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    Subspace Emissary Plot Guide by MasterFoot

    Version: 1.0 | Updated: 07/27/09 | Search Guide | Bookmark Guide

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    ASCII Art made with the generator at
    Work Begin Date: April 10th, 2008
    Version Submit Date: July 27th, 2009
    Version Number: 1.0
    Contact E-mail: itlus_lyte_wary@hotmail.com
    Guide Copyright 2008 Philip Schipper
    This may be not be reproduced under any circumstances except for personal, 
    private use. It may not be placed on any web site or otherwise distributed 
    publicly without advance written permission. Use of this guide on any other web
    site or as a part of any public display is strictly prohibited, and a 
    violation of copyright.
    All trademarks and copyrights contained in this document are owned by their 
    respective trademark and copyright holders.
    I.) Introductory FAQ
    II.) Notes
    III.) Stage-By-Stage Look
     1.) Midair Stadium
     Analytic Review #1
     2.) Skyworld
     3.) Sea of Clouds
     4.) The Jungle
     5.) The Plain
     6.) The Lake
     7.) Ruined Zoo
     8.) The Battlefield Fortress
     9.) The Forest
     Analytic Review #2
     10.) The Research Facility (W)
     11.) The Lake Shore
     12.) The Path to the Ruins
     13.) The Cave
     14.) The Ruins
     15.) The Wilds (W)
     Analytic Review #3
     16.) The Ruined Hall
     17.) The Wilds (E)
     18.) The Swamp
     19.) The Research Facility (E)
     20.) Outside the Ancient Ruins
     21.) The Glacial Peak
     22.) The Canyon
     23.) Battleship Halberd Interior
     24.) Battleship Halberd Exterior
     25.) Battleship Halberd Bridge
     26.) The Subspace Bomb Factory (N)
     27.) The Subspace Bomb Factory (S)
     28.) Entrance to Subspace
    IV.) Final Review
    V.) Discussions
    VI.) Last Words
    I.) Introductory FAQ
    Q. What exactly is this for?
    A. Basically, it shows all events and trophy data as they appear in Subspace
    Emissary, along with my occasional commentary on... theories.
    Q. Uhhh... what's the point of that?
    A. Several things, really. Many people may not want to go through it to get all
    of the trophies in the game--it's really many, many hours of work that I didn't
    have done myself when I started work on the guide. Also, getting things
    properly organized helps the mind piece things together. I think everyone
    really wants to know more about the Subspace Emissary.
    Q. So this isn't a walkthrough?
    A. Nope. I will give overviews of the stages themselves, but I won't go so far
    in-depth as to tell you how to get through--there are other guides for that.
    Q. What character do you think is the best?
    A. This probably sounds so overused, but there is no best character. Don't use
    the ones you think are coolest, however--use ones that compliment your own
    fighting style.
    Q. What characters do you normally use?
    A. I like Lucario best, then Pit, Meta Knight, and Sonic the Hedgehog.
    Q. Can I fight you, Master Foot?
    A. Send me an e-mail and we'll exchange codes.
    Q. How do I contact you, then?
    A. itlus_lyte_wary@hotmail.com
    Q. How long until you show me the real deal of this guide?
    A. Let's get started.
    II.) Notes
    By very nature this guide must be fraught with spoilers. In fact, by the time 
    the very first Stage is complete, you will know something that is not always 
    clear to even those who have completed the Subspace Emissary itself. There may
    even be spoilers for non-Smash games because of crossover features.
    It is impossible to figure out half of Subspace Emissary simply through the
    mode itself--you have to examine trophies to unravel it all. By the time one
    has unlocked all the necessary trophies, he/she has probably completed all or
    nearly all of the Challenges of Super Smash Bros. Brawl.
    Due to the sheer time investment of this, nobody wants to go do that unless
    they're a true Smasher. Or unless, like me, they feel a need for answers. By 
    making this guide I am learning quite a bit myself.
    So, let's go on this journey of discovery together. Perhaps by doing so, we
    can figure out as much as Nintendo itself does. Or you could just read the
    Analytic Review sections to find out what's been uncovered. Most of the trophy
    info is not that important, but I'm putting practically all of it in anyway.
    III. Stage-By-Stage Look
    #.) Stage Name
    Scene: I describe the gist of the cut scene shown, mentioning NEW CONTENT
    that can be examined with trophies in ALL CAPS.
    Match: I list the characters involved--these work like Group Brawls.
    Area: I list any NEW ENEMIES, again, in ALL CAPS. May comment.
    Battle: Same as an area, but confined to one battleground.
    Boss: Name of boss in, you guessed it, ALL CAPS, with comments.
    At the bottom of each stage, I name trophies in the order they appeared, then
    type up the descriptions that go with the trophies in the game, word for word.
    1.) Midair Stadium
    Scene 1: Fairly self-explanatory--the beautiful stadium, the introduction of 
    ZELDA and PEACH, and the face-off between MARIO and KIRBY.
    Match: Mario VS Kirby
    Scene 2: We get a quick glimpse of PIT, but unfortunately for fight fans like
    him, the match is interrupted by the arrival of the HALBERD. It spits SHADOW 
    BUGS onto the stadium, and these form into PRIMIDS.
    Scene 3: Now the ANCIENT MINISTER appears and rudely plants a SUBSPACE BOMB.
    A pair of R.O.B. SENTRY drones are used to activate it. With Mario KO'ed and
    the princesses captured, only Kirby is left to fight here.
    Boss: PETEY PIRANHA is an interesting boss, because he forces you to choose a
    princess to rescue. For those who are glitch-happy, don't think you can save
    both with a specialized strategy--some default saves Peach in this case.
    Scene 4: Kirby rescues the princess, but WARIO comes out of nowhere with his
    Dark Cannon and shoots the other, helpless one. He makes off with her trophy 
    as the time ticks down, and Kirby flies away with the other princess...
    The princess of Hyrule. In other games, her role changes between titles. In
    Ocarina of Time, she was hunted by the would-be conqueror, Ganondorf. She
    deceived him, however, by adopting the persona of Sheik. In Twilight Princess,
    she surrendered to Zant and was held as his prisoner.
    The princess of the Mushroom Kingdom. Her long blond hair is a perfect match
    for her pink dress. Regardless of the number of Toad retainers she has, she's
    often kidnapped by Bowser. Though she's usually the damsel in distress, she got
    a starring role in Super Princess Peach, where it was her turn to rescue Mario
    and Luigi.
    A familiar overall-clad figure who is Nintendo's flagship character. His
    courage and jumping ability have seen him through countless adventures. He's a
    multitalented plumber with the knowledge of a physician, a top-notch golfer,
    and a veteran tennis umpire. Is his jumping prowess a boon from his girder-
    climbing days?
