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    Party Guide by node

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    S E C R E T  O F  M A N A  2 | L E G E N D  O F  T H E  H O L Y  S W O R D  3      ©1995 SQUARE
                                   Seiken Densetsu 3:  Party Guide
                                        Date Created:  May 27, 2000
                                        Last Updated:  February 18, 2001
                                             Version:  0.71
                                                  by:  node
    >>D I S C L A I M E R<<
            This guide may not be copied or sold for profit.  It may not be 
            printed in magazines or any other publications.  It may be posted 
            on your website(s) if you ask for permission and is left 
            unaltered.  This guide is for personal and private use only.
    >>T A B L E  O F  C O N T E N T S<<
    I.        Revision History
    II.       Introduction
    III.      Information
               a) Controls
               b) Stats
               c) Spirit Days
               d) Spells List
               e) Skills List
               f) Shields
    IV.       Character Analysis:
               a) Angela
               b) Duran
               c) Kevin
               d) Hawk
               e) Lise
               f) Carlie
    V.         Party Guide:
               1) Angela, Carlie, Lise 
               2) Angela, Carlie, Duran
               3) Angela, Carlie, Kevin
               4) Angela, Carlie, Hawk
               5) Angela, Lise  , Duran
               6) Angela, Lise  , Kevin
               7) Angela, Lise  , Hawk
               8) Angela, Duran , Hawk
               9) Angela, Duran , Kevin
              10) Angela, Kevin , Hawk
              11) Carlie, Lise  , Duran
              12) Carlie, Lise  , Kevin
              13) Carlie, Lise  , Hawk
              14) Carlie, Duran , Kevin
              15) Carlie, Duran , Hawk
              16) Carlie, Kevin , Hawk
              17) Lise  , Kevin , Hawk
              18) Lise  , Kevin , Duran
              19) Lise  , Duran , Hawk
              20) Kevin , Hawk  , Duran
    VI.       F.A.Q.
    VII.      End Notes
    I.  R E V I S I O N  H I S T O R Y
    Feb  18, 2001  - 0.71: Fixed some minor errors thanks to <thundasnake@hotmail.com>
                           for pointing them out.
    Jan  27, 2001  - 0.7 : Added suggestions from readers.
    Sept 11, 2000  - 0.63: Gave DragonKnight Zero<dragonknight_zero@hotmail.com>
                           credit for his spell list.  I'm terribly sorry DragonKnight
                           Zero, I hope the e-mail clears things up.
    Aug  31, 2000  - 0.62: Minor update.  Changed my email address and added
                           FAQS.  Enjoy :)
    June 30, 2000  - 0.61: Fixed a minor error in the title.  It's suppose to be
                           Legend of the Holy Sword _3_ not 2.  Thanks to 
                           Phystarstk@aol.com for pointing that out.
    June 2, 2000   - 0.6 : Added a rating system for party. Added final stats for
                           all classes.  Verified everyone attack recovery, boy
                           is my face red... Sorry about the faulty info about
                           Duran.  He IS the slowest...
    May 31, 2000   - 0.5 : Added requirements for 2nd class change and every
                           character's best weapon/armor.  Controls, spells list
                           and other misc. information.
    May 29, 2000   - 0.32: Damn, I should have double checked what I wrote,
                           just revamped my work in this tiny update.
    May 27, 2000   - 0.3 : Created.
    II. I N T R O D U C T I O N
            Seiken Densetsu 3 aka Secret of Mana 2 was created in 1995 by SQUARE.
            Sadly the game never made it overseas.  Fast forward to 1999 and we
            find an independent translating group fully translates the game.  Now
            we can see what all the fuss was about.
            This is truly one of the finest games made.  One of the reasons why 
            Square didn't translate this game and bring it over to the U.S is 
            because the SNES market was dying and people were waiting for the next 
            gen systems.  The graphics are one of the best if not the best ever on 
            the SNES.  The sound is excellent and of course since it's from Square, 
            so is the music.  The storyline you ask?  Good not great.  Nothing too 
            complex, pretty much the same old hero must save the world story line 
            with the dungeon-town-dungeon-town formula that we all know of.  Theres
            that occasional eye brow raising plot twist but nothing spectacular.
            The gameplay is almost like the first SoM.  Gone is the percentage bar
            but you still must wait before you can attack even if there isn't a bar.
            Also each character has a unique weapon unlike the original where anyone
            could equip anything.  Additionally, you can't charge your weapons like
            in the first SoM.  You have to attack the enemy and each attack charges
            your special technique bar and when it's full, you can execute your special.
            Each character is unique and you can choose which character you want in
            your party from the beginning of the game.  There are 6 to choose from.
            One of the best thing about Seiken Densetsu 3 is the ability to change
            classes.  When you reach a certain point in a game and have enough exp.
            points, you'll be able to change classes.  It is possible to change classes
            twice.  You can either goto the Light or Dark side.  This makes it feel like
            theres more than 6 characters in the game.  Another very cool thing about
            Seiken Densetsu 3 is that depending on the characters you choose, you will
            get a unique storyline.  I believe they call this the triangle system or
            something.  Anyway, all of these features adds to tons of replay value as
            there are many different party combinations you can do which brings you to
            this guide...
