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    FAQ/Walkthrough by BPfeifer

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    Marvel(r)           Spider-Man(r)            Venom(tm)
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          C C C      A      R R       N       N   A      G G G     E E E
        C          A  A    R    R    N N     N  A  A   G          E     (tm)
       C          A   A   R R R     N   N   N  A   A  G    G G   E E E
      C       C  A AA A  R     R   N     N N  A AA A  G      G  E
      C C C C   A     A R       R N       N  A     A   G G G   E E E E E
     Programmed by Software Creations, for LJN.
     The FAQ -- v1.2
         New in v1.2 of the FAQ is the hidden Statue of Liberty level, and
    a new Secret Room in the Manhattan Rooftop level, plus some clarifica-
    tions of methods for getting into Secret Rooms, and an accidental
    omission of a power-up was fixed...
              Carnage Unleashed! - The manual's intro
              Controls           - For both versions
              Team Spider-Man    - Comparison of Spidey and Venom
              Power-Ups          - A description of these helpful things
              Super-Hero Icons   - Their stories and their effects
              General Strategies - Fighting your way through the hordes
              Common Thugs       - Your everyday sort of meanies
              Super-Villains     - A more tenacious brand of villain
              Secret Rooms       - Truly wonderful things!
              The Levels         - A description of each level, plus
                                   all their hidden goodies
              The End            - What you worked for...
              Game Credits       - Software Creation's Spidey team...
              Game Genie Codes   - So far, only for the SNES...
              Soundtrack         - Green Jelly rules!
              Future Versions    - Beyond 1.1...
              Credits            - Without whom, this FAQ would be very
     Carnage Unleashed!
         When Cletus Kasady was sealed away in Ravencroft, a maximum
    security institution for the criminally insane, society thought it was
         Society was wrong.
         Because the alien presence that symbiotically inhabits Kasady's
    body is alive and thriving.  It had been biding its time, and now it's
    ready to unleash ultimate insanity upon the world.  Kasady has been
    transformed, and mass destruction is imminent.
         Carnage lives.
         As if one lunatic isn't enough, prepare yourself: Carnage has
    found a soulmate in Shriek, another Ravencroft inmate with an equally
    insatiable hunger for slaughter.
         Wait... there's more: As they blaze a trail of mayhem through 
    Manhattan, Carnage and Shriek find others who share their hunger for
    horror: Doppleganger, Demogoblin and Carrion.  Random chaos and maximum
    mayhem are their goals, they're getting all they want -- and more!
         Spider-Man and Venom know the frightening truth: Carnage must be
    stopped, or he will continue until the city has been decimated!
         Too many innocent citizens have been lost already. It's up to you
    to stop Carnage and his crew -- and you must stop him NOW!
         The manual is not exactly correct or complete in this area...
    Basic Controls        -     Genesis              Super NES
         Walk             -  Any direction, while on the ground
         Run              -  Press the direction twice that you want to run
                             in, and you can run diagonally up and down.
         Punch            -        A                     Y
                             Repeatedly doing this move will cause a combo:
                               Spider-Man - Two punches, a knee, then an
                               Venom      - Two punches, an overhead smash,
                                            and an uppercut
         Rushing attack   -  Run (twice forward), then press:
                                   A                     Y
                               Spider-Man - A shoulder slam
                               Venom      - A running double elbow
         Jump up          -        B                     B
                             If you press up while in the air, you will jump
                             onto the nearest wall, if possible.
         Forward flip     -    Forward+B             Forward+B
         Back flip        -      Back+B                Back+B
                             This move does damage if you flip away from an
                             enemy right in front of you.
         Straight-up Kick -    B, then A             B, then Y
         Foward Jump kick -   Left or Right+A      Left or Right+Y
         Grab             -  Press toward an enemy when near them.
         Grab Combo       -   A - repeatedly while grabbing - Y
                               Spider-Man - Two punches, then an uppercut
                               Venom      - Two punches, then a headbutt
         Pick up a person -       Grab them, then press Up
         Spin person      -  While holding them above your head, alternate
                             pressing these buttons:
                                B and C              B and A
         Pick up object   -      A - when near the object - Y
         Throw            -        A                     Y
                             Also, when doing the grab combo, press in
                             the opposite direction you're facing to
                             throw them behind you.
         Special Attack   -       A+B                   Y+B
                             If this move hits enemies, it will take a
                             small amount of damage off your life bar.
                               Spider-Man - A spinning kick
                               Venom      - A spinning clothesline
         Power Hit        -  While your life bar is flashing (you can get
                             it this way by accurate attacking), you'll
                             be able to do these attacks.  Press:
                                   A                     Y
                               Spider-Man - A wheel kick, or a kick to the
                                            face if you're grabbing them
                               Venom      - A ground smash, or a "to-the-
                                            moon" uppercut if grabbing
         Pause/Resume     -      Start                 Start
    Web Controls       -        Genesis              Super NES
         Fire Web Bolt -         Tap C                 Tap A
                          This holds enemies in one spot for a second or
                          two, but you can only have one enemy restrained
                          at a time.
         Web Shield    -         Hold C                Hold A
         Web Grab      -     Left or Right+C       Left or Right+A
         Fire Web Line -        Up+C, or Y               X
                          This shoots a web line diagonally in the direction
                          you're facing (unless you press straight Up, then
                          it's vertical).
         Double Smash -   If there are two enemies on opposite sides of you,
                          within web-grab distance, do the web grab to smack
                          them both together.
                             Left or Right+C       Left or Right+A
    While Wall-Crawling   -     Genesis              Super NES
         Climb            -  Any direction, while stuck to the building
         Jump off         -        B                     B
                             You will do a downward kick as you're falling.
         Fire Web Line    -    Up+C or Y                 X
         Shoot Web Pellet -        C                     A
                             This shoots a small amount of web diagonally up
                             in the direction you're facing.
         Attack           -        A                     Y
                             You'll punch (Spider-Man) or kick (Venom) to 
                             the side (in the direction you're facing).
    While web-swinging     -    Genesis              Super NES
         Jump off          -       B                     B
         Jump kick off     -       A                     Y
         Shoot another web -   Up+C, or Y                X
     Team Spider-Man  
         Throughout the game, you'll be able to choose between Spider-Man
    and Venom as to who you wish to continue the game as.  So, here is a
    general comparison between the two.
