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    FAQ/Walkthrough by CWall

    Version: 1.4 | Updated: 11/08/05 | Search Guide | Bookmark Guide

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                                 Prince of Persia (PAL)
                                    FAQ/Walkthrough
                                     for Super NES
                                   by Christian Wall
    
                               Version 1.3 (Apr 21, 2004)
                               cwall_85 (at) hotmail.com
                              http://home.swipnet.se/cpg
        
                        Copyright (c) 2003-2005 Christian Wall
    
    
    -------------------------------------------------------------------------------
    
                                   Table of Contents   
    
    -------------------------------------------------------------------------------
    
                               1.0 Introduction 
    
                               2.0 Basics, etc.
                                   2.1 Brief game information
                                   2.2 Story
                                   2.3 Controls, basics, overview
                                   2.4 Battling
                                   2.5 Items
                                   2.6 Obstacles
    
                               3.0 Quick Walkthrough
    
                               4.0 Walkthrough 
                                   4.1  Level 1 
                                   4.2  Level 2
                                   4.3  Level 3
                                   4.4  Level 4
                                   4.5  Level 5
                                   4.6  Level 6
                                   4.7  Level 7
                                   4.8  Level 8
                                   4.9  Level 9
                                   4.10 Level 10
                                   4.11 Level 11
                                   4.12 Level 12
                                   4.13 Level 13
                                   4.14 Level 14
                                   4.15 Level 15
                                   4.16 Level 16
                                   4.17 Level 17
                                   4.18 Level 18
                                   4.19 Level 19
                                   4.20 Level 20
    
                               5.0 Passwords
    
                               6.0 Big Potion Locations
    
                               7.0 Enemies and Bosses
    
                               8.0 Miscellaneous
                                   8.1 Training Walkthrough
                                   8.2 Sound test
                                   8.3 NTSC differences
                                   8.4 Cheat menu
                                   8.5 Statistics
                                   8.6 Game credits
                                   8.7 Subjective review
    
                               9.0 Final Section
                                   9.1 Version History
                                   9.2 Credits
                                   9.3 Contacting
                                   9.4 Proof-reading
                                   9.5 About the Author
                                   9.6 Copyright Notice
                                   9.7 Final Words
    
    
    Search string
    -------------
    
    If you want to get to a section fast, bring up the search function of your 
    browser/word editor. To activate the search function, press Ctrl F in most 
    programs, including Internet Explorer. Then type the number of the part which 
    you wish to reach. For example, if you want to read about level 9 in the
    Walkthrough, type 4.9. You could just type the name of the section in the 
    search function and you will get there eventually. You could just type the 
    name of the section in the search function and you will get there eventually.
    
    
    -------------------------------------------------------------------------------
    
                                   1.0 Introduction
    
    -------------------------------------------------------------------------------
    
    When I was about 7-8 years old, my mother was studying at the university and
    she often had a female friend over so they could study together. Her friend
    always brought a laptop, a big old machintosh. She let my brother and I play
    on that computer. She had very few games and one of them was Prince of Persia
    in black and white. My brother and I played a lot when she was there, I don't 
    remember how long we came or if we even understood the game that much, but we 
    sure did have fun with it. When my mother had her exam we moved away from the
    area, I didn't play Prince of Persia for several years, but then one day, I
    found a used Super NES version of the game in a broken box in a smelly game 
    shop. I bought the game for 150 Swedish crowns (about $15) and took it home. 
    This was surely three years ago. 
    
    Now I've made an FAQ for this game, a game which never dies. A real classic 
    which everyone should play. I've tried to include just as much information as 
    possible in this FAQ. A new feature in it is the heavy use of ASCII maps. You 
    can find maps for every level and every section within the levels. In addition
    to this; two types of Walkthroughs, a very detailed basics section, passwords,
    descriptions and location for all the enemies and the locations of all the big 
    potions. I really hope you enjoy reading this FAQ.
    
    
    -------------------------------------------------------------------------------
    
                                   2.0 Basics, etc.
    
    -------------------------------------------------------------------------------
    
    Here, you can find some nice information before starting with the actual game. 
    This section is mostly for beginners of video gaming, but also for advanced 
    players who want to know more about Prince of Persia.
    
    
    ==========================
    2.1 Brief game information
    ==========================
    
    System:                      Super Nintendo Entertainment System
    Publisher:                   Konami
    Developer:                   Brøderbund Software/Arsys Software
    Creator:                     Jordan Mechner
    Origin:                      Denmark?/Japan
    Players:                     1
    Genre:                       Adventure
    Save system:                 Password, no battery
    Released in Japan:           3rd of July, 1992
                                 Released in Europe 
                                 and the U.S as well.
                                 Probably within a 
                                 year later.
    
    In this game you take the role as a young man who must travel through twenty
    different levels in a dungeon within two hours to save a princess. You must 
    think, plan, jump and battle to be victorious.
    
    
    =========
    2.2 Story
    =========
    
    Prince of Persia takes place in the old Persia, during the time when the land 
    was grand and prosperous. The sultan is out on an expedition and as the rulers 
    of Persia, he has left his daughter and his grand vizier Jaffar. Jaffar is evil
    and power hungry. His plans are to take control of whole Persia and become its
    sole ruler. The only thing that stands in his way is the Princess. Jaffar must
    marry the Princess, but she loathes Jaffar and has fallen in love with a young
    adventurer from a foreign country. The adventurer is thrown into the dungeons
    of the palace and the Princess is given an ultimatum. She has two hours to
    decide whether she should marry Jaffar or be executed. Now it's up to you, to
    take the role as the Prince, fight your way through the dungeons and save your
    Princess within two hours of time.
    
    
    ==============================
    2.3 Controls, Basics, Overview
    ==============================
    
    I personally think it's hard to define these three categories and to draw
    lines between them. Here are everything you need to know before starting. If
    you think there's something missing, please contact me. Battle strategies are
    found below this heavy part. These are parts included here:
    
    - Controls
    - Controls in battle
    - Getting started
    - Levels and section; and tiles, floors
    - Time limit
    - Losing energy, dying
    - Run
    - Sneak step
    - Pits and falls
    - Finishing levels
    - Passwords
    - Jump
    - Standing jump
    - Standing jump with a grab
    - Running jump
    - Running jump with a grab
    - U-turn -> Jump
    - Climb down and hanging
    - U-turn -> Hanging
    - Slide walls
    - Bars, openers and closers
    - Loose tiles
    - Frog dodge
    - Pause and the menu
    - Hidden passages
    - Mirrors
    - Energy replenishing
    - Teleports
    - Travelators
    - Password cheating
    
    
    Controls
    --------
    
    A:              Sneak, pick up items, hang from edges
    B:              Jump forward
    X:              Hang from edges
    Y:              Display time left
    L:              Crouch
    R:              Crouch
    Start:          Pause the game
    Select:         Display the menu
    Up:             Jump up, climb edges
    Down:           Crouch, climb down from edges
    Left:           Run to the left 
    Right:          Run to the right
    
    
    Controls in battle
    ------------------
                  
    A:              Attack
    B:              Parry
    X:              Parry
    Y:              Attack
    L:              Parry
    R:              Parry
    Start:          Pause the game
    Select:         Display the menu
    Up:             Parry
    Down:           Remove the sword
    Left/Right:     Approach/retire
    
    
    Getting started
    ---------------
    
    Input the cartridge in your Super NES and turn on the power. You will first see
    a Konami logo and then the title screen will show up. The prologue will follow
    after a couple of seconds. Press "A" on the Super NES controller to proceed to
    the starting menu. 
    
    In the starting menu you can choose between Game Start, Continue, Training, 
    Best time and Option. Press "A" to choose whatever from the menu and "B" to 
    cancel your selection. 
    
    If you choose "Game Start", you will begin from level 1: the beginning. 
    
    If you choose "Continue", you can input
    a password. You will get passwords after each finished level. To begin from the
    level there after you should input the password you got. Input letters in the
    passwords by pressing "A" while the cursor is lying above the letter. Move
    the cursor with the directional pad. 
    
    Choose "Training" if you wish to practise a little, before pressing 
    "Game Start". You will go through five training levels and practise the 
    basic element of Prince of Persia there.
    
    Choose Best Time if you wish to see how fast you've completed the levels at 
    best. These times will be erased once you turn off the console. Not if you 
    press Reset though. 
    
    Choose "Option" if you wish to change some settings in the game. Here you can 
    choose which actions in the game the buttons should be assigned to. The right 
    row concerns action in battle and the left concerns actions outside of battle. 
    Press "A" to toggle between the actions. Choose between Stereo sound and Mono
    sound. If your television has only one speaker you should choose "Mono", if it
    has two or more you should choose "Stereo". You can also choose the buttons 
    to repeat or not. If you choose them to repeat, it means that the action you've
    selected will repeat itself if you keep the button pressed. It will only be
    performed once while holding the button if you've turned off the repeating 
    function. Choose initialise to make all of the settings in the options menu go
    back to where they were when you started the game.
    
    
    Levels and sections; and tiles and floors
    -----------------------------------------
    
    Prince of Persia consists of 20 different levels. All of them must be passed
    to be able to beat the final boss and finish the game. This game doesn't scroll
    like many others. It contains of sections: a piece of the level which covers
    the whole television screen. From this section one or more sections are 
    connected. There're slightly more than 20 sections in each level. 
    
    Each section is built on three floors which the Prince can move on. 
    Horizontally the section are built upon tiles. There are ten tiles per section. 
    These are often used as landmarks, so you can see how long you must jump and
    how many steps there are left towards the pit.
    
    
    Time limit
    ----------
    
    You must finish Prince of Persia in under 120 minutes or you won't be able to
    face Jaffar and save the princess. Press "Y" to display how many minutes you've
    got left. 
    
    
    Losing energy, dying
    --------------------
    
    When you start playing you will have three energy units displayed in the lower
    left corner of the screen. When you've lost all of those, your character dies.
    When the character dies you will begin from the level entrance and you must 
    redo everything in the level.
    
    
    Run
    ---
    
    This is the way to move in this game. Press right or left on the directional
    pad and the prince will run in that direction. For each press on the pad, you
    will move one and a half tile ahead. You can of course run continuously. When
    it comes to pits, the prince will simply run down them if you don't stop him in
    time.
    
    
    Sneak step
    ----------
    
    This move comes in handy when you want to move carefully. With this move you
    won't simply run into traps or down pits. You will be able to stop before doing
    something dumb. Hold "A" while pressing left and right to perform the move.
    
    
    Pits and falls
    --------------
    
    A large part about Prince of Persia is to jump over pits so you don't fall down
    down them and hurt yourself or die. If you fall one floor, you will not be 
    hurt, if you fall two floors you will lose one energy unit and if you fall 
    three or more floors you will die and must continue from the level entrance.
    
    
    Finishing levels
    ----------------
    
    To advance from one level to another you must find the level exit. The level 
    exit is often closed and must then be opened. This can be done in two different 
    ways. Either beat a boss or press a switch which looks exactly like the
    switches that open bars. 
    
    
    Passwords
    ---------
    
    After you've finished a level, you will get a seven figures code. This code
    can be used to reach the next level when you turn off the machine. Select 
    "Continue" from the starting menu and input the password there. Always keep
    paper and pen ready while playing. There's no battery back-up in this game.
    Every time you turn on the game it will always be like turning on the game for 
    the first time.
    
    
    Jump
    ----
    
    There are some different kinds of jumps. First up is the ordinary jump which
    only helps you get up a floor. Press "up" on the directional pad and the 
    prince will jump right up, just a couple of feet above the ground. If you have
    a tile right above you and you wish to reach it, this is the way to move.
    
    
    Standing jump
    -------------
    
    This jump is used to get over pits. Stand just before a pit and press "B". You
    must often use the sneak step to move so you're just standing on the edge of
    the pit before doing the standing jump. This jump takes you over pits which
    measure two tiles horizontally. This jump can also be performed by pressing
    diagonally forwards and up on the directional pad.
    
    
    Standing jump with a grab
    -------------------------
    
    This method is used to get over three tiles pits with a standing jump. Sneak to
    the edge of a pit and then press "B" to jump over it. While in the air you must
    then press and hold "A" until you reach the other side. You will just miss the 
    edge of the opposite side but grab it with your fingers. Keep holding "A" and
    then press "up" to pull yourself up.
    
    
    Running jump
    ------------
    
    Another important jump. This one takes you over three tiles pits normally. Run
    towards a pit and keep holding the directional button. Press "B" when you're 
    on the tile before the last one towards the pit. You will not jump if you press
    "B" when you're on the last tile before the pit. Check my ACSII below.
    
        You must press "B" here
          to get over the pit.
             |
    ____    _____
        |  |
        |  |
        |__|
    
    
    Running jump with a grab
    ------------------------
    
    With this jump you can get over four tiles pits. Run towards a pit and press
    "B" while running over the next to last tile before the pit and while in the 
    air, press and hold "A" until you reach the other side. You will grab the 
    opposite edge and then you must press "A" to pull yourself up.
    
    
    U-turn -> Jump
    --------------
    
    If your standing on a platform with only two tiles you can't normally do a 
    running jump, but there's a special technique allowing you to do it anyway.
    Stand on the edge of the pit you want to get over. Have your back towards the
    pit. Then run in the other direction and quickly change direction in a U-turn,
    press "B" immediately and you'll get over the pit. U-turn and then "B".
    
    
    Climb down and hanging
    ----------------------
    
    This is important to know if you don't wish to injure yourself. If you want to
    climb down to section or a floor below yourself, sneak to the edge of a pit, 
    turn around so you stand with your back towards the pit. Then press "down" on
    the directional pad to climb down. When you climb down a new section, you 
    should hold "A" or "X" while climbing down. Then you will hang from the edge 
    and can climb up again using "up".
    
    
    U-turn -> Hang
    --------------
    
    This is a move which requires very good timing from your side. This is useful
    if you want to be as fast as possible. Run towards an edge of a pit and then
    quickly change direction when your on the last tile before the pit. Hold "A"
    at the same time and you will probably fall off the edge but grab hold of it
    and hang there.
    
    
    Slide walls
    -----------
    
    This is a technique that must be used several time in the game. Hang from an 
    edge by holding "A" (or "X"), then make sure that there's a platform with an
    edge below you. The height down to the edge must be one floor or less or the 
    prince will die. Release "A" to release the grip of the edge and then quickly
    hold "A" again and you will grab the edge below.
    
    
    Bars, openers and closers
    -------------------------
    
    There are lots of bars in Prince of Persia. Some are opened but the great 
    majority are closed. These must be opened by pressing an opener switch which
    is a tile which is slightly higher than the rest. The bars close in an amount
    of times that vary from bars to bars. There are also special close switches
    that close bars when you step on them. Avoid stepping on these switches.
    
    
    Loose tiles
    -----------
    
    These are found in almost every level. They look exactly like ordinary tiles
    but they fall if you step on them. If you suspect that there's a loose tile on
    the floor you're on, you should press "up" and the loose tile(s) will shake. 
    Run over them to make them fall. When you see tiles in the ceiling of a 
    section, jump up to the ceiling to see if there's any loose tile there. To make 
    it fall from that way, you should stand below the tile that shakes and press 
    "up". Then quickly run to the left or right to avoid getting it in your head. 
    You will lose one energy unit if you get it in your head. Loose tiles often 
    neutralise traps like spears traps and deadly shimmers. If it falls on an 
    opener switch, the bars will never close; if it falls on a closer switch, the
    bars will never open and sometimes block you from reaching the rest of the 
    level.
    
    
    Frog dodge
    ----------
    
    This must sometimes be used to get under bars that are about to close. Press
    and hold "down", then press diagonally "forward" and "down". Always hold 
    "down". You will make little frog hops that can take you below bars that are 
    about to close.
    
    
    Pause and the menu
    ------------------
    
    If you press "Start" the game will freeze and the time will stop counting 
    down. The same effect occurs when you press "Select" but a menu will appear as
    well. The following actions may be chosen from this menu: "Best time", 
    "Password", "Game end" and "Option". When it comes to "Best time" and "Option",
    these actions are exactly the same as from the starting menu (read above). If
    you choose "Password", your password will be displayed. This password is 
    exactly the same as you got when you finished the previous level. If you're 
    about to turn off the machine, you should scribble this password down unless
    you did it, when finishing the previous level. Choose "Game end" to return to
    the starting menu.
    
    
    Hidden passages
    ---------------
    
    At some locations in the game, there are hidden passages. These are walls that
    looks just a little different: a crack, a different colour, etc. You can pass
    this wall, though it looks solid.
    
    
    Mirrors
    -------
    
    In level 5 there are several mirrors. Almost every mirror is for decoration,
    but there is one, which shows up when you've pressed the level exit switch in
    level 5. You must run jump through it to continue. You will lose almost all
    your energy and a black and white transparent copy of you will come out from 
    the mirror from the other side of it.
    
    
    Energy replenishing
    -------------------
    
    Your energy is very vital as you know. You must avoid losing it. There are 
    several ways to replenish it though. There's potions with red bubbles that
    replenish one energy units and there's big potions that replenishes all your
    energy and gives you a new energy unit. Pick them up by using "A". When you
    finish a level you will also get all your energy replenished.
    
    
    Teleports
    ---------
    
    Only available in level 15. Walk into this big portal and you will teleport to
    another place in the level. The portal is a big frame with white dots flying
    inside it. It has a sign on top. Two teleports with the same sign lead to each
    other.
    
    
    Travelators
    -----------
    
    In some places there're travelators that takes you away. You can't climb up to
    a travelator and it's very hard to jump from them because it's easy to fall 
    off it.
    
    
    Password cheating
    -----------------
    
    This is a very easy cheat. As you know, when you die in a level and you're 
    returned to the entrance the time's flowing. To make the counter go back to 
    where it was when you got into the level at first, you should when you die, 
    press "Select" and choose "Game end". From the starting menu, choose "Continue"
    and a password will be written. This is the same password as the one you got 
    when you finished the previous level from where you're in. Choose "OK" and you
    will begin the level with just as much time as you had when you entered the 
    level for the first time.
    
    
    ============
    2.4 Battling
    ============
    
    A very important thing indeed. It requires a proper explanation. 
    
    
    Attack - Defend
    ---------------
    
    As written above, you can use "A" or "Y" to attack with your sword and "B", 
    "X", "L", "R" or "up" to defend (parry). I use "A" and "B", but use whatever 
    you find comfortable. Of course, I'm writing about buttons on the controller 
    here. 
    
    
    Basics
    ------
    
    If you've collect the sable you can face an enemy and then you will auto-
    magically draw your sable if you stand still. Approach the enemy by pressing
    the directional pad towards him and retire from the enemy by pressing it away
    from him. When he moves his sword in an attacking motion, you must press
    (for example) "B" to parry the attack. If you don't, you will be hit and lose
    an energy unit. When you get close to the enemy you can attack him by pressing
    "A" or "Y". Easier enemies will seldom parry your attack and they will be hit
    and lose an energy unit. The enemies' energy units are displayed in the bottom
    right corner. When the enemy has lost all his energy units, he dies and you can
    move on.
    
    
    Stop in time
    ------------
    
    This is very important. When you run towards an enemy you will not draw your
    sable before you've released the directional pad. If you run into the enemy,
    he will kill you no matter how many energy units you have. Stop two tiles 
    before the enemy to avoid being injured. If you stop one tile before the enemy,
    he will not kill you but take away one energy unit from you.
    
    
    Defeating easier enemies
    ------------------------
    
    In most cases, you must defeat the enemy. Easier enemies, like guards with 
    three or four energy units can be attacked frequently without being able to 
    parry, but others mostly parry your attacks. Even if the easier guards don't
    attack often, you should beware that they sometimes do and then you must be 
    ready to parry the attack. Easier as well as harder enemies do just as much 
    damage when they attack. The difference is the frequent of their attack 
    attempts, their ability to parry your attacks and their supply of energy units.
    My preferred strategy against easier enemies is this. Advance them and then 
    repeatedly press the A and B buttons every other turn: B, A, B, A, B, and so 
    forth. The great thing about this is that you secure a black against an even-
    tual attack and then strike the guard down with the following move. By doing 
    this you can defeat guards in a couple of seconds.
    
    
    Defeating tough enemies
    -----------------------
    
    The counter-attack is a very useful method to defeat the tougher enemies with
    5-7 energy units and minor bosses. Wait for your enemy to attack, parry it,
    and immediately attack. Most often this results in hitting the enemy. If you
    meet a minor boss, press a parry button immediately after an attack to avoid
    letting the boss turn around the counter-attack on yourself. Guards cannot do
    this though, nor skeletons. Sometimes there can be long chains of counter-
    attacking when you just alternate pushing "A" and "B" all the time. Just keep
    doing it and you will get your hit. Not when doing this to Jaffar though. If 
    you want to be risky to mediocre enemies you should after the enemy has parried
    one of your attacks, attack again, and again and you may hit him. It's very 
    easy for the enemy to hit you when doing this, because you're so vulnerable.
    
    
    Defeating baaaaad enemies
    -------------------------
    
    For the bad enemies, I recommend you not to counter-attack. The politician is
    very fast to counter a counter-attack and Jaffar can't be beaten with them. The
    strategy to be used against the really tough baddies is to parry their attacks
    and then to wait for half a second or slightly more and then attack by your-
    self. This often results in a hit.
    
    
    The wall
    --------
    
    The wall is more powerful than the pen. No, I'm not talking about myself, even
    though that might be true as well. Heh. If you get a guard towards a wall he is 
    totally defenceless. For each hit you get, the guard will bounce against the
    wall and then back on you. Just press the attack button repeatedly and the 
    enemy will die in a bit. Even Jaffar with his fat supply of energy bottles is
    not more powerful than a fly when it comes to walls.
    
    
    Alternative methods to defeat enemies
    -------------------------------------
    
    Guards hurt themselves on the same things as you do. Push a guard down a pit,
    into a guillotine, on a spears trap into a pendulum and so forth, that's deadly
    for him. You can survive a fall of two floors, the enemies can't.
    
    
    Be a pacifist
    -------------
    
    Seldom a very good idea. If you face an enemy before you've collected your 
    sable, the fellow will very fast approach you and stab you. It doesn't matter
    how many energy bottles you have, you will die instantly. Never go to a guard
    without a weapon. During a battle you can press "down" and the prince will
    put his sword down his side and have the ordinary control scheme. You will 
    then be as vulnerable as if you hadn't collected your weapon at all. You will
    die after one stab from the guard. To be able to draw your sable again, you
    must show the enemey your back and then turn around again or leave and reenter
    the section. Fighting enemies can take time. If you've got the option to avoid 
    the enemy and take another route, it's sometimes better that way.
    
    
    =========
    2.5 Items
    =========
    
    In the levels there are some different items available. There're mostly potions
    which have different effects. Pick up the items using "A" or "down".
    
    
    Sable
    -----
    
    You can find your sword in the basement of the first level. Once you've picked
    it up, you can battle guards. If you're not armed when facing a guard, the
    guard will slay you instantly.
    
    
    Potion
    ------
    
    A small bottle with red bubbles coming out from it. Replenishes one energy 
    unit. It may look like poison as well.
    
    
    Poison
    ------
    
    A small bottle with blue bubbles coming out from it. Removes one energy unit.
    
    
    Big potion
    ----------
    
    Replenishes all lost energy units and adds a new one. If you collect one on a
    level and then die, you must collect it again. There are 16 big potions in
    the game, but you can only have 15 energy units. There will be four waste 
    potions (you have three from the beginning).
    
    
    Floater potion
    --------------
    
    Looks like a big potion but it makes you "blueish" and you won't be hurt by 
    falls. You fall very slowly. The effect lasts a couple of second and it's only
    available in level 12.
    
    
    Upside-down potion
    ------------------
    
    This potion makes the level turn upside down. The floor will be in the ceiling
    and you will therefore walk upside-down. The effect is reverted by drinking 
    another one of these potions. These are best to avoid since they don't give 
    you anything but a confused mind. It looks like a big potion is only available
    in level 14.
    
    
    Warp potion
    -----------
    
    Looks like a big potion and only available in level 16. If you drink it you 
    will be warped to another place on the level.
    
    
    Instant death potion
    --------------------
    
    There's only one in the game, in level 18. It looks exactly like a big potion
    but it kills you instantly.
    
    
    =============
    2.6 Obstacles
    =============
    
    This is what it's mostly about. There are many different traps, some are
    deadly, some injure you.
    
    
    Spears traps
    ------------
    
    These are everywhere. When you get near, several spears shoot out from the 
    ground and if you fall on them or run over them, you die. To avoid dying, 
    you must jump over them with a standing jump, hold "A" to sneak through them
    or take one step at the time, meaning press forward, stop, press forward, etc.
    This doesn't guarantee you to survive though. This trap can be disabled if you
    trip a loose tile on it.
    
    
    Guillotines
    -----------
    
    These are also very common. Two pieces of metal blades slamming together when 
    you're on the same floor as they are. Run through these when they slam together
    and it will be messy. You can time your running through them but it's pretty
    risky. The safest way to do it is to run towards it and stop before it. Then 
    use "A" to sneak towards it. When you take a very short step, you know that 
    you're just in front of it. Hold "A" and sneak through it when it slams 
    together.
    
    
    Crushers
    --------
    
    A big piece of weight falls down regularly. You can't sneak under it like the
    guillotine. Sneak towards it and just when it's pulled up, run under it. Kills 
    you bad.
    
    
    Pendulums
    ---------
    
    A big sharp pendulum slashing down on you. Pass it like the guillotine but be
    very careful with the timing since it's faster. Kills you.
    
    
    Lava
    ----
    
    Only available in level 10. It forms the floor there. If you fall down it, you
    die.
    
    
    Flame walls
    -----------
    
    Only available in level 11. Big flames coming up from the floor regularly. 
    Sneak towards it and stop just before it. Then sneak over it just after the 
    flame's been put out. Kills you.
    
    
    Spinning log
    ------------
    
    Only available in level 17. When you get near, a log starts spinning. If it 
    hits you, you'll be pushed backwards and lose an energy unit. To avoid it, you
    must do frog dodges. Press and hold "down" and then while still holding "down"
    press the directional pad diagonally forward until you get through the trap.
    
    
    Deadly shimmer
    --------------
    
    A piece of magical shimmer which kills you if you run into it or jump through
    it. This will be disabled if you trip a loose tile on it. Only available in
    section 18.
    
    
    -------------------------------------------------------------------------------
    
                                3.0 Quick Walkthrough
    
    -------------------------------------------------------------------------------
    
    This is the Quick Walkthrough and it's very small and quick. I only list how 
    to reach the end of the level and the solution to the major problems. For all
    levels you will notice code words. A letter followed by a number. The letter
    stands for a direction and the number says how many section or screens you 
    should move in that direction. As you may now, this game seldom scrolls. You
    move between sections in the levels. That is what I mean with sections. The
    letters then:
    
    D  =  Down
    L  =  Left
    R  =  Right
    U  =  Up
    
    Lets do a test round. If the walkthrough says: 
    
    D1 - R2 - Press switch - U3
    
    This means that you should climb down from the starting point into the section
    below, then from this section, move two screens to the right. In the section
    you will appear in, you should press a switch. After you have pressed the 
    switch, you should climb up three sections.
    
    This walkthrough also lists the big potions: the potion which replenishes all
    your lost energy and give you an additional energy unit. If it says 
    - Intersection - it means that there's a fork in the road. On the row below
    you will find the two ways to reach the goal.
    
    If you get stuck, I refer to the full walkthrough.
    
    
    Level 1
    -------
    
    D2 - L5 - D2 - L1 - D2 - R3 - Get sable - L3 - U2 - R1 - U2 - R7
    
    
    Level 2
    -------
    
    L3 - U1 - L8 - U1 - L1 - D1 - U1 - R2
    The big potion is found during the way.
    
    
    Level 3
    -------
    
    R1 - U1 - R1 - Press switch - L6 - D1 - L1 - R1 - U1 - R1 - Push skeleton
    off the edge - D1 - Push skeleton down the pit - L1 - D1 - R1 - L1 - U1 - L1
    Big potions: R4 - L3 - U1 - R2 - U1 - D1 - L1 - Press switch - L6 - D1 - L1 - 
    R1 - U1 - R1 - Push skeleton off the edge - D1 - Push skeleton down the pit - 
    L1 - D1 - R1 - L1 - U1 - L1
    
    
    Level 4
    -------
    
    R1 - U1 - R2 - Make ceiling tile fall on switch - L6 - Intersection -
    Quick: D1 - R1 - Make tile fall on switch - L2
    Big potion: L3 - U1 - R1 - Make tiles fall - D2 - R1
    
    
    Level 5
    -------
    
    L4 - Make tile fall on switch - R3 - D1 - R2 - U1 - R4 - D1 - R1 - U1 - L1 -
    Press switch - R1 - Intersection
    Quick: L1 - Jump through mirror - L4
    Big Potion: Do running jump from middle floor over chasm into the wall - R1 - L2
    - Jump through mirror - L4
    
    
    Level 6
    -------
    
    L1 - U1 - L1 - U1 - Make tiles fall down - R3 - Press switch - D1 - R2 - U1 -
    R5
    Big potion: L1 - U1 - L1 - U1 -  Make tiles fall down - R3 - Press switch - D1
    - R1 - D1 - L1 (through hidden passage) - U2 - Press switch - D1 - R2 - U1 - R5
    
    
    Level 7
    -------
    
    R2 - U1 - D1 - L1 - U1 - L1 - D1 - L3 -  U1 - L3 - Make tiles fall - R1 - U1 -
    Intersction
    Quick: L1
    Big potion: U1 - jump to the ceiling to the extreme left to reach hidden area - 
    L1 - R1 - D1 - L1
    
    You can't get the other big potion and you'll see why, during the way.
    
    
    Level 8
    -------
    
    L1 - Press switch - R2 - L2 - U1 - R1 - U1 - L1 - Press switch - R1 - D1 - R1 -
    Press switch - L1 - U1 - L1 - R3 - D1 - Make loose tile fall - R5 - Press 
    switch - L1
    Big potion: L1 - U2 - L1 (through hidden passage) - R1 - D2 - Press switch - 
    R2 - L2 - U1 - R1 - U1 - L1 - Press switch - R1 - D1 - R1 - Press switch - L1 
    - U1 - L1 - R3 - D1 - Make loose tile fall - R5 - Press switch - L1
    
    
    Level 9
    -------
    
    L3 - U1 - L7 - D1
    The big potion can be found in the section before the boss enemy. Just search
    around the centre and you will find it. It's invisible to you.
    
    
    Level 10
    --------
    
    L2 - U3 - Intersection
    Quick: R1 - U1 - L1 - U1 - R2 - Press switch - L1 - U1 - R1
    Big potion: Stand to the extreme left and jump to reach hidden area - L1 - R1 - 
    U1 - L1 - U1 - R2 - Press switch - L1 - U1 - R1
    
    
    Level 11
    --------
    
    R3 - D1 - R2 - U1 - L2 - Press switch - R2 (on the lower floor) - D2 (jump 
    towards the opposite wall) - R2 - D1 - R2
    Big potion: R1 - U1 - R4 - Let loose tile fall - D1 - L2 - Press switch - R2
    (on the lower floor) - D2 (jump towards the opposite wall) - R2 - D1 - R2
    
    
    Level 12
    --------
    
    R4 - Make tiles fall - R1 - Do a running jump back to the left section's middle
    floor - L4 - Drink floater potion - D2 - R2
    The big potion is found during the way.
    
    
    Level 13
    --------
    
    L2 - D1 - R2 - Press switch - L1 - D1 - L1 - Make tile fall on switch - R2 -
    Intersection
    Quick: Choose upper path - R1 - U1 - L1 - Get up on high floor - R5 - Get up
    on high floor - L3 - U1 - L1 - Press level exit switch - R1 - D1 - R1 - L1 -
    R1 - Wait 15 sec for mouse - R2 - U1 - L4
    Big potion: Choose lower path - R2 - Make tile fall on switch - L1 - U1 - L2
    - U1 - R1 - L1 - D1 - R6 - Get up on high floor - L3 - U1 - L1 - Press level 
    exit switch - R1 - D1 - R1 - L1 - R1 - Wait 15 sec for mouse - R2 - U1 - L4
    
    
    Level 14
    --------
    
    L2 - U1 - R3 - U1 - R1 - Go down to the spears and through hidden passage - R1
    Big potion - L1 - Press switch - L2 -  D1 - L1 - Make tile fall - R1 - U2 - L2 
    - Intersection
    Quick: D2 - L1 - Press switch - R2
    Big potion: L1 - D1 - L1 (Through hidden passage) - D1 - L1 - U1 - R2 - D2 - 
    L1 - Press switch - R2
    
    One of the Big potions will be reached during the way.
    
    
    Level 15
    --------
    
    In this level there are teleports. Teleports are referred as "T". "T" may be 
    combined with "L" and "R", which means "Left teleport" and "Right teleport".
    "LT" means that you should choose the left teleport in the section.
    
    L1 - U1 - R2 - D1 - R1 - T - RT - L1 (through upper path) - Press switch - R1
    - D2 - R1 - T - R1 - U1 - R1 - Press switch - L1 - Intersection
    Quick: LT - RT - Press switch - T - LT - D2 - L1 - T - LT - L4 - R2 - Defeat
    your copy - L2 (step over invisible tiles)
    Big potion: RT - R1 (through hidden passage) - L1 - T - LT - RT - Press switch
    - T - LT - D2 - L1 - T - LT - L4 - R2 - Defeat your copy - L2 (step over 
    invisible tiles)
    
    
    Level 16
    --------
    
    R3 - U1 - L1 - U2 - R1 - Intersection
    Quick: U2 - L5
    Quick, Warp: D1 - R1 - L3
    Big potion: U2 - L2 - D3 - U1 - R1 - RD1 - U1 - R1 - U2 - L5
    Big potion, Warp: D1 - R1 - D3 - U1 - R1 - RD1 - U1 - R1 - D1 - R1 - L3
    
    
    Level 17
    --------
    
    L6
    Big Potion: L2 - U2 (through hidden passage) - R1 - L1 - D2 - L4
    
    
    Level 18
    --------
    
    L1 - U1 - R1 - Make tiles fall on shimmer and opener - L1 - R3 - U1 - L4 - 
    Intersection
    Quick: U1 - L1 - R3 - U2 - Press switch - D2 - R2 - U2 - Press switch - D1 - 
    U1 - L1
    Big potion: L1 - R1 - U1 - L1 - R3 - U2 - Press switch - D2 - R2 - U2 - 
    Press switch - D1 - U1 - L1
    
    
    Level 19
    --------
    
    L2 - U2 - R2 (use upper path) - Make tile fall on switch - L2 - D1 - L2 - 
    Make tile fall on switch - R2 - U1 - L1 - Make tile fall on switch if you want
    the big potion - U1 - R1 - Make tile fall on switch - L8
    The big potion is found on the way.
    
