N+ started out as a flash game titled N in 2005. A platform game where you play as a ninja that has a thirst for gold to boost it's energy, which helps him to explore and complete levels. These levels have a switch or multiple of switches needed to open the exit for the ninja to escape and move onto the next level. While the game has a lot of levels and enough mechanics to explore the level. The ninja can hop between walls to jump higher and has to avoid hostile machinery such as laser drones and turrets which are programmed to kill which the ninja has to avoid or having to retry the level again.
It was created for the PSP and Nintendo DS in 2008 and both version of the handheld game are different from one another. The Nintendo DS version is very rare and demands high prices on sales and auction websites.
Slingo is a hybrid of Slots and Bingo hence the name of why it's called Slingo. Players roll the numbers and depending on what numbers gets shown, they can mark the 5 by 5 grid. Players have to cover as much of the grid as they can in a number of turns to win the match however they can only do this in a limit of 15 turns and even have to gamble a few points to get a few more turns to fill the board if the player choose too or to cash out those points thus ending the game.
Slingo found it way onto the PC and Nintendo DS with the title Slingo Quest. An adventure puzzle hybrid which uses the Slingo mechanics as part of it's gameplay as the player explores an island to advance the game. The game can be unforgiving sometimes due to the gambling nature of the game of playing Bingo in a form of a Slot number generating method to get the numbers on screen. The game is very popular and RealNetworks has recently acquired Slingo for almost $16 million. It's one series worth keeping an eye on.
There's even a Tiger Electronic handheld device of Slingo as well that made use of the simple LCD display as well as casino machines found in Casino that allow people to play Slingo due to it's number and gambling nature of the game.
#8: Canabalt (C64)
This game was made on a Commerde 64 in this decade of 2010. Yeah, you better believe it, a 2009 idea of a game ported onto 1980s hardware but how?
Canabalt is a game where a man in a black suit running endlessly as the town he's at, is in the process of massive destruction and it happens to be that the character is running to save his life as obstacles randomly appear, however the game is endless. If the character loses track and dies results in a game session being over.
Canabalt was a project by Adam Saltsman for the Experimental Gameplay Project. Saltsman published the game on his own website and the popularity of it has found its way onto a few platforms such as the Android and Playstation Portable.
As it turns out, a group of Commodore 64 homebrew enthusiasts based in the UK wanted to make a game and had the knowledge and know how to create a Commodore 64 cartridge, so they chosen Canabalt. The original flash game had enough colors for it's palette (around 4 or 5), enough gameplay elements on the whole and simple features to be ported onto the commodore 64 for it to look like the original flash game. Canabalt somehow it managed the Commodore 64 port. You can find copies of the Commodore 64 version of Canabalt on a few auction websites. It's more of a work of art then a commercial production video game for the C64.
flOw is an 2006 flash indie game created by Jenova Chen and Nicholas Clark. You take control of a micro-organism in a aquatic environment seen from a top down perspective where the organism can consume cells to grow. As the micro-organism navigates the world, it can move to lower parts of the world where it's meet by really hostile micro-organisms where the player can attack and consume as well or be consumed by the hostile organisms. There no rules however, it's more of an open box type of game and the player can explore whenever they please. The visually are very bright and colorful which helps with the appeal of the game.
The game was programmed in flash in just two months and upon it release in 2006 was downloaded 100,000 times within two weeks. By the following month, it was said to be downloaded over 650,000 times. It was later picked up by Sony, who enchanted the game and released as a downloadable title on the PSN in 2008. By 2008, the game received 3.5 million download.
The popularity of flOw from the internet and Playstation Network from around the world encouraged Sony to printed a compilation of games on UMD and released it titled PlayStation Network Collection: Power Pack which was only sold in Europe in an effort to get people onto the Playstation Network from their PSPs. Because of the lack of winning nature, many people consider this more of a work of art then a game.
