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    FAQ by Skipperdoo2

    Version: 1.3 | Updated: 11/26/07 | Search Guide | Bookmark Guide

    		Mario & Sonic at the Olympic Games
    		       Events Strategy Guide
    		By: Skipperdoo [Robert McCain]
    			Version 1.3
    		Last Updated: Nov. 26, 2007
    When I started the guide I was first going to make it for the entire
    game how to unlock everything etc. But once I got done with the Events
    Strategy section I decided that by using this section you would be able
    to gain the necessary skills to beat the game and collect the 
    unlockables. I have included a Collections Item list however so that
    you know what you can get for winning these events. The list is 100%
    complete now and is the only one I have seen on the net that is. There's
    nothing too special about these items except for bragging rights
    as they don't add anything to the game. Also I have added my high 
    scores so you have something to shoot for. Look for me in the rankings.
    Just look for Skipperdoo. But anyway hope this guide helps. If you have
    questions or comments you can email me(above). 
    			Version Updates
    In this version cleaned up a lot of grammatical, spelling errors and
    such. Also added tips to some events(Rowing, Javelin Throw, Table Tennis,
    and more). My high scores are updated too.
    Completed Emblem List. List is now 100% complete.
    Added more tips to events(Long Jump, Triple Jump, etc.) Explained
    easiest way to get Thanks for Playing Emblem. High scores are
    also updated.
    		    Table of Contents
    1.Events Strategy Guide
      c.4 X 100m Relay
      d.110m Hurdles
      e.400m Hurdles
      f.Long Jump
      g.Triple Jump
      h.Hammer Throw
      i.Javelin Throw
      j.High Jump
      k.Pole Vault
      o.Single Sculls
      q.100m Freestyle
      r.400 x 100m Freestyle
      s.Individual epee
      u.Dream Race
      v.Dream Platform
      w.Dream Fencing
      x.Dream Table Tennis
    2.Collections Item list
      b.Emblems 1
      c.Emblems 2
      d.Emblems 3
    			1.Events Guide
    This section is intended to help you become masters(or at least good 
    enough to beat the computers) at the events. Seeing as many of the
    emblems and all the crowns are recieved through obtaining gold or in some
    cases perfect(Hunter's Emblem, Shooting,etc.), the better you are at
    events... well the easier it's going to be to beat the game. Included is
    type, best characters to use, my high score, and how to best play the 
    event. Note on Miis, they seem to get random stats each time you use them 
    so sometimes they can be best for an event while other times they won't
    be. Well here's the guide.
    Type: Athletics
    Best Characters: Well in previous editions I said Speed is key and
    Sonic and Shadow are best, but Knuckles actually seems to be the best 
    character this event. Don't know why.
    My High Score: 9.295s
    How To Win: It's fairly simple. You start the race by holding B and then 
    when the announcer says GO you wave the remote down and release B 
    giving you a good head start, then you just swing your arms with the 
    remote and nunchuk as fast as you can like you're running all the way to 
    the finish. The sooner you do it after he says go the more of a head 
    start you will get. Of course if 
    you do it before he says go you will get a foul. Remember that you can 
    foul once and be fine(which gets you the Penalty Emblem), so try to 
    anticipate when he will say it. If you do it again after you foul, instead
    of fouling you'll get a bad start. I like to charge all the way with B 
    count to 2 and then go for it.Sometimes it works sometimes it doesn't. If 
    you're doing a circuit you might want to play it safe after you get the 
    foul and just wait until he says go. You might get a slower start, but 
    once you get good enough at arm swinging you will be able to easily catch 
    up. Arm swinging is a huge part of the game and used in most of the events 
    so you'll want to get good at it. Just remember there is the speed 
    indication meter in the top lefthand corner. It will show you how well 
    you are doing. If you are going for such missions as Mario's 5th you 
    better make sure you get a perfect start as this is the only way you 
    can maintain a lead.
    Type: Athletics
    Best Characters: Stamina is the key. The better the character's stamina
    the more you will have to use in the race. This make's Wario the best
    My High Score: 38.405s
    How to Win: You start the race the same as any other holding B and then 
    wave the remote down and release B as the announcer yells go. Now 
    the arm swinging is different in this one as you don't want to go as fast
    as possible. Instead you have to find the right speed that has you moving
    fast but not using an excessive amount of stamina. Just think of it as a
    jog instead. Of course if you tried jogging in the real 400m you would
    get dusted but that's how the controls are. So watch your stamina and 
    watch you character. You want to see red behind them, that's when you are
    running but are not using stamina. Of course you do want to use some 
    stamina. When your heart is full use some then let it refill almost all 
    the way and use some again and repeat. You then reach the point where it
    says Sprint! Now press A. Watch out not to use all your stamina. You
    want to time your stamina so you're full right before you do the sprint 
    then go all out. Now unless your using a character with a lot of Stamina
    you'll most likely use all you stamina before your reach the finish.
