback: Skullman, Airman, Skullman
            Goalie  : Bubbleman
    
    
    Cutman
    ------
    
    3 Cutman
    1 Toadman
    1 Snakeman
    1 Flashman
    1 Bubbleman
    1 Iceman
    
            Playing As
            ----------
    
            Cutman's team is another great choice.  Cutman himself has better than 
            average speed AND tackling.  This makes him an ideal forward, halfback, 
            and fullback.  Toadman is statistically identical to Megaman (although 
            his super shot immunity seems to be greater).  Snakeman is almost 
            identical to Megaman, but Snakeman has more tackling points.  As such, 
            Snakeman's best position is probably a fullback or a halfback.  
            Flashman is one of those players that you have to wonder about.  He is 
            actually worse than Megaman and is the team's only downside.  Put him 
            to work as a halfback or as a forward if need be.  As always, Bubbleman 
            seems to be a great choice for goalie, and Iceman's great speed makes 
            him an excellent forward.  Try to stick with a position that doesn't
            require the use of Flashman.  3-1-3 and 2-2-3 positions work best.
    
            Playing Against
            ---------------
    
            This team can be hilariously easy if you know how to deal with Cutman.
            The trick is to focus on defensive power.  Use a 2-2-3 or Sweeper
            formation, and stick your fastest players up at forward and switch your
            fullbacks and halfbacks.
    
            3-2-2
            -----
    
            Forward : Cutman, Iceman, Cutman
            Halfback: Flashman, Cutman
            Fullback: Toadman, Snakeman
            Goalie  : Bubbleman
    
            3-1-3
            -----
    
            Forward : Cutman, Iceman, Cutman
            Halfback: Flashman
            Fullback: Toadman, Snakeman, Cutman
            Goalie  : Bubbleman
    
            Sweeper
            -------
    
            Forward : Cutman, Iceman
            Halfback: Flashman, Cutman
            Fullback: Snakeman, Cutman
            Sweeper : Toadman
            Goalie  : Bubbleman
    
            2-3-2
            -----
    
            Forward : Cutman, Iceman
            Halfback: Flashman, Snakeman, Cutman
            Fullback: Toadman, Cutman
            Goalie  : Bubbleman
    
            2-2-3
            -----
    
            Forward : Cutman, Iceman
            Halfback: Flashman, Cutman
            Fullback: Snakeman, Toadman, Cutman
            Goalie  : Bubbleman
    
    
    Woodman
    -------
    
    3 Woodman
    1 Geminiman
    1 Topman
    1 Toadman
    1 Snakeman
    1 Flashman
    
            Playing As
            ----------
    
            When the designers of the game saw the raw defensive power that they
            were giving players here, they decided to balance it out with average
            or less-than-average players.  You have to realize what Woodman is
            capable of to effectively utilize this team.  Put Woodman anywhere but
            the forward position.  Stick to 2-2-3 or Sweeper positions for this
            team.  Woodman is a great defensive player.  Geminiman has speed and
            no defense; he should definitely go to the forward slot.  Topman and
            Flashman are identical: they are just like Megaman but with a worse
            tackle stat.  These guys should also be forwards or halfbacks.
            Snakeman is probably your best offensive player: he is identical to
            Megaman but with a better tackle stat.  Put him at a halfback.  Send
            Toadman to be your other fullback, and you're set.
    
            Oh, and Woodman is one of the two ultimate sweepers.
    
            Playing Against
            ---------------
    
            Exploit the lack of offense!  Use a 3-2-2 or 2-3-2 formation to wipe
            the floor with this team.  Keep the ball on their side of the field.
    
    
            3-2-2
            -----
    
            Forward : Geminiman, Topman, Flashman
            Halfback: Woodman, Snakeman
            Fullback: Toadman, Woodman
            Goalie  : Woodman
    
            3-1-3
            -----
    
            Forward : Geminiman, Topman, Flashman
            Halfback: Woodman
            Fullback: Toadman, Snakeman, Woodman
            Goalie  : Woodman
    
            Sweeper
            -------
    
            Forward : Geminiman, Topman
            Halfback: Woodman, Flashman
            Fullback: Snakeman, Toadman
            Sweeper : Woodman
            Goalie  : Woodman
    
            2-3-2
            -----
    
            Forward : Geminiman, Topman
            Halfback: Woodman, Flashman, Snakeman
            Fullback: Toadman, Woodman
            Goalie  : Woodman
    
            2-2-3
            -----
    
            Forward : Geminiman, Topman
            Halfback: Flashman, Snakeman
            Fullback: Woodman, Toadman, Woodman
            Goalie  : Woodman
    
    
    Elecman
    -------
    
    3 Elecman
    1 Flashman
    1 Bubbleman
    1 Iceman
    1 Bomberman
    1 Airman
    
            Playing As
            ----------
    
            Elecman's team is a watered down version of Cutman's team.  You've got
            three Elecmen whose usefulness can really die down on your side of the
            field.  Keep these guys up front.  That said, Elecman can be useful as
            a fullback inasmuch as he can reach the ball and kick it away before
            anyone else.  Some of the recommended formations reflect this.  As
            always, Bubbleman makes an appearance at goalie.  Iceman is a super
            version of Elecman: super speed, super bad tackle/defense.  Keep him at
            offense.  You've also got Flashman, the watered down Megaman.  Have
            Flashy boy at the halfback position.  Bomberman -- a statistical
            Megaman twin -- works great as a defender or as a halfback.  Airman is,
            as always, a great fullback due to his tackling capablilites.  This
            team really doesn't have much going for it, but stick with the Sweeper
            or 2-2-3 positions.
    
            Playing Against
            ---------------
    
            The trick here is to monitor what your opponent is doing with his/her/
            its formation.  If the opponent is going with 3-2-2, then you should
            counter with 2-2-3; you're going to be pummelled with offense.  Other-
            wise, stick with a 3-1-3 position to knock this team out of the water.
    
            3-2-2
            -----
    
            Forward : Elecman, Iceman, Elecman
            Halfback: Elecman, Flashman
            Fullback: Bomberman, Airman
            Goalie  : Bubbleman
    
            3-1-3
            -----
    
            Forward : Elecman, Iceman, Elecman
            Halfback: Flashman
            Fullback: Bomberman, Airman, Elecman
            Goalie  : Bubbleman
    
            Sweeper
            -------
    
            Forward : Elecman, Iceman
            Halfback: Elecman, Flashman
            Fullback: Elecman, Airman
            Sweeper : Bomberman
            Goalie  : Bubbleman
    
            2-3-2
            -----
    
            Forward : Elecman, Iceman
            Halfback: Elecman, Flashman, Elecman
            Fullback: Airman, Bomberman
            Goalie  : Bubbleman
    
            2-2-3
            -----
    
            Forward : Elecman, Iceman
            Halfback: Elecman, Flashman
            Fullback: Elecman, Bomberman, Airman
            Goalie  : Bubbleman
    
    
    Megaman
    -------
    
    8 Megaman
    
            Playing As
            ----------
    
            LET'S ALL SHARE A SNICKER.  You don't have too many choices to make
            with this team.  Don't let its simplicity fool you, though; the team
            is well-rounded.  Megaman sets the bar for everything.  Because of
            this, simply check the Playing Against section for each team to see
            what you should go with.  When in doubt, use a Sweeper formation.
    
            Playing Against
            ---------------
    
            This team can be a nightmare.  It is very well-rounded.  The trick is
            to see what your opponent tries to emphasize.  If the opponent wants
            to play offense (3-2-2), then counter it with defense (2-2-3).  If
            the opponent goes with 3-1-3, 2-3-2, or Sweeper, do what the opponent
            does.  Keep your head, and you'll be fine.
    