Collapse is a puzzle game where you have to destroy blocks by simply tapping on them if they connect in rows of three of the same color, hence the name Collapse. At the time when people started to log online and playing games, everyone was clicking and felt rewarded for one click and the game uses that idea of clicking and scoring. This whole game is pretty takes this idea and applies to as the block slowly fill the screen as players have to point and click to destroy the block, scoring points for it. It's simple and sometimes the game has managed to experiment with many different ways to fill the arena of block such as having the blocks move from side to side or the blocks build up to allowing the screen to be fill with blocks from both direction. So long as the blocks fill up the screen and the player taps to destroy the blocks, the player gets rewards for it. Sometimes the player would tap or click and nothing happened and the player wouldn't be rewarded for it because the color wouldn't match up.
This game was really popular that has created a few sequels and spinoffs, such as a Picture Puzzle spinoff game, where players have to destroy all the blocks which was a pixel art picture and could only clear it if the colors were the same and there were no block left after destroying them all, making the challenge a bit difficult if a player thought they made the wrong move. Thankfully moves could be undone so the game was very forgiving.
#5: Club Penguin
Club Penguin is a popular online browser MMO released in 2005 which used Flash to reach it's audience. The popularity of the game was noticed and this led to Disney buying the developer along with the rights to the game in 2007. The browser based MMO allows players to take control of a penguin, explore an island full of mini games and chat to other players who were also penguins. The success of Club Penguin as led to spin off games appearing on the DS and Wii.
The DS has a series called Elite Penguin Force, where you control and customize a penguin who has enrolled into an special secret agent like force that helps people feel safe on the same island and taking part in missions to uncover the mystery the problems the island has, as well providing the mini games and customization that also found in MMO. The game kept the drawn lines that the flash is also well known for. The success of the DS game led to having a DS sequel on titled Elite Penguin Force: Herbert Revenge.
The Wii title was titled Club Penguin: Game Day, which transfers these vector toon based flash penguins into 3D. Players take part in party games where they are encouraged to work together to unlock parts of the island. How far Club Penguin will go is something worth watching.
The original idea of a puzzle game which has been copied so many times by other developers because of it's simple mechanics and gameplay. Bejeweled is a puzzle game from PopCap games where the player has to destroy an endless amount of Jewels by switching two jewels in an effort to make three same color gems in a row for them to disappear awarding the player with points.
Bejeweled success led to them releasing copies for the PC which ran on windows and even released copies on the Nintendo DS such as Bejeweled 3. The game expanded on many of it's game modes such as an Endless mode, where you can blast many jewels as you like because people didn't like the game over as much and wanted to explore all the other level backgrounds and for matching 4 or 5 jewels of the same to create really more powerful jewels and pieces which mixes the gameplay a bit and makes it more interesting.
A few websites, such as MSN, Bejeweled is powered on using Java however on a few other websites, they use Flash to run Bejeweled gameplay. Bejeweled was hosted on the MSN website and still is today to promote the game which contributed to it's popularity during the early 2000s. Popcap games are well known for using Flash or browser based games to help market and sell it's software. Bejeweled just happens to be one of it's biggest games IPs to date.
In Super Meat Boy, the player plays as a cube character who is able to quickly navigate a level, jump off walls and had to avoid deadly obstacles in an effort to save his kidnapped girlfriend Bandage Girl from the evil Dr Fetus.
The series started with Meat Boy on Newgrounds as a flash game however the popularity of the game was expanded on the levels in Super Meat Boy and release for the PC as well as the XBLA. Super Meat boy may be simple however many players enjoy the game for it's extreme high difficulty making the game very challenging to complete. In terms of gameplay, Super Meat Boy is a bit like N+ with it's navigation of gameplay, avoiding obstacles and reaching to the exit however many of the obstacles appear even from the beginning of the game which aid into making the game very tough however the game story wouldn't be complete with bosses. For a very simple and difficult game with a story, it has really challenging and creative bosses that Meat Boy encounters over the course of the game that makes the experience of playing and seeing what each level has to offer worth while .
