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    Magic & Items Guide by DragonKnight Zero

    Version: 1.5 | Updated: 07/31/04 | Search Guide | Bookmark Guide

                     Seiken Densetsu 3 Magic & Items Guide
                            by DragonKnight Zero
                      e-mail: dragonknight_zero@hotmail.com
                         Version 1.5 complete: 7-31-04
      - Why I wrote this
      - Legal Jazz
      - What's New
      - Controls
      - Items
        - Using the item exchange menu
        - Class Change Items
        - Seeds
        - Magic Items
        - Flying Items
        - Recovery Items
        - Event Items
      - Magic
        - Magic Requirements
        - Spell/Skill Descriptions
      - Status Effects
      - Traps
      - Tricks and other stuff
      - The Black Rabite
      - Suggested parties
      - Kevin bug mini-FAQ
      - Miscelleny
      - Challenges
      - Credits
      - Contribute
      - SPECIAL: The partial translation patch (limited offer)
    - Why I wrote this
         At last, a listing containing the 97 different items in Seiken
    Densetsu 3.  That and the magic listing should help people play the
    game more effectively and make it more fun.  I will assume the reader
    is already somewhat familiar with the gameplay and characters involved.
    If not, it may be better for you to read some of the other FAQs at
    Gamefaqs or check out some SD3 sites as this is not a tutorial guide.
    I've added a quick contrals guide as no other guides seem to cover
    them at this time.
    I found a website with item and magic listings similar to what you'll
    see here.  It's www.rpgclassics.com and while their lists are arranged
    differently, the idea is the same.  I did not know of this until after
    I had finished constructing the lists so I did not rip these people
    off.  Go visit the site's SD3 section.  Besides lists, it has screen
    shots for the spells and some other lesser known information like how
    your characters' attack and defense ratings are derived.  There's more
    of course, but I won't spill it all.
    - Legal Jazz
              Copyright 1999-2004 by Erwin Lin.  This guide is freeware but
    it's not public domain.  This is my intellectual property and if anyone
    is going to profit from this, it had better be me.
    Terms of usage
    Website usage: It is not necessary to ask my permission to put it on
    a website so long as the contents of this guide are unaltered and the
    site is freely accessible to anyone with a working internet connection
    and compatible browser.  In simpler terms, I should be able to access
    my guide on your site without inputting passwords, paying membership
    fees, or any other means intended to exclude certain users.  This guide
    may be converted to HTML format.  If you wish to use the guide under
    conditions other than those stated above, you must recieve explicit
    written consent from me first.  The latest version of this FAQ can be
    found at GameFAQs.  For other sites, it is the site's responsibility to
    have the latest version.
    Personal usage: This guide or parts of it may be freely used for
    personal and private usage.  Do not sell or publish without explicit
    written consent from me.  That also means no compiling this guide or any
    part of it with anything that will be sold for profit.
    FAQ writers: If you wish to use a part of this guide in your own works,
    give credit where it is due.
    If unsure, ask.
    - What's New
    7/31/04 v1.5: Added long overdue controls section and moved info on a
    Kevin bug to its own section.  Fixed a few things though left some small
    errors intact.  This will be the last major revision.
    9/21/01 v1.4: Been effin' ages since I updated.  Then again, there's
    not much for me to update.  The FAQ section is up; the first one will
    be of interest to anyone who never seems to get the right Class
    Change items.  Also have included information on a partial translation
    patch I downloaded back in 1998.
    8/5/00 v1.3: New e-mail finally updated, some corrections in stat
    requirements for Charlotte's spells, more party suggestions, a new
    trick on powering up Kevin's attack to insane levels, a few additions
    within the spell effects section.  Next update will include the
    questions I've accumulated since I started this.
    2/4/00 v1.2: Added Suggested Parties section, added info on the item
    exchange menu since it is not very evident to first-time players,
    fixed an error in Charlotte's spell requirements, fixed some stupid
    errors atributable to not proofreading, added to Tips & Tricks, added
    a new challenge.
    12/21/99 v1.1: Added Traps section, changed Mysteries to Miscelleny,
    added DEX requirement for Hawkeye's Black Rain, added a new challenge,
    fixed a few errors in the Spells section.  Since I wanted to send this
    update out before I leave school, the Suggested Parties section isn't
    up yet.  New information in Miscelleny; look around.
    - Controls
      I should have included these a long time ago.  This is a quick list
    of the controls since most folks probably won't be able to read the
    manual.  It's not meant to be in-depth, just what button does what.
    Control Pad: Move characters and navigate menus
    A: Attack, Talk, Confirm, Hold to have character auto-attack
    B: Use Tech, Hold to run, Cancel
    X: Bring up Ring menu
    Y: Status screen
    L: Switch to ally's ring menu,  Hold to control ally #2 temporarily
    R: Switch to ally's ring menu,  Hold to control ally #1 temporarily
    Select: Change player controlled character
    Start: Access storage
    - Items
         The items are divided up into the order they appear on the Storage
    Screen that appears when you press Start.  While I'm not sure about the
    exact order of individual items, I'm sure on the catagories.  Effects
    or uses of items are given.  I may put in locations where some of the
    rarer items can be obtained if there's enough demand.
      - Using the item exchange menu
         Press START to enter the item exchange menu, also known as the
    warehouse.  For the Japaneese impaired (like me) who don't have access
    to a translated ROM, the left window represents the items in your ring.
    These are the only items that can be accessed during battle.  The right
    window shows your stored items.  The top option in the right window
    lets you store items without replacing it with anything in the ring.
    Other than that, the exchange process is simple though if you try to
    exchange something with something else that's already in your item
    ring, the second item's stock will be filled to 9, stored stock
    Example: There are 6 candies and 4 item seeds in your item ring.  You
    try to replace the item seeds with more candy.  3 candies will be taken
    from storage and you will have 9 candies in your item ring.  The item
    seeds are not replaced.