    So use some, stop for a short second or two(during this "stop" you still
    should be moving your arms), then use it again. Try to time it so your 
    character's stamina reaches zero right as you reach the finish. Now if you
    do get tired before the finish all hope is not lost, just get ready to 
    sprint when your stamina comes back. This one takes a bit of practice to
    get, but once you have it down it's easy to beat any computer.
    c.4 X 100m Relay
    Type: Athletics
    Best Characters: Speed is key stat. Therefore the best team possible is
    a combination of Sonic, Shadow, Daisy, and Yoshi.
    My High Score: 35.972s
    How to Win: So the same as 100 except now it's a relay. Start is the same,
    but now after running for a short distance your speed is locked and you
    don't have to swing your arms. Now you have to press B to start your partner
    running and then swing the remote down to pass it off. Then it's back to 
    arm swinging, pass off, arm swinging, pass off, then arm swinging to the 
    finish. Now the pass off takes some practice to get the timing down. I like
    to start the other person running once I've closed in on them a little bit
    then make the handoff right before I reach the other character. So try a 
    few times and you should get the hang of it. 
    d.110m Hurdles
    Type: Athletics
    Best Characters: Speed is key. Same as 100 Sonic and Shadow are best.
    My High Score: 11.923s
    How to Win: Same as 100 but now with hurdles, 10 of them. So start is the
    same and so is the arm swinging, but now we have to jump over hurdles with
    B. Jumping at the wrong time will cause you to slow down. You have to jump 
    right before you hit the hurdle. To practice on the timing you could do
    Wario or Amy's 6th mission in mission mode(These are very difficult by the
    way). You have to make perfect jump for all hurdles in those missions so 
    it will show you if you have the timing right.
    e.400m Hurdles
    Type: Athletics
    Best Characters: Stamina is key stat. Same as plain 400 Wario is best.
    My High Score: 43.786s
    How to Win: So same as 400 but now with hurdles. The hurdle timing is the
    same as in the 110m hurdles but they are spread farther apart. So run the
    same as you would in the 400 but now just add the hurdle timing in.
    f.Long Jump
    Type: Field
    Best Characters: Okay not really sure what stat's play a role here. I think
    it's some kind of combination of skills but Mario and Luigi are best. How
    do I know this? Just look at the rankings you'll see Mario and Luigi are in
    the top 30.
    My High Score: 9.782m
    How to Win: Now you can begin by doing the clapping but I have no reason to
    believe that this actually helps you in anyway though I could be wrong. So
    you have the typical arm swinging motion but minus the speed indicator in
    the top lefthand corner so you can't see how much speed you are putting out.
    I don't know if this means speed isn't as important or what, but go ahead
    and try to go as fast as you can. Eventually your speed is locked and then 
    you have to swing the WiiRemote up right before the foul line. Now this
    takes a lot of practice to get right because the swing up motion is hard to
    get perfect. You can't do it too hard or too soft because you won't get the 
    most out of you jump. Also something the game doesn't tell you is right
    after the jump do the running motion. You will see stars around your
    character as you do this. This helps add quite a bit of difference.Thanks 
    nerrad.12@hotmail.com for this tip. You get three tries which helps a lot 
    in case you pass over the foul line or just get the jump wrong. Of course 
    the best possible scenerio is having full power and doing right before you 
    touch the foul line but most likely you just want to be close to it. Mainly 
    just practice, practice, practice for this one.
    g.Triple Jump
    Type: Field
    Best Characters: Like Long Jump it's Mario and Luigi but not exactly sure
    My High Score: 19.175m
    How to Win: This one's similiar to the long jump but now instead of just
    a jump you have a hop, step, then a jump. So same start but on the hop you
    want to go lighter then with the jump in the long jump then as you touch
    the ground you execute your step by swinging nunchuck up and then when you
    are touching down again complete it with swinging the remote up. Like
    the Long Jump do the running motion after the jump to have stars appear
    allowing you to get more distance. Previously I thought that the force was 
    different for each, but actually the hop is the only one that seems to be 
    measuring force. The skip and jump are based on your timing. So you want 
    to do the movements right when he touches the ground. Again this one takes 
    a lot of practice to get timing and force correct. You have three tries so 
    you have some chance to get at least one good one.
    h.Hammer Throw
    Type: Field
    Best Characters: Power is key. Bowser has the most power and is therefore
    the best.
