======== | Olimar | ======= SuperSmash Bros. Brawl shoot me an email at email@example.com -------- Updates -------- 3/13/08 FINALLY GOT THE GAME!! After about 4 hours I decided to use Olimar for the first time! 3/14/08 Started training with Olimar for-real. Went up to 3 Level 9's on a team and won. 3/15/08 Won 37/41 rounds with Olimar online, Also had a tournament and got 2nd to Peach........ "/ 3/16/08 Was up 'til 4:45am with only Olimar. I want to be the best with him. Also started writing this guide. 3/17/08 guide rejected for lack of content - added FAQ and Closing and other notes. 3/27/08 Guide Submitted! 3/28/08 Guide REJECTED for Lack_Of_Content 3/28/08 Added more meat on the bones of the guide, submitted it again. Hopefully for the last time. 3/31/08 REJECTED AGAIN!!!! GAH! talk about picky!! for "incompletion." Also unlocked ALL characters, so I will be adding that soon :) 4/17/08 i finally found out what was wrong (didn't put a "vs. kirby" oops! ) so i added that and it FINALLY got accepted! 4/22/08 Guide was granted permission to be copied at Supercheats.com 4/24/08 Guide updated to v.1.3 4/16/08 At 4:29 AM i reformated a few things, and made some things a little more easily read. ---------- Versions: ---------- 0.9 Skeletal version, got the basic outline 1.0 Added the starting characters on Specific Character Guide 1.1 Added more to the Specific Character Guide 1.2 Finished the Versus Specific Character Guide 1.2.5 Added half of 1.3 1.2.6 Reformated some things 1.3 Added a full Sudden Death Guide 1.4 COMING SOON-- will have a "versus human" addition 1.5 COMING SOON-- will add a Level guide 1.6 COMING SOON-- will add a Glossary of Terms 1.7 COMING SOON-- hopefully I will be able to start building up a "Reader Submissions" section. ToC **NOTE** To find things easily, simply press Crlt and F and type in the Find-it Code # Find It Code 1.The Long Story--------------------------------- [TLS] 2.The Short Story-------------------------------- [TSS] 3.Olimar- the Good, and the Bad.----------------- [OGB] 4.Pikmin Types----------------------------------- [PKT] 5.Move List-------------------------------------- [TML] 6.Universal Methods------------------------------ [TUM] 7.Specific Character Guide----------------------- [SCG] 8. Final Smash Move------------------------------ [FSM] 9. Sudden Death Guide---------------------------- [SDG] 10.Other Notes----------------------------------- [TON] 10.1 FAQs------------------------------------- [FAQ] 11.Closing--------------------------------------- [TCN] 12.Thank Yous------------------------------------ [TYS] 13.Copyright------------------------------------- [TCO] [TLS] ------ THE LONG STORY ---------- The main character of the series is Captain Olimar, an employee of Hocotate Freight Company, that flies a ship known as the S.S. Dolphin. He has a wife, son, and daughter that he communicates with often. Pikmin 2 introduces Louie, a co-worker of Olimar, who places the Hocotate Freight Company in debt after losing a shipment of carrots, and the President of Hocotate Freight, a large man that runs the company and keeps debt collectors away. The president is forced to sell the Dolphin, and it is replaced by a unnamed ship (called the "Hocotate Ship" in Super Smash Bros. Brawl) that is able to speak and value the treasure on the planet. After becoming stranded on the "Distant Planet" in the first game, Olimar becomes acquainted with the species of plant-like beings that he names "Pikmin" because they resemble the "Pikpik" brand of carrots on his home world. They are small, brightly colored creatures who stand only an inch tall. They follow any command from attacking and defending their masters to retrieving large artifacts. Pikmin are generally very weak, unless they are used in teams, as the Pikmin are excellent at working together. Pikmin speak only strange, foreign squeak noises to each other. Simple commands can, however, be communicated to them by the use of a whistle or any other device capable of producing high-pitched noises. Pikmin come in several colors, each with their own strengths and weaknesses. In the original Pikmin, there are three types of Pikmin; red Pikmin, who are better in combat and can withstand extreme heat; yellow Pikmin, who can be thrown higher and can carry bomb-rocks; and blue Pikmin, which have gills and can walk in water without drowning. However, in the second game, yellow Pikmin can no longer throw bomb-rocks, as the bomb-rocks are much larger now, and can instead withstand electricity. In the second game, three new species of Pikmin were introduced, only two were able to stay with Olimar through out the game. The first are white Pikmin, who, when ingested by enemies, deliver a fatal poison to the enemy. Additionally, the white Pikmin are immune to poison, can locate buried treasure with their special eyes, and can run faster than other Pikmin. The second species introduced are the purple Pikmin, who move slower than normal Pikmin, but have ten times the strength and weight of other Pikmin, giving them the ability to pick up much heavier objects and attack and destroy obstacles and other enemies with fewer numbers. The third is a kind of parasitic pikmin called bulbmin. Bulbmin are bulborbs that have been infected by pikmin that attach to the spinal cord and sprout leaf buds on their back. Bulbmin are only found in caves following a larger bulbmin that has resisted the pikmin parasite and still has control over its body, but still has a leaf growing out of its back. Bulbmin will follow Olimar only when he has killed the larger bulbmin. Bulbmin are immune to fire, water, electricity and poison. When Olimar leaves the cave, the Bulbmin will not follow. Olimar and the Pikmin are playable in Super Smash Bros. Brawl. The player controls Olimar and uses the Pikmin in combat. Olimar may have a total of six Pikmin with him at a time, and their color specifies what strengths and actions they are capable of. They can be thrown at an opponent to latch on and slowly increase their damage, or they can be used as a chain specifically useful to grab a ledge when falling. Their final smash is End of Day, where they blast off [TSS] ========================================= ------------The Short Story------------- ========================================= "Captain Olimar is among the most specialized characters within the cast of Smash Brothers Brawl. In order to really unleash Olimarâ€™s full potential, youâ€™ve got to have a good knowledge of his helpful cohorts, the Pikmin!" ^ From smashbros.com Basically, Olimar and his Pikmin team up to make a fast, good