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    FAQ by The Undulator

    Version: 1.2 | Updated: 11/07/00 | Search Guide | Bookmark Guide

                                   \   Jet Set Radio Faqs   /
                                   /      Version 1.2       \
                               By Brian "The Undulator" Waligorski
    Ok people. I was nice enough to write this up for
    those of you haveing some trouble.  Please give
    credit where it's due and I might just make other
    FAQs in the future.
    1. Version History
    2. Introduction
    3. Character information
    4. Infinate Grinds
    5. Getting Jet
    6. Getting the Secret Characters
    --Version History
    Version 1.0-  Started the damn thing.
    Version 1.1- Finished (I think) the Infinite grinds section
    and added Pots to the character section.  I've decided
    to add an indepth character analysis in a later
    version.  It will highlight every aspect from graffiti
    to turning radius.  Next up is the "Getting Jet" section
    Version 1.2- Started the Getting Jet section.  I'm also adding
    a Getting the Secret Characters section
    Sup.  This is my first FAQs so, bear with me.
    Although I didn't find it too difficult to get
    Jet overall, there are some really sticky parts.
    That is what this FAQs is mainly going to be
    about.  The character information will deal mainly
    with strengths and weaknesses and I'll probably
    add in a guide to doing their tags.  Some day,
    I might do a walk through, but that has yet to be
    --Character information
    Numbers indicate a rating between 1 and 10
    1. Beat (Orange shirt, green goggles)
    Power- 6
    Technique- 4
    Graffiti- 5
    Capacity- 20 cans
    2. Mew (Blue dress and leggings)
    Power- 3
    Technique- 7
    Graffiti- 6
    Capacity- 20 cans
    3. Slate (Tall guy in trench coat)
    Power- 8
    Technique- 3
    Graffiti- 4
    Capacity- 40 cans
    4. Poison Jam (Big guys with monster masks)
    Power- 8
    Technique- 3
    Graffiti- 6
    Capacity- 20 cans
    5. Noise Tank (Off-white body suites and tape recorders)
    Power- 8
    Technique- 5
    Graffiti- 9
    Capacity- 45 cans
    6. Love Shockers (Spikey haired girls)
    Power- 3
    Technique- 9
    Graffiti- 3
    Capacity- 30 cans
    7. Gum (Green shirt, white dress on top)
    Power- 4
    Technique- 5
    Graffiti- 9
    Capacity- 15 cans
    8. Piranha (White pants/top)
    Power- 6
    Technique- 3
    Graffiti- 9
    Capacity- 15 cans
    9. Garam (Black guy with no shirt and fly goggles)
    Power- 6
    Technique- 5
    Graffiti- 4
    Capacity- 30 cans
    10. Yo-Yo (Green pullover)
    Power- 3
    Technique- 8
    Graffiti- 9
    Capacity- 15 cans
    11. Goji (Bald, black suite)
    Power- 9
    Technique- 3
    Graffiti- 10
    Capacity- 45 cans
    12. Tab (Blue jump suite with ski cap)
    Power- 7
    Technique- 8
    Graffiti- 4
    Capacity- 25 cans
    13. Cube (Girl in black pants/tank top)
    Power- 6
    Technique- 5
    Graffiti- 7
    Capacity- 25 cans
    14. Combo (Black guy with Boom-box)
    Power- 9
    Technique- 4
    Graffiti- 6
    Capacity- 20 cans
    15. Pots (The Dog)
    Power- 2 (He is actually invincible)
    Technique- 8
    Graffiti- 3
    Capacity- 7 cans
    --Infinite Grinds
    This section outlines the easiest grind loops in
    the game.  This is by no means an exhaustive list,
    as there is probably a hundred variations out there.
    If you have a good infinite grind loop, please send
    it in to me and I'll give you credit.  Also, the
    section number is when you do that section.  The
    bus station, for example, is the first section
    in Shibuya-cho that you do.
