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    Logbook FAQ by RogueLeader2

    Version: 1.4 | Updated: 09/11/07 | Search Guide | Bookmark Guide

                               Metroid Prime 3: Corruption
                                       Logbook FAQ
                                       Version 1.4
                                Written by: RogueLeader2
                              E-mail: JonMP211@hotmail.com
           >>>>>>>>>>>>>>>>>>>     TABLE OF CONTENTS     <<<<<<<<<<<<<<<<<<<
           I. Introduction
          II. Version History
         III. Objectives
          IV. Creatures
               A. Galactic Federation
               B. Bryyo
               C. SkyTown
               D. Space Pirate
               E. Phazon
           V. Research
          VI. Lore
               A. Galactic Federation Data
               B. Bryyo Data
               C. SkyTown Data
               D. Space Pirate Data
         VII. Limited Scans
        VIII. Credit
          IX. Legal
           >>>>>>>>>>>>>>>>>>>       INTRODUCTION        <<<<<<<<<<<<<<<<<<<
       The purpose of this FAQ is to present everyone with the chance to read the
     many logs and lore in Metroid Prime 3: Corruption while having them all in one
     place and in an easy to read layout.  In addition to that, this FAQ will
     include the locations of these logs in order to help gamers to get 100%
     completion.  I will be constantly adding to this FAQ over the next few weeks,
     so expect several additions and revisions in the coming weeks. 
           >>>>>>>>>>>>>>>>>>>      VERSION HISTORY      <<<<<<<<<<<<<<<<<<<
     09/05/07 - Version 1.0: FAQ created.
     09/06/07 - Version 1.1: Added a few locations, including all locations for all
     09/06/07 - Version 1.2: All Creatures, Research and Lore added; most locations
     09/06/07 - Version 1.3: Added more locations as well as limited scans list;
                             changed some formatting.
     09/11/07 - Version 1.4: Added locations.
           >>>>>>>>>>>>>>>>>>>         OBJECTIVES        <<<<<<<<<<<<<<<<<<<
       New to Metroid Prime 3 is the addition of specific objectives.  These
     objectives are often given to you via an in-game character - usually an
     Aurora Unit (AU).  A complete list is logged in your logbook.
           >>>>>>>>>>>>>>>>>>>         CREATURES         <<<<<<<<<<<<<<<<<<<
       It wouldn't be a Metroid game if Corruption didn't have an abundance of
     exotic creatures that inhabit each of the worlds that Samus must explore.
     This section outlines these creatures - new and old.
     *NOTE: Any entries with *(asterisks) by their name means that they are a
            limited or one-time scan entry.  This means you should scan them when
            the first time you see them or you may not get that scan at all.  A
            good rule of thumb is make sure you scan all bosses, locks or shields
            on doors or any thing on the G.F.S Olympus. I have provided a list of
            all the limited scans in a section near the end of this FAQ.
         +                        Galactic Federation                       +
                                   *Aurora Unit 217*
     Aurora Unit 217 was originally built to support GF Naval Base Demeter, but was
     assigned to SkyTown base shortly after the Treaty of Elysia was signed 14
     years ago.  217 has served admirably in its role as SkyTown administrator.
     Vast amounts of tactical intel have been delivered from SkyTown under AU 217,
     along with valuable stellar and interstellar research data.  It has interfaced
     well with the Elysian mechaniods, and enjoys a productive working arrangement
     with them.
     Location: Aurora Chamber, SkyTown
                                   Demolition Trooper
     Demolition Troopers are not especially combat savvy and often rely on others
     to cover them in battle.  They are outfitted with explosive weaponry for
     special mission.  When the only way to the objective is straight through
     everything, the troopers in this unit are called upon to make it happen.
     While capable of destroying the strongest of barriers, these troopers are not
     as capable in combat as traditional marines.
     Location: Skyway Access, Pirate Homeworld
                                   Federation Marine
     Federation Marines wear advanced suits of powered armor, allowing them to use
     potent weapons and resist heavy damage in battle.  Few can match them in
     Location: Docking Bay 5, G.F.S. Olympus
                                 Federation PED Marine
     The Federation has created a system that utilizes Phazon to increase the power
     of the armor worn by GF Marines.  While active, the Phazon unit enhances the
     attack and defense systems of the armorsuit.
     Location: Cargo Deck 5, Norion
                                 *Female Fleet Trooper*
     Fleet Troopers are the backbone of the navy, often ignored in favor of the
     gallant Federation Marines.  Their work isn't always dangerous, and is rarely
     glamorous.  Most are specialists, and possess a great deal of knowledge.
     Location: Docking Bay Access, G.F.S. Olympus
                                 *Fleet Admiral Dane*
     Fleet Admiral Castor Dane is known for his utmost dedication to protecting the
     Federation from its enemies.  He is stern and aggressive, and has a strong
     dislike for the Space Pirates.  Rumor has it they orphaned him at an early
     age, an act he still seeks to avenge.
     Location: Flag Bridge, G.F.S. Olympus
                                    Fleet Mechanic
     Fleet Mechanics are responsible for maintaining and repairing all Federation
     equipment.  Because of the vast amount of devices and vehicles the Federation
     utilizes, skilled mechanics are highly sought after and often overpaid.
     Location: Docking Bay 5, G.F.S. Olympus
                                *Halberd-Class Turret*
     The GMX-04 Halberd-class turret replaces the dated "Growler" turret.  It is an
     effective point-defense system for most security zones.  It is lightly
     armored, and nimble targets can evade its tracking system.
     Location: Docking Bay 5, G.F.S. Olympus
                                  *Hunter Gandrayda*
     Gandrayda possesses the metamorphic ability to assume the form and abilities
     of other creatures.  This talent has led many to seek her out for stealth and
     reconnaissance missions, despite her powerful combat capabilities.  Details on
     the subject's origins and age are unknown, but her unique traits have made her
     a sought-after Hunter for missions.
     Location: Hub Access, Norion
                                     *Hunter Ghor*
     Ghor is a cybernetic Bounty Hunter, capable of merging his body into larger
     mechanisms.  The most common of these is his armorsuit, which doubles as a
     gunship and provides him with a formidable combat arsenal.  The merges are
     often accompanied by a shift in personality, replacing his normally calm
     demeanor with an aggressive attitude.  He demonstrates a high proficiency with
     all things mechanical and is often called upon for missions requiring computer
     infiltration or manipulation.
     Location: Security Station, G.F.S. Olympus
                                    *Hunter Rundas*
     Rundas is capable of generating and manipulating ice.  This trait is common
     among inhabitants of the moon Phrygis, but Rundas is one of the few who have
     used this ability for bounty hunting.  Subject is known for getting results,
     but considers himself without peer.  His arrogant demeanor has led him to
     mainly seek solo missions, and rarely works with others.
     Location: Hub Access, Norion
                                 *Male Fleet Trooper*
     Fleet Troopers are the backbone of the navy, often ignored in favor of the
     gallant Federation Marines.  Their work isn't always dangerous, and is rarely
     glamorous.  Most are specialists, and possess a great deal of knowledge.
     Location: Docking Bay Access, G.F.S. Olympus
                                   *Training Drone*
     The Training Drone is used in all branches of the GF military.  They are
     designed to improve hand-eye coordination and accuracy.  One popular training
     exercise is to score as many consecutive hits on a drone as possible.
     Gambling on shooting contests involving Training Drones is frowned upon, but
     fairly popular throughout the GF armed forces.
     Location: Docking Bay 5, G.F.S. Olympus
         +                               Bryyo                              +
                                    *Alpha Hopper*
     Alpha Hoppers are characterized by their unique color and durable hide.  They
     are highly territorial and will attack any creature who wanders too close to
     their nests.  When hunting in packs, they will often keep their distance while
     others move in to attack at close range.  Like all Hoppers, their legs end in
     sharp talons and can be used to shred through any prey that gets close enough.
     Location: Gateway Hall, Bryyo
     Atomics are creatures comprised entirely of energy.  A strong energy blast is
     adequate to destabilize the Atomic and cause it to explode.  They are
     sustained by their core, which generates a constant supply of electricity.
     When an abundance of energy has been produced, the Atomic will discharge a
     section of its body in the form of an explosive projectile.  When near sources
     of energy of an opposite polarization, the Atomic will respond aggressively.
     Location: North Jungle Hall, Bryyo
                                  Bryyonian Shriekbat
     One of the many types of Shriekbats found across the solar system, the
     Bryyonian Shriekbat behaves similar to all of its cousins.  Shriekbats will
     nest in small groups and make their home in a sheltered environment.  Dwelling
     on the top of caverns and ruins, the Shriekbat will hunt nearby insects and
     small creatures for food.  Once a nesting area has been found, it will be
     fiercely protected from any intruder.  The territorial Shriekbat will dive-
     bomb any creature that wanders too close, no matter what the size.
     Location: Imperial Hall, Bryyo
                                    Fargul Hatcher
     Within a Fargul Hatcher's maw is an organ cluster that is vulnerable to
     attack, but only when exposed.  Fargul Hatchers are capable of giving birth to
     dozens of young in a matter of moments.  These offspring will immediately
     swarm in on any nearby attacker.  Their skin is incredibly resilient and will
     deflect most weapon fire.
     Location: Hall of the Golems, Bryyo
                                      Fargul Wasp
     Fargul Wasps are highly protective of their parent Hatcher.  Even moments
     after birth, they will swarm together and attack any nearby organism.  They
     are often used as a defense mechanism by the Fargul Hatcher, and as a result,
     few live to adulthood.
     Location: Hall of the Golems, Bryyo
     The spiked shell of a Geemer is rather durable and can only be destroyed by an
     explosive blast.  While menacing in appearance, they are nonaggressive
     scavengers that feed on the waste of other creatures.  This food source has
     led to them being spreaders of many types of diseases.
     Location: Reliquary III, Bryyo
     Gelbugs are roaming insects encased in organic Phazite.  These cavern-dwelling
     bugs have come to rely on Fuel Gel as a source of sustenance.  Over time their
     shells have become saturated and crystallized with Fuel Gel.  As a result,
     their bodies have become highly unstable.  Weapon fire will disrupt the gel
     and cause the creature to detonate.
     Location: Temple Access, Bryyo
                                       Gel Puffer
     The exposure to Fuel Gel has left the shell of the Gel Puffer highly
     susceptible to weapon fire.  Gel Puffers have come to rely on the toxic vapors
     given off by Fuel Gel for sustenance.  They process these gasses and then
     expel the excess to stay afloat.  The brittle shell of the Puffer, while
     durable in appearance, is rather thin and easily damaged.
     Location: Falls of Fire, Bryyo
                                        Gel Ray
     Gel Rays are nonaggressive bioforms native to Bryyo.  They are one of the few
     creatures who make their home within the caustic pools of Fuel Gel.  The
     unique exterior and shape of the Gel Ray allow it to withstand and glide
     through rivers of gel.  Their main source of sustenance is small organisms
     that exist within Fuel Gel, but they are known to occasionally leap out to
     feed on insects that fly near the gel's surface.
     Location: Temple Reservoir, Bryyo
     Gragnols are vulnerable to most weapons, as they have not developed the
     durable exoskeleton found on adults members of the species.  They often travel
     and attack in groups.  If they sense a nearby threat to their hives, they will
     not hesitate to advance.  Their offensive capabilities are underdeveloped,
     leaving the ability to fire pulses of Phazon energy their only form of attack.
     Location: Hillside Vista, Bryyo
                                     Gragnol Adult
     The large tail that characterizes Gragnol Adults is also their weakness: if
     pulled with enough force, it will tear them apart.  An explosive blast will
     temporarily incapacitate them, making them easier to target.  They possess the
     ability to generate an energy shield around their bodies, preventing Beam
     shots from damaging them.  They are cunning predators, flying through their
     turf in search of unwary prey.  They use bursts of Phazon energy to overwhelm
     their targets, and then swoop down to finish them.  Maturity has provided them
     with a very durable exoskeleton.
     Location: Crash Site, Bryyo
     These aggressive insectoids use small hops to get within striking distance and
     then pounce, using their talons to tear away at their prey.  From a distance
     they will fire bursts of venom at their target.  Despite their aggressive
     nature, they are somewhat fragile and can be easily dispatched.  Because of
     this they will commonly hunt in packs.
