FAQ/Walkthrough by sokkus

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    FAQ/Walkthrough by sokkus

    Version: 0.96 | Updated: 05/03/17 | Search Guide | Bookmark Guide

    Table of Contents

    1. Introduction
    2. Gameplay Basics
      1. Combat
      2. Weapon Damage, Elements and Types
      3. Being Sneaky and Enemy Detection
      4. Runes
      5. Divine Powers
      6. Managing Bars: Health, Stamina, Runes and Divine Powers
      7. Character Progression
      8. Exploration and Travel
      9. Mounts and Riding
      10. Weather Effects and Elements
    3. Campaign Walkthrough
      1. Shrine of Resurrection
      2. Follow the Shieka Slate
      3. The Isolated Plateau
      4. Seek Out Impa
      5. Locked Mementos
      6. Find the Fairy Fountain
      7. Captured Memories
      8. Free the Divine Beasts
      9. Free the Divine Beasts – Lanayru
      10. Reach Zora's Domain
      11. Divine Beast Vah Ruta
      12. Divine Beast Vah Ruta Dungeon
      13. Free the Divine Beasts – Tabantha
      14. Divine Beast Vah Medoh
      15. Divine Beast Vah Medoh Dungeon
      16. Free the Divine Beasts – Wastelands
      17. Forbidden City Entry
      18. Divine Beast Vah Naboris
      19. Divine Beast Vah Naboris Dungeon
      20. Free the Divine Beasts – Eldin
      21. Divine Beast Vah Rudania
      22. Divine Beast Vah Rudania Dungeon
      23. Free the Divine Beasts - Hand in
      24. Interlude
      25. Captured Memories – Part 2
      26. The Hero's Sword
      27. Destroy Ganon
    4. Side-Quest Walkthroughs
    5. Duelling Peaks Region Side-Quests
      1. Arrows of Burning Heat
      2. By Firefly's Light
      3. Flown the Coop
      4. Koko's Kitchen
      5. Cooking with Koko
      6. Koko Cuisine
      7. Koko's Specialty
      8. Misko, The Great Bandit
      9. Playtime with Cottla
      10. Wild Horses
      11. The Priceless Maracas
    6. Hateno Region Side-Quests
      1. A Gift for my Beloved
      2. From the Ground Up
      3. Hylian Homeowner
      4. Robbie's Research
      5. Slated for Upgrades
      6. Sunshroom Sensing
      7. The Hero's Cache
      8. The Sheep Rustlers
      9. The Statue's Bargain
      10. The Weapon Connoisseur
    7. Lanayru Region Side-Quests
      1. A Wife Washed Away
      2. Diving is Beauty!
      3. Frog Catching
      4. Luminous Stone Gathering
      5. Lynel Safari
      6. Riverbed Reward
      7. Special Delivery
      8. The Giant of Ralis Pond
      9. Zora Stone Monuments
    8. Ridgelands Region Side-Quests
      1. A Gift for the Great Fairy
    9. Tabantha Region Side-Quests
      1. A Curry for What Ails You
      2. Face the Frost Talus
      3. Find Kheel
      4. The Apple of my Eye
      5. The Spark of Romance
    10. Wasteland Region Side-Quests
      1. An Ice Guy
      2. Good-sized Horse
      3. Medicinal Molduga
      4. Missing in Action
      5. Rushroom Rush!
      6. The Eighth Heroine
      7. The Forgotten Sword
      8. The Mystery Polluter
      9. The Search for Barta
      10. The Secret Club's Secret
      11. The Thunder Helm
      12. Tools of the Trade
    11. Akkala Region Side-Quests
      1. A Parent's Love
      2. A Shady Customer
      3. Hobbies of the Rich
      4. Little Sister's Big Request
    12. Eldin Region Side-Quests
      1. Death Mountain's Secret
      2. Fireproof Lizard Roundup
      3. The Road to Respect
      4. The Jewel Trade
    13. Woodland Region Side-Quests
      1. A Freezing Rod
      2. A Gift from the Monks
      3. Balloon Flight
      4. Legendary Rabbit Trial
      5. Leviathan Bones
      6. Riddles of Hyrule
      7. The Korok Trials
    14. Hebra Region Side-Quests
      1. Stalhorse: Pictured!
    15. Faron Region Side-Quests
      1. A Gift of Nightshade
      2. Sunken Treasure
      3. Take Back the Sea
      4. Thunder Magnet
      5. What's for Dinner?
    16. Lake Region Side-Quests
      1. Hunt for the Giant Horse
      2. The Horseback Hoodlums
    17. Central Region Side-Quests
      1. A Rare Find
      2. A Royal Recipe
      3. My Hero
      4. The Royal Guard's Gear
      5. The Royal White Stallion
    18. Shrine Walkthroughs
    19. The Great Plateau Shrines
      1. Oman Au Shrine
      2. Ja Baij Shrine
      3. Owa Daim Shrine
      4. Keh Namut Shrine
    20. Duelling Peaks Region Shrines
      1. Bosh Kala Shrine
      2. Ha Dahamar Shrine
      3. Hila Rao Shrine
      4. Lakna Rokee Shrine
      5. Ree Dahee Shrine
      6. Shee Vaneer Shrine
      7. Shee Venath Shrine
      8. Ta'Loh Naeg Shrine
      9. Toto Sah Shrine
    21. Hateno Region Shrines
      1. Chaas Qeta Shrine
      2. Dow Na'eh Shrine
      3. Jitan Sa'mi Shrine
      4. Kam Urog Shrine
      5. Mezza Lo Shrine
      6. Myahm Agana Shrine
      7. Tahno O'ah Shrine
    22. Lanayru Region Shrines
      1. Dagah Keek Shrine
      2. Daka Tuss Shrine
      3. Kah Mael Shrine
      4. Kaya Wan Shrine
      5. Ne'ez Yohma Shrine
      6. Rucco Maag Shrine
      7. Shai Yota Shrine
      8. Sheh Rata Shrine
      9. Soh Kofi Shrine
    23. Ridgeland Region Shrines
      1. Maag No'rah Shrine
      2. Mijah Rokee Shrine
      3. Mogg Latan Shrine
      4. Shae Loya Shrine
      5. Sheem Dagoze Shrine
      6. Toh Yahsa Shrine
      7. Zalta Wa Shrine
    24. Tabantha Region Shrines
      1. Akh Va'Quot Shrine
      2. Bareed Naag Shrine
      3. Kah Okeo Shrine
      4. Sha Warvo Shrine
      5. Tena Ko'sah Shrine
      6. Voo Lota Shrine
    25. Wasteland Region Shrines
      1. Dako Tah Shrine
      2. Daqo Chisay Shrine
      3. Dila Maag Shrine
      4. Hawa Koth Shrine
      5. Jee Noh Shrine
      6. Kay Noh Shrine
      7. Kema Zoos Shrine
      8. Korsh O'hu Shrine
      9. Misae Suma Shrine
      10. Raqa Zunzo Shrine
      11. Suma Sahma Shrine
      12. Tho Kayu Shrine
    26. Gerudo Region Shrines
      1. Joloo Nah Shrine
      2. Keeha Yoog Shrine
      3. Kema Kosassa Shrine
      4. Kuh Takkar Shrine
      5. Sasa Kai Shrine
      6. Sho Dantu Shrine
    27. Akkala Region Shrines
      1. Dah Hesho Shrine
      2. Katosa Aug Shrine
      3. Ke'nai Shakah Shrine
      4. Ritaag Zumo Shrine
      5. Tu Ka'loh Shrine
      6. Tutsuwa Nima Shrine
      7. Ze Kasho Shrine
      8. Zuna Kai Shrine
    28. Eldin Region Shrines
      1. Daqa Koh Shrine
      2. Gorae Torr Shrine
      3. Kayra Mah Shrine
      4. Mo'a Keet Shrine
      5. Qua Raym Shrine
      6. Sah Dahaj Shrine
      7. Shae Mo'sah Shrine
      8. Shora Hah Shrine
      9. Tah Muhl Shrine
    29. Woodland Region Shrines
      1. Daag Chokah Shrine
      2. Keo Ruug Shrine
      3. Ketoh Wawai Shrine
      4. Kuhn Sidajj Shrine
      5. Maag Halan Shrine
      6. Mirro Shaz Shrine
      7. Monya Toma Shrine
      8. Rona Kachta Shrine
    30. Hebra Region Shrines
      1. Danba Taag Shrine
      2. Gee Ha'rah Shrine
      3. Goma Asaagh Shrine
      4. Hia Miu Shrine
      5. Lanno Kooh Shrine
      6. Maka Rah Shrine
      7. Mozo Shenno Shrine
      8. Qaza Tokki Shrine
      9. Rin Oyaa Shrine
      10. Rok Uwog Shrine
      11. Sha Gehma Shrine
      12. Shada Naw Shrine
      13. To Quomo Shrine
    31. Faron Region Shrines
      1. Kah Yah Shrine
      2. Korgu Chideh Shrine
      3. Muwto Jeem Shrine
      4. Qukah Nata Shrine
      5. Shai Utou Shrine
      6. Shoda Sah Shrine
      7. Tawa Jinn Shrine
      8. Yah Rin Shrine
    32. Lake Region Shrines
      1. Ishto Soh Shrine
      2. Ka'o Makagh Shrine
      3. Pumaag Nitae Shrine
      4. Shae Katha Shrine
      5. Shoqa Tatone Shrine
      6. Ya Naga Shrine
    33. Central Region Shrines
      1. Dah Kaso Shrine
      2. Kaam Ya'tak Shrine
      3. Katah Chuki Shrine
      4. Namika Ozz Shrine
      5. Noya Neha Shrine
      6. Rota Ooh Shrine
      7. Saas Ko'sah Shrine
      8. Wahgo Katta Shrine
    34. Armor Locations and Gear Bonuses
      1. Gear Locations
      2. Amiibo-related Gear
    35. Weapon and Shield Locations
    36. Cooking and Resource Gathering
      1. Ingredients and Resources
      2. Cooking Meals
      3. Creating Elixirs
    37. Miscellaneous
      1. Contact Me
      2. About Me
      3. Special Thanks
      4. Version History
      5. Legal