    III.  I N F O R M A T I O N
    C O N T R O L S
    A     :  Attack, Confirm
    B     :  Cancel, Tech, Run
    X     :  Ring Menu
    Y     :  Main Menu
    R     :  Partner 1
    L     :  Partner 2
    START :  Item Menu (activates other players if pressed on other controllers)
    SELECT:  Leader change
    S T A T S  I N F O
    After leveling up, a screen will pop up requiring you to pick an attribute
    you would like to raise.  Here's what the attributes mean:
    Strength     (STR):  More power.  Your attacks and tech will do more damage
                         if this is raised.
    Agility      (DEX):  Increases your evade rate and hit rate.
    Vitality     (CON):  Increases your HP and enemies' attack won't hurt as much.
    Intelligence (INT):  Increases chances of dodging enemies' magic attack and
                         decreases the damage dealt to you.
    Spirit       (PIE):  Indirect magic effectiveness increases.
    Luck         (WC) :  Increases chance of critical hits and lowers amount of
                         traps in the item roulette.
    S P I R I T  D A Y
    Notice how there's a day for every spirit?  If you cast the spirit's spell
    on their day, their spells becomes more effective.  Here's the elemental
    weakness chart:
    Earth <> Wind
    Moon  <> Tree
    Fire  <> Ice
    Light <> Dark
    and vice versa.
    S P E L L S  L I S T
    Compiled from DragonKnight Zero's faq <dragonknight_zero@hotmail.com>
    SPIRIT         SPELL               COST       EFFECT
    WISP           Holy Ball           2MP        Lvl. 1 Light Magic
                   Saint Beam          5MP        Lvl. 2 Light Magic
                   Heal Light          3MP        Restores HP
                   Magic Shield        4MP        Raises magic defense
                   Tinkle Rain         2MP        Cures status ailments
                   Saint Saber         4MP        Light attribute on weapon
    GNOME          Diamond Missle      2MP        Lvl. 1 Earth magic
                   Land Slide          4MP        Lvl. 2 Earth magic
                   Stone Cloud         7MP        Lvl. 3 Earth magic(petrify)
                   Protect Up          2MP        Raises defense by 1/5
                   Speed Down          2MP        Lowers hit + evade
                   Stone Saber         4MP        Earth attribute to weapon
    UNDINE         Ice Smash           2MP        Lvl. 1 Ice Magic
                   Mega Splash         4MP        Lvl. 2 Ice Magic
                   Cold Blaze          7MP        Lvl. 3 Ice Magic(snowman)
                   Mind Up             2MP        Raises magic power and defense by 1/5
                   Power Down          2MP        Lowers power by 1/3
                   Thunder Saber       4MP        Ice attribute on weapon
    SALAMANDO      Fireball            2MP        Lvl. 1 Fire Magic
                   Exploder            4MP        Lvl. 2 Fire Magic
                   Blaze Wall          7MP        Lvl. 3 Fire Magic
                   Power Up            2MP        Raises attack power by 1/3
                   Power Down          2MP        Lowers magic power and defense by 1/3
                   Flame Saber         4MP        Fire attribute on weapon
    SHADE          Evil Gate           2MP        Lvl. 1 Shadow Magic
                   Dark Force          5MP        Lvl. 2 Shadow magic
                   Death Spell         8MP        Kills any enemy whose level is lower than 
                   Anti Magic          4MP        Cancel magic effects
                   Black Curse         6MP        Lowers every attribute of enemy
                   Dark Saber          4MP        Shadow attribute on weapon
    JINN           Air Blast           2MP        Lvl. 1 Wind Magic
                   Thunderstorm        4MP        Lvl. 2 Wind Magic
                   Stun Wind           7MP        Lvl. 3 Wind Magic(silence)
                   Speed Up            2MP        Raises hit and evade by 1/3
                   Protect Down        2MP        Lowers defense by 1/5
                   Thunder Saber       4MP        Wind attribute on weapon
    LUNA           Lunatic             5MP        Lowers max HP by 1/5
                   Half Vanish         3MP        Cuts current HP by 1/2
                   Body Change         3MP        Turns enemy into Shell Hunters
                   Life Boost          4MP        Raises max HP by 1/5
                   Energy Ball         6MP        Increases critical hits
                   Moon Saber          4MP        1/8 damage from weapon is absorbed as HP
    DRYAD          Sleep Flower        3MP        Puts enemy to sleep
                   Poison Bubble       5MP        1/15 damage is absorbed as MP(poison)
                   Trans Shape         2MP        Invulnarable for short period
                   Aura Wave           3MP        Maxes tech bar
                   Reflect Magic       4MP        Creates barrier that reflects most ATTACK
                   Leaf Saber          4MP        1/15 of damage from weapon is absorbed as
    S K I L L S  L I S T
    SKILL                              COST       EFFECT
    Unicorn Head                       1MP        Lvl. 1 Summon magic
    Machine Golem                      2MP        Lvl. 1 Summon magic