     Location: Grand Court Path, Bryyo
     The Korba is a vicious, resilient bioform.  It prefers to lurk above its
     hunting grounds, waiting for prey.  The Korba relies on the smaller Snatchers
     to levitate victims to a point where the Korba can devour them.  What the
     Korba cannot digest, it expels to feed the Snatchers.  This symbiotic
     relationship works well for both Korba and Snatchers.
     Location: Hillside Vista, Bryyo
     Corrupted War Golem reanimated and energized with Phazon.  Relies on socketed
     energy orbs as a source of power.  The orbs themselves have a fragile exterior
     but contain pure Phazon energy within.  This energy must be completely
     overloaded before it will be destroyed.  Eliminating all power sources is the
     only way to bring Mogenar offline.
     Location: Bryyo Leviathan Core, Bryyo
     Nightbarbs are predators, traveling in packs to search for prey.  They have
     the ability to generate a protective field of energy around their bodies.  The
     ability is unstable, however.  If the field makes contact with another life
     force, it will overload.  This also consumes the life force of the Nightbarb,
     much like a bee's sting ends its life.
     Location: Gateway, Bryyo
     Scans indicate a mutation that allows the Reptilicus to teleport over short
     distances.  Commonly used as a combat tactic to corner and trap their prey.
     The Reptilicus appear to suffer from Phazon corruption, and all higher thought
     processes have been replaced by savage bloodlust.  This corruption has also
     increased their resistance to heat-based attacks and Fuel Gel.
     Location: Grand Court Path, Bryyo
                                  *Reptilicus Hunter*
     Phazon corruption has granted Reptilicus Hunters the ability of cloaking
     themselves.  They use this to their advantage and will hide or move positions
     while cloaked to gain the upper hand in combat.  Reptilicus Hunters are fairly
     organized despite their primitive nature.  Usually attacking in small groups,
     they patiently wait for their prey to become isolated in a locked area before
     attacking.  Their weaponry consists of an energy whip for close-range assaults
     and a throwing chakram for long-range attacks.  They have adapted to the harsh
     climates of Bryyo, and are quite resistant to Fuel Gel and heat-based attacks.
     Location: Grand Court, Bryyo
     Scorchbugs are exclusively found on Fuel Gel-producing planets such as Bryyo.
     The tiny insects subsist entirely on the volatile gel.  Like many creatures
     with this diet, they have taken on the ignitable characteristics of their food
     source.  When shot with any type of weaponry, they burst into a small
     explosion, leaving behind only a scorch mark.  It is from this trait that they
     have earned their name.
     Location: Temple Reservoir, Bryyo
     Shelbugs are slow-moving, roaming insects whose soft bodies are easily
     damaged.  Until they reach maturity they will not develop their Phazite shell.
     Unable to retract into a shell to avoid damage, they must aggressively attack
     any potential threat.  They will extend sharp spines to fend off attackers or
     propel these spines at enemies.
     Location: South Jungle Hall, Bryyo
     Snatchers are cunning, albeit weak, bioforms.  Unable to kill most prey on
     their own, they rely on the stronger Korba to do the work for them.  Snatchers
     will swarm onto a target until it is overwhelmed.  Once they have their prey,
     they use their power to levitate, lifting the victim to a point where the
     Korba can devour them.  What the Korba cannot digest, it expels to feed the
     Snatchers.  This symbiotic relationship works well for both Snatchers and the
     Location: Hillside Vista, Bryyo
                                       Warp Hound
     Warp Hounds are susceptible to low-temperature attacks, due to the nature of
     their thermal-energy-driven biosystem.  They are often used by Reptilicus as
     guards and hunt beasts.  They consume Fuel Gel to survive, and can expel
     blasts of converted thermal energy to attack and defend.  The creatures can
     teleport over short distances, disrupting many forms of electronic targeting
     in the process.
     Location: Temple of Bryyo, Bryyo
         +                              SkyTown                             +
                                  Aerial Repair Drone
     An evolved version of the ground units, these drones were designed to perform
     basic maintenance and repair tasks.  Their small size and flight capabilities
     allow them access to the hardest-to-reach areas of SkyTown.  Repair drones are
     manufactured and activated every 200 years, with the previous unites being
     recycled for construction materials.
     Location: Main Docking Bay, SkyTown
     Databots were designed by the Elysians as a means to record and pass on
     historical data.  They patrol along their set area until disrupted, and then
     project a holographic datafile.  However, only those equipped with Chozo-based
     visor technology can access this information.
     Location: Main Docking Bay, SkyTown
                                    *Defense Drone*
     The Defense Drone is used to secure key areas within SkyTown.  The externally
     mounted antennas are tied into the unit's optic array.  By destroying all of
     the antennas, the optic array will overload and be vulnerable for a short
     period.  The machine's Control Unit is also vulnerable, but must be exposed to
     be targeted.  Its armor is immune to small-arms fire.
     Location: Ballista Storage, SkyTown
                                 "Dragoon" Battle Drone
     The "Dragoon" Battle Drone is a resilient foe, but the thruster controls of
     the unit are vulnerable and can be easily ripped off.  Originally designed to
     keep local aerial bioforms away from delicate instruments, the "Dragoon" is
     now used in a combat role.  It carries twin Rocket Pods for offense.  Durable
     armor and a Missile-jamming system help keep the unit safe.
     Location: Skybridge Hera, SkyTown
                                   Elysian Shriekbat
     Like all Shriekbats, the Elysian Shriekbat will dive-bomb any creature that
     wanders too close and detonate on contact.  However, these are not actual
     creatures, but machines made to mimic their real-life counterparts.  Designed
     centuries ago, their original purpose is unknown.  They now roam the hovering
     facilities over Elysia, often in small flocks.
     Location: Main Docking Access, SkyTown
     Helios's exterior armor is well shielded, but still vulnerable to Beam
     weaponry.  Inflicting enough damage will cause him to overheat and expose his
     Phazon-enhanced core.  This core can be overloaded with Phazon-based energy.
     Destruction of the core unit should prove fatal, but is difficult to achieve.
     Target is the prime bot of a large group of Swarmbots, all of which are
     energized by Phazon.  Helios will use the Swarmbots for both offensive and
     defensive measures.  Assuming different formations will allow for various
     forms of attack.
     Location: Elysia Leviathan Core, Elysia
                                      Repair Drone
     The original version of the Elysian Repair Drone.  Because of their limited
     movement systems, these units quickly proved to be insufficient in performing
     the necessary maintenance duties.  Used as a base design, the aerial model
     was created to address all flaws with the original version.  Made obsolete by
     the aerial model, all production and manufacturing was halted over 150 years
     ago.  Only a handful of these unites remain active.
     Location: Aurora Lift, SkyTown
                                       Sky Puffer
     The external shell of a Sky Puffer is incredibly fragile, susceptible to most
     small-arms fire.  Only a few shots from basic weapons can damage it.  Sky
     Puffers are native to the planet Elysia.  They feed on the various noxious
     gasses in the atmosphere.  They are especially fond of Phazon gas.
     Location: Maintenance Shaft AU, SkyTown
     The Steambot's lightly armored exterior can be damaged by any weapon.  High-
     temperature weapons are particularly effective, and can render them inert and
     beyond repair.  Unlike their lightweight cousins, they are made of durable
     metals and cannot be tossed around.  Steambots serve as combat units for
     Steamlords.  They are armed with kinetic-beam pistols, Missile racks, and can
     use their tool-arms in close combat.  Damaged units can be restored by
     Location: Steambot Barracks, SkyTown
     Steamlords command the worker drones of SkyTown.  They also repair them when
     they malfunction or break down.  Lightly armored, they rely on their cloaking
     field to evade their enemies.  They can generate localized EMP fields to
     hinder enemy visor systems.
     Location: Steambot Barracks, SkyTown
     Steamspiders were created by the Steamlords as basic light laborers.  They
     have since went rogue, and now run wild in SkyTown.  Though of minimal threat
     alone, a swarm of them can be a nuisance.
     Location: Escape Pod Bay
     Swarmbots tend to travel in groups.  They can evade many inbound attacks, and
     can perform aerial maneuvers that make them nearly impossible to damage.  They
     can generate pulses of energy to damage or disrupt enemy targets.  As a
     desperate measure, they will perform suicide runs on an enemy.
     Location: Gearworks, SkyTown
     Tinbots are made from a lightweight metal an can easily be knocked around from
     explosions or high-speed impacts.  This metal is also quite vulnerable to heat
     and can be melted by high-temperature weapons.  Converted for security duty,
     the Tinbots now patrol SkyTown tirelessly.  They are armed with kinetic-beam
     pistols and can use their tool-arms in close combat.
     Location: Arrival Station, SkyTown
                                  Transportation Drone
     Class D Transportation Drones are used for the distribution of supplies and
     materials across all of SkyTown.  Upon activation each unit is assigned a set
     position along a transit route that it will use exclusively.  The constant
     upkeep of the facility requires that they continuously deliver their shipments
     to their destinations at a steady pace.
     Location: Main Docking Bay, SkyTown
         +                           Space Pirate                           +
                                 *Advanced Aerotrooper*
     When the going gets tough, the tough puts on armor.  Advanced Aerotroopers
     wear an extra layer of ablative armor that is susceptible to explosive blasts.
     Like regular Aerotroopers, they wield two Remote Attack Pods in combat.  These
     are outfitted with a Particle Cannon and a Gel Bomb Rack.  Gel Bombs stick to
     their targets until detonation.  High-velocity movement can remove Gel Bombs.
     Location: Chozo Observatory, SkyTown
                               *Advanced Pirate Trooper*
     Advanced Pirate Troopers wear an additional layer of ablative armor.
     Explosive attacks are recommended to break the armor away.  Basic armament
     includes an assault rifle and energy scythe, both powered by Phazon.  EMP
     grenades are often employed against power-armored foes.  A new Dash Jet
     system provides increased mobility.
     Location: Ancient Courtyard, Bryyo
                               *Advanced Shield Trooper*
     Advanced Shield Troopers wear an extra layer of ablative armor; it is
     susceptible to explosive attacks.  In addition to their armor, they wield a
     portable battle shield.  While the shield provides excellent protection
     against incoming fire, it can also be easily ripped off.  Phazon-based attacks
     are capable of destroying the shield.
     Location: Temple of Bryyo, Bryyo
     Aeromines suffer from a design flaw--their shield- and beam-weapon units use
     the same power source, allowing only one to function at a time.  This exposes
     the unit to damage when it fires at enemies.  Aeromines were originally
     designed to take the role of sentry for Space Pirates, but have since been put
     to use in combat as well.  Because of the initial design flaw, these units do
     not pose much of a threat.  After the executions of the first design team, the
     new pirate designers swore to correct this flaw with great haste.
     Location: Repair Bay Shaft, G.F.S. Olympus
     Aerotroopers are dangerous foes, but their lack of armor leaves them
     vulnerable to explosive blasts.  A weakness also lies in the jet pack:
     igniting it will allow the pack to be separated from the pilot.  They use twin
     Remote Attack Pods to engage targets.  The Attack Pods are capable of using a
     Particle Cannon or a Helix Missile Pod.  They can tap their Phazon power unit
     to warp from point to point.
     Location: Cargo Dock A, Norion
                                 *Armored Aerotrooper*
     Armored Aerotroopers are deployed in harsh combat zones.  Their armor is
     resilient, but susceptible to explosive blasts.  In battle they use twin
     Remote Attack Pods to engage targets.  They are equipped with a Particle
     Cannon and a Helix Missile Pod.  They can tap their Phazon power unit to warp
     from point to point.  A weakness lies in the jet pack: ignite and separate it
     from the pilot to neutralize the target.
     Location: Temple of Bryyo, Bryyo
                                *Armored Pirate Militia*
     Members of the Armored Pirate Militia have been granted lightweight armorsuits
     for combat use.  While this provides some additional resistance to Beam
     weapons, they are still vulnerable to explosive attacks.  Members of the
     Armored Pirate Militia are mostly inept soldiers who have yet to die in
     Location: Xenoresearch Lab, G.F.S. Olympus
                                *Armored Pirate Trooper*
     Armored Pirate Troopers are equipped with a standard armorsuit.  It provides
     adequate protection against Beam attacks but is vulnerable to explosive
     blasts.  They are outfitted with all the basic pirate armaments.  This
     includes an assault rifle and energy scythe, both powered by Phazon.  EMP
     grenades are often employed against power-armored foes.  A new Dash Jet
     system provides increased mobility.