    If you enjoyed using this guide, or it has helped you along and you are on GameFAQs, Please hit the recommend button at the top of the page and leave a short comment (optional). This is the quickest and easiest way to thank me for the guide!

    Introduction

    Why hello there! Welcome to my guide to Nintendo's latest installment in the Legend of Zelda series, The Legend of Zelda: Breath of the Wild. Bringing plenty of new elements to the traditional Zelda formula and completely opening up the world, Breath of the Wild is a huge departure from what the series normally produces, yet feels undoubtedly Legend of Zelda. Breath of the Wild follows Link as he heads off to unite the lands of Hyrule, rescue Princess Zelda and defeat the evil forces of Calamity Ganon (so no real surprises there!). Whilst its gameplay is quite reminiscent of the previous games in the Legend of Zelda series, Breath of the Wold most certainly ups the ante and puts some new and interesting spins on the formula to create something unique and entertaining... to the max.

    This guide will provide you with a walkthrough from beginning to end helping with strategies to get you through all the tricky combat areas, detail each enemy type and how best to confront them, help you to find and complete each of the game's 70+ side-quests and all 120 of the Shrines hidden throughout the lands of Hyrule and its surrounds.

    Note: Its been a month since The Legend of Zelda: Breath of the Wild has been out. As such, I figure its time to post what I have written so far in terms of walkthrough action. As such, please consider that this is guide a work in progress and as this is such an enormous game, it will take quite a while to write for! I'll be working on filling out the Side-Quests, Shrines and a bunch of other good stuff once I have finished the story.

    At this stage, the guide currently contains:

    • A Basics section.
    • A completed story walkthrough from beginning to end!
    • Walkthroughs for all 76 Side-Quests.
    • Walkthroughs for 120/120 Shrines (All done, finally).
    • Armor Locations Guide.
    • Ingredients and resources list.
    • List of recipes that can be cooked and elixirs that can be made.
    • List of weapons in the game.

    If you see any errors, have a question, a tip or an alternate strategy for a section of the guide please head to the contact section and flick me an email to let me know!

    If you like what you see here, be sure to check out more of my guides, reviews, and podcasts at www.consoledomination.com and consider donating to my Paypal if you are feeling a little generous!

    Donation Info

    Although I make these guides for free in my spare time, I probably don't need to point out that purchasing games is an expensive hobby and writing guides can be a very long, incredibly difficult and thankless task at the best of times, but one that is very challenging and rewarding.

    A simple donation is a great, easy way to say thanks if you feel that my guide has saved you some time, money and frustration in some small way. By no means feel obligated to donate just for viewing my guide, but if you are feeling a little generous I certainly won't object!

    Paypal ID : sokkus [at] hotmail [dot] com

    Gameplay Basics

    Combat

    Combat techniques

    As the hero of the adventure, Link is proficient in a range of different combat styles and can utilize an array of combat techniques using both ranged and melee weapons. Melee attacks are where Link will be spending the vast majority of his time in combat and is probably the largest single source of damage. Subsequently players will be focusing more on melee than any other form of combat. On the other hand, Link's ranged weaponry allows you to engage enemies from a safe distance and is an excellent way to initiate combat with a group of enemies.

