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    Boss Capture Guide by SuperSmashBro13

    Version: 1.73 | Updated: 03/30/13 | Search Guide | Bookmark Guide

                 =#=#=#=#SUPER SMASH BROS. BRAWL#=#=#=#=
                        Boss Trophy Capture Guide
    Introduction [ntrdctn]
    Version History [hstr]
    E-Mail [ml]
    Boss Capturing Basics [bscs]
    Recommended Characters [chrctrs]
    Recommended Stickers [stckrs]
    Boss Capture Strategies [strtgs]
         Petey Piranha [.01]
         Rayquaza [.02]
         Porky [.03]
         Galleom [.04]
         Ridley [.05]
         Duon [.06]
         Meta Ridley [.07]
         Tabuu [.08]
    The Boss Trophies [trphs]
         Petey Piranha [.a]
         Rayquaza [.b]
         Porky [.c]
         Galleom [.d]
         Galleom (Tank Form): [.e]
         Ridley [.f]
         Duon [.g]
         Meta Ridley [.h]
         Tabuu [.i]
         Tabuu (Wings) [.j]
    FAQ [hlp]
    Special Thanks [thnks]
    To jump to a certain section, hit Ctrl and F to bring up a search 
    thing, then type in the number/letter inside one of the brackets 
    to go to all areas that have that number or letter. Remember to 
    include the period.
    INTRODUCTION [ntrdctn]
    I was always curious about the boss trophies, but it was very 
    difficult trying to obtain those trophies. The bosses don’t give 
    up and submit to you willingly. They put up a fight. It’s one 
    thing to kill a boss, and another completely to capture it like a 
    Pokemon. (It wasn’t easy in those games, and it’s not easy here, 
    This guide should contain everything you want to know about how 
    to turn bosses into trophies, from what’s required to the best 
    characters to individual capture strategies to what stickers 
    should be applied. I’ve even written down the trophy descriptions 
    if you want to see them.
    This guide is especially for those having trouble with the 
    trickier bosses like Meta Ridley and Duon, or if you’re not 
    entirely sure how to capture a boss. If you’re one of those 
    people, welcome! If you’re not one of those people, who cares? 
    You’re still welcome! Read on!
    And also be aware that this guide contains some spoilers. If you 
    don’t want the rest of the Subspace Emissary bosses revealed to 
    you or don’t want to see the trophy descriptions, either tread 
    carefully or turn back.
    But otherwise, I hope this guide is of great assistance, whatever 
    your trouble is, be it boredom or an oversized lizard with wings.
     - Version .3 (3/17/09): Completed the table of contents, 
    introduction, e-mail, boss capturing basics, and recommended 
    characters. I’ll probably add more characters as time goes on.
     - Version .55 (3/18/09): Added another character to the 
    recommended characters and completed the recommended stickers, 
    the intro to the boss capture strategies, and Petey Piranha’s 
     - Version .8 (3/19/09): Finished the individual boss strategies. 
    Now I just need to finish the boss trophies.
     - Version 1.0 (3/20/09): All done!
     - Version 1.01 (4/28/09): Added Supercheats to the Special 
    Thanks section.
     - Version 1.11 (4/29/09): Answered a question asked before I 
    even knew my guide was accepted. How’s that for speedy?
     - Version 1.21 (5/5/09): Put down some more suggestions, 
    corrections, and answers submitted by many people. Thanks, 
     - Version 1.31 (6/26/09): Wrote what Trophy Drop stickers do, 
    with thanks to Mike Laframboise for sending in that e-mail. Put 
    him in the Special Thanks section.
     - Version 1.41 (7/14/09): Answered a question sent in by Paul 
    Lavryshyn and added advice sent in by Prorok. Yes, you both are 
    in the Special Thanks section.
     - Version 1.51 (8/8/09): Answered questions, added suggestions, 
    and changed errors sent in by many people who are listed in the 
    Special Thanks section.
     - Version 1.61 (12/27/09): Updated the guide with all kinds of 
    e-mails, suggestions, and questions. Everybody’s been added to 
    the Special Thanks section. Also put down that notice about 
    recommended characters…
     - Version 1.62 (3/17/12): Updated my e-mail and added in a question 
    from Chris Colgan.
     - Version 1.63 (12/21/12): Added a bit about my website and blog. Happy 
    end of the world, by the way. I'm still here, so I'll take that as a 
    good sign.
     - Version 1.73 (3/30/13): Added Thor's various points of advice and 
    overall polished some of my guide so it doesn't look so amateurish. 
    It would need a complete overhaul to match my current standard, but 
    I'm lazy, so I'll leave it be for now.
    E-MAIL [ml]
    If you need to e-mail me for some reason, here’s where I tell you 
    what my e-mail is. But be sure to read the rules first. It’s no 
    good to send an e-mail and expect it to get posted here when you 
    completely ignore the rules. The e-mail will come AFTER the rules 
    so that you’ll read them. (Hopefully.) If your e-mail was posted, 
    you’ll get a spot in the Special Thanks section.
    Please send in these e-mails:
     - Questions about the guide. Remember that the question has to 
    a), relate to the guide, and b), not already be answered here. 
    But if you have a question with something, even if it’s with 
    something as trivial as having trouble applying stickers (how are 
    you supposed to apply the Big Boss sticker when you don’t know 
    how?), ask it, and if it meets all the requirements, it’ll be 
    posted in the FAQ.
     - Corrections. Whether I got a piece of information wrong or 
    even if I didn’t spell something correctly, point it out to me. 
    Really, I’m not going to be bothered if you point out a grammar 
    or spelling error. Send it in.
     - Your own strategies. Do you have a good way to get a boss’s 
    trophy or some other characters/stickers you might recommend? 
    Send ‘em in! The more, the merrier, as they say.
     - Requests to use the guide on your site. If you want to use my 
    guide on your website, sure, go ahead. But you have to ask 
    permission first.
    Please DON’T send in these e-mails:
     - Questions that have already been answered or don’t relate to 
    the guide. Read the guide before asking questions and make sure 
    your question actually has to do with the subject. You can ask it 
    anyway, but don’t expect it to get posted here. You can ask 
    questions about trouble applying stickers, the effects certain 
    stickers I’ve recommended have, why Meta Ridley’s trophy always 
    falls into the bottom blast line before you can nab it…if I 
    talked about it at some point during this guide, feel free to ask 
    something about it, but it has to relate.
     - Insensitive comments or flaming. I don’t think anybody likes 
    being insulted, and I’m really no different in that regard. If 
    you’re trying to give some constructive criticism, don’t say it 
    in a mean or harsh way. And don’t flame me, either.
     - E-mails with bad language. Bad language is something that 
    should never be used, and I make it a point to make all of my 
    guides free of bad language and profanity. Don’t make any of your 
    e-mails have bad language, either.
     - Bad spelling/grammar or non-specific points. Please use your 
    best spelling and grammar when trying to tell me something, 
    because if I can’t understand it, it won’t get posted. Also try 
    and be as specific as you can, because if it’s too vague, I won’t 
    know what you mean and, if I write it to this guide, I might get 
    something wrong. So let’s say you call a sticker I mentioned a 
    “Trophy Sticker.” Do you mean the “Trophy Stand Drop” or the 
    “Trophy Drop” stickers? If you want to get a point across, state 
    it clearly and plainly.
     - Recommended characters. I’ve received too many e-mails of 
    these, and half of them aren’t even worth it. For more 
    information on why these are now being banned, go see the 
    Recommended Characters section.
    I think that pretty much cleared it all. Now we can get to my e-
    mail. My e-mail is halojutsu@gmail.com. And please title the 
    subject “SSBB Boss Trophy Guide.” It’s a lot easier to pick out 
    that way. “Need help!!!” or “Gotta question” are some ways to 
    make sure you get what you want later rather than sooner.
