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    FAQ/Walkthrough by AWing Pilot

    Version: 1.00 | Updated: 09/16/08 | Search Guide | Bookmark Guide

    +A Long Time Ago, In a Galaxy Far, Far away...                        +
                   _______.___________.    ___      .______         
                  /       |           |   /   \     |   _  \        
                 |   (----`---|  |----`  /  ^  \    |  |_)  |       
                  \   \       |  |      /  /_\  \   |      /        
              .----)   |      |  |     /  _____  \  |  |\  \----.   
              |_______/       |__|    /__/     \__\ | _| `._____|   
              ____    __    ____  ___      .______          _______.
              \   \  /  \  /   / /   \     |   _  \        /       |
               \   \/    \/   / /  ^  \    |  |_)  |      |   (----`
                \            / /  /_\  \   |      /        \   \    
                 \    /\    / /  _____  \  |  |\  \----.----)   |   
                  \__/  \__/ /__/     \__\ | _| `._____|_______/    
                              The Force Unleashed
    System: Nintendo Wii
    Developed by: Krome Studios, 2008
    Produced by: Lucasarts, 2008
    FAQ/Walkthrough written by: Christopher Long(Awing Pilot), Sept 2008
    1.0 Table of Contents
    To easily find what section you need hit Ctrl+F and enter in the 
    section number.
    1.0 Table of Contents.
    2.0 What is "The Force Unleashed"?
    3.0 Playing "The Force Unleashed" 
    4.0 Walkthrough
    -> 4.01 Prologue
    --> 4.02 TIE Construction Yard
    ---> 4.03 Trial of Skill
    ----> 4.04 Raxus Prime
    -----> 4.05 Trial of Insight
    ------> 4.06 Felucia
    -------> 4.07 Intermission: Vader's Flagship
    --------> 4.08 Nar Shaddaa
    ---------> 4.09 Trial of Spirit 
    ----------> 4.10 Kashyyyk 
    -----------> 4.11 Dark Felucia 
    ------------> 4.12 Imperial Raxus Prime 
    -------------> 4.13 Cloud City 
    --------------> 4.14 Intermission: Corellia
    ---------------> 4.15 Death Star 
    ----------------> 4.16 Light Side Ending
    -----------------> 4.17 Dark Side Ending
    5.0 Duel Mode 
    -> 5.01 Characters 
    --> 5.02 Duel Arenas 
    ---> 5.03 Duel Mode Tips and Strategies 
    6.0 Extras
    -> 6.01 Cheat Codes
    --> 6.02 Databank
    7.0 Frequently Asked Questions
    8.0 Final Thoughts...
    9.0 Contact and Copyright Info
    2.0 What is "The Force Unleashed"?
    Star Wars: The Force Unleashed is easily one of the most hyped and 
    promoted Star Wars game. Earmarked as an official, Lucas approved piece 
    of Star Wars canon eyes have been on the game from day one. After a 
    long development process the game was finally released on September 
    16th, 2008 for Microsoft Xbox 360, Sony Playstation 3, Sony Playstation 
    2, Sony Playstation Portable, the Nintendo DS and Nintendo Wii systems.  
    Lucasarts handled the development on the Xbox 360 and Playstation 3 
    while Krome Studious handled the development on the other systems.
    Obvious graphical and control issues aside the story is the same 
    spanning across all platforms with a feature added in here and there to 
    make use of each system's unique features. The Xbox 360 and Playstation 
    3 versions made use of their systems high end graphical powers, the 
    Nintendo DS had touch screen controls, the Playstation Portable 
    featured historical missions exclusive to the handheld and the 
    Playstation 2 version had a few extra levels tossed into the main 
    storyline of the game. The version this guide is for, the Nintendo Wii, 
    included the same extra levels as the Playstation 2 as well as an 
    exclusive, albeit tacked on, duel mode.
    The game starts with Darth Vader tying up loose ends after Order 66 and 
    follows as he takes an apprentice of his own. You play the majority of 
    the game as this apprentice, codenamed Starkiller. As Starkiller your 
    main duty is to bring Vader's enemies to justice as he says himself 
    although you'll quickly learn that things aren't always how they 
    appear. You'll battle and search your way through familiar locals from 
    the Original Trilogy, the Prequel Trilogy and even a locale or two only 
    mentioned in the Expanded Universe before the inevitable showdown 
    between all involved.  
    3.0 Playing "The Force Unleashed"
    An overview of controls and options available in 'The Force Unleashed'. 
    For further and more in-depth descriptions of the more complex 
    maneuvers in The Force Unleashed make good use of the included Tutorial 
    Force Powers
    4.0 Walkthrough
    The reason you probably clicked into this file to begin with. Listed 
    below are the step by step walkthroughs of the levels found in Star 
    Wars: The Force Unleashed in the order they appear in game. The 200 
    hundred Holocron hidden through out the levels are marked with a simple 
    (H*), where the asterisk is the number of the Holocron as the guide 
    lays it out. This order follows the order you encounter or find them in 
    the game as best as possible. Any other secrets, hints or just neat 
    things to see will be marked with an authors note for your benefit. 
    Lastly any potential game interfering glitches will be marked with a 
    glitch note.
    4.01 Prologue
    The Galaxy is on the brink of total darkness. The evil GALACTIC EMPIRE 
    has overthrown the Old Republic and now holds countless worlds in the 
    grip of fear.
    The Jedi Knights have been all but destroyed. Only a handful of Jedi 
    have escaped Imperial forces, disappearing into hiding across the 
    The Emperor's spies have located a Jedi Knight on the Wookiee homeworld 
    of Kashyyyk. The Sith Lord DARTH VADER has been dispatched to destroy 
    | Holocron: 20             |
    After the standard Star Wars text crawl you are treated to a small 
    cutscene of the planet Kashyyyk surrounded by an Imperial blockade as a 
    lone shuttle leaves the hanger bay of a Star Destroyer and starts 
    towards the surface. The shuttle lands in the mist of a battle between 
    Imperial Clone Troopers of the 501st and the native Wookiees. Lord 
    Vader emerges from the shuttle and after "informing" the Sergeant in 
    charge that he is there on a mission of his own sets out towards the 
    Jedi that he feels through the Force. In a way only Vader can you begin 
    lumbering forward....
    Take a second to look around and get comfortable with Darth Vader. Once 
    you are ready to continue head north towards the Clone Troopers that 
    are firing on a few Wookiees beyond them. Force Push the wooden 
    blockade in front of you leaving the Clone Troopers alive to provide 
    some extra fire on the Wookiee warriors ahead if you choose. Killing 
    them has no negative effect on the outcome of the level after all you 
    are Lord Vader. Proceed up the now cleared walkway towards the first 
    hut where a small squad of Clone Troopers is engaging yet more Wookiee 
    warriors. Time to get your saber dirty as Vader orders the squad to 
    follow him deeper into the Wookiee Village.
    As you engage the first of the enemy Wookiees an Imperial TIE fighter 
    shoots down a Wookiee catamaran that crashes into the structure beyond 
    creating a field of debris and obstructing your vision for a few 
    moments. Kill the first of the Wookiees running toward you then Force 
    Push the last Wookiee manning the turret beyond. From there you can see 
    more enemies to the north of your location in the next hut. Pick up one 
    of the red blinking power conduits and toss it into the middle of the 
    hut then proceed to finish off the rest with your saber. 
    Continue around the tree along the path. Either destroy the turret you 
    run into next or grab it off its stand to have it follow behind you 
    with the Force; it'll shoot at a few enemies before becoming worthless 
    to you. After a couple Wookiees that run towards you the first save 
    computer will log your progress for you then continue down the small 
    bridge into the next hut that is guarded by a few Wookiees and a single 
    turret. A Bacta container is near the entrance to this hut; if you need 
    it Vader will grab it for you.
    Once inside the hut proceed to the left around the circle structure. 
    You'll have to clear a large door out of your way with the Force to 
    continue. Clear the few Wookiees out from inside and grab the Bacta 
    container on the balcony you pass if you need to. Continue all the way 
    around the circle until you reach the exit. Go down the small bridge 
    that leads to the next hut below, making sure to grab the Holocron(H1). 
    Clear out all the Wookiees, grab the Holocron(H2) in the corner before 
    continuing forward. Grab the power conduit and toss it carefully 
    between the two wooden blockades in the middle of the platform to 
    destroy them both then grab the Holocron(H3) laying behind, clear the 
    platform of Wookiees and grab the Holocron(H4) behind the machine near 
    the inner wall. Continue forward and grab the Holocron(H5) at the end 
    of the steps almost hidden under the walkway to the right.  Use Force 
    Repulse in the middle of the empty hut and grab the Holocron(H6) that 
    appears from under one of the machines then continue forward. Kill the 
    few Wookiees on the next platform then grab the Bacta container and the 
    Holocron(H7) from near the wall, to the left of the catamaran wreckage 
    in the middle. If you are quick you can toss one of the power conduits 
    at another catamaran flying by. There is another Holocron(H8) behind 
    the machine that lays behind the turret so grab it before heading 
    Toss the power conduit near the wall towards the waiting Wookiees and 
    this should take out two or three of them then finish off the rest of 
    the group that come running towards you making sure to grab the 
    Holocron(H8) on the bridge that leads to the next hut. Destroy the 
    turret in the middle of this hut, grab the Holocron(H10) in the corner 
    behind it then use the power conduit near by to kill a few of the 
    Wookiees ahead of you. Grab the Holocron(H11) by knocking over the 
    small structure in the middle of the platform before you. The game will 
    save as pass a save computer then a TIE fighter crashes into the trees 
    ahead resulting in a bunch of debris. Kill all the Wookiees that come 
    out from behind the wreckage of the TIE fighter. You can use the 
    cockpit of the TIE fighter to toss and knock a few of them off if it 
    doesn't roll off the platform after the crash.
    Continue follow the path of huts around and wading through more rushing 
    Wookiees making sure to grab the Holocron(H12) on the platform 
    immediately after the TIE fighter wreckage.  Grab the Turret away from 
    the Wookiee and it will shoot him down as he runs towards you then move 
    on forward through another Wookiee and grab the Holocron(H13) beyond 
    him in the corner. Toss another power conduit and the Wookiees ahead 
    and continue on past a large tower with a hole in it towards some steps 
    that lead into a hut. A Holocron(H14) is in the corner of the steps so 
    grab it and head into the hut. The save computer here will save your 
    progress. Inside the hut are a Bacta container and an elevator you take 
    to the beach below. A Holocron(15) will be in the middle of the 
    elevator if you cleared all the Wookiees before take it down. Whew! 
    A cutscene will play where more Clone Troopers arrive to engage the 
    Wookiees as a cloaked man watches from a hut above. The Clone Troopers 
    are retreating as Vader appears. They inform him that they haven't been 
    able to break the Wookiee line. Vader will give it a shot. Walk forward 
    down the hallway and out onto the beach. In this area you have to kill 
    a set amount of Wookiees before you can proceed, in this case its about 
    15 of the hairy beasts slain before the next cutscene plays. Make sure 
    to grab the five Holocrons(H16, H17, H17, H19, H20) spread out around 
    the beach before you kill all the Wookiees. Start by going left and 
    hugging the large tree in the middle; there are two of them near the 
    back, one in the burning frame of the tower in the middle and the last 
    one in the wreckage of the Clone transport in the far end of the beach.
    The Rogue Jedi you came to Kashyyyk to murder screams at you from the 
    upper hut to retreat to which Vader replies by tearing the structure 
    down with the Force. This starts the games first boss battle as the 
    Rogue Jedi falls from the tower that was just crushed to fight Vader.
    |Boss: Rogue Jedi |
    The first boss of the game is a relatively easy one designed to 
    introduce you to the mechanics of lightsaber vs. lightsaber. I doubt 
    you'll even break a sweat destroying him. When he is close in proximity 
    to you stick with standard side to side saber slices as the vertical 
    ones take longer and miss more often. If he pushes you away with the 
    Force or runs grab him and toss your saber at him a few times. In 
    between all this you might get stuck in either a Force lock or saber 
    lock. Break the locks by matching the controller directions on screen 
    to either slam him into the ground a few times with the Force for 
    massive damage or parry his saber away for a direct hit with yours. 
    Once his life hits about half way a small cutscene will play showing 
    that his Force attacks have stepped up but don't worry any. Stick to 
    the same set of attacks; horizontal slices when close and saber throws 
    when far away. You can also choke him but it fails to connect often. 
    After his life hits about a quarter left an action scene will play. 
    Match the correct movements with either the Wiimote or Nunchuck and 
    Vader will disarm the Jedi and finish the fight in a fitting over the 
    top dark side manner.
    Watch the cutscene closely as it sets up the story for the rest of the 
    game. Vader picks up the fallen Jedi angrily demanding to know where 
    his Master is because he senses a stronger presence in the Force. The 
    Jedi informs Vader that his master is long since dead and as Vader is 
    about to deliver the final blow with his lightsaber the weapon is 
    pulled from his hand by a child. Vader realizes this boy is the Jedi's 
    son and as the Rogue Jedi yells for him to run he crushes the boy's 
    father to death. As the 501st shows up Vader decides to take this boy 
    with him; slaughtering the clone troopers in the process as to leave 
    nobody but Vader knowing of this powerful child.
    4.02 TIE Construction Yard
    Flash forward some fifteen plus years. You are now playing as the young 
    boy taken from Kashyyyk. Vader's secret apprentice, codename: 
    Starkiller. This is where the fun really begins. The game picks up with 
    a cutscene as Vader is knighting Starkiller with his lightsaber. He 
    then informs him of his first mission. Vader's spies have finally 
    detected another Jedi that avoided Order 66. You are to proceed a TIE 
    fighter facility under attack by a Jedi General Rahm Kota. Kill him and 
    bring Vader the lightsaber. You are to kill Imperial's and Rebels to 
    keep your existence a secret. After meeting your new pilot Juno 
    Eclipse, you and your sparring droid PROXY head towards Nar Shaddaa on 
    your ship Rogue Shadow. Your team arrives at the TIE fighter facility 
    already under attack my Kota and his men.
    | Holocron: 20                                   |
    | Lightsaber crystal: 2: green, Kaiburr Crystal  |
    | Lightsaber hilt: none                          |
    | Force Holocron: 1                              |
    | Health Holocron: 1                             | 
    | Moves Unlocked: 1: Ground Slam                 |
    | Characters Unlocked: 3: Anakin, Aayla, Luke    |
    Immediately after gaining control of Starkiller dash forward and 
    dispatch of all the Rebel commandos then head down the hallway right in 
    front of you. Kill the sparse Rebel commandos attacking you then make 
    sure to break all the light panels and destroy all the service panels 
    on the wall to claim your first Holocron(H1)in the hanger right in 
    front of where you appear after blowing open the door at the end of the 
    hallway. Best way to achieve this is to use Force Grip to grab the 
    service panels and toss them at the lights or even the enemies.
    After a shortcut scene where Starkiller blows a Rebel out into space 
    clean out all the Rebels needed to deplete the meter(around 7). Use 
    ranged attacks like lightning and tossing debris at them to avoid their 
    fire or find a high perch to pick them off from. After they are all 
    dead a door will open to reveal Imperial Stormtroopers fighting with 
    Kota's Rebels but before heading in to introduce yourself first head to 
    the eastern wall of this hanger and look up to spot another 
    Holocron(H2). Where you are standing there should be large boxes and 
    smaller hexagonal barrels, stack one of those barrels on one of the 
    boxes then double jump up to grab it then head into the waiting battle 
    through the newly opened door.
    Remember Vader's orders and destroy everything that is alive in this 
    hallway and continue to go down until you hit some stairs. Toss the 
    demolition charge blinking at the end of the staircase up to the top to 
    clear out some opposition then tear off the wall panels on the right 
    wall to reveal a Holocron(H3) with a Bacta tank right by the window 
    beyond it. Continue threw the hallway and the enemies up a second set 
    of stairs and into a large TIE fighter construction area where the 
    wings are being attached to bodies then sent somewhere above. You'll 
    pass a save computer on your way in. Clear out the enemies to gather up 
    Force Points then head to the northern corner of the room where a stack 
    of TIE solar panels is laying. Use the Force here and Starkiller will 
    use these panels to make a path to the area above. 
    Clear the area of enemies then go to the northwest corner and destroy 
    the storage barrel there for another Holocron(H4) then turn directly 
    behind you, blow open the door here and clean the room of enemies for 
    another Holocron(H5) in the room lit up with red lights. Be careful, 
    there are is some heavy artillery in here and a gaggle of regular 
    Stormtrooper so don't go rushing in. After you have the Holocron head 
    back out and locate another pile of TIE solar panels... you know what 
    to do. On your way up look around for another Holocron(H6) on top of a 
    large crate. You must grab this one before passing through to the next 
    level above since you can't go back. Best way to do this is to use the 
    upcoming TIE being built as an elevator but make sure to jump while low 
    or risk being pushed into the level above.
    Once you make it to the next level of the area clear the area of troops 
    paying extra attention to the turrets then head up the stairs through 
    the hatch that opens behind them. On top of the stars is a lightsaber 
    crystal(Green) and another Holocron(H7) to the right in the fire after 
    the door opens. Proceed through the hallway taking names and grab the 
    eight Holocron(H8) from behind the second service panel on the left 
    wall. Finish your fight through the hallway, bust open another door and 
    enter into a new exterior hanger where you need to dispatch enough 
    Militia to deplete the meter before continuing on. There is a 
    Holocron(H9) behind a console that is short circuiting in an adjacent 
    room and another Holocron(H10) on a ledge above you. Stack barrels 
    until you can reach with a double jump. Be careful in the adjacent room 
    there is Militia with rockets ready to ambush you. After you clear the 
    Militia Starkiller shows off his skill by brining an old Clone War era 
    dropship out of the sky with the Force. After the show, head to the 
    newly opened stairwell in the corner of the hanger where you claim a 
    Health Holocron that increases Starkillers maximum health. 
    Proceed through this hallway making sure to destroy all the light 
    panels and service panels along the way. When you hit the second set of 
    stairs look up and behind to spot another Holocron(H11). Grab it and 
    continue on then grab the next Holocron(H12) at the end of the hallway 
    provided you destroyed everything. Enter into the next area; a large 
    shaft with joining elevators and a cutscene plays showing a battle 
    going on above you.
    Ride the left elevator up to the area above then dispatch of both 
    parties here including the two that just came up on the adjacent 
    elevator. Once everyone is gone head into the room on this level to 
    claim another Holocron(H13) and a Bacta container then proceed to take 
    that elevator up to the next level above. Take note of the 
    Holocron(H14) in front of you while you ride. You can either drop down 
    on this platform from the gangway above or jump back to the second 
    level below and ride the TIE solar panels up to get it, your choice.
    Make sure to grab the Force Holocron in front of where you get off the 
    elevator to increase your maximum Force power then continue forward 
    through the Stormtroopers and Rebel Militia alike defeating enough 
    Rebels to continue through this hallway into yet another hanger. The 
    door slams behind you and an AT-ST appears.
    | Mini-Boss: AT-ST |
    A Rebel manages to jump extremely high(maybe he is a Jedi too?) on top 
    an Imperial AT-ST and remove the pilot then turns his attention to you. 
    You'll need to destroy this chicken walker to move on. To defeat it you 
    have a few options. You can use the demolition charges laying around as 
    flying bombs but that runs the risk of them being shot at while close 
    to you for massive damage. You can use the large red light towers as 
    flying battering rams but the time in which it takes to take them down 
    and toss with the Force is high. You can also toss your saber at it 
    from a distance but this takes time and the damage dealt is rather low. 
    The last way and probably the best is to stand between it's legs and 
    start swiping horizontally with your lightsaber. If it kicks you away 
    move back in while using Force Lightning. You'll score direct hits for 
    decent damage and every once in awhile it will attempt to step on you. 
    Match the on screen prompts with the Wiimote and Nunchuck for a special 
    move. Using any method or a combination thereof will bring this machine 
    down in no time. Once it's life hits around a quarter Starkiller will 
    finish it off a spectacular way. It's a fairly easy battle and since 
    there are plenty of Bacta containers around you'll have no problem.
    Once the AT-ST is done go ahead and use the Force to pull down all 
    those tall lights then collect the Holocron(15) on the platform above 
    to the left of the exterior hanger door where the battle is raging; you 
    might have to stack a few things to reach it. Once you have it continue 
    towards the hatch marked green on your map then blow it down with the 
    Force to continue on through where a save computer logs your game for 
    you. Destroy all the Imperials and Rebels and continue straight. When 
    you hit a small ante room where there are fully constructed TIE 
    fighters movie by to your left look above you to spot the next 
    Holocron(16), jump across from the ledge above to grab it then continue 
    to the next room. Continue straight through and grab the Holocron(17) 
    to the right before you enter the next area. 
    This is the last hallway, I promise. Continue through the enemies and 
    up to flights of stairs. To the immediate left of the second flight in 
    the corner is another Holocron(18) so grab it then turn around and 
    continue through more enemies. When the door opens at the top a 
    Holocron(19) should be waiting if you managed to destroy 90 or more 
    enemies in this level which shouldn't have been a problem by now so 
    grab it then continue towards the door in front of you. Before going 
    through grab the last Holocron(20) to your right, behind a computer 
    console. It'll short circuit when you destroy it so be careful. After 
    you have the last Holocron in your possession its time to go meet this 
    | Boss: General Rahm Kota |
    Finally a true test of your Sith skills and the man your master sent 
    you to assassinate. As you enter General Kota is sort of angry and 
    insulted that Vader sent a "boy" to fight him but none the less Kota is 
    a Jedi and you are Sith so he must destroy you. 
    The overall battle with Kota is actually rather easy once you get the 
    hang out it. The best strategy to use against him is distance since he 
    is a strong blademaster. Blast him with Force Lightning until you both 
    get stuck in a Force Lock and then match the on screen commands to 
    knock him back. Repeat this strategy and he'll eventually stop to chide 
    you some more about your age and his strength, blah. After this happens 
    he comes at you a bit faster and with a few more Force Pushes. Keep 
    blasting him with Force Lightning and if he manages to get close enough 
    to you throw in a few vertical slashes as well. You can also attempt 
    Force Pushes and saber throws but he avoids them more often then not. 
    The whole time you are battling Kota he is spouting the wisdom of the 
    Jedi and the closer he gets to defeat the more strained his voice 
    becomes. As the battle rages the room itself begins to sustain damage 
    but don't pay attention to it, just keep up your ranged attacks until 
    his health hits half way at which point he starts to bring the whole 
    facility down around you.
    At this point its best to switch to a closer approach and hope for 
    Saber Locks you can easily win. When he is knocked back jump in for the 
    quick slices. Finally when his health hits a low around a quarter the 
    final finishing move will start so match the commands and watch as 
    Starkiller thrashes Kota. He jumps in close for the kill but not before 
    Kota tells you something interesting. Pointedly that Vader won't always 
    be your Master then screams "Me?" before being blinded from your blade 
    and pushed into space. Before leaving he snatches up Kota's lightsaber 
    with the Force then leaves to report to Vader. 