    Link has a number of combat techniques that he can utilize from the get go and they include the following:

    • Melee Attacks – Link can perform a standard melee attack. Depending on the weapon equipped the amount of damage and time required to perform an attack will differ. Heavier weapons will take longer to swing, whilst lighter weapon attacks can occur much quicker.
    • Chaining Attacks – By pressing the attack button in succession Link is able to chain together a series of attacks into a combo. Doing so against an aware enemy will have them block however, so it is best used against one that is off-guard or unaware.
    • Jump Attack – Running at an enemy and jumping, then pressing the attack button in mid-air will have Link perform an overhead smash. If this is done from a ledge or other high location, upon hitting the ground, Link will generate a shockwave which will damage and knockback enemies. This allows you to follow up with some standard melee hits for some additional damage.
    • Charge Up Attack – By holding down the attack button for a short time, the equipped weapon will flash. Releasing at this time will have Link perform a spinning attack which will hit all enemies within range. If performed with a heavy weapon, Link will spin multiple times and finish with an overhead slam that creates a shockwave.
    • Throw Weapon – Link can throw melee weapons he has equipped at enemies and hitting an enemy with one of these will inflict a critical hit. Weapons such as Boomerangs can also be used in this manner, but they will return to Link after striking an enemy allowing you to re-use it multiple times.
    • Bow and Arrows – Link can line up and shoot enemies from a distance using a bow. From a distance, gravity will affect the flight of arrows, so the further away from an enemy you go, the higher up you'll need to aim in order to strike an enemy. Link can obtain a number of different arrow types, each of which have different effects on fighting enemies and solving puzzles. These arrow types include: Fire Arrows (set enemies on fire or melt objects), Ice Arrows (freeze enemies or objects), Bomb Arrows (for explosive fun and destroying weak walls), Ancient Arrows (for Guardian-powered damage) and Shock Arrows (electrocute enemies or activate some machinery).
    • Perfect Block – If you hold the block button down and hit the ‘A' button just as a blow/projectile strikes your shield, Link can perform a short counter attack or deflect a projectile back at an enemy. A perfect block will not reduce your shield's durability.
    • Staggering – Link has the ability to stagger most melee enemies. By timing your press of the block button to immediately before an enemy attack, Link can deflect the attack and quickly counter with a hit that will also stun the recipient temporarily. This will leave them open for an additional follow up attack. Note that deflect/staggering will only work against melee attacks.

    Avoiding or countering Attacks

    The Legend of Zelda: Breath of the Wild is a difficult game and one in which you will die frequently due to the enemies being able to inflict massive amounts of damage in short periods of time. The good news is that Link has several ways in which he can avoid incoming enemy attacks or to limit or mitigate damage taken. Each of these techniques has its own benefits and drawbacks and experimenting with each in different situations will help figure out the right tactic for your gameplay style. The default abilities include:

    • Blocking – by blocking, in most circumstances Link can pretty much nullify the majority of standard melee attacks coming his way as long as he has a shield equipped. Unfortunately, although it can reduce damage, it is not quite as effective when attempting to block incoming elemental or AOE damage. Blocking will reduce the durability of equipped gear.
    • Perfect Block – If you hold the block button down and hit the ‘A' button as a blow/projectile strikes your shield, Link can perform a short counter attack or deflect a projectile back at an enemy. A perfect block will not reduce your shield's durability.
    • Staggering – Link has the ability to stagger most melee enemies. By timing your press of the block button to immediately before an enemy attack, Link can deflect the attack and quickly counter with a hit that will also stun the recipient temporarily. This will leave them open for an additional follow up attack. Note that deflect/staggering will only work against melee attacks.
    • Dodging – Link has the ability to do perform a quick side/back step to move out of danger quickly, but still maintain a short distance from a foe. This is incredibly useful for dodging incoming, unblockable enemy attacks during melee combat or during boss fights where blocking is not always an option. Pulling off a successful dodge will also give you a perfect opportunity to immediately follow up with a counterattack.
    • Flurry Rush – If Link is able to perform a side/back step immediately before an enemy attack hits, it will trigger a counter window. During this time, the enemy will enter slow motion for a brief moment, allowing Link to plant several melee attacks on it before it can recover.
    • Strafing – Whilst locked on to an enemy, Link can move to the sides whilst focusing on the enemy and can circle around behind them as well in a tight path. This is useful for getting around enemy shields when they hold them in place. This is much less useful against groups of humanoid enemies, but can be a lifesaver against larger boss monsters with large shields or long windup attacks (you can strafe around behind them whilst they wind up their attacks and melee them in the back!).

    Weapon Damage, Elements and Types

    Unlike the in-game armor, weapons and shields that Link finds during his adventure feature a durability mechanic which will cause them to break if used too much. As this is the case, you'll need to be constantly on the lookout for additional weapons to add to Links arsenal. This can be a bit of a pain as many of the lower end weapons that can be acquired will break after only minimal use. Fortunately, Link has the ability to store multiple weapons at once, allowing you to switch between various loadouts on the fly or to change weapons when one breaks or is dropped.

    In general, weapons deal damage equivalent to their attack stat. They will however receive bonuses from attacking in specific ways (you can use the Champion's Tunic armor set to see how much health that enemies have and lose from using different weapons and attacks). Attack types can have the following impacts on damage:

    • Normal attack – Hits the enemy for damage equal to the attack power of the weapon equipped.
    • Critical Hit – Hits the enemy for damage equal to 2x attack power of the weapon equipped.
    • Sneakstrike – Hits the enemy for damage equal to 8x attack power of the weapon equipped.
    • Thrown Weapon – Hits the enemy for damage equal to 2x attack power of the weapon equipped.

    Element-imbued Weapons

    Several of the weapons that Link can find also feature elemental-type (Ice, Fire, Electric) damage. In addition to their base attack strength, these weapons will also derive bonus damage based on the element attributed to the weapon (providing you don't use the weapon against an elemental enemy of the same type, of course). These bonuses include the following:

    • Fire/Flame Weapons – Fire-based weapons will inflict an additional +10 damage on top of the weapons base attack power. These weapons also have the chance of setting the target on fire, causing enemies to run around until the flames stop. They will also instantly kill enemies imbued with the ice element.
    • Ice/Frost Weapons – Ice-based weapons will inflict an additional +10 damage on top of the weapons base attack power. These weapons also have the chance of freezing their target and encasing them inside a block of ice. Shattering this block of ice with a melee attack hits the enemy for damage equal to 5x attack power of the weapon. These weapons can also instantly kill enemies imbued with the fire element.
    • Electric/Thunder Weapons – Electric-based weapons will inflict an additional +20 damage on top of the weapons base attack power. These weapons also have the chance of electrocuting the target, causing them to drop any equipped weapons/shields.

    As with the armor, many weapons are also imbued with special traits that allow them to grant special bonuses towards base damage, overall durability and throw distance.

    Weapon Types

    There are five broad categories of weapons and shields and they include the following:

    • One-Handed Melee – These weapons are not as fast as Spears/Polearms and cannot dish out as much damage as Two-Handed Melee weapons, but they are useful for the fact that they can be dual wielded with a shield in Link's off hand. This is particularly handy when fighting against enemies that are very fast or have difficult to avoid attacks as you can immediately put up Link's shield at any time to block incoming blows.
    • Two-Handed Melee – The Two-Handed Melee weapons are the most powerful type of weapons in the game. They are slow in attacking but can inflict massive damage if they hit an enemy. In order to use a Shield with one of these weapons equipped, you'll first need to sheathe the weapon before pulling out the shield. This is a difficult tactic to use due to the timing involved but switching between shield and Two-Handed weapons is a powerful combination. Outside of quick switching, these weapons are best used against stunned or unaware enemies.
    • Spears/Polearms – Polearms, like Two-Handed Melee weapons are two handed weapons and as such, Link cannot dual wield a shield with one of these equipped. Spears/Polearms have a very tong range on them and whilst they don't deal a large amount of damage, they have a high rate of attack making them useful for keeping enemies at a distance or applying elemental effects from range.
    • Bows – Bows can be used to shoot enemies from a distance, providing you have arrows available to do so. It can use standard arrows as well as a number of specialty arrows including Fire Arrows, Ice Arrows, Electric Arrows, Bomb Arrows, Ancient Arrows and Light Arrows.
    • Shields – Shields enable you to block incoming attacks. They can be dual wielded with One-Handed melee weapons. If another type of weapon is equipped, you'll need to sheathe that before pulling out your shield to block.