    Ghoul                              3MP        Lvl. 2 Summon magic
    Ghost                              5MP        Lvl. 2 Summon magic
    Gremlin                            3MP        Lvl. 2 Summon magic
    Great Demon                        5MP        Lvl. 2 Summon magic
    Demon Breath                       6MP        Shadow damage and lowers enemymagic defense
    Freya                              7MP        Lvl. 3 Summon magic and turns enemy into
                                                  Shell Hunters
    Marduke                            6MP        Lvl. 3 Summon magic(silence)
    Jormundgand                        7MP        Lvl. 3 Summon magic(poison)
    Lamia naga                         6MP        Lvl. 3 Summon magic
    Rainbow                            10MP       High-Powered magic attack
    Aincient                           12MP       Meteors rain on enemies for heavy damage
    Turn Undead                        1MP        Kills undead, 999 to bosses
    Double Spell                       9MP        High powered magic attack
    Black Rain                         6MP        Strong Shadow magic
    Big Wrench                         4MP        Damage and lowers max HP
    Hidden needles                     3MP        Damage (silence)
    Fire Breath                        3MP        Fire elemental attack
    Poison Mist                        3MP        Tree damage (poison)
    Thunder Skill                      3MP        Wind damage, lowers defense
    Earth Skill                        3MP        Earth damage, lowers hit + evade
    Fire Skill                         3MP        Fire damage, lowers magic power and defense
    Water Skill                        3MP        Ice damage, lowers attack power
    Shuriken                           1MP        Damage, lowers hit rate
    Grenade Bomb                       7MP        Tree elemental, absorbs MP
    Axe Bomber                         6MP        Throwing weapon
    Rocket Launcher                    5MP        Fire elemental damage
    Crescent                           4MP        Shadow elemental damage
    Cutter Missle                      3MP        Throwing weapon
    Silver Dart                        2MP        Light elemental weapon
    Land Mine                          4MP        Lvl. 2 trap
    Rock Fall                          3MP        Lvl. 2 trap
    Spike                              2MP        Lvl. 1 trap
    Arrow                              1MP        Lvl. 1 trap
    Pressure Point                     1MP        Raises Kevin's attack power
    S H I E L D S
    SHIELDS               EVADE RATE     WHERE               Class         SPECIAL
    Earth Shield          20             Forcena             Knight+       Strong against Earth
    Thunder God Shield    20             Forcena             Knight+       Strong against Thunder
    Red Heat Shield       20             Forcena             Knight+       Strong against Fire
    Water Dragon Shield   20             Forcena             Knight+       Strong against Ice
    Gold Shield           20             Elrand              Knight+       Nothing
    Dragon Shield         20             Weapon/Armor Seed   Knight        Strong against dragons
    Oath Shield           20             Weapon/Armor Seed   Lord          Nothing
    Adament Shield        25             Weapon/Armor Seed   Lord          Higher evade
    Sacred Shield         20             Weapon/Armor Seed   Paladin       Nothing
    IV.  C H A R A C T E R  A N A L Y S I S
    a) A N G E L A
            ¬SEX: Female, AGE: 19, WEAPON: Staff, HOME: Altena, CLASS: Magician
            ¬ATTACK SPEED:  Slow, Attack Power:  Very Low, Single Swing
            The dark wizard of the group.  She has the most powerful
            attack spells out of the rest.  She has weak offense,
            which isn't a problem because her power lies in her magic.
            Just carry a lot of magic walnuts.  She also learns 6 spells
            before she even changes class and she can multitarget all of
            her first spells which is a plus.  More of a support character
            if you ask me.  _Tech>  Double Attack
    Sorceress (Light)         :       She learns Saint Beam, Land Slide, Thunderstorm,
                                      Mega Splash, and Exploder.  Nothing special.  Can't
                                      multitarget her new spells either.  _Tech> Pink typhoon
    Grand Deviner (LL)        :       Has the ability to multitarget her new spells now.
    Requires:  Arcane Book            But they still suck.  She learns Double spell which
    Weapon:  Gunbantine               takes quite a while to cast.  _Tech> Spiral Rod
    Armor:  Mayan's Dress
    Arch Mage (LD)            :       Same abilities as the Grand Deviner, just switch double
    Requires:  Book of Secrets        spell with Rainbow.  _Tech>  Dancing Rod
    Weapon:  Spiritual Staff
    Armor:  Elmos' Coat
    Delvar (Dark)             :       Same thing as her first class with one extra spell,
                                      Dark Force.  Better offense than the sorceress, but
                                      as I've said before, her offense really doesn't matter
                                      since she's only useful because of her spells.
