hide results

    Lucario by Waterfox

    Version: 1.75 | Updated: 04/15/08 | Search Guide | Bookmark Guide

    .____                               .__        
    |    |    __ __   ____ _____ _______|__| ____  
    |    |   |  |  \_/ ___\\__  \\_  __ \  |/  _ \ 
    |    |___|  |  /\  \___ / __ \|  | \/  (  <_> )
    |_______ \____/  \___  >____  /__|  |__|\____/ 
            \/           \/     \/     
    Lucario Character Guide written by Waterfox
    Started March 17, 2008
    File size: Approx. 66.5KB
    SSBB Release date: March 9th, 08 (US)
    This entire document is (C) 2008 Waterfox. All trademarks are property 
    of their respective owners. No section of this guide can be used without 
    my permission. This includes, but is not limited to posting on your website, 
    making links to my guide, including parts of my guide in your own, or making 
    reference to any material contained within.
    All the sites mentioned below have permission to do the above.
    Please email me at Waterfox0@gmail.com to enquire about gaining permission 
    to use this document.
    Gamefaqs.com and it's affiliates
    - Thanks to Michael Sarich for this Copyright -
    Well, this my first ever Character FAQ for a game like Smash Bros. Hopefully,
    I can get everything right and sound good while doing it. Hopefully. Enjoy the
    *Guide made by Waterfox*
    Use the search function if searching for a specific section.
    2.....Lucario in SSBB and his special ability
    4.....Tactics and Combos
    5.....Move Strategies
    6.....Attacks and Final Smash
    7.....Defeating certain characters:
           7f.....Diddy Kong
           7k.....Toon Link
           7n.....Ice Climbers
           7q.....Meta Knight
           7r.....King Dedede
           7w.....C. Falcon
           7z.....Pkmn Trainer/Squirtle/Ivysaur/Charizard
           7ag.....Mr. Game and Watch
    8.....Strategies in Stadium modes
    10.....Version history + Credits
    Enjoy the guide.
    Lucario is a 4th Generation Pokemon, (Diamond and Pearl) part of the newest
    Pokemon games. He's known as the Aura Pokemon, and is #448 in the Pokedex.
    He sorta looks like a Blue Anubis (Egyptian Dog). He stands on two legs and
    is a Fighting/Steel type, and his hands (or paws, your call) are glowing with
    Aura. His specialty move is Aura Sphere.
    He has replaced Mewtwo from Melee, but has some similarities (Noticeably his
    B neutral and falling time).
    Why is Lucario in Brawl? He is basically the mascot for the 4th generation
    Pokemon. He also stared in his own movie in Japan, (Also out in America)  
    is quite up there in popularity, below Pikachu and Jigglypuff. What better 
    way to replace Mewtwo with Lucario? Lucario isn't a legendary pokemon, 
    but he is very powerful.
    Diamond Pokedex Entry: It has the ability to sense the auras of all things.
    It understands human speech.
    Pearl Pokedex Entry: By catching the aura emanating from others, it can
     read their thoughts and movements.
    SSBB Trophy Entry: An Aura Pokemon. It can track energy called Aura, 
    which is given off by all living creatures. It's a unique combination of 
    both Fighting- and Steel-type Pokemon. Lucario evolves from Riolu during the 
    day if its happiness has reached a certain point. It specializes in attacks 
    that use Aura energy, like Dark Pulse and a can't-miss technique, Aura Sphere.
    2.....Lucario in SSBB and his special ability
    Lucario is one of the 14 hidden characters in Super Smash Bros. Brawl. He can
    be obtained in one of these 3 ways:
    -Play 100 Brawls
    -Complete all 5 levels of Target Test
    -Have him join you in the SSE (Around Halfway, I think)
    Lucario is a special character. He has a special ability that increases his
    damage from attacks and better knockback the more damage he takes. When he
    starts off at 0%, his attacks are quite weak, with his >Smash only doing
    17% with little knockback fully charged. However, when his damage
    increasing ability is at his peak (Approx. 182%) his attacks become amazingly
    powerful. You would be surprised to see that a good combo while Lucario is
    at his peak can quickly rack up damage on the enemy. As said on the Dojo,
    Lucario fights with a "High-Risk", "High-Reward" style.
    A simple way to say it is that when Lucario hits at approx. 24% damage,
    his attacks start to increase in power. (Starting at x1.4 and getting higher) 
    At 182% (Assumed, since in Event 25 "The Aura is with Me" he starts out at 
    182%, which might be peak) his attacks  are twice as powerful then when he was 
    at 0%. Take his Aura Sphere move. At 0% fully charged, it does roughly 13%
    damage. At 182% fully charged, his Aura Sphere does 26% damage, with greater 
    knockback. Same with most of his other moves. Some moves like his Dash Attack
    and B-Throw don't use Aura, so they stay the same damage %.
    Lucario is for you if:
    -You can handle moderate speed
    -You seem to fight better if your damage is high
    -You can combo effectively (Of course this is for every character)
    -You know how to wall jump/cling
    -You like to fight at a farther range (Most of Lucario's attacks have range)
    -You can control your recovery (Lucario has excellent recovery if you can use 
    it properly)
    -Your not afraid to take damage
    -Mained or frequently used Mewtwo in Melee (They play similar)
    -You like to counter attacks 
    -You don't mind a mediocre Final Smash
    If you fit most of the above, then Lucario would be a good choice for a main
    character. Of course, I'm not stopping you using him, but to really enjoy 
    playing as Lucario you should at least fit into some of the categories
    However, you shouldn't use Lucario if:
    -You prefer faster characters like Fox and Sonic
    -Can't handle Lucario's weak power at lower %'s
    -Can't wall jump that well
    -Prefer an Up-B that does damage (Lol)
    -Disliked or never even used Mewtwo in Melee
    -Like to fight at a closer range
    -Prefer to fight at lower percents
    -Prefer OHKO or very powerful final smashes
    -Prefer to reflect/absorb attacks rather than counter (Try characters like
    Lucas or Fox instead)
    -Dislike Lucario or the Pokemon series in general
    Wait! Before you decide to read ahead, you should take alook at some of these
    abbreviations, especially if your a Smash newbie, because if you don't, most
    of the stuff in this guide will just be jibberish and make you go "Huh?".
    Learn these, as you need to know at least these plus a bunch more if you
    want to be a Smash Geek.
    SSBB: Super Smash Bros Brawl
    SSBM: Super Smash Bros Melee (The Gamecube game)
    SSB64: Super Smash Bros 64 (The first ever Smash game)
    KO: Knock-Out 
    OHKO: One hit Knockout
    FS: Final Smash
    Attacks and Moves:
    A: Standard A 
    AAA: Standard A Combo (Press A 3 times)
    __tilt: Used for a normal A attack. F is for Forward, D is for Down, U is for
    __smash: Used for a smash attack. Same as above, F for Forward, D for down, U
    for Up
    __air: Used for aerial attacks. F for forward etc. N is for Neutral, B is for 
    B: Neutral B move
    >B: Forward B move
    ^B: Up B move
    vB: Down B move
    __throw: Used for throws. F for forward etc.
    Abbreviations based on Lucario:
    AS: Aura Sphere
    FS: Force Palm
    ES/EX: Extremespeed
    DT: Double Team
    Advanced Abbreviations:
    SH: Short Hop
    Wd: Wavedash (Not in Brawl)
    Wj: Wall Jump
    Wc: Wall Cling (Only done by certain characters)
    Some terms you should know also:
    Edgeguarding: Attacking the enemy has he/she tries to recover back to the stage.