    A round, pink ball of cuteness from a distant, peaceful star. He can inhale
    anything with his gigantic mouth, then spit it out as ammo. He has the handy
    ability to copy powers and use them as his own. His hovering ability lets him
    fly through the air with ease. He's so round, he's sometimes treated like a
    The captain of the royal bodyguards of Palutena, goddess of light and ruler of
    Angel Land. The dark goddess, Medusa, conquered the underworld, the surface
    world, and the heavens, and imprisoned Palutena. Pit escaped and, armed with
    Palutena's magical bow, set out to free her. Along the way, he gathered Three
    Sacred Treasures with which he challenged Medusa.
    Meta Knight's battleship, built to help Meta Knight take control of Dream
    Land. It's crewed by Meta Knight and the Meta Knights and is equipped with
    the Combo Cannon and a shrimplike robot called the Heavy Lobster. In the
    Subspace Emissary, the Halberd appears and releases a massive horde of
    shadow bugs. These creatures form Primids and cause our heroes a lot of
    Embodiments of a primordial substance that can take the form of any number of
    lesser Subspace foes. They can also copy the forms of trophies to create evil
    doppelganger versions of them. The mysterious substance inside Mr. Game &
    Watch can be extracted endlessly. Once Tabuu discovered this, he used Mr. Game
    and Watch to create the Subspace Army.
    The common soldier of the Subspace Army. It seems pretty harmless, but alas,
    it's stuffed with Shadow Bugs that leak from its forms. This Primid has no
    weapons--it will challenge you man-to-man. There are six different Primid
    types, but all of them are based on this basic form. There are also several
    different face types.
    A Primid with a boomerang--hence the name. This Primid will use the boomerang
    to attack from afar (which is pretty much what you'd expect) and adds to its
    arsenal with close-quarter combat strikes. These two attack patterns may lead
    you to believe that it has no fun with boomerangs, but no! Boom Primids are
    just a little on the shy side.
    A Subspace Army member who is mostly cloud but also reveals mechanical parts,
    like electrodes and batteries. In most cases, a Spaak is white and fires
    lightning, but it turns into a dark cloud after taking damage and chases you
    with fast lightning strikes. Its weak point is the battery on its back--
    attacking that should make it pretty easy to take down.
    A Primid with a sword, as the name suggests. A Sword Primid will generally
    attack with slashes, but that's not all! It'll also make charging stabs at you,
    so watch out even when you're a good distance away. It might just be because of 
    the way its sword lights up, but doesn't it remind you of a tarmac worker at 
    an airport?
    The commander of the Subspace Army who uses Subspace Bombs to tear up this
    world. He was once the lord of this world, living on the floating Island of
    the Ancients with many robots--but the robots were taken hostage on Tabuu's
    orders. Now that their home's a bomb factory, the robots carry out their
    functions while enduring deep sadness caused by the loss of their colleagues.
    A weapon that, when it explodes, draws every part of this world within its
    blast range into Subspace. The areas drawn into Subspace in this way float
    about in bubbles as individual colonies. To detonate a bomb, two R.O.B.'s
    must be destroyed in the process. The Ancient Minister is bitterly
    aggrieved by this fact.
    A robot with a two-armed shot. This R.O.B. uses the booster on its base to
    propel its jumps. Often used in the Subspace Army in defense or labor roles,
    the R.O.B. SENTRY also works as a detonator. Its emotional capacity is
    unknown, but it has utter trust in the Ancient Minister and obeys him
    unwaveringly. This production model has been made in great numbers.
    A colossal Piranha Plant. Unlike its pipe-inhabiting cousins, it uses its legs
    to walk around. It can fly, too. As you might expect, it often appears as a
    boss character in Mario games. This may come as a surprise, but it also
    displays surprising dexterity in kart races and ball games.
    Mario's self-styled rival. He loves money and gross humor. He often sets out in
    search of hidden treasure. His bold moves come from his superhuman strength and
    are completely different from Mario's moves. Aside from adventuring, he's also
    the chairman of game maker WarioWare, Inc. Its franchise game is WarioWare,
    Inc.: Mega Microgame$.
    Analytic Review #1
    We know what those pesky Primids are made of--the essence of Mr. Game & Watch.
    Many descriptions of the Primids themselves suggest personalities, talents and
    the like, as if they were real living beings. That can't be possible, though,
    because the Shadow Bugs simply form into these things and maybe get lucky if 
    they have an extra ability or two. Do they, though? We have no proof of that,
    and if that was the case how would they know how or who to fight? We can't be
    sure just yet. Shadow Bugs are not creatures, so they couldn't think for
    themselves, logically.
    We also know that these are infinite--so it's obvious what happened to poor
    Meta Knight's ship Halberd. He and his cohorts could only defend against so
    much, and Meta Knight was forced off from the ship. It's a perfect way to
    ship huge amounts of Shadow Bugs virtually anywhere, and if anybody tries
    to stop it, the Combo Cannon should be enough.
    Around the same time this was done, Tabuu took all of the R.O.B. robots as
    captives to force the Ancient Minister, or King R.O.B., as we know of him
    now, to do Tabuu's will. This meant, of course, creating Subspace Bombs and
    sacrificing two R.O.B.'s at a time to detonate, just eating away at his
    people, the Ancients. Where these high-tech robots come from if they're so
    ancient is probably not something we can answer here.
    Not much else to say, but I would like to introduce my own little concept:
    a name for "this world"--Superspace. That is, the opposite of Subspace.
    Not to suggest anything about it--just a way to refer to it.
    2.) Skyworld
    Scene 1: Pit meets with PALUTENA and receives PALUTENA'S BOW along with a quest
    to fight back the Subspace invasion. He flies down from the heavens to meet it.
    Area 1: No enemies, but there are a few boxes with stickers and trophies and
    the like, so it's pretty cool. Good if you're sick of other collection methods.
    Scene 2: Pit encounters the Halberd and a load of Shadow Bugs.
    Area 2: CYMUL, GREAP
    Scene 3: Pit revives Mario and teams up with him.
    Scene 4: The Halberd gets away, but a lone ARWING gives chase...
    The ruling goddess of Angel Land. Palutena showered the earth with rays of
    light, using her powers for the good of mankind. But Medusa, who in her hate
    for mankind was banished to the underworld, makes war on Palutena and wins,
    capturing and holding the goddess deep within a temple.  Palutena entrusts
    Pit with a sacred bow and the task of defeating Medusa.
    The bow Pit got from Palutena after the Medusa incident. As a stardard bow,
    it's capable of firing arrows of light that can change direction. It can also
    be split to form two short swords--Pit holds one sword in his right hand in a 
    standard grip and one in a reverse grip in his left.