offense and defensive character. His attacks are not powerful but quick. He has some weaknesses, but his strengths overpower them. This little bugger is one of my favorite characters, next to Ike. I use him 75% of the time, have won at least 60 matches on Wi-Fi and on Brawl combined, and I've only had this game since the 13th. I truly believe that with a little practice, and some patients, Olimar could be one of the best on the game. [OGB] ========================================================= ------------Olimar, the Good, and the Bad--------------- ========================================================= The Good: --------- *Good All Around* Quick with attacks, running, and very evasive, which means good defense in those last seconds. Easy to learn* *Pikmin* The pikmin are very useful, but are not necessary, he can spawn more, but in times when he can't, his attacks are still good. One move will launch a pikmin at a foe and the pikmin will feed on it for about 5 seconds, this is VERY useful. *Final Smash* Final Smash Move is almost always a kill-most move. Some just kill a person, this can kill everybody on the screen. PLUS you CAN'T avoid it. *Projectiles* He has many projectile moves which is useful for getting the first blood of the game. *Durability* Despite his small size, he is relatively hard to knock off *Popularity* He isn't popular (the only Olimar user i have ever seen on wi-fi was me) so it's good to be unique! The Bad: -------- He can loose his pikmin, and although he can spawn more, there are situations where it's not logical and his normal attacks are not as powerful. EDIT: After proofreading this, I need to mention that without ANY pikmin all his smash moves are completely useless! He is definatly not one of the most powerful ones. You have to waste a second to spawn your pikmin Difficult Learning Curve* *NOTE* I said both Easy to Learn and Difficult Learning Curve. What I meant by this was his moves are easy to learn (meaning basic tactics) but it is really hard to learn him to the point of mastery. Sorry for confusion. **SO.... WHY USE OLIMAR?** I think that with a lot of practice, some patients, and a little luck you can master Olimar. When you do, I believe that Olimar is/can be one of the more deadly ones. His good speed tied with a little above average attacks can make a deadly combination Yes, it's true that anybody mastered correctly will be the best character in the game, but still, Olimar is probably one of the better ones to master. Olimar is very often overlooked, so I want to bring him to the world of SSBB. If he was really that terrible, would Nintendo have not put him in the game? I should think not. Everybody has a special purpose in the game, to match each individuals unique style. Though I prefer to have somebody like Ike or Bowser, big, slow, and powerful, there are people that like fast and not powerful, such as Pikachu or Fox. I personally like both styles, which would meet Olimar, being one of the faster ones with lethal attacks. All in all, Olimar isn't the best, but, as I have said already, if you master him correctly, as with any character, the result will be deadly. Maybe Olimar isn't for you. That is fine, it is your personality, not mine. Just remember that each character is equally powerful, one just needs to master their favorite character, and that character will always be impossible to beat. ~*OLIMAR COULD BE FOR YOU IF:*~ -You like speed + good attacks -You don't mind wasting a second -You like small characters -You want to be an astronaut -Being unique doesn't bother you -You like to learn new things ~*OLIMAR PROBABLY ISN'T FOR YOU IF:*~ -You prefer big and slow and powerful -You prefer light and fast and weak -Time is everything to you -You want to be a firefighter -You want to be like everybody else. [PKT] ======================================= -------------Pikmin Types-------------- ======================================= So you might have noticed that all pikmins are different colors, and they all do different things. You can't really control the line of your pikmin's order, but at least you can try to use them in a better way by knowing what pikmin does what. Here they are: RED PIKMIN:http://www.smashbros.com/en_us/characters/pikmin.html Attacking with fire, when you throw him he goes a reasonable length, and if the hit is landed, it does a little fire damage, like a fireflower item. Obviously this is a little bit more stronger against water creatures (i.e. squirtle) then fire creatures (i.e. charazard) so use this to your advantage. YELLOW PIKMIN: Attack with electicity. Like the red pikmin it goes about the same distance and the hit is landed then it will use an electric attack, like Pikachu's. This is useful against just about every type of character, but I think is the best to use when you are useing your UP + A aerial move. BLUE PIKMIN: Blue pikmins, unlike all the other colors, can survive in water. If Olimar stumbles into water, you pikmin will die exept this blue guy. To make up for lack of attacking with water, he has a little above average melee atacks when thrown. Also (after reading the other Olimar guide) I did notice that the Blue pikmin can take a little more hits. WHITE PIKMIN: White pikmin are the lightest, and thus they can be thrown the farthest. They are also poisonious, which is useful at times. They are kind of like Yellow Pikmin to the sense that they are good to be thorwn at all characters. They are (being the lightest) the easiest to kill, and their poison makes up for it. So these are probably your best ones. PURPLE PIKMIN: Purple Pikmins, well, are, umm... obese. They are HUGEMONGOUS (new word FTW!!) and obvoiusly do the most melee damage, and, in turn, hardly get any distance when thrown. Aside form yellow pikmin these are probably the second best for using that nifty up + a aerlial move. [TML] ======================================= -------------THE MOVE LIST------------- ======================================= The following moves will be formatted like the following: The moves button layout The moves name What it does quick tip useful tactic **UNIVERSAL MOVES** Walking: To make Olimar walk, simply tilt the Control Stick in the horizontal direction you wish him to walk. The Pikmin will naturally follow you, so there's no need to fret about that. Olimar walks funny, in case you haven't noticed. He walks at a normal pace that a human would, but he is certanly not as fast as others. Running: To make Olimar run (which looks even funnier) TAP the control stick (or the D Pad for those using Wiimotes) in the direction you want him to