    Edgehogging: Latching onto the edge while an opponent is recovering to prevent
    them from returning to the stage, since only one person can be on a ledge at
    once. Often confused with Edgeguarding, which is different.
    Fastfalling: If you press down on the control stick, you will fall faster than
    Footstool Jump: Jumping on the enemy to get a nice, high jump.
    Ukemi: Tapping the shield button before you hit the ground to lower momentum
    Chain Grab: Multiple grabs in a row that cause quick damage and gives the foe
    no time to retaliate
    Short Hop: Lightly pressing the jump button to do a tiny little hop.
    Edgesphering: A variation of Edgeguarding with Lucario, using Aura Sphere to
    edgeguard rather than smash attacks or other moves.
    Mostly basic stuff, and knowing this will help you through this guide better.
    I don't wanna add too much stuff, other wise it would be more of a compendium
    than a Lucario guide >.<
    4.....Tactics and Combos
    As stated before, Lucario gains power as his damage increases. Use this to your
    advantage when at higher percentages, you can easily KO an opponent very fast
    with your attacks.
    Let's start out with Lucario's strengths. First of all, he falls slower, 
    making it easier to play in the air. He has some great long-range, like
    his Smash attacks, and a great projectile, Aura Sphere. Add in his damage
    ability and you got yourself a fine character.
    Another thing I would like to mention is his dodging ability, Lucario has one
    of the quickest dodges in the game, which is actually decent, due to to the
    fact it's quicker to get around this way than his dash. 
    He shares another ability that only a couple characters also have; his Wall
    Cling. He can latch onto walls for a short period of time, giving you an
    extra jump.
    It's also always a good idea to have a fully charged up Aura Sphere whenever
    possible. It's a great way to start or end a combo, and at higher percentages,
    KO opponents. Overusing or spamming isn't the best plan, especially against
    characters like Fox, who can reflect it back at you, or Lucas and Ness, who
    can use their PSI magnet who can recover damage from your Aura Sphere.
    It can also easily be shielded or dodged, so try to catch them off guard
    when using this. It's also a good way to distract edgeguarders or keeping
    opponents from recovering from the stage. 
    Lucario's Dair can easily rack up damage. It strikes twice, and has knockback
    on the second hit. You also fall slower when using this, making it tough for
    enemies to time their ^Smash's or any other attacks they were planning to 
    use on you.
    While we are still on the subject, Lucario falls slower than most characters,
    making it tougher to predict his aerial game. This means you can do multiple
    air attacks while falling. His combo potential using aerial attacks I find 
    is pretty decent, but it gets tougher to combo with them at higher %'s due
    to Aura making the aerial's stronger.
    Lucario's Smashes all have range, especially his >Smash. This helps out
    alot, as a very good combo I like to use is:
    This is a good combo to use when Lucario is at lower percentages and has a 
    fully charged Aura Sphere. It doesn't work well at higher %'s because 
    Lucario's >Smash (And sometimes his AAA) sends foes flying making it
    harder to hit with Aura Sphere.
    Now, to Lucario's throws. He has decent throws, the one that noticeably
    stands out is his D-throw (Down throw). It launches opponents upward, making
    it good to land a Uair or another aerial attack. Another good throw is his
    F-throw, which, at higher percentages, can KO the foe. The other's are
    mediocre however.
    Another not is that Lucario's >B can also grab the foe if up close and at
    lower percentages is capable of a mini chain-throw. It can also be used
    as a range attack, but doesn't have that much knockback.
    Lucario's vB is Double Team, his counter. It is sort of similar to Marth and
    Ike's counters, but Lucario's needs more timing. If a foe strikes Lucario
    while he is waving his arm. Lucario will counter and strike from behind,
    launching the foe in the air. This can also set up a good aerial attack.
    Lucario's ^B does no damage, however, you can curve it in any direction after
    executing it using your control stick. You can use this to curve over 
    edgeguarders while recovering.
    Using these moves, you can try to create your own combo's. Another
    favorite of mine is:
    I won't include advanced techniques yet, as many of these new one's are still
    up in the air, and I haven't really tried them out. I'm hoping here that there
    won't be too many, since in Melee it was a pain learning all of them.
    5.....Move Strategies
    I'm going to quickly run through the best ways on how to use Lucario 
    Now, first of all, Lucario is great in the air. All his aerials are powerful 
    and are easy to hit with. A D-Throw + Air attack is a good combo to use.
    Now, when you manage to get your opponent off the stage, you will want to
    hop off and hit them with an aerial attack to keep them from returning back
    to the stage. This is easy with Lucario, since he falls slow and has good
    recovery, he can easily hit the foe and return back to the stage. Just don't
    go too far out.
    You might find yourself using his throw's alot... I do, because I find all his
    throws (except for the U-throw, which isn't that effective) to be very decent.
    His D-Throw can easily knock an enemy into the air setting you up for an
    aerial attack. His F-Throw is quick has doesn't have much lag after you throw;
    and can KO at higher percentages. His B-Throw doesn't use Aura, so it's
    best to use it at lower percentages to get some damage. The U-throw is
    alright at or near peak damage, but it doesn't really have much power.
    His Smashes are nice also: His F-Smash has good range and has very nice
    power at high %'s. His D-Smash can be an effective edgeguarding tool, and
    his U-Smash can end up hitting foes that are aren't really close to Lucario
    at all. But, if you miss any of his smashes, that leaves you wide open for
    an attack, so it's best to use them when you know you have a chance at hitting
    your opponent.
    Now for the specials. Aura Sphere is a great projectile. It's always good to 
    keep one charged, as well as even spamming smaller ones to keep your
    foes away. His Force Palm can chain throw at lower percentages, and has
    great range, so you might end up hitting a dodging throw with it. 
    Extremespeed does no damage; which leads people to think that it's awful.
    It isn't. It's a great edgehogging tool and a good recovery, and not to 
    mention you can curve it in any direction you please.
    Double Team, I think, deserves a paragraph all to it's own. First of all, it
    might be tough to get the timing down right when you first try it. It's a 
    very powerful move that can kill foes starting at 100% when you manage
    to counter an attack. It's quick and you need quick fingers to shield it
    in time, making it a deadly attack that doesn't miss that often. Just try
    not to wiff it; you will be open to grabs, and then your opponent can combo 
    you. On a finishing note: With great timing, you can actually dodge some
    Final Smashes with DT.
    Well, there you go. All of Lucario's moves are decent it some way and I
    pretty much covered most of his moveset. But just not following this will
    make you good; you need to practice!
    If you have good strats, by all means e-mail me to me, and I'll check them
    out if they look good.
    6.....Attacks and Final Smash
    Here are all of Lucario's attacks (Including his FS) and how much damage it
    deals per stage. For the 24%-181%, I have taken an average amount of 
    damage in between using these attacks at 60%. These are just an average,
    since with higher damage, your attacks will be slightly stronger.
    I will list the how strong that attack can be, then (in the brackets) I will
    list the lower amount(s) of damage that attack can do. Trying to keep it as
    simple as possible here while getting most of the info.