            3-2-2
            -----
    
            Forward : Meagman, Megaman, Megaman
            Halfback: Megaman, Megaman
            Fullback: Megaman, Megaman
            Goalie  : Megaman
    
            3-1-3
            -----
    
            Forward : Megaman, Megaman, Megaman
            Halfback: Megaman
            Fullback: Megaman, Megaman, Megaman
            Goalie  : Megaman
    
            Sweeper
            -------
    
            Forward : Megaman, Megaman
            Halfback: Megaman, Megaman
            Fullback: Megaman, Megaman
            Sweeper : Megaman
            Goalie  : Megaman
    
            2-3-2
            -----
    
            Forward : Megaman, Megaman
            Halfback: Megaman, Megaman, Megaman
            Fullback: Megaman, Megaman
            Goalie  : Megaman
    
            2-2-3
            -----
    
            Forward : Megaman, Megaman
            Halfback: Megaman, Megaman
            Fullback: Megaman, Megaman, Megaman
            Goalie  : Megaman
    
    
    Pharaohman
    ----------
    
    3 Pharaohman
    1 Snakeman
    1 Flashman
    1 Bubbleman
    1 Iceman
    1 Bomberman
    
            Playing As
            ----------
    
            This team is a brilliant team.  Let's look at it.  We've got 3
            Pharaohmen, the best halfbacks you could ask for.  Then there is
            Snakeman, the super tackle Megaman.  Flashman is the only downside to
            this team.  Bubbleman is the awesome goalie, Iceman is a great forward,
            and Bomberman is a well-balanced player.  This team gets a little
            funky.  Your best bets are the Sweeper and 2-3-2 positions.  Flashman
            is more of a nuisance than an asset, though, and if you don't care to
            use him too much, put him as a fullback and put Pharaohman as a
            forward (that tends to bring about interesting results) or even better,
            as a sweeper.  This team is very fun to play with, but...
    
            Playing Against
            ---------------
    
            The best advice is to simply not play against them.  Use them.  But if
            you are dead set for another team, you want to use a 2-3-2 position.
            Your halfbacks become very important figures in this game, so make
            sure that your best players are the halfbacks.
    
            3-2-2
            -----
    
            Forward : Iceman, Flashman, Snakeman
            Halfback: Pharaohman, Pharaohman
            Fullback: Pharaohman, Bomberman
            Goalie  : Bubbleman
    
            3-1-3
            -----
    
            Forward : Iceman, Flashman, Snakeman
            Halfback: Pharaohman
            Fullback: Pharaohman, Pharaohman, Bomberman
            Goalie  : Bubbleman
    
            Sweeper
            -------
    
            Forward : Iceman, Flashman
            Halfback: Snakeman, Pharaohman
            Fullback: Pharaohman, Bomberman
            Sweeper : Pharaohman
            Goalie  : Bubbleman
    
            2-3-2
            -----
    
            Forward : Iceman, Flashman
            Halfback: Snakeman, Pharaohman, Pharaohman
            Fullback: Pharaohman, Bomberman
            Goalie  : Bubbleman
    
            2-2-3
            -----
    
            Forward : Iceman, Flashman
            Halfback: Snakeman, Pharaohman
            Fullback: Pharaohman, Bomberman, Pharaohman
            Goalie  : Bubbleman
    
    
    Fireman
    -------
    
    3 Fireman
    1 Iceman
    1 Bomberman
    1 Airman
    1 Geminiman
    1 Topman
    
            Playing As
            ----------
    
            This is another great team.  Fireman is a better version of Megaman,
            stronger in everything but the kick stat (in which they are equal),
            even if he is weaker defensively.  This makes Fireman a great choice
            for almost any position.  As always, Iceman serves as a great forward.
            Geminiman is another good choice for a forward.  Sadly, after that,
            you've got Topman, who is another one of those players that is just
            like Megaman but weaker defensively.  Keep him out of the way.  Airman
            is a very good fullback/halfback, and Bomberman, having the best
            defense on the team, should provide an adequate goalie.  Due to the
            lack of defense, you'll probably want to reenforce your defensive
            powers with a 2-2-3 position or with a 2-3-2 formation.  Sweeper is
            good too, but you don't have a good candidate for it (Fireman works,
            but it's a shame to waste him).
    
            Playing Against
            ---------------
    
            The weakness of this team lies in its lack of defensive power: they
            have no one player who is better-than-average defensively.  To exploit
            this, pummel the team with a 3-2-2 formation or with a 2-3-2 formation.
            Figure out where Bomberman is; he's your biggest concern with their
            defense.  If the computer is playing a 3-2-2 position, you can be sure
            that they're going to rush you.  In this case, play it safe with 2-3-2.
    
            3-2-2
            -----
    
            Forward : Fireman, Iceman, Geminiman
            Halfback: Fireman, Airman
            Fullback: Fireman, Topman
            Goalie  : Bomberman
    
            3-1-3
            -----
    
            Forward : Fireman, Iceman, Geminiman
            Halfback: Airman
            Fullback: Fireman, Topman, Fireman
            Goalie  : Bomberman
    
            Sweeper
            -------
    
            Forward : Fireman, Iceman
            Halfback: Airman, Geminiman
            Fullback: Topman, Fireman
            Sweeper : Fireman
            Goalie  : Bomberman
    
            2-3-2
            -----
    
            Forward : Fireman, Iceman
            Halfback: Fireman, Geminiman, Airman
            Fullback: Topman, Fireman
            Goalie  : Bomberman
    
            2-2-3
            -----
    
            Forward : Geminiman, Iceman
            Halfback: Fireman, Airman
            Fullback: Fireman, Fireman, Topman
            Goalie  : Bomberman
    
    
    Needleman
    ---------
    
    3 Needleman
    1 Airman
    1 Geminiman
    1 Topman
    1 Toadman
    1 Snakeman
    
            Playing As
            ----------
    
            Needleman's team is the polar opposite of Fireman's team: Needleman's
            team has great defense but poor offense.  The offense wouldn't be so
            bad if Needleman could run faster (he is one of three players with a 64
            kick stat).  Needleman is an awesome sweeper, though.  He's a perfect
            fullback and a great goalie (he can kick the ball away).  Assign one
            Needleman to fullback, halfback, and goalie (use the fullback for your
            sweeper).  Topman is a player on this team as well.  Since his weakness
            is defense and since you have an excellent defense, I'm going to
            actually recommend that you put Topman as a fullback.  This way, he's
            out of the way, and Needleman more than makes up for Topman.  Airman
            works as a fullback or as a halfback.  Toadman is a player you want
            to have as a forward.  Normally I'd recommend putting him at a
            defensive position due to his super shot immunity, but you need all
            the offense you can get.  Geminiman is a good forward.  I recommend
            putting Geminiman as a forward or as a halfback.  As always, Airman 
            serves decently as your other halfback or as a fullback.  You really 
            have to plan with this team; you can do a lot with it, but you can also 
            fail miserably if you don't think things through.  Try to stick with a
            2-2-3, 2-3-2, or sweeper formation to make the most of this team.
    
            Playing Against
            ---------------
    
            As I said in the above paragraph, Needleman's team specializes in
            defense.  There's a decent chance that the ball will kept on your side
            of the field if you use a 2-2-3 position.  Your best bet, I think, is
            a 2-3-2 formation.  This way, you can have a formidable offense as well
            as a great defense.
    
            3-2-2
            -----
    
            Forward : Toadman, Snakeman, Geminiman
            Halfback: Needleman, Airman
            Fullback: Needleman, Topman
            Goalie  : Needleman
    
            3-1-3
            -----
    
            Forward : Toadman, Snakeman
            Halfback: Needleman, Geminiman
            Fullback: Needleman, Airman, Topman
            Goalie  : Needleman
    
            Sweeper
            -------
    
            Forward : Toadman, Snakeman
            Halfback: Needleman, Geminiman
            Fullback: Airman, Topman
            Sweeper : Needleman
            Goalie  : Needleman
    
            2-3-2
            -----
    
            Forward : Toadman, Snakeman
            Halfback: Needleman, Geminiman, Airman
            Fullback: Needleman, Topman
            Goalie  : Needleman
    
            2-2-3
            -----
    
            Forward : Toadman, Snakeman
            Halfback: Needleman, Geminiman
            Fullback: Needleman, Topman, Airman
            Goalie  : Needleman
    
    
    Dustman
    -------
    
    3 Dustman
    1 Bomberman
    1 Airman
    1 Geminiman
    1 Topman
    1 Toadman
    
            Playing As
            ----------
    
            Dustman's team is a better version of Needleman's team.  You've got
            three Dustmen.  Dustman is a great halfback and a great fullback.
            Lacking any other decent candidates, Dustman should also be a goalie.
            Bomberman and Toadman are very well-rounded.  Unlike with Needleman's
            team, however, I recommend putting Toadman as a fullback and Bomberman
            as a forward (simply because this team has slightly more offensive
            power).  Because of this formation, Topman is a good choice for
            forward.  Defense isn't involved in being a forward, so Topman is as
            good a choice as anybody.  This is also because he can be backed up
            by Dustman, Bomberman, and Geminiman, your other forward.  Geminiman
            goes fast enough to be a good forward.  If you want to do something
            funky, have Geminiman as your goalie.  When he gets the ball, have
            Geminiman do a power shot to get the ball down to the other side of the
            field.  Fun stuff.  Anyway, Airman works as a backup halfback and
            fullback.  Because this team focuses on halfback power, use a 2-3-2
            or 3-2-2 formation.
    