    My High Score: 91.677m
    How to Win: So first you start out by pressing A to begin. Then you spin 
    the remote as fast as you can and when you see ! press B to let it fly.
    So the trick here is while spinning watch the time 3...2...1...then that's
    when you throw. Now here's something the game doesn't tell you. Press A as
    you release and if it's a good throw(not a foul) you will make a shout, 
    which seems to add to your distance a small bit. This is necessary to know
    if you wish to Complete Peach's second mission. You have three tries so 
    try to get one good one.
    i.Javelin Throw
    Type: Field
    Best Characters: Knuckles is best, so I'm guessing it's a mix of speed and
    My High Score: 115.874m
    How to Win: So you start off with your run, watch your speed on the meter
    in the top right try to get it as full as possible. Your speed will become
    locked and then you will have to swing the remote down while pressing 
    A+B. The timing here is again going to affect how you do. You want to get 
    as close to the foul line as possible without going over. On this one you 
    have to press it quite some time before you reach the foul line as 
    your character will not stop right away. I try to time it before I pass
    into the grass on the sides. Also the speed of the swing will affect your
    throw, too much or not enough will cause you not to have a good throw. 
    This one takes some practice on timing and again you get three tries.
    j.High Jump
    Type: Field
    Best Characters: Mario and Luigi? They seem to be easiest, but reaching
    max with other characters is not difficult.
    My High Score: 2.60m
    How to Win: First off you have to pick a starting height. If you haven't
    played before just go ahead with the jump, but if you have the hang of it
    I always start at 2.4. It's fairly easy to get if you have the timing down
    and in most cases you have already beat the computer on the first jump.
    Ok here we start off with arm swinging as is with all the field events 
    except hammer throw. This time though we are filling up a meter on the 
    left. You want to fill it all the way, and actually once you do you don't
    have to swing anymore, it won't decrease. The more it's filled the more 
    blue area there is, making the jump easier. So now by filling up you have 
    made this pink-to-blue mat thing. You want to swing the remote up just as 
    you reach the end of the mat. This will make a "Good" appear and then you
    have to quickly swing the nunchuk up to complete it. Now after you got the
    jump you get to pick your next height and this continues as long as you 
    make your jump successfully in three tries. As you progress you'll get
    notes above your head for successful jumps. If you start out too low
    though you won't have any notes added. These notes make your jump easier. 
    The most you can have is 4. So the strategy here is not to choose to high
    where you can't possibly do the jump(if you start at 2.6m there's no way
    you can make it, because there's no blue), but to gradually complete 
    jumps, gain notes, and then do the more challenging jumps. It's quite 
    easy to get the max which is 2.6m if you play it out right. When playing 
    against computer opponents you can tell if your winning if your score is 
    higher then all of theirs. That means their scores won't get any higher 
    so if you have already achieved the max you can foul on purpose and end 
    it quickly. In Single Match usually they top out at 2.38 so 2.38 is high 
    enough to beat them since you would win in a tie but I like to get 2.4
    just to make sure.
    k.Pole Vault
    Best Characters: Mario and Luigi? Same as High Jump it seems.Though I 
    first got max with Daisy. Most characters can reach the max without too
    much trouble.
    My High Score: 6.30m
    How to Win: So this is very similiar to High Jump. Meter is the same and
    you fill it up the same. You are locked once you hit the line. Pink to 
    blue mat again and you want to time it at the end which is the same. But
    now you have to do arm swinging again and then finish it by moving the 
    nunchuk upward. If you just keep swinging your arms though the nunchuk 
    movement will automatically happen. The height works the same as high 
    jump. Notes work the same too. The computers seem to be better here 
    though. In Single Match they tend to get as high as 6.10 or 6.12 which 
    is pretty difficult to get on your first try. If you know what you're 
    doing 6.00m is a good place to start, then make the next jump 6.10. If 
    the computer is still tied with you go higher but not too much. The max 
    possible is 6.30. Just use the same kind of strategy as the High Jump to 
    get to the max.
    Type: Gymnastics
    Best Characters: Skill is key. Waluigi has the highest skill but other
    skill types are fine and would be able to achieve a perfect 10 without
    too much difficulty. Skill causes there to be less button inputs making
    it easier.