    A complete list of weapons I have found in the game and their locations can be found below - Weapon and Shield Locations.

    Being Sneaky and Enemy Detection

    As combat in Legend of Zelda: Breath of the Wild can be quite difficult due to the relatively high output of damage that enemies can inflict on Link routinely (if your dodging/blocking isn't up to scratch), the game also offers the ability to approach various enemy encampments and situations stealthily. Doing so in some circumstances can tip the balance of the fight in your favor, so it is most certainly worth trying out. Such stealth maneuvers include the following:

    • Crouch-walking - By crouching, Link can reduce the noise that he makes whilst approaching enemy positions, allowing you to get in close and observe. If an enemy becomes suspicious because you are making too much noise, have Link crouch to immediately reduce the noise output until the enemy loses interest.
    • Sneakstrike – As with many other games, if you can sneak up behind an enemy undetected Link is able to perform a devastating backstab attack which will either kill or inflict a large amount of damage to the enemy on the receiving end.

    Enemy Detection States

    There are three different states that our protagonists can find themselves in when it comes to enemies being aware of their presence, and these states dictate their actions towards the player character. The current state can be identified by the color of a small question mark icon that appears above the head of enemies. The states include:

    • Anonymous – This state is the standard non-detection level and there will be no question marks visible. In this state the enemies will not have seen Link and will undertake specific, repeated patrol routes which you can observe from a distance in order to plan an attack.
    • Suspicious - This state is represented by a yellow question mark appearing above an enemy's head. When suspicious of you an enemy will have the yellow question mark icon above their heads and will look in your direction/ move towards you. If you let them get too close, or stand in the open in their line of sight the yellow marker will slowly fill to red and if it completely turns to red, they will become aggressive and you'll enter open conflict. However, if you can break eye contact with the guard and hide behind a piece of cover they will quickly lose interest.
    • Conflict - In open conflict enemies will attack you on sight. You'll need to kill them all or run away, break line of sight and then hide until they lose interest.

    Runes

    Runes are a new addition to The Legend of Zelda: Breath of the Wild and they give you certain abilities that have uses both in solving puzzles and in combat situations. There are five Runes in total and Link will be given them quite early on in the game. In addition to their base forms, Runes can be upgraded at tech labs found in the world to increase the effectiveness and efficiency of their effects.

    These Runes include the following, listed below in order of appearance:

    Remote Bomb Rune

    The Remote Bomb Rune can be used in the same way as bombs can be used in previous Legend of Zelda games – primarily as a resource to blow up obstacles or destroy sections of weak walls (often indicated by fairly obvious cracks). Link can generate infinite number of Remote Bombs using the Rune, but after using one there will be a brief cooldown period during which another cannot be created. The bombs that are created by this Rune in Legend of Zelda: Breath of the Wild are remote bombs, which means that once you plant/throw them, you'll need to hit a specific button command to detonate them. It's a good idea to move Link out of the explosion range when you do.

    Unlike previous games in the series, there are two types of remote bombs in Legend of Zelda: Breath of the Wild – spherical bombs and cubic bombs. Spherical bombs can roll down slopes, chutes and structures whereas the cubic bombs will stay put and fit specific sockets. In this way, they can be used to solve a number of puzzles.

    Remote bombs can also be used in combat to damage (or even kill some weaker) enemies, unlock blocked entrances to caves/shrines and kill wildlife or explode mineral deposits in order to quickly gather resources.

    Magnesis

    The Magnesis Rune allows Link to identify and manipulate pieces of metal in the environment. These pieces of metal can be used to remove blockages or obstacles from areas, open doors, create bridges and create ledges/platforms that can be used to cross gaps or hop to out of reach locations. With the Rune active, any metal that can be manipulated using the Rune will appear highlighted in a purple color and whilst targeted by Link a piece of metal, it will change to yellow.

    Magnesis can be used in combat, although perhaps not as effectively as Remote Bombs. Magnesis can be used to pick up metal objects and drop them on enemies, push enemies off ledges or to usefully create a section of moving cover which can be used to defend Link against incoming projectiles and lasers.

    In the environment, the Magnesis Rune can be used to create bridges across gaps/rivers or to pull half-buried metal treasure Treasure Chests out of the ground so that Link can loot them.

    Stasis

    The Stasis Rune can be used to freeze a specific object in time for a short period. This can be used as many times as you like but each time after using it, there will be a brief cooldown period during which it is temporarily unable to be used. This can be used to slow moving objects/hazards/obstacles to move past them safely, pause and navigate moving platforms or to freeze and manipulate objects in the environment. Certain objects can be frozen and then hit with attacks a few times to store up energy which will be spent once the Stasis period ends, sending it flying in the direction indicated.

    Stasis can be used in the wider world to propel boulders and other manipulable heavy objects into crowds of enemies and when upgraded, can be used on enemies themselves to either hold them out of combat when fighting a group or to allow Link to pummel them silly whilst they remain immobile.

    Cryonis

    The Cryonis Rune allows Link to summon up to three blocks of ice. Only three blocks of ice can be generated at a time and if you attempt to create a further one, the first of the three blocks before hand will be dismissed. These icy blocks are useful in that they can be used in rivers to create icy platforms that we can cross (useful in cold areas where the water will freeze you) or in waterfalls to create platforms that can be used to climb to the top. It is possible, to generate a block below certain items, such as gates to lift them upwards.

    Camera

    The Camera Rune is the last of the Runes that you'll acquire in the game and it allows Link to take screenshots of the environment. This can be useful in some dungeons for taking a screenshot of a particular section of puzzle so that you can look back at it as you travel elsewhere as required.

    Divine Powers

    As Link progresses through the game, he'll encounter four dungeons. Completing these will each reward Link with a powerful divine power. These four abilities are extremely powerful and as such have lengthy cooldowns behind them. Using them wisely however can make progression through the game significantly easier than it would otherwise be.

    The four divine powers include:

    • Mipha's Grace – This is a powerful ability which will completely restore Link's heart container (and add a few extra heart containers) when you die. This has a lengthy cooldown but is very useful to have at the ready – especially when taking on one of the game's boss fights.
    • Revali's Gale – This is an exploration-related ability that will enable you to create your own updrafts which can then be used with the paraglider to scale mountains, towers and high points very quickly and to get around the world map much quicker. It can be used up to three times before triggering a cooldown.
    • Urbosa's Fury – This ability is combat related and by holding down a charge attack, Link is able to summon a series of lightning strikes that will land in a large area of effect around Link, inflicting massive damage to enemies it touches and making group fights a lot easier. This can be used three times before it falls back to a cooldown.
    • Daruk's Protection – This ability will create a temporary bubble shield which can protect Link from incoming damage. You'll need to hold the button for the shield to appear and release it for the shield to dissipate. Once the shield is depleted, it will be unusable for a short while until the cooldown is up once again.