    If you enjoy this guide at all, you may enjoy some of my other media 
    outlets, such as my website based on voting for or against certain 
    aspects of video games, Game Poll (jamesred17.wix.com/game-poll) or 
    my associated blog Game Poll Haven (gamepollhaven.blogspot.com). I 
    think you'll enjoy both, so I would be tickled pink if you'd give them 
    a view.
    In case you’re new to this thing, let’s go over what’s required 
    to capture a boss. (I use the term “capture” because the method 
    required is sorta similar to Pokemon.) It’s very simple but not 
    easy. It requires patience, skill, and sometimes persistence.
    First of all, you do know of the item called the Trophy Stand, 
    don’t you? It appears only in The Subspace Emissary and looks 
    sort of like a very large golden coin. You can use it to capture 
    ordinary enemies and turn them into trophies; it’s the only way 
    you can get trophies of those enemies. You can do the same to 
    bosses. Grab the Trophy Stand when it appears and hurl it at the 
    boss to either cause damage if its health isn’t low enough or 
    turn it into a trophy if it is. Keep in mind that the throwing 
    process is actually very slow, so it’s going to take a second or 
    two before your character throws the Trophy Stand after you hit 
    the button.
    Secondly, you can’t just use the Trophy Stand when it appears and 
    expect to get a boss trophy out of it, rejoice, stand up, and do 
    a victory dance. Like I said before, it’s rather similar to 
    capturing a Pokemon in the Pokemon series of games. The boss’s 
    health must be low enough before you can throw the Trophy Stand 
    at it and turn it into a trophy. If you hit it otherwise, it will 
    take damage but remain the way it is. You’ll have to learn how 
    much damage a Trophy Stand will do. It’s generally a considerable 
    amount, but try and get the boss’s health as low as you can 
    before throwing it.
    This poses problems, however. The biggest one? The items. Items fall 
    frequently, and some of these are hazardous to the boss, and they may 
    kill the boss if the boss, shall we say, upsets them. Items that pose 
    problems include Bob-Ombs, Smart Bombs, Blast Boxes, and sometimes 
    carriers as they may explode on impact instead of shattering safely. 
    If you see one such item appear, grab it and throw it away quickly! 
    Be careful not to upset them yourself, or not only will you take damage, 
    but the boss may take damage, too. The Blast Boxes and Smart Bombs will 
    likely pose the biggest problems because Blast Boxes are heavy to carry 
    and Smart Bombs usually explode in midair when thrown, so the boss may 
    run into the explosion and die.
    According to the ever-helpful Thor's experience, Trophy Stands may not 
    appear the first time you face a boss, so you may have to base your 
    Trophy-capturing escapades on a rerun. Besides, let's face it: it's 
    impossible to 100% The Subspace Emissary the first time through anyway, 
    so you might as well go back and snag the bosses when the dust has 
    Suddenly, capturing bosses may not seem so easy anymore. Well, 
    that’s why my guide is here; to make it easier for you to get 
    those coveted eight trophies missing from your collection. If you 
    want to see a list of the hardest bosses from easiest to hardest to 
    capture, go see the Boss Capture Strategies section. It should 
    help you decide which bosses to tackle first.
    Not all characters are cut out for boss battles in general, and 
    nothing’s more frustrating than grabbing the Trophy Stand and 
    then getting launched by the boss before you can throw it. (Well, 
    actually, I can think of a few things, but let’s not get 
    sidetracked.) It’s happened to me more times than I would like 
    (meaning more than 0), and so I hope that the same doesn’t happen 
    to you. Some characters are naturals at defending themselves from 
    bosses, and some just aren’t cut out for that work. Let’s go over 
    which ones you should choose and which ones you shouldn’t.
    But before we go into that, let me announce something: I am no 
    longer accepting recommended character e-mails. The reason why is 
    because most of the characters recommended to me aren’t 
    recommended for very solid reasons. To elaborate, if you’re 
    recommending a character to me because they have ONE move that 
    may help or can survive well against a couple of bosses, that 
    doesn’t overall recommend the character for every boss. We’re 
    looking for quick characters with powerful moves, projectiles, 
    and anything else that makes them near-perfect for capturing 
    bosses (not DEFEATING them, but CAPTURING them). And besides, at 
    this point, I’m going to have everyone on the Brawl roster 
    recommended before long. What works for you may not work for 
    someone else. I’m trying to find a balance in the system.
    So, anyway…
    These guys are naturals:
    The best guy of all for Boss Battles. He’s quick, a high jumper, 
    has fast projectiles, and can reflect projectiles. If you want to 
    beat Boss Battles on Intense, Fox should be your first choice. 
    Some strategies for the guy; #1: Use your reflector to reflect 
    all possible attacks. You can take down a healthy Meta Ridley 
    within seconds using this tactic, and avoid damage altogether. 
    However, Fox cannot reflect Galleom’s missiles (both tank form 
    and normal form), Duon’s triple lasers (fired from the pink one’s 
    head), or Tabuu’s dragonhead beam or particle spray (though I’m 
    not sure if the final blast of his particle spray can be 
    reflected or not). So don’t put on your Reflector for absolutely 
    everything that comes your way, because it’s a sure way to a lot 
    of pain. Use his Blaster whenever the boss is busy attacking 
    repeatedly but missing or when you have a bit of distance; for 
    instance, when Tabuu slices his hand repeatedly or when Master 
    Hand drills down. Don’t go overboard, however; physical attacks 
    do more damage than projectiles.
    I suppose you could use Falco and Wolf, too, but Fox is the best 
    of the three. Both Falco and Wolf have projectiles that aren’t 
    quite good enough to be used consistently, and they both don’t 
    run very fast. Furthermore, Falco’s Reflector can’t be held 
    constantly, but rather is kicked out, and thus isn’t ideal for 
    reflecting attacks. Of the Star Fox crew, you should pick Fox.
    Like Fox, Marth is speedy and a relatively good jumper. What 
    really makes him good for bosses, however, is his Counter move 
    which blocks damage from just about any move and smacks the enemy 
    back. Use this as often as you can, because it tends to deal more 
    damage than one of your strongest attacks would. Marth is 
    excellent with aerial moves as well, so you should use those a 
    lot and pop in a smash attack when you can.
    Now, you may be wondering why Marth is good for boss battles but 
    Ike--powerful, Counter-using Ike--isn’t. Several reasons, 
    actually. Probably the biggest reason is because Ike isn’t a very 
    good jumper. There are some charging attacks that Porky, Galleom, 
    and Duon have that must be jumped over, and Ike can’t do it. 
    Also, his attacks may be powerful, but they’re slow, and you may 
    not recover in time to defend yourself from an attack. And 
    thirdly, his Counter move can be hard to use since it takes a 
    tiny bit before he protects himself. Ike is my favorite 
    character, so it’s unfortunate, but not much can be done about 
    Toon Link
    Toon Link is a high jumper, speedy runner, has a gazillion 
    projectiles, and can smack enemies repeatedly with his down A 
    aerial move. Use his projectiles wherever appropriate, like when 
    a boss is busy attacking repeatedly but missing or when you’re 
    jumping at the boss. You can string combos together by jumping at 
    the boss and then using several projectiles, like boomerang, then 
    bow and arrow. Toon Link is generally best with his aerial moves, 
    so you should use those a lot. Be careful when using his down A 
    aerial move, because, although it’s good at constantly staying 
    above a boss and whacking them repeatedly, if you use it over a 
    pit, you can say goodnight.
    Link is not the same as Toon Link. He’s slow, an okay jumper, and 
    honestly feels more awkward to use in Brawl than he did in the 
    past two Smash Bros. games. If you’re going to go for one of 
    them, use Toon Link.
