hide results

    FAQ/Walkthrough by StarCreator

    Version: 1.11 | Updated: 09/01/98 | Search Guide | Bookmark Guide

    The Mynock's Guide To
        /--\|\  |----\
       / /\/||/|| -- |    |---\       /\    /\    /--\
       \ \  ||||| \/ |---/| |\|      /  \  /  \  /    \
        \ \ |||||    /--/ | \/|      |   \ |   \/      \
         \ \||||| |\/|\--/|   /      | /\ \|    \      /
       /-/ /|\//| |  |--/ | \ \      | || || |\ | /\  /
      \   / \-/ | |  |\   | |\ \     | |/ || || | | \/
       \-/      |-|  | --/|-| \/     | /  || \- | |
                     |--/            |    ||    / |   /---|
                                     |    /|   /| |  /    |
     /-\  /-\   /-\  |---\ |-|       |   / |  / | | /    -|
     |  \/   \ /   \ |    \| |/-\    |   \ | /  | \/     |
     |        \ /\  \| |\ || |   \   |    \| |  \        |
     | \  /\  | \/   \ |/ || | /\ \  | \   | |   \       |
     | |\/  \ |       \   /| | \/ /  | |\  | \    \  /\  |
     | |   // |----\  /|\ \| |\  /   |-| \/|--\    \/  \-|
     | |  /-| |     \/-| \/|-| \/
     |-|    \-|
    Version 1.11                                        9/98
            What's New?
            Experience Chart
            Battle Specials
            Secret Advisors
            Boss Strategies
            Monstro Town Strategies
            Menu Commands
            Special Items
            Trivia Questions
            Miscellaneous Tips
            Other Stuff
    <<<<<<<<<<<<<<<<<<< W H A T ' S   N E W >>>>>>>>>>>>>>>>>>>>>
    Since the Mynock seems to be missing, I, The StarCreator, have
    decided to update this guide.  Surprisingly, he missed a lot of
    things in the first version (awfully uncharacteristic of him),
    so I have added all that I know.  Contact me with updates; my
    email address is at the end.
    New in version 1.11:
       (silly name)
     - Added some ATTACK SCARF info - incomplete
     - Added information on Strider's Monster Chart at the end
    New in version 1.10:
     - Added HP values and thoughts for the bosses
     - Changed some of the boss strategies
     - Added a lot of secrets that The Mynock missed
     - Removed THE BAD GUYS section (if this is completed, it will
        be released in a separate file)
     - Added SECRET ADVISORS section
     - Added SHOWDOWN IN MONSTRO TOWN section (strategies for fighting
        Jagger, Jinx, and Culex)
     - Added BUGS section
     - Found a few new trivia questions
     - Found another cameo appearance (from Metroid)
     - Added/changed some timed attacks
     - Cleaned up a LOT of grammar and spelling mistakes (he really must
        have been in a hurry!)
    <<<<<<<<<<<<<<<<<<< C H A R A C T E R S >>>>>>>>>>>>>>>>>>>>>
    Mario     - the plump little plumber that everyone knows.  As usual
            he is sent to save the princess from the clutches of King
         SPECIALS:          FPS Used:       Description:
            Jump               3             Jump on the head of an enemy;
                                              Press "Y" when Mario lands on
                                              the head for more damage
            Fire Orb           5             Press "Y" rapidly to shoot fire
            Super Jump         7             Jump on the head of an enemy;
                                              Press "Y" when Mario lands on the
                                              head to jump again (timing is
            Super Flame        9             Like Fire Orb only more powerful
            Ultra Jump         11            Like Super Jump except Mario will
                                              randomly jump on other enemy's
                                              heads, too, and it is stronger.
            Ultra Flame        14            Like the Super Flame except the
                                              fireballs will randomly hit
                                              other enemies and it is stronger.
    Mallow    - a marshmallow guy who thinks he is a tadpole.  He turns out
            to be the prince of Nimbus Land.
         SPECIALS:          FPS Used:       Description:
            Thunderbolt        2             Lightning hit enemies; press "Y"
                                              right at the end of the blast
                                              for a little more damage
            HP Rain            2             Heal an ally; hit "Y" just before
                                              it stops raining for added heal
            Psychopath         1             Tells enemy's remaining HPS;
                                              pressing "Y" at the right time
                                              can let you read their mind.
            Shocker            8             Like Thunderbolt except more
                                              powerful and hits one enemy.
            Snowy              12            Drop a snowman on the enemies;
                                              rotate control pad for more
            Star Rain          14            Drop stars on enemies; press "Y"
                                              just before it hits for more
    Geno      - a guardian of the Star Road.  He has possessed the body of
            a doll so that he could help Mario find the seven stars.
         SPECIALS:          FPS Used:       Description:
            Geno Beam          3             Burst of energy hits enemy;
                                              hold "Y" and release when there
                                              are 3 stars showing
            Geno Boost         4             Raise Attack power for an ally;
                                              press "Y" at the end of the 
                                              spell to raise defense, too.
            Geno Whirl         8             Blast of energy hit enemy; press
                                              "Y" just before it hits for
                                              more damage.
            Geno Blast         12            Like the Geno Beam except more
                                              powerful and hits all enemies.
            Geno Flash         16            Like Geno Blast only more powerful
    Bowser    - the King of the Koopas.  He's actually helping Mario, instead
            of trying to stop him.  Although if you ask him, Mario has joined
            him (not the other way around).
         SPECIALS:          FPS Used:       Description:
            Terrorize          6             Hurts and possibly scares 
                                              enemies; rotate pad for more
            Poison Gas         10            Hurts and possibly poisons
                                              enemies; rotate pad for more
            Crusher            12            Damages enemy with giant spike;
                                              press "Y" just before contact
                                              for more damage
            Bowser Crush       16            A giant Mecha-koopa crushes all
                                              enemies; press "Y" rapidly for
                                              more damage
    Toadstool - princess of the Mushroom Kingdom.  Although not a great 
            fighter, her healing abilities make her a good ally. (Besides,
            it's better to keep her with you so that Mario won't have to
            go rescue her, yet again :)
         SPECIALS:          FPS Used:       Description:
            Therapy            2             Heal a member and cures status;
                                              press "Y" at the end of the spell
                                              for more heal
            Group Hug          4             Heal all members and cures status;
                                              press "Y" at the end of the spell
                                              for more heal
            Sleepy Time        4             Put an enemy to sleep; rotate pad
                                              to increase success
            Come Back          2             Bring a member back to life with
                                              half their HPS; press "Y"
                                              somewhere near the end of the
                                              spell for full HPS
            Mute               3             Silence an enemy; rotate pad to
                                              increase success
            Psych Bomb         15            Blow away the enemies with bombs;
                                              rapidly press "Y" for more
    <<<<<<<<<<<<<<<<<< W A L K T H R O U G H >>>>>>>>>>>>>>>>>>>>
        -Surprise, surprise... Bowser has kidnapped Princess Toadstool...
         again.  As usual, it's up to Mario to fight Bowser and save the
        -In the 2nd room of the Keep, you'll find several Terrapins.  Since
         you don't get any experience or gold for fighting them, you might
         as well try to avoid them as much as possible.
        -Two rooms later, you'll find the Princess and Bowser.  After defeating
         Bowser, a giant sword drops through the Star Road and crashes into
         the Keep.  Mario is sent flying.  Luckily he lands in his house.
        -Mario can take a nap at any time by going over to the mushroom light
         on the desk and turning it off.  This will restore HPS and FPS for
         free.  Go outside and talk to Toad.  Exit the area and go back to
         Bowser's Keep.
        -The giant sword will destroy the bridge leading to the keep and Mario
         will be forced to retreat to Vista Hill.  Back to Mario's Pad.
      Items : Mushroom x4
        -Inside the house you'll find Toad.  Talk to him again.  Follow him
         out of the house and then start to exit the area.  Toad will come
         back and bump into Mario, causing his HPS to drop by 1.  Toad will
         give you a MUSHROOM and ask if you know how to use it.  If you say
         you don't, Toad will show you (which makes you use the Mushroom).
        -A Goomba will then enter and Toad will ask if you know about Timed
         Hits.  Tell him "No" if you want to be a show, say "Yes" and you won't
         have to fight the Goomba.  (You don't get experience or anything for
         saying "No".)
        -Finally, Toad will give you 3 more MUSHROOMS and tell you to go to the
         Mushroom Kingdom.  Exit the area and go to the Mushroom Way.
      Items : Honey Syrup, Flower Tab, Hammer
      Boss  : Hammer Bros.
      Chests: Coin Block x2, Flower, Recovery Mushroom
        -In the first section, battle your way over to save Toad from the
         Goomba.  He'll give you a HONEY SYRUP for you trouble.  Now go to the
         next section.
        -Take out the Sky Troopa holding Toad hostage to get a FLOWER TAB.
         Its now off to the next section.
        -In this section, Toad has gotten himself captured by the Hammer Bros.
         Don't fight them until you've leveled up one or two levels, you don't
         stand a chance at level 1.  If you aren't at level 2 or 3 yet, just
         fight more monsters until you do.  Defeating them will get you a
         HAMMER.  Equip it, then exit the area and go to the Mushroom Kingdom.
      Command: Map
      Character: Mallow joins
      Items : Mushroom, Pick Me Up
      Chests: Large Coin (worth 10 coins), Flower, Recovery Mushroom
      Hidden Chests: #1 - Frog Coin
                     #2 - Flower
                     #3 - Flower
        -Before entering the castle, try walking behind the house that is on
         your left when you enter.  You'll find the first secret advisor here.
        -Go straight ahead and enter the castle (although it may be a good
         idea to save first).  As you enter, jump on Toad's head.  He'll start
         running towards the door.  When he's almost there, jump and try to get
         above the door.  Jump around up there to find the 1st of 39 hidden
         chests.  If you miss, you can either reset and try again, or forget
         about the chest.  Now follow Toad to the Chancellor.  The Chancellor
         will give you the MAP to the world and ask you to save the Princess.
         He will also offer Toad's assistance in Equiping weapons if you haven't
         equipped the Hammer yet.
        -Go back 2 rooms and take the path on the upper left.  This will
         lead to Toadstool's room.  Examine the area around the chair to find
         Toadstool's ???.  You'll get a MUSHROOM in exchange for it (whatever
         it may be).
        -Go back to the main hall and cross to the other side.  In the next
         room talk to the vault guard and he'll allow you into the treasure
         room.  Get the chests, then go out and exit the castle.  You'll
         find Mallow chasing Croco, who stole Mallow's Frog coin.
        -Talk to Mallow and he'll join your party.  Enter the Item Shop and
         talk to the shopkeeper.  He'll give you a PICK ME UP.  Try to jump
         on top of the shelves behind the shopkeeper :)  Next, go down-
         stairs.  Talk to the guy and do what he says to find the 2nd hidden
         chest.  Now jump on the guys head and jump when he gets to the
         corner near the stairs to find the 3rd hidden chest.
        -Outside the guard near the exit will have something to report.  After
         Croco runs by, exit the area and go to Bandit's Way.
      Boss  : Croco
      Items : Wallet
      Special Items: RareFrogCoin
      Chests: Recovery Mushroom x2, Invincibility Star, Flower
      Hidden Chests: #4 - KerokeroCola
        -Follow Croco to the 2nd section.
        -In this section, use the platforms to get coins.  Once on the other
         side of the area, hop on the red revolving flower and jump towards
         the blue flower to reveal a hidden chest with a KEROKEROCOLA in it.
         Then go to the next section.
        -Follow Croco a few times making sure to stray from his path to fight
         a K-9 and get the chest he's guarding.  It's then on to the next
        -Get the chest that Croco didn't get, to get an Invincibility Star.
         Take out as many K-9s as you can to gain some quick and easy
         experience.  Now use the platforms to reach the second chest, then
         to on to the final section.
        -In this last section you need to sneak up on Croco a few times.
         You'll then have to fight him.  After defeating Croco, you'll get
         the RAREFROGCOIN and a WALLET.  A warp spring will also appear.
         Jump on it to be warped to the beginning of the Bandit's Way.  Now
         exit and return to the Mushroom Kingdom.
      Command: Star Pieces
      Items : 10 Coins, Flower Tab x3, Wake Up Pin
      Special Items: Cricket Pie
      Boss: Mack
      Star Piece #1  <----
        -The whole place is being overrun with Shysters.  Defeat the Shyster
         chasing the guard by the Item Shop to get 10 coins.  Another guy
         will ask for his wallet back when you defeat the Shyster chasing him.
         Do it to get a FLOWER TAB.  Get another FLOWER TAB by defeating all
         the Shysters in the house to the far left (the one with two floors).
         If you need to buy some things, go into the item shop to do that.
         When you're ready, enter the castle.
        -In the first room, defeat the Shyster that is chasing the Mushroom
         Retainer to find out that everyone is in the princess' room.  Head
         left to get to her room.
        -In the next room, defeat the Shyster on the stairs so the Mushroom
         Retainer can get by, then follow him.  In the next room, you'll
         need to kill a couple more Shysters to let the retainer get through
         the door.  Finally, you'll reach the princess' room.
        -You'll get a FLOWER TAB here.  The lady by the bed will restore your
         HPS and FPS, but she won't let you sleep in the princess' bed (darn :)
         Go back to the main hall and cross to the path on the other side.
        -In this room is another retainer trapped by Shysters.  Defeat them
         if you want, then go up to the next room.  Talk to the guy in the
         corner to get a WAKE UP PIN.  Now go to the vault and re-take the
         chests inside.
        -Now go to the throne room where you'll have to fight Mack and his
         Bodyguards.  After defeating them, you'll get the 1st Star Piece.
         Go out of the castle and then to the Item Shop.  The shopkeeper
         will give you a CRICKET PIE in exchange for the RareFrogCoin.  Now
         exit the Mushroom Kingdom and go to the Kero Sewers.
      Items : Trueform Pin
      Boss  : Belome
      Chests: Flower, Invincibility Star, Recovery Mushroom, Coin Block (after
              defeating Pandorite)
        -Go down the pipe to enter the sewers.  In the first room, enter the
         water and go down the pipe on the other side.
        -In the 2nd room, go left and down the pipe you come to.
        -In the 3rd room, go left again to yet another pipe.
        -In the 4th room, go all the way around, along the bottom of the room,
         to get a chest.  The chest is really a monster though.  Defeat the
         Pandorite (he's pretty tough, so you may want to wait until later in
         the game to come back and fight him) and you'll get a TRUEFORM PIN.
         Now go into a pipe then re-enter this room.  The chest that had the
         Pandorite inside is now a coin block.)  Now climb to the top of the
         room and enter the pipe.
        -In the next room, grab the star from the chest and take out the Rat
         Funks in the center of the room.  Go down the pipe in the far left
        -Stay out of the water in this room and go down the pipe on the left
        -You'll end up back in room 4.  Go down the pipe to the right.
        -In this room you should go up and jump on the green switch.  This
         will drain the water in the sewers.  The warp spring will take you
         out of the sewers just in case you're low on anything.  Go back down
         the pipe to room 4.
        -Jump in where the water used to be and go to the bottom corner of the
         room.  Enter the pipe.
        -Get the one chest you can reach (you won't be able to get to the other
         one for a while), use the save block if you want, then go down the
         other pipe, which will bring you to Belome.
        -After defeating Belome, a flood will sweep you down the Midas River.
      Items : NokNok Shell, Flower Tab x2, Frog Coin x5
        -Try collecting as many coins as you can as you're being swept down the
         river.  The best way to gain coins in this section is to skip the caves
         and just come back for them later.  Here is a rudimentary diagram of the
         first section of the river:
                c - regular coin      f = frog coin    #s = caves
                          |           |
                          | c         |
                          |  c        |
                          |        f  |
                          | c         |
                          | c         |
                          | c   1 c   |    -This cave leads to nothing.
                          /  c        \
                         / c        c  \
                        / c     /\   c  \
                       / f     /  \      \
                      /    c  /    \      \
                     /  c     |    | 3     \ -This cave leads to coin stealer
                    /    2 c  |    \        \ -This cave leads to a FLOWER TAB
                   /    c     |     \        \
                   |       c  /      \        \
                   /  c      /        \        \
                  /      c  /          \        \
                 /   f     /            \        \
                /       c  |             |       \
               /     5     |             |       \ -This cave leads to a FROG
              /      c     |             |        \                      COIN
             /         c   \             |         \
            /       c       \            |         \
           /     c           \           |          \
           |                 c\          |          \
           |     c  /---\      \  /-\    |           \
           /   c   /     \   f  \/   \   |            \
          /        |     |          c \  |    /--\     \
         /         |     |     c      /  |   /    \    |
         \         \     /   c       /   /   \    |    |
          \         \---/  c        /---/     \   / 4  | -This cave leads to a
           \                                c \--/     |        FLOWER TAB
        -In the second of the course you can follow a simple pattern to get
         the most possible coins.  Bump into the first barrel, at the 2nd 
         barrel you should jump, jump again at the 3rd barrel, bump into the
         next two, jump 2, bump 2, and so forth (so the pattern is Bump, Jump,
         Jump, Bump, Bump, Jump, Jump, etc.).
        -At the end of the course you'll be able to trade in the coins you
         collected on the river for Frog Coins.  As a first time bonus you
         can trade 60 of the coins for 1 Frog Coin.  You'll also get a
         NOKNOK SHELL.  For 30 regular coins you can use the spring to try
         the Midas River again.  After the 1st time, it'll cost you so many
         coins depending on how many you were able to get on the way down the
               Get 100 coins  = 50 for 1 Frog Coin
                    90 coins  = 60
                    80 coins  = 70
                    70 coins  = 75
              below 70 coins  = 80 for 1 Frog Coin
        -When you're ready to go on, exit the area and go on to the next.
      Items : Froggie Stick
      Special Items: Alto Card
        -Go straight ahead and step on the grey rock.  Use the tadpoles to get
         across the water and talk to Frogfucius.  After he's finished talking,
         talk to him again.  He'll give you a FROGGIE STICK for the Cricket Pie
         you got in the Mushroom Kingdom.  (If you didn't get it just go back
         to get it now.)
        -Cross the tadpole bridge again to get back to the other side.  To the
         left you'll find 2 tadpoles.  One is the "Frog Coin" Emporium, where
         you can trade Frog Coins for stuff.  The other is The Juice Bar,
         where you can also buy stuff, buy you need a membership card to get
         anything besides FroggieDrinks.
        -For now it'd probably be a good idea to save your Frog Coins for
         later when you can buy better stuff.  To the right is a tadpole
         that'll give you hints about the songs that Toadofsky likes.  From
         there go down to Melody Bay.
        -Step on the grey rock and then jump on the tadpoles to stop them in
         the appropriate spot.  The first song you need to play is "Frogfucius'
         Suite #18":
                                   O       O
          You'll get the ALTO CARD from Toadofsky for helping him with the
          tune.  Now, if you return to the Juice Bar, you get a better choice
          of items to buy.  When you're ready, exit Tadpole Pond and go to
          Rose Way.
      Items : Recovery Mushroom x2, Flower
      Chests: Frog Coin, Coin Block x4, Recovery Mushroom
        -Hop on the yellow block as you enter (you can read the note first if
         you'd like).  When it stops, jump over to the 2nd block.  This will
         take you to a RECOVERY MUSHROOM, then on to a 3rd block.  Hop on
         the 3rd block and ride it until you reach a FLOWER.  Grab it, then
         ride back and jump on the 4th block.  When it stops the first time,
         jump off and go to the next section.