     Location: Temple of Bryyo, Bryyo
                                *Armored Shield Trooper*
     Armored Shield Troopers are equipped with a standard armorsuit.  It is
     resilient, but still vulnerable to explosive attacks.  In addition to their
     armor, they wield a portable battle shield.  Removing the shield leaves them
     open to all attacks.  The shield is also vulnerable to Phazon-based attacks.
     Location: Spire, SkyTown (During Bomb Battle Sequence)
               Transit Station 0204, Pirate Homeworld
                                 *Assault Aerotrooper*
     Only the best can join the ranks of the Assault Aerotroopers.  Heavily
     armored, they are resistant to most weapon systems.  Their unique armor is
     able to deflect all Missile attacks, but can still be damaged by Beam weapons.
     Like regular Aerotroopers, they wield two Remote Attack Pods in combat.  One
     is equipped with a Particle Cannon, the other with a Gel Bomb Rack.  Gel Bombs
     stick to their targets until detonation.  High-velocity movement can remove
     Gel Bombs.
     Location: Craneyard, Pirate Homeworld
                                 Assault Pirate Trooper
     The Assault Pirate Troopers are some of the best the pirate military has to
     offer.  They are heavily armored and are resistant to most attacks.  Their
     unique armor will deflect all Missile fire, but is still damaged by Beam
     attacks.  Basic armaments includes an assault rifle and energy scythe, both
     powered bye Phazon.  EMP grenades are often employed against power-armored
     foes.  A new Dash Jet system provides increased mobility.
     Location: Ancient Courtyard, Bryyo
                                *Assault Shield Trooper*
     Assault Shield Troopers are heavily armored and resistant to most weapon
     systems.  Their unique armor will deflect Missile attacks, but not Beam fire.
     In addition to their armor, they wield a portable battle shield.  Their battle
     shield provides protection against all standard weapon fire, but can be easily
     torn off.  Phazon-based weapons are capable of destroying the shield.
     Location: Metroid Processing, Pirate Homeworld
                                   *Aurora Unit 313*
     Aurora 313 has somehow been fused with bioessence of Dark Samus.  While combat
     shields protect most of the unit, a weak spot has been detected at the cable
     junction.  Damaging the unit's core will expose this point, but the core
     itself is protected by an armored hatch.  Tentacle ports can be damaged to
     initiate stunning cerebral-feedback pulses within the target.  While
     incapacitated, the hatch will be unprotected and able to be pulled open.  This
     unit has been heavily mutated by Phazon exposure.  It appears to be
     symbiotically connected to the planet Phaaze as well.
     Location: Sanctum, Phaaze
                                   *Berserker Knight*
     A Berserker Knight's Phazite armor must be removed before unit can be damaged:
     only the Phazon-based projectile attacks the creature fires can destroy it.
     The Berserker Knight serves as a shocking example of the lengths the Space
     Pirates will go to in their quest for dominance.  Heavily mutated by Phazon
     exposure, the unit is nearly mindless, driven by battle lust.
     Location: Ancient Courtyard, Bryyo
                                    *Berserker Lord*
     Berserker Lords are highly resistant to damage.  Their shoulders are the only
     unprotected area vulnerable to standard weapon fire.  Their main defense lies
     in their head-mounted Phazite plating, which can only be destroyed by the
     projectiles it fires.  Berserker Lords are a desperate measure, designed to
     exploit Phazon as much as possible.  The few Berserker Knights that survive
     the highest level of corruption are promoted to Lord status.  Lords are
     distinguished by their ornate Phazite plating and the Phazon reserves they
     carry on their backs.
     Location: Docking Bay 5, G.F.S. Olympus
                                    Commando Pirate
     Commando Pirates use the best gear available: only Beams of the highest
     temperature can penetrate the layer of Phazite in the armorsuit.  All of the
     weaponry is powered by Phazon.  Each commando has a combat cloaking field,
     along with boost thrusters and a personal teleporter.  The Phazite armor they
     wear makes them extremely resistant to damage in combat.
     Location: Scrapvault, Pirate Homeworld
     Crawlmines are not terribly bright and rely on suicide strikes as their main
     form of attack.  They were designed to patrol small areas such as ventilation
     shafts and maintenance tunnels.  Though relatively harmless alone, they can be
     dangerous in large numbers.
     Location: Xenoresearch Lab, G.F.S. Olympus
     Crawltanks are mobile, ground-based defense drones, but are easily destroyed
     by standard weapon fire.  They can be equipped with different cannons,
     including a Phazon Beam system.  They are not built for sustained combat, and
     are better suited for light patrol and security roles.
     Location: Xenoresearch Lab, G.F.S. Olympus
                                      *Dark Samus*
     Target is comprised of pure Phazon energy and is highly unstable.  Scans
     indicate that Hypermode attacks are capable of disrupting her, likely a result
     of Hypermode being energized by Samus's body.  Dark Samus is capable of
     generating "echoes" of herself to aid her in battle.  These units will be used
     as increased firepower and act as distractions while she replenishes her
     energy: they should be destroyed immediately.  She is capable of absorbing
     energy from Phaaze to replenish her own.
     Location: Sanctum, Phaaze
     Gandrayda's ability to shape-shift has been greatly enhanced by Phazon
     exposure, allowing her to assume a number of deadly forms at will.  These new
     forms come with a cost, as she also inherits their weaknesses.  A mistress of
     stealth, she will employ her personal cloaking field often, setting up her
     next deadly attack.  An advanced visor system may be able to detect her
     Location: Proving Grounds, Pirate Homeworld
     Ghor's energy shield is capable of repelling all weapon fire, but the back-
     mounted generator is exposed to attack.  Overloading the generator could
     expose the well-protected critical systems behind his battle armor.  Ghor's
     arsenal is considerable.  Plasma-based beam weapons, attack claws, and a
     multimissile system are at the cyborg's disposal in battle.  These battle
     systems can be combined and fired at once as a devastating alpha strike.
     Target is also capable of a high-speed ramming attack, although this is
     potentially dangerous if performed over a slippery surface.
     Location: Main Docking Bay, SkyTown
                                  "Jolly Roger" Drone
     The "Jolly Roger" Drone is designed for quick aerial maneuvers, but this comes
     at the cost of survivability.  The fragile armor of the unit is vulnerable to
     weapon fire of any type.  The Jolly Roger is based on Federation tech, but has
     been considerably upgraded.  Powered by Phazon, the mechanoid can be a serious
     threat in battle, especially in groups.
     Location: Generator A, Norion
     The Jumpmine was developed by the Space Pirates as a cheap alternative to an
     armed trooper.  The Jumpmine scans its surroundings until it detects an enemy
     target.  It then triggers a small thruster, "jumping" a set distance in the
     air.  Once launched, its weapon pod is engaged, saturating the local area with
     fire.  It explodes afterward to prevent use by enemy forces.
     Location: Conduit A, Norion
                                     *Korakk Beast*
     Korakks are prized by the Space Pirates, who use them as cavalry mounts.
     Their belly is occasionally vulnerable, but guarded from all sides.  Finding
     a way to get underneath it and attacking would be effective.  Nerve ending in
     the tail can be stressed through grappling, but only when the tail is
     extended.  The interior of a Korakk's mouth, as well as the tip of their
     tongue, contains sensitive nerve clusters.  Attacking these points could
     temporarily incapacitate the creature.  They can emit Phazon energy through
     their feet and tongue.  The Phazite armor they wear will repel most damage.
     Location: Jousting Field, Bryyo
                                     *Meta Ridley*
     Target's body is covered with incredibly durable armorskin, making it
     difficult to damage.  All parts of the body are protected except for the
     mouth, where Meta Ridley fires his plasma-powered weaponry.  Observing target
     may reveal additional target points.  Target will use powerful plasma-based
     ranged attacks, along with potent melee strikes.
     Location: Generator Shaft, Norion
                                     *Omega Ridley*
     Revived and regenerated through Phazon exposure, Omega Ridley has been
     energized to a new combat threat level.  Target retains extremely durable,
     Phazon-enhanced armorskin, as well as protective armored plating.  Scans
     indicate that a recent injury has not fully healed: expose and target wound to
     inflict damage.  Target will act to protect this vulnerability: seek ways to
     stun the enemy and leave it open for deadly attacks.
     Location: Pirate Homeworld Leviathan Core, Pirate Homeworld
                                *Phazon Harvester Drone*
     Man-portable weaponry cannot penetrate the thick hull of the Phazon Harvester.
     The anti-air weapon system is vulnerable, but overloading it with weapon fire
     will only disable the drone temporarily.  The pirates converted several
     Goliath-class heavy assault drones into Phazon-collecting units.  The drone
     can use its Harvesting Beam Cannon for defense, and is equipped with an anti-
     aircraft missile defense system.
     Location: Phazon Harvesting, Pirate Homeworld
                                   Pirate Cargo Drone
     Pirate Cargo Drones were designed to assist with the transporting of supplies
     throughout the Pirate Homeworld.  Their aerial capabilities allow them to
     navigate the underground catacombs with relative ease.  Cargo often consists
     of items too dangerous or volatile to be moved by hand.
     Location: Landing Site Bravo, Pirate Homeworld
                                   *Pirate Commander*
     Commanders make heavy use of their personal teleporter, moving to favorable
     positions and across the battlefield, giving orders and support as needed.
     They carry all of the weaponry and gear used by commandos, with the exception
     of their armor, which is forged out of ultrarare Red Phazite.  A rare breed,
     Pirate Commanders have lived to rise to the ruling caste on the Pirate
     Homeworld.  Each has been a commando for at least ten years.
     Location: Transit Station Leviathan, Pirate Homeworld
                                    *Pirate Hussar*
     Hussars are unusually brave for Space Pirates, willing to ride the deadly
     Korakk beast into combat.  Their Phazon Energy Lances are deadly at any range.
     Hussars and their mounts have a strange bond.  If a Hussar is slain, his
     Korakk will fight to avenge his death.
     Location: Jousting Field, Bryyo
                                    *Pirate Militia*
     The pirates have not enhanced all of their fighting forces.  They continue to
     use militia units in battle.  These groups are made up of slaves and
     criminals, and do not receive the Phazon enhancements given to regular army
     troopers.  They are surprisingly obedient to the upper castes within the
     pirate military.  Rumor has it that disobedient militia members often find
     themselves as dinner for regular army troopers.
     Location: Flag Bridge Access, G.F.S. Olympus
                                    *Pirate Trooper*
     The Space Pirate military forces continue to use Phazon, including a new
     Phazon enhancement system.  Basic armament includes an assault rifle and
     energy scythe, both powered by Phazon.  EMP grenades are often employed
     against power-armored foes.  A new Dash Jet system provides increased
     Location: Cargo Dock A, Norion
                                      Puffer Mine
     Avoid contact with the Puffer Mine.  These creatures are a cybernetically
     enhanced version of the Puffers native to the Pirate Homeworld.  Engineered by
     Space Pirates, they are now used as patrol animals.  Their bodies have been
     filled with Phazon gas to be used as a defensive measure.  If their shell is
     broken, their bodies explode and send a cloud of toxic gas out all around
     them.  Nearby attackers rarely escape the volatile fumes.
     Location: Airshaft, Pirate Homeworld
                                  Remorse-Class Turret
     Fast targets can evade the limited targeting system of the "Remorse" turret.
     The Space Pirates have replaced their dated "Humility" turrets with a new unit
     designed by top engineers.  Powered by Phazon, the "Remorse" unit is capable
     of withstanding more damage than the earlier model.
     Location: Corrupted Pool, Bryyo
     Phazon exposure has greatly enhanced Rundas and his ability to generate ice,
     making him deadly at any range.  His durable ice armor has one weak point--
     the neck.  Serious physical stress can weaken and remove it, exposing Rundas
     to attack.  This weak point cannot be seized as long as Rundas is active.  He
     can create frozen objects at will, and can freeze Missiles in midflight.
     Smaller ice-based projectiles can be shot down, but it is recommended to evade
     larger attacks.  Be advised: Rundas can trigger a Hypermode state, elevating
     his threat level to match your own.