            Playing Against
            ---------------
    
            This team isn't too bad to play against.  The computer seems to enjoy
            mismatching some positions, so use that to your advantage.  Knock this
            team out with a 2-3-2 formation or with a 3-1-3 formation.  This team
            is well-rounded in both offense and defense, so counter it with your
            own dynamic offense and defense.
    
            3-2-2
            -----
    
            Forward : Geminiman, Topman, Bomberman
            Halfback: Dustman, Airman
            Fullback: Dustman, Toadman
            Goalie  : Dustman
    
            3-1-3
            -----
    
            Forward : Geminiman, Topman, Bomberman
            Halfback: Dustman
            Fullback: Dustman, Airman, Toadman
            Goalie  : Dustman
    
            Sweeper
            -------
    
            Forward : Geminiman, Topman
            Halfback: Dustman, Bomberman
            Fullback: Airman, Toadman
            Sweeper : Dustman
            Goalie  : Dustman
    
            2-3-2
            -----
    
            Forward : Geminiman, Topman
            Halfback: Dustman, Bomberman, Airman
            Fullback: Toadman, Dustman
            Goalie  : Dustman
    
            2-2-3
            -----
    
            Forward : Geminiman, Topman
            Halfback: Dustman, Bomberman
            Fullback: Airman, Dustman, Toadman
            Goalie  : Dustman
    
    (you can't do anything with the rest of these teams, so I'm not going to show
     you suggested lineups)
    
    Enker
    -----
    
    3 Enker
    1 Topman
    1 Toadman
    1 Snakeman
    1 Flashman
    1 Bubbleman
    
            Playing Against
            ---------------
    
            This team's offense is dangerous.  Enker's weakness lies in his
            complete lack of defensive power.  The best thing he's got is
            Bubbleman.  Enker's power shot is very dangerous.    He's got Topman
            (bad defense version of Megaman), Toadman (just like Megaman), Snakeman
            (better tackle), Flashman (just like Topman), and Bubbleman (just like
            Toadman).  What this means for you is that Enker's primary advantages
            lie in his forwards and in his halfbacks.  My recommendation is to use
            Sweeper formation for the first half, and use 2-3-2 or 3-1-3 formation
            for the second half.  If you can keep the ball on Enker's side of the
            field, you'll be fine.
    
    Dr. Wily
    --------
    
    3 Wily
    1 Bomberman
    1 Geminiman
    1 Toadman
    1 Flashman
    1 Iceman
    
            Playing Against
            ---------------
    
            Dr. Wily is the one obstacle between you and the winner's circle.  As
            you probably know, Dr. Wily is the best player in the game (the only
            stat that he doesn't have the best of is the kicking stat).  This
            makes Dr. Wily himself a formidable foe.  If the computer has a Wily
            on defense, this match if even harder.  He's got an ideal offense
            with Bomberman, Geminiman, and Iceman.  He's got Toadman and Flashman.
            Flashman is the only weak part of this team.  The best way to face this
            team is to treat it like Enker's: use a Sweeper formation for the first
            half (Wily's power shot is unmatched).  For the second half, use a
            2-3-2 or 3-1-3 formation to counter Wily's great offense and defense.
    
    Protoman
    --------
    
    I have never seen his team; I don't think he can beat Wily.
    
    Good luck with the tournament!  If you want me to recommend a team, I'd go with 
    Pharaohman's team or with Skullman's team.
    
    0=~=~=~=~=~=~=~0
    | 3.05: League |
    0=~=~=~=~=~=~=~0
    
    The league is the round-robin version of the tournament.  You face every team 
    once.  Unlike the tournament, you do not face Dr. Wily/Enker/Protoman teams.  
    In fact, each time has one of those players on them!  On the league chart, GP 
    is the number of points scored by the team on the left, and GD is the 
    difference in points between the team on the left (of the chart) and the team 
    on the top.  Positive scores are good.  On the chart, a red circle means that 
    you won the game.  A grey X indicates a loss, and a blue triangle indicates a 
    tie.  You recieve one point for a tie and two points for a win.  At the end of 
    the season, the team with the most points win.   Here are the teams (again, 
    from left to right and top to bottom):
    
    Skullman
    --------
    
    3 Skullman
    2 Bomberman
    2 Flashman
    1 Protoman
    
            Playing As
            ----------
    
            This team has its strength in its offense.  Skullman and Bomberman are
            the two Megamen for this team (their stats are identical).  Flashman
            is weaker defensively, so he should be put closer to the front lines.
            Protoman is the star of this team, though.  His running points are 7
            higher than everyone else.  For this reason, Protoman should be your
            forward.  Everyone else can be put wherever you want them.  Bomberman
            seems to have greater immunity to power shots than Skullman, so put
            him in goal.  Because of the offensive capabilities of this team, use
            a 3-2-2 or a 2-3-2 formation.
    
            Playing Against
            ---------------
    
            Like I said earlier, Skullman's team is lacking in its defense.  Their
            offense is nothing special either, so pummel them with offense of your
            own: 3-2-2 or 2-3-2 formations are in order.  If you keep the ball
            on their side of the field, you'll be doing fine.
    
            3-2-2
            -----
    
            Forward : Protoman, Skullman, Flashman
            Halfback: Bomberman, Flashman
            Fullback: Skullman, Skullman
            Goalie  : Bomberman
    
            3-1-3
            -----
    
            Forward : Protoman, Skullman, Flashman 
            Halfback: Bomberman
            Fullback: Skullman, Flashman, Skullman
            Goalie  : Bomberman
    
            Sweeper
            -------
    
            Forward : Protoman, Skullman
            Halfback: Bomberman, Flashman
            Fullback: Skullman, Flashman
            Sweeper : Skullman
            Goalie  : Bomberman
    
            2-3-2
            -----
    
            Forward : Protoman, Skullman
            Halfback: Bomberman, Flashman, Flashman
            Fullback: Skullman, Skullman
            Goalie  : Bomberman
    
            2-2-3
            -----
    
            Forward : Protoman, Flashman
            Halfback: Bomberman, Flashman
            Fullback: Skullman, Skullman, Skullman
            Goalie  : Bomberman
    
    
    Cutman
    ------
    
    3 Cutman
    2 Bubbleman
    2 Iceman
    1 Enker
    
            Playing As
            ----------
    
            This team is another team whose strength lies in their offense.  Cutman
            is another Megaman-esque player, only stronger.  This makes Cutman
            ideal for just about any position.  Enker and Iceman provide a great
            deal of speed, so be sure to utilize them in the forward or halfback
            positions.  As always, Bubbleman is suited for the back side of the
            field.  This team does have more going for it defensively.  3-2-2
            and Sweeper formations seem to work the best here.  If you want,
            play around with the 3-1-3 formation.
    
            Playing Against
            ---------------
    
            Cutman's team is well-rounded.  As always, the best way to deal with
            well-roundedness is with a 2-3-2 formation.  You'll want to watch out
            for where they have Cutman.  If Cutman is in the backfield, then
            prepare for a little bit of trouble keeping the ball back there.  Enker
            isn't nearly the threat that Protoman is, so he shouldn't be your main
            concern.  Utilize power shots to get down the field as opposed to
            shooting on the goal with them.
    
            3-2-2
            -----
    
            Forward : Cutman, Iceman, Enker
            Halfback: Iceman, Cutman
            Fullback: Bubbleman, Cutman
            Goalie  : Bubbleman
    
            3-1-3
            -----
    
            Forward : Cutman, Iceman, Enker
            Halfback: Iceman
            Fullback: Cutman, Bubbleman, Cutman
            Goalie  : Bubbleman
    
            Sweeper
            -------
    
            Forward : Cutman, Enker
            Halfback: Cutman, Iceman
            Fullback: Cutman, Iceman
            Sweeper : Bubbleman
            Goalie  : Bubbleman
    
            2-3-2
            -----
    
            Forward : Cutman, Enker
            Halfback: Cutman, Iceman, Iceman
            Fullback: Bubbleman, Cutman
            Goalie  : Bubbleman
    
            2-2-3
            -----
    
            Forward : Cutman, Enker
            Halfback: Iceman, Iceman
            Fullback: Cutman, Cutman, Bubbleman
            Goalie  : Bubbleman
    
    
    Woodman
    -------
    
    3 Woodman
    2 Airman
    2 Geminiman
    1 Enker
    
            Playing As
            ----------
    
            Woodman's is one of those teams that has a superb balance.  Three
            Woodmen make up a perfect backfield.  The problem with Woodman is
            that he is the slowest runner in the game.  Because of his speed
            (or lack thereof), keep Woodman at the back.  While Woodman is an
            effective halfback, you have to hope that he gets to where you need
            him when you need him.  That's not a gamble you want to take.  Keep
            Airman as a halfback or as a fullback.  Geminiman has speed going for
            him.  He's faster than Enker.  You might want to get Geminiman down
            the field, have Enker pass it to Geminiman, and then have Geminiman
            score.  Try to stick with 3-2-2 here; you don't have to worry about
            your defense at all.
    