        -Battle the Shy Guys to get them off the blocks.  Then jump on the
         1st block and carefully time your jump to land on the 2nd block.  Now
         you can get the chest by jumping from the 2nd block.  Now return to
         the first section.
        -Jump on the block and ride it to the other side of the pond
         (collecting a coin along the way), then go to the 3rd section.
        -Here you'll find a fishing Lakitu with Shy Guys as bait.  Take the
         bait and fight the Shy Guy.  Lakitu will send down another.  Fight
         the Shy Guy 4 times and Lakitu will reward you with a RECOVERY
         MUSHROOM, then he'll fly off.  Continue along the path and you'll
         end up going back to the 1st section (just in a different spot).
        -Hop on the block and stay on it until it stops the 2nd time.  Jump up
         to collect the coin, then jump on the other clock which will allow
         you to collect 2 more coins (actually 20 more coins because each one
         is worth 10).  Now jump back on the first block and stay on it
         until you get back to the block you passed up.  Jump on it.  When it
         stops, get off to get the coins, then get back on and let it take
         you to the entrance to the next section.
        -In this section you'll find 5 chests with Shy Guys on top.  Four of
         the chests are coin blocks, the 5th is a RECOVERY MUSHROOM.  Collect
         the coins out of each chest, then, if you want more easy money, exit
         the section and then re-enter.  The chests have reset.  You can keep
         getting them over and over as many times as you want.  This is a good
         spot to return to if you're ever in the need of some quick cash.
         When you're ready go to the next section.
        -Here you'll find Bowser and his troops of Goombas, Koopa Troopas,
         and Magikoopas.  Mario and Mallow hide until the Koopa Troop leaves.
         Following them will bring you back to the world map.  It's time to
         go to Rose Town.
      Items : Flower Tab
      Chests: Flower x3 (or Flower, Coin Block x2)
      Hidden Chests: #5 - Frog Coin
                     #6 - Frog Coin
        -In the Inn you'll find a little kid playing with Mario, Bowser, and
         Toadstool dolls.  He asks Mario to play with him.  Gaz (the little
         kid) will bring out a new doll (Geno) and he'll end up knocking
         Mario out with it.  While Mario is sleeping, a star will enter the
         room and bring the Geno doll to life.  Geno will then leave.
        -When Mario wakes up, go down stairs where you'll learn that Geno
         walked into the forest.  Exit the Inn and then re-enter.  Talk to
         the Innkeeper and she'll let you stay for free.  When you wake up,
         Toad will be there.  Talk to him and he'll give you a FLOWER TAB.
         Talk to the people outside the Inn and work your way over to the
         Item Shop.  Instead of entering through the door, climb up the
         crates and use the chimney (enter it just like you would enter a
         pipe.  Get the chest then go over to the other corner of the same
         wall.  Jump to reveal a hidden chest (#5).  Now do your shopping
         (the shopkeeper with the blue hat sells items, and the one in pink
         sells armor and accessories).
        -In the top corner of the town there is a house you can't jump to
         without jumping on the red capped guy.  Do so, and enter the house.
         Get the 2 chests for a couple FLOWERS (if you wait until later
         they'll only be coin blocks).  Go upstairs and jump on the bed to
         reveal and get the 6th hidden chest.  Now hop on the switch and go
         back outside.  Stairs have appeared allowing the guy to get to his
         house.  He tells you a secret that you can use later if you tell
         him the truth about his treasures (keep talking to him if you give
         the wrong response).  Go behind the guy's house and examine it while
         walking downwards to find the second secret advisor (which isn't
         really as helpful as the first).  Go behind the house to the right of
         the stairs and you'll find someone who tells you about two kinds of
         mushrooms (this isn't really a secret advisor because she sometimes
         leaves her cover behind the house and gets hit by an arrow).  Now
         exit the town and go to the Forest Maze.
      Items : Mushrooms galore
      Chests: Frog Coin, Recovery Mushroom x3, Flower (may vary)
      Hidden Chests: #7 - KerokeroCola
                     #8 - Frog Coin
                     #9 - Flower
                     #10- empty
                     #11- KerokeroCola
                     #12- Red Essence
      Character: Geno Joins
      Boss  : Bowyer
      Star Piece #2  <----
        -MUSHROOMS (the kind that goes in your item list, not the recovery
         kind) are scattered all over the forest, just touch them to pick
         them up (but be careful because some are really monsters).  You'll
         also find Wigglers in this forest.  Hop on their backs to get a
         coin.  Do it 10 times in a row to get a FROG COIN.
        -Before moving to the 2nd section, go to the left side of the 1st
         section and jump to reveal a hidden chest (#7).  Then go to the
         2nd section.
        -You'll meet your first Wiggler here.  Use the tree stump like a pipe
         when you're ready.
        -In the underground section the stump takes you to, all you have to
         do is reach the other end and jump on the spring.
        -Slightly to the left and up a tad from the tree stump, you'll find
         a hidden chest (#8) if you jump.  Then go on to the next section.
        -All but 2 of the stumps will take you to basically the same
         underground section (i.e. nothing but monsters).  Enter the stump
         on the far right.
        -In this section there is a hidden chest (#9).  It is in the center of
         the biggest light spot (just jump up to reveal it).  Then use the
         spring to get back out.
        -You're now back in the area with 7 stumps.  Go down the left stump
         in the 2nd row from the bottom.
        -To reveal hidden chest #10, go up from the spring and then to the
         left a little (jump around until you find it).  Unfortunately, the
         chest is empty.  Return to the area with 7 stumps and enter the
         leftmost one.
        -Here you'll find a sleeping Wiggler.  Jump up right behind the Wiggler
         to reveal hidden chest #11.  Then hop on the Wiggler's back.  You'll
         end up back in the section with 7 stumps, but you can now go on to
         the next section through the newly opened path.
        -Hop into the stump.  The sleeping Wiggler is here now and he's
         sleeping like a baby (and won't wake up for anything).  Go to the
         end of the path and go on to the next section.
        -In this section of the underground all you need to do is get to the
         spring and launch yourself to the surface.
        -Here you'll find a save block and the path to the actual maze portion
         of the Forest Maze.  Before going into the maze, go below the exit
         of this section and jump to reveal the 12th hidden chest.
        -Now that you're in the maze you can use the secret that the guy in
         Rose Town told you about.  The directions you take are meant for
         the way Mario is facing when he enters each section.  First, go to
         Mario's left (top left exit).  Now go to Mario's left again (bottom
         left exit).  Go straight (bottom left exit).  And finally, go to
         Mario's right (top left exit).
        -Hop down the stump you reach and collect the contents of the 5 chests
         inside.  Three of the chests contain RECOVERY MUSHROOMS, and the
         other 2 have a FROG COIN and a FLOWER.  (These contents may be
         different depending on what order you collect the chests.)  Now return
         to the maze and use the bottom left exit to return to the spot where
         the save block is.
        -Return to the maze and follow Geno to get through it (if you get
         lost the correct way through the maze is to use the exits in the
         following order: bottom right, top right, top right, bottom right,
         top right, top left).  Geno will lead you to Bowyer (who you'll
         have to fight, but you'll have Geno on your team by then).  After
         defeating Bowyer, Geno will explain about the Star Road.  You'll
         then get the 2nd Star Piece.  Now use the exit on the left side to
         get back to the world map.  Return to Rose Town.
      Items : Finger Shot
        -Go to the Inn and talk to Gaz.  He'll give you the FINGER SHOT for
         Geno.  Exit the Inn, then re-enter.  Talk to the Innkeeper and
         stay the night.  When you wake up, look who's in the other bed.
         It's Link from the Zelda games!  He won't say anything or do anything,
         but if you try to talk to him it'll play a tune from the original
         Zelda (the one that plays when you find something secret).  Outside,
         the one who told you about the mushrooms is to the right of the
         wooden "Welcome" sign in the shape of a flower.  Check with the secret
         advisor and he'll tell you how to get to Yo'ster Isle.  Now exit the
         town and go to the Pipe Vault.
      Items : Flower
      Chests: Flower x2, Coin Block
      Hidden Chests: #13- Frog Coin
                     #14- Frog Coin
        -You can skip this if you want but you won't be able to get to Yo'ster
         Isle if you do (no big deal, you'll just miss out on a few items
         now and later).
        -After going down the pipe you'll be in the 1st section of the vault.
         You just have to jump from stone to stone to get to the other side.
         If you hit the fireballs you'll have to fight Sparky.  Fall in the
         lava and you'll end up at the beginning and will have to jump the
         stones again.
        -In the 2nd section fight (or jump over) the Goombas, run past the
         Thwomp trap, and enter the 2nd pipe.
        -You'll end up in a room with 6 pipes.  The 1st will take you back
         the way you came.  The 2nd and 4th will take you to a treasure room
         of sorts.  The 5th will take you to the Goomba thumping game.  And
         the 6th pipe will take you to next section.  Take the 2nd pipe first.
        -Grab the 5 coins.  Then back up so that you're in front of the ledge.
         Jump to reveal a hidden block.  Use it to get on top of the ledge.
         The top is divided into squares.  Jump at the 4th square to reveal
         hidden chest #13, then jump again at square 8 to reveal hidden chest
         #14.  Now get the visible chest for a FLOWER.  Back up until you're
         on the lower floor.  Get a running start towards the FROG COIN.  When
         you're about to hit the wall, press down to duck under the wall and
         get the coin.  Use the spring to get back up to the room with 6 pipes 
         (you'll come out of pipe #4).
        -Enter the 5th pipe (the one to your right) and talk to the mole.  For
         10 coins you can play the Goomba thumping game.  Stomp as many Goombas
         as you can in 30 seconds.  The first time you'll get a FLOWER TAB if
         you stomp 20 or more Goombas.  The easiest way I've found is to stand
         on one pipe and jump if a Goomba appears (either stand still or jump
         to a different pipe if a Spikey appears).  Talk to the mole to
         receive your prize (if you stomped enough) and again if you want to
         play again.  Every time you beat the required number, the new
         required number will be 2 more than the amount you stomped that game.
         Win the second time for a FLOWER JAR.  Every win after that will get
         you a FROG COIN.
        -When you're ready, use the spring to launch yourself back to the room
         with 6 pipes.  Enter the final pipe.
        -In this section just work yourself over to the green pipe and go
         down it.
        -This section is short, but avoid the Chompweed (the white flowers)
         because they'll take away coins if you hit them.
        -In the final section of the Pipe Vault you just have to get to the
         other side and go down the pipe.  Make sure to get the 2 chests on
         your way.  Once you've gone down the pipe you'll be at Yo'ster Isle.
      Items  : Yoshi Cookie x3
      Hidden Chest: #15- Frog Coin
        -The first thing you'll probably want to do is save your game.  Then
         jump in the little space next to the save block to reveal a hidden
         chest (#15).
        -In the next section, find Yoshi (you can't talk to the others without
         him).  Talk to one of the pink Yoshis and you'll get cookies to race
         with.  Talk to Boshi now (the blue Yoshi with shades).
        -Toad will come out and tell you how to race. If you lose the race talk
         to the pink Yoshi to get more cookies, then talk to Boshi again to
         start the race.
        -Beat Boshi and Yoshi will give you 3 YOSHI COOKIES.  If you can't
         carry all the cookies, the pink Yoshi that is standing still will
         hold any cookies you can't carry (that includes any cookies you win
         by racing again later).
        -To race again just talk to Boshi.  You can either control Yoshi or
         let Yoshi race by himself.  You then bet your cookies (up to the
         number you're carrying or 10 if you have more than 10).  Win the race
         and you'll get your bet times whatever the odds against you were.  If
         at any time you have no more cookies in your inventory (and none are
         in storage), just talk to the other Yoshis; one of the pink ones
         (The one nearest the one that stores cookies for you) will give you 3
        -When you're ready go back to the world map (by exiting through the
         left path) and go to Moleville (it's west of the Pipe Vault).
      Items  : Flower Tab x3, Lucky Jewel, Fireworks, Shiny Stone, Carbo Cookie
      Special Item: Bambino Bomb
      Boss   : Croco, Punchinello
      Chests : Invincibility Star, Coin Block, Recovery Mushroom, Flower
      Star Piece #3  <----
        -The town is pretty empty because most of the citizens are in the
         mines trying to rescue Dyna and Mite.  You will, however, see Bowser
         and his (dwindling) troops.  When you're ready enter the mines.
        -After the moles quit blabbin', use them as steps to get to the door
         to the next section, which you just have to go through to the other
         side and on to the next section.
        -In this section you'll find a guy who talks about a rare treasure. 
         Later, he'll be in the item shop of Moleville and he'll sell you
         rare items as he finds them.  On to the next section.
        -Jump on the spring.  You'll hit the ceiling and get knocked out.
         While you're unconscious, Croco will steal all your coins.  When you
         come to, follow Croco.
        -In the next section Croco will use a bomb to get through the wall.
         Continue to follow him.  Keep following him from section to section
         until you reach a spot where Croco keeps running but there is a
         Crook hiding behind a crate.  Defeat the Crook and you'll get a
         FLOWER TAB.  Go to the next section and you'll find another Crook
         behind the knock-out spring.  He also gives a FLOWER TAB.  The next
         section has the third and last Crook hiding behind a few crates.  Get
         yet another FLOWER TAB when you beat him.  You can then either
         continue to chase Croco, stay in one spot and let Croco come to you,
         or go in the opposite direction and try to head Croco off.  When you
         finally catch him, you'll have to fight him.  When you beat Croco
         you'll get all your stuff back plus you'll get a BAMBINO BOMB.
        -Now from where ever you caught Croco, go through the upper left exit
         if possible (generally keep going left) and you should eventually
         find a mole miner who needs a bomb.  He'll blow a hole in the wall
         with the bomb you found.  Enter at will.
        -In this section there are two exits (a top one and a bottom one) on
         the same wall.  Enter the bottom one first.  A Shy Guy in a mine
         cart will plow you down, but he'll drop a FROG COIN for you.  Now
         use the top exit to get a chest with an Invincibility Star in it,
         then continue, wiping out enemies along the way.
        -Continue through a few sections and you'll reach a chest.  Beyond
         that you'll find a save block and another couple chests.
        -In the next room you'll see the boss.  Approach him from behind
         (otherwise you'll be thrown backwards).  You now get to fight
         Punchinello.  After defeating him you'll get the 3rd star piece.
         Now continue along the tracks.
        -In the next room you'll find Dyna and Mite.  You'll then get to ride
         the mine cart.  The best way to do it is to press the breaks on
         sharp turns and save the mushrooms for the sideview portions and
         long straight tracks.  Make sure to jump to collect the mushrooms.
         At the end of the track you'll go sailing into the roof of a house
         in Moleville (coincidentally, the one where Dyna and Mite live).
        -When you exit the house you'll see Snifits chasing a beetle.  After
         they leave, explore the town again.  In one house you can trade
         mushrooms and syrups for points.  For 100 points you can get a
         Fright Bomb, a Fire Bomb or an Ice Bomb.  Here is the number of
         points you get for certain items:
             Mushroom     2      Mid Mushroom   10     Energizer     20
             Honey Syrup  4      Maple Syrup    12     Yoshi-Ade     40
             Red Essence  50     Pick Me Up     2      KerokeroCola  40
             Max Mushroom 30
        -The shopkeeper in the Item Shop will sell you the same stuff as before,
         but talk to the guy with the blue hat.  For 100 coins he'll sell you
         a LUCKY JEWEL.  He'll have other stuff to sell you later.
        -If you go to the Inn, the innkeeper will tell you that someone named
         Toad something or other was looking for you.  (She means Toadofsky.)
         Rest if you need to (you probably don't).
        -Next, go to the house just above the item shop.  A mole inside will
         sell you FIREWORKS for 500 coins.  To the right of this house you'll
         see a child mole with a pink ribbon.  She'll give you a SHINY STONE
         for the Fireworks you just bought.
        -Take the Shiny Stone to the Item Ship and talk to the little girl
         there.  Give her the stone for a CARBO COOKIE.  Before doing anything
         with the cookie go to the top of the mountain (above the mine
         entrance).  Here you'll find a hold that leads directly to the mine
         cart ride.  Talk to the mole next to it if you want to ride again.
         It's only 10 coins to ride, but if you wager 30 coins and beat your
         previous time, you'll win 50 coins. (The trick here is to go really
         slow the first time and then just barely beat your time anytime you
         ride after that, you'll not only get the extra 20 coins for beating
         your time but also the coins you pick up on the ride).
        -When you're ready, take the Carbo Cookie and talk to the little girl
         sitting on the bucket in the far left corner of the town.  Give
         her the cookie then hop in the bucket (like a pipe).  You'll end up
         at the Midas River.
        -Nothing new here.  Just ride the river like you did before.  The
         guy that's normally at the end of the ride isn't there so you get
         to keep all the coins you pick up.  Now go to the Tadpole Pond.
      Special Items: Tenor Card
        -Once here go to the Melody Bay to play the next tune.  Here is the
         song to play:  Moleville Miner's Song
                       O       O               O
        -After playing this song, Toadofsky will give you the TENOR CARD.
         The Juice Bar will now sell you Megalixirs for 90 coins, plus you'll
         get discounts on the other items there.  If you have 500 more coins
         you can get a Frog Coin by returning to Moleville.  Otherwise go
         to Booster Pass.
      Items  : Fireworks, Shiny Stone, Carbo Cookie, Frog Coin
        -Go to the guy who sells FIREWORKS and buy some for 500 coins.  Trade
         the Fireworks for a SHINY STONE like you did before.  Then trade the
         stone for a CARBO COOKIE in the item shop.  Give the cookie to the
         girl on the bucket (like before) and she'll give you a FROG COIN.
         (If you don't have 500 coins now you can always come back later for
         the Frog Coin or you can not worry about it at all [it is a pretty
         expensive Frog Coin after all]).  Go to Booster Pass next.
      Items  : Flower
      Hidden Chests: #16- Flower
                     #17- Rock Candy
        -First thing to do is go over to the top left corner of the section.
         Get on top of the plant then jump straight up to reveal a hidden
         chest (#16).  The exit to the next section is in the top right
         corner.  Before going through it though, go to the left of the exit
         and jump to reveal hidden chest #17.
        -Go over to the right once you've gone to the next section.  In the
         corner you'll find a FLOWER.  Enter the little groove in the wall
         and jump diagonally up and left.  You'll land on a switch that will
         kill all the Spikesters in the area.  Now go up and use the exit.
         You'll be back at the world map.  Go to Booster Tower.
      Items  : Flower Tab, Chomp, Frog Coin x4, Amulet
      Special Items: Elder Key, Room Key
      Character: Bowser joins
      Command: Switch
      Boss   : Booster (optional), Knife Guy, Grate Guy, Frog Coin
      Chests : Masher, Recovery Mushroom, Zoom Shoes
      Hidden Chest: #18- Frog Coin
                    #19- Frog Coin
                    #20- Goodie Bag
                    #21- Recovery Mushroom
        -Here you'll find Bowser.  After a bit of talking he'll leave.
         Examine the door and then start to leave.  Bowser will return, bash
         through the door, then join your party.  If you want to switch
         characters, use the Switch command that is now on your command list.
         Enter the newly opened door.
        -You can talk to the Snifit on the first floor.  He'll say something,
         then he'll attack.  When you're ready, enter the door on the top floor.
        -Right in the center of the top level of this room you'll find hidden
         chest #18 if you jump.  After going through the exit in the room of
         room of Spookums (they look like blue Snifits) you'll meet Booster.
         If you go into the groove where Booster's train came from, Snifit 2
         will push you out and attack you.  On the other side of the room is
         another groove.  Inside is a FLOWER TAB.  Go on to the next section.