    You're not allowed to double up on the same items; ring capacity is up
    to 9 of 10 different types of items.  The weapon and armor storage are
    in these menus as well; push left and right when you open the item
    exchange menu.  One screen for each type.  I'm not going to explain
    these.  They work very similarly and you can play through the game
    without ever using them.  Obselete equipment is better used by selling
      - Class Change Items
         Class Change items can only be obtained from ??? Seeds.  You can
    only obtain the items that correspond to the characters in your party
    and their first class change.  The exception is that after you choose 
    Light-Dark, you obtain the Dark items instead.
    Paladin's Proof (Paladin): Saint Saber on all allies
    Lord's Proof (Lord): Heal Light on all allies
    Master's Proof (Sword Master): Diamond Saber on all allies
    Duelist's Proof (Duelist): Dark Saber on all alllies
    Gold Wolf Soul (God Hand): Aura Wave on one ally
    Silver Wolf Soul (Warrior Monk): Leaf Saber on one ally
    Death Wolf Soul (Death Hand): Energy Ball on one ally
    Demon Wolf Soul (Dervish): Moon Saber on all allies
    Good Luck Die (Wanderer): Life Boost on one ally
    Bad Luck Die (Rogue): Land Mine on one enemy
    Bullseye Die (Ninja Master): Fire Skill on all enemies
    Nighteye Die (Nightblade): Thunder Skill on all enemies
    Arcane Book (Granddevina): Saint Beam on all enemies
    Book of Secrets (Arc Mage): Exploder on all enemies
    Book of Rune (Rune Master): Death Spell on one enemy
    Forbidden Book (Magus): Dark Force on all enemies
    Holy Water Vial (Bishop): Heal Light on all allies
    Jar of Salt (Sage): Tinkle Rain on all allies
    Jar of Ashes (Necromancer) Black Curse on one enemy
    Jar of Blood (Evil Shaman) Anti-Magic on one enemy
    Briesingamen (Vanadies): Power Up on all allies
    MorningStar Chain (Star Lancer): Speed Up on all allies
    KnightDragon Chain (Dragon Master): Protect Down on all enemies
    Gleipnir (Fenrir Knight): Mind Down on all enemies
      - Seeds
         When used in battle they restore 50 HP to each character.  When
    planted at in pots at inns, you'll recieve an item based on the seed
    you planted.
    Item Seed: White colored seeds give certain recovery item when planted.
    Mysterious Seed: Blue seeds which also give recovery items.  These
    give the stronger healing items.
    Flying Item Seed: Yellow  These give the throwing items
    Magic Seed: Pink seeds give you items that cast spells
    Weapon/Armor Seed: Gives a piece of powerful equipment.  What comes out
    is based on your characters' current classes.
    ??? Seed: These give Class Change items as explained previously
      - Magic Items
         Each of these items are used to cast one of the spells that belong
    to the eight Elemental spirits.  To use these the most effectively,
    remember that when a character uses theses items; it is as if he or she
    is actually casting the spell.  The person with the highest Spirit
    (PIE) should be the one to use the light magic items while the one with
    the highest Intelligence should use the other attack spell items.
    Earth Coin: Diamand Missile (one/all enemies)
    Gnome Statue: Land Slide (one enemy)
    Basilisk Fang: Stone Cloud (one enemy)
    Needlion Eye: Speed Down (one enemy)
    Bujette's Scale: Protect Up (one ally)
    Molebear's Claw: Stone Saber (one ally)
    Storm Coin: Air Blast (one/all enemies)
    Jinn Statue: Thunderstorm (one enemy)
    Harpy's Fang: Stun Wind (one enemy)
    Bee's Eye: Protect Down (one enemy)
    Bird's Scale: Speed Up (one ally)
    Siren's Claw: Thunder Saber (one ally)
    Ice Coin: Ice Smash (one/all enemies)
    Undine Statue: Mega Splash (one enemy)
    Whitedragon Fang: Cold Blaze (one enemy)
    Slime's Eye: Power Down (one enemy)
    Sahagin's Scale: Mind Up (one ally)
    Posseidon's Claw: Ice Saber (one ally)
    Flame Coin: Fireball (one/all enemies)
    Salamando Statue: Exploder (one enemy)
    Fire Lizard's Fang: Blaze Wall (one enemy)
    Battum's Eye: Mind Down (one enemy)
    Drake's Scale: Power Up (one ally)
    Kerobos Claw: Flame Saber (one ally)
    Darkness Coin: Evil Gate (one/all enemies)
    Shade Statue: Dark Force (one enemy)
    Ghost's Eye: Death Spell (one enemy)
    Specter's Eye: Anti Magic (one enemy)
    Shadowzero's Eye: Black Curse (one enemy)
    Demon's Claw: Dark Saber (one ally)
    Light Coin: Holy Ball (one/all enemies)
    Wisp Statue: Saint Beam (one enemy)
    Poto Oil: Heal Light (one/all allies)
    Pakkum Dragon Oil: Magic Shield (one ally)
    Mama Poto Oil: Tinkle Rain (one/all allies)
    Papa Poto's Claw: Saint Saber (one ally)
    Moon Coin: Lunatic (one enemy)
    Luna Statue: Half-Vanish (one enemy)
    ChibiDevil Eye: Body Change (one enemy)
    Porobin Oil: Life Boost (one ally)
    Wolf Devil Oil: Energy Ball (one ally)
    Carmilla Claw: Moon Saber (one ally)
    Myconid's Eye: Sleep Flower (one enemy)
    Assassin Bug's Eye: Poison Bubble (one enemy)
    Dryad Statue: Trans Shape (one ally)
    Gurel Oil: Aura Wave (one ally)
    Matango Oil: Reflect Magic (one ally)
    Crawler's Claw: Leaf Saber (one ally)
      - Flying Items
         These are the items that the yellow Flying Item seeds give.  In
    general, the higher the Agility (DEX) of the user, the more damage
    these will do.