    Meta Knight
    Meta Knight is a quick character, has four different third jumps, 
    can fly, and has excellent aerial moves. This naturally makes him 
    ideal for boss battles. You should stay airborne most of the time 
    and repeatedly use attacks - his upward aerial attack tends to keep 
    him airborne if you use it over and over again, so you can take this 
    approach to both stay off the ground for awhile and deal a good bit 
    of damage in a short time (thank you, Thor). Since flying takes longer 
    to go up than ordinary jumps, when you need to jump over an attack, 
    do it sooner than you normally would so you can actually clear it. You 
    probably shouldn’t use any Special Moves because they can leave you 
    with your defense down after use and don’t really do a whole lot of 
    damage. In addition, Meta Knight's dodges are quick and don't take him 
    very far, so don't rely on them too much for evading large enemy attacks.
    Luigi is a high jumper and can use about a million aerial moves 
    in just two jumps. His fireballs aren’t as effective as, say, 
    Fox’s Blaster when it comes to damaging enemies, but you can 
    still use them without losing your tempo, especially when 
    jumping. Aerial moves should be your main choice because you can 
    do so many of them at once. When knocked away, remember that you 
    should use his Green Missile until you get close to the stage, 
    then use your Super Jump Punch to leap back on. Charge it if you 
    have the time. If you're fond of using his fire-based attacks, you may 
    want to apply some stickers that increase the damage his fire techniques 
    do (thanks once again, Thor), but staying airborne should be your 
    primary strategy, and make sure not to kill the boss by accident with 
    your flame attacks.
    Charizard was recommended to me by Nate Hutchings. Use his Smash 
    B move (Rock Smash) on a boss to cause a ton of damage. However, 
    remember not to go overboard with it, as it can kill a boss much 
    quicker than you’d think. Also remember that Charizard is pretty 
    slow and not great in terms of defense, so don’t concentrate 
    entirely on offense. Also, Nate has mentioned that Squirtle is 
    practically essential to fighting Tabuu, so if you’re using 
    Pokemon Trainer, switch when you come to him. When using the 
    Pokemon Trainer at all, switch to Ivysaur when fighting Ridley 
    and Meta Ridley, says Matthew Denton. His Bullet Seed (Neutral B) 
    move is effective at whittling down their health quickly if used 
    right beneath them. Just don’t go overboard and sit there too 
    long, or they’ll do some attack when you haven’t recovered and 
    kill you.
    Kirby was recommended to me by Sunfalcon8. Kirby is relatively 
    quick and is also about as easy to hit as it is hard to spell 
    Schwarzenegger. (Hey, I did it!) Unfortunately, he’s also 
    lightweight, so he’s typically not ideal for surviving for a long 
    period of time unless you’re good at dodging. His attacks also 
    don’t do much damage. I suppose you could use his Hammer, but 
    it’s slow and can be hard to time. Use it in the air to hit the 
    boss twice. I don’t recommend using his Down B move (Stone) to 
    avoid damage because when phasing in and out of stone form, the 
    boss can hit you with some pretty nasty stuff. You should be 
    really good with Kirby before attempting to capture a boss with 
    Sunfalcon8 also recommended Pit to me. Pit is great for survival 
    due to his incredible third jump, ability to fly, and Mirror 
    Shield which blocks practically any attack. He also has guided 
    arrows which serve as efficient projectiles. His Mirror Shield 
    reflects projectiles, too. As some warnings, remember that Pit is 
    not quick and actually doesn’t jump high, so he may have a hard 
    time dodging some attacks. And don’t think that his Angel Ring 
    will do a lot of damage, because it won’t.
    Zero Suit Samus
    Danielthedemon1 suggested Zero Suit Samus to capture bosses. 
    She’s speedy, has a good jump, and can weaken a boss pretty fast. 
    Use her Smash B move to deal a good amount of damage to bosses. 
    He also says that when the boss has stopped moving, use her Down 
    B move (make sure to do it right after the boss has attacked so 
    you don’t wind up making yourself vulnerable). Attack from a 
    distance with her Paralyzer (neutral B move), but as it’s slow 
    and weak, don’t use it a whole lot except for when there’s no 
    other way to attack or when you can sneak it in quickly and 
    easily. When the boss’s health is down to about 25%, use her 
    Paralyzer to slowly whittle it down some more (don’t charge it at 
    all). And remember to dodge moves to the best of your ability as 
    Zero Suit Samus is lightweight.
    Thanks for the strategy, Daniel!
    This is the last recommended character I will put down. Lucas was 
    recommended to me by Brandon Staten. He’s pretty quick in terms 
    of running speed, he’s got several powerful attacks (aerial + 
    Down comes to mind), he can heal himself against several energy 
    projectiles, and he’s got good jumping. We should, however, be 
    clear on something: Lucas is hard to use. There’s no denying it. 
    If you misuse a Smash Attack, the consequences could be fatal. 
    Lucas has a HUGE recoil from his up and down Smash Attacks, which 
    is typically long enough for a boss to kill you. His PSI Magnet 
    can’t absorb everything, such as Duon’s thin blue laser beams or 
    Meta Ridley’s huge fireballs, and it doesn’t cover his entire 
    body, although he can and will spin around to absorb energy projectiles 
    from the opposite direction if necessary (thanks to Thor for that 
    tidbit). His third jump is only useful if you’ve got the skill, time, 
    and ability to use it. If you’re good with Lucas, I say go for bosses 
    with him; you can survive excellently withhim. If he’s too hard to use 
    for you, you should probably resort to some other character.
    You can use Ness, too; actually, he might be the better pick. His 
    Smash Attacks have no recoil (though they’re still slow), and his 
    PSI Magnet covers his whole body. Choose whoever you’re better 
    Have you ever noticed the little slips of paper every now in 
    then, whether they’re in ordinary Brawls, in the Subspace 
    Emissary, or wherever? Those are stickers. Grab them, and they’ll 
    be added to your sticker collection.
    You can only use stickers in the Subspace Emissary. What stickers 
    do is aid you somehow. It may be increasing your power, reducing 
    the launch distance you take, increasing your swim time before 
    you drown, and all sorts of things.
    To apply a sticker, go to the Subspace Emissary, then select 
    Sticker. (If the three options--Save, Sticker, and Quit--are 
    grayed out, then press B or whatever button you use to exit out 
    of things to bring it back up.) Once there, scroll through the 
    list of your available stickers, select one, and apply it to the 
    trophy stand on the left side of the screen. Stickers can’t 
    overlap one another, so there’s limited room. Naturally, the 
    important stickers take up more room. You can scroll through the 
    list of characters to apply the stickers to by hitting some 
    buttons--it should say which buttons do it on the bottom-right 
    You should be aware of some things, though. First of all, if you 
    remove a sticker, it’s gone for good. I guess that’s kind of 
    realistic--when you remove a sticker in real life, it does kinda 
    lose its stickiness, doesn’t it? So, if you remove a sticker, you 
    can’t put it back on. And secondly, if you apply two stickers of 
    the same kind (for instance, Launch Resistance +7 and Launch 
    Resistance +16), only the one with the higher number will apply. 
    For example, you can’t apply the two aforementioned stickers and 
    expect to get a boost of +23. Only the sticker with the higher 
    number has any effect, so you’d still have +16, not +23. Remember 
    that before going wild with stickers.
    Okay, now that we have all that out of the way, let’s get to 
    which stickers I would recommend you apply. You should probably 
    apply them to the recommended characters listed above and use 
    them as your boss trophy retrievers.
    Battering Resistance
    This lowers the damage done by physical battering attacks like 
    Galleom’s punches. This is one of those sticker types good for 
    surviving longer while you wait for your Trophy Stand to appear.
    Important stickers:
    Mokka (Magical Starsign), battering resistance +27
    Ryuta Ippongi (Ouendan 2), battering resistance +18
    Big the Cat (Sonic Adventure Director’s Cut), battering 
    resistance +14
    Launch Resistance
    If you don’t want to get knocked quite so far, apply these 
    stickers! These are also good for surviving longer.