        -When you reach the top floor you'll find 2 exits.  Take the rightmost
         one (the one you reach first).  Here you'll find a chest floating
         over nothing.  Go to the bottom-left of the platform and jump.  You're
         trying to land two squares down and left from the bottom-left of the
         platform.  If you're lined up right you'll land on a teeter-totter.
         The Rob-omb on the other end will go up into the air, then come back
         down to launch you way up to the chest.  Inside is the MASHER.  Exit
         the room and you'll be back in the first section.
        -Go back up the way you went before and take the 2nd of the two exits
         that you found before.  Here you'll find a switch.  Jumping on it will
         open up a secret path in Booster Pass which you can go back for later.
        -In the next room walk behind the curtains on one side and come out
         the other.  Mario will change to what he looked like in the original
         Super Mario Bros. and the music will change too.  Try to exit the room
         and you'll see and hear some more stuff from SMB.  Now you can really
         exit to the next room.
        -In this room you'll find Snifit 3.  Talk to him to fight him, then go
         on to the next room.
        -After a room with a few Rob-ombs you'll find a room with a save block
         in it.
        -In the next room you need to examine the pictures of Booster's
         ancestors in order to get the key to the door.  The correct order
         can be determined by looking at the pictures in the first room, or
         you can just read a little further :)   From left to right I'm
         going to number them:   1   2   3   4   5   6
         You should examine #6 first (that would be the last one on the right
         side).  Next you should look at #5.  The last four should be looked
         at in the following order:  #3,  #1,  #2,  #4.  Your reward for
         looking at them in the right order is the ELDER KEY.  Now examine
         the locked door to open it.
        -Through the door you'll find a CHOMP.  Jump towards it and Bowser will
         end up keeping it as a weapon.  now go out and use the other exit in
         the room with the portraits.
        -At the top of this room you'll find a chest and a teeter-totter.
         Jump on the vacant end and the Thwomp will launch you up to the
         next section.
        -When you land go to the left corner and jump to get a hidden chest
         (#19).  When you get up to the same level as the Spookum that is
         walking back and forth, go into the groove in the wall to get a
         FROG COIN.  Then continue up to the exit.
        -In this room you'll find 9 Coins, 4 Frog Coins, and the ROOM KEY.
         You have to jump from coin to coin as they are all on safe spots
         (if you land on an unsafe spot you'll have to fight a Fireball).
         After getting everything go examine the locked door.  Through the
         door you'll find a chest.  Now go out and use the other exit.
        -Go though a room full of Chomps to get to a room where you'll meet
         Booster again.   When he starts throwing Rob-ombs hide in the space
         underneath him (you'll be able to see Mario through the little
         window) stay away from the bombs, or just leave the room.  When they
         blow up (or when you leave), Booster will leave.  Go on to the next
         room (if you haven't already).
        -Climb to the top of the room and go on to the next.  Here you'll find
         a save block and a visible chest.  Get the visible chest then jump
         on top of it.  Jump up to reveal a hidden chest (#20).  Now go
         down to the bottom corner and jump to reveal another hidden chest
         (#21), then go on to the next room.
        -Go through the exit and you'll find the princess, but the door is
         locked.  Booster and his Snifits will come in and Mario will hide
         behind the curtains.  In an attempt to find the Mario doll, the
         Snifits will look behind the curtains.  First, Snifit 1 will look,
         then #1 and 2 will look.  Finally, all 3 will look.  If you can
         dodge them without getting caught 3 times Booster will look too,
         leaving you no place to hide.  When Booster starts crying jump up
         and knock the Mario doll down.  Booster will be so happy he'll give
         you an AMULET.  He'll then go out to the balcony where the princess
         is.  (If you get caught by the Snifits during their search 3 times
         you'll have to battle Booster and the Snifits.  After defeating them
         they'll go out to the balcony as said above but you won't get the
        -Follow them out to the balcony.  Here you'll have to fight Knife Guy
         and Grate Guy.  After defeating them you'll go to Booster Hill.
        -Jump on the barrels and Snifits to catch up to Booster and collect
         Flowers from the princess.  At the end of the race you'll be at
      Items  : Flower Tab, Flower Jar, Frog Coin, (Possibly more from Bellhop)
      Character: Toadstool joins
      Boss   : Bundt, Raspberry
      Hidden Chest: #22- Frog Coin
        -Talk to everyone then go to the Inn/Item Shop.  Stay in the Suite
         and you'll get a FLOWER TAB.  The bellhop will wait for a tip.  Talk
         to him and you can give him a tip of 10 coins.  Once in the suite
         you can ring the bell to get the bellhop to sell you stuff (he'll
         then wait for a tip), examine the mushroom light to go to bed, and
         enter the door on the back wall to take a shower (you can't fight
         Smithy without feeling clean and fresh :).  For another 100 coins
         you can stay longer (just examine the mushroom light again after
         you wake up).  If you stay more times than you have money for
         you'll have to work as a bellhop to pay the rest.
        -If you stay in the Inn 3 times (at 200 coins a pop) you'll be given
         a FLOWER JAR.  Five stays in the Suite will get you a FROG COIN.  Ten
         stays in the Suite will get you 2 more FROG COINS.  (And perhaps more
         at 15 and/or 20 stays?  Note that you don't have to do all the stays
         right now).
        -To get a gift from the Bellhop (it could be a Pick Me Up, a Mid
         Mushroom, a Max Mushroom, etc.) make sure you tip him every time he
         waits around for one.  Then make sure to tell him you slept well as
         you are leaving the Inn.
        -When you're ready to continue go downstairs and enter the door to the
         regular room.  Stand on the bookshelf and jump to reveal the 22nd
         hidden chest.  Now continue downstairs.
        -Do your duties as a bellhop if you stayed longer than you could
         afford.  Now go to the church.  Talk to the people in front of the
         church.  You can't enter the front door but you can get in by going
         around to the side and using the hidden entrance there.
        -When you get to the kitchen you can hop on the cake to make Chef Torte
         and his apprentice mad.  In the next room, help Snifit 1 get through
         the door by running and hitting it at the same time he does.
        -In the next room you'll find a save spot.  Examine the door and then
         run with Bowser into the door to break it down.  You'll end up
         knocking the princess over, scattering her accessories around the room.
         Talk to all 3 Snifits to get 3 of the 4 items, then grab the crown
         from Booster's head and talk to him.  As you run around collecting
         the items the candles will start to light.  The number of candles
         lit will determine who kisses Mario when you get all 4 accessories.
         He'll get kissed by the princess (2 candles or less), by Bowser, or
         by Bowser and Booster.  The kiss from the princess is the best
         (Bowser and Booster end up kissing each other :)
        -The chefs will then bring in the cake.  They'll get mad and you'll
         have to fight them (and the cake which turns out to be the actual
         boss, Bundt and Raspberry).  Booster will eat what's left of the
         cake when you've defeated it.  The princess will also join your party.
        -Now talk to everyone again (it's not necessary but some of the stuff
         people say or do is pretty cool).  Outside the church you can get
         you picture taken by standing in the empty spot in the group of
         people getting their wedding photo done.
        -Try going out the exit near the church and answer "no" to all the
         questions :)  Then go out the bottom exit.  You'll automatically
         go to the Mushroom Kingdom.
      Item  : Frog Coin
        -Talk to the person you returned the wallet to and he'll give you a
         FROG COIN.
        -Enter the castle and Toad will take you to the Chancellor (just
         follow him straight ahead).  Toadstool will temporarily leave the
         party.  Exit the castle and she'll drift down with an umbrella.
         Talk to her and she'll rejoin your party.
        -If you go back into the castle and go to Toadstool's room, you'll
         see how she was able to get away without worrying about being missed.
         Examine the spot where you found Toadstool's ??? and she'll have
         a fit.  Now go to Tadpole Pond.
        -Talk to Frogfucius, the exit and go to Yo'ster Isle.
        -Hop on Yoshi, then go talk to the newly hatched Yoshi.  You'll have
         a chance to feed it Yoshi Cookies (if you have some that is).  Feed
         him, leave the area, and return.  If you fed him enough he'll have
         grown and can now talk.  Feed him more.  Feed him enough (10 or more
         at one sitting) and he'll lay an egg with an item in it.  You can
         get:       Red Essence             Frog Coin
                    Energizer               Yoshi-Ade
                    Bracer                  (possibly more)
         When you're ready, exit the isle and go to Booster Pass.
      Chests: Flower, Frog Coin, KerokeroCola
        -Go to where you found hidden chest #16 (left side of the first
         section).  A cave has appeared here.  Go inside.
        -Jump across from rock to rock and you'll run into a Spookum, who'll
         attack you.  Defeat the Apprentice (which is what the Spookum is
         called) and continue to the left where  you'll find 3 chests.
        -After getting the chest, exit the area (either by going back to the
         beginning or jumping off the ledge :) and go to Star Hill.
      Items : Muku Cookie
      Star Piece #4   <----
        -This area is pretty easy.  In the first section go over to the left
         Star Flower and examine it to turn it on.  This will open the door to
         the next section.
        -From here on all you need to do is light all the Star Flowers to open
         the door onwards.  You can also talk to the star with faces to hear
         peoples' wishes.  There are two wishes that will cause Mallow to react.
         If you run into a Mukumuku and have a Yoshi Cookie, use the cookie on
         the gopher-like creature to get a MUKU COOKIE.
        -There are 5 Star Flowers in the 2nd section and 6 in the 3rd section.
         In the 4th section you'll find the Star Piece.  Light the 6 Star
         Flowers and the door to the world map will open (if you try to go
         without the Star Piece, Geno will have a fit).  Go to Seaside Town.
        -Talk to everyone as usual.  You'll find a frog from Tadpole Pond in
         the upstairs of the Elder's house who'll sell you stuff for Frog
         Coins.  You'll also find an Item Shop, and a free Inn.  When you're
         ready, exit town and go to the Sea.
      Chests: Invincibility Star, Recovery Mushroom, Flower, Frog Coin,
              Max Mushroom
        -In the second room you'll find a guy who'll sell you stuff.  Go
         through the exit to the left of him to get to a save spot.  Return
         and use the lower exit to continue to the next room.
        -The next room is full of Zeostars.  You'll also find a chest.  Avoid
         all the Zeostars and get the invincibility star from the chest.  Plow
         through the Zeostars for some free experience.  Now go on to the next
        -Another room with Zeostars in it.  Use the exit in the top right
         corner and get the 3 chests you find inside.  Then return and use
         the other exit.
        -In this room you'll find a bunch of water.  Jump in the water and use
         the whirlpool to get to the bottom.  Enter the cave in the top corner
         and step into the bubbles to go up.  Now hop out of the water and get
         the chest.  On to the next room.
        -Here you need to go down one of the whirlpools and then jump up on
         top of the shipwreck.  Enter it like you would a pipe.
      Items : Flower x2, Recovery Mushroom, Royal Syrup, Safety Badge,
              Frog Coin x5
      Chests: Coin Block x5 (one after defeating Hidon), Frog Coin,
              Recovery Mushroom x2, Safety Ring
      Bosses: King Calamari, Johnny
      Hidden Chest: #23- KerokeroCola
      Star Piece #5   <----
        -First go through the door on the right. Here you'll find a save
         block.  Now go back and use the left door.
        -Go through the room with the Greapers in it.  In the next room you'll
         find some bones.  If you examine them they'll talk and you'll have
         to fight Dry Bones.  On to the next room.
        -Fall down into the corner (where there are blocks surrounding on
         three sides) to get a FLOWER.  Then go down and collect the coins
         from the chest.  Finally, go on to the next room.
        -As you enter you'll see a door guarded by a Greaper.  There are 5
         other doors like that in this room.  There is a clue for discovering
         the password through each door.  Might as well go through them in
         the order you reach them.  If you mess up a puzzle, exit the room and
         re-enter to reset it.
        -After defeating the Greaper, enter the 1st door (it is possible to
         get through the door without touching the Greaper if you don't want
         to mess with it).  To get the first clue just jump around and the
         Koopa should knock the ball onto the switch.  When it does the clue
         and a RECOVERY MUSHROOM will appear.
                    1st clue: There is an "s" in the word.
        -To get the 2nd clue in the 2nd room you need to hit the floating
         blocks so that when you've hit all three, the ball that falls will
         bounce from spring to spring and onto the switch (it may take a few
         tries to get this one right).  Your reward is a FLOWER and the 2nd
                    2nd clue:  It is found on the bed of the ocean.
        -In the 3rd room you need to navigate a maze.  This is probably the
         hardest of the puzzles since you can't see yourself most of the time.
         Pressing "X" will show you where you are in the maze and asks if
         you want to give up.  Pressing the jump button a lot will help you
         get up to the switch.  Jumping on the switch will get you a
         ROYAL SYRUP and clue #3.
                    3rd clue:  It has two vowels.
         To get to the last 3 puzzle rooms you'll have to go left to another
        -Get the coins from the chest then talk to the guy.  He'll sell you
         stuff.  Now go through the lower door.
        -Enter the first door you come to for the 4th puzzle room.  Here you
         have to collect all the coins the lead coin leaves behind.  (You get
         to keep the coins the first time you do this.)  When you do it you'll
         get the 4th clue.
                    4th clue:  It has four consonants.
        -Now go to the 5th puzzle room.  Here you have to hit the leftmost
         floating block.  This will cause the left cannon to shoot.  Stand
         underneath the next floating block (use the shadows) and jump to
         hit the cannonball up into the block, which causes the next cannon
         to shoot.  Do this all the way down, and you'll get a MUSHROOM and
         the next clue.
                    5th clue:  At least...two consonants are side by side.
        -It's now on to the 6th and final puzzle room.  Inside you'll find
         a save block and 2 switches.  Jump up onto the barrels, and then
         jump onto the odd looking one to kick it on to the floor.  Jump
         onto it again and it'll move a little.  Face away from the switch and
         jump up and down until the barrel is on the switch.  Now jump on the
         other switch to get a RECOVERY MUSHROOM and the final clue.
                    6th clue:  The "r" comes before the "l".
         Next, go through the door to next room.
        -When you stand under one of the clocks, letters will appear with
         a bracket around one of them.  Jump and hit the block until the
         brackets are around the correct letter to make the password,
         which is "PEARLS".  In other words, jump so the following letters
         are bracketed for each key #:
                    Key letter 1 = p
                    Key letter 2 = e
                    Key letter 3 = a
                    Key letter 4 = r
                    Key letter 5 = l
                    Key letter 6 = s
         Now go to the tube opening (next to the note) and examine it to
         say the password.  The door will open allowing you to go on to the
         next room.
        -You'll automatically have to fight 3 Tentacles as soon as you go
         through the door.  Take out the first 3 and you'll have to fight 3
         more.  Defeat them and you'll have to fight King Calamari and 2 more
        -After defeating King Calamari you'll drop down into a room with a
         spring and a door.  Go through the door to the next room.
        -Here you'll have a choice of two doors.  Use the top one.
        -If you get hit by any of the Bullet Bills, you'll get knocked
         down to the lower section.  From the lower section you can stop the
         cannons from shooting by hitting the Bullet Bills from underneath.
         When you make it past them all, go on to the next room.
        -Go past the room with the running Alley Rats.  In the next room get
         on the barrels in the upper corner and jump over the 2 chests, then
         enter the door next to those barrels.  In this room you'll find a
         Mario clone who mirrors your movements.  Go to the middle of the
         room then diagonal jump down and right.  Jump to hit a block that
         reveals a hidden chest.  Use the clone (by jumping on his head and
         using him as a step) to get the 23rd hidden chest, then exit the
         room.  Now use the exit on the left side of the room to go on.
        -There is a hidden exit on the upper left wall that you can't see
         because of the blocks.  Go through that door, grab the chest, then
         come back and go down the stairs.
        -The stairs lead to 2 chests and a save block.  Get the first chest,
         then it would be a good idea to save before going for the 2nd chest.
         The 2nd chest is really Hidon.  Take out Hidon for the SAFETY BADGE,
         then go through the door to the next room.  (Also re-enter the room
         for a coin block.)
        -Keep going right on to the next room.  Enter the water and use the
         whirlpool to go under.  Now go back to the previous room (using
         the underwater path) and collect the 4 FROG COINS.  Return to the
         room you just came from and use the door on the right to go on.
        -After a room with Zeostars and Mr. Kippers, you'll come to a large
         room with a Bloober swimming around.  First go over to the barrels
         in the top corner.  Go between the wall and the barrels to get to
         a hidden door.  Get the chest then come back through the door.
         Climb the barrels on the right side until you're out of the water,
         then go over to the left corner where you'll find a FROG COIN.  Now
         go through the door on the right side.
        -Here you'll find 4 Bandana Reds, who you'll have to fight.  Take
         'em out, get the chest, then go up the stairs.  Once up the stairs
         you'll have to fight more Bandana Reds.  After defeating them, go
         through the door that they open.
        -Now you have to fight Johnny and his Bandana Blues.  Defeat Johnny to
         get the 5th Star Piece.  Examine the table to see what Johnny likes
         to drink (it may come up later), then go through the door and jump
         on the spring to return to the world map.  (If for some reason you
         decide to come back to the Sunken Ship you can examine the tube
         that Johnny is standing next to, to see other parts of the ship).
         Now go to Seaside Town.
      Items : Flower Box
      Special Items: Shed Key, Beetle Box
      Boss  : Yaridovich
        -The "Elder" will meet you as you enter.  You'll be forced to give him
         the Star Piece you just got.  The town is completely deserted except
         for the Frog in the Elder's house who sells stuff for Frog Coins.
         Use the exit on the upper left side when you're ready.
        -You'll now have to fight Yaridovich.  Defeat him to get the Star
         Piece back.  The SHED KEY will also be left behind.  Read the note
         on the tree.  It's from Johnny.  Go back to town and use the key to
         unlock the door to the shed.  The real citizens will return to their
         homes (and shops) and the real Elder will give you a FLOWER BOX.
        -The frog and the Elder are in the Elder's house (talk to the Elder
         if you expect to continue to the next area).  The Inn is functional
         (but it costs 15 coins now).  There are now many stores and specialty
         places to go to.  I'll go over them from left to right.
        -First, there's Beetles Are Us.  For a one time fee of 100 coins, plus
         50 coins for a BEETLE BOX you can try you luck at catching beetles
         on Booster Hill.  (Jump when he asks for ID.)  If you have the money
         go ahead and buy a Beetle Box.  I'll explain more about the beetle
         chase after I'm finished with the other shops.
        -The 2nd and 3rd doors lead to the Weapon and Armor Shop.  The one
         with the pink hat sells weapons and the one in blue sells armor.
        -The next shop is the Health Food store.  You can buy regular items
         like Mushrooms and Pick Me Ups here.
        -The next door leads to the Mushroom Boy's Shop.  The boy will eat
         any regular mushrooms you'll let him have.  If it's a special
         Mushroom you'll get an item in return.  Only the Mushrooms found in
         the Forest Maze and ones left by enemies can be special (you can
         go Mushroom gathering in the Forest Maze any time and return here
         to see what you get).  Here are the names of the Special Mushrooms
         and what you'll get for them:
            Berry Mushroom          -       Maple Syrup
            Rippin Mushroom         -       Rock Candy
            Flower Mushroom         -       Flower Tab
                    (there may be more that I don't know about)
        -The final door leads to the Accessory Shop.  Here you can buy
         Accessories (go figure :)
        -Your next stop should be Booster Hill (even if you didn't buy a
         Beetle Box you can still pick up some Flowers there).