    A Button Attacks
    Standard A (A)
    At 0% Damage-24% Damage
    A: 2% 
    A: 2-1-3 (7%)
    At 24%-181% (Approx 60%)
    A: 3%
    AAA: 2-2-5 (9%)
    At 182% and above
    A: 4%
    AAA: 4-3-7 (14%)
    Appearance: Lucario punches, uppercuts, then kicks again. Great for staring up 
    *Guide made by Waterfox*
    PS: The damage in between 24%-182% slowly rises higher the more damage you 
    have. The 2-2-5 damage is the amount Lucario will attack at approx. 60%. 
    AAA Combo damage will start at 7% to 14% as damage increases. This goes the
    same for all of Lucario's other A moves.
    Forward A (>A)
    At 0%-24%
    >A: 9%
    >A: (average) 13%
    182% and above
    >A: 18% (7-11)
    Appearance: Lucario sticks out his palm and attacks with Aura. Quick damage 
    move. What I also noticed is if you use your control stick and stick it at a 
    slightly diagonal angle, Lucario will tilt this attack slightly up or down.
    PS: Just like the AAA, the damage between 24%-182% varies.
    Up A (^A)
    At 0%-24%
    ^A: 4%
    24%-181% (Approx 60%)
    ^A: 6% (5)
    182% and above
    ^A: 8% (9)
    Appearance: Lucario will swipe his leg upwards. Good for juggling enemies and
    starting some air combos. I find hitting with the tip of Lucario's foot will 
    send the enemy higher.
    PS: Damage varies 24-187%.
    Down A (vA)
    At 0%-24%
    vA: 4%
    24%-181% (Approx 60%)
    vA: 6% (7)
    182% and above
    vA: 10% (9)
    Appearance: Lucario will attack with a low kick. Attacks quick and is good for 
    dealing damage fast.
    Forward Smash (>Smash)
    At 0%-24%
    >Smash: 11% (9) *Closer the foe is to you, the less damage is taken*
    >Charged: 15% (13)
    At 24%-181% (Approx. 60%)
    >Smash: 14% (13)
    >Charged: 20% (18)
    At 182% and above
    >Smash: 22% (19)
    >Charged: 31% (27)
    Appearance: Lucario sticks his palms out, and a blast of Aura releases. When 
    Lucario is at peak damage and fully charges up this Smash, it is very
    deadly. Use caution when around this attack, as it does have range.
    Up Smash (^Smash)
    At 0%-24%
    ^Smash: 9%
    ^Charged: 12%
    At 24-181% (Approx. 60%)
    ^Smash: 12%
    ^Charged: 16%
    At 182% and above:
    ^Smash: 18%
    ^Charged: 25%
    Appearance: Lucario sticks his arm up and issues a blast of Aura while spinning.
    Launches the foe upward, but to get the best effect your foe should be
    close to you.
    Down Smash (vSmash)
    At 0%-24%
    vSmash: 10% (9)
    vCharged: 14% (13)
    At 24-181% (Approx 60%)
    vSmash: 13%
    vCharged: 18%
    At 182% and above:
    vSmash: 20% (19)
    vCharged: 27%
    Appearance: Lucario waves his arms about and sticks them out in both directions
    issuing a small blast of Aura. A finishing move, though I perfer the
    >Smash at higher percentages. Another good move for edgeguarding.
    Dash Attack
    Down Smash (vSmash)
    At 0%-24%
    Dash: 10%
    At 24-181% (Approx 60%)
    Dash: 10%
    At 182% and above:
    Dash: 10%
    Appearance: Lucario runs at the foe and issues a kick. Just a typical dash 
    attack, and this one doesn't increase with power as damage increases 
    because it doesn't use Aura. 
    Neutral Air (Nair)
    At 0%-24%
    Nair: 7% (4)
    At 24-181% (Approx 60%)
    Nair: 10%
    At 182% and above:
    Nair: 15% (9)
    Appearance: Lucario spins in the air. Sort of similar to Ness's Nair. Overall
    good aerial attack, and quite easy to hit foes with.
    Forward Air (Fair)
    At 0%-24%
    Fair: 4% (3)
    At 24-181% (Approx 60%)
    Fair: 5% (4)
    At 182% and above:
    Fair: 7%
    Appearance: Lucario does a midair kick. Not great damagewise, but at higher
    percentages can sent the foe flying. Perfect move for keeping the foe off the 
    Backward Air (Bair)
    At 0%-24%
    Bair: 8% (6)
    At 24-181% (Approx 60%)
    Bair: 11% (8)
    At 182% and above:
    Bair: 17% (12)
    Appearance: Lucario sticks his palm behind him. Another good aerial move
    that at higher percentages can send the foe flying.
    Up Air (Uair)
    At 0%-24%
    Uair: 7%
    At 24-181% (Approx 60%)
    Uair: 9%
    At 182% and above:
    Uair: 14%
    Appearance: Lucario launches an upwards kick. Very good for getting star KO's
    at higher percentages and juggling the foe.
    Down Air (Dair)
    At 0%-24%
    Dair: 11% total (Does 5 then 6 damage with each hit, knockback on 2nd hit, 
    slows down falling time)
    At 24-181% (Approx 60%)
    Dair: 14%  (Does 7 then 7 damage with each hit, knockback on 2nd hit, 
    slows down falling time)
    At 182% and above:
    Dair: 22% total (Does 11 then 11 damage with each hit, knockback on 2nd hit, 
    slows down falling time)
    Appearance: Lucario does 2 quick step kicks, with the second one having
    knockback. Easily Lucario's best aerial, this thing can kill at lower
    percentages, especially at peak damage. The slower falling time can also
    throw off your opponents who might have been planning to ^Smash you or
    do an aerial attack. In my opinion this one of Lucario's best attacks, and
    it deserves some praise.
    Special Attacks (B button)
    Aura Sphere (Neutral B)
    At 0-24%
    B: 5% 
    BCharged: 13%
    Contact while charging: 1% (0)
    At 24-181% (Approx 60%)
    B: 7% (6)
    BCharged: 17%
    Contact while Charging: 1% (0)
    At 182% and above
    B: 10%
    BCharged: 26%
    Contact while charging: 1%
    Appearance: Lucario charges up a big blue Aura sphere and launches it at
    the foe.
    This is basically Lucario's signature move. You can notice that when Lucario's
    damage is higher, the ball gets bigger (and more powerful obviously). It's 
    good to finish off combos, and getting rid of edgeguarders or edgeguarding.
    The damage increases as you charge it up, so a half-charged Aura sphere
    will have a damage percentage in between a non-charged and a full-charged
    sphere. If you mained Mewtwo in Melee, this is almost the exact same attack,
    except that it goes in a straight direction, not curved like Mewtwos. 
    It's always best to charge one if you have the chance.
    Force Palm (> B)
    At 0-24%
    >B: 7% (5) (If grabbed, 9%)
    At 24%-181% (Approx 60%)
    >B: 9% (8) (If grabbed, 12%)
    At 181% or higher
    >B: 14% (11) (If grabbed, 18%)
    Appearance: Lucario will launch an aura pulse from his hand. If the foe is 
    close, Lucario will grab and throw them.
    Another good special, it's a nice range attack. And, as said, if the foe is
    close, you can grab them and throw them, causing even more damage. Easily
    chain throwable also at smaller percentages.