    Important stickers:
    Dyna Blade (Kirby Super Star), launch resistance +46 (Kirby, Meta 
    Knight, and King Dedede only)
    O’Chunks (Super Paper Mario), launch resistance +35
    Yoshi (Mario Party 2), launch resistance +35 (Mario, Yoshi, Luigi, 
    Bowser, and Peach only)
    Zora (Zelda: Ocarina of Time), launch resistance +31
    Peach (Super Mario Bros. 2), launch resistance +29 (Mario, Yoshi, 
    Luigi, Bowser, and Peach only)
    Triple Red Shells (Mario Kart: DD!!), launch resistance +21
    Junior (Donkey Kong Jr.), launch resistance +21
    Trophy Stand Drops
    Probably the most important sticker to be applying for capturing 
    bosses. This actually makes the Trophy Stand fall more often! 
    Outside of boss battles, it should surprise you how many enemies 
    frequently drop Trophy Stands when defeated.
    Important stickers:
    Big Boss (MGS: The Twin Snakes), Trophy Stand Drops +30
    Nabaaru (Fire Emblem: Monsho no Nazo), Trophy Stand Drops +22
    Cornimer (Animal Crossing: WW), Trophy Stand Drops +21
    Shield Resistance
    If you frequently use your shield to block (which I, personally, 
    rarely use in favor of well-timed dodging), you should apply some 
    Shield Resistance stickers. The bosses in the Subspace Emissary 
    are much stronger than the ones in Boss Battles under Stadium. 
    When in Boss Battles an attack might do only 8% damage, in the 
    Subspace Emissary, it’ll do about 30. Shield Resistance stickers 
    will help save you from shattering your shield and leaving you 
    open to death.
    Important stickers:
    Kamisama (Sennen Kazoku), shield resistance +26)
    Pelly (Animal Crossing: WW), shield resistance +14
    Dizzy Time
    In case your Shield Resistance stickers fail to save you, you can 
    also apply Dizzy Time stickers to shorten the length of time you 
    stay dazed.
    Important stickers:
    Male Pianta (Super Mario Sunshine), dizzy time -94
    Midna (Zelda: Twilight Princess), dizzy time -50
    Shield Recovery
    If your shield has taken damage, if you apply these stickers, 
    they’ll heal faster. This should complete the triangle of defense 
    shield backups if you use shields frequently.
    Important stickers:
    Kafei and Keaton Mask (Zelda: MM), shield recovery +10
    Blaze the Cat (Sonic Rush), shield recovery +7
    So, let’s sum it all up. DEFINITELY apply Trophy Stand Drops 
    stickers; you’ll be waiting a long time for your Trophy Stand 
    otherwise. You should also consider Battering Resistance stickers 
    to help you last longer in case you slip up and get hit. You 
    should really only apply the Shield Resistance, Shield Recovery, 
    and Dizzy Time stickers if you use your shield frequently to 
    block attacks; otherwise, simple dodging will do.
    Now let’s go over the stickers you probably SHOULDN’T apply:
     - Slash Resistance (pretty much the only boss who should concern 
    you about this is Duon, and he has about two attacks in that 
     - Flame Resistance (there are very few flame attacks overall)
     - Launch Power (you can’t launch bosses)
     - Sticker Drops (you shouldn’t be too concerned with collecting 
    stickers while trying to capture a boss)
     - Food Effect (Food likely will not even appear during the 
     - Swim Time (there is no water in any boss battle)
    I was initially very puzzled at what the “Trophy Drops” stickers 
    meant, but Mike Laframboise has told me the answer: You have a 
    better chance of getting Trophy Stands from green boxes (I 
    wouldn’t imagine gold ones as they disappear when you collect 
    what’s inside them). In which case, no green (or gold) boxes 
    appear in boss battles, so that sticker is useless. Thanks, Mike.
    Are you all set? Got your recommended characters, recommended 
    stickers, everything? If so, let’s get to capturing some bosses! 
    I’ll be going over individual strategies for each boss and how to 
    handle each problem they present. You’ll want to be especially 
    careful with Ridley, Meta Ridley, and Duon.
    Before we start, let’s cover a few things so you’ll be prepared.
     - Death is better than defeating the boss. End-of-level bosses 
    are particularly frustrating in this regard because if you kill 
    them by accident, you have to redo the entire level to reach 
    them. If the boss has knocked you off the stage and you can make 
    it back with a third jump, don’t do it if it will kill the boss. 
    You’ve got three other characters to use, and if you run out of 
    characters, you’ll just restart at the beginning of the boss 
     - Don’t throw Trophy Stands as soon as you have them. This is 
    one common way of throwing your Trophy Stand off the edge of the 
    stage. Wait for the right moment to strike. You’ll have to learn 
    when the bosses pause to let you hit them. I’ll tell you when to 
    strike in each boss’s capturing strategy.
     - Don’t start goofing around with items. Don’t pick up a Cracker 
    Launcher and shoot it just for fun. I once killed Tabuu just by 
    picking up and throwing a simple, ordinary little item and he 
    warped in front of it just as I threw it. If items don’t pose 
    threats to bosses, leave them alone.
     - Get rid of hazardous items immediately! Items that bosses can 
    kill themselves on--Bob-Ombs, Smart Bombs, Blast Boxes, and 
    explosive carriers--often will do the bosses in. If you see one, 
    get rid of it quickly, but be careful not to hit the boss with 
    it. Smart Bombs pose a problem because they usually self-destruct 
    in midair, so a boss can wander into the blast radius and kill 
    itself. Prorok (really not sure what else to call you) has given 
    me the advice that, using Kirby, you can inhale hazardous items 
    to prevent bosses blowing themselves up on them. Just be aware 
    that you do take some damage from this (not a whole lot), and you 
    pause for a couple seconds, leaving you vulnerable, but as Prorok 
    has pointed out, that’s better than killing the boss. You can also use 
    Wario and King Dedede to devour the items accordingly, but the same 
    rules apply.
     - Have patience. Trophy Stands often take awhile to appear. The 
    Trophy Stand Drops stickers should help you there, but rarely do 
    you just get a boss trophy quickly.
     - Play with more than one person (if you can). Apparently, the 
    chances of a Trophy Stand appearing will increase with two players, 
    especially if both of you apply Trophy Stand Drop stickers. Just 
    remember that bosses get more health with two people, and you’ll be 
    eating through extra lives a lot quicker. Thanks go to Gabby Leda for 
    this bit of info.
     - Playing the game on a harder difficulty makes Trophy Stands 
    drop more often. This is from my experience playing SSE on 
    Intense Mode and having Trophy Stands drop every few seconds or 
    so without any stickers applied. Note that this might mean that 
    you have to START the game on Intense and not redo a stage on 
    Intense. Gustavo Puertas says that Very Hard is probably the 
    ideal difficulty level because it’s not quite as difficult and 
    Trophy Stands still fall quickly.
    In case you want to know which bosses to go for first, here’s a 
    list of the easiest bosses to capture to the hardest bosses to 
     - Petey Piranha
     - Rayquaza
     - Galleom
     - Porky
     - Tabuu
     - Duon
     - Ridley
     - Meta Ridley
    “What!?! How is Tabuu not the hardest!?!” Go ask Ridley and Meta 
    Ridley. I’ll explain the reasons for their positions on the above 
    scale in their sections. We’ll be going over the bosses in the 
    order you fight them in.
    Petey Piranha [.01
    Difficulty rating: 1/8
    Petey Piranha is generally a pretty easy boss, so capturing him 
    shouldn’t be overly difficult. However, beware of his jumping 
    attacks, because he may push a Trophy Stand when it appears 
    closer to the edge, and if you’re especially clumsy, you may push 
    it the rest of the way over the edge and into the abyss.
    Keep an eye on the two health bars on the top of the screen. I 
    cannot tell you how many times I have meant to capture him and 
    wound up killing him on accident because I forgot to look at the 
    health of the cages. Having two health bars makes things 
    complicated because one may be reasonably healthy while the other 
    is ready to fall. You only need to hit the weak cage with the 
    Trophy Stand to turn Petey Piranha into the trophy you want. 