    Section 1: Bus Station-
    >From the start of the level (when you are on top of
    the metal roof) getting a little bit of a running start
    and jump off to the left to the rail in front of the
    large stairs.  Grind this rail and jump to
    the stair hand rail.  Grind it until you are going to run
    into the gap.  Jump over it without pressing any direction
    on the analog.  Jump the next gap in the same way.  You
    should have enough momentum at this point that you will
    do a trick the next time you jump, so jump over the third
    gap early so you don't over shoot it.  If you think you are
    going to, pull back.  Grind the hand rail until you turn to
    the right and then jump off straight forward.  Drift left into
    the billboard and grind it.  Jump off the board (I do it kind
    of early so the next jump is easier) and land on the rail almost
    directly below you.  You'll have to jump very quickly after
    you land to avoid falling off. You will fly right into another
    rail.  This rail goes between two cars and a small billboard.
    Jump about the time you pass the hood of the truck and drift
    left into the billboard.  Jump when you make contact with
    the board and steer to the right quite a bit, but not a ton.
    You'll end up on the rail you started on, but you'll have to
    jump over what looks like a mail box.
    Section 2: The Playground-
    >From where you start, turn around and go up the stairs to your
    left.  Skate forward and to the left and jump into the playground
    area.  From here you can see the two sets of stairs that go over
    the road.  Visualy cut off the outside stairs up on both of the
    stair cases.  This should form an 'O' shape in your mind, or a C
    and a backward C facing eachother.  Now, jump on the inside rail of
    the nearest side and grind it until it turns left.  There should
    be a light pole in your way, so you are going to have to cut across
    to the inside hand rail of the opposite stair case on the opposite
    side that you are on.  Grind this up, across, and back down and then
    jump across again in a diagonal to the inside hand rail of the opposite
    stair case on the opposite side.  You just did a big figure 8, or
    an infinity sign.
    Section 3: The Stairs-
    The level is shaped like a big 'O' with a tail on it that leads to
    an exit.  Start at the little tail (back to the exit) and go to your right.
    You should see a guard rail divided by a sign.  Keep going and you'll
    see another guard rail.  After that there is the stairs going up.
    Get on the left side and grind all the way up.  It will turn to the left
    and then left again and go back down.  Jump off and land on the blue rail
    which is slightly to the left.  That will turn to the right and end
    suddenly, so be prepaired to jump.  Jump straight (don't steer) and hit the
    next stair case.  Jump immediatly to get another trick.  The rail will
    turn to the right, go forward for a little, and then go down again.  When
    you get to the bottom, jump straight ahead and when you land on the next
    rail, pause for about a second and then jump.  You should do a trick and
    end up on a straight part without loosing speed.  As you land jump again
    and then grind all the way to the end (this gets 100 - 200 more points then
    jumping). The rail will then turn to the right.  Jump off (keeping the 
    analog neutral)
    and guide it to the right to hit a blue rail (a stop sign will pass on
    your right).  Jump over the blue box thing and land on the guard rail.
    Jump off that when it ends onto the right side of the stair case.  Jump
    immediatly as you hit to do a trick and then jump a few more times to keep 
    speed up.  The rail will bend to the right.  Jump off this onto the rail
    to the left so you land about where the new rail turns to the left (easier 
    to land).
    Section 2- The Junkyard
    Need points? This grind gets 'em quick.  Jump down into the pit and face the
    pile of cars.  Start on the right side, going to the left.  Grind the wall
    preceeding the pile of cars and jump up to grind the wall above the cars.
    Keep grinding until you are about to hit the steel post.  Jump a little bit
    in front of it and you will grab the wall the steel beam is conected to
    (you will get NO air whatsoever, which is good).  Keep doing this (you will
    get a lot of speed) until you get to one level before the top.  The steel
    beam should barely be sticking up past the wall.  Jump and steer to the
    left and land on the wall (don't try to nail the steel beam as you might
    think).  Jump as soon as you land, and then jump again.  You will come to
    the end of the top most wall and you need to jump to the left and land on
    the second wall down (NOTE: when you make it once around, you will have
    more speed on this jump.  If it looks like you are going to land on the
    steel beam and not have enough time to jump, land on the third wall down
    instead).  Grind this until the end of the wall, and then jump to the
    second wall from the bottom.  Then, round it off by jumping to the lowest
    Section 3- The Sewer
    This grind is just like Garam's challenge in the sewer.  Start on the side
    that has the stairs (its where you start on the Posion Jam tag battle).