         Spidey is quicker than Venom, and somewhat weaker.  Venom's lack
    of speed is easily made up for by his increased power.  This balance
    is still somewhat to Venom's advantage.  His lack of speed is only a 
    problem when you, occasionally by accident, grab one thug when you are
    fighting a large group of them, because Venom's grab moves are real 
    slow, and even picking them up over your head and throwing them is slow,
    so you're more likely to get hit than cause any damage.  However, if you
    space yourself properly, and are careful when fighting large mobs, you 
    can use Venom's power to your advantage.  While Spidey's power hit 
    (spin/wheel kick) covers both behind and in front of him, Venom's (the
    ground smash), hits anybody in a roughly straight horizontal line with 
    him, even if they're across the screen from Venom.  Unfortunately, 
    Venom's strength can often cause him to throw things to hard, missing 
    people that might be too close to you.  Otherwise, Spidey is pretty good
    overall, and has a quick, albeit weaker, regular combination.  The 
    differences in stages will be pointed out when you have to make that 
         In the description of levels that follows, all the hidden lives,
    continues and other secret stuff are noted.  After you kill certain
    enemies, or by getting to that portion of the game, a power-up may 
    appear -- those are not noted.  We can't help you become a better
    Maximum Carnage player if you're blind.  Big and Little Hearts are not
    noted specifically, but mentioned with the other power-ups they 
    generally appear with (If they're alone, and hidden, they will be 
    pointed out).
         Little Heart - Replenishes approximately one-third of your energy.
         Big Heart    - Fills your life bar completely.
         1-ups        - Real important for living... And you want to do 
                        that.  You can have a maximum of nine.  A small 
                        black circle with your character's emblem 
                        (depends on who you are)...
         Continues    - When you lose all your lives, you'll be able to 
                        start off at the beginning of the level you died on 
                        with three lives.  A small black circle with an 
                        exclamation point on it...
     Super-Hero Icons
         Super Hero Icons let you call your Super-Hero allies twice for
    each icon you find, helping you in your quest to destroy your common 
    foes.  These are essential to doing well in the game.  Use them only 
    when absolutely necessary!  (Some heroes have different effects 
    depending on who uses them.
         Black Cat       - Felicia Harding was Daddy's little girl.  So much
                           so, that when she discovered her father was an
                           infamous cat burglar, she decided to follow in 
                           his footsteps.  Steps that led her to cross 
                           Spider-Man's path and give up her life of crime.
                           Today she often fights alongside the Web-Spinner 
                           in hopes of making a name for herself and step-
                           ping out of the shadows of her past as a cat
                         - When called by Spider-Man, the Black Cat will do 
                           a series of flips along one line onscreen, then 
                           come back the other way.
                         - With Venom, the Black Cat jumps down from the top
                           of the screen and lands on an enemy that is on 
                           the ground.  She then cartwheels off the screen 
                           (to the closest side), hurting enemies caught in 
                           her path.
         Captain America - When Steve Rogers drank the Super Soldier Formula 
                           and was bombarded by Vita-Rays, he was transform-
                           ed from a frail youth in to the living legend of 
                           World War II.  He spent years in suspended anima-
                           tion and fights today to make the American Dream 
                           a reality.  But Captain America is more than a 
                           symbol of what the common man might accomplish, 
                           he is a standard by which all other heroes are 
                           held accountable.
                         - Captain America flings his shield at an enemy, to 
                           the other side of the screen, and it returns to 
                           him.  This can hurt both enemies in the air and 
                           on the ground.  
         Cloak & Dagger  - Tyrone Johnson was attracted to Tandy Bowen from 
                           the moment he laid eyes on her.  It was this 
                           attraction to the beautiful runaway that led them 
                           into the hands of a band of pharmaceutical crim-
                           inals.  Criminals who injected the two with an 
                           experimental drug which engulfed Tyrone in a 
                           blanket of darkness and made him one with the 
                           shadows of the night.  A drug which Tandy dis-
                           covered gave her the power to use light as a 
                           weapon to purge the darkness out of mens' souls.
                           Now, Tyrone and Tandy battle the evil of darkness 
                           and light as Cloak and Dagger.
                         - Cloak engulfs the screen in darkness, damaging 
                           all enemies onscreen, when called by either 
                           Spidey or Venom.  
                         - Dagger, with both Spider-Man and Venom, will jump
                           down onto the screen, and shoot a circle of light
                           bolts out from her position, hit almost every-
                           thing on the screen at the time.
         Deathlok        - Michael Collins had an operation.  But rather 
                           than bring him health, it turned his life into a 
                           waking nightmare.  Now he struggles to accept 
                           that he will never be more than a cybernetic 
                           patchwork man.  Now Collins fights to prove that 
                           the man he was still exists in the heart and soul 
                           of the being called Deathlok.  He won't kill, but 
                           he won't turn a cybernetic cheek, either.
                         - Deathlok shoots to the left and right of him, 
                           damaging all onscreen enemies, some (like 
                           Carrion), more than once.  (Same effect with 
                           Spider-Man and Venom)
         Firestar        - Angelica Jones is a mutant with the power to 
                           project microwave energy.  She is also a member 
                           of the New Warriors, a team of teen Super-Heroes 
                           sworn to change the world.  The near loss of 
                           Angelica's father and the incarceration of her 
                           boyfriend has made her less merciful than a name 
                           like Angelica would suggest.
                         - When called by Spider-Man, Firestar flies out, 
                           picks an enemy, and shoots fire on the surround-
                           ing area.  
                         - With Venom, she flies in a straight line onto the
                           screen, shooting a horizontal line of fire on the
         Iron Fist       - When Danny Rand concentrates and draws on the 
                           training and discipline of the years he spent as 
                           a follower of Lei Kung the Thunderer in the 
                           mythic city of K'un-Y'un he draws on the power 
                           and title of "Iron Fist".  When he does so, his 
                           fists are energized and he becomes a one-man 
                           force of the martial arts -- what he hits, he 
                           destroys.  He's been an ally of Power Man Namor 
                           and the uncanny X-Men in the fight for peace.
