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    Trophy Guide by Kazerei

    Version: 1.1 | Updated: 05/16/12 | Search Guide | Bookmark Guide

                   This document is copyright (c) 2012 Vivian Lam
    Disgaea 3: Absence of Detention
    PlayStation Vita
    Trophy Guide
    Version 1.1
    May 16, 2012
    Written by Vivian Lam
    Table of Contents
    1.  Introduction / FAQ
    2.  Main game trophies
    3.  Post game trophies
    4.  Academy trophies
    5.  Item world trophies
    6.  Battle trophies
    7.  Ranking shop trophies
    8.  Reverse pirates trophies
    1.  Introduction / FAQ
    I've organized the trophies into categories, instead of going by the official
    list order.  Hopefully it makes more sense this way.
    Q:  Is the trophy list the same as in the PS3 version?
    A:  The main differences are trophies for defeating pirates have been removed,
        and trophies for the included DLC content have been added.  The remaining
        trophies are the same, but many of them have been renamed.  I've included 
        the names of the PS3 trophies in brackets where useful.
    Q:  Is there a Platinum trophy?
    A:  Yes.  As usual, you have to collect all trophies to get the platinum.
    Q:  How long does this take to platinum?
    A:  It's hard to say... If you're a Disgaea veteran and work towards platinum 
        as fast as possible, maybe around 60+ hours.  If you're new to the series,
        I'd guess 120+ hours.
    Thanks to members of the GameFAQs forum and the PS3Trophies forums for their 
    information and discussions.  Also thanks to this Japanese wiki for details.
    2.  Main game trophies
    * A Single Step
    * Ch.1 Netherworld Honor Student Complete
    * Ch.2 Mao's Heart Complete
    * Ch.3 The Freshmen Leader! Complete
    * Ch.4 Almaz the Hero Complete
    * Ch.5 Grand War Complete
    * Ch.6 The Reckoning Complete
    * Ch.7 An Eye for an Eye Complete
    * Finale Complete
    Just play through the main story.
    3.  Post game trophies
    * Raspberyl Version Complete
    Talk to the Parallel Worlder and finish the Raspberyl Version chapters.  
    This guy appears in the post-game.  Or you can start a new game with this 
    content unlocked (see cheats section).
    * Majin Academy Complete
    Talk to the Parallel Worlder and finish the other four chapters: Legend 
    of the Super Delinquent, Battle for the Test, Evil Academy Culture Fair, 
    and Death Inst Majin Academy.  Initially, only the first two chapters are 
    available.  Finish them to unlock the next one.
    * Eryngi Baal Slayer
    Defeat Eryngi Baal. In the post-game, talk to NPCs around the academy to 
    unlock Extra Maps, then pass the bill in the Homeroom.  After beating an 
    extra map, talk to another NPC to unlock the next one.  The last map will 
    have Eryngi Baal and several Omega Sentinels.
    Don't be deceived by Baal's level (only 4000), his stats are really high.
    * PE Teacher Destroyer
    Defeat Tyrant Baal.  To unlock the map, it seems you have to complete most 
    of the post-game content and unlock most the characters.  The list is:
    Raspberyl Version, Majin Academy, Extra Maps, Diez Gentlemen, Recruitment, 
    Class World command attack (unlock Aramis), and Survival mode (unlock 
    You don't have to finish all the X-Dimension levels, thankfully.  And you 
    don't have to unlock all the Diez Gentlemen (who are unlocked by starting 
    a new game+, only one Gentlemen can be added each time).  The Tyrant Baal 
    map will appear automatically under Recruitment.
    Baal has an evility which lets him nullify the first N attacks per turn, 
    where N is the number of Baals on the map.  If you miss, it doesn't count.
    At the start there are three Baals.  After two turns, a Baal and an Omega
    Sentinel will spawn.
    So try to finish this map in 1 or 2 turns.  My strategy was to use two 
    weak characters, equipped with shoes, to diagonal throw the two farther 
    Baals into a 3x1 line.  Then I used three stronger characters to attack 
    him, doing zero damage.  Then finished him off with my five strongest 
    characters, who all had attacks that could hit a 3x1 line.
    If you don't finish on the first turn, consider sacrificing one character 
    to lift up Baal so he can't kill multiple characters.
    4.  Academy trophies
    * Hop, Step, Jump
    Jump around 100 times.
    * As the World Turns
    Rotate the map 360 degrees, 10 times.