                                      _Tech> Star Attack
    Magus (DD)                :       She learns Land Slide, Thunderstorm, Mega Splash,
    Requires:  Forbidden Book         Exploder, and the most powerful spell in the game,
    Weapon:  Dragon Rod               Ancient.  Takes a long time to cast.  _Tech> Hot Shot
    Armor:  Ancient Dress
    Rune Master (DL)          :       Her best class IMO.  She gets the ability to multitarget
    Requires:  Book of Rune           Dark Force.  She is also the only class with Level 3
    Weapon:  Rune Staff               elemental spells  which besides doing a lot of damage,
    Armor:  Rune Coat                 adds status ailments.  She also gets the Death Spell
                                      which does 999 to enemies weaker than you.  Too bad she
                                      can't multitarget her new spells.  _Tech> 10t
    STR:   8            14            17             16         13        16           15
    AGI:   8            14            17             16         13        16           15
    VIT:   8            14            18             18         14        18           19
    INT:   12           17            21             20         18        22           21
    SPR:   11           17            19             20         16        18           19
    LUC:   10           14            16             17         13        15           16
    b) D U R A N
            ¬SEX: Male, AGE: 17, WEAPON: Sword, HOME: Forcena, CLASS: Fighter
            ¬ATTACK SPEED:  Very Slow, ATTACK POWER:  Very High, Single Swing
            What a disappointment.  He was suppose to be the strongest
            fighter but he's not even stronger than Hawk (well he is
            technically but Hawk's double swing does more damage).  He's
            not entirely useless as his sabers are useful.  
            Note:   Only Duran's Light side can carry a shield (+Evade,
                    see _Shield section_ of the guide for more info).
                    Duran is also very slow.
    Knight (Light)            :       He learns Heal light.  Good if you don't have a
                                      healer in your group. _Tech> Step Cut
    Paladin (LL)              :       Gets Saint Saber but can't even multitarget it.
    Requires:  Paladin's Proof        He does get a full screen Tech and the best shield
    Weapon:  Brave Blade              but it's not worth it.  _Tech> Flashing Sword (all)
    Armor:  Hero's Armor
    Lord (LD)                 :       Can now multitarget Heal Light and can cast tinkle
    Requires:  Lord's Proof           rain.  Nothing else... Only good if you don't already
    Weapon:  Sigmund                  have a healer.  Personally, I wouldn't touch his Light
    Armor:  Guardian Armor            side since they all pretty much suck except for the
                                      ability to wear a shield and shields makes you pimp-like
                                      or something.  _Tech> Magic Circle
    Gladiator (Dark)          :       He learns the 4 useful elemental sabers.  Higher offense.
                                      Full screen tech. _Tech> Whirlwind Sword (all)
    Duelist (DD)              :       Learns Dark Saber.  Still can't multitarget Sabers.  Has
    Requires:  Duelist's Proof        highest offense out of all his classes but not very useful.
    Weapon:  Death Bringer            _Tech> Eruption Sword (all)
    Armor:  Skeleton Mail
    Swordmaster (DL)          :       Easily his best class.  Can now multitarget all his
    Requires:  Master's Proof         elemental sabers.  He learns Moon and Leaf sabers
    Weapon:  Ragnarok                 but can't cast it on more than one person.  Go with this.
    Armor:  Mastery Armor             _Tech> Vacuum Sword (all)
    STR:   12          17           21         21          18            22            21
    AGI:   10          15           17         18          16            19            18
    VIT:   11          17           21         21          17            21            21
    INT:   8           13           15         16          14            17            16
    SPR:   8           14           17         16          13            15            16
    LUC:   8           14           16         17          13            15            16
    c) K E V I N
            ¬SEX: Male, AGE: 15, WEAPON: Claw, HOME: Beast Kingdom, CLASS: Grappler
            ¬ATTACK SPEED:  Very Fast, ATTACK POWER:  High, Double Swing
            This is what I'm talking about.  Kevin is the strongest fighter in
            the game whether day or night hands down.  He has the ability to
            hit twice.  At night, he becomes a wolf and becomes even more stronger.
            Very useful as he can heal you if you go with his light side.  He also
            gets 2 tech with each class change another +.  _Tech> Ashura Dream Fist
    Monk (Light)              :       He learns Heal Light and Pressure point.  Pressure point
                                      makes Kevin even stronger and heal light makes him that
                                      much more useful.
                                      _Tech> Whirlwind Kick (all), Tornado Throw
    God Hand (LL)             :       Nothing much but Aura Wave (Maxes Tech Bar).
    Requires:  Gold Wolf Soul         _Tech>Byakko Shockwave (all), Stardust Bomb
    Weapon:  Spiral Claw
    Armor:  Byakko's Suit
    Warrior Monk (LD)         :       Gets to multitarget Heal Light now and gains Leaf Saber.
    Requires:  Silver Wolf Soul       Possibly his best class if you don't have a healer.  Bad
    Weapon:  Holy Glove               thing is he doesn't have a full screen tech.
    Armor:  Genbu's Suit              _Tech> Genbu 100-Kick, Blow Impact
    Bashkar (Dark)            :       Gains nothing new but has more strength than the Monk.
                                      _Tech> Water Moon Slice (all), Bastard Slam
    Dervish (DD)              :       He learns the useful Moon Saber.  Can't really lose with
    Requires:  Demon Wolf Soul        Kevin no matter what class you choose.