    *Guide Made By Waterfox*
    Extremespeed (^ B)
    At all %'s:
    Appearance: Lucario will er... speed away very fast. Does no damage, but you
    can control it.
    It's a good recovery. You can control the angle it goes in. This is good, you 
    can arc over edgeguarders well this way. It's also good for edgehooging 
    so the opponent can't make it back onto the stage, since Lucario latches
    onto the ledge pretty well. Great for Cruel Brawl.
    Double Team (v B)
    At 0-24%:
    vB: 7% 
    At 24%-181% (Approx 60%)
    vB: 10%
    At 182% and above:
    vB: 15%
    Appearance: Lucario will lower his arm. Anyone who attacks during this frame
    will have their attack countered.
    This is Lucario's counter move. Once a move/projectile/item has hit Lucario 
    while he is performing this attack, he will dodge and quickly appear behind
    the foe/item and attack. Even if you didn't do the attack, you will still be
    hit by Lucario's counter if your in range. The knockback is determined
    by the power of the attack. It's a bit tougher to time than Marth or Ike's
    counters, however, it is amazingly powerful, with the ability to kills some
    characters at 100%.
    This attack also has the ability to negate many final smashes if timed 
    At 0-24%
    A: 1% (0)
    Fthrow: 7%
    Bthrow: 10%
    Uthrow: 4% (3)
    Dthrow: 10%
    At 24%-181%:
    A: 1% (0)
    Fthrow: 9%
    Uthrow: 6% (5)
    Dthrow: 10%
    At 182% and above:
    A: 1%
    Fthrow: 14%
    Bthrow: 10%
    Uthrow: 8% (7)
    Dthrow: 10%
    A: Lucario bites(?) the foe.
    F throw: Lucario quickly throws them
    B throw: Lucario throws the enemy to the ground behind him
    U throw: Lucario throws the enemy quickly up into the air
    D throw: Lucario bashes the enemy into the ground as they go straight up
    Lucario's throws are all somewhat decent. His D-throw can set you up for a 
    good aerial attack, and the F-throw can KO opponents at peak damage.
    Everything else there is just for extra damage. Note that his B throw is 
    another attack the doesn't use Aura.
    Lucario grabs a Smash ball, and jumps up into the air, causing damage to
    people who are nearby him while he jumps, and he charges up his beam as he
    yells.... KAME...HAME...HA! And blasts his opponents to who knows where.
    Basically, that's pretty much how his final Smash goes. He charges up a
    giant beam and fires it. If people get stuck in this, they will be damaged, 
    and at the end launches opponents away. Kills most enemies at about 80%.
    Anyone near Lucario when he jumps up takes around 10% damage.
    The beam does about 28% damage overall with knockback at the end,
    but at peak damage can total up to about 52% with even more knockback!
    Also, before Lucario issues his beam, you can direct it in the direction of
    your choosing.
    However, characters like Pit and Kirby with their multiple jumps can easily
    avoid this, as well as other characters who can dodge well, making it a very
    mediocre (some people dub it "Bad") Final Smash. Well, at least it looks pretty
    cool looking.
    Watch the power of Aura! (Or is it "Behold the power of Aura"? Not sure,
    both of them sounds somewhat right anyways XD)
    SSBB Trophy Entry: Lucario's Final Smash. After flying off the screen, 
    Lucario reappears in its center. He then launches a powerful Aura attack 
    against all foes within a certain distance. The key to this attack is the 
    ability to change its angle--it's a must to sweep slowly left and right to 
    hit selected enemies multiple times. The last blow will send the victim flying 
    7.....Defeating Certain Characters
    Some characters can be a pain to fight against as Lucario. But guess what? I,
    like the other character guides, have created a list against all 35 
    characters and the best strategies you can use to defeat them. Well, here
    we go!
    7a. Mario
    The world famous plumber himself. Mario isn't that much of a threat, but if
    your playing a decent Mario, they will most likely use their cape to reflect
    your Aura Sphere back at you. Another thing to be careful for is Mario's 
    throws, especially the spinning one, that can be deadly no matter who you
    are. Use your best combo's and attacks here, and if you must, try to nab
    them with an Aura Sphere when he isn't looking. Mario is very well balanced,
    so there isn't much more to say.
    7b. Luigi
    Luigi is more different from Mario. He doesn't have a cape to reflect back
    your Aura Sphere. However, 2 main moves to watch out for are his missile and
    Super Jump Punch specials. The punch can kill you at 60% when if it connects
    properly, and the missile can misfire (1/8 chance) making it a surprise move
    that can send you off screen. However, these are Luigi's only means of 
    recovery, and they both aren't that good. Charge up and Aura Sphere and
    edgeguard, and he won't make it back to the stage. Throws, I found, are 
    somewhat effective on Luigi as well.
    7c. Peach
    Peach is also very floaty in the air, just like Lucario himself. However, she
    has been nerfed a bit from Melee. Her turnips are her projectiles, so if she
    throws them at you, dodge or catch. Her Toad can block your Aura Sphere,
    as well as other moves, so be aware of that. Countering her moves works
    well. Don't worry about her final smash, as it isn't that lethal unless you 
    have high damage, which she can just smash you off the screen.
    7d. Bowser
    Bowser is a big and powerful character. That doesn't mean that he's tough.
    Be cautious around some of his smashes, and his >B, which has a similar
    effect to Lucario's Force Palm, it grabs you. When fighting a Bowser user,
    try to keep your distance. Aura Sphere works well, and those long range
    smashes of Lucario can send one out of range. Shield Grabbing is
    effective against big characters too. Avoid smashes and you will make it 
    7e. DK
    Just like Bowser, DK is a slow, powerful character. He's big, so he can 
    easily be grabbed by Force Palm or Grabs. Someone who knows how to use
    DK will likely have a Punch charged, and against a human player, it's tough to
    predict when they will use it. If you sense it's about to used, try a Double 
    Team. DK is also quite easy to hit in the air, and a well timed Uair is a 
    great way to earn a kill. Just like Bowser though, play more from a distance,
    and be wary of DK's smashes.
    7f. Diddy Kong
    Diddy Kong has his Peanut Popgun as his projectile, and it's since it's so 
    small, it's tougher to dodge. And his Down-B drops Bananas, which can make
    you slip, leaving you wide open for an attack. Diddy is a lightweight though,
    and can easily be KO'd at lower percents.You can't go wrong with Lucario's
    Dair, as well as Aura Sphere. His 2 means of recovery are mediocre,
    so you can edgesphere (My new? creation, Edgeguarding with Aura sphere. 
    Clever.) Other than that, use your own skills to take him down.
    7g. Yoshi
    A good Yoshi player will use his up-B as projectiles, but those can easily be
    shielded or dodged. Yoshi doesn't have a recovery jump... however, this means
    that his midair jump is great. His Down-B, while not as lethal as Bowsers, 
    still packs a punch. Dodge and F-Smash this, as there is some lag as Yoshi
    lands. Also, try to be careful with Yoshi's Neutal B,
    especially if a spammer uses it. Dodge, and feed him some Aura Sphere.
    Yoshi is lightweight also, so KO'ing him won't be too much trouble at lower
    %'s with Lucario.
    7h. Wario
    Wario, simply put, is very annoying. Especially his B move. I hate that. 