    * Shut Up Already!
    In the classroom, you can move around and talk to other characters.
    Talk to them 100 times.
    * Finger Flicking Good
    Using the touchscreen you can flick other characters around.  
    Flick them around 100 times.
    * Shopping Spree
    Buy everything at the store in one trip. This can be at any of the stores 
    in the academy or in the item world.
    * It's Da Bomb!
    In the Homeroom, use a bomb on a rep.
    * Demon King: Have it Your Way
    In the Homeroom, pass a bill by force.
    * The Shamshank Redemon
    Punish 10 characters in one trip to the classroom.
    * Playing Favorites
    Create 10 characters of the same type in one trip to the classroom.
    * Hardcore Gamer!
    Play for 10 hours straight.  You can just put your PS Vita in sleep mode 
    while in the middle of playing the game.
    * I Got Gummed
    There's a Prinny statue in the middle of the academy.  The academy layout 
    changes every chapter, so if you don't see it, just keep going.  It will be 
    there in the post-game.  Talk to it several times.
    * Super Honor Student
    Attain an honor quotient (HQ) of 300+.
    * BGM Lover
    In the music shop, listen to songs 50 times in one trip.  Doesn't have 
    to be 50 different songs, you can just hit Triangle on the same song 
    over and over.  The music shop can be found in a mystery room in the 
    item world.  Finding it will unlock the Music Club, which puts a music 
    shop in the academy.
    5.  Item world trophies
    * Item Spelunker [Item Warrior]
    Complete the 100th floor in the item world in one trip.  Only legendary 
    items (yellow text) have 100 floors.  Be careful when you've finished 
    every 10 floors; by default you'll choose to exit the item.
    * Arcarneologist [Carnagenist]
    Complete the 100th floor in the item world in one trip, in the Land of 
    Carnage.  To unlock the Land of Carnage, finish at least 25 X-Dimension 
    levels.  To unlock X-Dimension levels, collect illegal tickets from the 
    Item World.  Tickets can be obtained by defeating pirate captains, and
    bought from two mystery room shops.  One shop appears on floors 1-50, 
    the other shop appears on floors 51-100.
    * Trophy Shopper [Trophy Shop Trophy]
    There's a certain mystery room that appears randomly on floors 61+. 
    Just talk to the NPC to get the trophy.
    * I Had An Axeldent [Axel's Rose]
    There's a certain mystery room that appears randomly on floors 61+. 
    Just talk to Axel to get the trophy.
    * Treasure Hunter [Treasure Raider]
    There's a mystery room that has a dozen pillars of varying height, 
    each with a chest on top. Open all the chests.
    * Kneel Before Cat God! [Obey the Cat God]
    There's a mystery room that is one giant pillar mountain you can hop 
    up. Talk to the cat at the top.  After visiting this room, you'll 
    unlock the Birdmen Watchers club, which will hugely increase Mao's 
    jump height.  His jump height also increases as he levels up.
    6.  Battle trophies
    * First Setback
    Get a game over.
    * Mega Damage! [Who Wants to be a Milliondamagaire]
    * Giga Damage! [100,000,00 Damage Pyramid]
    * Tera Damage! [The Ten Billion Damage Man]
    Do 1 million, 100 million, and 10 billion damage.
    For the last trophy, the easiest strategy is to recruit Hero Prinny, 
    level him up to 120, and learn the Hell's Finest evility.  It gives 
    him 50% evasion, but he takes 10x damage.  You might not be able to 
    get the trophy with an ally kill.  But you can kill his dropout in 
    the class world, or you can delete him and fight him again under 
    An alternate strategy is to make use of Champloo's Lion Stance evility, 
    where damage taken is added to the damage of the counter attack.  Then 
    start a counter attack chain.  It takes a bit more effort, but you can 
    cause damage into the trillions!
    * Omni Bonus!
    Fill up and obtain everything in the bonus gauge.
    * Puzzle Master [Cinco De Panelo]
    Erase all geo panels on a map with a chain of 5+ colors.
    * Master of the Chain [10 Block Combo]
    Destroy geo blocks with a chain of 10+ new connections.  It's kind of hard 
    to explain,  so watch this: http://www.youtube.com/watch?v=e1galfNi4T4
    Basically you want to find a map with two geo block colors.  Then create 
    a checkerboard pattern that is two blocks high.  It doesn't have to be in 
    a straight line.