     Location: Temple of Bryyo, Bryyo
     Scritters are common vermin that are usually found underground.  They tend to
     nest in dark places and come out only to feed.  Their main source of
     sustenance is Phazon, a weakness pirate slaves use against them.  Scritters
     will often be caught in simple traps set out by the starving pirate slaves who
     then feed on the small creatures.  But the pirates rarely have the last laugh,
     as some internal organs of the Scritter will release a toxic fluid when
     bitten.  Those who become violently ill because of this are often said to have
     a case of "the scritters."
     Location: Courtyard Passage, Pirate Homeworld
                                *Shield Pirate Militia*
     Some members of the Pirate Militia have been granted use of regular army-
     trooper equipment.  This unit has been given the portable battle shield.  Its
     portability is its weakness, however.  Remove it from the pirate's grip to
     eliminate its primary defense system.  The shield is also susceptible to
     Phazon-based attacks.
     Location: Cargo Dock A, Norion
                                *Shield Pirate Trooper*
     The Space Pirates have developed a man-portable battle shield that is
     resistant to most small-arms fire.  Its portability is its weakness, however.
     Remove it from the pirate's grip to eliminate its primary defense system.
     Phazon-based attacks are capable of destroying the shield.
     Location: Maintenance Station, Norion
                              *Space Pirate Assault Skiff*
     The fast-moving Space Pirate Assault Skiff is used to support troops in
     combat.  The skiff is mounted with a tribeam cannon, which is capable of
     firing powerful charged shots.  However, the cannon itself is unprotected and
     can be easily overloaded.  This modified version of the ATC has sacrificed
     durability for speed, and often employs hit-and-run tactics.
     Location: Spire, SkyTown (During Bomb Battle Sequence)
                                   *Space Pirate ATC*
     The Space Pirate Armored Tactical Carrier (ATC) is surprisingly well built and
     armored.  A forward-mounted heat vent is its only vulnerable spot.  Tribeam
     cannons help the unit deal out damage while on missions as well.  Designed for
     rapid transit to and from hot zones, the unit is not designed for long-term
     engagements.  It has a relatively small fuel supply, a sacrifice made for
     heavier armament and armor.
     Location: Cargo Dock A, Norion
                               Space Pirate Boarding Pod
     Pirate boarding pods are crude, even by their standards.  They are composed of
     an aged propulsion drive, a cramped crew-transport module, and a nose cone
     packed with high explosives.  The pilot guides the pod toward the target ship,
     then rams it, detonating the explosives upon impact in an attempt to breach
     the hull.  If a breach is created, the crew within exits the pod.
     Of course, mishaps occur.  Sometimes the explosives go off prematurely,
     exposing the crew to vacuum.  Other times the detonation fails to occur,
     leaving the pod to bounce off the target's hull.  The shielding between
     explosives and crew is substandard, and often fails to protect the crew from
     the explosion.  The pod's nickname of "Space Coffin" is well earned.
     Location: Port Observation Deck, G.F.S. Olympus
                                 *Vrtragian Shriekbat*
     Vrtragian Shriekbats are fiercely territorial insectoids and will dive-bomb
     anything that wanders near.  This attack is fatal for the Shriekbat, as the
     impact sets off a discharge of thermal energy.  Because of their high internal
     temperatures, they tend to seek cool climates to dwell in.  They have come to
     seek shelter inside the many pirate facilities located on the Pirate
     Location: Scrapvault, Pirate Homeworld
         +                              Phazon                              +
                                   *Hopping Metroid*
     Radical mutation has removed the ability to fly from this strain of Metroid,
     but its vulnerability to cold remains.  Subject now uses its powerful legs
     for locomotion.  Legs contain sharp formations of Phazite, which the creature
     uses to slice through enemy defenses.
     Location: Cargo Dock B, Norion
     Jelsacs are aggressive creatures, roaming their territory and defending it
     from all comers.  When provoked, a Jelsac will begin to expand its body,
     quickly filling it with a caustic, Phazon-based venom.  This continues until
     the Jelsac explodes, sending a spray of deadly fluid in all directions.
     Location: Repair Bay, G.F.S. Valhalla
                                   *Leviathan Infant*
     Leviathans are the children of Phaaze.  They are bioforms that begin life deep
     within the planet, inside the base of a serpentine organ that serves as a
     womb.  The Leviathan will remain in here, feeding on an endless supply of
     Phazon, until it has developed its Phazon core.
     The developed core marks the Leviathan's transition into adolescence and its
     departure from the womb.  The serpentine organ moves the adolescent from deep
     inside Phaaze and releases it closer to the planet's surface.  Here the
     bioform will continue to grow and mature beneath its older siblings.  As time
     passes and the older ones are launched into space, the Leviathan will slowly
     make its way to the planet's surface.  It is here the Leviathan will reach
     full maturity.  Once Phaaze has located a planetary target to corrupt, it will
     launch the Leviathan into space.
     The Leviathan is capable of interstellar travel, creating wormholes in space
     to expedite the journey.  Instinctively, it homes in on its planetary target.
     Shortly after impact, the bioform dies, leaving its armored shell to protect
     the Phazon core.  Before it dies, the bioform often attracts and enthralls a
     large local predator.  After mutating it through intense Phazon exposure, it
     compels the creature to protect the core.  The core then begins to seep into
     the planet, replacing the local ecosystem with one based on Phazon.
     Location: Genesis Chamber, Phaaze
                                     Liquid Phazon
     Liquid Phazon appears to be a semisentient glob of Phazon.  Their young are
     known as Phazon Grubs, and eventually metamorph into their adult, or "puddle"
     form.  They exude a toxic chemical to protect themselves from predators.
     Contact with the substance can be deadly.  They can alter their shape in a
     limited fashion, usually to avoid incoming attacks.
     Location: Conduit B, Norion
                                   *Metroid Hatcher*
     Mutation has robbed the Metroid Hatcher of its ability to phase, but provided
     it a hardened outer shell which has identical attributes as Phazite.  This
     shell protects the creature's heart located at the core of its head.  The
     Hatcher's tentacles are quite dangerous, and can leech energy from any targets
     they connect to.  However, the tentacles are also the creature's weak point.
     If all its tentacles are ripped from its body, it will perish.  As such, it
     will attempt to recover energy by retracting them into its shell when they
     take damage.  While the Hatcher's tentacles are retracted, it is unable to
     attack, relying on the Phazon Metroids it spawns from its mouth for
     protection.  If the interior of the creature is hit while its mouth is open,
     it loses its strength.  The Hatcher's tentacles can be ripped off if they are
     pulled at this time.
     Location: Generator B, Norion
     Miniroids, tiny and weak, will travel in a flock for protection.  They float
     and fly about in search of sustenance.  Those that survive will grow quickly,
     becoming the feared parasites known throughout the cosmos as Phazon Metroids.
     Phaazoids are masses of Phazon energy that form after a Leviathan has been
     destroyed.  They still retain a small bit of sentience and are mindlessly
     aggressive.  The only way to damage a Phaazoid is by attacking it with Phazon-
     based attacks.  However, this has a side effect of causing the creature to
     split into two smaller forms.  Once the Phaazoid has split small enough, it
     will simply fly at a target and detonate on contact.  It is said that some
     Phaazoids may split into a rare, crimson-colored form.
     Location: Grand Court, Bryyo
     Phaz-ing bodies are weak to physical stress and can be easily pulled apart.
     These morphing blobs of Phazon often prefer to stay in puddle form and will
     only shift out to attack.  Their ability to move over all types of terrain
     allows them to position themselves at a distance before assaulting with bursts
     of Phazon energy.
     Location: Stairwell, G.F.S. Valhalla
                                      Phazon Grub
     Phazon Grubs are drawn to bioenergy in all forms, especially Phazon.  They are
     immune to its mutagenic effects, and carry it in their bodies as they roam.
     Their bite can infect the victim with Phazon corruption, making them plague
     bearers of a sort.
     Location: Conduit B, Norion
                                     Phazon Hopper
     Phazon Hoppers are more resilient than other Hoppers, but can still be damaged
     by standard weaponry.  The crystallized Phazon covering their bodies provides
     additional protection from attack.  Like other Hoppers, these are capable of
     long-range assaults.  They will spit bursts of Phazon venom at prey from a
     Location: MedLab Alpha, G.F.S. Valhalla
                                     *Phazon Leech*
     Phazon Leeches thrive on the bioenergy drained from weakened and dead prey.
     They often roam in groups, leaving behind toxic trails as they slide across
     terrain in search of sustenance.  Their bodies are soft and unprotected,
     making them very easy targets to dispatch.
     Location: Security Station. G.F.S. Valhalla
                                     Phazon Metroid
     Like all Metroids, great cold can immobilize the Phazon Metroid and leave it
     vulnerable to attacks.  If the creature begins to feed, a concussive blast
     should be able to knock it away.  Heavy exposure to Phazon energy has mutated
     this strain of Tallon Metroid.  Subject can shift its body into a phased
     state, allowing it to ignore solid matter.  The creature can emit bursts of
     Phazon energy, and will drain the life energy from its prey.
     Location: Xenoresearch B, SkyTown
                                    Phazon Nightbarb
     Phazon Nightbarbs have enhanced aerial mobility that makes them all but
     impossible to hit with normal shots.  The group will work together to create a
     powerful energy burst that they will fire at their prey.  Detonating the
     energy charge with normal attacks before it fires should destroy them.  Phazon
     Nightbarbs are the result of Nightbarbs being exposed to Phazon radiation.
     These mutations look similar to their uncorrupted counterparts, but are
     characterized by their greatly increased offensive and defensive capabilities.
     Location: Crash Site, Bryyo
                                     Phazon Pillbug
     Pillbugs are commonly found in small spaces, often making traveling through
     tunnels troublesome.  Bombs are effective against them, however.  They are
     underground vermin, able to energize their hard-shelled bodies with Phazon.
     Once charged, they will roll into a defensive shape and charge their enemies.
     Location: Gel Processing Site, Bryyo Cliff
                                    *Phazon Puffer*
     This particular breed of Puffer has been heavily mutated by exposure to
     Phazon, giving it strange new abilities.  As it flies, it searches the area
     for Phazon energy to consume.  The Puffer will absorb this energy out of any
     nearby bioform and energize itself.  The Puffer will then use the energy to
     fire a powerful attack back at their target.  This ability comes with a
     price--the Phazon energy comprising their body is rather unstable and easily
     disrupted by any type of weapon fire.
     Location: Cavern Beta Access, Phaaze
                                    Phazon Shriekbat
     Even more aggressive than normal species, Phazon Shriekbats will not hesitate
     to attack any creature that wanders too close.  Their dive-bomb attacks erupts
     in a burst of Phazon energy, which usually proves fatal to weaker organisms.
     These Shriekbats are mainly found in areas with high amounts of Phazon.
     Instead of the usual insects and small creatures Shriekbats usually feed on,
     these have come to rely on Phazon as a food source.
     Location: Hanger A Access, G.F.S. Valhalla
                                     *Red Phaazoid*
     Red Phaazoids, like their more common siblings, can only be damaged by Phazon-
     based weaponry.  They are wildly aggressive and will split into smaller forms
     when attacked.  Their reddish appearance is the result of an unstable energy
     core, an uncommon mutation that occurs when a Phaazoid is formed.  Overloading
     their core with Phazon energy will destroy them, causing them to yield a rare
     Location: Grand Court, Bryyo
               Jousting Field, Bryyo
               Gel Processing Site, Bryyo
               Concourse Ventilation, SkyTown
               Construction Bay, SkyTown
               Phazon Harvesting, Pirate Homeworld
               Metroid Creche, Pirate Homeworld
               Transit Station 0204, Pirate Homeworld
                                     *Tangle Weed*
     A simple bioform of plant life of which there are many species across many
     worlds.  While each breed may have characteristics native to their respective
     ecology, they all possess identical behavior.  Tangle Weeds constantly sway
     their brightly colored leaves to attract potential prey to land on them.  The
     thousands of microscopic barbs lining the Tangle Weed's body will snare and
     inject a paralyzing toxin into their victim.  While small organisms are unable
     to escape, Tangle Weeds lack the strength to do anything more than hinder the
     movement of larger life-forms.  When attacked, they will retract into the
     ground until they no longer sense a threat.
     Location: Drop Shaft, Phaaze
           >>>>>>>>>>>>>>>>>>>          RESEARCH        <<<<<<<<<<<<<<<<<<<
       The Metroid Universe is very technologically driven.  Because of this, Samus
     can scan many of the different gadgets, systems, and structures she encounters
     in her journey.  Many of these scans are compiled and collected in your
     *NOTE: Some of the research information is able to be scanned before Samus can
            use it.  When this happens, the scan does NOT count towards your
            logbook.  You must rescan these items after Samus obtains the
            appropriate suit upgrade (i.e. Spider Ball Track).