    Managing Bars: Health, Stamina, Runes and Divine Powers

    Link has numerous has a number of meters that you will need to manage in order to keep on top of a range of issues affecting his performance both in combat and out. There are four gauge indicators that appear during the game, and each of these is associated with a different aspect of gameplay. They include:

    • Health – The series of red hearts located in the top left corner of the screen represents Link's current health. If this bar is entirely depleted, Link will fall and you'll be transported back to previous checkpoint. Link's Heart containers can be restored in combat by consuming Food or ingredients in Link's inventory. Outside of combat, sleeping in a bed, completing a Shrine or using hot springs will also restore Link's health to full. The amount of heart containers in the health bar can be further increased by completing Shrines for Spirit Orbs and exchanging four of these for a new Heart Container. Depending on the armour equipped, the amount of damage received, and thus the health loss associated can be reduced.
    • Stamina – When Link starts performing arduous activates such as running, climbing, swimming or paragliding, a green Stamina Wheel will appear over his head. The Stamina Wheel will slowly deplete as Link continues activities and when it is completely emptied he'll stop what he is doing. If running, Link will be forced to a slow walk whilst he recovers, whilst climbing/paragliding Link will let go and fall and if swimming, he'll be reset to the closest section of land to where you entered the water with a little less health. The amount of stamina in the stamina wheel can be further increased by completing Shrines for Spirit Orbs and exchanging four of these for a new Stamina Vessel.
    • Runes – Several of Link's Runes – the two types of Remote Bombs and Stasis for example have cooldown timers. After using one of these Runes, a small circular cooldown timer will appear over Link's head and you'll be unable to use the selected Runa again for a few moments until the cooldown has ended.
    • Divine Powers – Once you have found and unlocked divine powers, they will appear as small icons in the shape of the Divine Beast you received them from. These icons will be filled up when they are able to be used and empty when they are actively in a cooldown phase. As the cooldown progresses, the Divine Beast icon will slowly fill up until it is ready to use once again.

    Character Progression

    Character Progression

    As you progress through the game, it is important to improve Link as enemy combatants and challenges will grow stronger. There are numerous ways to improve Link's base attributes to make navigating the latter stages of the adventure somewhat easier. These include the following:

    • Heart Containers – Heart containers represent Link's total health pool and they can be located in the top, left corner of the screen. When these are depleted, Link will die and you'll be sent to the previous save location. Link can obtain additional health containers by completing the game's four dungeons or by trading Spirit Orbs obtained from completing shrines for them.
    • Stamina Vessels – Stamina affects how long link can run or climb without stopping. Link can obtain additional segments to his stamina bar by collecting Stamina Vessels. These can be obtained in a similar manner to the Health Containers as you'll need to trade Spirit Orbs obtained through completion of Shrines.
    • Inventory Slots – It is possible for Link to hold many weapons at once and switch between them on the fly. You can extend the number of slots available to store weapons by finding and collecting Korok seeds which can be exchanged for additional slots.
    • Armor Upgrades – Each piece of armor that you find in the game can be upgraded up to four times. After forking out rupees to unlock the upgrades at each of the game's four fairy fountains (100 Rupees, 500 Rupees, 1,000 Rupees and 10,000 Rupees), upgrades can then be obtained in exchange for various resources.

    Exploration and Travel

    The game's world is broken down into 15 different regions – one for The Great Plateau, Dueling Peaks, Hateno, Lanaryu, Faron, Lake, Wasteland, Gerudo, Central, Ridgelands, Tabantha, Hebra, Wooldland, Eldin and Akkala. On the maps, areas of interest are added to the map as Link investigates and explores each zone. These are often represented on the map as icons that include: Link himself, quest objectives, town locations, Shrines, vendors and side-tasks.

    Exploration

    The Legend of Zelda: Breath of the Wild is an enormous game with a giant game world. As such there are numerous ways in which Link can interact with the environment in order to get around and explore. These include the following:

    • Walking – Walking is Link's base movement style. He'll use the feet at the end of his legs to propel himself around… One leg at a time.
    • Running – Running is a faster form of on-foot movement. It is much faster than walking but it will consume stamina. If Link continues running when he is out of stamina, he'll come to a stop and will be unable to move quickly for a short time until the stamina wheel recharges.
    • Riding a Mount – Link can mount all sorts of animals in his quest, but by far the fastest is the horse. Link can sneak up on a horse (or other mountable animal for that matter) and when he gets close enough, a button prompt to mount the animal will appear on-screen.
    • Climbing – Link can climb any non-smooth surface including rocks, some walls, trees and steep hills. As he does climb he'll consume stamina. If Link continues climbing when he is out of stamina, he'll let go of whatever he is holding on to and fall. When he lands, he'll be unable to climb again for a short time until the stamina wheel recharges.
    • Paragliding – Soon after starting the game, Link will be gifted the paraglider so that he can leave the starting area. This can be used by jumping from a height and then hitting the jump button again to deploy it allowing Link to glide to the ground at a non-lethal speed. As with swimming, climbing and running the paraglider will consume stamina. If Link continues gliding when he is out of stamina, he'll put away the paraglider and drop to the ground below.
    • Swimming – Link is able to swim across most water sources he comes across (except for freezing water – don't even try!). Swimming through the water consumes stamina. If Link continues swimming when he is out of stamina, he'll be sucked under the water and ported back to the shore. He'll then be unable to swim again for a short time until the stamina wheel recharges.

    Travelling Efficiently

    There are a few cool things you can do with the world maps to increase your efficiency at travelling around in-game:

    Waypoints

    During quests, you'll receive objective markers that act as waypoints showing you exactly where you need to go to continue your quest. On the world map, you can also set your own custom waypoints (or pins as the game calls them) which will appear on the mini-map when you return to regular gameplay. You can then follow said waypoint to any destination of your choice.

    Towers, Shrines and Fast Travel

    Similar to the Assassin's Creed games, The Legend of Zelda features Towers. There is one of these in each of the game's 15 zones and by climbing to the top of these and using the Shieka Slate on the panel provided, they will uncover the map of the surrounding region. Once activated, each Tower can then be used as a fast travel point accessible from the main map screen.

    As you explore the world, in addition to the towers, you'll also find the entrances to Shrines. There are 120 Shrines in total scattered throughout the world map, and once discovered and activated, the Shrine entrances will be added to your world map as fast travel points. By approaching one of these and interacting with it, you are able instantly select and travel to any previously discovered destination on the map where you have unlocked a fast travel point.

    Unlike many games which disable it when in combat or whilst you are moving, Legend of Zelda: Breath of the Wild will allow you to fast travel at any time. This can be useful to escape deadly enemy encounters, or whilst falling to your death after misjudging how high Link could climb/glide.