    Weapon:  Giant's Glove            _Tech> Suzaku Sky Dance (all), Varitubach
    Armor:  Suzaku's Suit
    Death Hand (DL)           :       Kevin's strongest class.  He learns Energy Ball (increases
    Requires:  Death Wolf Soul        critical hits)._Tech> Seiryuu Death Fist (all), Dead Crush
    Weapon:  Skull Disect
    Armor:  Seiryu's Suit
    STR:   10         15         18            17             16           18            19
    AGI:   9          14         17            16             15           17            18
    VIT:   12         18         22            22             18           22            22
    INT:   8          13         15            16             14           17            16
    SPR:   8          14         17            16             13           16            15
    LUC:   8          14         16            17             13           16            15
    d) H A W K
            ¬SEX: Male, AGE: 17, WEAPON: Knives, HOME: Navarre, CLASS: Thief
            ¬ATTACK SPEED:  Fast, ATTACK POWER:  Medium, Double Swing
            Hawk has the most spells/skills out of all the characters.
            He also has the the ability to attack twice making him the
            2nd best fighter.  High agility means more evade and higher
            hit rate.  Always a good character to have on your team.
            _Tech> Backslash
    Ranger (Light)            :       Learns a few useless trap moves.  Sleep flower is ok.
                                      He has weaker offense than the Ninja.  Get this for his
                                      final light classes.  _Tech> Flying Swallow Toss (all)
    Wanderer (LL)             :       Gets a lot of new spells.  Can now multitarget sleep
    Requires:  Good Luck Dye          flower and body change.  Lunatic is good as it can
    Weapon:  Orihalkon                lower a boss' HP.  Transhape makes him invulnerable
    Armor:  Illusion Cuirass          for a while.  He also gets Reflect Magic, Energy Ball,
                                      and Aura Wave (always good to have).  Only downfall is
                                      weak offense._Tech> Dance of Roses
    Rogue (LD)                :       Sleep flower and Body Change can now be multitargeted.
    Requires:  Bad Luck Dye           As with the Wanderer, gets a lot of new skills, mostly
    Weapon:  Man Slaughter            useless as he can't multitarget any of it.  Better offense
    Armor:  Fur of the Silver Wolf    than the Wanderer.  It's really a choice between better
                                      skills or more offense.  _Tech> Thousand Slice
    Ninja (Dark)              :       Stronger than the Ranger and has Hawk's most useful
                                      skills IMO.  His new skills deals damage and lower the
                                      enemy's stats.  _Tech> Silhouette Slice
    Nightblade (DD)           :       Gains Poison Mist (Poison), Fire Breath, Hidden Needles
    Requires:  Nighteye Dye           (Silence) and Big Wrench (lowers HP).  His new skills
    Weapon:  Death Stroke             makes him even more useful.  He also gets a very good
    Armor:  Jet-black Garb            full screen tech. Best Class IMO. Also the strongest
                                      class for Hawk.
                                      _Tech> Split Image Slice (all)
    Ninja Master (DL)         :       Gains nothing new but the ability to multitarget all
    Requires:  Bullseye Dye           of his Ninja skills.  I like the ability to multitarget
    Weapon:  Kongou Raken             Shurikens and possibly kills the enemies before they
    Armor:  Fuuma Clan's Armor        even reach you.  A nice class though not his best.
                                      _Tech> Shadow Dive
    STR:  9          14           16           17        15            18             17
    AGI:  12         17           20           21        18            21             22
    VIT:  9          15           19           19        15            19             19
    INT:  9          14           16           17        15            17             18
    SPR:  9          15           18           17        14            17             16
    LUC:  12         18           21           22        17            20             21
    e) L I S E
            ¬SEX: Female, AGE: 16, WEAPON: Spear, HOME: Rolante, CLASS: Amazoness
            ¬ATTACK SPEED:  Slow, ATTACK POWER:  High, Single Swing
            A good fighter and has very useful skills.  She can boost
            your stats (light) or lower the enemies'(dark).  I would
            choose the latter because you can buy stats up items but
            you can't buy stats down items.  But then Marduke rules.
            It's all up to you.  _Tech> Whirlwind Lance
    Valkryie (Light)          :       She gets all the stats up spells but can't multitarget
                                      them yet.  She gets a full screen tech but is weaker
                                      than the Rune Maiden.  _Tech> Vacuum Surge Spear (all)
    Vanadies (LL)             :       Weak.  Can't multitarget her stats up spells and her
    Requires:  Briesingamen           summon sucks.  Don't touch this.
    Weapon:  True Spear               _Tech> Light Shot Spear (all)
    Armor:  Goddess Armor
    Star Lancer (LD)          :       She can finally Multitarget her stats up spells and
    Requires:  MorningStar Chain      learns an excellent summon, Marduke.  Marduke does damage
    Weapon:  Star Geyser              to all enemies on screen and has a chance of silencing
    Armor:  Polaris Armor             them.  One bad thing is she doesn't have a full screen
                                      tech.  _Tech> Falling Star
    Rune Maiden (Dark)        :       All the stats down spells and better offense than the
                                      Valkryie.  _Tech> Flying Heaven Spear (all)
    Fenrir Knight (DD)        :       She can multitarget her spells now and gains a nice
    Requires:  Gleipnir               summon.  _Tech> Hundred Flower Dance
    Weapon:  Giant's Spear
    Armor:  Wolf Hesin
    Dragon Master (DL)        :       Sucks.  Can't multitarget and gets a pretty good summon
    Requires:  KnightDragon Chain     but nothing great or worthwhile.