    Hand Axe: Throw for damage
    Shuriken: Damage and lower hit rate
    Dart: Thorw for damage
    Pumpkin Bomb: Treetype damage, 1/15 of damage is absorbed as MP.
      - Recovery Items
         Your all-purpose healing items used to restore HP, MP, life, and
    status.  These are the items obtained from white and blue seeds.
    Candy: Restore 100 HP
    Pakkum Chocolate: Restore 300 HP
    Honey Drink: Restore 999 HP
    Puipui Grass: Removes status effects of Poison, Silence, Snowman,
    Petrify, Sleep, Moogle, and Minimum.
    Stardust Herb: Cancels all magic effects.  Magic effects include status
    up/down effects, Max HP up/down, all sabers, Reflect Magic, your attack
    gauge, and transperent.
    Angel's Grail: Revive dead character with full HP and MP
    Faerie Walnut: Restore 20 MP
    Magical Rope: Return to the entrance of a dungeon.
    Dreamview Herb: Change from day to night or the other way around.
    Useful if Kevin is in your party.
      - Event Items
         These are obtained at mostly set places in the game and all but
    the Moogle Badge are necessary to progress.
    Gunpowder: It must be obtained before you can use Cannon Travel.  I
    don't think it needs to be in your item ring though.  It can be used as
    an item normally but I've never seen it do anything.
    Chibiko Hammer: Toggles Minimum status.  It's needed to enter the
    Corobokkle village.  This also can be used in battle.  Works exactly
    like the Midge Mallet in Secret of Mana.
    Piyhara Flute: Summons Booskaboo (the big turtle) at beaches
    Wind Drum: Summon Flammie
    Mirror of Illusion: Obtained in Kevin or Charlotte's quest.  Use in a
    certain place to fight Death Jester.
    Moogle Badge: You may obtain this from the Black Rabite if you kill it.
    If it doesn't drop a treasure chest, reset and try again.  Exactly like
    the Moogle Belt in Secret of Mana; it changes your characters to and
    from Moogle status.  This can also be used to control who attacks if
    for some reason, you'd rather not have your computer controlled
    partners attacking.
    - Magic
       This section is dedicated to SD3's magic system.  If you've wondered
    what certain spells actually do, what order you get stuff in, or why
    you aren't learning a certain spell, here's the place to look.
      - Magic Requirements
         There are only a few ground rules to obtaining spells.  If it is a
    spell controlled by one of the Elementals, you must gain its power
    first.  Second, the spells you learn depend on the character's class.
    Third, you gain one spell at a time for each level you gain.  Most
    spells and skills are learned in a fixed order although there is some
    variation with Elemental spells.  If for some reason, you didn't learn
    all the spells associated with a class before class changing, you'll
    pick up those before learning new skills.  This is particularly true
    with Angela's neutral class since I usually class change after coming
    out of the volcanic island.
         For the most part, the spells listed here are in the order you'll
    learn them in.  Additional status requirements will be listed to the
    right of the spell.  I've only listed new abilities gained for each
    class since the old ones are kept.
         The spell orders and requirements are from my play experience so
    I'm probably missing a few things.  E-mail me with additions or
    corrections so I can make this complete.
    neutral       light               light-light        light-dark
    -------      -------              -------------      -----------
    no spells   Heal Light (one)   Saint Saber (one)     Heal Light (all)
                                                         Tinkle Rain (one)
        dark                          dark-light         dark-dark
     -----------                    -------------        ----------
    Stone Saber (single)           Stone Saber (all)     Dark Saber (one)
    Thunder Saber (single)         Thunder Saber (all)
    Ice Saber (single) PIE: 9      Ice Saber (all)
    Flame Saber (single) PIE: 9    Flame Saber (all)
                                   Moon Saber (one)
                                   Leaf Saber (one) 
    neutral             light             light-light      light-dark
    -------      ------------------      -------------     -----------
    no spells    Pressure Point (self)   Aura Wave (one)   Heal Light (all)
                 Heal Light (one)                          Leaf Saber (one)
    dark         dark-light           dark-dark
    -------      -----------------    ---------------
    no spells    Energy Ball (one)    Moon Saber (one)
    neutral             light                    light-dark
    --------    --------------------           ----------------
    no spells   Arrows (one) DEX: 13           Sleep Flower (all)
                Spikes (one) DEX: 14           Body Change (all)
                Sleep Flower (one) INT: 10?    Rock Fall (one)
                Body Change (one) INT: 11      Land Mine (one)
                                               Silver Dart (one)
                                               Cutter Missile (one)
                                               Crescent (one)
                                               Rocket Launcher (one)
                                               Axe Bomber (one)
                                               Grenade Bomb (one)
    light-light                  dark
    --------------              -----------
    Sleep Flower (all)          Shuriken (one) DEX: 13
    Body Change (all)           Water Skill (one) DEX: 14
    Poison Bubble (one)         Fire Skill (one) DEX: 15
    Lunatic (one)               Earth Skill (one) DEX: 16
    Trans Shape (one) PIE: 16   Thunder Skill (one) DEX: 17
    Life Boost (one)
    Aura Wave (one)
    Half Vanish (one)
    Reflect Magic (one)
    Energy Ball (one)
    dark-light             dark-dark
    ------------          -------------
    Shuriken (all)        Poison Mist (one)
    Water Skill (all)     Fire Breath (one)
    Fire Skill (all)      Hidden Needles (one)
    Earth Skill (all)     Big Wrench (one)
    Thunder Skill (all)   Black Rain (all) DEX: 19
    neutral                               light
    ----------------------------       -----------
    Holy Ball (one/all)                Saint Beam (one)
    Diamond Missile (one/all) INT: 7   Land Slide (one)
    Air Blast (one/all) INT: 8         Thunderstorm (one)
    Evil Gate (one/all) INT: 9         Mega Splash (one)
    Ice Smash (one/all) INT: 10 ?      Exploder (one)
    Fireball (one/all) INT: 10 ?
