"Ogre Battle's ultimate army building guide - what the others don't tell you!" Game: Ogre Battle Creator: Quest System: SNES and Playstation FAQ written by: Richard D. Belden - firstname.lastname@example.org Revision: V1.0 - March 10, 2002 ********************************************************************************** Using this guide you can achieve and overwhelming army of 100 characters all with MAXIMUM stats and receive the BEST ENDING. This can be achieved by anyone with what is inside the game itself without using any CHEATS or CODES. THE ORDER OF THIS GUIDE: 1: COMMON MISTAKES FOUND IN OTHER GUIDES 2: THE MOST IMPORTANT RULES OF CHARACTER DEVELOPMENT 3: REPUTATION 4: THE BEST WAY TO ACHIEVE INSANE STATS AND THE BEST ENDING NOTE: This guide covers only the basics required for maximizing your armies statistics. It is a very vague walkthrough designed for people with experience about all aspects of the game except those written in this FAQ. If you've not played the game I recommend you read the other guides out there and simply use the information found in this guide as supplemental martial until you've familiarized yourself with the game. ********************************************************************************** 1: COMMON MISTAKES FOUND IN OTHER GUIDES The first rule to know and the most commonly mistaken rule by every other guide I have ever read: Battles DO NOT affect your reputation what so ever. The out come of the battle DOES NOT affect your reputation. The characters you use to fight in the battle DO NOT affect your reputation. The tactics you use to fight in the battle DO NOT affect your reputation. Nothing else listed or unlisted in battles can have ANY affect what so ever on your reputation. Nothing to do with battles ever has or ever will have a direct impact on your reputation, regardless of all the other guides you may have read contrary to this. This is the first rule you must learn before you can move forward with this guide, and the one thing that almost every guide out there is trying to convince you is important. You will see rules later in this guide of how your reputation is affected. NEVER set your tactics to "LEADER". Doing so only sends crippled units back to their base where they are completely recharged in an instant and come right back to attack you. You NEVER want to kill the leader except in the following situations: Critical points where you cannot handle the battle (Killing the leader may give you the time you need to recoup and prepare again. This is especially true near the final stages when you encounter a certain Black Knight . . .) Have a better plan to deal with the unit at hand later. Don't want the unit to die (you may want to level up some more). Or are fighting a boss. If you listen to all the guides out there who continually tell you to set your tactics for "LEADER",then this is a habit you'll most definitely need to break. The most useful tactic is "STRONG", this usually keeps the units coming right back for more untill they've been wiped out. This does NOT affect your reputation in any manner what so ever. How you fight the enemy is YOUR business. The game and towns-folk do not even register your battles, your commands or anything else you and your blood-lusting units do in the privacy of the battle field. People may call you the "Rebel Forces" or the "Liberation Forces", but you want to be known to your enemies only as the "Annihilation Forces". ^_^ And so you will be with the help of this guide. NEVER liberate towns while the enemy is on the map. The most common rules both found in guides, and told to you on the game itself is to "Liberate the towns as you progress through the area and battle the enemy." The only time you EVER liberate a town is in the following circumstances: You need a town as a base to set your units that are fighting the enemy. All the enemies have been cleared out of the area. Though battles do not affect your reputation, liberating towns is one of the most crucial aspects in maintaining your reputation. If you liberate too many towns, or are not able to defend the towns you've liberated, then the empire will most likely take those towns back from you. When this happens, your reputation plunges dramatically. Unless a city offers a very beneficial advantage to your armies, don't liberate it. If you DO liberate a town, DEFEND it at all costs. If you do not know (contrary to what many guides neglect to mention) the enemies are not limitless. Each area has a set number of enemy units that they will deploy. Once you've killed them all, there will be no more enemies on that stage. This is when you liberate towns. ********************************************************************************** 2: THE MOST IMPORTANT RULES OF CHARACTER DEVELOPMENT First and foremost, the most basic rules on character classes. (This should be a review for everyone): Your characters can change classes at any time during the game. The classes they can change to are determined by three individual statistics: Level (LV) Aliment (ALI) Charisma (CHA) I am not going to list all the classes, levels, aliment and charisma for all the classes in the