    My High Score: 10.000
    How to win: First you start off by bouncing up to above 7 feet by
    swinging the remote up right before the character touches the trampoline.
    It's pretty easy once you get the timing down. Then you have to you
    to do the button inputs that you see on the screen which are variations
    of A, B, and twisting the controller. You can twist left or right it 
    doesn't matter, I just know that after twisting left a lot my wrist
    started hurting but twisting right didn't hurt a bit, but whatever
    works for you. The twisting is awkward at first but once you get it
    down you will be able to do it quicker then button pushes making it easy
    to make it in time. You have to complete the input before you hit the
    trampoline in order to get credit and also you still have to make
    the motion with the remote to continue to get yourself higher. If you
    get all the button inputs and "Great" on every jump you will get a
    perfect 10. I first got this with Luigi but Skill characters are easier.
    You'll need to get a perfect 10 to get the Bouncing Emblem.
    Type: Gymnastics
    Best Characters: Skill again is key. This is less apparent however
    than Trampoline. It seems you get points added based on your skill, so
    it's a lot more likely to get 10 with a skill character then with
    a different character because even though you might do exactly the
    same the skill character will score higher.
    My High Score: 10.000 
    How to Win: You start off running with the same wii running motion and 
    try to max out the speed indicator in the upper lefthand corner. Then 
    you have to wave the remote down when your character goes to the ground 
    and then you haveto do a series of moving the wii remote and/or nunchuk 
    down. If you do your motions when !s appear it will improve your score. 
    The motions are all up to you so think about what you'll do before you 
    start. I like to do remote twice, nunchuk twice, together, then remote 
    again, and that seems to work most of the time. Of course try different 
    things if you want. There is the Somersault emblem for a perfect ten so 
    try to go for it using skill characters. 
    Type: Shooting
    Best Characters: Speed is key. Now this is not very apparent as the
    stats do not affect your shooting at all. Instead the Heart at the 
    beginning is slower based on your speed. The speed of the heart seems
    to be selected randomly but the range of speeds is based on the
    character's speed stat. With Sonic or Shadow it will never go very fast
    while with slower characters it will go very fast more often. So Sonic
    and Shadow are best.
    My High Score: 40 PTS. 6.450s
    How to Win: Here we have 8 stages that you must attempt to shoot all
    the targets. Shooting is basic. Point at the screen and press B to fire.
    There is the Heart beating thing at the beginning though. You have to 
    try to get the bouncing ball in the middle by stopping it with B. After
    some practice you'll get this down. If you get good you get a bigger
    cursor and this makes it easier to hit the targets. If you get in the
    circle around the middle circle you'll get Ok and if you don't get either
    one you'll get bad and get a tiny cursor. So you want the big one. Now 
    the stages are all different and have a different number of clays to
    shoot. The 1st round has 4 to shoot and so does the second then third we
    have 5 then 4th you have 6 then back down to 5, etc. Each round keeps 
    the same number of shots but on a second play the clays will be shot in
    a different order most of the time. Watch the arrows on the sides of the
    screen which let you know from which direction the next one is coming
    from. Now the hardest is the last stage, number 8. You have to shoot 8
    clays. They go pretty quickly and twice there will be two fired at the
    same time. Just watch the arrows on the side to see when that happens.
    You have to make two quick shots to get them both. Of course remember
    you only have as many shots as clays so don't just start shooting like
    crazy. Getting Perfect in this one can be difficult and you have to 
    do this for the Shooting Emblem. Go ahead and play through with all 
    characters getting them gold medals(as this will help you get crowns),
    then if you still haven't managed to get 40 try to use Sonic or Shadow.
    I achieved perfect with Shadow after playing with him 3 times after
    I had played through with all the other characters on a different day.
    I think I got a bit lucky, but Shadow is a good choice due to it's easy
    to get the big cursor. Plus at least he has used a gun before. Well
    anyway if you're going for perfect just expect to play this a lot.
    o.Single Sculls
    Type: Rowing
    Best Characters: Daisy. Now why she is the best is a mystery. I guess
    it's some kind of combination of stats, but Daisy will get a faster 
    time easier then any other character. Just look at the Top 30 and 
    you'll see her there.