    First, note the metallic sheen--a specialized coating that allows the Cymul to
    reflect beams and other long-range attacks. The reflected attacks are said to
    be as strong as the Reflector's, so it's believed that the coating is based on
    Reflector technology. Coating aside, the four blades attached to its body
    cannot be ignored--they will slice and dice and slice.
    A terrifying enemy with two giant sickles. It uses these well-sharpened, slice-
    'em-and-dice-'em sickles for a fearsome attack. With a handle on its back, it
    almost looks like a baby carriage. Combining horrific qualities with this
    precious imagery gives the Greap a somewhat conflicted disposition, exuding
    both creepiness and cuteness.
    An enemy that separates into three parts then blasts enemies with a high-
    tension current it produces within its body. When it's ready to attack, it will
    make a "Bzzt!" sound and produce a lightning flash. When this happens, approach
    with caution. This enemy type is color coded: Glires are red, Glices are blue,
    and Glunders are yellow. It's a family of destruction!
    A six-spiked enemy. Attacking a Jyk will do no damage, as they can't be
    defeated. But you'd better believe that a Jyk will deal out damage to you if
    you get too close. This foe epitomizes player-hindering obstacles--it gets in
    your way... and it hurts. It definitely isn't thought fondly of by the
    characters in the game. It may have something to do with its SHARP SPIKES!
    An enemy with a skeletal face at the center of its inner section that deals
    damage with a rotating attack. Despite a 360-degree attack range, it has a
    blind spot between its two cannons. It spins toward characters and shoots
    three shots at a time, spraying spent shells and occasionally reloading. This
    foe is pretty smart--it'll cease fire when you put up your guard.
    A fighter ship that comprises the main combat unit of Team Star Fox. Boasting
    antigravity systems known as G-Diffusers, Arwings can perform barrel rolls,
    quick bursts of speed, and loops. They're also equipped with variable wings
    that can be switched in and out of combat mode. Their main armaments are their
    laser cannons, and their secondary weapons are smart bombs.
    3.) Sea of Clouds
    Scene 1: Kirby and the princess he rescued crash on the Halberd.
    Area 1: There is literally nothing in this area. You just... run. Boring.
    Scene 2: The Arwing seen earlier attacks the Halberd and does pretty well until
    a homing whip smashes it. The craft nearly runs over Kirby and the princess,
    knocking them into the clouds below.
    A creature with a uniquely shaped lower body, where it carries boxes that look
    like gifts and candies. The boxes are even carefully tied with ribbons. It
    demonstrates its generosity by scattering its boxes as it wanders, but if it's 
    seen, it will immediately flee at top speed. It redefines the word shy. No one
    knows why it spends its time scattering presents.
    An enemy that, at first glance, looks like a goldfish, with a tail and dorsal
    fin. It turns out to be more crazy-eye creature than fish. (And what's with the
    funky dangling tentacle thingies?) Floating lazily through the air, a Feyesh
    usually looks like it's sleeping. BUT! When it spots you, its eye opens, and it
    attacks with its five tentacles. Gaahh! Attack of the Tentacles!
    A giant, ramlike enemy and member of the Subspace Army. A Towtow looks adorable
    while sleeping, but when it's awakened, its angelic form changes dramatically.
    The features turn to demonic nastiness, and the Towtow's body burns bright red
    as it readies to ram you. Perhaps a result of its tantrum-hindered fashion
    sense, the Towtow sports a pompadour when angry.
    Pitiful little enemies that carry the Subspace Army symbol right there on their
    heads--rather, the symbols ARE their heads! They're paper thin--nope, no depth
    at all. There are three different colors--red, green, and yellow--and all have
    white hands and feet. Their moves can best be described by the phrase "try
    really hard." They're weak, but they... try really hard.
    4.) The Jungle
    Scene 1: A CARGO makes off with a huge pile of bananas. DONKEY KONG appears,
    and is assaulted with BULLET BILLS. DIDDY KONGS takes those down.
    Scene 2: BOWSER almost shoots Diddy, but DK takes the blow instead.
    This stage is literally composed entirely of Mario stuff, so I don't think
    there's much point in looking at the trophies here. Moving on...
    5.) The Plain
    Scene: The Ancient Minister escapes. It seems like Pit could fly or shoot it...
    A Subspace foe. Although humanoid in form, it's characterized by a head that
    resembles a wind instrument decorated on top with trumpet valves. It can be
    quite annoying--when it spots you, it'll blow you off balance with some
    serious wind from its mouth. And where does it get off, skipping around so
    cheerfully? I mean, who skips these days? Seriously.
    An enemy that looks like a chicken--quite a hefty chicken. But despite its
    weight, it can indeed fly. After taking a certain amount of damage, a Ticken
    will open up to reveal a little chick enemy. Notice the two bolts on its
    belly? And what's the deal with the four missing bolts? It probably hasn't
    even noticed they're missing.
    A specialized, fire-breathing Primid with two flamethrowing attacks. Primids
    with weapons are just normal, armed Primids, but Fire Primids are a whole new
    species with a whole new color. Although no more special than the others, they
    may feel slightly more superior with their red-hot color. Dealing with these
    guys in a group can be especially tricky.
    6.) The Lake
    Scene 1: RAYQUAZA suddenly appears and takes Diddy, but FOX rescues him.
    Boss: Rayquaza has what I call "normal attacks" and "stage attacks". All are
    predictable enough as long as you keep jumping and can use Fox's Reflector at
    a moment's notice. It's not very difficult.
    Scene 2: Diddy shows Fox the way. Fox doesn't listen. Diddy drags Fox along.
    Match: Bowser, 1-on-1 or 2-on-1
    Scene 3: Dark Bowser disappears, and the real one shoots at the pair. Fox makes
    some evasive maneuvers (sorry, no barrel rolls) and escapes along with Diddy.
    A Sky High Pokemon. It normally resides high up in the ozone layer where it
    flies endlessly, so it is rarely seen. However, when Groudon and Kyogre began
    to fight, it appeared to calm them down. It has the ability Air Lock, which
    blocks all weather-condition effects. It has exceedingly strong abilities, and
    its attack power is especially remarkable.
    The leader of the commando unit for hire known as Star Fox. He uses both the
    team's mother ship, the Great Fox, and his personal Arwing fighter to
    challenge the evil scientist Andross. He made his name as an ace pilot but has
    lately shown himself also to be an adventurer with a knack for hand-to-hand
    A unique enemy characterized by a long beak and rainbow-patterned wings and
    tail. Like most birds, the Auroros flies through the sky. Once one has you in
    its sights, it will dive in for the attack. Since it has a sharp beak, dodging
    its attack will leave it stuck firmly in the ground. Fortunately, you can pull
    it out of the ground and throw it like a javelin.
    A Subspace Army enemy found firmly planted in the ground, with only its lips
    showing. These lips, by the way, are covered with spikes that stick in its
    victim to... (Get this!)...suck out vitality. Basically, this results in
    serious damage. The torso area has a poison zone where it stores vitality. The
    Bucculus not only looks offensive-- boy, it's rotten to the core.