run. By tapping I mean push the control stick pretty fast, but don't jam it. Olimar will run, and the pikmin will runn behind you. Walking and Running will get your pikmin in a orderly line instead of them being bunched up. Jumping: To make Olimar jump, push the Control Sick in an upwards fashion, but not necissarily totally up. You can make Olimar jump at an angle by pushing it at an angle. The pikmin jump with Olimar, one by one, to create an arche like figure on the screen. Falling: Olimar and his Pikmin will fall naturally if nothing is below them. Don't fall right on top of somebody or you'll be wearing a sign saying "hey juggle me!!" (not literally, but almost literally.) Shielding: Olimar has a defense system as all chracters do called a shield. To make this pinkish orb appear around Olimar, press Z on the Gamecube Controller, if you are using the Wiimote with no Nunchuck, press B, if you are using the Nunchuck with your Wiimote, press C (I think, I've never used it) Olimar will bring his arms up as a Pinkish orb appears. The Pikmin aren't in the shield. ****CAUTION**** If you shield too long or too often, IT WILL BREAK. If your shield breaks you are stunned and become paralyzed for a short amount of time, but it seems like forever. This just leave you to your opponents mercy or lack of it! Dodging: To make Olimar and his Pikmin dodge something: *Gamecube Controler* press Z and the side stick quickly in the direction you want to dodge. Olimar will roll in that direction. *Wiimote* press B and left or right on the D Pad int he direction you want to dodge. Olimar will roll in that direction. *Nunchuck and Wiimote* press C (I think, I've never used it) and tap the Control Stick in the direction you want to dodge. Olimar will roll in that direction. Dodging is one of the most important skills you should master. On any character you should learn how fast they dodge and how well they dodge so that when it comes to brawling you can anticipate when projectiles are going to hit or when somebody's attack is going to hit so you can dodge appropriatly. **B MOVES** B Pikmin Pluck -You pick more pikmin out of the ground (max of 6) -Use when you are running low on pikmin, it is a relatively a fast move -When you are not being attacked, restock on pikmin, then get back in the game. Yellow = Electric Red = Fire, Blue = Water, White = poison, Purple = pound B + Right or Left Pikmin Throw -Launches pikmin at your opponent and they cling and start doing damage on them. -Good for the first few seconds of a match -Use to start knocking your opponent off a ledge, or keep them off. You can basically use this everywhere. B + Up Pikmin Chain -Throws the pikmin up like a rope -Use this to save yourself, or just use to quickly whip your opponent into shape. -Obviously you need to use this when you are falling off the edge. The more pikmin you have the longer your rope, so keep up on your pikmin! This is also a good short move to get your opponent when he isn't looking. B + Down Pikmin Order Calls your pikmin back to you Use this when your pikmin are scattered, its useful especially when you are falling off a ledge When you are falling off a ledge, you can use this short move to get all your pikmin together and shoot up a chain. Otherwise it's good when you've thrown all your pikmin at somebody and need them back. It's a very short move and slightly useful in battle. (i don't use it as much as is should) **A MOVES** A Head Bash Throw your head into somebody A good attack, pretty fast Good for knocking around your opponent A + Right/Left Pikmin Toss You toss a pikmin, but it doesn't eat your opponent. A Good projectile, useful when you are plentiful on pikmin and just want to knock your opponent. Not as useful and the Pikmin Throw, but when you just need to get somebody off your back, this is fast and easy to do. A + Down Pikmin Scatter You point at the ground and two pikmin go out on either side Good for getting multiple opponents away from you Use when you have guys surrounding you, or somebody is on a ledge. This is a slower move, but still fairly fast. A + UP Pikmin Jump You throw a pikmin in the air and it spins causing destructive damage. Fast, great attack Probably your most useful attack if anything. I use this a lot. A LOT. Great power, great everything! [TUM] ========================================= ---------THE UNIVERSAL METHODS----------- ========================================= Olimar is fast, so use that to your advantage. He is really good for taking down big folks such as Samus, Snake, or King Dedede. Your pikmin throws, in all directions, are devastatingly powerful. You need to use your C-Stick moves (if you have a gamecube controller) ALL THE TIME. Also scatter around your pikmin onto people (S + B) if you are versus 2-4 people. It's also useful to do the side + B move if you are on 1 v 1 and you want some early damage. Jump and keep people in the air, Olimar's up twist thing is also good for getting people in the air. His Arial Up+A move is AMAZING and usually kills at anywhere 80% +. You ALWAYS must remember to keep up on your Pikmin ESPECIALLY AT HIGHER DAMAGE. If you are short on pikmin, roll away and pick some up, it only takes a second, it's an EXTREMLEY fast move and it's good for you. If you are at higher damage (100% +) then bear in mind the number of Pikmin you have, if you get tossed off with only 3 pikmin then your chances are 50% of getting back on. With no pikmin (God forbid) you have absolutely NO CHANCE OF GETTING BACK ON. In fact, with no pikmin your moveset is cut to more than half, if even that. Olimar's greatness weakness is his loosing his pikmin. Most people will obviously try to kill your pikmin but it's pointless. You can pluck more out of the ground and while they are busy with your pikmin they are vulnerable to another pikmin's attacking. So recap: Use you smash moves, use A LOT of aerials, ALWAYS HAVE AT LEAST 5 PIKMIN and don't loose. Easy enough? Olimar's moveset is very aerial Meaning, most of his better moves are done in the air, so that is where most of your attacks will be done. Firstly what you want to do it run towards your opponent and Up + A to do a spin attack to get your guy in the air. Use a lot of Pikmin Tosses and Pikmin Throws when on the ground, but remember that you need to be pretty close to throw a pikmin. Too many times have I thrown one just barley too far away and it's been the death of me. Once your opponent it hurt enough to be knocked easily off the ground, use a spin attack again to knock him up fairly high and unleash your fury. One of Olimar's most powerful moves