                                       Acid Rain
     Acid rain is prevalent on the Pirate Homeworld, where the constant pollution
     has fully corrupted the environment.  the caustic effects of the rain are
     incredibly volatile and will severely damage your suit.  Exposure to the rain
     for any extended period of time will prove fatal.  Avoid all contact with the
     Location: Pirate Homeworld
                                *Black Phazon Crystals*
     The hardened exterior of Black Phazon Crystals is resistant to normal attacks.
     These structures will form naturally over time in areas with high amounts of
     Phazon.  It is commonly mined by Space Pirates for use in producing trooper
     armor, but loses its darkened appearance in the process.
     Location: Entry Canyon, Phaaze
                                     *Blast Shield*
     Blast Shields are invulnerable to all types of weapon fire.  Some are engaged
     when hostiles are detected and will only open once the threat has been
     eliminated.  Others will sometimes remain shut and force you to find an
     alternate route.
     Location: Docking Bay 4, G.F.S. Olympus
                                       Bomb Slot
     Bomb Slots are powered system-control units. To use, insert the Morph Ball
     into the slot and detonate a Bomb.  This will transfer energy from the slot to
     the device connected to it.
     Location: Disposal Chamber, G.F.S. Olympus
                                    Bryyo Blue Door
     Bryyo doors are carved from heavy stone native to the planet.  Each door has
     been designed with a low-level energy shield.  Shooting the shield with any
     weapon will open the door.
     Location: Cliffside Airdock, Bryyo
                                   Bryyo Orange Door
     Bryyo doors are carved from heavy stone native to the planet.  Each door has
     been designed with a low-level energy shield.  This shield is specially
     designed to only be disrupted by high-temp shots.
     Location: Hidden Court, Bryyo
                                      Energy Cell
     Energy Cells were designed as a portable power source for the Federation.
     Their high power-to-energy ratio makes them ideal for powering a wide variety
     of equipment.
     Throughout the environment you may encounter stations that contain an Energy
     Cell.  Removing the cell will leave these stations permanently offline.  You
     will then be able to place the collected Energy Cell into a new station that
     is empty.
     Your collected and used Energy Cells are recorded in your Logbook.
     Locations: Energy Cell 1 - Docking Bay 5, G.F.S. Valhalla
                Energy Cell 2 - Hanger Bay, Bryyo
                Energy Cell 3 - Generator B, Norion
                Energy Cell 4 - Hidden Court, Bryyo
                Energy Cell 5 - Xenoresearch B, SkyTown
                Energy Cell 6 - Command Courtyard, Pirate Homeworld
                Energy Cell 7 - Metroid Processing, Pirate Homeworld
                Energy Cell 8 - Ballista Storage, SkyTown
                Energy Cell 9 - Phazon Quarry, Pirate Homeworld
                                        Fuel Gel
     Fuel Gel is used to power most modern starships in the cosmos.  It is
     extremely rare, and worlds that produce it tend to be quite prosperous.  The
     exception to this is planet Bryyo, a Federation protectorate--and the largest
     supplier of Fuel Gel.  Proceeds from Bryyonian gel sales go directly to the
     Federation military forces protecting that sector of space.
     The sheer value of Fuel Gel is very attractive, and has led to an uprise in
     piracy over the last 20 years.  Today, raids on gel transport convoys are
     common, especially in frontier regions of space.  The Galactic Federation has
     increased antipiracy operations, and planets with Fuel Gel resources are
     protected by Federation fleets and ground forces.
     Location: Hidden Court, Bryyo
                             Galactic Federation Blue Door
     All Federation doors are designed with a low-level energy shield to prevent
     accidental activation.  Shooting the energy shield will activate and open the
     door.  Blue-colored energy shields may be disrupted by weapon fire of any
     Location: Docking Bay 5, G.F.S. Olympus
                               Galactic Federation Crate
     Galactic Federation Crates are used to store basic supplies.  Because they are
     lightly armored, the crates are unable to withstand basic weapon fire.
     Destroy them to discover their contents.
     Location: Docking Bay 5, G.F.S. Olympus
                             Galactic Federation Green Door
     The green-colored energy shield of this type of Federation door can only be
     disrupted by a high-frequency Beam.  Shooting the shield with the proper Beam
     will activate and open the door.
     Location: Junction A, G.F.S. Valhalla
                            Galactic Federation Orange Door
     All Federation doors are designed with a low-level energy shield to prevent
     accidental activation.  Shooting the energy shield will activate and open the
     door.  Orange-colored energy shields may only be opened with high-temperature
     Location: Hanger Bay, Bryyo
                                       Grab Ledge
     Certain ledges are composed of unique magnetic alloys that react to your suit.
     By jumping toward and grabbing on to them, a surge of energy will course
     through your suit and allow you to pull yourself up.
     Ledges that shimmer green are able to be grabbed on to.
     Location: Gel Processing Site, Bryyo
                                  Grapple Swing Point
     To use the Grapple Swing, lock on to the Grapple Swing Point ç with Z.
     Release Z to let go.  You can fire your weapons while attached to a Grapple
     Swing Point.
     Location: Hillside Vista, Bryyo
     Half-pipes are U-shaped channels with incredibly smooth surfaces that Samus
     can boost along.  Charge the Boost while descending in a half-pipe and then
     release the Boost as you ascend the opposite side.  This will allow you access
     to areas that are too high to reach otherwise.
     Location: Ancient Courtyard, Bryyo
                             Heavy Galactic Federation Crate
     Heavy Galactic Federation Crates are often used to store ammunition and energy
     supplies.  These units are made of very durable metals.  Only heavy weapons
     and explosives can destroy them.
     Location: Docking Bay 5, G.F.S. Olympus
                                 Heavy Phazon Canister
     Heavy Phazon Canisters are used by Space Pirates to transport large amounts of
     Phazon.  Unlike the smaller versions, these are made and reinforced with
     durable metals.  Only a strong impact will destroy them.
     Location: Landing Site Alpha, Pirate Homeworld
                               Heavy SkyTown Storage Unit
     Heavy SkyTown Storage Units are made of metals manufactured exclusively on
     SkyTown.  These metals are very durable and can only be damaged by heavy
     weapon fire.
     Location: Main Docking Bay, SkyTown
                                  Hunter-Class Gunship
     Based on the previous version, the new Hunter-class gunship is a fusion of
     Federation and Chozo technology.  Designed by Samus Aran, this one-of-a-kind
     vessel was custom built at the Federation shipyard of Aliehs III.  It is
     equipped with a powerful Chozo biotech computer that can interface with Aran
     via a Command Visor unit.  The ship contains a mobile energy-recharge system,
     microfactories designed to produce ammunition, and an advanced medical bay.
     Location: Docking Bay 5, G.F.S. Olympus
                                      Kashh Plant
     The Reptilicus use Kashh plants as a means to store supplies.  Shooting them
     with any weapon will reveal their contents.
     Location: Cliffside Airdock, Bryyo
                                   Kinetic Orb Cannon
     The Kinetic Orb Cannon's original purpose is unclear, but they are capable of
     firing spherical objects at high speeds to a set target.  Entering a cannon
     while in Morph Ball will allow you to reach new areas and traverse great
     distances quickly.
     The Kinetic Orb Cannon appears in various locations in SkyTown.  However, most
     units have shut down and require a kinetic charge to reactivate.
     Location: Transit Hub, SkyTown
                                     Landing Beacon
     Landing Beacons will appear only in locations where your ship can land.
     Automated sensors detect whether hostiles or obstructions are nearby, and the
     beacons will retract until the area is free of all hazards.  When the beacons
     are extended and blinking, you may use the Command Visor to summon your ship.
     Location: Docking Bay 5, G.F.S. Olympus
                                   Large Bryyo Coffer
     Large Bryyo Coffers were originally designed to store items and supplies in
     locations where Kashh plants wouldn't survive.  Their hardened plating makes
     them resistant to all but the heaviest of weapon fire.
     Location: Gateway Hall, Bryyo
                                Large Space Pirate Crate
     Large Space Pirate Crates are made of durable materials.  Only heavy weapon
     fire will damage them.  Destroy them to discover their contents.
     Location: Temple of Bryyo, Bryyo
                                    *Leviathan Door*
     Leviathan doors function in the same way normal doors do.  Shooting the energy
     shield will cause the bone plates to retract and allow you to walk through.
                                   Mature Kashh Plant
     Mature Kashh plants are used for storage by Bryyo natives.  Unlike the younger
     versions, these have developed a think bark that is only vulnerable to heavy
     weapon fire.
     Location: Cliffside Airdock, Bryyo
                                 *Mounted Blast Shield*
     Mounted Blast Shields are unique in that they often have a primary locking
     system.  These systems commonly come in the form of multiple release locks
     that must be hit in a sequential order.  Once this locking system is
     disengaged the shield can be removed.  Weapon fire is insufficient to damage
     the shield, but it can easily be torn off with a strong pull.
     Location: Access Hub, Norion
                               *Multi-Lock Blast Shield*
     The type of Blast Shield is characterized by its multiple locking mechanisms.
     A simultaneous blast to all the targets is required to deactivate the locks
     and remove the shield.
     Location: Cargo Dock B, Norion
                                     *Phaaze Door*
     Phaaze doors appear to be organic maws contained within a thin layer of Phazon
     energy.  Disrupting the energy with Phazon-based attacks will cause the maw to
     open and allow you to pass through. 
     Location: Landing Site, Phaaze
                                     Phazon Fungus
     The soft bodies of Phazon Fungus are easily damaged by weapon fire.  These
     organisms are commonly found in areas that are highly concentrated with
     Phazon.  The growths can be highly destructive and will feed on any organic
     matter.  As the fungus grows, it corrupts the surrounding area further and
     will continue to spread out.
     Location: South Jungle Hall, Bryyo
                                     Planet Aether
     Satellite information shows that Aether is slowly recovering from a
     cataclysmic event.  A stellar object struck the planet with an incredible
     force, burning Aether's fertile plains and destroying the lush forests
     covering her surface.  The planet's own energy supply, once torn in two by the
     impact, is now stable.  The inhabitants of the world, the starborne Luminoth,
     have begun the long task of mending Aether back to its former self.
     Location: Chozo Observatory, SkyTown
                                    Planet Tallon IV
     Tallon IV appears to be a utopia for biological life, containing an oxygen-
     rich and hospitable atmosphere.  The planet is home to countless species of
     flora and fauna.  Satellite scans detect numerous structures on the planet's
     surface, with closer examination revealing many of these structures to be of
     Chozo origin.  Tallon IV's scar, the result of a celestial body impacting the
     planet's surface decades ago, is still visible.  Satellite scans are unable to
     determine the extent of the original damage, but the planet appears to have
     recovered from any negative effects of the object's impact.
     Location: Chozo Observatory, SkyTown
                                   *Red Blast Shield*
     Red Blast Shields contain high amounts of Brinstone within their metals, and
     are easily damaged by explosive blasts.  Once shattered, the Blast Shield will
     remain destroyed.
     Location: Conduit A, Norion
                                      Save Station
     Enter these stations to save your game and fully restore your energy.
                                   Ship Grapple Point
     Objects with a Ship Grapple Point are capable of being lifted by your gunship.
     By using the Command Visor and targeting the icon over these points, you will
     be able to lift and move large objects.
     Objects in the environment that shimmer purple are able to be moved with your
     Location: Chozo Observatory, SkyTown
                                   SkyTown Blue Door
     All SkyTown doors contain a low-level energy shield behind their ornate
     carvings.  Shooting the energy shield will activate and open the door.  The
     centuries-old design has served as a blueprint for what is now standard across
     all planets.  Blue-colored energy shields can be opened with any weapon.
     Location: Main Docking Bay, SkyTown
                                  SkyTown Orange Door
     All SkyTown doors contain a low-level energy shield behind their ornate
     carvings.  Shooting the energy shield will activate and open the door.  The
     centuries-old design has served as a blueprint for what is now standard across
     all planets.  Orange-colored energy shields can only be disrupted with high-
     temp Beams.
