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    FAQ/Walkthrough by The Return of Hylian

    Version: 1.10 | Updated: 07/21/08 | Search Guide | Bookmark Guide

    The Sims 2: Castaway Walkthrough for the Nintendo Wii
    Copyright 2008 Ross Ramsey
    The following guide may not be reproduced under any circumstance for 
    commercial use.  Permission to use the guide on a web site may be obtained by 
    email at the address listed above.  Any unauthorized use of this guide is 
    strictly prohibited and a violation of copyright. 
    Version History
    1.00 - Basic information and walktrough completed. Must update plan section
    	at my next opportunity.
    1.10 - Updated FAQ.
    Table of Contents
    i.	About The Sims 2: Castaway		[abts]
    ii.	Starting the Game			[strt]
    	a.	Careers				[crrs]
    	b.	Skills				[skll]
    	c.	Personality Traits		[pstr]
    	d.	Motives				[mtvs]
    iii.	Walkthrough				[wlkt]
    	a.	Shipwrecked!			[shpw]
    	b. 	Life's a Beach			[pier]
    	c.	The Second Island		[tsib]
    	d.	After the Rope Bridge		[atrb]
    	e.	Island of the Volcano		[iotv]
    	f.	Temple of the Llama People	[tolp]
    	g.	Approaching the End		[ateg]
    	h.	Crystal Island			[cici]
    	i.	Pick a Path			[papb]
    iv.	Treasure Map Sections			[tmsc]
    v.	Hieroglyphics				[hier]
    vi.	Llama Family Statues			[llam]
    vii.	Plans					[plan]
    	a.	Tools				[tool]
    	b.	Firepits and Stoves		[fpas]
    	c.	Seating				[seat]
    	d.	Lighting			[lght]
    	e.	Beds				[bsds]
    	f.	Tables				[tbls]
    viii.	FAQ					[fqaf]
    ix.	Credits					[crds]
    i.	About The Sims 2: Castaway	[abts]
    The Sims 2: Castaway is a continuation of one of the best selling video game
    franchises of all time. It was developed by Maxis, published by Electronic
    Arts and released for the DS, PS2, PSP and Wii. It is EA's third attempt at
    a console version of The Sims and they seem to be getting better with each
    addition. The Wii release is rated T for Teen.
    ii.	Starting the Game		[strt]
    To begin, you will make a crew of six sims. Customize their appearance to
    your heart's desire. You will be able to edit their Body, Fashion,
    Personality and Name. You'll also be able to choose from a list of career 
    opportunities for each sim. Each profession offers different advantages 
    to your sim.
    a. 	Careers			[crrs]
    Doctor - adds to Mechanical and Logic attributes.
    Musician - adds to Creativity attribute.
    Chef - adds to Cooking attribute.
    Executive - adds to Charisma attribute.
    Teacher - adds to Logic attribute.
    Ranger - adds to Body attribute.
    Mechanic - adds to Mechanical attribute.
    b.	Skills			[skll]
    Skill: Mechanical
    Improve by: Making a camp-fire or other outdoor activities
    Required to: Be able to craft more complex objects
    Skill: Charisma
    Improve by: Talking to other sims
    Required to: Facilitate positive interaction with NPCs
    Skill: Body
    Improve by: Gathering resources, climbing trees, physical activities
    Required to: Accomplish any strenuous feats (catch a shark, etc)
    Skill: Cooking
    Improve by: Making simple meals over a fire
    Required to: Use better cooking items (fancier stoves, etc)
    Skill: Logic
    Improve by: Intelligence-stimulated activities like chess.
    Required to: Use better furniture
    Skill: Creativity
    Increase by: Make clothes, play musical instruments
    Required to: Make objects, implement bungalow plans
    c.	Personality Traits	[pstr]
    Different zodiac symbols result in different character profiles.
    Sloppy --------- Neat
    Shy --------- Outgoing
    Lazy --------- Active
    Serious --------- Playful
    Grouchy --------- Nice
    d.	Motives			[mtvs]
    Unlocked by: First social interaction.
    Improved by: Swimming in the sea or hot springs.
    Unlocked by: Beginning of game.
    Improved by: Well...eating.
    Unlocked by: Sitting down
    Improved by: Obtaining nicer furniture.
    Unlocked by: Cooking a meal
    Improved by: Toiletries (toiler paper)
    Unlocked by: "Shoo the chimp"
    Improved by: Interaction with chimps, crewmates, sand buddy
    Unlocked by: Sleeping twice
    Improved by: Anything etertaining. Music, games, talking, etc.
    Unlocked by: Entering the Airplane Island Jungle
    Improved by: Keeping your shelter clean and packed with ammenities.