in an aerial Up + A. He throws a pikmin up and it flames your opponent. Once you start to fight with Olimar you will notice that most of his moves are fire and electric based. His move layout is a little awkward and comes with a difficult learning curve, but in the long run its worth it. So anyway, after he is in the air and you unleash your fury (meaning all smash attacks and all kinds of anything you can do) keep knocking him around in the air, once he is (unless it's somebody like bowser, which takes more damage) around 125-150%, land and charge a Pikmin Throw. This will send your opponent flying. If you are near him, use something else like a charged Up + A pikmin uppercut. Any charged pikmin throw move is devastating at a higher damage percent. Actually, his pikmin throws can be devastating even at 70-90%. After you've killed him at least 1 more than than you have died and theres at least 20 seconds left, start playing defense and try at all costs not to die. Don't attack unless it's necessary So, recap. Use your up+a spin attack, then knock him around until he get airborne, then unleash all your aerial attacks then land and send him flying with a charged A attack. [SCG] ================================================================ ---------------- Specific Character Guide ---------------------- ================================================================ *Until I get around to updating, these will be vs. CPU ONLY. All these were tested 5 times with each character, level 9 on Final Destination. They are in the order I tested them in. SVM ToC ================= 1. Mario/Luigi ================= Difficulty: *** (out of 5) CPU- Mario is a fair threat, he tends to use the grab + headband you move a lot, so don't' land or tread too near him. Use your pikmin throws a lot to get him in the air, and the basic Universal Method should work fine, but finish him off with a charged pikmin throw, and don't ever get too close to him. Basically, CPU Mario has average intelligence, he uses a broader variety of his moves than say CPU Ness (which are so stupid, it takes them 2 hours to watch 60 minutes.) or CPU Kirby or Samus. He doesn't pose as big as a threat than others, so the Universal Method should work fine with CPU Mario. =========== 2. Lucas =========== Difficulty: ***** CPU- Lucas is probably one of the more harder ones. He is quick and nimble, and has a counter attack for just about everything you have. The CPU Lucas is VERY intelligent compared to others. He uses all his moves a lot, except (thankfully) his PK Thunder attack. That can send you flying. Lucas is harder than Ness, which is saying a lot. To defeat him you need to be able to dodge. everything. Just about all his attack will hurt you badly so if you can't dodge you are dead. If you are on a level like DK Rumble Falls, or another moving level, just try to stick a few throws in there and evade everything else. Hopefully he will die from himself. Don't go all out on him or get too close to him because it will just get you killed. If anything try to stay in the air, because Lucas is better on the ground. ============ 3. Olimar ============ Difficulty: *** CPU- Not that hard compared to Lucas, but still strong. Once he gets you in the air he likes to juggle so try to counter it by doing a Down + A move just before he jumps up, other wise he will juggle you. Forever. Also once you kill him and he spawns he will wait about 2 seconds before getting more pikmin. Use this time to bash him around at his weakest point. Try to keep him from getting his pikmin at all. Play offensive, and force him to play defensively. He is annoying to play, because he uses the same moves over and over. Plus it's annoying to see so many things following everything around (pikmins.. for those who are that illiterate.) ========= 3. Ike ========= Difficulty: **** CPU- Ike is big, but his moves are a little slow. You can easily dodge his sword movements, but at the same time hes got you grounded. If Ike was an Anti-Aircraft machine the Olimar would be a paper airplane. He would be taken down too easily, so, if anything, stay near the ground. You can jump and do some aerial attacks, but don't try to have the whole battle in the air. CPU Ike uses only a few moves, so he isn't as hard as a human Ike, which are either noobs or really good. ========== 4. Ness ========== Difficulty: ** CPU- Ness is... retarted. Out of the 5 times I played him to test the strategy he killed himself at least 1 time every match. He uses like, no moves at all, and will spam you with his little kick. Try to avoid that. He will literally sit there and kick you the ENTIRE match and it only does what, 2%? Wow. Knock this bugger into the air and send him flying. The only problem I really see with Ness is that he is also good in the air. Oh by the way, Ness is retarted. Stupid, brainless, dazed, deficient, dense, dim, dodo, doltish, dopy, dotterel, dull, dumb, dummy*, foolish, futile, gullible, half-baked*, half-witted*, idiotic, ill-advised, imbecilic, inane, indiscreet, insensate, irrelevant, irresponsible, laughable, loser*, ludicrous, meaningless, mindless, moronic, naive, nonsensical, obtuse, pointless, puerile, rash, senseless, short-sighted, simple, simple-minded, slow, sluggish, stolid, stupefied, thick, thickheaded, trivial, unintelligent, unthinking, witless =========== 5. Marth =========== Difficulty: * CPU- Marth basically just gets you to the edge and edge-guards. If anything, try to avoid that. Also, Marth is a big juggler. His Up + A move is pretty strong, and will send you to a star death. Try to avoid that as well. Apart from that, Marth is really easy. 3 of the times I got a sudden death and all three times I won because he sucks that bad. CPU Marth is really not that big of a threat. If you can get this guy in the air he's toast. His attacks are pretty fast but really petty to the sense that they don't hit very hard. I killed him twice one match and over the coarse of 2 minutes he racked up 148% damage. At this point, 24 seconds left, just dodge everything, and stay in the air (keeping him on the ground) He will attempt and fail to juggle you, his juggling move is VERY bad on recovery and easy to avoid. Play heavy offense. =========== 6. Peach =========== Difficulty: ** CPU- Peach only kills because of cheap-shots. She poses a slight threat because of that. She will knock you around with her upper-cut kick and smack you (grrr i hate that) and get you up to 120% damage after you've killed her like, 3 times she knocks you sideways and you die. Oh and shes another big edge guarder as well, but not as