     Location: Chozo Observatory, SkyTown
                                  SkyTown Storage Unit
     SkyTown Storage Units contain various useful supplies.  Their thin plating
     does not provide much protection, and they are easily damaged.  Any type of
     weapon fire will destroy them.
     Location: Main Docking Bay, SkyTown
                                   Small Bryyo Coffer
     Small Bryyo Coffers were designed to be easily transported.  Their outer
     plating is lightweight and vulnerable to standard weapon fire.
     Location: Gateway Hall, Bryyo
                                 Space Pirate Blue Door
     Space Pirate doors are based on stolen Federation technology.  They all
     include a low-level energy shield that will open the door when shot.  Blue-
     colored shields can be shot with any type of weapon.
     Location: Generator Hall South, Bryyo
                                   Space Pirate Crate
     Space Pirate Crates are mainly used as storage units by pirate troops.  They
     will often contain energy supplies and ammunition.  Standard weapon fire is
     capable of destroying them.
     Location: Temple of Bryyo, Bryyo
                                Space Pirate Green Door
     Space Pirate doors are based on stolen Federation technology.  They all
     include a low-level energy shield that will open the door when shot.  Green
     shields may only be disrupted by a high-frequency Beam.
     Location: Defense Access, Pirate Homeworld
                                Space Pirate Orange Door
     Space Pirate doors are based on stolen Federation technology.  They all
     include a low-level energy shield that will open the door when shot.  Orange
     shields will only react to high-temp shots.
     Location: Lift Hub, Pirate Homeworld
                                   Spider Ball Track
     While in Morph Ball mode, press and hold Z when close to a magnetic rail.  Use
     [the analog stick] to move the Ball along the track.  Release Z to disengage
     from the track.
     Using a Bomb will briefly disengage the Morph Ball from the track.
     Location: Powerworks, SkyTown
     Use the Boost ability of the Morph Ball when inside a Spinner to activate the
     device in powers.
     Location: Ballista Storage, SkyTown
                                   Wall Jump Surface
     This surface was designed to be used in conjunction with the Screw Attack
     system.  Perform Screw Attacks while facing and touching the wall to do a Wall
     Location: Tower, Bryyo
                                  *White Blast Shield*
     While Blast Shields are extremely resilient against all but cold-based
     attacks.  The alloys within the shield will shatter immediately if exposed to
     extreme cold.  Once broken, the Blast Shield will remain destroyed.
     Location: Maintenance Station, Norion
                                     Zipline Cable
     Zipline Cables were designed as a transit system between pods on SkyTown.
     Connect and hold on to the cable by pressing and holding Z while targeting the
     ç at either end.
     Location: Zipline Station Alpha, SkyTown
           >>>>>>>>>>>>>>>>>>>            LORE          <<<<<<<<<<<<<<<<<<<
       Like the other Prime games, Metroid Prime 3 includes many pieces of Lore
     that can be scanned and collected in the Logbook.  This Lore serves as the
     backbone of Corruption's story and it is advised you read it if you want to
     get the most out of the game.  The Lore is broken down into 4 categories and
     each piece of Lore is obtained by scanning a certain object on that planet.
     The objects are as follows:
     	Galactic Federation Data --- Computer Console
            Bryyo Data ----------------- Ancient Paintings
            SkyTown Data --------------- Databots (shoot once)
            Space Pirate Data ---------- Wall-Mounted Holographic Monitors
     The transcriptions of these pieces of Lore follow.
         +                      Galactic Federation Data                    +
     Phazon is a substance of extragalactic origin.  It is a highly radioactive ore
     with extreme mutagenic properties.  It has certain biological qualities,
     including the ability to reproduce itself.  Exposure to Phazon often affects
     the brains of sentient beings, causing erratic, destructive behavior.  It is
     also a potent source of energy, surpassing even Fuel Gel in pure output
     potential.  It must be handled carefully, as it can cause "Phazon sickness" if
     used incorrectly.
     Location: MedLab Delta, G.F.S. Olympus
                              *Phazon Enhancement Device*
     The Phazon Enhancement Device is designed to harness the energy of Phazon
     minerals, originally discovered on Aether, for a new Federation weapon
     system.  It is being tested by a GF Marine battalion stationed in the Norion
     system.  Marines can initiate an energy siphon from a supply of Phazon carried
     in a backpack into their armorsuits.  This allows them to temporarily enhance
     the exoskeletal and weapon systems of their armorsuits.  To date, no marines
     have displayed signs of "Phazon sickness."
     Location: MedLab Delta, G.F.S. Olympus
                                     Planet Norion
     Though located on the fringe of the Federation, the planet Norion is of great
     importance.  The military maintains a strong presence in the sector, and the
     base on Norion is often the first line of defense against enemies that operate
     outside of GF space.
     Originally a barren orb incapable of sustaining life, a sophisticated
     terraforming project designed by Aurora Unit 486 has turned Norion into a
     hardy forest world.
     Location: Cargo Dock B, Norion
                                      Planet Bryyo
     Federation scouts discovered the planet Bryyo ten years ago.  The planet's
     alignment makes most of its surface uninhabitable: 48% of the world is always
     exposed to the sun, with another 48% shrouded in permanent night.  The
     remaining 4% lies in an equatorial ring of fertile jungle, where the bulk of
     Bryyo's bioforms dwell.
     Fuel Gel is common on Bryyo, which makes it extremely important to the
     Federation.  The local bioforms are quite primitive, though there are ruins
     that indicate an advanced culture thrived on Bryyo in centuries past.
     Location: Data Storage, Norion
     SkyTown is a network of advanced structures floating in the atmosphere of
     planet Elysia.  Most of the base is dedicated to research, from a local to
     interstellar level.  The powerful sensors of SkyTown provide useful military
     intelligence data along with research information.  An Aurora Unit analyzes
     the vast amount of data collected by the station: it is supported by the
     Elysians, a group of sentient mechanoids that live within the base.
     Location: Data Storage, Norion
                                     Hunter Rundas
     Subject is a native of Phrygis, a moon of planet Bes III known primarily for
     ice mining.  The Phrygisian ability to manipulate and generate ice has come in
     handy in subject's career as a Bounty Hunter.  Intel suggests he enjoys
     hunting, to the point where he keeps trophies from all of the targets he's
     successfully captured or killed in his career.  Subject is proud, cocky, and
     arrogant, and considers himself without rivals in his field.
     Location: Docking Hub Alpha, Norion
                                      Hunter Ghor
     Subject is a veteran of the liberation war of Wotan VII.  Only 6% of subject's
     birth-body remains: the rest is state-of-the-art cyberware.  Despite his
     career and heavy cybernetic modification, subject is known for his high level
     of empathy and compassion.  Ghor is rather gentle and approaches situations
     logically, but is not the most skilled of fighters.  Intel suggests he even
     has a sense of humor.  Subject has often championed the weak, poor, and
     downtrodden, working for free or giving bounty money earned to the victims of
     his targets.
     Subject can merge his cybernetic body into larger mechanisms, including
     gunships and fightercraft.  This merging will alter Ghor's personality, and
     he will become incredibly aggressive and violent.  Data indicates a high
     proficiency with computer infiltration and manipulation.  High level of
     mechanical empathy with artificial intelligence.
     Location: Munitions Storage, Norion
                                    Hunter Gandrayda
     Subject homeworld unknown.  Possesses metamorphic ability similar to the
     biomorphs of Jovia XII.  Can assume the form and abilities of most living
     things, including bioforms considerable larger than the subject.
     Scans are unable to determine subject's age, but psych eval suggests a high
     degree of youthfulness.  Intel suggests that bounty hunting is akin to a sport
     for her, one she enjoys considerably.  Subject perceives the veteran Hunter
     Samus Aran as her chief rival, a rival she intends to surpass as soon as
     Location: Munitions Storage, Norion
                                Olympus-Class Battleship
     The Olympus-class battleship is the first Federation capital ship designed to
     use an onboard Aurora Unit.  They are the flagships of the fleets they serve
     in, usually commanded by an officer of flag rank.  Battleships of this class
     have smaller crews than most ships of a similar size due to the presence of
     the Aurora Unit.  The space saved in crew support is used for more battle
     systems.  The enormous vessels are powered by Fuel Gel, making the scarce
     commodity of extreme value to the Federation military.
     Location: Security Station, G.F.S. Olympus
                                   Tallon IV Incident
     Planet Tallon IV, formerly a Chozo colony, was struck by a stellar object 50
     years ago.  Object was later determined to contain large quantities of Phazon.
     The Chozo were able to stave off the spread of Phazon, at the cost of many
     Chozo lives.  The survivors abandoned the planet, fleeing to an unknown
     location.  Decades later, Hunter Samus Aran responded to a distress call in
     the sector and discovered a Space Pirate Phazon mining station there.  Aran
     eliminated both the pirate and Phazon threat from the planet, though not
     without cost.
     Location: Stairwell, G.F.S. Valhalla
                                   Valhalla Incident
     The G.F.S. Valhalla was on a training mission after receiving new crew at
     Tivus.  We believe the Valhalla was ambushed en route to the training base by
     a fleet of pirate vessels.  Data suggests the pirates were using upgraded
     starships powered by Phazon: that plus superior numbers were more than the
     Valhalla could handle.  Current whereabouts of the Valhalla are unknown: she
     is presumed destroyed in action.
     Location: Munitions Storage, Norion
                                     Anhur Incident
     Planet Aether, home of the Luminoth, was struck by a "Phazon Meteor" five
     decades ago.  The impact had catastrophic effects on the already unstable
     planet, creating a "dark twin" of the planet and a dire race known as the Ing.
     A brutal war between the win planets took place, with the Ing gaining the
     upper hand.  The G.F.S. Tyr went to the sector to investigate pirate activity,
     but were forced to make an emergency landing on Aether.  Shortly after, the
     entire crew of Tyr was attacked and annihilated by the Ing.  Hunter Samus
     Aran was sent to investigate, and wound up entangled in the local conflict.
     Aran fought against both Space Pirates and Ing, and arose victorious.
     Aether's "dark twin" vanished, taking with it the Ing horde, and the planet's
     peace was finally restored.
     After the Aether Incident, the Federation sent the G.F.S. Anhur back to Aether
     to deal with the pirate base.  Upon arrival, the crew and marines of the Anhur
     assisted the native Luminoth in dismantling an abandoned Space Pirate mining
     facility.  During the operation, the crew detected the presence of Phazon.
     The ship's crew investigated and collected several kilograms of ore, which
     would later lead to the development of the PED.
     Location: Control Room, G.F.S. Valhalla
         +                            Bryyo Data                            +
                                      Golden Age
     Look now to the past, and to the time of peace on Bryyo.  See the age of gold,
     when our world was a paradise unrivaled.  Hear the songs of joy fill the
     streets of the Royal City, as the people honor the coming of Bryyus the First,
     the Liberator.  Behold the launch of our first ship to the stars on that day,
     and witness the rise of Science, of a New Bryyo.  See this, and see the
     beginning of our downfall.
     Location: Reliquary II, Bryyo
                                     Age of Science
     The ships of Bryyo sped to the stars, in all directions, bearing the banner of
     peace.  Soon we found stellar brethren in the Chozo, the Luminoth, and the
     Vlla.  Starborne knowledge came to Bryyo, and we gladly sent our wisdom to our
     new friends in return.  The hearts of Bryyo were filled with pride, and they
     honored the Lords of Science for all the wonders we provided.  As the time of
     New Bryyo came to be, the old ways faded.  The cries of joy from those who
     honored Science covered the angry shouts of those who mourned the old ways,
     the Primal Traditions.
     Location: Grand Court, Bryyo
                                     Age of Schism
     In time, the wonders of Science were not enough for those who held the Primal
     Traditions in their hearts.  The warnings of the Chozo--to seek balance
     between old and new ways--were not heeded by the Lords of Science, myself
     included.  We forged on, ignorant of the rage in the hearts of the Primals.
     The time came when Sfimas, First Lord of Science, denounced the Primals and
     their Traditions in the center of the Royal City.  It was as flame to a dry
     forest.  The Age of Science ended, and the Age of Schism was born.
     Location: Main Lift, Bryyo
                                       Age of War
     In the beginning, the conflicts were small, out of sight for most on Bryyo.
