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    FAQ by DBM11085

    Version: 1.1 | Updated: 07/02/02 | Search Guide | Bookmark Guide

                                  Mega Man X2 FAQ
                               For the Super Nintendo
                        Version 1.1 (Last Updated 7/2/2002)
                                  By Devin Morgan
        This file is Copyright (c)1999-2006 Devin Morgan. All rights reserved.
    Table of Contents
    1. What's New
    2. Introduction
    3. Controls
    4. Stage Guide
    5. Weapons
    6. Bosses
    7. Secrets/Tips and Tricks
    8. Credits
    9. Copyright Notice
    10. Contact Information
    -=  1. What's New -=
    Version 1.1 (7/2/02): After a LONG absence from GameFAQs, I have revamped 
    and resubmitted this old FAQ for the second time!
    Version 1.0 (1/18/99): The first version of this FAQ.
    -=  2. Introduction -=
    This is the first sequel to the Mega Man X series of the SNES console. It 
    followed up on the storyline from the previous installment, since in this 
    game, you must put Zero back together again. The gameplay aspects are all the 
    same though; new Mavericks, new weapons, and new upgrades to be had. The X-
    Hunters also are introduced with this title, which adds to the challenge 
    since you have to defeat them in order to obtain Zero's parts. Personally, I 
    feel this one is the best in the SNES MMX series, so try it if you haven't 
    already in all these years!
    -=  3. Controls -=
    Control Pad: Move
    Start: Pause game, bring up submenu
    A: Dash, confirm selections on menu screens
    B: Jump, cancel selections on menu screens
    Y: Use X-Buster or selected weapon
    L/R: Cycle weapons list
    -=  4. Stage Guide  -=
    For the maps I drew while going through each level, follow this key so you 
    know what each letter means. After each map, I'll get into further detail on 
    how to collect any special items in that level. Read the Bosses section for 
    help on beating each level's boss.
    E - Entrance to Level
    M - Mech
    P - Power-Up
    S - Sub Tank
    H - Heart Tank
    X - X-Hunter Room
    B - Boss
    Wheel Gator
                   _ _ _
     _ _ _ _ _    |_|_|_|_|_
    |_|_|_|_|P|   |_|_|X|_|_|
       _ _|_|_|   |_|_|  _|_|_
      |_|_|_|_|  _ _|_| |_|_|_|
     _|_|_|  _ _|_|_|_| |_|_|B|
    Power-Up (X-Buster): Use the Leg Upgrade to dash to the ledge, then go up to
                         the capsule.
    Heart Tank: On the ledge to the right of the ladder's top, charge up the
                Speed Burner and then jump high to the left and let go of the
                charge. You should fly onto the wall just above the spikes!
    Wire Sponge
                                   _ _ _ _ _ 
                     _ _ _ _ _ _ _|_|_|_|_|B|
               _ _ _|_|_|_|_|_|_|_|_|
     _ _ _ _ _|_|_|S|_|
    |H|_|_|_|_|_|_|_|_|_ _
    Heart Tank: Climb up the left wall and enter the small room.
    Sub Tank: Take the higher route by climbing up the wall above the floating
              platforms, them go right to reach it.
    Overdrive Ostrich
                                 _ _ _ _ _ _ _
             _ _   _ _ _ _ _ _ _|_|_|_|_|_|_|H|_ _
     _ _ _ _|_|X|_|_|_|_|_|_|_|_|_|       |_|_|_|P|_ _ _ _ 
    |_|_|_|_|_|_|_|_|                         |_|_|_|_|_|B|
      |_|_ _|_|_|_|
    Heart Tank: Ride the hover-bike from the outside all the way inside, then use
                your boost to reach the spike area, and get the tank by the wall.
                (You may die trying to get this, so don't worry.)
    Power-Up (Leg Upgrade): Jump to the right wall and use the spinning blade to
                            get it.
    Bubble Crab
                           _ _ _ _
     _ _ _                |X|_|_|B|
    |_|_|_|_             _|_|_|
      |_|_|H|_          |_|_|_|
      |_|_|_|_|         |_|_|_| 
      |_|_|_|_|_   _ _  |_|_|_|
    Heart Tank: Climb up the right wall above the floor the sub opens, and charge
          up the Bubble Splash, then jump to the left and go up the floating
          platforms to get the heart.
