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    Angela FAQ/Walkthrough by ThundaSnake

    Version: 1.6 | Updated: 01/02/02 | Search Guide | Bookmark Guide

    Seiken Densetsu 3 Angela FAQ 
    By: ThundaSnake 
    Platform: SNES/Super Famicom 
    Players: 1-2 
    (Version 1.6) 
    (Table of) Contents: 
    0. Updates
    1. What is SD3? (Intro) 
    2. About Angela 
    3. Angela in battle 
    4. Angela's classes, magic, techs, and Final equipment
    5. Suggested team/class combinations 
    6. All Weapons/Armor/Helmets/Rings for Angela 
    7. Angela's last Scenario 
    8. The Black Rabite 
    9. My Rants/Opinions
    10. Version History 
    11. Credits 
    12. Copyright Info. 
    0. Updates: 
    7/31/01: Just finished the FAQ for the first time, expect more updates 
    8/3/01: Added a new section (See Table of contents), and some opinions 
    from people about Angela's classes.  Added the first part of the guide 
    for Angela's last Scenario as well. 
    8/6/01: Finished the final Dungeon guide up to the Mana Holyland, and 
    fixed a few spelling errors. 
    8/9/01: Completed the entire Weapons list, and provided directions on 
    how to get to the Black Rabite in Dragon's Hole.  Also added more to the 
    "What I think" section.  And I did fix some spelling errors.
    8/11/01: Version 1.4 is now Version 1.5, which is basically a fix of 
    Version 1.4, it includes stuff I forgot to add previously.  Sorry you 
    guys. :(
    1/2/02: I really REALLY apologize for the lack of updates.  A lot has 
    been going on, and I haven't really had a chance to get around to the 
    FAQ.  But now that I'm back into it, be prepared to see tons more 
    1. What is SD3? 
         Seiken Densetsu 3 (Secret of Mana 2), In my not-so-humble opinion, 
    is probably the greatest RPG created for the SNES by Square.  SD3 is the 
    Sequel to the game "Secret of Mana", and it is an impressive Sequel 
    indeed.  Although created after Secret of Mana, the events take place 
    WAAAAYYYYYYYYY before the first Secret of Mana game.  About 1000 years 
    as a matter of fact (WHOO! I can't live THAT long).   
    	The game is about a Mana tree, and how Mana is slowly fading from 
    this world, and it must be restored before the Mana Goddess dies, or 
    else, Mana will be gone from the World, and the 8 God-beasts will awaken 
    from their Mana stones to destroy the world.  Oh no!  We can't let that 
    happen, now can we?  6 people are chosen by a Faerie by strange events 
    to go to the Mana Holyland and draw the sword from the tree, with the 
    Mana Sword, they can restore the Mana and save the Goddess.  Not only to 
    restore the Mana and save the Goddess, but to save the world!
    	Although SD3 wasn't released in the US, it is known by a lot of 
    people because some people translated the ROM so that we that speak 
    english could understand it.  There are even people that import the 
    original cartridge from Japan cause it was never available in the US 
    until it was translated via internet.  You will never, I repeat, NEVER 
    find an english cartridge version of this game, not anywhere.  It was 
    only translated as a ROM.  The only way to get the original cartridge is 
    to import it from Japan (hope you can speak Japanese!  Heh.), or look on 
    Ebay or something. 
    	What I have made here is an Angela FAQ, because I know many people 
    will have questions about Angela, so I thought, why not?  Angela IS 
    after all my favorite character, so I thought it would help to make an 
    FAQ telling you EVERYthing about her..... :)
    	(ahem) You can pick 3 out of 6 characters to start your game (1 
    being the Main character, and the other 2 being partners).  The 6 
    characters are: 
    Angela, Magician and Princess of Altena. 
    Duran, Swordsman from Forcena. 
    Hawk, Thief from Navarre. 
    Lise, Princess and Amazoness of Rolante. 
    Kevin, Grappler from the Beast Kingdom. 
    Carlie, Cleric from the Holy City Wendel.
    	The first character you choose is the Main character, and the Main 
    character you pick determines the Scenario you are playing through.  
    There are 3 different Scenarios, each with a different Final dungeon and 
    a different final boss.  These are how the 3 Scenarios are shared:
    Angela and Duran share a Scenario
    Hawk and Lise share a Scenario
    Kevin and Carlie share a Scenario  
    	Whatever characrter you pick as your first character determines 
    what Final dungeon you will go through, and the end bosses you will be 
    fighting.  What you will be reading from here on down is an FAQ about 
    Angela, the (hot and sexy) Princess of Altena.  Watch your step, it's a 
    looooong way down from here.....
    2. About Angela 
    	Angela is the Princess of the Magic Kingdom Altena, and she is the 
    only one living in the castle that doesn't know Magic.  The Magic 
    Kingdom Altena is on the Ice Continent in the Sub-Zero Snowfields. 
    Valda, "the Queen of Reason", is Angela's mother and the greatest Magic 
    user throughout all of Altena.  The Queen's Magic is what keeps the 
    snowy city at a decent temperature, but since Mana is fading, the 
    Queen's magic can't hold out much longer.  Valda constantly nags Angela 
    about skipping Magic class every day, and Angela doesn't care if she 
    knows Magic or not, she doesn't think it will help the way she lives.  
    Angela is spoiled, and that's partially because her mother never 
    disciplined her when she was a child.  She is selfish and stubborn to 
    everyone around her, wanting to feel comfortable being around her 
    mother.  As she grew to be an adult, she matured into a beautilful 
    woman, like her Mother, but unable to use Magic.  She is friends with 
    Victor, someone commonly known throughout the castle of Altena. 
    	One day, Victor tells Angela that Koren and Valda wish to see her.  
    Angela goes to the Queen's chamber being pursued by Victor, to speak to 
    her Mother.  Koren tells Angela about the invasion of Forcena that they 
    are planning, and how they plan to take the world's Mana stones.  They 
    say that in order to get to the Mana Holyland, they must release the 
    energy of the 8 Mana stones.  Angela asks how this will be done, and 
    Valda tells her of an ancient spell that controls the energy of the Mana 
    stones, and that it takes the life of the caster.  They then tell Angela 
    that they are using Angela's life as the sacrifice for releasing the 
    Mana stone's energy that is in the Labyrinth of Ice walls.  Angela 
    freaks, wondering what the hell is going on...  Valda then tells her 
    that she is the shame of the Royal family, being the only one that 
    cannot use Magic.  She also says that Angela can be greatly remembered 
    as a user of the great Magics (the magic that controls the stones' 
    energy), so her death will not be a forgotten one. 
         Angela refuses, then she is all of a sudden vanishes atthe cause of 
    a mysterious force.  She awakens a few minutes later to find herself 
    outside of the Castle gates.  She wonders to herself why her mom wants 
    her life as a Sacrifice to release the Mana Stone's energy, and decides 
    to venture away from the castle, knowing she can't go back in order to 
    avoid death.  
         She fights her way through the fierce Sahagins of the Sub-Zero 
    snowfields, and then all of a sudden passes out because she can't 
    withstand the fierce cold weather.  She then finds herself in a house 
    with a woman and a little girl that brought her from the Sub-Zero 
    snowfields, to the Snow City Elrand.  She then watches as the woman 
    plays with her daughter, and turns away because she remembers how her 
    mother never did things like that for her when she was an infant.  
    	She walks outside, and goes to the inn to talk to the Fortune 
    Teller, and the FT tells her that life is 99% fate, and 1% hope.  The FT 
    tells Angela that some people lose their 1% hope, which is why they go 
    to the Priest of Light in the Holy City Wendel.  She walks out of the 
    inn, then decides to head out to the Holy City for help, seeing that she 
    can't stay in Altena anymore unless she wants to be killed by Koren and 
    Side note: Doesn't Valda look hot? Hehe....
    3. Angela in battle 
    	Angela is not really much of a fighter like some of the other 
    characters, but she learns offensive Magic.  As a matter of fact, she is 
    the best offensive magic user in the game.  Although most of her stats 
    are low, her magic makes up for it.  Angela has low Vitality and low HP, 
    and she isn't very strong, either.  Offensive, elemental magic is her 
    specialty.  She has the highest intelligence rating, meaning the highest 
    Magic Defense and Magic Effectiveness in the game.  She also has a high 
    Spirit rating, although she learns no spells that increase the party's 
    stats, but she is good with HP-raising/beneficial items.  She learns a 
    few spells in her Neutral class to start her off, then gains a lot more 
    as she levels up.  Every one of her Final classes has 12 spells, which 
    is the Maximum number of spells for one character.  None of the other 
    characters can learn the magic that Angela learns, making her stand out 
    in Offensive attack Magic.  Her luck isn't so great either, meaning that 
    she isn't the best at opening treasure chests and avoiding traps, unlike 
    Hawk, who has the highest luck rating.  She is one of the 4 single-
    hitting characters in the game, but her range is slightly better than 
    the characters who have 2x attack, but that still doesn't make up for 
    her low attack power.  Angela isn't meant to have a high attack power, 
    since after all, she IS the best Offensive Magic user, and that's what I 
    love her for.  
         Angela's Light classes actually have a better attack power than her 
    Dark Classes, and this is sort of a surprise indeed.  Angela's Light 
    Light class (Grand Divina) has the Highest Strength of all of her 
    classes (17), which isn't bad for a magic user, and her tech does enough 
    damage to take out most regular enemies in just one hit.  Angela's Light 
    Dark class, the Arch Mage, has a higher Spirit rating than the Grand 
    Divina, but a lower Strength Rating.  Otherwise, the Grand Divina and 
    the Arch Mage are very similar (Multitarget all Lv 2 spells, and 
    "Ultimate" Spells), but their ultimate spells are different.  Both are 
    excellent classes.  I'm not going to say which is better, Grand Divina 
    or Arch Mage, since they are almost the same, so there is no better one.   
    	Angela's Dark classes, however, don't learn to use Multitarget 
    Magic unlike her Light classes (except for Ancient, Magus), but they do 
    learn powerful Spells.  Angela's Dark Dark class, the Magus, has the 
    highest intelligence rating of all her classes (22), too bad her Lv 2 
    spells aren't Multitargetable.  Although not Multitargetable, She has 
    the most powerful Lv 2 spells (And Lv 1 spells) of all classes.  The 
    Rune Master, Angela's Dark Light class, is the only class that learns Lv 
    3 spells, which are more powerful than Lv 2 spells, and most of them 
    inflict a bad status effect on enemies.  It kinda reminds you of Hawk's 
    Dark Light class, the Ninja Master, except that the Rune Master's magic 
    doesn't have Stat Down effects unlike the Ninja Master's Magic.  They 
    are also pretty costly on MP, and aren't Multitargetable. 
    	All of Angela's Final classes are good ones, there is no best 
    Final class for Angela.  