      Items : Up to 8 Flowers
        -If you bought a Beetle Box in Seaside Town, collect as many beetles
         as you can by jumping on barrels and on the Snifits heads.  When you
         read the top go back to Beetles Are Us in Seaside Town.  You'll get
         1 coin for every female beetle you catch (the small ones), 50 coins
         for every male beetle (the big ones), and 1 Frog Coin for the gold
         beetles (the gold ones :)  There's only one gold beetle per race.
         You can buy another Beetle Box and try again if you want.
        -Even if you don't have a Beetle Box you can run up the hill anyways.
         When you're not chasing beetles, FLOWERs sometimes sprout at the end
         of the hill (there are 8 Flowers in all on the hill).
        -Your next stop should be Moleville.
      Items : Mystery Egg
        -Talk to the blue capped guy in the item shop.  He has a MYSTERY EGG
         for sale for 200 coins.  Buy it if you want, then go to Land's End.
      Chests: Frog Coin x2, Recovery Mushroom
      Hidden Chests: #24- Red Essence
                     #25- KerokeroCola
                     #26- Frog Coin
                     #27- Frog Coin
      Boss  : Mokuka (optional)
        -Occasionally in this area you will see a little puff of blue smoke
         floating around.  If you're ready for a little boss fight go ahead
         and catch it to fight Mokuka.  You can do this as many times as you
         want for some experience.
        -Stand on the cannons to get launched out in the direction it is
         facing.  Pressing in that direction will make you go farther.
        -When you get on the yellow platform, stand on the upper corner.
         When it reaches its highest point jump towards the top of the
         screen to get hidden chest #24.  Then go on to the next section.
        -Go past the cannon and jump around in the valley between the two
         walls.  You should find a yellow platform, but this isn't the one
         you're looking for (it just helps a little if you're trying to reach
         the other side).  The yellow block you're looking for is just in
         front of the hole (there is a switch in the hole that causes 3 Chows
         to appear).  Make the block appear, then use the cannon to land on
         it.  It'll take you up to the chest.  Jump off onto the high ledge
         and go over to the left corner of it.  Jump to reveal hidden chest
         #25.  Then it's on to the next section.
        -In this section all you need to do is jump from block to block and go
         to the next section.  If you fall, use the left-most cannon to get
         back up and try again.
        -You'll find a save block at the beginning of the next section.  Go
         over to the right corner of the area.  Stand on one of the blue
         flowers to the left of the exit and jump over to the other one to
         get hidden chest #26.  Now use the exit on the right.
        -Go up to the top of the area and jump into the black hole in the side
         of the cliff (keep jumping if you can't get in, since it seems you
         can only get in when the hole smokes).
        -You'll end up in a cave.  Get the chest, when you reach it, by
         jumping off the crates.  When you get to the upper corner, jump
         around to find the 27th hidden chest.  Then go on to the next
        -Before using the spring, get the chest.  When you jump on the spring
         you'll end up in the Kero Sewers.
      Chests: Cricket Jam
        -Jump across to the ledge on the same level as you.  Then jump over
         to the chest.  Now jump down and use the pipe on the right side of 
         the room or just go back down the pipe you came in from to go back
         to Land's End.  (If you go back to Land's End remember to return to
         Tadpole Pond at some point.)  Going down the pipe near the save
         block will take you to the Midas River.
        -Nothing new here.  When you reach the bottom, go to Tadpole Pond.
      Items : Frog Coins x10
        -Talk to Frogfucius.  Give him the Cricket Jam and he'll give you
         10 FROG COINS.  Now return to Land's End.
      Chests: Invincibility Star, Coin Block x2, Frog Coin
      Hidden Chests: #28- Frog Coin
                     #29- Frog Coin
      Boss  : Belome, Mokuka (optional)
        -Remember, Mokuka's the puff of smoke you might see floating around.
        -Go directly to the 4th section (the one with the save block right
         at the beginning).
        -Use the red flower to get up to the next level.  There you'll find
         another red flower.  Keep going up and you'll find the exit you
         should use.
        -Talk to the guy that you appear next to.  For 5 coins you can try
         your skills on the bridge (and since you have to go across anyways
         you might as well get something for it :)  You have to pick the
         course you want.  Make it over the Normal course and you get your
         5 coins back.  On the Special course, the blocks of the bridge will
         fall if you stand still too long, but you get 8 coins for getting
         across.  The Expert course is, of course, the hardest, but you get a
         FROG COIN for making it.  If you fall just talk to the guy and he'll
         take you back up so you can try again (you'll have to pay again
        -When you get across talk to the guy.  If you want to try again you
         can double your winnings.  If not, he'll pay you what you won. (Going
         through the Expert course over and over can be a good way to get Frog
         Coins [up to 4 per try] if you're good at jumping over the bridge).
         You can double your winnings twice, then he'll automatically pay
         you (you can jump off the cliff, jump on the guy to get raised up,
         then talk to the guy to do it over again though).  When you're ready
         go to the next section.
        -Obviously, the save block is good to see.  Talk to the mouse and
         he'll tell you how to get to Monstro Town.  Go through either exit.
         When the Shogun pops out of the whirlpool, try to jump on it's head.
         You'll get coins just as you would bouncing off a Wiggler (except that
         you get 10 coins at a time).  Jump on it three times without landing to
         get a frog coin.  When you are ready to go into the whirlpool, go get
         the Shogun.  You'll have to fight it.  Then enter the whirlpool the
         Shogun was in to go to the next section.
        -Do the same thing with the Shogun here.  Defeat it and enter the
         whirlpool it was in.  When you appear do the same thing in that
         section.  When you appear again go through the exit in the upper
        -Talk to the mouse again.  You can't climb the cliff right now so
         go back and fight the Shogun, then enter its whirlpool.
        -You'll end up in a cave with a save block.  If you have an Exp.
         Booster, equip it to someone.  Get the Invincibility Star from the
         chest.  Plow through the enemies in this room then hurry to the
         next.  If you're fast enough you can kill all the enemies in this
         room, too, then go on to the next room and kill a few more.  Jump
         in the hole labeled IN when you reach it.
        -Go over behind the crates.  A guy there will sell you a Invincibility
         Star for 400 coins.  If you have enough, buy it and clear the room
         of enemies.  Exit the room, then re-enter and talk to the guy again.
         Tell him you want a better star and he'll tell you to come back
         later.  Now go through the exit on the right.
        -You'll end up in Belome Temple.  For 100 coins the guy here will let
         you use his spring to the surface.  If you really need to get to
         the world map then go ahead, otherwise go on to the next room.
        -Get the chest, then talk to the guy.  For 50 coins you can get
         your fortune told.  And since it's the only way to continue you
         might as well do it.  (Plus the chest gave you the coins to do it
         with.)  The order in which you hit the heads will determine what
         treasure (or lack of) you'll get later:
               ORDER                TREASURE (OR NOT)
            1    2    3     Yoshi Cookie or Mushroom (50-50 chance)
            1    3    2     Yoshi Cookie
            2    1    3     Battle with 3 Chows
            2    3    1     Battle with 3 Chows or 1 Shy Away
            3    1    2     100 coins (2/3 chance) or Frog Coin (1/3 chance)
            3    2    1     100 coins
        After getting your fortune go on to the next room.
       -Go down the pipe in this room to get to your fortune.  Get the chest
        or fight the monsters, then you have a choice: Use the spring and go
        back for a different fortune (or the same fortune again), or go
        through the giant door to the next room.
       -In the next room you'll immediately find a chest.  Get the coins from
        it, then get on top of it.  Once on top, jump to get hidden chest #28.
        Now go down the stairs and stand in the corner where the 2 walls meet.
        Jump to get another hidden chest (#29).  Now get the visible chest and
        go on to the next room.
       -Hit the head to get a fortune.  If it says "Mmm, I'm so hungry! Wish
        I had something to eat!", then go over and jump on the yellow block.
        If it says something else, exit, re-enter, and try again until it says
        the above.
       -The yellow block will take you down to the exit.  Go through the exit
        then go down the pipe.  Approach Belome to fight him (you may want to
        put Toadstool and Mallow in your party first).  When you defeat Belome
        jump on the switch and go through the door.
       -Talk to the mouse.  Then follow him to Monstro Town.
      Items : Attack (or is it Jump) Scarf, Super Jacket, Jinx Belt
      Special Item: Temple Key
      Hidden Chest: #30- Frog Coin
       -Enter the first door you reach.  Here you'll find a fan (which you
        can adjust the speed of) and Monstermama.  Talk to Monstermama and
        she'll tell you that their star is upstairs.  Go upstairs and talk
        to the star, which unfortunately isn't the one you're looking for.
        Also upstairs is the chest, which tells you how many hidden chests
        are left to be found.  Go downstairs and talk to Monstermama again.
        She'll call the Sky Troopas to help you up that cliff you saw
        earlier but couldn't climb.  The fan in this room can be adjusted
        in speed.  The speed you set it will determine the wind speed of
        the Pinwheel monsters you fight later.  Set it to "Breeze" now so
        you don't have to worry about having to take detours later.
       -The next door you reach leads to a room with a Chow, a Thwomp, and a
        Piranha Plant in it.  The Chow will tell you your record for the
        number of jumps you can do in a row using the Super Jump or Ultra
        Jump skill.  If you can jump 30 times in one attack you'll get a
        JUMP (OR ATTACK?) SCARF from the Chow.  Jump 100 times in one attack
        and you'll get a SUPER JACKET. 
        Talk to the Thwomp 7 times then go out of the room.  You'll find that
        the TEMPLE KEY that was up on the ledge has fallen so you can get it.
       -The next door is sealed and since the monster is quite strong (probably
        stronger than Smithy himself), I'll wait until later to explain how to
        get in.
       -The 4th door is the Item Shop.  The triplets will sell you Mushrooms
        (the kind that turns you into a Mushroom if they're used in battle).
        The Goomba will sell a weapon and armor for Bowser and well as some
        other items.
       -Through the next door you'll find a bed.  Turn off the mushroom light
        to take a nap.  While you're sleeping Greaper, the Big Boo, and Dry
        Bones will appear and tell you they've hidden 3 flags somewhere in
        the world.  They'll also each give you a hint:
            Greaper's flag    : behind a wooden flower,
            Dry Bone's flag   : under a green bed,
            The Big Boo's flag: between "O" and "A".
       -Before going up the stairs to the next door, go over to the right
        where you should see a hold in the ground.  Drop into the hole if 
        you want to save your game.  Now go up the stairs and into the door.
       -Here you'll find Jinx's Dojo.  Accept the challenge from Jagger.
        After defeating him, Jinx will come out and ask you to fight him.
        If you defeat him he'll ask you if you'll fight him again (don't
        worry about dying, you won't really die, but be careful what items
        you use because you are really using them).  Defeat Jinx 3 times total
        (you can go and do whatever in between battles, they don't have to
        be one right after another) and he'll give you the JINX BELT and
        you'll be made sensei of the Dojo (and they'll start hopping
        endlessly :).
       -Finally, enter the last door.  Go in between the bush and the left
        corner, then jump to reveal hidden chest #30.  Now use the door to go
        to the world map.  Go to Tadpole Pond.
      Special Item: Soprano Card
        -Go directly to Melody Bay and play the Monstro Town Melody:
                           O           O
         Toadofsky will give you the SOPRANO CARD for the tune.  He'll then
         ask you to complete his song.  You can now play whatever you want for
         the last 8 notes of the song.  You'll then get to hear the whole song
         with your last 8 notes at the end.  Talk to Toadofsky again if you
         want to here the song again.  To rewrite the last 8 notes, just jump
         on the tadpoles.  (You don't need to ask Toadofsky first.)
        -The Soprano Card you just go will allow you to buy KerokeroColas at
         the Juice Bar and get the other items previously offered there for
         1/2 their original price.  Your next stop should be Rose Town.
      Special Item: Greaper Flag
       -As you enter, walk behind the welcome sign and press 'A' to examine.
        You should find the GREAPER FLAG.  Now go behind the item shop where
        you'll find a new exit.  The gardener in the house is looking for
        a Seed and Fertilizer to grow a plant, but you won't find them for
        a while.  Now go to Yo'ster Isle.
      Special Items: Big Boo Flag
        -Stand between the "O" and the "A" in the word GOAL at the end of the
         race track.  Examine that spot to find the BIG BOO FLAG.  Now go
         to Mario's Pad, way back at the beginning of the map.
      Special Item: Dry Bones Flag
        -Enter the house and stand next to the side of the bed facing the
         end.  Examine to get the DRY BONES FLAG.  Next stop is the Mushroom
      Command: Game
        -Go to the inn and talk to the kid inside playing a Game Boy.  After
         talking to him a couple times he'll offer to sell you the game for
         500 coins.  If you have the money to spare, go ahead and get it.
         Once you've bought the game you can play it by choosing the Game
         option on your command list.  It's a decent little shooter, kinda
         like Galaga on steroids :)
        -Go into the castle and head to the guest room (the room across the
         hall from the Vault).  There should be a rather odd guest inside.
         From what he/she/it says, I guess he/she/it is from a Metroid game.
        -Now go to Booster Tower.
      Items : Wilt Shroom, Mushroom, Rotten Mush, Moldy Mush, Mid Mushroom,
              Bright Card, Red Essence
        -Climb until you find a guy juggling.  It's Knife Guy.  Play his
         little game.  Pick the correct hand and you'll get a WILT SHROOM,
         12 times (without leaving the room) and you'll get a BRIGHT CARD.
         Win the game 100 times (wrong answers are deducted from your total)
         and you'll get a Red Essence.
        -Now go back to Monstro Town.
      Item : Ghost Medal
        -Go to the room with the bed you can sleep in (the one to the right
         of the item shop).  Take a nap like you did before.  The 3 Musty
         Fears will see that you've collected all 3 of the flags and they'll
         equip Mario with the GHOST MEDAL.  Now go to the left and use
         the spring to return to Belome's Temple in Land's End.
      Items : Max Mushroom, Royal Syrup, Fire Bomb, Frog Coin x8, Flower x4,
              Troopa Pin
      Boss  : Mokuka (optional)
        -Even in the temple, Mokuka's there for you to trash :)
        -You'll come up a pipe at the end of Belome's Temple.  Go left to
         the next room and use the spring to go up.
        -When you come out of the pipe, use the exit then jump on the yellow
         block to go up.  Hit the head to get a fortune.  Keep hitting the
         head, reading your fortune, exiting, and re-entering until the
         fortune reads "Sorry, I'm not accepting visitors past my bedtime."
         When it says that, use the yellow block to go back down.  Then use
         the exit.
        -Here you'll find Belome blocking your way.  Talk to him and give him
         the Temple Key you got in Monstro Town.  Belome will eat it then
         disappear allowing you to get all the stuff in the room.  Now go
         back to the head that tell your fortune, then go left (using springs
         when necessary) until you reach the room full of Geckits.  Avoid the
         Geckits and go over to the left corner.  Behind the crates is the
         guy who sold you the invincibility star before.  He has another one
         now that he'll sell you for 800 coins.  If you have the cash, buy the
         star and wipe out the Geckits in the room for some easy experience
         (if you don't have the money right now you can always come back later
         when you do).  Next, use he spring to go up, then go left until
         you reach a room with a save block.  Use the spring here to go up
        -You'll end up in the desert.  Use the path in the upper corner and
         you'll be at the cliff.
        -You can now climb the cliff by jumping from Koopa to Koopa.  Once
         you reach the top, Sergeant Flutter will tell you how long it took
         you (if you fall he'll reset the time).  If you get up in less than
         14 seconds you have a 1-in-3 chance of getting a FROG COIN as a
         reward.  Get up in less than 12 seconds and you'll receive a TROOPA
         PIN.  Make it in 11.49 second or less and you'll definitely get a
         FROG COIN.  Beat 11 seconds and you'll get 5 FROG COINS.  Just
         drop to the bottom of the cliff to try again.
        -When you've reached the top and you're ready to continue just exit
         to the right.  You'll be back at the world map and can now go to
         Bean Valley.
      Item  : Frog Coin
      Chests: Flower, Frog Coin, Coin Block (after defeating Box Boy)
      Hidden Chests: #31- Frog Coin
                     #32- Red Essence
                     #33- KerokeroCola
        -First, enter the pipe on the right.  When you reappear walk over to
         the left (as far as you can and jump around to reveal hidden chest
         #31.  Now go down the other pipe that is in this same general area.
         You'll appear right next to the exit to the next area.  Before going
         through it, however, you should go down and use the pipe you find.
         It'll take you to a chest.  Get the chest then use the pipe to
         return to where you were.  Now use the exit to go to the next
        -A Shy Away is flying around watering the plants to make them grow.
         Fight each plant and go down the pipe it was growing in.  The pipes
         are laid out as follows:
                            4               1
                                3      2
        -Pipe #1 leads to a chest that is really Box Boy.  Defeat Box Boy and
         his pal Fautso, and you'll receive absolutely nothing, except for
         the experience and coins (which is a good enough reason to fight
         them).  Now climb up and use the spring up there to reach a chest.
         Get the chest, then go back down to the bottom spring.  Go diagonally
         up and right along the right wall, jumping as you go.  You should
         find a hidden chest (#32).  Go as far upwards on the lower level as
         you can and jump to get a hidden FROG COIN.
        -Pipe #2 leads to a room with a chest in it.  Hit the chest to get
         a slot machine type thing.  Jump and hit the chest to stop each of
         the 3 tumblers.  Here are the prizes you can get:
            2 mushrooms          = Recovery Mushroom
            2 flowers            = Flower
            2 stars              = Rock Candy
            3 of the same things = Frog Coin
            3 different things   = fight with Box Boy
         Go down and left.  Jump when you get about a space away from edge to
         reveal hidden chest #33.
        -Pipe #3 also leads to a slot machine chest.
        -Pipe #4 leads to a slot machine chest, too.
        -Pipe #5 leads to a room with 3 Geckits and a Chomp Chomp.  Defeat
         the Chomp Chomp.  Then if you go the Bright Card from Knife Guy
         in Booster Tower (and haven't sold it), stand in the corner near
         the wall (above where the Chomp Chomp was).  Jump 3 times to reveal
         a yellow block.  Jump onto the yellow block to get to the newly
         opened exit.  You'll end up back at the world map with access to
         Grate Guy's Casino.
      Item : Star Egg
        -Talk to the blue capped guy next to the chest to play the slots.
         It costs 10 coins per play.  Once you've paid you need to hit the
         chest once to start the slots going.  Then hit it again once per
         picture (to stop them).  Match 3 pictures to win a FROG COIN, all
         other combinations get nothing.
        -Talk to the blue capped guy at the table (from the other side of the
         table) to play blackjack.  If you win you get a FROG COIN but if you
         lose you'll have to give him a Frog Coin.  I suggest saving first
         if you're going to play, that way if you lose you can reset so you
         don't lose any Frog Coins.
        -Talk to Grate Guy over and over until he offers to play "Look the
         Other Way".  In this game you won't lose anything.  To win you just
         have to get lucky enough to look in the opposite direction of what
         he points.  Most of the time your prize for winning will be trash
         like a ROTTEN MUSH, a WILT SHROOM, or a MOLDY MUSH.  Once in a while
         you can get a decent prize though like maybe a ROYAL SYRUP, a
         KEROKEROCOLA, or ROCK CANDY, but more likely a MUSHROOM.  Win 100
         times to get the big prize: the STAR EGG.
        -When you're ready to go on with the game go back to Bean Valley.
