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    FAQ/Walkthrough by Meh1

    Version: 0.8 | Updated: 02/07/04 | Search Guide | Bookmark Guide

    Star Ocean Walkthrough
    By Meh1
    Email: meh271@yahoo.com
    Copyrighted 2004 to Meh1.
    So don't rip it off or
    post it at your site w/o
    my permission. Thank you.
    Version 0.8: This is my first version. There are probably some mistakes. But
                 it will be a while before I can play the game again to find
                 them. So I figure I might as well try to subit this one.
    After playing and loving Star Ocean 2nd Story, I was quite thrilled to see
    DeJap translating this game. As it allowed me to finally play the first
    installment of the series. As I looked around on gamefaqs, I noticed that
    the walkthroughs tend not be too detailed. So I figured I'd write one of
    those step-by-step walkthroughs.
    Note: Use the Find tool to search through the guide quickly.
    *Section 1: Main Walkthrough*
      1.1 Introduction and the Moore Continent
        1.1.1 Intro
        1.1.2 Clatos
        1.1.3 Hot
        1.1.4 Portmis
        1.1.5 Pirates Hideout
      1.2 Continent of Astral
        1.2.1 Otanim
        1.2.2 Tataroy
        1.2.3 Astral Castle
        1.2.4 Astral Cave revisited
        1.2.5 Parj Temple
        1.2.6 Tropp
      1.3 Continent of Van
        1.3.1 Edcart
        1.3.2 Joshua's Side Quest
        1.3.3 Ionis
        1.3.4 Van
      1.4 The Four Emblems
        1.4.1 Sylvalant
        1.4.2 Getting Perisie
        1.4.3 Mt. Metox Cave
        1.4.4 Moore Emblem
        1.4.5 Astral Emblem and Getting Tinek
        1.4.6 Sylvalant Ruins
      1.5 Parj Temple and Final Preparation
        1.5.1 Parj Temple Inner Sanctum
        1.5.2 Final Preparation
      1.6 Return to the Future
        1.6.1 Demon World
        1.6.2 Space-Time Lab
        1.6.3 Revorse Tower
      1.7 Epilogue
        1.7.1 Oracle Room
        1.7.2 Bonus Dungeon: Seven Star Ruins(walkthrough coming soon...)
    *Section 2: Information on Different Aspects of the Game*
      2.1 Private Actions
      2.2 Approval Rating
      2.3 Battle Arena
      2.4 Skills
    *Section 3: Character Analysis*
      3.0 Recruiting Choices
      3.1 Ratix
        3.1.1 In-Battle Information
        3.1.2 Non-Battle Information
      3.2 Milly
        3.2.1 In-Battle Information
        3.2.2 Non-Battle Information
      3.3 Iria
        3.3.1 In-Battle Information
        3.3.2 Non-Battle Information
      3.4 Ronixis
        3.4.1 In-Battle Information
        3.4.2 Non-Battle Information
      3.5 Cius
        3.5.1 In-Battle Information
        3.5.2 Non-Battle Information
      3.6 Ashlay
        3.6.1 In-Battle Information
        3.6.2 Non-Battle Information
      3.7 Fear
        3.7.1 In-Battle Information
        3.7.2 Non-Battle Information
      3.8 Joshua
        3.8.1 In-Battle Information
        3.8.2 Non-Battle Information
      3.9 Marvel
        3.9.1 In-Battle Information
        3.9.2 Non-Battle Information
      3.10 Perisie
        3.10.1 In-Battle Information
        3.10.2 Non-Battle Information
      3.11 Tinek
        3.11.1 In-Battle Information
        3.11.2 Non-Battle Information
      3.12 Dorn
    *Section 4: Item Creation/Specialty*
      4.0 Go through the Process
        4.0.1 Starting off
        4.0.2 Making money
        4.0.3 Upgrading to Ultimate Weapons
      4.1 Alchemy
      4.2 Art
      4.3 Authoring
      4.4 Compounding
      4.5 Cooking
      4.6 Crafting
      4.7 Cusomtize
      4.8 Dash
      4.9 Familiar
      4.10 Identify
      4.11 Music
      4.12 Oracle
      4.13 Scout
      4.14 Smithing
      4.15 Training
    *Section 5: Credits*
    Section 1. Main Walkthrough
    1.1 Introduction and the Moore Continent
    /1.1.1 Intro/
    Items: Ressurection Bottle, Flare Bomb, Necklace, Savoryx2, 200 Fol, some
    Before starting, you should consider looking at the character list. There
    are several times when your decisions should be based on who you'll want in
    your eventual party. So it's best to decide that now. Also, on occasions
    when you don't want random encounters(which will happen often), the code to
    turn off encounters is 7E028800.
    After watching the opening sequence, you gain control of your party. Go into
    the menu and look around. Personally, I'd take the message speed up to max.
    Also look at the status menu. You can press A again to change the name.
    Press X to look at your talents. Ratix should have at least 'Originality'.
    And hopefully something else. 'Design Sense' and 'Writing Ability' are ones
    you'll eventually need. If neither shows up, you might consider resetting.
    Or you can just try to get them from other characters later.
    Open the 3 treasure chests in the room, and exit. You'll meet up with some
    thieves. Run into them for fights. Just bang the A button for easy wins. If
    you've never played other Star Ocean games, the battle system might seem
    strange. Don't worry too much about it now. You'll get used to it.
    Afterwards, you'll fight the boss. Again, the battle should be easy. There's
    no strategy involved. If you find him tough, use your flare bomb to deal
    damage, and ressurection bottle to revive dead allies. It's possible for you
    to die if you're a first time player and isn't used to the system. Just
    start over. There's a lot of luck involved in these battles, as you'll soon
    realize. Of course, the save-state system is pretty handy for situations
    like this(for those who like to abuse it ^_^). A scene will follow.
    When you gain control of Ratix again, you can now explore around. Before
    talking to Milly on northeast part of the town, you can exit Clatos on the
    south side. Save your game on the "world map". There's a blueberry and a
    necklace here. There are random encounters too, which is good practice for
    you. When you're ready, go up to Milly for another scene.
    Now you have to follow Milly. Exit the town north to arrive at the world
    map. The path is pretty much linear, so you shouldn't have many problems.
    Besides, it's not a bad idea to gain some levels right now. But don't overdo
    it. Dorn will leave you soon, so there's no point to level him up. On the
    road to Cool are 2 Savories, Blueberry, and 200 Fols. None are a big deal.
    So don't worry if you don't get them.
    Upon reaching Cool, enter the house on the northeastern corner for a scene.
    You now have to go to Mt. Metox. It's north of Cool. So go to Cool, exit
    the town north, and you'll eventually reach Mt. Metox. Now go to the peak
    for a loooooooooooong scene.
    /1.1.2 Clato/
    Items: Spectacles, 420 FOL, Blackberry
    After waking up, Iria joins your party. Walk to Clato, and Iria will tell
    you to find her some appropriate clothing. I believe a positive response
    will raise her Approval Rating(AR for short, see General Information Section
    for details) for you. AR isn't all that important, but there's no point in
    lowering them if you don't have to.
    Once in Clato, go into the first house you see on the right. Ask for clothes
    and buy it. If you're really cheap, you can get some clothes for free from
    an old lady in another house. But there's really no point. 10 Fol is nothing
    in this game, and you get a rise in AR this way.
    The treasures on on the east edge of the town. Grab them and walk back out
    to give Iria her clothes. When she's finished dressing, you'll be able to
    access Private Actions(PA for short, see General Information Section for
    details). Basically, it allows you to enter town with your party split up,
    so you can see what everyone does. Most of the time, you don't see much. But
    there are some important scenes which can cause major changes in AR. It's
    also necessary to get Perisie and several items.
    When you're done in Clato, exit north to Hot.
    /1.1.3 Hot/
    Item: Flare Bomb
    Here you'll see a swordsman talking to the weapon salesman. When he's gone,
    explore around. But DON'T exit the town north, since you have no weapons and
    would get clobbered by enemies. If you talk to Raddle the Traveler, tell him
    Portmis is to the north.
    Eventually, you'll want to go to the item store. First, buy all the skills
    from the skill shop. For those who haven't played the other Star Ocean
    games, I suggest you read the skills section of the guide. To get a hang of
    it. For right now, just spend 1 SP on Gale to learn Dash. Now you can run by
    holding down the B button. You can also use 1 SP to learn one level of
    kichen knife. But don't bother spending more until you get the skill Effort,
    which is much later in the game. I strongly recommend that you don't spend
    any more SP point until you reach Ionis. You really don't need the skills
    Now talk to the item shop owner and hear his proposal. Accept the job, and
    he'll say you have no weapons. Now, if you want to recruit Cius into your
    party, go back outside and save(IMPORTANT!). Now talk to the weapon shop
    owner and agree to buy the sword. The swordsman will stop the transaction.
    Return to the item shop for a scene. And Cius will join your party.
    If you want Cius permanently, check his talents. Unless you don't care to
    get his ultimate weapon, MAKE SURE he has the Originality talent. If not
    reset and start from your last save. Note that his talents get decided after
    you try to buy the sword. So you can't abuse the save state to try to change
    his talents. It might take a while, as Cius doesn't start with Originality
    often. But trust me, it's still much quicker than the alternative. If you
    don't want Cius permanently, then it doesn't matter what he has.
    Now go to sleep in the Inn. When you wake up, ask the item shop owner for
    the pass to Portmis. Now exit the town north.
    /1.1.4 Portmis/
    Item: Ressurect Bottle x2*, ?Herb*, Spell Potion
    *Found on the way to Portmis.
    Go north and you'll reach Mt. Metox. On first screen, there's a hidden path
    just a bit northeast of the stone tablet you immediately see. Walk left from
    there and you can enter the Abandoned Mine. DO NOT run around in that place
    unless you have a death wish. With your current equipment, you probably
    can't survive the place until around lv40. Not even going all-out against
    the weakest enemies will be possible(unless you've leveled up obscenely). So
    don't even bother. But do remember this place for later on. For the cheaters
    among you, go ahead and turn on the no-encounter code to loot the place(do
    not run into the boss). Too bad there are several ?Guards in the dungeon,
    and you'll need a decent level(3+ is good) identifier to use them. So you
    can't use those for a while.
    Mt. Metox is pretty linear. If you're going to keep Cius or you're a pretty
    crappy RPG player, I suggest you level up around the healing spring right
    now. Otherwise, wait for Cius to leave your party before leveling up. So it
    will be more efficient. Either way, you'll need to gain some extra levels
    for the upcoming dungeon bosses.
    Going north from Mt. Metox will eventually get you to Portmis. Make sure
    when you come across a fork between a bridge to the west and stairs to the
    north, take the northern route. The bridge leads to a dead end.
    There are several things to do in Portmis. If you gave Raddle the Traveler
    the right directions, he'll be here and give you a Spell Potion. Go to the
    Skills shop and buy the new skills. Go to the item shop and get some
    blueberries(10 is a good number) and aquaberries(5 or so). Now go to the
    weapon shop to receive your delivery item. Then upgrade all your equipment
    Backtrack to Hot and give the statue to the owner. If you don't want to keep
    Cius, de-equip him first. I know his stuff isn't worth much money, but it's
    just the spirit of things. :) Now Cius will ask if you want him on your
    journey. Make your decision and head back to Portmis.
    /1.1.5 Pirates Hideout/
    Items: Oops, forgot to write them down. Will add later...
    Go to the Portmis port and try to ride the ship. You'll be told about the
    pirates. Tell the sailor you'll take care of them. If you're not fully
    healthy, rest first. When ready, take the boat to the hideout.
    Make sure you save before entering, especially if you haven't been leveling.
    There's a semi-rare random encounter of Velcant in this cave, which is
    pretty difficult. Also, if you don't want to make a trip back to Portmis
    beforehand, set your fighters so they don't use techniques.
    There are three doors in the first room. Go to the right one first and grab
    the chest. Return and enter the middle door. It won't open. But if you dash
    towards it, the door will break down. Now go down to the 2nd level.
    On the 2nd floor, take the south path and exit. Now go right and grab three
    chests, and then take the bottom path. Press the switch to the right will
    open the door south. Go through the door down to the 3rd level. Here, save
    at the save point. Make sure Ratix has the Blaze Sword technique. And have
    Iria and Cius(if you have him) AIs set on "Use All Your Strength". Then
    break open the door for a mini-boss.
    Boss: Velcant(2550 HP Weak against Fire), Bushwacker(450 HP), Robber Ax(500
    First thing to do is to kill the Robber Ax, which can deal pretty hefty
    damages if you don't have high levels(~17+). Iria is the best candidate to
    do this, since her Chi Kung Fist keeps her a safe distance from any
    attacks. If the AI does this with her automatically, you're set. Otherwise,
    Iria will probably die from a few strikes. You can also attack him using
    Ratix, but you might run into trouble if it blocks your attacks. After that,
    kill the Bushwacker, which should be quick.
    Now go after Velcant. Ratix can deal much more damage than Iria with his
    Blaze Sword. So use him to attack. If you do, chances are the Iria/Cius AI
    will just sit there. And only help you out if you're getting killed. If you
    think this is stupid... you're quite right. But you just have to deal with
    it. Make Iria/Cius the healer by having them giving Ratix blueberries to
    keep his HP up. If you don't know how to do this, first press the B button.
    Now press left/right to switch characters, and then press the X button to
    bring up the item menu. If Ratix run out of MPs, give him a blackberry or
    move him out of the way, and switch to Iria(making Ratix the healer).
    Anyway, there's definitely luck involved in this battle, especially without
    Cius. If you want to reduce the chance of getting screwed, then level up
    some more. It took me three tries on my first game here, with just Iria and
    Ratix at lv13. With Cius, I beat them at lv11 the first try. But that's with
    a game's worth of experience.
    Don't worry, boss battles in this game will become much easier later on.
    Seems weird? Not really. It's just that you can power yourself up in many
    other ways, rather than just by tedious leveling.