    light-light           light-dark             dark
    -------------        -------------       ------------
    Saint Beam (all)     Saint Beam (all)     Dark Force (one)
    Land Slide (all)     Land Slide (all)
    Thunderstorm (all)   Thunderstorm (all)
    Mega Splash (all)    Mega Splash (all)
    Exploder (all)       Exploder (all)
    Double Spell (all)   Rainbow (all)
    dark-light          dark-dark
    ------------        -----------
    Dark Force (all)    Land Slide (one)
    Stone Cloud (one)   Thunderstorm (one)
    Stun Wind (one)     Mega Splash (one)
    Cold Blaze (one)    Exploder (one)
    Blaze Wall (one)    Ancient (all) INT: 20
    Death Spell (one)]
          neutral              light                light-light
    --------------------      -------------        ---------------
    Heal Light (one)          Heal Light (all)     Tinkle Rain (all)
    Tinkle Rain (one) PIE: 7  Holy Ball (one)      Saint Saber (one)
                              Stone Saber (one)    Magic Shield (one)
                              Thunder Saber (one)  Turn Undead (all) PIE: 19
                              Ice Saber (one)
                              Flame Saber (one)
    light-dark             dark                    dark-light
    -------------         -----------           ---------------
    Tinkle Rain (all)     Heal Light (all)      Tinkle Rain (all)
    Holy Ball (all)       Unicorn Head (one)    Black Curse (one) PIE: 18
    Stone Saber (all)     Machine Golem (one)   Dark Saber (one)
    Thunder Saber (all)                         Ghoul (one) 
    Ice Saber (all)                             Ghost (one)
    Flame Saber (all)
    Saint Beam (one)
    Anti Magic (one) PIE: 18
    Gremlin (one)
    Great Demon (one)
    Demon Breath (all)
    neutral       light             light-light     light-dark
    ----------   -------            ------------   ------------
    no spells    Protect Up (one)   Freya (all)    Protect Up (all)
                 Speed Up (one)                    Speed Up (all)
                 Mind Up (one)                     Mind Up (all)
                 Power Up (one)                    Power Up (all)
                                                   Marduk (all)
    dark                dark-light           dark-dark
    ----------------    ------------        ------------
    Speed Down (one)    Jormundgand (all)   Speed Down (all)
    Protect Down (one)                      Protect Down (all)
    Power Down (one)                        Power Down (all)
    Mind Down (one)                         Mind Down (all)
                                            Lamia Naga (all)
      - Spell Effects
         Make the most out of your magic by knowing what they actually can
    do.  Refer to above list to find who learns a particular spell or
    Gnome Spells      Cost   Effect
    ------------      ----   ------
    Diamond Missile   2 MP   Lv 1 Earth magic
    Land Slide        4 MP   Lv 2 Earth magic
    Stone Cloud       7 MP   Lv 3 Earth magic, may add Petrify
    Protect Up        2 MP   Raises defense by 1/5
    Speed Down        2 MP   Lowers hit and evade by 1/3
    Stone Saber       4 MP   Earth atribute to weapon.  Weapons do heavy
                             damage to enemies weak against earth
    Jinn Spells     Cost   Effect
    -----------     ----   ------
    Air Blast       2 MP   Lv 1 Wind magic
    Thunderstorm    4 MP   Lv 2 Wind magic
    Stun Wind       7 MP   Lv 3 Wind magic, may add Silence
    Speed Up        2 MP   Raises hit and evade by 1/3
    Protect Down    2 MP   Lowers defense by 1/5
    Thunder Saber   4 MP   Wind atribute on weapon.  Weapons do heavy
                           damage to enemies weak against wind.
    Undine Spells   Cost   Effect
    -------------   ----   ------
    Ice Smash       2 MP   Lv 1 Ice magic
    Mega Splash     4 MP   Lv 2 Ice magic
    Cold Blaze      7 MP   Lv 3 Ice magic, may add Snowman
    Mind Up         2 MP   Raises Magic power and defense by 1/5
    Power Down      2 MP   Lower Attack power by 1/3
    Ice Saber       4 MP   Ice atribute on weapon.  Weapons do heavy damage
                           to enemies weak against ice.
    Salamando Spells   Cost   Effect
    ----------------   ----   ------
    Fireball           2 MP   Lv 1 Fire magic
    Exploder           4 MP   Lv 2 Fire magic
    Blaze Wall         7 MP   Lv 3 Fire magic
    Power Up           2 MP   Raise Attack power by 1/3
    Power Down         2 MP   Lowers Magic power and defense by 1/5
    Flame Saber        4 MP   Fire atribute on weapon.  Weapons do heavy
                              damage to enemies weak against fire.
    Shade Spells   Cost   Effect
    ------------   ----   ------
    Evil Gate      2 MP   Lv 1 Shadow magic
    Dark Force     5 MP   Lv 2 Shadow magic
    Death Spell    8 MP   If caster is at a higher or equal level than the
                          target, this does 999 damage: enough to kill any
                          regular enemy.  If caster is at a lower level
                          than the target, this does no damage
    Anti Magic     4 MP   Cancel all magic effects.  Like Stardust Herb but
                          used on the enemy
    Black Curse    6 MP   Lowers attack, defense, magic power, magic
                          defense, hit, and evade
    Dark Saber     4 MP   Shadow atribute on weapon.  Weapons do heavy
                          damage to enemies weak against shadow.