    
    Level 20
    --------
    
    L4
    
    
    -------------------------------------------------------------------------------
    
                                   4.0 Walkthrough
    
    -------------------------------------------------------------------------------
    
    This is the walkthrough. Here you find detailed descriptions of how to 
    clear every level in the game in under two hours. As you might have noticed,
    the levels in Prince of Persia is divided into sections. One might say 
    screens or rooms. The game doesn't scroll as many other games do, it
    switches between sections. I've divided the walkthrough into sections to
    make it easier to understand. I've also made an ASCII map for the section
    in question so you always know which section I'm referring to. To give
    a clear overview I've also put all the small ASCII maps together into
    one large ASCII map showing a whole level. These may be hard to understand
    but if you look at it for some time and use the legend above it, I'm
    sure you will find it very helpful. You can find a full legend further 
    below.
    
    For each level you finish you will get a Password. When you turn off your
    Super NES the game progress will be deleted. If you input the passwords
    you get, you will begin from the same level you quit from. If you don't 
    want to play a certain level, you can skip it by checking the Passwords 
    section and inputting one of my passwords.
    
    Then I have one major game pointer. If you want to make it as easy as 
    possible to get to Jaffar within the two hours you get; when you die,
    press "Select" and input the password you received when you finished the
    previous level. If you're on the first level, choose "Game End" and 
    then restart the game. Reaching Jaffar within two hours is tough when
    you try to achieve it your first time.
    
    
    Legend for the ASCII maps
    -------------------------
    
    All level walkthroughs have ASCII maps. You can find a full legend to these
    maps below. All of the level ASCIIs have their own legend where only those 
    signs available on that map are explained. The legend below is very confusing.
    There's really no point in looking at it.
    
       >  =  Level entrance when the path goes to the right
       <  =  Level entrance when the path goes to the left
       _  =  Ordinary tile
       #  =  Part of the structure
       |  =  Wall or level edge
       =  =  Lava
       *  =  Teleports + number
       3  =  Guard with three energy units
       4  =  Guard with four energy units 
       5  =  Guard with five energy units
       6  =  Guard with six energy units
       7  =  Guard with seven energy units
       +  =  Lethal potion
       A  =  Pendulum
       B  =  Bars
       C  =  Switch that closes bars
       D  =  Deadly shimmer
       E  =  Level exit
       F  =  Poison
       G  =  Flame wall
       H  =  Hidden passage
       I  =  Black skeleton
       J  =  Brown skeleton
       K  =  Upside-down potion
       L  =  Loose tile
       M  =  Mirror
       N  =  Mirror which appears after level exit has opened
       O  =  Switch that opens bars
       P  =  Potion
       Q  =  Floater potion
       R  =  Big potion
       S  =  Spears trap
       T  =  Travelator
       U  =  Crusher
       W  =  Guillotine
       X  =  Switch that opens level exit
       Y  =  Spinning log
       Z  =  Warp potion
    
    
    ===========
    4.1 Level 1
    ===========
    
    This is the first level in Prince of Persia. You get thrown into the dungeon
    and must now get to the top of the palace where Jaffar is holding your 
    Princess captive. Your first task is to collect your sable and slay the 
    guard, guarding the path to the upper level.
    
    The first, second and third levels are played in a dungeon like environment. 
    It's a dark and gloomy dungeon where piles of bones and fetters are shattered 
    in thin passages. 
    
    
    Sections: 23
    Sections you must pass: 18
    Sections you must pass
    to get all big potions: -
    Max energy thus far: 3
    Big potions: 0
    Enemies: 2; 3:2
    
       
       _  =  Ordinary tile
       #  =  Part of the structure
       |  =  Wall or level edge
       3  =  Guard with three energy units
       B  =  Bars
       C  =  Switch that closes bars
       E  =  Level exit
       L  =  Loose tile
       O  =  Switch that opens bars
       P  =  Potion
       S  =  Spears trap
       X  =  Switch that opens the level exit
    
    
                                                              1
                                                 4b      4a    \__________
                                                 |       |      ##########
                                              You begin here -> B       ##
                                            ____________________#______ ##
                           7         6      #P_____ ___  ____3_B     ___##
                           |         |      ##### __###_ #######____ ##### - 2
              ______________________________#_______L##____L_P######__L__#
              #OL___LL_B            O__LL__B      O__B__O ______  ####  ##
          8 - #_ ### _##____C _O_______  ###___L __O_#### ######__________ <-\
              #___ __######## ########____L####  ########SS###############   |
       11     ###_ ########## #######_P____####    ###\                      |
       |  9 - ###_ ########     ###############    ### 5   |        |        |
    __________###_ #######______###############____###\    4        3        |
    ##  #########_ #####                               5a                    |
    ## ____________##### - 10  |                  ___________________________/
    ## _################       7a                /      ____________________ 
    ## __  ###       14      15        16        |      ##########X        #
    ##   _ ### - 12  |       |         |         \----> _______3______E____#
    ##__ _ ###______________________________            ####################
    ###  _                          SABLE  #
    ###_______________________________     #               |         |
    #################################______#               17        18
    
      |
      13
    
    
    1
    -
    
    Now the game starts, you are thrown into the dungeons and must now save the
    Princess from the evil Jaffar. You must reach the place in under two hours
    to save the Princess from her death. In the first section you shall run to
    the hole in the floor.
    
                                    __________
                      This is the  |##########|
                      start ---->  |B       ##|
                                   |#______ ##|
    
                                           2
    
    
    2
    -
    
    When you've fallen down the next floor, jump to the left and then get down
    to the lower level. One of the tiles here: the one that shakes when you jump
    on the floor, will fall down if you stand on it or run over it. Run
    straight to the wall and let it fall. Hold the A button at the same time as
    you walk to sneak towards the recently opened pit, turn around, push down 
    and you will come to the next section. The barred door in here, can't be 
    opened right now.
             
                                          1
                     Cannot be     _______ __
                     opened at -  B     ___##|
                     the moment   |____ #####|
                                  |####__L__#|
    
                                         3
    
    
    3
    -
    
    If you go to the right you will discover a guard in section 17. This fellow
    will strike you down if you come near him unarmed. And you have no weapon so 
    let's go and collect your sable, shall we not? Then go to the left and jump
    up using "up" on the directional pad to get to the higher floor and section 4.
    
                                     2
                               ______ ___
                         4 <-    ####  ##|
                              |__________  -> 17
                              |##########|
    
    
    4  + (a,b)
    ----------
     
    You can take two ways to the next section. I begin with the fastest
    way. Run towards the pit in the middle. Don't fall down it, then you
    will die instantly. Stand on the second tile to the right of the pit
    and jump to the tile just to the left of the pit. Stand on it and the
    bars will open up. Run into the next section.
    
    If you jump up into the ceiling in section 4, you can see a tile that
    shakes. If you jump up into it, it will fall down on you. Qucikly run away
    after the jump to avoid loosing an energy unit. This is an alternate path
    to section 5. It's completely unnecessary to take this way, unless you've
    lost two energy units. There is one bottle in the section above the fourth
    section, this section I call 4a, and one bottle in the section to the left 
    of section 4a. That one is referred to as section 4b. When you've climbed 
    to section 4a, turn to the right to collect the bottle and then to the left
    to start climbing, use "up" to climb to the uppermost floor. Don't jump over 
    to the guard. Your dear Prince can't handle any east Asian material arts 
    so he will be slain without his sable. Then run to the left and collect 
    the other potion in the upper right corner. Continue to the lower floor and 
    stand on the rightmost tile and fall down to the fifth section.
    
                                4b            4a
                                 |             |
                             __________ __________
                            |#P_____ _____ ____3__B -> 2
                            |##### __##|#_ #######|
                            |#_______L#|#____L_P##|
                                  5 <- B__O ______  -> 3
                                       |### ######|
                                       |###SS#####| - 4
    
    
    5 + (a)
    -------
    
    Time to continue. You will see two switches that open bars. The upper one
    opens the bars to the right and the middle one opens the bars to the left.
    Carefully jump down to the middle floor. Don't push B. Then step on the
    switch that opens the left bars. See the tile over the pit? This one falls
    down if you step on it. Stand on the edge of the pit and jump over the pit
    and the loose tile. Then get over to the leftmost wall and jump up to the
    open bars. A fall down the pit means death.
                                       
                                            5a 
    
                                    ________L_
                              6 <- B      O___B -> 4
                                   |___L __O_#|
                                   |###  #####|
                                   |###    ###|
                                   |###    ###| - 5
                                   |###____###|
    
    
    6 + (a)
    -------
    
    The tiles that form a bridge are loose so quickly run over them to the
    next section. If you need some life go to the lower floor in section 6 
    and stand on the rightmost tile to drop down into a small room. Then 
    continue to section 7.
    
                                  __________
                                    O__LL___B -> 5
                            7 <-  _____  ###| - 6
                                 |####____L#|
                                 |###_P____#|
                                 |##########| - 6a
                                 |##########|
    
    
    7 + (a)
    -------
    
    Start by standing on the opener to the bars. It's positioned two tiles
    to the right from the pit in the middle. There's a closer just to the 
    left of the pit. Sneak (the A button) to the edge of the tile just to 
    the right of the pit and then make a regular "B" jump to the other side. 
    You will then be able to reach the bars without touching the closer.
    
                                  __________
                            8 <- B          
                             7 - |____C _O__  -> 6
                                 |##### ####|
                                 |##### ####|
                                 |###     ##| - 7a
                                 |##______##|   
    
    
    8
    -
    
    The bridge on the upper platform consists of loose tiles. Stand on the
    closest and get down to the lower area. Jump over the pit using a
    regular "B" jump. Sneak to the edge of the pit by holding A. Turn around
    so you have the back towards the pit and then press "down" to get into 
    the next area. If you simply jump down the pit you will lose.
    
                                  __________
                                 |#OL___LL__B -> 7
                                 |#_ ### _##|
                                 |#__  __###|
    
                                      9
    
    
    9
    -
    
    Just press "down" here and you will climb down one platform after the
    other. Remember not to jump or fall from here. It'll do you no good.
    
                                      8
                                  ____ _____
                                 |###_ #####|
                                 |###_ #####|
                                 |###_ #####|
    
                                      10
    
    
    10
    --
    
    Run to the left. I'm beginning to doubt my section system.
    
                                      9
                                  ____ _____
                                 |###_ #####|
                           11 <-  _____#####|
                                 |##########|
    
    
    11
    --
    
    Run and sneak towards the edge of the leftmost tile, turn around and climb
    down.
                                  __________
                                 |##  ######|
                                 |## _______  -> 10
                                 |## _######|
    
                                    12
    
    
    12
    --
    
    On the higher level, sneak to the other edge of the platform, turn around
    and press down to climb down. Climb down the next couple of platforms as
    well.
    
                                   11
                                  __ _______
                                 |## __  ###|
                                 |##   _ ###|
                                 |##__ _ ###|
    
                                      13
    
    
    13 - 16
    -------
    
    Four section at once here. Last episode before you get the sable. You shall
    only climb down the last platforms in section 13. Then run into and through
    sections 14 and 15. When you get to the last room, drop down and pick up
    your weapon. Use the A button or down to grab it.
    
                         12               
                     ____ _ ___ __________ __________ __________
                    |###  _    |          |          |  SABLE  #|
                    |###_______ __________ __________ ____     #|
                    |##########|##########|##########|###______#|
    
                          |          |          |          |
                         13         14         15         16
    
    
    The backtrack (17-3)
    --------------------
    
    Now it's time to backtrack the whole way to the beginning of the level.
    Simply do as you just did but the other way around. There are some things
    that is different. In section 8 for example. Jump up to the upper floor,
    then jump over the gap so you reach the opener in the upper-left corner.
    Just before the opener, there's a loose tile.
    
                                  __________
                                 |#OL___LL__B -> 7
                                 |#_ ### _##|
                                 |#__  __###|
    
                                     9
    
    When you come to section 3, the third room you came to, you must go to the
    right to advance in the game. Brace yourself for a sword fight.
    
    
                                        2
                                  ______ ___
                            4 <-    ####  ##|
                                 |__________  -> 17
                                 |##########|
    
    
    17
    --
    
    It's you in the left corner, it's a simple private soldier in the right. Now
    you must fight. If you took the way past section 4a you will have seen a
    soldier already and maybe you have even fought him. If you approach him, 
    you will automatically draw your sword and this enables you to fight and
    unables you from letting the soldier slaying you in one chop.
    
    To approach him, move towards him; to retire, move away from him. To parry
    press up or B, to attack press A. This is really easy so you can practically
    just go to him and repeatedly press A. But we want to it with a little 
    style and grace, don't we? Approach, if you wish or let him do it. Wait 
    until you see his sword move in an attacking movement. Then you shall
    instantly parry the attack. This leaves the private very vulnerable and
    you can attack and hit if you do it directly. In short. When you see his
    sword move, press B and then directly A. Do this three times and your
    enemy will come to a better place than this dungeon. Continue to the right.
    
                                  __________
                                 |##########|
                           17 <-  ________3_  -> 18
                                 |##########|
    
    
    18
    --
    
    You can find the switch that opens the Level Exit in the upper left
    corner. Then simply press up when you're in front of the door to escape
    the first level.
    
                                  __________
                                 |X        #|
                           17 <-  ____E____#|
                                 |##########|
    
    
    ===========
    4.2 Level 2
    ===========
    
    The second level is played in the same environments as the first one.
    It's not too many differences. Here you run into more guards, there
    are more long jumps and it's kind of trickier to open the level exit.
    
    
    Sections: 24
    Sections you must pass: 17
    Sections you must pass
    to get all big potions: 17
    Max energy thus far: 3
    Big potions: 1
    Enemies: 7; 3:4, 4:3
    
    
       <  =  Level entrance
       _  =  Ordinary tile
       #  =  Part of the structure
       |  =  Wall or level edge
       3  =  Guard with three energy units
       4  =  Guard with four energy units
       B  =  Bars
       C  =  Switch that closes bars
       E  =  Level exit
       L  =  Loose tile
       O  =  Switch that opens bars
       P  =  Potion
       R  =  Big potion
       S  =  Spears trap
       X  =  Switch that opens level exit
    
    
               7           6         5        3a  
               |           |         |        |
           ________________________________________
      /--> B_C_L_O___B          ###################  3  2
      |    ###_ #####__3_____O___  _______    ##### /   |
      |--> _______P_############_  #######_  __P__#____________________
      |                        #_   _______  #######                 ##
      |                    4 - ##  ___________ _____3_____LL____<____##
      |                        ##__###########___ ## _______###########
      |                                  #  ______##______  #
      |                             2b - #  _3______  _P__  # - 2a   |
      |                                  #SS########SS####__#        1
      |
      |
      \_______________________________________________________________________
                                                                              \
                                                                              |
                                                                              |
         15      14         17        11a     10b                             |
         |       |          |          |       |                              |
    __________________________________________________                        |
    #####################      ##################  ###     9         8        |
    #  _________   ________E___________3   ######  ###     |         |        |
    #  _########   _ ####_   ########  _S______##P__L#____________________    |
    # ____X_ ###   #______   ########___           _____    #####     ____ <--|
    # ###### ###   _______   ________4___________  #####__L_____4______  #    |
    #S__4__________#######   ####################  _R______############S__ <--/
                        ##   #####    10a - #####  ###
       |        | 12a - ##   ##### \   |    #####  ### \
       16       13      ##___#####  12 11   ###__SS###  10
    
    
    1
    -
    
    Go to the left.
    
                                  __________
                                          ##|
                            2 <-  ___<____##|
                                 |##########|
    
    
    2 + (a,b)
    ---------
    
    Just in front of you when you enter this section, you will see two loose
    tiles. Whatever you're going to do, run over the two loose tiles and 
    defeat the guard. I suppose you know how to do, since you must have beaten
    at least one before. This is a regular three energy units guard. Go to
    the left when you've defeated him, if you simply wish to carry on with 
    the walkthrough.
    
    If you've lost energy or simply wish to discover everything, you can 
    take the way that's going down, below the path with the guard. In section
    2a, go to the right on the upper floor, sneak to the edge, turn around
    and climb to the next floor. Get the potion with "A" and then move towards
    the edge before the pit with the spears in it. If you fall down here, you
    die instantly. Do a "B" jump over the pit and continue into the next
    section if you feel like doing some sword training.
    
    In section 2b there's a simple guard with three energy units. Beat the 
    guard. If you wish, you can be a little sadistic and push him down to 
    the pit with the spears in here. When he is defeated, remember to carefully
    sneak to the edge before the spike pit in here and then climb to the plat-
    form above and jump into section 3. Remember that you must do the climb
    to the left.  
    
                                  __________
                                 |#          
                            3 <-  _3_____LL_  -> 1
                       ________ _|# _______#|
                      |#  ______#|#______  #|
                 2b - |#  _3_______  _P__  #| - 2a
                      |#SS#######|#SS####__#|
    
    
    3 + (a) + 4
    -----------
    
    From this section, you can choose between two ways to take. We start with
    the faster one (It think it's quicker). Locate the ledge in the upper left
    corner of the screen. Climb it, by standing in front of it, but below it.
    Then run to the left, into section 4. In section 4, run along the path in 
    the higher part of the screen and then you must get to the other side: to 
    the left portion of the section. Get here by either doing a running jump 
    or an ordinary jump from the edge of the platform. To make a running jump, 
    you must run and press the B button when passing over the tile before the 
    last tile on the path. The easier way is to sneak towards the edge of the 
    path and then making a standing jump with "B". Then you must hold "A" when 
    you have left the edge of the path and you will grab the edge of the opposite 
    side. Terrific. Then just climb to section 5.
    
    Another way to reach section 5. From section three, jump up to the ledge in
    the upper left corner of the screen. Stand on the right edge of this path
    and turn so you face the left. Then climb, to the tile above you in the next
    section. From here, you can see a potion to the right. Grab it if you're 
    low on energy. Then go to the left into section 5.
    
    Sorry for the long description, I just wish to teach about the different
    jumps.
    
                                  __________
                                 |##########|
                         5  5 <-  _    #####| - 3a is section 3a
                       __  ______|#_  __P__#|
                      |#_   ________  ######| - 3
                  4 - |##  ____________ ____  -> section 2
                      |##__######|#####___ #|
    
                                          2b
    
    
    5
    -
    
    If you come from the right, run to the edge of the path and make a "B" jump
    over the gap. If you come from below, climb to the middle floor and either
    way, run to the left.
    
                                  __________
                                   #########|
                            6 <-  __  ______  -> 3a
                                 |#_  ######|
    
                                    4
    
    
    6
    -
    
    Here's a battle to be fought. It's a simple "3" guard, so no sweat. If you
    are insecure about the battle system, remember to parry with "B" as you see
    him attack and then quickly attack with the A button. There's an opener to
    the bars just two tiles to the left from the right. Press it and enter the
    opened bars.
    
                                  __________
                            7 <- B           
                                 |__3_____O_  -> 5
                                 |##########|
    
    
    7
    -
    
    The tile in the middle, is loose. Now you know. Locate the opener which is
    positioned some tiles from the right and the closer near the bars on the 
    left side. If you want to do this quickly, you must run over the opener and
    just when you've passed it, you must press "B" so you will jump over the 
    closer. Then get through the bars to the next section.
    
    Alternatively you can run to the loose tile and it will fall. Hold "A" and
    you will grab the edge of the left platform and you won't loose any energy.
    Grab the potion to the right if you wish, then run to the left and you're
    out of here into the eighth section. You can't return to the sixth section
    once the bars have gone down.
    
                                  __________
                            8 <- B__C_L_O___B -> 6
                                 |###_ #####|
                            8 <-  _______P_#|
    
    
    8
    -
    
    If you come from the higher level, don't jump towards the guard on the other
    side of the room. Instead, just fall to his level. If you come from the 
    lower level, you must keep the A button pressed as you walk over the spikes
    or you will die. When you're on the same level as the guard, approach him.
    This is a guard with four energy units. He's a little tougher than the
    yellow guard with three energy units. Remember to parry as soon as he tries
    to attack and then quickly counter-attack. Don't let him stab you into the 
    spears below or there will be a mess. You can actually make him drop onto the
    spikes, but that wouldn't be nice. To be able to switch side with the guard,
    you must walk into him. When the guard is defeated, run to the left.
    
                                  __________
                                 |#     ____B -> 7
                            9 <-  4______  #|
                                 |#######S__  -> 7
    
    
    9
    -
    
    The sixth tile from the right is loose. Step on it and fall down. Run to 
    the left on the lower floor until you get into the next section. When in
    section 10, grab the big potion here with "A" and then return into section 9.
    This potion isn't like a regular one, this one refills all of your energy
    units and gives you a brand new energy unit. You will now have four of
    them. Remember that if you die on this level, you must collect it again.
    
    In section 9, climb to the upper floor and get to the left.
    
                                  __________
                           10 <-  __    ####|
                                 |##__L_____  -> 8
                           10 <-  _____#####|
    
    
    10 + (a,b)
    ----------
    
    If you need a potion, you can enter 10a. The second tile to the right in
    the ceiling. Jump up into it and then quickly run to the right to avoid
    loosing another unit. Climb up into 10a and get the potion. Then get back
    down. Go to the edge of the path and jump to the other side. Now run to 
    the left.
    
                                  __________
                                 |#####  ###|
                                 |#####  ###| - 10a
                                  ___##P__L#|
                                         ___  -> 9
                           11 <-  _____  ###| - 10
                                 |#####  _R_|
                                 |#####  ###|
                                 |#####  ###| - 10b
                                 |###__SS###|
    
    
    11 + (a)
    --------
    
    Another battle with the "tougher" type of guard. Defeat him like the one
    before. Run to the of left his slain corpse if you don't give the tiny 
    behind of a small mammal what's above you.
    
    If you do care, climb to the upper floor in section 11, then climb up to
    section 11a. Climb to the right. Just in front of you, you will have a 
    bunch of spikes. Run over these and you're dead, sneak (by holding "A")
    and you'll be quite alright. To the right lies section 10a, this is only
    a blind alley. Don't try to jump up to the guard. You may be pushed down 
    in an instant. But you might make it if you repeatedly press A just after
    you've gotten up. If you make it, then run to the left into section 17 
    and run through this section as well. Follow the walkthrough from section 
    14 then.
    
                                  __________
                                 |##########|
                           17 <-  _____3   #| - 11a
                                 |###  _S___  -> 10a
                                 |###___     
                           12 <-  ___4______  -> 10
                                 |##########| - 11
    
    
    12 + (a)
    --------
    
    Now it's time for one of those "three tiles jumps" again. You must either
    make a running jump or a standing jump with a grab at the end. When you've
    done the jump. Jump up the higher ledge if you wish to continue with the
    walkthrough or select the middle ledge if you wish to have some fun with
    a gun... I mean guard. If you choose to climb up a ledge, you will only
    get to a blind alley in section 17.
    
                                  __   _____
                           13 <-  __   #####|
                           13 <-  __   _____  -> 11
                                 |##   #####|
                                 |##   #####|
                                 |##   #####| - 12a
                                 |##___#####|
    
    
    13
    --
    
    If you come to this section from the upper floor, simply run to the left.
    Then climb to the section above. Climb there to the left. You will continue 
    with the main objective then.
    
    If you wish to have some battle training you've come from the middle floor.
    Run to the left into section 16. There's guard in this section which you can 
    defeat. Beware the spears in here.
    
                                    14  14
                                  __   _ ___
                                 |##   #____  -> 12
                                 |##   _____  -> 12
                           16 <-  _____#####|
    
    
    14
    --
    
    If you reach this section from the thirteenth, from below, make a sneak step
    (holding "A") to the left, turn around and climb up to the middle floor. If
    you fall down, you die. When on the middle floor, do a running jump or a 
    standing jump with a grab over the pit and then run to the left.
    
                                  __________
                                 |##########|
                           15 <-  __   _____  -> 17
                                 |##   _ ###|
              
                                     13 13
    
    
    15
    --
    
    Run to the edge, break in time, turn around, and climb down.
    
                                  __________
                                 |##########|
                                 |#  _______  -> 14
                                 |#  _######|
        
                                   16
    
    
    16
    --
    
    Don't fall down to the left or you'll die, don't fall down to the right and
    you won't die, but it will be annoying even so. Press the opener on the 
    right side of the platform. This opens the course exit. 
    
    Now jump back to section 15, run back into section 14, jump over the pit
    and into section 17.
    
                                   15
                                  _  _______
                                 |# ____X_ #|
                                 |# ###### #|
                                 |#S__4_____  -> 13
    
    
    17
    --
    
    Simply run to the level exit and press "up".
    
                                  __________
                                 |#      ###|
                           14 <-  ___E______  -> 11a
                                 |#_   #####|       
    
                                     12
    
    
    ===========
    4.3 Level 3
    ===========
    
    Same environment as in the second level. There are not many guards, but 
    instead you get to encounter the invincible skeletons and also some of
    the deadly guillotines. Remember to collect both big potions.
    
    
    Sections: 23
    Sections you must pass: 13
    Sections you must pass
    to get all big potions: 19
    Max energy thus far: 4
    Big potions: 2
    Enemies: 3; 4:1, J:1, I:1  
    
    
       >  =  Level entrance                    O  =  Switch that opens bars
       _  =  Ordinary tile
       #  =  Part of the structure
       |  =  Wall or level edge   
       4  =  Guard with four energy units      P  =  Potion
       B  =  Bars                              R  =  Big potion
       E  =  Level exit                        S  =  Spears trap
       F  =  Poison                            U  =  Crusher
       I  =  Black skeleton                    W  =  Guillotine
       J  =  Brown skeleton                    X  =  Switch that opens level exit
       L  =  Loose tile
    
    
                                                      __________
                  11         10        6        7     # R_######
                   |          |        |        |     #__WWW_  # - 9
              ________________________________________###_L____#
        /-->      L________   ______  ____  ___  _  O  ______  #
        |          ########   ######  ###_  ###  #  #  ######  # - 8
        |     S____########   #####_  ###_  ###  #  #  ######  #__________
        |     _    ########   #####_  ____  ###  #  #  ######  ##        #
        |     _    ########    _   _  ###_  ###  #  #  ######  __        #
        |     #_____W_______>_________###_________  _______4___##_____JR_# 
        |                                   ######  ##\
        |         |          |        |     ######  ## 3     |       |
        |         1a         1        2     ######SS## - 3a  4       5
        |
        |
        \________________________________________________
                                                         \
                                                         |
                                                         |
                          14         13                  |
                          |          |                   |
                       ______________________________    |
              16   15  #__OLL___B__     _LLO__  L__PB <--/
               |     \ F___  #### _____I_  ###   _### - 12
             __________P___  #### ######_  ###  S_###  
             _X______________#### ######   ###  _####
             ##      ############ _L___________ _ ### - 17a     17 in the
             ##__E_______ ### ____# ########  ____###           middle
                       #_ ### _#### ########  _######
                       #__ ##_________U__ ##  ___P_##
                       ###O_B______O______##S_#######
    
                            |        |         |
                           18       19        17b
    
    
    1 + (a)
    -------
    
    To get into section 2 you must go to the right. If you go to the left,
    you'll find not much of interest. You can practise passing through a guillotine
    in here if you wish.
    
                         11           10
                       _    _____ ___   ____
                      |_    #####|###   ####| - 1
                 1a - |     #####|###    _    
                      |#_____W________>_____  -> 2
    
    
    2
    -
    
    To get two big potion, follow the walkthrough. To just finish the level, climb
    to section 6 above section 2 and then go to the left into section 10. Scroll
    down and follow the walkthrough from there.
    
    If you wish to get both of these big potions for two additional energy units,
    climb up the closest tile in section 2 and then to the one above. Do a "B" 
    jump to the right and then run to the edge of this platform. Then carefully 
    climb down this platform and go to the right into section 3. 
    
                                     6
                                  __  ____
                                 |#_  ____
                                   _  ###_
                            1 <-  ____###___ -> 3
    
    
    3 + (a)
    -------
                                      
    Run to the pit in the middle and carefully sneak to the edge of it. Press B
    and you'll jump over it. Go into section 4.
    
                                     7   7
                                  ___  _  _
                             3 - |###  #  #
                                 |###  #  #
                            2 <-  ______  __  -> 4
                                 |######  ##|
                                 |######  ##| - 3a
                                 |######SS##|
    
    
    4
    -
    
    A guard will attack you when you enter this section. Stab him four times and
    parry his attacks. Go to the right and climb into section 5 when he is 
    defeated. 
    
                                  8      8
                                   ______  _
                                   ######  # 
                             3 <-  ######  _ -> 5
                                  _____4___# 
    
    
    5
    -
    
    When you step on the floor of this section, a brown skeleton will arise and
    battle you with his sword. His battle style is rather sophisticated for being
    undead, I think. He behaves pretty similar to the guard with four energy units,
    but he attacks more frequently. As soon as you attack him with success he will
    fall into a pile of bones. After a couple of seconds he will revive again.
    
    Start with attacking him and when he's down, go to the big potion and pick 
    it up. Turn around either before or just after you've picked it up or the 
    skeleton will revive and stab you in the back. Just after you've drunk the 
    big potion, it will revive and you must "kill" it again. Then quickly run 
    back into section 4 before he gets a chance to attack you again.
    
                                  __________
                                 |#        #|
                            4 <-  _        #|
                                 |#_____RJ_#|
    
    
    Now simply run back into the second section and get up on the platform here.
    Then climb up onto the platform and stand on the very right edge of it, facing
    left. Climb up to section 6.
    
                                  __  ____
                                 |#_  ____
                                   _  ###_
                            1 <-  ____###___ -> 3
    
    
    6
    -
    
    Climb up to the upper floor and stand on the right edge. Hold "A" and move to
    find the perfect position. Then make a simple "B" jump into the right section:
    section 7. This trail leads you (later) to another big potion. If you don't 
    wish to have another big potion, run into section 10 instead of 7.
    
                                  __________
                           10 <-  __  ____   -> 7
                                 |##  ###_
                                 |#_  ###_
    
                                     2     2
    
    
    7
    -
    
    Run to the very right side of the platform which you're currently standing on.
    Then press "B" to jump to the middle platform and "B" again to jump to the 
    platform with the opener on top. Ignore the opener for now. Be sure to stand
    on the right edge of this platform and then jump to the right. You will land
    in section 8.
    
                                  __________
                            6 <-  ___  _  O  -> 8
                                 |###  #  #
                                 |###  #  #
    
                                      3  3
    
    
    8
    -
    
    Run to the middle of this platform and jump here to make a tile in the ceiling
    fall down. Remember to quickly run to any side to avoid it. Then jump up into
    the above section.
    
                                      9
    
                                  ____L_____
                             7 <-  ______  #|
                                   ######  #|
                                   ######  #|
                                 
                                  4       4
    
    
    9
    -
    
    Now run to the right and climb up to the middle floor. Now there's a mean task.
    Hold "A" and move towards the first guillotine. When you can't move 
    anymore without climbing into the guillotine stop and pay attention. Just when
    they slam together, hold A and press left. You will be fine. Make an "A" step
    towards the next scissor and you will be just in front of it. Repeat the 
    process for this one and the last and then jump up to the big potion and grab 
    it. Then do the exact same thing but from the other side to get out from here.
    
    When you've left section 9 and you're in section 8, go to the left side of it
    and jump into section 7 and stay put on the opener.
    
                                  __________
                                 |# R_######|
                                 |#__WWW_  #|
                                 |###_L____#|
    
                                      8
    
    
    The jump combo (7-11)
    ---------------------
    
    It might be worth practising this jump and locating all ledges before 
    attempting it, because if you miss one single jump, you die.
    
    If you've followed this walkthrough, you should be standing on the opener
    switch in section 7. Look at the map and see the path which you should take
    to get from the opener to the right, all the way to the bars on the left part
    of the map. Except the two first jumps, all of the jumps must be running
    jumps or you will not make it in time before the bars are closed. All of 
    the steps are explained below and everything must be done very quickly.
    
    - When on the opener, sneak to the left part of the platform and press B
      to get to the middle platform.
    
    - Then quickly press B again to get to the main path.
    
    - You're still in section 7. Now press "left" and don't release until you've
      finished the whole task. Press B when you're just on the second platform
      from the left and you will make the first jump into section 6.
    
    To finish the following running jumps, you must hold "left" all the time and
    press "B" while running over the tile that's two tiles from the edge. (the 
    tile which is before the outermost tile)
    
    - When in section 6, do a running jump to the left portion of the screen. Run 
      into section 10.
    
    - Run over the path here and do the running jump over the gap. Continue into 
      section 11.
    
    - You only have one chance in here. Don't hesitate. The last tile here is 
      loose. If it falls down and you don't make the jump you've lost. Run over
      the path and press "B" when you're on the last tile before the loose one.
      When you leave the loose tile while jumping for the bars, hold "A" until
      you reach the bars' edge and you will grab it. Then quickly climb up and  
      get into section 12.
    
                           11          10         6         7
                           |           |          |         |
                       __________ __________ __________ __________
                12 <- B    L_________   _______  ____  ____  _  O  -> 8
                      |     #####|###   ####|##  ###_  |###  #  #
                      |S    #####|###   ####|#_  ###_  |###  #  #
    
                         1a           1         2     2     3  3
    
    
    12
    --
    
    When you've entered this section, you can't return to the other parts of level
    3. If you lose now, you will begin from this place. Cheap, isn't it? Grab the 
    potion here if you need some energy replenishing. Now you shall head for the 
    switch that opens the level exit. The tile in the middle of this section is
    loose. If you step on it, it will fall down and destroy the spears trap.
    