    End Boss
    Now open the three chests. Equip the flintstone. Now remember the gas you've
    come across? Use the flintstone on the gases will cause them to explode, and
    open up new passageways. But make sure you're not inside the gas area when
    you use the flintstone, or you'll take damage.
    But first, you probably want to go back to Portmis to heal. When you're
    done, reenter the hideout. This time take the left door, detonate the gas,
    and open up the chest. Return to the center door and go down to lv2 again.
    Detonate the gas here to open up a passage right. In the next area, DON'T
    detonate the gas. Go across and grab the chests. Now take the left passage
    down, unless you want to lose HP to the spikes... Take the stair down to
    the bottom. Here you'll see a save point. First go left and open the chest.
    Return to the save point and go right, through the wall, to open another
    chest. Now save your game. If you're weak, you might consider going back to
    Portmis for another rest. Otherwise, bang through the door in the north. At
    the fork, there's nothing on the left side. Bang the door on the right to
    open up a boss fight.
    Boss: Velcant Boss(5200 HP) Velcant(2550 HP, Weak against Fire)
    Take on the Velcant yourself first. Pray that Iria or Iria/Cius don't get
    clobbered by the Velcant Boss in the meantime. When Velcant's dead, attack
    the boss and have your other fighters heal. This is a pretty tough fight
    with just Iria and Ratix, unless the AI decides to have Iria just unload
    with techs. With Cius the fight's easier, as both Cius and Iria will gang up
    on the Velcant Boss, keeping him relatively occupied to dish out big damage.
    Again, some luck's involved unless you have high levels.
    End Boss
    After defeating the boss, keep going for a room full of chests. Make sure
    you grab all the chest first, and then talk to the little girl. You'll
    automatically be transported back to Portmis. When the girl leaves, pick up
    the Ocarina she dropped(just to the left of where she fell down). The little
    boy in the port will also give you a St. Elmo if you talk to him.
    Now take the ship to Otanim.
    1.2 Continent of Astral
    /1.2.1 Otanim/
    Item: Poison Check
    Not much to do here. There will be a scene if Cius is in your party. Visit
    the skills shop and weapon shop for new stuff. There's a Poison Check in a
    hidden chest on the northeast corner of the town. You can have the would-be
    artist draw you, but all I've gotten were scribbles. :P There are also some
    girls here who'll sell you their magazine. I've yet to find any use for
    them, personally. When you're ready, leave to go to Tartory.
    /1.2.2 Tataroy/
    Item: Ressurection Bottle
    Tataroy is a pretty important town, as the battle arena is here. Check out
    the battle arena section for details on that. For right now, head to the
    skills shop to buy new skills. If you want, you can try the battle arena
    right now. How far you can get is totally dependent on your levels. Just
    think of it as good practice and as leveling up. The good prizes are for
    winning rank F and rank C. F gives you the trumpet, which is very helpful
    for getting money. C gives you the arguably the best equipment in the game,
    Star Guard(a shield) and a very powerful armor, especially at this point in
    the game. But C is probably out of your reach right now.
    NOTE: If you do somehow manage to get Rank C, Ratix will learn the 7-Star
    Secret Skill. It will appear in his skill menu. Refer to the techniques
    section on getting secret skills.
    If Cius is not in your party, you can now recruit Ashlay. First go to the
    audience section of the battle arena. He'll be there watching. Talk to him.
    Now leave town to save your game. Reenter and go to the port on the right.
    Talk to him again to have him join your party. Make sure he has Originality
    before you go on the boat. You'll arrive in Astral Castle Town.
    If you have Cius, or don't want to recruit Ashlay, you should now go to
    Astral Castle Town. There are two ways. One is to go to the port and ride
    a ship there. The other is to go there through the Astral Cave(exit to the
    left side of the screen). I suggest you just take the boat unless you want
    some blah treasures right now. If so, use "Part 2" of the Astral Cave
    /1.2.3 Astral Castle Town/
    Here three different(but similar) events can happen depending on your party
    A) If Cius is in your party
    Exit the dock for an event. When it's over, choose to explore the town. Buy
    all the stuff you need. If you need money for Combat Skill 3, you can sell
    an extra trumpet if you have more than one. Otherwise, just skip it. You
    really don't have the SP to level up the powerful skills anyway. When you're
    ready, go back to the inn and sleep. You'll wake up in the middle of the
    night for an event.
    When the event's over, you'll be in the Astral Cave. Fear will temporarily
    join you. Don't worry about her talents. She gets a new set when you recruit
    her permanently later on. For now, just be amazed at her ridculously good
    regular attack, one of the best in the game(along with Ronixis').
    B) If Ashlay is in your party
    Exit the dock for an event. When it's over, choose the explore the town.
    Try to enter the northeast door on the first floor of Ryas' mansion. You'll
    see a scene. Buy all the stuff you need. If you need money for Combat Skill
    3, you can sell an extra trumpet if you have more than one. Otherwise, just
    skip it. You really don't have the SP to level up the powerful skills
    anyway. When you're ready, go back to Ryas' Mansion and sleep. A scene will
    follow, and you'll need to go to the Astral Cave. Exit south from the city.
    C) If only Iria and Ratix are in your party
    Choose to explore around. If you need money for Combat Skill 3, you can sell
    an extra trumpet if you have more than one. Otherwise, just skip it. You
    really don't have the SP to level up the powerful skills anyway. When you're
    ready, go back to the inn to sleep. Something will happen overnight. The
    next day, you find out that Fear is in jail for murder. If you want to
    recruit Fear, go to the jail cell in the castle. Talk to Fear and break her
    out. Now you have to escape from Astral Castle Town. Do so through the
    Astral Cave. Note that if you get Fear this way, she'll never acquire one of
    her secret abilities. Not that the ability's any good. But I know how anal
    many RPG players tend to be with these things.
    If you don't want to recruit Fear right now, just leave town. I don't
    believe you need to go through the Astral Cave. So it's up to you whether or
    not you want to go in.
    ***NOTE: I have played up to this point in a game with neither Cius nor
    Ashlay. However, I lost my save-state due to a boo-boo. So I'm not too sure
    exactly what will happen for this next part. If any of you have completed
    this part, please tell me what happens exactly. Thank you.
    /1.2.4 Astral Cave/
    Part 1: Going Downwards...
    Items: Reverse Doll, Poison Charm, Spectacles
    Enter the cave and head down. There's a healing statue here, but you
    shouldn't need it. Save your game and exit on the southeast corner. Then
    head down and right into the door. Grab the Reverse Doll, exit, and go down
    stairs. Go right over the bridge and down the stairs. Now go straight down
    into the next room. Keep following the path until you reach an intersection.
    Go down first and into the door you see. Follow the path to a Poison Charm,
    and return to the intersection. Now go north and down the stairs.
    In the next part, first go into the left door you see. Flip the switch. The
    bottom door leads to a Spectacles. You'll then see a save point. Save and
    do your normal boss fight preparation(i.e. change AI settings, heal to full
    HP, etc.) Now exit right and follow the path for a boss fight.
    Boss: Black Widow(10,000 HP), Stroper x2(800 HP)
    This should be an easy fight. Kill the Stropers first and go for the Widow.
    Her attacks are nothing a good blueberry won't cure, and you can pretty much
    stun her most of the time. Fear probably deals out the most damage right
    among your party members(if you have her). Although she is a bit weak
    defensively. Otherwise, use Ratix.
    End Boss
    If you have Ashlay, you'll have to walk back to Astral Castle Town(since you
    automatically skipped this section earlier). If you have Cius, you'll be
    transported back automatically. IN which case, head down to the Parj Temple
    section. I'm not sure what happens if you have just Fear in your party.
    If you do have to walk back out, use Part 2 below.
    Part 2: Going Upwards...
    Items: 1200 FOL, Fresh Bottle, Saber, Necklace, Claymore, Hard Knuckle,
           Flare Bomb
    Return to the save point. Take the north path upstairs. At the intersection,
    go down to reach a chest with 1200 FOL. Return to the intersection and go
    right, up the door, and upstairs. In the next area, head straight down and
    exit. Keep going until you reach a room with four paths(you should've came
    in through the northwest door). Go down through the southwest door first
    for three chests. Now take the northeast door, go right, exit north.
    The next area has a save point. Save and exit north. The next room is fairly
    complicated. There's a switch in the middle, along with 4 exits. Right now,
    only the east exit is open. If you press the switch, the south exit will
    open, and the east exit will close. Press it again, and only the west exit
    will be open. If you just want to leave, press the switch three times will
    open the north door. Exit through the north to leave the cave. Meanwhile,
    going through the other paths will lead to some treasures. East path leads
    to a Claymore, South leads to a Hard Knuckle, and West to a Flare bomb. So
    basically, all crap.
    When you open the north door, head straight up to the next room. Follow the
    path to a room with the save point and a healing statue. Exit the cave
    If you're doing this after defeating the Black Widow, go to the castle for
    your scene.
    NOTE: You will get a reward for killing the monster. One of the items is a
    Cinderella Vial. Do not use it until I tell you. There are only a few in the
    game, and you'll want to maximize their usage.
    /1.2.5 Parj Temple/
    Items: Moonite*, Ruby*, Smith Hammer*, Iron*, 1000 FOL*, Lion Statue*,
           Resist Ring, 18 SP(per person), Spell Potion, Ressurect Bottle.
    *On the way to Parj Temple
    During the scene following the Astral Cave, Fear will tell you about the
    Parj Temple. You have a choice to go there or not. It's your choice. But you
    can't get Joshua if you don't go there... The treasures are ok, but not that
    great. The enemies are pretty good for leveling. But then again, you might
    want to save your leveling until you get all the party members, so you can
    choose who'll be in your permanent party. Anyway, it's up to you. If you
    decide not to go to Parj Temple, then head down to the next section(Tropp).
    Anyway, leave Astral Castle Town using the boat or, if you're in love with
    the cave, Astral Cave. Head out Tataroy. The path is pretty linear at first.
    There's a chest with a Moonite on the way. When you reach a fork, take the
    north path. At the next fork, go right for two chests, then head left two
    screens, before going up. Follow the linear path to two caves. Go into the
    left one for two chests. Go into the right one to keep going. You'll come
    to a wide area. There's a chest in the southeast corner. Then take the
    stairs to the north. Ignore the west exit.
    If you have Cius and want to recruit Joshua, you might consider save here,
    so you can reset if you don't like his talents. With Ashlay, you can wait a
    bit to get a save-state later. If you don't have someone with Rythmic Sense,
    and don't plan on picking up Perisie, try to get Joshua to get this talent.
    Otherwise, he really doesn't come with anythin too important. Originality
    isn't a big deal, because Rods are all found, not customized.
    Once up the stairs, you should get a scene. If you did not, it's either
    because you chose not to come here when prompted, or only Iria and Ratix are
    in your party. If that's the case, you can't go in the temple.
    If Cius is in your party, you'll be prompted to make a choice during the
    scene. If you choose to stop them, Ratix will break them up. If you don't,
    Iria will do so. There's probably some AR involved, but not sure exactly...
    Afterwards, Joshua will join.
    If Ashlay's in your party, Joshua will go in by himself. Follow after him.
    Note: The blue spheres in this place teleport you to earlier parts of the
    temple. So try to avoid them.
    Once in the temple, head up and go into the left door. Flip the switch on
    the wall, exit, and head into the right door. Go up and left, into the door.
    Take the Resist Ring and touch the crystals for 6 SP total. Return to the
    fork and head up, through the door.
    The next room has a bunch of blue spheres. Don't touch them unless you want
    to start from the beginning of the room again. Eventually, you'll want to
    reach the upper-right corner door. Going directly right and up is shorter,
    but has a greater density of spheres. Going left is easier, but longer. Just
    follow the blue spheres to avoid them. Make sure you don't stop at an
    intersection, or you might run into another sphere.
    Once you're through to the next room, go left and up the door. Now enter the
    right door. Go up and right into the door. Flip the switch. Exit and head up
    now, though the door. Head left and up through the door. Flip the switch and
    exit. Go south through the door. Now head down and left. The doors here
    should now be open. If not, then you haven't flipped the two switches. Go up
    the stairs.
    You'll eventually reach the room with a save point and a tablet. The tablet
    gives you a hint. Basically, avoid the red spheres. Save and exit north. Now
    go right and up through the door.
    The two doors leads to crystals. One with 6 SP and the other for healing.
    When done, head right. You'll come to a room with lots of red spheres. Don't
    touch them. Instead touch the blue sphere in the middle.
    Before you go up for the boss fight, note that it will be a surrounded
    attack. 3 dogs in front and one in the back. So make sure Joshua isn't far
    back. And be ready to have Ratix attack the one enemy in the back
    Boss: 4 Wolf Shape(5000 HP)
    Have Ratix attack the lone Wolf Shape behind you. Your other two fighters
    should attack the other three. As long as Joshua's fine, he should provide
    more than enough healing. So be sure to help him out whenever a Wolf Shape
    gets close to him. It shouldn't be hard. If you can't beat them, try
    controlling Joshua whenever you need him to do something. This will let you
    deal some extra damage and heal more efficiently.
    End Boss
    Go up the door for a scene. You'll get to choose whether you want to keep
    Joshua in the midst of it. Afterwards, head into the door to the north, into
    the Parj Temple main entrance(this is where you'd be had you taken the west
    path back at the beginning). Go up and exit through the right door. Now head
    right and up into the door. Flip the switch and return to the main room. Now
    take the left door for 6 SP. Exit and try to find a hidden path on the left
    side of the room here. It's right below the third pillar down on the left
    edge. Now exit the temple. There's nothing more here. Now go back to the
    intersection with the signs, and head to Tropp.
    /1.2.6 Tropp/
    Items: Ressurect Bottle, Liquor Bottle, Iron, Stink Bomb, Sour Syrup,
           Cinderella Vial
    Whether or not you went to Parj Temple, you'll need to eventually go to
    Tropp. Go west from the intersection with the signs. On the screen with the
    trees and water, you can search for 3 chests. On the next screen, you'll get
    a scene. I haven't found the difference between the two answers. Either way,
    go to Tropp.