         NOTE:  If you get rid of your Bright Card you'll still be able to
          get to the Casino, but the Doormen won't let you in, and you can't
          get another Card.  However, since the odds of winning anything good
          are rather slim and the Bright Card is worth 777 coins at every shop
          (or if you go and talk to a guy in the Inn in Marrymore and refuse
          his offer of 100 coins, then his offer of 5 Frog Coins, you can get
          10 Frog Coins for it).
      Items : Seed, Frog Coins x3
      Chests: Flower x3, Frog Coin, Rare Scarf
      Boss  : MegaSmilax
        -Use the pipes to quickly get back to the section with 5 pipes.
         From there use the exit up by the save block to go on to the
         next section.
        -Here you'll find a pipe.  The Shy Away will make the plant grow.
         It'd be a really good idea to add Toadstool to your party if
         she's not already there, then equip her with a Trueform Pin
         (you'll see why when MegaSmilax tries changing your party into
         mushrooms).  Fight the Smilax.  Defeat it and Shy Away will
         water it again, making it have 2 heads.  Defeat them and Shy
         Away will water it yet again, this time making 3 Smilaxes.
         Defeat them and Shy Away will water it one last time to make
         MegaSmilax and 2 Smilaxes.  Defeat MegaSmilax and Shy Away will
         run away, leaving a note behind.  Examine the note to get a
         SEED.  Take it, then go down the pipe.
        -When you come out, hit the brick to make a vine grow.  Hit the
         block again to climb it.
        -Now that you're in the clouds, climb the vine with the note
         attached to it.  Jump from vine to vine, collecting the coins
         and Frog Coin as you do.  After the Frog Coin you'll end up
         climbing to the next section.
        -Here you have the choice of 2 vines.  Climb the red one first
         to reach a chest.  Now climb the yellow vine.  If you defeat
         the Birdy it'll change into a yellow brick.  Once on top of
         the blue vine, jump over to the other yellow one.  Climb it
         to the next section.
        -Climb the blue vine and jump over to the red one.  Get the
         coins (3 regular and one Frog Coin), then get on top of the
         yellow vine and jump to reveal a yellow block.  Get on top of
         the red vine and jump to the block.  From there you can jump
         over to the green vine, which you can climb to the next section
         (getting the Frog Coin on the way up).
        -Get the 2 chests.  The drop down the hole closest to the chests
         to find 2 more chests.  Drop down the hole here to get to the
         area outside the hot springs (which you can't enter yet).
         Jump on the spring.
        -You'll end up in a spot with a warp spring (which takes you to
         the world map) and a spring that leads to Nimbus Land.  Drop
         through the hole on the left if you want to get a few coins
         that you would have gotten had you gone a different way earlier
         (the coins are the only thing you missed out on, but you gained
         the 4 chests by going the way you did).  Now go up and use the
         spring leading to Nimbus Land.
      Items : Red Essence x2, Feather, Flower Jar x2, Signal Ring
      Special Items: Castle Key 1, Castle Key 2
      Chests: Recovery Mushroom, Flower x3, Invincibility Star
      Hidden Chests: #34- Frog Coin
                     #35- Frog Coin
                     #36- Frog Coin
                     #37- Frog Coin
                     #38- Frog Coin
      Bosses: Shelly/Birdo, Valentina, Dodo 
        -As you enter you'll find out there is someone name Valentina
         who is ruling Nimbus Land while the king is "sick" with
         "Prince Mallow" (a.k.a. Dodo) at her side.
        -Explore the town leaving the house in the upper corner for last.
        -You can use the Inn like normal, but for an additional 30 coins
         you can use the Dream Cushion.  Using the cushion will let you
         see a dream sequence.  Nothing special most of the time, but
         once in a while you'll dream that Toad is really a monster and
         when you wake up the real Toad will be there to give you
         2 RED ESSENCES.
        -In the Item Shop, stand on the boxes directly behind the
         shopkeeper.  Now jump towards the shopkeeper to reveal hidden
         chest #34.
        -Once you've talked to everyone and done everything, go to
         Garro's house (in the top corner).  Go over and look at the
         sculpture that looks like Mallow.  Garro will realize that Mallow
         is the real prince and he'll come up with a plan to sneak you
         into the castle.
        -Once in the castle you'll be placed in a room with a few other
         statues.  Go left a room and you'll find a save block.  Now try
         going through the door.  Valentina will be there and you'll quickly
         run back to your pedestal.
        -Dodo will come in and start pecking the statues.  Every time he
         tries to peck you jump just in time to avoid his beak.  If you
         get pecked or jump too early, Dodo will run to Valentina (do this
         twice and you'll have to fight Dodo).
         If you manage to avoid all his peaks go to the room with the save
         block and you'll find a FEATHER.  (If you had to fight Dodo you
         won't find anything).  Now you can go through the door.
        -If you didn't have to fight Dodo then 2 Birdys will come in and
         remove your disguise, then they'll run away.  Obviously, if you
         did fight Dodo this won't happen because your disguise is already
         gone.  If you want to get out of the castle now for any reason,
         use the lower left exit here and in the next room.  If you're
         ready to move on, go through the closed door in this room.
        -Go through the next room to get to a room with a chest in it.  Now
         go up through the door to the next room.
        -In this room you'll find a chest in the top corner.  Before going
         through any of the doors go through the exit on the top left side.
        -Drop down and get the chest.  Now, since you can't get back up, go
         through the only exit you can get to.  Go through the next room then
         go to the right and through the doors.  Go through the upper left
         exit in this room and you'll be back in the room where you were
         before.  Now use the right exit and you'll be in the room with 3
         sets of doors.
        -Use the leftmost door first.  Go through the next room and you'll be
         in a room with stairs in it.  Walk off the path into empty space
         right about where the Jawful is stabbing.  At the end of the
         invisible path, jump to reveal hidden chest #35.  Now get back on
         the main path and go straight to the wall.  From there take one step
         towards the exit.  Jump to reveal another hidden chest (#36).  Now
         go to the next room.
        -Here you'll find a save block and a few people.  Talk to all of them.
         One of the will give you a FLOWER JAR and another one will give you
         CASTLE KEY 1.  Now return to the room with 3 doors.
        -Enter the rightmost door now (the one at the bottom) and go until
         you can get a chest.  Now return to the room with 3 doors one more
        -Defeat the Heavy Troopa and go through the door it was guarding (you
         need to examine it to use the Castle Key).  Once through the door
         you'll find a huge egg.  Talk to the egg and tell it you'll play with
         it.  This will start a fight against Shelly.  Cracking Shelly will
         hatch Birdo.  Defeat Birdo to get CASTLE KEY 2.  Use the key on the
         door and go through it.
        -In this room, jump on top of the chest (which you already got
         earlier).  Once on top, jump to reveal hidden chest #37.  Then go on
         to the next room.
        -Read the note.  When Shy Away goes through, follow him to the next
        -Defeat the Heavy Troopa and go through the door it's guarding.  Here
         you'll find Valentina, Dodo, and Shy Away.  Follow them when they
         run away.
        -Save you game in the next room, then go on to the next room.  Jump
         underneath the chest to make a yellow block appear.  Use the block
         to get the Invincibility Star from the chest.  As soon as you get
         it start running towards the right (into the next room).  The star
         only lasts a couple seconds, but if you run really quick you can
         kill Dodo without having to fight him (if you miss just reset and
         try again, that's why I said save your game :)  Now continue
         through the door to the right.  You'll walk out into empty space
         and end up falling way down to the entrance to the hot springs
         (which you still can't enter).
        -Use the spring to leave the area with the guards.  If you need to
         rest, buy items, or save, just use the warp spring to go back to the
         world map and go to another town to do it.  When you're ready, go
         back to the main area of Nimbus Land.
        -You'll catch up with Valentina.  You'll start a fight with Valentina
         and Dodo (this happens automatically and you don't get to save, rest
         or anything, that's why I said to go to another town to do that).
         Defeat her and she'll drop a key.  Mallow will grab it and free his
         parents.  You'll then be taken to the throne room to talk to his
        -When you're finished talking, go out through the bottom door and
         then through the bottom door in the next room.  In this room go
         through the left door and talk to the 3 people inside.  One of them
         will give you a FLOWER JAR.  Exit the room and continue going left.
        -Keep going until you reach the room with the 3 doors in it.  Go over
         to the upper corner and jump to reveal another hidden chest (#38).
        -Now go through the castle until you get out.  Talk to the lady near
         the entrance.  She'll say that Croco is here.  Go to the house in
         the right corner.  Here you'll find Croco.  As he runs away he'll
         drop the SIGNAL RING.  Exit the house and go straight to the edge.
         Push against the edge while you walk down and you'll end up walking
         on an invisible path.  At the end of the path you'll find Shy Away.
         He'll give you FERTILIZER.
        -Talk to the lady near the entrance again, then exit Nimbus Land and
         go way back to Rose Town.
      Items : Lazy Shell (Weapon), Lazy Shell (Armor)
        -Go to the back and use the exit to get to the gardener's house.
         Talk to him and give him the Seed, then give him the Fertilizer.
         He'll plant and the seed and use the fertilizer to make a vine
         grow.  Climb the vine.  It'll take you to a couple chests in the
         clouds.  Now go back to the world map and head back to Nimbus Land.
      Chest : Flower
         -Enter the castle and go to the throne room (pretty much go straight
          until you reach the room with 3 doors, enter the middle door,
          the go straight some more).  Once there, enter the door in the back
          of the room.  Keep going until you reach a room with a chest.
          Hit the invisible yellow block directly under the chest like you
          did before, then get the chest.  Continue along the hall until
          you reach the end of the road.
         -Jump off the edge and you'll land outside the hot springs.  This
          time you can get through.  You can hop in the hot spring if you
          need healing.  Use the exit on the right side and you'll fall into
          the volcano.
      Items : Frog Coin x4
      Chests: Flower x4, Coin Block x2, Invincibility Star, Frog Coin
      Bosses: Czar Dragon, Zombone, Axem Rangers
      Star Piece #6  <----
        -Start by using the stepping stones to reach the exit on the right
         side.  Through the exit you'll find 2 chests.  After getting the
         chests go back and use the exit in the top corner.
        -Go through the next room and you'll reach a room with another 2
         chests.  Get them, then continue.  In the next room you'll find
         another chest.  Grab the Invincibility Star and start running.
         You should be able to wipe out the monsters in the next room before
         the power runs out.  Keep following the path until you reach a room
         with a Frog Coin to the side.
        -Although the FROG COIN is over the lava and is rather far away, you
         can reach it if you jump from the correct spot (don't worry about
         landing in the lava, it doesn't hurt you).  After getting the Frog
         Coin, go on to the next room.
        -Here you have to jump from solid ground to solid ground.  When
         you reach the exit you'll notice there is a FROG COIN above it.
         To get it go through the exit, then come right back in.  Now jump
         into the lava.  Tada!!
        -The next room contains 2 FROG COINS.  The first you can get just by
         jumping up the Donut blocks.  The second one can be reached by
         jumping from the Donut block below it.
        -In the next room you'll find a Stumpet.  Jump up to start a fight
         with it now, or you can wait until later when you get to its level.
         Either way you'll need to go to the next room.
        -Here you find 2 chests and a save block.  Do your thing then go to
         the next room using the top exit (which leads to the top floor of
         the previous room where the Stumpet was).  Defeat the Stumpet if
         you haven't already, or go around it, then go to the next room.
        -Climb to the top of this room and go on to the next.  Fight the
         Corkpedite blocking the door, then go through the door.
        -Get past the Stumpet in this room, then continue.  At the top of
         the next room you'll find a chest, and Hinopio.  Hinopio will lead
         you to his shop in the next room.
        -Step up to any of the 3 counters in Hino Mart.  The left counter
         is the Item Shop, the middle counter is the Inn, and the right
         counter is the Armor Shop.  Use the bottom exit when you're ready.
         You'll come out to a room with a save block in it.
        -In this room you just have to jump from block to block to reach the
         other side.  If a block falls and you can't jump to the next because
         the gap is too big, exit and re-enter to reset the blocks, then
         try again.
        -The next room will bring you face-to-face with the Czar Dragon.
         Defeat it and it'll change to Zombone.  After defeating Zombone, go
         back a couple rooms to use the save block, then go back to where
         you fought Zombone and continue to the right.
        -In the next room you'll find the next Star Piece, but just when you
         are about to get it, it's grabbed away by Axem Red, leader of the
         Axem Rangers.  The other mighty morphin' misfits will appear next:
         Axem Green, Axem Yellow, Axem Pink, and Axem Black.  They'll then
         take the star piece and run.
        -In the next room they'll appear again. When they disappear, follow
         them along the path.  Eventually you'll reach the mouth of the
         volcano where the rangers will jump onto their ship, Blade (the "huge
         AX" Johnny was talking about in his note) and Mario will follow.
         You'll now have to battle the Axem Rangers.  After defeating them
         you'll get the 6th Star Piece, and you'll be back at the world map.
        -You're almost ready to make your journey to fight Smithy, but first
         there are a couple more things to do.  The first thing is in
      Items : Frying pan, Fireworks, Shiny Stone
        -Talk to the blue capped guy in the Item Shop.  He'll sell you a
         "Metal Plate" for 300 coins.  Buy it.  It turns out to be the
         FRYING PAN weapon for Princess Toadstool.
        -While you're here go and buy FIREWORKS from the inventor in the
         house above the shop.  Then go out and trade them from a SHINY
         STONE at the pur-tend store.
        -If you want to see what happened to Valentina, climb to the top of
         Booster Tower, otherwise go to Monstro Town.
      Item  : Quartz Charm
        -Save your game in the hole in front of the door as you enter.  Go
         to the sealed door (to the left of the Item Shop) and examine it.
         The Shiny Stone will open it for you.
        -Inside you'll find Culex, Dark Knight of Vanda, who has crossed into
         this dimension (from Final Fantasy 2's dimension - if you don't
         know what I mean listen to the battle music, the victory music, and
         the background music after the battle).  If you're ready, accept
         his challenge to fight him.
        -Defeat Culex and he'll give you a QUARTZ CHARM.  Now the Shiny Stone
         you have is pretty much useless, so you can either throw it away,
         sell it for 2 measly coins, or take it back to MOLEVILLE and do
         the trading thing again (which I recommend).
        -Trade the Shiny Stone for a Carbo Cookie in the Item Shop.  Then 
         give the Carbo Cookie to the girl on the bucket in the left corner
         of town.  How many cookies you've given her so far will determine
         what happens next.  Either she'll go away and you can enter the
         bucket and ride down Midas River, or she'll give you a Frog Coin.
        -Either way, go to Nimbus Land next.
        -Go to the throne room of the castle and talk to the king and queen.
         They'll tell you to use the Royal Bus to get to Bowser's Keep.
        -Exit the castle and go up the stairs in the upper corner.  Talk to
         they guy here and you'll be on your way.
      Chests: Recovery Mushroom x2, Star Gun, Rock Candy x4, Fright Bomb,
              Royal Syrup x2, Ice Bomb, Fire Bomb x2, Max Mushroom x2, 
              Flower x5, Red Essence, Super Slap, KerokeroCola x2, 
              Pick Me Up x2, Sonic Cymbal, Drill Claw, Coin Block
      Bosses: MagiKoopa, Boomer, Exor
        You might want Bowser in your party while in the Keep.  Some of the
        weaker monsters will run away because he's there.  If he isn't in
        the party his influence will still be felt: some enemies will be
        -Go to the 2nd room.  Get past the Terra Cottas (by fighting or
         just avoiding) and go on to the 3rd room.  Then from there go
         on to the 4th room.
        -In this room the Gu Goombas will close in from the sides and chase
         you.  No big deal.  Go on to the next room when you reach the exit.
        -This room is dark except for a circle of light around you.  Follow
         the path until you reach a spot where you have a choice of 2
         directions.  Go up to get a chest then go down and over to the door.
        -First, go to the corner to your left.  There's a doorway here (pretty
         cleverly concealed).  You'll find 150 coins and a RECOVERY MUSHROOM.
        -Leave the secret room.  Back in the other room you'll find Croco and
         a save block.  Croco will sell you stuff.  Go though the door when
         you're ready.
        -There are 6 doors in this room.  Two lead to puzzle courses, two to
         action courses, and two to fighting courses.  You won't know which
         door leads to which until you pick one (every time you enter the Keep
         it changes).  You have to make it through 4 of the 6 courses to
         Although they probably won't appear in the same door as they are
         numbered, here are the basics of the 6 courses:
            1. Fight through bunches of enemies in this order:
              ROOM 1: Gu Goomba group, Malakoopa group, The Big Boo group,
                                    Sling Shy group
              ROOM 2: Chewy group, Mr. Kipper group, Amanita group,
                                    Glum Reaper group
              ROOM 3: Pyrosphere group, Lakitu group, Zeostar group,
                                    Shaman group
               Get the STAR GUN in the chest for completing this course.
            2. Fight through bunches of enemies in this order:
              ROOM 1: Terra Cotta group, Oerlikon group, Sackit group,
                                            Chow group
              ROOM 2: Alley Rat group, Bloober group, Stinger group,
                                            Geckit group
              ROOM 3: Rob-omb group, Vomer group, Magmus group, Chester
               Get the DRILL CLAW in the chest for completing this course.
            3. Puzzle course
              ROOM 1: Make Dr. T get the 21st coin from the coin block.
                      Don't end your turn on the 16th coin or lower.  Try
                      ending it on the 20th coin.
              ROOM 2: Magic buttons
                      To easily turn off all the buttons hit 2, 6, 11, and 15
                      assuming the buttons are numbered like this:
                                     2     3
                                 4      5      6
                             7      8      9      10
                                11     12     13
                                   14      15
              ROOM 3: Ball Solitaire - kick the balls over each other
                      until only one ball remains.  Assume the balls are
                      numbered as the buttons were above.
                      Ball 6 is removed by Dr. T.
                      The solution is below (6-12 means to kick ball 6
                      so that it would land in ball 12 [taking out ball
                      9 on the way]).
                      To solve the puzzle kick the balls in this
                         1-6, 10-3, 12-6, 2-9, 13-5, 4-12, 14-9, 6-12,
                         3-8, 7-14, 16-11, 11-5, 15-8, 8-3
               Get a ROCK CANDY in the chest for completing this course.
            4. Puzzle course
              ROOM 1: Answer trivia questions about the game.
                      (Instead of cluttering up the walkthrough with a list
                      of possible questions, I'll put the questions in a
                      separate section of the guide - TRIVIA QUESTIONS.)
              ROOM 2: Count the barrels.
                      Just remember, there are barrels you can't see.
              ROOM 3: Who took what place in the triathlon:
                      PLACE           WHAT THEY SAY
                        1st             I outrode <someone> on my bike...
                        2nd             I fell into 4th place...
                        3rd             I placed the same in the swimming...
                        4th             I came in 3rd for swimming...
               Get a ROCK CANDY in the chest for completing this course.
            5. Action course - 10 tries to make it through without landing
                      in the lava or getting hit
              ROOM 1: Jump from platform to platform.  Ride the last platform
                      up and go back to the left for a chest.
              ROOM 2: Avoid the bombs and get to the other end of the room
                      on the ball.  To get the coins and the 5 chests, hop
                      on the ball and use opposite directions to move.
              ROOM 3: Move from platform to platform to collect 6 chests
                      (optional of course) and reach the other side.
               Get the SONIC CYMBAL in the chest for completing this course.
            6. Action course - 10 tries to make it through the 3 rooms
                      without falling into the lava or getting hit.
              ROOM 1: walk on the invisible paths to reach the other side
                      (paths become visible briefly when you or terrapins jump).
                      The coins can be gotten by jumping over lava areas.
                      There are 4 chests in this area.