    	Since Angela's magic proves to be very effective during the course 
    of the game, she is a good character choice for a starting team, since 
    she will help speed the game up big time, especially with most of the 
    bosses.  Angela is not that hard of a character to use, if ya know what 
    yer doin.  Beware, tho, don't use Angela as a physical attacker, as she 
    has low HP and low attack power.  It's best to stay at a distance and 
    use her magic since she has a LOT of MP, and attack with her every once 
    in a while.  When you Master how to control Angela in battle, you'll 
    fall in love with her as much as I am in love with her (hehehe...) 
    4. Angela's classes, magic, stats, techs, and Final Equipment 
    	Here is a list of all of Angela's classes, the magic learned with 
    each of those classes and their effects, each class's Maximum stats, 
    techs that come with each class, and the Final Equipment for each class.  
    Here is how Angela's classes work: 
                        Grand Divina
             /         \
            /           Arch Mage
            \        Rune Master 
             \      /
    Here are the descriptions for each class, and what they learn.  
    Magician (Neutral)- Angela's starting class, nothing much to talk about 
    here, as you can't really CHOOSE to be a Magician, you're FORCED to be 
    one if you choose her as a character.  A good Neutral class, as she 
    learns 6 Magic spells before her first class change.  Note that you must 
    have the Elemental before you can learn Angela's magic.  She doesn't 
    start off with Magic, but she learns it as she levels up, and if you 
    increase her Intelligence rating.  I recommend increasing her 
    Intelligence to at least 10 before class changing, just to be sure that 
    her intelligence isn't too low to learn her 1st 6 magic spells. 
    Magic Learned: 
    Holy Ball-(MP: 2) (One/all enemies)- Angela's first spell, and a good 
    one throughout the game.  Can damage one enemy, or all enemies on the 
    screen with balls of Light.  Does even more damage against enemies of a 
    Dark type.  Requires Wisp, the Spirit of Light, to learn.
    Diamond Missile-(MP: 2) (One/all enemies)- This is a cool-looking spell, 
    in my opinion.  A Diamond shatters and breaks up into smaller pieces, 
    which pierce your enemy or enemies, doing earth damage.  Good against 
    enemies that are Air-type.  Requires Gnome, the Spirit of Earth, to 
    Air Blast-(MP: 2) (One/all enemies)- Two Wind blades come together and 
    form a Cyclone on one enemy, or Cyclones Sweep across the screen, doing 
    Wind elemental damage.  Requires Jinn, the spirit of Wind, to learn. 
    Evil Gate-(MP: 2) (One/all enemies)- Enemy gets trapped in a gate of 
    darkness that "sucks" them in, doing Dark elemental damage.  Requires 
    Shade, the Spirit of Darkness, to learn.   
    Ice Smash-(MP: 2) (One/all enemies)- Hails large chunks of ice down on 
    one enemy, or hurls 3 giant Ice chunks down on all enemies on the 
    screen, doing Ice elemental damage.  Requires Undine, the spirit of 
    Water, to learn.  
    Fireball-(MP: 2) (One/all enemies)- Launches 3 missile-like fireballs at 
    one enemy, or 6 fireballs at all enemies.  This spell looks cool, and it 
    has awesome animation too.  Requires Salamando, the spirit of Fire, to 
    The Magician's maximum stats: 
    Tech: Double Attack (Hits anything that's in the way of it)
    Sorceress (Light)-This is a great class, as she learns a few Lv 2 spells 
    that are useful throughtout the game, especially against the God-Beasts 
    that you will come across.  She doesn't learn to Multitarget her Lv 2 
    spells until later, which is even better.  If you're a starter, I 
    recommend taking the Sorceress first, as you will NOT regret it, and 
    you'll be happy that you did.  She also gets a nice-looking tech too 
    Magic Learned: 
    Saint Beam-(MP: 5) (One enemy)- Makes a Triangular-shaped beam circle 
    around Angela once, then pierces an enemy, causing great Light damage.  
    A powerful spell indeed, and very useful against Dark enemies.  
    Thunderstorm-(MP: 4) (One enemy)- Makes a fierce Lightning Bolt strike 
    one enemy from above, causing great Wind damage.  Good against Ground-
    type enemies. 
    Earthquake-(MP: 4) (One enemy)- Drops a giant boulder on top of an 
    enemy, causing great Earth damage.  Good against Wind-type enemies. 
    Mega Splash-(MP: 4) (One enemy)- Rains on top of an enemy for a bit, 
    then shoots 4 Icebergs up from the ground around an enemy, causing great 
    Water damage.  Good against Fire-type enemies. 
    Explode-(MP: 4) (One enemy)- Makes the area that the enemy is standing 
    in explode, causing great Fire damage.  Good against Ice-type enemies. 
    The Sorceress's Maximum Stats: 
    Tech: Pink Typhoon (Shows her arse for a few secs, then blows a damaging 
    kiss at one enemy.  Sweet!) 
    Delvar (Dark)-The Delvar doesn't have as much to offer as the Sorceress, 
    as she only learns 1 extra spell (Dark Force).  This spell is helpful 
    against 1 God-Beast, the Light Gazer (probably the most annoying God-
    Beast).  She has a higher intelligence than the Sorceress, meaning her 
    Lv 1 spells are slightly more powerful than the Sorceress's level 1 
    spells.  Not recommended for starters, I only recommend this path for 
    Vet Angela players, or experienced ones, at least.  You have to suffer 
    20 levels of this class before you can get to her better Dark classes.  
    Magic Learned: 
    Dark Force-(MP: 5) (One enemy)- Makes a black Circle close in on an 
    enemy, followed by a series of damaging Darkness orbs.  Dark elemental 
    damage.  Good against Light enemies, and powerful too.  
    The Delvar's Maximum Stats: 
    Tech: Star Attack (Shoots three stars from her cane at one enemy.)
    Grand Divina (Light Light)-Oh yes, Yes, YES!  YESSS!  (ahem) Never mind 
    me.  Anyway, the Grand Divina is Angela's Light Light class, and an X-
    SUH-LENT class indeed.  Although there are A LOT out there that disagree 
    with me.  Most others say that the Rune Master is the best class for 
    Angela, but I disagree, and I'll tell you why later.  Anyway,  thye 
    Grand Divina is my favorite class, as this class gives Angela the 
    ability to multitarget all of her Level 2 spells (MT Saint Beam! 
    Yahoo!), plus an awesome ultimate spell called "Double Spell", which 
    rocks the screen for a combination of magic attacks, and it's awesome.  
    This class also has the highest Strength rating of all of Angela's 
    classes, making her not too bad of an attacker for a Magician.  A HIGH 
    intelligence meaning powerful spells, and a great Spirit rating too, 
    which makes her good at using those infamous Poto Oils, or any 
    beneficial-magic items (Sabering items, etc.).  An enjoyable class.  
    'Nuff said.  
    Magic Learned: 
    Saint Beam (One/All enemies)
    Thunderstorm (One/All enemies) 
    Earthquake (One/All enemies) 
    Mega Splash (One/All enemies) 
    Explode (One/All enemies)
    Double Spell-(MP: 9) (All enemies)- A combination of Lava Wave followed 
    by a multitarget Ice Smash attack, damaging all enemies on the screen 
    for a double-elemental attack.  Very powerful, and useful in the last 
    few dungeons, but watch your MP.  
    Grand Divina's Maximum Stats: 
    Equipment of the Grand Divina: 
    Weapon: Ganvantein 
    Armor: Myein Dress 
    Helmet: Myein Crown 
    Ring: Blizzard Hairpin 
    Tech: Spiral Rod (Angela throws her Rod at an enemy in a spinning 
    motion, and the rod hacks away at the enemy while still in a spinning 
    motion, then the Rod returns to Angela.  Pretty cool tech) 
    Item needed for the Grand Divina class: 
    Arcane Book (if used as a Regular item, it will cast Saint Beam against 
    the enemy)  
    Archmage (Light Dark)-Whoo!  Here we goze again!  Okay, Meet the Arch 
    Mage, which has just about everything that the Grand Divina has, except 
    a different Ultimate spell, a higher point of Spirit and Luck, and one 
    less point in everything else except Vitality.  As I said before, the 
    Archmage has just about all that the Grand Divina has, meaning 
    Multitarget ALL Level 2 spells, AND an ultimate spell, but instead of 
    Double Spell, she learns a spell called "Rainbow Dust", which is a magic 
    spell with the 4 basic elementals creating a Rainbow-like Aura to attack 
    all enemies.  You should see for yourself.  It's fun to watch, but it 
    does cost a lot, so be careful.  Angela's Light classes RULE!  
    Magic Learned: 
    Saint Beam (One/All enemies) 
    Thunderstorm (One/All enemies)
    Earthquake (One/All enemies) 
    Mega Splash (One/All enemies) 
    Explode (One/All enemies) 
    Rainbow Dust-(MP: 10) (All enemies)- The 4 elementals Gnome, Undine, 
    Salamando, and Jinn (in that order) jump out of Angela and disappear, 
    then a Rainbow Circle slowly closes in on the center of the screen, then 
    a bunch of Rainbow dots splatter all over the screen, damaging all 
    enemies.  One awesome spell, along with Double spell.   
    Archmage's Maximum Stats: 
    Equipment of the Archmage: 
    Weapon: Spirit Cane 
    Armor: Eremos Coat 
    Helmet: Eremos Crown 
    Ring: Blizzard Hairpin 
    Tech: Dancing Rod (Angela makes her cane "dance" for a few seconds, then 
    makes it repeatedly attack one enemy.) 
    Item needed for the Archmage class: 
    Book of Secrets (If used as a Regular item, it will cast Multitarget 
    Explode against all enemies)
    Magus (Dark Dark)-The Magus.  Yes, hmm..... the Magus has the highest 
    intelligence of all of Angela's classes (22), meaning she has the most 
    powerful Lv 1 and Lv 2 spells in the game.  Only bad thing is that the 
    Lv 2 spells she learns are single-target (sigh).....  Basically, she 
    learns all the Lv 2 magic that the Sorceress does, except for Saint 
    Beam.  But, to top off all the Lv 2 magic that she learns, she learns 
    Ancient, which is the most powerful attack spell the Magus has to offer.  
    I know you've seen Ancient being casted at least once before, but if you 
    haven't, it's an attack in which a bunch of Meteors fall from the sky, 
    causing a bunch of explosions, then ends with one GIANT Meteor, dealing 
    EXTREME damage.  Be wary, as it does take some time to cast, so you may 
    need a spell such as Trans-Shape (Hawk as a Wanderer has it) to cast on 
    Angela so that she is safe from being attacked while casting Ancient.  
    Be careful, though, because Ancient takes a whooping 12 MP to cast, and 
    you can run out before you know it.  I'd rather take the Archmage or the 
    *Grand Divina*, but just for fun, I pick this class to kill everyone 
    with the fun Ancient spell.  So, maybe she doesn't have the ability to 
    MT Level 2 spells unlike the GD and the AM, but she has the most 
    powerful Lv 1 and 2 spells.  Good choice if you want a challenge.  
