If one were to play World 6-Extra in a non-Japanese version of the game, they'd notice that, at one point, the moving platforms' tracks spell out "YOSHI". Such is not the case in the Japanese release, where they spell out "YOSSY". This caused a slight level redesign at that point. That is because "Yossy" is another romanization for Yoshi's name other than "Yoshi" itself.
In the level "Shifting Platforms Ahead", most would assume, as with all levels in Yoshi's Island, that there are 5. There are actually sixth: a sixth one lies out of the camera-panning range of the moving platforms (the path along one that goes straight down and then counterclockwise and up), but you can aim an egg above and to the right of this area to hit the flower still.
Several objects are left unused in this game. These include the double-swapping platforms, red Banzai Bills, Bubble Flowers, and a combination of a Boo-Blah with a Piro Dangle.
Many people think that this game is about the children of the Mario Bros. characters. They are wrong. This game takes place when the Mario Bros. were babies.
Submitted by: CoolKoopa15. Rate it:
The Cactus Jack foe has a behavior that, while programmed in, is never used. If it lies on an odd X coordinate, three Cactus Jacks will fall to form a stack and the stack will reform as needed if only one is left in that stack.
There are several unused transformations for Yoshi still programmed into the game: those for a mushroom, a plane, and a tree.
A long, long time ago...
Submitted by: Bass_X0. Rate it:
This paradise is Yoshi's Island, where all the Yoshis live. They are all in an uproar over the baby that fell from the sky. Wait! The baby seems to know where he wants to go... the bond between the twins informs each of them where the other one is. The Yoshis decide to carry the baby to his destination via a relay system. Now begins a new adventure for the Yoshis and Baby Mario.
Submitted by: MisterNeverhood. Rate it:
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