    Wisp Spells    Cost   Effect
    -----------    ----   ------
    Holy Ball      2 MP   Lv 1 Light magic
    Saint Beam     5 MP   Lv 2 Light magic
    Heal Light     3 MP   Restore HP
    Magic Shield   4 MP   Raises magic defense by 1/5
    Tinkle Rain    2 MP   Heals the same status ailments as Puipui Grass
    Saint Saber    4 MP   Light atribute on weapon.  Guess what kind of
                          enemies this rocks.
    Luna Spells   Cost   Effect
    -----------   ----   ------
    Lunatic       5 MP   Lowers max HP by 1/5, works on bosses
    Half Vanish   3 MP   Cuts current HP by 1/2, by more on Luna's day
    Body Change   3 MP   Turns enemy into Shell Hunter worth zero EXP.
                         When cast on your people, inflicts Minimum status.
    Life Boost    4 MP   Raises max HP by 1/5
    Energy Ball   6 MP   Increases critical hit rate (???)
    Moon Saber    4 MP   1/8 of damage from weapon is absorbed as HP.
    Dryad Spells    Cost   Effect
    ------------    ----   ------
    Sleep Flower    3 MP   Adds Sleep status
    Poison Bubble   5 MP   Treetype magic, 1/15 of damage is absorbed as 
                           MP, may add Poison
    Trans Shape     2 MP   Makes target immune to regular attacks for a
                           short time
    Aura Wave       3 MP   Maxes out the attack gauge for a ready-to-go
                           power attack.
    Reflect Magic   4 MP   Creates a barrier that reflects most attack
                           magic.  However, Heal Light and other beneficial
                           spells are not reflected.  This spell rocks.
    Leaf Saber      4 MP   1/15 of damage from weapon is absorbed as MP.
                           Causes heavy damage to enemies weak against
    Special Skills   Cost   Effect
    --------------   ----   ------
    Pressure Point   1 MP   Raises Kevin's attack power to that of his
                            werewolf form
    Arrow            1 MP   Lv 1 trap attack
    Spike            2 MP   Lv 1 trap attack  Stronger than arrow
    Rock Fall        3 MP   Lv 2 trap attack
    Land Mine        4 MP   Lv 2 trap attack  Stronger than rock fall
    Silver Dart      2 MP   Light elemental weapon
    Cutter Missile   3 MP   Throwing weapon
    Crescent         4 MP   Shadow elemental weapon
    Rocket Launcher  5 MP   Fire elemental weapon
    Axe Bomber       6 MP   Throwing weapon
    Greneade Bomb    7 MP   Tree elemental weapon, absorbs MP
    Shuriken         1 MP   Damages and lowers hit rate
    Water Skill      3 MP   Ice damage and lowers attack power
    Fire Skill       3 MP   Fire damage and lowers magic power and defense
    Earth Skill      3 MP   Earth damage and lowers hit and evade
    Thunder Skill    3 MP   Wind damage and lowers defense
    Poison Mist      3 MP   Tree damage, may add Poison
    Fire Breath      3 MP   Physical fire elemental attack
    Hidden Needles   3 MP   Damage, may add Silence
    Big Wrench       4 MP   Damage and lowers max HP
    Black Rain       6 MP   Strong Shadow magic
    Double Spell     9 MP   High-powered magic attack (I think it's tri-
                            elemental but am not sure)
    Rainbow          10MP   High-powered magic attack
    Ancient          12MP   Meteors rain on enemies for heavy damage
    Turn Undead      1 MP   Instantly kills undead enemies such as Zombie
                            Dragon, Carmilla types, Zombie type and maybe a
                            few others.  Does 999 damage to Jagan and the
                            Dark Lich.  Doesn't work if enemies are at a
                            higher level than the caster.
    Unicorn Head     1 MP   Lv 1 summon magic
    Machine Golem    2 MP   Lv 1 summon magic  Stronger than Unicorn Head
    Ghoul            3 MP   Lv 2 summon magic
    Ghost            5 MP   Lv 2 summon magic  Stronger than Ghoul
    Gremlin          3 MP   Lv 2 summon magic
    Great Demon      5 MP   Lv 2 summon magic  Stronger than Gremlin
    Demon Breath     6 MP   Shadow damage and lowers magic defense
    Freya            7 MP   Lv 3 summon, turns enemies into Shell Hunters
    Marduk           6 MP   Lv 3 summon, adds Silence to all enemies
    Jormundgand      7 MP   Lv 3 summon, adds Poison to all enemies
    Lamia Naga       6 MP   Lv 3 summon
    Spell comments:
    Cast Lunatic (or Big Wrench) at the start of boss battles.  Besides
    Heath, the several thousand HP it loses it will never recover.
    Careful with Leaf Saber.  On some enemies (Dark Lich being one), you'll
    lose the MP you'd normally gain.  This also affects Poison Bubble and
    Grenade Bomb as well as the Pumpkin Bomb item.
    If you're using Hawkeye in either light class, feel free to fire away
    with his spells.  Use the MP absorbing spells to recover his magic.
    If you have already cast Mind Up, there's no need to cast Magic Shield
    - Status Effects
         During battles, enemies may inflict various status ailments upon
    your characters.  All status effects disappear when you get the WIN
    message.  Wounded, Smowman, Petrified, or Sleeping characters recieve
    no experience from any enemies killed while in those states.
    Poison: Indicated by green bubbles over a character's head.  Your HP
            will drain away until this is cured.
    Silence: Indicated by a ... word balloon.  You cannot use any magic or
             your level 2 or 3 power attacks.
    Sleep: Character is lying down with zzz symbol.  It will wear off in a
           short time or if the character is hit.
    Petrify: Character loses half of its current HP and cannot perform any
             action.  Petrified characters can still be hit.
    Minimum: Character is small, only does 1 damage per hit, and can't
             use power attacks.  You can still use magic.
    Snowman: Like Petrify, except you don't automatically lose half your
             HP.  It wears off on its own after a short time.