    Mounts and Riding

    It is possible to get Link a mount in Legend of Zelda: Breath of the Wild (and Link can mount more than just horses!). The benefits to this are fairly obvious – the world is enormous and getting around on foot takes a significant amount of time. Riding mounts around is significantly faster than Link's standard walking/running pace.

    After capturing a horse, you'll be able to visit one of the game's many Stables (most regions have one) and hand it in. This will cost you 20 Rupees but will allow you to store the horse at the stable as well as give it a name and receive a saddle/bridle. Horses stored at Stables can be summoned at any Stable in the world, which is quite handy.

    To grab yourself a mount, you'll need to trigger sneak mode and slowly sneak up onto a horse (or other mountable creature) from behind. When you get into close proximity to it a button prompt will appear on-screen. Pressing this will allow you to mount the horse. Once aboard a horse, you'll need to press the L button to soothe it whenever the horse gets adventurous and ignores your commands or does its own thing.

    If you are new to the whole horse catching thing, it is best to avoid the solid coloured horses, especially black ones – these solid coloured horses are very temperamental and will kick and buck continuously and you'll need to mash the L button to stay on. Early on in the game, you won't have enough stamina to stay in the saddle for long, so it's best to avoid them. Instead, keep your eye out for spotted, multi-coloured horses – the brown and white horses appear to be easiest to control. These spotted horses are much more placid than the solid coloured horses and rather than bucking, will simply let you hop on. They'll be a bit funny on accepting turning controls though and will disobey occasionally, but will very rarely try to throw you off.

    After dismounting from a horse, pressing down on the D-pad will have Link whistle. This will have the horse move to Link's location.

    Horses in particular have three speeds:

    • Walking – The slowest speed, but the most manoeuvrable.
    • Canter – Hold down the run button and the horse will canter at a faster pace.
    • Gallop – tap and then hold down the run button to gallop. This is the fastest setting.

    Whilst riding a horse, a series of stars will appear at the base of the screen. These act as kind of a stamina gauge for the horse. Each of the stars allow you to kick the horse into a gallop for a short time before it starts slowing back to a canter again. By pressing the gallop button a star will be consumed but will regenerate over time. If you use up all of the horse's stars, the horse will revert to a walk until some of the Stamina is recharged.

    It is entirely possible to have your horse killed, so it's best to keep it away from tall cliffs and enemies wherever possible.

    In addition to horses, Link can also mount the following creatures: Goats, Deer, Elk and Bears. Unfortunately, none of these can be stored at the Stables but it's an amusing diversion and still faster than walking if you have no horse about! You can even mount hostile creatures such as a Stalhorse (the zombie horses ridden by skeleton Bokoblins) or a Lynel – the Lynel's though won't let you stay on for long though!

    Weather Effects and Elements

    The Legend of Zelda: Breath of the Wild's open world is more interactive than most and plays a significant role at times in how you can actually navigate it. There are several elements in play, including weather that can help or hinder your progress and understanding and overcoming these is a necessity to successfully progress through Link's adventure. These elements include the following:

    • High Temperatures – Several zones and locations within the game have a high temperature that without the proper protection will damage Link over time as long as he stays in proximity to it. This can either be caused by very high temperatures in desert areas – which you'll need to counteract with heat-resistant gear/food/elixirs or being in close proximity to lava which requires gear/food/elixirs providing the flame guard buff.
    • Low Temperatures – Several zones and locations within the game feature low temperatures that without the proper protection will damage Link over time as long as he stays within the area. This is usually caused by very low temperatures in snowy areas or in very cold water. In order to prevent damage you'll need to counteract the effect of the cold with cold-resistant gear/food/elixirs.
    • Rain – Hyrule will frequently receive rain showers and the rain can impact on Links ability to explore the world. The most noticeable impact is on Link's ability to climb as the rain will cause cliffs and walls to become rain slick and slippery. It will also reduce visibility and its noise can mask approaching enemies or wildlife.
    • Storms – Storms are a natural progression of the rain. In addition to the impacts that rain has on Link's exploration, storms also have the ability to generate lightning, which can (and likely will) strike Link and his surrounds. Fortunately, you'll get an indicator when this is about to happen as Link will generate a few spars which will increase in intensity until a lightning strike occurs – this can be avoided by standing under cover or hiding in a cave until the strike occurs and you can proceed again. To reduce the chances of getting struck by lightning (although it can still happen) is to remove any gear that Link has equipped that is made of metal – this acts as a lightning rod!
    • Fire – You'll see plenty of fire in the environment and touching it will damage Link. Fortunately, it can be manipulated to our advantage in a number of ways. Link can put arrows in it to light them on fire before shooting enemies for bonus damage, can light wooden weapons to transfer fires from place to place, to light camp fires for cooking, used to create updrafts for the paraglider and can be used to burn down the occasional wooden structure.
    • Wind – Wind occurs in many places around the world map and occurs in a couple of different forms. The first is strong gale-force winds which will slow down or push Link as he attempts to run through them. You'll also experience gusty updrafts which Link can make use of with his paraglider to lift off the ground and fly elsewhere.
    • Electricity - You'll encounter electricity in a number of forms, first through lightning strikes encountered through storms and also through enemies equipped with Thunder-based weapons or imbued with the electrical element (Keese, Lizalfos, Chuchus etc.). Electicity plays a major role in several of the Shrine puzzles in the game and using Magnesis on metal blocks will enable you to manipulate electricty somewhat.

    Campaign Walkthrough

    Shrine of Resurrection

    After beginning the game, Link will wake in a vat of water. When you gain control over him, move hi up towards the doorway and interact with the glowing pedestal next to it. A brief scene will play and you'll be rewarded with the Shieka Slate – an item that will act as your menu, inventory map and more! This will also open the door, allowing you to continue.

    In the next room, you'll be able to loot the Treasure Chests here for Well-Worn Trousers and an Old Shirt. Follow the on-screen tooltip to equip them. Approach the glowing red pedestal by the door at the foot of the ramp and insert the Shieka Slate to open the door.

    Move through the corridor, climb the rock in the way and walk through the door towards the light to reach the real world and as Link walks up to the overlook, try to soak in the sheer scope and scale – it's a big one! Time to start the game.

    At the start location, you'll be able to find a Tree Branch and some Hylian Shrooms as you head down the nearby slope. As you approach the fire, you'll be handed a quest – 'Follow the Shieka Slate'.

    Follow the Shieka Slate

    Approach the campfire and pick up the Baked Apple on the ground by the fire. Doing so will have the old man by the fire speak to you.

    Following the chat, continue down the hill and grab the Woodcutter's Axe from the tree stump to the right of the path. In the small pond, just below here ( and behind where the Old Man was located), you'll find a Rusty Broadsword thrust into a stone block on a small island in its centre. There is also a ring of lilies nearby and if you go to the rocky outcropping overlooking the pond and dive into the ring from here, you'll be rewarded with a Korok Seed.

    Keep moving a little further along the road and you'll bump into your first Bokoblin who will jump out of the trees on the left. Dispatch him and the Chu Chu that falls from the tree to the right of the road a little further along.

    Our goal for this quest is to reach the yellow objective marker. Head straight for this, killing any Chuchus and Bokoblins get in the way.