bad as Marth. So if anything you need to dodge most everything. If you can dodge her stuff, you can win. That's basically all I can say. You can pick up her vegtables that she throws, and that's useful. If you ever hear her "aa..CHA!!" coming, dodge it, because that is one of her most powerful moves, but one of her most easily dodged. =============== 7. Fox/Falco =============== Difficulty: *** CPU- Fox is fast. Very. He likes to spam you with his gun at the start but thats not a big problem. He mostly dodges everything and sneaks in some attacks while doing it. He isn't that hard but it takes awhile to get him knocked up enough to kill him. I would suggest you get him over to the edge and keep him off. He falls a little bit faster than most characters so use that to your advantage. If you can get him off and force him to play offensively to the sense that if he doesn't go in and attack he will die. Otherwise he will just play defensively and everything you do will be dodged by him. ================= 8. Zelda/Sheik ================= Difficulty: *** and a half. CPU- One of the harder ones. Zelda will use a lot of those shock things and usually doesn't change often. Although she isn't that fast and she doesn't attack much is hurts you like no other and can send you flying. You can miss them by rolling to the opposite side and quickly throwing a Pikmin, either the ones that latch on or the ones that shock her. She doesn't seem hard but she really is. Use TUM (the universal method) to defeat her. ================= 9. Meta Knight ================= Difficulty: **** CPU- This guy is annoying. He swings his sword around really fast and spastic ally and it gets on your nerves. It hits pretty hard and it's hard to dodge. Get this loser in the air ASAP and knock him around. He only has a few really effective attacks in the air so unleash a big healthy can of whoopass on him and keep him in the air as long as you can. As soon as he hits the floor knock him back up before he can do anything. This guy is annoying and hard to beat. So get out there and beat the **** outta him. ====================== 10. Pokemon Trainer ====================== Difficulty: ** CPU- He never changes pokÃ¨mon until he dies. So I will give 3 different strategies. I. Charazard Not that hard, he's big and slow, and is a little hard to knock down but overall just use TUM to defeat him. II. Ivysaur Pretty hard since he is between power and speed. He uses the seed attack a lot and the other exploding seed thing. Watch out for that. Otherwise he is GROUND so lets get him off the GROUND eh? Now we're talking. Once he is in the air Ivysaur is pretty much useless. So have fun. Just beat him up like a sandbag. III. Squirtle Squirtle is really, really easy. He just uses a few punches, just knock him off pretty hard and his wimpy wave ride move probably won't get him back up. ============ 11. Snake ============ Difficulty: * CPU- Snake, despite his big welcome, isn't really that good for CPU players. He will usually get stuck somewhere using his homing missile, and, fortunately, he usually gets stuck on the edge. When he is using this he is immobile so just knock him down. He has a really good B + Up move to save him with, so it's best to knock him up to a star finish or to the side. Knocking him down usually doesn't work because of his "save me from falling" helicopter thingy. Snake, all in all, is another one of those retarted CPU players. As a human I am pretty good with Snake, and in Wi-Fi I use him most because of some of his moves, but on CPU he is nothing to worry about. ============ 12. Wario ============ Difficulty: ***** CPU- Defiantly probably the hardest of them all. CPU Wario uses ALL of his moves and never lets his guard down. To win (which isn't often vs. Wario) you need to play heavy on defense. Don't bother trying to force him to play defense. If you can, great. But don't bother. Wario is harder than Lucas, which I didn't think was possible. Just, try to stay alive. I don't' really have a very good strategy for him because the rare times I play him I loose. Which is surprising. ===================== 13. Captain Falcon ===================== Difficulty: *** CPU- Captain Falcon is fast but is really not the biggest threat int he world. The CPU mostly uses his bad attacks, and edge guarding- those one of Olimars weakest skills - isn't really that hard. TUM should work nicely on this one. =================== 14. Ice Climbers =================== Difficulty: **** CPU- Ice Climbers are mean, and they can really pack a punch. Their dual hammers and their sizes are everything. The best method for this is to firstly knock 'em around with some Pikmin throws (B + SIDE) to get some minor damage. Ice Climbers are pretty shabby in the air, so that is where you want to be. (A snide comment, after writing this much of the guide I now realized that Olimar is both powerful ground and air-- woo! another advantage?) And after knocking 'em around int he air, finish 'em off in the air. Use an UP + A spin attack or the UP + A upper-cut pikmin throw. Both those will send these lovers flying. ================== 15. King Dedede ================== Difficulty: ** CPU- CPU King Dedede sucks. His moves are notoriously slow, and VERY easy to dodge. Anytime he moves AT ALL just dodge and pikmin throw, that's about all. But, in case you STILL can't beat him, and for the "lack_of_content" in this guide, I shall describe to you how to defeat him to "add_more_content" to this guide. Every time you see him swing his hammer up, REALLY slowly, dodge to the other side and zap/fire/hit him with a pikmin (S + A) to counter. His fastest moves are in his regular A moves. Up A is also pretty fast, but other than that you should have absolutely no trouble defeating this Penguin. His final smash is annoying, but if you are the type of person that could doge a speeding bullet, you should be able to not get hurt to badly with his weird dance thingy. ================== 16. Donkey Kong ================== Difficulty: ** CPU- Just about the same as King Dedede.. avoid his smash moves, especially his hand clap thingy. It'll squash you like a pikmin. Try to get him first because his first move ALWAYS (human and CPU) is to charge his punch up. If you see he already has, then, by all means, DON'T LET HIM USE IT! Or, if he does, by all means DODGE IT. Then, it he hits you, by all means GET BACK ON THE LEDGE. But if you already died, then, by all means, KICK HIS ARSENAL. But if he uses it, dodge it and hit him with a pikmin. That should do the trick. Otherwise stay away from his final smash, with IMO is really