    Beating this level unlocks the new Force Power "Ground Slam" as well as 
    new characters for duel mode; Anakin Skywalker, Aayla Secura, Luke 
    Skywalker and finally a focusing Combat Crystal for your blade, a 
    Kaiburr crystal that increases the strength of Force Push.
    Whew, what a level!
    4.03 Trial of Skill
    You report to Vader that Kota has been killed. Vader pulls Kota's 
    lightsaber from your belt and attacks you with it. Another test it 
    seems as he points out the fact that if had been your(only) saber you 
    would have been killed. He then dispatches you to the ruins of the Jedi 
    Temple on Coruscant for more training. This finally gives you 
    unrestricted access to your ship, the Rogue Shadow. From here you can 
    enter cheats, change your 'Costume', and review the database and your 
    holocron collection. The ship also acts as a portal to the next level.
    | Holocron: 6                                   |
    | Lightsaber crystal: 2: purple, Qixoni Crystal |
    | Lightsaber hilt: none                         |
    | Force Holocron: 1                             |
    | Moves Unlocked: 1: Dark Rage                  |
    | Characters Unlocked: 1: Asajj Ventress        |
    | Costume Unlocked: 1: Heavy Training Gear      |
    The Trial of Skill is actually a short but interesting level. It's 
    starts with the Rogue Shadow landing on the roof of the now abandoned 
    Jedi Temple on Coruscant. Starkiller is greeted by Imperial 
    Stormtroopers who inform you that the temple is off limits. Well, since 
    Vader trumps them lets continue on. Dispatch of the rushing 
    Stormtroopers then continue forward and clear their buddies out on the 
    steps of the temple. To the left of the temple entrance is some debris, 
    clear the large rock to reveal the first Holocron(H1) then head on into 
    the temple if the coast is clear.
    When the small corridor opens into the large main area of the temple 
    look to the right for the next Holocron(H2) then proceed to clear out 
    the Stormtroopers hiding about. Once the area is clear look for another 
    Holocron(H3) in the very back of the main area behind and underneath a 
    large caved in section of the temple and make sure to destroy the four 
    large statues to claim a purple lightsaber crystal and a Force Holocron 
    within them. After you grab all the loot climb up that rubble to gain 
    entrance to the next section; battling a few Stormtroopers on the way. 
    Hop down this rubble and grab the Holocron(H4) hidden to the left of 
    the cave in then continue down into the newly accessed hallway. 
    Imperial Royal Guards join the fight here with the regular 
    Stormtroopers so dispatch of them one on one, don't let the Imperial 
    Guards gang up on you. They fight with energy spikes that can lock your 
    saber up so be careful. Once they are all at your feet continue through 
    the hall, moving debris when need be. There is another Holocron(H5) in 
    the large Jedi statue in the middle of a square shaped room right 
    before a turn to the right so snatch that up then move on.
    Head up the stairs in the middle of this large ceremony rooms and 
    suddenly you hear a voice speaking to you through the Force. Red Force 
    Lightning appears and knocks you to the ground. That could only be a 
    Sith attack! Darth Desolous appears!
    | Boss: Darth Desolous | 
    Finally, a real opponent. This Sith Lord is one tough cookie. Move in 
    for lightsaber attacks quickly and pay no attention to the high amount 
    of misses. Ever so often use the Force to push him back and immediately 
    toss your lightsaber at him using the impale move. Darth Desolous likes 
    to attack you close(or kick you away) with his saber and uses Force 
    push often. When he does, leap quickly out of the way of his onslaught. 
    Everyone once in awhile he'll start to build the Force around him in a 
    sphere. When this happens stay clear of the sudden discharge then 
    attack again. If he ever manages to lift you in the air a quick toss of 
    your saber should score a hit and let you free. Force Lightning has 
    little effect on him but has a high chance of getting you both in a 
    Force Lock which leaves him dazed for a free strike from your saber if 
    you win. Also, if you manage to knock him down any make good use of 
    that new Ground Slam move you learned; the damage is small but 
    consistent. Finally, make good use of the lock on and your dash ability 
    to gain\cover ground quickly. Continue these strategies making sure to 
    win any Force or saber locks you encounter; his dazed moments are the 
    best opportunity. Make sure to grab the last Holocron(H6) from behind 
    the largest statue in the back of the room during the battle with Darth 
    Once Darth Desolous' health hits a low Starkiller will initiate the 
    finishing move and smash him to death with that large statue. After his 
    demise PROXY arrives with a message from Lord Vader. Seems his spies 
    have located another Jedi and this time, he thinks you are doomed from 
    the start. For passing the Trial of Skill you unlock a new Force Power 
    titled "Dark Rage" which allows a powerful topping attack to a three 
    hit combo as well as unlocking Asajj Ventress for Duel Mode and a 
    Qixoni Crystal for your lightsaber. This crystal beefs up your Force 
    Choke ability. Finally, the Heavy Training Gear costume becomes 
    available to you for use. 
    Read the three new Database entries, Raxus Prime, Imperial Sentinel and 
    Darth Desolous, before continuing on your next mission.
    4.04 Raxus Prime
    | Holocron: 20                          |
    | Lightsaber crystal: 2: purple, orange |
    | Lightsaber hilt: 1                    |
    | Health Holocron: 2                    |
    | Force Holocron: 2                     |
    | Moves Unlocked: 1: Pummel             |
    | Characters Unlocked: 1: Darth Maul    |
    After your successful test at the Jedi Temple PROXY arrives with a 
    message from the Dark Lord. You are once again being sent out to kill a 
    surviving Jedi named Kazdan Paratus living in solitude on the junk 
    world Raxus Prime. Your master warns you that this time the challenge 
    is greater and you aren't expected to make it back. Juno pilots the 
    Rogue Shadow to Raxus Prime where you notice a large structure that 
    resembles the Jedi Temple you were just at built of junk on the planet. 
    PROXY warns you that there are "thousands of droids all calling out to 
    each other" as Juno lands the ship. She couldn't get you close to you 
    have to make it to the "temple" on foot. 
    Immediately after disembarking the Rogue Shadow run to the very back of 
    the ship and grab the first Holocron(H1) then head back around to the 
    front of the ship and tear off the panel to the left for the second 
    Holocron(H2). Head forward and down an elevator into the planets 
    depths. After the elevator stops continue straight forward into your 
    first fight with the planet's native droids. Don't let these guys gang 
    up on you, instead stand back and either attack with your lightsaber, 
    Force Lightning or more effectively, pick them up and toss your 
    lightsaber through them. After you enter the large room ahead a large 
    droid is activated that resembles some sort of four legged creature as 
    well as a swarm of the same bipedal droids you just fought. After the 
    battle starts clear the floor of the small droids while staying mobile 
    then take on the large guard droid. Blast it with Force Lightning from 
    the air or lightsaber tosses. Once they are all destroyed grab the 
    Holocron(H3) from the back of the room, near where you entered then 
    using the Force, destroy all the square crates around the same area to 
    reveal another Holocron(H4). Continue out of this large room into the 
    next hallway and more droids appear. Use the demolition charge on the 
    ground to clear the whole group of them then move forward.
    When you hit the first save point destroy all the droids that appear 
    then Force Push the panels and rubbish behind it to reveal a 
    Holocron(H5) then continue through the hallway until you see a computer 
    panel with green and red displays on it, destroy this for another 
    Holocron(H6). As you round the corner there is another demolition 
    charge you can use to toss at the oncoming droids; use your lightsaber 
    to clear the ones that survive. Another guard droid will appear when 
    you approach the rubble blocking your way so defeat it then grab 
    destroy the computer panel nearby for a Holocron(H7) before pushing 
    your way through the debris to the next area. You stumble upon a battle 
    in the next area between the same droids giving you trouble and a group 
    of Rodians who fire on you as well. To proceed forward you'll need to 
    clear the area of enemies to deplete the on screen meter. After enough 
    of the small droids and Rodians go down a pair of those large guard 
    droids appear. Use any demolition charges still lying around to clear 
    them quickly and when the meter is empty a new foe appears.
    |Mini-Boss: Junk Behemoth |
    Don't let the name scare you, this guy is all bark.  It'll attack you 
    by either stomping on you, rushing and smacking you aside or shooting 
    its arms at you that are tethered to chains. Since this last attack 
    negates staying away from it the best way to bring this machine down is 
    to attack from the air with Force Lightning and the Ground Slam 
    ability. If it manages to knock you away from it feel free to toss any 
    large debris at it before moving back in, including any demolition 
    charges that may be lying around. At some point the Behemoth may pick 
    you up and try to smash you to death, just follow the prompts to break 
    free and deal some damage. Once its energy drops low enough the 
    finishing move will activate and it'll be destroyed. Starkiller will 
    interrogate one of the surviving Rodians gaining a clue to what was 
    going on between the Rodians and droids. Before continuing on grab the 
    two Holocron(H8, H9) from this area. One is inside a panel you have to 
    destroy coming out of the ground in the back of the room near a shell 
    of an N1 starfighter and the other appears after all the square crates 
    are destroyed in the area; it appears with a Health Holocron as well.
    Head up the hill, towards the green area on your map. Up here you'll 
    meet the leader of the Rodians who goes by the name Drexl. After a 
    short cutscene where Starkiller shows off his people skills you learn 
    the location of your target, the Jedi Kazdan Paratus. After the 
    cutscene you'll be back in the large room from previous where you'll 
    need to destroy a large group of droid before continuing up the hill to 
    the next area. When you make it up the hill to the first corner more 
    droids appear so dispatch of them and grab the Holocron(H10) behind the 
    large piece of debris in the corner of where they appear, near a steam 
    vent. Head out to the open area where you can see the mock Jedi Temple 
    in the background and get rid of all the droids in this area, including 
    the ones back beyond near the AT-ST cockpit laying the rubble. There 
    are three Holocron(H11, H12, H13) in the area. Destroy all the square 
    crates to reveal one of them and grab the other two by destroying the 
    two red and green displayed computer panels. Finally, there is a 
    Lightsaber Hilt along the wall opposite of the cliff face, if you look 
    up you can see it. You'll need to double jump off a crate or some other 
    debris to reach it. Head towards the AT-ST head and then use the Force 
    to knock down the large doors that stand in the way of the elevator to 
    the next area. 
    Near the elevator along the right wall is a bunch of crates. Destroy 
    them all to make a Holocron(H14) appear then continue down into the 
    next area. Clear away the rubble at the end of the hall where droids 
    first appear to grab the next Holocron(H15) then engage the enemies to 
    make the next Health Holocron appear. When you have it and the droids 
    are gone, use the Force to gain way to the next area. Continue down the 
    quiet hallway until you hit a room populated by more crates and droids. 
    Stand in the doorway and let them come to you and then destroy all the 
    crates for a Holocron(H16) as well as a Force Holocron. Continue along 
    the hallways towards the marked area on your map encountering the 
    random groups of droids. Eventually you'll have to clear a way with the 
    Force and defeat another Junk Behemoth following.
    |Mini-Boss: Junk Behemoth |
    Use the same tactics as last time if you want to get dirty or you can 
    simple stand on the slopped walkway and toss that large cylinder piece 
    of debris at it a few times to watch it fall. After its defeated grab a 
    Holocron(H17) near where you came into the area as well an orange 
    Lightsaber crystal. Continue down into the area, kill any small droids 
    that might be lingering and search for a Holocron(H18) among some 
    debris near the left wall before heading out. You'll have to make a 
    path with the Force before heading to the next area. You'll encounter a 
    seemingly dead-end before realizing it's a trap laid out by Drexl and 
    his henchmen. Seems they think you are a Jedi and intend to turn you in 
    for a reward.  
    |Mini-Boss: Drexl Roosh |
    The whole group is made of Rodians so its easy to get confused. Drexl 
    is the purple one wearing red. First thing you'll want to do is defeat 
    his help. A few simple saber strikes should do it as they put up little 
    resistance. With them gone you can concentrate on Drexl. He moves 
    quickly and attacks even faster with his sword when he gets close to 
    you. Get trapped a few times and its game over. Attempting to fry him 
    with Force Lightning or picking him up to toss him aside usually 
    results in failure so instead engage him close with your lightsaber. 
    Any time he goes to hit you and misses unleash a quick Force Push to 
    hopefully knock him down and then hit him with a Ground Slam or a few 
    strikes when he stands up. There is also a small amount of junk lying 
    around you can toss at him. Once his life is gone he'll start to laugh 
    at you as an old Clone dropship appears. I guess he thinks he has you 
    by the hairs now. Make him regret trying to trap you then continue on 
    forward towards the newly opened area on your map.
    There is another Force Holocron you can grab as you enter the next 
    area, its in the corner behind you.  You'll need to defeat the small 
    droid group here before continuing into the large room beyond. Grab the 
    Holocron(H19) from the debris near the entrance way to this next area. 
    Inside this next open area destroy all the droids and crates to grab 
    the last Holocron(H2) then continue forward towards the green area on 
    the map. You'll have to defeat two large guard droids then clear the 
    way with the Force to continue forward. There is a large Bacta 
    container as well as a purple Lightsaber Crystal in this hallway. Move 
    forward to finally come face to face with your target, Kazdan 
    Paratus...or is it?
    | Mini-boss: Junk Titan |
    After going on for a moment about the Jedi this large droid seen 
    stalking you earlier will attack you. It's main forms of attack are a 
    large axe it swings at you and the ability to call smaller droids for 
    support. The Junk Titan is slow so stay away from its axe and make 
    short work of any droids it calls to its aid. The best way to defeat 
    this droid is to toss the many demoltion charges lying around at it and 
    then when those are depleted use Ground Slam or Saber Assault from the 
    air. Every once in a while you might need to follow the on screen 
    commands to deal some fancy damage. It's also susceptible to Force 
    Lightning and Force Push. Attacking with Force Lightning from the air 
    seems to give a higher chance the command prompts will show up for that 
    extra damage. The last finishing move will leave the droid headless and 
    the Jedi will appear. 
    | Boss: Kazdan Paratus |
    The Jedi will call large metallic towers to appear from the ground 
    before beginning his attack. We can use these to an advantage. Kazdan 
    Paratus is small but has the aid of a robotic shell that grants him the 
    ability to be quick and nimble. His main weapon is a double bladed 
    lightsaber he swings at you when close and can also produced a Force 
    attack when slammed into the ground. His saber strikes are furiously 
    quick so stay locked on and attack with your own when an opening shows 
    its self. Ground Slams and Saber Assault is also handy. If he manages 
    to push you away from himself grab something to toss back at him like 
    the large towers. Make sure to come out on top of any saber or Force 
    locks you might find yourself in. You can also use Force Lightning from 
    the air but its not that effective. A chance for a free strike exists  
    when he starts to climb any of the towers or walls, just throw your 
    Lightsaber at his back or push him off. When he is charging towards 
    you, you might also be able to pick him up and toss your Lightsaber as 
    well although he might break free. Be persistent and eventually his 
    life is forfeit. You are done here. Back aboard the Rogue Shadow Vader 
    informs you through PROXY that you still aren't ready for your destiny 
    and that you must return to the Jedi Temple once again for more 
    training. Starkiller might not understand but Vader knows first hand 
    what fear and uneasiness can lead to.
    For your troubles on Raxus Prime you'll receive the new Force Power 
    "Pummel" as well as Duel Character Darth Maul and a heightened ability 
    to block blaster fire with your Lightsaber. You can also now read about 
    Kazdan Paratus and other information regarding Raxus Prime in the 
    4.05 Trial of Insight
    | Holocron: 6                                       |
    | Lightsaber crystal: 3: blue, green, Opila         |
    | Lightsaber hilt: 1                                |
    | Health Holocron: 1                                |
    | Force Holocron: 1                                 |
    | Moves Unlocked: 1: Maelstrom                      |
    | Characters Unlocked: 2: Darth Phobos, Count Dooku |
    | Costume Unlocked: 1: Light Training Gear          |
    You land once again at the Jedi Temple and disembark. You are 
    immediately meet by another contingent of Imperial sentinels and 
    troops. This time instead of warning you off they attempt to arrest 
    you. Yea, that's smart.
    Clear the landing pad area of Stormtroopers before tackling the 
    Sentinels. They can be tough so once they are dead grab the Bacta 
    container underneath the landing pad before heading inside the temple. 
    You'll need to clear out a few more enemies in the hall leading to the 
    main area of the temple. There are a whole slew of Imperial troops 
    guarding the area. You'll need to kill about eight Stormtroopers before 
    the meter is gone and you notice a lone coward run away but there are 
    about a half dozen more left in the room as well as a pair of Sentinels 
    near the door that Stormtrooper ran through. Use the Force and grab one 
    of the turrets to help you with the Sentinels. After the area is clear 
    take a moment to gather all the loot in this area.  There is a 
    Holocron(H1) inside a broken pillar on the top of the walkway to the 
    right and a Force Holocron in a passage underneath that same section; 
    between the two flights of stairs that lead you up. Looking around 
    there you will notice a Green Lightsaber Crystal to the left of the 
    entry way to the main area. Now head to the left side of the room and 
    there is a Blue Lightsaber Crystal on the same end as the main door so 
    grab it and then head all the way to the end of this walkway, blow the 
    large fallen pillar out of the way and grab the next Holocron(H2). 
    Immediately across the room from this Holocron is the area of the main 
    room that was caved in and is accessible with a few jumps. This is the 
    way to the audience room where we fought the last Sith Lord but its now 
    since been blocked off. Hop up there anyway and down below you can grab 
    a Health Holocron then head back to the main room. Finally, head 
    towards that same door the Stormtrooper fled through and before heading 
    up the stairs obtain the Lightsaber Hilt hidden among the rubble to the 
    left. Once you have all you need you can proceed through the door to 
    the archives.
    Fight your way through a few enemies into the archives. A small 
    cutscene will play then you'll be attacked by a squad of Stormtroopers. 
    Kill them all then head up the stairs and jump your way across to grab 
    that Holocron(H3) up there; the one you saw as you came in. Jump back 
    across and through the door. More Stormtroopers here, clear them out as 
    you work your way around. You'll eventually spot a Holocron(H4) lodged 
    into one of the archive computers, grab it when the electricity clears. 
    Clear the rubble to gain access to the next section. Here you'll need 
    to clear more Stormtroopers and Sentinels before continuing to the boss 
    in the next room. If you have Pummel use it because there is plenty of 
    debris to use in such a small corridor. When they are all dead head 
    into the library room and grab the Holocron(H5) to the left behind a 
    shelf and under a fallen pillar then move back out and jump off the 
    balcony to the area below.
    | Boss: Darth Phobos |
    As the boss battle begins Darth Phobos is disguised as Juno and appears 
    to be in pain. As you rush to aid her she shows her real form and 
    attacks you. As the battle starts Darth Phobos relies heavily on Force 
    Pushes and quick strikes with her double bladed lightsaber. Try to keep 
    your distance and attack from above with Saber Assault. After a few 
    hits her strategy changes and she'll start transporting herself all 
    across the room the whole time taking the form of Juno to try and 
    through you off. Stay with using Saber Assault mixed with Force 
    Lightning and lightsaber strikes. If you stray too far from her she'll 
    just fry you with Force Lightning or toss that lightsaber at you so its 
    rather pointless. Also, make good use of the pillars as propellants, 
    one of which hides a Holocron(H6). The key to victory is making good 
    use of the Force locks and saber locks to chip away at her health. At 
    around the half way mark Darth Phobos starts to create copies of 
    herself to distract you but a simple strike does away with them. Her 
    most clever tactic during the battle is to distort your vision as she 
    hides but look for the blue smoke that surrounds her or the light from 
    her weapon to spot here. 
    Pummel and making good use of Dark Rage can also lend a hand here but 
    Darth Phobos can be tricky to pick up or even hit once, let alone three 
    times. Defeat the clones, stay moving and come out on top of all Force 
    locks and saber locks and Darth Phobos will fall in short order. 
    Perform the finishing move correctly to destroy her with an exhibition 
    of the Force. She tries once more to appeal to you as Juno but this 
    time, you aren't buying it. A lightsaber through her back ends this 
    PROXY appears as Vader to inform you that you are ready to start 
    killing real Jedi now. Your first target is Shaak Ti, the last of the 
    council left alive...that Darth Vader knows of anyway. As the pair exit 
    the Temple PROXY comments that he hates being Vader and Starkiller 
    guesses that so does Vader himself.  End of mission rewards include a 
    new Force Power called "Maelstrom", Darth Phobos and Count Dooku 
    characters for duel mode and an Opila lightsaber crystal that increases 
    the strength of lightsaber tosses. Finally, you'll have the Light 
    Training gear as a accessible costume for Starkiller. You can also read 
    about your next destination, Felucia, as well as the boss you just 
    defeated, Darth Phobos, in the databank.
    4.06 Felucia
    | Holocron: 27                       |
    | Lightsaber crystal: 2: Red, Purple |
    | Lightsaber hilt: 1                 |
    | Health Holocron: 2                 |
    | Force Holocron: 2                  |
    | Moves Unlocked: 1: Sith Barrage    |
    | Characters Unlocked: 1: Shaak Ti   |
    The opening cutscene depicts your approach to Felucia. Juno remarks 
    that it reminds her of Callos, a planet she all but destroyed as 
    commander during the battle there. The scene then switches to the 
    planet where we see Jedi Master Shaak Ti sending her Padawan, Maris 
    Brood, into hiding in preparation for the coming battle. She sends her 
    Padawan into hiding for fear of the order being wiped out as well as 
    her life being taken away by the Sith. Starkiller leaps from the Rogue 
    Shadow, in a new outfit, to start searching for the Jedi Master.
    Start out by moving forward across the large leaves. Around the second 
    large leaf a group of three native Felucians will attack. Pick the 
    middle one up and use Pummel to smash them all together for a quick 
    win. As you continue across the leafs you'll spot the occasional enemy. 
    Try to push or toss them off before they get close to you. You'll 
    eventually come to what appears to be a tunnel that has large purple 
    planets growing outside it. Jump up to the lowest one then continue 
    leaping higher to reach the first Holocron(H1) then fall back down and 
    through the tunnel...wait, you can't go through! If you are facing the 
    tunnel then the brightness of the tunnel probable hides the Z button on 
    screen prompting you to use the Force so go ahead and knock it down.