            Playing Against
            ---------------
    
            This team can be pretty tough.  While their obvious strength is in the
            defense, Woodman's team has a speedy offense that'll be down your
            throat before you can say "Leaf me alone."  Combat this by sending
            your offense down their throat with 3-2-2.  On the other hand, if your
            team isn't so strong offensively, then use a 2-2-3 formation to at
            least keep the ball outta your goal.  Don't use Sweeper, though; that
            only leaves you weak in every position.
    
            3-2-2
            -----
    
            Forward : Geminiman, Enker, Geminiman
            Halfback: Airman, Airman
            Fullback: Woodman, Woodman
            Goalie  : Woodman
    
            3-1-3
            -----
    
            Forward : Geminiman, Enker, Geminiman
            Halfback: Airman
            Fullback: Woodman, Woodman, Airman
            Goalie  : Woodman
    
            Sweeper
            -------
    
            Forward : Geminiman, Enker
            Halfback: Geminiman, Airman
            Fullback: Airman, Woodman
            Sweeper : Woodman
            Goalie  : Woodman
    
            2-3-2
            -----
    
            Forward : Geminiman, Enker
            Halfback: Geminiman, Airman, Airman
            Fullback: Woodman, Woodman
            Goalie  : Woodman
    
            2-2-3
            -----
    
            Forward : Geminiman, Enker
            Halfback: Geminiman, Airman
            Fullback: Woodman, Airman, Woodman
            Goalie  : Woodman
    
    
    Elecman
    -------
    
    3 Elecman
    2 Geminiman
    2 Snakeman
    1 Dr. Wily
    
            Playing As
            ----------
    
            You've got the good doctor on your team.  That's a huge asset right
            there.  He's an ideal goalie, but why waste that awesome tackle stat
            as a goalie?  No, Wily's perfect positions are fullback and sweeper.
            The speedy Elecman and Geminiman work wonders for your forward and
            halfback positions, with the well-rounded Snakeman filling in any
            gaps.  This team is a really good team.  Because you've got a speedy
            offense, don't worry about using your power shots to score; you'll be
            at your opponent's goal before they realize what hit them.  Instead,
            use Wily's power shot to get the ball down the field.  You don't have
            a great candidate for goalie, so Dr. Wily is probably going to be your
            unofficial goalie (Snakeman is the best non-Wily candidate).  Use a
            3-1-3 formation to knock your opponents out of the water.
    
            Playing Against
            ---------------
    
            This team is a painful experience.  They've got an excellent offense,
            great defensive power, and Dr. Wily.  The computer seems to like to
            have Wily in an offensive position.  I was successful with a 3-2-2
            position, but a 3-1-3 or 2-2-3 position might be safer.  However, in
            this case, I would not recommend going with the Sweeper formation.  You
            weaken too many areas just to take care of Wily.
    
            3-2-2
            -----
    
            Forward : Elecman, Snakeman, Geminiman
            Halfback: Geminiman, Elecman
            Fullback: Dr. Wily, Elecman
            Goalie  : Snakeman
    
            3-1-3
            -----
    
            Forward : Elecman, Snakeman, Geminiman
            Halfback: Geminiman
            Fullback: Elecman, Dr. Wily, Elecman
            Goalie  : Snakeman
    
            Sweeper
            -------
    
            Forward : Elecman, Snakeman
            Halfback: Geminiman, Geminiman
            Fullback: Elecman, Elecman
            Sweeper : Dr. Wily
            Goalie  : Snakeman
    
            2-3-2
            -----
    
            Forward : Elecman, Snakeman
            Halfback: Elecman, Geminiman, Geminiman
            Fullback: Dr. Wily, Elecman
            Goalie  : Snakeman
    
            2-2-3
            -----
    
            Forward : Elecman, Snakeman
            Halfback: Geminiman, Geminiman
            Fullback: Dr. Wily, Elecman, Elecman
            Goalie  : Snakeman
    
    
    Megaman
    -------
    
    3 Megaman
    2 Iceman
    2 Bubbleman
    1 Protoman
    
            Playing As
            ----------
    
            This team is slightly more diverse than the Tournament version of
            Megaman's team.  This team is purely offense.  Bubbleman is the only
            strong defensive player you've got.  Keep Protoman up front.  Megaman
            should take one of every other non-goalie position.  Bubbleman is a
            solid backfield player, and Iceman should fill in the gaps.  Try to
            keep Iceman up front, though.  Use a 3-2-2 position.  There's no point
            in doing 2-2-3 since you don't have anything to help reenforce your
            defense.  Just try to keep the ball on the other side of the field.
            If the ball gets too close for comfort, don't be afraid to power shot
            the ball back down the field.
    
            Playing Against
            ---------------
    
            This team has a strong offense and no defense.  If your defensive
            capabilities are good enough, then try a 2-2-3 formation.  2-3-2 is
            definitely the safer formation, though.  Protoman is the only major
            threat on this team.  If you don't let Protoman near the ball, then you
            should be fine.
    
            3-2-2
            -----
    
            Forward : Megaman, Protoman, Iceman
            Halfback: Iceman, Megaman
            Fullback: Bubbleman, Megaman
            Goalie  : Bubbleman
    
            3-1-3
            -----
    
            Forward : Megaman, Protoman, Iceman
            Halfback: Megaman
            Fullback: Iceman, Bubbleman, Megaman
            Goalie  : Bubbleman
    
            Sweeper
            -------
    
            Forward : Megaman, Protoman
            Halfback: Iceman, Megaman
            Fullback: Megaman, Iceman
            Sweeper : Bubbleman
            Goalie  : Bubbleman
    
            2-3-2
            -----
    
            Forward : Megaman, Protoman
            Halfback: Iceman, Megaman, Iceman
            Fullback: Megaman, Bubbleman
            Goalie  : Bubbleman
    
            2-2-3
            -----
    
            Forward : Megaman, Protoman
            Halfback: Iceman, Megaman
            Fullback: Megaman, Bubbleman, Iceman
            Goalie  : Bubbleman
    
    
    Pharaohman
    ----------
    
    3 Pharaohman
    2 Toadman
    2 Geminiman
    1 Enker
    
            Playing As
            ----------
    
            This team is pure awesomeness.  Even though it has the weakest of the
            three 'secret' characters, everybody else balances out.  Pharaohman is
            the ultimate halfback.  Because of his tackle/defensive capabilities,
            Pharaohman also serves very well as a goalie and as a fullback.
            Toadman, despite having the same stats as Megaman, is a sight to fear
            down in the defensive zone, so keep him there.  Geminiman and Enker
            are awesome offensive powers, and Geminiman's speed will let him fall
            into the halfback role easily if necesary.  This team works the best
            with the ball in the middle of the field, although the team is dominate
            in the other parts of the field.  Stick with 2-3-2 or 2-2-3 formations.
    
            Playing Against
            ---------------
    
            This team is the hardest team in the league.  The ball will not be kept
            on their side of the field for long.  Your halfbacks will probably be
            obsolete.  The best formation to use is the 3-1-3 formation.  This way,
            you can focus on getting the ball to Pharaohman's side of the court
            and stop Pharaohman's approach to your goal.  That's the best way to
            survive.
    
            3-2-2
            -----
    
            Forward : Geminiman, Enker, Geminiman
            Halfback: Pharaohman, Toadman
            Fullback: Pharaohman, Toadman
            Goalie  : Pharaohman
    
            3-1-3
            -----
    
            Forward : Geminiman, Enker, Geminiman
            Halfback: Pharaohman
            Fullback: Pharaohman, Toadman, Toadman
            Goalie  : Pharaohman
    
            Sweeper
            -------
    
            Forward : Geminiman, Enker
            Halfback: Geminiman, Pharaohman
            Fullback: Toadman, Toadman
            Sweeper : Pharaohman
            Goalie  : Pharaohman
    
            2-3-2
            -----
    
            Forward : Geminiman, Enker
            Halfback: Geminiman, Pharaohman, Toadman
            Fullback: Pharaohman, Toadman
            Goalie  : Pharaohman
    
            2-2-3
            -----
    
            Forward : Geminiman, Enker
            Halfback: Geminiman, Pharaohman
            Fullback: Toadman, Pharaohman, Toadman
            Goalie  : Pharaohman
    
    
    Fireman
    -------
    
    3 Fireman
    2 Flashman
    2 Bomberman
    1 Enker
    
            Playing As
            ----------
    
            This team is probalby not the best choice.  It'd be better with Wily or
            Protoman.  Fireman's strength is his tackling skill.  He can also run
            at a decent clip (better than average), so keep that in mind.  Flashman
            is, as always, a liability on defense, so keep him closer to the front.
            Enker should also be in the front.  Bomberman is the average player on
            the team, so stick him in the back (because the front positions are
            taken).  Keep the ball on the other side of the field.  There's no
            telling whether or not your defense can handle certain teams.  If the
            ball gets too close, then use a power shot to get it to the other side
            of the field.  Ideally, if you can get the ball to Enker, he's got a
            great shot at scoring.  Use a 3-2-2 or 3-1-3 formation to deal with
            threats to this team.
    