    Visit the shops in Tropp(you should know the drill by now). There's a
    Cinderella Vial here. The port will have a ship to Portmis. So you can go
    back and visit the crash site. I'm not sure if you can skip this, because
    it's really annoying to have to backtrack all the way from Clato. Anyway, to
    make things easier, here's the no-encounters code again. 7E028800. It's not
    really cheating, because none of the monsters here can kill you now anyway.
    When you're ready, get on the boat to Portmis. Backtrack to the crash site
    near Clato. Note that now you might be able to take on the cave on
    Mt. Metox. At least, you can take on some of the enemies in here. If you
    don't mind using save-states, then try to have two alternate save states
    after every battle. This way, you can reload if you find the tough enemies
    impossible to beat. If you just want to dash in, grab some stuff, and leave
    before getting killed, I suggest the following route. Otherwise, refer to
    Mt. Metox Cave guide in section 1.4.6.
    Head into the cave. Go down and exit right. Go right and down for a ?Guard.
    Ignore the stairs. Now head up and exit to the right. On the next screen, go
    right and up for a Darwven Guard, and down for a Cinderella Vial and Darwven
    Sword. The sword is the most important item for right now, as it provides a
    major attack boost. Now exit the cave.
    Now head to Tropp again. You can also stop by the battle arena on the way
    back. But if you wait a while, the battle arena will be easier. Your choice.
    Take the ship to Edcart.
    1.3 Continent of Van
    /1.3.1 Edcart/
    Once you arrive at Edcart, you may get a scene with Milly, depending on who
    is in your party. If you see her, go to the inn to get her into your party.
    If you don't, she'll show up later, so don't worry.
    Not much to do in this town. Note that there are two item shops here. One
    sells instruments. You'll need to come back here later to buy them. But you
    don't have the money right now. Also, you should now have a complete set of
    skills after buying the skills here. If not, you missed one earlier. Don't
    worry too if you missed some. Just get them later.
    When you're finished, exit south to go to Ionis. If you don't have Joshua in
    your party, ignore the next section. Go straight to 1.3.3.
    /1.3.2 Joshua's Side Quest/
    Items: Forgot to write them down... :( But they're very good. Definitely
           worth the trip.
    If Joshua's in your party, you'll get a scene soon after leaving Edcart. So
    follow his directions and go left(the path's sort of hidden). Follow the
    trail to meet Joshua's savior, Foster. You'll get a scene. Tell him you want
    to clean out the monsters. Exit the house, and go up into the forest.
    The monsters in the forest are fixed encounters. None of them should be
    hard if you even decent levels. One kind of monster here can multiply. If
    they aren't doing much damage to you, can wait a while before killing them,
    to get extra experience. Clean out the place as the treasures are VERY good.
    If you killed all the monsters, talk to Foster to get an Elven Bow. This
    will be Ronixis' best weapon until the final dungeon.
    /1.3.3 Ionis/
    Items: Magic Card, Ressurect Bottle
    Before you enter Ionis, do the whole saving deal if you're getting Marvel in
    your party. VERY VERY important that she has Originality. If she does, you
    can have her customize her ultimate weapon almost right away. Personally, I
    think Marvel's one of the best(if not THE best) fighter in the game. So if
    you're going to recruit her, you really should put her in your party. Note
    that if you have Cius but not Joshua, you can't get Marvel. On the other
    hand, if you ahve Ashlay or Joshua, she's basically forced into your party.
    If none of them are around, you have a choice in the matter.
    !!!NOTE: The item shop in this town carries all the items needed for item
    creation. Item creation is the key to making your characters powerful.
    From this point on in the game, you can start using it. But you probably
    can't do all things you want to do right now. Read the Item Creation section
    to see all the things you can do. Or you can try to mess around yourself.
    Personally, I think you should at least try to start making tons of money.
    Ok. So once you're done with all the item creation stuff you want to do,
    leave town for Van. If you didn't do the Joshua's side quest, then Ronixis
    won't have a weapon for right now. So don't put him in your party until you
    can buy a bow.
    Also, if you're not a skilled RPG player, I suggest you level up Milly a bit
    right now(if you haven't already). Try to have her learn 'Cure All' before
    advancing further. Then again, if your fighters have high levels(~30), you
    probably won't be needing her healing much.
    /1.3.4 Van/
    Items: Spectacles, Emerald Ring*, Ressurection Mist*
    *In the castle
    On your way, when you come across a screen with many pillars on the bottom,
    take the northern pass. Going west leads to a dead-end for now.
    First do your shopping. The traveling salesman has Ressurect Bottles, which
    could be helpful for next dungeon. The weapon shop has bows for Ronixis if
    you want him in your party. Also, rest at the inn if you need to heal up. A
    dungeon's coming up. When you're done, go up to the castle for a scene. Then
    you'll be brought to the Trial Labyrith.
    Trial Labyrith
    Items: Stone Charm, Mithril
    You can leave the place any time you want by going upstairs. In case you
    need to rest or anything.
    Also, if you're fighting against mages, have Ratix take them out quickly.
    The spells they cast here can be really annoying. It's also the reason why
    ydou'd want Milly to have Cure All if she's in your party.
    First, go into the door to your left. Head up a bit, go left, and down into
    a secret door. Follow the path to another door. Now head up and into the
    first door you see. Grab the treasures and exit. Now go up and into the next
    exit. Go through the door to your right. Keep going until you reach a fork.
    Head up and right, through the door. There's a save point here. Save your
    game. Keep going, flip the switch, and through the open door.
    You'll now be in a room with lots of doors. There are seven total. I'll
    number them 1 through 7 from left to right. They look like this.
        3   5
    1 2       6 7
    Door #4 leads to the boss and the exit.  But it's closed right now. The
    other doors all have a switch. To open the middle door, flip the switch in
    #7, #5, and #3 IN THAT ORDER. Note that you got a hint on a tablet earlier.
    On the tablet, the 'O's represented the doors you need to open, and 'from
    where the sun rises' meant you need to start from the east.
    Once door #4 opens, you might want to go back and save again. Make sure you
    are not in a formation where the mages are way in the back, because you
    might get a surrounded attack. Also, give Ratix the Blaze Sword to deal
    lots of damage. The boss is in the next room. When ready, go through door
    #4. Keep walking and you'll be drawn into a seemingly-random battle, except
    it's the boss. :)
    Boss: Peryton(6800 HP Weak against Fire) 3 Whispers (3000 HP Weak against
    Not too difficult, especially if you're using Joshua. His Ray spell should
    deal lots of damage to all enemies. If you don't have Ray, use fire spells.
    Take out the Whispers first, since they have less HP. Then go against
    Peryton. His attacks are pretty strong, so a fighter may die. But who cares?
    You can buy Ressurect Bottles now, so feel free to use them whenever needed.
    As long as your healer doesn't get in trouble, this is an easy fight.
    End Boss
    Follow the path to the exit. You'll get a longish scene. Afterwards, go back
    to the castle for some items. There's also a funny Romeo&Juliet parody in a
    room on the top floor. :)
    Now you'll have to get the emblems from the other three kings. You can get
    them in any order, but it's much quicker to start with Sylvalant.
    1.4 The Four Emblems
    /1.4.1 Sylvalant/
    Items: ?Gem(Sage Stone)*, Diamond*, Magic Card*, Charm**, Ressurect Mist,
           Blueberry, Damascus
    *On the way to Sylvalant
    **Milly's suppose to give you this at the exit if you open up a PA here, and
    don't have Ashlay in your party. It does depend on her AR towards you
    though. So if you don't see it. Do some PAs elsewhere which let her AR for
    Ratix rise. The best one is in Hot, provided you didn't do the Jewelry PA
    with Iria earlier.
    Leave Van and head left at the fork. The guards will now let you pass. Once
    you're in the cave, the enemies change. Depending on your levels, they can
    be quite difficult. So make sure you have your AIs on their most aggressive
    settings. And save often. Follow the signs and you'll arrive at Dulce. Dulce
    has nothing new to offer. So rest if you need to. And then exit.
    Now head left and follow the path. Two screens later, there's a semi-hidden
    path to the north with 3 chests. Continue and you'll arrive at Sylvalant.
    There are plenty of things to do here. But first, go to the castle to get an
    audience with the king. Then search around the castle for some chests. When
    you're done, leave the castle.
    There are several noteworthy things about this town.
    1. This town has the best weapon shop in the game. Granted, you'll find
    better stuff later on, but for right now, this will do. If you plan on
    getting Fear, buy a Baselard for her. If you plan on getting Perisie, get an
    extra Cestus, and a Cat Suit. If you're getting Tinek, buy a Halberd. For
    Fear, get a Baselard.
    2. If you have Cius in your party(or perhaps only the lack of Ashlay's
    required, not sure), open a PA and talk to Milly. She'll give you a Charm
    when you exit town. She'll give you one every single time. So get two. Charm
    is an accessory that only Ratix can equip. It's the 2nd best accessory in
    the game, second only to Tri-Emblem. So until you can cough up the money for
    the Tri-Emblems, this will serve as a good subsitute. Also, once your levels
    are really high, you can equip one charm and one tri-emblem to cover all the
    elemental protections. If you have Ashlay in your party, Milly can still
    customize this item, with Ruby Persia I believe.
    3. There's a hidden salesman in this town. To find him, first go to the
    stairs to the castle. There are two trees to the right. He stands right
    behind one of the trees. Talk to him to get an eye-popping item selection.
    The important items here, of course, are Santa Boots and Tri-Emblems. Both
    cost a ridiculous amount. Santa Boots has a chance to give you a random item
    every time you sleep at the inn(got to equip it though). I've never gotten
    anything good out of it. But then again, I'm impatient and only tried like
    30 times. If you got something good from it, e-mail me. I'm sure there's
    at least one super-rare item you can get to justify the high price.
    Tri-Emblem, on the other hand, is very much worth the price. Remember the
    Cinderella Vials I told you about? That's what' they're for. Using a
    Cinderella Vial brings the price of Tri-Emblem down to 6,000,574. Now, if
    you have 9,999,999 FOL, and 20 Violins in your inventory, you have the
    equivalent of 11,999,999 FOL. Sell some other junk and you can easily
    match the 12,001,148 price of TWO Tri-Emblems. This way, you can get two
    discount Tri-Emblems for one Cinderella Vial. As far as I know, the best way
    to make money is to duplicate Violins through art(read the item creation
    section for details). I STRONGLY recommend that you get *at least* 6
    Tri-Emblems. 8, of course, is optimal. 7 is fine if you have Fear or Joshua
    in your party. Yes, the item is THAT good.
    When you're done in Sylvalant, you can now go to either Moore or Astral.
    If you're the type for wants to be fully prepared, journey back and forth
    between Sylvalant and Otanim to get yourself all the Tri-Emblems you have
    the patience for. Otanim has the Magic Colors you'll need to repeatedly
    duplicate Violins. I suggest you get at least 2 Tri-Emblems, so you can get
    all your fighters through Rank C easily. You'll want at least 4 Star Guards
    to go through the rest of the game.
    This walkthrough will take you through the Moore Kingdom first. This is more
    efficent for those with pretty good levels(meaning you had no problems with
    the enemies on your way to Sylvalant), or those who has managed to get a
    good number of Tri-Emblems(which has got to be worth 10-20 levels).
    Otherwise, I suggest you go down to 1.4.5 first, before returning to 1.4.2
    to 1.4.4. Some battling in the Battle Arena, both in terms of experience and
    equipment, will help you out.
    /1.4.2 Getting Perisie/
    Obviously, ignore this section if you don't plan on getting Perisie. Also
    ignore this section if you don't have the Ocarina, since you need it to get
    Note: It seems as if Perisie might not join if you don't have many members
    in your party. One time, I tried to get her with only Cius and the four core
    members, and the PA wouldn't show up. Once I recruited Fear and Tinek, I
    could do the PA again. Perhaps there's AR involved in this. Not sure... If
    someone can help me out, I'd be very grateful.
    So basically, I suggest you create a save in Portmis. If you can't open the
    PA in Clato, go down to 1.4.5 first and get the Astral Emblem. Then come
    back and check. You'll want to get Perisie before you get the Moore Emblem,
    so she'll get her secret skill.
    To get Perisie, just go back to Clato. Again, stick on the no-encounter code
    for those who can't stand the battles. Save your game at Clato, now open a
    You'll see Milly and Iria standing with a cat. Talk to Milly and she'll ask
    you to name the kitty. You'll want to call her Perisie, but other answers
    will lead to some funny comments. So try the other ones if you want, but
    eventually Perisie. After you've named her, equip Ratix with the Ocarina and
    press A near them. You'll get scene and Perisie will join. If she doesn't
    have Originality, reset and try again. Perisie's complete set of music
    talent is quite useful if you're not into unlocking hidden talents.
    /1.4.3 Mt. Metox Cave/
    Items: Emerald Ring, Blueberry, Aquaberry, Dwarven Boots x2, Dwarven
           Guard x2, Dwarven Sword x2, Dwarven Helm x2, Dwarven Mail x2, Sweet
           Pot, Cinderella Glass, Astral Sword, Orihalcon x3, Rune Metal x3,
    Remember this cave from way back in the game? If not, here are the
    directions again. But be sure to buy Pickaxe from Hot or Portmis before you
    go. Now go back to Mt. Metox. From the healing spring, walk right, down, and
    left. There's a tablet here. The hidden entrance is a bit northeast of the
    tablet. Just walk left and you'll run into the cave. Note that you will get
    Dwarven Swords in this cave. They are Earth elemental, which will heal some
    monsters in here. So keep whatever weapon you had except for the boss, or
    until you leave the cave.
    Once in, go all the way left and up to the dead end. Press A by the wall to
    get a Rune Metal. You need to equip the Pickaxe for it to work. Now head
    back down and go northeast at the fork(the bottom path has nothing). Then
    head down at the next fork. Grab the chests. Go back up a bit, and right to
    the next room.