    Unlocked by: Sleeping
    Improved by: Sleeping
    iii.	Walkthrough			[wlkt]
    Let's begin, shall we? 
    a.	Shipwrecked!		[shpw]
    You and five of your friends decide that you are going to take a joy ride on
    your luxurious speed boat. Unfortunately, a storm hits (no one checked the
    weather?). All six of you are washed up on a tropical island somewhere in
    the middle of the ocean. You (the captain) must start a new life from
    Upon arriving you will receive your first survival tutorial book entitled
    "Moneywell's Big Book of Survival". How convenient. It comes with a series
    of goals that you'll need to complete if you have any hope of uniting
    your crew members.
    One important thing to remember as you begin life on First Beach is that you
    should collect or identify everything you see.
    -First Beach Collectibles-
    Fish, Clams (gold, jade pearls), Driftwood, Shells, Coconuts, Bamboo, Soft Wood,
    Pokeberries, Palm Fronds
    Book 1, Section 1, Goal #1: Build a Workbench
    You need to head over two the large rocks to have the 'Build Workbench' option
    appear. Do so using Driftwood.
    Book 1, Section 1, Goal #2: Cook a Fish
    Use your workbench to craft a spear. Run over to the ocean to find an area
    where the fish are swimming. When one jumps out of the water, stab it with
    the spear. Head over to the fire pit and choose the "cook meal" option.
    Book 1, Section 1, Goal #3: Explore the Jungle
    Explore the thorny plants along the path to the middle of the jungle. Easy
    enough, no?
    Book 1, Section 1, Goal #4: Make a Shelter
    All you need is a roof, which you can find under the "Plans" tab in the menu.
    At this point, you can head into the Deep Jungle.
    -Deep Jungle Collectibles-
    Rumberries, Pokeberries, Rattan, Bamboo, Palm Fronds, Soft Wood, Coconuts,
    Coconut Palm, Cucumbers, Starfruit, Manchineel Fruit, Hard Woord, Guarana,
    Cannonball Fruit
    1 Hieroglyph near where the paths intersect
    1 Llama Family Statue
    Not much to do here. Proceed down the path to Pier Beach after collecting the
    b. 	Life's a Beach		[pier]
    -Pier Beach Collectibles-
    Cherries, Driftwood, Grass, Shells, Fish, Clams, Stones, Blackberries, Ginger,
    Almonds, Privet, Messages in a Bottle, Bananas and Banana Leaves, Palm
    Fronds, Coconuts, Soft Wood
    1 Hieroglyph near the Ancient Pier.
    Locate your second Lost Book, "Shipwrecked" by Lord Reginald Stickywick. There
    are a few things that you can do here. Inspect the Ancient Pier to reveal
    the fact that there is another island. You should also unlock the Comfort and
    Fun motives. To figure out how to do that, see the motives section of this
    guide. Construct a roof and assemble a cot to keep your sim out of the
    You should also notice a few chimpanzees on Pier Beach. 
    Book 2, Section 1, Goal #1: Befriend a Chimp
    Shoo the first Chimp you see and then give it a banana. This will unlock your
    Social motive. Keep interacting with it to achieve the friend status.
    Book 2, Section 1, Goal #2: Use Chimp to Gather
    If a Chimp is your friend, it will deliver you different resources throughout
    the game. When one appears carrying a leaf-covered packet, accept it to 
    complete this goal. This is the only way that you can obtain a certain part
    of the treasure map.
    Book 2, Section 2, Goal #1: Light the Home Torch
    Head over to the fire pit to accomplish this goal. Easy enough.
    Book 2, Section 2 Goal #2: Build a Bed
    Do this under the "Plans" menu. You should have at least one bed plan at this
    Book 2, Section 2, Goal #3: Build a Table
    Also under the "Plans" menu. If you do not have a table plan (I can't remember
    if you start with one or not) then wait until you do.
    Book 2, Section 2, Goal #4: Craft a Shirt
    If you have the materials you need, you can do this at the work bench. Go to
    the "Fashion & Grooming" menu to wear the top that you have created.
    Book 2, Section 3, Goal #1: Build a Raft
    You can build a raft with 50 Bamboo, 30 Vines and 10 Palm Frond. Do this by
    the Ancient Pier.
    Book 2, Section 3, Goal #2: Reach the Second Island
    Enter your raft and explore until you find Airplane Island. Wait until you 
    have explored Shipwreck Lagoon before you do this so that you don't have 
    to come back.
    -Shipwreck Lagoon Collectibles-
    Driftwood, Bananas and Banana Leaves, Clams, Fish, Crafting Bench, Snowberries
    Soft Wood, Raspberries, Shels, Palm Fronds, Coconuts
    1 Hieroglpyh on the ship deck
    Get into your raft and head to the second island. You will need lots of Energy
    for this.
    c.	The Second Island	[tsib]
    Welcome to Airplane Island. West Beach to be more specific. You'll come across
    the third Lost Book here, "The Log of the Final Voyage of Beard Beard the
    -West Beach Collectibles-
    Cherries, Soybeans, Taro, Papayas, Soft Wood, Ginger, Yams, Bell Peppers,
    Soft Wood, Palm Fronds, Coconuts, Grass, Yellow Hibiscus, Fish, Clams (Gold
    Jade, Pearls), Driftwood, Crates (Clothes, Helmets, Gnomes), Shells, 
    Messages in a Bottle, Stones
    1 Treasure Map Section inside one of the clams in the oceans
    Book 1, Section 2, Goal #1: Greet a Crewmate
    You'll see one of you crewmates as soon as you reach the island. This will 
    reveal the Hygiene motive, which is easy to keep in check (especially as you
    progress in the game).
    Book 1, Section 2: Goal #2: Befriend a Crewmate
    You went on a pleasure cruise with them and you aren't friends already?
    Weird. Engage in positive, light-hearted social interaction for a little bit
    until you achieve the friend status.
    Book 1, Section 2, Goal #3: Invite Sim to Join Tribe
    Once that sim is your friend, invite them to your tribe so that you'll be able
    to control more than one player. Click the switch icon on the bottom of the
    screen in order to alternate between them.
    Book 1, Section 2, Goal #4: Find all Crewmates
    You will meet the rest of your sims in random locations throughout your
    adventure. You don't have to put forward any extra effort into finding them.
    Don't worry. You will come across them.
    After you have done this, establish a home by building the Home Tiki near your
    fire pit. You can assign tasks for your Sims to accomplish while you're 
    not controlling them. Locate the Conch shell as well. It is useful for 
    gathering your sims.
    Book 3, Section 1, Goal #1: Find the Jungle
    Enter the path to the Airplane Jungle. This revelas the Room motive.
    -Airplane Jungle Collectibles-
    Vines, Manicheel Fruit, Soft Wood, Hard Wood, Okume Tree, Ti Leaves, Coconuts,
    Palm Fronds, Bananas and Banana Leaves, Bamboo, Mandrake Root, Guarana, 
    Orange Hibiscus, Red Hibiscus, White Hibiscus, Papaya, Indigo Leaves, 
    Cucumbers, Sugarcane
    1 Radio in the crashed Airplane
    Book 3, Section 1, Goal #2: Find the Cave
    It's located in the Airplane Jungle. Locate it and go inside.
    -Dark Cave Collectibles-
    Fish, Stones, Obsidian
    1 Llama Person Statue
    Once inside the cave, you can use the puddles of water to improve your Hygiene
    motive and can even construct a cot to sleep. Obsidian can't be harvested
    until you have a hammer. You can use a bamboo crafting bench in order to
    assemble one (later). You'll come across an Ancient Door that you won't 
    be able to unlock yet. Once you're satisfied with what you have done here,
    head through the Steep Passage. Like with rafting, you are going to need 
    quite a bit of energy to make it through. You will emerge in the Skull Rock
    -Skull Rock Jungle Collectibles-
    Bamboo, Hibiscus Flowers (white, red, orange, yellow), Snowberries, Rumberries,
    Ti Leaves, Hard Wood, Soft Wood, Papaya, Bananas and Banana Leaves, Vines,
    Cucumbers, Mangoes, Brazil Nuts, Grapefruit, Breadfruit, Tomatoes, Onions,
    Rattan, Garlic, Long Beans, Sisal, Rice, Sugarcane, Lychees, Clay
    Not much to do in Skull Rock Jungle except for collecting resources.
    Book 3, Section 1, Goal #3: Find the River Plains
    When you emerge from the Steep Passage, head left to find the West River
    -West River Plains Collectibles-
    Physic Nuts, Carrots, Tumeric, Chili Peppers, Taro, Garlic, Onions, Mangoes,
    Vines, Lemons, Peaches, Limes, Breadfruit, Cotton, Tangerines, Yams, Sisal,
    Wheat, Grass, Rice, Tomatoes, Soybeans, Snowberries, Raspberries, Sugarcane,
    Mangosteens, Grapefruit, Bell Peppers, Lychees, Cannonball, Corn, Hard Wood,
    Hibiscus Flowers (white and orange), Chicken (feathers, egges, meat),
    Boar (tusks, meat, leather), Strawberries
    When you arrive, you'll receive Moneywell's Big Book of Survival Vol. 2.
    Explore the plains until you see the giant chasm. To cross it, you are going
    to have to build a bridge using 10 Soft Wood, 10 Rope and 25 Bamboo. You can
    also "Explore" the chasm if you have enough Body attributes.
    You meet your second missing crew member in the West River Plains. Use the 
    same technique you used to befriend your first crewmate and induct him or
    her into your tribe. You can construct a fire pit and Home Tiki here if you
    wish to assign jobs to each sim.
    Book 3, Section 2, Goal #1: Catch a Chicken
    Build a Chicken Trap at your bamboo workbench. Set it up in an area where
    there are a lot of chickens. Leave and come back later to see if your labor
    has paid off. Build a chicken coop to domesticate your new pet. It comes
    in handy for producing eggs.
    Book 3, Section 2, Goal #2: Hunt a Boar
    There are a few boas on Airplane Island but it may be necessary to wait
    until you've reached the third island before you catch one. If you find
    one here, follow it around for a little while. Don't let it leave the
    area. Do whatever you can to get it to charge you. If you have a large
    number of attributes in the Body category, you'll be able to defeat it
    and gather a number of useful resources. Remember that boars can also
    be found near gardens or food scraps that you leave around.
    Book 4, Section 1, Goal #3: Collect an Egg
    We haven't covered the first two goals yet, but you should just complete this
    one while you have your chicken coop. Select the "Serenade" prompt on your
    chickens to coax them into laying eggs. I don't think there is a limit to how
    many times you can do this. Harvest them afterwards.
    Book 4, Section 1, Goal #1: Plant a Crop
    Hopefully you have been collecting the ashes from fire pits throughout the
    game. Craft a hoe and select "Cultivatable Soil Patch" under the "Special
    Plans" menu.
    Book 4, Section 1, Goal #2: Harvest a Crop
    After you have planted the crop, just sit back and wait. It takes anywhere from
    ten to twenty minutes. You may need to try different spots if nothing comes
    After you are done here, build a rope bridge to access the East River Plains.
    I think you can also proceed through the canyon to get there.
    d.	After the Rope Bridge	[atrb]
    -East River Plains Collectibles-
    Cotton, Tumeric, Grass, Carrots, Peaches, Vines, Watermelons, Chili Peppers,
    Sugarcane, Rice, Sisal, Pineapples, Taro, Limes, Coconuts, Palm Fronds, Soft
    Wood, Physic Nuts, Wheat, Rice, Chicken (feathers, meat, eggs)
    1 Hieroglyph along the outside edge of the area
    Proceed to the South River Jungle
    -South River Jungle Collectibles-
    Chicken (feather, eggs, meat), Rattan, Rice, Garlic, Onions, Tomatoes, Brazil
    Nuts, Hibiscus, Blood Oranges, Breadfruit, Limes, Bananas, Rumberries, Ti
    Leaves, Starfuit
    1 Hieroglyph near the river
    1 Llama Person Statue
    1 Transmitter in the crashed airplane
    Book 3, Section 1, Goal #4: Find the Other Beach
    Proceed through the South River Jungle to East Beach
    -East Beach Collectibles-
    Pumice, Soft Wood, Papaya, Bamboo, Taro, Grapefruit, Watermelon, Privet,
    Ginger, Yams, White Hibiscus, Mangosteens, Coconuts, Hard Wood, Palm Fronds,
    Tumeric, Driftwood, Fish, Clams, Stones, Shells
    Book 4, Section 2, Goal #1: Build a Canoe
    Inspect the second Ancient Pier. This is where you will build a canoe once
    you obtain the correct resources.
    Book 4, Section 2, Goal #2: Reach the Third Island
    This task is another one that takes quite a bit of energy. Build your canoe
    at the Ancient Pier, get into it and select "Explore". You need to have 10
    Body attribute points in order to make it there.
    e.	Island of the Volcano	[iotv]
    -South Volcano Beach Resources-
    Bananas and Banana Leaves, Chili Peppers, Papaya, Soft Wood, Grapefruit,
    Shells, Stones, Fish, Clams
    Book 5, Section 2, Goal #1:
    1 Llama Person Statue on the beach
    When you reach Volcano Island, you will find the next Lost Book which is
    entitled "The Biscuit Isles" by Lord R. Stickywick. You will also come across
    two of your crewmates. Befriend them and coax them into joining your tribe.
    After you have increased your party size, explore the beach to find the
    second Llama Person Statue. Gather your energy and head up to Cliff Trail
    in order to access the island's jungle.
    -Volcano Jungle Resources-
    Soap, Honey, Lychees, Onions, Macadamia Nuts, Garlic, Hard Wood, Avocados,
    Vines, Cherries, Guarana, Pokeberries, Carrots, Papaya, Soft Wood, Bananas
    and Banana Leaves
    1 Hieroglyph along the cliff near the Hot Springs
    1 Treasure Map Section in the Hot Springs
    Here you will find the sixth and final Lost Book, A Pirate's Guide to 
    Retirement. When you first reach Volcano Jungle, head to the tree with the
    beehive. Using the torch, smoke the bees out in order to obtain a honeycomb.
    Book 5, Section 1, Goal #1: Find a Hot Spring
    Enter the springs to obtain a piece of the treasure map. The Hot Springs can
    improve your Hygiene as well as your Social motive (if there are multiple
    sims present).
    When you are finished here, enter the Geyser Plains.
    -Geyser Plains Collectibles-
    Taro, Cotton, Chili Peppers, Soybeans, Pineapples, Tomatoes, Grass, Wheat,
    Onions, Sisal, Corn, Sandalwood, Garlic, Chicken (feathers, meat, eggs)
    1 Hieroglyph next to the Ancient Door
    Climb around until you are looking down at the geyser and use a chisel to
    drop a large chunk of rock onto it. Go back down and head past the geyser
    to the Volcano Overlook
    -Volcano Overlook Collectibles-
    Persimmons, Kukui Nuts, Rap, Soap, Hard Wood, Grass, Pumpkins, Raspberries,
    Avocados, Bananas and Banana Leaves, Sandal Wood
    This area is good for setting up shop because it connects to four separate
    areas. If you have obtained every Hieroglyph until this point, you will
    be able to craft the Hieroglyph Stele from your workbench.
    Book 6, Section 1, Goal #1: Build a Cabin
    If you have the appropriate resources, do this via the "Plans" menu.
    Book 6, Section 1, Goal #2: Build Two Cabin Chairs
    Same technique as above. Deck out your cabin with two fancy cabin chairs from
    the "Plans" menu.
    Once you have inspected everything here, head back to the Geyser
    Plains. Proceed to the Ancient Door. You can unlock it if you have obtained
    all of the hieroglyphics up to this point (nine of them). Do what you need
    to in order to maximize your energy and proceed to explore the Temple of the
    Llama People.
    f.	Temple of the Llama People	[tolp]
    Book 5, Section 1, Goal #2: Find the Llama Temple
    You just did that by unlocking the Ancient Door with your Hieroglyphics.
    -Temple Interior Collectibles-
    Chicken (feathers, eggs, meat)
    1 Llama King's Crown
    1 Monkey Horn
    Book 5, Section 2, Goal #2: Find the Llama King's Crown
    It is easy to find. It's in the middle of the temple floor.
    Book 5, Section 2, Goal #1: Repair the Cermonial Forge
    Your sim will need to have at least 5 Body attribute points and 5 Mechanical
    attribute points in order to fix this. You can use this machine to craft glass.
    Head through the interior to the summit of the volcano.
    Book 5, Section 1, Goal #3: Reach the Volcano Summit
    From the Volcano Overlook, head up the Volcano Summit Trail. The trail is to
    your right when you enter the area. You will need quite a bit of energy
    to be able to climb all the way to the top of the volcano.
    -Volcano Summit Collectibles-
    Sisal, Metal Ore, Obsidian
    1 Treasure Map Section
    While you are here, assemble a Bungalow Stove (using the metal ore here). 
    Book 6, Section 2, Goal #4: Use a Bungalow Stove To Make a Feast
    When it is built, select the "Group Meal" prompt.
    Head back into the Temple Interior and take the pathway to the Temple Exterior.
    -Llama Temple Exterior Collectibles-
    Cocoa, Cantaloupe, Coffee Beans, Guavas, Peppers (Bell and Chili)
    There isn't much in here. Advance to the Ancient Theater through the portal.
    -Ancient Theater Resources-
    Cocoa Beans, Coffee Beans, Orchids (Purple, White, Red), Sisal, Hard Wood,
    Obsidian, Mangos, Persimmons
    Book 5, Section 2, Goal #3: Perform a Ceremonial Cliff Dive
    Walk down to the ceremonial platform and examine it. Dive into the Tidal Pool
    While you are here, fish around for a shark. It will contain another section
    of your Treasure Map.
    Book 5, Section 3, Goal #1: Enjoy the Palace
    Head back to Airplane Island and walk up to the Ancient Door in the Dark Cave.
    Your sim will place the Llama King's Crown onto his head and a cut scene
    will ensue.
    -Hidden Lagoon Resources-
    Cashews, Hibiscus (white, red, yellow), Orchid (purple, white), Papaya,
    Soft Wood, Iris, Palm Fronds, Coconuts, Grapefuits, Indigo Leaves, Bell Peppers,
    Soybeans, Watermelons, Bamboo, Kukui Nuts
    Head through to the exit leading to the East River Plains. When you're there,
    head over to the left pillar to obtain a section of the Treasure Map.
    g.	Approaching the End		[ateg]
    When you repaired the forge, the volcano should have erupted thereby revealing
    Crystal Island. That is an eventual destination.
    Book 4, Section 1, Goal #4: Find the Other Beach
    Go back to the Volcano Jungle to discover a new access point. It leads to
    North Volcano Beach.
    -North Volcano Beach Collectibles-
    Dates, SoftWood, Bananas and Banana Leaves, Ginger, Soap, Raspberries, Almonds,
    Palm Fronds, Coconuts, Soybeans, Bamboo, Yams, White Orchid, Fish, Clams,
    Shells, Sharks
    Book 6, Section 2, Goal #1: Build a Bungalow
    It is wise to build a Bungalow here. Choose from one of your Bungalow plans.
    Make sure you have enough resources and attribute points in the appropriate
    Book 6, Section 2, Goal #2: Build a Lavish Shower
    It will be a healthy addition to your bungalow.
    Book 6, Section 3, Goal #3: Create a Shell Shirt
    Craft one of the shell tops under the "Clothing Plans" menu.
    When you have finished those goals, head to West Beach. Cross the water
    to access Crystal Island.
    h.	Crystal Island			[cici]
    -Crystal Island Collectibles-
    Clay, Fine Sand, Fish, Shells, Clams, Sharks
    1 Treasure Map Section on the ground
    Book 3, Section 2, Goal #3: Fish a Shark
    This takes more patience than most goals. Take your fishing pole to deeper
    waters (like the tidal pools) and wait. This is pretty much the only thing
    that Crystal Island is good for. It is also good for quick transportation
    between islands. If you have fixed the radio transmitter by now then you can
    use it to get abducted by aliens (not even joking here).
    Head back to North Volcano beach when you've obtained the Treasure Map piece.
    If you have all nine sections of the Treasure map at this point, you will 
    receive a message telling you that you have done so. If this happens, proceed
    to West Beach. Analyze the suspicious boulder, revealing a tunnel that leads
    to Pirate's Cove. 
    -Pirate's Cove Collectibles-
    Coconut, Palm Fronds, Rattan, Shells, Coffee Beans, Sugarcane, Cashews,
    Raspberries, Soap, Clams, Bell Peppers, Ginger, Onions
    Beard Beard's Treasure! It is located near the ship's stern. You can deck 
    yourself out in full pirate attire. Aaaaaaaaaaargh matey! (or something
    like that)
    i.	Pick a Path			[papb]
    ***Option 1: Sail Away***
    Book 1, Section 2, Goal #3: Build a Sea-Worthy Boat
    While you are at North Volcano Beach, head over to the Ancient Pier to reveal
    the "Craft Catamaran" prompt. You are going to need: 50 Soft Wood, 50 Cotton,
    30 Hard Wood, 30 Sandalwood, 15 Rope. You also have to max out your Body
    attribute points.
    After you accomplish this, you can leave the island for good. Select the 
    "Escape Island" prompt to view a few cut scenes and bring your game to a close.
    If that's not for you and you feel like playing still, head back up to the top
    of the volcano.
    ***Option 2: Send an SOS***
    Book 1, Section 2, Goal #1: Assemble a Radio Transmitter
    Put the radio on the ground to reveal the "Repair" prompt. I think that you
    will need at least 5 Mechanical attribute points to do this (maybe more).
    Book 1, Section 2, Goal #2: Send an SOS from High Ground
    Select the "Send SOS" prompt while you have the transmitter in your hand.
    This will bring about your rescue and also end the game.
    ***Option 3: Build a Paradise***
    Avoid the other two options if you want to stay and customize your islands.
    After all, what's waiting for you in the real world? =P
    iv.	Treasure Map Sections			[tmsc]
    1. Airplane Island - West Beach - Harvest Clams.
    2. Volcano Island - Volcano Jungle - On the ledge by the Hot Springs.
    3. Volcano Island - Volcano Summit - Volcano Summit Trail.
    4. Volcano Island - Tidal Pool - Catch a tiger shark.
    5. Volcano Island - Tidal Pool - After performing the ceremonial dive.
    6. Crystal Island - Crystal Island - Pick up off the sand.
    7. Airplane Island - East River Plains - Next to the left pillar.
    8. Random - Random - Delivered by a chimp.
    9. Random - Random - Message in a bottle.
    v.	Hieroglyphics				[hier]
    1. First Island - Shipwreck Lagoon - On the beached ship.
    2. First Island - Deep Jungle - Found where the path splits.
    3. First Island - Pier Beach - Near the Ancient Pier.
    4. Airplane Island - Dark Cove - Next to the Ancient Door.
    5. Airplane Island - Skull Rock Jungle - Next to the Skull Rock.
    6. Airplane Island - East River Plains - Near the quicksand.
    7. Volcano Island - South River Jungle - Next to the river.
    8. Volcano Island - Volcano Jungle - By the Hot Springs.
    9. Volcano Island - Geyser Plains - Next to the Volcano Overlook entrance.
    vi.	Llama Family Statues			[llam]
    1. First Island - Pier Beach - King Loofalava is next to a pillar.
    2. Airplane Island - Dark Cave - Prince Loofalava is next to the pool of water.
    3. Airplane Island - South River Jungle - Princess Loofalava is on the beach.
    4. Volcano Island - South Volcano Beach - Queen Loofalava is behind a rock.
    vii.	Plans (Incomplete)		[plan]
    a.	Tools				[tool]
    Sewing Kit
    Required: 5 Twine, 5 Soft Wood
    Bamboo Spear
    Required: 5 Driftwood
    Required: 35 Metal Ore, 5 Hard Wood
    Shell Axe
    Required: 4 Clam, 5 Bamboo, 5 Vines
    Metal Axe
    Required: 25 Metal Ore, 5 Hard Wood
    Skills: 8 Mechanical
    Metal Chisel
    Required: 15 Metal Ore, 5 Hard Wood
    Skills: 8 Mechanical
    Required: 5 Soft Wood
    Chicken Trap
    Required: 10 Soft Wood
    Skills: 5 Mechanical
    Metal Hammer
    Required: 35 Metal Ore, 5 Hard Wood
    Skills: 5 Mechanical
    Fishing Pole
    Required: 5 Soft Wood, 5 Twine, 5 Hard Wood
    Skills: 5 Mechanical
    b.	Firepits and Stoves		[fpas]
    Emergency Firepit
    Required: 5 Driftwood
    Provisional Firepit
    Required: 5 Clay, 3 Stone
    Skills: 4 Mechanical
    Fortified Firepit
    Required: 20 Stone, 15 Clay
    Skills: 6 Mechanical
    Hut Stove
    Required: 10 Bamboo, 10 Soft Wood, 10 Vine, 8 Stone
    Skills: 2 Mechanical, 2 Cooking
    Cabin Stove
    Required: 30 Stone, 10 Clay, 10 Soft Wood, 5 Hard Wood
    Skills: 4 Mechanical, 4 Cooking
    Bungalow Stove
    Required: 25 Metal Ore
    Skills: 6 Mechanical, 6 Cooking
    c.	Seating				[seat]
    Hut Dining Chair
    Required: 5 Bamboo, 3 Vine
    Skills: 4 Logic
    Hut Living Room Chair
    Required: 5 Bamboo, 5 Driftwood, 3 Vine
    Skills: 4 Logic
    Hut Loveseat
    Required: 8 Bamboo, 5 Vine, 4 Grass
    Skills: 4 Logic
    Hut Couch
    Required: 10 Bamboo, 5 Vine, 4 Grass
    Skills: 4 Logic
    Shack Dining Chair
    Required: 5 Driftwood, 5 Vine
    Shack Living Room Chair
    Required: 5 Driftwood, 5 Vine
    Shack Loveseat
    Required: 10 Vine, 5 Driftwood
    Skills: 1 Mechanical, 1 Logic
    Shack Couch
    Required: 10 Driftwood, 15 Vine
    Skills: 1 Mechanical, 1 Logic
    Shack Stool
    Required: 5 Bamboo, 5 Vine
    Cabin Dining Chair
    Required: 10 Rope, 10 Soft Wood, 10 Rattan, 5 Hard Wood
    Skills: 6 Logic
    Cabin Loveseat
    Required: 20 Rope, 20 Soft Wood, 20 Cotton, 10 Hard Wood
    Skills: 6 Logic 
    Cabin Couch
    Required: 30 Rope, 30 Soft Wood, 30 Cotton, 15 Hard Wood
    Skills: 6 Logic
    Bungalow Dining Chair
    Required: N/A
    Skills: 8 Logic
    Bungalow Loveseat
    Required: N/A
    Skills: 8 Logic
    Bungalow Couch
    Required: N/A
    Skills: 8 Logic
    d.	Lighting				[lght]
    Shack Floor Lamp
    Required: 4 Vine, 2 Driftwood, 1 Bamboo
    Skills: 1 Logic
    Shack Table Lamp
    Required: 1 Vine, 1 Clam
    Skills: 1 Logic
    Hut Floor Lamp
    Required: 2 Bamboo, 1 Vine
    Skills: 4 Logic
    Hut Table Lamp
    Required: 3 Grass, 1 Shell
    Cabin Floor Lamp
    Required: 10 Bamboo, 5 Rattan, 5 Twine, 5 Cotton
    Skills: 6 Logic
    Cabin Table Lamp
    Required: 5 Rattan, 5 Twine, 5 Cotton, 5 Bamboo
    Skills: 6 Logic
    Bungalow Floor Lamp
    Required: N/A
    Skills: 8 Logic
    Bungalow Table Lamp
    Required: N/A
    Skills: 8 Logic
    e.	Beds				[bsds]
    Improvised Cot
    Required: 4 Driftwood, 4 Vine
    Improvised Bed
    Required: 5 Driftwood, 4 Vine
    Provisional Cot
    Required: 7 Bamboo, 5 Vine
    Skills: 4 Logic
    Provisional Bed
    Required:  8 Bamboo, 6 Vine
    Skills: 4 Logic
    Sturdy Cot
    Required: 20 Rope, 20 Cotton, 10 Soft Wood, 5 Hard Wood
    Skills: 6 Logic
    Sturdy Bed
    Required: 20 Rope, 20 Cotton, 20 Soft Wood, 10 Hard Wood
    Skills: 6 Logic
    f.	Tables				[tbls]
    Small Shack Table
    Required: 5 Driftwood, 4 Vine
    Standard Shack Table
    Required: 10 Driftwood, 8 Vine
    Large Shack Table
    Required: 15 Driftwood, 12 Vine
    Small Hut Table
    Required: N/A
    Skills: 4 Logic
    Large Hut Table
    Required: N/A
    Skills: 4 Logic
    Small Cabin Table
    Required: N/A
    Skills: 6 Logic
    Large Cabin Table
    Required: N/A
    Skills: 6 Logic
    Small Bungalow Table
    Required: N/A
    Skills: 8 Logic
    Large Bungalow Table
    Required: N/A
    Skills: 8 Logic
    viii.	FAQ					[fqaf]
    Q:	There is a geyser blocking my path!
    A:	Go around and chisel the rock directly above it. You need to be in
    	exactly the right place to do this. It's very sensitive so keep trying.
    	Remember that you need a stone hammer and a chisel.
    Q: 	I can't get through the door in the Dark Cave. What is wrong?
    	Where is the key?
    A:	You have to wait until later in the game when you have the Llama King's
    Q:	Can I get rid of my sim's beard by shaving or something?
    A:	You can adjust this by crafting the necessary tools or making changes
    	under the Fashion and Grooming menu.
    Q:	What is the Death Daisy?
    A:	It appears on the grave of dead sims.
    Q:	What is the Death Daisy Potion?
    A:	It can revive your sims. The plans for it are unlocked when you first
    	meet another sim.
    Q:	How do I make friends with my crewmates?
    A:	Tell them jokes. It is the easiest way and the other sims will almost
    	always enjoy your jokes.
    Q:	Does this game feature a multiplayer mode?
    A:	No. I'm sorry.
    Q:	How do I collect Hard Wood?
    A:	A stone axe works best for this. I believe you get the stone axe
    	plans when you enter the Dark Cave for the first time.
    Q:	Can you have multiple save files?
    A:	Nope. Sorry again. =(
    Q:	Where do you get Iron or Metal Ore?
    A:	At the Volcano Summit, which is accessed by climbing the Volcano
    	Summit Trail or going through the Llama Temple.
    Q:	How do you get your sims to marry?
    A:	You can craft special wedding apparel for them at your workbench. Try
    	wearing those while you propose.
    Q:	Where do I get clay?
    A:	Clay is found in deposits along the ground. It is on Crystal Island
    	and Skull Rock Jungle as well as a few other places.
    Q:	My sim can't make it through the Steep Passage!
    A:	Get lots of sleep (preferrably the maximum amount in a decent bed).
    	Then cook some guarana as it helps more than anything. Hooray for
    	unsustainable energy bursts!
    Q:	How can I build a radio transmitter?
    A:	You need 1) a radio and 2) a transmitter. They are found in separate
    	airplane crashes on separate islands. Put the radio on the ground
    	and you should be prompted to repair it.
    ix.	Credits					[crds]
    Author - The Return of Hylian
    SBallen and Gamefaqs
    Electronic Arts
    Freyashawk for help with Resource Listings

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