    Head through the tunnel fighting the odd Felucians that may appear then 
    use the Force to knock away the web gooey stuff that blocks your exit 
    from the tunnel and enter the next area. Here you'll be ambushed and 
    have to defeat enough enemies to clear the meter on the screen. Not 
    that you may have to continue farther into the metallic structure ahead 
    of you to find enough and you might not. There are a few things you 
    need to grab before you continue into the structure though. Right to 
    the left of where you first entered this area is a Holocron(H2). Now 
    when you approach the metal structure there is a large Mushroom that 
    grows in the middle of neon blue grass stuff. Cut it down for another 
    Holocron(H3) then continue straight back behind where that was found to 
    grab the Force Holocron tucked away. Make your way back to the clearing 
    and all the way around to the other side of the structure, follow the 
    path to the roof and grab the Holocron(H4) near the pile of rubble. Hop 
    down and enter into the structure. Proceed through this metal tunnel, 
    fight any stray enemies and then knock your way through another barrier 
    to the area behind. Beware, a small group of enemies waits behind the 
    In this new area immediately turn to the right and grab the 
    Holocron(H5) in the guts of the crashed Clone dropship. You'll need to 
    kill more Felucians as you continue forward in this area towards the 
    green area marked on your map. A large beast attacks you once you reach 
    this area.
    | Mini-boss: Rancor |
    Don't fear this guy just because of his size. He's rather easy to 
    defeat. Unleash as much Force Lightning as you can while you run around 
    to stay away from his claws then follow up with Saber Tosses until the 
    finishing move starts. You can also go for strikes at his legs which 
    might lead to him trying to smash you with his hand which is easy 
    enough to break out of for extra damage. Once the Rancor falls you'll 
    need to defeat a swarm of Felucians in the newly opened area before 
    getting a breather. There will be a Holocron(H6) near a large green 
    plant and a Bacta container in the newly opened area. To the right in 
    this area hidden away near the wall is another Holocron(H6), its behind 
    a green plant that will explode if you touch it. Continue left from 
    where you find that one until you spot another Holocron(H8) beyond some 
    plants in a corner near a downed Republic cannon. Right behind that is 
    a rock that can be destroyed to grab a new Red Lightsaber Crystal. On 
    the path in front of the downed cannon are rocks that can be moved with 
    the Force so move the second one to the right for yet another 
    Holocron(H9) then turn around and spot a the largest of the three 
    mushrooms near the wreckage in the middle, cut it down for the last 
    Holocron(H10) in the area. Finally, you head towards the green area on 
    your map.
    You will eventually come to the opening of a small tunnel system marked 
    with the shipwreck of a Clone drop ship on top. Grab the Bacta 
    container if you need it near the rubble to the right before heading 
    in. Once you enter the tunnel system your eventual goal is marked on 
    your map in green however there are two Holocron(H11, H12) inside here 
    you'll need to grab before exiting. One is on the far left of the 
    tunnel system and the other is on the far right so make your way around 
    the tunnels in a circle until you have grabbed them both. You'll have 
    to deal with a few enemies and barriers along the way. Once they are 
    both yours, you can exit the tunnels to the next area. 
    | Mini-boss: Rancors |
    That's right, plural. Don't stress though, each one seems to be weaker 
    then the one you fought before. Attack them in the same way to defeat 
    them. Once the rancors are down head back to the newly blocked tunnel 
    system to get your bearings. There are a few things we need to grab 
    before heading on. There is a Health Holocron to the left, behind the 
    tall red see through plants. After you grab it hug the wall to the left 
    until you run into a Holocron(H13) near those one of those green 
    exploding plants. Between this Holocron and the Health Holocron is a 
    large rock against the wall you are following; destroy it for another 
    Holocron(H14). In the middle of this whole area is another 
    Holocron(H15) inside the rock so destroy it to grab it. Across from 
    this rock is a another Holocron(H16) near a large blue flower. Turn 
    left from this and continue along the wall until you pass a save point 
    near a barrier. Near here is a purple leaf you can easily leap to for 
    another Lightsaber Hilt and then break the rock to the right for a 
    Purple Lightsaber crystal. Finally, the last Holocron(H17) in this area 
    is inside another tall breakable rock to the right of the tunnels you 
    exited to get into this area. One big circle around the area later and 
    you are ready to continue so bust through that barrier near the save 
    point and head on.
    You'll follow this narrow tunnel past another save point until it opens 
    up into a large area populated by large green stumps of some kind. The 
    first one you see has a Holocron(H18) behind it as well as a Force 
    Holocron behind the next few stumps. The last large green stump has 
    another Holocron(H19) behind it then grab the Holocron(H20) on top of 
    the purple mushroom before destroying the barrier that blocks the way. 
    Two lone Felucians are behind the barrier after you destroy it. Kill 
    them and move forward through the tunnel. You meet up with Shaak Ti who 
    is riding on a Rancor in the next area. Starkiller informs her that 
    they both know why he is there and Shaak Ti counters with her musings 
    that one day the Emperor will be defeated. She will eventually flee and 
    leave you fighting a few of her Felucian friends. After the coast is 
    clear grab the Holocron(21) immediately to the left of where you 
    entered then continue around the left wall until you see the next 
    Holocron(H22). Beyond this you will see a Health Holocron near three 
    tall mushrooms. Grab it and then destroy the mushrooms for a 
    Holocron(H23). Head back behind you and destroy the first tall mushroom 
    you see along the right wall, grab the Holocron(H24) then continue into 
    the new area marked green on your map. Fight your way up the hill 
    making sure to destroy the first two mushrooms along the left side for 
    a Holocron(H25). When you finally get to the part where the slope 
    starts going down use the Force to toss the rock aside there for 
    another Holocron(H26) and proceed down to face Shaak Ti.
    | Boss: Shaak Ti |
    The Jedi Master welcomes you as her Rancor mount is eaten by the large 
    plant behind her. First thing as the fight starts grab the last 
    Holocron(H27) near her and in front of where you start. For the first 
    part of the battle engage her with Force Lightning as you move in to 
    attack with your lightsaber. The Jedi Master is strong with the Force 
    and quick on her feet so it can be tricky to catch up to her but when 
    you do attack quickly and make sure to beat any saber locks that might 
    appear. She likes to keep you at a distance for Force Push and then 
    toss her saber at you but she is also quite formidable up close. After 
    about a quarter of her life is gone she will call in reinforcements. 
    Attack them in any way you see fight then turn back to the Jedi Master 
    and keep at her with Force Lightning and lightsaber attacks. Force 
    Locks and saber locks will pop up and they are the key to victory so 
    make sure you are the one left standing. Shaak Ti never changes her 
    basic strategy so it becomes easy to learn and avoid. IF she starts to 
    land more then her fair of blows with her lightsaber jump away and come 
    at her again. Soon she will start pausing to meditate and restore her 
    health and at this point you should attack with any debris you can find 
    lying around or Force Lightning if you are close enough. She is 
    momentarily vulnerable after restoring her health so use that to your 
    Keep up the attacks until her life drains to under a quarter left the 
    finishing move will begin and after successful completion the Jedi 
    Master falls to her death. You grab her lightsaber as you walk away. 
    Back aboard your ship PROXY has a message from Vader. It seems Darth 
    Vader is finally ready to reveal your presence to the Emperor and make 
    his move to overthrow him. He commands you to return to his ship, the 
    Executor, at once.
    For a successful mission you unlock a new Force Power called "Sith 
    Barrage" as well Jedi Master Shaak Ti for use in the Duel Mode. You can 
    also now read about Shaak Ti, Felucian Warrior, Felucian Shaman and 
    Rancor in the database.
    4.07 Intermission: Vader's Flagship
    | Holocron: 0                       |
    | Lightsaber Crystal: none          |
    | Lightsaber hilt: none             |
    | Health Holocron: none             |
    | Force Holocron: none              |
    | Moves Unlocked: 1: Sith Scorcher  |
    | Characters Unlocked: 1: Jedi Luke |
    | Costume Unlocked: 1: Sith Robe    | 
    NOTE: Although this "level" offers no gameplay it does deserve its own 
    section because you do receive awards for completion. Mainly though 
    this serves as the climax of the story in The Force Unleashed. 
    Starkiller arrives on the Executor just as the Emperor's fleet arrives. 
    After asking when you both make your move Vader informs you that he 
    didn't summon the Emperor but rather his spies have learned of you and 
    followed you here. Darth Vader stabs you in the back with his 
    lightsaber as Emperor Palpatine enters the room. Palpatine orders Lord 
    Vader to kill you and prove his allegiance which Vader promptly 
    complies with. Lord Vader tosses you about the room then out a Window 
    into the void of space. As the Emperor turns and leave a small droid 
    flies out from the Executor towards your lifeless body.
    That's right, you aren't dead. Starkiller wakes up, months later, 
    strapped to a table much like the one that gave birth to Darth Vader as 
    he's known today. Starkiller screams at Vader for the treachery but 
    then the plan comes to light. Seems the Emperor had to think you were 
    dead in order for the plan to overthrow him to be enacted. Vader has 
    brought you back from your death to help him. The first step in the 
    process is for you to "sever all ties to your past" as Vader puts it 
    and form an alliance of rebels to gain the attention of the Emperor and 
    supply Vader with his opportunity to strike. The ship you are on, the 
    ISS Empirical, is being sent into the core of the systems sun to erase 
    all traces of you being alive so Starkiller flees with PROXY who is 
    revealed to the Vader you see standing before you. On the way out Juno 
    is rescued after being locked up on charges of treason. The trio make 
    it to the Rogue Shadow and take off just in time. 
    Even Juno must not know who you still work for. The only thing she is 
    told is that your task now is to gather all the help there is to form 
    an alliance to fight against the Empire. Your first check on your list 
    is to find Rahm Kota, the Jedi who told you that he himself was in your 
    future. A course is set for Nar Shaddaa.
    You gain the new Force Power "Sith Scorcher" as well as the Sith Robe 
    costume and Jedi Knight Luke Skywalker for use in the duel mode. Your 
    ability to block fire with your lightsaber is upgraded and you can also 
    read about The Undertow and The Empirical in the database as well as an 
    updated entry for Juno that tells a little more about what went on with 
    her over the last few months.
    4.08 Nar Shaddaa
    | Holocron: 10                       |
    | Lightsaber Crystal: none           |
    | Lightsaber hilt: 1                 |
    | Health Holocron: 1                 |
    | Force Holocron: 1                  |
    | Moves Unlocked: 1: Power Slam      |
    | Characters Unlocked: 1: Mace Windu |
    | Costume Unlocked: none             | 
    After the Rogue Shadow touches down you'll be on a landing platform on 
    the edge of city. Take a look at the walkway that goes downwards in 
    front of you. A Holocron(H1) is floating above the first archway. 
    Continue down the walkway until you enter The Undertow, a seedy little 
    bar that looks dangerous and has a weird soundtrack playing. All the 
    patrons notice you as you walk up to the counter and "ask" the 
    bartender where you can find Kota. It seems you didn't "ask" nice 
    enough because after hearing what you need a whole group of the bar 
    patrons attack you for the bounty on Jedi. It is tight quarters so make 
    use of Pummel and other Force based attacks to destroy the group and 
    eventually a door to the next part of the bar will open. Before leaving 
    to the new area make sure to destroy all the furniture in the room to 
    grab a Holocron(H2) near the entrance of the area. Another Holocron(H3) 
    will appear near the newly opened area after all enemies are defeated 
    and the room is trashed.
    Head down the ramp until you hit the door to the next area. Jump to the 
    arch above to grab a new Lightsaber Hilt then proceed. In the next room 
    of The Undertow first destroy all the enemies then once again destroy 
    all the furniture in the room which will grant you two more 
    Holocron(H4, H5). One is under a table on the left hand side and the 
    other appears on the right after all the furniture is destroyed. There 
    is also a Force Holocron accessible by destroying the pole holo-dancer 
    machine in the middle of the room. Immediately after exiting the room 
    grab the next Holocron(H6) above the first arch on the walkway then 
    make your way through the enemies to the next room below.
    Destroy all the bar scum on the lower level in this new area before 
    heading up the stairs then do the same up here. There is a Holocron(H7) 
    sitting between two arches in the wall so grab it as you make your way 
    around killing the enemies. After the coast is clear look for a drunken 
    General Kota sitting in one of the tables and approach him to trigger 
    the next cutscene. After General Kota displays his disinterest in 
    helping you another group of bar patrons will attack you so you'll need 
    to dispatch of them quickly to continue. After the enemies are all gone 
    take the time to destroy all the furniture and large viewscreens on 
    this top level, doing so will make two holocron(H8, H9) as well as a 
    Health Holocron appear. The Health Holocron will be right near the 
    stairs as you make your way down and the two Holocron will appear on 
    opposite ends of the lower level room before you head back out to the 
    As the door opens a group of Imperial Stormtroopers spot you and 
    attack. You can either ignore them and run or fight your way through 
    them so long as you make your way back to the first room of The 
    Undertow. As you enter you are Force Pushed into a wall and an Imperial 
    Shadow Guard appears.
    |Boss: Shadow Guard |
    First thing you will obviously notice about this boss is he has the 
    ability to use the Force and wields a lightsaber so your methodology of 
    attack can be similar to other Jedi and Sith you have fought. As the 
    battle starts make sure to grab the last Holocron(H10) near the bar 
    before anything else. You'll first want to dispose of the Stormtroopers 
    he brought along with him to the battle before attempting to fight the 
    Shadow Guard. Defeating him is a matter of staying close and quick. If 
    you move away from him he'll pick you up and choke you with the Force 
    so a quick Force Push is in order to break free. Using a combination of 
    flying debris and tossing your lightsaber can bring his health down 
    quickly otherwise just move in for quick two or three hit combos or 
    attack from the air with Saber Assault or Ground Slam. Make use of Dark 
    Rage whenever you can. Once again any Force locks or Saber locks are 
    crucial so make sure you are the victor. Once his life hits about half 
    depletion a group of Shadowtroopers will appear to aid and continue to 
    appear as you destroy them. The best tactic is to kill a few of them to 
    even the odds before engaging the Shadow Guard again. Pummel is a quick 
    and easy way to clear a group of Shadowtroopers quickly. Force 
    Lightning can also be useful but you have to catch him off guard for it 
    to matter. Stick with these strategies and make good use of Force Repel 
    to clear some space if you feel crowded and the Shadow Guard will meet 
    his doom after being flung out of the bar down to the planet below. 
    After his defeat General Kota emerges drunk and while he still doesn't 
    think anything will change, agrees to help you by putting you in 
    contact with a Senator that may be able to help form an alliance. 
    General Kota comes along with you back to the Rogue Shadow. After 
    getting the drunken Jedi Master seated a course is set for the Jedi 
    Temple on Coruscant because "something is pulling" you back there.
    For a successful mission you gain the new Force Power "Power Slam" as 
    well as Mace Windu for use in the Duel mode. You can also now read 
    about the Shadow Guard, Imperial Shadow Trooper and the Trial of Spirit 
    in the database.
    4.09 Trial of Spirit
    | Holocron: 8                        |
    | Lightsaber Crystal: none           |
    | Lightsaber hilt: none              |
    | Health Holocron: none              |
    | Force Holocron: none               |
    | Moves Unlocked: 1: Sith Seeker     |
    | Characters Unlocked: 1: Mara Jade  |
    | Costume Unlocked: Kento's Robe     | 
    The Rogue Shadow sets down to the now familiar sight of Imperial 
    Stormtroopers approaching. Immediately run under the landing platform 
    to grab the first Holocron(H1) then head back up the stairs and make 
    short work of all the Stormtroopers and Sentinels that greeted your 
    ship. Enter the main hall as you have twice before and clear out all 
    the Imperials inside including a new jetpack variant. Be patient as the 
    streams of enemies seem to come from nowhere but soon enough the hall 
    will stand quiet. After enough have been killed a lone Stormtrooper 
    will be shown running away towards our next objective but before you 
    follow make sure to grab the Health Holocron from underneath the right 
    side stairs. Be careful! A pair of Sentinels awaits you as you round 
    the corner to the underground passage the Stormtrooper fled too. Once 
    you have defeated destroy the very tall statue to the right of the 
    passage for a Holocron(H2) before venturing below.
    The short passage leads to a large underground cavern filled with even 
    more Imperials. Grab the Holocron(H3) to the left of the stairs before 
    engaging the group. At the end of the cavern as you reach the steps 
    will be another Holocron(H4) tucked away to the right. After the area 
    is clear go ahead and make your way up the stairs and to the left. At 
    the end of the passage will be a large pile of rubble you'll need to 
    clear with the Force as well as the next Holocron(H5) in the archway 
    nearby. Clear the rubble and continue forward. Kill the two 
    Stormtroopers that attack from the left then lift the large fallen 
    pillar to retrieve a Holocron(H6). Head down the newly accessed 
    hallway. More enemies will be waiting to ambush you but they are easy 
    enough dealt with. Ignore the stairs you see at the end of the hallway 
    and go down the blocked hallways around the corner, clear the fallen 
    pillars and grab the Holocron(H7) then you can proceed up the stairs.
    A vanguard of Imperials will be guarding a door in the area above the 
    steps. You'll need to kill enough of them to gain way to the elevator 
    behind it. Once you do, enter the elevator to reach the next area which 
    turns out to be the Jedi Council's main audience chamber. As you exit 
    the elevator you step right into a battle between Darth Vader and an 
    old Jedi you've never seen before. Just as the Jedi is about to kill 
    Lord Vader you leap in and defend.
    | Boss: Rogue Jedi |
    Starkiller might not know who this Jedi is but we do and this time, 
    he's a hell of a lot tougher. The first thing you'll notice is his 
    increased lightsaber defense which can be used to your advantage by way 
    of the Dark Rage force power. The Rouge Jedi is quick on his feet, 
    dashing about the room before you can get a bead on him. When he's 
    close he'll attack quickly with his saber and when there is ground 
    between you he will either toss his lightsaber or use a large Force 
    Push. Depending on his location relative to yours is how you should 
    attack. If he is far from you attempt to use the Jedi Council chairs 
    and the pieces of the large statues to toss at him for considerable 
    damage or you can hit him with Sith Scorcher which almost always ends 
    in a Force Lock. Be on the look out for the last Holocron(H8) laying 
    behind some fallen pillars as you fight. Engaging him lightsaber to 
    lightsaber isn't the best idea due to his speed and accuracy but you 
    might score a lucky hit or two after a Ground Slam or Saber Assault. If 
    and when he does a back flip away from your be prepared to grab him up 
    and toss your lightsaber at him for a quick hit. As the Rogue Jedi 
    approaches defeat he'll start to have a blue fog around him indicating 
    he is willing to use Force Repulse so be on the look out. When he tries 
    you can avoid it and attack with a Ground Slam for a cheap hit.
    After a long drawn out battle the finishing move will finally play and 
    the identity of the Jedi will be revealed to you. Confused, you make 
    your way back to the ship.
    Defeating this level grants a new Force Power "Sith Seeker", the 
    Kento's Robe costume, Mara Jade for use in Duel Mode and most 
    importantly, opens up the top tier for Force Powers; allowing them to 
    be upgraded to their maximums if you choose. Make sure you go read the 
    new database entry Kento Nion, which replaces the Fugitive Jedi Entry 
    as well as the Imperial Jumptrooper entry and an updated entry for 
    4.10 Kashyyyk
    | Holocron: 20                                |
    | Lightsaber Crystal: 3: red, orange, Dragite |
    | Lightsaber hilt: 1                          |
    | Health Holocron: 2                          |
    | Force Holocron: 2                           |
    | Moves Unlocked: none                        |
    | Characters Unlocked: 1: Obi-Wan Kenobi      |
    | Costume Unlocked: Corellian Flight Suit     |
    After getting back on board the Rogue Shadow you try to share the 
    vision you battled with General Kota but he doesn't want to hear it. 
    Instead he tells you that a contact of his is waiting on Kashyyyk and 
    might help in forming an alliance. Apparently, to get on his contacts 
    good side something is on the Wookiee Homeworld that needs to be 
    retrieved. The Rogue Shadow sets down outside an Imperial outpost.
    You'll be attacked immediately after leaving the landing pad. Destroy 
    all the approaching Imperials and grab the Holocron(H1) at the foot of 
    the stairs to the right. You'll have to Force Push the foliage to make 
    it appear. As you continue up hill you'll spot another Holocron(H2) 
    directly in front of you overgrown by plants. As your round the corner 
    into a large clearing more Imperials will attack including an AT-ST.
    | Mini-Boss: AT-ST |
    This walker seems to be more armored and resilient then the one you 
    fought previously at the TIE construction yard. As the battle starts 
    grab the Demolition charge in front of you and toss it at the group of 
    Stormtroopers then finish off any survivors with your lightsaber. You 
    can choose to engage the AT-ST with your lightsaber like you have 
    before or you can do like the Wookiees do and make good use of your 
    environment. Use the Force to lift any of the sizeable rocks from the 
    ground and slam them into the legs of the AT-ST. Stay away from it as 
    much as possible and the walker will eventually fall, leaving the area 
    quiet. Double back to the entrance of the area and grab a Holocron(H3) 
    hiding behind a rock to the right of where you entered. Next, look for 
    the burning wreckage of a Wookiee vehicle. A red Lightsaber crystal and 
    a Force Holocron will have appeared after the AT-ST was toppled. From 
    the wreckage do an about face and you'll see a lone tree with a small 
    bush across the way. Force Push that bush to make another Holocron(H4) 
    Continue through the narrow opening towards the next area. The first 
    bush you see after entering the opening hides a Holocron(H5) that will 
    appear after a Force Push. As you enter the next large clearing you'll 
    hear the desperate cries of Wookiees coming from within a few large 
    cages. Free the Wookiees from the cage to help you fight the Imperials 
    ahead... or you can just kill them. The rock behind the first cage 
    hides a Health Holocron so make sure to grab it before running ahead to 
    attack. Grab the Holocron(H6) from the bushes behind the turret. 
    Another Holocron(H7) is behind the second Wookiee cage. Using the Force 
    to clear a path, proceed into the next area ahead where a large group 
    of Stormtroopers are guarding a door. Kill the Stormtroopers, grab the 
    Holocron(H8) to the right of the door and then blow it open to enter 
    the next area.