                         - With Spider-Man, Iron Fist will give you full 
                         - With Venom, Iron Fist will flying kick in two 
                           lines across the screen, hurting most of the en-
                           emies on the ground.
         Morbius         - Years ago, Dr. Michael Morbius learned that he 
                           was very ill.  His only chance for survival was a
                           new experimental drug.  When the miracle drug 
                           mixed with his bloodstream it transformed the 
                           doctor into the terror known as Morbius, the 
                           Living Vampire.  By day, he feverishly searches 
                           for a cure.  By night, he preys on those who 
                           would prey on the innocent.
                         - Morbius sucks the life energy out of all the en-
                           emies on the ground, for whoever calls him.
         Spider-Man      - When Peter Parker was accidentally bitten by a 
                           radioactive spider, he discovered he had acquired
                           the proportionate strength of an arachnid and the
                           ability to climb walls just as easily as he could
                           walk.  After the loss of his uncle, Parker also 
                           learned that with the great power must come great
                           responsibility.  Now as the amazing Spider-Man, 
                           Parker fights to defend New York from those who 
                           would prey on the innocent.
                         - Only Venom can call Spidey, and he'll shoot Reed
                           Richard's Sonic Gun, basically obliterating 
                           everything onscreen.
         Venom           - Spider-Man created his own personal nightmare 
                           when he spurned the alien symbiote that was, for 
                           a time, his costume.  Now melded to Eddie Brock, 
                           an ex-reporter with a personal vendetta against 
                           Peter Parker, Venom is Spider-Man's greatest 
                           enemy... and greatest responsibility.  Only one 
                           being exists that Venom hates more than Parker --
                           an enemy that is indeed part of Venom itself... 
                           a creature called Carnage.
                         - Venom, who can only be called by Spidey, will 
                           shoot the Sonic Gun, which is still really 
     General Strategies  
         When fighting thugs, they love to surround you and suck your life
    energy.  If one guy sneaks up from behind, try to alternately press 
    right and left while continuously punching, thereby keeping both sides
    off of you.  If they overwhelm you, your special attack is a good crowd-
    clearer, and running away has always been effective.  Use enemies 
    against themselves; if one guy is close to you, and there's a mob 
    approaching from the other side, pick him up and throw him into them, 
    buying you some time to either deal with some other goons, or think out
    a plan for attacking the group when they get up.  Go forward with some
    caution, because in some areas (the beginning of The Deep, for example),
    if you go slowly, you'll be able to eliminate a couple enemies that 
    would otherwise add to their numbers if you rushed forward.  You do not
    want to face a large crowd, if need be.  Make them come to you -- if 
    there are two guys coming at you, each from opposite sides of the
    screen, and you knock the one closest to you down with a combo, web grab
    the other one quickly and beat on him before the other one gets up.  
    This is a very good strategy to apply throughout all the side scrolling
    generic fight scenes.  You don't want to waste your time walking over to
    the second guy, or letting him come to you,because by then the first guy
    will be up and ready to annoy you.  When fighting a large group of 
    enemies, you do not want to pick one up unless you're going to throw 
    him, because while you're hitting him, someone else will be easily able
    to hit you.  Use your other web moves, too, which let you stop one enemy
    by tying him up for a few seconds, preventing enemies from crowding you,
    or let you block regular enemy attacks.
         When fighting two really powerful thugs at the end of the level,
    you can (in some spots), double smash them (without hitting them before-
    hand) to kill them instantly and get a one-up.  If this doesn't work (or
    it's not one of those spots), you can knock both of them down, web-grab
    one, pick him up and throw him into the other one, who has gotten up by
    this point, and is coming at you.  Then when you knock down the other
    one, you can web-grab and throw him as soon as he gets up, for a pretty
    easy pattern.
         The bosses love to double-team you, so you really need to budget
    your punches... Knock one down to buy you some beating time for the 
    other one.  Some of the bosses (Carnage especially) you can get a semi-
    pattern if you're able to get them alone.  Rush attack in (jump kick 
    with Carnage), do your regular combo, then special attack (or special
    attack whenever they look like they're going to get the best of you).
    Run away, then start again with the rushing attack or jump kick.  I say
    semi-pattern going because some bosses (again, like Carnage) can do 
    things to escape this pattern (like running away, or a different type of
    attack), so you have to adjust with them.  DO NOT try to beat on them as
    hard as you can, for one thing, from a purely strategic standpoint, it's
    never a good idea to be totally offensive.  Try to move in close for a 
    combination, or just a couple hits, then get out of their way when they
    try to retaliate.
     Common Thugs
         These are the guys (and girls) you meet with on the street.  
    They're not exactly expert hit-men, or even necessarily have a good 
    right hook, but they're out to get you, which is bad in itself.
         Thugs in Trenchcoats - Your generic thug is little more than cannon
                                fodder, until you get farther along in the
                                game, when they get rifles, and you can 
                                treat them as Guys with Guns, except slower.
                                They're also great for picking up and throw-
                                ing into the hordes attacking you.  Use your 
                                web grab to save time, because they're 
                                pretty slow.
         Young Punks          - These guys aren't to hard in the beginning,
                                either.  They do have an annoying tendency
                                to hit you in the back and generally crowd
                                you.  Watch your back and move around a lot.
                                Later on, they gain a hopping side kick 
                                which lets them hit you from farther away 
                                and a lot quicker than they could before.
                                Take that into account when playing the 
                                later levels and fighting a large group of
                                enemies, so you can either knock them all 
                                down with a rushing attack, a body or ob-
                                ject, or get closer to try to pound them 
         Babes with Hair      - These girls often block your hits.  Watch 
                                out, because if you think your just out of 
                                their reach, they'll whip you with their 
                                hair.  Try to stay away from them while 
                                eliminating the other thugs, them concen-
                                trate on them by grab combo'ing them, then 
                                web-grabbing them back.