            Playing Against
            ---------------
    
            As I said, Fireman's team is lacking in defense.  Therefore, you should
            be strong in offense.  They don't have a lot of speed, so you do not
            have to worry about trying to beef up your defense.  For this reason,
            the most logical formation is 3-2-2.  2-3-2 might work for you as well.
            The trick is to keep the ball away from Enker.  Enker is your only
            true threat.  Exploit the lack of defense in Fireman, and you should
            have an easy victory.
    
            3-2-2
            -----
    
            Forward : Fireman, Flashman, Enker
            Halfback: Flashman, Fireman
            Fullback: Bomberman, Fireman
            Goalie  : Bomberman
    
            3-1-3
            -----
    
            Forward : Fireman, Enker, Flashman
            Halfback: Flashman
            Fullback: Bomberman, Fireman, Fireman
            Goalie  : Bomberman
    
            Sweeper
            -------
    
            Forward : Fireman, Enker
            Halfback: Flashman, Flashman
            Fullback: Fireman, Fireman
            Sweeper : Bomberman
            Goalie  : Bomberman
    
            2-3-2
            -----
    
            Forward : Fireman, Enker
            Halfback: Flashman, Flashman, Fireman
            Fullback: Fireman, Bomberman
            Goalie  : Bomberman
    
            2-2-3
            -----
    
            Forward : Fireman, Enker
            Halfback: Flashman, Flashman
            Fullback: Fireman, Fireman, Bomberman
            Goalie  : Bomberman
    
    
    Needleman
    ---------
    
    3 Needleman
    2 Topman
    2 Toadman
    1 Protoman
    
            Playing As
            ----------
    
            This team is lacking.  I say this just because it has Topman.  Other
            than that, the team isn't bad.  Needleman, like Pharaohman, provides
            all of your defense.  Toadman is a great asset in this field as well.
            Protoman should, as usual, stay near the front.  Because of Topman's
            weak defense, keep him out of the backfield -- always use Topman as a
            forward.  Even if you sacrifice Protoman as a forward.  With Protoman
            and Topman providing an offense and with Needleman and Toadman taking
            care of the backfield, you'd be doing well with a 2-3-2 or 3-1-3
            formation.  Even though the latter weakens your midfield a lot, you
            reenforce the two extreme positions -- and that's what you need to do.
            That said, you could argue that, lacking in any great power on either
            side, beefing up your halfback position is the ideal thing to do.
            If you subscribe to that school of thought, then use the 2-3-2
            formation.  Whatever works best for you.
    
            Playing Against
            ---------------
    
            The offense on this team is lacking.  This leaves you with nothing to
            worry about in your backfield, so go ahead and use a 3-2-2 formation to
            wipe the floor with Needleman's team.  The only players to worry about
            are the backfield players, and the computer likes to botch those.
    
            3-2-2
            -----
    
            Forward : Topman, Protoman, Topman
            Halfback: Needleman, Toadman
            Fullback: Needleman, Toadman
            Goalie  : Needleman
    
            3-1-3
            -----
    
            Forward : Topman, Protoman, Topman
            Halfback: Needleman
            Fullback: Needleman, Toadman, Toadman
            Goalie  : Needleman
    
            Sweeper
            -------
    
            Forward : Topman, Topman
            Halfback: Protoman, Needleman
            Fullback: Needleman, Toadman
            Sweeper : Toadman
            Goalie  : Needleman
    
            2-3-2
            -----
    
            Forward : Topman, Topman
            Halfback: Protoman, Needleman, Toadman
            Fullback: Needleman, Toadman
            Goalie  : Needleman
    
            2-2-3
            -----
    
            Forward : Topman, Topman
            Halfback: Protoman, Needleman
            Fullback: Toadman, Needleman, Toadman
            Goalie  : Needleman
    
    
    Dustman
    -------
    
    3 Dustman
    2 Snakeman
    2 Airman
    1 Dr. Wily
    
            Playing As
            ----------
    
            The last team is one with Dr. Wily.  This team has extraordinary
            defense.  Its offense is somewhat lacking, though.  Like Pharaohman,
            Dustman works well in all the backfield positions.  Like I said with
            Elecman's team, there's no point in wasting Dr. Wily in the goalie
            position.  Unlike Elecman's team, because this team lacks in offense,
            I recommend putting the good doctor as a halfback.  The only exception
            to this is when you play Sweeper.  Wily should be your sweeper.
            Snakeman is the team's offensive power, though.  Airman, that slowbie,
            should work from the backfield.  However, in the 3-2-2 position, you
            might want to use Airman as your forward, because your only other
            option is Dustman.  Dustman runs too slow for that job.  With this
            team, try to keep the ball in the middle of the field.  Use a 2-3-2
            or 2-2-3 formation to cruise your way to victory.
    
            Playing Against
            ---------------
    
            Like I said, Dustman's team is lacking in offense.  That said, if
            Wily gets onto your side of the field, you're in for a world of hurt.
            The best thing to do is to use a 3-1-3 formation so that all of your
            bases are covered.
    
            3-2-2
            -----
    
            Forward : Snakeman, Snakeman, Airman
            Halfback: Dustman, Dr. Wily
            Fullback: Airman, Dustman
            Goalie  : Dustman
    
            3-1-3
            -----
    
            Forward : Snakeman, Snakeman
            Halfback: Dr. Wily
            Fullback: Dustman, Airman, Dustman
            Goalie  : Dustman
    
            Sweeper
            -------
    
            Forward : Snakeman, Snakeman
            Halfback: Airman, Dustman
            Fullback: Dustman, Airman
            Sweeper : Dr. Wily
            Goalie  : Dustman
    
            2-3-2
            -----
    
            Forward : Snakeman, Snakeman
            Halfback: Airman, Dustman, Dr. Wily
            Fullback: Dustman, Airman
            Goalie  : Dustman
    
            2-2-3
            -----
    
            Forward : Snakeman, Snakeman
            Halfback: Dr. Wily, Dustman
            Fullback: Airman, Dustman, Airman
            Goalie  : Dustman
    
    
    Personally, I recommend Needleman, Cutman, and Elecman.  Have fun.
    
    0=~=~=~=~=~=~=~=~=0
    | 3.06: Shoot-out |
    0=~=~=~=~=~=~=~=~=0
    
    A shoot-out occurs at the end of the game if there's a tie.  This only occurs 
    in Capcom Championship, Exhibition, and Tournament (in League, there's a tie 
    symbol).  The way it works is thus: five players are chosen at random from each 
    team.  These players each get one shot at scoring a goal.  They stand in front 
    of the penalty box and shoot.  If they make it, that's one point towards the 
    shoot-out score.  Whoever gets the most goals wins.
    
    In Megaman Soccer, it's purely luck.  Any button will shoot the ball when 
    you're shooting.  You can shoot the ball (you aim) to the left of the goalie 
    (left + a button), straight (a button), or to the right (right + a button).  As 
    a goalie, you can block to the left (left + a button), straight (a button), or 
    right (right + a button).  Whether or not you succeed in blocking/scoring seems 
    to be completely random.  This is really fun against a friend, though.
    
    To relate, it's like the game Look Away in Mario Party 2 for the Nintendo 64.
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
                                    IV. Appendices
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    0=~=~=~=~=~=~=~=0
    | 4.01: Players |
    0=~=~=~=~=~=~=~=0
    
    After debating on how to do this, I decided to present a quick stat chart here 
    and in-depth explanations of the players shortly thereafter.  I have also, in 
    each character section, provided the character's stats as well as the stats of 
    Megaman for the sake of comparison.  I've also taken the liberty of describing 
    the power shots and listing the modes of play in which the players are 
    available.  In parentheses next to the mode is the requirement to play as the 
    character or the team on which the player plays.  Also, just for a quick 
    explanation of the stats:
    
    Run: The speed at which the character can run.
    Kik: The distance of a kick from this player.
    Tac: The higher this stat, the better chances are that a player tackled by the 
         player in question will trip.
    Dif: Defense.  The higher this stat is, the better chance that this player can
         survive a power shot.  I also think that the defensive stat determines the
         chances of the player falling when he is tackled.
    