    Weapon:  Dragon Lance             _Tech> Dragontooth Spear
    Armor:  Dragon Knight's Armor
    STR:    11        17        20         19           16            19             18
    AGI:    11        16        19         18           17            20             19
    VIT:    10        16        20         20           16            20             20
    INT:    10        15        17         18           16            19             18
    SPR:    10        16        19         18           15            17             18
    LUC:    9         14        16         17           15            17             18
    f) C A R L I E
            ¬SEX: Female, AGE: 15, WEAPON: Flail, HOME: Wendel, CLASS: Cleric
            ¬ATTACK SPEED:  Slow, ATTACK POWER:  Low, Single Swing
            The White Mage of the group.  She's a good party member to have as
            she learns Heal Light and Tinkle Rain before her first class change.
            She's more of a support character as her offense sucks and her attack
            spells aren't that good neither.  _Tech> Bonkle
    Priestess (Light)         :       She gains the ability to multitarget Heal Light,
                                      Holy Ball and learns 4 elemental sabers.  Good
                                      class to start off with.  _Tech> Jump
    Bishop (LL)               :       Learns Saint Saber, Magic Shield, Turn Undead (all),
    Requires:  Holy Water Vial        and can now multitarget Tinkle Rain.  Her Turn Undead
    Weapon:  Judgment Flail           skill is highly useful as it can kill any undead enemies
    Armor:  Bishop's Robe             and does 999 to undead bosses.  A good class overall.
                                      _Tech> ChopChop
    Sage (LD)                 :       She can multitarget all her old spells now and learns
    Requires:  Bottle of Salt         Saint Beam.  Multitargeting sabers can be useful at
    Weapon:  Giant's Flail            times but isn't really needed.  Your sacrificing a lot
    Armor:  Sage's Robe               of good spells on her otehr classes for this feature.
                                      _Tech> BoomBoom
    Enchantress (Dark)        :       More offensive power than the Priestess and gains 2 weak
                                      summons.  Can now also multitarget Heal Light.
                                      _Tech> Dash
    Evil Shaman (DD)          :       Gets some good summon and has the highest offensive
    Requires:  Bottle of Blood        attack out of her other classes.  Demon Breath is her
    Weapon:  Juggernaut               best skill for this class and Anti magic comes in handy.
    Armor:  Betium Dress              An ok class overall.  _Tech> HugeHuge
    Necromancer (DL)          :       She can multitarget Tinkle Rain now.  Learns Dark Saber,
    Requires:  Bottle of Ashes        Ghoul, Ghost, and that ever so useful Black Curse.
    Weapon:  Skullhead Flail          I would get this if you don't have any stat lowering
    Armor:  Undead Suit               party members in the group as Black Curse is the only
                                      thing that's good.  _Tech> Craaaazy
    STR:   8          13           16        15          14             17             16
    AGI:   8          14           16        17          13             16             15
    VIT:   8          14           18        18          14             18             18
    INT:   11         16           18        19          17             20             19
    SPR:   12         18           22        21          17             20             21
    LUC:   11         16           18        19          17             19             20
    V.  P A R T Y  G U I D E
    R A T I N G S  K E Y
    A.MAGIC:  The party's offensive magic power and effectiveness. (Ancient, Marduke, etc.)
    S.MAGIC:  Party's support magic effectiveness and usefulness.  (Attack up, Moon Saber, etc.)
    HEALING:  The party's ability to heal each other.  (Heal Light, Tinkle Rain)
    OFFENSE:  The party's fighting ability and offensive power.
              (In other words, do you have Kevin? ;)
    5 - Excellent
    4 - Good
    3 - Ok
    2 - Below Average
    1 - Bad
    1.  Angela¬Carlie¬Lise
            Alright party.  Theres a healer, attacker, and good attack spells.
            Angela should be Rune Master or Magus depending on what magic you like,
            Rise should be Star Lancer so you can raise your party's stats, and
            Carlie should be a Necromancer, she can heal your party and lower the
            enemies' stats.  Rise is the main attacker, while Angela casts spells,
            Carlie will heal when necesarry.
            A.MAGIC: 5
            S.MAGIC: 4
            HEALING: 5
            OFFENSE: 1
    2.  Angela¬Carlie¬Duran
            An OK party.  Duran of course will be doing most of the attacking,
            and Angela will be doing the offensive spells, and Carlie (like always)
            will heal.  Duran should be Swordmaster, Angela as Rune Master/Magus,
            and Carlie as Necromancer.  You'll need walnuts.
            A.MAGIC: 5
            S.MAGIC: 3.5
            HEALING: 5
            OFFENSE: 1
    3.  Angela¬Carlie¬Kevin
            Another good party.  You have an excellent attacker (Kevin), excellent
            spells (Angela), and an excellent healer (Carlie).  Kevin should be
            Dervish/DeathHand since you won't need a healer but it's up to you
            and you should choose a class that contains the skills you like,
            Angela a Runemaster/Magus, and Carlie should be Necromancer so she
            can lower the enemies' stats.  Lovely.