    Moogle: Character can't use magic and hit rate drops to zero.
    Wounded: Zero HP  If this happens to your entire party, it's game
    - Traps
      When a trapped chest is opened, a roulette wheel starts spinning.  If
    you can stop the cursor on OK, you'll avoid the trap.  Land on anything
    else and something bad will happen.  Either way, you'll recieve the
    item.  The higher your Luck, the better your chance of avoiding a trap
    and the slower the wheel spins.  If your Luck is 20 or higher, there
    will be no traps in the wheel.  Here are the possible traps and their
    Arrow: Arrows strike opener damaging for 1/8 of max HP
    Spikes: Spikes impale opener damaging for 1/6 of max HP
    Poison Gas: Poison gas cloud engulfs party damaging for 1/5 of maz HP
    to all.
    Ogre Box: Chest becomes tough enemy.  It's level is equal to that of
    the person who opened it.
    The other four traps only show up if the character openeing the chest
    is at Lv 26 or higher.
    Rock Fall: Falling rocks damage opener for 1/4 of max HP
    Bomb: An explosion knocks out half of each party member's max HP
    Mr. Death God: Instant death to opener
    Kaiser Mimic: Like Ogre Box but tougher and has an extra attack.
    - Tricks and other stuff
    - Whne using a power attack, keep holding the button and it may execute
    again even if it hit something.  This happens primarily with level 1
    power attacks although I have seen happen with level 2 and 3 attacks.
    (Double Split-Image Slice, lights out for the enemy)  This seems to
    occur most often with characters who have high Agility (Hawkeye and
    Riesz).  Maybe it's Luck.  Any ideas?
    - dshort's Midge Mallet trick: To cure status ailments (other than
    Wounded of course), use the Chibiko Hammer twice on the character and
    he or she will be at normal status.  This trick also works with the
    Moogle badge.  The reason is that the game only allows one status
    effect on a character at a time so minimizing yourself cancels
    whatever other negative status was inflicted on you.
    - Level 2 and 3 power attacks are treated like spells.  There are quite
    a few implications on that.  First, enemies will counterattack these
    the same way they would counterattack magic if not killed by the
    attack.  Second, you can't use them when you're silenced.  Third, if
    another character, player or enemy, is charging a spell, it may not
    execute until after the other spell comes out.  Fourth, lv 2 and 3
    attacks aren't affected by sabers (this is both good and bad).  In a
    lot of boss battles, it is better to use the Behavior Setup menu to
    make the characters use their lv 1 attacks instead of the higher level
    ones.  Either the boss has a tendency to counter magic attacks or has
    an elemental weakness and you're using a saber.
    - When you are charging a spell, that character is immune to most
    status changes.  This has been confirmed with sleep, minimum, moogle,
    and death.  This also applies to characters about to use a lv 2 or 3
    power attack.
    - The enemies in the God beast dungeons levels' increase by 2 for each
    God beast you kill.  Therefore, do your scouting early after killing
    the first one.  I highly recommend opening the gates in the Ancient
    Ruins (place with the Light boss) early as the enemies are weaker then.
    By the way, my recommended order is  Fire, Moon, Ice, Earth, Tree, Wind,
    and Light (remember to open passages in Light early).
    - Want some ??? Seeds before you've killed the first 7 God beasts?
    There are two ways I know of to obtain them before Pedan.  If you're
    playing Hawkeye or Riesz's quest, go to the throne room of Navarre
    after the event there.  There's a decent chance the Lesser Demons will
    give up a ??? Seed.  The other method involves the Mama Potos in the
    Ice maze or Ancient Ruins of Light.  Mama Potos sometimes summon a Papa
    Poto which may drop a ??? Seed but very infrequently.  The Mama Poto
    needs to be at Lv 32 or higher to summon a Papa Poto. (defeat 2 God
    - Know what day it is.  On a particular Mana Spirit's day, spells
    with its element will do 1 1/3 times more damage.  Taking on a boss
    which favors the element whose day it is will make it harder.
    - Take advantage of the pause after the level up screen to get a free
    hit or two on the immobilized enemies.
    - Not really that much of a tip but Heal Light is stronger when your
    magic defense is weakened.
    - Sometimes, it's cheaper to buy items to heal up instead of staying at
    an inn.
    - Random rant: Why Dark Saber and Saint Saber?  Shadow Saber and Light
    Saber sound much better.
    - The Black Rabite
         Well, I found it using DShort's SD3 Information guide so I claim
    no credit for finding this hidden enemy.  For the sake of completeness,
    here's how to find it.  You must have chosen Angela or Duran as your
    lead character and have defeated the Scarlet Magician.  Return to the
    Dragon Hole.  From the first room (where you fought the Dark Knight),
    go up three, right one to a room with a save point, first upper path in
    the next room, then follow the path until you reach an emply room with
    passages leading up and down.  There is a hidden passage in the left
    wall that leads to the black rabite.  If you're using an emulator, play
    with the background switches to see it.
         The black rabite is unaffected by Death Spell and can summon lv 99
    Great Demons.  It can reflect most magic too.  Bring in a full stock of
    9 Drake's Scales.  If you can lower its stats (Black Curse works nicely
    here), do so.  Power up your attack and hammer it with regular and lv 1
    attacks.  Use Saint Saber if you can; the black rabite hates light
    elemental attacks.  If it casts Dark Saber on your party, dispel it or
    you'll just heal the boss.  I've seen it go crazy and have had to
    hammer the X button just to open the ring menu to heal my characters.
    between its flurry of spells.  Should you manage to kill it, it may
    drop a chest containing the Moogle Badge.
    - Suggested parties
    Hawkeye as Nightblade (DD)
    Riesz as Star Lancer (LD)
    Charlotte as Bishop(LL)
    Pretty much an ideal group to tear apart anything within minutes.