    As you approach the marker, you'll come across a small hill in front of it occupied by a pair of Bokoblins armed with bows. Approach and kill them to nab yourself a Boko Bow. The shielded Bokoblin a little further to the north of this hill can be killed with a single headshot form the bow. He's got a Traveler's Sword and the Boko Shield (we can wield these two items simultaneously, unlike the two-handed axe).

    Head into the small opening behind where the shielded Bokoblin was standing to find a pedestal. Approach and interact with this using the Shieka Slate for a scene.

    This will be our first tower. Each of the regions in the Legend of Zelda: Breath of the Wild has its own Tower and by climbing to the top of these and interacting with the Shieka Slate panel, they will reveal the area's map for you. Handy! They also provide a great view over the surrounding area, allowing you to tag points of interest with pins on the map and plan your exploration.

    When you are done here, locate one of the holes in the floor and drop down, taking the successive ledges down to the base of the tower. When you arrive at ground level, the old man will show up again and following the conversation, he'll put you on a new main quest - 'The Isolated Plateau'.

    The Isolated Plateau

    Follow the old man a short distance and he'll point you towards a glowing building gon the far side of a lake ahead. This is your first shrine. There are 120 of these in the game and we'll need to find and complete the first four (all located on the Great Plateau) in order to gain the paraglider so we can leave the starting area.

    Complete the four Shrines

    The first shrine is across the lake and we can either take out the enemy camp to the right of the lake (there are four Bokoblins here and a Treasure Chest containing a Traveller's Sword) which we can clear and then swim to the far side, or if that's not your style, you can alternatively circle around to the left or simply swim across the middle.

    Upon reaching the far side, approach the shrine and interact with the pedestal by the door. Doing so will add the shrine as a fast travel point on your map and permit you access.

    Oman Au Shrine (Magnesis Trial)

    Once you are inside, head for the far left corner to find a pedestal. Place your Shieka Slate in here. Doing so will unlock the Magnesis Rune.

    The Magnesis Rune allows Link to identify and manipulate pieces of metal in the environment. These pieces of metal can be used to remove blockages or obstacles from areas, open doors, create bridges and create ledges/platforms that can be used to cross gaps or hop to out of reach locations. With the Rune active, any metal that can be manipulated using the Rune will appear highlighted in a purple color and whilst targeted by Link a piece of metal, it will change to yellow.

    Magnesis can be used in combat, although perhaps not as effectively as Remote Bombs. Magnesis can be used to pick up metal objects and drop them on enemies, push enemies off ledges or to usefully create a section of moving cover which can be used to defend Link against incoming projectiles and lasers.

    In the environment, the Magnesis Rune can be used to create bridges across gaps/rivers or to pull half-buried metal treasure Treasure Chests out of the ground so that Link can loot them.

    Use the Magnesis room to pick up one of the large metal slabs on the floor to reveal a passage below. Drop down to continue.

    In the room at the end of the passage, there is a wall of blocks blocking your way. We can either use Magnesis on the single metal block in the wall to pull it out, or use the other metal block behind the stairs to push over the other stone blocks that make up the wall. Either way, you're going to want to climb over the wall to the far side.

    As you reach the next area, there will be a Guardian Scout here. Approach and kill this. When it is all clear, use the metal bridge in place to reach the central platform and then use Magnesis to pick up the bridge and place it on the other end of the platform so that it allows you to reach the far side.

    Use Magnesis to open the large door. Inside, approach and interact with the glowing altar at the top of the stairs for a scene. This will reward you with a Spirit Orb and will complete the Shrine.

    Locate and solve the second Shrine

    Following the scene, you'll be back outside. The Old Man will rock up once again and will tell you about the Spirit Orbs and how to use fast travel using the Shieka Slate. Use this to fast travel to the Great Plateau Tower for another chat. Here you'll be given a brief tutorial on how to use the Shieka Spyglass and placing pins on the map.

    Take this opportunity to place pins on the three Shrines you'll be able to see from the Tower. You'll see one amongst some ruins to the south, another on a ridge to the southwest and a third on a hill to the west.

    To continue, drop back down the tower to ground level and continue south towards the closest Shrine. This Shrine is in amongst some ruins and these ruins are unfortunately guarded by sleeping Guardians, Keese (flying bat-like creatures) and some Bokoblin Skeletons. If you get too close, the Guardians will wake up and shoot laser beams at you. At this stage in the game, said laser beams amount to an instant kill for Link, so we'll need to avoid them.

    The good news is that we can use the ruined walls here as cover to avoid incoming attacks and can also climb over walls in order to reach the destination. The easiest way to get to the Shrine is to run along the cliff at the edge of the Great Plateau, kill the few Bokoblin Skeletons that appear here and then, when you reach the Shrine's location, climb over the back wall to reach it.

    Approach the shrine and interact with the pedestal by the door. Doing so will add the shrine as a fast travel point on your map and permit you access.

    Ja Baij Shrine (Remote Bomb Trial)

    Once you are inside, head for the far left corner of the first room to find a pedestal. Place your Shieka Slate in here. Doing so will unlock the Remote Bomb Rune.

    The Remote Bomb Rune can be used in the same way as bombs can be used in previous Legend of Zelda games – primarily as a resource to blow up obstacles or destroy sections of weak walls (often indicated by fairly obvious cracks). Link can generate infinite number of Remote Bombs using the Rune, but after using one there will be a brief cooldown period during which another cannot be created. The bombs that are created by this Rune in Legend of Zelda: Breath of the Wild are remote bombs, which means that once you plant/throw them, you'll need to hit a specific button command to detonate them. It's a good idea to move Link out of the explosion range when you do.

    Unlike previous games in the series, there are two types of remote bombs in Legend of Zelda: Breath of the Wild – spherical bombs and cubic bombs. Spherical bombs can roll down slopes, chutes and structures whereas the cubic bombs will stay put and fit specific sockets. In this way, they can be used to solve a number of puzzles.

    Remote bombs can also be used in combat to damage (or even kill some weaker) enemies, unlock blocked entrances to caves/shrines and kill wildlife or explode mineral deposits in order to quickly gather resources.

    Use the Remote Bomb Rune to generate a Bomb and place it by the weak stone blocks at the back of the room. Detonate the bomb to destroy them. This will reveal a passage beyond. There are two more weak stone blocks in here. If you destroy the one on the right, there is a Treasure Chest containing a Traveller's Claymore. You'll need to destroy the weak block on the left-hand side to continue.

    In the room at the end of the passage, there is a lift over a hole in the ground travelling back and forth from a wall made up of weak stone blocks. Use the Remote Bomb (Square) Rune to place a bomb on the lift and when it reaches the far wall, detonate it to bring the wall down. Take the lift over and continue through the new opening.

    The next larger room features a set of three moving stone pillars either side of the entrance (two on the left and one on the right) which will spring out of their start positions, launching things a set distance into the room. The right-hand launcher has a small, round funnel next to it. Place a Remote Bomb (Round) in the funnel and when it gets launched, it will land on a section of weak stone across the gap. Blow this up.

    The furthest launcher on the left can be jumped on. Allow it to launch Link and he'll land on a small platform with a Treasure Chest. This can be opened for 1x Amber.