    I'll use the acronyms that the game uses for the sake of continuity.
    
    Stat chart:
    
     ------------------------------------
    |   Player   | Run | Kik | Tac | Dif |
    |------------|-----|-----|-----|-----|
    | Protoman   |  47 |  62 |  96 | 128 |
    | Megaman    |  40 |  62 |  96 | 128 |
    | Cutman     |  42 |  62 | 160 |  98 |
    | Iceman     |  48 |  62 |  48 |  48 |
    | Bomberman  |  40 |  62 |  96 | 128 |
    | Fireman    |  42 |  62 | 128 | 112 |
    | Elecman    |  43 |  62 |  64 |  96 |
    | Airman     |  38 |  62 | 160 |  96 |
    | Bubbleman  |  40 |  62 |  96 | 128 |
    | Flashman   |  40 |  62 |  96 |  96 |
    | Woodman    |  28 |  64 | 224 | 208 |
    | Needleman  |  36 |  64 | 128 | 128 |
    | Geminiman  |  48 |  62 |  96 |  96 |
    | Topman     |  40 |  62 |  96 |  96 |
    | Snakeman   |  40 |  62 | 112 | 128 |
    | Toadman    |  40 |  62 |  96 | 128 |
    | Pharaohman |  34 |  62 | 224 | 160 |
    | Dustman    |  36 |  64 |  96 | 176 |
    | Skullman   |  40 |  62 |  96 | 128 |
    | Enker      |  44 |  62 |  96 | 128 |
    | Dr. Wily   |  50 |  62 | 240 | 240 |
     ------------------------------------
    
    Players:
    
    <----------------------------------------------------------------------------->
    DRN 000: PROTOMAN
    
    Protoman is Megaman's long-lost brother.  He sports a yellow scarf, a shield, 
    and shades.  He dropped the shield to make himself run faster.
    
    Power shot: Charged Proto Buster shot that knocks the enemy straight into the 
                air.  He'll fall back down, shake the shot off after about a 
                second, and then continue.
    Available : Exhibition
                Capcom Championship (after defeating him)
                League (Skullman, Megaman, Needleman)
    Stats     :
    
     ---------------------------
    | Stat | Protoman | Megaman |
    |------|----------|---------|
    | Run  |  47      |  40     |
    | Kik  |  62      |  62     |
    | Tac  |  96      |  96     |
    | Dif  | 128      | 128     |
     ---------------------------
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    DRN 001: MEGAMAN
    
    Megaman is the famous blue bomber that everyone knows and loves.  Everyone 
    except Dr. Wily, of course.  Megaman has saved the world countless times, but 
    can he see why kids love Cinammon Toast Crunch?
    
    Power shot: Charged Mega Buster shot that knocks the enemy straight into the
                air.  He'll fall back down, shake the shot off after about a
                second, and then continue.
    Available : Exhibition
                Capcom Championship (start)
                Tournament (Megaman)
                League (Megaman)
    Stats     :
    
     --------------------------
    | Stat | Megaman | Megaman |
    |------|---------|---------|
    | Run  |  40     |  40     |
    | Kik  |  62     |  62     |
    | Tac  |  96     |  96     |
    | Dif  | 128     | 128     |
     --------------------------
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    DRN 003: CUTMAN
    
    Cutman was made by both Dr. Light and Dr. Wily.  He was originally a timber 
    robot, but now he's out to cut you out of the game!
    
    Power shot: The ball becomes a giant Rolling Cutter than flys in a zig-zag
                pattern and makes the opponent go to pieces over this move.  The
                target will pull himself together after a few seconds.
    Available : Exhibition
                Capcom Championship (beat him)
                Tournament (Cutman)
                League (Cutman)
    Stats     : 
    
     -------------------------
    | Stat | Cutman | Megaman |
    |------|--------|---------|
    | Run  |  42    |  40     |
    | Kik  |  62    |  62     |
    | Tac  | 160    |  96     |
    | Dif  |  98    | 128     |
     -------------------------
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    DRN 005: ICEMAN
    
    Iceman was an arctic investigation robot.  Due to his small size, Iceman is 
    very fast.  He could probably skate if there was an Ice Field.  Think how 
    awesome that would be.
    
    Power shot: The ball becomes a giant Ice Slasher that encases the victim in a
                case of ice for about three seconds.
    Available : Exhibition
                Tournament (Skullman, Cutman, Elecman, Pharaohman, Fireman, Wily)
                League (Cutman, Megaman)
    Stats     :
    
     -------------------------
    | Stat | Iceman | Megaman |
    |------|--------|---------|
    | Run  |  48    |  40     |
    | Kik  |  62    |  62     |
    | Tac  |  48    |  96     |
    | Dif  |  48    | 128     |
     -------------------------
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    DRN 006: BOMBERMAN
    
    His name is actually Bombman, but for the sake of continuity, I call him what 
    the came calls him.  Bomberman is a robot that demolishes his competition.
    
    Power shot: The ball turns into a Hyper Bomb that blows up the victim.  The
                victim is in the air for a few seconds, drops, stands up, and moves
                along.
    Available : Exhibition
                Tournament (Skullman, Elecman, Pharaohman, Fireman, Dustman, Wily)
                League (Skullman, Fireman)
    Stats     :
    
     ----------------------------
    | Stat | Bomberman | Megaman |
    |------|-----------|---------|
    | Run  |  40       |  40     |
    | Kik  |  62       |  62     |
    | Tac  |  96       |  96     |
    | Dif  | 128       | 128     |
     ----------------------------
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    DRN 007: FIREMAN
    
    Fireman was a garbage disposer robot before he came a HUNK OF BURNIN' EVIL.  
    Fireman likes long, romantic walks on coals and a nice oil bath.  He's probably 
    the most well-rounded of the Megaman 1 robots.
    
    Power shot: The ball becomes a giant Fire Storm blast that engulfs the victim
                in flames for about two seconds and then drops the poor guy to the
                ground.  A second is required to recover before the victim can get
                up.
    Available : Exhibition
                Capcom Championship (beat him)
                Tournament (Fireman)
                League (Fireman)
    
     --------------------------
    | Stat | Fireman | Megaman |
    |------|---------|---------|
    | Run  |  42     |  40     |
    | Kik  |  62     |  62     |
    | Tac  | 128     |  96     |
    | Dif  | 112     | 128     |
     --------------------------
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    DRN 008: ELECMAN
    
    Elecman is a power generator, both literally and offensively.  He can run fast 
    and is also my favorite robot master in the series (well, tied with Shadowman).
    
    Power shot: The ball turns into a giant blast of Thunder Beam that, upon
                contact, traps the player in an electric blast that stuns them for
                two seconds, makes them lie on the ground for one second, and then
                get back up.
    Available : Exhibition
                Capcom Championship (beat him)
                Tournament (Elecman)
                League (Elecman)
    Stats     :
    
     --------------------------
    | Stat | Elecman | Megaman |
    |------|---------|---------|
    | Run  |  43     |  40     |
    | Kik  |  62     |  62     |
    | Tac  |  64     |  96     |
    | Dif  |  96     | 128     |
     --------------------------
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    DRN 010: AIRMAN
    
    Airman wants to blow you away.  He's a big robot with a fan in his middle.
    
    Power shot: The ball turns into a blast of Air Shooter that will send the
                target flying upon contact.
    Available : Exhibition
                Tournament (Skullman, Elecman, Fireman, Needleman, Dustman)
                League (Dustman, Woodman)
    Stats     :
    
     --------------------------
    | Stat | Airman  | Megaman |
    |------|---------|---------|
    | Run  |  38     |  40     |
    | Kik  |  62     |  62     |
    | Tac  | 160     |  96     |
    | Dif  |  96     | 128     |
     --------------------------
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    DRN 011: BUBBLEMAN
    
    Bubbleman is the first underwater robot.  Ever.  And for some reason, this
    statistical Megaman lookalike thinks he can play soccer.  He can.  
    Interestingly enough, Bubbleman seems to make a better goalie than Woodman and 
    Pharaohman, both of whom have higher defensive ratings than Bubbleman.  
    Bubbleman seems to be immune to a lot of the power shots, though.
    