weird. ================= 17. Diddy Kong ================= Difficulty: *** CPU- Diddy Kong is very good at dodging, and, on CPU he is VERY annoying about it. He will not even dodge anything, he will just spin around you. So stop this DK wanna-be and zap him with a Pikmin. Try to edge guard the whole time if possible, DK B+UP move is extremely delayed, so it's not hard to knock him off. Other than that it's easy to counter his dodging skills with a nicely timed, charged down A move. Using this should knock him around a bit and teach this chimp who's boss AND it might teach him a lesson or two about dodging. ============= 18. R.O.B. ============= Difficulty:*** CPU- Rob will immediately charge his little Gyro then start trying to smash you around and is quite annoying. I can't really tell you a REALLY good strategy other than TUM.. It does the trick pretty well, and ROB other than spamming smash attack he isn't that much of a threat. ======== 19. Link ======== Difficulty:** CPU- Really isn't that tough, your basic strategy will probably win. The thing you have to watch out for is sudden deaths, he will grab you and hit you and throw you off instantly. Try to miss that, and throw something at him. Hopefully you can stick around long enough for the bomb-oms to come and you can dodge those too :) ========= 20. Samus ========= Difficulty:** CPU- Despite all assumptions, Samus was REALLY simple to beat. She was generally stupid, and killed me once on the 3rd match because of her edge guarding, I now realize it could have simply done a quick Pikmin Chain move to get over top of her, because she sucks terrible at juggling. CPU Samus is not as I had thought she would be. So, please, have fun practicing on what I thought was a sandbag. =========== 21. Pikachu =========== Difficulty:***** CPU- Pikachu was one tough cookie to beat. His thunderbolt move keeps you from getting anywhere in the air, and his amazing shock attacks keep you from the ground. There's nowhere to hide! When you are thrown off the edge delay yourself for a second and wait for his thunderbolt or you will just be thrown off again and die. Try to play heavy defense and throw some small attacks in there to win. To play defense you need to evade his stuff, dodge him on one of those side+a moves where pikachu sends a small but powerful zap to the side (not the one where he says and sounds like "Ka-choo!" geez! take some cold medicine!) and hit him a few times if you can. Pikachu is a VERY tough opponent. The more I play the more lengthy this little part will get. Trust me. Out of the 5 matches I lost 3. Wow. ==================== 22. Mr. Game & Watch ==================== Difficulty:*** CPU- The only reason I gave this guy is because of his stupid Judgment. I am not knocking G&W because i use him a lot, and win a lot on Wi-Fi with him. He is really easy but the three things you have to watch for are: -Juggling. I mean literally, if you get close he will pull out two balls (don't be a perv.) and start juggling you. -His cheap combo. try to stay behind him or far away because he will greenhouse you like no other. And there's no way out. -Judgment but is easy to avoid. It also only has an 11.6% chance of it actually landing on a 9, so if you get hit, don't worry too much. -Oh and one more thing, his flagman (UP+A) takes a while to counter but possible, right as he is going to pull out his flag use your D+A move to counter it and knock him away. ======= 23. Pit ======= Difficulty:** CPU- I thought this guy was level 3 when I faced him. He is pretty well rounded in the air and on the ground. TUM should work nicely on Pit, but watch out for his blade spins, those are annoying. Other than that, you need to stick to the ground, because the air will get you nowhere. If you try to juggle him he will just fly away, and land elsewhere on the ground and you have to start from square one. Pit has little ground attacks that are anywhere near useful. Just kill him on the ground and you should be set. ========= 24. Yoshi ========= Difficulty:**** CPU- Yoshi is a formidable opponent. He is notorious for edge guarding with that stupid egg. Just Pikmin Chain over it and you should be fine. Otherwise, he will overuse things like his rolling egg thingy, his bite thingy, and his egg throw. If you can dodge all those, you will win for sure. ============= 25. Ganandorf ============= Difficulty:** CPU- I once read on a Melee guide to Ganandorf that "in the hands of a noob, Ganandorf can be a big punching bag" and boy is that true! If you can get the first hit, you've got the game in your hands. He is easy to edge guard and fun to toss around. In general, just use your smash moves to win and you got it. Watch out though for his laggggg-ish punch (B). If you are falling down and he times it JUST right, you will go FlYiNg. I am serious. FLYING!!!! FFLLYYIINNGG! So that is one thing to do. Also keep him from attacking or your whole "punching bag" thing will go away and he will OWN j00. =========== 26. Lucario =========== Difficulty:**** CPU- Lucario is pretty tough, about all his moves counter yours, and he is AMAZING at juggling. I think I died four or five times total facing Lucario, and all of them because of juggling. Well, three of them because of juggling. It's really hard to avoid with your Pikmin Chain in midair. To win the best way is to edge guard like crazy. Get him off the edge and keep him off. He is relatively easy to edge guard against. In fact I probably wouldn't have won if it weren't for Olimar's edge guarding abilities. ================== 27. Captain Falcon ================== Difficulty:*** CPU- Not that difficult, about the same as a weaker Yoshi is how I thought the battle went, but a little dumber. You know I have noticed that Olimar owns the big guys (CF, Ganadorf, Bowser, King Dedede, DK, Dkjr. etc) but is bad with the small fast people.. Pikachu, Yoshi, Lucas.. let's see how Sonic turns out. ========= 28. Sonic ========= Difficulty: **** CPU- This seemed like facing Olimar again. I swear, Sonic is Olimar's equal. I remember at one point, he and I were at the same exact damages(118%) for about 15 seconds before he hit me up to 130%. The TUM should work nicely with a little extra power to it. I have just unlocked Sonic in the middle of doing all these, I was in getting ready to do Link when I faced him. ============= 29. Toon Link ============= Difficulty: *** CPU- Isn't that hard, just use TUM and you should be fine, but I really need to write this for... HUMAN- EXTREMLEY annoying and tough. Most Humans Toon Links use their aerial D +A move and THAT IS SOOO ANNOYING!!!!! THEY