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    Fight Arena Guide by KingVashy

    Version: V.1 | Updated: 10/11/05 | Search Guide | Bookmark Guide

                            |    RUNESCAPE Fight Arena Guide    |
                            |      By Vash Of The Stampead      |
                            |             Version 2.0           |
                            |              10/11/05             |
    This is property of VASH OF THE STAMPEAD. This may be not be reproduced 
    under any circumstances except for personal, private use. It may not be 
    placed on any web site or otherwise distributed publicly without advance 
    written permission. Use of this guide on any other web site or as a part of 
    any public display is strictly prohibited, and a violation of copyright. 
    /                 \
    |Table of Contents|
    I.         Version History
    II.        What IS the Fight Cave?
    III.       What you need to win (stats and Equipment)
    IV.        The Monsters!
    V.         Conserve your energy and fight wisely
    VI.        The Final Bout- the Boss
    VII.       Spoils of War
    VIII.      Contact Me
    IX.        Credits
    1.0- First version. I haven't written a guide before, so I sent it to Kirbix,
         and we worked together to make it a coherant and usable piece.
    2.0- They rejected it for lack of content... ?? I don't know HOW you can add
         any more content, but OK, FINE- we'll add more content.
           o             O
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    II. What IS the Fight Cave?
    The Official Runescape site has the following to say about the new quest:
    "On the edge of the TzHaar city, far beneath the Karamja volcano, there is a 
    vast cavern known as the Fight Cave. Used by the hunters of the TzHaar as a 
    right of passage, it's been opened up to outsiders as a test of perseverance.
    The TzHaar Fight Cave is a fast paced single-player boss encounter, with no 
    limits and no restrictions. Are you strong enough to withstand waves of 
    creatures, do you have what it takes to last to the very end and claim the 
    mark of a survivor?
    Talk to TzHaar-Mej-Jal on the North-West edge of the TzHaar city for more 
    information. There are no requirements to join in (apart from being a 
    RuneScape Member), just turn up and survive!"
    Basically, this new quest marks the most difficult challenge Runescape players
    have EVER faced. As it says, it's a series of fights that become increasingly
    more difficult as they progress. This is not a fight for the faint of heart-
    only the best of the best can hope to finish it. 
           o             O
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    III. What You Need to Win (Stats and Equipment)
    First, I highly recommend you have a very high range lvl, anywhere between
    85-99. Seeing as range will be your main attacking style, high range is an
    absolute necessity.
    A high hitpoint (hp) lvl is also needed. These monsters are strong. Again,
    85-99 is a safe range to be in. Anything lower and you could be in for some
    You should have the following items for the trip:
    ~ 13 (4) dose prayer pots
    ~ 2 range pots (4) dose
    ~ 9-10 sharks
    ~ Full Guthan - If you don't have it, I HIGHLY suggest you borrow a freinds
    ~ Black range gear - Chest, Chaps, Vamp's
    ~ Range boots (recommended) Climbing boots if you don't have a pair
    ~ Magic short OR Karils Crossbow.
    ~ 2-3k arrows, or bolts - This really depends on your range lvl. I 
      personally used 2k addy arrows then 300 rune arrows for the Boss.
    ~ Dragon ammy, or Amulet of Fury.
    ~ Legends cape
    Q. What is Guthans?
    A. Guthans armour consists of a helmet, chest, skirt and a spear.
     This armour has a special ability to randomly heal you for however high you 
     hit on a monster. If you hit a 15 (for the sake of arguement), you will get 
     healed for 15hp if the attack was a special one. You will know if the attack 
     was a hit with the special when you see big purple serpents slither over your 
     opponents head.
    Wear your Guthan helmet with your range gear before going in. It provides
    some extra range defense needed for some of the enemies you will encounter.
    It will also lower your range offense by 2, but who cares about that. Higher
    defense is more important than the loss of offense.
           o             O
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    III. The Monsters!
    Okay, now it's time to get dirty! Try to save all of your sharks for the 
    very end, and use your range pots wisely. If absolutely needed, eat a shark to 
    heal. Find a nice "safe spot" along a corner. I used the one west of the 
    entrance, but there are many in the pits, so find one that best suits you.
    Tz-Kih - Level 22- These are the first guys you'll encounter. They are flaming
                       bat's from hell, literally. They have 10hp and they drain
                       your prayer by one with every hit they get on you. Range
                       these guys FAST, before they can pull off an attack on 
                       you. Long range worked nice for me.
    Tz-Kek - Level 45 - These guys play an important role in thefight arena. Their
                        main form has 20hp when you kill him, 2 spawns come out.
                        Each spawn has 10hp. They don't hit very hard, so they
                        aren't a worry. What makes these guys important is that
                        these guys are your healers! Kill them last, always. When
                        you need to heal, don't touch your sharks, throw on your
                        gunthan and kill these guys. Voila!
    Tz-Kek - Level 22- These are the spawns that come out of the bigger form, the
                       Tz-Kek - Level 45 They have 10hp each, and pose no threat
                       at all. Use them to heal with gunthans on.
    Tok-Xil - Level 90 - These guys are big bullies in the fight arena. They have
                         a range attack and a melee attack if you get close enough.
                         They can hit quite well with both, therefore kill them
                         right away! When I needed to heal, I threw on my gunthans