    My High Score: 6:20.908
    How to Win: Okay so this race is different in the fact you don't have
    to do the wii running motion. Instead you have to pull back both the 
    remote and nunchuk imitating rowing and at the same time pressing
    two buttons: Z+B, Z+A, or A+B. The faster you execute the movement
    as it shows it on the screen the faster you will be. You can tell how
    well you are doing by the notes. 1 blue note is slow, two yellow is
    medium, and 3 red is fast. A trick here is that all the first
    strokes are Z+B so just go ahead and make that motion until you reach
    a blue brown post thing after some trees in the background. This is 
    when things start getting changed up. Now you will have to press Z+A
    some of the time. When you reach the second blue brown post A+B is 
    now added in. Towards the end it will not show buttons and just the 
    remote and nunchuk. So all you have to do is do the rowing motion 
    without pushing anything. Do this all the way to the finish and 
    you're done. 
    Type: Archery
    Best Characters: Skill is key making Waluigi the very best. Not too
    apparent on the first play but the movement of the nunchuk will be much
    more steady with a skill character then with someone with low skill.
    My High Score: 120 PTS. 1:33.782
    How to Win: So we have 4 different rounds here all with three shots.
    They get harder as you go but not necessarily. The first is always 
    the easiest but after that depending on your luck the next round's 
    difficulties can go in about any order though for the most part it's
    progressive. This one is awkward on first play. Things don't seem to
    make sense, but after a few plays you'll start seeing what to do.
    You have to hold A+B pull back with the remote then place the nunchuk
    and remote on the transparent target where they need to be to make
    the shot according to the wind, then release A+B to finish. With no
    wind to make 10 you would place the nunchuk in the middle and also 
    have the remote pointing at where the nunchuk is on the screen and
    then release A+B. Now you have to watch how you are holding the
    nunchuk on release. You want it to hold it up and have it straight 
    vertically. If you don't do this the arrow will stray to what ever angle
    you have it at. Now describing how to make the shots would be easier
    with a picture but I'll try just explaining it. Already said 0 wind
    but now what do you do when there is wind? Well if the wind is facing 
    up or down you just have to make an adjustment based on strength. If
    it's 1 down you would put it up towards the top of the middle circle.
    If it's 3 you put it up a little higher and so on. 9 is max which you
    would place this at the top blue circle area. Just practice and you'll
    figure out the placement for each number. Now the side and diagonal
    winds affect your shot more than up and down so you have to move your
    pointer more. Now for 1 to the right you have to put your cursors in
    the outer yellow circle on the left side to get it in the middle.
    With 9 to the right you have to put your cursor right on the outside
    of the target on the left side. The distance is the same for the
    diagonal shot, but now you have to place the shot at the proper angle
    away from the center. So with 9 going topright you would still be on
    the edge but now towards the bottom left, but don't go too low. It
    seems higher to me then what it seems it should but maybe that's just 
    me. Best for this one is practice, practice, practice so you can learn 
    where to put the cursors based on the amount of wind. For a perfect 120 
    you get the Hunter's Emblem. This one took quite a few tries for me, 
    but finally managed to do it with Waluigi. 
    q.100m Freestyle
    Type: Aquatics
    Best Characters: Speed is key. Shadow and Sonic are best, but Shadow
    seems to do better for some reason. Maybe it's because Sonic is
    doing the doggy paddle with a life vest on. Making a World record like
    that would be pretty difficult.
    My High Score: 44.840s
    How to Win: The beginning works like other races hold B to charge and
    then swing down. Only this time you don't get a foul if you go too
    early, you get a bad start instead. Each character has a different
    stroke which the game does a good job of explaining these so just
    check it out. Before you start the race it also indicates the 
    character's swim style so pay attention. You want to perform this 
    action as fast as you can to make your character move faster. There
    is also the stamina heart here and when it's almost empty you want
    to press B. The Note system used in Rowing will show you how well you
    did. You want the three red notes so time it so you press B when it's
    almost empty but don't stop doing the character's swim action. When
    you reach the edge of the pool swing down with the remote to get a
    boost. Pretty easy to accomplish since the timing isn't too precise
    r.400 x 100m Freestyle
    Type: Aquatics
    Best Characters: Speed is key stat. Best possible team therefore is
    a combination of Sonic, Shadow, Daisy, and Yoshi.
    My High Score: 2:58.217
    How to Win: Same as 100m Freestyle but now it's a relay. The only 
    difference is once you reach the next character you have to swing down
    with the remote. Fairly simple and timing doesn't seem to be too
    precise. Just remember you'll switch up styles based on what
    characters you have so pay attention to what their style is indicated
    on screen. When playing a circuit you might be caught by surprised
    since your team is chosen randomly so just look on screen for what
    to do for them.
    s.Individual epee
    Type: Fencing
    Best Characters: Unknown. There is a difference in characters but one
    is not necessarily better then another. Like Eggman has a really long
    reach while Sonic seems to be able to move quickly. The differences
    also don't seem to be based too much on stats. So just try them all
    and see what you like better.