    Grind the rail.  It will turn to the left twice and then there will be a
    gap.  Tap the jump button to make sure you have enough speed to make it
    (don't accidently do a trick or you might fall in the water).  Jump the gap
    and wait a second or two and then jump to the left.  You want to land on the
    rail that turns to the left after comming up next to the stairs.  Jump onto
    the wall (you have to jump quick before the rail turns back to the right)
    and then jump back onto the rail.  Feel free to pull a few tricks or grind
    all the way down, just keep enough speed that you can jump the gap again.
    Grind City
    Section 1- Bantam Street
    I wouldn't recomend this for points on this level because there is a way
    to get tons that is much easier, but hey, its an infinite grind.  There 
    be others on this level dealing with the train tracks, so if you find one, 
    me and I will put it up and credit you.  Ok, start in the skate park area 
    has a half of a half pipe, and a basketball hoop).  Start on the wall that 
    is to
    the left of the basketball hoop (you are facing the front of it).  There is 
    straight rail with no turns next to the wall. Grind this until it ends and 
    jump off and grind the wall to the right.  Jump to the left (not too hard to 
    left) and hit the ascending hand rail.  This rail will turn to the right and
    intersect with another rail.  DON'T KEEP GINDING THIS RAIL.  It won't turn 
    the fence, so you have to jump onto it.  I recomend doing this before it 
    turns to
    the right.  Grind the fence and jump to keep speed.  It will turn to the 
    left and
    go for a little until it ends.  When it does, jump to the left back onto the 
    you started on.
    Section2- Grind Square
    Remember this one because you'll need it on the Jet Crush.  You'll need to 
    get to
    the center part (picture an X. It would in between the slashes on top or 
    You should see two red light thins going down towards the statue in the 
    of town.  Get some speed and grind one of them.  Jump to the center island 
    the statue is.  You don't need to steer) and grind the small section of red 
    things.  Jump again when it ends (it will look like you barely make it) and 
    land on
    the red thing going up.  Grind this until you pass under the grey pipe 
    (don't jump
    before this because you will hit it).  Jump and far as you can and you will 
    on a steel thing going up (don't steer).  Jump slightly when you hit and you 
    land on a flat part which will turn to the left or right (depending on which 
    you chose originally).  Grind it until it starts going up again, but jump 
    into the
    incline (it will get you good speed).  It will turn again and go up once 
    Jump up this incline like the last one, but be carefull not to jump to far.  
    will get to the top and turn to the right or left onto a outcropping of the 
    which you can grind.  Hop once or twice to get speed, but don't do a trick.  
    It will
    turn again and go down the steel thing on the opposite side.  Grind it until 
    after it
    has turned for the second time (180 degree turns).  Just when it bends 
    (or right after) jump as high as you can.  Don't steer, and you will land on
    another red light thing which you need to jump from when it ends.  You will
    land on the center isle with the statue.  It continues in the same fashion 
    up the
    other side.  If you fall off.  Take one of the elevators up to the top of 
    the building
    and get back to the center to start over.
    --Getting Jet
    Need to get Jet on that stinkin' Golden Rhino level in Kogane-cho?
    Can't beat Combo in the Jet Crush race?  Well, look no further.
    This section deals with that sometimes ellusive Jet raiting you
    need to get to unlock the secret characters.  Those sections that
    do have an infinite grind more then likely will include them in
    getting Jet, so when I refer to them, go to the previous section
    and look them up.  This section is advanced, which means you
    probably know your way around.  I'm going to be general, but not
    too general.  If you have specific questions, e-mail me.  I'm
    writing this out of memeory, so hopefully I won't forget, or add
    something not there.
    Note: Points needed are approximations.  On some of them, I guessed.