    You shall go to the left, into the thirteenth section. You can also go to the 
    section below, but you will get here later if you wish. Do a running jump where
    you do your take off from the loose tile. Press "B" when you're on the tile
    before the loose one. Run into section 13 but don't stop when you've just 
    entered the section because there will be two loose tiles near the beginning.
    Remember to step on the switch in section 12 before you run into the next one.
    
                                  __________
                           13 <-  O__  L__P_B -> 11
                                 |###   _###|
                                 |###  S_###|
    
                                     17a
    
    
    13
    --
    
    When you have entered the thirteenth section, go straight over the floor, and 
    get into the bars. If they are not opened get back to section 12 and press the 
    switch over there. Remember not to fall down when you walk on the loose tiles
    in the beginning of the section. (section 13)
    
                                  __________
                           14 <- B__     _LL -> 12
                                 | _____I_   
                                 | ######_   
    
                                  17      17
    
    
    14
    --
    
    The two tiles in the middle that form a bridge over the pit are loose. Run over
    these to the other side of the section. Start your climbing down to the next
    section. The above potion is poison and hurt you by one energy unit. The one
    below is real. Here you can see the difference between them. Blue potion = bad,
    Red potion = good.
    
                                  __________
                                 |#__OLL____B -> 13
                                 |#F__  ####|
                                 |#P__  ####|
    
                                      15
    
    
    15
    --
    
    Run to the left. 
    
                                      14
                                  ____  ____
                           16 <-        ####|
                                 |##########|
                           16 <-  __ ### ___  -> 17
    
                                    18  18
    
    
    16
    --
    
    Go to the left and press the level exit opener.
    
                                  __________
                                 |_X________  -> 15
                                 |##      ##|
                                 |##__E_____  -> 15
    
    
    The backtrack (16-13)
    ---------------------
    
    Now it's time to go back some sections. You shall head for section 13, the
    section where there are bars in the upper left corner. Nothing that's strange,
    so I don't think you need a walkthrough. Remember that you must press the 
    switch in section 14 that opens the bars to section 13. 
    
    When you enter section 13 you must get down to the platform in the middle 
    where there's a pile of bones. This pile of bones will come to life and become
    a black skeleton. It will only arise once you've pressed the switch that opens
    the level exit. The difference between this skeleton and the one we faced 
    before is that this one will never fall, it will only be pushed. It fights
    similar to the brown skeleton so there's no need to fear. What you must do
    is to attack him until he is pushed down the platform. Don't be too close to
    the edge or he might push you down, even if you parry.
    
    When he is down you shall follow, but you must do it with more style. Go to the
    right edge of the platform and carefully climb down to the section below: 
    section 17.
    
                                  __________ __________
                                 |#__OLL____B__     _LL  -> 12
                            14 - |#___  ####| _____I_    - 13
                       __________|#___  ####| ######_   
                      |_X_______________####|        
                      |##      ##|##########|17      17
                      |##__E________ ### ___  -> 17
                         |        |
                        16       15 18  18
    
    
    17 + (a,b)
    ----------
    
    When you enter (if you've followed all the steps so far) the skeleton will be
    waiting here. Now attack it until it steps on the loose tile over the pit on 
    the left side of the place. You must get rid of it, right. When you get to 
    section 17, the skeleton will be standing on the same place here, and it 
    doesn't matter from which side of the platform you pushed him down from in 
    section 13.
    
    If you wish to have a potion in a pretty hard to get place, you can go to the
    right. You will be in 17a, climb down to the section below: 17b and collect the 
    potion here. Then get back to section 17.
    
    If you carefully climb down the pit in section 17, you will come directly to 
    section 19. But I will explain the other way around. You will lose energy if 
    you climb down the pit.
    
                                  13      13    12
                                   _______   ___  _____
                                 | ######_  |###  _####|
                            17 - | _L______________ ###| - 17a
                           15 <-  _# #######|#  ____###|
                                            |#  _######|
                                    19      |#  ___P_##| - 17b
                                            |#S_#######|
    
    
    15 and 18
    ---------
    
    When you've entered section 15 in the bottom right corner, simply get to 
    section 18 below it. Fall down here and go right into section 19.
    
                                      14
                                  ____  ____
                           16 <-  ______####| - 15
                                 |##########|
                           16 <-  __ ### ___  -> 17
                                 |#_ ### _##|
                            18 - |#__ ##____  -> 19
                                 |###O_B____  -> 19
    
    
    19
    --
    
    When you've entered section 19, you will see the persistent skeleton being
    crushed by a crusher. You must pass this crusher. To do this, move towards 
    it and stop in front of it. When it's on the ground, press "B" and you will 
    get over it. Then get down on the lower floor and press the opener switch.
    Then get into section 18 from this way and go through the open bars. Then climb
    up to the fifteenth section.
                  
                         15  15     17
                       __ ___ ___ __ _______
                      |#_ ### _##|## #######|
                 18 - |#__ ##__________C__ #| - 19
                      |###O_B_______O______#|
    
    
    Final rush 15 and 18
    --------------------
    
    When in the bottom left corner of section 15, just go to the left. The level
    exit in the next section: section 16 should be open. Go over there and press
    "up".
    
                                      14
                       __________ ____  ____
                      |_X_______________####|
                      |##        |##########|
                      |##__E________ ### ___  -> 17
    
                                    18  18
    
    
    ===========
    4.4 Level 4
    ===========
    
    The fourth level introduces a new type of environment. It's got more style 
    than the first type. This one is brown and it's not as dull and dark. The
    pattern are more constant and not as broken. This is more of a basement than
    a dungeon. This level requires a little more thinking from the player.
    
    
    Sections: 24
    Sections you must pass: 12
    Sections you must pass
    to get all big potions: 16
    Max energy thus far: 6
    Big potions: 1
    Enemies: 4; 3:1, 4:3
    
    
       >  =  Level entrance 
       _  =  Ordinary tile
       #  =  Part of the structure
       |  =  Wall or level edge
       3  =  Guard with three energy units
       4  =  Guard with four energy units 
       B  =  Bars
       C  =  Switch that closes bars
       E  =  Level exit
       L  =  Loose tile
       O  =  Switch that opens bars
       P  =  Potion
       R  =  Big potion
       S  =  Spears trap
       U  =  Crusher
       W  =  Guillotine
       X  =  Switch that opens level exit
    
    
                                                      4b       4c
                                                      |        |
                                                  ____________________
                                   6       3   4  ################   #
                                   |       |    \ ################   #
                              ____________________#####L______P_##__L#
                              ##############   #####  ______3___  __O#
                         /--> _BC_4___WO___B   _____  __L ###_P_  ####
                         |    ##############   _####  ##  ######SS####
                         |    ##      ######   _####  ##  ##
                         |--> ____>__OB____B  __####  ##  ## - 4a   |
                         |    ##############  ######SS##SS##        5
                         |              ####  ####
                         |      |     / ####  #### - 2a
                         |      1    2  ####SS####
                         |
                         |
                         \_________________________________________
                                                                   \
                                                                   |
                                                                   |
         13        14                 9a                           |
         |         |                  |                            |
    ____________________          __________                       |
    ####################  11   10 ##########  9    8        7      |
    ###  ________LL_R_## /      | _  __P_P_# /     |        |      |
    ###  _#######  #####___________  #######____________________   |
    ###  ________  __ ############_  ########                 ##   |
    ###  ########  ##__B_O__4______  ___LL___4_____         ____ <-|
    ###SS########S ################  _##  #########_  L__L  ####   |
              #### #######      ###  _##  #########S   ##   ####   |
       |      #_________OB      B__  __B______U_L###S  ##   _O__ <-/
       12     ############__E__X###_C_O#########O_###SS##SSS####
    
                 |          |         |          |        |
                 15         16        9b         9c       1a
    
    
    1 + (a)
    -------
    
    In the starting area there's an opener switch to the right of the entrance. 
    This one opens both of the bars doors. If you go to the left you will find a
    dead-end. If you go to the right you will find section 2.
    
                            7
                       ____  ____ __________
                        ##   ####|##      ##|
                9c <-   ##   _O__B____>__OB_  -> 2
                       S##SSS####|##########|
    
                            |          |
                            1a         1
    
    
    2 + (a)
    -------
    
    The opener switch in here opens the bars into section 1. Either do a running
    jump over the pit here or do a standing jump over it from the edge. If you fall
    down, you will lose. Climb up to the section 3.
    
                                       3
                                  ____   ___
                                 |####   _##|
                            1 <-  __O_  __##| - 2
                                 |####  ####|
                                 |####  ####|
                                 |####  ####| - 2a
                                 |####SS####|
    
    
    3
    -
    
    The trail goes to the left, but bars are covering the way here. Go to the right
    to open these bars. Into section 4 that is.
    
                                  __________
                                 |####   ###|
                            6 <-  ___B   ___  -> 4
                                 |####   _##|
          
                                       2
    
    
    4 + (a,b,c)
    -----------
    
    When you come to section 4, jump over the pit to the middle platform. Don't do
    a running jump or you may very well fall down in the right pit if you're not
    quick with turning and grabbing edges. Then jump up to the higher floor and 
    jump up to the ceiling to see which tile that's loose. When you find it, you
    can climb up to the above section and then to the right so you can collect a 
    potion for energy replenishing.
    
    When you're back in section 4, run to the right and you will get into section
    5.
    
                                      4b         4c
                                      |          |
                                  __________ __________
                                 |##########|######   #|
                                 |##########|######   #|
                                 |#####L_______P_##__L#|
                                 |##  ______3 -> 5
                            3 <-  __  __L ##| - 4
                                 |##  ##  ##|
                                 |##  ##  ##|
                                 |##  ##  ##| - 4a
                                 |##SS##SS##|
    
    
    5 + (4c)
    --------
    
    Run to the edge and then make a running jump or a standing jump over the pit
    with the spears in it. As you can see there's a opener switch in the right part
    of the section. Just above it there's a loose tile in the ceiling. Jump up to
    it, using "up" and pick down the loose tile on the opener switch. The bars in
    section 3 will open and if you don't get the tile on the opener switch, it 
    might be a pain to get there in time before the bars have gone down.
    
                                  __________
                                 |######   #|
                                 |######   #| - 4c
                           4b <-  __P_##__L#|
                            4 <- 3____  __O#|
                                 |#_P_  ####| - 5
                                 |####SS####|
    
    
    The backtrack
    -------------
    
    While in section 5, run into section 4. Walk to the edge of the higher path 
    and then do a standing jump into the wall. You must hold "A" here because you
    won't grab the edge of the middle floor else. You can also climb down to the 
    platform below the high floor and then jump over to the left part of the 
    section. Now you will be in section 3 and the bars should be opened. Now you
    must get over the pit. Either use "A" to sneak to the very edge of the pit 
    that separates the right path and left part from each other and then do a 
    standing jump with "B" and hold "A" once you've left the platform to grab the
    edge of the floor. Then run to the left.
    
                                      4b         4c
                                      |          |
                                  __________ __________
                           3  4  |##########|######   #|
                           |   \ |##########|######   #|
                       __________|#####L_______P_##__L#|
                      |####   ###|##  ______3____  __O#|
                 6 <-  ___B   ___ __  __L ##|#_P_  ####| - 5
                      |####   _##|##  ##  ##|####SS####|
                                 |##  ##  ##|
                            2    |##  ##  ##| - 4a
                                 |##SS##SS##|
    
    
    6
    -
    
    It's time to get through one of these guillotines and on the other side there's
    a guard with four energy units. Swell. I recommend you to first sneak towards
    the guillotine and when it looks like you can't sneak no more, stop. Then hold 
    "A" and press left, just after the guillotine has slammed together. Then we 
    have the guard. Defeat him like usual, but always keep the battle in the 
    middle of the section. Just before the bars, there is a closer that shuts the
    bars down if anyone steps on it. If you slay the guard on the closer, you will 
    not be able to gain further progress. Then you must kill yourself or retype 
    the password. If you go back to much, you may end up in two halves because 
    of the guillotine. When you've slain the guard, get back to the opener of the 
    bars, which is located to the right of the guillotine. Then jump over the 
    closer before the bars or you must redo the process. Anyway, go to the left.
    
                                  __________
                                 |##########|
                            7 <-  _BC_4___WO  -> 3
                                 |##########| 
    
    
    7
    -
    
    Neat background, isn't it? Walk to the edge of the path and make a regular 
    jump over to the platform on the lower floor. A loose tile will fall down 
    behind you once you've jumped to the platform. Don't worry. The left most
    tile is also loose. Sneak to the edge of the left stable platform and then
    make a standing jump and hold "A" and you will get into the next section.
    
                                  __________
                                          ##|
                            8 <-        ____  -> 7
                                  L__L  ####|
    
                                      1a
    
    
    8
    -
    
    Now you will grab a tile and see yourself in section 9a. Get up to the next
    section: section 8. Get there and defeat the guard. An ordinary 4 energy units
    guard that is. Get into the left section.
     
                                  __________
                                 |#          
                            9 <-  _4_____     -> 7
                                 |#######_   
    
                                           9c
    
    
    9 + (a,b,c) + 16
    ----------------
    
    Now there's a major intersection. If you wish to grab the big potion and then 
    finish the course, go to the left part of this section and go into section 10.
    Then continue your reading in the section 10 walkthrough. If you've lost some
    energy units you can get to the section above section 9 to get two potions.
    If you want to finish this level in a haste, climb to the section below: 
    section 9b.
    
    Once in section 9b, get to the lower floor and to the right to press a switch
    which opens the bars in the middle of the section. From the opener, sneak one
    step to the left and then make a "B" jump over the closer. Climb to the middle
    floor by climbing to the left. Then get through the open bars and continue
    to the right into section 9c.
    
    Now be careful, because there's a crusher in here. It repeatedly falls down.
    Sneak to the edge of it, and when it's just about to rise, press "B" and get 
    under it. Step on the rightmost tile which is loose and let it fall on the
    opener which opens the bars in section 16, which lies to the left of section
    9b.
    
    Get back into section 9b, by passing the crusher in the same way as before.
    Then continue to the left, into section 16. Drop down on the lower floor and
    press the switch in the bottom right corner, which opens the level exit.
    
                                  __________
                                 |##########|
                                 |_  __P_P_#| - 9a
                                 |_  #######|
                                 |_  #######| - 9
                           10 <-  _  ___LL__  -> 8    8
                       __________|#  _##  ##|________  
                      |##      ##|#  _##  ##|#######S   
                       OB      B___  __B_______U_L###S   -> 1a
                      |##__E__X##|#_C_O#####|####O_###S 
    
                                       |          |
                                       9b         9c
    
    
    10
    --
    
    Go defeat the guard with four energy units, press the opener and enter through
    the bars. Piece a cake.
    
                                  __________
                                 |##########|
                           11 <- B_O_4______  -> 9
                                 |##########|
    
    
    11
    --
    
    Go to the left exit of this section. Be sure to not fall down on the spears
    or the pit.
    
                                     14
                                  ___  _____
                           12 <-  ___  __ ##|
                                 |###  ##___B -> 10
                                 |###S #####|
    
                                      15
    
    
    12
    --
    
    Run towards the pit with the spears traps. Stand on the edge and turn around.
    Start climbing to the upper section using (of course) "up".
    
                                     13
                                  ___  _____
                                 |###  _____  -> 11
                                 |###  #####|
                                 |###SS#####|
    
    
    13
    --
    
    Run to the right.
    
                                  __________
                                 |##########|
                                 |###  _____  -> 14
                                 |###  _####|
                                      
                                     12 
    
    
    14
    --
    
    The two tiles that form the bridge over the pit are loose. It's very
    important that you run over these and make them fall. Then get the big potion.
    
                                  __________
                                 |##########|
                           13 <-  ___LL_R_##|
                                 |###  #####|
     
                                     11
    
    
    A fall (14 - 11)
    ----------------
    
    From section 14. Jump over the pit so you're on the left side of it. Then
    climb down it by facing left when you're on the edge and pressing down. When
    you leave the edge, hold "A" and you will grab the edge in section 11. Then
    release "A" again and you will land on the now destroyed spears trap totally
    unharmed. Then climb down to section 15, don't fall down. When you've left
    this section for 15, there will be no return to the rest of the area... but 
    there aren't anything left to get anyway.
    
                                  __________
                                 |##########|
                           13 <-  ___LL_R_##| - 14
                                 |###  #####|
                           12 <-  ___  __ ##|
                            11 - |###  ##___B -> 10
                                 |###S #####|
    
                                     15
    
    
    15
    --
    
    Go to the right in here and you'll get to the last section.
    
                                      11
                                  ____ _____
                                 |#### #####|
                                 |#_________  16
                                 |##########|
    
    
    16
    --
    
    If you get here from the left, you will have pressed the opener switch
    and you can get down to the lower floor. To the absolute right you have the
    level exit switch. Press it and exit.
    
                                  __________
                                 |##      ##|
                           15 <-  OB      B_  -> 9b
                                 |##__E__X##|
    
    
    ===========
    4.5 Level 5
    ===========
    
    Same environment as in the fourth level, but this time mirrors are introduced.
    Very much focus has been laid on switches and opening bars and be ready for a 
    surprise near the end.
    
    
    Sections: 20
    Sections you must pass: 16
    Sections you must pass
    to get all big potions: 17
    Max energy thus far: 7
    Big potions: 1
    Enemies: 2; 4:2
    
    
       <  =  Level entrance 
        _  =  Ordinary tile
       #  =  Part of the structure
       |  =  Wall or level edge  
       4  =  Guard with four energy units 
       B  =  Bars
       C  =  Switch that closes bars
       E  =  Level exit
       H  =  Hidden passage
       L  =  Loose tile
       M  =  Mirror
       N  =  Mirror which appears after level exit has opened
       O  =  Switch that opens bars
       P  =  Potion
       R  =  Big Potion
       S  =  Spears trap
       W  =  Guillotine
       X  =  Switch that opens level exit
    
    
               5       4          3        2         1
               |       |          |        |         |
         __________________________________________________
         #__L__WL_B         |         |____     |         |
         ### ### _#_L_____L_BLLC_____OB   _____OB_____<__OB  <--\
         #P_OW____## _____ ##__########__O_   #############     |
                   #O_   ___BOB  _4__________B_____ _W___O4B <--|
              4a - ###   ######  ################P__#######     |
                   ###   ######SS##########################     |
                   ###   ####                                   |
              4b - ###   ####    |         |         |          |
                   ###SSS####    6a        6         7          |
                                                                |
                                                                |
        ________________________________________________________/
       /
       |
       |
       |         9         10      11        12         13       16        17
       |         |         |       |         |          |        |         |
       |    ______________________________________________________________________
       |             #                    MP____  ###    N_________    ##        #
       |--> __E__    #                    #####_ L______ #M_X__W___    ##__R____ #
       |    ####_  _____________________4_B_______#####_ #########_    H_________#
       \--> _O ##  _##                              ###_  _________    #
            ##___  _## - 8                          M_P_  #########SSSS#
            #####SS###                              ####SS#########SSSS#
    
                                                      |         |
                                                      14        15
    
    
    1
    -
    
    Now it's time to begin. Go to the right and you will see the exit of the level,
    but you will never open these bars, so you must take the other way around.
    Prees the bars opener near the right bars and then go to the left into section
    2.
    
                                  __________
                                 |          |
                            2 <- B_____<__O_B -> 9
                                 |##########|
    
    
    2
    -
    
    The closest opener switch is for the bars you just passed through. There's one
    on the lower floor as well. This one opens the bars to the left. There's a 
    section below, but you'll get here later, so get to the left when you've opened
    the bars.
    
                                  __________
                                 |____      |
                            3 <- B   _____O_B -> 1
                                 |__O_   ###|
    
                                       6
    
    
    3
    -
    
    Locate the opener very close to the entrance of section 3. The two tiles over
    the pit in the left part of the section are loose. The tile before these tiles
    is a closer to the bars to the left. Press the opener and do a running jump,
    over the closer and into section 4. 
    
    If you happen to fall down with the loose tiles it's not so bad. When you come 
    down into that section: section 6a, just run to the left into section 4a and 
    then jump up a section and you will be in section 4.
    
                                  __________
                                 |          |
                            4 <- BLLC_____O_B -> 2
                                 |  ########|
    
                                  6a
    
    
    4 + (a+b)
    ---------
    
    When you've entered section 4, locate the loose tiles in here: one is three 
    tiles from the right and one is two tiles from the left. Run over both, or 
    at least the left one and the bars to the left section will open. Enter and 
    continue.
    
                                  __________
                            5 <- B          | - 4
                                 |_L_____L__B -> 3
                                 |# _____ ##|
                                 |#O_   ____B -> 6a
                                 |###   ####| - 4a
                                 |###   ####|
                                 |###   ####|
                                 |###   ####| - 4b
                                 |###SSS####|
    
    
    5
    -
    
    There's loose tile three tiles from the left wall on the top floor in here.
    You must step on this one, so it falls on the opener which is below it. There's
    another loose tile just before the guillotine. Sneak towards the edge of the
    tile just before the loose one and get ready to jump through the guillotine.
    Press "B" exactly when the guillotine is about to slam together and you will
    jump right through unharmed and in one piece. Run over the tile and then sneak
    towards the guillotine. Stop before it and then sneak through at the right 
    moment. If you really need the potion, you can get it, if not, backtrack to 
    the fourth section.
    
                                  __________
                                 |#__L__WL__B -> 4 
                                 |### ### _#|
                                 |#P_O_W___#|
    
    
    The backtrack (5-2)
    -------------------
    
    Bars in the sixth section has opened so you must head over there. First, you
    must backtrack to the second section. When you're in the fifth section, you
    must go to the right. Jump over the pits and sneak into the third section.
    Jump over the pit here and then get into section 2. Drop down into section 6.
    
                     __________ __________ __________ __________
                    |#__L__WL__B          |          |____      |
                5 - |### ### _#|_L_____L__BLLC_____O_B   _____O_B -> 1
                    |#P_O_W___#|# _____ ##|__########|__O_   ###|
                               |#__   ____B -> 6a   
                             / |###   ####| - 4a   |     | 6
                            4  |###   ####|        3     2
                               |###   ####|
                               |###   ####| - 4b
                               |###SSS####|
    
    
    6 + (a)
    -------
    
    If you've followed the walkthrough 'till now, the bars in this section should
    be opened. If you wish to go to the left: into section 6a, you can fight a 
    guard. Then get to the right: into section 7.
    
                       3               2
                         ________ ____   ___
                4a <- BOB  _4___________B___  -> 7
                      |##  ######|##########|
                      |##SS######|##########|
    
    
    7
    -
    
    Get the potion in here if you need it. You should not simply jump over the pit,
    because then you may be slain by the guillotine. Jump down into the pit with
    the potion and then climb up to the lethal trap. Advance towards the guard,
    quickly. Don't wait for him to come to you or he may push you into the 
    guillotine. When he's defeated, press the opener switch and get to the right.
    
                                  __________
                            6 <-  __ _W___O4B -> 8
                                 |P__#######|
                                 |##########|
    
    
    8
    -
    
    Get down on the middle floor and then jump over the pit with the spears traps.
    Climb to the section above.
    
                                        9
                                  _____  ___
                            7 <- B_O ##  _##|
                                 |##___  _##|
                                 |#####SS###|
    
    
    9
    -
    
    Here's the level exit, but it's not yet opened. Go to the right immediately.
    
                                  __________
                                 |         #|
                            1 <- B__E__    #|
                                 |####_  ___  -> 10
    
                                        8
    
    
    10
    --
    
    Run through this section.
    
                                  __________
                                 |           
                                 |           
                            9 <-  __________  -> 11
    
    
    11
    --
    
    Defeat the guard and then get into the section to the right.
    
                                  __________
                                            |
                                            |
                           10 <-  ________4_  -> 12
    
    
    12
    --
    
    The mirror in here is only for decorative purposes. Next to it there's a 
    potion which you can take if you wish. Continue to the right. Be careful with
    the loose tile here.
    
                                  __________
                                 |MP____  ##|
                                 |#####_ L__  -> 13
                           11 <-  B_______##|
    
    
    13
    --
    
    Just CLIMB down to the section below, don't fall or you'll be wasted.
    
                                  __________
                                 |#    N____  -> 16
                           12 <-  ____ ##M X  
                                 |###_ #####|
    
    
    14
    --
    
    Get the potion next to the mirror if you wish. If not, jump over the pit and
    go through the open bars to the right.
    
                                      13
                                  ____ _____
                                 |###_  ____B -> 15
                                 |M_P_  ####|
                                 |####SS####|
    
    
    15
    --
    
    Run to the edge, before the pit here, turn around and go to the section above.
    
                                        16
                                  ____     _
                           14 <-  _____    #|
                                 |#####    #|
                                 |#####SSSS#|
    
    
    16 - 17 - 13 - 9
    ----------------
    
    First we should get a big potion in section 17 which reader Tyrant brought to
    my attention. Thanks Douglas! It's a little tricky to receive actually. =) In 
    section 16 you can in the bottom right corner see a differently animated wall.
    This one isn't solid and here is where you get the big potion. Get to the middle
    floor and sneak past the guillotine. Get into the section to the left (13) and
    press the switch here to open the level exit. Now you are to run back into 
    section 16 and, without stopping, do a running jump over the chasm into the 
    hidden section 17. Pick up the big potion here and you will feel stronger. After
    that you are supposed to jump back into section 16. This can be dangerous since 
    you can't see where the chasm begins and it has to be a running jump or you'll 
    die. Just make sure you know where the chasm begin and you'll make it and land 
    unhurt in section 15. 
    
    Get back into section 16 and climb to the top floor. Get back into section 13 
    from here. What's this?! If you've pressed the level exit you'll notice it's a 
    new mirror that separates the way for you. What you must do, is a running jump 
    through it. If it doesn't work, it just means you have done the jump to close to
    the mirror. Do the jump further away from it and you will make it. When you've 
    gone through it another version of you will come out from it on the other side.
    It's transparent and will short there after leave. Might he cause you trouble in
    the future? And the plot gets deeper. Ooooh! Then just continue to the left 
    until you come to the level exit. Very straight-forward.
    
                           13         16         17
                           |          |          |
                       _______________________________
                      |#    N__________    ##        #|
                12 <-       #M_X___W___    ##__R____ #|
                      |###_ #####|####_    H_________#|
                     
                           14           15
    
    
    ===========
    4.6 Level 6
    ===========
    
    It's the last level in the brownish stone environment. This course is more 
    maze like than the ones before and this time you get to fight a boss. 
    
    
    Sections: 23
    Sections you must pass: 17
    Sections you must pass
    to get all big potions: 19
    Max energy thus far: 8
    Big potions: 1
    Enemies: 4; 3:1, 4:2, Boss:1
    
    
       <  =  Level entrance 
       _  =  Ordinary tile
       #  =  Part of the structure
       |  =  Wall or level edge
       3  =  Guard with three energy units
       4  =  Guard with four energy units 
       B  =  Bars
       C  =  Switch that closes bars
       E  =  Level exit
       F  =  Poison
       H  =  Hidden passage
       L  =  Loose tile
       O  =  Switch that opens bars
       P  =  Potion
       R  =  Big potion
       S  =  Spears trap
       W  =  Guillotine
       X  =  Switch that opens level exit
    
    
          5a       5         6        7         8
          |        |         |        |         |
    __________________________________________________
    #  _P##  ####   ##        ######    #######   ####  9   10
    # _#### ___ ___3__LL____LL___________4_____   B_O# /    |
    #___WW__##_ _#####        ################_   ####__________
              # _#####        __P_    ____   __   __B___ ___LL__ <--\
              #__BCW__        ####    ####   __   _##### ___  ##    |
              ########O__  LLL____LL__4________   _##### ###  ##    |
                        #__      |         ## _____##### __   ##    |
                 |    / ##_   _____        B___    _FH__ ##R__##    |
                 4   3  ###SSS#####O__<____####SSSS#####S#######    |
                                                                    |
     9a is positioned       |           |       |          |        |
     in the centre.         2           1       12         11       |
                                                                    |
                                                                    |
          __________________________________________________________/
         /
         |
         |
         |        14         15        16       17       18         19
         |        |          |         |        |        |          |
         |    ____________________________________________________________
         |    ##########                              ####               #
         |    ##########             BOSS             ####  X__LLLL___E__#
         |    #L___ _OSB______________________________B_C____##    #######
         \--> ___## ####                              #########    #######
              ##### ####                              #########    #######
              #####S####                              #########___________ -> ???
    
                  |                                        |          |
                  13                                      18a        19a
    
    
    1
    -
    
    From the starting area you can press the opener switch on the floor, and go to
    the right from here, but it's pretty unnecessary actually, if you're planning
    on getting all big potions you will come here anyway. Go to the left from the
    first section.
    
                                  __________
                                 |         #|
                            2 <-  _         B -> 12
                                 |#O__<____#|
    
    
    2
    -
    
    Jump over the pit in here by run jumping or doing a standing jump with a grab.
    If you're very careful, you climb down to the spears, then sneak over them 
    using "A" and climb up on the other side. Either way, continue to section 3.
    
                                   3
                                  _  _______
                                 |#__   ####|
                                 |##_   ____  -> 1
                                 |###SSS####|
    
    
    3
    -
    
    Just go to the left. It's not worth, getting over to the right section. If 
    you want to get over there anyway, you must beware the loose tiles. You can
    get to this place later, from another way.
    
                                  6
                                        ____
                                        __P_  -> 9a
                                        ####|
                            4 <-  _  LLL____  -> 9a 
    
    
    4
    -
    
    Press the opener in the right part of this section and then get onto the 
    platform. You will see a guillotine and some bars which you just opened. 
    There's a closer between the guillotine and the bars so you can't sneak 
    through the guillotine as usual. You must make a jump through. Press "B" just
    when the evil machinery is about to slam together and you will be unharmed.
    Continue up one section.
    
                                   5
                                  _ ______  
                                 |# _#####   
                                 |#  B_W__    -> 3
                                 |########O_ 
    
    
    5 + (a)
    -------
    
    Climb directly up to the guard and then approach him instantly, don't attack,
    just press right until you've swapped side with him. Don't worry. He's so lame
    he can't attack you instantly. Then just stab him so he falls down the pit.
    If you go to the left, into section 5a, you can get a potion. This is often
    unnecessary and time consuming so I recommend you to stay off it and instead
    quickly run over to the right, into section 6. The two last tiles in section 5
    are loose, so don't stop on them. Be sure to make them fall, because one of 
    them will fall on an opener switch which opens bars further ahead.
                       __________ __________
                      |#  _P##  #|###   ##   
                      |# _#### ____ ___3__LL  -> 6
                      |#___WW__##|_ _#####   
    
                                   4       4
    
    
    6
    -
    
    There are two loose tiles here, so just keep running and I will not matter.
    
                                  __________
                                        ####|
                            5 <-  ____LL____  -> 7
                                        ####|
    
                                      3
    
    
    7
    -
    
    Time to fight a persistent guard again. KILL him! Mwahaha! :) Continue to the
    right.
    
                                  __________
                                 |##    ####|
                            6 <-  _______4__  -> 8
                                 |##########|
    
    
    8
    -
    
    The bars should be opened here if you've followed the walkthrough until now.
    Jump over to the opener switch just to the right of the bars. Press it and then
    run over to the edge of this platform. Turn around so you face right and then 
    press down to climb down. Exactly when you've left the platform, press "A" and
    fall into the next section.
    
                                  __________
                                 |###   ####|
                            7 <-  ___   B_O#|
                                 |##_   ####|
    
                                      9
    
    
    9 + (a)
    -------
    
    You will fall into this place while holding A and you will land next to the 
    bars gate that is about to close. Quickly run to the right. If you wish, you
    can go to the left first. Here's a guard to defeat and some loose tiles. A
    pretty unnecessary area. Either way, you shall continue to the right: into
    section 10.
    
                                     8
                       _____________   ____
                 3 <-      ____   __   __B_  -> 10
                  9 - |    ####   __   _###|
                 3 <-  LL__4________   _###| - 9
    
                       1             12
    
    
    10
    --
    
    Now it's time to head for the big potion. It's located in section 11, below
    the section you're currently in. You can't fall down any hole and
    not in any way. First climb down to the floor in the middle. If you're OK
    with loosing an energy unit, you can climb down the right pit. Remember to 
    press down so you really climb down the edge, or you will die. If you wish to
    climb down the left pit, you must also CLIMB DOWN, and then you must hold "A".
    You will grip the section below.
    
                                  __________
                            9 <-  __ ___LL__  -> 13 
                                 |## ___  ##|
                                 |## ###  ##|
    
                                    11  11
    
    
    11
    --
    
    Either way you got here, get the big potion. Another energy unit for you. But
    how are you going to get up again. A mystery to be solved. The wall in the 
    left part of the section on the middle floor is not solid. You can walk 
    straight through it. It's marked with "H" on the ASCII map. Get up on the high
    floor and then jump to the left at the same time as you hold "A" and you will
    grip the edge just above the spikes. You miss: you die. Get through the wall.
    
                                    10  10
                                  __ ___  __
                                 |## __   ##|
                           12 <- H__ ##R__##|
                                 |##S#######|
    
    
    12
    --
    
    To be quick, do a running jump over the spears and hold "A" to grip the left 
    edge. To be careful, climb down to the spears, and then sneak through the area.
    Either way, get up to section 9, the section above.
    
                                      9
                                  ___   ____
                                 |# _____###|
                            1 <- B___    _FH| -> 11
                                 |###SSSS###|
    
    
    The backtrack (12 - 9 - 8 - 10)
    -------------------------------
    
    From section 12, jump up to section 9 above. Then continue one section further
    above. Jump over the pit and press the opener. This is in section 8. Then get
    down to section 9 and enter the right bars. Run over the floor in section 10
    and watch out for the loose tiles, covering the pit. Run into section 13.
    
                                  __________
                                 |###   ####|
                            7 <-  ___   B_O#| - 8
                                 |##_   ####|__________
                             9 -   __   __B____ ___LL__  -> 13
                           9a <-   __   _###|## ___  ##| - 10
                                  ___   _###|## ###  ##|
                                 |# _____###|
                            1 <- B___    _FH| -> 11
                                 |###SSSS###| - 12
    
    
    13
    --
    
    The second tile in the ceiling from the left is loose. Jump up into it and 
    make it drop down. Remember to run away to avoid being hurt.
    