    Anyway, Wario's got some powerful moves at his disposal, notably his F-smash.
    Try to dodge and counter his smashes, and when he uses his bike, take him
    off of it with your Aura Sphere. Wario's means of recovery are very weak, so
    edgesphere and he won't make it back. Another move to be careful of
    is his Wario Waft (Fart Move?). If it's fully charged, you will be sent 
    flying, And it will also leave a stink. Yuck.
    7i. Link
    Link is all about his projectiles. He's got Arrows, Boomerang, Bombs and his
    Clawshot. He likes to fight from a range, but close up, his sword moves are
    powerful also, making a Link player very well rounded with projectiles and
    strong attacks. Changing your battle plan with Link is the best way to go,
    play far when he is using his sword, closer if using projectiles. 
    7ii Zelda/Sheik
    Zelda: She's been beefed up from Melee. Be careful using Aura Sphere around
    her, she can reflect it back with her Neutral B. Her Din's fire is also 
    annoying, because it strikes from a large range. Her aerials are deadly,
    especially the Uair. You need to fight close range against her, use
    you tilts and smashes and throws. Maybe, the Zelda player will use down-b and
    transform into...
    Sheik: Sheik has been nerfed from Melee, but she is still very fast and has
    great combo potential. All of her attacks strike fast. Lucario's isn't the
    greatest character to take her down with, but she has no good range attacks.
    Surprise her with an Aura Sphere, and Force Palm if you can get close 
    enough without her smashing you. 
    7j Ganondorf
    C. Falcon clone much? Ganondorf has power, but that is it. Everything else
    about him is quite bad or mediocre. He's also very slow. Just avoid his
    smashes and Warlock Punch and you should have no trouble defeating a Ganondorf
    with Lucario. Smash, Sphere and Combo your way to victory!
    7k. Toon Link
    Toon Link is a quicker version of Link. He still has projectiles,
    but they strike faster, and he has better recovery. Taking him down with
    Lucario isn't going to be easy. The F-Smash is powerful and strikes twice,
    but it can be easily countered with a nicely timed Double Team. Use a
    similar strategy like against a Link user when fighting a Toon Link, but
    be wary that he is faster.
    7l. Samus/ZSS
    Samus: Samus is slow, but is also all about the projectiles. At higher %'s, be 
    careful for Samus's charged Neutral B, since it can easily take you out if 
    you aren't paying attention. Other than that, Samus doesn't have any more
    notable moves. Her recovery is weak, and edgesphering will take her out
    quick. If she uses her FS or her secret taunt, she can transform into...
    ZSS: Zero Suit Samus is more about speed than power. Her quick A attacks
    can combo you quickly and before you can unleash a good, peak damage smash
    you will be sent off the screen. Her whip has tons of range, and somebody
    who uses her well will know how to effectively use it at the best times. 
    Aura Sphere and combo's are best here.
    7m. Pit
    Pit is a spammer's best friend. His B and >B are the most annoying moves
    ever, and not to mention he has a broken recovery. His >B and vB can reflect
    your Aura Sphere, so don't even try this. If your facing against a spammer,
    go air and use some aerial attacks, or, if he is using >B, dodge around him
    and pull off a throw or smash. If you playing against a non-spammer Pit
    player, the same rules apply, don't use Aura Sphere often, and grab and
    counter if your at high %'s. Pit is also one character who can easily avoid 
    Lucario's FS.
    7n. Ice Climbers
    Oh boy. Ice Climbers are back. First, always go after Popo (Blue one). He's
    the one that takes damage and the one you must KO. Nana is just there to
    get in your way.  Their B moves are nothing  special, but they can freeze you.  
    Against the Ice Climbers, you should play farther away, since they have an 
    annoying chain-grab that IC mainers will use to damage you quick.
    Aura Sphere is always the best choice, as well as some aerial moves. 
    Edgesphering is good when they are recovering, since without the other, 
    they are unable to recover properly, and they will  just fall to their death. 
    7o. ROB
    ROB here has a nice, loooong recovery (Best recovery in the game) as well
    as his Side-B which is a nice spam attack. ROB likes to fight farther away,
    as he has his Neutral B and DownB as projectiles. He's a heavy character also,
    so Lucario may have trouble KO'ing him at lower %'s. Grabbing is effective, as
    well as Aura Sphere (AS has a use for everything, doesn't it XP)
    7p. Kirby
    The Kirbster can suck you up and give himself Aura Sphere. Oh noes. But,
    Kirby is a easy foe for Lucario overall. His multiple jumps may give you some
    trouble, but he is lightweight, and can easily be taken down with a good F-
    Smash. If your playing a Down-B spammer, grabs and throws are the way to go.
    Just be warned, Kirby has improved since Melee.
    7q. Meta Knight
    Meta Knight lacks killing moves and is a lightweight. However, all his A 
    attacks are quick and rack up damage fast. This is good for Lucario, because,
    since Meta Knight has trouble killing at higher %'s, Lucario can easily pull
    off some great combos while at peak damage. A good strategy is to charge
    up and Aura Sphere at Peak and blast MK away from a distance, since he has
    no projectile attacks. He's easier to beat than you think.
    7r. King Dedede
    Triple D is a powerful thing. His Smashs will destroy you at lower %'s, as 
    well he has his Waddledee throw as his projectile. There is one problem with
    DDD though... his Super Jump doesn't have much horizontal recovery on it.
    KO'ing him to the side will be more effective. At lower %'s, do your best to
    dish out damage, using Force Palm or Throws, since he is quite big and isn't
    tough to grab or hit. Once you think you have done enough damage, set up for
    a F-Smash, D-Smash, Fair, or anything that might KO him, and send him off
    the map.
    7s. Olimar
    Olimar relies on his Pikmin to fight. Without them, he has no good attacks.
    Taking out his Pikmin is the best plan, and edgesphering is also a good
    strategy, since his recovery is weak, and if he has no Pikmin, he has no
    recovery. Just be careful for some of his smashes, they can be quite
    powerful and they come out quick, not to mention the range. Yikes.
    And his aerials. Wow, they are all good. Olimar pros will be tough to beat
    so stay at a range and chuck some spheres at him. Double team also works well
    to prevent more damage from his smash attacks, and if he throws Pikmin
    at you, shield or dodge. You don't want to get hit with those.
    7t. Fox
    The tourney favorite (Well, at least in melee) Fox is a quick character. His
    blaster can quickly damage you without you flinching, but it benefits you more
    than Fox. Just avoid using Aura Sphere, cause Fox can reflect it back at
    you then laugh as you fly across the screen. His throws are very annoying,
    as well. Fox falls fast, so he won't be in the air much. Using your Uair as a 
    finisher or a Dair is the way to go. Also, Fox is pretty easy to edgeguard,
    so use that to your advantage as well.
    7u. Falco
    Yeah, you're fighting another Fox! Oh wait, Falco's moves are different this 
    time around. He kicks his reflector this time, so he can still do the D-Throw,
    vB combo.  Falco falls slower than Fox, since Falco is more about the aerial
    game. His meteor has been nerfed a bit as well. Use the same strategy
    as fighting Fox, just pay attention since Falco users will most likely play
    in the air more. Also, don't use Aura Sphere unless you want to be 
    blasted off-screen! Use it as a surprise attack when they aren't expecting it.