         Fat Guys             - These big-boned fellows are powerful, but 
                                slow.  You can generally see their dive 
                                bombs coming so you can get out of the way 
                                and retaliate.  Running attacks won't knock
                                them down in most levels, so start your 
                                attack with one of those, then knock them 
                                down with a regular combo, or grab them and
                                use them to knock other goons down.  If 
                                you're fighting a couple of them, and punch-
                                ing the heck out of 'em, you might get a hit 
                                in the gut with their blackjacks, so give
                                them their space, that is, until you can get
                                one alone.
         Jerks with Umbrellas - They can also block your attacks.  Be care-
                                ful when fighting them in close, because 
                                you'll probably receive a few pokes with the
                                umbrella before you kill them.  Try to web-
                                grab them to pound them.  Unless you're 
                                pounding all of them in a group, you defin-
                                itely want to avoid these guys until you're 
                                done with the rest, or knock them off first.
         Guys with Guns       - These guys can be both helpful and annoying.
                                They're real slow on the draw, so you can 
                                usually see their shots coming.  Unfortun-
                                ately, they fight in large groups of thugs,
                                so you might not be able to get away from
                                their shots.  They're also quick movers,
                                and, when close in, will use their pistol
                                handles as blunt weapons.  You can use them
                                to hurt other bad guys, though, by getting
                                out of the way of their shots quickly so
                                they hit they enemies behind you, or you can
                                grab a guy before they shoot and use him as
                                a human shield, killing him.  Try and stay
                                away from them, avoiding their fire or
                                throwing people into them to stop them, or
                                move in for the kill.
         These guys are in the mood for violence, and their team-up has
    increased their tenacity by tenfold...
         Carnage      - This lunatic is one major pain in the butt...
                        He'll either rush at you, arms flailing, in which 
                        case your best bet is to move around him and try to
                        attack him from behind, or do your special attack
                        (do it over and over until it connects, otherwise,
                        you might be in trouble), he'll stick his arm out in
                        an axe, which you can avoid or if you're close by,
                        do your special, or he can jump up and go off the
                        screen, stomping on your head. When he does that,
                        MOVE!  Carnage takes off big chunks of life at a
                        time when he does that, or his rushing attack.
                        You can get in regular combos here and there, if
                        you're quick, but your best bet is probably your
                        special move.  Repeatedly attacking him is generally
                        not the best idea; you want to wait for an opening,
                        avoiding his attacks.  Even if he falls into a pat-
                        tern, don't trust him to stick with it...  If he
                        runs up at you from behind, backflip and combo him.
         Carrion      - He attacks in tandem with other Super-Villains, and
                        he will hover around you, occasionally ducking down
                        to suck your energy, in which case you'll have to
                        jump around to get him off of you.  Beware, he gets
                        harder to shake off as you progress in the game.
                        Backflips (besides random button pushing), seem to 
                        work best.  To hurt him, if he's alone, do straight
                        up jump kicks when he's nearby (DO NOT wait until
                        he's above you, he'll just suck your energy).  He'll
                        only take damage on every other kick, but if you've
                        managed to get him alone, that's no problem.  If
                        some other Super-Villain is sticking around, you can
                        avoid Carrion as you attack them, but this gets
                        harder as the game progresses, so it's best to use
                        some Super-Hero that hurts enemies in the air
                        (Spidey or Venom work best, then Deathlok, Dagger,
         Demogoblin   - You'll fight this guy in various situations.  If
                        he's on the ground, you can usually hit him with a
                        regular combo if he's just at the tip of your reach.
                        Otherwise you'll just start trading hits, until you
                        die (Which isn't a good way of beating anything).
                        If you do start trading hits, it's best to do a spe-
                        cial before your energy is sucked from you right
                        before your eyes.  Rushing attacks work well against
                        him, as Doppleganger, if he's on the ground, but
                        they're not practical, unless used in a combo.  If
                        he's flying around, he'll fly high, at which point
                        you can straight-up jump kick him off and fight him
                        on the ground (unless he gets away from you, then
                        he'll go back into the air), or fly low, in which
                        case you should just try to avoid him.  He'll usual-
                        ly throw pumpkin bombs while flying high, which you
                        can usually see coming and avoid.  In the "Chase"
                        stage with Spider-Man, you'll need to web sling and
                        jump kick him, and then you'll proceed to the next
                        level (however, you can also do nothing and let him
                        knock you down, with the same effect).
         Doppleganger - You can usually hit him with a regular combo easily
                        to start off, or if he's standing near you.  Rushing
                        attacks also connect often, but they usually knock
                        him down, and don't do a lot of damage, so they're
                        not too practical if you're fighting him alone, but
                        you can use the time while he's knocked down to beat
                        on another Super-Villain.  He will either fire a
                        projectile at you, if he's far away, rush kick you
                        (medium range), grab and pound you if you're in
                        close, or, if you're jumping around a lot, he'll
                        swing on a web and try to kick you.  If you see him
                        starting to crouch down and dash towards you (he
                        does this when within about half a screen of you, in
                        a roughly straight line), do your special attack,
                        otherwise, unless you move out of the way quickly,
                        he'll hit you.  
         Shriek       - Shriek's pattern changes as you go farther in the
                        game.  Early on, it's best if you get her alone and
                        pound on her.  She is the only Super-Villain you can
                        grab with your web extension, so use it to keep her
                        from getting away from you and sonic blasting you
                        into oblivion.  She likes to shoot straight out
                        sonic blasts when she's roughly in a straight horiz-
                        ontal line from you, usually the distance of the
                        screen.  When you see this situation, MOVE!  Later
                        on, she'll use vertical blasts to shoot herself into
                        the air, and then land on you, blasting you.  When
                        you see this, you can either move quickly, or stay
                        put and use your special attack to hit her on her
                        way down.
     Secret Rooms
         Throughout the game, if you do a certain move in a certain area, or
    jump onto a specific spot, you'll find a hidden room with all sorts of
    great stuff, from hearts to lives to Super-Heroes.  The secret rooms 
    found vary in the methods of reaching them, and some can only be found
    with a specific character.  These methods are detailed in the stage 
    descriptions.  The rooms consist of a series of enemies (which are 
    dependent of the level), that, after you destroy them, will turn into
    power-ups.  One word of warning, the right side of the screen is the
    exit, and if you walk out of the secret room before the game flashes
    "Go" (with an arrow) on the screen, you'll leave the room, missing out
    on some power-ups.  You cannot reenter a room after exiting by returning
    to the spot in the game where you found it.  Occasionally Secret Rooms
    also provide a handy shortcut, avoiding enemies and obstacles.  The 
    Secret Rooms found so far are in the Climb, San Francisco, Fantastic 
    Four Lab, Police Station, Manhattan Rooftop, and Ruined Boy's Home
    levels.  Always be on the lookout for more!