    Grab the chest and go up at the intersection. At the dead end, use the
    pickaxe again for an Orihalcon. Go back to the intersection. Now head right
    to the next screen. When you come to an intersection, go up and left for a
    chest. Then all the way right to get pickaxe a rune metal. Go back to the
    first intersection. Go right for a chest, and then down for three more
    chests. Return to the previous screen. This time, head left, down, and down
    the stairs.
    Follow the path to a fork. Go left to the next screen. Now head up to
    pickaxe an Orihalcon. Return and head up at the fork. Go up again at the
    next fork to the next screen. Now head left for two chests, and then right
    and up to pickaxe a rune metal. Return to the previous screen.
    Now go right and take the upper path for two chests. Return and take the
    lower path to the next screen. Here, go up to the next screen to pickaxe an
    Orihalcon. Go back all the down, follow the path to another screen, and a
    save point. Save your game and head up for a boss fight.
    Boss: Punkponk(11,400 HP), Cunicuius x2(3,300 HP)
    If you managed to make it this far into the cave and is still alive, this
    boss is easy. Your healer will be enough for all the healing. Since the
    bunnies tend to jump around, they won't be attacking very often. So just
    concentrate on the Cunicuius first before going for the big fat one. :)
    End Boss
    Now head up and grab the chests. You can pickaxe a Mithril on the upperleft
    corner. That's it for this cave.
    /1.4.4 Moore Emblem/
    Items: Extravagant Sword x3*, Extravagant Armor*, Extravagant Robe x2*,
           Extravagant Staff*, Ancient Scroll x2, Cure Paralysis, Cure Stone,
           Ressurect Bottle, Cat-Fu Secret Skill(for Perisie),
    *Lost upon leaving the treasure room.
    Go to Portmis and save outside. Rest if you need. Now head into Portmis and
    go up to the castle entrance. You'll get a scene and be transported into a
    dungeon. Once you've gotten the Extravagant equipments, DO NOT exit until
    you've completed the cave. Because the chancellor will take them away. :(
    Ok, the directions... Head up, right and into the door. Grab all the chests
    and equip them. The Extravagant Swords should be your best weapon at this
    time, provided you didn't go berserk on customizing. Also, note that Fear
    can equip this weapon, even if it isn't a "short sword".
    Now leave and head up the next door. Again grab/equip everything. Exit and
    continue on. In the next room, you'll see another set of doors. The first
    one has an Ancient Scroll(use it on either Iria or Tinek to learn a secret
    skill) and two other chests. The second has Perisie's secret skill. Although
    she must be in your party to learn it. The third one has nothing. Now exit
    downstairs at the end of the path.
    Here, go all the way down and turn left at first opportunity. Then follow
    the path left and down(ignore the door) and go into the second door you see.
    You'll get a second Ancient Scroll. Give it to Iria/Tinek. If you don't have
    Tinek and want to recruit him, don't worry. The chancellor won't collect it.
    Now exit and go right, down the stairs. Save at the save point. Go up for a
    boss fight.
    Boss: Succubus(25,800 HP), Shadow Beast x2(5,700 HP)
    A pretty easy fight. Go for succubus yourself as your other party members
    should be able to take care of the Shadow Beasts. The only attack that deals
    major damage is when Succubus unleashes several arrows at you. Try to attack
    her out of it. But if you can't, it still shouldn't kill you(unless your
    levels/equipment absolutely sucks). So have Milly/Joshua heal you. If you
    have top-notch equipments like double Tri-Emblems and Star Guards on
    everyone, it should be a joke of a fight no matter your levels.
    End Boss
    You'll get the Moore Emblem after the fight. Exit the castle. If you have
    Perisie, I suggest you do this little side quest to get the Bunny Whistle.
    If don't have Perisie, skip this next mini-section.
    *Getting the Bunny Whistle*
    First, do a PA in Portmis and talk to Perisie at the castle gate. Do Save
    first though, in case you die... Anyway, agree to get the treasure with her,
    and you'll be transported into the treasure room. There are eneimes here,
    which will be hard now that you only have two people and none of the
    'Extravagant' equipments. Re-equip Ratix if you haven't done so, because you
    don't have the Extravagant equipiments anymore. Now head up and go into the
    second door you see. You'll get a scene and be transported back out.
    Now, go to Hot and do a PA. Enter the item shop for an event. You'll now get
    the Bunny Whistle. It allows you to ride the bunny, which goes extra
    fast(try dashing with it ^_^). The biggest benefit is that there's no
    encounters(!!!) while riding it. Too bad you can't use it in dungeons. You
    can reuse this item however many times you want.
    *End Bunny Whistle Quest*
    When you're done in Portmis, take a ship to Astral(if you need the Astral
    Emblem), Van(if you want to complete the quest now), or Sylvalant(to do the
    optional Sylvalant Ruins). Head to the appropriate section.
    /1.4.5 Astral Emblem and getting Tinek/
    To get to Astral, take a ship to Otanim and walk to Tataroy. If you want to
    get Tinek, just have Ratix fight in the Battle Arena. He'll show up on the
    boss fight of rank D if Ratix is currently on rank D or lower. Otherwise,
    he'll show up on the first boss fight you have. Beating him should be easy.
    With 2 Tri-Emblems equiped, he should do 0 damage. Oh, and be sure to save
    before fighting him, so he'll get Originality.
    Take a boat to Astral Castle Town when you're ready. You can recruit Fear
    here if you want. Don't worry too much about her talents. Her best weapon,
    Extravagant Sword, is only permanantly obtainable from beating Gabriele(she
    might randomly drop one).
    If you've gotten the four emblems, you can now either go to the Sylvalant
    Ruins, or directly to Van. Sylvalant Ruins is optional. So if you're in a
    hurry to finish the game, go to Van.
    /1.4.6 Sylvalant Ruins/
    Items: Moonite, Sweet Syrup x2, Shadow Flower, Mithril Mesh x3, Mithril
           Greaves x3, Mithril Helm x3, Mithril Guard x3, Iria's Secret Skill,
           Dark Circle(magic for Joshua/Ronixis), Ignite Sword, Star Ruby, Air
           Blade x2, Reverse Doll x2, Rainbow Diamond
    Note: This is an optional quest. You don't have to do this. As for the
    treasure quality, it's not a big deal unless you want the spell and secret
    skill it has to offer. The other treasures aren't great. However, if you
    have Marvel or Marvel&Joshua, there is something very interesting in the
    ruins. At the bottom of the ruins, you'll get a scene. This scene is pretty
    uninteresting without Marvel. With her and not Joshua, it becomes a longer,
    but semi-strange scene. With Joshua, you'll get a pretty major scene. But
    Marvel will DIE afterwards. So if you want to watch it, make sure you save
    beforehand. Unless you want Marvel to die, of course...
    Ok, enough that, here are the directions. To get to the ruins from
    Sylvalant, just exit the town and head right. Eventually you'll come to a
    bridge. Just past it is a hidden path. So head up and run left into it to
    enter the ruins. There's nothing of note further up this path, at least I
    haven't found any. You'll just find the real ruins entrance(blocked), and
    a place for plot elements later on.
    Once inside the cave, go up and left all the way. There are two exits going
    down here, with a combined 3 chests. Now head all the way right, and up
    through the door. Go up and through the door, grab the chest. Now retrace
    your steps all the way back to the entrance. Head up through the door. Now
    go all the way left and up to the door. Grab the chest. Now exit and go
    through the south exit.
    Follow the path and you'll see two exits, one up and one down. The one down
    leads to a switch that says you can't use, and I haven't figured out any way
    to get it to work. So it's a dead-end. Head up through the door. The path
    should be linear until you get to a save point. Save. Now go right and up,
    through the door.
    At the next intersection, go up for two chests. Then return and head right.
    Keep going to find a semi-hidden chest on the way. Head up at the fork(going
    left leads back to the exit). Grab the two chests. Now return all the way to
    the save point.
    Now head left and up through the door. Follow the path until you come to a
    room with three doors. First go through the bottom door. Now go left to the
    door on your left. Grab the chest, and return to the room with the three
    doors. Now go through the upperleft door. You'll go through a long, linear
    path. Until you reach a save point. Save your game, as a boss is coming up.
    When you're ready, go left and up, through the door.
    Boss: Ruin Guarder(25,000 HP)
    This guy only has two attacks, one deals around 800 damage to all allies.
    It's "magical", so defense won't affect the damage. I also don't think it
    has any elemental properties, because even with all elements protected,
    Ratix took the damage. It's possible that he'll use it twice in a row. So
    it's best if your characters have over 1,700 HP. But if you don't, you can
    still beat him(just some luck involved). Milly/Joshua AIs both should be
    casting Cure All after this attack. So just concentrate on attacking and
    keeping him stunned.
    End Boss
    Now loot the treasures in the rooms behind him. And return to the room with
    the three doors. Go through the upper-right door. Keep going until you see
    an intersection. Head right for a chest. Now go back to the intersection.
    There's a semi-hidden path left here. So go left to the next room. Follow
    the path downstairs. In the next room, there's nothing on the bottom. Take
    the northern door to a room with an intersection. Go right and grab the
    chests. Now go all the way left and grab the chests.
    If you have Joshua and Marvel in your party. SAVE(easy for the 99% of you
    using emulators) before you take the path going up. Because you'll get a
    scene, and Marvel will leave your party afterwards. So unless you want to
    ditch Marvel for another character, you'll want to reset after watching the
    scene. When you're ready, go up. Note that if Marvel's not in your party,
    you can "kill her" by choosing to help the girl in ice. If you don't help
    the girl in the ice, nothing will happen. :)
    When you're done, leave the ruins. Here are the directions for the quickest
    manner. Go back to the room with the three doors. Head up the stairs and
    go right. Enter the door above the save point. Follow the path until you
    come to a fork. Go right, and up through the door. Now head right again, and
    go down through the door. Head down to exit the ruins.
    Now if you have all four emblems, go to Van to continue with the story.
    Otherwise, finish collecting the emblems.
    1.5 Parj Temple and Final Preparation
    /1.5.1 Parj Inner Sanctum/
    Items: Sweet Syrup x2, Fairy Ring, Mandrake x2, Lunatic Ring, Artemis Leaf,
           Meteorite,  Sour Syrup x2, Savory x2, Aqua Ring, Flare Ring, Rock,
           Fairy Potion, Wine,
    Go to Van and talk to the king. He'll tell you to go to Parj temple. Do so.
    If you've been here already, go all the way to where you met those floating
    ladies. If you've never been in here, go back and read the section on Parj
    Temple earlier. You'll get a scene and be transported to the Parj Inner
    This dungeon, and the next one, are going to be major pain in the asses.
    They are big and confusing. So if you ever get lost, put on the no-encounter
    code so you won't get messed by the constant battles. If you have someone
    with Sixth Sense and Scout ability, you can also avoid encounters. At lv10
    Scout, you're pretty much guaranteed no encounters(at least I never got
    From the entrance, head up and right. Go up the ramp and follow the path.
    On the way is a chest. Keep going and down the stairs. Follow the path until
    you see a fork. First, go down the stairs for two chests. Return and keep
    going right and down the stairs. The door here is locked. There's a chest
    semi-hidden here. Get it and then follow the lower-left path down.
    Eventually, you'll reach a room with lots of doors and a save point. The
    first door has a chest. You can't open the other doors yet. From the first
    door, go up and right, down stairs.
    Here you'll see three "switches" on the floor. Step on the top two, but not
    the third one. Return to the previous room. Two of the locked doors here
    will be open. Take the chests inside, and head up. Through the door you see
    and down the stairs. Follow the path until you see a fork. Go to the left
    first. Open the two doors on the way for two chests. Keep going to the end.
    Where you'll open a chest for a Sour Syrup. Press A in front of the computer
    in this room to get security card R.
    Return to the intersection and head right this time. Grab the chest in the
    door on the way. At the next fork, go up for a chest, and then left to reach
    a locked door. Use the card on the flashing red light by the door to open
    it. Then go down stairs.
    In the next area, head left and up to grab two chests. Now go right and
    follow the path, getting a chest(Savory) along the way. At the fork, first
    head left to step on the switch. Then return and go up the stairs. Go down
    the stairs when you can and head down to make sure the door's open. If it's
    still locked, go back and step on the switch until it opens.
    Now comes the really annoying part. You'll have to backtrack. *Sighs*
    Here's the quickest way. Go down the path to the left of the now opened
    door. Go up the stairs and head left(right leads to a chest containing an
    useless Rock). Go through two doors and head right at the fork. Then go up
    the first door you see, and up stairs. At the next screen, follow the path.
    Keep going right at the intersection. Head up at the next fork(it's where
    the three doors are). And go up stairs.
    Follow the path and go right when you can. Head down stairs. Now you can
    step on the bottom switch. Use the key on the red thingy by the door to open
    it. Go back upstairs. Go into the now opened door for a chest. Then get the
    blue key card at the top of the room. Now leave the room. Go left and down.
    Then go left again to go up stairs.
    Follow the path until you see a door with blue light by it. Open the door
    with your card and grab the chest. Head up stairs and follow the path now.
    Ignore the first stair. Go down the second stair and continue your trip of
    going back up. Eventually, you'll reach the entrance. Head upwards from
    there. The path is linear. Eventually, you'll reach a point where you'll
    need the blue card. Use it and head down. Flip the switch. Now return to the
    point where you started the backtracking. So read the directions backward
    and you'll get there. :P
    Go through the door and head downstairs. If this door isn't open, step on
    the switch nearby. In the next room, if the door isn't open, you need to
    step on the switch at the end of your backtracking just a moment ago. Now
    you'll reach a save point(Thank God that's over, eh?). Save and go up to the
    door. You'll get a puzzle. If you want, try to figure it out yourself. If
    not, look down.
    Here are the four sayings.
    1. Thy fate thou ust not grieve.
    2. Until the era of future generations.
    3. Have courage.
    4. Remain steadfast and resilent.
    Take out the "helmet" meant the first first letters. So you end up with
    "T", "U", "H", "R". Yeah, I know "Ruth" might be the first word to come to
    your mind. But it's incorrect. Now try sounding out "Urth" and you might
    find it sound like a word we know. :) Anyway, type URTH in to open the door.