                                   14
    
                                  _L___ ____
                           12 <-  ___## ####|
                                 |##### ####|
                                 |#####S####|
    
    
    14
    --
    
    Don't make a running jump over the pit or you will certainly jump on the spears
    trap. Do a standing jump over instead and then use "A" to sneak over the spears
    trap. Remember to press the bars opener so you can enter the next section.
    
                                  __________
                                 |##########|
                                 |##########|
                                 |#L___ _OS_B -> 15
    
                                   13  13
    
    
    15 - 16 - 17
    ------------
    
    Run into the next section and the Amazon will come forward for you. She is your
    first boss. She's got six energy units and is faster than the regular soldiers.
    To defeat her easily, use a defence strategy. As soon as you see her sword 
    move, parry and then directly attack. After each attack you do, parry directly
    afterwards, because she will probably do the same to you. You and the girl may
    get into sword duels where you attack and parry in a long series of actions.
    After all she's not very hard. Just remember to parry directly after every 
    attack, successful or unsuccessful. After the parry, it's a good idea to attack
    again and then to parry, and so on. You must defeat her, bars will open once
    she's slain. If you die for her sword, you will begin just before her, instead
    from in the beginning of the level. Cheap!
    
                       __________ __________ __________
                      |                                |
                      |              BOSS              |
                14 <-  ________________________________  -> 18
    
    
    18 + (a)
    --------
    
    Two tiles from the bars in here, there's a closer for the bars. If you press 
    it, you can't return to the previous areas in level 6. Jump up to the middle
    floor and you will automatically step on the switch that opens the level exit
    in the next section. Run over the bridge of loose tiles without stopping to
    get to the final section. Don't fall down.
    
                                  __________
                            18 - |####       
                                 |####  X__L 
                           17 <-  B_C____##   -> 19
                                 |#########  
                           18a - |#########   -> 19a
                                 |#########_ 
    
    
    19 + (a)
    --------
    
    Get into the level exit. If you fall down to the section below, you will die,
    but see a path that goes to the right. You can't live through this fall, but
    yet again it seems to be something there. What do I know?
    
                                  __________
                                           #|
                           18 <-  LLL___E__#| - 19
                                     #######|
                                     #######|
                          18a <-     #######| - 19a
                                  __________  -> ???
    
    
    ===========
    4.7 Level 7
    ===========
    
    There's a new environment in this level. It's grey and slightly more luxerious
    than the last one. This level is pretty complex with lots of bars to open and
    keep track of. You can bet that your annoying copy will get you in trouble.
    
    
    Sections: 24
    Sections you must pass: 15
    Sections you must pass
    to get all big potions: 17
    Max energy thus far: 9
    Big potions: 2, but one you can't get
    Enemies: 3; 5:3
    
    
       >  =  Level entrance 
       _  =  Ordinary tile
       #  =  Part of the structure
       |  =  Wall or level edge
       5  =  Guard with five energy units
       B  =  Bars 
       C  =  Switch that closes bars
       E  =  Level exit
       H  =  Hidden passage
       L  =  Loose tile
       O  =  Switch that opens bars
       P  =  Potion
       R  =  Big potion
       S  =  Spears trap
       W  =  Guillotine
       X  =  Switch that opens level exit
    
                                 __________
                                 ##########    6       5
                            7b - ##########    |       |
                                 L___PP_###______________________________
                                 O_L_     |        |       |  |         #
                             7a -#_ |_____B___   __B______OB OB___  ___ # - 4
                                 #_CB_    |        | ####### _###_  # __#
                                     _5___B___   _PB___     L_O___  #__ #
                        /------> ___O_ |  |        |  ____   ____   ____#
                        |        #####OB_OB_O__>___BO_____   ####SSS#####
                        |                            #####   ##
                        |            |       |       #####   ## \     |
                        |            7       1  2a - #####SSS##  2    3
                        |
                        |
                        |
                        \_________________________________________
                                                                  \
                       15b                                        |
                        |                                         |
          ______________________________                          |
          #       __H###_ B_O_PPPP######                          |
     16 - #__R____##_ __________WW_O#### - 15a                    |
          ##########____  ##############                          |
          #       #####__ ####              10                    |
     17 - #__5E_____B__C_ __X# - 14         |                     |
          ##############_ ####____________________                |
          # _W__RB________###### _O#######  ######    8           |
     13 - # _###########_ ____B_ _## _____  ___P_#    |           |
          #C_B_LL_BO______######_____####_  ######__________      |
          #####  ###                    #_                 |      |
    13a - #####  ###    |       |   9 - #_  _5___________O_B <----/
          #####  ###    12      11      ##  _P##############
          #####  ###                    ##  _WP_##
    13b - #####  ###               9a - ##  ######
          #####O_###                    ##SS######
    
    
    1
    -
    
    There's an opener just to the left of the entrance. Press it, but don't 
    continue in that direction. Instead go to the right, into section 2.
    
                                      6
                                  ___   ____
                            7 <- B___   _PB_  -> 2
                                 |         |
                            7 <- B_O__>____BO -> 2
    
    
    2 + (a)
    -------
    
    Jump up into the middle floor of the section and then do a running jump over
    the pit or a standing jump with a grab. Continue into the section to the right.
    
                                        5
                                  ______  __
                            1 <-  __     L_O  -> 3
                            1 <-   ____   __  -> 3
                            1 <-  _____   ##| - 2
                                 |#####   ##|
                                 |#####   ##| - 2a
                                 |#####SSS##|
    
    
    3
    -
    
    Jump over the pit and climb up onto the highest floor in the right part of the
    section. Then climb up onto the above section. Climb to the right or you won't
    get up.
    
                                      4 4
                                  ___  _ ___
                            2 <-  ___  #__ #|
                            2 <-  __   ____#|
                                 |##SSS#####|
    
    
    4
    -
    
    It's time to get down to the third section again but from another way. Go to 
    the left part of the section and climb down here instead.
    
                                  __________
                                 |         #|  
                            5 <- B___  ___ #|
                                 |##_  # __#|
    
                                      3 3
    
    
    5 + 3-2
    -------
    
    When you've arrived to section 3 from section 4, go to the left into section 2.
    You should be on the upper floor of the section. Press the opener which opens
    bars in the above section. The tile which is above the pit in section 2 is 
    loose. Climb up to the section above, but not while standing on the loose tile.
    Stand on the tile before the loose one. If you moved fast enough you will be 
    able to pass below the bars in section 5 which is above section 2. Then
    continue to the left.
    
                                  __________
                            6 <-        |   | - 5
                            6 <- ______OB OB|    4 4
                                 |####### _#|___  _ ___
                            1 <-  __     L_O____  #__ #|
                            1 <-   ____   _____   ____#| - 3
                            1 <-  _____   ##|##SSS#####|
    
                                    |   2a
                                    2
    
    
    6
    -
    
    Sneak to the edge of the tile before the pit. Then do a standing jump and hold
    "A" while in the air to grab the opposite edge. Then release the grip of the 
    edge so you fall into section 1 below.
    
                                  __________
                                 |        |  -> 5
                           7a <- B___   __B_ -> 5
                                 |        |  -> 5
                                      
                                      1
    
    
    1 and 7 + (a,b)
    ---------------
    
    When you've fallen down to section 1, you will be on the highest floor of the 
    section. To the left you will see open bars. Enter through those and you will
    be in section 7. Start off by defeating the guard. It's good if you avoid to
    push him to the below level, because this will not hurt him and you must 
    defeat him either way. If you wish to discover some more or you want to have
    two potions, you can go to sections 7a and b. Skip the next text section if you 
    simply want to continue in the main track.
    
    To reach section 7a, climb to the section above 7. You must jump where the 
    guard was standing at first. When in section 7a, you will see bars and a closer 
    just after the bars. The closer closes the bars. You must step on it either 
    way. Don't worry, you won't be trapped. The tile which is just above the 
    closer is loose, so this one you must get down. Jump up to the tile just above 
    you and jump up into the loose tile by looking to the right and pressing up. 
    Then climb up to the opener you see in the top left corner of the section. 
    When standing on the opener, press up and the loose tile will fall into your 
    head. Press right fast and you won't get hurt. Then climb up into the section
    above: section 7b. Here are two potions. When you've drunk these, get back 
    down into section 7a and move to the rightmost part of this section. You will
    get into section 6. From section 6, carefully climb down into section 1 and 
    from there, go left into section 7, while being on the highest floor.
    
    From section 7. If you defeated the guard, get down on the middle floor of the
    section and press the opener there. Then get into section 8 to the left.
    If you didn't defeat the guard and he is standing on the opener, do a running
    jump or a standing jump over the guards head, turn around and then battle him 
    to his death. Continue into section 8.
    
                                  __________
                                 |##########|
                            7b - |##########|
                                 |L___PP_###|
                                 |O_L_     | 
                            7a - |#_ |_____B -> 6
                                 |#_CB_     |__   ____
                                 |    _5___B___   _PB_  -> 2
                            8 <- B___O_ |           | |
                                 |#####OB_OBO___>___BOB -> 2
    
                                      |         |
                                      7         1
    
    
    8
    -
    
    Continue to the left.
    
                                  __________
                                            |
                            9 <-  _______O__B -> 7
                                 |##########|
    
    
    9 + (a)
    -------
    
    Don't run too fast into this section or you will be slain. Attack the guard
    in here until he falls down the pit. On the floor below you can grab a potion.
    In the section below you can get another potion, but then you must cross a 
    guillotine. When you are finished with the potion collecting, jump over the 
    pit in section 9 and climb up to section 10.
    
                                    10
                                  __  ______
                                 |#_         
                                 |#_  _5____  -> 8
                                 |##  _P####| - 9
                                 |##  _WP_##|
                                 |##  ######| - 9a
                                 |##SS######|
    
    
    10
    --
    
    Jump over the cliff and grab the potion if you wish. Then get into section 11
    to the left.
    
                                  __________
                                 |##  ######|
                           11 <-  __  ___P_#|
                                 |#_  ######|
    
                                     9
    
    
    11
    --
    
    In the highest point of this section, there's an opener for the bars to the 
    left. Climb up to the opener and then jump down to the bars. Keep "A" pressed
    while jumping. Exit through the bars.
    
                                  __________
                                 |## _O#####|
                           12 <- B__ _## ___  -> 10
                                 |##_____###|
    
    
    12 and 13 + (a,b)
    -----------------
    
    When you enter section 12, run to the left into section 13. The fourth and 
    fifth tiles in this room are loose because the fifth one will fall on an opener
    which opens the left most bars. First you must press the opener in section 13
    to open the first bars. When you have entered the left most bars, you must 
    press the closer and the bars will close and unable you to backtrack in the 
    level. In this section, you find a big potion, but it will be drunk by your
    black and white copy. I doubt it's possible to get it. Climb to the top floor
    of the section, carefully pass the guillotine and go to the right. You will 
    be back in section 12 and you can climb up to section 14.
    
                                       14
                        _______________ ____
                       |# _W__RB________####|
                  13 - |# _###########  ____B -> 11
                       |#C_B_LL_BO______####| - 12
                       |#####  ###|
                       |#####  ###| - 13a
                       |#####  ###|
                       |#####  ###|
                       |#####  ###| - 13b
                       |#####O_###|
    
    
    14, 15 + (a), 16
    ----------------
    
    In the right part of this section you will see the switch that opens the level
    exit. You have the exit to the left, but first we should get a very well hidden,
    but easy to get, big potion which good reader Tyrant informed me about. Thanks!
    Okay get up one section to the fifteenth and you'll notice a differently 
    coloured part of the ceiling to the left. Just hug the wall to the left on the
    middle floor and press up. You'll see the prince climb up into something appear-
    enly solid. Then just go to the left and you'll get into section 16 where you
    can get a nice juicy potion. 
    
    Now get back to the right into section 15 again. To the right of section 15 you
    have 15a which is actually pretty useless. You can get four healing potions if
    you want to. If you do, read on, if you're smart, I mean you don't, just get
    back down into section 14 and then AVOID the closer before the bars. Then head
    into the final section (17). So you want them four healing potions cause you're
    afraid of the last guard? From 15a, run to the right. Then get through the two 
    guillotines and press the opener. Run quickly through the guillotines again and
    into the left section. Enter the bars and get the four potion. So useless.
    
                           16          15       15a
                            |          |         |
                        ______________________________
                       |#       __H###_ B_O_PPPP######|
                       |#__R____##_ __________WW_O####|
                       |##########____  ##############|
                                 |###__ ####|
                           17 <-  B__C_ __X#| - 14 
                                 |####_ ####|
    
                                       13
    
    
    17
    --
    
    When you get in here you will immediately reach a guard. Defeat him and exit 
    the level.
    
                                  __________
                                 |#       ##|
                                 |#__5E_____  -> 14
                                 |##########|
    
    
    ===========
    4.8 Level 8
    ===========
    
    Similar to the one before, this level has lots of bars to open. This level
    doesn't stand out noticeably from the rest.
    
    
    Sections: 24
    Sections you must pass: 16
    Sections you must pass
    to get all big potions: 17
    Max energy thus far: 10
    Big potions: 1
    Enemies: 4; 4:1, 5:3
    
    
       <  =  Level entrance 
       _  =  Ordinary tile
       #  =  Part of the structure
       |  =  Wall or level edge  
       4  =  Guard with four energy units 
       5  =  Guard with five energy units     
       B  =  Bars 
       C  =  Switch that closes bars
       E  =  Level exit
       H  =  Hidden passage
       L  =  Loose tile
       O  =  Switch that opens bars
       P  =  Potion
       R  =  Big potion
       S  =  Spears trap
       W  =  Guillotine
       X  =  Switch that opens level exit
    
    
          5        4        8         10
          |        |        |         |
    ________________________________________
    ###__R___H__      _____                #
    ###########_     _#####  ___________5L_B <-----\
    ###########_     _O____  ##########P__##       |
              #_     ######_ ###############       |
          3 - #_    ________4B_O____  _W__L# - 9   |    Section 7 lies
              #_    _###############SS####O#       |    in the middle
              #_   L______________B  ____P_#       |
          2 - #_  _L######      ###  _###### - 6   |
              ##_O_L___BO___<____B_O__   _O#       |
              ####   ###          ####S  ###       |
         2a - ####   ###    |     #####SS### - 6a  |
              ###_S_S_##    1     ##########       |
                                                   |
                                                   |
                  _________________________________/
                 /
                 |
                 |
                 |       11         11a      11b       11c
                 |        |          |        |         |
                 |    ________________________________________
                 |    ####  _________LLL_____     ############   16         17
                 \--> ____  _######## __   __  __OB_O_____5  #    |         |
                      ###_  ######### ##   ##  ###########_  #____________________
                      ####_L######### ##   ##  ###########_  ###      #####  ___X#
                 12 - ##### _____WW__ ## ____  ______LL__O_  B____E____B_____5  ##
                      ##### ########_____####SS######  ####SS#################SS##
                      ##### ####                    #  #######\
                12a - ##### ####     |        |     #  ####### 15
                      #####O####    13       14     #__####### - 15a
    
    
    1
    -
    
    You must first go to the left from this section. Press the switch and the bars
    to the left will open, not the bars to the right though.
    
                                  __________
                            2 <- ____________ -> 6
                                 |##      ##|
                            2 <- BO___<_____B -> 6
    
    
    2 + (a), 3, 4, 5 
    ----------------
    
    The fifth tile in this section is loose, so if you must take it down, run
    quickly over it. Both tiles over the loose one are also loose. Don't even
    try to get up to the top right part of the section, instead start climbing
    to the left. Climb to the section above and then continue the climbing yet
    another section. Climb to the top and then run through the wall to the left.
    This will make you reach section 5 and here's a big potion. When you've taking
    this one backtrack to the previous section and start your climbing back to
    section 2, where you begun the climbing. Note that you, while climbing, can't
    jump to the right parts of the sections. I can almost guarantee that. You'll
    get to those parts eventually either way.
    
    To continue on the main path; press the opener, run to the right into the first
    section (where you entered the level) and get into the section to the right of
    this one. The bars that separated the first section and the section to the
    right of this one open when you press the opener in section 2.
    
                            5         4
                            |         |
                        ____________________
                       |###__R___H__      __  -> 8
                       |###########_     _##|
                       |###########_     _O_  -> 8
                                 |#_     ###|
                             3 - |#_    ____  -> 7
                                 |#_    _###|
                                 |#_   L____  -> 1
                             2 - |#_  _L####|
                                 |##_O_L____B -> 1
                                 |####   ###|
                            2a - |####   ###|
                                 |###_S_S_##|
    
    
    1 and 6 + (a)
    -------------
    
    When you've reached section 6, the section to the right of the first one, jump
    over the pit in the lower part of the section to reach an opener for the bars 
    in the top left corner. When you've pressed the opener, sneak to the edge of 
    the tile before the pit and jump. Then quickly climb up to the top floor, jump 
    over to the bars and get into the first section again. It may not look as you
    can get under the bars, but because you jump, you will have an easier time 
    getting below. Just run over the catwalk in section 1 so you get to section 2.
    
                        ____________________
                  2 <-  __________B  ____P_#|
                       |##      ###  _######| - 6
                  2 <-  O___<____B_O__   _O#|
                                 |####S  ###|
                            |    |#####SS###| - 6a
                            1    |##########|
    
    
    2 and 3
    -------
    
    Now it's time to get through section 2 and 3 to be able to reach section 7.
    On the top floor of section 2 there's a tile that's free. That one is loose.
    Don't step on it. Sneak to the edge of the tile before it and climb to the 
    section above. From section 3, run to the right into section 7.
    
                                      4
                                  __     ___
                                 |#_     ###|
                             3 - |#_    ____  -> 7
                                 |#_    _###|
                                 |#_   L____  -> 1
                             2 - |#_  _L####|
                                 |##_O_L____B -> 1
    
                                       2a
    
    
    7, 8, 4 and 9
    -------------
    
    When you enter this section, you shall first stab an easy guard. Then climb to
    the above section: section 8. From this one go to the left section: 4. Here's
    an opener switch which opens the bars where the guard was in section 7. 
    Quickly backtrack to that place. You don't have to "climb" down to section 7
    from section 8, it's faster just to fall down. Enter below the bars and go
    right so you reach section 9. Jump over the spears trap in this section and
    carefully cross the nasty guillotine. The rightmost tile is loose. Make it 
    fall and it will hit an opener to bars in section 10. This will make the bars
    never close, as you probably know.
    
    To get to section 10 then. Get back into section 7 and climb up to section 8.
    Go left to section 4 where there's another opener and then climb to the top
    floor of this section. Run to the right on the top floor so you get back to
    section 8. Jump over the pit in section 8 so you get to the right part. Then
    go to section 10 to the right.
    
                           4          8
                           |          |
                        ____________________
                  5 <- H__      _____         -> 10
                       |#_     _#####  _____  -> 10
                       |#_     _O____  #####|_________
                                 |###_ ###############|
                            3 <-  ____4B_O____  _W__L#| - 9
                             7 - |############SS####O#|
    
    
    10
    --
    
    There's an easy guard in here. Either defeat him, or push him on the loose 
    tile just behind from where he starts, if you don't care about the potion 
    that is. The bars should be open, so enter the next section.
    
                                  __________
                            8 <-           #|
                            8 <-  ______5L__B -> 11
                                 |#####P__##|
    
    
    11 + (a,b,c)
    ------------
    
    It may look like you can reach the end of the course by going to the right.
    Yes, you can, but you can't open the section which holds the level exit. To
    be able to open it, you must climb down from section 11. You may go to section
    11a, b, and c; but only to discover. You must return to section 11 to be able
    to clear the level. 
    
                              11       11a        11b       11c
                               |        |          |         |
                           ________________________________________
                          |####  _________LLL_____     ############|
                    10 <- B____  _######## __   __  __OB_______5  #|
                          |###_  ######### ##   ##  ###########_  #|
    
                               12         13      14            15 
    
    
    12
    --
    
    The free tile is loose and this must fall for you to be able to exit the 
    level. It's easier than it looks. Just run out on the tile, facing right. When
    standing on it, press and hold "A". When the tile falls, you will grab the edge
    of the platform below. The tile will fall on an opener which opens the bars to
    the section with the level exit switch. Continue to the right.
    
                                      11
                                  ____  ____
                                 |####_L####|
                                 |##### ____  - 13
                                 |##### ####|
                                 |##### ####|
                                 |##### ####|
                                 |#####O####|
    
    
    13
    --
    
    To get through the guillotines, it's easiest to do a standing jump. Just when 
    the left one slam together, press "B" and you'll get through. Go to the right
    into section 14.
    
                                      11a
                                  _____ __
                                 |##### ##    -> 14
                           12 <-  _WW__ ## _  -> 14
                                 |####_____#|
    
    
    14
    --
    
    Jump over the spears trap and continue into the next section.
    
                                 11b 11b
                                   __  _____
                           13 <-   ##  #####|
                           13 <-  ___  _____  -> 15
                                 |###SS#####|
    
    
    15
    --
    
    The tiles over the pit are loose. Press the opener switch and get into the
    section to the right. Don't climb up to section 11c.
    
                                         11c
                                  _______  _
                                 |######_  #|
                           14 <-  _LL__O_  _B -> 16
                                 |#  ####SS#| - 15
                                 |#  #######|
                                 |#  #######| - 15a
                                 |#__#######|
    
    
    16 and 17
    ---------
    
    Now you will be in the level exit section. If you made the loose tile in 
    section 12 fall, the bars leading to the right section will open. In this,
    the rightmost section of the whole level, you can find a guard standing just
    before a spears trap. Push him down there and then jump on the floor above to
    press the level exit switch. Get back to the level exit and exit the course.
    If you must return to previous sections, be careful when leaving level exit
    area, because if you run out of it, you will die by falling on a spears trap.
    
                                  ____________________
                                 |##      #####  ___X#|
                           15 <-  ____E____B_____5  ##| - 17
                            16 - |################SS##|
    
    
    ===========
    4.9 Level 9
    ===========
    
    The last level with the grey environment. This is a really short level, but 
    nevertheless a very important one. You get to ride some travelators for the 
    first time and you will also fight a politician as a Boss. 
    
    
    Sections: 16
    Sections you must pass: 12
    Sections you must pass
    to get all big potions: 12
    Max energy thus far: 11
    Big potions: 1
    Enemies: 3; 5:2, Boss:1
    
    
       <  =  Level entrance
       _  =  Ordinary tile
       #  =  Part of the structure
       |  =  Wall or level edge
       5  =  Guard with five energy units
       B  =  Bars 
       C  =  Switch that closes bars
       L  =  Loose tile
       O  =  Switch that opens bars
       P  =  Potion
       R  =  Big Potion
       S  =  Spears trap
       T  =  Travelator
       W  =  Guillotine
    
       ______________________________
                          |###    O##       3     2           1         1a
                          |  _TTT _## - 5   |     |           |         |
    /> ___5_______________B__###_ _L#________________________________________
    |                      #### _   |            #####  |     _______         -> ?
    |     |         |        B__#  _B__CO  TTTTTT5__S_O_B__<_O_  ####         -> ?
    |     7         6      _O_WW___######  ####################__####         -> ?
    |                                ####  ####                    ##         -> ?
    |                         |      ####  #### - 3a          1b - ##         -> ?
    |                         4      ####SS####                    ##________ -> ?
    |
    |
    \____________________________________________________________________________
                                                                                 \
                                                                                 |
                                                                                 |
                                 12        11        10       9          8       |
                                 |         |         |        |          |       |
                            __________________________________________________   |
                            _ |               ## BOSS              |         #   |
                           B_CB    O___ ______B_______________R____B_O_____  #   |
                            ###    #### ################################_P_C_B <-/
                               EXIT   # ########
                                      # ######## - 11a
                                 ? <- _________#
    
    
    1 + (a,b)
    ---------
    
    From the first section you can go to the right, but there's nothing to see 
    there. Instead press the opener switch just to the right of the entrance and
    go to section 2 to the left.
    
                                      1          1a
                                      |          |
                                  ____________________
                                       _______
                            2 <- B__<_O_  ####         -> ?
                                 |######__####
                                           |##
                                      1b - |##         -> ?
                                           |##________
    
    
    2
    -
    
    At the moment you get into this section, you'll draw your sword and a guard 
    will advance. Defeat him and watch out for the spears trap in the middle of
    the section. You will notice a travelator in the right part of the section. 
    Follow it out of the section, but don't run. By the way, there's some time lag
    here but it isn't too dangerous.
    
                                  __________
                                    #####  |  
                            3 <-  TT5__S_O_B  -> 1
                                 |##########|
    
    
    3 + (a)
    -------
    
    Follow the travelator, towards the pit, and when you're about a half of a tile
    before the pit, press "B" and hold "A" to make the prince get over the pit and
    grab a hold of the edge on the opposite side. Jump over the closer, and go 
    through the open bars.
    
                                  __________
                                 |           
                            4 <- B__CO  TTTT  -> 4
                                 |####  ####| - 3
                                 |####  ####|
                                 |####  ####| - 3a
                                 |####SS####|
    
    
    4
    -
    
    Get down on the lower floor and carefully cross the guillotine by holding "A".
    Climb up on the middle floor and through the bars. Jump up on the highest 
    single tile and climb up into the next section.
    
                                         5 
    
                                  _____ _L__
                                 |#### _   ||
                                 |  B__#  _B| -> 3
                                 |_O_WW___##|
    
    
    5
    -
    
    Beware that the rightmost tile on the lower floor is loose. When you get up 
    to this section, turn to the right, run off the tile and quickly hold "A". You
    will grab the tile to the right. If you jump you will land on the loose tile.
    Climb to the highest point of the section where there's an opener. This switch
    opens the bars in the left part. Simply jump towards the travelator and then
    quickly run to the left so that the travelator doesn't bring you down.
    
                                  __________
                                 |###    O##|
                                 |  _TTT _##|
                            6 <- B__###_ _L#|
    
                                        4
    
    
    6 and 7
    -------
    
    Run over the floor in this huge room into the left section and you will face 
    a guard. Defeat him and carry on.
    
                                  ____________________
                             7 - |                   | - 6
                                 |                   | 
                            8 <- B___5_______________B -> 5
    
    
    8
    -
    
    When you step on the closer, which is lying on the lower floor of this section,
    the bars behind you will be forever shut. But it doesn't matter. Get the potion
    in here if you wish, then continue to the middle floor, press the opener and 
    get out.
    
                                  __________
                                 |         #|
                            9 <- B_O_____  #|
                                 |####_P_C_B  -> 7
    
    
    9 and 10
    --------
    
    Here you will find a big potion which I was only recently informed about. 
    Thanks to Marcelo Redfield for this. You can see on the ASCII map where to
    find, but it's covered by the wall thing. Just press the A button near the 
    centre and you will surely find it. Very well hidden. Then run directly to the
    left to face a boss: the evil politician. This slightly fat politician seems to
    be hard to beat sometimes and really easy other times. He has eight energy 
    bottles that must be removed. I've said before that to be safe, you should use
    a defence strategy, but for this fellow it's slightly different. It often works
    like this. He hits - you block - you hit directly and then he hits, and gets a 
    clean hit. At this attack he is very fast. I actually recommend you to go a 
    little berserk against him. Quick double attacks often result in damage for 
    the Mayor. When you've slain this high positioned man of Jaffar's, run to the 
    left.
    
                                  ____________________
                                 | BOSS              | 
                           11 <-  ______________R____B -> 8
                                 |#################### 
    
    
    11 + (a)
    --------
    
    Run through this section to the other side. Fall down the pit = you die. You 
    can't get to the left of section 11a.
    
                                  __________
                                          ##|
                           12 <-  _ ______B_  -> 10
                                 |# ########| - 11
                                 |# ########| - 11a
                                 |# ########|
                            ? <-  _________#|
    
    
    12
    --
    
    Now you will notice that nasty copy of yourself on the other side of the 
    section. He stands before a closer. An opener is positioned right in front 
    of you. This one opens the bars that separates the two of you. The point 
    is that you shall do a running jump over the pit and hold "A" so you grab 
    the edge of the opposite side. At the same time, your evil copy will step 
    on the closer, blocking the path. The only thing you can do is to fall down 
    the pit. This won't kill you, instead make you finish the level. You don't 
    have to do this, you can instead jump down the pit at once when you get into 
    the section.
    
                                  __________
                                 |_ |        
                                 B_CB    O__  -> 11
                                 |###    ###|
                                     EXIT
    
    
    =============
    4.10 Level 10
    =============
    
    This is, by far, the oddest level in the game. After fallen down the cliff in
    level 9, you've now come to a lava world. It may be a volcano, it may be close
    to hell or why not Jaffar's personal room of pain? Who knows? This place is
    inhabited by skeletons. I refer to them as black skeletons and brown 
    skeletons. In level 3, we could see the colour difference but not now. The
    black skeletons don't fall apart and can only be defeated by a push down the
    nasty lava. The brown ones, fall apart, but resurrect after a couple of
    seconds. These can, just like the black ones, only be defeated by a dip in the
    lava.
    
    
    Sections: 20
    Sections you must pass: 14
    Sections you must pass
    to get all big potions: 15
    Max energy thus far: 12
    Big potions: 1
    Enemies: 8; I:6, J:2
    
    
       _  =  Ordinary tile
       #  =  Part of the structure
       |  =  Wall or level edge
       =  =  Lava
       E  =  Level exit
       H  =  Hidden passage
       I  =  Black skeleton
       J  =  Brown skeleton
       R  =  Big Potion
       X  =  Switch that opens level exit
    
                             ____________________
                             #                  #
                        14 - #  ______J__   _E__# - 15
                   __________# _##     ##   ##### 
                   #          _#      ______X___#
              11 - #  ___ _ ___ _____I########### - 13   Section 12 in the middle
                   # _### # ### #################
                   #_                 #
              10 - ##___   __I_____  _# - 9
         __________#  #        #### _##
         ##      ###      _____   __# #
     7 - ##__R_____H _____I ###   ##  # - 8              Section 6 in the middle
         ###########__ ___            #
                   ###    ___ _I_____ #
               5 - ###  __##     ### _# - 4b
                   ### _##        ___##
                   #  _____J______ ## # - 4a
               4 - # _#####           #   START             
                   #_             _####___    ___
                   ##_ I_______                 #
               3 - # #_ ###### I_____ ___       # - 1     Section 2 in the middle
                   #  #        ######_###       #
                   #                            #
               2 - #                            # - 1a
                   #============================#
    
                                 |
                                 2a
    
    
    1 + (a)
    -------
    
    The entrance to this level is a little unconventional. You fall from the 
    ceiling and therefore you must hold "A" until you grab hold of an edge. So 
    directly after you've inserted the password or lost a life, you must hold 
    "A". Then sneak to the left section, or you may fall down the lava in that
    room.
    
                                     START
                                  ___    ___
                                           #|
                            2 <-  __       #| - 1
                                 |##       #|
                                           #|
                           2a <-           #| - 1a
                                  =========#|
    
    
    2 + (a)
    -------
    
    Jump over the pit and be ready for a skeleton fight. This is a black skeleton.
    The only way to defeat it, is to push it down the lava and it will only be 
    pushed by your "successful" attacks. So attack it until it falls of the 
    platform. You can push it off the platform both to the right and to the left.
    
                                       _____
                            3 <-  __         
                                 |# I_____ _  -> 1
                             2 - |  ###### #|
                                             
                           3a <-              -> 1a
                                  ==========  - 2a
    
    
    3
    -
    
    It's the same thing in the next skeleton, but you don't have to push it down 
    the lava, it's enough if you push it down to the lower floor on the left of 
    its platform. Then climb up to the section above.
    
                                    4  
                                  __
                                 |##_ I_____  -> 2
                             3 - |# #_ #####|
                                 |#  #
                                 |#
                            3a - |#           -> 2a
                                 |==========
    
    
    4 + (a, b)
    ----------
    
    Climb up to the top floor and you must face a brown skeleton. He will, after
    a successful hit fall apart into a pile of bones and after a few seconds
    rise again. If you have your back against him when he rises, he will slay you
    immediately. You can go to the right, but that's the long unnecessary way.
    Instead locate the free tile you'll see in the ceiling of the section. This
    tile can only be climbed from the left side of it. Stab the skeleton and then
    climb the tile so you get to section 5.
    
                                                7
    
                                             _I_____ #
                                       5 <-     ### _# - 4b  
                                  _   _          ___##
                                 |#  _____J______ ## #
                             4 - |# _#####    ### ___# - 4a
                                 |#_           ___####
    
                                      3       2
    
    
    5
    -
    
    Climb to the top of the section and then climb yet another section. Don't go
    to the right.
    
                                         6
                                  ___ ___
                                 |###    ___  -> 4b
                                 |###  __##
                                 |### _##
    
                                     4
    
    
    6, 7
    ----
    
    So Tyrant informed me of a big potion here as well. Just hug the wall to the
    left and press up. The prince will climb to the middle floor but you can't see
    it. Just run to the left (easiest to see on the map) and you'll get into section
    7 where you can pick up the potion. Head back into the sixth section, push the
    skeleton down the lava and then continue to the right.
    
                                     10
                        ___________
                        ##      ###      ___  -> 8
                        ##__R_____H _____I #|
                        ###########__ ___
    
                                     5
    
    
    8
    -
    
    Either do a running jump or a standing jump with a grab over the lava. Either
    way, it's a three tile pit. Then climb to the above section.
    
                                        9
                                    ____ ___
                                  __   __# #|
                                 |##   ##  #|
                            6 <-           #|
    
                                      4b
    
    
    9
    -
    
    Time for another one of those black skeletons, even though it's hard to tell a
    difference. It's much easier to defeat this skeleton if you swap sides with it.
    Run towards it and parry any attacks, then attack it does until you're to the 
    left of it. Just stab it until it falls off the platform. Continue to the left.
    
                                   12
                                  _ ________
                                           #|
                           10 <-  I_____  _#|
                                    #### _##|
    
                                        8 
    
    
    10
    --
    
    Another three tiles jump. Get over it as usual. Then climb up to the next 
    section.
    
                                   11
                                  _ ____ _ _ 
                                 |#_         
                                 |##___   __  -> 9
                                 |#  #       
    
                                       6
    
    
    11
    --
    
    First get up on the middle floor. Then sneak to the edge of the first small 
    pit. Don't just go wild here, instead, do a standing jump and hold "A" and you
    will grab the edge of another platform. Get into the section to the right.
    