    Remember, the top bar is the left cage (Petey Piranha’s right 
    hand) and the bottom bar is the right cage (Petey Piranha’s left 
    Your timing generally shouldn’t be a problem with this one 
    because of Petey Piranha’s slowness, but be careful nonetheless. 
    When Petey Piranha starts to shake, he’s about to jump. Whether 
    or not he’s jumping to the other side or just going up and 
    straight down doesn’t matter; don’t throw your Trophy Stand when 
    he’s getting ready to jump. You should also keep your distance 
    from Petey Piranha and wait until the weaker cage becomes an easy 
    target for hitting with a Trophy Stand.
    Rayquaza [.02]
    Difficulty rating: 2/8
    Rayquaza is pretty easy to capture; after all, he’s only number 
    two on the list. There’s no way on earth you can fall to your 
    death, which also means that he can’t push the Trophy Stand off 
    the edge of a cliff.
    Unfortunately, while Rayquaza is actually not that tough a boss, 
    those who aren’t used to his moves yet will typically be 
    surprised by the plethora of them and wind up getting killed 
    before they can use the Trophy Stand. Before facing Rayquaza, you 
    should get used to his moves first. It’s pretty easy to get 
    smashed by his tail and go soaring.
    Rayquaza is also easy because, right off the bat when you enter 
    the stage “The Lake,” you fight him. There’s no going through the 
    stage to find him; the moment you enter in, he’s staring right at 
    you. Even if you die or you kill him, it doesn’t matter a whole 
    lot because you can fight him immediately again.
    Rayquaza gives you a large period of time to hit him with the 
    Trophy Stand. He likes to roar for no reason, so it’s often a few 
    seconds before he actually does something. Even so, when you have 
    the Trophy Stand, wait for him to attack first, then throw it 
    when he’s done so that he doesn’t fly out of the way or 
    something. He’s also a huge target, so missing is impossible if 
    he’s not moving.
    Porky [.03]
    Difficulty rating: 4/8
    Porky is easier than most other bosses to capture but still 
    difficult. For one thing, you can’t fall off the edge of the 
    stage, so no worries. He also can’t push the Trophy Stand off a 
    cliff. On the other hand, he’s also one of the toughest bosses to 
    beat--I actually find him to be tougher than Tabuu--and he’s one 
    of the bosses you really need a good jumper for. He’s got several 
    attacks, including a quick charging move, which requires jumping 
    to avoid. (Jumping is recommended, anyway.) It isn’t uncommon to 
    grab the Trophy Stand and then die right afterwards from this 
    The most basic survival tip for Porky is to stay away from him. 
    Yes, standing on top of him works for the most part, but first of 
    all, he’s hard to get on; he’s slippery. Secondly, if he charges 
    up his laser beam thing, you’re going to get hit without it even 
    firing. Some other things to keep in mind are that if you stand 
    on top of him while he floats above the air and shoots lightning 
    down, you’ll still take damage, so if you’re on top of him, jump 
    above him while he fires it. Also, if you’re on top of him when 
    he lands from a jump, you’ll also take damage. So, stay away from 
    him. This is difficult when he starts walking towards you quicker 
    than usual. Not only is he hard to shake off, but his feet cause 
    damage if you touch them. This is another reason why you need 
    good jumpers. You need to jump over to the other side, dodge 
    through his feet, and repeat the process until he stops chasing 
    You should probably throw the Trophy Stand sideways when you’re 
    on or close to the ground. Porky rarely leaves the ground except 
    for jumping and floating above you to shoot lightning beams, and 
    he typically doesn’t attack as often as other bosses. Jumping 
    above him and throwing it could possibly fail because he’ll move 
    out of the way.
    What’s good about Porky, though, and what keeps him from being 
    higher up on the difficulty list, is that he’s not at the very 
    beginning of The Ruined Zoo, but he’s pretty close. It doesn’t 
    take long to get to him.
    Galleom [.04]
    Difficulty rating: 3/8
    Yup. Galleom is only three because of, yet again, the lack of the 
    ability to accidentally push your Trophy Stand over the edge, 
    even if he uses his tank charge. You’d better cherish it while 
    you can. 
    Galleom is still a tough boss. He has a wide range of moves and 
    is yet another boss that you should have a good jumper for due to 
    his tank’s charging attack. You could easily just grab the Trophy 
    Stand and then get KO’d by the tank charge. So remember: Good 
    jumpers are a must for trying to get boss trophies! Like 
    Rayquaza, get used to his moves before attempting to get his 
    It doesn’t really matter which stage you fight him in, whether 
    it’s The Wilds (the second one) or The Ruined Hall. I strongly 
    suggest The Ruined Hall, of course, because the entire stage is 
    dedicated to fighting Galleom whereas in The Wilds, he only 
    appears at the end.
    It can be hard, nailing Galleom with the Trophy Stand, because of 
    the fact that he’s almost constantly attacking. He flows from one 
    move into another with little pause between each one, so be 
    careful. He also likes to hop around, so don’t throw it while 
    he’s hopping unless you miss. If he goes into tank form, hit him 
    with the Trophy Stand. If he winds up his super punch thing-a-ma-
    bob, throw it. If he shoots missiles, throw it. If he spins 
    around in a circle, throw it again. But you probably shouldn’t 
    throw it while he’s jumping; if you jump and then throw it, 
    you’ll probably hit him, but I still recommend waiting until he’s 
    on the ground unless you have a clear shot at him while he’s 
    jumping or if your damage meter is high enough to have him kill 
    you with a stomp. (Actually, his small stomps can’t kill you, but 
    his super jump can.)
    Ridley [.05]
    Difficulty rating: 7/8
    There are likely two reasons you came here (besides boredom): 
    Ridley or Meta Ridley. Both are extremely hard bosses to capture 
    as they’re almost constantly over the edge of a pit, so if you 
    hit them whenever, down they’ll go. I suppose you can wave by to 
    them as they disappear from view.
    Ridley is difficult for many reasons. First of all, like I said, 
    Ridley is almost always hovering over the edge of the stage, so 
    if you pick up a Trophy Stand and hit him with it when he’s 
    flying over the edge, he’s going to fall off the edge. Secondly, 
    he’s at the very end of the second Research Facility stage, so 
    it’s going to take awhile to reach him. (And The Research 
    Facility itself is a hard stage.) Thirdly, he has a lot of 
    unexpected moves, some of which can kill you pretty easily if 
    you’re not careful. I hope you’re starting to see my point.
    So how are you supposed to get him without him falling over the 
    edge? One is the quick (and ridiculously difficult) method, and 
    one is the slow and boss-survival-skill-requiring but easier 
    Method number one (which I STRONGLY discourage you from doing) is 
    to hit him with the Trophy Stand when he’s hovering over the edge 
    of the stage, then dive off and grab the trophy in midair. I 
    suppose I don’t need to say that if you fail, you must redo the 
    entire level again. This is why I discourage you from doing it.
    Method number two is safer. Grab the Trophy Stand and wait for 
    him to do his attack where he scrapes his tail along the stage. 
    Throw the trophy then; he’s an easy target and won’t move until 
    he reaches the other side of the stage (or less distance if 
    you’re on lower difficulty levels). The trophy should land safely 
    on the stage. Grab it, and you’re done.
    Do NOT throw it when he leaves the screen, then dashes across the 
    screen in a ramming attack. You don’t know how fast he’s going to 
    be. I’ve seen times when Superman wouldn’t be able to react fast 
    enough to so much as dodge it, and remember that throwing the 
    Trophy Stand takes time, and you’ll probably be hit in that time. 
    To dodge the move, jump as high up into the air as you can, then 
    air dodge just to be safe. Ridley likely won’t even come close to 
    hitting you, but air dodge just to be safe, like I said. 
    According to Gabby Leda, ducking also works, but I’m not sure if 
    this would work for all characters (Ganondorf comes to mind).
    I suppose you could hit him when he does other attacks, like when 
    he lands on the stage, then jumps into the air, but that’s a 
    whole lot harder. Stick to the attack I gave you.