    Sub Tank: Charge up the Bubble Splash, then jump up out of the water and get
              the sub tank.
    Flame Stag
                         _ _
                        |_|_|_|_ _
                   _ _ _|_| |_|_|B|
           _ _ _|_|_|_|_|_|
       _ _|H|
    Heart Tank: On the ledge with the heart tank, use the Spinning Wheel to
                quickly destroy the barrier blocking it, then just get it and
                escape before the lava kills you.
    Sub Tank: As you approach the first wall to the right, wait for the flying
              beetle to come, then jump on it. Fly up to the top of the area, and
              jump to the left and get the sub tank.
    Morph Moth
                 _ _ _ _ _ _ _
         _ _    |_|_|_|_|_|_|_|_ _
     _ _|_|H|_ _|_|_|       |_|_|X|
    |_|_|_|_|_|_|_|_|       |_|_ _ _ _
            |_|_            |_|_|_|_|_|
            |_|P|             |_|_|_|_|
                             _|_|_ _|_|
                            |_|_|_|_|_|_ _
    Heart Tank: When you see the 1st enemy with a shield, use the crystal hunter
                on him, then jump on the crystal and climb up the wall outside
                the building and go right.
    Power-Up (Body Armor): When you reach an area where the ground becomes
                           smooth, use the Spinning Blade to cut through the
                           floor and get to the capsule.
    Magna Centipede
               _         _
     _ _ _ _ _|H|_ _ _ _|S|_ _
                            |_|_ _ _ _ _ _ _ _ _ _ _ _
    Heart Tank: (In order to get this and the sub tank, you can't trip any of the
                alarms in the first room!) When you pass a large block hanging
                from the ceiling, charge up your Speed Burner. Use it to reach
                the block, then climb up the wall to get it.
    Sub Tank: When you reach the last section where blocks fall from the ceiling,
              quickly get past them and jump on the lone block that comes from
              the ceiling nearby. Ride it until it's over the gap, then dash jump
              to the wall, and climb up it to get the tank.
    Crystal Snail
               _ _
     _ _ _ _ _|_|X|  _ _ _ _ _
    |_|_|_|M|_|_|_ _|_|_|_|_|_|_     _     _ _ _ _
    |H|_|_| |_|_|_|_|_|   |_|_|_|_ _|_|_ _|_|_|_|B|
            |_|_|_|         |_|_|_|_|_|_|_|_|
    Heart Tank: Get the Mech, then fall into the pit you just passed and land on
                the platform. Take out the Strike Chain and face left. Dash jump
                with the mech over the gap, and jump out of the mech when you're
                at the highest point. As you fall, hold left and then use the
                Chain on the lower part of the wall if you reach it, then climb
                up and get the Heart.
    Power-Up (Helmet): After you defeat the mini-boss, drop into the pit and
                       slide down the left wall. Defeat the enemies shooting at
                       you and go left until you see the capsule!
    -=  5. Weapons  -=
    Spinning Wheel
        Get From: Wheel Gator
        Description: Shoot a spinning wheel blade in front of you. It'll move
                     along the ground for a bit, or until it reaches an
                     obstacle/enemy, then stops and disappears. When fully
                     charged, a giant wheel will appear and shoot small beams in
                     8 directions.
    Strike Chain
        Get From: Wire Sponge
        Description: A small chain is shot straight ahead, grappling onto and
                     hurting enemies. When charged, a larger and longer version
                     of the chain is shot ahead.
    Sonic Slicer
        Get From: Overdrive Ostrich
        Description: Throw a few small slicers ahead, which will richochet if
                     they hit a wall or the floor. When you charge it up, several
                     slicers are shot in the air. They are then rained down
                     throughout the area, much like how Overdrive Ostrich uses in
                     the boss battle.
    Bubble Splash
        Get From: Bubble Crab
        Description: Shoot a string of bubbles ahead, which will then float
                     upward before popping. If you charge it up fully, a ring of
                     bubbles will surround you as a shield. If you're in the
                     water with it charged, you can jump really high!