    You'll get a long scene. Yes, the snowman is now forever gone. :( :( :( ^_^
    /1.5.2 Final Preparation/
    First, you should pay a visit to the Demon World by going to Deserted
    Island. Don't worry, you're not going through the dungeon yet. After getting
    inside. Walk up to get a scene. You'll get into a boss fight.
    Boss: Del Argasi(15,600 HP)
    Pretty easy boss. His attacks shouldn't do much. And he doesn't have any big
    devastating attacks(at least he never used any on me).
    End Boss
    You'll get a scene, and then another boss fight.
    Boss: Del Argas(15,600 HP)
    He's still easy. Attacks very slowly and easily just whacked to death.
    End Boss
    Now you'll get two Force Swords. Unless you've done Customization, they are
    the best weapons you have. It's definitely a big attack boost for Fear, as
    her attack is pretty weak.
    Ok, you should probably do some preparation before going to the Demon World.
    Yes, you can return from there, but you wouldn't want to considering the
    hassles(remember the backtracking you did in Parj Temple Inner Sanctum?). So
    might as well not even plan on the return trip. You do reach the point of no
    return when you fight the boss there, though. So remember that you can't do
    any of the next stuff at that time.
    So, things to do...
    1. Stock up on items. Actually, you probably won't need them if your levels
    and equipments are good. I know I didn't. But you never know. Anyway, here
    are my recommendations.
    A) Spectacles x20: This is the most important item. There will be plenty of
    armors in the final two dungeons that you'll need to identify. I will tell
    you what each item is, so you don't have to use identify on all of them. Of
    course, if you use Familiar(need Love of Animals talent), it's not a big
    B) Ressurection Bottles x20: Less important if Milly has Raise Dead.
    C) Blue/Blackberries x20: Backup healing
    D) Cure Paralysis/Stone x20: Especially if you don't have Milly. If you do
    have her, it's just backup.
    2. Get Tri-Emblems if you want them. This is the last chance.
    3. Customize weapons. Unless you've been cheating, you should've leveled up
    a lot in Parj Temple. There should be enough SP for you to customize your
    weapons now. It's not necessary, of course. The final dungeons aren't
    difficult. But if you want to go through the bonus dungeon afterwards, these
    weapons will come in handy. Might as well get them early. Look at my
    4. Get your 4 Star Guards. From beating Rank C at the Battle Arena. You
    should've done this a long time ago. But just in case...
    5. Look at your equipments. You should be wearing Dwarven/Mithril Gear,
    equipment won from battle arena, and bought from Sylvalant(or shoes from
    6. The best place to level up is in the Demon World. Just stay near the
    entrance. You can try to get some treasures from here. Before going on your
    final trip. Then again, you probably don't need the levels.
    The Return to the Future
    /1.6.1 Demon World/
    Items: Mandrake, Lavender, Berserk Sword, Slayer Sword, Rock, Orihalcon,
           Misty Symbol
    You can always touch the statue to return to the outside world. Now head up
    and left to grab a ?Herb(useless Mandrake) if you want. I wouldn't use a
    spectacle for it, personally. Return to the main path and keep going up.
    There's another useless ?Herb(Lavender) to your left along the way. At the
    top, go left if you have Cius to get him some weapons. Otherwise, exit
    If you went left... On the next screen, head all the way up for a
    ?Weapon(Berserk Sword). Then go left for another ?Weapon(Slayer Sword). Now
    return to the previous screen and exit right. Keep going all the way right
    for a ?Gem(Rock... no joke) if you're in the mood. If not, go generally to
    the northeast direction. And exit the screen on the NE corner. Grab the
    Orihalcon. Now return to the previous screen. Exit at the northwest corner.
    On the next screen, go left and up for a Misty Symbol. Go head right, save,
    and exit the screen. You'll get a scene here, and enter the Time & Space
    /1.6.2 Time & Space Lab/
    Items: Reverse Doll, Blackberry, Duel Suit x2, Protect Ring, Star Emblem,
           Blueberry x3, Sweet Syrup x2, Cure Paralysis, Duel Helm x2, Artemis
           Leaf, Stun Half, Sylvan Mail, Sylvan Helm, Cure Stone, Star Ruby,
           Cinderella Vial, Fairy Ring, Star Ring, Mithril
    If you thought Parj Temple Inner Sanctum was torcher, you haven't seen
    nothing yet. This place will make you want to kill yourself. Again, use
    scout if you ever just get tired of battles. Your levels and equipment
    should be good enough for the boss fights anyway.
    Enter and grab the chest. Head up the stairs. Follow the path and go right
    at the fork(or go up if you want a blackberry). Keep going, and take the
    Duel Suit(equip it) along the way. Ignore the stairs and keep going left.
    After a pretty long road, you'll see an intersection. Go left(going down or
    right leads to dead ends). Grab the chest. Now return all the way to the
    stairway. Head up the stairs when you see it. Follow the path, ignore the
    stairs you see, and head north at the fork. Then follow the path and down
    the stairs. Now. First head up and right for a Protect Ring and a Star
    Emblem. Now go up the nearby stairs. Head right. If you want a blueberry,
    head down the first set of stairs you see. Otherwise, keep going right, then
    down, and finally go down the second set of stairs you see. Follow the path
    to the next room.
    Here, keep going right, ignore the door for now. Exit the screen to your
    right. At the intersection, go straight right for two chests. Now return
    to the intersection and head up. Keep going up on the next screen and you'll
    see a door. Enter to get a Duel Helm. Return to the intersection and go back
    left. Go into the door on the next screen. Follow the path upstairs. Go down
    at first opportunity. Keep going to get a Duel Helm. Now return to the fork.
    Go left now to exit the screen. Follow the path to the next room.
    It's a bit hard to navigate around here. There are three exits. First head
    down and take the exit on the lower-right if you want a ?Herb(Artemis Leaf).
    Otherwise, go to the upper-left part to get a Sweet Syrup. The exit leads to
    nothing. Now retrace your steps and take the left exit to the next area.
    Keep going left at the intersection, as the other paths leads to nowhere. On
    the next screen, ignore the door and keep going. Grab the chests. Identify
    the ?Guards for a Sylvan Helm and Sylvan Mail. Now go back and up through
    the door you passed up. Save your game and head up for a scene. You'll be in
    a boss fight.
    Boss: DARKEYE(25,800 HP), Death Charona x2(800 HP)
    The Darkeye here is different(or at least seems that way) from the one in
    the Battle Arena. It never managed to stone me, or even attack much. Anyway,
    it's only a boss fight in name only. There's no way you could've made it to
    this point in the game and have trouble with them.
    End Boss
    Now save again. And go through the door.
    Also, note that this is the last chance you have to return to the real world
    before you defeat the final game boss(you can return afterwards in a sort of
    an epilogue). So if there's anything more you want to do, do it now.
    When ready, go through the door. Head up and right, down the stairs. Go downa
    and right. Exit the screen right. Grab the 3 chests. Backtrack up the
    stairs. This time head all the way left, and down the stairs. First head
    left and down for a blueberry and a ?Jewelry(Fairy Ring). Now return and
    head right. Keep going right at the fork to reach two chests for a
    ?Gem(the rare Mithril) and ?Jewelry(Star Ring). Now return and head up at
    the fork. At the next screen, save your game using the save state if you're
    using an emulator. A boss fight's coming up.
    Note: Going up is the point of no return. You'll have no access of the
    outside world once you fight the next boss. So if you want to do anything
    else, now's the time to do so.
    When you're ready, Go up and through the door. You'll get in a boss fight.
    Boss: Asmodeus(28,000 HP)
    He has pretty high defense. So unless you have a pretty high attack power,
    you'll deal pretty little damage. But Asmodeus is such a huge target, and
    his attacks aren't terribly strong. So it's a pretty easy fight overall.
    End Boss
    You'll get a long scene. When you gain control of your party, heal if you
    need. Walk up for two fights, and more scenes. You'll enter the Revorse
    /1.6.3 Revorse Tower/
    Items: Sour Syrup, Star Cloak x2, Star Guard, Magical Bikini, Reflex
           Armor x3, Doom Blade, Elven Cap x2, Meteor Swarm(Spell for Joshua and
           Ronixis), Hermit Helm, Marvel Sword, Sylvan Bow x2, Cat Band, Elven
           Boots, Duel Suit
    Head up to a healing statue. Then keep going for a save point. At the fork,
    exit the screen left. On the next screen, go into the first door to open the
    four chests. The ?Guards are a Star Guard and a Magical Bikini. The Magical
    Bikini has less defense than Duel Suit. So if Perisie has that on, don't
    bother equipping it. Star Cloak might have less defense than Mithril Suit
    for your magic users. But the extra evade and the elemental defense makes it
    better overall, in my opinion.
    Exit the room and head keep going left. Go up the next door for three more
    chests. I'll mark this place as X. Now keep heading left to enter the next
    door. Go through the upper door at the next fork. Keep going for two chests.
    Now head down and go to the room right below where you came out. Grab the
    chests. Now head back to the "X" I marked in my walkthrough earlier. Head
    down and go through the first door you see. Grab the three chests. Now leave
    and go into the door to your left.
    Follow the path until you get to a fork. The bottom door's locked. So go up
    through the door. At the next fork, head up first to grab three chests. The
    ?Guard is a Cat Band, which you should already have. There are 2 Sylvan Bows
    for some weird reason, because only Ronixis can equip bows. Programming
    error perhaps?
    Now head down and follow a linear path for a while. When you reach a fork,
    go down first for two chests. Now head all the way back up to hit a switch.
    Remember the locked door I talked about earlier, the switch opens that door.
    So backtrack to there and go through the door. Walk up the stairs to the
    next level.
    In the room with two doors, go through the left one first. You'll reach
    three doors. The bottom-left door leads to nothing, but the other two leads
    to chests. Go back to the previous room and head through the right door. Go
    up stairs and save your game. Head up.
    You see a switch here. It's part of a puzzle. The puzzle's pretty stupid, so
    here's the answer. Ignore the first switch. Go through the left door. Ignore
    the switch here, and go up through the door. Press the switch you see. Now
    head backtrack to the previous room. Press the switch. Backtrack to the
    first switch. Press it. Go into the right door. Press the switch. Go up
    through the next door, and press the switch. Now head left, and the door
    here leading up should be open. If not, you didn't press the switches in the
    right order.
    Head up the stairs for a save point. And be prepared for the final boss.
    Then keep going up for a scene.
    Boss: jie Revorse(31,000 HP)
    This is the first of the final two bosses. Revorse hits fairly hard, but
    usually only towards one person. So Fairy Light is enough for healing. His
    defense is pretty much non-existent, so the high HP is easily taken off.
    End Boss
    After some more talking, you'll fight Revorse again.
    Boss: Neo Revorse(32,000 HP)
    He hits much harder than jie Revorse. Because he hits multiple times in
    quick succession. That can quickly kill off a character. But if you keep him
    stunned, that shouldn't be a problem. After all, you should have a pretty
    high Link Combo now to do your multi-hit barrages. Just make sure you revive
    anyone who dies.
    Oh, and Neo Revorse has a magical attack that deals damage to all allies.
    But none of my characters took damage, so I'm not sure which element it is.
    Probably one of the elements covered by Tri-Emblems.
    End Boss
    Congratulations. Now you've beaten the game. Watch the ending. You have to
    wait til the whole ending's done. And go to the next section for you can do
    1.7 Epilogue
    After you win the game, there will be a star by the last save of your game.
    Load it. Now if you haven't done so, let someone learn the Oracle specialty.
    Just level 1 is enough. Click Execute to enter the Oracle Room.
    /1.7.1 Oracle Room/
    You'll enter a room with five doors above you, and two exits. The exit on
    the left leads to Tataroy Battle Arena, and by extension the rest of Roak.
    The exit on the right leads to the screen just before you fight Revorse.
    The doors leads to the game's programmers, who'll say different things to
    you. The five doors require Oracle lv2, lv4, lv6, lv8, and lv10. They're not
    really worth the SPs if you still want to go through the Seven Star Ruins.
    otherwise, it's not like you need the SP for anything else.
    There are some treasures in the room where you fought Asmodeus. It's not
    much. But you might decide to go get them. The items are a Duel Suit, a Cure
    Stone, and a Mithril.
    /1.7.2 Seven Star Ruins/
    Exit the Oracle room. From just where you enter in the Battle Arena, go up
    one single step and you'll enter the Seven Star Ruins. Remember this place,
    so you can come back whenever you want. You might want to do some
    preparation before taking on this place. For those who have played Star
    Ocean 2, this is the equivalent of the Cave of Trials. There are no save
    point here, which shouldn't be a problem for emulator users. Otherwise, you
    might want to be really prepared.
    At this point in the game, attack magic has probably taken a back seat to
    fighters, who can deal more efficient damage by linking your techniques.
    Also, try to only use non-elemental weapons if you can.
    <Detail walkthrough coming soon>
    Section 2: Information on Different Aspects of the Game
    2.1 Private Actions
    At the entrance of a town, most of the time you'll see a sign for private
    actions. If you press the Y button at this time, your party will split up
    and enter the town.
    In a way, private actions(PA for short) are optional quests for the plot,
    similar to optional dungeons for gameplay. Most of the time, you'll just get
    to see your fellow party members stroll around the city, and get a feel for
    how they like to act. However, several PAs can lead to more important
    A) Changing approval ratings
    If you enter a PA where you have to make a choice, it will likely have an
    affect on the approval ratings among the characters involved. A negative
    response will make your fellow member approve of you less, and a positive
    response will get the opposite result. However, it's not always that simple.
    But generally, you can figure out what the results are after seeing the
    whole PA. Personally, I'd recommend saving before engaging in any PA. So you
    can reset if you get a bad response. Using the save-state is much easier, of
    course. Especially if you want to purposely see some bad results just for
    fun. :)
    B) Getting Items
    While I'm sure there are more, here are the ones I've found.
