DISCLAIMER: Since I'm not Japanese, nor do I know the language, this top 10 will only be English-produced games (sorry fanboys).

Yu-Gi-Oh!, Japanese for "King of Games", started out as an manga in which the characters assemble decks of Monsters, Spells, and Traps to compete in a game called Duel Monsters. The series was originally produced by Kazuki Takahashi in 1996 and has evolved into a worldwide sensation, spawning thousands of different cards, an anime series, toys, and what I'm going to talk about here, video games.

For more than 8 years, we have been blessed by Konami with these fantastic video games. With each game comes new features, and with each new feature, the fanbase gains many new duelists, but at the same time loses some of the older duelists. Starting on Game Boy Color, moving to a long run on the Game Boy Advance (with a couple of Playstation/2 games), then finally moving to the more popular Nintendo DS (with a Wii game here or there), Yu-Gi-Oh has greatly evolved as a video game franchise. At the beginning of the franchise, the rules in the video games were not as strict, but as time passed by, the addition of the World Championship Tournament, the games required stricter rules. The latest game for the Nintendo DS goes by the Master Rules of the Yu-Gi-Oh TCG, which shows how much the games have changed over the years. In the older games, the rules went a little like, "60 card deck. 8000 Life Points. Can't have too many powerful cards. Beat your opponents 5-10 times each. Input passwords to get your favorite cards. Beat the game and unlock a special duelist(s). Deck consists of beatsticks, equip spells, and pot of greed." This was the definition of Yu-Gi-Oh when it wasn't as developed. Yu-Gi-Oh video games now go a little like, "40 card. 8000 Life Points. Run Lightsworns and Blackwings. Creativity has become isolated. Synchros. Online dueling. Turbo duels." Konami has revolutionized dueling as we know it, and with the addition of ban lists a couple of years ago, video games have become serious business...and hey, Konami knows we'll keep coming back for each new addition to the long running list!

Yu-Gi-Oh! on the Nintendo DS! I remember in 2005, at the World Championship Qualifiers in Redwood City, at our visit to Konami, a kid asked one of the developers if Nightmare Troubadour was a rumor...and he said it was no rumor and it would be on the Nintendo DS. From that day on, Nightmare Troubadour was very highly anticipated. After having 10 games on the GBA, almost the entire Yu-Gi-Oh fanbase was ready to move onto the touch screen.

Nightmare Troubadour integrated the touch screen in a very interesting way that was also mirrored in Spirit Caller. The story line followed the Battle City tournament, but was altered a little to include duelists such as Pegasus J. Crawford and the Paradox Brothers. In-duel, the player is able to use the touch screen to make decisions very quickly, and still be able to use the buttons just like we always used to do. The card base was big for its time, but didn't include many important cards. The game was great, but compared to other DS Yu-Gi-Oh games, it was a bit forgettable.

Yu-Gi-Oh!......you mean, Duke Devlin????

Yes, we are all familiar with Duke Devlin and his invention of Dungeon Dice Monsters with the help of Pegasus J. Crawford, the creator of Duel Monsters in the Anime. In the anime, Yugi, the current King of Games, duels Duke Devlin to save his friend Joey from a bet, and so that Duke can avenge Pegasus after his loss not to long ago in the Duelist Kingdom finals. In the manga, he wants to avenge his father who lost a shadow duel to Yugi's grandpa.

This is NOT mentioned at all in the game. I wish there could've been a storyline in the game. You just Dungeon Dice Duel a bunch of random people that were almost completely insignificant. Although that's true, you do get to duel some people like Yugi, Tea, Joey, etc. They use their famous cards (Yugi-Dark Magician, Kaiba-Blue Eyes Ultimate Dragon, etc.). Nothing really special about the gameplay except for the fact that ITS DUNGEON DICE MONSTERS! I heard that the game was made into a real playable board game but never sold well. It's a shame because the idea of the game was great. All the great monsters we have in Yu-Gi-Oh...except you summon them by rolling dice.

In Dungeon Dice monsters, there is a tiled board of 13X19 tiles (13 tiles wide) on which play is conducted. On either end of the board sits a "Dice Master" (on the 7th tile from each side on the row closest to the players) representing either player. Each Dice Master has 3 Heart Points. As with Life Points, the first player to lose all their Heart Points loses. The Dice Master cannot do anything. Each player has a dice pool (you can add different dice to it) which consists of 15 dice. There are obstacles, and to get to the other player's Dice Master, you have to make a path by unfolding your dice. The only way you can do this is by rolling three dice on your turn and if you roll 2 summoning crests, you can summon the monster with the lowest summoning crest level.