    Speed Burner
        Get From: Flame Stag
        Description: A giant puff of fire is shot ahead, burning whatever it
                     hits. When charged, you dart straight ahead while entirely
                     engulfed by a giant fireball. This can help if you're trying
                     to make it onto a high ledge but can't reach it by jumping
    Silk Shot
        Get From: Morph Moth
        Description: Throw a small piece of silk ahead to hit an enemy. It can
                     demagnetize certain enemies (specifically the Magna
                     Centipede boss). When charged, a giant collection of silky
                     junk is collected on the end of your buster. When you let go
                     of Y, you throw it ahead, damaging whatever it hits.
    Magnet Mine
        Get From: Magna Centipede
        Description: A single mine is shot ahead, sticking to any wall/enemy it
                     touches. After it sticks to something, it'll explode moments
                     later. You can move it up or down by using the Control Pad
                     while it's moving. When charged, a small black hole is shot,
                     holding great magnetic power. You can maneuver it the same
                     way as the regular mine.
    Crystal Hunter
        Get From: Crystal Snail
        Description: A small blob is shot a small distance ahead of you. If you
                     hit certain enemies with it, they become a crystallized
                     block for you to climb onto. When fully charged, the area is
                     warped and slowed down for several seconds, damaging enemies
        Get From: Body Armor Upgrade
        Description: Whenever you take damage after you've obtained the Body
                     Armor upgrade, power will be collected in this weapon's
                     meter. Once it's filled, select it and use it to unleash a
                     powerful gravity crush on all enemies onscreen! It can only
                     be used once though, so once it's used, you must build up
                     its power once again.
        Get From: Helmet Upgrade
        Description: Send out a small radar box straight ahead to detect hidden
                     rooms in the area. If there is nothing found, it'll just go
                     offscreen and disappear. If something is found, it'll zoom
                     in and stop/beep on the hidden area.
    -=  6. Bosses -=
    Giant Robot
        Found: Intro Stage
        Strategy: This giant robot is the first boss you encounter in this game.
                  All it does is jumps back and forth trying to attack you. Stay
                  on the high platform and jump/shoot it in the head until you
    Wheel Gator
        Weapon: Spinning Wheel
        Strategy: Avoid his spinning wheels by hanging on the walls and jumping
                  when they come. When he comes out of the sewage, jump to avoid
                  his numerous attacks. Use the Strike Chain to attack him, or
                  blast him with fully charged X-Buster shots.
    Wire Sponge
        Weapon: Strike Chain
        Strategy: Avoid the tiny plant things when he throws them at you, and
                  watch out when he swings his "whip". Use the Sonic Slicer or X
                  Buster to attack until he's defeated. If you use the Sonic
                  Slicer to defeat him, his torso will go flying before he blows
                  up instead of staying in 1 piece! (It also cuts through his
    Overdrive Ostrich
        Weapon: Sonic Slicer
        Strategy: Use the Crystal Hunter to stun him for a second, then when he
                  becomes vulnerable again, hit him with it again until he's
                  defeated. Watch out for when he jumps in the air and shoots
                  Sonic Slicers at you, and when he charges after you. (You can
                  also use the X-Buster, but the Crystal Hunter takes kills him
    Bubble Crab
        Weapon: Bubble Splash
        Strategy: This guy is pretty simple, since all he does is form a bubble
                  shield and dashes at you. Avoid the bubble attack he tries to
                  hit you with, and use the Spinning Blade to take him out! (It
                  also goes through his "bubble" shield.)
    Flame Stag
        Weapon: Speed Burner
        Strategy: When he jumps upward from wall to wall, watch out because he'll
                  come down and try to dive at you with a fiery attack. Avoid
                  that and constantly hit him with the Bubble Splash when he's
                  standing still to win easily.
    Morph Moth
        Weapon: Silk Shot
        Strategy: When he's hanging by a thread from the ceiling as a small bug,
                  use the Speed Burner while avoiding the trash he sends spinning
                  in a line around the room. Stay ahead of it and attack with
                  Speed Burner when it's clear to do so. When you hit him enough,
                  the ceiling will blow and he'll become a giant moth. Continue
                  to use the Speed Burner while avoiding his silk sprinkling
                  attack from above until he's defeated.