    Power shot: A giant Bubble Lead shot is fired.  The victim is encased in a
                giant bubble.  The bubble hovers for two or three seconds before
                popping.
    Available : Exhibition
                Tournament (Skullman, Cutman, Elecman, Enker, Pharaohman)
                League (Cutman, Megaman)
    Stats     :
    
     ----------------------------
    | Stat | Bubbleman | Megaman |
    |------|-----------|---------|
    | Run  |  40       |  40     |
    | Kik  |  62       |  62     |
    | Tac  |  96       |  96     |
    | Dif  | 128       | 128     |
     ----------------------------
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    DRN 014: FLASHMAN
    
    Since Flashman can stop time, you'd think he would put that power to use in the 
    soccer game.  He doesn't, so you have no unfair advantages when playing 
    alongside Flashman.
    
    Power shot: A solid version of Time Stopper is sent flying at an opponent.  If
                the ball hits an opponent, the opponent will freeze for three
                seconds before reanimating and playing again.
    Available : Exhibition
                Tournament (Cutman, Woodman, Pharaohman, Enker, Wily)
                League (Skullman, Fireman)
    
     ---------------------------
    | Stat | Flashman | Megaman |
    |------|----------|---------|
    | Run  |  40      |  40     |
    | Kik  |  62      |  62     |
    | Tac  |  96      |  96     |
    | Dif  |  96      | 128     |
     ---------------------------
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    DRN 016: WOODMAN
    
    Wood you?
    
    Woodman is an ideal goalie.  His tackle and defensive ratings are through the 
    roof.  The only problem is his susceptibility to power shots.
    
    Power shot: The ball is surrounded by Woodman's Leaf Shield.  Anything that is
                hit by the Leaf Shield is knocked over for one second.
    Available : Exhibition
                Capcom Championship (beat him)
                Tournament (Woodman)
                League (Woodman)
    Stats     :
    
     --------------------------
    | Stat | Woodman | Megaman |
    |------|---------|---------|
    | Run  |  28     |  40     |
    | Kik  |  64     |  62     |
    | Tac  | 224     |  96     |
    | Dif  | 208     | 128     |
     --------------------------
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    DRN 017: NEEDLEMAN
    
    Needleman has a sharp wit.  While he cannot run very quickly, he can tackle 
    very well and has average defense.  His kicking is higher than usual.
    
    Power shot: The ball becomes a NEEDLE BALL.  The effect is the same as Cutman's
                super shot: the opponent is cut to shreds for a few seconds.
    Available : Exhibition
                Capcom Championship (beat him)
                Tournament (Needleman)
                League (Needleman)
    Stats     :
    
     ----------------------------
    | Stat | Needleman | Megaman |
    |------|-----------|---------|
    | Run  |  36       |  40     |
    | Kik  |  64       |  62     |
    | Tac  | 128       |  96     |
    | Dif  | 128       | 128     |
     ----------------------------
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    DRN 019: GEMINIMAN
    
    Geminiman has the amazing ability to split in two.  Of course, since you can 
    only have eight players on the field, this ability doesn't help much.  
    Geminiman's speed is above average, but his defense is low.
    
    Power shot: The ball splits in two.  One's a fake.  Get this -- the ball passes
                through all of the players except the goalie.  Handy, eh?  The
                ball CAN pass through the goalie, but Elemental Knight adds that
                the ball will be caught if it's a straight-on shot.
    Available : Exhibition
                Tournament (Skullman, Woodman, Fireman, Dustman, Wily)
                League (Woodman, Pharaohman)
    Stats     :
    
     ----------------------------
    | Stat | Geminiman | Megaman |
    |------|-----------|---------|
    | Run  |  48       |  40     |
    | Kik  |  62       |  62     |
    | Tac  |  96       |  96     |
    | Dif  |  96       | 128     |
     ----------------------------
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    DRN 021: TOPMAN
    
    The underrated robot master.  YOU SPIN ME RIGHT ROUND, BABY, RIGHT ROUND LIKE A 
    RECORD BABY, RIGHT ROUND RIGHT ROUND.
    
    Power shot: The ball turns into a top-looking thing that makes the player that
                comes in contact with the top disappear for two seconds.
    Available : Exhibition
                Tournament (Woodman, Fireman, Dustman, Needleman)
                League (Needleman)
    Stats     :
    
     -------------------------
    | Stat | Topman | Megaman |
    |------|--------|---------|
    | Run  |  40    |  40     |
    | Kik  |  62    |  62     |
    | Tac  |  96    |  96     |
    | Dif  |  96    | 128     |
     -------------------------
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    DRN 022: SNAKEMAN
    
    Sssssssnakeman is famous for his Ssssssearch Sssssnakes.  I'll stop.  Snakeman 
    is a pretty cool robot master if you ask me.  But you didn't.
    
    Power shot: The ball becomes a Search Snake that slithers towards the goal.
                In mid-air.  It can go right through players!
    Available : Exhibition
                Tournament (Cutman, Woodman, Pharaohman, Needleman, Enker)
                League (Elecman, Dustman)
    Stats     :
    
     ---------------------------
    | Stat | Snakeman | Megaman |
    |------|----------|---------|
    | Run  |  40      |  40     |
    | Kik  |  62      |  62     |
    | Tac  | 112      |  96     |
    | Dif  | 128      | 128     |
     ---------------------------
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    DRN 026: TOADMAN
    
    Toadman looks like a girl.  Despite what his tackle rating says, Toadman seems 
    to be a better tackler than Megaman.  At any rate, Toadman is a great halfback.
    
    Power shot: Like Flashman's shot, Toadman's power shot briefly paralyzes the
                enemy.
    Available : Exhibition
                Tournament (Cutman, Woodman, Needleman, Dustman, Enker, Wily)
                League (Pharaohman, Needleman)
    Stats     :
    
     --------------------------
    | Stat | Toadman | Megaman |
    |------|---------|---------|
    | Run  |  40     |  40     |
    | Kik  |  62     |  62     |
    | Tac  |  96     |  96     |
    | Dif  | 128     | 128     |
     --------------------------
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    DRN 028: PHARAOHMAN
    
    Pharaohman is the third-coolest robot master ever.  His Pharaoh Shot rocks.  
    Pharaohman is very strong, so his tackling and defensive abilities are through 
    the roof.
    
    Power shot: Like Fireman's, Pharaohman's power shot -- Pharaoh Shot -- burns
                the enemy up.
    Available : Exhibition
                Capcom Championship (beat him)
                Tournament (Pharaohman)
                League (Pharaohman)
    Stats     :
    
     -----------------------------
    | Stat | Pharaohman | Megaman |
    |------|------------|---------|
    | Run  |  34        |  40     |
    | Kik  |  62        |  62     |
    | Tac  | 224        |  96     |
    | Dif  | 160        | 128     |
     -----------------------------
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    DRN 030: DUSTMAN
    
    Dustman is a robot that looks kinda cool and shoots out dust.  I never figured 
    out how much that would hurt, but it seems to be the weakness of half the 
    fortress bosses in Megaman 4.  Dustman is a great midfielder.
    
    Power shot: Dustman fires the Dust Crusher, which buries the attacked player in
                dust for two seconds.  I hope they don't have allergies...
    Available : Exhibition
                Capcom Championship (beat him)
                Tournament (Dustman)
                League (Dustman)
    Stats     :
    
     --------------------------
    | Stat | Dustman | Megaman |
    |------|---------|---------|
    | Run  |  36     |  40     |
    | Kik  |  64     |  62     |
    | Tac  |  96     |  96     |
    | Dif  | 176     | 128     |
     --------------------------
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    DRN 032: SKULLMAN
    
    You'd think Skullman sucks at soccer.  I mean, he's just a pile of bones, 
    right?  Right.  His stats are identical to Megaman's.  It's Skullman's power 
    shot that rocks.
    
    Power shot: The ball is surrounded by Skull Barrier.  When the ball hits a
                target, the target is surrounded by Skull Barrier for a few seconds
                while the ball keeps going.
    Available : Exhibition
                Capcom Championship (beat him)
                Tournament (Skullman)
                League (Skullman)
    Stats     :
    
     ---------------------------
    | Stat | Skullman | Megaman |
    |------|----------|---------|
    | Run  |  40      |  40     |
    | Kik  |  62      |  62     |
    | Tac  |  96      |  96     |
    | Dif  | 128      | 128     |
     ---------------------------
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    RKN 001: ENKER
    
    Enker is one of four robots in the Rockman Killer series of Gameboy fame.  
    Enker's power is the Mirror Buster, which absorbs shots and fires them back at 
    the shooter.  Enker's got a really cool sword.  The difference between Enker 
    and Megaman lies in the speed.
    