The game was fun for a while, but the replay value was terribly low. Once you got into it, you really wanted to beat it. But it was really hard to get into the second time. Still, this game was very fun and one of the Yu-Gi-Oh spinoffs that I very much enjoyed, unlike Destiny Board Traveler...

Another World Championship Tournament game...on the Nintendo DS! First of the series, actually.

World Championship 2007 was the end of Yugi's reign on the cover of Yu-Gi-Oh games. Jaden Yuki had taken over the spotlight. Although, Jaden's spotlight was much more short-lived than Yugi's, probably because Yugi's games were, for the most part, better.

I enjoyed World Championship 2007 VERY much. It got me to look at Yu-Gi-Oh in a different way. This was not only the first World Championship game on the DS, but it was also the first Yu-Gi-Oh game with Wi-Fi dueling. A MAJOR breakthrough. The ability to duel anybody around the world? I'm in. Before this, I had never really dueled anyone besides the AI, except for at the World Championship Tournament in 05. But with wi-fi dueling comes a small price, disconnecters and cheaters. A small price to pay for such an amazing feature. I swear, I do not care that there was no story mode. Knowing GX, it would've been a crappy remake of Tag Force, which was a great game.

The Artificial Intelligence was stepped up, but the amount of DP we got per duel was absolutely horrid. For those who played World Championship 2007 and had Wi-Fi access to the leaderboards will never forget the everlasting question: "Where can I download Marshall's DP Ghost?". With a rating of 65535 (the limit, FFFF, in hex), he racked up loads of DP that the AI could never give. For the people without Action Replay to get all the cards, this was a dream come true.

World Championship 2007 executed all new additions with flying colors, but the only thing lacking was the card database (not saying it wasn't bad...but it need a little bit of work). But hey... can't be perfect, right?

Capsule Monster Coliseum...based off the Capsule Monster Chess from the original first series Anime of Yu-Gi-Oh when Bakura tricked Yugi, Jounuchi, Honda, and Anzu (gotta love those Japanese names), into a Dungeons & Dragons-esque game in which they were all sucked into the game, but just as in the Duelist Kingdom arc, Yami was able to take control of Yugi and co. to save them by rolling the two 10 sided dice to decide on their movements and attacks.

Anyways, In this game, you take on the role of Yami Yugi as he competes in a Capsule Monsters tournament. His fellow competitors include his friends, rivals from Duelist Kingdom and Battle City, and the other Millennium Item wielders (Pegasus, Marik, Ishizu, Bakura, Shadi).

The idea of Capsule Monsters was fantastic. The execution in the game could've been better, but it was Playstation 2, and I doubt they expected the idea to catch on very much (same with the anime spin-off series). The graphics in the game were really good, but it bothers me how hard it was to beat this game. You couldn't buy good Capsule Monsters until really late, so it was really hard to advance. No matter how many times you replay someone, unless you made a mistake the first time around, it is almost impossible to win unless you get some new capsules. It is very hard to explain how this game is played in words, but if you were to play, you'd understand very quickly by playing. Strategy is a BIG part of this game.

The only game to actually have Capsule Monsters was pretty good, and the story was enjoyable. It wasn't a main series game, so I can't rank it higher than any of the others. I doubt a new Capsule Monsters game will ever be made again, seeing as how Yugi isn't the poster-child for Yu-Gi-Oh and Capsule Monsters was a thing of his time. Wishful thinking...

This was basically the start for Yu-Gi-Oh video games. It was the only Game Boy Color Yu-Gi-Oh game in the United States, and it was a winner...kind of. Although the game was great, it was flawed greatly in a couple of factors. First off, the game didn't go by modern dueling rules. The rules were more like the rules in the anime, which I understand, because the TCG wasn't very established at the time in the first place. Secondly, this game required too much dueling in the Campaign. You had to duel about 25 times to advance to the next stage, and it got boring dueling Tristan's 200-900 ATK deck again and again. Otherwise, this game was a fantastic way to start off the games, not to mention that it was the first game to come with a set of real cards which started a huge trend that we all love. Really not much to say about this one except for that it rocked the Game Boy Color.