    Stage 7: Ruined Zoo
    Scene 1: LUCAS walks around and sees some Primids and then the PORKY STATUE.
    Area 1: BUCKOT
    Scene 2: NESS defeats the Pig King Statue without much trouble. Sucker...
    Boss: PORKY basically walks around, hits you with its legs, and shoots lasers
    and things at you. You can also stand on top, but it will walk offstage.
    Scene 3: Wario tries to shoot Lucas, but guess what? Ness takes the hit. Well,
    Lucas runs away and gets to meet the POKEMON TRAINER and his SQUIRTLE.
    Area 2: SHAYDAS, BYTAN
    Scene 4: The Pokemon Trainer calls his Squirtle back. Lucas goes on with him.
    The younger of twin brothers living in Tazumili Village in the Nowhere
    Islands. He's a kind boy who can communicate with animals, but he's shy and
    never really got over the tragedy that struck his mother. He fights a warped
    dictatorship, hunts the Seven Needles, and crosses swords with his missing
    brother, Klaus. In the end, the young boy with psychic PSI powers grows up.
    A guardian statue standing inside New Pork City that's clearly based on Porky
    himself. Investigate it, and the statue will turn hostile and start a battle.
    And it has 100,000,000 HP! It has very high stats, so you'll never win if you
    attack it straight-on. Thankfully, there's an item called "New Year's Eve"
    that can reduce its HP to 1-- then you can defeat it with ease.
    An enemy with arms and a propeller attached to its head that it uses
    to...um...propel itself through the sky. It has a justified reputation as a
    dangerous dude with a bucket filled with red-hot iron chunks for dumping on
    folks. Some say that the phrase "Drop it like it's hot!" came from Buckot's
    firm belief in dropping scalding metal chunks. Good thing it has thick gloves.
    An average boy whose life changed when he found a meteor and an alien on a
    nearby mountain. The alien warned him of a future threat, and adventure
    ensued. He can use psychic energy known as PSI and also wields a bat and
    yo-yo. This brave youth gives his all to defeat the evil Giygas.
    A self-centered, rotten brat who lives next door to Ness. As the events of the
    game progress, he's rapidly led astray and becomes Giygas's right-hand man.
    Afterward, he goes missing in time and then reappears in the Nowhere Islands
    of Mother 3. He leads the Pig Mask Army invasion but is eventually defeated by
    Lucas and friends.
    A person who raises Pokemon and trains them as partners in battle. In battle,
    a Trainer gives orders to the Pokemon and uses items. It's not an exaggeration
    to say battles can be won or lost on a Trainer's single strategic move.
    Trainers pour their hearts into their Pokemon and share anger, sadness, and
    joy as they adventure in hopes of becoming Pokemon Masters.
    A Tiny Turtle Pokemon. In times of danger, it pulls its arms and legs inside
    its shell to protect itself from enemy attacks. When it conceals its neck, it
    also shoots a powerful stream of water from its mouth. Its shell not only
    protects its body, it also reduces water friction when it's in the water. When
    it levels up, it evolves into Wartortle.
    An enemy that might be described as a ghost patched with strips of darkness. A
    Floow will float in the air and attack nastily from behind. Harboring pent-up
    resentment, a Floow's cries reveal one part sadness, one part madness. This
    especially hits home when gazing into its ghastly red eyes. After taking a
    certain amount of damage, a Floow will disappear.
    A spherical creature divided into two colors. There's a big, staring eye in
    the colored section, and the white part contains the creature's gaping mouth
    and exposed fangs. It rolls along and smashes into all enemies it meets. After
    a short time, it will pop another Bytan out of its eye, so if you leave it
    alone, it will continue to produce one Bytan after another.
    Stage 8: The Battlefield Fortress
    Scene 1: MARTH stands as the last survivor. He now races to the bomb site.
    Scene 2: META KNIGHT comes out of nowhere and attacks Marth--misunderstanding.
    Battle: SCOPE PRIMID
    Area 2: AUTOLANCE. I can't help but think it just suddenly got harder.
    Scene 3: Marth phails. Meta Knight phails. IKE takes out a Subspace Bomb.
    Area 3: NAGAGOG
    Scene 4: The Ancient Minister gets away. Great.
    Scene 5: LUIGI tries to be brave, but DEDEDE makes off with all the trophies.
    The prince of Altea, in whose veins the blood of heroes runs. He and a small
    group of stalwarts fought to free Altea after it was invaded by the kingdom of
    Doluna and the dark dragon, Medeus. With his divine sword, Falchion, he fought
    and defeated Medeus. However, Altea was then invaded by King Hardin of Akaneia
    and eventually destroyed.
    A Subspace enemy. Look at the arms on this thing. It's also got an awfully
    fancy mustache! Without much of a body, Armight floats softly in the air--all
    arms, legs, and head. Resplendent in a nice armored helmet, Armight attacks
    with its arms and swords and will sometimes throw the latter at you
    A Subspace Army enemy that looks like a motorized unicycle. It features an
    off-road motorbike helmet as a head, revealing creepy eyes that peek from
    under its visor. It attacks using three head spikes and its wheel and is
    clearly unconcerned with environmental conservation, since it wheels around
    freely spouting exhaust from its muffler.
    The head of the Meta-Knights, and something of a rival to Kirby. He's quite an
    accomplished swordsman. Following his code of knightly ethics, he once
    delivered his sword to Kirby and demanded single combat. His giant cape
    transforms into wings, giving him the power of flight. He's shown his face
    briefly before, but his relationship to Kirby is still a mystery.
    A bazooka-wielding Primid. A Scope Primid uses weak, three-shot attacks and
    powerful, single-shot surge cannons. Due to its ability to also fire at
    targets above its position, you can't play it safe when a Scope Primid is down
    below you. Probably because of the weight of its weapon, it won't use its
    bazooka for direct strikes.
    An enemy that moves on caterpillar treads and uses the giant lance attached to
    its front to ram and sometimes shoot you. Looking for a weak spot? It's inside
    that armored-helmet head in the form of an emergency light. But... Autolances
    aren't Subspace Army emergency vehicles--why would they need an emergency
    light? Aah, the mystery!
    A member of Crimea's top fighting force, the Greil Mercenaries. He's a man of
    few words whose blunt manner gives the impression that he's uncaring, but he's
    actually a passionate hero. He was crucial to the reconstruction of Crimea. In
    Radiant Dawn, he continues to show his deep sense of honor and leads the Greil
    Mercenaries to the aid of the Laguz Alliance.