    On others, I know for fact.  I recorded rounded scores after I got them
    so you should be safe.  If not, send me the score you got, and I'll
    correct it.
    Section 1:  The Bus Station
    Points needed for Jet- 30,000
    Method 1-There are a few ways to do this one.  The easiest being just to do
    the level very quickly.  You don't need to grind, or paint any extra
    tags, just do it as quickly as possible.  I'm not sure what time exactly you
    have to beat, but its not hard if you know the tags.  See method two for the
    order you should do the tags in for most ease.
    Method 2- You start out on the roof of one of the bus terminal parking 
    Turn left and jump onto the rail.  Do the infinite grind until you have 
    300 seconds left.  By now, you should have all the paint cans you can carry, 
    start by spraying all the busses.  The foot soldiers should show up at this 
    but you don't need to worry.  Now, spray the two parked police cars and then 
    parked car OR truck (if you follow the infinite grind route, you'll skate 
    right by
    them.  Only tag one of them, leave the other for last).  Make sure you have 
    least 13 cans of paint.  You need to get up to the tags on the metal balcony 
    things (you can get their by jumping from the bus station tops, grinding up 
    parked truck behind the stairs, or jumping from the top of the stairs).  
    these three tags and if you have a lot of time left (which you should) you 
    continue grinding until time is about to run out.  Before it does, tag the 
    tag and you are done.
    Section 2:  The Playground
    Points needed for Jet- 40K
    You start out in the aquaduct.  Turn around and head up the stairs on your 
    If you keep going forward from the top of the stairs, you should hit the
    playground.  Do the infinite grind until you get 30K.  This will make sure
    that when the S.W.A.T. team comes, you wont be hit with gas when you are 
    to do the grind.  Anyway, once this is accomplished you need to get to the 
    on the street (there are only four and they are in the same approximate 
    You will know them because two of the Love Shockers will be standing in 
    front of
    them painting.  You have to be quick when painting these, becausee 
    cops will smash into when you are tagging if you are slow.  Skate back to 
    playground and get the tag on the ground (the last Love Shocker should be 
    if the S.W.A.T. hasn't shown up yet).  Get at least 21 cans and head up on 
    bridge.  It doesn't matter which of the three you paint first, but the 
    should show up if they haven't already.  Don't worry though, because you 
    will be
    out of range for them to hit you.  Get any health you might need (there 
    be some cans by the single X-large tag nearest the playground) and head back 
    the playground.  The only tags left are going to be the ones on the signs 
    can grind the rail next to them and spray as you go by) and the one on the 
    of the large sign.  Take your pick as to which side you do first.  I 
    the two on the right side (facing thee street from the bridge).  Grind the 
    past them (it will turn left) and then jump over the rail where the stairs 
    to the rail you are on (phew) and tag the other two spots like the ones you 
    did.  You'll skate off the end of the rail.  Turn around and quickly tag the 
    on the back of the large sign infront of you.
    Section 3:  Downhill Area (Love Shocker Gang Tag Challenge)
    Points needed for Jet- 30K
    Method 1- Do it quickly.  Its pretty easy because you can chase them 
    and catch them easily.  If they are skating up hill, just turbo and jump 
    you catch them.
    Method 2- There isn't much to grind here.  If you start at the top of the 
    at the main road, skate down until you come to a small rail on your right
    (after the fork).  Grind it and jump to the next rail infront of you.  When
    this rail ends, jump off and to the left.  This rail goes by a set of green
    flags and ends right before it goes by yellow flags.  Jump to your right and
    you'll land on the rail that goes by the theater (like the Cube Challenge).
    Thats about the biggest grind on the level.  If you follow the Love Shockers
    to the right at the beginning, there is a grind there, but the hill has
    some kind of super gravity field that makes it nearly impossible to jump.
    Grind until you have some good points and then tag the Love Shockers.  I
    would recomend the first method, as its easier, although, do some grinding
    to get some points.  Grind up hill when you are chasing them to get
    a few points.
    To Be Continued...

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