    Magna Centipede
        Weapon: Magnet Mine
        Strategy: Use the Silk Shot on him as soon as the battle starts to
                  destroy his tail. Then, continuously attack with the silk shot
                  when he's visible to cause damage. If he hangs on the ceiling,
                  use the Silk Shot so when it shatters, a piece of it shoots up
                  to hit him. Continue attacking in that fashion until he's
    Crystal Snail
        Weapon: Crystal Hunter
        Strategy: When he's not shielding himself inside his shell, shoot a
                  Magnet Mine at him. It will electrocute him! Then, shoot
                  another at the wall parallel to him and he'll slam right into
                  it! Repeat the process while avoiding his attack to defeat him.
    Violen (First round)
        Found: Random X-Hunter rooms
        Strategy: This boss uses a huge spikeball that bounces around the room.
                  When he jumps into the air, he'll shoot yellow balls at which
                  are not much of a problem. Since his spikeball bounces around
                  the room, you might be able to predict where it'll go next.
                  Also, watch where you shoot because if it hits the spikeball,
                  the shot will vanish.
    Violen (Second round)
        Found: Sigma Stage 1
        Strategy: Similar to the fight for Zero's Part, but this time he creates
                  platforms that he or you can use. When you have the chance, use
                  Bubble S. on him. A Sub-Tank will come in handy here.
    Serges (First round)
        Found: Random X-Hunter rooms
        Strategy: This guy is a little tougher than Violen. When the pod he
                  operates puts its shield on, weapons won't effect him, and so
                  as soon as they disappear, shoot him. When you hit him, he'll
                  jump into the air and shoot these green rings at you. That is
                  also a good time to hit him. He also lays mines on the floor,
                  so watch your moves.
    Serges (Second round)
        Found: Sigma Stage 2
        Strategy: This fight is very different from his other one. This time he
                  operates a machine with four large cannons; each one fires
                  something different. Don't very about the cannons because Silk
                  S. can take down with about three hits! Once all of the cannons
                  are gone, the front part of the machine disappears. Now he
                  fires green spheres at you that can split into four smaller
                  ones. Their directions alternate with each shot. This time, use
                  S. Slicer, but using it will make it harder to hit him. If you
                  find it too difficult, stick to Silk S. or use Magnet M. since
                  you can move it and if you hit his pod, it still damages him!
    Agile (First round)
        Found: Random X-Hunter rooms
        Strategy: When the battle begins, jump kick up the side of the wall, and
                  Agile will create a "sword beam". Dodge it by going on the
                  ground. If you stay on the ground when he does that, you won't
                  be able to dodge the beam! Keep jump kicking against the wall
                  and attack him right after he uses the sword beam. Then he'll
                  dash across to the other side while slashing with his sword.
                  Just Air Dash to the other side and repeat the process until
                  he's defeated.
    Agile (Second round)
        Found: Sigma Stage 3
        Strategy: This fight is also different from the other one. This time
                  around, Agile operates a spaceship. When he forms the spiked
                  platforms, electric sparks go around the room, and he drops the
                  platforms. To avoid them, try to stay the under the spaceship.
                  Sometimes missiles fly across the room and a larger bomb
                  appears. Just shoot it to destroy it. Since Magnet M. is
                  controllable, hitting him won't be hard at all!
        Found: Sigma Stage 4 (If you haven't collected all his parts in the
               Maverick Stages.)
        Strategy: This version of Zero has abilities just like the real one! He
                  is very quick performing his moves, so make sure you bring
                  along filled Sub-Tanks. He can block most of your weapons, so
                  use S. Burner and charged up X Buster shots.
        Found: Sigma Stage 4
        Strategy: This is the final battle in the game, against Sigma again. This
                  time around, his body makes him more agile, and so he moves
                  around the room quickly to attack. He uses his claw-like arms
                  to shoot electric balls at you, so climb up the walls to avoid
                  that. When he teleports, dash quickly to the side or else he'll
                  land on you. Let out charged shots whenever you get a clear
                  shot at him. After you deplete enough of his health, he'll
                  utilize a new move. He'll charge up, glowing yellow, then he'll
                  shoot out walls of electricity in either direction. Jump up the
                  walls to avoid those, and continue the attack to beat this
    Sigma Hologram
        Found: Sigma Stage 4
        Strategy: In this final form, Sigma turns into a giant holographic head.