              ROOM 2: Jump from platform to platform. 4 more chests are in
                      this room.
              ROOM 3: Donkey Kong 3-D :)  Jump over the barrels and climb to
                      the top.
               Get the SUPER SLAP in the chest for completing this course.
        -After getting through 4 of the 6 doors you'll come to a save spot,
         and a door to the next room.
        -In this room you'll have to fight Magikoopa.  After defeating him
         (which is a cinch) he'll make a coin block chest for you that never
         runs out of coins (unfortunately, it has small coins and not the large
         ones that are worth 10).  He'll also heal you any time you talk to him.
         Go through the upper door to find Croco.  He's selling some new stuff
         now.  And since you have as much coins as you'll ever need (you just
         need to jump a lot to get it), make sure to buy all the armor he
         has for sale (the best in the game).  Then go out and use the lower
        -Here you'll find a whole lotta Thwomps.  Run through the room,
         jumping over or fighting any bullets you see.  It's possible to jump
         on top of a Thwomp and get lifted to the top though there is no real
         reason to do this other than to avoid the bullets (when they are all
         on the ground).  Go through the door at the other end.
        -Another chandelier room like the one you fought Bowser in way back
         at the beginning of the game.  This time you get to fight Boomer
         on the chandeliers.  Defeat him and the Chandeli-ho that's holding
         you up will take you to the top of the Keep...
        -...right to the battle with Exor, the sword that crashed into the Keep
         at the beginning.  Once you've defeated Exor, you'll be transported
         to Smithy's factory.  But before going anywhere, use the warp spring
         to return to the world map.
         Go to the town of your choice and get resupplied (if you need to)
         then return to Bowser's Keep.
         Take a look at the treasures you'd get if you completed the 2 doors
         (in that room with 6) you didn't complete.  If you think they're
         worth getting, go back to the room with 6 doors.
        -The doors have reset and the courses aren't in the same spots, so
         pick a door.  If it leads to a course you've done before, fail the
         task so you'll end up back at the 6 doors.  Keep doing this until
         you've found the courses you're looking for.
        -Once you're all set, finish off the Keep and go to the Gate.
      Items : Rock Candy
      Chests: Ultra Hammer, Recovery Mushroom x3, Flower x2, Royal Syrup,
              Max Mushroom
      Hidden Chests: #39- Recovery Mushroom
      Bosses: Count Down, Machine Made (various bosses from times past),
              Domino, Cloaker, Earth Link, Mad Adder, Factory Chief,
              Gunyolk, Smithy
      Star Piece #7   <----
        -In the 2nd room jump onto the screw bridge.  Jump to move it a
         little.  Keep jumping and you'll reach the other side.  Don't
         worry about falling, you'll end up springing back to the beginning
         of the bridge.  Next, you'll come to a save spot and the exit to
         the next room.
        -In this room, use the screw bridge (as before) and work your way
         over to the right corner where you'll find the exit to the next
        -This is a good room to gain experience.  Each Ameboid can be killed
         in one hit and are worth 17 experience a piece.  With an Exp. Booster
         equipped you should be able to go up quickly.  And if you kill all of
         them, just go on to the next room and come back.
         When you're ready step on the switch and follow the path that
         appears.  This will lead to a room with a save block.  In the corner
         to the left of the save block is the final hidden chest (#39).
        -In the next room grab the chest, then use the spring to get to the
         screw bridge.  Get across the bridge (as before) and jump on the
         spring which launches you down to Count Down, the first boss
         of the Factory.  When you defeat Count Down as save block and a
         spring will be the only thing left in the room.
        -After using the spring to go down, use the exit to the next room.
         Here you'll meet some of the Machine Made bosses.  Fighting these
         bosses is an even better way to gain experience and coins than
         fighting Ameboid.  You'll also find a chest above the 2nd conveyor.
         Then you'll come to a platform floating above open space.  Jump over
         the platform so that you fall down a floor.  Go left to get 2 chests,
         then go back to the spring.  Use it to get back up to the room you
         were at before.  Now jump on the platform.  About halfway across
         you'll need to switch platforms.  Once on the other side of the gap
         go on to the next room.
        -The first 2 conveyors are sending out Jabits and Springers.  The
         3rd is sending out a Machine Made version of Mack.  Past the 3rd
         conveyer you'll find the exit to the next room.
        -Here you just have to run around (over conveyers that threaten to
         drop you into the pit, which you don't have to worry about since
         there is a spring down below that launches you back up).  You'll
         find 2 chests in this room, also.
        -In the next room you'll have to climb up a stairway made of conveyers
         while Machine Made versions of Bowyer are coming at you.  After that
         you'll find Machine Made versions of the Axem Rangers.  And then
         more Machine Made Bowyers, before reaching the exit.
        -After going through a small room with a save block in it, you'll
         reach a large room with Machine Made Yaridoviches dropping in the
         middle.  Go over to the top corner and use the exit.  Grab the
         chests then return.  Jump on the block that the Yaridoviches keep
         landing on.  Then drop in the hole that is made (you might want to
         save first).  You'll drop into a battle with Domino and Cloaker.
         Once they're defeated, us the exit on the upper left side.
        -After a battle with some Mad Mallets you'll have to fight Clerk.
         Defeat Clerk and Mallow will press a switch that makes a crane grab
         him.  Mario will get him out.  Now, start to go to the next room.
         Toad will stop you.  He'll sell stuff to you for the price you
         would sell the same stuff for.
         After shopping he'll give you ROCK CANDY, so save room for it.  If
         you need anything between now and the end of the game you can return
         to this room and talk to Toad.  For now go on to the next room.
        -Defeat Manager and his Pounders in this room, then go on to the next.
        -Here you have to fight Director and 4 Poundettes.  A little further
         on you'll find the final save block.  Save if you want then go
         on to the next room.
        -You'll have to fight Factory Chief and his Gunyolk here.  After
         defeating them you may want to return to the save block to save
         you game before stepping on the switch.  Stepping on the switch
         causes a crane to pick you up and take you to Smithy.
        -After defeating Smithy's first form he'll get really mad.  He'll
         end up sending everyone plummeting into an inferno where you'll
         have to fight his real form (a really ugly one).
        -Defeat Smithy and you'll get the final Star Piece and beat the
        -While the credits roll you'll get to watch a parade.  After the
         parade fireworks will be launched.  How spectacular the show is
         and what shape the final firework is in will depend on the number
         of fireworks you bought from the inventor in Moleville during the
             # BOUGHT        SHAPE
             0 - 2           Mushroom
             3 - 4           Flower
             5 or more       Star
        -If you wait a little while after the words "The End" appear on the
         screen, you are treated to a peaceful version of the Super Mario
         Brothers level music.
        THE END :) 
    <<<<<<<<<<<<<<< E X P E R I E N C E   C H A R T >>>>>>>>>>>>>
    Like most RPGs, you need to defeat enemies to gain experience.
    Get enough experience and your character will advance levels
    and become stronger.  Here is a chart that tells how much total
    experience a character needs to advance to a level.  It also
    tells which characters will learn a special attack at each level.
         2                16                     ---
         3                48                     Mario,Mallow
         4                84                     ---
         5               130                     ---
         6               200                     Mario,Mallow
         7               290                     ---
         8               402                     Geno
         9               538                     ---
        10               690                     Mario,Mallow
        11               890                     Geno,Toadstool
        12              1110                     Bowser
        13              1360                     Toadstool
        14              1640                     Mallow,Geno
        15              1950                     Mario,Bowser,Toadstool
        16              2290                     ---
        17              2660                     Geno
        18              3060                     Mario,Mallow,Bowser,Toadstool
        19              3490                     ---
        20              3950                     ---
        21              4440                     ---
        22              4960                     ---
        23              5510                     ---
        24              6088                     ---
        25              6692                     ---
        26              7320                     ---
        27              7968                     ---
        28              8634                     ---
        29              9325                     ---
        30              9999                     ---
    <<<<<<<<<<<<<<<< B A T T L E   S P E C I A L S >>>>>>>>>>>>>>
    Sometimes when an enemy is defeated, the character that served the
    final blow might receive a bonus.  There are 5 different bonuses
    that could be gotten:
            HP MAX      - restores character's HPS to max.
            ATTACK UP   - 1.5 times normal attack power
            DEFENSE UP  - 2 times normal defense power
            ONCE AGAIN  - immediately take another turn without wait
            LUCKY       - play the Find-Yoshi game after the battle
    The ATTACK UP and DEFENSE UP bonuses can be removed by the
    "Shredder" spell, so beware.
    Another thing you might get during battle is a Freebie.  This will
    occur sometimes when you use an item.  What it does is when you use
    an item, you'll get another one of that same item (effectively letting
    you use the item once for free).
    <<<<<<<<<<<<<<<< S E C R E T    A D V I S O R S >>>>>>>>>>>>>
    Occasionally you will find an unknown person (or thing) that gives you
    advice.  I call them "Secret Advisors" because you never see what they
    look like, and they usually hide themselves pretty well.  I've only
    found two of them, but there might be more.
    - The first secret advisor is in Mushroom Kingdom, behind the large
      house to the left.
    - The second secret advisor is in Rose Town, behind the house with the
      controllable stairs.
    <<<<<<<<<<<<<<<< B O S S    S T R A T E G I E S >>>>>>>>>>>>>
    Bowser             HP: about 300
    Kinklink           HP: about 60
            Forget about attacking Bowser and just go for the chain (Bowser
            stops taking damage after 6 turns).  It shouldn't take too long
            to force the chain to let go.
    Hammer Bros.       HP: about 50
            Use a Jump attack on one, then a regular attack.  When one dies
            the other will Valor Up (increase his defense).  Finish the
            other one with a few Jump attacks.  Use Mushrooms to restore
            your HPS if they get below 10, because the Hammer Bros.'
            Hammer Time attack does around 8 damage.
    Croco              HP: 320             "Gosh, I'm good!"
            Blast him with Mario's Fire Orb attack (Croco skips a turn the
            first time he gets hit with Fire Orb).  Use Mallow to heal and
            use Honey Syrups when your FPS get low.
    Mack               HP: 480             "Boing, boing, boing."
    Bodyguard          HP: 30              "Boing, boing, boing."
            Have Mario Jump on Mack while Mallow takes out the Bodyguards
            with Thunderbolt (Mack skips a turn the first time he gets hit
            with Thunderbolt).  Once the Bodyguards are gone, Mallow should
            heal and stuff when needed.  Occasionally the Bodyguards will
            come back, so blast them with Thunderbolt again.
    Belome             HP: 500             "I just...wanna sleep."
            Use Mario's Jump attack and use Mallow's Thunderbolt when he
            isn't healing, restoring FPS, or eaten :)
    Bowyer             HP: 720             "What's with these folks?"
            Use regular attacks unless Bowyer shuts off the 'A' button.
            If that happens have Geno use Geno beam, have Mario use
            Super Jump, and have Mallow either heal, use a Syrup to restore
            FPS, or Defend.
    Croco              HP: 750             "Ooh! I'm good!"
            Have Geno use regular attacks, have Mario use his Super Jump
            attack, and have Mallow use regular attacks when he isn't 
            healing the others.  In the middle of the fight he'll steal all
            your items, so be prepared.
    Punchinello        HP: 1200            "Yeeha! I see we're already famous!"
            Use Geno's regular attack, Mario's Super Jump, and use Mallow as
            your miscellaneous attacker.  Mallow should use Thunderbolt if 
            there are any bombs showing, otherwise he should use regular 
            attacks or heal.
    Snifit             HP: 200             "Minimum wage for THIS?!"
    Booster            HP: 800             "This is like realizing
                                            you're outside without
                                            your clothes on!"
            First defeat the Snifits (it's not like you have a choice).
            After the Snifits are toasted, Mario should use his Super Jump
            and the others should use regular attacks.  Watch out for Spritz
            Bomb and Loco Express, they do MASSIVE damage (to everyone except
    Knife Guy          HP: 700             "Happiness is hip!"
    Grate Guy          HP: 900             "Peace is just a dream."
            Mario should use Fire Orb (or Super Flame if he has it) on
            Knife Guy.  If you have Mallow, he should use Thunderstorm on
            Grate Guy.  Bowser and Geno should just use normal attack,
            both concentrating on one of the guys until he dies, then
            moving to the other guy.
    Bundt              HP: 900             "Congratulations."
    Raspberry          HP: 600             "Congratulations!"
    Torte              HP: 100             "Cake! Vatch zee CAKE."
            You can't damage the Tortes so concentrate on Bundt using
            regular attacks (except Mario, who should use Super Jump).
            After defeating the top layer (Bundt), you'll have to fight
            Raspberry, the bottom layer.  Fight it the same way.
    King Calamari      HP: 800             "The ship's MINE! SCRAM!"
    Tentacles (left)   HP: 200             "You wouldn't...EAT me?!"
    Tentacles (right)  HP: 260             "Keep me in cool!"
            First take out the Tentacles and then go for Calamari.  Mario
            should use Super Jump on the Tentacles and Super Flame on
            King Calamari.  And everyone else should use normal attacks.
            Toadstool should use Group Hug, if she's in your party, to heal
            when needed.
    Johnny             HP: 820             "Whoa! It's all over."
    Bandana Blue       HP: 150             "Color me Blue, mates!"
            Have Mario use Super Jump on Johnny.  The others should use
            regular attacks, mainly concentrating on Johnny.  If you don't
            take out the Bandana Blues you can defeat Johnny without a
            hitch.  If all the Bandana Blues are wiped out, Mario will have
            to fight Johnny alone when Johnny's HPS get down so far.
    Yaridovich         HP: 1500            "My promotion's at stake!"
    (mirage)           HP: 500             "I'm not the real McCoy!"
            Mario should use Super Jump (or Ultra Jump if he has it).  If
            Bowser or Geno are in you party, they should use regular attacks.
            Mallow should use Shocker and Toadstool should us Group Hug
            (probably almost every round).  If Yaridovich splits, attack
            the mirage (the one that suffers the most damage).
    Formless           HP: 10              "I have a secret!"
    Mokuka             HP: 620             "Mwa ha ha..."
            Attack Formless with your weakest magic attack (Jump or Thunderbolt
            will do) to reveal Mokuka.  Then just bash him with regular attacks
            until he dies.
    Belome             HP: 1200            "Gotta yummy in my tummy!"
    Mario Clone        HP: 200             "......"
    Mallow Clone       HP: 150             "Ma? Pa? Where are ya?"
    Geno Clone         HP: 250             "Star Pieces...Star..."
    Bowser Clone       HP: 300             "Grrr...my castle..."
    Toadstool 2        HP: 120             "It's tough to be pretty!"
            Belome can make clones of your party members so it may be wise
            to include Mallow and Toadstool in your party, since their
            clones have the least amount of HPS.  Belome just clones the
            person who most recently attacked him, so if a person doesn't
            attack Belome, Belome won't clone that person.  Mallow's Thunder
            attacks work well, and Toadstool is good to have for her Group
            Hug.  Mario should use Super Jump (or Ultra Jump).  Take out
            Belome, then worry about any clones that are left behind.
    Smilax             HP: 200             "Turn your eyes!"
    Megasmilax         HP: 1000            "I was a water baby!"
            If Megasmilax changes your character into mushrooms, your should
            have Toadstool use Group Hug (that is assuming she's in your
            party and wearing a Trueform Pin).  Mario should use Ultra Jump,
            if he has it, until the Smilaxes are dead, then he should just
            use Super Jump.  All the others should use regular attacks on
            MegaSmilax, except maybe Mallow, who may want to use Snowy.
    Dodo               HP: 800             "I'm STARVED!"
            Just bash him with regular attacks until he goes away.  You only
            need to face this version of Dodo if you lose in the pecking
            sequence or fight him during the chase in the castle.
    Shelly             HP: 500             "Slow down!"
    Birdo              HP: 777             "I just love life!"
    Eggbert            HP: 10              "What a glorious day!"
            Shelly doesn't attack you or anything.  Just keep hitting it
            until it hatches and Birdo pops out.  Everyone should use regular
            attacks against Birdo.  Or you can try it by having one person
            attack and the other 2 defend.  When Birdo shoots a single egg,
            it'll bounce off anyone who is defending.  The bounced egg will
            become Eggbert.  Defeat it and it'll blow up doing damage to
            Birdo.  Another strategy is to have everyone defend until there
            are several Eggberts on the screen (you can have up to 4), then
            use a multi-enemy attack to blow them all up, getting multiple
            hits on Birdo.
    Valentina          HP: 2000            "I tell ya, he's NOTHING!"
    Dodo               HP: 1000            "I'm starved...later!"
            The battle will start with Dodo taking your center character
            to fight a one-on-one battle with him.  When Dodo loses 200 HPS
            he'll run away.
            It'll then switch to your remaining 2 characters versus Valentina.
            Battle her for a few rounds using regular attacks, and both Dodo
            and your character will return.  Use multiple-enemy attacks (like
            Mario's Ultra Jump, Toadstools's Psych Bomb, etc.) or use regular
            attacks on Valentina.  You don't have to kill Dodo if you don't
            want to, he runs away when Valentina runs away.
    Czar Dragon        HP: 1400            "Flamin' hot, right at ya!"
    Helio              HP: 10              "I'm burnin' up inside!"
    Zombone            HP: 1800            "Hey! We're not done yet!"
            Use regular attacks to defeat Czar Dragon, using the occasional
            multi-enemy attack if Czar Dragon calls on some Helios.  When
            Czar Dragon changes into Zombone, Mario and Bowser should
            continue to use regular attacks.  If Geno is in your party, have
            him use Geno Beam.  Have Mallow use Snowy if he's in your party.
            Toadstool should heal when necessary and attack when able.  If
            you have Pure Water, use it on Zombone and it will attack itself
            (strange but it works).
    Axem Pink          HP: 400             "Red, WRONG POSITION!"
    Axem Black         HP: 550             "You're timing stinks!"
    Axem Red           HP: 800             "I'm all thumbs today!"
    Axem Yellow        HP: 600             "We're lookin' GOOD!"
    Axem Green         HP: 450             "Are we done here?"
    Axem Rangers       HP: 999             "It's a melee!"
            First you fight them as 5 separate enemies.  Take out Axem Pink
            first, because she can heal her comrades.  Axem Green should
            be your next target since he uses attacks that hit your whole
            party.  Next, go for Axem Yellow and then Axem Black.  That
            leaves Axem Red as your final target.  Regular attacks should
            be enough to take each of them out.  Once they're beaten they'll
            combine their powers and you'll have to defeat the Axem Rangers
            (only one target this time).  Regular attacks will do this time,
            too, but be sure to heal, and have everyone defend when they say
            "Recharging!" as this means the Breaker Beam will fire on their
            next turn.  (They fire every two turns.)
    Magikoopa          HP: 1600            "That's...my child?"
    Bahamutt           HP: 500             "Give me a chance, here."
    Jinx Clone         HP: 320             "I'm the REAL thing!"
    King Bomb          HP: 500             "I LIVE to explode!"
            Just bash him with regular attacks.  When he summons someone,
            you won't be able to hit him so kill it (with regular
            attacks) and then whack away at Magikoopa some more.
            (How you can hide behind a Jinx Clone, we will never know... :)
    Boomer             HP: 2000            "It's all over now..."
            Stick to regular attacks and he'll go down in no time.  Note that
            he is weak to magic attacks while red and weak to regular attacks
            when blue.
    Exor               HP: 1800            "Gotta mow the lawn soon."
    Neosquid           HP: 800             "I'm so utterly alone..."
    Left Eye           HP: 300             "I can't see a thing!"
    Right Eye          HP: 500             "I've got an astigmatism!"
