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    Hints and Tips by Anonymous

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    How do I defeat the metallic boss in the Painting?  (Area 1)
    You must defeat him without having the Zantetsu (anti-metal) sword.  It
    can be done -- it's just very time-consuming.  Lure him to the left, then
    walk up the central ramp and hit him once as he approaches you (stay at the
    top of the ramp, don't touch the platform he's confined to).  Then rush back
    down the ramp and lure him over to the left again.  It's boring, but it
    Location of the Master's 8 Emblems
    Emblem A:  Use the ZANTETSU sword to kill all the metal creatures in the
               Painting in Area 1.  You'll release some ivy that leads to an
               area containing the Emblem.  (walk around)
    Emblem B:  Once the soul of the man who "knows everything about Castle
               Magridd" joins you, go back into the Torture Chamber section
               of Area 6, and look around for invisible chests.  One of them
               contains the Emblem.
    Emblem C:  In Area 2, the right-hand squirrel in the right-hand tree
               (the tree with the 'hungry' squirrel) will give you the Emblem.
    Emblem D:  In Area 3, you will free a sleeping dolphin who appears in the
               prison area (where Lue is being held captive).  Use the Dream
               Rod on him, then equip the Great Pearl and talk to him while
               you're in his dream.  Step on the monster lair he was standing
               on in the dream.  Back in the real world, you should find a path
               on the west side of the area just before the final boss.  The
               path leads to an area with 4 chests, one of which contains the
    Emblem E:  In Area 4, you will free a snail, into a room that doesn't
               seem to have any entrances.  It has a hidden passage (it looks
               like rock, but you can walk through it) leading into it.
               From your blue transport square in the 'town', try to walk into
               the wall to the southwest of you.  You'll find the path, if you
               have freed the snail.  He'll give you the Emblem.
    Emblem F:  You'll find a sleeping mushroom in Area 4 (inside the punishment
               room).  Make note of where he's standing in his dream (use the
               Dream Rod).  Then go back to that spot in the real world, and
               you'll find the Emblem.  (It's in the action area just before
               the Boss).
    Emblem G:  In Area 5, on the first floor of Leo's house, there is a room
               in the southwest corner containing a dresser, a plant, and a
               cat.  Push the dresser to the west, the Emblem is underneath.
               (I have no idea how you were supposed to realize this -- I called
               Nintendo and asked them.)
    Emblem H:  In Area 6, when you free the guard that causes the castle to be
               rebuilt (along the northern edge of the town), the Emblem will
               appear along the outer wall of the castle.  From your blue
               transport square, just walk outside and go west.
    Location of the three Red-Hot items for summoning the Phoenix
    Red-Hot Ball  :  In Area 7 (the Evil World), it's inside a treasure chest.
                     You can only reach the treasure chest via the transport
                     squares -- when you've gone far enough to see the chest
                     in question, the transport square will appear, and you'll
                     be able to get to it from the temple screen.
    Red-Hot Mirror:  When you go back to Area 2 with the SPIRIT Sword and kill
                     all the floating yellow balls in the Light Temple, you'll
                     free a bird, who will appear to the west of the restaurant.
                     (You'll free more than one bird.)  When you talk to him,
                     he'll give you the Mirror.
    Red-Hot Stick :  When you go back to Area 3 with the ZANTETSU Sword and
                     kill the metal gorillas on Dorean (the volcanic island),
                     you'll free a Mermaid.  Go back and talk to her, and she'll
                     give you the Stick.
    The Ending for the game continues after the end of the credits.  Wait for
    about 20 seconds, and it should continue.
    You can get a lot of XPs in the World of Evil by going to the transporter
    field that connects the next-to-last and last parts of it, equipping the
    Soul Armor, Soul Blade, and Phoenix magic, and going back and forth between
    the two sections, killing the three rotating metal walls on the last part,
    then entering the red transporter square to return to the previous section,
    re-entering it to return to the final section, and killing the metal walls
    over again.  Repeat as desired -- they're worth 4000 xps each.

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