    Power shot: A black Mirror Buster shot that is exactly like Megaman's and
                Protoman's power shots.
    Available : Exhibition
                Capcom Championship (beat him in Skull Castle)
                Tournament (Cutman, Woodman, Pharaohman, Fireman)
    Stats     :
    
     ------------------------
    | Stat | Enker | Megaman |
    |------|-------|---------|
    | Run  |  44   |  40     |
    | Kik  |  62   |  62     |
    | Tac  |  96   |  96     |
    | Dif  | 128   | 128     |
     ------------------------
    
    <----------------------------------------------------------------------------->
    
    <----------------------------------------------------------------------------->
    EGN 001: DR. WILY
    
    Dr. Wily.  Famous for his eyebrow wiggling, this evil genius has built a soccer 
    machine that is a nightmare.  Its stats are through the roof.  Wily seems to 
    like using power shots on players instead of goalies, though.
    
    Power shot: Like Enker's shot, the ball becomes a really big black electric
                sphere.  This thing will burn up anything in its path.  The only
                robot I've ever seen shake off a power shot from Wily is Bubbleman,
                and that was only once.  When fighting Wily, USE A SWEEPER.
    Available : Tournament (Dustman, Elecman)
    Stats     :
    
     ---------------------------
    | Stat | Dr. Wily | Megaman |
    |------|----------|---------|
    | Run  |  50      |  40     |
    | Kik  |  62      |  62     |
    | Tac  | 240      |  96     |
    | Dif  | 240      | 128     |
     ---------------------------
    
    <----------------------------------------------------------------------------->
    
    0=~=~=~=~=~=0
    | 4.02: FAQ |
    0=~=~=~=~=~=0
    
    1Q: Is it just me, or does Rock look really awesome in the intro?
    1A: Yes, yes he does.
    
    --
    
    2Q: Is this the first Megaman game for the SNES?
    2A: Yep.
    
    --
    
    3Q: How do I score?
    3A: When you start, the best way is power shots.  After that, I recommend
        shooting from the edges of the semi-circle in front of the penalty box.
    
    --
    
    4Q: Dr. Wily is hard!  How do I beat him?
    4A: Keep trying.  It's not like beating him gets you anything.
    
    --
    
    5Q: *reads section 4.03*  You're joking.  That can't be the ending.  Is it?
    5A: As far as anyone knows, that's all there is to it.
    
    --
    
    6Q: I can't do a power shot!  What am I doing wrong?
    6A: Maybe you're out of them.  Also, it seems like the opponent has to possess
        the ball at least once in between your power shots.
    
    Got more questions?  Send 'em in!
    
    0=~=~=~=~=~=~=~0
    | 4.03: Ending |
    0=~=~=~=~=~=~=~0
    
    The ending is the same for the Capcom Championship, Tournament, and League.  
    After you beat Dr. Wily/other final team, you return to the title screen.
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
                                     V. Last Words
    
    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
    
    0=~=~=~=~=~=~=~=~=~=~=~=~=~=~=0
    | 5.01: Copyright Information |
    0=~=~=~=~=~=~=~=~=~=~=~=~=~=~=0
    
    Megaman Soccer and all characters, stages, items, and other related things are
    copyright Capcom.  This guide is copyrighted (c) 2001-2004 to Trace Jackson,
    and is the intellectual property of Trace Jackson.  This guide/FAQ/walkthrough
    is protected under International Copyright Laws.  Please feel free to put this
    anywhere you like, as long as I get credit for it.  And that the guide isn't
    for profit.  After all, this is to help the readers!  It should be spread
    around!  I WOULD like it if you emailed me asking for permission, but it's not
    necesary.  Just realize that the latest updates to this guide can and will
    always be found at IGN FAQs (faqs.ign.com), GameFAQs (www.gamefaqs.com), and
    Meowthnum1.com(www.meowthnum1.com).
    
    The following are sites that can not use my work. If you see these sites using
    any of my FAQs, please e-mail me ASAP. Each of these websites are sites that
    have plagiarized myself or others in the past, or simply taken our works
    without our prior permission. Since they do not have enough respect for the
    authors (or an ignorance of the law), I am expressly forbidding them from using
    my work. I will not condone such sites that partake in these actions.
    
       911 Codes                     http://911codes.com
       9 Lives                       http://www.9lives.ru/eng/
       Bean's PSX Dimension          http://www.bean.dk/psx/index.htm
       Cheat Code Central            http://www.cheatcc.com
       Cheat Index                   http://cheatindex.com
       Cheat Matrix                  http://cheatmatrix.com
       Cheat Search                  http://cheatsearch.com
       Cheatstop                     http://www.panstudio.com/cheatstop/
       CNET Gamecenter               http://games.netscape.com/Faqs/
       Console Domain                http://www.consoledomain.co.uk
       Dirty Little Helper           http://dlh.net
       Dark Station                  http://www.darkstation.com/
       Dreamland                     http://kirby.pokep.net
       Games Domain                  http://www.gamesdomain.com
       Game Express                  http://www.gameexpress.com
       Games Over                    http://www.gamesover.com/
       Mega Games                    http://www.megagames.com
       Square Haven                  http://www.square-haven.net
       Ultimate System               http://www.flatbedexpress.com
    
    If you want to use any part of this guide for whatever reason, please ask.  I
    will probably say yes.
    
    0=~=~=~=~=~=~=~=~=~=~=~=~0
    | 5.02: Revision History |
    0=~=~=~=~=~=~=~=~=~=~=~=~0
    
    Version 1.0 (8/5/04)   - I completed this guide!  Booyah!  In sections 3.04 and
                             3.05, I intend to describe some team strategies later
                             on.
    Version 2.0 (8/10/04)  - I added Exhibition teams, Tournament and League team
                             strategies, and a music chart.  I also added
                             a shoot-out guide, an FAQ, and a request list.
    Version 2.1 (12/18/04) - Because it's "You spin me right round baby, right
                             round like a RECORD" not ratchet.
    
    0=~=~=~=~=~=~=~=~=~=~=~=~=~=0
    | 5.03: Contact Information |
    0=~=~=~=~=~=~=~=~=~=~=~=~=~=0
    
    Before emailing me, please make sure that whatever question you have wasn't
    addressed here in the guide.  If it's not a question (i.e. input, suggestion,
    correction, etc.), please go ahead and email me.  I'm not too picky about
    grammar, but if I have no idea what you're saying, I might ask for some
    clarification.  I'll take emails in Spanish or English.  Doesn't matter to
    me.  No me importa.
    
    I'd appreciate whatever you've got.  Questions (again, as long as it's not
    answered here), inputs about ideas that I've raised, suggestions or corrections
    for the guide, requests for using parts of the guide, problems in life, jokes
    (as bad as some of these are in the guide), praise emails (ha!), or whatever
    else is on your mind.
    
    Email: meowthnum1 [at] meowthnum1 [dot] com
    
    I wasn't too bad about doing the spam thing at first.  Now half of my emails
    are virus emails.  Just replace the [at] with @ and the [dot] with ..
    
    You could also use AIM.  I'd prefer these be quick questions, but I really
    can't stop you from long, involved ones.  To be honest, I prefer emails.  AIM
    is still here.  That's TracesWritingAIM.
    
    Also, PLEASE be clear about what guide you're talking about.  It doesn't help 
    any of us to ask for help with level one or with Elecman.
    
    Requests: Exhibition teams
              Protoman's Tournament team
              Information on songs 21-24
    
    
    0=~=~=~=~=~=~=~=0
    | 5.04: Credits |
    0=~=~=~=~=~=~=~=0
    
    -animorph1000     - Inspiring me to write this crazy guide.
    -bmpsport         - Inspiring me to write this crazy guide.
    -Brian Sulpher    - Where would my guides be without this guy?
    -Christina Vidal  - Help with some terminology.
    -Elemental Knight - Some help and an observation on Geminiman's power shot.
    -PSC_Patterson    - Ideas.
    -StarFighters86   - Encouragement.
    -VGK              - Chit-chat.
    
    0=~=~=~=~=~=~=~=~=~=~=~=~=~=~0
    | 5.05: GOOOOOOOOOOOOOOOOAL! |
    0=~=~=~=~=~=~=~=~=~=~=~=~=~=~0
    
    For my first full-fledged sports game (my other was a rudimentary bowling game 
    for the Atari 2600), this was a really fun experience.  I hope I helped you out 
    some with this.  If there's anything I can do, let me know!  Have fun shooting!
    
    --Trace Jackson

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