     But they grew, slowly but as steady as the coming sun.  Diplomacy gave way to
     brutality, and war came to our world.  The Lords of Science turned their minds
     from exploration to destruction, and unleashed horrors unknown upon their
     Primal enemies.  In retaliation, the Primals turned to the darkest of ancient
     powers, cursing us, the Science Lords, and all who served our cause.  Friends
     from the stars tried desperately to end the conflict, all in vain.  The people
     of war would not be denied.
     Location: Gel Processing Site, Bryyo
     Look now to the time of battle, tribe against tribe.  See fertile land swept
     clean of all living things by arcane nightmares or the hellish blasts of
     Science.  See the giant stone Mogenars do battle, destroying the land with
     their titanic blows.  And hear the undying scream of a planet wracked by
     darkest war.  The battles waged endlessly, and the resources needed to sustain
     our war machines were great.  Bryyo too had become a casualty of the war: the
     air was filled with the smoke of battle and the soil soaked with the toxins of
     pollution.  Calamity after calamity visited the folk of Bryyo, until a world
     once known for wonders became a scarred husk under the stars.  Only a small
     region remained habitable, and to it the survivors went, bringing the war with
     Location: Temple Generator, Bryyo
     We, the Lords of Science, mishandled the use of our knowledge.  The
     devastation of the war robbed us of the rare resources necessary to fuel our
     war engines.  Without our machines we were unable to stand up to the Primal
     armies, and they overran the enclaves of many Science Lords.  What few
     remained fled into dark places, polluted wastelands even the bravest of Primal
     warriors would not dare enter.  Whatever joy there may have been amongst the
     victorious was quickly stamped out by the grim reality surrounding them.
     Bryyo, their cradle, their sacred home...was on the verge of death.
     Location: Hall of the Golems, Bryyo
                                   Struggle of Exiles
     As the followers of the Primal Traditions celebrated their victory, a number
     of surviving Science Lords gathered in a hidden sanctuary.  It was there that
     our foolishness became obvious, and we regretted ignoring the Chozo's
     warning.  We realized the folly of following the ways of Science with blind
     faith--and the peril of all Bryyo.  The contamination left from the battles
     was spreading, and would soon scour the remaining fertile lands, leaving
     naught but ash.  If left unaided, Bryyo would lose what few safe lands and
     water remained.  Once more, our great minds turned to a grand task...planetary
     salvation.  As our enemies searched the lands for us, the last Lords of
     Science, we created our final machines and launched them into the heavens.
     Location: Burrow, Bryyo
     The great machines of the Science Lords performed flawlessly.  They absorbed
     the toxins and pollution in the air and soil, preserving the remaining fertile
     land of Bryyo.  Yet the planet's climate was forever changed, leaving one side
     eternally scorched by the sun, the other forever in the icy grasp of darkness.
     The launch of the machines revealed the hidden enclave of the Science Lords to
     their former enemies.  The bright lights in the skies caused by the
     decontamination equipment stirred old hatred in the hearts of the Primals.
     Fearing a new attack, the Primals sent their warriors forth to hunt their
     hated foes.  We were now marked for death.
     Location: Hidden Court Hall, Bryyo
                                       The Hunted
     The Primals crafted new magics to protect their warriors, and sent them into
     the burning wastelands to hunt the Lords of Science hiding there.  Though we
     tried to avoid contact, many Science Lords were found and ended by Primal war
     I was but the sole survivor, the last remaining Lord of Science.  In order to
     protect myself, I adopted the wisdom once shared by the Chozo.  I merged the
     ways of the new--Science--with the ways of old--Magic.  I built mighty
     Mogenars out of stone, and placed them outside the walls of my home, there to
     silently protect me from all enemies.
     Location: Jungle Generator, Bryyo
     Forgotten in exile, a creature of myth, I, the last Lord of Science, worked
     tirelessly to protect myself and this world.  I crafted magics and machines to
     bring life back to the wastelands.  I found a new source of natural energy in
     the land and called it Fuel Gel.  I vowed to atone for the devastation
     inflicted upon Bryyo, caused by both science and war.
     Yet, while I toiled, the Primals slipped slowly into barbarism.  With no
     Science Lords to hunt, they turned on each other, tribe against tribe.  Magic
     was lost to them, and they became as savage as the predator beasts of the 
     Location: Colossus Vista, Bryyo
     As time slowly passed, I grew old: even the combined power of magic and
     science couldn't cheat death forever.  In order to preserve Bryyo's
     environment, I would need a successor.  Finding one was a daunting task, for
     most of the folk saw me as a monster.  Time passed quickly as I searched, and
     my efforts appeared to be in vain.  Seemingly by chance, I found a young
     Primal wondering the wastelands and rescued her.  But this was not a chance
     encounter.  She was a prophetess, tirelessly searching for the last Lord of
     Science to speak to about her visions.  In her dreams, she saw a starborne
     death coming to Bryyo, and with her vision came a plea to save her world.
     Based on her information, I began work on improving the existing
     decontamination equipment to help prepare a defense for Bryyo against the
     eventual catastrophe.
     Location: Refinery Access, Bryyo
                                        Our Plea
     Sadly, disaster came to us before we could finish our work.  An accident
     caused our supply of Fuel Gel to explode, sending fire to the sky and exposing
     our position.  It was not long before a Primal war band saw the great fire,
     and rushed to attack.  Without a way to power my great Mogenars, I had no way
     to defend myself from their assault.
     Fleeing would only drive them to pursue us to no end, and they would show no
     mercy to either one of us once caught.  I had no other choice except to stand
     my ground while the prophetess fled to safety.  With her I sent my records of
     the past, in hopes they would both find sanctuary.
     You now read my last words, etched in stone and placed by the prophetess.  We
     speak to you from beyond the grave, to plead with you... Save our world from
     the starborne plague.  Lift the veil of hate from the eyes of our people.  May
     our remaining relics serve you well in this struggle.
     Location: Imperial Caverns, Bryyo
         +                            SkyTown Data                          +
     I am Elysian, descendent of both the Chozo and the First.  I am facing the
     last moments of my life and transferring my memory to the data pod.
     In a way, our chronicle begins nearly 1500 years ago.  That was when our noble
     creators, the Chozo, began to build that which would become our home.  A place
     of exploration and knowledge, floating in the clouds of planet Elysia, a
     fitting home for its great Chozo builders.  They built many linked, hovering
     pods: in time they formed a net in the skies across the globe, instruments
     peering out in all directions, studying the cosmos.
     We did not exist then: only the Chozo walked these hallowed halls.  To the
     distant stars they looked, and a great many things they discovered--including
     that which would later spell grim disaster for all.
     Location: Main Docking Bay, SkyTown
     Several decades passed for the Chozo here at Elysia.  The harsh winds and
     storms began to take their toll on the station, and upkeep began to take up
     more and more of their precious time.  Seeing a need for assistance, they
     created us.  The first Elysian, built by Chozo hands, stepped out of the
     mechanicreche 1,450.82 years ago.  Crude by our current standards, the First
     was soon given the greatest gift of all by the Chozo.  To better assist the
     creators, the First was given self-awareness.  To all other Elysians, the
     First shared the Chozo gift.  This event marks year One of the Elysian
     Location: Arrival Station, SkyTown
     The Chozo were watchers, studying the depths of space tirelessly to quench
     their thirst for knowledge.  From this facility they launched observation
     satellites, firing them into the heavens toward distant worlds.  These
     satellites returned information that allowed them to analyze the various
     phenomenon occurring across the cosmos.  Through this process they were able
     to satisfy their intellectual appetite, one planet at a time.
     One day, a Chozo Searcher happened upon a very rare discovery.  A once-
     thought-lost satellite delivered information on a distant world.  It was
     incredibly far away, even by Chozo reckoning.  Study of the stellar object
     revealed that is was, in many ways, a planet--and yet also sentient.  Alive.
     This chance event was brief, and the information being collected was lost
     before the true identity of the planet was revealed.
     Location: Barracks Lift, SkyTown
     In the year 400 of Elysian reckoning, the time for our Chozo creators to leave
     had arrived.  To us they entrusted the station and its purpose.  We were to
     stand vigil and watch over the station until the time when others seeking
     knowledge and enlightenment arrived.  With their departure came one last
     request from the Chozo Searcher--to continue exploring the skies for the
     answers to the mysterious planet.  We gave her our word and resumed her
     tireless search.  Day after day we hunted for the answers she desperately
     sought, but our efforts yielded nothing.  We failed.
     Location: Landing Site A, SkyTown
     By the year 600, we of Elysia were low on critical supplies and fuel.  We
     created smaller mechanoids to process fuel from the atmosphere of Elysia, but
     they proved unable to produce a sufficient supply.  Unable to secure the
     necessary resources to sustain ourselves, we entered a state of hibernation to
     preserve our remaining stores of energy and parts.  While we slumbered, the
     data collected by the station's equipment was fed to us in dreams.
     During this long period of sleep, we had many dreams.  Countless great events
     came to us, including a reunion with our creators, who had come to call a new
     planet their home.  It was not long before disaster struck.  A stellar object
     hit planet Tallon IV, bringing with it a catastrophic corruption that sent
     the Chozo world into chaos.  We watched helplessly as our creators perished,
     the few survivors fleeing to an unknown location.  Powerless, we slept, and in
     our dreams we lamented the deaths of our creators.  This was our final vision,
     after which we were never able to see our creators again.
     Location: Ballista Lift, SkyTown
     Time passed slowly as we suffered through our bad dreams.  We endured their
     visions until finally, in year 1435, our automated defense systems were
     triggered.  A number of aliens, well armed and armored, had penetrated our
     battle screens and entered Elysia Station.  Per protocol, we were revived from
     stasis to defend our home.  As we mustered for battle, the aliens communicated
     with us and declared themselves to be under the banner of peace.  A truce was
     called, and soon we began negotiations with the Galactic Federation.  The
     Treaty of Elysia began a new era of prosperity for us.
     Location: Maintenance Shaft TA, SkyTown
     The treaty brought us new supplies, fuel, and parts from the Federation.  In
     return, we allowed them to use Elysia Station as they saw fit.  They were glad
     to use the station's powerful scientific systems, and gleaned a great deal of
     knowledge from our data banks.  Unfortunately, the harsh atmosphere of our
     world was dangerous for the Federation researchers.  They proposed to replace
     the humanoids with a single artificial intelligence unit, which they called
     Location: SkyTown Federation Landing Site, SkyTown
     Aurora was placed within one of our floating pods and connected into the
     station's network.  This connection allowed Aurora to control not only the
     facility, but us as well.  Our link allowed us to reap the benefits of the
     Aurora's own connection to the Federation's Aurora network.  The units were
     capable of communication with one another regardless of the distance, and
     vast amounts of information were passed down to us.
     As the years went by we aided the Aurora and our Federation allies in their
     research.  We studied potential enemy threats and collected data on their
     activities.  It was, in some small way, a means to atone for our inability to
     help our creators years ago.  Through our alliance with the Federation we
     were able to prevent many disasters, and bring an end to numerous threats in
     the cosmos.  We are not certain if that was what our creators would have
     wished to happen, but it was certainly a peaceful life.
     Location: Broken Lift, SkyTown
     It was approximately five months ago that our systems detected a meteor-like
     object collide with a planet in a nearby galaxy.  The impact was followed by
     a spreading corruption, identical to the one we saw devour our creators'
     planet.  More so than ever, we were determined to aid the Aurora and discover
     the source of these objects.  Months passed before we could uncover its
     origin--it had come through a wormhole from an incredibly distant planet.  We
     studied this link between the tear in space and the location it was connected
     to.  As we delved deeper it became clear to us that this was the mysterious
     planet the Chozo Searcher had been seeking.  The living planet was
     aggressively attacking other worlds, hurtling parts of itself across the
     cosmos like missiles.  We had finally discovered the source of these corrupted
     It was about one month ago that we made our revelation, but all attempts at
     transmitting the critical data to the Federation were unsuccessful.  It
     appeared that the Aurora Unit had become disabled.  We tried desperately to
     restore the Aurora, but it had been corrupted by an unknown virus.  Our only
     means of communication with the Federation were severed.
     Location: Concourse Access B, SkyTown
     One week after we had lost communication with the Aurora Unit, we witnessed
     the living planet strike again.  It sent forth several stellar objects, one
     aimed directly at us.  It streaked through the clouds of Elysia, destroying a
     large portion of our home, ultimately striking the distant core below.  Soon
     our sensors detected the presence of strange energy.  Our readings matched
     with the Federation's data--this was the same toxin that corrupted countless
     other planets and our creators' world--the galactic scourge called Phazon.