    Climb up to the platform which previously contained the weak blocks we exploded earlier and at the end, approach and interact with the glowing altar at the top of the stairs for a scene. This will reward you with a Spirit Orb and will complete the Shrine.

    Locate and solve the third Shrine

    Following the scene, you'll be back outside. We can use Remote Bombs to blow up the blockage in front, but there is a Sleeping Guardian on the far side, so you'll need to run to avoid that if you do. Make your way back out of the ruins area to leave the Guardians behind.

    We'll now need to head for the next Shrine, which should be marked on the map with a pin to the southwest.

    As you head towards the Shrine, you'll encounter a pair of Bokoblins at a campfire who we can kill or leave alone and by a small wooded area at the base of the cliff below the Shrine we want to go to next, is a small house.

    Check out the house and on the table within, you'll find a copy of the Old Man's Diary. We can read this for a brief description of a recipe and vague promise of a reward (a Warm Doublet for cold protection). Also in the house, you'll find a Woodcutter's Axe, some Stamella Shrooms, Spicy Peppers and a Baked Apple. Just outside of this same house is a cooking pot with a Pot Lid (Shield) and a Torch nearby. By the barrel to the right as you exit is a Farmer's Pitchfork.

    From the house, head to the west and if you look to the right you'll see a small enemy outpost with four Bobokins we can kill for a Treasure Chest holding a Throwing Spear and over the cookfire some Seared Steak. If on the other hand, you look to the left, you'll see the Old Man cutting down a tree.

    Clear the enemy outpost if you wish and when you wish to continue, speak with the Old Man. After the chat, move to one of the trees closest to the cliff and cut it down to create a bridge to the far side. Note the tree full of apples here. Kill the pair of Bobokins here and at the end of the platform, use a Remote Bomb to destroy the weak rocks. Behind them is a Treasure Chest containing 5x Fire Arrow.

    Before continuing upwards to the Shrine, it's a good idea to get yourself sorted out with some cold protection at this point. Return to the Old Man's house to find him chilling in front of the fire outside. Speak with him and he'll explain briefly how to cook food (go into your inventory, select the items you want to combine using the ‘Hold' option and then exit the menu, approach the fire and hit the ‘Cook' button prompt when it appears).

    For a quick cold-resistant food (we'll need it shortly) You'll want to shoot some of the birds nearby the house for some Raw Drumstricks, (or if you want to create the Old Man's recipe, you can head for the Forest of Spirits and hunt a Wild Boar for Raw Meat and one of the ponds for some fish). Combining these ingredients with a Spicy Pepper (there are some in the Old Man's house if you haven't raided it yet and more can be found by the Temple of Time ruins) will create a food that when eaten will protect you from cold for a few minutes. Completing the Old Man's recipe for him will have the Old Man fork over a Warm Doublet which will protect you from the cold!

    Now we'll need to cross the tree bridge that we created earlier once again and will have to climb up the wall of this cliff to reach the Shrine above. Return to where the apple full of trees was and if you look up from here, you should be able to make out a series of narrow ledges above. We'll need to climb to each of these small ledges, wait a moment so that Link's stamina will regenerate and then climb to the next.

    Upon reaching the top of the cliff, approach the Shrine and interact with the pedestal by the door. Doing so will add the shrine as a fast travel point on your map and permit you access.

    Owa Daim Shrine (Stasis Trial)

    Once you are inside, look just to the left of the rotating bridge ahead to find a pedestal. Place your Shieka Slate in here. Doing so will unlock the Stasis Rune.

    The Stasis Rune can be used to freeze a specific object in time for a short period. This can be used as many times as you like but each time after using it, there will be a brief cooldown period during which it is temporarily unable to be used. This can be used to slow moving objects/hazards/obstacles to move past them safely, pause and navigate moving platforms or to freeze and manipulate objects in the environment. Certain objects can be frozen and then hit with attacks a few times to store up energy which will be spent once the Stasis period ends, sending it flying in the direction indicated.

    Stasis can be used in the wider world to propel boulders and other manipulable heavy objects into crowds of enemies and when upgraded, can be used on enemies themselves to either hold them out of combat when fighting a group or to allow Link to pummel them silly whilst they remain immobile.

    Use the Stasis Rune on the spinning cog to the left of the bridge when the bridge is horizontal. This will freeze the bridge in place and allow you to cross to the far side. Head for the far end of this platform where a boulder seems to constantly be rolling down a hill.

    Wait for the boulder to go past before moving up the ramp with stasis at the ready and hitting the boulder with it as it appears. Run up and duck into one of the platforms either side of the ramp. From here, you should be able to see a Treasure Chest at the top of the ramp. To get this, wait until the Stasis recharges and as the boulder goes past these central platforms, freeze it before running up to the Treasure Chest for a Traveler's Shield.

    Return to the midway platforms and head left. Grab the Iron Sledgehammer propped up against the wall here if desired and then move along the narrow path with the boulder blocking it ahead. Use Stasis on the boulder and then hit it a few times to build up some energy. Once Stasis ends, the boulder should move from its location, allowing you passage through.

    At the end of the bridge, approach and interact with the glowing altar at the top of the stairs for a scene. This will reward you with a Spirit Orb and will complete the Shrine.

    Locate and solve the fourth Shrine

    Following the scene, you'll be back outside. Kill any Skeleton Bokoblins that appear and look behind the Shrine for a boulder. Use the Stasis and melee attack method on this to send it flying. Beneath the boulder is a Treasure Chest housing Traveller's Bow.

    Continue up the slope next to the Shrine and the temperature will start dropping. If you stay in the cold for too long, Link will start losing health – in case you were unaware - this is bad. First thing you'll want to do, if you haven't got cold protection food or clothing is to find a fire.

    Proceed along the path away from the previous Shrine to the north and you should come across a pair of campfires. Both of these will have a group of three Bokoblins at them and both have a Treasure Chest with 5x Arrows. If you don't have cold-resist stuff, you can grab a Koboblin Club and place it in the fire to turn it into a torch. As long as you do not put it away or throw it, this will allow you to run for around a minute or so without losing health due to exposure to the cold. Really though, its best to head back and prepare some Cold-Resistance food using Spicy Peppers (you can find more by the Temple of Time) or create the Old Man's recipe (Fish + Spoicy Peppers) for the Warm Doublet.

    When you are good to go, climb the slope beside the southern of the two enemy campfires here and follow the ridges all the way across the base of Mount Hylia to the northwest. When you reach the frozen river note that stepping in this will kill Link instantly, so you'll want to skirt around it to the left. Continue onwards across the snowy plane towards the Shrine.

    As you cross the plain, you'll encounter more Bokoblin Skeletons along with some Ice Keese. Kill or ignore them (depending on your cold resistance situation). As you arrive at the ramp leading to the Shrine itself, there is another Bokoblin camp here with four enemies at it. Again, it's best to avoid them if you have limited cold resistance, but feel free to ignore me and kill them anyway.

    When you reach the top of the slope, approach the shrine and interact with the pedestal by the door. Doing so will add the shrine as a fast travel point on your map and permit you access.