                                  __________
                                 |#          
                                 |#  ___ _ _  -> 12
                                 |# _### # #|
    
                                   10
    
    
    12 and 13
    ---------
    
    To get to the level exit, you shall head up, but first you must get to the 
    right to press the level exit switch. To get there you must first defeat the
    skeleton here. It's a black one, so you must push it down the pit in here. 
    To do this you must swap sides with it. Approach it and parry as soon as it
    attacks and when you're to the right of it, attack it until it falls down 
    the pit. Get to the right, press the switch, get back and climb up a section.
    
                                   14         15
                                  _ _       __  ______
                                   _#      _____X____#|
                           11 <-  __ _____I###########| - 13
                            12 - |## #################|
    
                                    9
    
    
    14
    --
    
    This is a brown skeleton. Stab it once and quickly go to the right.
    
                                  __________
                                 |#          
                                 |#  ______J  -> 15
                                 |# _##       
     
                                   12
    
    
    15
    --
    
    Do a running jump or a standing jump with a grab and enter the exit.
    
                                  __________
                                           #|
                           14 <-  __   _E__#|
                                 |##   #####|
    
                                     13
    
    
    =============
    4.11 Level 11
    =============
    
    This level is actually different from the tenth. The environment looks exactly
    like the first three levels, but it's red stone instead of blue. There's also
    a red shimmer which makes the Prince's clothes look red. You will mostly face
    guards with pink and red clothes and you will also run into some strange fire
    traps.
    
    
    Sections: 23
    Sections you must pass: 15
    Sections you must pass
    to get all big potions: 16
    Max energy thus far: 13
    Big potions: 1
    Enemies: 4; 6:4
    
    
       >  =  Level entrance 
       _  =  Ordinary tile
       #  =  Part of the structure
       |  =  Wall or level edge
       6  =  Guard with six energy units
       B  =  Bars 
       E  =  Level exit
       F  =  Poison
       G  =  Flame wall
       L  =  Loose tile
       O  =  Switch that opens bars
       R  =  Big potion
       S  =  Spears trap
       W  =  Guillotine
       X  =  Switch that opens level exit
    
    
                   3         4         5         6         7        7a
                   |         |         |         |         |        | 
              ____________________________________________________________
           2  #_P__  ###### _LL_____ ______6___ _########### _______ #####
            \ ####_  ________6 ##### ########## ___  ___ _____L#####__  ##
    __________#####  _######## __________P_#### ###  ### ##### ### _____##
    #_ ########## ___#####_ _O _###O  ___  ____  ___ __6_____ O###  ######
    ##__        ___  ______ ## #####  ###  ####  ### #######_ ####  ___ ## - 7b
    ####_>______###  ######S__C_B___S____  B___SS___S___  ##_ ####SS##_ ##
              #####  ###          ######_  ############# L##_ ########_ ##
        |     ####   ###  |     / #_P_________W___6 ____  ____###_P____ ## - 7c
        1     ###__SS___  2b   10 #################S###_  ############_ ##
                                                      #_  ## ____  #### ##
                   |                  |         |   / #_  ## _##_  ## B___ <-\
                   2a                11b       11a 11 #__O____##___W__####   |
                                                                             |
      - The section below section 6 is section 9          |         |        |
      - The section below section 7 is section 8          12        13       |
                                                                             |
                                                                             |
           __________________________________________________________________/
          /
          |
          |    __________
          |    ##########
          \--> _  B_W_R_# - 14
               _  #######____________________
               #__ ##################       #
               ###__        ##      __E___X_#
               #####__G____G___GGG__#########
               
                   |         |          |
                   15        16         17
    
    
    1
    -
    
    It may look like there's something in this section but I can't find out what
    it could be, so go to the right.
    
                                  __________
                                 |#  #######|
                                 |##         
                                 |####_>____  -> 2
    
    
    2
    -
    
    From this section you can go to the right just to discover that section. But
    it's pretty unnecessary since this way doesn't lead to the big potion. Instead
    go directly up from section 2 to section 3.
    
                                        3         4
                                  _____  _________ ___
                             2 - |### ___#####_ _O _##
                                    ___  ______ ## ### - 2b
                            1 <-  __###  ######S__C_B_ -> 9
                                  #####  ###
                                  ####   ### - 2a
                                  ###__SS___ -> ?
    
    
    3
    -
    
    The potion in the upper right corner is healthy. Drink it if you'd like.
    Go to the right.
    
                                  __________
                                 |#_P__  ###|
                                 |####   ___  -> 4
                                 |#####  _##|
    
                                       2
    
    
    4
    -
    
    Start off by defeating the guard. It's pretty easy to push the fellow down the
    pit. Beware though, because this guard is a decent jump in difficulty from the
    ones with five energy units. Use counter-attacks. Don't jump down the pit, 
    instead continue on the high floor to the right.
    
                                  __________
                                 |### _LL___  -> 5
                            3 <-  _____6 ###|
                                 |###### ___  -> 5
    
    
    5
    -
    
    Jump over the pit and defeat the guard. Get to the right. Don't get down the 
    pit, there's only a potion here and tough to get back on track.
    
                                  __________
                            4 <-  __ ______6  -> 6
                                 |## #######|
                            4 <-  _______P_#|
    
    
    6
    -
    
    Do some climbing and continue to the right. Don't fall down any pits here. 
    
                                  __________
                            5 <-  ___ _#####|
                                 |### ___  _  -> 7
                                 |### ###  #|
    
                                     9    9  
    
    
    7 + (a, b, c)
    -------------
    
    The rightmost tile on the middle floor is loose. You must make it fall because
    it will fall on an opener switch. This opener open bars covering the big potion
    later on in the level. Now you may choose between a short-cut and the regular
    way. Both will lead you to the big potion. If you don't care for the short-cut,
    drop down the same hole as where you released a tile, the right hole and be
    ready for a sword fight. If you are interested in the short-cut, go right into
    section 7a and follow the instructions below.
    
    Up until the 20th of April in 2004, I didn't know of a way to reach section 7c.
    I thought it was impossible. Thanks to an e-mail by Peter Yang I now know how 
    to do it and I have verified it. Here you need a special technique which isn't
    necessary anywhere else. Go to section 7a, hang down to 7b, but don't release 
    your grip. Now use the directional buttons to swing while you're hanging. Rele-
    ase the A button when you are swinging to the right and if you're lucky, you'll
    grab hold of the ledge just above the spikes. I actually managed to do it in my 
    first try, but when I tried again, I failed three times before I managed. 
    Release when you're at the peak of the swing to the right. After that it's just
    to go down 7c and carefully down to 13. Now, I don't recommend this shortcut. 
    Even if you can get the big potion this way as well and it's much shorter, 
    there's big risktaking in falling down.
    
                                  ____________________
                             7 - |###### _______ #####|
                            6 <-  __ _____L#####__  ##| - 7a
                                 |## ##### ### _____##|
                                           |##  ######|
                                          8|##  ___ ##| - 7b
                                           |##SS##_ ##|
                                           |######_ ##|
                                           |#_P____ ##| - 7c
                                           |######_ ##|
    
                                                  13
    
    
    8, 9, 10 + (a, b)
    -----------------
    
    When you first arrive in this section, you're ought to know, that if you wish
    do discover everything, you should first climb down to section 11 and then go
    two section to the left. There's nothing of interest there though. Only a guard
    and a potion. Then head back to section 8. Defeat the guard and 
    very carefully sneak into the section to the left. There's a pit just as you 
    come into the section. Jump over the pits and carefully sneak into the next
    section. Here's a pit directly as well. Then get to the opener switch in
    the upper left corner. Press it, then do a standing jump to the middle of the
    platform to the right. Quickly press "B" again and then hold "A". If you 
    grabbed the edge on the higher floor. Quickly release "A" and hold it again to
    grab the edge of the floor below. Then quickly go to the right and get under
    the bars in section 9. If you fail, then drop down to section 11b, go right 
    two section and up one to get back to your initial point. When you just 
    passed below the bars, get to the right, but carefully sneak over the spears 
    trap on the floor. When you get to the lower part of section 8, sneak to the 
    edge of the pit, then do a standing jump towards the wall as you hold "A". 
    You will hit a loose tile. Keep "A" pressed and you will grab an edge in 
    section 11 as the tile falls. The tile will fall on an opener in section 12 
    which open bars in section 13. This is something you must do. Climb down to 
    the section below 11.
    
    
                  10       9      8
                  |        |      | 7     7
              ______________________ _____ _
             |#O  ___  ____  ___ __6_____ O#|
             |##  ###  ####  ### #######_ ##|
        2b <- __S____  B___SS___S___  ##_ ##|
              ######_  ############# L##_ ##|
              #_P_________W___6 ____  ____##|
              #################S###_  ######|
               
                  |         |       12   |
                 11b       11a           11
    
    
    12
    --
    
    Continue your climbing down and get out to the right.
    
                                    11
                                  __  ______
                                 |#_  ## ___  -> 13
                                 |#_  ## _##|
                                 |#__O____##|
    
    
    13
    --
    
    Climb down and carefully cross the guillotine. The bars should be opened if 
    you've followed the walkthrough. In the ASCII marked as a question mark, 
    there's a place which I haven't been able to reach. I wrote about this in 
    section 7c. Get to the right.
    
                                         ?
                                  _______ __
                           12 <-  _  #### ##|
                                 |_  ## B___  -> 14
                                 |___W__####|
    
    
    14
    --
    
    If you've followed the walkthrough, the bars should be opened. Drink the big
    potion and feel mighty. Then get down a section.
     
                                  __________
                                 |##########|
                           13 <-  _  B_W_R_#|
                                 |_  #######|
    
                                   15
    
    
    15
    --
    
    Get down to the lower floor. Now you will discover a flame wall. This is a 
    lethal trap which should be crossed carefully. Sneak towards it until you're 
    just in front of it. Just when the flame's on a break, cross over it and you'll
    make it.
    
                                   14
                                  _  _______
                                 |#__ ######|
                                 |###__      
                                 |#####__G__  -> 16
    
    
    16
    --
    
    Before you do anything, locate all of the flame walls. Then carefully cross 
    them as pointed out in the previous section. Continue to the right.
    
                                  __________
                                 |##########|
                                     ##      
                           16 <-  __G___GGG_  -> 17
    
    
    17
    --
    
    Press the level exit switch and get out of here.
    
                                  __________
                                 |##       #|
                                   __E___X_#|
                           16 <-  _#########|
    
    
    =============
    4.12 Level 12
    =============
    
    This level has the same environment as the last one and there are only pink
    guards here as well. What is there to say other than this level is odd. There's
    a whole bunch of section which you don't have to visit at all. Strange.
    
    
    Sections: 24
    Sections you must pass: 9
    Sections you must pass
    to get all big potions: 9
    Max energy thus far: 14
    Big potions: 1
    Enemies: 6; 6:5, Boss:1
    
    
       >  =  Level entrance
       _  =  Ordinary tile
       #  =  Part of the structure
       |  =  Wall or level edge
       6  =  Guard with six energy units
       B  =  Bars 
       C  =  Switch that closes bars
       E  =  Level exit
       L  =  Loose tile
       O  =  Switch that opens bars
       P  =  Potion
       Q  =  Floater potion
       R  =  Big potion
       S  =  Spears trap
       W  =  Guillotine
    
    
       1           2         3          4        5
       |           |         |          |        |
    __________________________________________________
    __     ___________________6_W_____L___________6_LL <----\
    #___>___#########################_ |######## __         |
    ##########QC_LLLLLB_____LO_BO___B_CB_O__WWW__W_         |
              ###     ######    ################ __         |
          6 - R__     ########______6_______ LL__##    - 5l |   The section below
              ###     ###################### __####         |   section 3 is 
              ###     #############   BOSS #  #####         |   section 5n
              O_______B___WWWWWWWW_        #S  ####         |
              #####################____E___##SS####         |   The section below
                                                            |   section 4 is
                  |         |         |        |            |   section 5o
                  7         8         9        5m           |
                                                            |
                                                            |
         ___________________________________________________/
        /
        |
        |
        |         5b        5c
        |         |         |
        |     ____________________
        |     #################### 5d 5e        5f 
        |     #################### /  |         |
        |     ###L__________6W _P#____________________
        \---> ______##### _LL# _O__B_O_CSB_____     ##
         5a -   ###### B__#L_____ #############     ##
               _____##___ #   ###__B____WB______   _##
               ___  #####__    _______SW________   ###
         5j -  ###___ #####    #################SSS_##
               ######______S_SS__________6__PP########
               #########
         5k -  ###  ____ -> ?  |      |          |
              __________ -> ?  5i     5h         5g
    
    
    1
    -
    
    Go to the right.
    
                                  __________
                                 |_      ___  -> 2
                                 |#___>___##|
                                 |##########|
    
    
    2
    -
    
    Just run to the right.
    
                                  __________
                            1 <-  __________  -> 3
                                 |##########|
                                 |QC_LLLLLB_  -> 3
    
    
    3
    -
    
    Defeat the guard. It's pretty east to push him into the guillotine.
    
                                  __________
                            2 <-  ______6_W_  -> 4
                                 |##########|
                            2 <-  ____LO_BO_  -> 4
    
    
    4
    -
    
    Now you shalln't hesitate, because you will block a short-cut if
    you do. The fifth tile from the left is loose. If you step on it, it will fall
    on a closer that closes both bars on the lower floor. This unables you to 
    use a short-cut. Jump over the tile and continue to the right.
    
                                  __________
                            3 <-  ____L_____  -> 5
                                 |###_ |####|
                            3 <-  __B_CB_O__  -> 5
    
    
    5 + (a)
    -------
    
    Now you must choose between taking a really long way or doing a short-cut
    which also enables you to get the big potion. I will describe how to take the
    short-cut. The optional sections which don't give you anything special are 
    described below. There's fifteen in total and so unnecessary.
    
    The short-cut then. The two rightmost tiles in section 5 are loose. Don't push
    the guard on any of those, because you may have trouble getting the other tile
    down. Defeat the guard on safe ground. Then run straight over the tiles so 
    they fall. You will now be in section 5a. Now place yourself in the rightmost
    part of the section and be ready to do a running jump. Now you shall run to 
    the left and press "B" exactly when you pass the pillars holding the ceiling.
    Don't hold "A" or anything, just let you fall with jump. You will lose an
    energy unit and land on the lower floor of section 5. You will not lose any
    energy if you press "A" just before landing so you grab the edge of the middle
    floor. Then use "A" to sneak through the guillotines carefully. Don't run
    through them or anything. It's dangerous.
    
                                    You should press "B" here
                                              |5b
                                  _____________L______
                            4 <-  ______6_LL______####
                                 |#### __     ###### B -> 5d
                            4 <-  WWW__#_    _____##__ -> 5d
    
                                     |           |
                                     5           5a
    
    
    Optional areas = 5 a-o
    ----------------------
    
    Because these sections are optional, I think that making a Walkthrough 
    through it, is unnecessary. I hope that you can settle with this map instead.
    Please contact me, if you have any comments upon my decision.
    
                                        5b        5c
                                        |         |
                                    ____________________
      Section j is in       5    5a #################### 5d 5e        5f 
      the centre            |     \ #################### /  |         |
                          __________###L__________6W _P#____________________
                    4 <-  ______6_  ______##### _LL# _O__B_O_CSB_____     ##
                         |#### __     ###### B__#L_____ #############     ##
      ____L_________4 <-__WWW__#_    _____##___ #   ###__B____WB______   _##
      ####__  ################ __    ___  #####__    _______SW________   ###
      ######______6_______ LL__##    ###___ #####    #################SSS_##
      #################### __####    ######______S_SS__________6__PP########
                         |  #####    #########
          |      |     / |S  ####    ###  ____ -> ?  |      |          |
          5o     5n   5l |#SS####_____________ -> ?  5i     5h         5g
    
                              |           |
                              5m          5k
    
    
    Backtrack = 4-2 and 6, 7
    ------------------------
    
    Either way, you've chosen the short-cut or the really long way, you should
    end up in section 3 or 4, preferably section 4. If you blocked this section,
    by letting a loose tile fall on a closer here, you must go back. Then get down
    one section, left two and up one. You will come to section 3. If you are in
    section 4, remember not to step on the closer in the middle of the lower floor.
    
    Nothing special about section 3. Run through it. In section 2, it's time to
    get more careful. The bars should be open. Look at the opposite side where
    the big potion (it looks like one) is. Run over there without stopping, 
    because loose tiles form your path. 
    
    This isn't a big potion. It's a floater potion. This means that you can fall
    much slower for a limited amount of time. Don't just jump off the platform
    because then you will miss the big potion. You can get the big potion without
    the floater but then you will lose an energy unit. Either way you do, climb 
    off the platform and hold "A" until you grab hold of the edge near the big 
    potion in the section below. If you have the floater still activated, you can
    simply jump off the cliff until you reach the ground. If not, you must climb
    off this platform as well and you will lose an energy unit. 
    
    When you've arrived to the ground, press the opener to the left and go to the
    right.
    
                   2         3          4
                   |         |          |
              ______________________________
         1 <- ________________6_W_____L_____ -> 5
             |#######################_ |####|
             |QC_LLLLLB_____LO_BO___B_CB_O__ -> 5
             |###     ##|
         6 - |R__     ##| 
             |###     ##|
             |###     ##|
         7 - |O_______B_  -> 8
             |##########|
    
    
    8
    -
    
    Eight guillotine, doesn't it look devastating? I don't recommend you to run 
    through these since this is the last section before the level exit. Try to
    keep a cold head and hold "A" while carefully crossing one guillotine after
    another. Remember to just concentrate on the guillotine in front of you and
    to never lose your patience nor your grip of the A button.
    
                                  __________
                                 |##########|
                            7 <-  __WWWWWWWW  -> 9
                                 |##########|
    
    
    9
    -
    
    Time for a pretty easy boss. If you now can call it a boss. It's no real "boss
    presentation", but it's one of a kind and it's got more energy than any guard.
    It's not invincible like the other skeletons. It's very defensive and pretty
    good at taking counter-attacks but it seldom attacks after it has countered
    a counter-attack. The battle arena is rather tight, so it's easy to get it to
    a wall and then you know you've won. (it's just to repeatedly attack while the
    enemy is standing against a wall) When it's defeated, the level exit will open
    automatically.
    
                                  __________
                                 |#   BOSS #|
                            8 <-  _        #|
                                 |#____E___#|
    
    
    =============
    4.13 Level 13
    =============
    
    This level is among the most complicated levels in the game. Lots of bars, lots
    of puzzles and even some travelators. Never underestimate the power of rodents.
    For this level there's a new kind of environment. It's much more luxerious than
    the ones before. Here's checked walls and floor in green and brown. The layout
    of the Walkthrough will be a little unconventional. I will build it around some
    objectives in the end, instead of only the sections, simply because of the 
    complicated level layout.
    
    
    Sections: 23 
    Sections you must pass: 20
    Sections you must pass
    to get all big potions: 20
    Max energy thus far: 15
    Big potions: 1
    Enemies: 4; 6:2, 7:2
    
    
       <  =  Level entrance 
       _  =  Ordinary tile
       #  =  Part of the structure
       |  =  Wall or level edge
       6  =  Guard with six energy units
       7  =  Guard with seven energy units
       B  =  Bars 
       C  =  Switch that closes bars
       E  =  Level exit
       F  =  Poison
       L  =  Loose tile
       O  =  Switch that opens bars
       P  =  Potion
       R  =  Big potion
       S  =  Spears trap
       T  =  Travelator
       W  =  Guillotine
       X  =  Switch that opens level exit
    
    
          3       2          1        18         17        21       20      19
          |       |          |        |          |         |        |       |
    --------------------------------------------------------------------------------
    # _W7____B    _O________        ##        B_O TTTT_6TTTTTW___  __ ###  ###   ###
    # _#######    ## ___R_##_<_____F##__E___O_### ###############  ##O__B  ___  __O#
    # ___P_ ##SSSS## _#####################X___ _S###############  ######  ###  _###
    # ####_ ########______7_B_ ____O_  ########C_____B___B   O__B   __LL____O_  _###
    # _W____6___  ###########_ ######  B________  ########   ####   ##  ######____ #
    # ##########____ ___O_L###________ ____  ###____________S______S___________WWW_#
    # ##_L __ ###### _#### #####   ### _###  B__  ####
    # ### S##___B  ___###_ B_LB______________###O__L_# \    |       |        |
    #O___O#######__________##OB_____LLLLL_W_______6O_#  13  14      15       16
                                  ##      ##
         |        |        |    / ##      ## - 10a |
         8        7        9   10 ##      ##       11
                                  ##      ##
      Below section 3 lies        ##______## - 10b
      section 4                   ########## 
    
      Below section 2 lies
      section 5
    
      Below section 1 lies
      section 6
    
      Below section 18 lies
      section 12
    
    
    1
    -
    
    If you start going to the right you will find a poison potion and you will see
    the level exit on the other side of the wall. Instead go to the left from the
    starting section. Don't worry about the big potion. You'll get it later.
    
                                  __________
                            2 <-  ____       
                            2 <-  R_##__<___  -> 18
                                 |##########|
    
    
    2
    -
    
    This is a four tile pit. This means that you must run over the opener and do
    a running jump over the pit at the same time as you hold the A button pressed
    so you grab the edge of the other side. You shall press "B" for the jump when
    you cross the opener switch.
    
                                  __________
                            3 <- B    _O____  -> 1
                                 |    ## ___  -> 1
                                 |SSSS## _##|
    
                                        5
    
    
    3
    -
    
    Once the bars are closed behind you, you can't return, but you don't need to 
    anyway. Start by defeating the first seven unit guard you see in the game. 
    He is not harder then the one with six units, so just push him into the 
    guillotine. Then you must sneak through it and climb down. Now it looks 
    like you can choose between two different pits to climb down. Choose the 
    left one, because if you choose the other, you might end up being immediately 
    slain by a guard. As you climb down the left one, hold "A" when you've 
    released the grip of the edge or you'll die.
    
                                  __________
                                 |# _W7____B  -> 2
                                 |# _#######|
                                 |# ___P_ ##|
    
                                   4     4
    
    
    4
    -
    
    You must hold "A" as you fall down from the left pit in the ceiling. You 
    will grab the edge near the guillotine. Then get through the guillotine and
    defeat the guard. Don't push him into the right section, or you will block your
    path. When he's down, you go into the right section.
    
                                   3     3
                                  _ _____ __
                                 |# ####_ ##|
                                 |# _W____6_  -> 5
                                 |# ########|
                    
                                   8
    
    
    5, 6, 7 and 8
    -------------
    
    First get right through the section to the right. Press the opener in here and
    then get back into the left section you just passed (5). Quickly get down the 
    pit, climb or fall. Then get through the recently opened bars to the left. 
    Continue into the left section: 8, and climb up on the platform in the right 
    part of the section. There're two openers in here. The leftmost just opens the
    bars you just passed. The right which lies below a loose tile, lead to bars in 
    section 9, which lies two sections to the right from here. You must make the 
    tile fall on the opener. Stand in the middle of the right platform and do a
    standing jump towards the loose tile. Hold "A" and you won't get hurt and the 
    tile will fall on the switch. Then press the other switch and get out of the 
    section. Continue one more section to the right.
    
                                     5          6
                                     |  2       |
                                  ______ _____________
                                  ######______7_B_ ___ -> 12
                             4 <- __  ###########_ ###
                        _ ________##____ ___O_L###____ -> 12
                        # ##_L __ ###### _##
                        # ### S##___B  ___##
                        #O___O#######_______ -> 9
    
                             |          |
                             8          7
    
    
    9
    -
    
    Hopefully, the first bars will be opened. Get through those and a loose will
    fall on an opener, opening the other bars. If you choose the upper path, you
    won't get the big potion. Listen closely now! If you've taken all big potions 
    so far, you can skip this one completely because you can't have more than 15 
    energy units anyway. If you want to skip, take the upper path and continue 
    right (10), climb up one section (12), head left (6) and press the opner and
    then go right twice (12,13) and scroll down to "To the level exit switch" below
    and follow the walkthrough from over there.
    
    However, if you want the big potion, choose the lower path here in section 9 
    and continue to follow the Walkthrough.
    
                                    6
                                  __L_______
                                 |## #####   
                                 |#_ B_LB___ -> 10
                            7 <-  ___##OB___ -> 10
    
    
    10 + (a, b) and 11
    ------------------
    
    This Walkthrough leads you to the big potion so I will assume that you're 
    on the lower floor. First make a jump straight up, using "up" so you can see
    which tiles that are loose. Then run over them all and stop on the tile just
    before the guillotine. You can also stop on one before and hold "A". Sneak
    through the guillotine and continue to the right. 
    
    Defeat the guard in this section and locate the opener behind him. Stand on
    the opener and jump straight up and a loose tile will fall on the opener. This
    opener opens the path to the big potion. Then climb up through the newly opened
    hole and press the other opener which opens the bars in the same section. Then 
    continue to the left and you will be back in section 10 which you were in just 
    a minute ago. Climb up a section.
    
                                          10
                                  12  12  |
                                   ___ _______________
                                   ### _###  B__  ####
                             9 <- ___________###O__L_# - 11 
                             9 <- __LLLLL_W_______6O_#
                                  ##      ## 
                                  ##      ## - 10a
                                  ##      ##
                                  ##      ##
                                  ##______## - 10b
                                  ##########
    
    
    Big potion = 12, 6, 5, 2 and 1
    ------------------------------
    
    Now it's time to get the big potion. It's a tricky and annoying thing to do. 
    When you've climbed up to section 12 from section 10, go directly to the 
    left. You will see open bars and a guard. This is a truly irregular thing.
    You must get up to the guard level without being pushed down by him. This
    is dependent on if the guard wait for your move or attacks immediately. When
    you've climbed up there, you must press "forward" and "A" repeadly to hope for
    a successful hit which will push him backwards. If you guard, you will be 
    pushed off, so don't even think that. I've tried many different moves and the 
    only thing that seems to work is approaching and attack immediately. However, 
    if the guard attacks at once you get up, nothing seems to be able to help you.
    If you try to climb up again, you will be slain directly. Then just to restart
    the level.
    
    When you've defeated the guard, go to the left section and then continue up.
    From there, go right into section 1 where the big potion is. Now get back to 
    the place where you defeated the guard. Jump to the upper right part of the
    section and continue into section 12 to the right. Press the opener switch
    in section 12 and jump down to the bars. Hold "A" while jumping. Continue to
    the right on the middle floor.
    
                  2           1
                  |           |
              ____________________
        3 <- B    _O________        
             |    ## ___R_##__<___ -> 18
             |SSSS## _############__________
             |######______7_B_ ____O_  #####
        4 <-  __  ###########_ ######  B____ -> 13 
             |##____ ___O_L###_________ ___  
    
                 |  7     9   |      | 10
                 5            6      12
    
    
    To the level exit switch = 13-18
    --------------------------------
    
    If you've followed the Walkthrough, you will be in section 13. Now you shall go
    to the right until you come to a group of guillotines in section 16. During 
    the way you will encounter spears trap. Don't run over these, instead jump 
    over them or sneak through them. Carefully cross the guillotines and get up 
    on the higher floor. Don't get up a section, you need to press the level exit 
    switch. Press the opener and head left on the same floor. Run and do a running 
    jump over the pit so you get through the bars. Slow down here so you don't fall
    down. Sneak to the left and do a standing jump over the pit while holding "A". 
    Continue left until you find a closer and above that, a path to the section 
    above. The closer is lying in section 13.
    
    Climb up to that section and then immediately go left. Press the level exit 
    switch and go back to the right section. Then go down into section 12 again
    and continue right. You will notice that the bars are closed here. Does this
    mean you're trapped? Get back into the section to the right and then go to the 
    left again. Go to the closed bars and Jaffar will show up. Scary... He will
    use magic to close the other set of bars. Don't fear now, you haven't done 
    anything wrong. Wait 15 seconds for a little mouse that will sit on the opener
    switch, releasing you from you cell. If you didn't press the switch, Jaffar 
    won't show up.
    
    Now, go right until you get back to section 16 with the three guillotines, and
    continue up one section to 19.
     
                            18        17
                            |         |
                        ____________________
                          ##        B_O TTTT -> 21
                   1 <- _F##__E___O_### ####                   19   19
                        #########X___ _S####___________  ______  ___  ____
                                  ###C_____B___B   O__B   __LL____O_  _###
                            12 <- ____  ########   ####   ##  ######____ #
                                   ###____________S______S___________WWW_#
    
                                        |        |        |        |
                                        13       14       15       16
    
    
    The level exit 19, 20, 21, 17 and 18
    ------------------------------------
    
    Now we start from section 19, the upper-right corner of the level. Press the 
    opener, and bars open in the section to the left of the one you're currently
    in. As you can see, you must jump into that section. It's only two tiles, so
    a standing jump will be enough. 
    
    When you've gotten under the bars, continue into the left section: 21. Here's a 
    bunch of travelators and a guard. You don't want to lose here, so be careful.
    Walk to the guillotine, just before it. Press "B" when it slams together to
    get through. Walk or sneak through it and you may die. Immediately after you've
    jumped, approach the guard or you may be transported into the guillotine. Try
    to approach the guard so that you swap side with him. The easiest way to defeat
    him is to push him into the guillotine. Be sure that you're not too close to 
    the guillotine when you've defeated the guard or you may get into it when you
    put down your sword. 
    
    After the guard's gone, go to the left section and don't run on the travelator.
    Press "B" when you're about one tile from the pit with the spears trap below.
    Don't press too late or you must redo the level. Then just get to the last 
    section and you will be able to finish the level.
    
                          18       17        21        20       19
                           |        |         |         |        |
                     __________________________________________________
                       ##        B_O TTTT_6TTTTTW___  __ ###  ###   ###
                1 <- _F##__E___O_### ###############  ##O__B  ___  __O#
                     #########X___ _S###############  ######  ###  _###
    
                                  13                15     15    19    
    
    
    =============
    4.14 Level 14
    =============
    
    Similar to the previous level, not so much to write about here. You will 
    encounter the annoying upside-down potion that looks exactly like the big 
    potion but turns the level upside-down. It doesn't give you anything.
    
    
    Sections: 24
    Sections you must pass: 15
    Sections you must pass
    to get all big potions: 20
    Big potions: 2
    Enemies: 3; 7:3
    
    
       <  =  Level entrance
       _  =  Ordinary tile
       #  =  Part of the structure
       |  =  Wall or level edge
       7  =  Guard with seven energy units
       B  =  Bars 
       C  =  Switch that closes bars
       E  =  Level exit
       F  =  Poison
       H  =  Hidden passage
       K  =  Upside-down potion
       L  =  Loose tile
       O  =  Switch that opens bars
       P  =  Potion
       R  =  Big potion
       S  =  Spears trap
       T  =  Travelator
       W  =  Guillotine
       X  =  Switch that opens level exit
    
       18a
        |
    __________
    ########## 18  15         14     13       12
    #K___W_ _# /    |          |      |        |
    ####### _#___                          ___________
    ##_ O_B _####                          ########### 11  8        9        10
    ##_ ###____W__  TTTT_LL________7____LL___OB_  _WO# /   |        |        |
    ##_ ##########  #####___  _F__         ####_  ####______________________________
    ##_________HH __   ####_  ####         ####_  ####   _LLL________7  O###########
    #############S##__R##_ ____K##         ####_  ___BC_S_   _____W_W_  #####      #
    #####################_ #######         ####_  #######_   #########SSHH_______R_#
              LO_B ________B___ _BX_      L_______######P_   ###
    |   20 -  ### _########### ####       ##############_   ### - 7
    17       ______W_O##_ __L________E___O_______________L  ###
             ###########_ ## #################      #####   ###
             ######_P___________BC_W7____O______<___________###
             ##################################################
    
                    |          |          |        |       |
                    3a         3          2        1       1a
    
    
          - Section 4 lies to the right of section 20
          - Section 5 lies above section 2
          - Section 6 lies above section 1
          - Section 13a lies below section 13
          - Section 16 lies below section 15
          - Section 19 lies below section 14
    
    
    1 + (a)
    -------
    
    You're supposed to go to the left from the first section, but you go to the 
    right section to discover that area. You can fall down to this section from
    section 7 later on in the level. Anyway, go to the left section from the first.
    
                                                  7
                                  ______________L  ___
                                 |###      #####   ###|
                            2 <-  _____<___________###|
                                 |####################|
    
                                       |        |
                                       1        1a
    
    
    2
    -
    
    Start by defeating the guard, preferably by pushing him into the guillotine.
    Then make sure that the bars are opened by pressing the opener to the right in
    the section. Sneak through the guillotine and then do a standing jump over the
    closer in front of the bars. Continue to the left.
    
                                  __________
                                 |##########|
                            3 <- BC_W7____O_  -> 1
                                 |##########|
    
    
    3 + (a)
    -------
    
    You shall climb up a section, but you can go to the left section to receive a 
    potion if you've lost energy. Up it is!
    
                                    4
                        ____________ __L____
                       |###########_ ## ####|
                       |######_P___________B  -> 2
                       |####################|
    
                            |            |
                            3            3a
    
    
    4
    -
    
    You can't reach the upper part of this section yet so don't think about. 
    Instead, go to the right into section 5. Watch out for the loose tile so you 
    don't fall back down into section 3.
    
                                    18
                                  __ _______
                           19 <-  ___B___L_B  -> 5
                                 |####### ##|
                                 |#_ __L____  -> 5
    
                                    3
    
    
    5
    -
    
    Oh, the level exit already and the level exit switch is in the upper-left 
    corner of the section. But you can't reach it yet and not from here. The opener
    on the floor leads to the bars near the level exit switch. Continue into the 
    right section.
    
                                      12a
                                           _
                            4 <- BX_      L_  -> 6
                                 |##       #|
                            4 <-  ____E___O_  -> 6
    
    
    6
    -
    
    Get through the guillotine and defeat the guard. Push him into the guillotine
    if you can or just defeat him old-style. Then continue into section 7 to the 
    right.
    
                                      10
                                  ____  ____
                            5 <-  ______####|
                                 |##########|
                            5 <-  __W______7  -> 7
    
    
    7
    -
    
    Don't step on the rightmost tile because that one's loose. If you fall down 
    the pit you'll get to section 1a just to the right of the first section.
    Anyway, you shall climb upwards into the next section, and if you wish, get 
    the potion along the way.
    