    1. Bunny Whistle: To get this, first recruit Perisie. Then get the Moore
    Emblem. Now do a PA in Portmis(save first) and talk to Perisie at the castle
    gate. Agree to get the treasure and you'll be transported into the treasure
    room. There are eneimes here, which will be hard now that you only have two
    people and none of the 'Fantastic' equipments. But you only have to go all
    the way into the second door. Hopefully, you won't run into any enemy. But
    if you do and get killed, you can reset(hence the save). When you're done,
    go to Hot and do a PA. Enter the item shop for an event. You'll now get the
    Bunny Whistle. It allows you to ride the bunny, which goes extra fast(try
    dashing with it ^_^). The biggest benefit is that there's no ecounters(!!!)
    while riding it. Too bad you can't use it in dungeons.
    2. Charm: You can get this if Cius is in your party. You can't get this if
    Ashlay's in your party. I'm not sure what happens if you have neither.
    Anyway, open a PA in Sylvalant. Talk t
    3. Dragon Summon Secret Skill: You can get this if Ashlay's in your party.
    Open a PA in Sylvalant right before going to fight Asmodeous. Ashlay will
    tell you to see him(if his approval rating for you isn't bad). He's in the
    castle somewhere, can't remember where... look around. Talk to him to get
    the Dragon Summon Secret Skill.
    2.2 Approval Rating
    What you do in battles and during PAs can affect the approval rating(AR)
    between characters. You can pretty much figure out whether the effect's
    negative or positive fairly easily. Fighting together will raise AR. During
    battles, helping one another will help with AR. Ignoring a character while
    s/he's getting killed will hurt AR.
    AR determines several things, like whether Milly gives you the Charm, or
    whether Ashlay will teach you the Dragon Summon Secret Skill. During
    battles, it determines how often a character will go "berserk"(turns red and
    get boosts in attack power) in battle when someone else dies. I think it
    also affects whether you get the "together endings" for Marvel/Joshua and
    Cius/Fear. They'll only be seen together in the ending if they have good AR
    for each other. Otherwise, they'll have single endings.
    2.3 Battle Arena
    The battle arena is in Tataroy. It there are 8 ranks, from H(easiest) to
    A(hardest). There are 5 fights for each rank, with a "boss fight"(including
    the obligatory boss music) in the fifth fight. You get a reward after winning
    each rank.
    I won't much bother with the enemies, since the strategy is stuff you can
    figure out by yourself. And it's quite dependent on your level/equipment.
    Do note that you'll fight Dragon Eye as the last fight of Rank A. He can turn
    you to stone(instantly lose) with each attack, So make sure you only use long
    range attacks. Ronixis with his bows(as long as he doesn't kill you while you
    reload). Tinek with just his normal attack. Link Combo involving Marvel with
    Hail Orb, Ratix with Air Slash, Perisie with Charming Pose(or several of her
    other long range techs), Iria with Chi Kung Fist. He does have TONS of HP, so
    be sure you're at a high level if you're relying on techs. Otherwise, your MP
    will run out fast.
    Here are the rewards worth mentioning.
    Rank F - Music Set: You'll get an instrument and a music book. The instrument
                        is quite useful early in the game as a source of money.
                        And to duplicate using art, making you more money.
    Rank D - Jewel Set: The important jewel here is the Mithril, which you can't
                        make through Alchemy, nor duplicate. So there are only a
                        set amount in the game you can get. Mithrils are needed
                        to make several ultimate weapons.
    Rank C - Armor Set: You'll get either a Dwarven Mail or a Mithril Mesh, along
                        with a Star Guard. Star Guard is something you'll want 4
                        of as soon as you can get it. Not only does it give
                        insane Evade bonus, but it shoots off stars when you
                        block an attack. Plus, EVERYONE can equip it. It is the
                        best shield in the game.
    Rank B - Cat Set: Only useful if you have or plan on getting Perisie. For
                      some characters, winning only gets you fairly useless Ruby
                      Persias. Some get you a Cat Band, and some get you Cat
                      Suit. Cat Suit can be bought, but Cat Band is Perisie's
                      best helmet, as far as I know.
    Rank A - Deluxe Jewel Set: I think this also changes depending on who's
                               fighting. I've seen Rune Metals, Rainbow Diamonds,
                               and Orihalcons. None of them are a big deal if you
                               use the cooking trick for Smithing/Customize.
                               And Rainbow Diamonds can even be duplicated.
                               Pretty lame for a top prize.
    2.4 Skills
    Skills are needed to boost stats, set off combat skills, use Item Creations,
    and use Specialties. You raise a skill level by spending SPs on them. SPs are
    gained at level ups. The higher the level, the more SP you gain at level up.
    The max level of any skill is 10.
    Let's look at how you can use skills.
    Stat Boost: Some skills will raise your stats when you level it up. For
                example, Kitchen Knife will raise your Str by 2 pts when you
                level it up once. At the max level of 10, you gain an extra 20
                Str to that character's stats.
    Combat Skills: Combat skills are meant to help you in combat. Most combat
                   skills are randomly applied during battles actions, with a
                   higher chance of triggering at higher levels. For example,
                   the skill Feint let your attack be unblocked. If it triggers,
                   then the enemy will not block your attack. If it doesn't, the
                   normal use of your accuracy stat, the enemy's evade stat, and
                   some randomness will determine if your hit was a success.
    Item Creation: This is outlined in section 4.
    Specialties: Also outlined in section 4.
    One thing to note is that there's a skill called Effort, which lowers the SP
    needed to raise other skills. If you're the patient type, you might consider
    raising this to level 10 before going into other skills(reading books and 1SP
    skills notwithstanding). It does save SP in the long run.
    Section 3. Character Analysis
    3.0 Recruiting Choices
    One of the major decisions in the game is to choose who you want in your
    final party. There are four mandatory party members in this game. They are
    Ratix, Milly, Ronixis, and Iria. Everyone else is optional. Of the 7
    optional characters, you can only fit 4 into your party. Here's how to get
    each one to join.
    Cius - He'll offer to join after the delivery to Hot.
    Ashlay - Talk to him in the Battle Arena audience section. He'll offer to
             join if Cius isn't in your party.
    Joshua - Decide to go to Parj Temple when Fear asks you about it(imposssible
             if you decided not to recruit Fear, Cius, or Ashlay upon first
             reaching Astral Castle). Joshua will ask to join after finishing
             the temple
    Marvel - Automatically joins if you have Joshua or Ashlay. Won't join if you
             just have Cius. Given the option to join(don't get drunk in Ionis)
             if you have none of Cius/Joshua/Ashlay.
    Fear - If you have Cius or Ashlay, she'll ask to join on the Emblem quest.
           You can break her out of jail on your first trip to Astral if
           Cius/Ashlay are both not in your party. But you miss out on one of
           her secret techniques(which really is pretty crappy).
    Tinek - After starting the Emblem quest, go to the battle arena. If Ratix
            is on rank D or below, you get a chance to fight Tinek on the final
            D battle. Otherwise, he'll show up on the final fight of the level
            you're currently on. Beat him and he'll ask to join. He's pretty
    Perisie - After returning from the pirates base, pick up the Orcana after
              the cat-girl drops it. Once you start the emblem quest, return to
              Clato and open a PA. Talk to Milly, name the cat Perisie, and play
              the orcana there. Perisie will join.
    I'd like to point out that there's a side story concerning Marvel and
    Joshua. If you want to see every side to the story, you have to play the
    game three times. Once with Joshua and Marvel in your party. Once with
    Ashlay and Marvel in your party, and once w/o Marvel in your party. This
    does not pertain to the other characters.
    3.1 Ratix
    /3.1.1 In-Battle Information/
    Ratix is the main character in the game. And there is one major difference
    between Ratix and your other characters. That is, he DOES NOT have an AI.
    This means that if you're not controlling Ratix, he literally just stands
    there doing nothing(or getting killed). For this reason, you will be
    controlling Ratix most of the time.
    Because any competent player can control characters better than the AI,
    Ratix is seemingly a better fighter than others. The fact that he's always
    in your party, and should have a higher level than other characters, doesn't
    hurt this illusion. But the truth is, Ratix is only above average as a
    fighter. And if Ratix had an AI, you won't find Ratix to be all that great.
    Ratix's one of the best normal attack in the game, nice speed and range. For
    the early parts of the game, you can get away with just banging the A button
    in most battles. Even later on, you'll find yourself using his normal attack
    quite a bit to save MP. I never found most of his techniques to be much use.
    Blaze Sword is pretty good against the Pirate boss early. Later, I find Twin
    Slash(later upgraded to 7-Star Twin Slash with his secret skill) and Air
    Slash to be his best techs.
    Twin Slash does a quick two-hit combo with fast startup and recovery time.
    Each hit dealing damage same as his normal attack. Link it and the enemy
    will unlikely have any recovery time between your Twin Slashes.
    Air Slash should remind some of Dias' Airslash from Star Ocean 2. Ratix
    slashes his sword and a wave comes out of his sword, aiming at the enemy.
    This technique is great for several reasons. One, you can use it anywhere
    on the field, provided it's not too close to the enemy(in which case Twin
    Slash is better anyway). It has a fast startup time and a fast recovery
    time. Link it together and you'll keep the enemy stunned far away. The wave
    itself moves pretty fast, but can miss an enemy moving away.
    Ratix's other techniques tend to be too slow for my taste. However, I
    probably haven't given all of them a fair shot. If you think another of his
    techniques is very useful, e-mail me and I'll try them out.
    /3.1.2 Non-Battle Information/
    Ratix always starts off the game with the talent Originality. 1/3 of the
    time, that will be his only talent. Other times, he will randomly come with
    another talent. I've never seen him start off with three talents. But that
    might just be me. Since he should have the most SP of any characters, you'll
    want him to invest for some item creation things. Authoring(uses the talent
    Writing Ability) and Art(uses talent Design Sense) are two I'd pick.
    Although Scout(uses talent Sixth Sense) is also good, in case you don't
    recruit the characters who usually starts off with them - Cius, Tinek, and
    Perisie. Starting off with Originality means he'll always be able to
    Customize or Smithing. So that's always a plus.
    3.2 Milly
    /3.2.1 In-Battle Information/
    Milly is the healer(Final Fantasy equivalent of White Mage) in this game.
    She appears briefly in your party early in the game. Then disappear for a
    long time, before rejoining in Edcart or Sylvalant(depending on your party
    makeup) As the only dedicated healer of the game, Milly is fairly important.
    Especially late in the game and in the bonus dungeon.
    Unfortunately, she's not nearly as useful as her counterpart Rena of Star
    Ocean 2. Not only does she not have quick attack-all spells to stun enemies,
    high-powered healing in this game also isn't as important as in Star Ocean
    2. Most of the times, Preisie and Joshua provide ample healing in terms of
    damage. But Milly shines through her Dispel(gets rid of annoying Stone and
    Paralysis conditions) and Raise Dead(Revives an ally). Her super healing is
    also quite important for those taking on the bonus dungeon or Gabrielle.
    Personally, I'd say if you want to just beat the game and want Joshua in
    your party, don't bother with Milly. For those who want to do everything,
    Joshua might be lacking.
    If you're going to use Milly, make sure to turn off all her useless spells
    like Deep Mist and Silence(use the Y button to do so). These spells are just
    a waste of MP and space. You might want to turn on some of her status-up
    spells for boss fights, as well as Press(to stun the boss). Otherwise, just
    keep her healing spells and you're fine. For the really tough boss fights,
    you should manually take control of Milly at times so she doesn't slack off.
    /3.2.2 Non-Battle Information/
    Milly always starts off with Blessing of Mana(no big deal), and usually 3
    other talents. Don't worry too much about which ones she gets. And just use
    her in item creation based on what she does have. Milly can also learn
    all the talents fairly well(although still too slow for most people,
    probably). So she's definitely quite flexible. If you want to use her for
    the duration of the game, make her use her SP on item creations. This saves
    up SPs of fighters, who needs to unload lots of SP on combat techniques like
    fighting style, link combo, etc. On the other hand, Milly just needs to
    level up Loudmouth to get her spells off quicker.
    3.3 Iria
    /3.3.1 Battling Information/
    Along with Marvel, Iria probably would benefit most from an AI option of
    "Always Use Techniques". Iria's normal attack is absolutely terrible. She
    runs really close to the enemy, PAUSES, and then does a slow back-kick. So
    lots of the times, she gets herself whacked before she can pull it off. In
    contrast, her techniques tend to be really fast. And several put some
    distance between her and the enemy. The problem is, the AI would use her
    normal attacks 1/3-1/2 the time even on the most agressive setting. And when
    she's not using her techniques in boss fights, she's a good candidate to die
    Personally, I've found her very first technique, Chi Kung Fist, to be the
    most useful. Iria has to set up an exact distance away from the enemy,
    before she unleashes a projectile blow at the same damage as her regular
    attack. It's very fast and easy to link for heavy, quick damage. Later, she
    can get the upgraded Dragon Fist secret technique.
    /3.3.2 Non-Battle Information/
    Iria doesn't customize her own weapon. So it doesn't matter if she has
    Originality. She has a good array of item creation talents.
    Because Iria's with you for basically the whole game, she should rack up the
    second most SP when you get to Ionis to begin your item creation. And she
    seemingly always starts off with writing ability or design sense. So use her
    for item creation if you want to do it early.
    3. Ronixis
    /3.4.1 In-Battle Information/
    Ronixis is the attack mage of the game. But unlike most attack mages in
    RPGs, Ronixis can also deal good damage with his bow. This would be
    ridiculously useful in a Final Fantasy game, where Black Mages basically
    hang around during normal encounters. But in Star Ocean, spells don't take
    up many MPs, and MP recovery is pretty cheap and easy. Besides, the AI for
    mages in the game tend to slack off a lot, rather than constantly using
    Ronixis' bow is quite powerful, and has a very fast reload rate. And of
    course, it has the incredible benefit of being able to attack from anywhere
    on the field. The problem, though, is that Ronixis doesn't use his bows all
    that often. I've personally tried all his settings. None of them seem to
    make Ronixis do much shooting in battle. This is a shame, because if he does
    attack at the rate of fighters, Ronixis would be much more useful. As it
    stands, he's average to below average.