    Most people have actually commented that they acquired Ridley’s 
    trophy pretty easily. The reason I thought Ridley was so 
    hard was due to the number of times I failed to capture the guy. 
    Either I would kill him by accident (I remember using Ike’s 
    Aether to get back onto the stage and then getting angry when it 
    killed Ridley), he would kill himself by accident, or his trophy 
    would fall deep into the abyss. Plus, remember that he’s at the 
    very end of an extremely long and difficult stage.
    Nate Hutchings says that Ridley’s trophy can actually fall onto 
    the stage if you hit him right, like going right beneath him. Now 
    I’m curious; does the spot you hit the boss in affect where it 
    turns into a trophy? For instance, if you hit the back of his 
    tail, will he be farther back when he transforms? And if you hit 
    the tip of his snout, will he be closer to the stage? I hope to 
    find out soon.
    Duon [.06]
    Difficulty rating: 6/8
    Duon is the third-hardest boss to capture, with Ridley taking 
    second place and Meta Ridley filling in the spot for first. There 
    are several reasons why: Chiefly, because it likes to use 
    charging attacks which often push Trophy Stands off the edge of 
    the stage. This happens a lot, and it’s quite frustrating. 
    Another reason is because Duon is easily one of the hardest 
    bosses. In fact, you’ll probably die right after getting the 
    Trophy Stand on this guy more than any other boss. Thirdly, 
    should the Trophy Stand wind up behind it, you’ll need a very 
    high jumper to go back and retrieve it, and hopefully you can do 
    it before it uses a move that pushes it all the way over the 
    So, first things first: Grab the Trophy Stand the moment it 
    appears. If it’s behind Duon, jump over it and grab it before it 
    uses some dumb move and pushes it off the edge. If it’s out in 
    the open, grab it and hold onto it tight. Don’t lose it, because 
    in this boss battle more than any other boss battle, it’s easy 
    for a Trophy Stand to disappear just as quickly as it came.
    Duon never leaves the ground except when it jumps into the air to 
    the other side of the stage. It’ll only do this when it’s 
    shaking, so don’t throw it if it’s shaking. Otherwise, Duon’s a 
    huge target who has no hope of dodging the Trophy Stand. Make 
    sure you get relatively close to it, however (about halfway 
    across the stage at least) so that the Trophy Stand actually 
    What’s nice about Duon, though, is that, like Galleom, there’s an 
    entire stage dedicated to the fight. That means no going through 
    an entire stage just to reach it. This is probably the only silver lining 
    in the battle.
    Go easy with reflected the pink side’s shots, however. Don’t go 
    wild and reflect one too many shots and kill it. Even if it means 
    sacrificing yourself to take a giant laser shot to the head when 
    you stop reflecting, it’s better than killing it. (Although in 
    this case, it’s not so bad because the whole level’s dedicated to 
    And as a little note, Duon’s triple lasers (the thin blue beams 
    shot from its head) and its missiles can’t be reflected.
    Meta Ridley [.07]
    Difficulty rating: 8/8
    Likely the reason you came here was to seek advice on Meta 
    Ridley. He is THE hardest boss to capture, as everybody would 
    agree. This time, there are more important factors to take in.
    Number one: Meta Ridley’s almost always hovering over the edge of 
    the stage. So if you hit him as soon as you get the Trophy Stand, 
    he’s going to go down into the abyss. He doesn’t often fly over 
    the Falcon Flyer (what you’re standing on).
    Number two: You have a time limit of around two minutes. This may 
    put to death any clueless player’s thoughts of being patient for 
    Meta Ridley to hover over the Falcon Flyer. Every Subspace Bomb 
    in the world is about to go off in one spot, after all. If you 
    don’t kill Meta Ridley or turn him into a trophy in less than two 
    minutes, you die anyway. (Ian Williams says that there’s no time 
    limit if you fight him in the Great Maze, so if you want it to be 
    a little easier, get to the Great Maze and don’t beat him without 
    capturing him.)
    So how do we deal with both problems? For the first one, wait 
    until he flies over the Falcon Flyer. Sometimes he goes 
    completely over it, and sometimes he only goes partly over it. If 
    his whole body (minus his tail) is over the Falcon Flyer, you can 
    hit him. If not, don’t throw your Trophy Stand, whatever you do! 
    Meta Ridley is at the very end of the hardest stage in the 
    Subspace Emissary (in my opinion)!
    Or, of course, you could always try the dangerous method of 
    catching the trophy in midair, like I explained with Ridley. 
    Again, I strongly discourage you from doing this. Strongly, 
    strongly, STRONGLY discourage you from it. I just said about five 
    seconds ago that Meta Ridley is at the end of the hardest stage 
    in the Subspace Emissary, and it is a PAIN to go back through it 
    all again. Daniel Brodkin has a strategy that makes this easier: 
    Use a flying character (like Kirby or Charizard), fly beneath 
    him, throw the Trophy Stand up into the air, and grab it before 
    it falls. If you’re comfortable with this, by all means, use it! 
    Meta Ridley’s hard to capture, and this is actually probably the 
    easiest method of capture.
    To deal with problem number two, let’s go back to tip number one: 
    Death is better than killing the boss. You may die from the time 
    limit running out multiple times, but your chance will come 
    eventually. There’s nothing we can do to lengthen the time limit. 
    Remember, dying is better than killing the boss.
    The best piece of advice I should probably give for Meta Ridley 
    is to not panic. When the timer says 0:02, do not throw the 
    Trophy Stand. When you just grab the Trophy Stand, do not throw 
    it as soon as you get it. When the boss is about to kill you, 
    still do not throw it. Wait for your chance to strike, because it 
    WILL come.
    I suppose if you wanted to be risky, you could hit him during one 
    of his attacks, like when he scrapes his claws along the Falcon 
    Flyer to the head, then goes back. (Better do it on lower 
    difficulty levels, then, so that he goes slowly.) I guess you 
    could also do it when he flies above the Falcon Flyer, then slams 
    it below the bottom blast line to kill you in one hit. Both are 
    very risky, and I still suggest that you wait for him to fly 
    above the Falcon Flyer normally to throw it.
    Some advice for his super fireball thing (when his mouth glows 
    red and he shoots a huge fireball). Apparently, it can be 
    reflected, although I remember dying when I tested it out; my 
    timing was probably wrong. Maybe I was too close when I reflected 
    it and got blown up as well. Thanks goes to Adam Adams for this 
    tip. However, don’t do it if Meta Ridley doesn’t have a whole lot 
    of health, because it’ll kill him. Secondly, if you get to the 
    left edge of the Falcon Flyer, he can’t hit you, no matter what 
    he does. Keep that in mind for survival.
    And, like Duon, don’t go wild with reflecting attacks. You can 
    take down a perfectly healthy Meta Ridley in seconds by 
    reflecting too many of its small, rapid-fire shots. Just one 
    fireball takes out a good chunk of its own health.
    Meta Ridley is the hardest boss to capture. It may take awhile to 
    get him.
    Tabuu [.08]
    Difficulty rating: 5/8
    Tabuu only places in fourth in the list of hardest-to-capture 
    bosses. Tabuu is not that hard a boss once you learn his moves. 
    In fact, pretty much your only real concern is high three-red-
    rings-of-death move. (To dodge them in case you don’t know, 
    sidestep dodge or roll with good timing. To roll or sidestep, put 
    on your shield, then move the control stick left or right to roll 
    and down to sidestep. I recommend sidestepping because rolling 
    can leave you vulnerable to the next one if you rolled too late 
    and may even throw you into the path of the ring instead of away 
    from it.) Still, Tabuu poses a threat when it comes to capturing 
    him, mostly due to the fact that his moves can kill you in one 
    hit, but also because he’s the smallest boss and thus the 
    smallest target AND he can’t sit still for more than five 
    seconds. He’s almost constantly teleporting around the place.