    Beyond the door a rather sizeable contingent of Imperial troops is 
    guarding a Lambda shuttle. Clear the present Stormtroopers and the 
    following waves, the last those little flying bastards, and the Force 
    Field will drop on the door near the shuttle.  On the left wall of the 
    area is a large rock with a Holocron(H9) underneath so grab it before 
    heading through the door. After forcing your way through the door into 
    the new area grab the first large rock to your right for a 
    Holocron(H10) then jump right into the current battle between the 
    Imperials and Wookiees. The Wookiees in this area are a lot tougher 
    then the ones you freed and seem to be guarding something. If you stand 
    back there is a good chance they will take care of all the Imperials 
    for you. Down below are more Imperials waiting for you but first head 
    over to the left wall of the area and cut the first fallen tree with 
    your lightsaber to reveal another Holocron(H11) Finally, take the time 
    to destroy all the plants and trees around to make a Holocron(H12) 
    appear on the left side of the area; you will have to look under a 
    large rock. Proceed down and through the door. Immediately to your left 
    is an orange Lightsaber crystal. You'll spot another AT-ST ahead of you 
    so rush forward to engage.
    | Mini-Boss: AT-ST |
    Again, clear the ground troops before turning your attention to the 
    walker. You can use the surrounding rocks to knock the living daylights 
    out of the Walker or even use lightsaber tosses. The rate at which this 
    AT-ST tries to step on you seems to be higher so if you get close be 
    ready to beat the lock. This AT-ST falls with a familiar finishing 
    move. Take this time to clean up any remaining Stormtroopers. If you 
    take a look at the map you'll notice the area you are in is shaped in a 
    circle of shorts. If you are looking towards the green area on your map 
    head over to the left section, behind the Wookiee barricade to grab the 
    Force Holocron that appears after the AT-ST is defeated. Force Push the 
    plants along the wall opposite where the Force Holocron was for a 
    Holocron(H13) then head around to the right side of the area traveling 
    backwards in a circle. Near a tree is a large round boulder that can be 
    tossed aside to reveal a Holocron(H14). Once the area is secure and the 
    loot yours head towards the north. As you approach to large towers that 
    have fallen you can grab a Lightsaber hilt on the ground floating with 
    a Bacta container. Head forward through the narrow passage; grabbing 
    the Holocron(H15) beneath the pile of rocks at the start of the 
    Upon exiting you'll be in another circular area with two paths spread 
    out in front of you. First, destroy the large green plant in front of 
    where you are standing to reveal a Holocron(H16) then travel along the 
    left path. Move aside the large rock here to grab a Holocron(H17) then 
    look behind the plants in front of where the rock was to obtain a 
    Health Holocron. Make your way through the area and any Imperial 
    entanglements. As you fight your way past more troops you'll see 
    another downed Wookiee craft. Beyond its wreckage along the right wall 
    is another Holocron(H18), hidden behind some vines. Continue up the 
    hill until you spot a flood of Stormtroopers coming out of a bunker 
    with two large towers in front of it. Knock the towers down to collect 
    the Holocron(H19) hidden here. Ignore the Stormtroopers, as they 
    continue to pour out indefinitely, and head up the hill farther. As the 
    path gets narrow Force Push all along the left wall until the last 
    Holocron(H20) appears to the right then continue into the bunker ahead.
    | Boss: Ozzik Sturn |
    Outside the main compound you'll run into the Imperial Commander Ozzik 
    Sturn in control of a heavily modified AT-ST. Don't let the large guns 
    fool you, he's not that though. Surrounding Ozzik is are shield 
    generators that not only cover themselves in a protective shield but 
    can also extend the shields around the AT-ST. Ignore the never ending 
    rush of Stormtroopers throughout the battle as they pose little threat. 
    When the battle starts out use any of the demolition charges as flying 
    bombs to deal some damage to the AT-ST. Ozzik will unleash large 
    volleys from the walkers weapons at you long range and try to stomp on 
    you if you are close. When the demolition charges run out you can 
    either toss your lightsaber or boulders at the walker. When Ozzik's 
    life drops to around three quarters the shield generators will start to 
    protect him as he attacks but as each generator protects the walker, 
    the shields for the generator itself will be gone. You need to rush to 
    the active generator, destroy all four of the supports holding it up 
    then Force Push the generator off the stand. Be quick though because 
    after awhile another generator will take the workload of protecting 
    Ozzik and the previous one's shield will come back on. After each one 
    is destroyed there is a brief moment where the walker has no shields so 
    let loose with ranged attacks. Tossing the generators at the AT-ST 
    deals decent damage. If you are feeling brave you can move in for 
    Ground Slams or Saber Assault and the walker is also vulnerable to 
    Force Lightning\Sith Scorcher.
    Eventually Ozzik can take no more and you deal him his final blow. 
    Heading inside you discover a young women and an astromech droid. She 
    assumes you are an assassin but after learning you came to rescue her 
    she thanks you, sort of, and leaves on her own in the Lambda shuttle we 
    traveled past earlier. Confused; Starkiller heads back aboard the Rogue 
    For a mission well done you unlock Obi-Wan Kenobi for use in Duel Mode, 
    the Dragite lightsaber crystal which increases the damage of your 
    blows, a Corellian Flight Suit costume as well as earning increased 
    accuracy blocking blaster bolts. There are also a few new database 
    entries; Princess Leia, Imperial Heavy Trooper and Corrupted Felucia.
    4.11 Dark Felucia
    | Holocron: 13                           |
    | Lightsaber Crystal: 2: green, Firkrann |
    | Lightsaber hilt: 1                     |
    | Health Holocron: 2                     |
    | Force Holocron: 2                      |
    | Moves Unlocked: none                   |
    | Characters Unlocked: 1: Maris Brood    |
    | Costume Unlocked: Jungle Combat Gear   |
    Back aboard the Rogue Shadow General Kota reveals just who that young 
    women was you just rescued. Turns out that after Kota refused to help 
    her father, Bail Organa, rescue his daughter Bail headed to Felucia 
    where he hoped to make contact with the Jedi Master Shaak Ti. Bail 
    Organa has since gone missing on the planet so we are heading back. 
    Unknown to General Kota presumably but Shaak Ti isn't alive anymore so 
    Starkiller immediately senses something is wrong.
    A small cutscene will play revealing that Senator Bail Organa is being 
    held hostage by Maris Brood, the former Padawan of the late Shaak Ti. 
    As the ship touches down it's revealed that Starkiller is purposely 
    trying to hide is real identity from General Kota and will kill him if 
    need be to keep it a secret.
    As you gain control turn immediately around and grab the first 
    Holocron(H1) underneath the Rogue Shadow. Head back forward until you 
    see the Rancor skeleton you need to pass through. Send a Force Push 
    through the left side of the bones to reveal the second Holocron(H2) 
    then continue through. As you head down the hill the sounds of a battle 
    will become clear and you'll witness a group of Rebels fighting with 
    some Imperial Stormtroopers. Why both parties are here is a mystery but 
    the game prompts you to destroy the Imperials. Once the area is clear 
    of Imperials the remaining Rebels will fill you in on the location of 
    the Senator. After gaining control head back up the hill where the 
    battle started and look for a rib cage of a Rancor near the cliff. 
    Destroy all the ribs with the Force to uncover a Holocron(H3). Proceed 
    back near the entrance of the area and grab the Holocron(H4) to the 
    right near the Rancor skull then finally head towards the web that 
    blocks the path to the next area. Before clearing it out with the Force 
    grab another Holocron(H5) to the left near the Rancor Skull.
    After the web is removed you'll drop down into a ravine then head up a 
    small hill. A small group of the natives will attack. They seem to have 
    grown more hostile and thoughtless since your last encounter so pay 
    extra attention. As the area opens up to a large space look to the left 
    and you'll see a Felucian standing on top of a mushroom growing out of 
    the side of the mountain. Toss the enemy down before jumping up 
    yourself for a Holocron(H6). Ignoring the large area in front of you 
    continue to hug the wall you are on until you hit a small hill that 
    leads up to a metallic door you'll need to destroy to get through. It's 
    guarded by a few Felucians but by now they shouldn't bother you. Seems 
    you have stumbled on the Imperial camp. Fight your way through 
    Stormtroopers, Imperial Officers and these nasty little droids that 
    explode upon defeat. As you pass the second bunker jump on the roof and 
    travel to the back to grab the Holocron(H7) and Force Holocron hidden 
    behind then, turning to the left, look for a bunker with a satellite 
    dish on top; another Holocron(H8) rests behind it. Inside the camp 
    you'll have to make your way up a small hill with another bunker at the 
    top. More Imperials will come rushing out so deal with them, destroy 
    the two containers near the door for a Holocron(H9), jump up to the 
    roof of the barrack building to grab a Health Holocron then continue up 
    the hill to a landing platform where a Lambda shuttle is being guarded 
    by an Imperial Officer. After a little persuasion the officer tells the 
    location of Senator Organa. A Jedi is holding him hostage.
    The officer overcomes the Jedi Mind trick to sound an alarm. You'll 
    have to backtrack through the Imperial camp to the large area we were 
    in earlier. The alarm has brought more Stormtroopers and turrets so be 
    on the look out or you can simple traverse the roofs of the buildings 
    to avoid most of the conflict. As you enter that large area from before 
    you run right into Senator Organa and free him. Maris shows up and her 
    trained Bull Rancor attacks.
    | Mini-Boss: Bull Rancor |
     Before fighting the Bull Rancor lets take a few moments to grab the 
    goodies hidden around this area. First is a Force Holocron near the 
    wall right where the Senator was sitting. You should have seen it when 
    you meet up with him. From there turn around and run to the wall all 
    the way on the opposite side of the area and look around behind the 
    short green plants for a Health Holocron. Turn your attention to the 
    large Bull Rancor now. Don't let his size or demeanor scare you off. 
    The best tactic to use is to have him follow you to the center of the 
    area and use the cockpit wreckage found here as a flying ram to deplete 
    its health. The Bull Rancor is also very susceptible to Force Lightning 
    so use when you have an opening. The Bull Rancor is very fast and tries 
    to run you over as well as swiping at you with its claws. If you get to 
    close it might also try to eat you so break free by matching the 
    prompts on screen like a saber lock. Once its health drops below a 
    quarter the finishing move will start and the Bull Rancor will die.
    You'll regain control standing right in front of a web barrier that 
    needs to be cleared before you can continue. Make sure to grab the 
    Lightsaber Hilt on the ground in front of you before heading through to 
    the next area. Head down the small hill and kill all the Felucians that 
    are guarding the area behind them. Once you make your way down to where 
    you see tall green stone pillars search to the right behind them for a 
    Holocron(H10) then hop up on to the purple flowers and look around. To 
    the right and left you will spot two more Holocron(H11, H12) both on 
    top of another flower. Once you have them head towards the web barrier 
    blocking the path but before heading through search the area to the 
    right for a green Lightsaber crystal. After you clear the path you'll 
    fight your way up a small hill in the cave before heading out into the 
    clearing where Maris Brood attacks.
    | Boss: Maris Brood |
    Shaak Ti's former apprentice was driven mad with hatred and her want 
    for revenge after her master was killed. She knows it was through Vader 
    that her master lost her life. Following her lead the native Felucians 
    have all fallen to the dark side. Not that any of this matters to you. 
    You came here to find the Senator, that's it. If she wants to stand in 
    the way then she will fall. As the fight starts first make your way 
    towards the left wall and search for the last Holocron(H13). Once you 
    have the Holocron  you can begin the fight with Maris. First thing you 
    may notice is that she likes to mess with your head using the Force. 
    The screen will get all blurry and you'll become disorientated. Do your 
    best to stay out in the open to negate the effects. Also, use the lock 
    on to keep track of her. Start out by tossing your saber or using 
    Ground Slam to knock her back. After a few hits she'll fall down and 
    some Felucians will join to defend her. Ignore them and move in for a 
    few more strikes with your lightsaber. As she takes more damage a 
    Rancor will appear and take over the battle for her. This one appears 
    to be a lot weaker then the others you have faced so take it out using 
    a combination of Force driven airborne projectiles, tossing your 
    lightsaber and Force lightning.
    After the Rancor falls Maris will appear again and the real boss battle 
    can finally start. Her life has been regenerated as well. For all her 
    anger Maris is sill just a Padawan and the way she fights reflects 
    that. Beyond the mind tricks she attacks mainly with quick strikes from 
    her lightsabers as well as the occasional Force push or Repulse. You 
    can strike with Force Lightning as it initiates a lot of Force locks or 
    you can simply attack with your lightsaber and overwhelm her. Using 
    Ground Slam or Saber Assault works wonders as well and leavers her open 
    for a follow up attack. 
    No matter how you go about it Maris Brood will eventually fall after 
    another over the top finishing move. In what might be his first show of 
    compassion the apprentice lets her live and flee after a promise to 
    turn away from the dark side. The Senator might not have agreed with 
    what you did but he is safe now and accompanies you back to the Rogue 
    Shadow. Back with Kota the Senator laments that they just aren't ready 
    to openly oppose Empire but that he might know a few people that can 
    help them prepare. Back on board the ship Vader appears via PROXY. The 
    apprentice informs him that all is going to plan. Vader replies with 
    your next target being Raxus Prime where the Empire is constructing 
    Star Destroyers. Juno happened to over hear your conference with Lord 
    Vader and is less then pleased that you still serve Darth Vader after 
    everything he cost her.
    For a mission well done you'll unlock Maris Brood for use in the duel 
    mode as well as a Firkrann Crystal for your lightsaber. This crystal 
    increases the strength of Force Lightning. Finally, you'll gain access 
    to the Jungle Combat Gear costume. You can also read the Imperial Ore 
    Facility, "Imperialized" Raxus Prime, Sarlacc, Maris Brood, Bail 
    Organa, Imperial Medic and Bull Rancor entries in the database.
    4.12 Imperial Raxus Prime
    | Holocron: 20                                |
    | Lightsaber Crystal: 3: blue, red, Damind    |
    | Lightsaber hilt: 1                          |
    | Health Holocron: 2                          |
    | Force Holocron: 2                           |
    | Moves Unlocked: none                        |
    | Characters Unlocked: 1: Qui-Gon Jinn        |
    | Costume Unlocked: Raxus Prime Survival Gear |
    The level starts with the Rogue Shadow flying into the heart of the 
    Imperial Star Destroyer facility in orbit above Raxus Prime. The 
    Apprentice laments that he has no idea how he is going to take down the 
    facility. Lucky for us, your intrepid team has a plan.  You are to 
    reach the large ore cannon that the Imperials use to launch the raw 
    materials used at the facility then fire a load of ore at the heart of 
    the facility in orbit to destabilize it. Easy.
    The level starts not on the planets surface like the last visit to 
    Raxus Prime but rather on a landing platform at the Imperial ore 
    facility.  Start out by heading inside the facility in front of you and 
    taking the elevator to the level below. As you get off the elevator 
    you'll notice that you aren't alone. A lone Jawa stands with his back 
    to you. Do whatever your heart tells you to do with him and then use 
    the Force to clear a path to the rest of the passage. You'll need to 
    fight your way through the Imperials guarding the elevator at the end 
    of the passage then using the elevator, finally gain access to the 
    facility. Out of the frying pan and into the fire as you step foot into 
    the Imperial facility. Clear the immediate room of troops then using 
    the Force to blow open the door head into the next room and repeat. The 
    next door to the room beyond is locked but there are more Stormtroopers 
    inside so take caution. Also in this room is a Holocron(H1) behind the 
    large computer console on the wall. Yank it out with the Force to 
    retrieve it. Blow open the door to the next room and you'll finally 
    kill enough Imperials to make the on screen meter disappear. Destroy 
    the crates near the door for a Holocron(H2) before proceeding.
    Behind the door lies the heart of the industrial facility. As you come 
    through the door destroy the computer console in the corner to the 
    right for a Holocron(H3) then turn your attention to the Stormtroopers 
    in the room. Watch out for the other computer consoles on the walkway; 
    they have shorts that can electrocute you. As you enter the AT-ST 
    hanger in the next area one of the steps out to stop your progress.
    | Mini-Boss: AT-ST |
    We have destroyed so many of these chicken walkers by now you should be 
    able to do it in your sleep. Start out by tossing any of the demolition 
    charges in the room at it for immediate damage then hammer away at it 
    with a combination of Ground Slam\Saber Assault, Force Lightning and 
    lightsaber tosses. Try to stick close to avoid its lasers as much as 
    possible and if it tries to step on you, break the lock. After the AT-
    ST's energy drops below a quarter match the on screen prompts to finish 
    it off in a now familiar way. After the hanger lies quiet head into the 
    first AT-ST hanger from the entrance on the right and push the barrel 
    out of the way for a Holocron(H4) then destroy the pipes near the door 
    on the other end for the other Holocron(H5) in the area. Next, destroy 
    the two large computer consoles near the same door to open hatches on 
    both sides of the AT-ST hanger. Proceed to the hanger where the AT-ST 
    just toppled over and double jump your way up the harness and into the 
    room above. In the very back corner is a Health Holocron. Jump down 
    into the hanger and make your way to the room above the harness on the 
    right. There is a blue Lightsaber Crystal inside. Proceed to the very 
    end of the room and look out over the main entrance door to the whole 
    hanger. You'll spot a small ledge with a Lightsaber Hilt laying on it. 
    Very carefully double jump your way to the ledge to grab it then exit 
    to the next area marked on your map.
    First clear all the Imperials out of this control room then jump up to 
    the platform in the middle of the room where the TIE Fighter hologram 
    is. Look all around until you spot a red Lightsaber crystal on a 
    platform on the wall. Grab it then hop down and remove both computer 
    consoles attached to the platform you were just standing on for two 
    Holocron(H6, H7) then continue through the door. This next area is one 
    of the facilities smelting plants. Destroy all the Imperials on the 
    ground level then double jump to the ledge above you where more are 
    firing on you. The computer console at the very end hides a 
    Holocron(H8). Now this whole area is separate into three small islands 
    on the ground level with a molten ore river between them and then the 
    upper level which oversees the ground. You'll need to make your way to 
    each of the three islands destroying all the Imperials and the large 
    reactors. The middle small island has a Holocron(H9) inside the 
    computer console on the end near the second ore river. Also from this 
    island a Force Holocron is reachable if you look towards the back of 
    the first ore river. You'll have to double jump to the walkway ahead of 
    it then jump and dash to the walkway where it sits to avoid falling in 
    the ore. Once the whole plant is free of Imperials and all the reactors 
    have been destroyed another Holocron(H10) will appear right in front of 
    the force field that blocks your way to the next area. You'll need to 
    destroy both of the projectors to drop the force field. One is on your 
    side so use your lightsaber and the other is on the opposite side of 
    the force field so use Force pull. 
    As you enter through into the next area more Imperials will round the 
    corner to attack you so be on guard. You'll have to fight your way 
    through a horde of Imperials in this hallway to reach the next area. 
    Make use of the turrets or the demolition charges to even the odds. 
    Immediately as you enter the next room turn to the left and push aside 
    all the crates with the Force to reveal another Holocron(H11) then make 
    your way up the ramp to the upper level. At the top of the ramp is a 
    door you'll need to break through with the Force but before you do that 
    head to the opposite end to grab the Holocron(H12) floating there. The 
    hallway behind the door holds an Imperial blockade of Stormtroopers 
    waiting for you. Use a quick Force Repulse to destroy most if not all 
    of them then finish the loners with your lightsaber. Pull the computer 
    display off the wall before heading through the door. Head through the 
    Imperials on this upper level of this area to the very end and grab the 
    Holocron(H13) there then jump down to the lower level to clear the rest 
    of the Imperials. Destroy all the computer consoles along the far wall 
    to make another Holocron(H14) appear then bring down the force field 
    the same way as the last to gain access to the next area. Feel free to 
    take a breather which I'm going to do now. This guide was written by 
    Christopher Long and is copyright to same.
    This area is set up almost exactly the same as the previous part of the 
    ore facility but this time there is only one ore river separating two 
    islands. Once again you'll need to make use of the upper level to 
    travel between the two clearing out the Imperials and the reactors. 
    While you are on the upper level grab the Force Holocron in the corner. 
    After the area is silent hop back behind the ramp that leads to the 
    upper area from the other island and grab the Holocron(H15) hidden here 
    then head up the ramp, bust through the door and deal with the ambush 
    behind. There is a Holocron(H16) in plain sight so don't forget it 
    before busting through the door to the next part of the facility. Clear 
    the upper level here before jumping down to destroy all the reactors on 
    the lower level. Doing so will grant you another Holocron(H17) that 
    appears near the force field. After the area is clear destroy all the 
    computer consoles in the small computer room in the back of the area 
    near the ramp to reveal another Holocron(H18) hidden inside the left 
    most console. Bring down the force field to access the next part of the 
    ore facility.
    Fight your way through a now familiar hallway until you reach the last 
    reactor room of the facility. Once again clear the bottom floor of all 
    Imperial troops and reactors then head up the ramp and repeat for the 
    upper level. Grab the Holocron(H19) at the end of the upper level 
    before busting through the door. Deal with the Stormtroopers in the 
    hallway then bust through another door to the last part of the ore 
    facility. Inside is a familiar task. Once again clear both levels of 
    the room of Imperials and reactors. Once the room is silent destroy all 
    the computer consoles on the walls to make the last Holocron(H20) 
    appear near the force field. Also, there is a Health Holocron in the 
    back of the ore river. You'll need to jump and dash from the platform 
    there to reach it then backtrack out. Drop the force field to access 
    the inner part of the facility. As you signal Juno that you are in 
    position and ready to begin the attack a Shadow Guard ambushes you.
    | Boss: Shadow Guard |
    Not this guy again. Fighting this Shadow Guard is as simple as 
    remembering what tactics you used back on Nar Shaddaa only this time 
    the arena is much larger. The Shadow Guard attacks with a slew of 
    different moves. If you are close to him he'll either attempt to slash 
    at you with his lightsaber or use Force Lightning on you; if this 
    happens use a Force Push or Force Lightning of your own to break free.. 
    Every once in awhile he'll crouch down and begin drawing the Force all 
    around him. When this happens make some quick distance between the two 
    of you to avoid the debris that comes flying out. You can also take the 
    time to toss all the debris in the area into the lava to negate this 
    attack but its more easily avoided. The Shadow Guard will also attempt 
    to bring you off your feet using his variation of your Ground Slam. 
    Lucky for us the very attacks he uses are the same he is vulnerable 
    too. When there is distance between you both make use of Force 
    Lightning and lightsaber tosses. After he has attempted to use that 
    large Force attack against you he is momentarily off guard so leap in 
    for a quick Ground Slam or Saber Assault and follow up with quick 
    vertical slashes. During the fight he'll begin to call in help in the 
    form of Shadow Troopers but this too turns out to be a bad idea. Using 
    Force Pummel you can turn his troops against him. Tossing one into the 
    other brings about decent damage and clears the area quickly. Make sure 
    you come out on top of any lightsaber locks that may appear and feel 
    free to make use of the barrels and other debris that litters the area 
    as flying battering rams. Eventually the Shadow Guard will have had 
    enough and Starkiller tosses him into the molten ore to his death.
    The Apprentice turns the cannon's aim to the Star Destroyer facility in 
    orbit above and fires. The resulting explosion knocks free a Star 
    Destroyer which begins a descent towards the facility you occupy below. 
    General Kota contacts you and orders you to use the Force to bring down 
    the Star Destroyer or they are all going to be killed in the resulting 
    crash. The Apprentice is at first doubtful of his abilities but 
    eventually complies and using the Force, drags the massive Star 
    Destroyer to a halt at his feet. Back aboard the Rogue Shadow General 
    Kota informs you that word of your exploits is starting to spread. He 
    has set up a meeting for you with another Senator with no love for the 
    Emperor. Kota orders Juno to set course for Cloud City at once.