    My High Score: 15-0
    How to win: Fairly simple. Move back and forth with the control stick,
    thrust by moving the remote forward. Swing the remote down with A to 
    parry, and press B to Feint. Now there are different types of CPUs you
    will fight one of them that pretty much just tries to lunge at you every 
    time and he's is easy to beat with a parry. Parrying is important since 
    if you do this when they try to lunge at you, it will stop their attack 
    and "freeze" them so you can attack them easily. I almost never use 
    Feints as they aren't very necessary. Just focus on Parrying at the 
    right time and attacking when you have an opening. This one's pretty 
    simple. There is the Knight's emblem for getting a perfect 
    during a match 15-0. Probably the best way to go about it is play 
    through all the characters(helps you get gold medals for crowns). 
    That's 32 matches(2 per character) right there for you to get just one
    perfect. If you still haven't done it just keep trying. Easiest is 
    when you get an opponent that doesn't parry at all because you can 
    just parry them then hit and back up, parry them then hit and back up, 
    and just continue till you reach 15. Something I forgot to mention is
    when your opponent parries you can move the remote in running
    motion to make your character unfreeze. The only problem here is you
    won't be able to unfreeze quickly and unless the computer just decides
    not to hit you, you won't be able to unfreeze. So most of the time 
    it's not even worth it.
    Type: Table Tennis
    Best Characters: No one. Everyone seems even on this one.
    My High Score: 11-0
    How to win: This plays just like Tennis in Wii Sports except simpler
    and easier it seems. You just swing the remote to hit the ball either
    to the left or right depending on how you hit it. Not good at it? 
    Just keep practicing. It wasn't long before there was no way the 
    computer would win just because I kept hitting the ball. There are
    power shots and such but these don't seem to give you much advantage
    over a computer opponent. Just hit the ball and they will eventually
    miss. If the ball when hit by your opponent doesn't hit your side but
    goes over it, don't hit it as this will be there point then. If you
    don't hit it you get a point. Also something I noticed that doesn't 
    make sense is if the ball hits the net, the character who hit it gets
    the point and not the other way around. The ball won't hit the net
    very often though(only twice has it happened to me) so don't worry
    about that it. There's the Ping Pong Emblem for a perfect game 11-0. 
    I got this playing against the last opponent in the Big Bang circuit 
    ironically. So in other words it's not hard to get. Try playing 
    through all characters getting gold medals along the way to get you
    a step closer to the crowns. That's 32 matches(2 per character) right
    there. If you still don't have it just keep playing.
    u.Dream Race
    Type: Dream
    Best Characters: Speed is a plus but won't necessarily give you
    much of a lead as items really determine the winner here.
    My High Score: No clue since the game doesn't keep track.
    How to win: Well this one's fairly easy. It's like a simplified 
    Mario Kart course. You have no karts, fewer racers, and fewer items.
    Well it starts out with the B charge as most races do and then it's
    arm swinging time. The difference here though is once you reach max
    you can stop arm swinging. Only if you hit sand or an item slows you
    down will you have to run again. Use the control stick to manuever
    your character on the course. Hit speed arrows frequently and try to
    get as many items as you can. The most "deadly" things you have to
    watch out for are boos since they slow you down and you won't be 
    able to speed up until they're gone. Lightning also makes it so you
    slow down and can't speed up for a short time. To counter these use
    the shoes item and arrows found in the course. Watch out for bad
    guys too as they will stop you. Remember to jump over hurdles too.
    Now the course changes on each lap but once you have played this
    course a couple of times you will have it down pretty well. It's the 
    same each play so you can learn where arrows and items are located.
    For the most part use items right when you get them because it won't
    be long before you can get another one. Shoes might be the only item
    worth saving until you're hit by a ghost or lightning but other than
    that just use the item when you get them.
    v.Dream Platform
    Type: Dream
    Best Characters: No one. Things are evened up here.
    My High Score: No clue since game doesn't keep track.
    How to win: Well this one's not too difficult. You just point your
    remote down to speed up and hold it horizontal to slow down. The
    purpose is to get through as many rings as you can and gain points 
    by performing flips the exact same way as trampoline with A,B, and 
    twists. There are different colored rings: red, green, and yellow.