    So, as always, learn Tabuu’s moves, in this case more than you 
    would any other boss’s. Learn the warning signs for when he’s 
    going to use a certain move and how to dodge them best. It’s 
    easiest to pick up a Trophy Stand and then immediately get KO’d 
    by Tabuu than any other boss.
    When throwing the Trophy Stand at Tabuu, wait until he just gets 
    finished with a move and pauses briefly. If you can’t reach him 
    quick enough, don’t hit him with it. He’ll probably teleport away 
    before you can hit him with it. Also, when you throw it, you 
    should probably throw it straight up, since throwing it sideways 
    may take it over the edge of the stage.
    DO NOT hit him when he’s over the edge of the stage. This 
    includes when he turns giant and uses his eye lasers. It’s WAY 
    too risky to try and catch the trophy in midair, especially for 
    this guy since it’s hard to reach the trophy so far out anyway.
    And as a little hint, when he uses his dragonhead beam, Pit’s 
    Mirror Shield can block it. Not reflect it, but block it. 
    Unfortunately, it also makes the beam last longer, so if you have 
    a second player with you, they’ll probably get hit by it even if 
    they jump skillfully.
    In case you’re wondering what the boss trophies actually are, 
    I’ve compiled a list of all of them, including Galleom (Tank 
    Form) and Tabuu (Wings).
    In order to get the Galleom (Tank Form) trophy, you must beat 
    Boss Battles on Intense. This is much easier said than done, but 
    use the recommended characters I mentioned, learn all the bosses’ 
    moves, and practice, practice, practice, and you should get it. 
    (I remember once I did it with Fox without healing…I’m not 
    entirely sure I can duplicate it, either.)
    To get the Tabuu (Wings) trophy, beat Boss Battles with every 
    character. It doesn’t matter what difficulty level you do it on, 
    even if it’s Easy. All you need to do is beat it with every 
    Now, let’s get to the trophies.
    Petey Piranha [.a]
    A colossal Piranha Plant. Unlike its pipe-inhabiting cousins, it 
    uses its legs to walk around. It can fly, too. As you might 
    expect, it often appears as a boss character in Mario adventures. 
    This may come as a surprise, but it also displays surprising 
    dexterity in kart races and ball games.
    Appearances: Super Mario Sunshine (GameCube), New Super Mario 
    Bros. (DS)
    Rayquaza [.b]
    A Sky High Pokemon. It normally resides high up in the ozone 
    layer where it flies endlessly, so it is rarely seen. However, 
    when Groudon and Kyogre began to fight, it appeared to calm them 
    down. It has the ability Air Lock, which blocks all weather-
    condition effects. It has exceedingly strong abilities, and its 
    attack power is especially remarkable.
    Appearances: Pokemon Ruby/Sapphire (GBA), Pokemon Emerald (GBA)
    Porky [.c]
    A self-centered, rotten brat who lives next door to Ness. As the 
    events of the game progress, he’s rapidly led astray and becomes 
    Giygas’s right-hand man. Afterward, he goes missing in time and 
    then reappears in the Nowhere Islands of Mother 3. He leads the 
    Pig Mask Army invasion but is eventually defeated by Lucas and 
    Appearances: EarthBound (SNES), Mother 3 (GBA--Japan Only)
    Galleom [.d]
    An enormous, transforming robot and Subspace Army warmonger. 
    Galleom is characterized by various attack threats, including 
    jump stomps, beefy arm bludgeonings, and even missiles fired from 
    its back. It also has a Subspace Bomb set in its head, which it 
    can use in times of desperation to blow itself up and drag the 
    player into the darkness of Subspace. It’s one tough robot!
    Appearances: Super Smash Bros. Brawl (Wii)
    Galleom [.e]
    Galleom with its arms and legs neatly compacted into tank form. 
    In this form, it can get around the combat field at high speed. 
    It can quickly change into humanoid form to take advantage of 
    awesome combat capabilities. Its last defense and most 
    threatening trait is a built-in Subspace Bomb. In tank form, 
    Galleom can still attack with body slams and missiles. It never 
    Appearances: Super Smash Bros. Brawl (Wii)
    Ridley [.f]
    The leader of the Space Pirates. He looks like a pterosaur but 
    has high intelligence and a brutal nature. He plans to steal the 
    baby Metroid from Samus for his own use. Ridley utilizes wings 
    for a full range of flight and attacks with fireballs from his 
    mouth and whips of his tail. As the culprit behind the murder of 
    Samus’s parents, the connections with Samus run deep.
    Appearances: Metroid (NES), Super Metroid (SNES)
    Duon [.g]
    A robot with two upper bodies sharing one set of wheels. The 
    blue-bodied half uses sword attacks, while the pink one uses 
    lasers from its head and arms for offensive power. Whichever side 
    is facing you will attack. Duon also threatens with homing 
    missiles and the blade on the top of the blue half.
    Appearances: Super Smash Bros. Brawl (Wii)
    Meta Ridley [.h]
    The meta form of Ridley, revived using the Space Pirates’ genetic 
    engineering and cybernetic technologies. His thin chest plate--
    and weak point--is protected by a highly resistant membrane. Meta 
    Ridley is highly mobile and features a multimissile system, a 
    bomb launcher, and powerful wings. Ice attacks are particularly 
    effective in dealing damage to him.
    Appearances: Metroid Prime (GCN)
    Tabuu [.i]
    The ruler of Subspace and master of operations. Tabuu controls 
    Master Hand with chains of light to excise this world and build 
    up his great maze. He used Shadow Bugs to form Subspace and 
    manipulates the servants of Master Hand to his heart’s content. 
    Born in a vastly foreign realm, he also possesses great 
    leadership powers. Tabuu… No name is more suitable.
    Appearances: Super Smash Bros. Brawl (Wii)
    Tabuu (Wings) [.j]
    Tabuu with wings extended. The dreadful energy surges cast from 
    these wings instantly turn all fighters back into trophies. 
    Knowing this, King Dedede assembles all able-bodied troops and 
    sets a timed device on each of them. This device is a brooch 
    that, after the designated time runs out, revives all fighters 
    wiped out by Tabuu.
    Appearances: Super Smash Bros. Brawl (Wii)
    FAQ [hlp]
    Any accepted questions will be posted here. Remember to read the 
    rules before sending in questions, however. I might answer your 
    question, but it’s not going to be posted on the FAQ for all to 
    Q: I've collected every single enemy trophy from de SSE (the 
    regular ones, like Primids, Bytans, etc) and I'm just missing the 
    bosses... But I have some of them, like both Galleoms (tank and 
    normal forms), both Tabuus (with and without wings), Rayquaza. 
    However I don't remember if I have Porky, Petey Piranha, Ridley 
    and Meta Ridley trophies. The only one I'm pretty sure I'm 
    missing is Duon.
    As you can see, some I have, and some I don't. But among the ones 
    I got, none of them was from the SSE... I mean, none was caught 
    by throwing trophy stands on them.
    The question (that will help you complete your guide) is: Which 
    trophies I can get exclusively from the SSE and which I can get 
    by alternative ways?
    I know that Galleom's tank form trophy is awarded by beating boss 
    battles in intense (I made it with Fox, but with SOME REAL effort 
    and after thousands of tries), and Tabuu with wings is awarded by 
    beating Boss Battles with every character. Rayquaza I got from 
    the Coin Launcher mini game and the others I got by completing 
    challenges (don't remember the requirements now). Actually, I 
    have every boss trophy earned by completing challenges, because 
    only one challenge is left - the "collect all stickers" one 
    (which I'm still working on) - I don't remember, but guess Porky 
    and Petey are acquired by challenges too. But this is the fact. 
    If there are other ways to get others boss trophies, you should 
    list them!
    A: Okay, things have been cleared up after a bit of writing: You 
    confused some of the trophies and didn’t get all of them. So 
    basically, we should confirm a couple things here: #1, there is 
    absolutely no way to get Boss Trophies outside of SSE (not even 
    in Boss Battles or Coin Launcher). #2, the Porky Statue and Porky 
    trophies are both different. The Porky Statue is gotten from 
    completing something in the Challenge board. Still, thanks for 
    sending a question so quickly; I didn’t even know my guide was 
    accepted until I saw your question.