    Defeating this mission unlocks Qui-Gon Jinn for duel mode as well as 
    the Damind Crystal for your lightsaber which increases the lightsabers 
    strength. You'll also gain the use of the Raxus Prime Survival Gear 
    costume. You can also now read about Cloud City, Garm Bel Iblis and 
    Lobot in the database.
    4.13 Cloud City
    | Holocron: 20                             |
    | Lightsaber Crystal: 1: blue              |
    | Lightsaber hilt: 1                       |
    | Health Holocron: 2                       |
    | Force Holocron: 2                        |
    | Moves Unlocked: none                     |
    | Characters Unlocked: none                |
    | Costume Unlocked: Bounty Hunter Disguise |
    On the approach to the city General Kota informs you that you'll need 
    to get in contact with Lobot, the city's administrator, to learn the 
    location of the Senator. As you start the level destroy all the tall 
    barrels to the left of the Rogue Shadow to reveal a Holocron(H1) then 
    continue forward across the walkway into the building ahead. You'll run 
    into Lobot inside this first building. Seems Cloud City has been 
    overran by a criminal organization lead by a hoodlum name Chop'aa. 
    Senator Bel Iblis, who you have come here to see, has gone to try and 
    negotiate with the leader. Before heading into the lobby to help deal 
    with the criminals head back out to the landing platform and look to 
    your right. As you approached the building earlier it trigged the last 
    cutscene but now you can clear the crates here for another 
    Holocron(H2). Next toss all the droids found around the landing 
    platform off the platform to reveal a third Holocron(H3). If you are 
    having trouble triggering this Holocron then exit back to the Rogue 
    Shadow and try again.
    Head back inside and clear the lobby of all the attacking criminals. 
    For a fast victory use the Force to toss them out the windows. Before 
    continuing to the next part of the city head to the upper level of the 
    lobby and collect the Holocron(H4) behind the small statue as well as 
    the Health Holocron near the ceiling above; double jump off the statue 
    to reach it. Once the area is cleared head through the door to the next 
    area. Continue through this hallway fighting criminals along the way. 
    Pay extra mind to the pair tossing grenades at you from atop the first 
    small set of stairs. As you approach the next windowed area a large axe 
    wielding manic runs out to greet you but instead of attacking him 
    simply toss him out the window with the rest of his fools. Before 
    continuing forward up the large staircase jump out one of the windows 
    the ledge outside and collect the lightsaber hilt at the end of the 
    ledge. Head through the door at the top of the staircase and battle 
    with the criminals waiting here for you then grab the Holocron(H5) 
    before getting on the blue colored elevator. After the elevator comes 
    to a stop, fight your way through the battle on the balcony across the 
    red carpeted walkway and into a small circular room where a light blue 
    colored elevator awaits. Take the elevator to the next area of Cloud 
    After you get off the elevator destroy the large red and black pipe to 
    the right to reveal a Holocron(H6) then proceed out through the door 
    located ahead. Fight your way through a few heavily occupied hallways 
    and rooms until you come out on a large balcony where a gang of Chop
    aa's friends ambush you. You'll need to kill enough of them to clear 
    the on screen meter before continuing. The ship floating around nearby 
    will drop more as you kill the ones already out there so be careful. 
    Instead of trying to match them lightsaber to blaster just use a few 
    Force attacks to knock them off the platforms. After the cutscene plays 
    showing more of those ax wielding foes running out towards you continue 
    through them down the hallway to the next landing platform. Again, 
    you'll have to deal with a whole gang of lackeys before the next 
    cutscene plays. Lobot appears and tells you that the Senator would like 
    to meet with you so there is your next goal. After you re-gain control 
    of Starkiller destroy all the barrels on the platform to reveal a 
    Holocron(H7) then look back towards the building and above you to spot 
    another Holocron(H8) on the pipe above. You'll have to double jump to 
    the pipe then careful walk out to the Holocron. Head through the door 
    to the next small room and grab the Holocron(H9) to the right of door 
    before continuing on. Outside you'll have to fight your way down a 
    small staircase then use the Force to create a bridge to the Carbonite 
    freezing platform across form you.
    | Mini-Boss: Mandalorians | 
    When you step foot on the platform these Boba Fett wannabe's attack 
    you. The fly around you in quick circles firing with their blasters and 
    rocket launchers so make quick work of them with a combination of Force 
    Pummel and lightsaber tosses. After you have killed enough of the them 
    to clear the meter the platform will stop spinning and you can head 
    across the newly accessed walkway to the area beyond. Inside the first 
    circular room deal with the few criminals then destroy the computer 
    console near the turret for a Holocron(H10) then head up the walkway 
    and through the door to find yourself back in the same room with the 
    light blue elevator that brought you here. Get on the elevator and take 
    it back up to the previous outdoor lobby. Turn to your right and more 
    enemies will show themselves. After they have been dispatched with and 
    the area is secured double jump to the awning above the staircase to 
    your right to reach another Holocron(H11) then continue down the stairs 
    and through the door. Head down these stairs to another lobby and take 
    care of the criminals that come crashing through the windows. After 
    they are dealt with make sure to grab the Holocron(H12) on the balcony 
    outside the window before continuing forward. Make your way across 
    these platforms to the door across the way and enter. Fight your way 
    down the stairs and you'll eventually come out into a large outside 
    courtyard. Lobot meets with you to inform you that Bel Iblis has been 
    captured by a bounty hunter named Kleef so that's our next goal.
    All around the courtyard are half-crescent shaped light fixture, six in 
    all. Three per side. Destroy them to reveal a Holocron(H13) then 
    continue through the civilians the elevator lobby down below. Another 
    gang will attack you here so deal with them before continuing. Only one 
    of the elevators is open right now but before taking it head around the 
    side of the closed elevator and destroy the barrels found here for a 
    Holocron(H14) then, making a big circle, head to the area behind the 
    open elevator to grab a blue Lightsaber crystal. Finally, you are ready 
    to take the elevator to the next level. A Force Holocron is inside the 
    elevator as you enter. At the end of the elevator ride you learn that 
    Kleef is actually a Gungan bounty hunter. He caught the Senator but has 
    turned him over to his boss, Chop'aa. Time to re-live some Jar-Jar 
    killing fantasies.
    | Mini-boss: Kleef | 
    Kleef has two large droids he uses in the battle against you. The 
    droids have a devastating lock-on rocket attack as well as the ability 
    to pick you up for massive damage. If this happens break the lock to 
    turn the tables on the droids. For the most part the droids need to be 
    avoided so you can concentrate all your offensive power on Kleef. The 
    droids will be destroyed after Kleef falls under half his health. 
    Besides the droids Kleef attacks with quick strikes from his broadsword 
    as well as using a specialized grenade to hit you long range. Using a 
    combination of Force lightning and other ranged attacks whittle away at 
    his health until he falls. You can also make good use of any debris 
    near by to pummel him with. Finally, make sure to grab the 
    Holocron(H15) near the elevator you got off of before finishing the 
    fight. After the battle is over you get on the elevator again and take 
    it back to the lobby where you find the elevator across the way is open 
    for service. Ignore any enemies and hop on the elevator.
    After you get off the elevator it will be right back to business with 
    Chop'aas gang. Fight through the hallway until you reach a large 
    outdoor plaza infested with more criminals and civilians alike. Make 
    your way around the plaza clearing out all the criminals. There are a 
    couple goodies to find in this area. One Holocron(H17) is inside some 
    barrels along the outside wall of the right most section of the plaza 
    before the red and black section. If you are having trouble finding it 
    simply destroy everything you see along the outside parameter until  
    you find it. Another Holocron(H18) is inside some barrels in the red 
    and black section and there is a Health Holocron above the entrance to 
    the long hallway. After you grab that last Holocron look above you if 
    you can't see it; double jump from anything tall enough to reach it.
    Head down the long hallway until it opens up into a half-circle room. 
    Destroy any enemies that may be oncoming then rip the pipes from the 
    machines along the left wall to reveal a Holocron(H18). Continue 
    forward towards the green section on your map. Inside the large 
    circular room move quick to grab the turret to help you destroy the 
    criminals that come rushing in then pull the pipe off the similar 
    machine as the previous room to reveal another Holocron(H19). Continue 
    down the rest of the hallway and into another circular room. You'll 
    immediately spot a Force Holocron across the way so grab it as you 
    clear the area of enemies then head into the access tunnel to the last 
    As you enter the last area you finally come face to face with Chop'aa. 
    He was expecting you and promptly sends some of his best Mandalorians 
    out to fight you so take care of them much the same way you did before. 
    Ignore the large one. It's Chop'aa in armor and he can't be defeated 
    yet. After enough of the Mandalorians have fallen the true battle will 
    | Boss: Chop'aa |  
    Chop'aa calls a large Basilisk droid to his defense. Climbing on top of 
    it he begins his assault on you. Before fighting the Basilisk make sure 
    you destroy all the statues at the end of the area to grab the last 
    Holocron(H20); its hiding inside the first on the left if you are 
    looking out towards the entrance of the area.
    This is by far the strongest boss you have faced so far simply due to 
    his extreme resiliency. The Basilisk crawls around very quickly on all 
    fours and tries to smash you with either of its large claws; mixing in 
    large two handed smashes every so often and it also has the ability to 
    fire quick volleys of blaster fire towards you. Its intense speed and 
    massive damage negates any hope for a close quarter attack so instead 
    try to put as much distance as you can between the two of you and 
    pummel it with any debris you can grab in time. More effectively are 
    quick lightsaber tosses but those run the risk of your weapon taking 
    its time to get back to you. The Basilisk is also vulnerable to Force 
    Lightning as it is a droid but the damage is minimal. If you manage to 
    put a lot of ground between you and the Basilisk it will fly after you 
    and attempt to body slam you. This is the only time a lightsaber attack 
    is worth the risk as it is momentarily caught off guard. After enough 
    damage has fallen the Basilisk the finishing move will start and 
    Chop'aa will be defeated. Be warned that this finishing move is one of 
    the longest in the game and that failing will mean certain death.
    ...wait...it's not over! Chop'aa comes running from the wreckage to 
    attack you head on but without his machinery he isn't so tough. His 
    main form of attack is a large pitchfork like pike. He'll swing it with 
    both hands at you when you are close and mix in some Ground Slam 
    attacks. Keep your distance and attack Chop'aa either by tossing debris 
    at him head on or with lightsaber attacks. Force Lightning works well 
    to but he has the ability to block that with his weapon. After any 
    Ground Slam attack by him he is vulnerable to lightsaber attacks so 
    keep that in mind. You can also attempt to take the cheap way out and 
    simply spam Ground Slam and Saber Assault attacks of your own and grind 
    him down without a chance. After enough abuse Chop'aa will die at your 
    You finally get to talk to Senator Garm Bel Iblis. Lobot runs in too 
    late to help but the Senator informs you that he will join your 
    rebellion and suggests that they all meet with Bail to discuss further 
    steps. Starkiller heads back to the Rogue Shadow to meet with Vader 
    through PROXY. Juno once again sees you talking to Vader and wonders 
    aloud what your intentions are. All the Apprentice will say is that he 
    is doing the right thing for both of them.
    You'll earn the Bounty Hunter Disguise for completing Cloud City as 
    well as Basilisk War Droid, Chop'aa Notimo, H-TFU and Kleef entries in 
    the Database.
    4.14 Intermission: Corellia
    Corellia isn't really a level like the other intermission on Vader's 
    Flagship but it serves as the start of the climax in 'The Force 
    The Rogue Shadow lands on top of a snowy mountain peak on Corellia. 
    Here, all the Rebel leaders have gathered to discuss their future plans 
    against the empire. General Kota makes a sober appearance to officially 
    join the Alliance. If you are willing to lead then they are willing to 
    follow. They decide that Bail Organa will provide the funds, Garm Bel 
    Iblis will provide a fleet of starships and Mon Mothma will provide 
    manpower. They all three look to you as the leader who brings the Force 
    on their side. As Bail Organa makes an official declaration of a 
    Rebellion an Imperial Fleet attacks Corellia. The transmission to 
    Princess Leia on Alderaan is cut as TIE Fighters fill the skies.
    Just then Darth Vader and a squad of Stormtroopers bursts in and 
    attack. Their orders are to take the Alliance members alive. General 
    Kota attempts to stop Vader but is no match for the Sith Lord. 
    Starkiller, angry at being used by Lord Vader again, leaps to attack 
    the Dark Lord but also falls victim to Vader's mastery of the Force. He 
    is knocked out into the snow. Lord Vader reveals that he never intended 
    to use you as a tool to overthrow the Emperor. He knocks you back with 
    the Force and you dangle precariously over a cliff; your lightsaber 
    falling to the depths below.  
    "Without me, you'll never be free!"
    Just as Vader is about to deal the finishing blow to Starkiller Obi-Wan 
    Kenobi leaps out and attacks the Dark Lord wielding General Kota's 
    lightsaber. Darth Vader easily defeats the imposter, revealing that it 
    is none other then PROXY. The ruse has given Starkiller ample time to 
    escape but rather he has fallen to a snowy cliff face below. The Rogue 
    Shadow emerges to grab Starkiller up. Back on board Juno and Starkiller 
    discuss the next move. Now that its revealed what your true purpose was 
    Starkiller finally comes to terms with his destiny and vows to rescue 
    the Rebels from the Emperor.
    Doing the only thing he can do, the Apprentice sits down and meditates, 
    in hopes of seeing where to go. His vision shows him a massive space 
    station still under construction.......
    No rewards for this "mission" but wow, what a twist.  You can now read 
    about the Death Star and Mon Mothma in the database.
    4.15 Death Star
    | Holocron: 10                                           |
    | Lightsaber Crystal: 1: orange                          |
    | Lightsaber hilt: 1                                     |
    | Health Holocron: none                                  |
    | Force Holocron: none                                   |
    | Moves Unlocked: none                                   |
    | Characters Unlocked: none                              |
    | Costume Unlocked: Ceremonial Jedi Robe or Sith Stalker |
    The Rogue Shadow approaches the Death Star still in construction in the 
    Outer Rim. Starkiller leaps out of the ship and lands in a large TIE 
    Fighter hanger aboard the space station. You don't just barge into the 
    largest depot of Imperials and expect an easy time so be on guard.
    Head forward and take on the first of the Imperials that you encounter. 
    You'll need to clear some TIE Fighter parts out of the way before your 
    each the first upper platform you can leap to. Your presence is known 
    so expect TIE Fighters to strafe the walkway ever so often. When  you 
    reach the first section where you can jump back down to the lower level 
    do so and then proceed to the back of the area for the first 
    Holocron(H10). Still on the bottom level head through the TIE Fighter 
    wreckage at the other end and grab the Holocron(H2) near the fire 
    before jumping back up the upper level of the walkway and continuing 
    forward.  You'll reach an elevator at the end of the walkway which 
    takes you an interior section of the battle-station.
    A few Imperial Officers will be waiting for you as you get off the 
    elevator so take care of them then use the Force to blow open the door 
    to the next area in front of you. You'll be inside one of the access 
    ways for the Death Star's main laser. Be careful not to drop into the 
    laser chasm at any time as it means instant death. Proceed right 
    through the room clearing out any Imperials that may be inside. When 
    you hit the end of the room you'll spot a bridge to the left that leads 
    to the other side of the chasm. Before heading that way though look 
    behind the computer console in the right corner of the area for a 
    Holocron(H3). You have to be careful of the laser when crossing as the 
    bridge will close momentarily while the laser is firing. Once you make 
    it across the chasm you will be presented with two doors you'll need to 
    use the Force on. The first one directly in front of the bridge hides a 
    lightsaber hilt so head into that one first then into the next area 
    marked green on your map through the second door.
    This large area is filled to the brim with enemies including Shadow 
    Troopers so feel free to run past them all on the way to the detention 
    section in the corner of the room. Make your way down the long hall 
    made famous in A New Hope until you emerge on the other side. Clear out 
    the computer room of Imperials then destroy the door to the next area 
    with the Force. You'll be back in another room connected to the main 
    laser chasm. Clear out all opposition then grab the Holocron(H4) 
    sitting in plain sight in the back of the room near a computer console 
    then wait for the laser to fire before crossing the bridge to the area 
    on the other side. A company of Imperial troops will be guarding an 
    area blocked off by a large force field. Get rid of the Imperial 
    entanglements then drop the force field by destroying the generators on 
    the other side with the Force; a Holocron(H5) will appear when  both 
    are destroyed.
    As you enter the room Juno contacts you and informs you that the 
    Imperials have locked on to the Rogue Shadow with a tractor beam. Lucky 
    for her you happen to be in the tractor beam control area. Your next 
    goal is to destroy the four generators in the room. Two are on your 
    side and are easily destroyed by tossing the computer consoles into 
    them and the other two across the TIE Fighter launch tube can be 
    destroyed by either tossing the same consoles over to them or by 
    grabbing the TIE Fighters right out of the air and into the generators. 
    When all four have been destroyed the Rogue Shadow will be free. A few 
    TIE Fighter will attack you and force you to fall down below to the 
    main laser focusing lens. Starkiller quickly leaps out of the way into 
    the next area.
    Fight your way through the room and into the hallway that is connected. 
    There is a Holocron(H6) inside the first console to your left as your 
    round the corner in the hallway. Continue to the very end where the 
    hallway opens up into another computer control room connected back to 
    the main laser chasm. Clear out any opposition that may knock you into 
    the beam as you try to cross the bridge then make your way across when 
    the cost is clear. After you have made it across the chasm you'll need 
    to kill enough Imperials to deplete the meter before the elevator will 
    be accessible that takes you the next area. Make sure to grab the 
    Holocron(H7) to the right of the elevator, near the computer console, 
    before you head in.
    You'll get off the elevator in an empty room with a sealed door. Break 
    through the door and you'll enter a largely occupied room over looking 
    a AT-AT hanger. Get rid of the on screen meter by killing enough of the 
    surrounding Imperials then take a breather. Look back above the door 
    you entered in to spot a Holocron(H8). You'll have to stack crates and 
    whatever you can find to reach it with a double jump. Proceed through 
    the dropped force field into the next area also overlooking the AT-AT 
    hanger and once again, kill enough Imperials to drop the next force 
    | Mini-boss: AT-ST |
    Yes, another AT-ST. First, as you enter the room where the walker is 
    first jump up to the platform on the wall to the left to grab an orange 
    Lightsaber crystal which should be the last one for the game. Now you 
    can turn your attention to the AT-ST. The platform you should still be 
    standing on has numerous demolition charges you can toss at it for 
    substantial damage as well as a few on the floor. The easiest way to 
    destroy this particular walker is to stay on the platform and toss your 
    saber at it while moving from one end to the other. You'll be sure to 
    avoid its feet and most of its laser blasts this way. When the 
    finishing move starts finish it off and the game will force you into 
    the next area.
    You'll need to move through Imperial infested hallways in this section 
    before you get to an elevator lobby overlooking a section of the main 
    laser assembly. The area is full of Stormtroopers but there are plenty 
    of demolition charges you can use to thin the crowd. Before you hit the 
    turn to the elevators look behind the computer consoles to the left for 
    a Holocron(H9) then continue into the waiting elevator. Immediately as 
    you get off the elevator destroy the computer console to the right for 
    the last Holocron(H10) of the level and the game. Then proceed forward 
    to the Emperor's personal quarters.
    You interrupt the Emperor's threats towards the Alliance founders. 
    General Kota senses your presence as the Emperor sends Lord Vader to 
    finish you off.
    | Boss: Darth Vader |
    Student versus Master is something that is very familiar to the Dark 
    Lord. Darth Vader relies heavily on lightsaber tosses and powerful 
    Force pushes to keep distance between him and his former apprentice. If 
    you get too close he'll use his pure strength to batter you with his 
    lightsaber. There are several strategies that prove useful against the 
    Dark Lord. The first is to attack with Force Lightning to hopefully 
    engage him in a Force Lock. The second is to attack from the air with 
    Ground Slam and Saber Assault backed up by lightsaber slashes in his 
    dazed state. You might also find some luck tossing your lightsaber at 
    him but don't bother to toss at debris, he's too quick. As his health 
    starts to fall not only does his physical appearance start to change 
    but he starts to rely on Force based attacks more often. He'll start 
    using Force Repulse as well as tossing more and more debris at you from 
    afar. When he starts with these desperate tactics then is the time to 
    step up your attack. Blast him with Force Lightning repeatedly to gain 
    either a foothold for an attack with your saber or a Force Lock you can 
    easily win. Saber locks become more common as Vader nears defeat and 
    the they both become harder to win so be on the look out. However, like 
    all your opponents, Darth Vader eventually will succumb and the best 
    finishing move in the entire game will begin.
    Starkiller's violence towards his former master will knock them both 
    into the audience room of Emperor Palpatine. Inside he is holding the 
    Alliance founders hostage as he awaits the outcome of your battle with 
    the Dark Lord. As you stand over the defeated and broken Lord Vader 
    Emperor Palpatine orders you to kill the broken Sith Lord and take his 
    place at his side. Just then General Kota lashes out and grabs the 
    Emperor's lightsaber and attempts to strike him down but the blind Jedi 
    Master is no match for the power of the Dark Side. As Palpatine shocks 
    General Kota to death with Force Lightning Bail Organa screams for you 
    to help him while Lord Vader rises to his feet. 
    You have a choice. Do you attempt to gain back what is left of your 
    destiny and soul by trying to save the Rebellion or do you give in to 
    your anger and destroy Darth Vader?
    If you decide to try and save the Rebellion and the Alliance Founders 
    then continue on to section 4.16 Light Side Ending. However, if you 
    decided to take your revenge against Darth Vader then proceed to 
    section 4.17 Dark Side Ending.
    4.16 Light Side Ending
    You make a mad dash towards the Emperor; a sad attempt to save General 
    Kota's life. Not surprised at your decision the Emperor turns his 
    attention to you.
    | Final Boss: Emperor Palpatine |
    He may be the Emperor but he's still a shmuck. Palpatine is a master of 
    the Dark Side of the Force so therefore can easily shake aside almost 
    all of your Force based attacks. Force Lightning however almost always 
    gets your locked in a Force lock, granting you the opportunity you need 
    to get a foot in the door. Not only does the resulting attack take 
    damage but the Emperor is open to a few parries after the fact but you 
    must act quickly. Attempting to take Palpatine on saber for saber is 
    suicide so instead take your time to get in his defenses. He'll attack 
    heavily with Force Lightning and large Force Pushes at a distance from 
    you so concentrate on staying mobile and move in for the Ground Slam or 
    Saber Assault on the down side of any of his attacks then follow up 
    with a few lightsaber slashes before jumping out of the mix. Tossing 
    your lightsaber at him can catch him off balance but he usually either 
    swats it aside or jumps away. Use his predictability against him and 
    bring down his health slowly but surely. When his health has passed the 
    halfway mark go ahead and make more attempts at striking him with your 
    lightsaber as saber locks will now happen with more frequency. These, 
    like the Force locks, are the sure bet to victory over Emperor 
    Palpatine.  When Darth Sidious has finally had enough the finishing 
    move will start and Starkiller will find himself standing over a 
    pleading Emperor.