     New York Street
         Ravencroft, a maximum security institution devoted to the study and
    incarceration of the criminally insane:
         Kasady       -- "I sincerely hope, Officer Resnick, that I can 
                          somehow return the courtesy you've shown me...
                          ...By slaughtering you quickly, and with minimal
         Resnick      -- "In your dreams sicko."
         Kasady       -- "You should have listened guys... I warned you...
                          There really IS a monster hiding within me."
         [The symbiote that is a part of Kasady's body begins to reform]
         Carnage      -- "Hey Resnick, remember how I said I'd go easy on 
                          I LIED!  You should never trust a raving lunatic!
                          I am the ultimate insanity!  I AM CARNAGE!
                          C'mon fellas, put a little more life into it.  I 
                          need the practice!  
                          Spider-Man and Venom are bound to come after me 
                          when they learn of my escape.  
                          Unless I play it smart... 
                          ...And go after them!"
         Shriek       -- "Keep fighting!  Make mine mayhem!"
         Carnage      -- "Huh?  What kind of nutcase would egg me on?"
         Shriek       -- "My name's Shriek.  Cut me free.  I can't wait to 
                          join you on the slaughter circuit."
         [swinging through the city streets:]
         Carnage      -- "I knew you'd change my luck, pretty lady.  There's 
                          a spider in that alley.  Let's go squash it."
         Doppleganger -- "Grrrr."
         Carnage      -- "That's my line.  I'm supposed to be the monster
         Shriek       -- "Don't hurt him, he's sort of cute in a sick and 
                          deranged sort of way."
         Carnage      -- "Oh alright... He can keep you company, while I 
                          attend to some personal business."
         Spider-Man   -- sitting and thinking on a rooftop --
                         "It's all so frustrating.  Every enemy I defeat 
                          always seems to return... Like I'm destined to 
                          keep fighting them over and over again."
         Right off the bat, Spidey tackles the streets of New York City.
    It feels good to be swinging from the rooftops, and Spidey finds himself
    dealing with some petty criminals, but it's bigger game he's after.
         The first level you face is no major problem, just remember the
    hidden 1-up.  If you can't double smash the girls starting out, don't
    keep on trying, because it's almost impossible to get them back on
    opposite sides of you, and they'll usually suck a life from you while
    you're trying.
         1-ups - Look high above the stack of newspapers and the heart.
               - If you double smash the two girls at the end of the level
                 before you hit them any other way (it's best to do this as
                 soon as they jump onscreen, but you can do it after),
                 you'll get a life.  (This also works in other similar
         Watch out: Spider-Sense is tingling as Spidey climbs that building!
    It's Shriek, and she's after him with those sonic blasts of hers!  Not
    to mention that six armed menace, Doppleganger!
         The arrows will generally guide you to safety, but sometimes...
    If you can't follow the direction in time, sling a web somewhere, and
    keep moving, to reduce the chances of your getting hit by one of the
    sonic blasts.  Avoid Doppleganger, and he shouldn't be a problem.
         Secret Rooms - Go to the far right, sling a web up an jump on the
                        wall above the bottom rightmost window.  Jump down
                        (while facing to the right) to get into the room.
     The Rooftop
        Here on the rooftop, two-plus one equals danger as Spidey takes on
    Shriek and Doppleganger together!  It's starting to become clear that
    their double dose of disaster is just the tip of the iceberg of terror
    that's about to chill this city.
         Hit Doppleganger with a regular combo as soon as you start out, 
    then break off the water tower and crush him.
         Continues - Punch at the water tower to break it off and get at
                     the Continue underneath.
         Back in the alley, outside the hall, a gang of thugs has targeted
    Spidey as their next victim (as if he hasn't had enough problems already
    today!).  Hang in there, help is on the way!!
         Don't let enemies sneak up on you from behind, you could lose 
    that little piece of energy you were conserving until the next heart, 
    thereby losing a life.  The Fat Guy at the end can be beaten easily
    by grabbing and combo'ing him, then web-grabbing him again, and since
    he doesn't fall down after the grab combo, you can keep on doing it,
    and get a 1-up after killing him.  After that, you'll face 2 Fat Guys, 
    but whenever you lose almost all of your life bar, Cloak and Dagger will
    come rescue you and you end the level, but if you beat the 2 Fat Guys, 
    (1 will give you a Big Heart), you'll face 4 of 'em, and who knows what 
    after that...
         1 ups     - On the third game screen, in the small vertical section
                     after the small grate on the wall (just before the
                     column and the church), climb up, and swing to your
                     left).  You'll find an extra life, plus two Little
         Continues - At the end of the level, (the place where you fight
                     the fat guys), climb up on the section of wall to the
                     far right of the screen (after the church).
     The Hall
         Inside the hall, Spidey finally comes face to face with the maniac
    he prayed he would never see again.  Carnage is enjoying the sight of
    Spidey struggling against Shriek and Doppleganger, but he's about to
    receive some help from a very unlikely source.
         Use your special attack if they gang up on you.  Try to fight 
    one at a time, if you can keep one away from you.
     Character Choice Point  *  Strange Bedfellows
         Spider-Man and Venom have had their differences in the past.  Venom
    sees Spider-Man as soft.  He sees Spider-Man's compassion as weakness.
    For today, however, they have a common enemy.  It's Carnage they're both
    after, and that makes them unlikely allies.
         Carnage has established the ground rules for a war, and the two of
    them must respond in kind if they are to be successful in eliminating 
    him.  Spidey does it to protect innocent lives.  Venom feels a responsi-
    bility for what is happening -- Venom's symbiote spawned Carnage -- so
    Venom is going to do whatever is necessary to destroy Carnage once and 
    for all.