This, is the Duelists of the Roses. On one side: the House of Lancaster, and on the other side you have the House of York. Henry Tudor is your present-day Yugi, who is head of the House of Lancaster who has taken the side of the Red Rose. The House of York headed by Christian Rosenkruz who is your present-day Seto Kaiba. I guess you could say it is loosely based off of the Wars of Roses (which was a real event in history in case you didn't know). Although, there are many inconsistencies with the story...the first one being Duel Monsters.

Anyways, this game follows the names and the story of the Wars of Roses. Personally, I loved the idea to do this. The Yorkists with 8 white rose cards, and the Lancastrians with 8 white rose cards. So where do you, the player, come in? You are the "Chosen One", from the future, who is summoned by Simon who is present-day Solomon (Yugi's Grandpa). Using their own eight red rose cards, Henry Tudor and the Lancastrians wish to summon the Rose Duelist to Stonehenge in the hopes they can turn the tide of the battle. However, Christian Rosenkruz arrives once the ritual is completed, but arrives too late to take the other eight Rose Cards. Knowing the ritual to send the Rose Duelist home, Christian (Seto) offers the player a chance to side with the Yorkists. Either way you choose, you duel your way through, win the war, and then...you do it again! Except you are only given the option to side with the House that you didn't choose the first time around.

The Duelists of the Roses follows a unique style of gameplay. You are given a "Deck Leader" who you use to manage your cards during the game. Most Duel Leaders can only summon in a 1-tile radius around them. But if you get to a high rank, some Duel Leaders have the ability to summon even further. The ranks begin at Private and go all the way to Secretary of Defense. By using your 3D monsters that are summoned by the Deck Master, you make your way down the 7x7 duel terrain to eventually attack the opponent's deck leader. The game goes by "Perfect Rule" and so you have 4000 LP, you have a deck cost, and you only summon certain leveled monsters depending on how many level tokens you've saved up.

The story was terrific, I loved the new style of dueling, and the 3D battles were amazing. Definitely deserved its spot as a PS2 Greatest Hit.

A powerful, new way of dueling. I always new GX would have SOMETHING good about it.

Let's go back...way back...to the Duelist Kingdom days. Yes...Yugi and Joey. Very good friends...get stuck in a cave...only way out....THROUGH THE LABYRINTH! Prepare to be puzzled. Prepare to be fooled. Prepare to be baffled... For on this field, we rule. Surprisingly enough, Jaden and Syrus duel against the same two brothers in a tag duel. Gotta love those Paradox Brothers.

Now, we have a recurring theme! What might that be...? Tag duels. Yes, it caught on very quickly. Quickly enough that they made a game on the PSP that would evolve into a huge PSP franchise (the only Yu-Gi-Oh video games on the PSP, might I add). I was completely blown away by this game. The graphics: intense. Story: intense. Card List: intense. AI: crappy, just like every other game, but what do you expect, artificial brains can't get you very far!

There's not much to say about this one here. It was just so important to the Yu-Gi-Oh video games because now, almost every Yu-Gi-Oh game had Tag Dueling after this because Tag Force 1 was SUCH a huge hit. Wish I still had this game, because the replay value is pretty high. It actually gives Yu-Gi-Oh GX a good name..

I'm not going to lie here, I don't own this game nor have I ever played through it.
But I am very knowledgeable about this game. Played it a couple of times and saw many videos.

Right off the bat, I'd like to mention the starter deck. We start out with a Water Type deck! It included many useful cards like X-Saber Urbellum, Lightning Vortex, Dark Bribe, and Cold Wave. The default banlist was March 2009. Couldn't get much better than this. And when I say that, I mean it. Tag Force is a great game, don't get me wrong! But the fact that you actually have to work really hard to get your cards is kind of annoying. Yes, there are tons of saves with all cards, but that's not the point. Tag Force has a "Rental Fee" that makes you pay to use cards entered through Password..yeah that's a turn-off. The 5D's story was kind of interesting to me..but nothing will beat the original series story. Nothing. 5D's is well constructed, the whole idea of signers, and the introduction of synchros. Oh and NO TURBO DUELS! YES! Really, Speed Spells are the only thing about this new format that really annoy me. Using some spells were hard as it is! Make it harder! Get outta here. Otherwise, this game is pretty chill..pretty chill.