    An enemy that might be considered sumo-wrestler shaped, with a funky,
    decorative twirl on its head and a cute little mouth. As it takes damage, its
    body increases in size through three distinct levels. Wow, it's almost like a
    sumo wrestler climbing the ranks to become Yokozuna! Along with the size
    increase comes a change in color as well--blue, yellow, and red.
    Mario's younger twin brother. He's shy and quiet and overshadowed by his
    sibling, but he's actually quite talented. His jumping ability surpasses
    Mario's, and his all- around skills let him overcome any problem. He's a
    bit cowardly and really afraid of ghosts. Even so, in Luigi's Mansion, he was
    charged with cleaning up a whole house full of spirits.
    The self-styled king of the amazingly peaceful Dream Land. He continually does
    things unbecoming a king, like stealing the kingdom's food supplies or all the
    stars from the sky. He's not all bad, though, and sometimes performs good
    deeds. While he and Kirby often battle, they've been known to compete
    good-naturedly at speed- eating contests and minigames.
    Stage 9: The Forest
    Scene 1: We meet both LINK and YOSHI in this scene, and the Subspace Army
    attacks again. Its resemblance to Twilight offers some small clues.
    Scene 2: ...Okay, I'm tired of Ancient Minister escaping. How does he get
    across Superspace so fast, anyway? Surely that hover thing isn't that fast...
    Scene 3: We get to see a CARDBOARD BOX randomly.
    A young man who emerged to rescue Hyrule from peril. He's the bearer of the
    Triforce of Courage who fights to keep Ganondorf from conquering the world.
    His green outfit is a constant throughout the series. He's a skilled
    swordsman, horseman, and archer. He's also proficient with bombs and
    A creature that hails from Yoshi's Island. Yoshis come in a variety of colors,
    and all possess gentle personalities. No matter what problems they face, they
    always look like they're having fun. Yoshis use their long tongues to grab and
    swallow fruit and enemies. They can convert what they swallow into eggs, which
    they then lay. They also give Mario rides.
    A marionette enemy, suspended from above by piano strings. A Puppit proves
    vicious with long, sharp claws and a mysterious beam emitted from its eyes.
    You would think, based on the exterior wood pattern, that it's made of wood,
    but no one is sure. More importantly, who is the one manipulating those piano
    strings?! What an enemy! Mystery abounds!
    An enemy that, despite a mechanized look, is made up of a soft, specialized
    material that allows for smooth, undulating movement and flight. A Trowlon
    will not attack directly but will instead slip under the player and suddenly
    ascend. It will try to put players on its back and carry them off the screen.
    An enemy reminiscent of a horned beetle. A Shellpod can exhibit extraordinary
    destructive power thanks to the strength generated in its beefy front legs and
    its threatening long horn. Taking a hit from this bad boy spells trouble. But
    what's the deal with the color difference between the Shellpod's legs and
    shell? Hmmm... Therein lies a seeeeeecret.
    Extensive damage to a Shellpod will reveal its true form and uncover the big
    secret--it was the ARMOR that made the Shellpod look like a beetle! Well, no
    wonder the shelled creature had such funny-looking legs! But even without its
    armor and horn, this weaker Shellpod will still bring the thunder, just
    slightly less threatening thunder.
    A common, run-of-the-mill cardboard box that is somehow very effective at
    preventing detection by enemies. Hide inside it and enemies will walk on by.
    But put it somewhere too odd and you'll be discovered. You can move while in
    the box, but if anyone sees the box moving, you're in trouble. Both Liquid and
    Solid Snake have a deep affection for cardboard.
    Analytic Review #2
    I've seen a lot of odd details. It seems to me that the Subspace Army possesses
    definite personalities, traits and thoughts. The Poppant even displays what
    real people often don't--kindness. They are even capable of the supernatural.
    Now, if Shadow Bugs randomly formed into these shapes, would any two be even
    remotely similar? Probably not. The Feyesh actually resembles an enemy from Kid
    This has all led me to one rather new idea: perhaps ALL Shadow Bugs have to
    copy something to take a form. It's safe to say that Tabuu had a smaller force
    when he started this endeavor--thus, even though the ones you fight are made of
    Shadow Bugs, the originals truly are the Subspace Army that Tabuu brought with
    him into Superspace.
    Which starts to make me itch with questions about this relationship between the
    two worlds. This was rather difficult. Yet the cutscene in which Link meets the
    Subspace Army resembles the onslaught of Twilight in his own home. Perhaps,
    like Twilight, Subspace is simply another realm that is vaguely connected to
    The bombs (which we may never fully understand) seem to switch a bit of
    Subspace with a bit of Superspace. Since Tabuu has the ability to manipulate
    Subspace, this gives him the capacity to make EVERYTHING part of his will. So,
    why shouldn't he? All he needed was the help of Master Hand, and a bit of his
    Subspace Army on its way out. His plan was nearly flawless.
    Stage 10: The Research Facility (W)
    Scene 1: ZERO SUIT SAMUS breaks into the facility.
    Area 1: R.O.B. SENTRY, R.O.B. BLASTER
    Scene 2: Zero Suit Samus finds and rescues PIKACHU.
    Scene 3: ZS Samus sees the Power Suit on the monitor. Now where could it be?
    Samus Aran without her mighty Power Suit. In this condition, she does not have
    the firepower she's famed for but is in full possession of the agility and
    athleticism she gained through her childhood training with the Chozo. Without
    the armor, she's also much, much faster. The weapon she carries is a
    self-protection device known as a Paralyzer that stops enemies cold.
    A robot with a two-armed shot. This R.O.B. uses the booster on its base to
    propel its jumps. Often used in the Subspace Army bomb factory in defense or
    labor roles, the R.O.B. Sentry also works as a detonator. Its emotional
    capacity is unknown, but it has utter trust in the Ancient Minister and obeys
    him unwaveringly. This production model has been made in great numbers.
    A R.O.B. model boasting robo-beam- blasting eye lenses suited for long-range
    combat. There are two types--one acts like a stationary gun, sitting in place
    and lining up targets, and the other is mobile. Actually, the R.O.B. Sentry
    also features beam-firing capabilities, but because the roles of the R.O.B.
    Squad are so well defined, there's no conflict between the ranks.
    A Mouse Pokemon. Its lightning-bolt tail and round cheeks are its trademarks.
    When danger draws near, it uses tiny electric pouches within its cheeks to
    discharge electricity. When it's really fired up, it unleashes thunderbolts on
    its rivals. It's said to recharge when it's sleeping. It evolves into Raichu.
    An upgraded R.O.B. model with a missile-launcher head that bolsters firepower.
    The standard coloring has also been refinished with a green and brown military
    motif, stylishly accented with a blue cord connecting the arm sections and
    base. This R.O.B. does not use its arms--attacks are limited to the missiles
    fired from its head.