            A.MAGIC: 5
            S.MAGIC: 2
            HEALING: 5
            OFFENSE: 2
    4.  Angela¬Carlie¬Hawk
            This is another good team.  Hawk should be doing the main attacks, Angela
            the main spell caster, and Carlie the healer.  Hawk should be Rogue
            or Nightblade (Wanderer offensive is too low), Angela a Runemaster/Magus, 
            and Carlie a Necromancer/Bishop/maybe even Dark Shaman.  It depends because
            if you choose to go with Rogue then you'll need Necromancer because Hawk
            won't be able to lower enemy's stats.
            A.MAGIC: 5
            S.MAGIC: 3
            HEALING: 5
            OFFENSE: 1.5
    5.  Angela¬Lise¬Duran
            Below average party but playable.  Angela as Runemaster, Lise as Starlancer,
            and Duran as Lord/Paladin.  Duran and Lise will be doing the attacking and
            Angela with the spells along with Lise (Marduke).  Duran will also be doing
            the healing and Lise will be raising stats.  Personally I would go with Lord
            even though his offense will be kinda of weak because multitargeting healing
            is a necessity IMO and Saint Saber isn't very good.
            A.MAGIC: 5
            S.MAGIC: 3.5
            HEALING: 3
            OFFENSE: 2
    6.  Angela¬Lise¬Kevin
            Much better than the one above.  Kevin should be Warrior Monk, Lise a Star
            Lancer, and Angela a Runemaster/Magus.  Kevin and Lise will be attacking,
            and Kevin will be able to heal without sacrificing anything unlike Duran.
            Lise will raise stats and summon Marduke.  Angela will be doing the spells
            as always.
            A.MAGIC: 5
            S.MAGIC: 2
            HEALING: 3
            OFFENSE: 3
    7.  Angela¬Lise¬Hawk
            Pretty bad as you don't have any healers in your party.  Hawk and Lise
            will have good attack power, and Angela will have the spells.  Hawk
            should be NightBlade/Ninja Master, Lise as StarLancer, and Angela as
            Rune Master.  Make sure you have a lot of healing items.
            A.MAGIC: 5
            S.MAGIC: 4
            HEALING: 1
            OFFENSE: 2.5
    8.  Angela¬Duran¬Hawk
            I'm sure you get the routine by now.  Anyway, this team is a bit better
            since you'll have a healer.  Duran as a Paladin/Lord, Hawkeye as a
            Ninja Master/Nightblade and Angela as RuneMaster/Magus.  You know what
            to do...
            A.MAGIC: 5
            S.MAGIC: 3.5
            HEALING: 3
            OFFENSE: 3
    9.  Angela¬Duran¬Kevin
            Ahh..No more sacrificing.  Duran definitely as SwordMaster with his sabers,
            Kevin as Warrior Monk with his multitargeting healing ability and Angela
            as Rune Master/Magus.  Duran and Kevin are the attackers while Angela casts
            offensive spells.  Not bad.
            A.MAGIC: 5
            S.MAGIC: 2.5
            HEALING: 3
            OFFENSE: 3.5
    10. Angela¬Kevin¬Hawk
            Great team.  Two good attackers, one healer and one powerful spell caster.
            Kevin should be Warrior Monk, Hawk NightBlade/NM, and Angela a Rune Master.
            A.MAGIC: 5
            S.MAGIC: 3
            HEALING: 3
            OFFENSE: 4
    11. Carlie¬Lise¬Duran
            Pretty good, you'll have an excellent healer, 2 good attackers, Sabers,
            and some good spells.  Carlie a Necromancer definitely, she can lower stats
            and heal, Duran as a SwordMaster with his Sabers, and Lise as a StarLancer
            as she'll raise your stats and has Marduke.
            A.MAGIC: 3
            S.MAGIC: 5
            HEALING: 5
            OFFENSE: 2
    12. Carlie¬Lise¬Kevin
            Even better.  Kevin as Warrior Monk/Dervish/or whatever because you already
            have a healer, Lise as Starlancer and Carlie as Necromancer.  Carlie will heal
            and lower stats, Lise will raise stats and summon Marduke, and Kevin will just 
            kick ass.
            A.MAGIC: 3
            S.MAGIC: 4
            HEALING: 5
            OFFENSE: 3.5
    13. Carlie¬Lise¬Hawk
            Another good team.  Carlie as Necromancer, Lise as Starlancer, and Hawkeye as
            Nightblade/Rogue.  Same tactics as above with Hawkeye and Lise being the
            main attacker this time.  Plus, he has all of those nice skills.
            A.MAGIC: 3
            S.MAGIC: 4
            HEALING: 5
            OFFENSE: 3
            "Alex Slatin" <zable_fahr@hotmail.com> writes:
            Judging from my own experience, a party with Lise as a Fenrir Knight, Hawk as
            a Wanderer, and Carlie as a Bishop is pretty danged effective if you know the
            quick-spellcasting trick (pack a lot of walnuts, though). Lise takes care of
            the stat-lowering angle, and Lamia Naga seems to have more raw power than
            Marduke, which partially makes up for the lack of status changes. Hawk can
            repeatedly quick-cast TransShape and attack with Half-Vanish, Lunatic and
            Poison Bubble (in that order for best effect). As for Carlie, Turn Undead is
            DAMN effective on enemies in the final stretch of the available story arcs
            (Deathjester and Jagan are both undead, and so is the Carmilla Queen that
            Jagan brings along). Your approach is also pretty good (and probably even
            better), but I just thought you might not have considered this one yet.