    Red has the least moves to perform but will give you a lower score.
    Yellow has the most and will give the most points. You want to go
    for the Yellow ones when you can as this will cause your score to 
    be higher. They aren't harder then Red either as you are given more
    time to complete more moves. Avoid bricks and bad guys for these 
    will lower your score. Don't worry too much about the computers and 
    items. Get items when you can but focus more on rings. The Shield 
    is nice because the computers will sometimes launch shells at you 
    midway through your performance causing you not to get the max 
    score possible. This isn't a race so don't worry about going down 
    as quickly as possible though you do get a bigger bonus for 
    completing sooner. 3000 points for first. This one shouldn't be too 
    hard after you have done it a few times, as the ring and brick
    locations are the same everytime.
    w.Dream Fencing
    Type: Dream
    Best Characters: I'm going to go with Power on this one. Their
    special move is the best as it is the easiest to use to knock
    an opponent off the stage.
    My High Score: Perfect(No damage recieved)
    How to win: Exact same as regular fencing except you are health
    based instead of point based. You also have special moves 
    depending on your character type. Once your bar fills at least
    once you can use it by moving the remote forward while pressing
    A+B. The trick is to use your power attack when your opponent is
    near the edge causing them to be knocked off. They will return 
    but extra damage is taken off of them. Of course if their health
    reaches zero from this they won't return. Now something to notice
    here is that based on the type of character you have they have
    a different special move. Power Characters send the character
    flying very far making for an easy knockout even when you aren't
    next to the edge. All-Around and Speed characters are about the
    same. Just a quick hit. Maybe Speed is a little faster but not
    much. Skill characters shoot a projectile at the opponent. So
    you can hit them from long distances. Remember though that
    your power hit can be stopped if you get hit right before you
    execute it or they parry you. If you opponent is doing a power
    hit try to hit them quickly to stop them. As long as you are not
    too far away usually it's pretty easy to stop.
    x.Dream Table Tennis
    Type: Dream
    Best Characters: I'm going to go with Power and Skill characters
    as it seems that computer opponents have more difficulty hitting
    their powered shots.
    My High Score: 50-0
    How to Win: So same as Singles but now points are different and
    there are powered shots similiar to Dream Fencing. So now points
    are based on the number of times the ball is hit and the match 
    ends at 50 points. If it gets hit 10 times before someone misses 
    then the last person to hit it gets 10 points. Fairly simple. For 
    powered shots all you have to do is swing the remote and press A+B 
    to perform a powered shot once your meter fills up. Power shots 
    are different based on the type of character. Power Characters hit 
    the ball to the other side where it stops for a brief moment and 
    then continues it's course. The timing is different each time so 
    it's harder to hit this one. Computer opponents also seem to have 
    a hard time with it. All Around types send the ball up way above 
    the net. Then it get's sent down like a normal shot. This one's 
    not too hard to hit once you learn the timing. Speed Characters 
    just send the ball quickly across. So just prepare to hit quickly. 
    Skill shots turn the ball invisible and causes it to be hard to 
    guess the timing making this one difficult but not impossible. 
    Computers also have a tough time with this one. Specials can be 
    used as soon as the ball is on your side so you don't have to 
    wait for the ball to come to you. Also if the computer uses a 
    special shot you can use a special shot against them. Of course 
    sometimes they'll do another if they can so watch out. Anyway 
    even if you're not good at special shots they are not needed to 
    win. If you're good enough you could not use a single one and win 
    fairly easily. With some practice you should be able to get the 
    hang of this.
                  2.Collections Item list
    This is a list of the items found in the collections section. The list is
    now 100% complete so enjoy. Also a note on unlockables, the only things
    you can unlock that add to gameplay are events which you recieve by
    winning the Circuits. There are no extra characters or any such things. 