                                       8
                                  ____   ___
                                 |##P_   ###|
                                 |###_   ###|
                            6 <-  ____L  ###|
    
                                       1a
    
    
    8, 9 and 10
    -----------
    
    To open the bars in this section, you must press an opener in the section to
    the right: section 9. The three tiles over the pit are loose. Climb up and run
    over all of them. Be sure that all of them fall. It's hard to explain but you
    need to do it. 
    
    Continue to the right and defeat the guard by pushing him down to the spears
    traps. Now we're going to get a very well hidden big potion thanks to Tyrant 
    (you little smartass ;)). Carefully climb down to the spike traps and then 
    carefully sneak into the right wall here because it isn't solid and leads you
    into section 10 where you'll find yet another big potion. Get back into the
    previous section and climb up to the opener in the top right corner.
    Sneak to the left edge of the opener platform and press "B". Then run into the 
    left section and get to the very edge near the pit. Sneak, but fast. Do a stand-
    ing jump over the pit, not a running jump, and hold "A". Press "left" once 
    (don't worry, the spears won't hurt you, if you go step-by-step). Then press 
    "B" to get over the closer and below the bars. You're in section 11. 
    
                                   8        9         10
                                   |        |         |
                             ______________________________
                            |   _LLL________7  O###########|
                      11 <- BC_S_   _____W_W_  #####       |
                            |###_   #########SSHH________R_|
    
                                  7
    
    
    11, 6 and 5
    -----------
    
    From section 11, you must climb down a section. You will then get to section 6.
    From this section, go left into section 5, put do it carefully by holding "A".
    The tile above the opener is loose. You must somehow step on this 
    tile, preferably without falling down. The tile will fall on the opener and 
    make the bars rise in the upper-left corner. You must achieve this, or you will
    not finish the level. 
    
    Do like this. Go back into section 6. Then run into section 5 to the left and
    immediately when you get in to the section, press "right" and hold "A". You 
    will either make the tile fall and get back into section 6, or make it fall
    and grab the edge of where it was attached. You may also, make it fall and then
    fall down to the floor below. If that happened just redo everything you've done
    since section 5. If you managed to do it with success, get back into section 6
    and then up to section 10. Continue climbing through 10 until you get to 12.
    
                                      12
                                  ____  ____
                                 |###_  ####| - 11
                           11a   |###_  ___B  -> 8
                                 |###_  ####|
                       BX_      L_______####|
                       |##       ###########|
                  4 <-  ____E___O___W______7  -> 7
    
                            |          |
                            5          6
    
    
    12
    --
    
    Get up on the middle floor and do a standing jump to the right. Cross the 
    guillotine and press the opener. Sneak back through the guillotine and jump
    to the left. Continue to the left.
    
                                  __________
                                 |##########|
                           13 <-  _OB_  _WO#|
                                 |###_  ####|
          
                                      11
    
    
    13 + (a)
    --------
     
    The third and the fourth tile from the right are loose. Run over them and stop
    to face the guard. Push him down the pit if you wish. The pit leads to section
    5 through 13a. It's lethal to fall down it. Continue to the left.
    
                                      13
                                       |
                                           _  
                                           #|
                           14 <-  _7____LL__  -> 12
                                           #|
                                 |         #|
                                 |         #| - 13a
                                 |         #|
    
                                      5
    
    
    14
    --
                                      
    The Walkthrough leads to all big potion. You get the big potion in this level
    by going to the left. The second and third tile from the left are loose and 
    open a path to the section below 14, but you shall not go there yet. The potion
    in this section is poisonous.
    
    
    
                           15 <-  _LL_______  -> 13
                                 |#___  _F__  -> 13 (deadly)
    
                                      19
    
    
    15
    --
    
    Sometimes it really is tricky to jump from a travelator. It's a good thing you
    are supposed to get down the pit. Just let the treadmill take you there. Down
    the pit, that is.
    
                                  __________
                                 |###       |
                           18 <-  _W__  TTTT  -> 14
                                 |####  ####|
     
                                      16
    
    
    16
    --
    
    Get the big potion and don't panic about finding a way out. In the upper-left
    corner the wall is unsolid forming a hidden passage for you. Stand on the upper
    platform and jump into the left wall. Then get to the left section.
    
                                      15
                                  ____  ____
                           17 <-  _HH __   #|
                                 |###S##__R#|
                                 |##########|
    
    
    17
    --
    
    Get up a section.
    
                                    18
                                  ___ ______
                                 |##________  -> 16
                                 |##########|
                                 |##########|
    
    
    18 + (a)
    --------
    
    Now you'll hopefully get into this section from the section below. Get up and
    jump to the opener. Get through the bars and now you could get up a section to
    section 18a. In 18a there's a guillotine and what looks like a big potion but
    really is an upside-down potion. This potion makes the level go upside-down.
    That's about it, but very confusing. The level will stay upside-down until you
    die, finish the level or find the other upside-down potion which lies in 
    section 19 below section 14. You won't get anything for drinking the potion.
    
    Go to the section to the right of section 18. Get there carefully.
    
                                  __________
                                 |##########|
                           18a - |#K___W_ _#|
                                 |####### _#|
                                 |##_ O_B _#|
                            18 - |##_ ###___  -> 15
                                 |##_ ######|
    
                                    17
    
    
    15, 14 and 19
    -------------
    
    Carefully sneak through the guillotine in section 15. You must do a running
    jump over the pit, not a standing jump or you will get back into section 16
    below. To be able to do the running jump, burst into the run and press "B"
    immediately. Just to be on the safe side, you should press "B" repeatedly.
    
    Get back into section 14 and climb down to section 19 from 14 to the left
    of a pit.
    
    Don't drink the potion on the floor, it's an upside-down potion. Unless you 
    already are upside-down, then you should drink so the level gets natural again.
    Continue down another section.
    
                                     15         14
                                      |          |
                                  __________
                                 |###        
                           18 <-  _W__  TTTT_LL_______  -> 13
                                 |####  #####___  _F__
                                           |###_  ####|
                                      16   |#_ ____K##| - 19
                                           |#_ #######|
    
                                              4
    
    
    To the exit = 4, 20 and 5
    -------------------------
    
    You will land in section four. You must open the bars to the right, so get into
    the section to the left: section 20. 
    
    In section 20, get down on the floor and through the guillotine. Press the 
    opener and get through it from the other way. Climb up to the open bars and jump
    through. Hold "A" in case the bars are about to close, then you can easily climb
    up. The tile to the left is loose. Press the opener and follow the tile down. 
    Climb up to the top of the section and get back to the right section. 
    
    Run to the bars that are about to close and now you must use the "frog dodge". 
    Go to the bars and press down and right to do frog jump under the bars. Continue
    to the right and avoid falling down with the loose tile. You don't want to fall 
    down here. Get into the right section.
    
    You will now be able to press the level exit switch, jump down to the exit and
    get out of here.
    
                                    19          13a
                        ____________ _______         _
                       |LO_B ________B___L_BX_      L_  -> 6
                       | ### _########### ####       #|
                       |______W_O##_ __L________E___O_  -> 6
    
                          |         3|          |
                         20          4          5
    
    
    =============
    4.15 Level 15
    =============
    
    Just as the two previous levels, this one has the same design and is just as
    complicated. This time there are many teleports in the level which gets you
    around. It takes some time to navigate and it's pretty confusing. A good thing
    about the level is that bars, once they're opened they don't close unless you
    press a closer.
    
    
    Sections: 23
    Sections you must pass: 20
    Sections you must pass
    to get all big potions: 22
    Big potions: 1
    Enemies: 4; 5:1, 6:1, 7:1, Boss:1
    
        
       <  =  Level entrance 
       _  =  Ordinary tile
       #  =  Part of the structure
       |  =  Wall or level edge
       *  =  Teleports. Has number above. Same number = Teleports connected
       5  =  Guard with five energy units     
       6  =  Guard with six energy units
       7  =  Guard with seven energy units
       B  =  Bars 
       C  =  Switch that closes bars
       E  =  Level exit
       H  =  Hidden passage
       L  =  Loose tile
       O  =  Switch that opens bars
       P  =  Potion
       R  =  Big potion
       S  =  Spears trap
       W  =  Guillotine
    
                                                __________
             20        19       18      11   10 # 7   6  #      9       15
             |         |        |       |     \ #_*___*__# - 17 |       |
        ________________________________________##########____________________
        #  BOSS ##                7  ## 4  3      ###  _W_LL_  2   ###########
    /-> _______LLB_O______________*__## *__*__   O##O_ ###  ___*__ #####  5  #
    |   #######  _###########################_   ##### ___  #####_S##OW___*__#
    |   #######  ############ 1   2  ____6_ B_   ##### ###__   ###############
    |   # 3      H_R_##_P_____*___*__###### ## _OBOCW_SBC____ _####  4 ## 5  # - 14
    |   #_*____7_######################_  _C___############## _##P___*__B_*__#
    |                       #  6   ####_  #######        #### ################
    |        |     |      / #__*__   B_____W_W__7___<____B___O___  ####   1  #   
    |       12     13    8  ######CS_############################_____B___*5_#
    |
    |                           |          |          |         |        |
    |                           16         2          1         6        7  
    |
    |                                   - Section 3 lies above section 2.
    \______________________________     - Section 4 lies above section 1.
                                   \    - Section 5 lies above section 6.
                                   |
           ____________________    |   
           |        ||        |    |   *Special Note*  "*" is the letter sign for
           E_LLLLL_____________ <--/                   teleports. The number above
      22 - |        ||        |                        the "*" indicates where you
           |        |                                  teleport when you enter it.
     22a - |        |    |                             If the number "1" is 
           |________|    21                            indicated above the "*", it
                                                       means that the teleport 
                                                       leads to another "1".
    
    
    1
    -
    
    The only level where you'll encounter a guard at the moment you enter. Defeat 
    it. You can either push him into the left section into a guillotine or just
    defeat him as usual. Go to the left.
    
                                  __________
                                 |#        #|
                            2 <-  7___<____B  -> 6
                                 |##########|
    
    
    2
    -
    
    Pass through the guillotines and then continue upwards. The bars will open 
    later.
    
                                     3
                                  __  ______
                                 |#_  ######|
                           16 <- B_____W_W__  -> 1
                                 |##########|
    
    
    3
    -
    
    Exit through this section to the right.
    
                                  ________  
                            8 <-  ___6_ B_   
                                 |##### ## _  -> 5
                                 |#_  _C___#|
    
                                     2
    
    
    4
    -
    
    The ASCII map below may be a little confusing, the letter signs are indicated
    above but here are them either way. O=Opener, B=Bars, C=Closer, W=Guillotine,
    S=Spears trap. Press the first opener and then go to the right so you stand
    on the second opener before the closer. When the guillotine slams together,
    press "B" to jump through it. Sneak through the spears trap and exit the 
    section. It doesn't really matter if you press the second closer.
    
                                        10
                                   _____ ___
                                   ##### ###|
                            3 <-  OBOCW_SBC_  -> 5
                                 |##########|
    
    
    5
    -
    
    Climb down to the section below. Don't fall down since you'll die. The potion 
    in the right part can be taken later. 
    
                                   9
                                    ________
                                 |___  #####|
                            4 <-  ___ _####  
                                 |### _##P__  -> 14
    
                                     6
    
    
    6
    -
    
    You will fall on an opener which opens the path to the left. To the left you'll
    find the first section. Unnecessary. Go to the right.
    
                                     5
                                  ___ ______
                                 |### ######|
                            1 <- B___O___  #|
                                 |#######___  -> 7
    
    
    7
    -
    
    A guard with five energy units, scary. Defeat it and hear my description of the
    strange portal. The portal is a teleport which takes you to another place 
    the level. It's just to press "up" to enter. On the teleport you find a sign.
    The portal with a specific sign takes you to another teleport with the same 
    sign. In the ASCII, the signs are exchanged for numbers. Enter the teleport.
    
                                  __________
                                 |##########|
                                 |###   1  #|
                            6 <-  __B___*5_#|
    
    
    8 + (13)
    --------
    
    You'll end up in section 8 which lies to the left of section 3. From section 8,
    you can go to the left to collect a potion. You'll get to the big potion on
    the other side later. When you're finished take the right teleport in section
    8 to a new area. The teleport to the right of the one you came from. Don't go
    to section 3 now.
    
                        ____________________
                       |########### 1   2     -> 3
                  12 <- _R_##_P_____*___*__#|
                       |####################|
    
    
    9 and 10
    --------
    
    The two tiles in the upper left corner are loose. Run over them or jump. You'll
    be just before guillotine in the left section: section 10. To avoid losing 
    energy, just jump through the guillotine using "B". Press the opener and jump
    to the right. Run to the right out of the section. You will fall down to 
    section 5 which is the purpose.
    
                            10         9
                            |          |
                        ____________________
                          ###  _W_LL_  2   #|
                  11 <-  O##O_ ###  ___*__ #|
                         ##### ___  #####_S#|
    
                              4    5
    
    
    Back to the teleport 5, 6 and 7
    -------------------------------
    
    You've landed in section 5, climb down one section to section 6, and then go 
    to the right into section 7 where the first teleport is. Enter it.
    
                                  9 
                                    ________
                                 |__   #####| - 5
                            4 <-  ___ _####   -> 13
                                  ### _##P____________
                                 |### ################|
                            1 <- B___O___  ####   1  #| - 7
                             6 - |#######_____B___*5_#|
    
    
    8, 3, 11, 10, 12, 13
    --------------------
     
    You'll be back in section 8. Now it's time to get to the right section: section
    3. Here's guard and this is very important. Don't push him down the pit, on the
    closer. It blocks you from advancing further in the course. If he's near the
    pit, retire some metres and he will follow. You could push him into the left
    section because you don't need to revisit that part. When you've gotten rid of
    the guard jump over the pit to the recently opened bars. The bars were opened
    when you pressed the opener in section 10(read above). Then climb to the
    section above.
    
    You'll now be in section 11 and have two teleport to choose between, but you
    shouldn't choose any of them just yet. Get to the same floor as the teleports
    and sneak to the right edge. Then jump and hold "*" so you jump out of the 
    section into section 10. You can also do a running jump. Press the opener in
    section 10 and then jump back into section 11. Remember to hold "*" while 
    jumping. Back with the two teleports. First we shall go to the big potion, so
    if you're not interested skip the following text section.
    
    For the big potion enter the right teleport. You'll come to section 12. Quickly
    turn around for a battle. Defeat the guard and now for the tricky part. See the
    right wall. In the middle of it, the colour scheme is different. Climb up on
    the wall by standing against and pressing "up". Then go to the right and 
    collect the big potion in section 13. Another life bottle for you. Get back to
    the teleport and you'll be back in section 11 with the two teleports. 
    
    Now choose the left teleport to advance.
    
                                              11       10
                                               |        |
                                          ____________________
              12          13       8  3  |# 4  3      ###  _W_  -> 9
              |    19      |       |   \ |#_*__*__   O##O_ ###|
            _______  ____________________|#######_   ##### ___  -> 9
           |#######  ############ 1   2  ____6_ B_
           |# 3      H_R_##_P_____*___*__###### ## _  -> 4
           |#_*____7_######################_  _C___#|
    
                                             2
    
    
    14 + (5) and 15
    ---------------
    
    You'll now come to section 14. If you go to the left you can find a potion. 
    You shall go to the right teleport in the section though. The bars should be
    opened since you pressed the switch in the section to the right of 11. When 
    you've entered the right teleport you come to section 15. This section is very
    isolated. Step through the guillotine, press the opener and then get back 
    through the teleport. Back in section 14, pick the left teleport and you'll
    be back in section 11.
    
                              5        14                      15
                        9     |        |                       |
                          __________________               __________
                       |___  ###############|             |##########|
                  4 <-  ___ _####  4 ## 5  #|             |####  5  #|
                       |### _##P___*__B_*__#|             |#OW___*__#|
    
                           6
    
    
    A bunch of sections and 16
    --------------------------
    
    Now you're back in section 11 with the two teleports. Time for backtracking. 
    Get down a section by climbing and step on the closer if you wish because it
    doesn't matter. Climb or fall down one more section and then sneak under the
    bars to the left. Jump over the pit or climb down it. Watch the spears trap
    though. If you press the closer in this section you will block the previous 
    parts of the level. But it doesn't matter. Get into the teleport.
    
                                      __________
                                     |# 4  3    
                                11 - |# *__*__    -> 10
                                     |#######_  
                                8 <-  ___6_ B_  
                                 3 - |##### ## _  -> 4 
                            _________|#_  _C___#|
                           |#  6   ####_  ######|
                           |#__*__   B_____W_W__  -> 1
                           |######CS_###########|
     
                                |          |
                                16         2
    
    
    17, 18 and 19
    -------------
    
    You'll end up in an isolated section with two teleports, choose the left one 
    and you'll get to a decorated area. Run to the left and press the opener.
    Carefully step into the next section.
    
              __________          ____________________
             |# 7   6  #|        |                7  #|
             |#_*___*__#|        B_O______________*__#|
             |##########|        |####################|
    
                 |                      |         |
                 17                     19        18 
    
    
    20, 21 and 22 + (a)
    -------------------
    
    The two tiles over the pit are loose and the pit leads to instant death. Now
    continue to the left, and you'll be outside, continue one more section to the
    left and you'll find Jaffar lurking. He's nasty and he will make all of the 
    tiles fall. You can't get over and don't fall down or you'll die. Get back 
    into the section with the two loose tiles. 
    
    When you get in her your copy will show up and finally he will face you. He 
    will draw he's sword and it's up to you to beat him somehow. For each hit he 
    gets, both you and he lose energy. When you get a hit, the same thing happens. 
    When he dies, you die. Does it sound like a dead-end? It's really easy in 
    reality. When you face him, put your sword down by pressing "down". He will
    do the same thing. Then run into him and you will once again be united. You 
    will also get full energy plus another energy unit. He stole one of yours in
    level 7. Now you will have 15 energy units if you've taken them all so far.
    You can't get anymore after this one. You can get big potion but your energy
    will not increase.
    
    It gets better, get back to where Jaffar was and step where the tiles were.
    Somehow you can step on the tiles when you've collected united with yourself.
    Run to the door and guess what. This is the level exit.
    
           ______________________________
           |        ||        |  BOSS  ##|
           E_LLLLL____________________LLB  -> 9
      22 - |        ||        |#######  #|
           |        |                 
     22a - |        |    |      |     12
           |________|    21     20   
    
    
    =============
    4.16 Level 16
    =============
    
    An annoying level which consists of climbing, lots of climbing so don't fall
    down. You'll encounter new types of traps and even a fully armed knight at the
    end. The environment is new as well. It's similar to the fifth-seventh 
    level by the brown colour but just not the same.
    
    
    Sections: 23
    Sections you must pass: 16
    Sections you must pass
    to get all big potions: 20
    Big potions: 1
    Enemies: 5; 5:2, 6:1, 7:1, Boss:1
    
    
       >  =  Level entrance when the path goes to the right
       _  =  Ordinary tile
       #  =  Part of the structure
       |  =  Wall or level edge
       5  =  Guard with five energy units     
       6  =  Guard with six energy units
       7  =  Guard with seven energy units
       A  =  Pendulum
       B  =  Bars 
       E  =  Level exit
       H  =  Hidden passage
       L  =  Loose tile
       O  =  Switch that opens bars
       R  =  Big potion
       S  =  Spears trap
       U  =  Crusher
       Z  =  Warp potion
    
    
        20        19          18       17        16        15 
        |         |           |        |         |         |   
    ____________________________________________________________
                 BOSS   ##LO_  ###  #  __U_  #  _  _  #  _LL_  # 
    E________           ## #_  __B___  #  _  _  #  _  _  #  _  #
    #########___________B_S____###  _O__  #  _  #SS_  #  _  _  #
    Section 11 lies in              ####  _  _  ####  #  _  #  #
    the middle               12 - _____6LL_  #  _AA____  _  _  # - 10
                                  ######  #  _  #  _  _  #  _  #
    Section 8 lies in              _AAA_LL_  #  _  ____  _  _  #
    the middle               13 -  _####  _  #  _  ####  _  _  # -  9
                                  S_U_ #  _ __  #  _______  #  #__________
    Section 7 lies in             #_R_S#  #  #  _LL__##  #  _  ###########
    the middle               14 - ######  _  #  _  ###_7_____  ##        # - 9b 
                                    ___#  _ __  _  # _   #  _  H_____Z___#
    Section 6 lies in             _5____  #  _  #  _  _  _  #  #\
    the middle               2a - #####_  #  _5_____  #  _  _  # 9a   
                        __________  _  ____  #  _  #  _  #LL_  # - 5
                        ##########  _  #  _  _  #  _  _  _  _  #
                        #        #  _  _  #  _  _  _  #  #  _  #
                        #___>___OB_______S____S_#S__S___S#S_#_S#
    
                            |         |        |         |
                            1         2        3         4
    
    
    1
    -
    
    Open the bars with the switch and go to the right.
    
                                  __________
                                 |##########|
                                 |#        #|
                                 |#___>___OB| -> 2
    
    
    2 + (a)
    -------
      
    You can get up a section from here but it isn't necessary. On the floor of 
    section 2 there's a spears trap. It's hard to see, but you know it's there.
    Sneak or jump over it and then continue into the next section, to the right.
    
                                  14
                                    ________
                                 |_5____  #  
                            2a - |#####_  #  
                                 |  _  ____   -> 6
                                 |  _  #  _  
                             2 - |  _  _  _  
                                 B_______S__  -> 3
    
    
    3
    -
    
    On the floor in this section there are three spears trap. Don't you go running 
    in to them now. Get up on the first tile you see, jump to the next and then 
    climb up to the upper-right tile of the section. Do a standing jump into the 
    section to the right.
    
                                    6  6
                                   _  _  _  
                                   _  #  _   
                                   _  _  _   
                             2 <- __S_#S__S_  -> 4
    
    
    4
    -
    
    Now you'll be in the upper-left corner of this section. Jump to the upper-
    right part of the section and climb to the section above. Remember to be 
    positioned on the very edges of the tiles so you don't go jumping down to a
    spears trap.
    
                                   4   4  4
                                  _  ____  _
                            3 <-  _  _  _  #|
                                 |#  #  _  #|
                            3 <-  __S#S_#_S#|
    
    
    5
    -
    
    Jump up a tile, sneak to the edge of it and jump over to the left tile. You're
    on the middle floor. The two tiles below are loose so be careful. Work your
    way to the upper left section and then jump using a standing jump to the left.
    
                                   9a 9a 9a
                                  _  _  _  _
                            6 <-  _  _  #  #|
                                 |#  _  _  #|
                            6 <-  _  #LL_  #|
    
                                    4     4
    
    
    6
    -
    
    Defeat the guard by pushing him down where you like it. Then climb up to the 
    left part of the section. You'll get to section 7 above.
    
                                     7  7
                                  __  _  _
                                   _  #  _
                          2a <-    _5_____   -> 5 
                                   #  _  #
     
                                    3   3
    
    
    7
    -
    
    Climb to the top of the section. There are two loose tiles here which are 
    covering the pit. Run over them and then climb up to the next section.
    
                                     8  8
                                  __  _  ___
                                   #  _LL__#|
                                   #  _  ###|
                           14 <-  __  _  # _  -> 9a
    
                                     6  6
    
    
    8
    -
    
    Just go to the right.
    
                                    11 11
                                  __  _  _  
                                   #  _  ___  -> 9
                                   #  _  ###|
                           13 <-  __  #  ___  -> 9
    
                                     7  7
    
    
    9  + (a,b)
    ----------
    
    Now it's time to count your energy bottles. If you have 15, then you can't get
    anymore. In such case I recommend you to use a warp to get closer to the end of
    the level. You will not see the whole level though, so if you don't want to use
    the warp, continue with the walkthrough. To reach the warp, from the section
    you're currently in (9), go to the edge of the first pit and climb down. You'll
    land near a guard. Defeat him and then look at the right wall. It has a strange
    pattern in the lower part. Jump into this hidden passage from the lower part of
    the section. You'll get into a room with the text: "Potion or Warp". It's a 
    warp and if you drink it, you'll get to section 17. 
    
    But if you wish to discover some more or have missed some potions, you should
    continue upwards to section 10.
    
                                   10 10 10
                                  _  _  _  _
                            8 <-  _  _  _  #|
                                 |#  _  _  #| - 9
                            8 <-  ____  #  #|_________
                                 |#  #  _  ###########|
                            9a - |_7_____  ##        #| - 9b
                            6 <-  _  #  _  H_____Z___#|
    
                                     5  5
    
    
    10
    --
    
    Climb down to the bottom left corner and then do a standing jump to the left.
    
                                   15 15 15
                                  _  _  _  _
                                 |#  _  #  #|
                           11 <-  _  _  _  #|
                           11 <-  _  #  _  #|
    
                                    9  9  9
    
    
    11, 12 and 13
    -------------
    
    Now you'll encounter a new trap: the pendulum. You must pass it in similar way
    as the guillotine but it's faster. Sneak to it so you're just in front of it
    and just when it slashes down, press forwards as you hold "A". It's important
    that you move just as it falls down. When you've passed both pendulums, jump
    down to the bottom left tile and from there, do a standing jump to the left 
    and hold "A". You'll first see section 12 and then fall down into section 13.
    The tiles over the pit are loose. Run over them and stop before the pendulums.
    Get through the pendulums as before. Remember to just watch the pendulum that 
    you're about to pass. Climb down to the lower floor and be careful about the 
    spears trap. Sneak to the crusher and press "right" just as it goes up. Don't 
    jump or you'll die. Climb down into the section below.
    
                        17    17    16
                          ____     _  ______
                  12 - |  ####  _  _  ####  | - 11
                       |_____6LL_  #  _AA___  -> 10
                       |######  #  _  #  _   
                       | _AAA_LL_
                  13 - | _####  _
                       |S_U_ #  _  -> 8
    
    
    14, 13, 7, 8, 9, 10
    -------------------
    
    In section 14, it's just to get the big potion, but now comes the lengthy way
    back. Start by climbing back into section 13. Sneak to the crusher and press
    "left" just as it get up. Climb up and cross the pendulums carefully. You need
    an excellent timing if you want to run through them. Jump to the free tiles to
    the right. Climb down to the bottom of the section. Then jump to the right.
    Jump to the right again and you will get into section 7. Then get back to 
    section 8 and directly go right into section 9. Climb up on the right tiles
    to the section above: 10. Continue the climbing upwards to section 15.
    
                                                       15 15
                                                      _  _  _  _
                                             8       |#  _  #  #|
                                        12   |  11 <- _  _  _  #| - 10
                                  ______  _  _  _  _  _  #  _  #|
                                 | _AAA_LL_  #  _  ____  _  _  #|
                             13 -| _####  _  #  _  ####  _  _  #| -  9
                                 |S_U_ #  _ __  #  _______  #  #|
                                 |#_R_S#  #  #  _LL__##|        
                             14 -|######  _  #  _  ###_  -> 9a
                                 |  ___#  _ __  _  # _ 
    
                                                |
                                                7
    
    
    15 and 16
    ---------
    
    Climb to the top of section 15. Cross the loose tiles and do a standing jump
    while holding "A" to the left so you get to the left part of the section. Then
    do a standing jump into section 16 to the left. In section 16, climb to the 
    top as well. Jump over to the middle section and then do a standing jump with 
    a grab to the left. Continue with another standing jump to the left.
    
                                    16        15 
                                    |         |   
                                ____________________
                                 #  _  _  #  _LL_  #|
                          17 <-  _  #  _  _  #  _  #|
                                 _  #SS_  #  _  _  #|
    
                                  11    11    10 10
    
    
    17, 18, 19 and 20
    -----------------
    
    From section 17 on the middle floor, do a standing jump to the main part of the
    section. Press the opener and exit through the bars.  In 18, you must get to 
    the top and press the opener. Watch out for the spears trap as you exit through
    the bars. Now it's time for a boss. It's a knight in shining armour. One of 
    Jaffar's loyal minions. He has ten energy units.
    
    He's not hard, but very good when it comes to counter-attacks. Always wait for 
    his attack, defend it and counter-attack. He often defends the counter-attack
    and then attack by himself. So always push "B" after an attack. Long chains of
    attacking is pretty common. It's nice to get him into a corner. There's a wall
    directly to the left of the battle section. For a summary. "B" and "A" in 
    combos and get him against a wall.
    
    When he's down, go to the left and exit the boring level.
    
                  20        19          18       17   
                  |         |           |        |    
               ________________________________________
              |             BOSS   ##LO_  ###  #  __U_ 
              |E________           ## #_  __B___  #  _ 
              |#########___________B_S____###  _O__  #|
    
                                             12    12 
    
    
    =============
    4.17 Level 17
    =============
    
    An odd level indeed. Very short, only ten sections and at the end an even 
    more odd boss. He's strange and unconventional. 
    
    
    Sections: 10
    Sections you must pass: 7
    Sections you must pass
    to get all big potions: 10
    Big potions: 1
    Enemies: 1; Boss:1
    
    
       <  =  Level entrance
       _  =  Ordinary tile
       #  =  Part of the structure
       |  =  Wall or level edge
       E  =  Level exit
       H  =  Hidden passage
       R  =  Big potion
       S  =  Spears trap
       Y  =  Spinning log
    
    
                                            ___________________
                                            ####################
                                        5 - ###########        # - 6
                                            ##_ ___________R___#
                                            ##_ ######
                                        4 - ##_ ######
    ________________________________________##_ ######____________________
                 BOSS           ##############HH########################## 
    E__________________________________YYY_____YYY_S___YYY_______S_______<
    ######################################################################
    
        |         |         |         |         |     .   |        |
        10        9         8         7         3         2        1
    
    
    1
    -
    
    Run to the left, but beware of the spears trap before you leave the section.
    
                                  __________
                                 |##########|
                            2 <-  _S_______<|
                                 |##########|
    
    
    2
    -
    
    You will see slot in the wall to the left in this section. In this slot, a log
    will be spinning when you get near. If you're hit by this log, you will be 
    pushed backwards and lose an energy unit. To avoid it, you must do frog dodges
    below it. The trick with this move is to always hold down and then to quickly
    move your thumb, to the left part of the digital pad while still holding down.
    If you release "down", you will stand up and be hit by the log.
    
                                  __________
                                 |##########|
                            3 <-  _YYY______  -> 1
                                 |##########|
    
    
    3
    -
    
    You will come to another section with a spinning log in a slot. But this time
    it's a spears trap before it. If you get hit by the spinning log and flung 
    backwards you may very well be killed by the spears. Be sure that you hold 
    "down" all the way under the spinning log.
    
    And there's also a big potion in this level which I know about thanks to Tyrant.
    In the third section, just after the spinning logs, you can see that ceiling is
    a little cooky. Stand just after the logs, facing left and press up. You'll most
    likely reach an alcov just above. Continue pressing up and you'll reach the
    strange nothingness of section 4 and then 5. Continue right and pick up the big
    potion. Though you probably have 15 energy bottles already and then you can dis-
    card this one. Hehe, on your way down I have a funny thing for you. If you sim-
    ply jump down, the log will probably hit you and you won't be killed because of
    a minor glitch. Even so, don't risk. Climb down and continue left.
    
                                  ____________________
                                 |####################|
                             5 - |###########        #| - 6
                                 |##_ ____________R___|
                                 |##_ ######|
                             4 - |##_ ######|
                                 |##_ ######|
                                 |##HH######|
                            5 <-  ___YYY_S__  -> 2
                             3 - |##########|
    
    
    7
    -
    
    Another spinning log trap. Get through it as before and continue to the left.
    
                                  __________
                                 |##########|
                            8 <-  _____YYY__  -> 3
                                 |##########|
    
    
    8, 9 and 10
    -----------
    
    Go one section to the left and you will encounter a really strange lad, a 
    monster with six arms.
    
    The strangest enemy in the game, since he doesn't fight you by a sword. This
    fellow jumps and releases lots of damaging jars from the ceiling for each jump.
    The madman will try to jump on your head. Both the jump attack and the jars
    falling on your head drains one energy unit. If you have too few energy units
    here, I can guarantee that you will have a hard time. It's very dependant on
    luck you see. 
    
    Before you move when the battle starts, make sure that you've drawn your sword.
    Then move to the left and he will jump behind you. Press "A" to attack him,
    then watch the ceiling to avoid getting hit by the jars. When he jumps again,
    you move in the opposite direction and when he's landed, you stab again. Repeat
    the process 13 times and he will be frozen and shattered.
    
    Go to the left and exit the level.
    
                                  ______________________________
                                 |            BOSS            ##|
                                 |E_____________________________  -> 7 
                                 |##############################|
    
                                       |         |       |
                                       10        9       8
    
    
    =============
    4.18 Level 18
    =============
    
    Has the same environment as the 16th and this level is quite hard. There are
    some really mean jumps and you will encounter a knight again. Beware of strange
    big potion.
    
    
    Sections: 24
    Sections you must pass: 22
    Sections you must pass
    to get all big potions: 23
    Big potions: 1
    Enemies: 6; 6:1, 7:3, J:1, Boss:1
    
     
       <  =  Level entrance 
       _  =  Ordinary tile
       #  =  Part of the structure
       |  =  Wall or level edge
       6  =  Guard with six energy units
       7  =  Guard with seven energy units
       +  =  Lethal potion
       A  =  Pendulum
       B  =  Bars 
       D  =  Deadly shimmer
       E  =  Level exit
       J  =  Brown skeleton
       L  =  Loose tile
       O  =  Switch that opens bars
       P  =  Potion
       R  =  Big potion
       S  =  Spears trap
       X  =  Switch that opens level exit
    
    
                                      18        23        22
                                       |         |         |
                                  ______________________________
                                   _AAA_LO####       ###########
                               17  _#### _P###___E__OB_7___O__ #  
                                \ _6____ ##############_ _X##_ # 
        14         13      15  16  _____ _##    19    #_ ####_ #
         |          |       |   \ __L _# ###     |    #_______ # - 21 
    ______________________________##  _# _##__________#######_ #
        _B_L______           ##    _____ ##    BOSS   #######_ #
        _##  ___ _D__L___   L__   __AA##___            B_______# - 20
    O_7______##_ #### ###    ##   #########____________#########
    ###########_ __A__P##    ##   ##    ###################    #
    #        ___ #######L    __   __L   _O___  _7______A___   _# - 7
    #J_+_R___###_______B     ##   ##    #####  ############   _#
                       /     __LL___LSSL_A_B_  _  _  ____     _#
        |        |   10 SS   _#  ### ## ##L##  #  #  ###_    L_# - 6
       12       11  3 - ##  ___  ___D__D__O##SS_SS_SS__P_     L#
                        #_  ___  ###########\         ###SS   L#
                        #_  ##_  ##        # 4   |    #####SS L#
                        #___##____B___<___O#     5    #######SS#
    
                            |         |                   |
                            2         1                   6a
    
    
    - Section 8 lies above section 5
    - Section 9 lies above section 4
    
    
    1
    -
    
    Step on the opener to the right and then exit the section to the left.
    