USE IT SO MUCH AND IT BUGS THE **** OUUTA MEE!!!!1!!!1!!11!!1!!!1!!11!!1!!! So yeah. ============== 30. Jigglypuff ============== Diffictuly: ** CPU- I don't know why it takes 350 brawl matches to unlock such a puny character. TUM should keep you covered. But if you get caught sleeping, push all the buttons on your remote to get oyu awake faster. Also watch out for her sleep move, you have a slim chance to dodge it, but as soon as you see her put her eyes down, RUN. FAST. Or you'll be dead. ======== 31. Wolf ======== Difficulty: **** CPU- This guy attacks fast and hard. No wonder he is the last one to be unlocked. He is REALLY tough. In fact, he might just be the next one I main. But back on subject, Wolf. You need to watch out for his gun, it stops and disapperates (dissapears) after awhile, but it is pretty much a good gun compared to Fox or Falco. Also watch out for his B + UP (where fox would burst into flames saying "hiya!") and his move where he moves REALLY fast (double team i think?) Those can be devastating to you. ========= 32. Kirby ========= Difficulty: *** CPU- Use TUM for this one, it really isn't that hard to beat Kirby, just stay away from his annoying final smash. Let it suck some other sucker up. And, tho I haven't played the Dreamland series, what does Kirby have to do with cooking? [FSM] -----FINAL SMASH MOVE------ End of Day Olimar's final smash move is End Of Day. He climbs into his rocket and blasts off, leaving monsters known only to the night to attack. I would suggest doing this near a dieing player, but it basically covers the whole screen and kills just about everybody. Olimar's FSM is VERY powerful compared to others (glares at ROBs....) Another technique is to go where the most people are. Doin this and using it right away will smash (for expample) the other 3 guys in the groun, leaving them helpless and gets even MORE damage than if they were not smashed in the ground. Also, whilst they are in there the rocket will fall back down and crash into them, brining on yet MORE damage, and also sending your opponents flying off the screen. If you are only facing one opponent, get as near to him as you possibly can. Olimar's End of Day is literally impossible to dodge, so no matter what they do they will get hurt, but standing next to someone while doing this will just get them hurt more, and in this game, that is what it's all about. [SDG] ----SUDDEN DEATH GUIDE---- I am pretty sure this is the first guide that has a sudden death guide within it. I don't know why though, it's such a huge aspect in fighting, because if you master sudden deaths, you can always win, well, almost always. If you suck at them, you will almost always loose. So, in the following paragraphs I will try to describe a few senarios with each character and ways to suddenly bring upon death to them :) Unlike the Versus (Character) guide, this will be formatted a little differently, in that each character will have a few different moves or senarios that they usually do, and I will tell how to counter them. An example would look something like this: (i know that Mewtwo isn't in Brawl, that's why I am using him) Mewtwo Difficulty: ***** (out of 5) Aggresive (or it might say Defensive-- explained below) [Optional Intro] This is where an optional introduction to the noobishness, or ownage-ness of the character will be placed. Senario I: blah blah blah Counter: blah blah blah Senario II: blah etc.. Counter: you get the picture. And so on and so on. Also unlike the Versus (Character) guide, These will all be in order, and I won't combine characters like Fox and Falco. The way I tested this was by going on the Special Brawl and selecting the 300% damage option, and nothing else. I then changed to rules to 1 stock and then let the brawl begin! Each character, as always, was tested 5 times on level 9 difficulty. I think this is the first guide of its kind, please correct me if I'm wrong, and hopefully this will be the most helpful if anything. So, that being said, ride on! ********************** ***** Quick Tips ***** ********************** that work on everyone -Some characters are highly agressive in Sudden Deaths, my advice to this is as they are running at you, dodge behind them and use a Down+A so it hits them no matter what side of them you end up on. Obviously, it takes little damage to kill in Sudden Deaths, so using some huge charged up A attack is too risky. -On the other hand, some characters (especially human ones) will be really defensive and wait for you to come to them. If you can, try to be the bigger man and force them to come to you. If you can't, run up and then quickly dodge behind them. The terrible graphic below migh illustrate when you should dodge in order to maximize this result. X is you and O is your oppoent. X______O__ - the begening, be sure to confirm he is a camper (defense) ___x___O__ - once you have established this, run towards him _____x_O__ - if he still doesn't move, get to about this point and dodge behind _______O_x - you should end up to about this point _______Ox_ - or this, but either one you quickly shield for a second, then use a Down+A move. The shielding will minimize the risk of getting hit. This is especially useful again quick characters such as Pikachu. However, if this occurs: ______xO__ instead of getting behind, try to: a) dodge quickly again then use the method described above OR b) shield and use Down+A here, it just runs a bigger risk. - You never, EVER try to jump above somebody. It's just asking them to use their UP+A move and kill you. Always you stay on the ground. - Against stronger, slower characters such as Bowser or King Dedede, they tend to play a little more defensivley, especially Ike for his B move. - If you are on a platform level, quickly hop down so the opponent won't get under you and use an UP+A to kill you. I made yet another (yipee!) amazingly wonderfly drawn ASCII picture to try, in some way, to help understand what you should do. This illustrates the quickest way to kill someone (especially defensive ones) on a world like F-ZERO, Yoshi's Island, Halberd (metaknights place) etc. that is (the majority of the time) a ground with two/three platforms. _x_ _O_ ____________ - the begenning _x_ _O_ ___\________ - jump where the line is going, in that direction. (about 85 deg.) ___ _O_ ___x->______ - run, run as fast as you can! until you get to.. ___ _O_ _______x____ - this point, notice you aren't completley underneath him. OR ___ O___ _______x____ - this way, no matter if he moves here you can still get him OR ___ O ___ _______x____ -even here you can still