    As he lays at your feet he goads you to give into your anger and strike 
    him dead as he lays there. As you raise your lightsaber General Kota 
    instructs you to let go of your hatred and walk away. Agreeing 
    Starkiller turns away from the Emperor and releases the rest of the 
    Alliance founders from their holding cells. Just then the Rogue Shadow 
    comes plowing through the dome. Emperor Palpatine leaps back to the 
    offensive and attacks you again with a powerful Force Lightning Storm. 
    The Apprentice, now redeemed by his own actions, holds off Palpatine's 
    attack while the others make it to the ship. Kota, blind, holds off the 
    approaching Stormtroopers with Palpatine's lightsaber and he too, makes 
    it aboard the ship. Starkiller screams out in pain as the Force 
    Lightning overtakes the whole room and when the attack clears, the 
    Apprentice lays dead at the Emperor's feet. 
    "His sacrifice will only inspire them..."
    Lord Vader promises his master that he will hunt down and destroy all 
    the Alliance founders. Meanwhile, back on Kashyyyk the Alliance 
    founders vow to continue what was started here recently. Picking the 
    family crest of your lineage as their symbol of hope the Rebel Alliance 
    is officially born. As the game ends General Kota admits to Juno that 
    he always knew who Starkiller was and the fact that Starkiller loved 
    Juno was his the cause of his redemption.
    For successfully completing the game with the light side ending you'll 
    gain access to the Ceremonial Jedi Robe costume as well as the ability 
    to play the game again with all upgrades and Force Powers.
    Congratulations on a job well done!
    4.17 Dark Side Ending
    Giving into your hate and thirst for revenge you attack Darth Vader in 
    his weakened state. Even in his present condition the Dark Lord is a 
    force to be reckoned with.
    | Final Boss: Darth Vader |
    Darth Vader attacks this second time around much the same way he did 
    previously. He relies heavily on overhand and large side to side swipes 
    with his lightsaber while you are close and Force based attacks while 
    you are away. More often then the last battle he'll call on the Force 
    to pummel you with all the near by objects much like your Force 
    Maelstrom ala The Empire Strikes Back. IN his damaged state and being 
    that he is "more machine now then man" Force Lightning can play a heavy 
    role in the battle and has a chance to grab him up in a Force Lock 
    which is easily one. Beyond that stick with attacking from the air 
    using Ground Slam and Saber Assault then following up with a few cheap 
    lightsaber strikes to bring the Dark Lord to his knees. You can also 
    toss your lightsaber at him from a distance but it's hot or miss. When 
    his life hits around a quarter remaining the finishing move will begin. 
    It's long and quick so pay attention.
    After the brutal Force beating you just gave him Lord Vader rises to 
    his feet once more but is knocked down once again. Looking into his 
    victims eyes the Apprentice takes his revenge on his former master and 
    runs him in with his lightsaber as Kota screams for you to stop. The 
    Emperor all but finishes off the blind General and begins to 
    congratulate you on your victory. 
    "You have just one final test."
    To prove your loyalty to the Sith, Emperor Palpatine orders you to 
    finish off your friends and become a Sith Lord. Raising his blade the 
    Apprentice turns around and attacks a waiting Emperor Palpatine. He 
    knew full well what was in your mind. Reaching out with the Force the 
    Sith Lord pulls the waiting Rogue Shadow out of space, through the 
    windows and crashing down on the whole room, killing all the Alliance 
    founders and yourself in the process...
    ...or did he? An unspecified amount of time later you wake up on an 
    operating table surrounded by medical droids with the Emperor standing 
    over you. Much the same way he did with Anakin Skywalker, Emperor 
    Palpatine has rebuilt your broken body with mechanics for his personal 
    use. You may have failed in his ambitions to be his successor but he 
    still has enemies he needs hunted down. For the time being, you are 
    For beating "The Force Unleashed" with the Dark Side ending you'll 
    unlock the Sith Stalker Armor costume for use in duel mode and on the 
    Rogue Shadow as well as the ability to play the game again with all 
    upgrades and Force Powers.
    Congratulations...you are still alive...sort of.
    5.0 Duel Mode 
    The Duel mode is one of the Wii exclusive features. In this mode you 
    can pick between a number of characters from the game and both 
    trilogies. While the characters different in appearance their move-sets 
    are all the same with only four basic attributes separating them.
    5.01 Characters
    Here are all the duel mode characters, listed in order as they appear 
    on the selection screen, as well as their attribute ratings.
    5.02 Duel Arenas
    5.03 Duel Mode Tips and Strategies
    First, let me say that the duel mode failed to keep my interest beyond 
    a few matches due to it's generic and tacked on feeling so the tips and 
    strategies listed are very broad. However, feel free to send in your 
    own tips and strategies for duel mode to awingpilot@gmail.com. Any that 
    I add will be credited to you.
    6.0 Extras
    This section contains information and descriptions of all the extra 
    content and cheats found in 'The Force Unleashed'.
    6.01 Cheat Codes
    Cheat codes can be found by looking at the unlocked art obtained by 
    collecting the 200 Holocron and are entered by accessing the 'Extra' 
    section of the Rogue Shadow. Look for where Juno is standing to find 
    it. Enter each code as it is spelled below for the desired effect. The 
    Costume codes are for the single player game only. 
    NOTE: Cheats can't be entered until accessing the Rogue Shadow and 
    using them can deny you certain Holocron spread around the levels.
    |                  |                                     |
    | Cheat            |  Effect                             |
    | CORTOSIS           Grants the Apprentice Invincibility |
    | LIGHTSABER         Strengthens your Lightsaber         |
    | VERGENCE           Unlimited Force power               |
    | SPEEDER            1,000,000 Force Points              |
    | TYRANUS            All Force Powers available          |
    | KATARN             Maximum Force level                 |
    | COUNTDOOKU         Maximum Combo level                 |
    | GRANDMOFF          Unlocks Most Costumes               |
    | DANTOOINE          Ceremonial Jedi Robe Costume        |
    | WOOKIEE            Kento's Robe Costume                |
    | LEGION             501st Stormtrooper Costume          |
    | KORRIBAN           Sith Stalker Costume                |
    | AAYLA              Aayla Secura Costume                |
    | CHOSENONE          Anakin Skywalker Costume            |
    | HOLOCRON           Sith Robe Costume                   |
    | ITSATWAP           Admiral Ackbar Costume              |
    | NOTIMO             Chop'aa Notimo Costume              |
    | ACOLYTE            Asajj Ventress Costume              |
    | SERENNO            Count Dooku Costume                 |
    | ZABRAK             Darth Maul Costume                  |
    | TK421              Classic Stormtropper Costume        |
    | HIDDENFEAR         Darth Phobos Costume                |
    | DREXLROOSH         Drexl Roosh Costume                 |
    | PAUAN              Darth Desolous Costume              |
    | SITHLORD           Darth Vader Costume                 |
    | MARAJADE           Mara Jade Costume                   |
    | T16WOMPRAT         Luke Skywalker Costume              |
    | KLEEF              Kleef Costume                       |
    | PALPATINE          Emperor Palpatine Costume           |
    | MANDALORE          General Rahm Kota Costume           |
    | ECLIPSE            Juno Eclipse Costume                |
    | SCOUNDREL          Lando Calrissian Costume            |
    | SHOCKTROOP         Heavy Trooper Costume               |
    | NERFHERDER         Han Solo Costume                    |
    | JEDIMASTER         Mace Windu Costume                  |
    | YELLOWJCKT         Yavin Luke Costume                  |
    | BENKENOBI          Obi-Wan Kenobi Costume              |
    | MAVERICK           Qui-Gon Jinn Costume                |
    | INTHEDARK          Shadowtrooper Costume               |
    | SECURA             Twi'lek Costume                     |
    | HOLOGRAM           PROXY Costume                       |
    | STORMTROOP         Navy Commando Costume               |
    | MARISBROOD         Maris Costume                       |
    | TOGRUTA            Shaak Ti Costume                    |
    6.02 Databank
    The Databank is available as part of your shipboard computer, giving 
    you access and background on a wide range of subjects. Info is added as 
    your progress through the game...or you can read it here. Listed below 
    are all the Databank entries in the order of which they appear. As the 
    game progresses some entries might change or be removed in the ship's 
    The main purpose of the database is to familiarize those who might be 
    experiencing Star Wars for the first or limited time. 
    Cloud City
    Cloud City is a joint project of numerous Industrial Corporations 
    intent on exploiting the rich Tibanna gas deposits within the 
    atmosphere of the gas giant of Bespin. This massive floating city, 
    suspended about 60,000 kilometers above the planet's core, is in the 
    midst of being constructed by thousands of Ugnaughts. Upon completion, 
    the city will support a population of several million inhabitants, and 
    produce a large amount of refined Tibanna gas, which is used as a 
    hyperdrive coolant or as an energy source for blasters and other 
    Corrupted Felucia
    Felucia was once a world teeming with beautiful fungal, life-forms, but 
    much of the planet now has a fetid, humid landscape overgrown by 
    forests of dying plants and creatures. Since the death of Shaak Ti, the 
    Felucian culture has drastically degenerated into a barbaric society 
    corrupted by the Dark Side of the Force. Master Ti's apprentice Maris 
    Brood, to young to control even her own powers, has used her abilities 
    to corrupt the Felucians even further, driving them to the brink of 
    madness. To make matters worse, having discovered the Felucian's 
    affinity with the Force, Lord Vader has ordered the Empire to establish 
    a base on the world and wipe out the native population. Many soldiers 
    assigned to this miserable detail have discovered this is no easy task. 
    Death Star
    The Death Star is the code name of an unspeakably powerful and horrific 
    weapon developed by the Empire. The Immense space station carries a 
    weapon capable of destroying entire planets. The Death Star has been 
    designed as an instrument of terror, meant to cow treasonous worlds 
    with the threat of annihilation. The Death Star's exterior is lined 
    with a formidable array of turbolasers and tractor beam projectors, 
    giving it firepower greater then half the Imperial starfleet. Within 
    its cavernous interior are legions of Imperial troops and fightercraft, 
    as well as all manner of detention blocks and interrogation cells. The 
    Death Star's primary weapon is its massive laser beam, composed of 
    eight smaller lasers. The Emperor maintains personal quarters aboard 
    the Death Star, and can often be found overseeing the space station's 
    construction from a large observation dome hovering over the Death 
    Star's massive laser focusing dish. The technical schematics for the 
    Death Star were developed by brilliant technologists working for the 
    Confederacy of Independent Systems during the Clone Wars. With the 
    defeat of the Separatist and the Republic's transformation into the 
    Empire, the Death Star project fell under the command of Grand Moff 
    Tarkin, one of the Empire's preeminent governors.  
    Darth Vader's personal starship, the mammoth Super Star Destroyer is 
    currently under construction in the remote reaches of the Outer Rim. 
    Designed primarily to serve as a symbol of the Emperor's unlimited 
    power and resources, its size and shape are meant to inspire fear and 
    terrify entire systems into submission. When completed, the one of a 
    kind vessel will be armed with over a thousand weapons, and serve as 
    the flagship of Darth Vader's fleet. Along with its numerous weapons, 
    the starship will carry two full wings of TIE fighters, totaling 144 
    ships along with 200 other combat and support vessels, 38,000 ground 
    stormtroopers; and enough garrison bases and Imperial Walkers to 
    destroy and planetary opposition. Currently, however, the Executor is 
    home only to Darth Vader, his secret Apprentice, PROXY and thousands of 
    construction droids working tirelessly to complete the starship.
    Once a major holding of the Commerce Guild, Felucia is a world teeming 
    with fungal life-forms and immense primitive plants. In the same way 
    Raxus Prime is a testament to thousands of years of industrialization, 
    Felucia can been seen as a demonstration of what happens when nature is 
    left untouched for millennia. Plant life unlike anything seen in the 
    Outer Rim grows and thrives upon the surface of the planet. To an 
    aerial observer descending below the roiling clouds, Felucia is nothing 
    less than an idyllic paradise. Once on the ground, however, this 
    paradise immediately changes to a primordial nightmare. The cycle of 
    life and death spins at a dizzying rate for all those who inhabit the 
    planet, and even faster for those who have just come for a visit. 
    Monstrous beasts, a wide variety of dangerous plants, and even the 
    dreaded rancor call this planet home. Not long after Order 66, Jedi 
    Master Shaak Ti arrived on Felucia with her young Padawan, Maris Brood. 
    The two Jedi made contact with the intelligent Felucian natives, a 
    species of aliens who are naturally sensitive to the Force. Master Ti 
    chose to teach them to control their burgeoning abilities, hoping that 
    someday they might aid a reborn Jedi Order. 
    Imperial Ore Facility
    Raxus Prime provides the perfect raw materials needed to construct 
    Imperial machines of war. To that end, the Imperial Engineering Corps 
    established two key facilities on Raxus Prime: A massive orbital 
    facility where fearsome Imperial Star Destroyers could be produced, and 
    a surface structure devoted to collecting and transporting huge amounts 
    of processed ore to the factory above the planet. This ground facility 
    utilizes hundreds of smelting plants, which in turn divert processed 
    ore to a massive gravity cannon for launch into orbit and use in the 
    orbital factory. As this facility is one of the most important new 
    Imperial military projects, it is protected by an entire legion of 
    elite troops.
    "Imperialized" Raxus Prime
    One of many worlds "Imperialized" by the Galactic Empire, Raxus Prime 
    is a remote planet on the Outer Rim that has long been the galaxy's 
    junkyard. Numerous corporate interested turned Raxus Prime into a 
    dumping world in the days of the Old Republic. The surface of Raxus 
    Prime is now covered with refuse, piled over countless generations into 
    mounds of junk that rival the elevation of natural mountains. Gutted 
    and rotting hulls of ancient capitol starships poke through the more 
    recent garbage giving the landscape the eerie feel of an industrial 
    graveyard. Huge pools of toxic sludge make the ruined ecosystem one of 
    the most dangerous in the galaxy. The planet's atmosphere is hot and 
    caustic, the air thick with a miasma of foul-smelling fog. Since the 
    death of Kazdan Paratus, a Jedi who called Raxus Prime home, the Empire 
    has established a massive shipyard above the planet. The Imperials have 
    begun to organize the planet's refuse, much of which is melted down and 
    shot into space via a giant ore cannon. The ore is then used to 
    construct the Empire's terrifying Star Destroyers. The Imperials are 
    also in the process of wiping out the local Rodian mercenaries and the 
    Jawa clans, both of which compete with the Empire for the planet's most 
    valuable materials.
    Jedi Temple
    Once the seat of the Jedi Order for the entire galaxy, the Jedi Temple 
    was the center of Jedi learning and training. Nearly all Jedi hopefuls 
    were brought to the Jedi Temple for evaluation, and those who were 
    deemed fit for the Order spent years under the tutelage of the wisest 
    and most accomplished Jedi Masters. The Jedi Temple was also home to 
    the Jedi Council, the Order's twelve member ruling body; which included 
    Masters Yoda, Obi-Wan Kenobi and Mace Windu. As the Clone Wars came to 
    an end, Emperor Palpatine branded the Jedi traitors. At the Emperor's 
    command, Darth Vader led a contingent of clone troopers into the Jedi 
    Temple, slaughtering any Jedi(including Jedi initiates) he encountered. 
    Once he had consolidated his power, the Emperor kept the Temple 
    standing as a symbol of his power and warning to his enemies.
    Jedi Trials
    The "Jedi Trials" are a series of physical and mental tests that, when 
    successfully completed by a Padawan, allowed him or her to advance to 
    Knighthood. The basic elements of the Trials included facility with the 
    Force, knowledge of the Jedi Code, lightsaber instruction, lightsaber 
    proficiency, self defense capability, sound (and swift) judgment, and 
    most important, the ability to carry out a mission without the Master's 
    assistance or intervention. No two trials were exactly alike and all 
    were tailored to the individual Jedi. The trials might take hours, days 
    or weeks, and include travel to several locations. Some of the most 
    common trials involved battles against fearsome Force constructs 
    lurking deep within the bowels of the Jedi Temple.
    Junk Jedi Temple
    Amidst the detritus of Raxus Prime towers a twisted echo of the once 
    majestic Jedi Temple on Coruscant. After slowly slipping into paranoid 
    insanity, Kazdan Paratus began using the Force to piece together a 
    tribute to the destroyed Jedi Order. This bizarre facsimile has fed 
    Kazdan's delusional fantasy that the Jedi will someday rise again. The 
    now demented Jedi Master now holds court among junk versions of each 
    Jedi Council member, speaking to them as if they were still alive.
    A lush mid-rim world, Kashyyyk is dominated by sparkling oceans, white 
    sand beaches and, most notably, dense forests that stretch hundreds of 
    kilometers above the planet's surface. Kashyyyk is home to the 
    Wookiees, a species of tall, hairy humanoids who build sprawling 
    villages in the branches of the planet's massive trees. Throughout its 
    long history, Kashyyyk has been attacked by species intent on enslaving 
    powerful Wookiees, but the proud warriors have always prevailed against 
    their enemies. Most recently, Kashyyyk was a key battleground during 
    the last days of the Clone Wars; Republic forces lead by Jedi Master 
    Yoda defeated the invading Separatist Army, but Yoda was later forced 
    to flee when the Emperor issued Order 66 and the Jedi's squad turned 
    against him. The Empire has made several attempts to subjugate 
    Kashyyyk, and is in the process of another full-scale onslaught against 
    the Wookiees. 
    A mid-rim world subjugated by the Empire, Kashyyyk was once famed for 
    its sparkling oceans, white-sand beaches, lush rain forests and 
    towering trees. Since falling under Imperial rule, huge swaths of the 
    planet have been reduced to charred ash. The native Wookiees have been 
    enslaved by the Imperials, who seek to use the species' legendary 
    strength to build their massive war machine. The Imperial forces on 
    Kashyyyk are led by Captain Ozzik Stum, a sadistic hunter who delights 
    in stalking Wookiee fugitives.
    Nar Shaddaa - The Undertow
    A seedy bar on Nar Shaddaa, the Undertow is visited by numerous 
    criminals, smugglers, and others seeking to avoid any Imperial 
    Raxus Prime
    As commercial forces spread throughout the galaxy, consuming planetfuls 
    of raw materials to support a modern Republic, many wasteland worlds 
    were left in the wake. Raxus Prime, a remote planet on the Outer Rim, 
    is an example of one of these worlds forever poisoned by industry. 
    Numerous corporate interests turned Raxus Prime into a dumping world in 
    the day of the Old Republic. The surface of Raxus Prime is now covered 
    with refuse, piled over countless generations into mound of junk that 
    rival the elevation of natural mountains. Gutted and rotting hulls of 
    ancient capital starships poke through the more recent garbage, giving 
    the landscape the eerie feel of an industrial graveyard. Huge pools of 
    toxic sludge make the ruined ecosystem one of the most dangerous in the 
    galaxy. The planet's atmosphere is hot and caustic, the air thick with 
    a miasma of foul-smelling fog. A number of scavenger species frequent 
    the world, with several transported Jawa clans calling the foreboding 
    landscape home. A band of Rodian mercenaries has also recently arrived 
    on Raxus in search of weapons and rare starship components to sell on 
    the galaxy's black market. Raxus Prime's most mysterious denizen, 
    however, is the reclusive Jedi Kazdan Paratus. Driven mad by years of 
    isolation, Kazdan has used the Force to assemble a small army of 
    shambling junk soldiers, and ensconced himself in a bizarre replica of 
    the Jedi Temple constructed from metal and other debris scavenged from 
    the planet's surface.
    Rogue Shadow
    An advanced prototype starship, The Rogue Shadow, is the personal 
    transport of Darth Vader's secret apprentice, codenamed "Starkiller". 
    The vessel boasts an advanced hyperdrive, cutting-edge sensory arrays, 
    several concealed laser cannons, and the fastest sublight engines in 
    the Imperial Fleet. Capable of transporting Starkiller virtually 
    anywhere in the galaxy, the starship's layout includes a fully-
    functional medical bay, crew quarters, a workshop, and a meditation 
    chamber that can double as a training room. The Rogue Shadow's most 
    impressive feature, however, is its experimental cloaking device, which 
    can keep the vessel hidden from even the most powerful scanners for 
    short periods of time. Although the Apprentice is a capable pilot, 
    Vader prefers that he remain focused on his missions. To allow the 
    Apprentice time to meditate and train, Vader has appointed a series of 
    hand-picked Imperial officers to pilot the ship. Each of the previous 
    pilots, seven in all, has met a grisly end, either killed during one of 
    the Apprentice's more chaotic missions, or murdered by Vader himself as 
    punishment for some perceived failure. The Rogue Shadow's most recent 
    pilot is Juno Eclipse- an experienced commander who led the attack on 
    the planet Callos and also the first woman to occupy the Rogue Shadow's 
    pilot's chair. Though he dares not voice it, Starkiller suspects that 
    Vader selected Juno for this duty in order to test the Apprentice in 
    some way. 
    The Sarlacc is one of the largest and longest living creatures in the 
    galaxy. As they reach adulthood, Sarlacci become completely immobile, 
    with only their immense mouth and teeth above the surface. Beneath lies 
    the Sarlacc's body, a massive series of digestive tracts and pulmonary 
    systems that allow the Sarlacc to live an extremely efficient and 
    sedentary lifestyle. When a victim stumbles into the feeding pit of 
    Sarlacc, large prehensile tentacles can drag them into the awaiting 
    maw, where they will be digested over the course of centuries. The 
    Sarlacc itself can live for tens of thousands of years, provided it can 
    acquire enough food to keep it alive; but with the ability to absorb 
    fungus and bacteria from the surrounding soil, very few of these grand 
    creatures ever starve to death. Felucia is home to one of the galaxy's 
    largest Sarlacci, a creature whose teeth and "gums" cover hundreds of 
    kilometers of wilderness.
    The Empirical
    The ISS Empirical is a secret research vessel used by Darth Vader to 
    conduct dark experiments on prisoners and for studying unique alien 
    specimens. This mysterious ship drifts in lifeless Outer Rim systems, 
    charting long forgotten courses, untraceable by even the Emperor's own 
    spy network. The Empirical is crewed by an elite platoon of Imperial 
    soldiers, hand picked by Darth Vader himself. These troops are trained 
    to quickly deal with unexpected threats aboard the vessel, and will go 
    to any lengths to prevent any "specimens" from escaping alive. It is 
    rumored that this is just one of many secret research vessels in the 
    Dark Lord's fleet.