#2: Line Rider
Line Rider is one of the best examples of what the Flash lines/vectors can do. Line Rider has you guide a character riding a toboggan who wants to joy ride towards the end of the stage however to successful do this, the player must draw a line to allow the toboggan with the boy to travel. Of course, with the help of gravity and acceleration, the player must carefully think about where the lines are draw out and placed to allow the player to reach certain areas of the field such as drawing loops and ramps to reach which are often very exciting after creating a line and allowing the ride to test ride the course out.
Line Rider was created in 2006 by Slovenian student, Boštjan Cade and it quickly became popular when it uploaded it online. inXile Entertainment picked up the game ideas and produced the game for the Wii and DS in 2009 which featured a story and puzzle modes of the game even rewarding the player with cutscenes over the course of the game. inXile Entertainment managed to produce a sequel for the DS, titled Line Rider 2 Unbound released both in Europe and North America in 2010
#1: Alien Hominid
Alien Hominid was a game which started out in Flash and moves its way onto the Gamecube, PS2 and Xbox. Alien Hominid was developed by indie professionals who created their company Newgrounds, a website dedicated to the flash for people to upload their creations and to get rated. It didn't stop the website owners from making their own content for people to enjoy and what they ended up created was Alien Hominid in 2002, one of the few titles that was noticed to be published for consoles in 2004.
Alien Hominid is a shooter where an alien crashes on Earth and makes an attempt to get his spaceship back which was taken away from special forces. The player takes control of the Alien and has to shoot their way though many levels to take back his spaceship and get off the planet alive.
Newgrounds was a website which grew during the late 90s which was started by Tom Plups. He created Newgrounds which he wanted to be a fanzine for the Neo Geo from the beginning of the 90s however this isn't happened and with the name Newgrounds, he continued until the internet arrived for everyone along with Flash. In 1998, Tom made a move to use Flash and he started to get internet traffic for the next couple of years .
Alien Hominid makes number 1 because it represents what a flash developers can do even at the time, the game has a lot of animation to offer to tell it's story, you have different levels set in different places and the game has loads of interesting mechanics. The alien can drive vehicles, have different weapons and interact with the environment very well. The game has a surprisingly high level of expressive animation of what can be done in the game made in flash. It was gamers who greatly supported this game and it helped led to the move of getting it published onto consoles and onto the retail shelf where it helped the world notice what flash and the internet community can do with a flash game.
The game has a high level of interactions for a flash game for its time as it has a lot of animation for it's characters in the game. It's a extremely well drawn vector toon animations of the scenes present in the game which makes you wonder how hard the developers worked to their the story of the game across in the cutscenes and level design. It's a huge game compared to the rest of the games on the list which is why i think it should get the top spot.
I think this list proves that there enough flash games out there where it's possible for publishers to notice them or even work with flash to gather it's audience. With HTML5 and WebGL starting to roll out with developers to work with them. It doesn't mean that Flash should get pushed aside. Flash will always have it's mark on the internet and seeing these good examples stand out and being look at and played among loads of really terrible boring flash games or content to people who wanted their fifteen minutes of fame. It proves that Flash has something worth it about it and how hard many developers have picked up an idea and expanded upon it..
They're even companies that use Flash as a way of advertising a game. They make a game, mainly a casual game on the DS or PSP and make a Flash sample and place it on some flash fuel gaming website and advertise the sale there. Examples being Jojo's Fashion Show or Diner Dash which are good games however they try selling them with that approach by using flash to make it look like a game however it was just a sample. I had to be really vary about it and not put them on this list. It just shows Flash has come a long way in what it can do and people have be noticing it. There also nothing like typing in flash game name in some shopping website to find if the game existed in a physical format.
However with this list of video games, it makes me wonder who really supported flash. It wasn't the big publishers or their major blockbuster development teams, it was us, the players that helped made these content in flash more successful then anyone ever hoped for. I think there should be more content like these in Flash in the future.
List by 91210user (10/23/2013)
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