get him with an aerial side A or wait till he falls and use a Pikmin toss (side+A) This should work on both your defensive camper, or you offensive rusher. However, if you are faced with a rusher (offensive person) then you might end up like this: ___ ___ _____x_O____ in which case you simply use the first method I taught you (the dodge and shield) Well, the "quick tips" ended up being a little more extensive than I first planned, but more detail never hurt, did it? I must take a break from Brawl as Finaly are week after next, and I must start studying for them. I don't want Brawl to eat up my life so I get a bad grade on my Finals like antoher game did last year. I will update this in at most 2 and a half weeks time, I apologize. Hopefully the quick tips will give you something to master while I am away. After I am done studying and taking finals, I should be back once more updating my guide. I need time right now to not play video games. So, until finals are over, I will see you all around! Once again I apologize that I can't finish up version 1.3 with my full Sudden Death guide. -Smartyy! [FAQ] Frequently Asked Questions S 1. Why Olimar? I answered this at the beginning, but in short because he is both good in the air as well as the ground. His attacks can be lethal and if mastered correctly he can be the most deadly ever. Also, Olimar is very much overlooked so being unique is always good. 2. Is Olimar you Main? Firstly, a main (for those of you) is the character you use most, and are generally best at, and mostly win every time. Basically, your main is the character you Beast everybody at. Now, Yes, Olimar is my main. My Secondary is currently the Ice Climbers, then sometimes Diddy Kong and Marth. 3. Besides Olimar, who's your favorite and why? My favorite is King Dedede. His attacks are slow, but deadly. He is a lot of fun to play in general and he amuses me. EDIT: When i'm not using Olimar, I am currently trying to master Ice Climbers, Diddy Kong, and Marth, because after giving myself a long extensive test that I created, those were my top 4 people (the order being Ice Climbers, Olimar, Diddy Kong then Marth) 4. I loose a lot on Wi-Fi, especially when playing vs. 3 other people.. why? Well until I can really come up with a REALLY good strategy for multilayer, Olimar's moveset, in my opinion, is for 1 on 1. Only two of his many moves actually hurt/can hurt multiple people, while other players, such as King Dedede, can hurt multiple people, thus using such a character would be more logical in multilayer Olimar really isn't the best choice in multilayer Until I get a really good solid strategy, I can't tell you much. I win because of skill :) 5. Are you smart? Yes, I am a straight A, 4.0 GPA freshman in High school 6. Contact Info? Email: firstname.lastname@example.org Friend Code: 0731-4505-0962 Phone: 502.123.4567 7. What do you mean by Mastered? When you truly master somebody, they are yours. When you type, you control your fingers moving, but you don't think about it. When you can beat anybody anytime anywhere, and not even think about it, then you have mastered that character, just as you have mastered your fingers typing, or your voice speaking, it is all the same. 8. If you like big characters like Bowser, why are you using Olimar? I wanted to be unique, and I picked up Olimar and never put him down. I never stopped using him and I still use him, 95% of the time. 9. Are you going to write any more guides? At this point in time, I would like to yes, but I probably won't in the near future. I am inbetween a bunch of characters besides Olimar to see who fites me the best. If you were to ever meet me in person, you would find that when I want to get good at something, I will do whatever it takes for me to get good at it. This is the case here, so besides Olimar I want to find someone I just love to use and am really naturally good at. Right now it's the Ice Climbers, but I am having trouble finishing off kills, and others always steal them. If you could help me with that, or give some advice please do. Other than that, yes. Yes I probably will write another guide several months from now. At this point in time it will probably be a Wolf, Ice Climbers or a second Diddy Kong guide. TYS---------The Thank Yous----------- Thanks to Nintendo for creating such an awesome series. I have all three, and love all three. I think that by far it is one of the greatest game ever created. Thanks Schmitz and Nick and Bruno, friends of mine, for coming over Saturday and having that tournament. Too much fun. Thanks to you the reader, for reading about Olimar! It took a long time to put just half of it together, and probably half to time to read it! I'm glad you took your time to read parts, or even all of my guide because I know it probably took a long to to read. And finally, Thanks Pikmin, for being so loyal to a weirdo in a space suit, and allowing them to be thrown around and die a lot. TCN ----------------CLOSING NOTES----------- Olimar, though overlooked, is a fun and interesting character to play. I think that after about a week or so you will be able to get really good with him. He isn't too good with 4 people free for alls (as I learned at a household tournament) but is extremely good at 1 vs. 1s. I hope to one day find a strategy to both types of games. MY GOALS -I am very inbtween characters at the moment, I stopped using Olimar and have been jumping around, i want to get really good for the tournaments hosted every week at the mall. I need to choose between Marth, Ice Climbers, Diddy Kong, and of corse Olimar. Right now I am really good with the Ice Climbers, but i can't seem to get a lot of kills. Meaning that I will get around 400% damage total on the other guys but then they steal my kills =S Anyway: -I want to finish this guide by the end of the year, hopefully it will be the most in-depth and best guide you have ever seen. Olimar, for me at least, will hopefully still be my main and I will own everyone on it. TCO --------THE COPYRIGHT NOTICE------------- Olimar, Pikmin and all names mentioned in this FAQ with the exception of Schmitz, Nick, and Bruno are all copyrighted (c) by Nintendo The words layed out in the paragraphs above are all copyrighted (c) 2008 by Smart_A1ec, Smartyy, and/or Mathieu Keith and is intended for and ONLY for the websites listed below: http://www.GameFAQs.com http://www.SuperCheats.com Any infringement of this FAQ can and will be brought by me to a court of law. Copyright is a right shared to all citizens to reserve their work for their own purposes. I am using this right to this guide.