game. That is beyond the scope of this guide. Such information is listed in many other guides and it is very accurate. The purpose of this guide is to help you understand what changes those statistics and how to manipulate them optimally to achieve any dark desires you may have. Following is a breakdown of how to manipulate each statistic listed above: LEVEL: This one is obvious - Experience raises your character's level. There is also an item that will instantly increase a characters level. Experience is too common for me to go into depth about what functions it serves in Ogre Battle. Other guides do this accurately. ALIMENT: The most crucial statistic in achieving the classes is aliment. Many guides out there describe accurately what aliment is needed for what class and how aliment affects the attributes of your characters. I am going to describe in detail HOW to change the ALI statistic to anything you desire. (Using these techniques you can create ridiculous characters like a Holy Lich, a Dark Angel, a Wraith that resembles a Paladin and can kill undead, or any other things. NOTE: The affects do not actually change the "class" of a character. They simply change how that character can best be used. You will not see a "Holy Lich" in the game, but you can ascribe attributes to a Lich to make them a powerful daylight fighter that brings your reputation up when he liberates towns.) The basic rules can be found in a few other guides, they are: Aliment changes ONLY when a character kills an enemy. Aliment increase or decreases depending on the level of the enemy. This you may know. The basic rules are if you kill an enemy on a level high then you, your aliment will go up. If you kill and enemy on a level lower then you, your aliment will go down. These are the most basic rules and can be found in a few guides and on the game itself. The more advanced rules that are not found are determined by the ALI statistic of both your unit, AND the enemy. The aliment works in a unique manner. The higher it is, the greater the increase that is possible, and the lower the decrease is possible. The lower it is, the greater the decrease is possible and the lower the increase is possible. Now if that just confused the heck out of you and made your army run in fear, let me try to explain better. Simple terms: Good people like being good. Evil people like being -EVIL- ^_^ (Like me.) If a "good" person can perform an act that makes them "better" then they will do so and the effect of the act will benefit them greater. If they do an act that will make them "not so good" it is not going to affect them quite as bad as it might another person more prone to such a thing. So, if your character is already on the path of good, and has an ALI of 65. If they kill a unit of a higher level they will gain ALI, and because they are gaining something they already have, the benefit will be greater. So if their ALI is 65, maybe they'll gain 7 ALI points off the higher level enemy. This is a basic example. The higher the ALI, the greater the increase. If their ALI was 80, they may gain 9 points. It's all in accordance with who they are and what they are more prone to becoming. Now, we'll look into the dark side. If the unit's ALI was around 35, and they killed the higher level enemy, they may only gain around 3 points of ALI. If your unit was at 20 ALI they may only gain a point of ALI. It's because that unit has already dedicated itself to something other then what you're teaching it. In this case, it's dedicated itself to being evil, and you're trying to make it good. It doesn't just happen, it takes work. The more progress the unit makes towards the change, the easier that change becomes and the greater the improvements will be with each future change. Hopefully this makes more sense. If not, just apply a little psychology and everything should become clear. You can also reverse this affect. Say your paladin that has 100 ALI accidentally pummels a poor low-level enemy while trying to help another unit gain levels. Because your paladin already has such a high aliment and has devoted himself to the path of good, the little "mistake" will not affect him terribly, maybe a few points or less. Now you've learnt how your ALI changes when you kill people at different levels. Or so you think. There is a catch. This is missed in every review I've ever read. The affect above is also paired with another statistic: The ALI of the enemy unit. Take the above information, and throw in another statistic and you'll think you're back in algebra class. If you kill a unit of high ALI your ALI has an increased amount that it will be decreased by, and vice versa. In other words, say your character had 65 ALI and killed the enemy of a higher level and received 7 ALI points. Lets assume that enemy had an ALI of 50. Now, if you suddenly raised that enemy's ALI to 65, your unit may only gain 5 ALI points. If you raised that enemy up to 90 ALI, your unit risks loosing ALI points EVEN when the enemy is at a higher level. Opposite of this, if you attack enemies of lower ALI you do not have to worry very much about loosing ALI. And to magnify these extremes, using low