         Here, Venom has the longer stages, plus more bosses, but he can 
    find a Secret Room and a 1-up (These stages aren't that hard either, 
    once you're experienced at the game).  Spidey has a wimpy, do-nothing 
    stage, and a medium-difficult boss (You shouldn't have a problem with 
    the strategies discussed previously).
     Spider-Man  *  The Chase
          The action picks up as Spider-Man chases Demogoblin high above the 
    city streets.
         Just go along... You can knock Demogoblin down with a jump kick if 
    you time it just right, but the outcome is the same.  (Otherwise he'll 
    knock you down, so there may just be no point to this stage). 
     Spider-Man  *  Times Square
         Spidey chases Demogoblin down and discovers him in Times Square...
         With only one boss to worry about, you shouldn't have too hard a
    time with Demogoblin...
         Super-Heroes - There's a Cloak icon in the middle of the area, if
                        you look way up.
     Venom  *  San Francisco
         Back on the streets of San Francisco, Venom lends a hand as he 
    battles thugs in this hilly city.
         Pretty straight forward beat 'em up action.  Pace yourself, because
    on of the girls that attack in the group of four has a Big Heart, so 
    don't get killed just before then...
         1-ups        - Look above the word BANK at the end of the level
                        (shoot a straight web up at the N or K, then swing
         Secret Rooms - Do your special attack while standing next to the
                        ATM and facing to the right.
     Venom  *  Central Park
         Venom, meanwhile, is contending with a two-on-one situation in
    Central Park.  As Venom battles Doppleganger and Shriek, Carnage laughs
    with delight.
         With no hidden power-ups, you'll have to survive on your wits
    alone.  Avoid Shriek's sonic blasts and Doppleganger's grab, and you
    should be fine...
     Character Choice Point  *  Black Cat Gets Practical
         Although breaking and entering is against Spider-Man's better
    nature, things are getting out of hand.  Not only are Carnage, Shriek,
    and Doppleganger running roughshod over the city, but normal citizens
    are banding together, and a mob mentality is taking over.  Pretty soon,
    it's going to be riot time out there!
         That's why when the Black Cat proposed he break into Freedom Four
    Plaza (the headquarters of the Fantastic Four) to steal Reed Richard's
    Sonic Gun, Spidey didn't think it was such a bad idea.
         The Sonic Gun saved Spidey's hide during his last encounter with
    the alien symbiote, so it will probably work on Carnage as well.  You 
    can bet Shriek will have a hard time with it, too.  Desperate times call
    for desperate measures, and the streets are getting more desperate by 
    the minute!
         The path until the next character choice is the same here, but
    Venom can find a secret room.  Venom's strength really helps in
    New York Streets 2, so he seems to be the better choice...
     New York Streets 2
         Back on the streets, Spidey and Venom encounter a new gang of thugs
    under Carnage's influence.  Tough town!  This time, the usual complement
    are joined by some umbrella toting baddies.
         Be wary, as in the other major side-scrolling stages, and try 
    to pick 'em off as soon as the come on the screen.
         1 ups - Look up high in the second alley space between buildings
                 (between the 2nd and 3rd screens).
               - Double smash the two end Jerks with Umbrellas, and you'll
                 kill them instantly (Yesssss!) and get a life (YESSSSS!)
     The Deep
         Spidey and Venom enter the Deep, a popular nightclub, only to find
    some common thugs.  No need to worry, they'll soon join Doppleganger, 
    Demogoblin, and Shriek out on the dance floor!
         When you're fighting the bosses, try and get in as many rushing 
    attacks, then regular combos, then special attacks against Doppleganger
    and Demogoblin, while keeping an eye on your energy bar.  When it gets 
    low, get the hearts on one tree, which will fill your life bar, and keep
    on going.  Then continuously web-grab and beat on Shriek.  Don't forget
    the Cloak someone drops and the two Daggers...
         1 ups - Before you do anything in the stage, move to the right
                 to find an extra life.  Be careful, one small motion to
                 the left beforehand and you won't be able to get it.
     Fantastic 4 HQ
         Spider-Man and Venom break into Freedom Four Plaza, the home of the
    Fantastic Four, to steal Reed Richard's Sonic Gun.  They're going to 
    need that gun if they ever want to defeat Carnage and his badnick 
         The robots are a major pain -- try to get them all on one side of
    you, by jumping around if necessary, or push one robot away from the 
    others and finish it off before they join you.  Don't forget the 
    Continue icon on the computer when you backtrack.
     Fantastic 4 Lab
         Once Spidey and Venom reach the room where the Sonic Gun is kept,
    they'll find that the security defenses are tighter than ever, with a
    giant robotic watchdog sniffing out intruders!
         The Muzzoid has been a thorn in many a players side.  Try to stay
    on the wall as much as you can, where he can't hurt you.  Once he knocks
    you off the wall, deliver a few quick hits and hop back up.  You can 
    also jump kick him on your way down, then get back to safety, or swing
    from side to side and get some hits in.
         Secret Rooms - if you're Venom, at the beginning of the stage,
                        swing two webs.  On your second swing, jump kick
                        off as you reach the arrow, next to a small circle,
                        on the wall (or you can jump down onto this area).
     Rooftop 2
         The campaign against Carnage and his cronies continues on the 
    rooftops.  Either Spidey or Venom must tackle the fearsome fivesome
    of Carnage, Shriek, Doppleganger, Demogoblin, and Carrion!
         Rush at Doppleganger, Demogoblin, and Shriek to knock them off the
    roof to kill them automatically (just watch where you're going, you can
    lose lives too, you know).  If that doesn't work out, kill them using 
    the methods mentioned previously.  Then use a Spider-Man or Venom to 
    knock out Carnage and Carrion.  Carnage will probably still require a 
    hit or two, but he shouldn't be a problem.
         Super-Heroes - There's a Spider-Man or Venom (Sonic Gun) icon
                        behind the tree in the corner, as well as a Big
     Prospect Park
         Carnage and his gang have fled the rooftops in favor of Prospect
    Park.  Now Spider-Man and Venom must battle their way through a gang of
    crazed citizens in order to get to Carnage and his minions.
         Big Heart    - There's one behind the second tree in the fore-
                        ground, way up.