            First take out the eyes (one at a time) with regular attacks.
            Then go for Neosquid (the mouth), again using regular attacks.
            When Neosquid is gone, go for Exor.  Every once in a while
            you'll have to rekill the eyes, since they come back.  Neosquid
            will come back, too, but not as quick (you can still concentrate
            on Exor).
    Count Down         HP: 2400            "We're into overtime!"
    Ding-a-ling        HP: 1200            "Wake up sleepy heads!"
            First, hit Count Down with regular attacks.  When Count Down
            is gone, take out the Ding-a-lings using whatever (Mario's
            jumps work pretty good).
    Machine Made
    (Mack)             HP: 300             "Mario! I'm BAAAAAAAACK!"
       (Bodyguard)     HP: 100             "Boing, boing, boing."
    (Bowyer)           HP: 1000            "Nya! I'll SNUFF ya! NYA!"
    (Axem Pink)        HP: 100             "Oh! My makeup!"
    (Axem Black)       HP: 120             "Will I make the team?"
    (Axem Red)         HP: 180             "Gotta fight for evil!"
    (Axem Yellow)      HP: 200             "I'm STARVED!"
    (Axem Green)       HP: 80              "Whew! Vertigo!"
    (Yaridovich)       HP: 800             "My promotion's at stake!"
            Use the same strategies for the Machine Made replicas as you did
            with the real bosses.  Most have lower HP so they shouldn't be
            too hard.  You can also run away if you don't want to fight them.
    Cloaker            HP: 1200            "I love cold hard steel!"
                       (with Earth Link)   "I can't think straight!"
    Domino             HP: 900             "MAGIC! DEAL with it!"
                       (with Mad Adder)    "Sh...sho...shocked!"
    Earth Link         HP: 2500            "What a royal pain!"
    Mad Adder          HP: 1500            "I'm alive and kicking."
            Attack Domino first using regular attacks.  After taking out
            Domino, Cloaker will run and enlist the help of Earth Link.
            (If you kill Cloaker first, Domino will run and enlist Mad Adder
            for additional support).  Focus your attacks on Earth Link
            (Mario should use Super Jump while the others use regular attacks).
            Defeat Earth Link (or Mad Adder) and Cloaker (or Domino) will
            go, too.
    Factory Chief      HP: 1000            "Who DARES to fight ME?!"
    Gunyolk            HP: 1500            "If we're beaten, the boss is alone!"
            Using regular attacks, take out the Factory Chief.  Then
            go for Gunyolk (regular attacks are good enough here, too).
    Final Battle, part 1
    Smithy             HP: 2000            "Eh?! Not bad!"
    Smelter            HP: 1500            "I brush after every meal!"
    Shyper             HP: 400             "Ooh! This'll be fun!"
            Start by attacking Smelter.  If Smelter makes any Shypers,
            take them out.  Once everything is gone you can concentrate
            one Smithy, using regular attacks.
    Final Battle, part 2
    (Head)             HP: 8000            "This isn't good at all!"
       (Tank form)                         "Don't shock me! DON'T!"
       (Wizard form)                       "Good magic, bad defense."
       (Chest form)                        "What's hidden inside?!"
       (Shielded form)                     "Nothin' can hurt me!"
    (Body)             HP: 1000            "What a heavy head!"
            Have one character (probably your strongest) hit Smithy's head
            while the other 2 pound his body.  Use regular attacks on the body.
            The head does different things depending on its current form.  So
            should you.
               Tank form:     Use magic attacks, especially Shocker.  He has
                              powerful moves, including a sudden death attack.
                              He usually stays in this form for 3 turns.
               Wizard form:   Use regular attacks.  Incredible magic power here,
                              get ready for a pummeling.  He usually stays in
                              this form for 3 turns.
               Chest form:    Use regular attacks.  The entire party will get a
                              randomly-picked status ailment.  He will stay in
                              this form for 1 turn.
               Shielded form: Attack the body or heal.  He will cast Shredder
                              and/or heal.  (He can't attack in this form.)  He
                              usually stays in this form for 2 turns.
            If you can't attack his body send everyone after the head until
            the body becomes attackable again.
    <<<<<<< M O N S T R O   T O W N   S T R A T E G I E S >>>>>>>
    Jagger             HP: 600             "Oh! I'm so excited!"
            Just hit him with regular attacks until he is defeated.
    Jinx, part 1       HP: 600             "You're just a beginner!"
            Regular attacks will probably do here too (except for Mario, who
            should use his best Jump attack).
    Jinx, part 2       HP: 800             "Sympathy!? Not from me!"
            Jinx gets increasingly difficult with each part so beware.  Have
            Mario use his best Jump attack, Bowser attack, Geno use Geno Boost
            on everyone, then attack, and Mallow and Toadstool heal or defend.
            He has a sudden death attack this time so be careful.
    Jinx, part 3       HP: 1000            "Ooh! I'm gonna hurt ya!"
            Only a few seconds into the battle, Jinx will use Bombs Away which
            will more than likely kill one of your characters right away if
            not blocked (hit the attack button just as the fireball hits you).
            Use your best magic attacks and heal regularly.  The princess may
            be very useful for her healing abilities.  Watch out when he uses
            Vigor Up because after that all his attacks are unbelievably
            powerful, so get ready to heal!
    Culex              HP: 4096            "A little off, eh?"
    Fire Crystal       HP: 2500            "I gotta vacuum tonight!"
    Water Crystal      HP: 1800            "Get me back underground!"
    Earth Crystal      HP: 3200            "I hate being awakened!"
    Wind Crystal       HP: 800             "Whhhhhhooooo..."
            Start by using up all your Rock Candy.  Then if you have the
            Star Egg (gotten from the Grate Guy Casino by winning "Look
            the Other Way" 100 times) use it to get 100 damage on Culex and
            the crystals.  Mainly use multiple-enemy attacks until the
            crystals are gone, then concentrate on Culex.  If multi-enemy
            attacks aren't doing much damage then take out the crystals
            one by one.  For best results, use Jump attacks on the Wind
            Crystal, Fire attacks on the Water Crystal, Ice attacks on
            the Fire Crystal, and Thunder attacks on the Earth Crystal.
            Culex occasionally casts Shredder which removes any attack
            and defense bonuses you have, so beware.
    <<<<<<<<<<<<<<<<<<<<<<<<< B U G S >>>>>>>>>>>>>>>>>>>>>>>>>>>
       Statue Bug - If you go to Garro's house in Nimbus Land
            over and over again after beating Valentina, the statue
            that looks like Mallow will occasionally be in the wrong
            pose (angry, fallen over, etc.)
       Magikoopa Bug - If Magikoopa calls on King Bomb and it uses
            Big Bang to self-destruct, Magikoopa will be attackable
            but he will not attack you.  I guess he thinks he's still
            hiding and can't attack...
       Forest Spring Bug - Sometimes in the Forest Maze, when you spring
            out of an underground area, you will come out in the wrong
            area.  I have no idea what causes this error or if it is
            just the cartridge I use that does this (I rent the game,
            I don't actually own it).
    <<<<<<<<<<<<<<<<<<< M E N U   C O M M A N D S>>>>>>>>>>>>>>>>
    Item - View, use, or throw away any of your 29 items.
    Status - Check out each characters stats, and how much they need to
            advance a level.  For each stat there are 2 numbers.  The
            top number is the characters base statistic, and the bottom
            number is the base plus any additions acquired from weapons,
            armors, and accessories.
    Special - View each characters special skills along with how many
            FPS each uses.  Some skills can be used out of battle, but
            only a couple.
    Equip - View and equip your weapons, armors, and accessories.  You 
            can hold up to 30 weapons, armors, and/or accessories at any
            one time.
    Special Item - View special event items that you have collected.
    Map - View a map of the entire world (must get MAP from Chancellor first).
    Star Pieces - View the Star Pieces you've collected so far (must get
            a Star Piece first).
    Switch - Pick which two characters will fight in battles with Mario
            (must have more than 3 characters first).
    Game - Play a simple (in design anyways) shooter (must buy the game
            from the boy in the Mushroom Kingdom Inn for 500 coins).
            By the way, my high score is 49458833 (the game lasted for over
            an hour).  Does anyone out there have a higher one?
    <<<<<<<<<<<<<<<<<<<<<<<< I T E M S >>>>>>>>>>>>>>>>>>>>>>>>>>
    You can carry up to 29 items at a time.  The following is a list of 
    the possible items, how much you can get them for (c = regular coins,
    f = frog coins), how much you can sell them for, and what they do
    (directly from the game, complete with typos).
    Able Juice    Buy : 4c (2c from Toad)
                  Sell: 2
                  Info: Heals status problems during battle
    Bad Mushroom  Buy : 30c
                  Sell: 15
                  Info: Poisons an enemy
    Bracer        Buy : 2f
                  Sell: 1
                  Info: Raises ally's def. in battle
    Bright Card   Buy : --
                  Sell: 777
                  Info: A member's card for the casino
    Carbo Cookie  Buy : Shiny Stone
                  Sell: 1
                  Info: Kid's love 'em
    Crystalline   Buy : 5f
                  Sell: 2
                  Info: Raises party's Defense in battle
    EarlierTimes  Buy : 15f
                  Sell: 7
                  Info: Use it to start a battle over
    Elixir        Buy : 42c w/ Alto Card, 36c w/ Tenor Card, 24c w/ Soprano Card
                  Sell: 24
                  Info: Party recovers 80 HP
    Energizer     Buy : 2f
                  Sell: 1
                  Info: Raises ally's battle power during battle
    Fertilizer    Buy : --
                  Sell: 100c
                  Info: Nutrients!
    Fire Bomb     Buy : 200c
                  Sell: 100
                  Info: Hit all enemies w/ fire
                  Note: Does 100 damage to all enemies
    Fireworks     Buy : 500c
                  Sell: 250
                  Info: A gorgeous firework
    Flower Box    Buy : --
                  Sell: 500
                  Info: Raises Flower Pts. by 5
    Flower Jar    Buy : --
                  Sell: 300
                  Info: Raises Flower Pts. by 3
    Flower Tab    Buy : --
                  Sell: 100
                  Info: Raises Flower Pts. by 1
    Freshen Up    Buy : 50c (25c from Toad)
                  Sell: 25
                  Info: Party is refreshed during battle
    Fright Bomb   Buy : 100c
                  Sell: 50
                  Info: Fear attack on all enemies
    FroggieDrink  Buy : 16c w/ no card, 14c w/ Alto Card, 12c w/ Tenor Card,
                        8c w/ Soprano Card
                  Sell: 8
                  Info: Party recovers 30 HP
    Goodie Bag    Buy : --
                  Sell: 555
                  Info: It's packed full of coins
                  Note: You get 1 coin for each time you use it in battle
                        (infinite uses); probably better off selling
    Honey Syrup   Buy : 10c
                  Sell: 5
                  Info: Recover 10 Flower Pts.
    Ice Bomb      Buy : 250c
                  Sell: 125
                  Info: Hit all enemies w/ ice
                  Note: Does 125 damage to all enemies
    KerokeroCola  Buy : 200 w/ Soprano Card, 150c w/ Marrymore Inn Room Service
                  Sell: 200
                  Info: All members recover fully
                  Note: This also restores FP
    Lamb's Lure   Buy : --
                  Sell: 1
                  Info: Baa, baa...
                  Note: Can turn an enemy into a lamb and scare it away;
                        When the flock is full (after 48 uses) this item
                        turns into the Sheep Attack
    Lucky Jewel   Buy : 100c
                  Sell: 50
                  Info: Summons Luck at will
                  Note: Play the bonus game after a battle when used
    Maple Syrup   Buy : 30c, 15c from Toad
                  Sell: 15
                  Info: Recovers 40 Flower Pts.
    Max Mushroom  Buy : 39c
                  Sell: 39
                  Info: Recovers all HP
    Megalixir     Buy : 90c w/ Tenor Card, 60c w/ Soprano Card
                  Sell: 60 
                  Info: Party recovers 150 HP
    Mid Mushroom  Buy : 20c, 10c from Toad
                  Sell: 10
                  Info: Recovers 80 HP
    Moldy Mush    Buy : --
                  Sell: 1
                  Info: Gross! There's mold growing on it.
    Muku Cookie   Buy : 69c
                  Sell: 34
                  Info: Muku! Muku-muku! Muka?
    Mushroom      Buy : 4c
                  Sell: 2
                  Info: Recovers 30 HP
    Mushroom      Buy : 4c
                  Sell: 2
                  Info: Recoers 30 HP, but...
                  Note: When used in battle, turns user to mushroom;
                        the typo in the INFO is from the game :)
    Mystery Egg   Buy : 200c
                  Sell: 100
                  Info: A product of pure love...
                  Note: Equip B'Tub Ring to Toadstool and have her use this
                        10 times.  It'll change to Lamb's Lure
    Pick Me Up    Buy : 5c, 10c from Marrymore Inn Room Service, 3c from Toad
                  Sell: 2
                  Info: Revives downed ally
    Power Blast   Buy : 5f
                  Sell: 2
                  Info: Raises party's Attack Power in battle
    Pure Water    Buy : --
                  Sell: 75
                  Info: Defeats ghosts in a wink
    Red Essence   Buy : --
                  Sell: 200
                  Info: You won't be attacked for 3 turns during battle
    Rock Candy    Buy : --
                  Sell: 200
                  Info: Attack all enemies
                  Note: Does 200 damage to all enemies
    Rotten Mush   Buy : --
                  Sell: 2
                  Info: Eeew, it's rotten!
    Royal Syrup   Buy : --
                  Sell: 50
                  Info: Recovers all Flower Pts.
    Seed          Buy : --
                  Sell: 150
                  Info: A fast-growing seed
    See Ya        Buy : 10f
                  Sell: 5
                  Info: Allows you to run away from battles
    Sheep Attack  Buy : --
                  Sell: 1
                  Info: Baah, baah...
                  Note: Can turn all the enemies into sheep and scare them away
    Shiny Stone   Buy : Fireworks
                  Sell: 2
                  Info: A pretty stone!
    Sleepy Bomb   Buy : 1f
                  Sell: 0
                  Info: Puts enemies to sleep
    Star Egg      Buy : --
                  Sell: 1
                  Info: Reusable battle item
                  Note: Does 100 damage on all enemies; infinite uses; and it
                        dances faster for Toadstool :)
    Wallet        Buy : --
                  Sell: 123
                  Info: A fat wallet
    Wilt Shroom   Buy : --
                  Sell: 4
                  Info: It's wilted...
    Yoshi-Ade     Buy : --
                  Sell: 100
                  Info: Power raised during battle
    Yoshi Candy   Buy : --
                  Sell: 70
                  Info: Recovers 100 HP
    Yoshi Cookie  Buy : --
                  Sell: 1
                  Info: Summons Yoshi during battle
    <<<<<<<<<<<<<<<<< S P E C I A L   I T E M S >>>>>>>>>>>>>>>>>
    There are some special items in the game that are used in special
    events, or to carry the story along.
    ITEM:           DESCRIPTION:
    Alto Card       A membership card for the Juice Bar
    Bambino Bomb    Handle with care!
    Beetle Box      It's an insect cage
    Big Boo Flag    It's a Big Boo Flag
    Castle Key 1    It's a Castle Key
    Castle Key 2    It's a Castle Key
    Cricket Jam     Delicious jam!
    Cricket Pie     A tasty looking pie
    DryBonesFlag    It's a Dry Bones' Flag
    Elder Key       The key to the Ancestor Hall
    Greaper Flag    It's a Greaper Flag
    RareFrogCoin    It's a Frog Coin from Frogfucius!
    Room Key        The key to the mine room!
    Shed Key        The key to the shed in Seaside Town
    Soprano Card    A membership card for the Juice Bar
    Temple Key      It's a Temple Key
    Tenor Card      A membership card for the Juice Bar
    <<<<<<<<<<<<<<<<<<<< A C C E S S O R I E S >>>>>>>>>>>>>>>>>>
    All accessories will be sold for regular coins.  However, not all
    the accessories can be bought for regular coins.  Those that can
    are marked with a 'c' after the price.  Accessories that have to
    be bought with Frog Coins are marked with a 'f' after the price.
    Those that can't be bought are marked with '--'.
    Amulet          Buy  : --       Sell : 100      Speed: -5
                    Att  : +7       Def  : +7       M.Att: +7
                    M.Def: +7       Who  : All
            Description: Great item, bad smell!
    Antidote Pin    Buy  : 28c      Sell : 14       Speed: 0
                    Att  : 0        Def  : +2       M.Att: 0
                    M.Def: +2       Who  : All
            Description: Prevents poison damage
    Attack Scarf    Buy  : --       Sell :          Speed:
                    Att  : +30      Def  : +30      M.Att: +25
                    M.Def: +25      Who  : Mario
    B'Tub Ring      Buy  : 145c     Sell : 72       Speed: 0
                    Att  : 0        Def  : 0        M.Att: 0
                    M.Def: 0        Who  : Toadstool
            Description: You'll win her heart with this!
            Note: Equip this and have Toadstool use the Mystery Egg 10 times.
                  The egg will change into Lamb's Lure.  (After that the ring
                  is pretty much useless.)
    Coin Trick      Buy  : 36f      Sell : 18       Speed: 0
                    Att  : 0        Def  : 0        M.Att: 0
                    M.Def: 0        Who  : Mario
            Description: Doubles the coins you win in battle
    Exp. Booster    Buy  : 22f      Sell : 11       Speed: 0
                    Att  : 0        Def  : 0        M.Att: 0
                    M.Def: 0        Who  : All
            Description: Doubles Exp. when equipped
            Note: You don't have to have the person in your active party for
                  this to work...
    Fearless Pin    Buy  : 130c     Sell : 65       Speed: 0
                    Att  : 0        Def  : +5       M.Att: 0
                    M.Def: +5       Who  : All
            Description: Prevents Fear attacks
    Feather         Buy  : --       Sell : 333      Speed: +20
                    Att  : 0        Def  : +5       M.Att: 0
                    M.Def: +5       Who  : All
            Description: Speed up by 20
    Ghost Medal     Buy  : --       Sell : 800      Speed: 0
                    Att  : 0        Def  : 0        M.Att: 0
                    M.Def: 0        Who  : All
            Description: Raises defense while attacking
    Jinx Belt       Buy  : --       Sell : 999      Speed: +12
                    Att  : +27      Def  : +27      M.Att: 0 
                    M.Def: 0        Who  : All
            Description: Jinx's emblem of power!
    Jump Shoes      Buy  : 30c      Sell : 15       Speed: +2
                    Att  : 0        Def  : +1       M.Att: +5
                    M.Def: +1       Who  : Mario
            Description: Use jump attacks against any foe
    Quartz Charm    Buy  : --       Sell : 3        Speed: 0
                    Att  : 0        Def  : 0        M.Att: 0
                    M.Def: 0        Who  : All
            Description: Shining source of power!
    Rare Scarf      Buy  : --       Sell : 75       Speed: 0
                    Att  : +15      Def  : 0        M.Att: +15
                    M.Def: +15      Who  : All
            Description: Raises defense power!
    Safety Badge    Buy  : --       Sell : 250      Speed: 0
                    Att  : 0        Def  : +5       M.Att: 0 
                    M.Def: +5       Who  : All 
            Description: Prevents Mute & Poison attacks
    Safety Ring     Buy  : --       Sell : 400      Speed: +5
                    Att  : 0        Def  : +5       M.Att: 0
                    M.Def: +5       Who  : All
            Description: Guards against mortal blows.