    7v. Wolf
    Another Landmaster. Now, Wolf isn't that much of a clone, but he has some
    good moves at his disposal. His F-Smash has tons of range, as well as his
    D-Smash killing at about 100%.  His blaster is more powerful than the other
    2 Starfox characters. The one thing he does lack is a decent recovery.
    Wolf's recovery is hard to use, so edgeguard/sphere him. Wolf is
    also good for juggling, so be wary of that. Follow the Fox/Falco strategy
    and do whatever you can take "take em down". 
    7w. C. Falcon
    The paunch is nerfed this time around. People who use Falcon Punch too much
    are just asking to be grabbed/smashed. Just be careful, since Falcon can
    now do a reverse FP, which can throw you off guard. Falcon Kick can also
    easily be dodged. Combos are the way to go with this guy. Just be careful
    around some of his combos. Just avoid some of his smashes and you will be 
    7y. Pikachu
    Pikachu is quite annoying. Especially the Down-B spammers. Anyways,
    Pika is lightweight, so you won't have too much trouble taking this thing off 
    the screen. Pika also has a ranged F-Smash... which is quite annoying and
    can send you off the screen w/o ease at peak damage. Playing far is the 
    best strategy, especially against Down-B spammers. Remember, you have
    Aura Sphere at your disposal... use it!
    7z. Pokemon Trainer
    The pogeyman trainer uses his 3 Pokemon to fight. He can switch using vB.
    He's part of the background, so you can't attack him. Trust me, it won't work.
    Seriously, it won't. Don't try it unless you don't have a brain.
    Squirtle: Squirtle is the lightweight, do damage fast but can't KO well member
    of the Pokemon trio.  Squirtle's >B is very similar to Yoshi's, and can 
    easily be dodged. Try to throw him up, Squirtle seems to be very
    vulnerable to aerial moves (Uair anyone?)
    Ivysaur: Ivysaur is the average member of the crew. His Neutral B move can
    damage you fast if you are above him, so try to not stay in the air as much.
    Pull off some good ground combos and send him flying. He can't recover that
    well, but if he seems like he's going to make it back, throw an Aura sphere 
    at him.
    Charizard: Charizard is the heavyweight, powerful member of the group. Play
    very cautiously around this guy, as his smashes and >B will send you off the
    screen at very low percentages. Chances are, with Lucario, you might have
    trouble KO'ing this guy, since you might not get enough damage on yourself
    to effectively get a nice KO. I can't say much, just try your best.
    7aa. Lucario
    Fighting against yourself. Now, if you know Lucario well, then you shouldn't 
    have too much trouble predicting the other Lucario's moves. But for the people
    who are looking through this finding out how to beat him, Lucario has trouble
    against heavyweights and relatively fast characters. Your best bet is to
    KO Lucario before his power gets too high, then you will have a tough time
    even landing a good finisher on him. Characters with reflectors; use them!
    Aura Sphere can easily be reflected, and at higher %'s, a Lucario will 
    usually have a full one charged, and an easy reflect back will send Lucario
    flying. PSI users can regain damage from Aura Sphere. If your fighting against
    a Neutral B spammer; you have pretty much given yourself an easy victory.
    *Guide Made By Waterfox*
    7ab. Jigglypuff
    Sorta like fighting Kirby, without the annoying copy ability. Jigglypuff is very
    easy, and a fully charged smash or a well timed Dair can send her off screen.
    A decent Jiggly player will play in the air quite a bit and know the best 
    times to fire up her Neutral B. For the Neutal B, Sidestep Dodge or
    Dodge, or if you have great timing, Force Palm or Grab her. Aura Sphere
    is also good. Not a very tough opponent to fight.
    7ac. Marth
    Marth is quick and agile, and is good for making combos, making a very
    experienced Marth player a tough foe. Good news, he has been toned down a bit
    since Melee. Careful for the tip of his blade; It's his sweet spot and adds 
    more damage and knockback. Charging an Aura Sphere is a good idea to lure
    the player into coming close, but don't overuse it. Use your projectile (AS) 
    and your long range attacks (FP, F-Smash).
    7ad. Ike
    Another favorite of spammers and beginners. Ike's fully charged F-Smash
    can send you off-screen at 35%. However, Ike is very slow, and he can 
    be grabbed or smashed without that much trouble. Against Up-B spammers,
    since Ike doesn't flinch when doing these attacks, it's best to use a very 
    powerful attack and do some easy damage. Ike has a poor air game, but
    his Bair comes out pretty quick, making it a deadly attack, and a favorite
    among GOOD Ike users. 
    7ae. Ness
    Lucario has trouble against the PK users. Ness is a very good aerialist, so
    you might have trouble hitting him. Ness users can nab you with PK Fire and
    whack you with his bat, or snipe you out with PK thunder. His PSI
    Magnet can absorb your Aura Sphere, so Ness can heal himself. However,
    Ness is a lightweight and can be edgeguarded/sphered without much effort.
    He also has trouble grabbing. You best bet is to keep him on the ground
    and combo him.
    7af. Lucas
    Lucas is a pain for Lucario. He has a long grab reach, great PK attacks and
    not to mention his broken UpB. Lucas mainers will snipe you out with PK
    thunder if your airborne; it can also strike multiple hits unlike Ness's.
    His PK Fire can easily be spammed as well. One problem with Lucas;
    some of his attacks leave him vulnerable for a long time. This is the best
    chance to Smash, Sphere, Dair or any other attack you want to use. When 
    Lucas recovers you have a few options: use an aerial attack like Bair or
    Fair, and chances are you will kill him. Another good way is to use Aura
    Sphere, or just plain get hit on purpose, by the PK thunder during recovery.
    Lucas will fall and die. Lucas players can survive for a very long time, so 
    it's best to KO them as quick as possible before he becomes a threat.
    7ag. Mr. Game and Watch
    G&W is lightweight, but it's somewhat tough to predict where he will move.
    A G&W player that likes to take a gamble will use the >B, where
    it will range from 1-9. Be careful with this, as if G&W hits a 9, it has the
    same effect as a Home Run bat. Meaning, your off the screen. But
    any G&W is easy to juggle, so try Lucario's Utilt and aerials to keep
    him in the air and do some fine damage.
    7ah. Snake
    Snake is a very unique character since he uses explosives for his smashes.
    Lucario's counter works good here with some of his attacks, and you can
    grab him while he is doing a smash, since he does lag a bit once he has 
    launched a rocket/planted a mine. You can screw him up easily when he
    is using his ^B by Edgesphering. Basically, it's tricky playing Snake,
    since you might not notice the mine he planted near you. Heh. Snake
    has a mediocre aerial game though, so you can use that to your advantage.
    7ai. Sonic
    Sonic is a pain in the butt fighting with any character because of his speed.
    However, Sonic is quite weak, and needs to damage you alot before you fall.
    This is good for you, because you will reach peak damage quick, and a 
    Sonic player will have a tough time landing a good smash on you. He has
    a decent air game, since you can perform any aerial attack after using his
    Up Special. Most Sonic players will usually do this, so try to get a nice
    Uair or Nair when he tries to strike. Overall, not a tough character for 
    Lucario. Just don't let the speed get to you.
    Well, that's some basic strategy for all the characters. If you have a better
    strategy, e-mail me some tip's at Waterfox0@gmail.com. I will gladly
    look over them and consider them in a future update.