    Ronixis' spells are a mixed bag. Most of his spells are elemental in nature,
    which means you never know when he'll cast a spell which might heal the
    enemy. He also slacks off a lot when it comes to spellcasting. So if you're
    in a boss fight, it's a good idea to take control of him often to make sure
    he's always doing something. Ronixis' spells also become less and less
    useful as you level up. Because fighters' damage dealing capability rises at
    a much quicker pace.
    Motermouth is very important for Ronixis. If it suceeds, Ronix can usually
    get in a spell at the very beginning of battle, dealing good damage and
    stunning the enemies for a moment.
    One note about Ronixis is that he absolutely shines in the battle arena. The
    reason is simple. His bow allows him keep away from the enemy. And by just
    banging the A button, he can kill most enemies without them even coming
    close to Ronixis. This is actually quite useful, as he can easily win the
    C level. The win gets you the all-important Star Guard, and a Mithril Mail,
    which is very good at the time you get Ronixis. Having him first go through
    the Battle Arena will make it much easier for other characters after him.
    /3.4.2 Non-Battle Information/
    Even worse than Iria, you can't check Ronixis' talents until midway through
    the game. Despite the fact that it's chosen at the beginning. While he
    doesn't customize his own weapons(all bows are found or bought), he is
    needed to make Iria's ultimate weapon. It is going to be a *painful* process
    to get him to unlock Originality. So hope that he'll get it. He can't unlock
    hidden talents Sixth Sense, Love of Animals, or Sense of Taste. But that
    shouldn't be a big deal.
    3.5 Cius
    /3.5.1 In-Battle Information/
    Cius is kind of like Ratix, except his normal attacks sucks big time. It
    looks good, it has good range, but it's slow as hell. He has some specials
    similar to Ratix's. Most of them tend to be close range, and not the fastest
    around. He does get to equip the heaviest armor types. But that's balanced
    by his close-range of his attacks. Cius also for some reason has the most
    weapons found in dungeons of any character in the game. It's as if half the
    weapons found in the final two dungeons are for just him. Pretty weird...
    Note that I haven't managed to get all his secret techniques. So one of them
    might be more useful. But as of right now, I haven't seen any quick enough
    attacks from Cius to make him really useful. Spirit Blast is ok, but his low
    running speed makes it hard to execute.
    /3.5.2 Non-Battle Information/
    Do try to get Cius to start off with Originality, so he can get his ultimate
    weapon, Cius Special. He does tend to start off with Sixth Sense, which is
    good for people who hates random battles. Otherwise, don't expect much out
    of him in terms of item creation.
    3.6 Ashlay
    /3.6.1 In-Battle Information/
    Similar to Cius, except with a quicker regular attack. Like Cius, I haven't
    found much use for him. Too slow in battle and too little MP. He does have
    more HP than others, but his defense lags a bit. Especially in the
    beginning. If you have some good combos for him, e-mail and I'll try them
    /3.6.2 Non-Battle Informaton/
    Ashlay's pretty much a non-factor in the item creation business. Just make
    sure he has Originality, so he can customize his own ultimate weapon. Sixth
    Sense is also a good talent to have, Ratix didn't start with it.
    Ashlay's also useful for teaching Ratix his final secret skill. So recruit
    him over Cius if you're a completionist.
    3.7 Fear
    /3.7.1 In-Battle Information/
    I'm not sure how I should feel about Fear as a battle character. She has
    arguably the best normal attack in the game. Fear would ran(pretty fast) at
    the enemy, stops at a distance, and shoots out two flying short swords to
    deal TWO hits on the enemy. She has several useful techniques, which
    basically deals more hits with her sword. Raven Sword does damage on the
    return, to possibly deal 4 hits. 3-Way shoots out three swords in three
    different directions, which is pretty useful against multiple enemies. But
    overall, only slightly above average in terms of damage potential.
    Fear has two big downsides. First is that she only has one accessory slot to
    use. Which means one less Tri-Emblem, or a Berserk Ring, or any other
    accessory you might want to equip.
    /3.7.2 Non-Battle Informaton/
    You tend to get her pretty late in the game, and therefore won't really need
    her talents. I haven't reseted much for her talents, so I'm not sure which
    ones she tends to start with. Originality isn't a concern, since she can't
    customize(as far as I know). Otherwise, just try to cover talents that you
    don't have yet.
    3.8 Joshua
    /3.8.1 In-Battle Information/
    Joshua is a mage with both healing and attack spells. Compared to Ronixis,
    he has less attack spells, but not really that much worse off as an
    attack mage. As a healer, Joshua lacks the top healing spells: Fairy Heal
    (Full HP recovery to one character), Fairy Light(Full HP recovery to all
    characters), Raise Dead(Revives Character), and Dispel(cures all statuses).
    He also lacks stat-changing spells, which aren't very useful in the first
    place, so it's not a big deal.
    Joshua makes a fine healer for most of the game. But begins to lack towards
    the end. Even worse in the bonus dungeon Seven Star Ruins. His attack spells
    might be useful for random battles, but much less so in boss fights. He also
    lacks a second accessory slot like Fear.
    If you use Perisie, who has the healing tech Prismatic Dance, you can make
    up for Joshua's lack of high level HP healing spells. You can also use
    Ressurection Bottles and Cure Stone/Paralysis for status cure. But both are
    much less efficient than Milly, especially if you have Motormouth at a high
    level. Personally, I don't think the healing spells he lack are enough to
    make up for his attack spells.
    /3.8.2 Non-Battle Informaton/
    Joshua tends to start with music talents. Try get him both music talents to
    start off if you don't plan on getting Perisie. Otherwise, it really doesn't
    matter what he starts with. Just use him for whatever his talents are good
    3.9 Marvel
    /3.9.1 In-Battle Information/
    Like Iria, Marvel's regular attack sucks big time. Well, at least she
    doesn't pause before her attack, and it's fairly quick. But she has to be
    very close to the enemy to attack. Which is quite annoying as Marvel runs(if
    you can call it that) VERY, VERY slowly. It's like she runs in place.
    Marvel's techs are a much different story. She uses her orbs to generate
    different projectiles at the enemy. They are long-ranged and other than
    Raven Orb, can be thrown anywhere on the screen. If you link them together,
    they tend to be thrown in very quick successions. Hail Orb's the best of the
    bunch, with the best speed and fewest enemies with Ice elemental resistance.
    At later parts of the game, Marvel can become a powerhouse. You can throw
    Hail Orbs(linked x3/4) pretty much forever at bosses until it dies. She is
    especially great in fights where you can't afford to take any damage at all.
    Like the Gabrielle fight.
    Another thing about Marvel is that she has the easiest obtainable ultimate
    weapon in the game.
    /3.9.2 Non-Battle Informaton/
    Try to have her start with Originality. I know you have to wait a while for
    the dialogues, but frame-skip should make it much quicker. You can then
    immediately make her a Holy Orb. Making your battles easy. Otherwise, not
    much to say about Marvel. She can unlock all the hidden talents(minus
    Blessing of Mana, of course). So let her learn one if you're lacking.
    3.10 Perisie
    /3.10.1 In-Battle Information/
    Considering how late you get her, Perisie starts at only lv5. So you have to
    level her up. This isn't a big deal if you've bought some Tri-Emblems, which
    allows her to stay alive quite easily. She should catch up quicker than you
    might think. With SPs to work with than those starting at higher levels.
    Provided Perisie isn't at a level deficiency, she's a very good fighter. She
    runs very quick around the field, with a very quick regular attack. The
    downside is, her regular attack has very short range, and can easily be
    hammered if she gets blocked. It doesn't help that her defense isn't so
    great. Her best weapon does get a +80 Accuracy though. Which makes up for
    that a bit.
    As for her techniques, I've found quite a few useful ones. She shines more
    in random battles, because they tend to hit multiple enemies. Charming Pose
    is probably her best technique. She releases one "heart" for every enemy on
    the field, which has a decent tracking mechanism. It deals for around 2-3
    times the damage of a regular attack when it hits. Link it to make quick
    work of random encounters. Her effectiveness decreases somewhat for boss
    fights. Or maybe it's just that I haven't found the best combination.
    Overall, I think Perisie is a very good fighter. If you put her and Marvel
    in your party, they'll barely have to move before dispatching all the
    enemies with Link Combo.
    /3.10.2 Non-Battle Informaton/
    Perisie starts with both music talents. So she can start composing and
    performing musics as soon as you get her. Also get her to start with
    Originality. So she can make her 'Q Power Punch *'(best weapon name in the
    game). She also tends to start with Sixth Sense, which is always useful in
    the final dungeons.
    3.11 Tinek
    /3.11.1 In-Battle Information/
    Like Perisie, Tinek has great running speed. His regular attack is a bit
    slower, but has VERY good range and recovery speed. You can pretty much
    keep the enemy stunned with his regular attack if you don't get blocked
    Tinek's techniques are less impressive. None of them hit for too much
    damage. And tend not to get all the hits in.
    Tinek does shine in terms of pure stats. He has very good strength,
    constitution, agility, and stamina. The high strength is somewhat tempered
    by his lack of a good non-elemental weapon. His best is the Mecha Halberd,
    which only has a 600 Atk Rating. His most powerful weapon, Offering, also
    has the annoying property of being thunder elemental. Which tends to heal
    quite a few enemies.
    /3.11.2 Non-Battle Informaton/
    Try to get Originality if you want to customize an Offering. Otherwise,
    you only need Smithing to get Mecha Halberd. He tends to start with Sixth
    Sense. So if you need it, this is pretty good. Otherwise, not of much use
    outside the battles.
    3.12 Dorn
    Dorn is in your party for about 10 minutes at the beginning of the game. So
    it's fairly pointless to level up with him in the party. Otherwise, he's not
    too shabby. Basically Ratix w/o any techniques. Not that you actually need
    any at that point in the game.
    Section 4: Item Creation and Specialties
    4.0 Go through the Process
    This section basically tells you which item creation you should invest in,
    and the order to use them most efficiently. To get the details of each
    item creation/specialty, refer to each section on them.
    /4.0.1 Starting Off/
    You should put off item creation until you get to Ionis, where you hopefully
    has bought all the skills(at least all the non-combat ones). You can start
    later if you need more SPs, but not earlier.
    First thing you should do is create an Author, who needs to have Writing
    Ability as a talent. Level the author's Authoring up to level 10(or at least
    8 or 9 if you don't have the SPs). You should probably level up some Effort
    beforehand if this is a character you'll want to continue using. To save SPs
    in the long run.
    Now that you have your Author, have him/her start writing books. Do note
    that you can only use books for level 7 or lower.  Write some books for
    music(Musical Notation and Performance) if you want a musician. Write some
    sketching books to create an artist. There are some skills you can't write
    book for. But you can write a surprisingly high amount of skills. Biology
    and Pyschology are two very useful(and expensive) skills you can just write.
    Basically, try to write and feed books on all the skills which gives stat
    boost. This will save up SPs for other skills.
    You should also immediately create an Identifier, if you haven't already
    done so.
    You should eventually create a musician, a scout, a cook, a Smith, and an
    animal lover(Familiar).
    Also, have those who you'll want to customize ultimate weapons learn
    Customize. You only need it at lv3. So lv7 Workmanship, lv1 Esthetic Sense,
    and lv1 Functionality will work. See the Ultimate Weapons section on how to
    go through the process.
    ****Cooking Trick****
    I really should thank the gamefaqs board members for this trick. You'll need
    it to successfully Smith and Customize in any decent amount of time. Here's
    what you want to do. Go into the item creation menu. Save your state.
    Perform your item creation. If it fails, load state. Cook once(doesn't
    matter if it succeeds or fails). Now save your state. Try your item creation
    again. If it fails, load your state and cook again... Repeat until you're
    /4.0.2 Making Money/
    To start off the moneymaking process, it would be best if you have earned
    some instruments from winning Rank F of the Battle Arena. You tend to get a
    trumpet for a win, although I've also gotten a sax and a harmonica from it.
    Try to win two instruments on your first trip to Tataroy. Ratix should have
    no problems beating Rank F, regardless of your level at that point in the
    game. Iria is a bit iffy if you haven't leveled up much, since she's so
    reliant on her techs. But personally, I have no difficulty making it through
    with Ashlay, Cius, or Fear. So there's two instruments. If you recruited
    none of those people, then well... you probably want to make a return trip
    here before you start going. Instruments are the key because they can be
    sold for so much money.
    The second thing you need is an artist. If you have an author, have that
    character write 7 sketching books. Then spend as much SP as you have to
    raise your artist's level. Eventually you'll want your artist to be at level
    10. But unless you want the money for Tri-Emblems, lv7-8 is more than
    Now that you have all that settled, you'll want to buy some magic colors.
    I know Ionis and Otanim have them, but not sure of other places. Duplicate
    your trumpet/sax until you run out of magic colors. When you've earned
    200,000 FOL(which should be quick), head to Edcart and buy a Violin. Then
    just start duplicating Violins until you're satisfied with your money
    supply. You might as well buy all the other instruments at this point.
    Note: To make the process efficient, make sure to reorder the items by "New"
    after you've duplicated your first instrument. This will bring it to the top
    of the menu, allowing you to duplicate items just by pressing the A button.
    Then you can just do some other stuff on the computer(like reading online
    articles or something) while hitting the A button on your computer.
    Later in the game, you might find you have the money to make Sage Stones out
    of Alchemy. Sage Stones sell for more money than Violins, 150,000 to 100,000
    Fol. But they're also extremely hard to make. But if you can somehow make
    them at a similar success rate as Violins, it would be a better method of
    making money.
    So what to do with your money when you've gotten them? 1,000,000 FOL or so
    is more than enough to buy basically everything you'll need for the rest of
    your game. Except for Tri-Emblems and Santas Boots. These two items are sold
    by a semi-hidden salesman in Sylvalant(see walkthrough for exact location).
    Tri-Emblem is the best accessory in the game, although less useful at really
    high levels when you take on the Seven Star Ruins. But even so, spend some
    time buying them gives you a HUGE advantage for much of the game.