    TIE Fighter Construction Facility
    In order to build its massive war machine, the Empire has constructed 
    thousands of factories and other installation across the galaxy. One of 
    the first of its kind, the Imperial TIE fighter factory hands 
    precariously in low orbit above the bustling moon of Mar Shaddaa, 
    previously known for its large criminal population. Ostensibly owned 
    and operated by Sienar Fleet Systems, the factory is controlled and 
    operated by the Empire, and is protect by several squadrons of well 
    trained stormtroopers. Within the facility, the Empire is perfecting 
    its mass production techniques, churning out thousands of TIE/In 
    starfighters, more commonly known as "TIE Fighter." Rows upon rows of 
    TIE parts move along magnetic conveyor, while automated laser arms weld 
    the vehicles together before they are transported to loading bays. The 
    Jedi General Rahm Kota has emerged from hiding and, with the aid of a 
    small battalion of loyal soldiers, has taken control of this key 
    Imperial facility. Although Kota and his forces have detonated 
    explosives throughout the factory, destroying it does not seem to be 
    their ultimate objective. Instead, it seems that Kota seeks a showdown 
    with Darth Vader...
    Trial of Insight
    Another of the Jedi Trials, the "Trial of Insight" focused on teaching 
    Padawan's to see clearly through deception. As with all of the trials, 
    the Trial of Insight varied between Padawans, but it was common for an 
    apprentice to confront confusing and contradictory enemies, or the 
    embodiment of those things he feared most.
    Trial of Skill
    One of several "Jedi Trials" used to test a Padawan before promotion to 
    Knighthood, the Trial of skill usually consisted of a lightsaber duel. 
    However, as with many of the Jedi Trials, the "Trial of Skill" was 
    meant to test more than just the Padawan's ability with a lightsaber-
    control over emotions, clear-thinking and ability to face one's flaws 
    was also part of this trial. Though each Padawan experienced a slightly 
    different version of the trial, many faced frightening visions, 
    including long-dead Sith who embodied a Padawan's own personal 
    Trial of Spirit
    The "Trial of Spirit" was perhaps the most demanding of the Jedi 
    Trials, forcing a Padawan to look deep within himself and confront t 
    hose things which are often most difficult to face, such as a painful 
    memory or some past failure. Recognizing and accepting these buries 
    secrets was essential to attaining Knighthood.
    Basilisk War Droid
    Chop'aa Notimo's mechanical mount, the Basilisk War Droid is armed with 
    three powerful repeating blasters and low-atmosphere repulsorlifts that 
    allow it to hover in combat. Notimo's war droid is based on an ancient 
    Mandalorian machine of the same name. The droid possesses a rudimentary 
    battle droid brain and can operate in nearly any environment, including 
    the vacuum of space.
    Chop'aa Notimo
    One of the last surviving Mandalorians, Chop'aa Notimo became a 
    mercenary during the Clone Wars, fighting alongside the Separatists. He 
    was disgusted by the clone troopers, who he viewed as abdominal 
    corruptions of the Mandalorian legacy. After the war, Chop'aa worked 
    his way through the ranks of the criminal organization Black Sun before 
    striking out on his own. Eventually proving himself a cunning leader, 
    Chop'aa took control of several underworld operations throughout the 
    Bespin system, including those deep in the bowels of Cloud City. 
    Despite missing one eye, Notimo is a vicious and capable combatant who 
    wields a deadly pronged electro staff.
    Darth Desolous
    Born nearly 3,500 years before the Clone Wars, the warrior who would 
    become Darth Desolous was once a revered Jedi Master whose name is now 
    lost to history. Sadly, his list for battle led him to the dark side 
    and he embraced the teaching of the Sith. Expelled from the Jedi Order, 
    the fallen Master took on the name Darth Desolous and vowed to have his 
    revenge. He began training an army of Pau'ans in his own style of 
    martial arts, which favored the use of a cortosis alloy shield in 
    conjunction with a melee weapon. The shield was typically used to block 
    incoming attacks(including a Jedi's lightsaber) leaving the opponent 
    open to counterattack. Darth Desolous eventually rallied his 
    bloodthirsty soldiers against the Jedi, ambushing Jedi Knights across 
    the galaxy. After each attack, he became bolder and more reckless, his 
    desire for revenge and hatred for the Jedi eclipsing all other 
    emotions. Desolous' rampage led to the slaughter of nearly two thousand 
    Jedi, but eventually he grew overconfident. Desolous confront a small 
    Force of Jedi on Yaga Minor, but these Knights were simply bait to draw 
    the killer into a tactically disadvantageous position. When Desolous 
    attacked, a large Jedi Fleet appeared out of hyperspace, preventing 
    Desolous' retreat. Outnumbered and outmatched, Desolous' army was 
    destroyed and the Sith Lord was finally struck down. In some ways, 
    however, Desolous became even more powerful in death. Over time, his 
    legend grew and his name became synonymous with hatred and rage. His 
    visage was later used as part of the Jedi Trials - an enraged opponent 
    for Padawans to face in the hopes of mastering their own base emotions.
    Darth Phobos
    Born on the former Sith world of Korriban eons before the Clone Wars, 
    Darth Phobos focused on developing incredible mental powers, learning 
    to use the Force to warp the minds of the weak and control them to do 
    her bidding. A manipulative and evil creature, Phobos murdered many of 
    her rivals in her bid for power. Eventually, her Sith brethren turned 
    on Phobos, destroying her ship in low-orbit. But Phobos survived and 
    fled to Korriban. During the long decades that followed, Phobos 
    secretly assembled a fanatical cult devoted to her. She sent her 
    acolytes into the galaxy to recruit others and assassinate powerful 
    Jedi and Sith leaders. The Sith began to suspect that Phobos had 
    somehow returned from the dead, and began referring to her only as "The 
    Hidden Fear". Recognizing that Phobos and her sect posed a major threat 
    to the galaxy, the Jedi grudgingly joined forces with the Sith to hunt 
    her down. She was killed in battle with Jedi and Sith warriors, but her 
    cult remained active for many years afterwards, finally disappearing 
    around the time of the "Fourth Great Schism" almost 2,000 years before 
    the Clone Wars. Rumors that "The Hidden Fear" and her followers had 
    survived persisted for centuries, and Phobos gradually became the 
    subject of ghost stories repeated by hushed whispers by scared 
    Padawans. The embodiment of terror, a visage of Darth Phobos was a key 
    part of the Jedi Trials on Coruscant, forcing Jedi hopefuls to confront 
    their deepest fears
    Darth Vader
    The personification of evil and fear, Darth Vader is Emperor 
    Palpatine's relentless enforcer. Born Anakin Skywalker, Vader was a 
    spirited and talented child who exhibited strong Force potential. At an 
    early age he became an expert pilot and was one of the heroes of the 
    Clone Wars, along with his mentor, the general and Jedi Obi-Wan Kenobi. 
    Obi-Wan trained Anakin in the use of the Force, but Palpatine 
    recognized Skywalker's potential and began secretly grooming him to 
    become his own apprentice. Anakin was torn between his loyalty to the 
    Jedi Order and Palpatine, who promised that Anakin could prevent the 
    deaths of those he loved by mastering the power of the dark side. 
    Skywalker eventually discovered that the Emperor was a Sith Lord, but 
    was left behind at the Jedi Temple when Mace Windu and other Jedi set 
    out to arrest Palpatine. Anakin recklessly left the temple arriving at 
    Palpatine's quarters just as Mace Windu was about to destroy the 
    Emperor. He lashed out to protect the Emperor, ensuring Windu's demise. 
    The Emperor claimed that Anakin had now become a Sith Lord, and dubbed 
    him Darth Vader. For his first act as Palpatine's disciple, Darth Vader 
    led a brutal attack on the Jedi Temple, slaughtering most of the Jedi 
    Knights, Masters, and even the Padawans inside. He then traveled to 
    Mustafar to destroy the remnants of the Confederacy. Obi-Wan Kenobi 
    pursued Vader to the volcanic planet, and the two engaged in a terrible 
    duel that led to Vader's fall into a molten pit. The Emperor soon 
    arrived to rescue Vader, who was transformed into a shell of his former 
    self, his shattered body sustained by specially built armor and a 
    breathing apparatus. Despite this, Vader has continued to serve the 
    Emperor and has led the efforts to hunt down and exterminate the 
    remaining Jedi Knights. Although seemingly loyal to the Emperor, Darth 
    Vader harbors much anger towards his master and secretly plots to 
    overthrow him. As part of his plan, Vader has taken a young apprentice, 
    corrupting the boy and training him in the ways of the Dark Side, all 
    with the promise that one day they will destroy the Emperor together. 
    Drexl Roosh
    The leader of a group of scavengers on Raxus Prime, Drexl Roosh is a 
    vicious Rodian motivated primarily by greed. Once allied to the Empire, 
    he is now wanted for at least thirty-eight counts of fraud, selling 
    faulty material and illegal slave trading. To avoid imprisonment, he 
    was retreated to Raxus Prime, where he oversees a Rodian salvage 
    operation. He harbors a deep hatred towards Jawas, even though he 
    employs many as part of his operation on Raxus Prime. Despite his 
    bluster, he secretly fears Kazdan Paratus - a Jedi hiding on the junk 
    world. Though no stranger to combat, Drexl prefers to let his troops do 
    his fighting for him; if pressed into battle, he dons heavy armor and 
    wields a large vibrosword. 
    Emperor Palpatine
    The diabolical Sith Lords who rules the galaxy through fear, Emperor 
    Palpatine has ordered the destruction of the last Jedi Knights and 
    corrupted his menacing apprentice, Darth Vader. A conniving schemer, 
    Palpatine first rose to power in the Senate, eventually becoming 
    Supreme Chancellor of the Republic by pretending to be a friend to the 
    Jedi Order and a staunch defender of democracy. But Palpatine secretly 
    plotted against the Jedi and the Republic in his dual identity as Darth 
    Sidious. As Sidious, he trained the Sith Lord Darth Maul, recruited 
    Count Dooku and General Grievous to his side, and masterminded the 
    creating of the Confederacy of Independent Systems and its separatist 
    army. When the galaxy was faced with the threat of a galactic civil 
    war, a conflict Palpatine\Sidious secretly orchestrated, Palpatine 
    manipulated the Senate into electing him Emperor. He quickly took over 
    control of the Republic and steered the galaxy into conflict. He 
    continued to profess his loyalty to the Jedi while sending Jedi 
    Generals to the frontlines and manipulating young Anakin Skywalker into 
    believing that the Order was corrupt. After the Confederacy's defeat, 
    Palpatine betrayed the Jedi when he issued Order 66; upon his command, 
    the Republic's clone troopers turned against their Jedi Generals, 
    slaughtering thousands before they could react. Since declaring the 
    Republic an Empire, Palpatine has promoted the doctrines of hatred, 
    speciesism and tyranny. He has eliminated all opposition in violent 
    fashion, forcing senators such as Mon Mothma and Garm Bel Iblis to 
    disappear into hiding.  He uses Darth Vader as his enforcer and hounds 
    the remaining Jedi Knights, murdering the last of this noble sect to 
    ensure that he will never be challenged. Meanwhile, he has launched a 
    massive military build-up and begun constructing incredibly destructive 
    starships, space stations, and weapons. Under Palpatine's rule, 
    hundreds of worlds have been enslaved or ravaged, dissidents murdered 
    and entire industries nationalized. 
    Fugitive Jedi Knight
    When the Emperor issued Order 66, the Jedi were all but destroyed. 
    Thousands of Jedi perished when they were ambushed by their own clone 
    soldiers, and dozens of the Order's most powerful members died during 
    Darth Vader's brutal assault on the Jedi Temple on Coruscant. The few 
    Jedi who survived Palpatine's betrayal and Vader's wrath immediately 
    fled into exile. Many disappeared into hiding on remote worlds or 
    turned their backs on the Force and adopted entirely new identities. 
    Intent on wiping out the Jedi Order forever, the Emperor and Darth 
    Vader have continued to scour the galaxy for Jedi survivors. Vader's 
    relentless "Jedi Purge" has taken him to countless worlds, including 
    Kashyyyk, where he confronted a mysterious Jedi Knight who had been 
    befriended by the native Wookiees. Although Vader knows little of this 
    Jedi's history, even his real name has been lost, he did discover the 
    Jedi Knight's greatest secret: his son. After killing the Jedi Knight, 
    Vader kidnapped his son to become his secret apprentice.  
    General Rahm Kota
    Master Rahm Kota is a tough, grizzled Jedi Master who became a 
    respected and feared general during the Clone Wars. Prior to joining 
    the Jedi Order, Kota spent much of his life in the trenches as a 
    soldier fighting for freedom on his home world, where he was thrust 
    into battle before his tenth year. When he was 18, Kota met and 
    befriended Mace Windu, who was sent to Kota's planet to negotiate a 
    peaceful resolution to a particularly brutal conflict. Upon completing 
    the mission Mace decided to bring Kota back to Coruscant with him to 
    hone his powers and finish his training under the watchful eye of Jedi 
    Master Yoda. Few in the Order bonded with the gruff Kota, but none 
    doubted his strong commitment to the Republic, his undaunting loyalty 
    to the Jedi Order, or his legendary courage. He often volunteered for 
    the Order's most dangerous missions and never abandoned those in need. 
    But Kota was also viewed as cold and militant. Throughout his long 
    history with the Jedi Order, Kota tended to question the Council's 
    decisions, and often advocated a more forceful approach to negotiating 
    treaties and dealing with lawbreakers. When war broke out between the 
    Republic and the Confederacy of Independent Systems, Kota proved 
    himself a brilliant tactician and cagey commander. He was quickly 
    promoted to the rank of General and led several of the Republic's most 
    successful offensives throughout the Outer Rim. However, Master Kota 
    did not embrace the Clone Army, believing that non-clone soldiers would 
    be more creative, intelligent, and capable in the field. He recruited 
    and built his own army from local militias, hardened mercenary groups, 
    and even the Separatist prisoners of war. His misgivings about the 
    clones saved Kota's life when Order 66 was issued and most of his 
    fellow Jedi were slain by their clone squadrons. Realizing that the 
    Jedi Order had been betrayed, Master Kota and his most loyal 
    lieutenants hijacked a Republic Cruiser and disappeared into the Outer 
    Rim territories. Although believed dead, Kota eventually resurfaced and 
    began recklessly attacking key Imperial targets across the galaxy. In 
    one on one combat, Kota generally adopts a defensive stance, using his 
    lightsaber skills and mastery of the Force to protect himself until he 
    can launch a devastating counter attack. He often uses the Force to 
    hurl debris or repel his enemies, and can through his lightsaber with 
    unerring accuracy. 
    The Heavy Tactical Fighting Unit, or "H-TFU" was primarily developed by 
    Delban Serv-O-Droid for security forces across the galaxy. The Bespin 
    mining guild has purchased and modified a number of these formidable 
    droids to help patrol and guard its interests in the system. The H-TFU 
    is built to withstand a wide range of harsh planetary conditions, and 
    its armored hull can resist massive impacts, heavy attacks, and other 
    trauma that would destroy lesser droids. Although typically armed with 
    only a powerful claw arm capable of detaining thieves and other 
    undesirables, Bespin miners have modified the local H-TFU units to 
    include a retractable vibroblade and deadly cutting laser.
    Kazdan Paratus
    As a young Padawan, Kazdan Paratus displayed an uncanny aptitude for 
    technology, and an aversion to the rigorous physical training required 
    to become a Jedi Knight. His time at the Jedi Temple would have come to 
    a close if he had not ingeniously passed the Jedi Trials using his most 
    honed weapon - his intellect. A master machinist and robotics engineer, 
    Paratus used this passion and innovative thinking to outwit his Master 
    and succeed where many others failed in their first attempts. By 
    constructing a sophisticated and deadly combat droid, and using his own 
    proficiency with the Force, Kazdan navigated the trials perfectly. The 
    council was so impressed with Kazdan's performance that he was 
    immediately bestowed the honorific of Jedi Knight, and assigned an 
    instructor's position at the School of Padawans. For many years, Kazdan 
    Paratus remained on Coruscant, creating a veritable army of 
    sophisticated droids to aid in the training of Jedi Knights. Although 
    Paratus himself rarely fought, he mastered the use of kinetic energy 
    and could animate droids with the Force in remarkably realistic ways. 
    When the Clone Wars began, Kazdan agreed to become a Jedi General, but 
    only so that he could fight and study the Confederacy's advanced battle 
    droids first-hand. To ensure he could navigate battlefields easily, the 
    diminutive Jedi cobbled-together a harness equipped with several long, 
    spidery legs. This invention gave Kazdan surprising speed and agility 
    and, when combined with his skillful use of his special lightsaber-
    pike, allowed Kazdan to destroy legions of Confederacy droids alone. In 
    the waning days of the Clone Wars, Kazdan returned to the Jedi Temple 
    to continue training young Padawans. But when Order 66 brought Darth 
    Vader to the doors of the Jedi Temple, Kazdan suffered a moment of 
    panic. While other Jedi stood face-to-face with Vader and the clone 
    army, Kazdan fled Coruscant in a non-descript freighter, with only his 
    tools and several prototype droids in tow. Wracked with guilt over his 
    cowardice, Kazdan exiled himself to the remote junkyard planet of Raxus 
    Prime, intent on building an army of droids to one day destroy Vader 
    and the Emperor. However, as the years passed, the reclusive Jedi 
    slowly devolved into a paranoid, frightened, and sometimes delusional 
    hermit. His devotion to the Jedi Order manifested in his obsessive 
    desire to rebuild it - out of the scrapes of metal and other junk 
    surrounding him. He has even constructed a version of the Jedi Temple, 
    complete with replicas of the Jedi Council members. Kazdan's madness 
    has made him a far more dangerous foe. He will fight to the death to 
    defend his rebuilt Jedi Order, using the Force to conjure droid 
    soldiers and violently repel any perceived threats.
    Kento Kion
    Like many Jedi Knights, Kento Nion was discovered by the Jedi Order and 
    brought to the Jedi Temple for training at a very early age. Nion was a 
    gifted student, but he lacked maturity. He viewed every mission, no 
    matter how dangerous or disturbing, as just another adventure. While 
    other Jedi were sickened by the horrors of the galaxy; rampant crime, 
    slavery, murder, civil war, Nion Saw only another chance to engage in 
    exciting, death-defying heroics. When the Clone Wars erupted, Nion 
    rushed to the front, where he fought bravely alongside clone soldiers 
    and other Jedi. However while battling Separatists on Talus, Nion met a 
    young Jedi freedom fighter named Mallie, and the two fell in love. Nion 
    began seeing the war through her eyes, and soon realized that every 
    battle sundered families, devastated communities, and left tragedy in 
    its wake. Even worse, every conflict brought the chance of his or her 
    death, and the possibility that they would never see each other again. 
    Kento and Mallie secretly married, but continued to fight for the 
    Republic until Mallie learned she was pregnant. Torn between their 
    loyalty to the Jedi and their new family, Kento and Mallie's 
    reservations about the war continued to grow. They began to feel that 
    the war was only sowing seeds of hate throughout the galaxy, and that 
    the Jedi were partially responsible for perpetuating the conflict. On 
    the eve of Order 66, Kento and Mallie disguised themselves as medics 
    and slipped away into the Outer Rim, hoping to raise their child far 
    from the raging conflict. When Kento later learned that the clone 
    troopers had turned against the Jedi, he was wracked with guilt, but 
    remained with his family as the moved from planet to plant in search of 
    safe haven. Kento and Mallie eventually settled on Kashyyyk, where they 
    befriended the fiercely loyal Wookiees, who kept careful watch over the 
    Nions' young son. Sadly, Mallie was killed while defending several 
    Wookiees from a group of mercenary slavers, leaving Kento to raise the 
    boy alone. The Emperor's spies learned of the slavers' fight with the 
    Jedi and Darth Vader was sent to Kashyyyk to hunt down the fugitive. 
    Kento fought bravely against the Sith Lord, but was ultimately 
    defeated. Vader discovered the powerful boy and kidnapped him, intent 
    on training him as his secret apprentice.
    An Otolla Gungan and veteran of the Battle of Naboo, Kleef is a bounty 
    hunter and member of Chop'aa Notimo's mercenary band on Cloud City. 
    Considered Notimo's second-in-command and most trusted lieutenant, 
    Kleef is also greatly feared for his combat skills. Kleef's career 
    began shortly after the Battle of Naboo, when he left his homeworld as 
    part of Senator Jar-Jar Binks' security detail. Bored by his job and 
    seeking both adventure and credits, Kleef abandoned Binks and delved 
    into the Coruscant underworld. A master of many weapons, Kleef put his 
    skills to good use as a bounty hunter, working for the highest bidder 
    during the Clone Wars. He eventually crossed paths with Notimo, who 
    hired him to train Notimo's other recruits. Priding himself on the 
    depth of his preparation, Kleef hunts his prey relentlessly and ensures 
    that he always has the "right" equipment to finish any mission.
    Maris Brood
    Like many of her peers, Maris was discovered by the Jedi as an infant. 
    However, rather than receiving formal training at the Jedi Temple on 
    Coruscant, Maris was tutored by a Jedi warrior aboard a starship called 
    the Grey Pilgrim. When Palpatine issued Order 66, Maris and her master 
    were in the Outer Rim territories, and thus not immediately affected by 
    the initial purge. But her master did feel the ripples in the Force 
    caused by the sudden death of so many Jedi. After meeting only silence 
    with every transmission sent to the Jedi Temple on Coruscant, Maris's 
    master took his personal starfighter in search of answers. He never 
    returned, but his last message revealed that the Jedi Order had been 
    all but destroyed by a villain named Darth Vader. Seeking revenge, 
    Maris set off in search of Vader. However, before she could ever 
    confront the Dark Lord, Maris was discovered by Jedi Master Shaak Ti, 
    who convinced the angry Padawan to disappear into hiding on Felucia. 
    Despite Shaak Ti's positive influence, Maris harbors a strong desire 
    for revenge and is still intent on confronting Darth Vader.
    Shaak Ti
    A hero of the Clone Wars, Master Shaak Ti is one of the last surviving 
    members of the Jedi Council. Shaak Ti is a Togruta, a humanoid species 
    from the planet Shili. To protect themselves from the dangerous 
    predators of their homeworld, the Togruta band together in dense tribes 
    and rely on their disruptive natural pigmentation patterns to confuse 
    the slow-witted beasts. They also boast hollow montrals on their heads 
    that allow them to sense the space around them ultrasonically. The 
    highly-independent Shaak Ti is a notable exception to the communal-
    minded Togruta, preferring to operate alone. Nonetheless, her heritage 
    is evident in the accuracy and agility she demonstrates when moving and 
    fighting in bustling crowds. During the Clone Wars, Shaak Ti 
    participated in numerous key offensives. She was among the two hundred 
    Jedi who stormed Geonosis to rescue Obi-Wan Kenobi and Anakin Skywalker 
    from Separatist forces, and later coordinated the defense of the 
    cloning facilities on Kamino. She also fought on Centares and Dagu, and 
    confronted the terrifying Separatist General Grievous in order to 
    protect Emperor Palpatine. Soon after, the Jedi discovered that 
    Palpatine was the evil mastermind Darth Sidious. Mace Windu and several 
    others went to arrest him, leaving Shaak Ti in charge of the Jedi 
    Temple's defenses. Shaak Ti was deep in meditation when Darth Vader and 
    his forces later stormed the Jedi Temple. She quickly rallied other 
    Jedi and fought bravely to repel the attack, but it was soon obvious 
    that the temple would be lost. After ensuring that several Padawan's 
    and their masters escaped, Shaak Ti too reluctantly fled on her own. 