    Magic Learned: 
    Thunderstorm (One enemy) 
    Earthquake (One enemy) 
    Mega Splash (One enemy) 
    Explode (One enemy) 
    Ancient-(MP: 12) (All enemies) (Description above)
    Magus's Maximum Stats: 
    Equipment of the Magus: 
    Weapon: Dragon Rod 
    Armor: Ancient Robe 
    Helmet: Ancient Tiara 
    Ring: Magma Hairpin 
    Tech: Hot Shot (Angela shoots 5 small explosive red bombs from her cane 
    at one enemy.) 
    Item needed for the Magus class: 
    Forbidden Book (If used as a Regular item, it will cast Multitarget Dark 
    Force against all enemies) 
    Rune Master (Dark Light)-(Takes a deep breath) THE RUNE MASTER....sorry 
    for shouting. (ahem) The Rune Master is the only class of Angela that 
    learns Level 3 spells, which do more damage than Level 2 and Level 1 
    spells, as well as inflict a bad status on an enemy (with the exception 
    of Blaze Wall).  And she also learns DeathSpell, which wipes out an 
    enemy in one hit, or does 999 damage to bosses.  There are some bad 
    things, though: her Lv 3 spells are only single-target, and they cost a 
    lot of MP to cast (7 per spell).  She has almost the same stats as the 
    Grand Divina, but two lower points of Strength and Agility.  An 
    impressive class with Level 3 spells, but many people claim that this is 
    the "only" way to go with Angela, but I disagree in many ways, and I 
    will explain why I disagree later on.  And I do have to agree, this is 
    the most unique class of Angela.   
    Magic Learned: 
    Dark Force (One/all enemies)
    Stun Wind-(MP: 7) (One enemy)- Attacks one enemy with a hurricane-like 
    wind, dealing heavy wind elemental damage and Silences the enemy (unless 
    it is a boss). (Jinn Spell)  
    Stone Cloud-(MP: 7) (One enemy)- Makes a large rock-elemented cloud fall 
    on top of an enemy dealing heavy Earth damage, and Petrifies the enemy 
    (except bosses).  Very useful spell, especially against the Lv 99 Great 
    Demons in the fight with the Black Rabite. (Gnome Spell)  
    Cold Blaze-(MP: 7) (One enemy)- Snows on the screen for a few seconds, 
    then all the snow instantly comes together, trapping an enemy in a cage 
    of ice, and dealing heavy Ice damage.  Turns an enemy into a Snowman 
    (doesn't work on bosses), disabling then to move. (Undine Spell)
    Blaze Wall-(MP: 7) (One enemy)- Makes Magma shoot up from the ground 
    under one enemy, dealing heavy Fire damage. No Status effect unlike the 
    other spells, but does good damage. (Salamando Spell) 
    DeathSpell-(MP: 8) (One enemy)- Traps an enemy in a darkness sphere 
    surrounded by a "Triforce" as I like to call it.  Kills an enemy 
    instantly, or does 999 damage to bosses, but there's a catch: YOU MUST 
    WORK.  If your level is lower than the enemy you are casting it on, it 
    will do 0 damage.  Also note that DeathSpell is a non-elemental spell, 
    so no types of enemies can absorb it. (Shade Spell, but non-elemental)  
    Rune Master's Maximum Stats: 
    Equipment of the Rune Master: 
    Weapon: Rune Staff
    Armor: Rune Coat 
    Helmet: Rune Veil 
    Ring: Magma Hairpin 
    Tech: 10t (Angela throws her Rod in the air, and a giant 10-ton weight 
    falls on top of an enemy.  (sigh) Kinda reminds me of the Road 
    Runner/Wile E. Coyote cartoons.....) 
    Item needed for the Rune Master class:
    Book of Rune (If used as an item, it will cast DeathSpell against a 
    single enemy)
    Well, that's it for the classes and their descriptions.  Hope this 
    If you have any class descriptions, e-mail me at 
    lightninglegend@aol.com, or tell me at the SD3 message boards. 
    From MeepleLard: 
    Sorcerress-This Class is one of the Top Second Classes in the game. She 
    learns all her Level 2 spells when you need them, namely the God Beasts. 
    And her attack is pretty good for Angela this stage in the game. The 
    only thing she does worse than the Delvar is fighting Light Gazer and 
    weaker level 1 spells, but her Level 2 spells are much better.
    Delvar-On the flip side, while Angela contains one of the Best 2nd 
    Classes, she also has one of the worst. This class gets one spell, WOW! 
    And the spell is dark based, which is the most useless Elemant in the 
    Game. Personally, I have no reason to choose the Delvar, unless the team 
    needs the Rune Master, which it usually does not. This class could have 
    been a lot better, but it's not. STAY AWAY FROM THIS UNLESS YOU'VE 
    Grand Divina-Her Best Class, but only a little above the 2nd place one 
    but a whole lot above the other 2. She learns powerful MT level 2 
    spells, and her Ultimate Spell, Double Spell, is just awesome. I have 
    gotten it to do over 900 points of damage to certain bosses, and that's 
    awesome. If that sounds good, what if I said that the Grand Divina also 
    contains Angela's highest Strength, meaning, she can be used as a 
    Fighter to a degree in this Class. This is one you definitly should put 
    into consideration. Also, you don't suffer 20 levels as the Delvar, but 
    kick *$$ for 20 levels as the Sorcerress.
     Arch Mage-Ummm, basically the same as the Grand Divina, only not as 
    good. But she is better for areas with Dark Enemies, as her Saint Beam 
    is Stronger, since that is one spell based on Spirit and she has the 
    Highest Spirit of all of her classes. Also, Rainbow Dust is as powerful 
    as Double Spell and looks cooler too. This Class is great, use it if 
    your team lacks a healer, since she can Throw Poto Oils almost as good 
    as Carlie. 
    Rune Master-The Most hated class on the board, the most loved on the 
    Faqs. This class is the only reason to choose the Delvar, IMHO. She is 
    better than her light classes ONLY if your team has Good MT Spells or 
    can't do much Damage to bosses. She is great against Bosses, with her 
    Level 3 spells and Death Spell, but against Regular Enemies, she loses 
    use. I think this class is one of the best to use against Koren, but 
    Still, I'll choose her Light Classes 9/10, the 1 time is when I use the 
    Rune Master.
    Magus-At first, I loved this class, because of Ancient. When I realized 
    that her Light Classes cast Cheaper Ultimate Spells that are strong 
    enough to wipe out enemies, I thought "Why use this class?" Out of 
    Seriousness, there is not much reason to choose this Class. Instead of 
    learning MT Level 2 basic elementals, she only gets slightly stronger ST 
    Level 2 spells, which are not nearly as good. Instead of the almighty MT 
    Saint Beam, she gets the all crappy ST Dark Force. And some people say 
    Ancient is worth 20 levels as the Delvar, but I think its not. 
    Personally, if you want the Magus, i'ts basically the same as her Light 
    Classes with a More expensive Spell, and w/out MT level 2's. And one 
    last thought, on bosses, Ancient does the same amount of Damage to them 
    with stats raised and lowered as Rainbow Dust and Double Spell. And 
    those 2 you can cast more. THis is the worst and most useless class of 
    Angela, and what's worse is that you are forced to use the Delvar for at 
    least 20 levels. STAY AWAY FROM THIS CLASS, and most of the time, her 
    dark side.  
    From Unlocke: 
    Grand Divina and Archmage are pretty much the same class. They're both 
    very good because they can multi target all lvl1 and lvl2 spells except 
    for dark force, and have double or rainbow. However, Grand Divina does 
    have a slightly higher strength and intelligence. Archmage has higher 
    spirit, so have her toss poto oils. Although rainbow does more damage, 
    it costs more 10 MP. This means it can be cast 9 times, but have 9 mp 
    left over. Double spell costs 9 mp, so it can be cast exactly 11 times. 
    RuneMaster-Read any of my rants on RuneMaster topic. Basically, I say 
    that she has worse spells and stats, compared to her other classes. 
    From Aron Figaro: 
    Okay, here go mine: 
    Sorceress: Well personally I find all of Angela's classes to be pretty 
    effective. For the Sorceress, you get single-target level-2-elemental 
    spells in Light, Earth, Fire, Wind, and Water, as well as retaining the 
    Multi-Target level-1 spells of the aforementioned 5 elements, as well as 
    Darkness. Her techs aren't really worth mentioning for power...but Pink 
    Typhoon is just cute and funny! 7/10 for this class. 
    Delvar: I find this class to be more effective than a lot of people take 
    it as, and I did my first playthrough of the game with Angela as a 
    Delvar. It was a little bit harder, because you don't have the level-2 
    Elemental spells in anything except for Darkness, but you do get 
    improved Intelligence. This will increase the power of your level-1 
    spells, and I found that they were the most MP-efficient to begin with. 
    Delvar is just a good class, albeit misunderstood. I give it a 7/10 as 
    GrandDivina: I really like this class, although I still say that all of 
    Angela's FCs are really equal, save possibly for the Archmage. The 
    GrandDivina gets MT Level-2 Element spells, and her Ultimate Spell is 
    Double Spell, for 9 MP. I don't often use DS, but I do find her magic to 
    be effective, and she has the highest attack power out of all the FCs. I 
    rate this class 8/10
    Archmage: This class has NOTHING over GrandDivina. I think they should 
    have made more differences. Rainbow Dust, the Ultimate Spell of this 
    class, is more effective than Double Spell, but not by much, and you 
    sacrifice Strength, Agility, and Intelligence, for an extra point on 
    Spirit and Luck. I wouldn't bother really with this class, and I give it 
    Rune Master: THIS class gets interesting! You get some nice Level-3 
    element spells, albeit single-target, and they inflict status ailments. 
    Sure you're burning a lot of MP on them, but I really find them 
    effective. Deathspell, on the other hand, I find quite useless. Don't 
    even bother using it unless you know you're a higher level than a boss. 
    Then go ahead and bomb his brains out with it, by all means! I give this 
    class, which was my FC on my first playthrough, a good 7.5/10. 
    Magus: Now this is a great class. Level-2 spells and Ancient are the 
    dominating factors. The L2s aren't Multi-Target, save for Dark Force, 
    but that doesn't matter, because you will usually be using this class on 
    bosses anyway. You have the highest maximum Intelligence for any 
    character in the game, as well as the most powerful magic attack in the 
    game, Ancient. It DOES cost 12 MP, and is very long to cast, though, so 
    it should be saved for bosses, unless you have Tree Saber on someone. I 
    give this class an 8/10! 
    From Fizban13: 
    Here I go... 
    Sorcerress- Good second class with pretty powerful lvl2 spells. 
    GrandDivina - Angela's best class IMO, has stronger magic power than 
    Archmage(not counting saint beam) and Angela's highest strength. She has 
    a good final spell too, at only 9 MP and dealing just barly less than 
    rainbow dust.