I really should pick up this game, and you should too; Tag Force is not to be underestimated, but as always, the AI is to be underestimated.

If it weren't for amazing taste in games, this game would be number one. But it fell short because it's too focused on what everybody wants, and doesn't take the time to improve the easy stuff.

Let's talk a little about the good stuff: Huge card pool, Wi-Fi, Tag Duels, Tournaments, Story Mode, designable characters.
Let's talk a little about the bad stuff: AI, Turbo Duels, limited duel Ghost space, limited recipe space.

The good stuff weighs out the bad, but for such a modern game, couldn't Konami have done better? But hey, how do they keep getting us back to buy the next WCT game? By fixing what wasn't good in the last game. I've played every single WCT game, so I'd know. WCT04 compared to this...man I can't believe how much this game has changed. We can duel people from all over the world, with SO many cards, single/match/tag duels, and with our own designable character. Nobody can complain about this game, because it has everything we asked for in a portable Yu-Gi-Oh game INCLUDING a story mode. Loved this game, and I'm still addicted to it. Got me back into Yu-Gi-Oh after a year of not playing, actually.

I was impressed with this game, just as I am impressed by all of the other WCT games. Keep bringing new features Konami **coughcoughmorecardscoughcough**

"Light and dark clash in a town where everyone waits to duel. Battles take the place of words and only the best will win tournaments where glittering trophies await the victor."

That is the description given for 7 Trials to Glory. So epic. Best Yu-Gi-Oh game ever, and that probably won't change for a while. You start off the game as a little NPC, but with your dueling skills, you will rise to the top. Dueling every day of the week, eating sleeping and breathing Yu-Gi-Oh, you'll find your way to a variety of tournaments. This was the first game to introduce the Deck Recipe function if I am not mistaken. You could hold up to about 20 recipes in your trunk. You can buy cards in Grandpa's famous Card Shop; after you beat the game the first time around, you are given access to...*cue dark music* THE SHADOW REALM!!! Here you can buy all of those restricted and hard-to-find cards like Pot of Greed, Raigeki, Harpie's Feather Duster and more. Duelists from all over the Duel Monsters world are here waiting to duel you: Yugi and friends, Kaiba, Mokuba, Bakura, Ishizu, Marik, Odion, and more. In a series of Tournaments such as the KC Cup and the World Championship, you must show your skill and defeat opponents in single duels, match duels, and even restricted duels.

One of my favorite parts of this game were the restrictions. You had duels were nobody could use spells or traps. If that were in the games nowadays, I would have to say that would be fun. One of the other cool parts about this game was that if you dueled hard enough, you could make your favorite deck. Then, it would be easy sailing in duels. But what if you want to make a new deck? Well then get over to the Shadow Realm! There is a tent, headed by the two Masked Brothers (who's names have escape me at the moment), where you can buy a bunch of crazy card packs like an Exodia Deck (well constructed if I do say so myself), an All Monsters/Spells/Traps pack, and even random packs. But, this does come at a VERY high price. But with survival mode, you could duel to your hearts content against the (very good) AI. DP was alot easier to get in this game than in most, and with the password machine upgrade so that you have to pay to use it, you had a lot of time to get all the cards and beat everybody. The only downside to this game was that I think that you couldn't choose your gender for your character. But really, who cares. Children's Card Games are much more important than your gender.

Cool trophy closet is cool.
Cool video game about Yu-Gi-Oh is cool.

As I wrap the list up, I'd like to tell you this: I've owned and played every Yu-Gi-Oh game except for Forbidden Memories, Falsebound Kingdom, the PC games, and Tag Force 4. I know my Yu-Gi-Oh games very well and I was happy to talk to them. If you want to talk about any Yu-Gi-Oh games, head over to the message boards for the current games (WCT 10 and TF4). There are many people who are glad to teach and talk about Yu-Gi-Oh. As the saying goes: the more the merrier!

I hope you found this list interesting, whether you are an avid Yu-Gi-Oh duelist, or just another GameFAQs user who is interested in looking at another user's opinion. Thanks Konami and Kazuki for making it possible for us to play these fantastic games!

List by BenDstraw (08/10/2010)

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