    I've never found anything good in Santas Boots. But I'm sure there are
    certainly items which are REALLY good, but the odds of getting them is just
    too low for most people's(or at least my) patience. Feel free to try them if
    you want.
    Oh, and you should save your Cinderella Vials for this. The 25% off is
    basically 2 million Fols off a single Tri-Emblem.
    /4.0.3 Upgrading to Ultimate Weapons/
    Note: Use the cooking trick(outlined in 4.0.1) will make this process much
    A) Ratix: Aura Blade, Meteor Crash, Duel Sword
    Duplicate your Longsword until you have a few. More if you also want to get
    Ashlay's ultimate weapon.
    Longsword+1 & Orihalcon -> Sylvance(Smithing)
    Sylvance -> Aura Blade(Customize)
    Longsword+1 & Meteorite -> Duel Sword(Smithing)
    Aura Blade(1000 Atk Power, Light-Elemental) has the best attack power of any
    of Ratix's weapons. However, you have to deal with occasionally healing and
    enemy. Because it has elemental properties.
    Duel Sword(760 Atk Power) has the best attack power of Ratix's non-elemental
    weapons in the regular game. You can get his best non-elemental weapon,
    Meteor Crash(820 Atk Power, +20 to Accuracy) in the bonus dungeon.
    B) Ashlay: Murasame
    Longsword+1 & Mithril -> Mithril Sword(Smithing)
    Mithril Sword -> Murasame(Customize)
    Not much to comment on. It's bar none the best weapon for Ashlay.
    C) Cius: Cius Special
    Claymore & Most non-buyable minerals(Damascus works) -> Claymore+1(Smithing)
    Claymore & Mithril -> Silver Sword(Smithing)
    Silver Sword -> Cius Special(Customize)
    D) Tinek: Offering, Mecha Halberd
    Buyable weapons for Tinek & most non-buyable minerals(Damascus works) ->
    Long Spear+1(Smithing)
    Long Spear+1 & Orihalcon -> Spinning Spear(Smithing)
    Spinning Spear -> Offering(Customize)
    Long Spear+1 & Damascus -> Mecha Halberd
    Offering(1000 Atk Power, +10 to Accuracy, Thunder Elemental) has the
    strongest attack power. But has the downside of being elemental in nature.
    Thunder is not a good elemental property to have on a weapon.
    Mecha Halberd(600 Atk Power, +50 to Accuracy) is Tinek's best non-elemental
    weapon. But pretty crappy ultimate weapon in general.
    E)Perisie: Q Power Punch *(Yes, there really is a star at the end ^_^)
    Buyable knuckles & Most non-buyable minerals -> Knuckle+1(Smithing)
    Knuckle+1 & Orihalcon -> Cat Fangs(Smithing)
    Cat Fangs -> Q Power Punch *(Customize)
    Q Power Punch *(1000 Atk Power, +80 to Accuracy) is the best ultimate weapon
    of any character. Also the coolest name.
    F)Marvel: Holy Orb
    Rainbow Diamond -> Holy Orb(Customize)
    Holy Orb(900 Atk Power, +10 to Accuracy, Stamina = 0) is the easiest
    ultimate weapon to get, but also the most annoying with the drop in stamina.
    It's fairly easy to get this weapon right after you recruit
    G)Ronixis: Sylvan Bow
    Found in the final dungeon.
    H)Iria: Kaiser Knuckles
    Buyable knuckles & Most non-buyable minerals -> Knuckle+1(Smithing)
    Knuckle+1 & Rune Metal -> Metal Fang(Smithing)
    Metal Fang -> Kaiser Knuckle(Customize by *Ronixis* NOT Iria)
    I)Fear: Extravagant Sword, Force Sword
    Extravagant Sword is her best non-elemental weapon. It can be dropped by
    optional boss Gabrielle. Force Sword's given to you during the story.
    J)Milly/Joshua: Crest Rod
    I think this is their best rod. You can't Smith or Customize any of the rods
    in this game, as far as I know. I also do not know of any way to get
    Extravagant Rods outside the Moore Treasury. Then again, unlike the weapons
    in Star Ocean 2, Milly/Joshua's weapons will never increase their
    intelligence(magic power). And there's no situation where you'll actually
    want them to attack, Try getting them to die in the Battle Arena
    notwithstanding. :)
    4.1 Alchemy
    Required Talent: Blessing of Mana
    Required Skill: Technology, Fairy Lore, Minerology
    Required Item: Iron
    Alchemy lets you make minerals out of Iron. You can make any mineral other
    than Mithril. You get a greater selection of minerals as your Alchemy level
    increases. Here's a list of what you can make for each level. Note that it's
    cumulative, so a lv5 Alchemist can make everything listed from lv2-lv5.
    If you use the cooking trick, you probably won't need to ever use Alchemy. If
    you play on a cartridge, or don't want to use save states, you'll need tons
    of minerals to support your Smithing. The rare minerals tend to have
    ridiculously low success rate. Count yourself lucky if you can get 2-3
    Orihalcons from every 20 Irons you use.
    level 1: Nothing
    level 2: Silver, Gold
    level 3: Ruby, Sapphire
    level 4: Green Beryl
    level 5: Crystal
    level 6: Diamond
    level 7: Star Ruby, Damascus
    level 8: Rune Metal
    level 9: Rainbow Diamond
    level 10: Orihalcon, Sage's Stone
    4.2 Art
    Required Talent: Design Sense
    Required Skill: Sketching
    Required Item: Magic Color, Magic Card
    Art lets you duplicate items. Each try costs you a Magic Color, a pretty
    expensive item. Of course, you can't duplicate everything in the game. But
    many items are worth duplicating. Instruments can be duplicated to get you
    tons of money. Weapons can be duplicated so you can try more times at
    Smithing. Unfortunately, the weapons you need for Customize tend to be
    unduplicable :(
    The Magic Card lets you make various items you can use in battle, as well as
    portraits of your characters. Since you can't see the portraits in detail,
    that's pointless. The items for battle that I made were pretty useless.
    Art is also useful whenever you just happen to run out of something and needs
    more of. Overall, strongly recommended that you have a level 10 Artist.
    4.3 Authoring
    Required Talent: Writing Ability
    Required Skill: Writing
    Required Item: Research Pen
    Writing is one of the best abilities in the game. Each book you write can be
    "read" by any characters, and raise one level on the skill for which the book
    was written. For example, if you write a book on Kitchen Knife, then the
    reader will gain a level in Kichen Knife. This only works up to level 7 of
    each skill. And not all skills can you write books on. You can also only
    write a book in a skill which you have at least one level of.
    The books you write will help you save TONS of SP. Almost all of the
    non-combat skills can be written. Even some of the big SP users, like
    Biology. Try making sure your author have at least 1 level of every ability.
    And have level 10 Writing for fastest book-writing.
    4.4 Compounding
    Required Talent: Not sure. Probably none, but maybe Blessing of Mana
    Required Skill: Biology, Herbal Medicine, Psychology
    Required Item: Various plants, like lavendar or Artemis Leaf(used up)
    Compounding is where you take two plants, like mandrake or lavendar, and
    combine them to make a potion. Basically ones you use in battle, whether for
    stat changes, damage dealing, or healing.
    I've never tried this much. I've read some lists on other FAQs about what you
    can get. And none of them impresses me. Feel free to drop me an e-mail if
    there's a particularly useful combo.
    4.5 Cooking
    Required Talent: Sense of Taste
    Required Skill: Kitchen Knife, Recipe, Good Eye
    Required item: Food ingredients, like Meat and Seafood(used up)
    Cooking is a very cheap item creation ability, and one of the least useful.
    What it does is make food out of raw ingredients that you buy in stores:
    seafood, veggies, meat, etc. The result, if successful, is a food that's
    fairly potent in healing. But only useable outside the battle. Unless you're
    making a big, long trip into a dungeon where you'll have trouble healing,
    which is usually never... this is pointless. But because the ingredients are
    so cheap, you can use it to make it easier on other item creations(see
    cooking trick in 4.0.1).
    4.6 Crafting
    Required Talent: Manual Dexterity
    Required Skill: Mineralogy, Workmanship, Esthetic Sense
    Required Item: Minerals(used up)
    You can make different accessories out of different jewels. I've tried lots
    of things and most of the results are crap. A good one is the helmet Dream
    Crown(+40 Def, Elemental Defense of Fire, Thunder, Darkness, and Light). You
    can make it from Rainbow Diamond. Another one you might like is the Berserk
    Ring. It lets you be in "berserk" mode in battle, which doubles attack power.
    But you also loses 1/2 defense. Useful in boss fights where you're really
    outmatched, and your only hope is to kill the boss before he gets off his
    4.7 Customize
    Required Talent: Originality
    Required Skill: Workmanship, Esthetic Sense, Functionality
    Customize is the last step in making the best weapons of the game. It's
    ridiculously expensive to level up SPwise. Both Esthetic Sense and
    Functionality are expensive and can't be written into books. Thankfully, you
    don't really need this at a high level. Just level 3(level 6 Workmanship,
    level 1 Esthetic Sense, level 1 Functionality) is fine. Then use the cooking
    trick(4.0.1) to get your weapons. As for what you can get with Customize,
    check 4.0.3.
    4.8 Dash
    Required Talent: None
    Required Skill: Gale
    Dash allows you to, well, dash. If you have this skill(at ANY level), you can
    run by pressing the B button. This is the only skill where level doesn't
    matter, as long as it's greater than 0. :) So just spend 1 SP on Gale when
    you buy the skill sets at Hot. You'll be able to dash for the rest of the
    4.9 Familiar
    Required Talent: Love of Animals
    Required Skill: Animal Training, Whistling
    Required Item: Bird Feed(used up)
    Familiar opens up an "item shop" anywhere. Useful in deep dungeons(like
    Revorse Tower or dee in Seven Star Ruins). What you can buy is dependent on
    the level you have for Familiar. And you need more blackberries or something.
    4.10 Identify
    Required Talent: None(as far as I know)
    Required Skill: Item Lore, Minerology, Herbal Medicine
    Required Item: Spectacles(used up)
    Identify is something you must have in this game. But you don't need it at a
    high level. It lets you use spectacles to identify what those items that
    starts with a '?' is. Success rate depends on the Identify level, and the
    type of item. Powerful armors, for instance, are much harder to identify than
    a mandrake.
    While the first levels are pretty cheap, you still might want to
    wait til Ionis before investing, because of the skill Effort. None of the
    unidentifiable items before then are much good, anyway.
    4.11 Music
    Required Talent: Rythmic Sense, Pitch Sense(only in the Performance aspect)
    Required Skill: Musical Notation, Performance
    Required Item: Various Instruments, Composer's Pen(used up)
    Playing music is a 2-step process. First you must write a song, then you can
    perform the song. Writing the song requires Rythmic Sense. Just choose to
    compose a song in the menu and the character will try to compose it. The
    success rate's not great, but not terrible either. There are only 2 songs per
    instruments, so don't try to compose any more than that.
    Most of songs are pretty self-explanatory in the description. But I do want
    to make notes of the Clarinet and the violin.
    Violin 1 and 2 helps out with chances of successful item creation and chances
    of learning a secret talent. Not too sure about them exactly.
    Clarinet 1 will put you in battle with 4 Black Slimes(those in the Dwarven
    Mines), provided you're in an area where you can battle, like the world map
    or a dungeon. Pretty useful when you just reach Ionis, as you can gain gain
    lots of exp by letting the slimes split.
    Clarinet 2 will put in battle with Gabrielle and 3 Hound-Forms. Make sure to
    SAVE before you try playing this, as Garielle is likely to obliterate you.
    I have yet to find a good strategy for beating her(unless you cont high
    levels and luck as 'strategies'). I'll have my own section for beating
    Gabrielle once I have the time to study the fight.
    Oh, and if you do manage to beat Gabrielle, she gives tons of experience and
    sometimes an 'Extravagant' item.
    4.12 Oracle
    Required Talent: None
    Required Skill: Radar, Piety, Playfulness
    Oracle is only useful for game files which have the * by them, indicating
    you've beaten the game with that save file. If you have an Oracle level of at
    least 1, you can 'Execute' it to enter the Oracle Room(see 1.7.1 for
    details). At higher levels, you can enter the locked doors in the Oralce
    Rooms. Where you get to hear stuffs from the developers. Make sure you spend
    your SPs on raising oracle levels only if you don't need it for anything
    else(or save, go into the doors, and reload the save). Because the SPs are
    better used elsewhere.
    4.13 Scout
    Required Talent: Sixth Sense
    Required Skill: Danger Sense
    This allows you to change your encounter settings in the menu. You can choose
    to have more encounters, or less. And the effect depends on the level of
    Scout. I don't believe the character with Sixth Sense is required to be in
    your active party. Just as long as someone has the talent.
    Very useful in big dungeons or revisiting early parts of the game. Unlike
    Scout for Star Ocean 2, Scout can let you have almost no encounters at level
    4.14 Smithing
    Required Talent: Originality
    Required Skill: Forging, Minerology
    Required Item: Smith Hammer(used up), A Mineral(used up), A Weapon(used up)
    Smithing gives you the mid-level weapons in the game, some of them needed to
    customize your ultimate weapons. Look at section 4.0.3 for specific
    combinations. You will use up a Smith Hammer every time you use Smithing.
    4.15 Training
    Required Talent: None
    Required Skill: Effort, Perseverence, Patience
    It gives extra experience in battles, in return for lowering your stats. I
    never saw any difference myself...
    Section 5: Credits
    I would like to thank the other FAQs on this site, which I used to figure out
    many of the things I can't figure out. Especially to IKelley and LBL.
    Also, I'd like to thank the posters on the Gamefaqs message board. Many of
    them are much better at the game than I am.
    Major thanks to DeJap, who did a marvelous job at translating this game and
    many other games. Allowing American players like me to enjoy these games
    which never made it to the US. Thanks for all the hard work they put into
    this translation.
    Also thanks to CJayC for such a great site.
    Copyright 2004 to Meh1

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