    8. Strategies in Stadium modes
    Target Test
    Hah! I spent some time with Break the Targets and got some new records.
    They might take a few tries, but here, try these out:
    Level 1:
    This is very, very easy. The targets are so big, you can't miss em. Jump up 
    and shoot an Aura Sphere into the slot to get that target, jump and attack 
    with Fair to get the next two. Then jump and shoot an Aura Sphere at the 
    next target, fall down to another target, face right and sphere the target 
    there. Jump up and use Uair to get the one above you, then use
    Fair and Dair to get the last two targets.
    My record time: 11.11 seconds
    Level 2:
    Not that tough. Uair the target above you. Go right and hop onto the
    platform above you with the Smart Bomb. Throw it straight up to get the
    two targets up there. Jump and sphere the once to the left of you. Hop
    to the next platform and hit the target there, and sphere the rolling crate
    so it hits the two targets at the bottom of the map. Then hop up, grab the
    cracker laucher, and fire at the last 3 targets (You can throw the cracker
    laucher at the last target if you want)
    My record time: 10.16 seconds
    Level 3:
    Pretty easy if you know what your doing. Hop over the laucher,
    pivot, and hop off. Shoot an Aura Sphere to the target right of you, and
    use aerials to hit the two targets on the left. Run past the explosion box
    and Aura sphere another target, fall through the slit in the ground and dair
    the target there. Short hop and shoot and Aura Sphere to get another target,
    then fall and dair another target below. Run across the conveyor belts and
    aerial or force palm the next target. Make sure you make it to the other side
    though and not fall into the hole. Hop over the spikes and Uair the next
    target, land on the conveyor belt, then hit the last target with a fair. (AS
    works too, but it will slow down your time a little bit.
    My record time: 18.23 seconds
    Level 4:
    The floor is slippery so watch out. This is a tough one to get a good
    time with Lucario, but try your best. Jump almost right away, Fair the target
    near where you start, and fastfall and get the next target (It should be going
    through the ice) after you hit it, you will wall cling to the ice, hop and 
    Force Palm the target on the other side of the ice. Use extremespeed
    and try to aim for the ice, so you can slip to the other side. Hit the target
    above you with a Uair, then fastfall and Dair the next target. Keep going
    left by using extremespeed, you will grab the ledge, or if timed right,
    slip across the ice again. Run up, and grab the target that is moving
    near the ground. You want to get this target before it goes under the ice. Hit
    it, then Uair the other moving target above you. Hop up to the next level,
    sprint to the end and hit it with an Aura Sphere, then hop to the next level
    and hit the next target that is going up and down. Finally, fall back to the
    previous level, and the final target should be coming up through the ice. 
    Use any attack to hit it. Whew.
    My record time: 24.86 seconds
    Level 5
    Not as tough as 4. Anyways, start off by Uair the target right above you. To
    get the two targets on the left side, fall, Bair the first target, then
    Dair the target below. Extremespeed back to the ledge. Hop up, then
    ES again to the target up in the enclosure. Hit it, hop across the moving
    platforms, ES if you need to, and hook onto the wall. Wall jump, and hit 
    the target, keep wall jumping till you reach the next target and hit it. Then 
    fastfall, and head to where the Beam Sword is. Grab it, jump, throw it 
    straight up so it gets the target at the top, Fair or Nair the target on the
    other side of the wall. Grab the beam sword before it hits the ground and
    throw it left at the final two targets, and that's that!
    My record time: 21.50 seconds
    It may look sorta tough and confusing when you read it, but it all makes 
    sense once your out on the target level... Also, check vid's on youtube,
    since some have better times and strats than here.
    Home-Run Contest
    This isn't the best to do with Lucario, but anyways, a good strategy is to
    grab the bat first and keep throwing it at him. Yes. Keep throwing it at
    him and throw and throw and throw. Dair or attack in the process if you can.
    Just before time is up, prepare to hit the sandbag, and try to hit it near 
    the tip, and watch the bag fly. This works pretty much with all characters.
    My record: 1789.7ft
    If you have a better strategy, send it in... 
    Multi-Man Brawl
    How to manage through this boredom fest with Lucario.
    Tip for all MMB tests with Lucario (Besides Cruel Brawl): Go under the
    right platform and continue using U-Tilt. It won't work when the alloys
    start getting violent in 100 Man Brawl + Endless, so be careful about that.
    10-Man Brawl
    It's 10 Alloys. Comon, it's not that hard.
    100-Man Brawl
    This is tougher. Basically, use all of you best attacks. Smashes are good,
    don't waste your time on Aura Spheres, they take up too much time. Grab,
    throw, and make sure you are paying attention, because sometimes they will
    throw a playable character in with the alloys. Near the end when you have
    about 15 or so left, they start getting vicious, but Lucario's damage 
    ability helps out. Use you Double Team (Down B) and clear the alloys out.
    It might take a couple tries (It shouldn't if you main Lucario though) but you
    will eventually get it. Be careful for stray Bombombs and Bumpers. Uair
    under one of the platforms near the start also works well.
    3 Minute Brawl
    If you can survive the 100-Man Brawl, you can survive this. Just follow
    the instructions for 100-Man Brawl and you will do fine.
    15 Minute Brawl
    Why they put it in these smash games I dunno... it's boring as hell...
    Anyways, there are three ways you could do this. Beat them the regular
    way, Utilt spam, or Wall latch. You can latch onto the bottom of the 
    stage, and since Lucario's wall latch lasts a decent amount of time,
    you can Extremespeed back to the ledge, then fall and latch on again,
    rinse and repeat for 15 minutes. Just don't screw up.
    (Submitted by HypnoG)
    Here is a great way to get past 15 minute Brawl. With a friend, both 
    select Lucario. When it starts, jump onto the top platform, and
    both charge an Aura Sphere back to back. Alloys will get stuck in the 
    sphere, and stay stuck. Just mute your TV and chill out for 15 minutes,
    grab a drink or whatever. Just check to make sure once in a while, since
    a stray Bomb-omb or Item may pop up and screw you up.
    This does work *Tested it myself*. There is a video on Youtube showcasing
    it, so search for that for an example.
    *Guide made by Waterfox*
    Endless Brawl
    If your doing this to get the "Defeat 100 Alloys in Endless Brawl" challenge
    with Lucario, then go ahead. Same strategies as above. Have fun.
    Cruel Brawl
    (Strategy submitted by Tobias Amaranth, Rokudan)
    Run off to one of the edges and abuse using Extremespeed (UpB).
    Make sure you make it back to the edge and keep using it. The Alloys are
    will run into eachother and eventually some will fall off. Since they have
    no proper recovery, they will fall to their death. If you can, use the
    Wall Cling and Dair to your advantage. It may take some tries, but people
    have reported getting 10+ kills this way.
    I recently got 30 kills with this method... can you beat that?
    I tried it myself and it does work. (I finally got that 10 KOs in Cruel Brawl
    challenge done) Give it a shot.
    Boss Battles
    *Only avaliable after you beat SSE once
    Boss Battles are like All-Star mode; Except you fight the bosses instead of
    characters. Fun stuff. Anyways, here are the best ways to defeat all the
    bosses with Lucario:
    Tip with all characters: Use Double Team alot. It can help save you from
    getting KO'd against bosses like Galleom who hit hard.