            Note: This protects against all status ailments and MANY magic
    Scrooge Ring    Buy  : 50f      Sell : 25       Speed: 0
                    Att  : 0        Def  : 0        M.Att: 0
                    M.Def: 0        Who  : All
            Description: Cuts FP use in half during battle
    Signal Ring     Buy  : --       Sell : 300      Speed: +10
                    Att  : 0        Def  : 0        M.Att: 0
                    M.Def: 0        Who  : All
            Description: Noise indicates a hidden chest.
            Note: Must be equipped to a member of your active party (the 3
                  characters that will be in battles) in order to work.
    Troopa Pin      Buy  : --       Sell : 500      Speed: +20
                    Att  : 0        Def  : 0        M.Att: 0
                    M.Def: 0        Who  : All
            Description: Grants "Troopa" confidence
    Trueform Pin    Buy  : 60c      Sell : 30       Speed: 0
                    Att  : 0        Def  : +4       M.Att: 0
                    M.Def: +4       Who  : All
            Description: You won't be turned into Mushrooms & Scarecrows!
    Wake Up Pin     Buy  : 42c      Sell : 21       Speed: 0
                    Att  : 0        Def  : +3       M.Att: 0 
                    M.Def: +3       Who  : All
            Description: Prevents Mute & Sleep attacks
    Zoom Shoes      Buy  : 100c     Sell : 50       Speed: +10
                    Att  : 0        Def  : +5       M.Att: 0
                    M.Def: +5       Who  : All
            Description: Speed up by 10!
    <<<<<<<<<<<<<<<<<<<<<< W E A P O N S >>>>>>>>>>>>>>>>>>>>>>>>
    Each character has their own weapons that only they can use.  The
    following lists contain each character along with the weapons they
    can use.  For each weapon the buying and selling prices are given
    ('--' for Buy if the weapon is found, not bought), how much the
    characters attack power will go up if the weapon is equipped, 
    the description (directly from the game), and when to push the
    button in order to get a the Timed Attack to work.
    MARIO'S WEAPONS--------
      Hammer              Buy : 123     Sell: 61    Attack Up: +0
            Description : A lucky hammer!
            Timed attack: Press the attack button just before the hammer
                          hits its target.  You'll not only get more
                          damage (although it still isn't much), but you'll
                          also get the LUCKY battle special.
      Hammer              Buy : --      Sell: 35    Attack Up: +10
            Description : Pounds enemies
            Timed attack: Press the attack button just before the hammer
                          hits its target.
      Lazy Shell          Buy : --      Sell: 100   Attack Up: +90
            Description : Toss a shell at an enemy!
            Timed attack: Press the attack button just before Mario kicks.
      Masher              Buy : --      Sell: 80    Attack Up: +50
            Description : Makes monster mash!
            Timed attack: Press the attack button just before the hammer
                          hits its target.
      Mega Glove          Buy : 102     Sell: 51    Attack Up: +60
            Description : Packs a mega wallop!
            Timed attack: Press the attack button just before Mario punches.
      NokNok Shell        Buy : 20      Sell: 10    Attack Up: +20
            Description : Kick to attack
            Timed attack: Press the attack button just before Mario kicks.
      Punch Glove         Buy : 36      Sell: 18    Attack Up: +30
            Description : Knock out power!
            Timed attack: Press the attack button just before Mario punches.
      Super Hammer        Buy : 70      Sell: 35    Attack Up: +40
            Description : The standard for hammers!
            Timed attack: Press the attack button just before the hammer
                          hits its target.
      Troopa Shell        Buy : 90      Sell: 45    Attack Up: +50
            Description : Kick with it!
            Timed attack: Press the attack button just before Mario kicks.
      Ultra Hammer        Buy : --      Sell: 57    Attack Up: +70
            Description : The ultimate hammer!
            Timed attack: Press the attack button just before the hammer
                          hits its target.
      Cymbals             Buy : 42      Sell: 21    Attack Up: +30
            Description : Scare enemies with clash
            Timed attack: Press the attack button just before Mallow crashes
                          the cymbals.
      FroggieStick        Buy : --      Sell: 90    Attack Up: +20
            Description : Frogfucius made it
            Timed attack: Press the attack button just before the stick
                          hits its target.
      Ribbit Stick        Buy : 86      Sell: 43    Attack Up: +50
            Description : It'll come in handy
            Timed attack: Press the attack button just before the stick
                          hits its target.
      Sonic Cymbal        Buy : --      Sell: 54    Attack Up: +70
            Description : Puts noise to work for you!
            Timed attack: Press the attack button just before Mallow crashes
                          the cymbals. 
      Sticky Glove        Buy : 98      Sell: 49    Attack Up: +60
            Description : Launches a punch attack
            Timed attack: Press the attack button just before the stick
                          hits its target.
      Whomp Glove         Buy : 72      Sell: 36    Attack Up: +40
            Description : The old double whammie!
            Timed attack: Press the attack button just before Mallow hits.
    GENO'S WEAPONS---------
      Double Shot         Buy : 88      Sell: 44    Attack Up: +35
            Description : A handy double rocket punch
            Timed attack: Press the attack button just before Geno fires.
      Finger Shot         Buy : 50      Sell: 25    Attack Up: +12
            Description : Fingers shoot bullets
            Timed attack: Press the attack button just before Geno fires.
      Hand Cannon         Buy : 105     Sell: 52    Attack Up: +45
            Description : Shoots bullets from elbow!
            Timed attack: Press the attack button just before Geno fires.
      Hand Gun            Buy : 75      Sell: 37    Attack Up: +24
            Description : It packs a kick
            Timed attack: Press the attack button just before Geno fires.
      Star Gun            Buy : --      Sell: 60    Attack Up: +57
            Description : Try shooting stars!
            Timed attack: Press the attack button just before Geno fires.
      Chomp               Buy : --      Sell: 70    Attack Up: +10
            Description : Just spin me at an enemy!
            Timed attack: Press the attack button just before impact.
      Chomp Shell         Buy : 60      Sell: 30    Attack Up: +9
            Description : It's a Kinklink shell
            Timed attack: Press the attack button just before impact.
      Drill Claw          Buy : --      Sell: 59    Attack Up: +40
            Description : A drilling claw!
            Timed attack: Press the attack button just before Bowser attacks.
      Hurly Gloves        Buy : 92      Sell: 46    Attack Up: +20
            Description : A classic Mario-toss attack
            Timed attack: Press the attack button just before impact.
      Spiked Link         Buy : 94      Sell: 47    Attack Up: +30
            Description : A studded ball and chain!
            Timed attack: Press the attack button just before impact.
      Frying Pan          Buy : 300     Sell: 150   Attack Up: +90
            Description : Enough iron to be dangerous!
            Timed attack: Press the attack button just before Toadstool swings.
      Parasol             Buy : 84      Sell: 42    Attack Up: +50
            Description : Inflicts serious pain!
            Timed attack: Press the attack button just before Toadstool swings.
      Slap Glove          Buy : 100     Sell: 50    Attack Up: +40
            Description : It slaps 'em silly
            Timed attack: Press the attack button just before Toadstool slaps.
      Super Slap          Buy : --      Sell: 55    Attack Up: +70
            Description : The Princess' mega-slap!
            Timed attack: Press the attack button just before Toadstool slaps.
      War Fan             Buy : 100     Sell: 50    Attack Up: +60
            Description : A mysterious battle fan!
            Timed attack: Press the attack button just before Toadstool swings.
    <<<<<<<<<<<<<<<<<<<<<<< A R M O R S >>>>>>>>>>>>>>>>>>>>>>>>>
    Like weapons, each character has a type of armor that only they can
    use.  In addition, there are 3 armors that anyone can use.
    MARIO'S ARMOR--------
      Fire Shirt    Buy   : 90     Sell: 45    Def Up: +42    Mg.Def: +21
                    Description: Determined person's shirt
      Fuzzy Shirt   Buy   : 70     Sell: 35    Def Up: +36    Mg.Def: +18           
                    Description: A fuzzy shirt    
      Happy Shirt   Buy   : 38     Sell: 19    Def Up: +24    Mg.Def: +12           
                    Description: A lucky shirt    
      Hero Shirt    Buy   : 100    Sell: 50    Def Up: +48    Mg.Def: +24
                    Description: A legendary shirt.
      Mega Shirt    Buy   : 22     Sell: 11    Def Up: +18    Mg.Def: +10           
                    Description: Durable stay-pressed shirt  
      Sailor Shirt  Buy   : 50     Sell: 25    Def Up: +30    Mg.Def: +15           
                    Description: A sailor's suit
      Shirt         Buy   : 7      Sell: 3     Def Up: +6     Mg.Def: +6            
                    Description: It's a shirt!
      Thick Shirt   Buy   : 14     Sell: 7     Def Up: +12    Mg.Def: +8            
                    Description: A padded shirt
    MALLOW'S ARMOR-------
      Fire Pants    Buy   : 90     Sell: 45    Def Up: +42    Mg.Def: +21
                    Description: Determined person's pants
      Fuzzy Pants   Buy   : 70     Sell: 35    Def Up: +36    Mg.Def: +18           
                    Description: Fuzzy pants
      Happy Pants   Buy   : 38     Sell: 19    Def Up: +24    Mg.Def: +12           
                    Description: A lucky pair of pants
      Mega Pants    Buy   : 22     Sell: 11    Def Up: +18    Mg.Def: +9            
                    Description: Durable work pants
      Pants         Buy   : 7      Sell: 3     Def Up: +6     Mg.Def: +3            
                    Description: It's a pair of pants!
      Prince Pants  Buy   : 100    Sell: 50    Def Up: +48    Mg.Def: +24
                    Description: Legendary pants!
      Sailor Pants  Buy   : 50     Sell: 25    Def Up: +30    Mg.Def: +15           
                    Description: A sailor's pants
      Thick Pants   Buy   : 14     Sell: 7     Def Up: +12    Mg.Def: +6            
                    Description: Padded pants
    GENO'S ARMOR---------
      Fire Cape     Buy   : 90     Sell: 45    Def Up: +30    Mg.Def: +15
                    Description: Determined person's cape
      Fuzzy Cape    Buy   : 70     Sell: 35    Def Up: +24    Mg.Def: +12
                    Description: A fuzzy cape
      Happy Cape    Buy   : 38     Sell: 19    Def Up: +12    Mg.Def: +6            
                    Description: A lucky cape
      Mega Cape     Buy   : 22     Sell: 11    Def Up: +6     Mg.Def: +3            
                    Description: Durable pressed cape
      Sailor Cape   Buy   : 50     Sell: 25    Def Up: +18    Mg.Def: +9            
                    Description: A sailor's cape
      Star Cape     Buy   : 100    Sell: 50    Def Up: +36    Mg.Def: +18
                    Description: A legendary cape.
    BOWSER'S ARMOR-------
      CourageShell  Buy   : 60     Sell: 30    Def Up: +12    Mg.Def: +6            
                    Description: A stout shell
      Fire Shell    Buy   : 90     Sell: 45    Def Up: +18    Mg.Def: +9
                    Description: Determined person's shell
      Happy Shell   Buy   : 38     Sell: 19    Def Up: +6     Mg.Def: +3            
                    Description: A lucky shell
      Heal Shell    Buy   : 100    Sell: 50    Def Up: +24    Mg.Def: +12
                    Description: A legendary shell.
      Fire Dress    Buy   : 90     Sell: 45    Def Up: +42    Mg.Def: +21
                    Description: Determined woman's dress
      Fuzzy Dress   Buy   : 70     Sell: 35    Def Up: +36    Mg.Def: +18           
                    Description: A fuzzy dress
      NauticaDress  Buy   : 50     Sell: 25    Def Up: +30    Mg.Def: +15           
                    Description: A female sailor's dress
      Polka Dress   Buy   : --     Sell: 80    Def Up: +24    Mg.Def: +12           
                    Description: A flashy dress
      Royal Dress   Buy   : 100    Sell: 50    Def Up: +48    Mg.Def: +24
                    Description: A legendary dress!
      Lazy Shell    Buy   : --     Sell: 111   Def Up: +127   Mg.Def: +127
                    Description: A stout and durable shell.
                    Additional Effects: Speed -50, Attack -50, Mg.Attack -50
      Work Pants    Buy   : 22     Sell: 11    Def Up: +15    Mg.Def: +5            
                    Description: Sweaty work pants!
                    Additional Effects: Speed +5, Attack +10, Mg. Attack +10
      Super Jacket  Buy   : --     Sell:       Def Up:        Mg.Def:
                    Additional Effects:
    <<<<<<<<<<<<<<< T R I V I A   Q U E S T I O N S >>>>>>>>>>>>>
    These are some (if not all) of the questions (and the answers) that
    you may see during one of the puzzle rooms of Bowser's Keep.
    1. The boy getting his picture taken at Marrymore can't wait 'til
       which season?
            A: Skiing
    2. What technique does Bowser learn at Level 15?
            A: Crusher
    3. What is the name of the boss at the Sunken Ship?
            A: Johnny
    4. What is Hinopio in charge of at the middle counter?
            A: The inn
    5. Who helped you up the cliff at Land's End?
            A: Sky Troopas
    6. What does the Red Essence do?
            A: Gives you strength
    7. What does Belome really like to turn people into?
            A: Scarecrows
    8. What is the 4th selection on the Menu screen?
            A: Equip
    9. What did Carroboscis turn into?
            A: A carrot
    10. Who is the leader of the Axem Rangers?
            A: Red
    11. Which monster does not appear in Booster Tower?
            A: Terrapin
    12. What color are the curtains in Mario's house?
            A: Blue
    13. Johnny loves WHICH beverage?...
            A: Currant juice
    14. What's the full name of the boss at the Sunken Ship?
            A: Jonathan Jones
    15. What's the password in the Sunken Ship?
            A: Pearls
    16. What was Toadstool doing when she was kidnapped by Bowser?
            A: She was looking at flowers
    17. What's the first monster you see in the Pipe Vault?
            A: Sparky
    18. How many legs does Wiggler have?
            A: 6
    19. Where was the 1st Star Piece found?
            A: Mushroom Kingdom
    20. The man getting his picture taken at Marrymore hates what?
            A: Getting his picture taken
    21. In the Moleville blues, it's said that moles are covered in what?
            A: Soil
    22. Who is the ultimate enemy in this adventure?
            A: Smithy
    23. Who is the famous sculptor in Nimbus Land?
            A: Garro
    24. Booster is what generation?
            A: 7th
    25. Where was the 3rd Star Piece found?
            A: Moleville
    26. How long have the couple inside the chapel been waiting for their
            A: 30 minutes
    27. What words does Shy Away use when he sings?
            A: La dee dah~
    28. What color is the end of Dodo's beak?
            A: Red
    29. The boy at the inn in Mushroom Kingdom was playing with ... What?
            A: Game Boy
    30. Who is the famous composer at Tadpole Pond?
            A: Toadofsky
    31. What's the chef's name at Marrymore?
            A: Torte
    32. What does Birdo come out of?
            A: An eggshell
    33. How much...does a female beetle cost?
            A: 1 coin
    34. How many underlings does Croco have?
            A: 3
    35. What's the name of Jagger's "sensei"?
            A: Jinx
    36. What was Mallow asked to get for Frogfucius?
            A: Cricket Pie
    37. Mite is Dyna's...WHAT?
            A: Little brother
    38. Yaridovich is what?
            A: A boss
    39. What do Culex, Goomba, and Jinx all have in common?
           A: They live in Monstro Town
    40. What is Hinopio in charge of at the middle counter?
           A: The inn
    <<<<<<<<<<<<<< M I S C E L L A N E O U S   T I P S >>>>>>>>>>
      The best way to win multiple times is to only get the number of Goombas
      required (no more, no less).  When you get the needed number, stop
      and let the time run out.  This will keep the number needed to win
      the next time to a minimum.
      The way to get points in the one million range is... not to shoot!  Go to
      the left edge (where you can go halfway off screen) and wait until you get
      hit by a shell, and recover.  Try not to shoot at all.  If you do, just
      wait.  The trick is to create a chain reaction among the shells.  You can
      get up to 9999 points PER SHELL.  If a heart comes onscreen, you should
      try to get it, it makes recovering a little easier (I think).  As said
      before, my high score is 49458833.  I'm very proud of it.
    - TO GET 30 OR 100 SUPER JUMPS (According to Nintendo)
      "You have to practice the timing. The timing does
      change at certain points, so you need to pay close
      attention to Mario's feet. Usually, the timing changes
      around the 16th through 17th jump and again around
      the 22nd through 23rd jump. This is very, very difficult
      to do. Keep trying!"
    - In a tough boss fight, it's good to have Geno around since he can
      boost your characters.  Make sure you boost again when the character
      dies and when Shredder is cast on your party.
    - Dry Bones (and similar enemies like Vomer) can only be killed by a
      magic attack.  Your weakest one (like Jump or Thunderbolt) will do.
      You could also use Pure Water, but... you can sell the Pure Water for
      some quick cash.
    - Remember to go back to wherever you fight a monster in a chest (like
      Hidon, Box Boy, etc.) since the chest later turns into a real chest
      with coins or other items for you.
    - When standing on Donut blocks, you can just jump all the time to keep
      the blocks from falling.  If you keep jumping, the block will never fall.
    - You can get KerokeroColas from the Marrymore Inn's room service in the
      suite for only 150 coins, but it's better to buy them at Tadpole Pond
      for the normal price because of the Inn's 200 entrance charge (and the
      10 coin tip each time you call the bellhop).
    - One way to quickly level up is to save before entering a situation where
      you get a lot of experience, get the experience, die without saving, then
      repeating the procedure.  (This works since when you die you keep any
      experience you collected before you died.)  A VERY good place to do this
      is when you go to the underground section of Land's End for the first time
      (when you haven't reached Monstro Town yet).  Save just after the whirlpool
      thing, get the chest with the star, kill everyone, buy another star for 400
      coins, kill everyone, let Belome kill you, and do the whole thing over
      (and over) again!  You can also repeat boss fights with this method!
    <<<<<<<<<<<<<<<<<<< O T H E R   S T U F F >>>>>>>>>>>>>>>>>>>
    Originally, I was planning on making a separate file that contained a list
    of all the monsters and their stats.  Well... that may not happen now.  It
    seems that one has already been created.  I have read Strider's Monster
    Chart and it seems to be complete (maybe).  Because of this, I may not try
    to make my own list.  I refer you to this chart - the file name is
         Jacobi/Procyon    procyon@netcom.com    Attack Scarf info
    Anything I'm missing?:
    If you see anything I'm missing, please send email telling me what it is
    that I'm missing and where this missing thing is.  Please don't contact
    me for any game other than Super Mario RPG (unless I say otherwise).
    FTP and WWW site owners:
    If you want to include this guide as part of an FTP site or WWW page
    it's fine with me.  Although it's not necessary, it'd be cool if you
    let me know the address for your FTP/WWW site that you're putting
    this guide on.
    Final notes:
    This version was written by The StarCreator since The Mynock is nowhere to
    be found.  If you have any suggestions, comments, or questions, please feel
    free to e-mail me (The StarCreator) at the following address:
    The original guide was been brought to you by The Mynock.
    Other sources of help:
    Nintendo Power's Super Mario RPG Strategy Guide
    Nintendo Game Counselors     1-900-288-0707 (U.S.)   95 cents per minute
                                 1-900-451-4400 (Canada) $1.25 per minute
                                    MON - SAT   4am to Midnight  PST
                                          SUN   6am to 7pm  PST
    Nintendo's Voice Response Unit  1-206-885-7529     24 hours a day
    Nintendo's Super Mario RPG web site:

    View in: