Review by Wolfvie

"An average party game, with decent multiplayer"

The Rabbids are back! This time around, there's a bigger focus on the game's multiplayer. Here's my review on Rayman Raving Rabbids 2.


When it comes to graphics it's quite a mixed bag, some mini games look great, while others look just down right bad. If one things for sure, the animations in Rayman Raving Rabbids 2 are hilarious. While the game's cartoony visuals still look good, there's a noticeable lack in quality to the game's visuals when compared to the original. For a start, some of the minigames don't even come close to looking as good as the first games. Some of the game's textures and environments look very grainy, although this is not the case with all the minigames quite a few of them do suffer from this problem. It just looks bland and uninteresting.

The game's Shooting Minigames have a much more different look to the ones in the previous game, due to all the background being taken in full-motion video in real locations, apparently somebody at Ubisoft went over to locations like Tokyo and New York, filming various city streets and a few scenes involving real-actors. Then Ubisoft added all the wacky Rabbid footage into it. It's a really interesting idea, but sadly even that doesn't stop the game from feeling very rushed visually.


The game's music is very simular to the previous game. Same with the Audio, the Rabbids sound almost exactly the same as they did in the previous game. Which is a good thing because the Rabbids are still utterly hilarious. You just can't help but laugh when the Rabbids start jumping up and down and screeching which makes them look and sound like their having some kind of a seizure. The music itself is decent, it ranges from a number of short but catchy tunes, and a bunch famous licensed tracks such as ‘Satisfaction' and ‘Smoke on the Water'.

Sound: 7/10
Music: 7/10


Unlike the first game's hub-like arena in which you would have to complete mini-games in to progress through the game, Raving Rabbids 2 takes part in an airport in which you can go on certain trips to compete in a set of random minigames in each location. While the first game was meant to be a strictly single player game, Ubisoft, tacked on multiplayer at the last minuet. This is not the case with Raving Rabbids 2, as almost the entire game is multiplayer driven, allowing you to play through the entire game with up to 4 players.

As for the actual gameplay, Raving Rabbids 2 is decent. The problem with the game is the minigame selection, just isn't as good as it's predecessor's. Although there are a few definite gems, such as the game's frantic food balancing games, and the Raiders of the Lost Arc minigame, in which players are asked to flee from a giant bolder. Both of these can be very enjoyable with friends. Although they can be downright tedious when playing by yourself. Take the food balancing game I mentioned before. It can be a lot of fun when played with 2-3 other players, balancing foods trying to deliver it to a rather hungry looking Rabbid, while trying to avoid other players who might try to bump into you and knock your food onto the ground. It's quite a bit of fun, but in Single Player, Ubisoft has removed computer characters, so it's just you. Your goal is to balance and deliver the food, and it's not nearly as compelling as it is in multiplayer. Out of the 50 or so minigames included in the sequel, sadly there are more mediocre minigames then there are fun minigames.

The Musical & Shooter minigames are back with a much more different look and feel. The Music games are basically the same, Wiimote & Nunchuk symbols scroll down to the bottom of the screen, and you have to flick or shake the Wiimote as it matches up with the two symbols at the bottom of the screen. Sound simple? Yeah it is, except that I can't seem to get the darn thing to work! When I flick the Wiimote or move it just the slightest bit, I end up losing my points, it's so darn annoying!

Before you start the minigame you'll have to choose out of one of the four instruments, ranging from the guitar to the trumpet. While this sounds very well and all, the game's very unbalanced and whoever out of the players you're playing with chooses the most difficult instrument is likely to win because they'll have most notes to play which means they'll rack up more points then you. It sounds like a good concept, but sadly it's executed poorly.

As for the Shooter Minigames (As I mentioned above), they're probably the best part of the game. Choose from one of Six Stages, in which you can play against a friend in an on rail first person shooter, to see who can get the most points. The Shooting games are sizable and superbly designed tributes to coin- op arcade light gun games. While they're no substitute to the likes of Sega's House of the Dead series, and Namco's Time Crisis series, they're still very faithful to the genre, surprisingly acceptable, and of course very fun.

As you'll play through the game's trips and get high scores for each minigame, you'll unlock alternative costumes for Rayman and the Rabbids, everything from Viking Hats to Teenage Mutant Ninja Turtle and Assassin's Creed costumes, which you can dress your characters in, simular to the few alternative costumes in the previous game. Although this time around there's a much more choices. You can even customise your own trips, which is basically a play list of your favourite minigames.

One of Rayman Raving Rabbids 2's biggest problems is longevity. As mentioned above there are about 45-50 minigames included in the game, as opposed to the 75 or so minigames included in the first. This is quite a let down, especially since the game's minigames are a lot shorter and easier, then the ones in the previous game. It'll take you around two hours to complete all of the games trips, and another one or two if your planning on unlocking all the minigames.


Just like the controls in the previous game most of the games require arm motions of waggling of the Wiimote. For instance, one minigame will have you shaking the Wiimote up and down like a can of soda while others will have you shaking the Wiimote to talk on your mobile phone at the movies, while the usher isn't looking. This is all very silly really because most of the motions barely resemble doing the exact same thing in real life. None the less, the game makes solid use of the Wiimote.

Now for a quick revision…

Graphics/Visuals: 6/10
Sound: 7/10
Music: 7/10
Gameplay: 6/10
Controls: 7/10
Overall: 6/10

- Decent Multiplayer
- 45-50 minigames, a few gems
- Rabbits still as funny as ever
- Fun bonus shooting games, add to the games replay value.

- A lot of dull, and boring minigames
- Single Player is tedious
- Graphics a mixed bag, some of the minigames look good, while others look awful
- Dumbed down controls

In Conclusion

While it's a lot better than some of the other minigame collections out there, it'd probably be best to rent before you buy.

Reviewer's Rating:   3.0 - Fair

Originally Posted: 08/18/08, Updated 03/23/09

Game Release: Rayman Raving Rabbids 2 (US, 11/15/07)

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