    Reisz can quickly power up the group.  Hawkeye can drop an enemy's max
    HP with Big Wrench and his Ninja skills lower enemy stats.  Charlotte
    heals and her saber spells can raise your team's destructive power even
    more at bosses.  Only real weakness is that Hawkeye's elemental ninja
    magic can be reflected.  Some may find his inability to target multiple
    enemies with his power down spells a weakness but since Reisz can
    summon Marduk to silence regular enemies' most dangerous attacks, it's
    not so important.  If you are going to try to beat the game without the
    second class change this is one of the best groups to use.
    Duran as Paladin (LL)
    Kevin as Death Hand (DL)
    Charlotte as Necromancer (DL)
    This is my Black Rabite killing party.  It's really not that good
    overall due to no one having a level 2 attack that hits all enemies
    and the lack of useful spells beside Heal Light.  Duran must become a
    Paladin to gain access to Light Saber because Charlotte needs to learn
    Black Curse.  Kevin is the strong attacker with an auto power up in
    werewolf form.  Well for me, Light Saber was essential bacause of a bug
    in the RPGe patch which hung the game whenever Drake's Seales were
    highlighted in a ring menu.
    Duran as Lord (LD)
    Hawkeye as Nightblade
    Angela as Rune Master (DL)
    Probably the best group you can use if you want Duran and Angela in the
    same party.
        "This Party is ESPECIALLY capable of annihilating dark enemies, and
    even better for undead!  Also, Hawk has several elemental spells, one
    being the elusive Treetype!  Even more, Hawk is one of two people
    capable of casting dark elemental spells.  Angela's Rainbow dust is
    formidable, and Carlie has various Sabres, which are capable of adding
    awesome power to your attack, and she has an instantaneous Heal Light.
    In all, this party has all the elements covered except moon, but that's
    pretty useless.
    Disadvantages!  Hawk can't Multi target ANY of his offensive spells,
    Angela burns through MP's, and Carlie can't multi-target her Sabres."
    (submitted by 9T3 Branch)
        "This party is purely for Ass Whuppin'.  You can silence (Blow
    Needles), and weaken (Deadly Weapon, Water/Fire/Earth/Thunder Jutsu)
    enemies.  Then you slam enemies with Ancient.  I've already listed the
    faults and virtues of the Bishop.  Also, the Nightblade's "Split Image
    Slice" is absolutely incredible.  Problems: Angela STILL burns Mps like
    there's no tomorrow (I guess that is ALWAYS her problem) and she can't
    multi-target her Lvl.2 spells."  Nightblade's problems are already
    (submitted by 9T3 Branch)
    - Kevin bug mini-FAQ
      A contribution in Magus' SD3 FAQ tipped me off to this trick which
    can boost Kevin's attack to obscene levels, thus making him even more
    unbalanced.  This is a cheat so don't go bragging to anyone when using
    this bug.
    What is the Kevin bug anyways?
      It gives Kevin the strength of his werewolf form during the day and
    treats that number as his base attack when powering up his werewolf form.
    In other words, it makes him even more disgustingly powerful at night.
    The daytime increase is nice too, putting him at Duran's strength easily.
    What the bug isn't and the powering up of werewolf Kevin
      Normally, when Kevin transforms, his attack stat goes up by about 15%.
    After taking damage, his attack stat goes up another third, equal to
    having a Power Up spell on him.  This is not the Kevin bug as defined in
    this FAQ.  This is normal behavior on the cartridge.
    Whatever, so how do I activate the bug?
      Call Flammie while Kevin is a werewolf.  The Rabite forest south of Jadd
    is one such place where this can be done.  Once activated, this attack
    increase can be saved and will stick when loading the game.
    This is too cheap.  Is there a way to deactivate this bug?
      Change Kevin's equipment or level up.  It's not truly necessary to change
    equips; opening up his equip menu is enough.  As for levelling up, if Kevin
    is in his werewolf form and is hit again before ending the battle and
    transforming back, he will keep the (bugged) attack increase.  If you want
    the attacck increase back, repeat the activation process.
      There is a limit to how much power this bug can give.  The maximum
    attack power of Kevin's initial transformation is equal to current STR
    + 351.  This is regardless of what his daytime attack power is.
    - Miscelleny
         Stuff about the game I couldn't figure out at some point.
    Detect:  In the old RPGe partial translation, this appeared in the
    spell window whenever Leaf Saber was cast.  If you use a hex editor on
    your save state, you can give Detect to a character.  It looks like an
    Analyzer spell but doesn't work completely.  Thanks to Obioma Ohia for
    the tip.
    Here's some more speculation on Detect.  Based on an early class change
    text file, my guess is that it originally was a special skill for
    Hawkeye's light class.  Its use would be to detect trapped chests.  2
    reasons it was probably removed.  First, both of Hawkeye's light
    classes learn the maximum of 12 spells so there isn't enough space.
    Second, I think the programmers switched to the trap roulette system
    so they could remove the spell.
    So I don't get a ton of e-mail on this, there is a detailed guide to
    save state hacking at rpgclassics.com among other places.
    In the molebear highlands, there's a statue that displays ? in the
    message window if you examine it.  If you bought the Gunpowder from
    Watts (as in paying his outrageous prices) and go to Forcena without
    Gnome, its purpose will be revealed after you talk to the king.  After
    speaking with him, return and examine the statue.  It will reveal a
    hole that leads straight to the room before the mole boss (Jewel Eater).
    Does Energy Ball actually do anything?  I've never seen a critical hit
    in this game.  The closest thing I've seen that might be related is
    that sometimes my computer controlled allies will do a lv 1 power
    attack even if they haven't filled the attack gauge enough.  I once
    thought Energy Ball would fill my attack gauge faster but I've tested
    that and it doesn't.  I have seen enemies get criticals on my team very
    rarely.  Does it work for the player at all?