    14. Carlie¬Duran¬Kevin
            Another OK team.  Duran and Kevin will be the main attackers, and Carlie will heal.
            Duran will be SwordMaster (Sabers), Kevin should be a Dervish/Warrior Monk but it's
            up to you, and Carlie a Necromancer (stats down).
            A.MAGIC: 2
            S.MAGIC: 3
            HEALING: 5
            OFFENSE: 3.5
    15. Carlie¬Duran¬Hawk
            Pretty much the same as the above, although your sacrificing attack power for
            more skills.  Carlie a Necromancer, Duran a Swordmaster, and Hawkeye Nightblade/
            Wanderer.  Carlie heals and lower stats, Duran cast sabers, and Hawkeye along
            with Duran attacks.  Hawkeye also has those extra skills that are good to
            cast once in a while (Reflect Magic, energy Ball, Trans Shape, etc.)
            A.MAGIC: 2.5
            S.MAGIC: 3.5
            HEALING: 5
            OFFENSE: 3
    16. Carlie¬Kevin¬Hawk
            This was the first team I chose.  Very good team because you have 2 strong
            fighters, and an excellent healer.  I would make Carlie a Necromancer/Bishop,
            Hawk a Nightblade/Wanderer, and Kevin a Dervish/Warrior Monk (Moon or Leaf sabers
            A.MAGIC: 2.5
            S.MAGIC: 3
            HEALING: 5
            OFFENSE: 4
    17. Lise¬Kevin¬Hawk
            Wow.  A great team, Lise a Starlancer, Kevin a Warrior Monk, and Hawk a
            Nightblade/Ninja Master.  Everyone will be attacking, Kevin will heal,
            Lise will raise stats, and Hawk will lower stats.  Possibly my fav team.
            A.MAGIC: 3
            S.MAGIC: 4
            HEALING: 3
            OFFENSE: 4.5
            <phoenixarmy@drgmail.com> writes:
            i have a party suggestion 4 u. It's constructed with Kevin(Dervish),
            Hawk(NightBlade),and Lise(Dragon Master,Fenrir Knight).This Party is
            the ultimate in stat downs. The only problems are Hawk, which can't 
            multi-target, but he gets Split-image slice,which beats any spell i know
            other than Ancient.Lise is another thing: you chose what she goes for,
            but it's really a question of more strenght or multi-target stat downs.
            Either way, she's great, and Dragon Fang Spear hurts bad, and looks cool.
            As For Kevin... it doesn't matter. He is the ultimate fighter IMO.
            Go for Kevin as main char. because ArchDevil isn't a final boss.He's THE 
            Final boss.
    18. Lise¬Kevin¬Duran
            Another fun team.  Lise as Starlancer, Kevin as Warrior Monk, and Duran
            as Swordmaster.  Lise will raise stats and she has Marduke (great summon),
            Kevin will heal, and Duran will cast Sabers.  Everyone will have great
            attack power.
            A.MAGIC: 2
            S.MAGIC: 3.5
            HEALING: 3
            OFFENSE: 4
    19. Lise¬Duran¬Hawk
            Not very good but can be playable...  Lise as Starlancer, Duran as Lord, and
            Hawk as Nightblade/Ninja Master.  Lise will raise stats and cast Marduke once
            again, Duran will be the healer, and Hawk will lower enemy stats.  Everyone will
            have good attack power.
            A.MAGIC: 2.5
            S.MAGIC: 4
            HEALING: 3
            OFFENSE: 4
    20. Kevin¬Hawk¬Duran
            Great team offensive wise.  Kevin should be Warrior Monk, Duran a Swordmaster,
            Hawk a Nightblade/Ninja Warrior.  Kevin is the main healer, Duran casts Sabers,
            and Hawk will lower enemy stats.  Everyone will have great attack power. I like
            this team.
            A.MAGIC: 2
            S.MAGIC: 4
            HEALING: 3
            OFFENSE: 5
    VI.  F. A. Q.
    Q:  When I'm in the Moonlight forest (or anywhere with clouds), I can't see anything
        but clouds!  How do you fix this?
    A:  If your using an emulator, switch to a 32-bit video mode so that transparency will
        be enabled.
    Q:  When can I change class?
    A:  When your at level 18, find a mana stone and you will be able to change classes.
        You can then change again at level 38, but will require a special item.  Please
        look at the character analysis to see what you need.
    VII.  E N D  N O T E S
            Please send all questions,  comments,  sugestions,  mistakes, or
            your  2  cents on the parties  to node@simplypimp.com and I'll be
            sure to add it to the guide.  The latest  version of  this guide
            can always be found at www.gamefaqs.com
                                                                              Copyright 2000 no

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