      1. Mercury Trophy: Place first in Mercury Circuit
      2. Venus Trophy: Place first in Venus Circuit
      3. Jupiter Trophy: Place first in Jupiter Circuit
      4. Saturn Trophy: Place first in Saturn Circuit
      5. Moonlight Trophy: Place first in Moonlight Circuit
      6. Stardust Trophy: Place first in Stardust Circuit
      7. Planet Trophy: Place first in Planet Circuit
      8. Comet Trophy: Place first in Comet Circuit
      9. Satellite Tophy: Place first in Satellite Circuit
      10. Sunlight Trophy: Place first in Sunlight Circuit
      11. Meteorite Trophy: Place first in Meteorite Circuit
      12. Supernova Trophy: Place first in Supernova Circuit
      13. Cosmos Trophy: Place first in Cosmos Circuit
      14. Galaxy Trophy: Place first in Galaxy Circuit
      15. Universal Trophy: Place first in Universal Circuit
      16. Big Bang Trophy: Place first in Big Bang Circuit
    b.Emblems 1
      1. Mario Emblem: Completed Mission Mode with Mario
      2. Luigi Emblem: Completed Mission Mode with Luigi
      3. Peach Emblem: Completed Mission Mode with Peach
      4. Daisy Emblem: Completed Mission Mode with Daisy
      5. Yoshi Emblem: Completed Mission Mode with Yoshi
      6. Bowser Emblem: Completed Mission Mode with Bowser
      7. Wario Emblem: Completed Mission Mode with Wario
      8. Waluigi Emblem: Completed Mission Mode with Waluigi
      9. Sonic Emblem: Completed Mission Mode with Sonic
      10. Tails Emblem: Completed Mission Mode with Tails
      11. Amy Emblem: Completed Mission Mode with Amy 
      12. Dr. Eggman Emblem: Completed Mission Mode with Dr. Eggman
      13. Knuckles Emblem: Completed Mission Mode with Knuckles
      14. Shadow Emblem: Completed Mission Mode with Shadow
      15. Vector Emblem: Completed Mission Mode with Vector
      16. Blaze Emblem: Completed Mission Mode with Blaze
      17. Thanks for Playing Emblem: Started the game 50 times
    (Note: The easiest way to get the above emblem is to start the
    game, play an event, it will save automatically when completed,
    then exit out to Wii menu and start the game and repeat.)
      18. Friendly Emblem: Played an event with 2 to 4 players
    c.Emblems 2
      1. Olympic Record Emblem: First Olympic Record
      2. World Record Emblem: First World Record
      3. Track Champ Emblem: Gold Medals in all Track Events
      4. Field Champ Emblem: Gold Medals in all Field Events
      5. Aquatics Champ Emblem: Gold Medals in all Aquatics Events
      6. Gymnastics Champ Emblem: Gold Medals in all Gymnastics Events
      7. Dream Champ Emblem: 1st Medal in all Dream Events
      8. Hunter's Emblem (Archery): 120 points
      9. Shooting Emblem (Shooting): 40 points in Skeet
      10. Bouncing Emblem (Trampoline): Perfect 10 on the Trampoline
      11. Somersault Emblem (Vault): Perfect 10 on Vault
      12. Full Play Emblem: Played all events
      13. Collaborative Emblem: Played all characters
      14. Knight's Emblem (Fencing): Won 15-0 in Individual epee
      15. Mario Family Emblem: Gold in all events (Nintendo characters)
      16. Sonic Family Emblem: Gold in all events (SEGA characters)
      17. Complete Game Emblem: Unlocked all events
      18. Gallery Owner Emblem: Unlocked everything in the Gallery
    d.Emblems 3
     1. Network Emblem: First connection to Nintendo WFC Rankings
     2. Rocket Emblem: Successful start dash in 100m
     3. Penalty Emblem: Committed a foul in 100m
     4. Ping Pong Emblem (Table Tennis): Won 11-0 in Singles Table Tennis
    e.Crowns (Note: Though it says Gold Medals this you also need 1st 
    Medals in Dream Events. This is also true for the Mario and Sonic
    Family Emblems on Emblems 2 page.)
      1. Mario Crown: Gold Medals in all events using Mario
      2. Luigi Crown: Gold Medals in all events using Luigi
      3. Peach Crown: Gold Medals in all events using Peach
      4. Daisy Crown: Gold Medals in all events using Daisy
      5. Yoshi Crown: Gold Medals in all events using Yoshi
      6. Bowser Crown: Gold Medals in all events using Bowser
      7. Wario Crown: Gold Medals in all events using Wario
      8. Waluigi Crown: Gold Medals in all events using Waluigi
      9. Sonic Crown: Gold Medals in all events using Sonic
      10. Tails Crown: Gold Medals in all events using Tails
      11. Amy Crown: Gold Medals in all events using Amy
      12. Dr. Eggman Crown: Gold Medals in all events using Dr. Eggman
      13. Knuckles Crown: Gold Medals in all events using Knuckles
      14. Shadow Crown: Gold Medals in all events using Shadow
      15. Vector Crown: Gold Medals in all events using Vector
      16. Blaze Crown: Gold Medals in all events using Blaze
      17. Complete Crown: Gold in all events using all characters

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