    - FAQs
    here's my problem: i am trying to upgade my classes, but all i'm getting 
    from the ??? seeds are demon wolf souls.  I want to upgrade Kevin to
    death hand and my other guys are un upgradeable.  Why am i only getting
    demon wolf souls. 
    - Rotten luck really.  To fix this, go kill something (a Rabite is fine)
    and save.  Try planting the seeds again.  If you're not getting different
    items right away, reset and you will.  Repeat as necessary until you have
    what you want.
    On Seiken Densetsu 3, I am stuck on Xan Bie, the Fire god beast. Many 
    walkthroughs say to use Ice Sabre, but I am Duran at level 27. I do not
    have it. I was looking at your magic thing, and it says that Duran learns
    it after Diamond Sabre and Thunder Sabre (I have both of those), and that
    it requires PIE:9. What does this mean?
    - Every stat has a three letter abreviation which you can see when you're
    choosing a stat to raise at level up.  PIE is piety or Spirit in the
    translation.  This stat must be at least 9 for Duran to learn the other
    two sabers.  Ice Saber also requires finding Undine.
    Where do you get the ??? seeds?
    - Pedan.  Nighttime.  Purple eyeballs.  Kill them last.  Do after
    defeating the first seven God-beasts.  I suggest doing the final class
    change here before progressing to the final dungeons.
         Tired of doing the exact same thimg every time you play?  Try some
    of these challenges.
    Challenge #1: Complete the game using a party of Hawkeye LL, Angela DL,
    and Charlotte LD.  This group has the lowest Strength stats you can get
    in the game so their physical attacks are just going to blow.  It's
    going to take a change in style to win with this group.
    Challenge #2: Play through the game with the party of your choice
    giving priority to Luck at level up.  This means that if you can
    increase Luck at level up do so with disregard for your other stats.
    Of course, doing so will make you unbalanced but that's the challenge.
    Challenge #3: Complete the game without the second class change.
    Challenge #4: Gain Undine and Salamando without the first class change.
    Challenge #5: Level up twice during a battle with Genova or Gildervine,
    no wait, that would be far too tedious.  I am not responsible for any
    physical or mental trauma you may suffer if you attempt this one.
    Challenge #6: What's the fewest number of healing items you use on the
    volcanic island?  Can you complete the area using fewer than 9 Candies
    and no other items?
    Challenge #7 (submitted by Glynn Fowler): Defeat Koren and the Dragon
    Emperor using only spells.
    Challenge #8: Item collecter.  Acquire at least one of every possible
    item available in a particular quest.  The total number of different
    items available in a single game is 84 for Hawkeye and Riesz's quest
    and 85 for the others.  All your characters must go Light-Dark to pull
    this off.
    - Credits
    Sources and contributers:
    DShort and his SD3 Information Guide: Full spell lists for each
    character which predates any fan translations.  Those lists saved me a
    lot of work so I only had to put the spells in the order which they are
    learned.  Also how to find the Black Rabite, the Chibiko Hammer trick,
    and a few other things.
    Richard Bush: Partial translation patch which provided info on the
    traits of Hawkeye's LD and DD skills, Magic Shield, and the source of
    the Detect mystery.
    Neils Corlett and company involved with the SD3 translation patch: A
    full translation: I could never have written this without it.
    rpgclassics.com: filled in the last few item names I was missing
    Matthew Mather and Adam Boyd: information on the purpose of the ?
    statue at Molebear heights.
    Obioma Ohia: Sent me information on the mysterious Detect spell.
    Glynn Fowler: Challenge #7
    9T3 Branch: Some party suggestions
    DD: Provided the lead on powering up Kevin's attack (as if Kevin wasn't
    obscenely powerful already)
    Anyone else who deserves credit not mentioned above.
    - Contribute
    Contributions, comments, suggestions, questions, etc... can be sent to
    the e-mail at the top of this doccument.  Send in something and get
    your name or alias (whatever you prefer) in the credits section.  I am
    especially interested in making the Magic Requirements section 100%
    accurate.  Suggested party section is now up so you can send me those
    as well.
    - The partial translation patch
    I've alluded to this patch a few times in this FAQ so here's the scoop.
    Before there was the full translation SD3 patch, Richard Bush made this
    one which was never completed.  Player character/item/monster/spell
    names etc...  are translated while the text is not.  Some of the names 
    are different from the full translation patch.  There are quite a few
    undoccumented bugs.  It's been a while since I used this patch but here
    are some I remember.
    - Although the name entry is in english characters using any name other
    than the default will cause the name to appear as random Japaneese
    characters in the game.
    - Enemy names of more than 10-11 characters tend to leave the last part
    of the name onscreen for awhile.  Keep playing and they'll usually
    disappear, eventually.  This bug won't crash the game.
    - Sometimes the level up screen will linger onscreen.  Just keep playing.
    This won't crash the game either.  I think this happens most often with
    classes which have names longer than 8 characters.
    - If Drake Scales are highlighted in a ring, the game will hang.  Reset
    time.  Really annoying as these are the ones that raise attack power.
    - Spell names will display incorrectly.  The name that appears is
    actually the next spell/special attack in the executable.  The only thime
    the correct spell names are displayed is the learned spells in the
    subscreen. (The power attack names such as Whirlwind Sword will still
    appear incorrectly).
    Okay, the textfile that came with the patch says not to distribute it.
    However, the site listed there doesn't exist anymore.  My original
    conditions were strict to prevent being swamped by requests.  Since
    there were no takers, I have dropped them and will send the patch to
    anyone who asks.  Limited time offer: allow 2-4 weeks for delivery
    though it shouldn't take that long.  35-40 takers maximum.  The zip file
    is unmodified in any way.
    This patch is the property of Richard Bush, not me.  Hence, don't do
    anything illegal with it  This offer is for historical purposes
    primarily and commercial distribution is strictly prohibited without
    permission of the author(s).

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