                                  __________
                                 |##########|
                                 |#        #|
                            2 <-  B___<___O#|
    
    
    2
    -
    
    Climb to the section above.
    
                                     3    3
                                  __  ___  _
                                 |#_  ___  #|
                                 |#_  ##_  #|
                                 |#___##____  -> 1
    
    
    3 and 4
    -------
    
    Climb to the top floor of the section. Don't run over the loose tiles over the
    pit, instead do a standing jump over them. It's not life necessary but it's
    better this way. Go to the right, of course on the upper floor.
    
    The two tiles on each side of the spikes traps are loose and these you must 
    get down on the deadly shimmer below. These magical things kill you instantly
    if you run or jump through them. If you crush them with loose tiles they will
    not work anymore. Run out on the first tile and hold "A" so you don't fall 
    together with it. Sneak through the spears traps and do the same to the other
    loose tile. Now get down to the lower floor where the loose tiles fell and go
    to the right where there's an opener. Jump straight up and loose tile will fall
    on the opener. The opener opens the bars which lies just above the place.
    
    Run back into section 3 to the left and climb to the top floor. Now you must
    run over the tiles and do a running jump over the spears trap and the small 
    pits in section 4. You must also hold "A" during the jump to grab hold of the
    opposite edge. Carefully pass under the pendulum and then sneak into section 5
    to the right.
    
                           10  10     9
                             __  ___    ____
                       |     __LL___LSSL_A__  -> 5
                   3 - |SS   _#  ### ## ##L#| - 4
                       |##  ___  ___D__D__O#|
    
                          2     2
    
    
    5
    -
    
    Do standing jumps from platform to platform until you reach the right exit.
    Remember that you must stand on the edge when you jump or you may fall down on
    a spears trap.
    
                                   8
                                  _  _______
                            4 <- B_  _  _  _  -> 6
                                 |#  #  #  #|
                                 |#SS_SS_SS_  -> 6
    
    
    6 + (a)
    -------
    
    You can get the potion on the lower floor but that's pretty unnecessary. You
    must now, from the upper floor, do a running jump to the right wall and hold
    "A". You must hold "A" because you will land on a loose tile. Climb upwards
    to the above section.
    
                                        7
                                  _____   __
                            5 <-  ___     _#|
                                 |##_    L_#| - 6
                            5 <-  _P_     L#|
                                 |###SS   L#|
                                 |#####SS L#| - 6a
                                 |#######SS#|
    
    
    7
    -
    
    Climb to the middle floor and then make sure that you're on the left edge of 
    the tile. Do a standing jump and hold "A" to grab the opposite edge. Carefully
    sneak through the pendulum. Continue to the left.
    
                                  __________
                                 |#####    #|
                            8 <-  _A___   _#|
                                 |#####   _#|
    
                                        6 
    
    
    8
    -
    
    The first guard in the level. Attack him until he falls down the pit. Go to the
    left there after.
    
                                  __________
                                 |##########|
                            9 <-  _  _7_____  -> 7
                                 |#  #######|
    
                                    5
    
    
    9 and 10
    --------
    
    A really tricky jump's coming up. It must be done in a continuous motion and
    only by run jumping. Do like this. Run towards the opener switch and press "B"
    when you're running over it. You will jump to a platform to the left. Press 
    "B" again when you've passed the loose tile you just landed on. When you've 
    reach the next platform to the left you must press "B" immediately to jump 
    towards the other wall and the bars. You mustn't hold "A" while jumping because 
    then you will grab the tile above the bars. When in the jump and just when 
    you're going towards the bars and have passed the tile, that's when you should
    hold "A", so you grab the edge of the bars but not the tile above the bars.
    
                             10          9
                          14  |      15  |
                        _    __   __    ____
                       |#    ##   ##    ####|
                       |L    __   __L   _O__  -> 8
                 11 <- B     ##   ##    ####|
    
                          3     3     4
    
    
    11 and 12
    ---------
    
    When you've gotten into this section once, you will start here if you die
    after this point. Then it's up to you to consider if you have enough time to
    not restart the whole level. You should have 15 energy bottles by now, but if
    you don't get, into the section to the left. Here's one big potion and one 
    lethal potion and of course the guard: a brown skeleton. The right potion is
    the big potion and the left one is lethal and kills you instantly. The skeleton
    will fall after one chop but revive in a couple of seconds. Never show the pile
    of bones your back since then he will stab you in the back and kill you. First
    chop the skeleton, then drink the potion, then chop him again and immediately
    escape the section back to 11. Climb up to section 13 or grab the potion and
    climb up to section 13.
    
                                    13   13
                        ____________ ____ __
                       |###########_ __A__P#|
                       |#        ___ #######|
                       |#J_+_R___#B##_______B  -> 10
    
                            |          |
                           12         11
    
    
    13 and 14
    ---------
    
    Directly go into the left section. You can't go to the right because there is
    deadly shimmer here. Defeat the guard in section 14, press the opener and climb
    to the bars that opens. Run back into section 13 and jump over the deadly 
    shimmer. Carefully sneak into section 15 to the right.
    
                                       14         13
                                       |          |
                                  ____________________
                                 |    _B_L______       
                                 |    _##  ___ _D__L__  -> 15
                                 |O_7______##_ #### ##|
    
                                              11   11
    
    
    15 - 18
    -------
    
    You must do a running jump to get to the centre platform. Take aim from section
    14 and press "B" just as you leave the section. Be sure to stop your rush on 
    the middle platform or you may jump right into pendulums. Sneak to the right
    edge of the middle platform and then do a standing jump while holding "A" into
    the right section. 
    
    You will now be in section 16 and you should climb up to the section above: 17.
    Climb up yet another section and be ready for a guard. Push him into the corner
    or down the pit. Then climb up to the top floor where there are lots of
    pendulums. Carefully pass through them by only watching one at a time. Then
    run over the loose tile and step on the opener.
    
    Now for the main thing. The 
    bars in section 16: two sections below, open and you must get there in time.
    To do so, you must fall down the whole pit, but all the time grab the edges.
    Stand on the left edge of the opener and face right. Push down and hold "A".
    You will hang from the edge. Release "A" and immediately hold the button again.
    You will drop down to the floor below and hang from that edge as well. Repeat
    this process until you reach the bottom and get to the right section: 19.
    
                                            __________
                                           | _AAA_LO##|
                                           | _#### _P#| - 18
                                           |_6____ ###|
                                    15     | _____ _##|
                                     |     |__L _# ###| - 17
                                  _________|##  _# _##|
                                       ##    _____ ##
                           14 <-  _   L__   __AA##__B
                                 |#    ##   #########_  -> 19
            
                                    10    10    |
                                                16
    
    
    19
    --
    
    Now you will face a knight again, but this time he has twelve energy units and
    a blue cape. Not so hard, but very good when it comes to 
    counter-attacks. Always wait for his attack, defend it and counter-attack. 
    He often defends the counter-attack and then attack by himself. So always 
    push "B" after an attack. Long chains of attacking is pretty common. It's 
    nice to get him into a corner. When he's down go to the right.
    
                                  __________ 
                                     BOSS   
                                             
                           16 <-  __________  -> 20
    
    
    20
    --
    
    Just climb up a section.
    
                                          21
                                  ________ _
                                 |#######_ #|
                                   B_______#|
                           19 <-  _#########|
    
    
    21, 22 and 23
    -------------
    
    In the left part of the section you should first climb up to press the level 
    exit switch. Climb down afterwards and then climb up to the same section where
    the switch was but from the other way. Defeat the guard, go left and exit the
    level.
    
                                  23        22
                                  |         |
                              ____________________
                             |##       ###########|
                             |##___E__OB_7___O__ #| 
                             |###########_ _X##_ #|
                                       |#_ ####_ #| 
                                       |#_______ #| - 21    
                                       |#######_ #|
    
                                                20
    
    
    =============
    4.19 Level 19
    =============
    
    The most luxerious environment. Marble everywhere and the floors are decorated
    with red carpet. There are no real guards (if you don't count the ones 
    summoned by Jaffar at the end) but lots of bars and switches. This makes the 
    level very complicated. 
    
    
    Sections: 24
    Sections you must pass: 20
    Sections you must pass
    to get all big potions: 20
    Big potions: 1
    Enemies: 5; Boss:5
    
    
       <  =  Level entrance
       _  =  Ordinary tile
       #  =  Part of the structure
       |  =  Wall or level edge
       B  =  Bars 
       C  =  Switch that closes bars
       E  =  Level exit
       L  =  Loose tile
       O  =  Switch that opens bars
       R  =  Big potion
       S  =  Spears trap
       X  =  Switch that opens level exit
    
    
                                            11         12
                                             |          |
                                        ____________________
                                        ###########_ B_ #O #  5    6      7
                        /------------> B__O_  B__C__L#_ BR_# /     |      |
                        |               ####_ # O### #_ ####____________________
                        |       9       #LL__ # _# _O__ B___ ##  _LL _B O #_ _L#
                        |       |  10 - #O _#CB _B ###_ #### _B _#   ## #___ _ #
                        |     __________## #### ##__O__ ____C## __  O__S####S_O#
      Section 4 lies    |     L_ _B  _L_CB  ### ######_ ####### _#  _#
      in the centre.    |      # ## S# ###_LB__ ____C__ BC___   __  ## - 4a
                        |     O_S___##C___  ### ######_ #####   ##  _#__________
                        |              /##  ###  ___O__ BC___   __  O###########
                        |             8 #O  __B  #####_ ##### S ##  ###        #
                        |          3c - ##SO###_O___O__LBC____#O__SS______<____#
                        |               ##############_ #O #\
                        |          3b -  _L##  BC___OB____L# 3     |       |
                        |               __O___O########O___# - 3a  2       1 
                        |
                        |
                        \____________________________________________________
                                                                             \
                                                                             |
              ____________________________________________________________   |
              #  BOSS                                                    |   |
         18 - #        __________________________________________________B <-/
    __________#________################################################### 
    #       #######   ##
    ___E___X___B  ____O#      |        |         |          |         |
    ############SS######      17       16        15         14        13
    
       |          |
       20        19
    
    
    1
    -
    
    The last conventional level. Go to the left.
    
                                  __________
                                 |##########|
                                 |#        #|
                            2 <-  ____<____#|
    
    
    2
    -
    
    Sneak through the spears traps and press the opener. Carefully go into the left
    section.
    
                                    4a  4a
                                  _   __  __
                            3 <-  _   __  O#|
                                 |# S ##  ##|
                            3 <-  __#O__SS__  -> 1
    
    
    3
    -
    
    You can get down a section and make a tile fall on an opener, but it's 
    unnecessary, because there's another easier way. To the left of the third 
    section there's a section which you will probably get to later. Just climb 
    to section 4 above section 3. You don't have to touch any switch.
    
                           8           4
                        __  ___ _______ ____
                       |##  ###  ___O__ BC__  -> 2
                  3c - |#O  __B  #####_ ####| - 3 
                       |##SO###_O___O__ BC__  -> 2
                       |##############_ #O #|
                  3b   | _L##  BC___OB____L#| - 3a
                       |__O___O########O___#|
    
    
    4
    -
    
    Continue your climbing to the above section. There's nothing special to the 
    right, just another way to your destination. The bars can be opened from the
    section above, but you shall not go to the right anyway. Continue to the 
    section above.
    
                                      5        6   6
                                  _____ _______ __  __
                             4 - |####_ ####### _#  _#|
                            8 <-  __C__ BC___   __  ##| - 4a
                                 |####_ #####   ##  _#|
    
                                       3      2 
    
    
    5
    -
    
    Don't go to the right on the lower floor. You will then step on a closer and
    block your advancing through this route. If you do it anyway, get back down to
    section 4 and go right to section 4a to take that route instead.
    
    The point is that you should get to the upper floor, press the opener and then
    carefully sneak to the right section from the upper floor.
    
                                       12
                                  _____ ____
                                   _O_  B___  -> 6
                           10 <- B ###_ ####|
                                  __O__ ____  -> 6
    
                                       4
    
    
    6 and 7
    -------
    
    Now you're in the upper left corner of section six. Either fall or jump to the
    right wall and hold "A". You will grab the platform below and not press the
    closer. Jump away to the opener in the bottom right corner of the section. Now
    there's a tricky jump. From the opener, do a standing jump to the left, climb
    up to the two loose tiles near the ceiling. Start running and do a running jump
    from the second loose tile. This means that you must press "B" when you're 
    running over the first loose tile. Hold "A" during the jump and you will grab
    an opener in the right section.
    
    Get up in the upper right corner and let the loose tile fall on the opener 
    just below of it. Get back into section 6 to the left. Don't fall on the spears
    trap. From section 6, get to the left into section 5. You will step on a closer
    when going to section 5 but it doesn't matter.
    
                                       6         7     
                                       |         |
                                  ____________________
                            5 <-   ##  _LL _B O #_ _L#|
                                 | _B _#   ## #___ _ #|
                            5 <-  C## __  O__S####S_O#|
    
                                        4a
    
    
    8 through 5 and 4
    -----------------
    
    You will be back in section 5. Get down to section 4 below and then go to the
    left into section 8. Jump over the pit and the bars should be opened because
    you did that in section 7. Just after the bars there's a loose tile. You must
    make it fall because it will fall on an opener in section 3a below. That opens
    the bars just to the left and above you. Get through those and carefully get 
    into section 9 to the left. It doesn't matter too much if you step on the 
    closer here because you don't lose much time. And there's another closer as
    well just a bit further ahead and it's also tough to avoid.
    
                                             5
                                             |   12
                                            __ __ ____
                                             _O_  B___  -> 6
                                     10 <-   ###_ ####|
                                  __ ____ _ __O__ ____  -> 6
                            9 <-  CB  ### ######_ ####|
                                 |##_LB__ ____C__ BC__  -> 4a
                            9 <-  __  ### ######_ ####|
    
                                   |3c   3c      3   |
                                   8                 4
    
    
    9 and a bunch of backtrack sections
    -----------------------------------
    
    There's a loose tile here, over the closer. You can step on it, it doesn't 
    matter that much.
    
    Carefully climb down to the spears trap, don't fall on it. Carefully step
    through the spears trap on the lower floor. Press the opener and then climb up
    to the bars and pass through it. Get out to the other loose tile which lies
    over the opener. You see, this opener doesn't only lead to the bars in this 
    section. It also leads to the bars in section 10. Let the tile fall on the 
    opener.
    
    If you've pressed any or both of the closers in sections 8 and 9, get down to 
    the lower right corner of section 9. Get to the right, to section 8. Get to the 
    edge of the pit and then climb down the pit and hold "A" while you fall.
    
    You will get section 3c and automatically press the switch leading out of the
    section. Get to the right into section 3 and continue up to section 4, further
    up to section 5 and then get to the left into section 10.
    
                                                           12
                                                      _____ ____
                                            8          _O__ B___  -> 6
                                            |  10 <-   ###_ ####| - 5
                                  ____________ ____ ____O__ ____  -> 6
                                 |L_ _B  _L_CB  ### ######_ ####| 
                             9 - | # ## S# ###_LB__ ____C__ BC__  -> 4a
                                 |O_S___##S___  ### ######_ ####| - 4 
                                           |##  ###  ___O__ BC__  -> 2
                                      3c - |#O  __B  #####_ ####|
                                           |##SO###_O___O__ BC__  -> 2 
    
                                                           3a  |
                                                               3
    
    
    10
    -- 
    
    When you into this section you must of course open the bars to the rest of the
    section. In the right part, climb up a section and press the opener which you
    will automatically do when climbing up. Get through the bars and you must then
    press the closer to be able to climb. 
    
    Locate the opener in the lower left corner of the section. Let the loose tile
    above it fall on it if you wish to get the big potion, although you may already
    have 15 energy units. 15 is maximum as you know. When finished climb to section
    11 above.
    
                                       11
                                  _____ _ O_
                                 |#LL__ # _#|
                                 |#O _#CB _B  -> 5
                                 |## #### ##|
    
                                         8 
    
    
    11
    --
    
    Press the opener and go right. Try to jump over the closer, but this doesn't
    matter if you want the big potion. You will soon get back here.
    
                                  __________
                                 |##########|
                            13 - B__O_  B__C  -> 12 
                                 |####_ # O#|
    
                                       10
    
    
    12
    --
    
    The tile covering the pit is loose. You must make it fall because it will fall 
    on an opener opening the bars in section 11. We will continue to the big 
    potion in the walkthrough. Fall down the pit together with loose tile.
    
                                  __________
                                 |#_ B_ #O #|
                           11 <-  __L#_ BR_#|
                                 |## #_ ####|
    
                                       5
    
    
    The big potion
    --------------
    
    Back in section 5... again. Get up to section 12 above and get the big potion.
    Get back down to section 5 and go left into section 10.
     
                                 __________
                                 |#_ B_ #O #|
                           11 <-  __L#_ BR_#| - 12
                                 |## #_ ####|
                                   _O__ B___  -> 6
                           10 <-   ###  ####| - 5
                                  __O__ ____  -> 6
    
    
    10 and 11
    ---------
    
    Get through section 10 as you did before and then get to the section above: 11.
    Now the bars to the left will be opened in section 11. Go through it.
    
                                  __________
                                 |##########|
                           13 <- B__O_  B__C  -> 12
                            11 - |####_ # O#|
                                 |#LL__ # _#|
                            10 - |#O _#CB _B  -> 5
                                 |## #### ##|
    
                                         8
    
    
    13 - 18
    -------
    
    When you've got in to this section once, you will always start from here if
    you die. Cheap but helping. Run, run and jump, if you wish, to the left until
    you get into a large section where Jaffar is staring at you. 
    
    He will now summon 5 enemies: a guard with eight energy units, a golden 
    skeleton, an amazon, a politician and a knight with 12 energy units. The 
    strategies for all the enemies are described below. Remember to be defensive
    because you will not get any chance of energy replenishing during the fight.
    Try to push them into the corners and finish them off by repeatedly attacking.
    One more thing: aftar a win, move to the centre of the room. That way, you will
    have a much shorter distance to push the enemies into the walls. 
    
    First the new guard with eight energy units. He's just slightly harder than
    the other guards. He can counter-attack though and that isn't nice. Use a 
    defensive tactic.
    
    The feeble golden skeleton will attack. It's not invincible like the other 
    skeletons. It's very defensive and pretty good at taking counter-attacks but 
    it seldom attacks after it has countered a counter-attack. The battle arena 
    is rather tight, so it's easy to get it to a wall and then you know you've won.
    
    Next victim is an amazon. She is rather weak, so it won't be too much of a 
    struggle, but she's rather skilled with the sword. She's often sloppy with 
    the guard so sometimes you can get freebies when attacking. She's often very 
    good at counter-attacking: immediately attack after a successful parry. To 
    avoid this, you should after each attempt to attack or successful attack press
    "B" to parry. This can create long chains of you and she just attacking and 
    parring. Keep at it and you will get your hit. 
    
    The politician is up. As a boss, he isn't too hard. I've said before that to 
    be safe, you should use a defence strategy, but for this fellow it's slightly 
    different. It often works like this. He hits - you block - you hit directly 
    and then he hits, and gets a clean hit. At this attack he is very fast. I 
    actually recommend you to go a little berserk against him. Quick double attacks
    often result in damage for the Mayor. 
    
    So finally the knight. Not so hard, but very good when it comes to counter-
    attacks. Always wait for his attack, defend it and counter-attack. He often 
    defends the counter-attack and then attack by himself. So always push "B" 
    after an attack. Long chains of attacking are pretty common. It's nice to get 
    him into a corner.
    
    When you've killed the knight, Jaffar will make the floor fall and you'll get 
    into section 19 below with only one energy unit.
    
              ____________________________________________________________
             |#  BOSS                                                    |
        18 - |#        __________________________________________________B
             |#________################################################### 
                        
                              |        |         |          |         |
                              17       16        15         14        13
    
    
    19 - 20
    -------
    
    Jaffar will release a trap door to this section. Press the opener, jump over
    the spears trap and get into the left section. Press the level exit switch and
    exit the level. "Jaffar, we're coming to get you!"
    
                                                 18
                                  _______________   __
                                 |#       #######   ##|
                                 |___E___X___B  ____O#|
                                 |############SS######|
    
    
    =============
    4.20 Level 20
    =============
    
    The last level of Prince of Persia. Go on, save your princess! 
    
    
    Sections: 6
    Sections you must pass: 5
    Sections you must pass
    to get all big potions: -
    Big potions: 0
    Enemies: 1; Boss:1
     
    
       <  =  Level entrance
       _  =  Ordinary tile
       #  =  Part of the structure
       |  =  Wall or level edge
       E  =  Level exit
    
    
         5          4         3         2        1         1a
         |          |         |         |        |         |
    ____________________________________________________________
     BOSS                                             | Image of
                                                      |_the princess
    E____________________________________________<______|_______
    
    
    Now it's time to get Jaffar. First you can go to the right if you want to
    and out on a balcony. Here you will see an image of the princess in the sky if
    you wait for a moment. When you're finished run to the left as far as possible
    and you will encounter Jaffar. Jaffar will do some dirty magic and transport 
    you to a room high up in the palace.
    
    He's not very hard actually. You just got to know what to do. The battle has
    two phases. A magical battle, "A link to the past-style" and a classic sword
    battle. He begins with the magical battle. He stands at a far distance from you
    and charges an energy ball. He releases it after a few seconds. He will warp
    to the other side of the floor if you get too close. He will not warp if he's
    just about to release the energy ball or has already done it. Three things may
    happen if the energy ball hit you. Either you will lose an energy unit and it
    will be no more of it; or you will lose an energy unit, be lifted up in the
    air, and then be released to the ground so you lose another energy unit; or 
    the last thing which is instant death: he will lift you and then charge an
    energy ball which kills you. Which attack he does is dependant on how many 
    times he has hit you and how many energy units he has. 
    
    To avoid the energy balls you must either attack or parry them with your 
    sword. You shall press the A or B button when the energy ball is about a tile 
    from your sword. This is something you'll get a hang of really soon. This is 
    the flow of the battle. Advance towards Jaffar when he charges the energy ball.
    Stop a second before he releases it and attack the energy ball. Advance towards
    Jaffar and stab him. Do so six times and Jaffar will draw his sword.
    
    The second phase is actually pretty easy if you keep a little detail in mind.
    Don't start a chain of counter-attacking moves! If you parry an attack of his
    and then immediately attack by yourself, he will start the chain where you
    only attack and parry in a long motion. You only press A and B all the time.
    If your persistent enough you will keep doing it a long time, but he always 
    seems to win. Instead you shall defend, wait half a second and then attack, or
    why not do double attack. This is risky though, since Jaffar often defends 
    the first and then attack. Do the "defend and wait half a second" strategy 
    until he reaches a wall. When he does, you can just repeatedly press "A" until
    he dies and loses all of his energy units. 
    
    He will die and you'll get back to the room where you met him. Go left and you 
    will meet your precious Princess. The credits will follow and you, my friend, 
    have finished the game.
    
    If the time limit has run out when you reach level 20, you won't meet Jaffar,
    you will only get to the room where the Princess was. The words: "Game Over"
    will be showing and a sad piece of music. You will there after return to the 
    title screen.
    
    
    -------------------------------------------------------------------------------
    
                                    5.0 Passwords
    
    -------------------------------------------------------------------------------
    
    Below you find passwords you input in the "Continue" menu from the title
    screen. When you input one, you will be transported to the entrance of the
    indicated level. All levels are finished with a decent time and all life
    bottles collected until level 13. At level 13 you will have a maximum of 
    energy bottles so you won't need anymore. Note that these times are no 
    high speed times, they are just decent, so you will finish the game with 
    a good margin. All codes won't work for all version of the game. The top most
    table is PAL (EU version) only codes and the second one is for the NTSC
    (US/Jap version). They are only compatible with the Super NES and not for PC,
    Mac or any other system. Naturally they for work for ROMs as well. If you have 
    a ROM and don't know which version you have, simply check the letters when you
    type in your password. If you can see the letter A, you know it's the NTSC one.
    If you see ! and + you know it's PAL.
    
    
    |-----------------------------------------------------------------------------|
    |   PAL (EUROPEAN) CODES                                                      |
    |-----------------------------------------------------------------------------|
    |Level| Password to reach level| Level cleared in| Remaining when level begins|
    |-----------------------------------------------------------------------------|
    |    1|                 BRNGBB9|            02:59|          120|             3|
    |    2|                 C315B9B|            02:09|          117|             3|
    |    3|                 3XDRRNN|            03:33|          115|             4|
    |    4|                 V8QD+X2|            02:07|          111|             6|
    |    5|                 T1H5LDX|            02:39|          110|             7|
    |    6|                 ZTVT+VR|            02:33|          107|             8|
    |    7|                 Y2!5+JB|	        02:54|          104|             9|
    |    8|                 4S8BWZN|            03:01|          102|            10|
    |    9|                 7T16RCR|            01:52|           99|            11|
    |   10|                 HNB!WSR|            02:21|           97|            12|
    |   11|                 G8WZ3Y2|            01:59|           94|            13|
    |   12|                 8XQM+P4|            01:39|           92|            14|
    |   13|                 G5KKL32|            04:06|           91|            15|
    |   14|                 ZQXZB1N|            02:36|           87|            15|
    |   15|                 QX6KRKX|            03:22|           84|            15|
    |   16|                 ZZKH+RZ|            02:38|           81|            15|
    |   17|                 YGN1S2D|            01:09|           78|            15|
    |   18|                 HJJG2NV|            04:23|           77|            15|
    |   19|                 YP77FXJ|            05:04|           72|            15|
    |   20|                 Z61597Z|            --:--|           67|            15|
    |------------------------------|----------------------------------------------|
    |To reach level 20 when the time has run out, input password: 881QF8M         |
    |-----------------------------------------------------------------------------|
    
    
    |-----------------------------------------------------------------------------|
    |   NTSC (US/JAPAN) CODES                                                     |
    |-----------------------------------------------------------------------------|
    |Level| Password to reach level| Level cleared in|    Time left|       Bottles|
    |-----------------------------------------------------------------------------|
    |    1|                 AWSEAA4|            03:09|          120|             3|
    |    2|                 4WOOQ4A|            02:17|          117|             3|
    |    3|                 Q2ACQEZ|            03:49|          115|             4|
    |    4|                 4H1AKL4|            02:13|          112|             6|
    |    5|                 AEL1YCZ|            02:47|          109|             7|
    |    6|                 FCRCKJ4|            02:52|          106|             8|
    |    7|                 EDRUA2P|            03:06|          103|             9|
    |    8|                 FP25C5W|            03:10|          100|            10|
    |    9|                 MKSH5BW|            02:10|           97|            11|
    |   10|                 ZOK5BMW|            02:37|           95|            12|
    |   11|                 MFAT5FP|            02:13|           92|            13|
    |   12|                 ZHOD5YE|            01:47|           90|            14|
    |   13|                 U1VFQRS|            04:18|           88|            15|
    |   14|                 FSNHWVL|            02:44|           84|            15|
    |   15|                 ENVLCAU|            03:54|           81|            15|
    |   16|                 FZ2VKPQ|            03:05|           77|            15|
    |   17|                 MG30PL6|            01:28|           74|            15|
    |   18|                 NUOGRLN|            04:37|           73|            15|
    |   19|                 MHU1BJG|            05:31|           68|            15|
    |   20|                 ZZSEP5J|            --:--|           63|            15|
    |-----------------------------------------------------------------------------|
    | To reach level 20 when the time has run out, input password: ZH3DDPH        |
    | To reach level 1 with 15 energy units, input password: UUUUUUW              |
    |-----------------------------------------------------------------------------|
    
    
    -------------------------------------------------------------------------------
    
                               6.0 Big potions Locations
    
    -------------------------------------------------------------------------------
    
    In this part you can find the locations of all the big potions in the game, 
    or at least I think so. I will describe where to go to get them. The sections
    are the different screens in the game. For more detailed descriptions, I 
    refer to the walkthrough. Once you've got more than 15 energy units in your 
    storage you can't get anymore. You can still collect the big potions but they 
    will only heal you. There's a total of 21 big potions in the game. Since you
    have three energy units when you start, you can skip seven of them during
    the course of the game. I recommend you to skip the big potions in the following
    levels: 4, 6, 8, 13, 14 (the second one) 16 and 19. These are rathar complicated
    and may take a lot of time. 19 is excluded just because it's so late. Maybe I
    should've excluded the level 3 ones because they take a lot of time, but at that
    time you really need them. Another good pointer is to skip the seven last big
    potions. That way you will be maxed out at level 13 already and that isn't bad.
    I prefer doing this.
    
    I know that your copy steals one of the big potions, but you will rise one 
    energy unit after you've reunited with him on level 15.
    
    Level         Big potions
    -------------------------
    Level 1       0
    Level 2       1
    Level 3       2
    Level 4       1
    Level 5       1
    Level 6       1
    Level 7       2
    Level 8       1
    Level 9       1
    Level 10      1
    Level 11      1
    Level 12      1
    Level 13      1
    Level 14      2
    Level 15      1
    Level 16      1
    Level 17      1
    Level 18      1
    Level 19      1
    Level 20      0
    -------------------------
    Total         21
    
    
    Level 1
    -------
    
    None
    
    
    Level 2
    -------
    
    From the start:
    Left three sections
    Up one section
    Left five sections
    
    
    Level 3
    -------
    
    From the start:
    Right four sections
    
    From the start:
    Right one section
    Up one section
    Right two section
    Up one section
    
    
    Level 4
    -------
    
    From the start:
    Right one section
    Up one section
    Right two sections
    Left nine sections
    Up one section
    Right one section
    
    
    Level 5
    -------
    
    From the start:
    Left four sections
    Make tile fall on switch
    Right three sections
    Down one section
    Right two sections
    Up one section
    Right four sections
    Down one section
    Right one section
    Up one section
    Do a running jump from the 
    middle floor into the wall 
    which is a hidden passage
    and continue to the right.
    
    
    Level 6
    -------
    
    From the start:
    Left one section
    Up one section
    Left one section
    Up one section
    Release tile on opener switch
    Right three sections
    Down one section
    Right one section
    Down one section
    
     
    Level 7
    -------
    
    From the start:
    Right two sections
    Up one section
    Down one section
    Left one section
    Up one section
    Left one section
    Down one section
    Left three sections
    Up one section
    Left three sections
    Right one section
    Up two sections
    Hug the left wall and 
    jump once to reach a 
    hidden passage continue 
    to the left
    and you'll find it
    
    
    You can't get this one. Your other 
    self will always beat you to it.
    From the start:
    Right two sections
    Up one section
    Down one section
    Left one section
    Up one section
    Left one section
    Down one section
    Left three sections
    Up one section
    Left three sections
    Right one section
    Up one section
    Left one section
    
    
    Level 8
    -------
    
    From the start:
    Left one section
    Up two sections
    Left one section
    (through hidden passage)
    
    
    Level 9
    -------
    
    From the start:
    Left three sections
    Up one section
    Left four sections
    (The big potion can be found in the section before the boss enemy. Just search
    around the centre and you will find it. It's invisible to you)
    
    
    Level 10
    --------
    
    From the start (don't fall):
    Left two sections
    Up three sections
    Stand to the extreme left and jump to reach a hidden area and continue left
    
    
    Level 11
    --------
    
    From the start:
    Right one section
    Up one section
    Right four sections
    Let loose tile fall
    Down one section
    Left two sections
    Press switch
    Right two sections on the lower floor
    Down two section (jump on loose tile)
    Right two sections
    
    There's a short-cut in this level, read about it in the walkthrough.
    
    
    Level 12
    --------
    
    From the start:
    Right four sections
    Make tiles fall
    Right one section
    Do a running jump back 
    to the left section through 
    the recently opened pit
    Left four sections
    Drink floater potion
    Down one section
    
    
    Level 13
    --------
    
    From the start:
    Left two sections
    Down one section
    Right two sections
    Press switch
    Left one section
    Down one section
    Left one section
    Make tile fall on switch
    Right two sections
    Choose lower path
    Right two sections
    Make tile fall on switch
    Left one section
    Up one section 
    Left one section
    Press "A" repeatedly and 
    approach the guard when
    you've climbed up
    Left one section 
    Up one section 
    Right one section
    
    
    Level 14
    --------
    
    From the start:
    Left two sections
    Up one section
    Right three sections
    Up one section
    Right one section
    Go down to the spears 
    and through hidden 
    passage to the right
    
    
    From the start:
    Left two sections
    Up one section
    Right three sections
    Up one section 
    Right one section
    Press switch
    Left two sections
    Down one section
    Left one section
    Make tile fall
    Right one section
    Up two sections
    Left three sections
    Down one section
    Get out through hidden
    passage to the left.
    