    Q: I read your FAQ and I have a question. If you catch a boss, 
    what do you do with it? How can you use them?
    A: Very simply, after nailing the boss with the Trophy Stand, 
    successfully turning them into a trophy, and picking them up, 
    they’re added to your trophy collection. You can view their 
    trophies and info under Vault. The trophies themselves you can 
    use in Diorama mode and take special pictures of with various 
    backgrounds. And you get a notice telling you you’ve caught all 
    enemies in the SSE if you get trophies of all enemies and bosses. 
    One of those completionist things.
    Q: I have a question about capturing the bosses with the Trophy 
    Stands. WHEN is a good time to do it? I tried to start a new SSE 
    game on Intense, in an effort to get them from the very 
    beginning, and have tried to get a Trophy Stand to fall to 
    capture Petey Piranha to no avail. However, as soon as I go into 
    the story after Petey, I could not tell you how many Trophy 
    Stands were falling. Am I missing something? Have you seen Trophy 
    Stands fall for bosses during the initial encounter you have with 
    them? Or do they usually fall when you try and return to the 
    defeated stage with another character? Or is it easiest to get 
    the boss in the Great Maze?
    A: Yeah, I’m pretty sure I’ve seen Trophy Stands fall on initial 
    encounters, but since I usually don’t apply Trophy Stand Drop 
    stickers until either later on or after I beat Tabuu, they don’t 
    drop as often. I do remember, however, that when I first tried to 
    get Tabuu, I had no Trophy Stand Drop stickers applied, and I was 
    there for, like, thirty minutes waiting for something to fall, 
    and it never did. Trophy Stands rarely drop during boss battles 
    without stickers applied. However, it has been confirmed that 
    stickers and Trophy Stands appear more often on Intense mode, and 
    Smash Bros. Dojo even states that it’s the easiest way to snag 
    bosses. You probably didn’t have any Trophy Stand Drop stickers 
    applied, so try applying your best ones to your best characters 
    to get the bosses.
    Q: What stickers should you use on certain characters? Let’s say 
    you’re good with Wario, Luigi, and Ness/Lucas, for example. What 
    kinds of stickers can be good on them to get the most out of it? 
    Like, preventing certain weaknesses to a certain extent and 
    A: Most of it DOES depend on who you’re good with and how you use 
    them. For instance, PK Attack stickers could be used with Ness 
    and Lucas to up their power so that battles don’t last as long. 
    If you’re good as, say, Wolf, you can up claw power. I would not 
    recommend things like Flame Attack stickers if your character 
    only has one or two fire attacks and especially if they’re not 
    practical (like Fire Fox). Whatever attacks and strategies you’re 
    good with, apply stickers to suit them. If projectile power like 
    Fox’s Blaster can be upped, you should probably equip it if the 
    projectile is fast and convenient to use. Put the best of these 
    attack stickers on the best of your characters (which should be 
    some of the suggested characters listed somewhere far above). Use 
    the strategies I’ve listed in the suggested character section as 
    a base to start slapping stickers on. As for defensive stickers, 
    I’ve already listed them, so if you want to, put some of them on, 
    and always put on Trophy Stand Drop stickers to make those golden 
    beauties appear sooner.
    Q: Hi, I have a question about Duon. You know those homing 
    missiles, right? Well, the only way I know how to dodge them is 
    by running towards Duon and then jumping at the last second, 
    making them hit Duon and cause damage. I’m trying to capture Duon 
    on the Very Hard difficulty and when I bring Duon down to very 
    little health, the Trophy Stand hasn’t appeared yet and Duon 
    fires the missiles. You could probably predict what happens next. 
    Do you know another way to dodge the missiles?
    A: This is where air-dodging comes in handy. If you’re looking to 
    hurt Duon some more, jump over the missiles as they come towards 
    you, air-dodging as you do, and lead them back to the hulking 
    machine. When they come near you again, try expertly rolling (a 
    bit dangerous) or jumping and air-dodging again. If you don’t 
    want to kill him, simply air-dodge over the missiles when they 
    come at you. Just be aware of Duon itself during this time; you 
    don’t want it slicing you up or dashing straight into you. 
    Dodging missiles is often a bit tricky, so you may have to accept 
    that you’ll be moving onto your other characters a bit sooner 
    than you’d like. And if the Trophy Stand appears early (which is 
    especially aggravating on this particular boss), trying spamming 
    B moves and projectiles. Fighting a boss with two people really 
    helps here.
    Q: Hi, you mention in your guide the Trophy Stand Drops stickers that 
    will help dramatically with this. Well, I don't have any of those yet, 
    and even though I've been going around SSE with characters that have 
    Sticker Drops stickers on them, I haven't found a single sticker yet 
    that increases the Trophy Stand Drops. Any idea on the easiest way to 
    acquire these stickers, or if they can only be found on particular 
    levels? Thanks!
    A: Unfortunately, I don’t believe there’s any guaranteed way to gain 
    any of those stickers, not even by completing Challenges. The quickest 
    and easiest method of acquiring Trophy Stand Drop stickers would be 
    to take a plethora of coins to the Coin Launcher and focus on shooting 
    the enemies that appear, ignoring trophies unless, well, their allure 
    is too strong to resist. Destroying groups of enemies results in 
    stickers, so chances are a Trophy Stand Drop sticker will show up among 
    them. If you want to increase your chances even marginally, I suppose 
    you could equip Sticker Drop stickers (as you’re doing), which will 
    make stickers appear more often in some format during The Subspace 
    Emissary. These stickers include Link and Pigs (+40), Phyllis (+26), 
    Hiroshi (+17), Dr. Lobe (+11), and Cheep Cheep (+9).
    But all things considering, it just takes time and patience. Trophy 
    Stands will still drop during boss battles anyway, and upping the 
    difficulty increases the chances of them appearing.
    I would like to thank:
    Nintendo for making the game.
    Supercheats for hosting my guide on their site.
    Joao Carioca for submitting my first question about a day after 
    my guide was up. I think that’s awesome.
    Nate Hutchings for sending in some suggestions and corrections.
    Sunfalcon8 for sending in a couple of character suggestions.
    Gustavo Puertas for thanking me for my guide and offering a 
    difficulty level suggestion.
    Adam Adams for mentioning that, yes, you can reflect Meta 
    Ridley’s huge fireball.
    Mike Laframboise for telling me what Trophy Drop stickers do.
    Paul Lavryshyn for asking a question.
    Prorok for sending in a tip for getting rid of annoying, 
    hazardous items.
    Kim Nilsson for asking some general questions about which 
    stickers should be applied to which characters.
    Danielthedemon1 for recommending Zero Suit Samus for taking on 
    Brody Challinor for confirming that, yes, the higher the 
    difficulty level, the more Trophy Stands appear, and now I’m 
    beginning to think that you don’t have to start the game on that 
    difficulty level, either.
    Kevin Woods for asking some questions on when to use Trophy 
    Stands and how often they appear.
    Brandon Staten for recommending Lucas as a boss-capturing 
    Ian Williams for informing me about the time limit thing with 
    Meta Ridley.
    Skyblaze 101 for asking a question about surviving against Duon.
    Matthew Denton for advice on Ridley and Meta Ridley.
    Gabby Leda for several pieces of advice.
    Daniel Brodkin for his advice on Meta Ridley.
    Chris Colgan for his question.
    Thor for sending me all kinds of tips, like the existence of the potent 
    Dyna Blade sticker, another strategy for Meta Knight, the PSI Magnet 
    quirk with Lucas, and his experience with Trophy Stands not falling 
    the first time through with a boss.
    I would also like to curse Nintendo if they leave Ike out of the 
    next Super Smash Bros.
    Okay. Goodbye, everybody.

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