    ArchMage - very similar to GD, just less powerful magic but casts spells 
    faster due to her extra points in spirit. Her tech costs more MP than 
    GD's but doesn't deal much more damage. She has somewhat low of attack 
    Delvar - the second worse second class in the game IMO. She learns 
    DarkForce and...and...that's it. Avoid this class unless you have a good 
    party with RM and Magus. 
    RuneMaster - Usually a poor class, but in the right party, it can be 
    pretty good. Somewhat of a MP consuming class, but has very powerful 
    magic. What makes this class even worse is her extremly low attack 
    power, but it shouldn't be too big of a problem being that Angela is 
    supposed to be a magic user. 
    Magus - Angela's second best class and often her best class when used 
    properly. People often see Ancient and don't look any further into the 
    class. She has Angela's highest magic power and her second highest 
    From Veib: 
    Sorceress: The MT lvl 1 spells are nice, but ST lvl 2 spells are even 
    nicer. Gets all the lvl 2 spells except Dark Force. Spells help 
    tremendously against the God-Beasts. Great spells and a funny tech make 
    a great class.
    Grand Divina: MT lvl 2 spells are good, and so is Double Spell. DS just 
    looks boring, and is damn long to watch. GD has highest attack power of 
    all Angela's classes with her 17 strength. Also highest intelligence, so 
    her spells are more powerful than those of Arch Mage. She has the 
    coolest sub-screen pose in the game, and cool colors. I prefer this over 
    Arch Mage. 
    Arch Mage: Basically the same as GD, but with Rainbow Dust instead of 
    Double Spell. Has higher spirit, and thus has more powerful Holy Ball 
    and Saint Beam spells. A good class, but IMO not as good as Grand 
    Delvar: Now this sucks. Only one spell over the Magician, and that's the 
    not-so-useful Dark Force. Whoopee. And you have to use her for 20 
    levels. Go to with the Light, my friend. Just go with the Light.  
    Rune Master: I like it. Since I use spells only one bosses, MT is not 
    needed so ST lvl 3 spells kick ass. Death Spell is nice with high enough 
    levels (which I never have...). The most unique class of Angela, and the 
    only class in the game that can get the lvl 3 elemental spells. Lack of 
    lvl 2 spells is a bad thing, though. A nice class, but it's not worth 20 
    levels of Delvar.
    Magus: Has all the lvl 2 spells except Saint Beam, but they're only ST. 
    Ancient is the most powerful spell in the game and it's MT. But the 
    ultimate spells of her light classes are powerful enough, and they also 
    get MT lvl 2 spells. Magus has the highest intelligence of all Angela's 
    classes, and so has the most powerful spells. Not worth 20 levels of 
    Delvar, especially since Light classes have almost all that Magus has, 
    and they also have better stuff. I'd say that this is Angela's worst 
    From Paul Wolfstien: 
    I'm only gonna go the FC's, that's all that matters to me. 
    Grand Divina: The GD is definitly a "Tier 1" character, along with the 
    Arch Mage. They are both very good, but I agree with everyone in they 
    could have more variety. The GD gets higher STR/DEX than the AM but the 
    AM gets higher INT/SPR. So if you want a little more power, take the GD. 
    If you want a little more magic power/healing take the AM.  
    Highlights of this class are: MTLV1 spells, MTLV2 spells, good 
    STR/DEX/INT, and Double Spell. 
    Arch Mage: The AM is also a definite "Tier 1" character (although I put 
    it in Tier 2, I think). She is the excat same as the GD, except she has 
    lower STR but she has higher INT/SPR. I find this comes more in handy 
    for the teams I use Angela with. Still both of them are great classes. 
    Highlights of this class are: MTLV1 spells, MTLV2 spells, good 
    STR/INT/SPR, and my fav US Rainbow Dust. 
    Magus: The Magus is not only one of the few "Useless" classes in SD3 ... 
    but it is the WORST of the "useless" classes. She has MTLV1 spells, 
    STLV2 spells, and a very strong US in Ancient. However since she doesn't 
    have MTLV2 spells she's really horrible. Yeah, you could say she's a 
    great BOSS fighter, but the Rune Master takes her easily in that 
    department. She has good STR and the highest INT of Angela's FC's which 
    makes her MTLV1's a lot more useful than before. Still stronger MTLV1's 
    and Ancient don't make up for her lack of MTLV2's. This is basically 
    like a worse version of the Grand Divina and Arch Mage.  
    Highlights of this class are: MTLV1 spells, good STR, highest INT of her 
    FC's, and Ancient. 
    Rune Master: The RM is probably the most controversial class in SD3. 
    This was due to the idiotic FAQ writers (early on) for SD3 that totally 
    praised this class, and didn't see it's downsides as well as it's 
    upsides. The RM has the worst stat's of all of Angela's FC's but she 
    makes up for it with her awesome powered LV3 spells which not only do 
    amazing damage, but cause status effects as well. She gets the best 
    spell in the game (Death Spell) which kills any enemy in one hit, and 
    does 999 damage to BOSSES, and it's guaranteed for 8 MP. The only catch 
    to DS is that for it to work you have to be on an equal or higher level 
    than your enemy. That's never a problem for me personally, so it has 
    tremendous uses. MTLV1 spells really help this class as well. Since this 
    class is mainly for BOSS fighting the MTLV1's help her contribute with 
    regular enemy battles. This is a great class if used right, but it can't 
    be used in as many parties as her light classes can. Still, it's a blast 
    to use, and has Angela's coolest tech (10t). 
    Highlights of this class are: MTLV1 spells, LV3 spells, and the Death 
    There ya go. 
    Thanks you guys!  I really appreciate it! 
    Oh yeah, and to Veib: 
    LOL! :)
    5. Suggested Team Combinations
    This is a section where I have tried out a variety of teams with Angela 
    in them. 
    Angela, Kevin, Hawk 
    This is actually my first team, and I have to say, it did go pretty 
    well.  I had Angela as a Grand Divina, Hawk as a Nightblade, and Kevin 
    as a God Hand.  Good thing I did have the God Hand, as the God Hand and 
    the Nightblade have Full-Screen techs, and Angela has all multitarget 
    Magic, making it easy for me to hack through enemies in my way.  A cool 
    team, if you ask me. 
    Kevin, Duran, Angela 
    This is a team where I made a mistake on.  A couple of mistakes, 
    actually.  First, I had Kevin as a Dervish, Duran as a Sword Master, and 
    Angela as an Archmage.  The mistake I made was turning Kevin into a 
    Dervish cause the Sword Master already has Moon Saber.  Then, I tried 
    Kevin as a Death Hand, Duran as a Duelist, and Angela as a Grand Divina.  
    This team worked well, as Kevin and Duran both have Full screen Techs, 
    and Angela has once again all multitarget elemental magic (plus Double 
    spell), AND this team is an all out powerhouse, with all characters at 
    their most powerful classes (in terms of strength).  The bad thing is, 
    no healers (>_<), but that can be fixed with Healing items (D'oh!).  A 
    great team, you should try it for fun.  
    Angela, Lise, Carlie  
    Yay!  The all-female team!  Whoo!  Fun, fun, fun!  (AHEM, ahem) Anyway, 
    I had a lot of fun with this team, even though not the highest of 
    offense, but I still liked it.  This is where I (sorta) found a home for 
    Angela's Dark classes.  I went Dark with Angela, then to the Rune Master 
    class, went Light with Lise, then to the Star Lancer class, then I went 
    Dark (again) with Carlie, then to the Necromancer class.  It was kinda 
    bad because I had to suffer 20 levels of the Delvar, but then again it 
    wasn't because I had Lise's stat ups to improve Angela's Level 1 spells.  
    I managed to make it through, not that hard.  The good stuff happened 
    when I got to the second class change.  I have Carlie with Black Curse 
    (all stats down, except for Hit/Evade Rate), Lise with Multitarget Stat 
    ups and an EXCELLENT summon, and Angela with the Level 3 spells, and 
    DeathSpell.  The all-female team can do some SERIOUS damage if you know 
    what you're doing. :) 
    Angela, Hawk, Lise 
    A rather interesting team... for this team, I had Lise a Star Lancer, 
    Hawk a Ninja Master, and Angela as Archmage.  It's a cool team, with 
    Stat downs, Stat ups, and multitarget magic.  Maybe not the most 
    exciting of all teams, but try it for the hell of it.  
    More teams to come..... 
    6. All Weapons/Armor/Helmets/Rings for Angela 
    Basically, all the equipment Angela as to offer.  I FINALLY got through 
    the Weapons list, and it was a freaking pain in the arse..... 
    Wooden Cane (starter weapon) 
    2xStrength(+10)=Attack power 
    Found where: Don't ask me, Ask Angela.....
    Cost: Nothing
    3xStrength(+10)=Attack power 
    Found where: Lakeshore Village Astoria, Free City Maia, Holy City Wendel 
    OR Angela is already equipped with it if she is your 2nd or 3rd 
    Cost: 75 Luc 
    Witch Staff 
    4xStrength(+13)=Attack power 
    Found where: Dwarf Village, Grasslands Country Forcena
    Cost: 180 Luc  
    Oak Cane 
    5xStrength(+13)=Attack power 
    Found where: Castle City Jad after defeating the Jewel Eater 
    Cost: 220 Luc
    Pewter Rod 
    6xStrength(+13)=Attack power 
    Found where: Fishing Harbor Palo 
    Cost: 378 Luc 
    Ruby Cane
    7xStrength(+13)=Attack power 
    Found where: Volcanic Island Bucca 
    Cost: ?  
    Crystal Rod 
    8xStrength(+18)=Attack power 
    Found where: Sand City Sultan, Snow City Elrand
    Cost: 1,100 Luc  
    Soul Rod
    9xStrength(+18)=Attack power
    Found where: ?
    Cost: ?  
    Light Class weapons 
    Varshu Staff  
    9xStrength(+20)=Attack power 
    Found where: ? 
    Cost: ?
    Ash Cane 
    10xStrength(+19)=Attack power 
    Found where: Flowergarden Land Diorre
    Cost: 2,650 Luc 
    Will Staff 
    10xStrength(+21)=Attack power 
    Found where: Flowergarden Land Diorre 
    Cost: 2,900 Luc
    Rajin's Cane 
    11xStrength(+20)=Attack power 
    Found where: Moonlight City Mintos, Magic Kingdom Altena, Oasis Village 
    Cost: 3,480 Luc
    Mythril Rod
    11xStrength(+22)=Attack power 
    Found where: Moonlight City Mintos, Magic Kingdom Altena, Oasis Village 
    Cost: 3,830 Luc
    Memyl Rod 
    12xStrength(+20)=Attack power 
    Found where: Chiquichita the Cat during the 8 God-Beasts Quest
    Cost: ?
    Druid Cane 
    12xStrength(+22)=Attack power 
    Found where: Chiquichita the Cat during the 8 God-Beasts Quest
    Cost: ?