    A Primid covered from head to toe in metallic plating. It cannot be knocked
    around with conventional attacks due to its hard and heavy nature--we're
    talking ALL metal, including the frilly feather on its head. On the flip side,
    the weight of the metal inhibits this Primid's movements. Like a normal
    Primid, a Metal Primid will also rely on hand-to-hand combat.
    Stage 11: The Lake Shore
    Scene 1: Bowser shoots the Princess that's with Kirby. She shoots at whichever
    pair of characters is more allied with her, but the others stop her.
    Match: Mario and Pit VS. Zelda OR Link and Yoshi VS. Peach
    Scene 2: The characters all get in a fight.
    Match: Mario and Pit VS. Link and Yoshi
    Scene 3: King Dedede tries to steal the trophies but is stopped.
    Scene 4: Dedede's castle looms ahead...
    Scene 5: GANONDORF makes some plans and gives some orders.
    An enemy with a bomb for a head, as subtly suggested by the name. It hurls
    its own bomb head at you-- at least it's kind enough to reveal the bomb fuse,
    which will light up when hit with a fire attack like Mario's fireball.
    Then...BOOM! This is an easy way to take it out. It's this weakness that
    sometimes makes them sad that, regrettably, they were born with bomb heads.
    An odd enemy with two heads. Its legs might suggest that it's a beast of some
    sort, but in actuality, a Shaydas is formed by swarms of Shadow Bugs. Maybe
    that's why recklessly attacking it will do no good--you must strike its pink
    core to defeat it. Just watch out for the giant blades that it brings to the
    party. Mind the blades, and pick your attacks wisely!
    A man who wants to use the power of the Triforce to conquer the world. In
    Twilight Princess, he gives strength to the Twilight King, Zant, and tries to
    change the land into a world of darkness. He possesses Zelda, transforms into
    a magical beast, and attacks Link. In the end, however, Link deals him a
    finishing blow and defeats him.
    Stage 12: The Path to the Ruins
    Scene 1: The Pokemon Trainer sees CHARIZARD near the ruins.
    Scene 2: Wario comes back to try again.
    Match: Pokemon Trainer and Lucas VS. Wario
    Scene 3: King Dedede puts his special pins on Luigi, Ness, and the Princess,
    but Bowser destroys the castle. That kinda sucks.
    A Flame Pokemon. Its fiery breath is hot enough to burn up rocks, and its
    wings let it fly up to 4,600 feet into the air. It's a proud Pokemon that will
    never use its flame breath on an opponent weaker than itself. The flame on its
    tail is a barometer of how much vitality it has remaining. Its signature move,
    Flamethrower, is a reliable technique.
    A Subspace Army enemy that looks like an avant-garde work of art from some
    young art-school grad. And its size is nothing to scoff at--sitting on top of
    a four-level Gamyga base is a huge Gamyga mask. You can eliminate the Gamyga
    base simply by beating the Gamyga mask. A Gamyga faces the screen, but it
    never takes its eyes off you. Ooh, spooky...in an artsy kind of way.
    An enemy shaped like a tire. It's protected by three black shells, but they're
    not so hard as to be impenetrable. The outermost shell is covered in mucus
    that lets it stick to surfaces as it rolls along walls and ceilings. The eye
    in its center is creepy. When it spots the player, it stops, sheds its outer
    layers, and spouts fire from its inner recesses.
    Stage 13: The Cave
    Scene 1: The warriors pass by the throne room and try the hole in the wall.
    Scene 2: Bowser escapes with the Princess. Kirby finds her dropped pin.
    Scene 3: Dedede's castle is bombed. Meanwhile, MASTER HAND finally appears!
    A being tied to the link between this world, where trophies fight, and the
    world beyond. The meaning of his existence is unknown, as are his goals, but
    he seems to have obtained (and kept hidden) a power that borders on absolute.
    He also seems to feel a certain joy in challenging chosen warriors who've
    claimed many victories. He waits even now in Final Destination.
    Stage 14: The Ruins
    Area 1
    Scene 1: Pokemon Trainer catches the Pokemon IVYSAUR.
    Area 2
    Match: Pokemon Trainer and Lucas VS. Charizard
    Scene 2: Trainer catches Charizard, and the pair moves to the tower.
    Eh, Ivysaur can't help us find anything. Let's just skip it.
    Stage 15: The Wilds (W)
    Scene 1: The swordsmen see and go after GALLEOM (TANK FORM).
    Scene 2: GALLEOM transforms into his fighting state.
    Boss: Galleom is a pretty easy opponent if you just get behind him.
    Scene 3: Galleom ends up inside the Ruins... uh... somehow.
    Galleom with its arms and legs neatly compacted into tank form. In this form,
    it can get around the combat field at high speed. It can quickly change into
    humanoid form to take advantage of awesome combat capabilities. Its last
    defense and most threatening trait is a built- in Subspace Bomb. In tank form,
    Galleom can still attack with body slams and missiles. It never runs.
    A brutal enemy in the Subspace Army or mobile construction equipment? Yes, it
    moves on treads and has a functional construction arm, but that arm is also
    capable of brutal attacks. Continue attacking the arm to reveal the Armank's
    weak spot. Wait... It looks like there's mud on the end of the arm! Maybe the
    Armank IS just a construction vehicle for the Subspace Army!
    The biggest Primid of all. Its attacks are the same in form and function, but
    considerably more powerful than a normal Primid's. Watch out for its smash
    attack--it will launch you far. It also has jump and roll attacks. The bigger
    size means an increase in Shadow Bugs--does that mean it takes more Shadow
    Bugs to move bigger Primids?
    An enormous, transforming robot and Subspace Army warmonger. Galleom is
    characterized by various attack threats, including jump stomps, beefy arm
    bludgeonings, and even missiles fired from its back. It also has a Subspace
    Bomb set in its head, which it can use in times of desperation to blow itself
    up and drag the player into the darkness of Subspace. It's one tough robot!
    Analytic Review #3
    The Big Primid says it all. Tabuu "moves" Primids. That means he's already
    created them before he sends them out. The Shadow Bug form is nothing more
    than a convenient way to stuff more in. I should have figured this out long
    Of course, we've also got the role of Master Hand. The world where trophies
    fight... the world beyond. The trophy thing is the answer. That's what this
    world is. While the real characters exist in their own realities, this world
    is a creation made from trophies and objects. The implication here is that
    Master Hand is the creator of these things. We'll talk more on this later.
    Stage 16: The Ruined Hall
    [Nothing new]
    Stage 17: The Wilds (E)
    [Nothing new]
    Stage 18: The Swamp
    Area 1
    Scene 1: Diddy is shot with a Dark Cannon, but suddenly FALCO appears!
    Match: Fox, Falco, and Diddy VS. Giant Diddy Kong
    Scene 2: This is like Scene 2 of Stage 6, only with Falco in Fox's place.
    Area 2
    Scene 3: The Arwing chases the Primids' ship to the island.