         Continues    - On the last screen, (where you fight several dif-
                        ferent groups of bad guys), there's a Continue,
                        as well as a Little Heart.  To get them, you have
                        to walk to the far right (it's a 2-screen area),
                        sling a web straight up, them swing to the left.
         Super-Heroes - When you enter the park, there's a Morbius icon
                        above the gate.
                      - Behind the first tree that covers you, if you web-
                        swing straight up, you'll find a Spider-Man icon.
     Prospect Park 2
         Now that they've practiced their own method of crowd control,
    Spider-Man and Venom must take on Carnage's whole gang of no-goodnicks,
    in the middle of a peaceful sunset in Prospect Park... 
         The Prospect Park levels are among the hardest in the game,
    so fight the bosses wisely.  Use of Super-Heroes is recommended here, 
    but don't overdo it or you might not have any left for the next hard
    stage.  Doppleganger leaves a Big Heart, so try to kill him first,
    so by that time you can use it to completely fill up your energy bar.
    Then either Carrion or Demogoblin will join you.  Avoid those flying
    fools while you finish off Shriek, then get them.  Carnage will come
    and hit you once, ending the stage.  You'll need to have some energy 
    left at the end, or you'll have to repeat the stage.  YES, repeat that 
    whole irritating mess, just because you didn't have a smidgen more 
    energy... I believe you only have to repeat it once, however, if you get
    yourself in the same boat the second time around.
         Super-Heroes - There's quite a few above the first tree, plus a Big
                        Heart (use it wisely).  You'll need to start to the
                        far right, one screen over, and web-swing straight
                        up, then to your left a couple times just to reach
                        it.  Be careful to swing your web lower than the top
                        of the screen, or it won't hold.  The Super-Heroes
                        there include Deathlok, Firestar, Cloak, and Dagger.
     Character Choice Point  *  The Word From the Streets: Horror
         The entire city has gone mad!  It's horrible!  Ever since that nut
    Carnage has been loose, the whole town's just gone crazy!
         Look around!  Every blood thirsty lunatic has come crawling out 
    from under his rock to menace the streets.  It's a nightmare as these
    people and many new ones affected by Carnage's spell slowly tear the 
    city apart.  It's horrible!  It's a mob scene!  It's a riot!
         If Spider-Man can't do something, there's nothing anybody can do.
    The city is doomed!  So swing into action and stop the madness!!!
         Venom has been kidnapped by Carnage, and is being held at the 
    Statue of Liberty.  Spider-Man has a big fight stage, a one boss (plus
    some thugs) stage, and another double-teaming boss stage, plus a large
    fight/bosses stage, and a total of two Secret Rooms.  Venom only has to
    face the last stage that Spider-Man has to face, unless you get to the
    hidden Statue of Liberty stage.
     Spider-Man  *  Police Station
         The police are doing what they can (nothing at all), but the mob
    on the street is out of control.  To top it all off, the prisoners
    have escaped their cells, and Spidey's got to do some gun control of
    his own...
         There are a LOT of guys on this stage; it can seem like it'll never
    end.  Try to rotate beatings on groups of thugs, so the number of them
    standing on the screen is less than their total number.  Follow the 
    strategies for Guys with Guns, because they are in full force here!
         Secret Rooms - In front of the cell marked Solitary 27 (where
                        a large group of prisoners start off, sling a web
                        straight up, then jump straight down in front of the
                        black opening, while holding up.
     Spider-Man  *  Manhattan Rooftop
         Back on the rooftops, Spidey finds himself battling Shriek above
    the riot-torn streets of Manhattan.  Is it because Carnage's chaos is
    taking root, or is it that Spidey and Venom are making headway in their
    campaign to stop the villains?  Whatever the case, Shriek is battling
    with more ferocity than ever!
         Try to avoid Shriek and beat up the punks first, then giving you
    some quality time alone with Shriek.  Remember, if you see her coming 
    down on you, and you can't get away, use your special attack!  Pick up
    the Super-Hero icons laying around, too.
         Secret Rooms - Do a backflip onto the skylight of the roof.
     Spider-Man  *  Manhattan Street 1
         Back on the streets, Shriek has been joined by Doppleganger, 
    Demogoblin and Carrion.  The battle has reached a new level of 
    intensity, and the villains are double-teaming Spider-Man at every
         Another boss-fest, just be careful to save some of those Super-
    Heroes for the next stage...  Get the Super-Heroes to the left and
    the right, and use them wisely.  (Try not to waste too many, because
    if you die and continue, you won't have as many.)
     Venom  *  Statue of Liberty
         Venom escapes Carnage's torture, only to have to deal with more 
    thugs.  In the head of the Statue, Venom now fights for his liberty as 
    goons surround him in the cramped quarters.
         To get to this level, during the cinema where Carnage is torturing 
    the tied up Venom with the Sonic Gun, alternate pressing B and C on the 
    Genesis, or B and A on the SNES, rapidly, to get Venom to reform his 
    symbiote quicker...  There are three Super-Hero Icons left by enemies, 
    one of them a Captain America icon.  Don't forget to pick those up!  
    Otherwise, it's a pretty easy level, just don't get stuck grabbing 
    people in the corner, because you automatically latch on to them, and 
    you might take some hits from the other jerks there.  (Make sure to
    check between the bars for dropped Super-Hero icons.)
     Manhattan Street 2
         The army of crazed citizens continues to grow, and they've taken to
    the streets.  Spider-Man and Venom have a tough time ahead of them: Even
    after they manage to dispatch the furious mob, Doppleganger, Shriek, 
    Demogoblin, Carrion, and Carnage are attacking them two at a time!
         Beat off the thugs (there are a lot of them!), making sure you get
    the 2 Super-Hero Icons, one on each side.  Crush Doppleganger with the 
    dumpster to take off half of his energy, then use a combination of 
    Super-Heroes and strategy to beat all of them.
     The End...
        Venom's upset because Carnage seems to have been destroyed, but 
    both Spidey and Venom learn not to count their lunatics before they're
    hatched... Finally, Spidey and Venom get to team up and take on Carnage!