    Nebula Staff 
    13xStrength(+20)=Attack power 
    Found where: Chiquichita the Cat after defeating 4 or the 8 God-Beasts
    Cost: 14,335 Luc
    13xStrength(+22)=Attack power 
    Found where: Chiquichita the cat after defeating 4 of the 8 God-Beasts
    Cost: 16,400 Luc  
    Mizunara Cane 
    14xStrength(+20)=Attack power 
    Found where: Ancient City Pedan
    Cost: 22,000 Luc 
    Eternal Rod 
    14xStrength(+22)=Attack power 
    Found where: Ancient City Pedan 
    Cost: 33,470 Luc 
    Grand Divina's Final Weapon: 
    15xStrength(+22)=Attack power 
    Found where: From a Weapon/Armor Seed (must have Angela as the Grand 
    Divina class to obtain)
    Cost: N/A  
    Archmage's Final Weapon: 
    Spirit Cane 
    15xStrength(+24)=Attack power 
    Found where: From a Weapon/Armor Seed (must have Angela as the Archmage 
    class to obtain) 
    Cost: N/A  
    Dark Class weapons 
    Cunning Staff 
    9xStrength(+22)=Attack power 
    Found where: ?
    Cost: ?
    Ash Cane 
    10xStrength(+19)=Attack power 
    Found where: Flowergarden Land Diorre
    Cost: 2,650 Luc
    Tot's Cane  
    10xStrength(+23)=Attack power 
    Found where: Flowergarden Land Diorre
    Cost: 3,155 Luc 
    Rajin's Cane 
    11xStrength(+20)=Attack power 
    Found where: Moonlight City Mintos, Magic Kingdom Altena, Oasis Village 
    Cost: 3,480 Luc 
    Skull Rod 
    11xStrength(+24)=Attack power 
    Found where: Moonlight City Mintos, Magic Kingdom Altena, Oasis Village 
    Cost: 4,000 Luc 
    Memyl Rod 
    12xStrength(+20)=Attack power 
    Found where: Chiquichita the Cat during the 8 God-beast quest 
    Cost: ?
    Revelation Cane
    12xStrength(+24)=Attack power 
    Found where: Chiquichita the Cat during the 8 God-beast quest 
    Cost: ?
    Nebula Staff 
    13xStrength(+20)=Attack power 
    Found where: Chiquichita the Cat after defeating 4 of the 8 God-beasts
    Cost: 14,335 Luc  
    Ancient Rod 
    13xStrength(+24)=Attack power 
    Found where: Chiquichita the Cat after defeating 4 of the 8 God-beasts
    Cost: 17,335 Luc
    Mizunara Cane 
    14xStrength(+20)=Attack power 
    Found where: Ancient City Pedan
    Cost: 22,000 Luc 
    Celnunnus Cane
    14xStrength(+24)=Attack power 
    Found where: Ancient City Pedan
    Cost: 31,735 Luc 
    Rune Master's Final Weapon: 
    Rune Staff
    15xStrength(+26)=Attack power 
    Found where: From a Weapon/Armor seed (must have Angela as the Rune 
    Master class to obtain) 
    Cost: N/A 
    Magus' Final Weapon: 
    Dragon Rod 
    15xStrength(+28)=Attack power 
    Found where: From a Weapon/Armor seed (must have Angela as the Magus 
    class to obtain) 
    Cost: N/A
    Armor/Rings/Helmets coming soon.....
    7. Angela's Last Scenario 
    Here is a Mini-Walkthrough that guides you through Angela's Final Area, 
    the Glass Desert, followed by her Final Dungeon, Dragon's Hole. 
    Side Note: The Max HPs I put for the bosses is a rough estimate....
    ~!~Glass Dessert~!~ 
      Okay, you should know where the Glass Desert is.  If not, then I'll 
    tell ya how to get there.  Just go to the NorthWestern continent on 
    Flammie, and land on it.  Simple!  Also, make sure you are stocked on 
    healing items, and any other items you may need, because once you get to 
    Dragon's Hole, you won't be able to Call Flammie and go to towns unless 
    you travel ALL the way back to the beginning of the Glass Desert (and I 
    don't think you want to do THAT...) 
    {Enemy threat Level: Semi-High} 
      When you land in the Glass Desert, you will land in a spot where there 
    are no enemies.  To get through this area, just head North up the path, 
    killing all the enemies in your way.  Continue following the path North, 
    until you reach a point where you must go west.  Go west into the next 
    area, then head around the corner and continue following the path east.  
    Go east a couple of screens till you get to a place where you can't go 
    east anymore (there are enemies in the area also), go up the "Quicksand" 
    as I like to call it, then go into the northwest exit of the screen.  
      In the next screen, go into the northeast exit (be careful not to go 
    down the sand running downward, or you will be forced to go around 
    again), in the next screen, go north, and continue the path upwards, 
    until you reach a cave entrance.  Before you enter the cave, make sure 
    you have a LOT of healing items, and make sure your character levels are 
    40+, and prepare to fight a boss.  When you think you are ready, enter 
    the cave.  Here is the God-Beast of Darkness, the Zable-Fahr. 
    {Boss: Zable-Fahr}  
    Max HP: 5,000 (Per head)
    Boss threat level: High 
      Strategy:  And I thought the God-Beasts would get Easier later on in 
    the game.  Guess I was wrong.....  Okay, the Zable-Fahr fight may or may 
    not last a while depending on what you're doing.  Just basically attack 
    the side heads, doesn't matter which one you attack first, just as long 
    as they both end up going down.  Holy Magic works GREAT here 
    (Multitarget Saint Beam works excellent), so use any Holy spells that 
    you have.  Cast Saint Saber if you have it, as that will also help big 
    time, since the Zable Fahr's weakness is Holy, after all.  Stat downs 
    and stat ups will help too. The only Stat downs that aren't needed are 
    Power Down and Speed down, as the Zable Fahr isn't a physical attacker.  
    Mind down helps in lowering their magic attack power.  I also suggest 
    watching your character HP Levels, as the heads use a lot of attacks, 
    and they can deal some pretty decent damage to your party.  No real 
    strategy, just don't use Dark elemental spells against it, as it helps 
    them instead of hurting them.  Once you kill the two side heads, 
    Congrats!  You beat the Zable Fahr.....
    NOT!  Prepare for a surprise.....
    New Female head Max HP: 10,000
      A Female head then appears in the center of the two heads, giving you 
    yet another head to kill.  Not only that, but she uses Regeneration to 
    revive the two side heads.  Ouch!  And to top it all off, she uses Hell 
    Cross on your entire party just to let you know that the fight ain't 
    over yet.  Hell Cross hurts. Badly.  Heal Immediately after she casts 
    it, then prepare for a whole new fight.  Just follow the same strategy 
    you used to kill the two side heads, except for only attack the middle 
    head.  Destroying the middle head destroys the side two heads, so don't 
    worry about them.  Also, watch out, as the middle head casts DeathSpell 
    at least once while you're fighting her, so be prepared to immediately 
    revive.  Once you kill the middle head, then Congrats!  You defeated the 
    God-Beast of Darkness, the Zable-Fahr!  SERIOUS this time!  What?  You 
    don't believe me?  Fine then!   
      After you kill the Zable-Fahr, the Faerie will tell you about how 
    killing the 8 God-beasts was all a trap, and how the power of all 8 God-
    beasts now rests in the Mana Sword.  After watching the scene, continue 
    past the cave, and heal/save at the *Gulp* Headless Golden Goddess 
    Statue.  Make sure you are once again stocked on healing items, and 
    prepare for yet ANOTHER boss fight.  Continue following the path, when 
    you get to a Dragon Head, enter it, and meet the Darkshine Knight. 
    {Boss: Darkshine Knight} 
    Max HP: 18,000
    Threat Level: Sometimes low, sometimes Very High 
      Strategy: This boss can either be a piece of cake, or an atomic 
    bomb...  I hated fighting him, and I will eternally.  The Darkshine 
    Knight has the techs of all of Duran's Dark classes, and that makes him 
    dangerous.  When fighting him, use any stat downs/ups you may have 
    (Black Curse will help).  No wait, scratch that.  Use Power down and 
    Protect down, as he doesn't use any magic, and he barely uses normal 
    attacks on you.  If you have Power Down, it will make it a bit easier 
    because his techs will do a little less damage.  He is weak against Fire 
    and Lightning magic, and he absorbs Water and Earth magic.  And, 
    according to some people, he is supposedly weak to Holy Magic.  I'll 
    have to double check on that one.
      Anyway, I suggest you kill him quickly.  He tends to go into his 
    "casting stance" (he will stand still and do this weird motion for a few 
    seconds), meaning he is about to use a combination of Whirlwind Sword, 
    followed up immediately by an Eruption Sword/Vacuum Sword attack without 
    leaving time to heal in between, and it can wipe out your party 
    instantly, if not wiping out, then leaving their HP levels extremely 
    low.  The only problem is, there is no way of telling when he will cast 
    the tech combo, cause it isn't a counter, that's for sure.  Otherwise, 
    just pound away at him, use your techs (Aura Wave works excellent here, 
    especially if you have Duran, Kevin, or Hawk in your party), revive if 
    someone dies, and fight for your freedom.  Don't be surprised if you 
    lose (you DID remember to save outside, right?), just try again.  You'll 
    end up defeating him sometime.  
      When you defeat the Darkshine Knight, Congratulations!  You just beat 
    one of the hardest bosses in the game.  If Duran is in your party when 
    you defeat the Darkshine Knight, you will see his father appear after 
    the fight.  Watch the scene.....
    After that, Walk north, and prepare for the maziest (is that a word?) 
    dungeon in the game: Dragon's Hole. 
    *!*Dragon's Hole*!* 
    {Enemy threat Level: High} 
      Okay, this is the LAST dungeon you will ever have to pass through.  I 
    hate passing through this dungeon, because it is hard to get through, 
    and the enemies in it are tough, and they pose as a dangerous threat to 
    your party.  Luckily, I have a guide that will help you get through this 
    dungeon without any problems (I hope).....  
      From the entrance of Dragon's Hole, kill off the enemies first (Watch 
    out for the Dark Lords, as they can cast Eruption Sword on your party, 
    and it does a LOT of damage), then Go east a bit, then head up north a 
    bit, then go all the way west, and go into the exit you see.  You should 
    come to a room with three exits, and a couple of enemies.  Kill off the 
    enemies, then head into the north exit.  In the next room, head east to 
    go to the next room, in the next room there will be a headless Gray Mana 
    Goddess.  Save if you want to (I recommend saving), then continue east.  
    In the next room, go east (ignore the exit you see for now), when you 
    hit a wall, head around to the other side of it, and go upward into the 
    exit.  In the next room, go up the path that goes in circles until you 
    reach the top.  Make aure your characters are healed, and enter the room 
    to fight a familiar face. 