    Falco can't give us much help here.
    Stage 19: The Research Facility (E)
    Area 1: GLICE
    Scene 1: The Power Suit of SAMUS is found.
    Match: Pikachu and ZS Samus VS. Samus x2
    Scene 2: Samus busts out the Power Suit!
    Area 2
    Scene 3: Suddenly, out of nowhere, RIDLEY appears!
    Boss: Ridley is a pretty simple boss. All of his attacks are very predictable.
    Scene 4: Samus and Pikachu come out and find a base of the Ancients.
    A soldier in the Subspace Army that moves easily up walls and slopes alike.
    Like a Glire, it sheds its outer shells to attack, but it releases waves of
    bitter cold instead of fire. This attack will freeze the player in a lump of
    ice if it hits. To escape quickly, move the Control Stick rapidly back and
    forth. This combative enemy will attack whenever it can.
    The intergalactic bounty hunter named Samus Aran. Orphaned at an early age,
    she was taken in and raised by the alien race known as the Chozo. The Power
    Suit she wears is a product of their technology. Her unique combat skills
    combined with her athleticism and Arm Cannon have seen her through countless
    The leader of the Space Pirates. He looks like a pterosaur but has high
    intelligence and a brutal nature. He plans to steal the baby Metroid from
    Samus for his own use. Ridley utilizes wings for a full range of flight and
    attacks with fireballs from his mouth and whips of his tail. As the culprit
    behind the murder of Samus's parents, the connections with Samus run deep.
    Stage 20: Outside the Ancient Ruins
    Scene 1: We've got OLIMAR and CAPTAIN FALCON teaming up here.
    Scene 2: Everyone swarms the Primids' ship.
    Scene 3: The ship enters the Ancient Island's hangar.
    Veteran spacefarer in the employ of Hocotate Freight. After crash- landing on
    an enigmatic planet, Olimar met the mysterious beings known as Pikmin. He
    enlisted their aid to find his spaceship parts and help him escape. Once home,
    he found his employer on the verge of bankruptcy. He was sent back to the
    Pikmin world with his partner, Louie, to repay the company debt.
    A skilled F-Zero pilot and resourceful bounty hunter. All that's known of his
    past is that he hails from Port Town. He's won fame and fortune outracing his
    opponents in his beloved Blue Falcon. His incredible athleticism and
    never-say-die attitude makes him the pilot to turn to in times of trouble.
    Stage 21: The Glacial Peak
    Scene 1: The Halberd and Great Fox duke it out as ICE CLIMBERS, well, climb.
    Scene 2: Meta Knight and Ice Climbers make it to the top and meet LUCARIO.
    Match: Meta Knight VS. Lucario
    Scene 3: The pair teams up and boards the Halberd.
    Blah. It's all junk, unfortunately. I'm getting pickier about this...
    Stage 22: The Canyon
    [Nothing new] yet again.
    Stage 23: Battleship Halberd Interior
    Scene 1: SNAKE finally loses the box.
    Area 1
    Scene 2: Snake meets up with Lucario and Meta Knight.
    Area 2: Nothing new, just wanted to talk about the genius level design by now.
    Scene 3: The group must fight both Princesses
    Match: Snake, Meta Knight and Lucario VS. Zelda and Peach
    Scene 4: Snake frees the princesses... uh... somehow.
    Too bad Snake doesn't give us any hints either.
    Stage 24: Battleship Halberd Exterior
    Scene 1: SHEIK leads Peach out of the Halberd.
    Area: You can see the MIZZO here, but you can't fight it.
    Scene 2: Sheik and Peach meet up with Fox.
    The persona Zelda adopted to escape from Ganondorf. She completely hid all
    traces of her Zelda identity and appeared to Link as the last member of the
    Sheikah tribe. She taught Link essential ocarina melodies and then vanished in
    an instant. She didn't appear very often--rather, she would show up to support
    Link in crucial situations.
    Within the battleship Halberd, there's a display room where a number of
    enemies are on display. On the way there, a number of different enemies
    obstruct your path, but one enemy appears only in this display room. That
    enemy is Mizzo. With a round body sprouting arms and legs, its appearance and
    swimming motions make for an extremely bizarre being.
    Stage 25: Battleship Halberd Bridge
    Scene 1: MR. GAME & WATCHes are transformed into the next boss.
    Boss: DUON is pretty annoying. Beware the sword side and don't stay too close.
    Scene 2: Duon becomes a Mr. Game & Watch. The Halberd escapes the area finally.
    The monochrome hero of the Game & Watch series, a fellow who oozes
    personality. First appearing in 1980, the series were the original portable
    game systems. The first games in the series were quite simple, but as time
    passed, technology evolved. The multiscreen series featured game play on dual
    screens. As the name states, the games also kept time.
    A robot with two upper bodies sharing one set of wheels. The blue-bodied half
    uses sword attacks, while the pink one uses lasers from its head and arms for
    offensive power. Whichever side is facing you will attack. Duon also threatens
    with homing missiles and the blade on top of the blue half.
    Stage 26: Subspace Bomb Factory (N)
    [Nothing new]
    Stage 27: Subspace Bomb Factory (S)
    Area 1
    Scene 1: This is where the Ancient Minister turns out to be R.O.B.--the "real"
    one that is actually playable and I refer to as King R.O.B.
    Scene 2: The Subspace Bombs are ticking. Everybody runs away.
    Area 2
    Scene 3: META RIDLEY appears out of nowhere and interrupts Falcon's flight.
    Boss: Meta Ridley is not too hard. Other than the time limit, that is. Hurry!
    Scene 4: All of those Subspace Bombs explode. Wow, that's huge.
    R.O.B. sporting his Famicom colors. R.O.B. debuted in Japan as Robot in 1985
    as an add-on for the Famicom. He could be combined with a "gyro set," etc. for
    two types of play. The player controlled Professor Hector, the TV emitted
    light, and R.O.B. responded to the light by moving. At the time, it was epoch-
    making game play. Recently, R.O.B. appeared in Mario Kart DS.
    The meta form of Ridley, revived using the Space Pirates' genetic engineering
    and cybernetic technologies. His thin chest plate--and weak point--is
    protected by a highly resistant membrane. Meta Ridley is highly mobile and
    features a multimissile system, a bomb launcher, and powerful wings. Ice
    attacks are particularly effective in dealing damage to him.
    Stage 28: Entrance to Subspace
    Scene 1: In this awesome scene, a buttload of ships destroy SUBSPACE GUNSHIP.
    Scene 2: TABUU shows off his awesomeness, then uses his superpowerful attack.
    Ganondorf made the Subspace Bomb factory self-destruct in order to draw this
    ultimate weapon out from Subspace. It's capable of infinitely rending space,
    and its firepower is greater than that of any weapon. It exists to draw all of
    this world into Subspace, but the last-ditch efforts of the fighters might
    prevent this.