    * Cross Fists as Friends [Attack of the Counter 10]
    Get a chain of 10+ counter attacks.  On the status screen, there's an icon
    that looks like two dark red crossed swords.  That's the counter stat.  By 
    default it depends on the character or class.  It can be increased by going 
    through the class world, by passing the bill in the item world of a weapon, 
    with the Retribution evility (male brawler, tier 2, level 20), by equipping 
    fists, or by equipping a tennis racket (steal from Sports Pirates).
    I'd recommend having two characters with a counter stat of 7+.  Then just
    stand on invincibility or reverse damage panels, and fight it out.
    * Combo No. 255 [same]
    Increase the combo meter to 255.  The combo meter continues as long as you
    don't move, so just stay in one spot and keep attacking.  You can work 
    towards this trophy and the previous trophy at the same time.
    * 10 Piece Combo Meal [same]
    Kill an enemy with of 11+ consecutive attacks in one execution.  Since 
    you can only deploy 10 characters, at least one of them has to attack 
    twice.  There are a few evilities that enable this (see below), or you 
    can equip a deck brush (steal from Pirate Cleaners), or you can look 
    for attack+1 geo panels or blocks.
    Double Lock-on (Rifle Demon, tier 1, level 1)
    Normal attack occurs twice if attacking without moving
    Echo (Magic Knight, tier 4, level 150)
    25% chance to use the same special skill
    Chasing Fang (Male Brawler, tier 6, level 500)
    50% chance to hit twice if HP is under 25%
    * The Towertastic Ten [The Ten Towers]
    Defeat an enemy with a tower attack with 10 characters.
    * Gotcha! [Capture Enemy]
    Capture an enemy by throwing it into your base panel.
    * Magichangician [same]
    Use magichange with 5 pairs in a battle.
    * All-Pro Receiver [Receive 4, Move 20]
    * Call Me Nacho Cinco [Receive 9, Move 60]
    Do a throw-serve chain using 9 monsters and covering 60+ spaces.  Easiest 
    way to do this is to create 9 sludges, who have a throw range of 7.  They 
    have a poor move range, so either take two turns to set up, or equip and 
    share shoes.  The most compact setup looks like this.  Throw an enemy or 
    geo block onto the top left corner to start.
     _ _ _ _ _ _ _ _
    7.  Ranking shop trophies
    You can play on beginner difficulty and get these trophies.
    * IWCA Flyweight Champion
    Finish Item World Command Attack in under 100 commands.
    * Commando King
    Finish Class World Command Attack in under 100 commands.
    IMO, this is the toughest trophy in the game, because it requires alot of 
    thinking and strategy, moreso than the Reverse Pirates trophy.  And Baal 
    just requires grinding :)
    There are two method to lower the count on count blocks:
     - Cause a geo block erase chain.  Count decreases by number of 
       connected blocks.
     - Attack it directly.  Count decreases by 1 for every attack.
    So you'll need to think about the most efficient way to delete the count 
    blocks.  Sometimes the blocks are perfectly setup for a nice long chain. 
    Sometimes it's better to throw the count blocks close together and hit
    them with area-of-effect attacks.  Here's some pieces of advice.
    Learn to diagonal throw.  Just press throw while swapping between two 
    directions.  Depending on the timing, it will land at some angle.  It's
    a bit hard to aim, but will be very helpful if you pull it off.
    Having characters with good throw range will be helpful.  You can share
    shoes to get good move range (more info in the reverse pirates section). 
    Your characters should also be strong enough to one-hit KO any enemies. 
    The deck brush weapon (steal it from Pirate Cleaners) lets you do normal 
    attacks twice.  The Echo evility (tier 4 magic knights learn at lvl 150)
    gives you 25% chance to use the same special twice (namely AOE magic).
    Aim to finish each floor in one turn, since there is a penalty for ending 
    the turn.  You can probably afford to let this slide once or twice.  But 
    avoid leaving a count block of 1 when you end turn; the penalty is huge.
    Clearing all geo blocks gives you -10 command bonus, so if you can manage 
    to do that and finish the floor before the end of your turn (especially if 
    you're on the second turn), then great.
    Defeating a gatekeeper gives you -5 command bonus, and defeating the last
    gatekeeper gives you -20 command bonus.  So you really have a limit of 165
    commands in total.  That's an average of 16.5 commands or 8.25 dispatches 
    per map.  One of those dispatches will be defeating the gatekeeper and 
    then moving onto the portal.  The floors get progressively harder, so 
    strive to finish the early floors even faster than that.