                  It floats above the ground, moving back and forth to attack. He
                  can drop several enemy hatchlings to annoy you, so be prepared
                  to wipe those out when they appear. Sometimes he'll get to one
                  wall, then move across, shooting a beam downward to hit
                  anything directly below. Climb the walls and jump over him to
                  avoid that attack. Use the Strike Chain to cause damage, since
                  it is the most effective means of attacking this form. As you
                  hurt the hologram, it changes colors ranging from green to dark
                  red towards the end. When he's weak enough (in the red range),
                  he may also disappear, then reappear, trying to trap you inside
                  of it to hurt you. When he disappears, move quickly to avoid
                  the trap, then continue the attack to beat the game!
    -=  7. Secrets/Tips and Tricks  -=
    The Dragon Punch
    As with the first Mega Man X game, there is a hidden Street Fighter move to 
    be found in this game as well. This time, it is the mighty Dragon Punch, 
    which can destroy all enemies and even bosses with one hit! The drawback is 
    that you must have all of the following:
        1: All Heart and Sub Tanks
        2: All the energy on your bar
        3: All 8 Maverick bosses defeated
    Here are the steps you must follow in order to get this weapon:
        1: Go into Sigma Stage 3, and work your way until you come to a section
           where there are 2 ladders: one going up that you can't reach by
           jumping, and one that goes down.
        2: There should be a bat enemy nearby. Lure it over so it flies below the
           upper ladder, then use the Crystal Hunter to crystallize it. Climb
           onto it and go up that ladder. Continue onward with aid from the Speed
           Burner until you come to a pathway entirely lined by spikes (path that
           goes right, down, then to the left).
        3: Charge the Speed Burner fully, then hold down the Y button. Jump to
           the right and air dash so you drop down to the lower section. Face
           left and let loose with the Speed Burner to make it over those spikes.
           You should make it to the safe ledge at the end.
        4: Go down the following pit and slide along the left wall. You'll end up
           stumbling upon a hidden room. If you meet the above requirements, a
           Dr. Light capsule will be here. Enter to get this cool weapon!
    To use the Dragon Punch, press Forward, Down, Down/Forward, then Forward + Y. 
    If done correctly, Mega Man will jump upward using a fiery punch!
    -=  8. Credits  -=
    MetroidMoo (metroidmoo(at)earthlink.net): For his information on defeating 
    the X-Hunters and Zero.
    -=  9. Copyright Notice -=
    This file is Copyright (c)2006 Devin Morgan. All rights reserved. Please view 
    the following URL to see the list of sites that are allowed to post my work:
    This list is comprised of sites I know and trust well. If your site is not on 
    the aforementioned list, you are not currently not allowed to post any of my 
    files on your site. If you wish to acquire permission, feel free to email me 
    (see the section below); permission may or may not granted at my discretion. 
    Please respect my work and do not steal it or post it without my permission. 
    I only want my most recent work to be available and I do not feel that can be 
    achieved if others take from me without my knowledge or permission.
    If you are writing a FAQ for this game as well, and would like to use some 
    information, contact me and we'll talk. Please do not rip me off, as that is 
    blatant plagiarism and such will not be tolerated.
    -=  10. Contact Information -=
    As of this version, the file contains all the information I know to date. If 
    it is a work in progress, give me time before bombarding me with emails about 
    things being missing. All I ask is that you READ THE FAQ before emailing me, 
    since that's what it's here for! Don't waste my time (and yours) by asking me 
    for information obviously covered in the guide. If it's in reference to a 
    side quest or item, chances are they can be found in another section besides 
    the walkthrough, so check the appendices as well.
    If you have any questions, comments, or things to add that are not already in 
    this FAQ, feel free to email me. I usually do post submissions, credit given 
    of course, so long as I feel they are relevant to the game in question. My 
    email address is: dbmfaqs(at)gmail.com. Thanks for reading, and be sure to 
    check out the rest of my work at this URL:
    =- End of File -=

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