    The ruler of Subspace and master of operations. Tabuu controls Master Hand
    with chains of light to excise this world and build up his great maze. He used
    Shadow Bugs to form Subspace and manipulates the servants of Master Hand to
    his heart's content. Born in a vastly foreign realm, he also possesses great
    leadership powers. Tabuu... No name is more suitable.
    Tabuu with wings extended. The dreadful energy surges cast from these wings
    instantly turn all fighters back into trophies. Knowing this, King Dedede
    assembles all able-bodied troops and sets a timed device on each of them. This
    device is a brooch that, after the designated time runs out, revives all
    fighters wiped out by Tabuu.
    Guess what? None of the Stages have new information after this. We're done!
    IV.) Final Review
    Okay, in order to find out about Dedede's pins, just look at the very last
    paragraph of trophy data. Very simple. Here we'll talk just a bit more about
    Master Hand and R.O.B., then summarize everything we've got so far. Can you
    believe we're finally done with all that? Yay!
    R.O.B.'s importance and influence on the world makes sense. He is the most
    likely ally for Master Hand because in his original appearance he assisted the
    gamer--and that's just what Master Hand is. You play video games with your
    hands, and who else would make trophies of such varying but consistently
    game-based characters? The "world beyond" is none other than our own world.
    His "near-absolute power" is to control characters in games. Any real fanatic
    loves a crossover. Any real fanatic loves Brawl.
    Now let's review. Tabuu created Primids out of Mr. Game & Watches and using
    his own Subspace Army, then moved them into "Superspace" using Shadow Bugs
    and the Halberd. Meanwhile he used Master Hand to get to R.O.B. and create the
    Subspace Bombs, so he could expand and manipulate Subspace. The reason they
    were able to do this is because Master Hand created this world with R.O.B.
    V.) Discussions
    The focus of the update for version 1.0, this section features a really old
    conversation between me and some friends online. It's one of the only ones I
    had, given that with GameFAQs telling me that this thing has gotten 25,000
    hits, I've only gotten 5 e-mails. And they all were about friend codes. And
    none of those people are ever online. (Neither am I, I have other things to
    do with my life... but it'd still be nice to hear from people!)
    Anyway, this gives some differing opinions based on something I had thought
    was really clear: the Mr. Game & Watch description.
    "They can also copy the forms of trophies to create evil doppelganger versions
    of them. The mysterious substance inside Mr. Game & Watch can be extracted
    In context, I really think this just means that they can create infinite evil
    doppelganger formes of Mr. G&W, as it directly follows mentioning it. Because
    Mr. Game and Watch can be extracted infinite times (as opposed to Primids,
    which one can assume take a considerable amount of bugs) they used him to make
    the bulk of the army. I haven't checked in a while, but I'm under the 
    mpression you don't actually see the "army" very much besides in the opening
    cutscene, being dumped from the Halberd (which was being run by Mr. Game and
    Watches). On top of that, there's kind of a shock value in Mr. Game and
    Watches being multiple and part of the SSE at all, which is why they weren't
    shown more frequently.
    Also not only is the fact they mention Mr. G&W as the source there (after
    already defining it as "embodiments of a primordial substance") strange, but
    it doesn't really make grammatical sense in a trophy about Shadow Bugs. It's
    akin to Dedede's trophy saying "The blue penguin has a hammer".
    Then, [Cthulhuigi], you're saying the type of Shadow Bug that will become a
    Game and Watch is infinite? Then we're lost on where you can extract Game and
    Watch Shadow Bugs from infinitely. 
    No, I'm saying it takes considerably less Shadow Bugs to make a Mr. Game and
    Watch, or by infecting him they get more back somehow.
    Well, if he was made of the same substance as shadow bugs, using shadow bugs 
    to make a Mr. G&W would be kind of like using shadow bugs to infect shadow bugs.
    ...except that if Mr. G&W had infinite of them, it would be like using shadow
    bugs to infect shadow bugs that are multiplying...
    So what you guys are saying is... Shadow Bugs are able to breed inside Mr. Game
    and Watch?
    I still think the Dojo's description makes it seem like Tabuu already knew
    about the shadow bugs and had some and then somehow used Mr. Game and Watch to
    make more of them.
    So yes. 
    Yeah that makes sense. [...] I'll make a point to add it to my guide once we 
    figure out how any of the other stuff would work in that case. Because I'm
    pretty sure some of my other explanations might be challenged by that too.
    VI.) Last Words
    I hope this was very, very informative for readers. My intent was to reveal
    as much background as possible, and this is what I came up with. Of course, I
    could not have done this alone. It's time to give credit.
    Nintendo: For making such a mysterious game and then hiding information in the
    trophy system. Also for making the game so worth playing.
    Stevewins123 (from GameFAQs): For having all the trophy data waiting to be
    sifted through for all of the information I needed.
    Nightfreid and Kitty_Strider: These two helped motivate me, get me more into
    the game and, of course, provided lots of friendly competition. To meet up with
    them (and me for that matter) go to forums.gamepumpkin.net ASAP.
    Cthulhuigi and Topmonhit: For their opinions debated in the Discussions
    section above. Search YouTube to find these guys under these names.
    forums.gamepumpkin.net: Eh, I dunno. They're worth thanking for pretty much
    anything I ever stick on the internet. Seriously, check 'em out! NOW!
    YouTube: For making me even more famous than I ever appear to have gotten
    on here, for something about the exact same game. You know that guy
    Warlyte who used to do those Brawl music videos? Yeah, that's me.
    GameFAQs: For giving me an excuse to make a guide, and for hosting it.
    Wary: Oh wait that's me. Thanks to me for saving all this old junk to
    update and stuff. And for saying stuff so intelligent that I still get it
    over a year later. (I can't usually do that.)
    You, the Reader: Again, for giving me an excuse to make a guide. Also, maybe
    you will correct me on something such as where an enemy is first found or if I
    missed something. Heck, just knowing I helped someone is good for me.
    Thanks again to everyone on this list. You can e-mail me at the address
    below either to correct me or for a fight request. Or just to say you liked
    this guide, because I'm lonely over here~ See ya.
    Work Begin Date: April 10th, 2008
    Version Submit Date: May 10th, 2008
    Version Number: 0.9
    Contact E-mail: itlus_lyte_wary@hotmail.com
    Guide Copyright 2008 Philip Schipper
    This may be not be reproduced under any circumstances except for personal, 
    private use. It may not be placed on any web site or otherwise distributed 
    publicly without advance written permission. Use of this guide on any other web
    site or as a part of any public display is strictly prohibited, and a 
    violation of copyright.
    All trademarks and copyrights contained in this document are owned by their 
    respective trademark and copyright holders.

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