    {Boss: Tzenker}  
    Boss threat Level: Low
      Okay, you fought the Tzenker before, so you shouldn't have a hard time 
    fighting her again.  She has improved a bit since your last fight with 
    her, but not as much as you think.  If you don't know how to fight her 
    (you should), just follow the strategy you did before.  Attack her when 
    she gets low enough, use any Earth spells you have, as they do a lot of 
    damage, and they can hurt her while she is high up.  Tzenker's Magic is 
    unavoidable, but weak, so you shouldn't have problems fighting her.  She 
    dies quickly, so HURRY UP AND GET ON WITH IT!  *Waits* 
    *!*Dragon's Hole*!* 
      Once you've destroyed the Tzenker (for GOOD this time), head back out, 
    and down the path that "goes in circles."  When you get back to the area 
    where you entered, head all the way to the south-western part of this 
    room, and go into the exit there into the next area.  Follow the straigh 
    path to get to the next exit, and go in.  You should now be back at the 
    area with the three exits where you were before.  Go to the Southern 
    exit back into the main area. 
      This time, head all the way over to the eastern part of the room, go 
    down a bit, and go in the eastern exit you see.  Go across the straight 
    path, into the exit at the end.  In the next room, continue going east, 
    and down the stairs to the next area.  There are a lot of enemies in 
    this part, so watch out and try not to get killed.  Anyway, go west in 
    this part, but do NOT go in the western exit you see.  Instead, head 
    south from where you see the West exit, and go in the south exit 
    instead.  Go all the way south in the next room, killing your way 
    through the enemies, making sure you go through the SOUTH exit to get to 
    the next room.  You should now be at an area where you can go West or 
    East.  Follow the west path, taking the west exit as well to get to the 
    next area.  In the next straight-path area, kill the enemies, and make 
    sure your characters are healed, then enter the room and prepare to 
    fight ANOTHER familiar face... 
    {Boss: Jewel Eater} 
    Boss threat Level: Low 
      Strategy: This boss isn't any harder than he was last time.  He does 
    have higher HP, and he has gotten a bit stronger since your last fight 
    with him, but that's about it.  Anyway, if you *Gulp* have trouble 
    fighting him (shudder), just use any Wind/Thunder Magic you have.  Stat 
    ups/downs will help, although they really aren't needed, as he dies 
    quickly just like the Tzenker died quickly (you DID kill the Tzenker, 
    didn't you?).  Cast Thunder Jutsu if you have it, just to speed things 
    up.  No real strategy to fighting him, just fight him, and kill him, and 
    be done with it.  I said, BE DONE WITH IT.  Come on, I haven't got all 
    day ya know!  How long does it take to beat a boss as simple as the 
    Jewel Eater?  (sigh) *Waits*  
    *!*Dragon's Hole*!* 
      Once the Jewel Eater is dead, head back out, and backtrack to the room 
    that you were in before you came to the room with the west/east paths.  
    In this room, head to the eastern exit, in the next screen, there will 
    be a Gray Goddess Statue to save at.  Save if you want to, then continue 
    east into the next room.  
      In the next area, follow the path down, and go down the stairs to get 
    to the next area.  There are a lot of enemies in this next part, so 
    watch out.  In this enemy infiltrated room, find your way to the 
    northernmost part of the room, there should be an exit for you to go 
    through.  Go into the exit, and meet yet ANOTHER familiar face.... 
    {Boss: Full Metal Hagger} 
    Boss threat Level: Very Low 
      Strategy: Oh my gosh!  This dude is SOOOO friggin easy, I beat him in 
    less than 1 try.  How, you ask?  He's just that easy.  Anyway, the Full 
    Metal Hagger hasn't improved much since your last fight with him 
    (besides his HP being raised), so this is a very easy fight.  His 
    attacks are weak (Eye Beam is pathetic), so don't worry about dying.  
    Just attack him until he dies, maybe throw in a stat up or two to make 
    the fight go faster (although they really aren't needed).  Easy boss, 
    'nuff said.  He is weak against Dark Magic, by the way, just in case you 
    do have trouble.  Another use for Dark Saber... 
    *!*Dragon's Hole*!* 
      After you beat the Full Metal Hagger, head out, back up the stairs in 
    the southeast corner of the room, in the next area, back up to the West 
    exit.  Save at the headless Mana Goddess statue if you want (I recommend 
    doing so), then head west to get to the next area.  In the next room, go 
    to the Northern exit.  In this area, go all the way north, and go in the 
    West exit you ignored before.  Follow the straight path, and go to into 
    the exit at the end.  Since there is nothing in this room, just go south 
    to get to the next room.  Head down the couple of flights of stairs in 
    this room, to the south exit you see.  In this next area, there are more 
    flights of stairs to go down, and yet another southern exit to go 
    through.  In the next room, there is an exit in the eastern part, go 
    through it.  Continue east, to get to the exit in the north-eastern part 
    of this room.  Cut your way through more enemies, and go into the 
    northern exit in this room.....
      In this next part, you will cross a narrow bridge that will disappear 
    once you cross it.  You will then be standing on a floating platform.  
    Koren will appear and say some stuff, then he will leave, and you are 
    forced to fight a few groups of Dragons.  Don't worry, this isn't hard, 
    just hammer away at them, you will end up with a lot of EXP. by the time 
    they are all dead.  
      After killing off the Dragons, head south down the bridge that 
    appears, and you should appear at a place similar to the area that you 
    had to go up to fight the Tzenker.  Go down the "circling paths", into 
    the exit at the bottom, in the next room is a gray headless Mana Goddess 
    Statue.  I REALLY recommend saving here, as there is a really tough part 
    up ahead.  Continue west. 
      Here is another straight forward path, just continue, killing off the 
    enemies in the way till you reach the end where there is an exit.  Go in 
    the exit.  In the next room, kill off the enemies in there, and go into 
    the northern exit you see.  In this area, go east, down the flight of 
    stairs, east some more, and go up, up, up until you reach an exit at the 
    top.  In this next room, you will see two Demon Statues.  You are now in 
    the Dragon Emperor's "castle".  Go up one exit, and make sure you are 
    stocked on healing items, and make sure your characters are fully 
    healed, as there is an extremely HARD part up ahead.  When you think 
    you're prepared, go into the next room.....
      This is hard, as you have to kill all the enemies in this room without 
    dying.  Enemies constantly re-appear after you've killed a group of 
    three, so just use everything you got.  Use your healing items if 
    needed, cast spells if you have trouble, and just hack your way through 
    all of the enemies that appear.  You have to kill ALL of the enemies 
    that appear in order to succeed.  Don't be surprised if you die, as this 
    part is a toughie.  If you manage to defeat all of the enemies that 
    appear, a door will open up in the northern part of this room.  Enter, 
    and watch the cut-scene, and prepare for a boss fight.....  
    {Boss: Koren the Magician} 
    Max HP: 15,000
    Threat Level: Medium 
      Strategy:  Alright, I know you've been waiting to kill this bastard 
    all along.  Now's your chance to open the biggest can of whoop-ass 
    you've ever opened on anyone.  Koren just LOVES to use level 2 elemented 
    spells, and they don't do much damage either.  Just pound away at him.  
    You can cast Mind Down/Mind Up to make the fight even easier.  Be wary 
    that Koren moves around from place to place in between casting each of 
    his spells, so it would be a good idea to use Magic against him as well.  
    Counter Magic helps BIG time here (Hawk as a Wanderer has it, or if you 
    don't have Hawk, then you can use Matango Oils instead), as you can 
    reflect all of his Level 2 spells back at him with Counter Magic.  
    Otherwise, no real strategy against him.  He has no elemental 
    weaknesses, by the way, so any type of magic works good against him.  
    The only thing that can't be reflected back at him is Ancient, and it 
    hurts your party for quite a bit of damage, so heal afterward to avoid 
    being killed by one of his many level 2 spells.  Aura Wave will also 
    help out here, as Koren tends to move around a lot, and it will be a 
    little hard to build up to use a Level 3 tech.  Koren doesn't have very 
    high HP, so the battle shouldn't last too long.  
      After you defeat Koren, he will "return to normal" and tell you how he 
    couldn't use magic like Angela could, so he gave a piece of his soul to 
    the Dragon Emperor to become the greatest Sorcerer in the world.  He 
    will then cast Multitarget Dark Force on himself and *GASP* die.  Head 
    south, and you will see Angela's mom.  Watch the loooooooong scene..... 
     *!*Magic Kingdom Altena*!* 
      You will then end up in Altena Castle after talking with the Queen of 
    Reason, and finding out that Valda was under possesion by Koren.  Head 
    out of Altena Castle by going to the southeast exit or the southwest 
    exit (doesn't matter), and keep going south to find your way out of the 
    castle, and you will end up in the town.  Go to the inn and save, go to 
    the item shop and stock up on any items you may need to.  Prepare for 
    the last area in the game: the Mana Holyland.  You should already know 
    where the Mana Holyland is.....
    *!*Mana Holyland*!*  
    This area is the exact same for everyone, so let's just go to the boss, 
    shall we? 
    {Boss: Dragon Emperor} 
    Max HP: ?????
    Threat Level: High  
      This is it, the Final Boss.  Be prepared, as this battle will be 
    extremely long.  It really isn't too hard, if you know what you're 
    doing.  Just hammer away with all you've got, use up all of your 
    attacking items/MP (it's the last fight anyway), and he'll be dead 
    sooner or later.  Don't worry about his Magic attacks, as none of them 
    can kill instantly, but they can do a lot of damage.  Plus, nearly all 
    of his attacks are unavoidable, so don't even attempt to evade them.  
    Just heal when your HP is low, and continuously fight.  As for what kind 
    of Magic to use against him, use elemental Magic that is opposite of his 
    current color.  For example, he starts out the color red, so you'll want 
    to use Ice elemental magic against him.  Beware though, his color 
    changes... if you use magic that is the same as his color, he will 
    actually GAIN HP, so be careful!!!  Also, he may change positions (from 
    the back of the screen to the front of the screen), in which he gets two 
    new attacks: Fang Rush and Dragon Shout.  They don't do much damage, but 
    Dragon Shout can lower your Hit Rate/Evade Rate.  Also, when he changes 
    positions, you will have re-cast any stat downs you casted on him 
    previously.  Don't worry though, he doesn't change positions too 
      About halfway through the battle, you will hear a change in the 
    music....this means that the Dragon Emperor is getting closer and closer 
    to death!  He will start to use new spells, such as Air Slasher and 
    Flare.  He also becomes more powerful, but it shouldn't be too much of a 
    problem as long as you can keep your party alive.
      Once you beat the Dragon Emperor, Congratulations!  You have finished 
    SD3!  Enjoy the ending!
    8. The Black Rabite 
    THE BLACK RABITE IS A SEC......(All caps is back again) The Black 
    Rabite.....read on. 