         First you'll have three lives with Spidey, then three with Venom
    to beat Carnage.  Follow the tips given previously.  If you don't have
    him in the red by your second to last life, you're in trouble!  You can
    switch between characters by pressing X on the Genesis, or L and R on 
    the SNES.  This gives you a few seconds of invincibility when you start
    out.  Whenever you change and land near him, or get up right next to 
    Carnage, you can use these few seconds of invincibilty to rush attack 
    and combo him.
     Ruined Boy's Home
         Back to the place where it all started, where Cletus Kasady grew
    up.  Now part of the being called Carnage, he threatens to destroy the 
    city, and maybe more.  Spider-Man and Venom must stop him here and now, 
    once and for all.
         The strategy for beating Carnage is the same, he just has more
    energy this time around, and is a little tougher overall.
         Secret Rooms - Get hit by Carnage in front of the door to St. Estes
                        orphanage (you may have to do your special attack
                        just before, it may only be open to Spider-Man, and
                        you may also have to face to the right).
     The End
         Well, this is what you worked so hard for, without the pretty
         The Avengers finally arrive in a Quinjet to take Carnage away.
         Spider-Man -- "Be careful with this joker."
         Vision     -- "We have been warned of Kasady's ability to
                        regenerate his costume.  We came equipped with
                        a stasis container."
         Black Cat  -- "You know, Spidey, even though he's in Avengers'
                        custody, I don't think I'll ever feel truly safe
                        from Carnage.  Monsters like that have a way of
                        coming back."
         Spider-Man -- "You need to have faith, pretty lady."
                    --  walking off into the sunset, thinking --
                       "Some monsters stay locked up forever.  And their
                        ghosts can't come back to haunt you unless you
                        let them, I hope."
         The end of Maximum Carnage.  Or is it?
     Game Credits
         As of this version, this is incomplete, but here are some of the
    guys that helped make this way cool game.
         Software Creations
              The Spidey Team
         Original Code
              Paul Murray
         Sega Conversion 
              Andy Miah
              Craigh Mitchell
              Paul Marshall
              Mike Webb
         Original Main Artist
              John Tatlock
         Sega Main Artist
              Ste Pickford
         Sega Artists
              Gavin Eagleton
              Calvin Holland...
         Game Logic
              Chun somebody...
         Art Director
              Ste Pickford
              John Pickford
         Acclaim Development by the Black Team
                   Mark Flitman
         Special Thanks
              Linda Spelman
              Dana Moreshead
              Mike Thomas
     Game Genie Codes
    Here are Game Genie codes that work with the Super Nintendo version.
         1DCC-C460 - Start with 2x energy
         BDCC-C460 - Start with 3x energy
         C2BB-1D61 - Infinite lives
         DFC8-CDD0 - Start with 1 life
         D1C8-CDD0 - Start with 6 lives
         DBC8-CDD0 - Start with 9 lives
         DBC8-CF60 - Start with 9 continues
         D1C8-CF60 - Start with 6 continues
         8220-47AB - Infinite hero icons on pick up
         DBA6-17F5 - Super punch
         D06A-4F09 - 'Power Hit' lasts longer
         7D80-3F61 - Jump higher
         The kicking tunes were provided by Green Jelly (formerly
    Green Jello, but a lawsuit changed that :), the group who 
    brought you the song "Three Little Pigs" and the album _Cereal
    Killer_, and is now back with _333_ featuring the hits "Orange
    Crunch", "Jerk", "Fight", "Slave Boy", "Pinata Head", "The Bear
    Song", "Super Elastic", and more!  The album should be in stores
    (it was released 9-27-1994), and the long form video will be out
    on 10-25-1994.  For more info, write:
         Green Jelly
         P.O. Box 2070
         Hollywood, CA 90028
         or call the hotline -- 213-960-5078
     Future Versions of the FAQ
         Well, I'd like to include some more cinema scenes, and maybe some
    more story-line from the original comic.  The Genesis Game Genie codes
    are needed...  Please send me e-mail on your opinion of the FAQ, or if
    there are any glaring errors, or if you think you have something new to
    add (like those Game Genie codes, or the ever elusive 7th Secret Room :)
    I'd be glad to hear what you think of it...  The game credits also need
    to be finished.  In a perfect world, I'd also like to interview the guys
    who made it, who knows?  Incidentally, a hintbook will be coming out
    soon from Prima Publishing, but, hey, this FAQ is free...
         Not to start any more nasty rumors... But... I happened to look
    through the graphic novel of Maximum Carnage, and on the very last page
    (much like in the credits), there's a small box that says "The end of
    Maximum Carnage."  Since they specifically changed this in the video-
    game, adding in the "Or is it?", does this mean a possible sequel?
    E-mail me with what you'd like to see in a sequel and maybe...  Well,
    who knows?  (There might also be a hidden level after that...)
         This FAQ was compiled by me, Borut Pfeifer, and you can reach me at
    gt5087b@prism.gatech.edu, or occasionally at BorutP@aol.com.  Now I've 
    always wondered who finds game secrets first, and I have no idea, so I'd
    like to thank all the people that pointed them out to me.  My thanks go 
         LloydJ9498@aol.com - the Statue of Liberty level...
         Krimelord@aol.com  - the Game Genie codes and SNES controls...
         MindBandit@aol.com - helped to list all the hidden goodies...
         MDFritz@aol.com    - the climb room and Solitary 27...
         Drillnot@aol.com   - the Manhattan Rooftop room...
         Pumpkin221@aol.com - the ATM room...
         JERKY@aol.com      - the first double smash 1-up...
         ScottBnder@aol.com - the climb room...
         Software Creations - the game!
         (and the Spidey team)
    Maximum Carnage copyright LJN, Ltd.
    Marketed by Acclaim Entertainment, Inc. Distributed by Acclaim
    Distribution, Inc.  71 Audrey Avenue, Oyster Bay, NY 11771
    Acclaim Hotline/Consumer Services Dept. -- 516-624-9300
    Marvel Comics, Maximum Carnage and all other character names and
    likenesses TM & copyright 1994 Marvel Entertainment Group, Inc.
    SUPER-HERO is a co-owned registered trademark of Marvel
    Entertainment Group, Inc.  All Rights Reserved.
    Green Jelly produced by and copyright 1994 BMG Music.  All Rights

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