                         and melee'd them also.
    Yt-mejkot - Level 180 - Holy reptile! They guys are deadly, they can hit up to
                            25's with their melee attack, and they hit often as
                            well. They also have the ability to heal themselves and
                            other monsters. The best way to kill these guys is to
                            trap them in your safe spot, so they can't melee you,
                            and range them. They don't have much hp, so take 'em
                            down easy.
    Ket-Zek - Level 360 - WAH! These big guys come right after you fight the 2
                          lvl 180's. Be extremely careful and switch your Mage
                          protect prayer on as soon as the 180's are both dead.
                          These guys won't get a single hit on you with mage
                          prayer on, and they won't charge at you to melee.
                          Do not get into their melee range, unless you wanna be
                          a hero (or a moron). They WILL hit up to 45's.
           o             O
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    V. Conserve your energy and fight wisely
    I'll lay this down nice and simple:
    ~ Try to save ALL sharks for the very end. Only eat them if absolutely
    ~ Use your Gunthans on the lvl 45's and the 22's that spawn out of them.
      If needed, also use your gunthans on the lvl 90's and 180's. Be careful
      doing this. For the 180's you'll need to use melee prayer protect, if you're
      attempting to heal off them.
    ~ Using your prayer pots and range pots takes common sense. If you're running
      low, drink up! Just remember to save atleast 1 prayer pot (4) dose and a sip
      of range pot for the end Boss.
    ~ Use your range pots sparingly, seeing as how you only have 2. Don't start
      drinking them until the 360s come. I would wait until my range lvl went back
      to or 1 away from its normal lvl before I drank another sip. This is
      basically up to you, you be creative.
           o             O
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    VI. The Final Bout- the Boss
    Okay ladies and gents, this is where we seperate the boys from the men.
    TzTok-Jad - Level 702 - Dun dun dunnn
    You will fight 2 lvl 360's before the Boss. Just before killing the last lvl
    360, heal yourself to full hp using your sharks. Restore prayer to full and
    sip a range pot. Equip your rune arrows. It's time for war.
    Kill the remaining lvl 360 and immediately turn on your "Range" protect
    prayer!! I can't stress this enough, he will immediately hit you with a 
    range attack if he spawns close to you. Range is his first attack!
    The lvl 702 has 2 different attacks; A Range attack and a Mage attack.
    ~ For his Mage attack, he will lift his 2 front legs up and hold them in the
      air for about 2-3 quick seconds. While he is doing this, switch your mage
      prayer on and start attacking him.
    ~ For his Range attack, he will lift up his 2 front legs and stomp the ground
      once, very quickly. Be ready, this attack is extremely fast, so switch on
      your range prayer protect as soon as you see him stomp the ground. Then
      continue fireing away.
    ~ After you get this big guy to half hp, he summons lvl 108 healers to his aid.
      Don't be afraid. Continue watching the lvl 702 and switching your prayers.
      You will need to get these 108's away from him. Shoot them all once (be
      careful doing this, use long range if you have to). Just don't get too close
      to the 702 or he will melee you dead. Once they are all following you (4 of
      them) run your butt away from the 702 until he is off the map. The trick is
      to get all the healers to follow you and stop healing the 702. When they
      have all bunched up, run back to the 702 with range protect on and keep a
      distance from the 702, as far as rapid range can shoot. With the healers all
      lined up behind you they will be too far to heal the 702 (hahaha). You will
      need to take their melee hits, they can hit 11's but not very often. This is
      where your leftover shark comes in play. Only 1 should be hitting you whilst
      the others are healing each others like idiots. This is where you go all out
      and get medieval on the 702. He doesn't have much hp, and with you potted
      and using rune arrows, he will die fast!
    Best of luck to you!! And God speed : )
    Remember not to get so down if you don't succeed the first time. It takes
    patience, time and experience. I died 5 times before I was able to kill him.
    (and remember that I have 99 in all combat areas)
           o             O
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    VII. Spoils of War
    After killing this big guy, you will get teleported out. You will be greeted
    by the entrance guard sending you his congrats. You will be awarded the Fire
    Cape!! And a lovely stack of 8032 tokkul (don't spend it all in one place).
    Wear your new cape with pride :) you have defeated thee hardest Boss in
    runescape singlehandedly after 2 grueling hours. Oh and remember, after
    killing the 702, your hp and prayer aren't restored. So don't mistakingly
    click on one of the monsters walking about, or you could get 1 hit if you're
    low on hp *.-
    Fire Cape stats
    +11 to all defense
    +1 to all offense
    +4 to strength
    +2 to prayer
    This cape cannot be traded, and it's one hell of a status symbol :).
           o             O
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    I hope everything has been clear and easy to understand. However, if 
    additional help is needed, I can be found on the GameFAQs message boards- feel
    free to ask for my help there.
    Impaler99 - For having the names of the monsters and levels
                all written down.
    Kirbix - For helping put this into proper format, proof reading it all and 
             tuning it up to make it look more official. Much appreciated.
    Meekomyo - For prividing a lot of the supplies I needed to take on this task 
    GameFAQs, CjayC- for giving me a website where I can post all of my data.
    Copyright © 2005

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