    Anyway, the Black Rabite is a mysterious creature.  Or, as most others 
    say, "evil in its cutest form."  The Black Rabite is possibly the 
    hardest boss in the game, even harder than the Dragon Emperor or the 
    Archdemon!  It has just about every enemy Magic spell there is, and it's 
    difficult to defeat it without some help.  I HATE HIM!  I REALLY DO!  It 
    took me a lot of tries to kill it, but I managed to do it.  WITHOUT 
    FAQs, that is.  It was hard.  Really, really hard.  Okay, so maybe I 
    FOUND it with FAQs, but I beat him without the FAQs.  What is mentioned 
    here is how to find it, and tips for fighting it and stuff like that.  
    Good luck... 
    Here are the directions on how to get to the Black Rabite: 
    I'll start from the room in which you fought the Darkshine Knight to 
    make it easier.   
    From the Darkshine Knight area, head North into the Main Dungeon.  Head 
    around to the Northwestern part of this area, and use that exit to get 
    to the next room.  In the next room, there will be three different exits 
    to take.  Take the Northern exit.  In the next room, follow the path 
    until you get to the next room, in there should be a Gray Goddess 
    statue.  Saving there is recommended, if you plan on fighting the Black 
    Rabite.  Continue east into the next room. 
    In this area, go into the north exit you see when you first enter the 
    area.  You should now be in a room where you must go west, up two mini-
    flights of stairs.  Do that, and take the exit you see.  There is only 
    one other exit to take in this room, so go through it to continue. 
    In the next room, go west "through the wall" as I like to call it (cause 
    it kinda looks like yer passing through a wall), kill off the enemies, 
    and take the south exit when you go all the way west.  You should now be 
    in a narrow corridor in which you can only go south or north to leave.  
    Do NOT exit through either of those.  Make sure you have stocked on 
    healing items, and anything else you may need.  When you think you're 
    ready, push against the mid-section of the left wall, you will walk 
    through it and your other two characters will follow.  The place will 
    rumble, and the Black Rabite will appear..... 
    {Boss: The Black Rabite} 
    Max HP: ????? 
    Threat Level: Extremely high  
    Read on for tips on fighting it.    
    *When you first enter the room where the Black Rabite is, you can open 
    the item ring before it casts Dark Force on your party if you're quick 
    enough, to use any items/spells you may need before the fight begins.  
    This is useful if you want to cast something like Mind Down on the Black 
    Rabite before it casts Dark Force, so that the Dark Force it uses 
    doesn't do much damage.  
    *Be careful when casting spells on the Black Rabite, as it will counter 
    by summoning a Great Demon at Level 99, or with a nasty multitarget 
    spell like Supersonic or Killstinger.  There is one spell that it CANNOT 
    counter, and that's DeathSpell, but I don't think your characters 
    (Namely Angela) are at Level 99..... O_O  
    *The Rune Master's magic works EXCELLENT against the Great Demons (if 
    there are any produced during the fight).  You can Silence them with 
    Stun Wind to prevent them from using Multitarget Dark Force on your 
    party, or you can use Stone Cloud on them and petrify them so they can't 
    attack you at all.  Since the Great Demons are at Level 99, you can't 
    use DeathSpell on them (well, you can, but it will do 0 damage, unless 
    you're at Level 99 .....).   
    *Hawk as a Wanderer helps here too, as the Wanderer has Counter Magic, 
    which can reflect the magic casted by the Black Rabite, but not all of 
    it, so be wary.  Also note that Counter Magic can be nullified by the 
    use of a Stardust Herb on the person(s), so be careful.  Also, Counter 
    Magic cannot reflect spells such as Ancient or Hell Cross, so watch out. 
    *You will know when the Black Rabite's HP gets to about half when it 
    casts something called PsychoWave that knocks your characters in 3 
    directions, then right after that, it will cast something called 
    "Flash", which Moogles all of your characters, meaning that you can't 
    cast spells, or you can't attack.  This can be healed with something 
    such as Puipui Grasses, Mama Poto Oils, or Stardust Herbs.  If you're 
    quick enough, you can open the item ring immediately after it casts 
    Flash, to cure the Moogle Status or to restore your HP with a healing 
    item.  Right after it casts Flash, it will start casting Dark elemental 
    spells on itself to restore its HP, and after it casts the last Dark 
    spell on itself, it will cast a heavily damaging enemy spell which hits 
    all of your party members (Such as Hell Cross, Killstinger, or Spiral 
    Moon), so be prepared to heal immediately afterward.  
    *When the Black Rabite is almost dead, it will cast Ancient on your 
    party, and it hurts.  Badly.  But it's kind of a good thing, cause this 
    means the Black Rabite is at his last breath!  At least, this is what 
    I'm thinking, because the Black Rabite ALWAYS casts Ancient on me at 
    least once, and like 10-20 seconds afterward, it dies from me attacking 
    him, so I'm presuming it's near death when it casts Ancient.  
    *If you use spells on the Black Rabite, one of its counter spells may be 
    multitarget Dark Saber.....casted on your team!  This is a bad thing, 
    since the Black Rabite is dark-attributed, meaning you will heal it with 
    every hit.  The Dark Saber can be nullified by casting another Saber, or 
    by using a Stardust Herb.  It can't be removed by Mama Poto Oils or 
    Puipui Grasses, because Sabers are not Status effects.  Dark Saber CAN 
    be helpful in the right situation, though..... read the AntiMagic part 
    to see what I mean.
    *Sabers don't tend to help in this battle, as each Saber makes your 
    party only do 1 point of damage to the Black Rabite.  There's an 
    exception, though, and that's Saint Saber (AND Dark Saber, read on to 
    find out why).  Since the Black Rabite is weak against Holy damage, 
    casting Saint Saber on your party will help BIG time.  It can't counter 
    damage from Sabers, can it?  Nope.  
    *There is ONE spell that will probably be the most effective spell in 
    the game against the Black Rabite.  AntiMagic (or Specter's Eyes if you 
    don't have the Evil Shaman).  Why, you ask?  AntiMagic nullifies the 
    Black Rabite's ability to absorb damage from magic attacks, meaning that 
    any Darkness damage done to the Black Rabite HURTS it instead of healing 
    it.  So, when he does the "spell flurry" after he uses Flash on your 
    party, it will damage it rather than healing it.  I realized this one 
    time when I had the Evil Shaman in my party, and the battle went faster.  
    Much faster.  So, that way, if he casts Dark Saber on your team with 
    AntiMagic casted on him, Your party will actually do MORE damage to him 
    than usual when you attack it instead of healing it.  This, as what I 
    call it, can be a "replacement" for Saint Saber if you don't have it.  
    THERE'S a use for Dark Saber for those of you that call it "useless", 
    and also to those of you who say Saint Saber is better than Dark Saber, 
    although I use Dark Saber MORE than Saint Saber..... (Runs like Hell) 
    *When the Black Rabite dies, and it says "Victory" at the top of the 
    screen, he will sometimes leave a treasure chest behind, containing the 
    Moogle Badge.  The Moogle Badge is an item kind of like the Chibikko 
    hammer, but a different Status effect.  The Moogle badge turns one or 
    all allies into Moogles.  I know, you're probably like, "What is the 
    point of that?"  Well, it can be used just like the Chibikko Hammer can.  
    If you get a bad status inflicted on you, you can use the Moogle Badge 
    to cancel the effect of the bad status, then use it again to turn back 
    to Normal.  Or, if you get Moogled by an enemy, you can just use the 
    Moogle badge to turn back to normal.  Although you may not use it much, 
    consider the Moogle badge to be a "Trophy" for beating the hardest boss 
    in the friggin' world.  It can also be shown as proof that you defeated 
    the Black Rabite.  NOTE: The Black Rabite doesn't always drop the 
    treasure chest.  If it doesn't, and you want the Moogle Badge, then 
    you'll have to reload the game save and then *Gulp* fight it again until 
    it drops the chest.  If you save after killing the Black Rabite and it 
    doesn't drop the chest, you will never be able to get the Moogle Badge 
    There is ONE way to kill the Black Rabite VERY cheaply, though 
    If you're just having too hard of a time killing the Black Rabite, here 
    is a small trick I learned to kill him quickly and easily.   
    First, just walk in to the Black Rabite Area.  Then, let him cast Dark 
    Force on your party, then walk out of the room.  Walk back in, and the 
    background music will stop playing.  The Black Rabite will then cast 
    Dark Force on you again.  Immediately afterward, first, cast any Dark-
    elemented spell on it (Ex: Evil Gate or Dark force, DeathSpell won't 
    work).  Then, afterwards, cast a Holy-elemented spell on it (Ex: Holy 
    Ball, Saint Beam).  Then all of a sudden, POOF!  No more Black Rabite.  
    Yep.  Instant Death.  Cool, huh?  But one thing: it might summon a Great 
    Demon after you cast the Dark Spell (even though he absorbs Dark 
    elemented spells), so make sure the Demon dies before the Black Rabite 
    does, that is, if you want the Treasure chest with the Moogle Badge.  
    When I heard about this trick after FINALLY killing the Black Rabite, I 
    almost DIED, because it took me all those tries to kill it, and I find 
    out that you can beat it in what, a few seconds with two lousy spells?  
    Arrrrgh!  I hate it when that happens.....(sigh) Oh well.  Now you know 
    about the Black Rabite.  I will post more about him if I find out 
    anything else. 
    If you have any more useful tips/tricks for fighting the Black Rabite 
    (Any tips/tricks I haven't mentioned above), e-mail me at 
    lightninglegend@aol.com, that is, if you feel like e-mailing me, and 
    I'll post your tips and give you credit.
    9. My Rants/Opinions
    This is the place where I rant about a lot of stuff I hear about Angela, 
    and how I disagree.  This is where I will talk a LOT, so grab a soda 
    before you continue reading.  I don't care which soda you get, just GRAB 
    Quote: "The Rune Master is the best class for Angela, no questions 
    asked. Has a cool Death Spell, only bad thing is that she can't 
    multitarget some of her good spells. Still, the only
    class with Level 3 spells, this is the (only) way to go with Angela." 
    ThundaSnake: The "only" way to go with Angela?  This isn't what I hear 
    from the people at the SD3 message boards.  I know A LOT of people that 
    disagree with this, and I'm one of them.  The Rune Master is a great 
    class, though it isn't the best class, IMO.  Reasons?  Well, for one, 
    she may be the only one with Level 3 spells, but she can't dish out as 
    much magic damage as her Light classes can.  For one, all of her Level 3 
    spells are single-targetted, AND they cost loads of MP.  Sure, they're 
    powerful and all, but the status effects only work on normal enemies and 
    NOT bosses.  And if you waste your MP on casting Level 3 spells on 
    normal enemies, you'll run out too quickly, as her level 3 spells cost 7 
    MP per cast (with the exception of DeathSpell, which costs 8).  Now, 
    personally, I don't like wasting MP on normal enemies unless I have 
    someone like the Grand Divina or the Arch Mage, since the enemies in the 
    last few levels come in groups of 3 about 99% of the time, unless it is 
    a boss or something like that.  Since the GD and the AM hae some nice 
    Multitarget magic (Saint Beam!), I usually prefer these two over the RM.  