    Generally my strategy was to start by creating long geo block chains if I 
    could.  If the chain could decrease the counts by 3 or more, it was usually
    worth it.  And ideally the count blocks would end up being close to each 
    other, so my magic knights could finish them off with AOE spells.
    It gets complicated when there are enemies sitting on top of blocks, or 
    count blocks on top of count blocks, or when there are connected blocks 
    you want to lift.  Make sure that spending a move to reorganize or clear 
    the clutter will be worthwhile.  Will this move enable you to decrease 
    more counts on your next moves?  Hopefully yes.
    In summary, try to weigh your options.  Think about what moves would cause 
    the most counts to decrease.  Try to plan ahead so you don't accidentally
    get in your own way.
    * Survival Class: Passed
    Reach floor 150+ in Survival mode.
    8.  Reverse pirates trophies
    * Reverse Pirates! Your Treasure is Mine! [Reverse Bandit]
    * Reverse Pirates! I Shall Take Your Innocents [Reverse Robber]
    * Reverse Pirates! Everything is Mine! [Reverse Viking]
    Capture all the treasure chests and all in the innocents on the map 
    while reverse pirating. You can't just open the chests or subdue the 
    innocents, you need to throw them back onto your ship.
    Before you start, you'll need
     - low rank item with 20+ floors done; lower rank means fewer innocents 
       and chests
     - War Galleon pirate ship
     - 4 monsters with 6+ throw range
     - humans; preferably with 6+ throw range, the more the better
     - shoes; preferably accelerators or better, everyone can share 3 pairs
     - everyone should be strong enough that you can ignore enemy attacks
    The general strategy is to set up a throw-serve chain of 4 monsters, with 
    the 4th monster sitting on the ship.  This monster will bounce chests and 
    innocents into empty spaces on the ship.  The chain should be a straight 
    line from the ship to the block of innocents.  The chests should all be 
    within a human's throw range from the line.  If there's one or two chests a 
    bit farther away, you might still be able to make it, but it will be tight.
    So first, find a good map.  Some things you should check for:
     - Check that you can throw the farthest innocent on the block all the way 
       to the ship using 4 monsters (4th monster is on the ship).  If the map 
       is too big, then reload.
     - Count the number of chests and innocents.  12 is a good number.
     - Avoid maps that have "islands" and gaps.
     - Avoid maps that have steep height changes.
     - Avoid maps with problematic geo panels.
    On the first turn, set up the throw-serve chain.  Everybody (monsters and 
    humans) should be roughly in position.  On the second and third turn, throw 
    everything onto the ship.  Now let's do some math here.  Each turn, you can 
    have 10 characters dispatched.  For this map, 4 will be monsters, 6 will be 
    humans.  Let's say there are 12 chests/innocents in total.  So if your 6 
    humans can each throw something on the ship on the second and third turns, 
    then that's perfect.
    There is some leeway here though.  On the first turn, you may be able to 
    throw something on the ship.  On the second and third turns, after you've 
    tossed the farthest chests/innocents onto the ship, you can return a monster 
    to the base panel, shift the entire monster chain down, and dispatch another 
    human.  So if there's a chest that will need two throws to reach the chain, 
    make note of it before you start, and try to make up for the extra action 
    in some way.
    If you're really lucky, you might be able to get away with a throw-serve 
    chain of 3 monsters.  That will give you even more leeway.
    Keep in mind that the throw-serve chain can be flexible.  The chests might 
    not line up with your throw monsters, or there might be enemies in the way.  
    In which case, just move the entire chain a space or two over.  You can 
    cancel the move afterwards.
    Another fun abuse of the system is sharing shoes.  Take one character, 
    equip it with shoes, move, and then unequip the shoes.  You can take 
    advantage of the shoes' increased movement, and won't be penalized after.  
    Then the next character can equip the shoes.  Make sure you unequip them 
    before making any actions.
    Pulling everything off can be tricky, so before you start, try to plan out 
    which humans will be responsible for which chests/innocents, and set them 
    up accordingly.  And try to throw the farthest ones first.  You really can't 
    afford to waste any actions.
    Finally, make sure you have someone on the ship or a remaining dispatch in 
    the base panel at the very end.  If all 10 characters are out, they'll all 
    die and you'll get a game over.
                   This document is copyright (c) 2012 Vivian Lam

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