level units with high ALI to attack high level units with low ALI (preferably undead) will increase your ALI by extreme amounts in the shortest amount of time. And these are all the rules behind ALI. CHARISMA: Charisma is the next statistic that affects what classes you can change into. Unfortunately I cannot explain everything about charisma. I've also not found any other guide that can explain it either. It GENERALLY follows your aliment and increases or decreases accordingly. But in rare circumstances, your aliment can rise while your charisma plummets, or vice versa. In most instances, your charisma will go up a slight amount and remain there, even if your aliment falls. But this is not always accurate. Because charisma generally has a much wider range then aliment for determining classes (I. E. Where some units only allow an ALI variable of 10 points within a range, charisma usually can vary around 50 points.) You generally want to keep you charisma above the 50-point zone since most characters require this. If you see your charisma plunging before your character is within the level and aliment appropriate guidelines for their class change, you may want to pull them out until you are around units of a higher level. If you've filled all the requirements for level and aliment to get that class change you're after and your unit still won't change, take a look at their charisma. In most cases it needs to be above 50. This is not always the case though and I am sorry I do not know everything about charisma. If you find any information please e-mail me. ********************************************************************************** 3: REPUTATION This will list EVERYTHING that DOES directly affect your reputation. We will begin with the most important - liberating. The aliment of the units that liberate towns (not temples) directly affects your reputation. NEVER liberate a town with a unit that has any characters with low aliment. You want to have the units with the highest aliment available in your army to liberate the towns. If you only have a single unit, then use just a single unit. The amount of characters you use doesn't matter, only the aliment of those characters matters. You're basically showing the people your "good side". You take in all the nice people, let the children pet your griffins (if their aliment is high) and shower the people with gifts. Later that night you bring in your ugly, crude, cursing, blood-lusting fighters, devils, sorcerers, hellhounds and what ever other kinds of evil you can bring up from the depths of hell to rest for the night and defend the city afterwards. Your happy towns-folk never notice the difference. I guess first impressions really DO count. ^_~ The lower the "morale" of the city and the higher the "friendliness" the greater the increase in your reputation when the town is liberated. Loosing a town to the empire causes a great loss in reputation. You may liberate a temple with any unit making them great bases for armies. Your reputation will not be affected by liberating temples with low or high aliment units. Loosing temples to the empire DOES affect your reputation as negatively as loosing a city. Joining characters always raises your reputation. If those characters die in battle, it doesn't affect your reputation. Many aspects of the story raise or lower your reputation. Many out comes of boss battles can raise or lower your reputation. When I say "out come" I do not mean how the battle was fought, but how the battle has been played up to that point in the story, and the resolution afterward. Sometimes it is important to watch WHO fights the boss, since this unit will also be liberating the town after that battle. Because of this, if your unit has low aliment you may loose a small amount of reputation after liberating the town. It can easily be restored in the next area. Every day your reputation goes down 1 point. Regardless if you're fighting or not. So remember if you remain to collect tribute after clearing out all the enemies, it'll cost you. Collecting important items from people will raise your reputation. Collecting bad items can lower it. Tarot cards can raise or lower your reputation. Your reputation is ever changing and it shouldn't worry you too much. Early areas in the game may have items and people whom you will not find until your reputation is high, so you may want to come back. As long as you're not doing anything to lower your reputation, and you're working on raising it at every chance, you'll be fine. A good technique to use once you've gotten 100 % reputation is to collect tribute. You can stay in an area for a couple weeks after defeating all the units and before fighting the boss. Doing so causes your reputation to fall slightly, but the amount of money you'll make is more then worth it. You should be able to gain back all the reputation you loose in the next area. Just learn a balance and you'll have a great army, allot of money, and all the people's trust and support. ********************************************************************************** 4: THE BEST WAY TO ACHIEVE INSANE STATS AND THE BEST ENDING First and foremost: KILL ALL ENEMIES!! Do not worry about the ALI and actions of your units aside from using these statistics to gain the classes your desire. Don't worry about ANYTHING battle wise. It doesn't affect the game. Create a liberating unit. Early in the game your options are limited so you may want this unit to be comprised of clerics since their ALI is around 60 or higher. This unit doesn't need to fight. It also doesn't matter how many characters this unit has. When the option comes to increase the aliment of these characters, do so! This is best achieved on any levels that have undead. They are easy to kill, have weak attacks, and because their levels are usually higher then most units and their ALI is ALWAYS low, they raise your units' ALI very quickly. Make good use of ANY area in the game that offers undead units to you. When deploying armies, keep it down to a minimal. You want to keep the costs within budget so you don't go bankrupt. Usually 3 units aside from the leader's unit is all you should need. You can take units back to base and then send new units out if needed. DO NOT listen to guides who tell you "no one likes a bully". You can have as high a level as you like when you fight the enemies. It DOES NOT affect your reputation or the story, it only affects those units aliment. If you need a stronger army for the area, send one out. If you need to liberate a town before the enemies are cleared out, use your liberating unit, but be sure they have a military escort. You can always liberate a temple with your military unit without the worry of your reputation falling. There is only one way to maximize all your units' stats - the merchant named "Anywhere Jack". Once you have a trade ticket, you can call on this merchant, who will offer you various status-increasing items at insane prices. He is essential to create an insane army. You want to find this item as early in the game as possible. But it's only found off random fights so good luck. I've only played one game where it didn't show up, and I've had it show up as many as 3 times in one game. Quick walk though: Following everything you've learned above, there are only a few other steps you must take to maximize your army and achieve the best ending in the same game. When you reach the breaking point and are presented the option to go to Lake Jansenia or the Pogrom Forest, choose the forest. This is an ample opportunity to build up your liberating unit's aliment, as well as any other units you might need a high aliment on. Continue moving forward and ignore Lake Jansenia. Try to minimize the amount of items you collect. Many are important and you cannot replace them, so if you know you can return to receive the item at a later time, do so. You will want to save as much room for items as possible. You want to ignore all side routes including the floating islands. Your goal is to take the most direct route to Fort Allamoot. You want to save any levels that offer high reputation building aspects. Many of these areas will build your reputation up even if it is VERY low. When you reach Fort Allamoot, defeat all the enemies and liberate all the towns. Doing so allows you to collect the best tribute in the game (around 150,000 Goth per day). As your reputation falls, the amount of Goth you receive will also fall, but this area is so huge you should still be making well into the 80,000 Goth range. Why let your reputation fall you ask? Well, if you leave the game on in this area for about 3 full days (you'll want a turbo controller for this), you'll have maximized your Goth. You'll have 99,999,999 Goth! At this point in the game, you can clear out all your normal items, and use your trade ticket to call "Anywhere Jack". Blow all your Goth buying multiple packs of 99 or everything he has to sell! (You should be able to fill up your items before you run out of Goth.) After having fun making your army invincible, you can now return to Lake Jansenia. This level will fly by and you can gain some of your reputation back. In Deneb's garden, you'll have to defeat her . . . If you want Pumpkin heads make sure to take some "persuasion" items in with you and you can steal the pumpkins quite easily from Deneb's unit. After you defeat her and choose not to forgive her, your reputation should have returned to near half or better. You now have the option of returning for the "Pumpkin +" item that will upgrade any Pumpkin heads you have. Note: This item is always available if you want more, just return to the towns in the area. Now you can return to the game, make sure you choose the paths appropriate for your level of reputation until you've built it back up in the 80-100% range. ********************************************************************************** And there you have it! Everything you thought you knew but didn't. Look for a more in-depth walk through in the future. Feel free to e-mail me with any questions, comments or suggestions. email@example.com (C) 2002 Richard D. Belden - All rights reserved. This documentation may not be reproduced in part or in full without expressed consent from the creator.
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