    Now, about the Rune Master's stats.  I won't even go that far, I'll just 
    say that she has two LOWER points of strength and Agility than the Grand 
    Divina, meaning not as high of an Evade Rate or attack power, but I'll 
    leave that fact alone since Angela is after all meant to be a Magic 
    User.  Never mind that she has the worst overall Stats of all of 
    Angela's Final classes... Plus, she can't multitarget ANY of her Lv.3 
    I am NOT saying that the Rune Master sucks, because I have used the Rune 
    Master many times before.  I like using Stun Wind to Silence those 
    annoying Dark Lords who love to use Eruption Sword, and I also silence 
    those Death Machine bastards, as they just LOVE to Silence your party 
    with Thunderbolt, which is damned annoying.  I have also found an 
    EXCELLENT use for the Rune Master against the Black Rabite, as her Level 
    3 spells are superior against the Level 99 Great Demons, especially Stun 
    Wind and Stone Cloud.  Though I haven't found much of a use for Angela's 
    DeathSpell, because by the time I learn it, the enemies in the last 
    dungeons are always a level or two higher than I am, and I have to sit 
    around and Level up after I learn DeathSpell in order for it to be 
    effective.  I love that DeathSpell, though, as the Black Rabite can't 
    counter it if you use it on him (hint hint: Level 99 party) (>_<).   
    Anyways, back to the point.  My point is: The Rune Master is NOT the 
    best class for Angela.  As a matter of fact, Angela HAS no best class, 
    all of her classes have uses (I'll admit that even the MAGUS has uses).  
    So, to those of you who think that the Rune Master is the best class for 
    Angela, I'm just letting you know that Angela's Light classes can top 
    the Rune Master in just about every way.
    "The Sorceress is better than the Delvar because she learns more magic 
    earlier, but she has a crappy attack power."  
    "The Grand Divina sucks so bad, I won't even tell you about it, except 
    for Double Spell, which lets you cast two spells at once with a Heavy 
    time cost.  Plus, still a low attack power and she can't multitarget 
    "The Arch Mage is the Grand Divina with different spells, and still 
    sucks with attacks." 
    "Ummmmm, generally stay away from the Light side for Angela."
    ThundaSnake: Whoo!  A LOT to say here.  Grab a bucket o' popcorn......  
    Let's begin, shall we?  
    How the hell can you use the words "crappy attack power" as something 
    against the Sorceress?  HELLO!  Angela is MEANT to have a crappy attack 
    power!  How long did it take you to realize that?  Anyways, the 
    Sorceress actually has a HIGHER Max Strength than the Delvar, so you 
    can't say that she has a "crappy attack power."  Plus, the only reason 
    the Delvar is SLIGHTLY more powerful than the Sorceress is because the 
    Dark classes have more powerful weapons.  But that still doesn't make up 
    for the Delvar's lack of magic compared to the Sorceress.  The Delvar 
    only learns ONE, yes, 1 SPELL, and that's Dark Force, and it's only 
    helpful against one of the God-Beasts, the Light Gazer.  The Sorceress 
    learns 5, yes, 5 SPELLS, which are good against 5 of the God-Beasts.  
    Now, tell me.  Which would you rather have?  Easy decision.   
    Now let's get to the Grand Divina, shall we?
    The Grand Divina, for one, does not "suck so bad."  And once again, low 
    attack power was brought up.  For one, the Grand Divina has the HIGHEST 
    attack power rating of ALL of Angela's classes (EVEN higher than the 
    Magus), and the Highest Strength rating of all of Angela's classes 
    (17=GD's Max STR).  You can't say the Grand Divina sucks with attacking, 
    as she can do HUGE damage.  My Angela (regular stats maxed, NO Hacking) 
    does around 165 damage with each normal attack, and her tech does like 
    590 damage.  With a simple Power up (or Drake's Scale) casted on Angela, 
    she does around 257 damage per hit, and her tech did 819-820 damage!  
    You call that "low attack power?"  I sure as hell don't, and I say 
    that's amazing for a character that isn't a very good physical attacker, 
    namely a Female.  Now there is NO WAY you can say the Grand Divina has 
    low attack power.  I DARE you to say she has a low attack power.  
    Anyways, now onto the Grand Divina's magic.  For one thing, ALL of the 
    Grand Divina's magic is multitarget AND powerful.  Not to mention 
    useful, especially Multitarget Saint Beam.  Also, Double spell may take 
    a few seconds to cast, but it's worth it, as it rocks the screen for a 
    combination of Lava Wave and Multitarget Ice Smash, doing heavy damage 
    to all enemies.  Even if it doesn't take out all enemies on the screen 
    in one use, the enemies will die in like 1 or 2 hits afterward, so it 
    does enough damage for you to take out enemies with ease.  I don't see 
    how you could call that a bad thing.  Really.  If you want to say 
    something about someone (Namely the Grand Divina), make sure you watch 
    what you're saying before you say it.  
    Now, about the Archmage.  The Archmage may have some of the same things 
    the Grand Divina does, but the Archmage is NOT the Grand Divina, thank 
    you very much.  The Archmage gets multitarget all Level 2 spells just 
    like the Grand Divina, just with a different "Ultimate" spell.  The 
    Archmage's stats differ from that of the Grand Divina.  The Archmage has 
    one point of Spirit and Luck higher than the Grand Divina, and one lower 
    point in Strength, Agility, and Intelligence, meaning she is slightly 
    weaker than the Grand Divina.  The Archmage has a slightly more powerful 
    Saint Beam (since it is the only Lv 2 spell based on Spirit) and a 
    different ultimate spell (Rainbow Dust).  The Archmage may be weaker 
    than the Grand Divina, but she can still dish out good physical damage.  
    Remember, Angela is NOT meant to be a fighter.  I repeat, Angela is NOT 
    meant to be a fighter.  So, you can't say she has crappy attack power as 
    a thing against her.  
    Now, let's compare Angela's Light classes to her Dark classes.  Angela's 
    Light classes, for one, have better overall stats than her Dark classes, 
    AND they have the advantage of cheap (MP wise) multitarget Lv 2 magic 
    and ultimate spells (with the exception of the Magus having Ancient).  
    The advantage that her Dark classes have are powerful, MP-costly single-
    target magic.  Her Dark classes may be good against bosses, but they 
    lack magic power against normal enemies.  That's where Angela's Light 
    classes come in.  They have strong multitarget magic, which is excellent 
    for taking out groups of enemies.  You know that about 99% of the time 
    in the final dungeons, enemies come in groups of three, so her Light 
    classes pose as a dangerous threat to enemies in the final dungeons.  
    Angela's Dark classes have Single-Target powerful magic, giving them an 
    advantage against bosses, but their magic is expensive (The Rune 
    Master's Lv 3 spells cost 7 MP per cast, and DeathSpell costs 8).  The 
    Magus' level 2 spells cost the same amount as the GD and the AM's level 
    2 spells, but if you were to use them on normal enemies a lot, you'd run 
    out of MP pretty quickly before the next time you recover, seeing that 
    the Magus only has Single-Target magic (her ultimate spell also is the 
    most expensive in MP, it's 12 per cast).
    My point is, do NOT stay away from Angela's Light classes, as they top 
    her Dark classes in just about every way.   
    If you have any comments about my thoughts, just e-mail me anytime at 
    Happy trails...                                
    10. Version history 
    Version 1.1-Just finished the FAQ for the first time, will add more 
    later on.  
    Version 1.2-added some opinions by people in the "Opinions by others" 
    section.  I also added a new section titled: "What I think" which tells 
    about stuff that I hear, and my disagreements with the stuff I hear.  
    Also added the first part of Angela's last Scenario, will add the second 
    part later. 
    Version 1.3-Finished the guide for Dragon's Hole, Angela's Final 
    Dungeon, up to the Mana Holyland.  Also fixed a few minor spelling 
    Version 1.4-Added the entire Weapons list for Angela, and *finally* 
    provided directions on how to get to the Black Rabite.  Also added more 
    to the "What I think" section.  Fixed a few minor spelling errors. 
    Version 1.5-Basically a fix of Version 1.4, added stuff I forgot to 
    include before.  And fixed yet more spelling errors.  Also removed a 
    section, and included it with the "Angela's classes, etc." section.
    Version 1.6- Finally finished the Final Dungeon guide.  Changed the 
    "Legal Stuff" Section name to "Copyright info", and added more to the 
    credits.  Added a buncha other stuff, and fixed yet more punctuation 
    11. Credits 
    I'd like to thank many people.  First off:
    MeepleLard, especially, for letting me use his FAQ as a help to make my 
    FAQ.  Without him, I probably would have never made it this far in an 
    FAQ. :) 
    I would also like to thank MeepleLard again, for pointing out the 
    mistakes I made, and RyuSeiryuu, for helping me to get this FAQ 
    accepted.  Thanks, you guys! :)   
    I would also like to thank Paul Wolfstien, Veib, Tw1light, and the 
    others at the message boards for encouraging me to do an Angela FAQ 
    after it was suggested.  It really makes me feel good to have done 
    something for a favorite character in a game that I LOVE, and this IS my 
    first FAQ for any game I've ever played.  I really do hope that it 
    helps, and if it doesn't, then oh well, at least I tried. :) 
    I'd also like to thank MeepleLard, Unlocke, Aron Figaro, Fizban13, Paul 
    Wolfstien, and Veib for sharing their thoughts about Angela's classes.  
    I enjoyed reading them, as it helps for me to read thoughts shared by 
    others about Angela.  Thanks to you all! 
    I'd like to thank Squaresoft for making one of the coolest RPGs in the 
    world.  Where would we be, without a little SD3.....hey, that rhymes!  
    I'd like to thank myself for finally finding something to do worth my 
    time during the summer.....but summer's over now.  Damn...
    I would also like to thank GameFAQs (THE best gaming site) for posting 
    my FAQ, I really REALLY appreciate them for putting this up for me.  I 
    hope it helps. :) 
    And one last person to thank.....okay, maybe not a REAL person, but oh 
    well... I'd like to thank Angela for being THE absolute best character 
    in SD3, without her, this FAQ wouldn't be possible.   
    Angela: "Ugh.....I'm tired of your little speeches!" 
    12. Coryright Info.  
    This Angela FAQ: Copyright (c) 2001 by ThundaSnake.  It may be distributed 
    freely, but no one is allowed to take ANY part of this FAQ and re-make 
    in ANY way (not even changing the format of it) to give to others.  If 
    you request to use any part of my FAQ for something, contact me at my E-
    mail Address: lightninglegend@aol.com, and I will approve of your use.  
    Make sure you give me credit if you do use any parts of this guide in 
    another FAQ or something. 
    The latest updates can always be found at www.gamefaqs.com in Seiken 
    Densetsu 3's "FAQs and Guides" Section. 
    Well, nothing much left..... I hope that this has helped all of you SD3 
    players, and fans of Angela.  ThundaSnake, saying over and out.  End of 

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