    Master Hand: He isn't too tough. You can finish him off very fast with your 
    Dair. His only deadly attack is his drill, and you don't wanna get trapped in
    it, especially in Intense Boss Battles. Hop off the stage briefly to avoid it,
    or, if you don't have the time, air dodge or whatever you can to do to avoid 
    Crazy Hand: See Master Hand, since they both fight similar... Just
    be careful since some of his attacks have an "aftereffect" (i.e When he
    uses the final poking attack, he can freeze you)
    Petey Piranna: He likes to bash the cages and jump around. Dair and
    Smashes work good here, as well as AS from a distance. Dodge the 
    cages and run away when he decides he wants to jump on you. He is very
    predictable and easy with his attacks, but don't underestimate his range
    with the cages. Note you only need to destroy one cage to win.
    Porky(Pokey) Minch: Ugh, do I ever hate this boss. His most annoying 
    attack is when he does that drill thing with his arm. Once again,
    Dair works wonders, as well as other aerial attacks. Be careful for
    his speeding spider attack, where he will charage at you. Fast.
    Rayquaza: Pogeyman vs. Pogeyman! Rayquaza isn't tough if you are
    paying attention. Dair is a good way to attack, as well as smashes.
    Careful for his attack where he zaps you with lighting. Double team
    if you are in a tight spot. He has alot of HP though, so expect to be
    fighting him for quite a bit.
    Ridley: He's too big, and it's a good thing. He's almost a clone of
    Master Hand. Once again, USE DAIR. Don't shield most of his
    attacks, he will most likely break it. Double Team also. 
    Galleom: Smashes and (You guessed it) Dair are good moves to take down
    this thing. Just be aware when he turns into a tank he is quite dangerous,
    and make sure not to get stomped on, since he likes to kill you at 50%
    (He killed me at 25 before >.<). Also, while he is attacking, try to get 
    behind him for some easy hits.
    Duon: The blue side fights offensively, pink side fights with projectiles
    and explosives. Change your battle style according to which one is
    attacking. Far with Blue, close with Pink. This means you need to change
    your moves around. Just be patient and dodge any incoming attacks and
    you will pull through. If the Pink sides launches the missles; direct it back
    at Duon for massive damage! Just don't get hit yourself.
    Meta Ridley: Tougher than Ridley, it will beat up Falcon's ship to try to
    knock you off screen. He's always in the air, so use your aerial attacks
    such as Dair (Tired of saying it) and Uair. It's best to stay Airborne with
    this boss, just make sure Lucario has somewhere to land. Careful for the
    attack when he pounces on the Falcon Flyer, cause that's a OHKO if you
    are standing on it during the attack.
    Tabuu: Oh yeah. This guy and easily 1-shot you with his Red Ring of Death
    (lul 360 reference) if you don't sidestep or airdodge. His other attacks are
    very, very powerful also, like the whip and the "golden cage". Best time to
    attack him is when his arms are crossed, which means he isn't doing anything.
    Just play safe and you will win.
    The bosses speed and damage increases with difficulty (Damn you Intense
    Boss mode!) making things tougher. If your having trouble with a boss,
    practice it in SSE. (You might even trophy it there too ;) )
    9. FAQ
    Send me questions at Waterfox0@gmail.com
    I will accept:
    Lucario gameplay and how to use him better
    Tips and tricks on how to use Lucario
    Incorrect things in my guide
    Strategies against other characters
    I will NOT ACCEPT: (And will delete, you won't get a response)
    Questions already answered in the guide
    Questions with bad grammar and spelling, IM talk (how u b gud w/ lucaro? thx)
    Hate Mail, Spam, or anything the tries to insult me or the guide
    Questions about other characters 
    Friend Code requests (My Wi-Fi sucks!)
    Q: Where do you think Lucario places on the Tier List?
    A: I dunno. There is no tier list yet, I'm not saying anything
    Q: You have some incorrect info on a character strategy/combo/stadum etc.
    A: I am aware of some incorrect stuff in my guide, and I'm trying to patch 
    everything up as best I can. I'm retesting everything, although I have had
    people send me some helpful e-mails regarding this. If you notice anything
    wrong with the guide, please e-mail me and I will look into it.
    Q: How do you get good/decent with Lucario? 
    A: Look above at the guide =\
    A: My Wi-Fi sucks. Don't accept matches. Go away.
    Q: Your Guide/Lucario/Pokemon/SSBB/You/GameFaqs/Life/The World sucks.
    A: That's nice. Message deleting in 3.... 2.... 1....
    Q: How come you don't have advanced techniques in your guide?
    A: Simply put, many of these new "Advanced Techniques" are still up in the
    air and whether they will be useful or not. Im hoping here there won't be 
    too many, it was a pain learning the few dozen in Melee x_x
    Q: Where are some good matches with Lucario?
    A: Check Youtube. There are some amazing matches with Lucario on there.
    Here is a personal favorite of mine:
    Q: Do you play Competitively?
    A: Simply put, not really. I'm good at smash, but I haven't really gone
    to any big tourney's myself, since I live in a small town.
    Q: How do I contact you?
    A: Waterfox0@gmail.com, or by my AIM: Watarfox. I will respond to most
    e-mails, and try not to IM me when I'm away.
    Q: How come you aren't responding to my e-mails?
    A: 3 reasons:
    1. I have projects and tests that need to be done. I don't get enough computer
    2. My Internet has been lagging lately, and not loading pages and stuff.
    3. Your question is already answered or inappropriately written.
    Sorry about that, I'll try to answer more e-mail's as they come.
    10. Version history + Credits
    Version 0.1: March 17, 2008: Started a guide on Lucario. He's a very 
    interesting character, and I wanted to make a guide on my new
    main character.
    Version 0.5: March 19, 2008: Finished move calulations, half finished the
    Character strategy section.
    Version 1: March 20, 2008: Wow, done already? Time goes fast.
    Guide finished and submitted to Gamefaqs.
    Version 1.5: March 24, 2008: Geez! Up to the brim in e-mails and IM's! Tons
    of typos fixed, as well as a new section added in as well. Got a
    few useful contributions that helped out the guide a bit. 
    Version 1.75: April 15, 2008: Got caught up in stuff. Anyways, added a new
    section, fixed some stuff, Stadium section redone slightly. More character
    strategies on the way soon!
    This entire document is (C) 2008 Waterfox. All trademarks are property 
    of their respective owners. No section of this guide can be used without 
    my permission. This includes, but is not limited to posting on your website, 
    making links to my guide, including parts of my guide in your own, or making 
    reference to any material contained within.
    I would like to thank:
    Nintendo: Well, Smash wouldn't be here without them
    Sora, Hal Lab: ^^
    Sakurai: Making this game. YOU MUST RECOVER!
    GameFaqs and affiliates: Hosting the guide
    SSBB Board: For... er... being an interesting community. For sure. Also for
    many tips and ideas on Lucario...
    Poke Brawl Clan: For being a great site who helped me with this guide.
    Chamber of the Sages: ^^^
    Thanks guys!
    CONTRIBUTORS: (Thanks for all the extra help!)
    Tobias Amaranth 
    Chris C.
    Thanks for reading the guide!
    *This guide was made by Waterfox*
    ---------------------------END OF GUIDE----------------------------

    FAQ Display Options: Printable Version