     Location: Construction Bay. SkyTown
     We watched as Elysia fell victim to the meteor's corruption, its Phazon
     beginning to consume her.  High above the noxious surface, we continued to
     collect data on the object.  It was not long before we met a new enemy.  Space
     Pirates, hostile alien life-forms and sworn enemies of the Federation, entered
     the station and attacked.
     The pirate forces struck swiftly, their numbers and weapons dwarfing our own.
     After their initial assault, they began construction of a massive energy
     shield around the meteor.  They referred to the fallen object as a "Seed" and
     quickly built the protective barrier.  Any resistance they met from us was
     crushed, and the massive shield was built without interruption.
     Our attention then turned to the pirates themselves.  If we could not stop
     them through combat, perhaps there was another way.  Our studies quickly
     yielded unexpected results.  All of the Space Pirates were corrupted with
     Phazon, but unlike other life-forms, they were actually being sustained by it.
     This Phazon kept them alive, and it appeared to control their minds with a
     will of its own.
     Location: Hoverplat Docking Site, SkyTown
     The two weeks following the Seed's impact were disastrous.  Like the Aurora
     Unit, we too were infected with a Phazon-based virus.  The spreading
     corruption consumed many of us, putting us under Space Pirate control.  It
     was not long before only a handful of us remained.
     During this time there was but a moment that we received aid.  Ghor, the
     Hunter dispatched by the Federation, arrived here to restore the Aurora Unit.
     Our hope quickly vanished as he too was corrupted by Phazon and lost his own
     will.  He now leads the assault on the remaining survivors, taking more and
     more of the station over with each passing day.
     There is no hope left for us.  Soon, we too will be among the enemy forces.
     The last of us now stand before the brink of our history's end, silently
     waiting out our final hours.
     I am Elysian, descendent of both the Chozo and the First.  I am facing the
     last moments of my life and transferring my memory to the data pod.
     Location: Powerworks, SkyTown
         +                         Space Pirate Data                        +
                                      Our Mission
     Phazon was discovered two stellar years ago, and since that moment, Command
     has been driven to control it all.  Two operations have been established, at
     tremendous cost.  Both have failed, thanks to the accursed Hunter, Samus Aran.
     Her Federation allies now move to secure what little Phazon remains on the
     planet Aether.  This we cannot allow.  We, the crew of the battleship
     Colossus, swear to take that Phazon or die trying.
     Location: Lift Hub, Pirate Homeworld
     Our attempts to intercept the Federation ship departing Aether were
     unsuccessful.  With them went a collection of Phazon, the first to fall into
     Federation hands.  They foolishly left most of the Phazon behind, allowing us
     to quickly collect what we could.  But in our haste we took more than mere
     Phazon.  Our scanners have detected the remains of Dark Samus, who has revived
     herself within our Phazon storage.
     Surely, we are cursed.
     The fiendish shrew consumed all of the Phazon, then wiped out a third of the
     crew in a matter of minutes.  Now she moves at will through the halls of
     Colossus, using her witchery to beguile the minds of the crew.  We are unable
     to call for aid, and only a few of us remain to stand against her.  All is
     Location: Command Station, Pirate Homeworld
                                    First Disciples
     Our struggles have ended.  She has shown us the error of our ways.  The way is
     now clear.  All previous vows of fealty have been forsworn: we now pledge sole
     allegiance to our liberator, the great one, Dark Samus.  We bear a singular
     honor, we lucky few, for we are her first disciples.  Our burden is a happy
     one, for we will pave the way to her glorious victory and cosmic rule.  Let
     the light of Phazon lead us!
     Location: Processing Access, Pirate Homeworld
                                 The Source Discovered
     After our liberation, she left us adrift.  We thought this a test of our
     loyalty, and so we endured.  Some said she abandoned us.  They were promptly
     shot.  Disciples do not doubt their leader.
     When she returned, it was on the back of a titanic starborne beast!  As we
     groveled in awe, she ordered us to follow the beast through a rift in space,
     a wormhole.  Some refused to follow, afraid of the unknown.  They too were
     shot.  Disciples must be fearless.
     Once through the rift, we saw a singular wonder...Phaaze, the source of all
     Phazon in the cosmos.  Phaaze, the home of our glorious leader!
     Location: Airshaft, Pirate Homeworld
                                     The Leviathan
     Our leader provided us with great wisdom on many subjects, including the
     improvement of our mighty battleship, Colossus.  We followed her teachings,
     and turned our vessel into a ship without peer.  But more work remained!
     Dark Samus required a mighty flagship, one to strike terror in the hearts of
     her enemies.  The might of Colossus was not enough.  She demanded more!  Her
     solution was unique and most excellent.
     We took her great star-beast and fitted it with cybernetic weapon systems.
     Crew quarters and command consoles were placed within the beast's skull.  In
     time, we created a mighty dreadnaught, and called it Leviathan.  The great
     leader was pleased.
     Location: Transit Station 1-A, Pirate Homeworld
                                    Taking Valhalla
     The vision of our leader is vast indeed.  As we prepared for war with the
     hated Galactic Federation, she decided she required one of their great
     machines to better control her living planet.  We then set out to bring an
     Aurora Unit to Dark Samus.
     Bribes led us to the location of our prize: the battleship Valhalla.  Crewed
     with green recruits on a training mission, she was ours for the taking.  One
     of the mightiest ships in the cosmos was no match for the Phazon-powered
     weapons of the Colossus.  We rendered Valhalla helpless, then sent raider to
     claim our prize.  The Aurora was ours!
     There was no mercy for the Federation dogs.  At the command of Dark Samus, we
     jettisoned the crew into the frigid depths of space, leaving the wreck of
     Valhalla as a warning to the Federation.  Let them tremble before our might!
     Location: Creche Transit, Pirate Homeworld
     Our great leader, with the aid of our captured Aurora Unit, has discovered
     many of Phaaze's secrets.  Dark Samus can now command the living world to send
     forth Phazon Seeds!  She was eager to test this new power.  When we heard the
     first world to receive this blessing was our Homeworld, we rejoiced.
     The Seed was sent into the void, and quickly made its way to our Homeworld.
     Our brethren foolishly tried to repel it, but their efforts were in vain.  To
     think, once we were as pathetic as them!
     Now the deed is done, and slowly, our Homeworld becomes like Phaaze.  Soon,
     there will be two living planets, two Phazon sources for our great leader to
     use as she sees fit.  Soon, there will be thousands of new disciples for her
     to command.
     Location: Skyway Access, Pirate Homeworld
     The time has come.  Our leader commands.  We go to war at last!
     Three worlds will be attacked, each important to the Federation.  We shall
     destroy the spy base at Elysia, the fuel production of Bryyo, and the naval
     station at Norion.  Each of those wretched worlds will become as Phaaze...each
     a foothold into the territory of the hated Federation.  From those worlds, our
     vanguard will go forth.  At long last, our enemies will be humbled, then
     Three Phazon Seeds will be sent, and an armada will accompany each of them.
     Dark Samus herself will lead the attack on Norion.  Victory is ours for the
     Location: Mine Lift, Pirate Homeworld
                                    Victory and Loss
     Today is a day of celebration and woe.  Our forces have taken planet Bryyo,
     leaving the Federation outpost there in cinders.  Though we missed their spy
     base at Elysia, the planet itself was struck with a Phazon Seed.  But
     Norion...Norion was a failure...all thanks to the accursed Hunter, Samus Aran.
     All is not lost, however.  Our great leader defeated Aran and her mongrel
     allies in battle.  If they aren't dead, they'll soon wish they were.  Each of
     them bears her mark of corruption.  Soon they, like we disciples, will bow to
     her will.
     Location: Drill Shaft 1, Pirate Homeworld
                                      Bryyo Falls
     Command has received disturbing reports from Bryyo.  Contact with our outpost
     there has been terminated.  A coded bliptrans showing Commander Rundas falling
     in battle to Samus has arrived.  Worst of all, the Bryyonian Seed has been
     demolished.  The Hunter's might is great, and she is as efficient as ever when
     it comes to disrupting our operations.
     Our spies within the Federation tell us she travels to Elysia soon.  We plan
     on having an appropriate welcoming party in place for her when she arrives.
     Commander Ghor is a very...accommodating host.
     Location: Phazon Mine Entry, Pirate Homeworld
                                   Disaster at Elysia
     The march of the Hunter continues, much to our dismay.  She has smashed our
     line at Elysia, taking down Commander Ghor in the process.  The accursed
     Elysian machines were no match for Aran's guns, and now the Federation has
     control of their spy station once again.
     It is only a matter of time before they find the location of the Phazon source
     and send their fleets to lay siege.  Our great leader does not seem to mind
     these setbacks.  If Samus comes to our Homeworld, she will find us ready.
     Location: Command Courtyard, Pirate Homeworld
                                   Mistress Gandrayda
     Mistress Gandrayda is the last of our leader's field commanders.  We hope that
     she will succeed where the others have not.  We hope that she will slay the
     wretched Hunter!
     Gandrayda tests our mettle often.  She moves among us in our form, watching
     us, looking for signs of weakness.  Several unfaithful disciples have been
     ended...violently.  Those who survive will be stronger, ready for the Hunter
     that comes for them from the void.  Gandrayda has vowed to present Aran's
     bloody helmet to Dark Samus as tribute.  We hope she fulfills that vow!
     Location: Transit Tunnel P70, Pirate Homeworld
           >>>>>>>>>>>>>>>>>>>       LIMITED SCANS       <<<<<<<<<<<<<<<<<<<
       As noted earlier, there are many logs in the logbook that can only be
     scanned for a limited time.  Here is the complete list of limited scans in
     the game.  Please refer to the entries above for locations.
       -Galactic Federation-
            1. Aurora Unit 217                10. Hunter Ghor 
            5. Female Fleet Trooper           11. Hunter Rundus
            6. Fleet Admiral Dane             12. Male Fleet Trooper
            8. Halberd-Class Turret           13. Training Drone
            9. Hunter Gandrayda
            1. Alpha Hopper
           14. Mogenar
           17. Reptilicus Hunter
            3. Defense Drone
            6. Helios
       -Space Pirate-
            1. Advanced Aerotrooper           21. Ghor
            2. Advanced Pirate Trooper        24. Korakk Beast
            3. Advanced Shield Trooper        25. Meta Ridley
            4. Aeromine                       26. Omega Ridley
            5. Aerotrooper                    27. Phazon Harvester Drone
            6. Armored Aerotrooper            29. Pirate Commander
            7. Armored Pirate Militia         30. Pirate Hussar
            8. Armored Pirate Trooper         31. Pirate Militia
            9. Armored Shield Trooper         32. Pirate Trooper
           10. Assault Aerotrooper            35. Rundas
           12. Assault Shield Trooper         37. Shield Pirate Militia
           13. Aurora Unit 313                38. Shield Pirate Trooper
           14. Berserker Knight               39. Space Pirate Assault Skiff
           15. Berserker Lord                 40. Space Pirate ATC
           19. Dark Samus                     42. Vrtagian Shriekbat
           20. Gandrayda
            1. Hopping Metroid                15. Phazon Puffer
            3. Leviathan Infant               17. Red Phaazoid
            5. Metroid Hatcher                18. Tangle Weed
            7. Phaazoid
           11. Phazon Leech
            2. Black Phazon Crystals          29. Phaaze Door
            3. Blast Shield                   33. Red Blast Shield
           25. Leviathan Door                 47. White Blast Shield
           27. Mounted Blast Shield
           28. Multi-Lock Blast Shield
       -Galactic Federation Data-
          1. Phazon
          2. Phazon Enhancement Device
           >>>>>>>>>>>>>>>>>>>          CREDITS          <<<<<<<<<<<<<<<<<<<
     This entire FAQ was created by me, but I'm open to any tips, help,
     suggestions, or corrections.  Feel free to E-mail me with any of these.
     Thanks to:
      - Corn is Nice for pointing out that the Demolition Trooper is not a limited
      - John M. for several location information.
           >>>>>>>>>>>>>>>>>>>           LEGAL           <<<<<<<<<<<<<<<<<<<
     This document Copyright 2007 Jon Parise (RogueLeader2)
     Please don't plagiarize me, if you want to use my work, just ask, I'll most
     likely let you!

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