    
    Level 15
    --------
    
    From the start:
    Left one section
    Up one section
    Right two sections
    Down one section
    Right one section
    Enter the teleport
    Enter the right teleport
    Left through upper path one section
    Press switch
    Right one section
    Down two sections
    Right one section
    Enter the teleport
    Right one section
    Up one section
    Enter the right teleport
    Right one section through hidden passage in the middle
    
    You get one more when you reunite with your copy
    
    
    Level 16
    --------
    
    From the start:
    Right three sections
    Up one section
    Left one section
    Up two section 
    Right one section
    Down one section
    Right one section
    Down three sections
    
    
    Level 17
    --------
    
    From the start:
    Left two sections
    Do a standing jump just
    after the spinning log
    and you'll find a hidden
    area in the ceiling
    Up two sections
    Right one section
    
    
    Level 18
    --------
    
    From the start:
    Left one section
    Up one section 
    Right one section
    Make tiles fall on shimmer and opener
    Left one section
    Right three sections
    Up one section
    Left five sections
    
    
    Level 19
    --------
    
    From the start:
    Left two sections
    Up two sections
    Right two sections (use upper path)
    Make tiles fall on switch
    Left two sections
    Down one section
    Left two section
    Make tile fall on switch 
    Right two sections
    Left one section
    Make tile fall on switch 
    Up one section
    Right one section
    
    
    Level 20
    --------
    
    None
    
    
    -------------------------------------------------------------------------------
    
                                7.0 Enemies and Bosses
    
    -------------------------------------------------------------------------------
    
    In this part I will present all of the enemies and bosses that guard the 
    dungeons in Prince of Persia. Almost everyone of them will fight by sword
    and use the same strategy. When it comes to the guards, they will use the
    exact same pattern, but become harder the more energy units they have. 
    
    
    Here are the different categories:
    
    Energy units:        How many energy units a enemy have. 
                         When all of his energy units are lost
                         the enemy dies.
    
    Difficulty:          A grade if the difficulty of the enemy.
                         1 is easiest and 5 is hardest. The grade
                         system is relative: compared to each other.
    
    Locations:           Where the enemy is located. If it says 
                         2:5, 8:1; it means that there are five 
                         of this enemy in level 2 and only one in
                         level 8.
                          
    Total amount:        How many copies of this enemy there are
                         in the whole game.
    
    ASCII sign:          All of the enemies, except the bosses, have
                         an alpha sign in the ASCII maps in the 
                         Walkthrough. The sign is displayed here.
    
    Appearance:          How the enemy looks like.
    
    How to defeat:       If there's any special strategy that is to
                         be used against the specific enemy.
    
    
    Guard with three energy units
    -----------------------------
    
    Energy units: 3
    Difficulty: 1/5
    Locations: 1:2, 2:4, 4:1, 6:1
    Total amount: 8
    ASCII sign: 3
    
    Appearance
    A guard dressed in yellow robes, turban and shoes. He has a light grey set 
    of clothes underneath the robe and his belt is orange.
    
    How to defeat
    This guy is almost harmless. He hardly knows how to parry and seldom attacks.
    You can just go forward to him and stab him thrice and he will be defeated.
    
    
    Guard with four energy units
    ----------------------------
    
    Energy units: 4
    Difficulty: 2/5
    Locations: 2:3, 3:1, 4:3, 5:2, 6:2, 8:1
    Total amount: 12
    ASCII sign: 4
    
    Appearance
    A guard dressed in green robes, turban and shoes. He has a blue set of 
    clothes underneath the robe and his belt is red.
    
    How to defeat
    This guard is almost as easy as the one with three energy units. This one at 
    least attacks on occasions and he even defends your attacks. Simply attack
    until he's down.
    
    
    Guard with five energy units
    ----------------------------
    
    Energy units: 5
    Difficulty: 3/5
    Locations: 7:3, 8:3, 9:2, 15:1, 16:2
    Total amount: 11
    ASCII sign: 5
    
    Appearance
    A guard dressed in blue robes, turban and shoes. He has a light green set 
    of clothes underneath the robe and his belt is yellow.
    
    How to defeat
    A little harder than the above guard. He can even defend a counter-attack 
    (when you defend an attack and directly attack). It may be safe to be defence.
    Try to counter-attack as much as possible.
    
    
    Guard with six energy units
    ---------------------------
    
    Energy units: 6
    Difficulty: 3/5
    Locations: 11:4, 12:5, 13:2, 15:1, 16:1, 18:1
    Total amount: 14
    ASCII sign: 6
    
    Appearance
    A guard dressed in pink robes, turban and shoes. He has a red set of clothes 
    underneath the robe and his belt is yellow.
    
    How to defeat
    This is according to my opinion, the toughest guard. I think he's slightly
    harder than the one with seven energy units. He likes to defend counter 
    attacks. If you don't want to lose energy, stay defence and counter-attack
    as much as possible.
    
    
    Guard with seven energy units
    -----------------------------
    
    Energy units: 7 
    Difficulty: 3/5
    Locations: 13:2, 14:3, 15:1, 16:1, 18:3
    Total amount: 10
    ASCII sign: 7
    
    Appearance
    A guard dressed in purple robes, turban and shoes. He has a turquoise set of 
    clothes underneath the robe and his belt is orange.
    
    How to defeat
    Just slightly easier to defeat than the above guard. Use the same tactic.
    
    
    Guard with eight energy units
    -----------------------------
    
    Energy units: 8
    Difficulty: 3/5
    Locations: 19:1
    Total amount: 1
    ASCII sign: BOSS
    
    Appearance
    A guard dressed in light grey robes, turban and shoes. He has a green set of 
    clothes underneath the robe and his belt is orange. His face is blue similar
    to Jaffar's.
    
    How to defeat
    Just slightly harder to defeat than the above guard. Use the same tactic. 
    This one can return counter-attacks though.
    
    
    Black skeleton
    --------------
    
    Energy units: Infinite 
    Difficulty: 3/5
    Locations: 3:1, 10:6
    Total amount: 7
    ASCII sign: I
    
    Appearance
    A black skeleton armed with a sable.
    
    How to defeat
    The thing with this skeleton is that you can't kill it directly. Each 
    successful hit makes it being pushed a distance. The only way to get rid of
    it is to push it off the platform. Lava kills it, as well as crushers. He 
    fights like a tougher guard, but defends more.
    
    
    Brown skeleton
    --------------
    
    Energy units: Infinite
    Difficulty: 3/5
    Locations: 3:1, 10:2, 18:1
    Total amount: 4
    ASCII sign: J
    
    Appearance
    A brown skeleton armed with a sable.
    
    How to defeat
    Similar to the black skeleton, this one can't be defeated with the aid of an
    sword. But the brown one falls in a pile of bone for each successful hit. Too
    bad that it revives itself after a few seconds. Be sure not to to stand with
    your back against it when it rises, because then you will be killed instantly.
    It fights like the black skeleton, but it's much easier because it only needs
    one hit.
    
    
    Amazon
    ------
    
    Energy units: 6
    Difficulty: 3/5
    Locations: 6:1, 19:1
    Total amount: 2
    ASCII sign: BOSS
    
    Appearance
    The amazon is a red haired lady who's probably very beautiful. It's hard to 
    tell when we're dealing with Super NES graphics. In her fluffy red hair she
    has a golden tiara. She's dressed in a green short and sleeveless shirt. She
    has panties or hotpants in the same colour. Her back is covered by a big purple
    cape. Her shoes have the same colour and above those she has golden bands 
    around her ankles.
    
    How to defeat
    The only female you'll encounter, unless some of the other guard hide secrets
    from us. She is rather weak, so it won't be too much of a struggle, but she's
    rather skilled with the sword. She's often sloppy with the guard so sometimes
    you can get freebies when attacking. She's often very good at counter-
    attacking: immediately attack after a successful parry. To avoid this, you 
    should after each attempt to attack or successful attack press "B" to parry.
    This can create long chains of you and she just attacking and parring. Keep at
    it and you will get your hit. 
    
    
    Politician
    ----------
    
    Energy units: 8
    Difficulty: 4/5
    Locations: 9:1, 19:1
    Total amount: 2
    ASCII sign: BOSS
    
    Appearance
    The biggest enemy, yes, he is indeed fat. He has a pink robe and turban.
    Underneath he has a blue shirt and yellow pants. His belt is red.
    
    How to defeat
    As a boss, he isn't too hard. I've said before that to be safe, you should 
    use a defence strategy, but for this fellow it's slightly different. It often 
    works like this. He hits - you block - you hit directly and then he hits, and 
    gets a clean hit. At this attack he is very fast. I actually recommend you to 
    go a little berserk against him. Quick double attacks often result in damage 
    for the Mayor. 
    
    
    Golden skeleton
    ---------------
    
    Energy units: 9
    Difficulty: 3/5
    Locations: 12:1, 19:1
    Total amount: 2
    ASCII sign: BOSS
    
    Appearance
    A golden skeleton armed with a sable.
    
    How to defeat
    This is a pretty easy boss. If you now can call it a boss. It's no real "boss
    presentation", but it's one of a kind and it's got more energy than any guard.
    It's not invincible like the other skeletons. It's very defensive and pretty
    good at taking counter-attacks but it seldom attacks after it has countered
    a countet attack. The battle arena is rather tight, so it's easy to get it to
    a wall and then you know you've won. (it's just to repeatedly attack while the
    enemy is standing against a wall)
    
    
    Your copy
    ---------
    
    Energy units: 3 when he's born, 4 when you battle him
    Difficulty: N/A
    Locations: 15:1
    Total amount: 1
    ASCII sign: BOSS
    
    Appearance
    Looks like you: the Prince, but has no colours. He is black and white and 
    transparent.
    
    How to defeat
    Interesting boss battle indeed. You must fight yourself. He has four energy 
    units and you have three or many more. For each hit he gets, both you and he
    lose energy. When you get a hit, the same thing happens. When he dies, you die.
    Does it sound like a dead-end? It's really easy in reality. When you face him,
    put your sword down by pressing "down". He will do the same thing. Then run 
    into him and you will once again be united. You will also get full energy by
    doing this. 
    
    
    Knight with 10 energy units
    ---------------------------
    
    Energy units: 10
    Difficulty: 4/5
    Locations: 16:1
    Total amount: 1
    ASCII sign: BOSS
    
    Appearance
    A knight in blue armour. He has a golden helmet, shoulder-, knee-, arms and 
    waist protection. He has a red tassel on top of the helmet. A red cape covers
    his back. 
    
    How to defeat
    Not so hard, but very good when it comes to counter-attacks. Always wait for 
    his attack, defend it and counter-attack. He often defends the counter-attack
    and then attack by himself. So always push "B" after an attack. Long chains of
    attacking are pretty common. It's nice to get him into a corner.
    
    
    Six-armed monster
    -----------------
    
    Energy units: 13
    Difficulty: 4/5
    Locations: 17:1
    Total amount: 1
    ASCII sign: BOSS
    
    Appearance
    It's an almost nude six-armed monster you now have to face. He looks similar to
    a muscular man with brown skin, though. He's dressed in some kind of underwear 
    made of bones and a necklace of the same material.
    
    How to defeat
    The strangest enemy in the game, since he doesn't fight you by a sword. This
    fellow jumps and releases lots of damaging jars from the ceiling for each jump.
    The madman will try to jump on your head. Both the jump attack and the jars
    falling on your head drains one energy unit. If you have too few energy units
    here, I can guarantee that you will have a hard time. It's very dependant on
    luck you see. 
    
    Before you move when the battle starts, make sure that you've drawn your sword.
    Then move to the left and he will jump behind you. Press "A" to attack him,
    then watch the ceiling to avoid getting hit by the jars. When he jumps again,
    you move in the opposite direction and when he's landed, you stab again. Repeat
    the process 13 times and he will be frozen and shattered.
    
    
    Knight with 12 energy units
    ---------------------------
    
    Energy units: 12
    Difficulty: 4/5
    Locations: 18:1, 19:1
    Total amount: 2
    ASCII sign: BOSS
    
    Appearance
    A knight in blue armour. He has a golden helmet, shoulder-, knee-, arms and 
    waist protection. He has a blue tassel on top of the helmet. A blue cape covers
    his back. 
    
    How to defeat
    Not so hard, but very good when it comes to counter-attacks. Always wait for 
    his attack, defend it and counter-attack. He often defends the counter-attack
    and then attacks by himself. So always push "B" after an attack. Long chains of
    attacking is pretty common. It's nice to get him into a corner. Very similar
    to the knight with 10 energy units.
    
    
    Jaffar
    ------
    
    Energy units: 1st phase: 7, 2nd phase: 15
    Difficulty: 5/5
    Locations: 20:1
    Total amount: 1
    ASCII sign: BOSS
    
    Appearance
    A wizard dressed in brown. He has a blue mask or something like that and a
    turban. He has green shoes and green and blue gloves. He has a red cape 
    covering his back. When he uses his sword, his clothes turn into armour in
    the same colours.
    
    How to defeat
    He's not very hard actually. You just got to know what to do. The battle has
    two phases. A magical battle, "A link to the past-style" and a classic sword
    battle. He begins with the magical battle. He stands at a far distance from you
    and charges an energy ball. He releases it after a few seconds. He will warp
    to the other side of the floor if you get too close. He will not warp if he's
    just about to release the energy ball or has already done it. Three things may
    happen if the energy ball hit you. Either you will lose an energy unit and it
    will be no more of it; or you will lose an energy unit, be lifted up in the
    air, and then be released to the ground so you lose another energy unit; or 
    the last thing which is instant death: he will lift you and then charge an
    energy ball which kills you. Which attack he does is dependant on how many 
    times he has hit you and how many energy units he has. 
    
    To avoid the energy balls you must either attack or parry them with your 
    sword. You shall press the A or B button when the energy ball is about a tile 
    from your sword. This is something you'll get a hang of really soon. This is 
    the flow of the battle. Advance towards Jaffar when he charges the energy ball.
    Stop a second before he releases it and attack the energy ball. Advance towards
    Jaffar and stab him. Do so six times and Jaffar will draw his sword.
    
    The second phase is actually pretty easy if you keep a little detail in mind.
    Don't start a chain of counter-attacking moves! If you parry an attack of his
    and then immediately attack by yourself, he will start the chain where you
    only attack and parry in a long motion. You only press A and B all the time.
    If your persistent enough you will keep doing it a long time, but he always 
    seems to win. Instead you shall defend, wait half a second and then attack, or
    why not do double attack. This is risky though, since Jaffar often defends 
    the first and then attack. Do the "defend and wait half a second" strategy 
    until he reaches a wall. When he does, you can just repeatedly press "A" until
    he dies and loses all of his energy units. Now you've finished the game,
    congratulations!
    
    
    -------------------------------------------------------------------------------
    
                                   8.0 Miscellaneous
    
    -------------------------------------------------------------------------------
    
    This is a section for the little things which don't belong anywhere else. This
    was earlier a part of the basics section.
    
    
    ========================
    8.1 Training Walkthrough
    ========================
    
    From the starting menu, you can choose "Training". You will then be able to get
    through 5 different training levels with different objectives. They are really
    easy so you don't need an in-depth FAQ for them. The ASCII maps legend is
    described below.
    
       >  =  Level entrance when the path goes to the right
       <  =  Level entrance when the path goes to the left
       _  =  Ordinary tile
       #  =  Part of the structure
       3  =  Guard with three energy units
       4  =  Guard with four energy units 
       5  =  Guard with five energy units     
       6  =  Guard with six energy units
       7  =  Guard with seven energy units
       B  =  Bars
       C  =  Switch that closes bars
       E  =  Level exit
       L  =  Loose tile
       O  =  Switch that opens bars
       R  =  Big potion
       S  =  Spears trap
       W  =  Guillotine
       X  =  Switch that opens level exit
    
    
    Training 1 - "Very basic"
    -------------------------
      ____________________________________________________________
      #              _______     _____    ###    ____           ##
      #___E__X___    _#####_    _#####_   _______####_______<___##
      ###########_____##________#######___########################
    
    
    This is very easy. First go to the left. Use "up" on the directional pad when
    you're just in front of the first obstacle to climb on top of it. Then continue
    to the left. Continue up to the next high hill and from there, climb down to 
    the lower floor or do a running jump from the hill and press "A" so you don't
    get hurt. To advance you must get up on the next hill and climb to the top of
    it. Climb down to the ground and go left. Jump up to the next floor. Press the
    strange thing on the ground, the level exit switch. The door will open and
    you can exit the level by using "up".
    
    
    Training 2 - "Standing jumps and loose tiles"
    ---------------------------------------------
                 ________________________________________
                 _LLLLL_____  __  __B___O    ############
                 _     _####  _#  _######_   ##         #
                 _ _____R_##___#___#######____B____<__O_#
                 ___  __  ____        ____LL__###########
                 ##_  #_  ####  ______####  _####      X#
                 ##___#___####__##########O__B_____E____#
    
    
    Get to the right and press the opener switch on the ground. The bars to the 
    left will open. Continue under the bars and up the hill. Press the next opener
    and pass under it. Sneak to the edge of the pit by holding "A" and pressing
    the directional buttons to the left. Press "B" to jump over the pit once you've
    reached the edge. Get over the next pit in the same way as the first. Continue
    into the next section.
    
    The bridge over the pit contain of loose tiles. If you step on them, they fall
    down. You can run over them all to the other side without falling down 
    yourself. Do that and then jump over to the big potion in the right part of the
    section. If you drink it, all your lost energy will be replenished and you will
    get one more energy unit. Climb down to the section below.
    
    Do standing jumps over the small pits and continue into the section to the
    right. Jump to the ground and continue one more section to the right. 
    
    Two loose tiles are forming a bridge over the small pit. Run over them to make
    them fall. Stand with your back against the pit when they've fallen and push
    "down" to climb down. The bars will be opened because one of the loose tiles 
    will have fallen on the opener switch. Run to the right and you will be in the 
    same section as the level exit. Jump to the level exit switch in the right part
    and the level exit will open. Enter by using "up".
    
    
    Training 3 - "Running jumps"
    ----------------------------
                 ________________________________________
                 ##    _______   ________   _____       #
                 ##SS  _######   #######    #####___<___#
                 ####  _######   #######    #############
                 ####_________   _______    #####       #
                 #############   #######___S_ ### __E__X#
                 #############SSS############_____#######
    
    
    For this level, you must handle the running jump. To do this jump, you must run
    towards the pit you want to get over and then press "B" when your on the second
    tile before the pit. This will let you pass three tiles. You can pass four if 
    you hold "A" when you're in the jump.
    
    From the start you must first get to the left. You will see a big pit in the 
    next section. You must do a running jump over this pit, because the free tile
    on the other side is loose and will fall down if you stay too long on it. 
    
    In the next section you may do a running jump or a standing jump. To do the 
    standing jump, hold "A" as you move to the edge of the pit. Then press "B" and
    when you're in the jump, hold "A" to grab the other side. Press "up" while 
    holding "A" to climb up the edge. Then continue to the left.
    
    Don't jump out to the left part because then you will be hit by the spears 
    trap and be killed. Sneak to the edge of the pit by using "A", turn around so
    you're back is facing the pit. Press "down" to climb down to the section below.
    
    If you fall down to the spears traps you'll die. Do a standing jump with a grab
    or a running jump like described below to get over and continue into the right
    section. There's a spears trap on the ground here. If you run like usual over
    it, you will die. Jump over it by pressing "B" or sneak by holding "A" and 
    pressing "right". Go to the right into the next section.
    
    Now press the opener to the right and exit the level.
    
    
    Training 4 - "Guillotines"
    --------------------------
                 __________________________________________________
                 ##################################################
                 #  __________W__W_______WW________W_________<____#
                 #  _##############################################
                 #  _##############################################
                 #_____________W_________WW_______W__W_______E___X#
                 ##################################################
    
    
    This training level is just about getting through a large number of guillotine.
    It's two pieces of metal blades slamming together when you're on the same floor
    as they are. Run through these when they slam together and it will be messy. 
    You can time your running through them but it's pretty risky. The safest way 
    to do it is to run towards and stop before it. Then use "A" to sneak towards 
    it. When you take a very short step, you know that you're just in front of it.
    Hold "A" and sneak through it when it slams together. Take some chances or be
    careful through this level. It's very straight forwards. When you see two 
    sections just after each other on the lower part of the level, you know that 
    you can jump through these with a standing jump. Press "B" just when the first
    one of them slams together and you'll get through both of them.
    
    
    Training 5 - "Battle!"
    ----------------------
    ______________________________________________________________________
    #        #         ###########         ###########         ###########
    #___>____B         _____R____B         _____R____B         _____R____B <-\
    ##########C______3_###########C______4_###########C______5_###########   |
                                                                             |
                     ________________________________________________________/
                    /
                    |   ________________________________________
                    |            ###########         #         #
                    \->          _____R____B         _____R___X#
                        C______6_###########C______7_###########
    
    
    
    This place is just a long series of battling. The first guard has three energy
    units, the second has four and so fourth. The final guard has seven energy
    units. After each won battle you will be rewarded a big potion in the next room
    which replenishes all your lost energy and adds an additional unit. If you
    collected the big potion in the second training level, you will then always 
    have one more energy unit than the guard you're facing. To be able to defeat 
    them, scroll upwards and check the part about battling. Remember to try and 
    push them into a wall for your advantage.
    
    
    ==============
    8.2 Sound test
    ==============
    
    If you hold "Start" and press "Select" at the same time during gameplay, a 
    list of all the music pieces in the game will show up. There are 34 in the PAL
    version and 33 in the NTSC. The only difference is that the Konami theme 
    (Sound 1) isn't indluded. Thus, this list applies for the PAL, but just push
    every theme back a row and it applies for the NTSC isntead.
    
    Sound 1      -     Konami logo
    Sound 2      -     Level 1, 2, 3
    Sound 3      -     Level 4, 5, 6
    Sound 4      -     Level 7, 8, 9
    Sound 5      -     Level 10
    Sound 6      -     Level 11, 12
    Sound 7      -     Level 13, 14, 15
    Sound 8      -     Level 16, 18
    Sound 9      -     Level 17
    Sound 10     -     Level 19
    Sound 11     -     Level 20
    Sound 12     -     Six armed monster's theme
    Sound 13     -     Battle
    Sound 14     -     Boss battle
    Sound 15     -     Jaffar battle
    Sound 16     -     Title
    Sound 17     -     Starting menu
    Sound 18     -     The Princess's chamber
    Sound 19     -     Epilogue
    Sound 20     -     Highlights before the credits
    Sound 21     -     Credits
    Sound 22     -     Killed in battle
    Sound 23     -     Die, but not killed in battle
    Sound 24     -     When the sable is found
    Sound 25     -     Big potion
    Sound 26     -     Your copy's theme
    Sound 27     -     Amazon's theme
    Sound 28     -     Open a level exit
    Sound 29     -     Finish a level
    Sound 30     -     Kill an enemy
    Sound 31     -     Jaffar's theme
    Sound 32     -     Potion
    Sound 33     -     Finish the game after 120 min
    Sound 34     -     Politician's and Knight's theme
    
    
    ====================
    8.3 NTSC differences
    ====================
    
    There are are differences between the NTSC (US/Jap) version and the PAL (EU)
    version. I didn't notice them before I got in contact with an NTSC player and 
    downloaded myself an NTSC ROM. I played the Japanese version I think, but it 
    should be the same for the American version. First off, the title screen design
    is slightly different. You can't see any Japanese characters in the PAL version
    for example. The PAL version is published by Konami while the NTSC one is 
    published by Masinya, at least in Japan. 
    
    Another difference is that when you choose "Continue" no vowels except Y are 
    visible in the EU version. Instead we have ! and +. The last difference I could
    think of was that as always with old PAL conversions the screen have large 
    sections of black space in the top and bottom parts. I also noticed that in the
    prologue sequence of the Japanese version the prince gets tortured in a dungeon
    by some guards. I believe this was something that got removed to the US release
    because the much stronger censor laws in the US. When it comes to the actual 
    level design and gameplay I couldn't notice anything. This section wouldn't 
    exist without Marcelo Redfield, who accidentally brought it to my attention.
    
    
    ==============
    8.4 Cheat menu
    ==============
    
    This is only for the NTSC (US/Jap) version. From the title screen you shall 
    choose "Continue" and then type in the word SPECIAL. Exit the screen and then 
    choose a new game. Pause the game and then press buttons in this order: B, Y,
    Up, Down, Left, Right, L, R, then press Start + Select to enter the cheat menu.
    On the cheat menu you get to select between:
    
    Level Select   -   Select which level you wish to reach
    Sound Select   -   Select which sound you wish to listen to (the same as sound
                       test above)
    Boost Meter    -   Raises your energy supply by one. You can use it as many 
                       times as you wish.
    
    If you have input the SPECIAL code, you can enter battles, then press the X
    button and any guard will perish. Neat, isn't it? The bad thing is that I don't
    know how to get it in the PAL version, because you can't input the word 
    SPECIAL. The great man Marcelo Redfield informed me about this cheat menu and
    I verified it on my NTSC ROM. As you may know, this guide is written for the 
    PAL SNES version.
    
    
    ==============
    8.5 Statistics
    ==============
    
    Just some statistic. In the left column you can find which levels that has
    the largest amount of sections (screens). In the right column you can find
    which levels that have the largest amount of enemies, bosses included.
    
    
    |-----------------------------------------------|
    |    Levels containing most sections/enemies    |
    |-----------------------------------------------|
    |     Level|  Sections|--|     Level|    Enemies|
    |-----------------------------------------------|
    |        11|        25|--|        10|          8|
    |         2|        24|--|         2|          7|
    |         4|        24|--|        12|          6|
    |         8|        24|--|        18|          6|
    |        12|        24|--|        16|          5|
    |        18|        24|--|        19|          5|
    |        19|        24|--|         4|          4|
    |         1|        23|--|         6|          4|
    |         3|        23|--|         8|          4|
    |         6|        23|--|        11|          4|
    |         7|        23|--|        13|          4|
    |        13|        23|--|        15|          4|
    |        14|        23|--|         3|          3|
    |        15|        23|--|         7|          3|
    |        16|        23|--|         9|          3|
    |         5|        19|--|        14|          3|
    |        10|        19|--|         1|          2|
    |         9|        16|--|         5|          2|
    |        17|         7|--|        17|          1|
    |        20|         6|--|        20|          1|
    |-----------------------------------------------|
    |     Total|       418|--|     Total|         79|
    |-----------------------------------------------|
    
    
    ================
    8.6 Game Credits
    ================
    
    If you're curious in who have made the game, I've scribbled down the credits.
    
    Producer
    Keiichi Onogi
    
    Director
    Keisuke Yasaka
    
    Programming
    Seiichi Kiyo
    Katsuuori Yoshimura
    
    Art and animation
    Takahari Matsuo
    Kenichi Yaguchi
    
    Music
    Toshiya Yamanaka
    Tesuya Nakano
    
    Thanks to...
    Akio Maysuda
    Taiji Nide
    NCS, and all staffs of 
    Image Works
    Nippon Imageworks inc.
    
    Marketing
    Masaki Uchida
    Kyohko Katogiri
    Yasuaik Yokoe
    Jun Mimua
    
    Executive producer
    Yasamusa Shirakura
    
    Original game
    Jordan Mechner
    
    
    =====================
    8.7 Subjective review
    =====================
    
    I know so little about the history of this game, it makes me sad. I know that 
    it was first released on some computer console, probably on the PC. This  game
    version which I'm writing a FAQ and Review for is the Super Nintendo version. 
    You shall as a young man, think and battle through several different levels 
    under a strong time pressure.
    
    Graphics 8/10
       For being a Super NES game that was released in 1992, it's not bad, not bad
       at all. It flows nicely and there's no major cons to complain about. I 
       especially like the oriental backgrounds and the prince's realistic movement
    
    Sound 7/10
       I think the oriental music is very atmospheric. I like it, but sometime I 
       find it disturbing. For being released in 1992 the sound effect aren't bad.
    
    Gameplay/Controls 9/10
       Prince of Persia is about getting from point A to point B in 20 different 
       levels. As one character you shall both use your thinking ability and your
       reflexes to perform many different tasks and at occasions fight guards 
       stopping your advancing through the levels. The prince can use a large set 
       of moves which are realistic and balanced.
    
       I don't think it's too much to complain about concerning the controls. It's 
       mostly very accurate and even though the game is hard, you can seldom blame
       anyone else than yourself when losing. There's one or two moves that doesn't
       react as they should all the time, but these problems are overcome with some
       caution from the player. The controls may seem slow, but that's only because
       they're very realistic. I think you get used to them very fast.
    
       When it comes to the game objectives, it's just to proceed in the level. If
       there're bars covering the way, you must find a switch to open them. You 
       must often calculate difficult jumps and other moves. A very important 
       feature is the battle system, which is very simple but at the same time 
       perfect. You use a sable to parry with one button and attack with another. 
       Then it's up to your reflexes if you're the winner or the loser.
    
       You have 120 minutes to finish the game. This may put a lot of stress on 
       you, but there is a way to avoid the time limit and still beat the game 
       which most Prince of Persia players will discover.
    
    Lasting Appeal 9/10
       There are twenty tough levels to pass and you will not do it during an 
       afternoon for the first time. It takes time and patience. When you've 
       finished it once it's possible to do it many times to perfect your skills.
    
    Total 9/10
       Prince of Persia is an old classic, where action and adventuring are com-
       bined in a terrific way.
    
    
    -------------------------------------------------------------------------------
    
                                   9.0 Final section
    
    -------------------------------------------------------------------------------
    
    This is the final section. Here, you find miscellaneous parts which don't 
    belong anywhere else.
    
    
    ===================
    9.1 Version History
    ===================
    
    Version 1.4 - 
       This version is thanks to Douglas 
       "Tyrant" dos Santos. He informed me of
       five big potions I hadn't found. I
       had to rewrite and remake large parts
       of the maps and walkthrough and replay
       both PAL and NTSC versons to get the
       passwords. My God, that was time 
       consuming, but now the FAQ should be
       complete at version 1.4. Made some 
       corrections here and there and added
       my new home page.
    
    Version 1.3 - April 21, 2004
       How to reach section 7c on level 11,
       a task which has eluded both Marcelo
       and me, has finally been discovered.
       Thanks to Peter Yang this guide finally 
       covers all sections in Price of Persia. 
       At least I think so.
    
    Version 1.2 - April 19, 2004
       This update is much thanks to Marcelo
       Redfield, an expert Prince of Persia
       player who informed about quite a lot
       of things. First off, he told me about 
       a big potion on level 9, then I got to
       know about a cheat menu and finally I
       accidentally got to know about differ-
       ences between the PAL and NTSC versions.
       
       Therefore I've added NTSC differences,
       the level 9 big potion and the cheat menu
       information. I've also used a Japanese
       Prince of Persia ROM so I could type up
       a password list for the NTSC version.
       I made some changes to the format and
       changed the lay-out by splitting the 
       basics section into a misc section as 
       well. Oh, and I got rid of all the
       trailing spaces.
    
    Version 1.1 - June 26, 2003
       Upgraded the format along with all of 
       my other FAQs. Some minor changes as well.
    
    Version 1.0 - April 17, 2003
       The initial version. There will 
       probably be no updates to this FAQ.
    
    
    ===========
    9.2 Credits
    ===========
    
    GameFAQs.com/CJayC           -    For accepting all of my FAQs
    Douglas "Tyrant" dos Santos  -    For telling me about five (!) big potions I 
                                      had no clue about (levels: 5,7,10,14,17). 
    Marcelo Redfield             -    For information about the level nine potion
                                      and more.
    Peter Yang                   -    For telling me how to reach section 7c on 
                                      level 11.
    My brother Nightcrawler86    -    Because I've used his computer
    Jordan Mechner               -    For making the game
    Elvis Presley                -    Because I listened to his 30 #1 hits
                                      while writing. May The King rest in peace!
    
    
    ==============
    9.3 Contacting
    ==============
    
    If you've got anything on your mind concerning this FAQ, feel free to send me 
    an e-mail. Corrections and constructive criticism are always welcome, but I 
    will probably not accept contributions to the FAQ, unless they're very good. 
    Send me e-mails in Swedish, English, Spanish, Norwegian or Danish. You will 
    get the reply in the same language as your e-mail, except if you write to me 
    in Norweigian or Danish. If that is the case, you will get the reply in English
    or Swedish. Whichever e-mail you send me, must be polite and properly written 
    or it will be ignored and deleted. I will probably not reply to questions 
    already answered in this document, unless the answer isn't clear enough.
    
    cwall_85[at]hotmail.com
    
    
    =================
    9.4 Proof-reading
    =================
    
    I'm Swedish and have therefore not English as my first language. I still have 
    a long way to go before I can handle the English language perfectly. If you 
    have English as your first language, you can handle it well and you're not 
    younger than 13-14 years then maybe you would like to proof-read this FAQ. 
    If you would, I'd be forever grateful to you and because of that, help you out
    whenever I could in the FAQs department and I'd list you in the FAQ information
    at the top of the document. 
    
    If you have decide to proof-read this FAQ I'd be happy if you didn't correct 
    it, instead mark what is wrong near the error. The reasons are because I must 
    see so you have not misunderstood me and I may be working on another version 
    of the FAQ when you send me the corrected version. Searching the corrected old
    version for what used to be errors and then inputting it into the error filled
    new version, would be extremely time consuming and annoying. If you send me a 
    proof-read version which is only corrected, I will not be able to use it.
    
    
    ====================
    9.5 About the Author
    ====================
    
    Not that anyone cares, but I think it's nice to know something about the 
    author that has written the FAQ. My name is Christian Wall and I am born in 
    1985. I live in a small town in the middle of Sweden together with my little 
    brother and our cat. I am currently (Summer, 2003) on a Summer vacation from 
    the gymnasium (highschool) and I will be studying there for another year. When
    I have finished my gymnasium time, I will continue to study either law or 
    economics. In my spare time, I like  to play videogames, read books, write 
    FAQs and believe it or not, I like studying.
    
    
    ====================
    9.6 Copyright Notice
    ====================
    
    This document is protected by international copyright law. You may download 
    this document for personal use, print it and/or put it on your homepage/site.
    However, this document may not be altered or divided into different parts, and
    no parts may be removed. It may not be published in any magazine and/or sold 
    for profit. You may not convert it into HTML, nor any other file format. It 
    may only be displayed in ASCII text (.txt). All credit must be given to me, 
    Christian Wall, the sole owner of this document. If you follow these demands, 
    you may publish it on your homepage/site. You do not have to e-mail me about 
    it. I will not send my FAQs or updates to any other sites than the ones listed 
    below. If you want the most recent versions, go there.
    
    http://home.swipnet.se/cpg
    http://www.gamefaqs.com
     
    Copyright (c) 2003-2005 Christian Wall
    
    
    ===============
    9.7 Final Words
    ===============
    
    Thank you for reading.
    
    Copyright (c) 2003-2005 Christian Wall
    
    All trademarks and copyrights contained in this document 
    are owned by their respective trademark and copyright holders.
    
    - End of Document -
    

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