    While wandering the galaxy in search of other Jedi, Shaak Ti discovered 
    a young Padawan named Maris Brood. Master Ti was initially reluctant to 
    take Maris as her apprentice: she had already trained two Padawans in 
    her career, only to see both fall victim to criminal killers shortly 
    before their graduation to Knighthood. However, Shaak Ti sensed Maris 
    was tormented by her hatred for Darth Vader and spirited her way to the 
    lush fungus planet Felucia. Shaak Ti has since become a respected 
    Felucian chieftain, commanding tribes of Force sensitive natives. She 
    is dedicated to teaching them to control their burgeoning abilities, 
    hoping that they can defend Maris should Darth Vader find her, and 
    prevent the barbaric warriors from slipping to the dark side.
    Shadow Guard
    Few Imperials know the true origins of the mysterious and powerful 
    Shadow Guards. The silent, enigmatic warriors receive orders from 
    Emperor Palpatine directly, and are often sent to eliminate suspected 
    Jedi and other Force wielders. The Shadow Guards boast limited Force 
    Powers of their own and are capable of wielding lightsaber lances which 
    has led some Imperials to believe that the Shadow Guards are, in fact, 
    Jedi who have been captured, tortured and brainwashed by the insidious 
    Palpatine. Others believe the Shadow Guard are simply loyal members of 
    Palpatine's red-robed Imperial Guard who have been secretly trained the 
    basic Sith arts. Whatever the truth, the Shadow Guard command immense 
    respect within the Imperial ranks, and often lead elite Imperial 
    commandos into battle against the Emperor's most hated enemies.
    Bail Organa
    A decorated war hero from the Clone Wars, Bail Organa is one of the 
    most influential political figures in the galaxy. He is head of the 
    Royal Family of Alderaan, Viceroy and First Chairman of the Alderaan 
    system, and a respected member of the Imperial Senate who, prior to the 
    rise of the Empire, once commanded the ear of Supreme Chancellor 
    Palpatine himself. A loyal friend to the Jedi Order, Bail fought 
    alongside generals such as Obi-Wan Kenobi during many conflicts. When 
    Palpatine later betrayed the Jedi Order, Organa secretly helped Jedi 
    Master Yoda and Obi-Wan Kenobi escape into hiding. He even took one of 
    Anakin Skywalker's twins into his care, raising her as his own 
    daughter, Princess Leia. Since the Clone Wars, Bail has led Alderaan 
    into an age of prosperity, helping the battle-scarred world recover 
    from the ravages of conflict. At his urging, weapons have been banned 
    from Alderaan to demonstrate the planet's philosophy of peace and life. 
    Meanwhile, he continues to serve as a member of the Imperial Senate, 
    though he disagrees with everything Palpatine has done since his ascent 
    to Emperor. Working alongside senators such as Garm Bel Iblis and Mon 
    Mothma, Bail tries to subvert the Emperor's policies form within. He 
    has also been a vocal critic of the Emperor and while Palpatine does 
    not dare murder the beloved Organa outright, he has attempted to put 
    the Senator and his daughter in harm's way on more than one occasion. 
    With the Senate's power waning, Bail has begun to consider alternatives 
    to political debate in his effort to overthrow the Emperor. Although a 
    pacifist at heart, Bail has realized that sometimes great evil can only 
    be defeated through force. Bail also continues to aid the Jedi, 
    funneling information and supplies to Shaak Ti, Rahm Kota, and others 
    whose locations are known only to him. When Kota emerged from hiding, 
    Bail helped the general select key Imperial targets to attack, and 
    later ensured that the blinded Jedi Master was transported to Cloud 
    City safely. When the Emperor created a system of territorial governors 
    who reported directly to him, Bail publicly opposed the plan, claiming 
    that it was a first step towards abolishing the Senate completely. The 
    Emperor was furious, but knew that murdering the well-liked Senator 
    Organa would only make him a martyr. Instead, Palpatine ordered that 
    Princess Leia be sent to Kashyyyk as a "Senatorial Observer," 
    essentially putting her directly in harm's way as a threat to her 
    father. If Bail speaks out against the Emperor again, Princess Leia 
    will meet an untimely end, allegedly killed by berserk Wookiee slaves. 
    Recognizing that his daughter was being held hostage, Bail asked 
    General Kota to arrange a rescue. When the drunk and blind Kota 
    refused, Bail set out in search of Shaak Ti for aid, only to be 
    captured by Maris Brood on Felucia.
    Garm Bel Iblis
    As a young and idealistic politician determined to preserve freedom 
    throughout the galaxy, Corellian Senator Garm Bel Iblis was one of the 
    few voices opposed to Senator Palpatine's rapid rise to power. Just 
    prior to the start of the Clone Wars, Bel Iblis argued passionately 
    against the Military Creation Act, favoring planetary security forces 
    over a clone army funded and controlled by the Supreme Chancellor. He 
    later pulled the Corellia Sector out of the Military Creation Act vote 
    as a symbol of his opposition. Despite this, he did aid the Republic 
    during the Clone Wars. HE organized his own militia form Corellian 
    security forces, and assembled a formidable fleet of Corellian cruisers 
    to help repel Separatist advances against mid-rim worlds. He would 
    often act as the cavalry, arriving just in time to rescue an 
    overwhelmed Jedi or provide air cover for Republic commandos. During 
    the Clone Wars, Garm proved himself a brilliant military tactician, but 
    on the Senate floor he continued to stand against Palpatine. When 
    Palpatine ascended to Emperor, a frustrated Bel Iblis could no longer 
    contain his anger. HE continually lashed out against the Emperor's 
    policies, opposing the creation of the Imperial war machine, the 
    subjugation of entire planets, and the Imperialization of major 
    corporations. Unwilling to believe that the Jedi had betrayed the 
    Republic, as Palpatine claimed, Bel Iblis frequently evoked the names 
    of the most vaunted Jedi in his speeches. Angered by Garm's constant 
    challenges, Emperor Palpatine recently ordered Imperial forces to 
    arrest the entire Bel Iblis family. Garm was forced to watch as his 
    wife and children were executed, but he managed to escape the 
    slaughter. The Empire scoured the galaxy for Garm, who disappeared 
    along with his entire private fleet, but to no avail. His flight from 
    the Empire has been secretly aided by his allies in the senate - Bail 
    Organa and Mon Mothma. Inspired by the mysterious Starkiller, the three 
    have begun to discuss taking more direct action against the Empire.
    Captain Juno Eclipse
    Juno Eclipse was born on Corulag, a Core World that would eventually be 
    viewed as a "model" Imperial planet. As a young girl, Juno showed a 
    fascination for alien worlds and cultures, and interest her mother 
    encouraged. Unfortunately, her mother was killed in the crossfire 
    between Imperials and "Insurgents" on Corulag, leaving Juno to be 
    raised by her cold and distant father. A fierce follower of Emperor 
    Palpatine, Juno's father instilled in his daughter a belief that the 
    Empire's aims were just. He also chastised her interest in alien 
    cultures. As she grew older, Juno began to feel that she would never 
    earn her father's love or respect. However, he talked endlessly about 
    his great admiration for the "brave men and women" who joined the 
    Imperial Academy on Corulag. Hoping to earn her father's love, the 
    serious and intelligent Juno set her sights on the Academy. She became 
    an ideal student, but her childhood was lonely and bereft of any real 
    joy. It did not take long for Juno's incredible academic record to earn 
    her notice by Imperial recruiters. At fourteen, Juno was the youngest 
    student ever accepted into the Corulag Academy. There, she worked 
    tirelessly to prove herself in her father's eyes. She learned to fly 
    and repair a variety of craft, maintain droids, and wield blasters and 
    other weapons with deadly accuracy. Much to her surprise, Juno also 
    proved to be a talented combat pilot. But despite all her hard work, 
    Juno's father never showed her the love she craved. When Juno graduated 
    from the Academy, he refused to attend the ceremony. Furious, Juno left 
    Corulag for Imperial service, vowing to never return home. The Empire, 
    particularly her squad mates and fellow pilots, would be her family 
    now. After graduating from the Academy, Juno flew numerous combat 
    missions throughout the Outer Rim as the Empire spread across the 
    galaxy and "brought peace" to war-torn world. Her success in battle 
    brought Juno numerous commendations and the admiration of her peers and 
    commanding officers. Juno was almost happy: she was surrounded by 
    friends, respected (and even feared) for her abilities, and living a 
    life of high adventure. Juno's record eventually caught Darth Vader's 
    attention. At his command, she led a bombing run against insurgents on 
    Callos, a world in the Outer Rim. This should have been Juno's shining 
    moment - her most important mission for the Emperor's right-hand. Juno 
    handpicked her squadron and launched an unrelenting attack. However, 
    during the strike, Juno realized that the planet's native species had 
    little in the way of offensive weaponry. As she began to question the 
    attack, Vader ordered Juno to destroy a massive planetary reactor. 
    Unwilling to give up her "perfect life" as an Imperial officer, Juno 
    complied. Juno was horrified when she realized that the resulting 
    explosion caused globally climate changes, wiping out nearly all life 
    on the planet, including millions of sentient beings and untold 
    thousands of undocumented species. As a "reward" for her sterling 
    service at the Battle of Callos, Juno received a special assignment 
    from Vader; She became the pilot of the Rogue Shadow, an advanced 
    prototype starship reserved for use by one of Vader's mysterious 
    agents, known only to Juno as "Starkiller."
    Juno Eclipse-UPDATE
    A dedicated Imperial officer nearly all of her life, Captain Juno 
    Eclipse was hand-picked by Darth Vader to pilot his apprentice, the 
    agent known only as Starkiller, across the galaxy. After Vader betrayed 
    his apprentice, Juno found herself surrounded by Imperial 
    stormtroopers, who inexplicably captured and imprisoned the pilot. 
    After months in a holding cell, Juno was visited by Darth Vader. He 
    revealed that he had killed Starkiller, and had named Juno a traitor to 
    the Empire for her association with his apprentice. The distraught Juno 
    was later transported to Darth Vader's secret laboratory ship, the 
    Empirical, where she assumed she would be subjected to horrific Sith 
    experiments. She was ultimately saved from this fate by Starkiller, who 
    freed her from the ship during his own escape from the Empire. Together 
    they have set out to find others who might oppose the Emperor, but Juno 
    remains painfully aware that she has left behind the only life she has 
    ever known.
    Cloud City's computer liaison officer, Lobot has been fitted with a 
    cybernetic implant wrapped around his skull, which increases his 
    intelligences and allows him to directly communicate with most 
    computers, including Cloud City's central computer core. Often 
    considered the real mastermind behind the City, Lobot's life did not 
    always hold the promise of a bright future. He was born the son of a 
    slaver and was apprenticed in that vile profession early in life. 
    However, when Lobot was only 15, his father was killed by pirates 
    during a raid into an Outer rim system. The murderers took Lobot 
    captive and forced him into a grueling life of slavery, much as he and 
    his father had done to so many others. After serving his pirate masters 
    for two years, Lobot managed to escape and flee to Cloud City. 
    Unfortunately, he found himself alone, impoverished, and on the verge 
    of starvation. In order to survive, Lobot became a thief, but the 
    lifestyle did not suit him well and he was soon captured. Although 
    convicted of his crimes, Lobot attracted the attention of Cloud City's 
    Baroness Administrator Ellisa Shallence. For quite some time, the 
    Baroness had been troubled by Cloud City's complex computer core, which 
    controlled all of the floating city's functions but needed constant 
    maintenance, upgrades and repairs. In Lobot, Shallence saw a solution 
    to her dilemma. The Baroness approached Lobot with an enticing offer: 
    Rather than spend the next several decades in prison, as had been his 
    sentence, Lobot could repay his debt by becoming Cloud City's first 
    computer-liaison officer. Lobot readily accepted, although he 
    understood that he would be enslaved to Cloud City for quite some time. 
    To serve his new post, Lobot needed a method for communicating with 
    Cloud City's central computer core. Thus, he was fitted with numerous 
    cybernetic enhancements, including a computer bracket implanted into 
    the back of his head. These modifications drastically increased Lobot's 
    intelligence and gave him full access to the central core, allowing him 
    to control all of Cloud City's computers, security devices, comm 
    systems, repulsorlifts, gas-mining equipment, and life-support systems. 
    In exchange for this vast power, the cybernetic enhancements damaged 
    his speech centers, limiting him to brief and infrequent sentences. 
    Lobot has now served Cloud City faithfully for over a decade.
    Mon Mothma
    An influential loyalist Senator during the final days of the Galactic 
    Republic, Mon Mothma was born on Chandrila and received her political 
    training early in life. Her father was an arbiter-general for the Old 
    Republic, trained to bring peace between clashing species, while her 
    mother served as a planetary governor. The couple taught their daughter 
    the importance of all living creatures and the essential doctrines of 
    strong leadership. With surprising speed, Mon Mothma grasped her 
    parents' teachings and became the youngest person elected to the 
    Republic Senate, an honor she held until the rise of Princess Leia 
    Organa of Alderaan. One the eve of the Clone Wars, Mon Mothma began to 
    realize that the Old Republic was crumbling. She was one of the first 
    to be wary of Supreme Chancellor Palpatine's policies, and began 
    quietly petitioning senators who opposed his rule. She found kindred 
    spirits in Padme Amidala, Bail Organa, the Corellian Garm Bel Iblis and 
    others. Together, they plotted to thwart Palpatine's continued rise to 
    power, but his plan to overthrow the Republic was already in motion. 
    Palpatine eventually ascended to the position of Emperor and betrayed 
    the Jedi Order. Now that Palpatine has created a system of territorial 
    governors to report to him directly, Mothma knows that the Senate will 
    soon be obsolete. Like Organa and Bel Iblis, she continues to secretly 
    oppose the Emperor's rule, despite the very real danger of being 
    branded a traitor. Fearing for her own safety and sickened by the 
    Emperor's evil actions, Mon Mothma has began to consider more direct 
    action to topple the Emperor and restore freedom to the galaxy.
    Princess Leia
    The adopted daughter of Senator Bail Organa, head of the Royal House of 
    Alderaan, Princess Leia has been active in galactic politics nearly all 
    of her life. Although a maverick and tomboy when she was a child, Leia 
    revered her father and sought to emulate his devotion to serving the 
    galaxy. She actively followed Imperial politics, and often accompanied 
    her father on his trips to Coruscant. There, she witnessed first-hand 
    the corruption within the Imperial Senate. As the Emperor consolidated 
    his power, passing increasingly fascist laws and regulations, Bail 
    would quietly explain to his daughter how these new policies would hurt 
    the galaxy and its inhabitants. The empathetic Leia began undertaking 
    "mercy missions" on behalf of Alderaan, traveling to war-torn or 
    subjugated worlds to provide supplies and other aid. She quickly gained 
    the love and respect of many systems. By the time she was fourteen, she 
    had been nominated for numerous political positions, and eventually 
    became the youngest senator in galactic history at only sixteen. As 
    Emperor Palpatine committed an increasing number of atrocities, both 
    Leia and her father wrestled with their convictions. They desperately 
    wanted to speak out against the Emperor, but they knew that doing so 
    would only put their family and perhaps even their entire homeworld of 
    Alderaan in danger. Bail began quietly gathering support from other 
    senators, while Leia, at her father's insistence, kept her opinions 
    about the Emperor's policies to herself and instead continued to bring 
    aid to troubled systems. When the Emperor created a system of 
    territorial governors who reported directly to him, Bail publicly 
    opposed the plan, claiming that it was the first step towards 
    abolishing the Senate completely. The Emperor was furious, but knew 
    that murdering the well-liked Senator would only make him a martyr. 
    Instead, he ordered that Princess Leia be sent to Kashyyyk as a 
    "Senatorial Observer" essentially putting her directly in harm's way as 
    a threat to her father. If Bail speaks out against the Emperor again, 
    Princess Leia will meet an untimely end, allegedly killed by berserk 
    Wookiee slaves...
    PROXY is a prototype holodroid who has been a constant companion to 
    Darth Vader's secret apprentice for many years. Although PROXY's 
    origins are unknown, the droid is a one of a kind unit capable of using 
    advanced hologram technology and built in servos to alter his 
    appearance, becoming virtually anyone. PROXY employs this ability to 
    provide "face to face" communication between Vader's apprentice and 
    others (most often Darth Vader himself). Additionally, PROXY has been 
    programmed to act as a training droid, taking the shape of various 
    enemies, including past Jedi, to test the Apprentice's fighting acumen. 
    He even harbors several lightsabers within his chassis, which allow him 
    to challenge the apprentice whenever they spar. While PROXY is 
    intensely loyal to Vader's apprentice, who he knows only by his 
    codename, Starkiller, the droid is programmed with a sinister prime 
    directive to kill his master at the first available opportunity. PROXY 
    has spent years ambushing the apprentice in order to fulfill this 
    programming, never realizing that success would end their friendship 
    The Secret Apprentice
    A powerful, almost primal Force wielder, Darth Vader's secret 
    apprentice has been trained by the Dark Lord of the Sith to hunt down 
    the last of the galaxy's Jedi. Darth Vader discovered his secret 
    apprentice on the Wookiee world of Kashyyyk, kidnapping the boy after 
    striking down his Jedi father. Vader has spent years personally 
    training the Apprentice in the ways of the Sith, but no other Imperial 
    (including the Emperor himself) know of his existence. The Apprentice's 
    training has been harsh and unforgiving: Vader subjected the boy to 
    rigorous physical tests bordering on torture. He first controlled the 
    boy through fear, and then taught him to embrace his hatred and other 
    base emotions. As the boy grew older, Vader promised him great power, 
    through the dark side. Under Vader's relentless tutelage, the 
    Apprentice has all but perfected the fine art of lightsaber combat and 
    has learned to wield many fearsome dark side powers. As he grew 
    stronger in the ways of the Force, Vader began testing the Apprentice 
    by sending him on secret missions to dispatch the Dark Lord's rivals 
    and enemies. Vader assigned his apprentice the codename "Starkiller" 
    and provided him with and advanced prototype starship, the Rogue 
    Shadow, to aid in his missions. With these early trials complete, the 
    Apprentice is now ready to embark on his most dangerous mission yet: 
    the hunt for rogue Jedi. It is Vader's hope that the Apprentice will 
    one day fulfill a dark destiny, standing at Vader's side as they 
    confront and destroy the Emperor together...
    The All Terrain Scout Transport (AT-ST) is a vital component of 
    Imperial ground forces due to its speed, maneuverability, and precise 
    weaponry. Each scout walker is manned by a pilot and gunner, who enter 
    the command pod via a small hatch atop the armored module. Together, 
    the two-man crew uses the vehicle to protect ground troops and provide 
    heavy support fire. The AT-ST's highly maneuverable armored "head" is 
    adorned with a light blaster cannon, a concussion-grenade launcher, and 
    twin blaster cannons, all used to provide covering fire for ground 
    troops. Several variations of the AT-ST chassis are employed through 
    the galaxy, each suited to their unique environments.
    Bull Rancor
    An ancient rancor monster, the nearly-mythical bull rancor is marked by 
    its pale flesh, elongated tail, and immense horns sprouting from its 
    massive head. The bull rancor is generally a solitary creature who 
    guards the legendary "rancor graveyard" on Felucia. The creature is 
    much more aggressive than its younger brethren, and the Felucians 
    believe it can't be captured or tamed. However, the Force-wielding 
    Maris Brood has formed a strong bond with the ferocious beast. The bull 
    rancor is now intensely loyal to Maris and will fight to the death to 
    protect her.
    E-Web Turret
    Designed and manufactured by BlasTech Industries, the E-Web repeating 
    blaster is one of the most powerful portable weapons available. 
    Essentially a thick blaster rifle mounted on a tripod, the E-Web's 
    blaster bolts are capable of penetrating the armor plating of ground 
    vehicles, airspeeders, and even small starships. The E-Web is valued by 
    Imperial tacticians, especially for use on the front lines. The 
    rotating turret provides a 360-degree field of fire, while high-
    capacity power transfer cells inside the barrel recharge quickly enough 
    to allow a steady stream of blaster bolts. The E-Web is most often used 
    to provide covering fire for advancing ground units, but can also be 
    deployed to defend key Imperial sites. 
    Felucian Shaman
    The Felucian Shamans are the spiritual leaders of the Felucian species. 
    They use their Force talents to heal their fellow Felucians and 
    surround them in a defensive aura that will harm any attackers. When 
    pressed into combat, they can defend themselves, but will most often 
    attempt to flee by using a combination of the Force and their innate 
    camouflage abilities to seemingly teleport a safe distance away from 
    Felucian Warrior
    Natives of the immense fungus forest of the planet Felucia, these 
    unusual creatures were long thought to be primitive and savage. While 
    they have not developed any form of advanced technology, the Felucians 
    have survived and even flourished without it, largely because of their 
    innate connection to the Force. While not as powerful as trained Jedi, 
    the Felucians are able to use the Force to command and control their 
    environment, including fearsome rancors. However, they have often 
    struggled to resist the dark side, and many tribes have descended into 
    violence and madness over the eons. The entire Felucian species was 
    threatened during the Clone Wars, when large-scale battles left vast 
    portions of their world scared and uninhabitable. In recent years, the 
    Felucians have managed to aid the forest in its regeneration and 
    regrowth. When Shaak Ti discovered the Felucians, she began teaching 
    them to use their connection to the Force for both attack and defense. 
    She also encouraged them to resist the temptation of the dark side. The 
    Felucian species is stratified into a caste system, allowing members of 
    each tribe to perform specialized duties. The Felucian Warriors serve 
    as the backbone of the Felucian tribes, using their innate Force powers 
    for defense and hunting. They can use the Force to generate small 
    spheres of compressed air, which they can hurl to stun and even kill 
    prey. They have also learned to imbue their brutal jawbone weapons with 
    the Force, strengthening the weapons for both increased damage and 
    defense against other weapons, including lightsabers. All Felucians are 
    capable of blending into their surroundings and crawling along nearly 
    any surface: the Felucian Warriors use these abilities to ambush prey 
    from virtually any vantage point
    Imperial Heavy Trooper
    A massive Imperial Stormtrooper, the Heavy Trooper is trained for 
    frontline combat against incredibly powerful enemies such as Wookiees, 
    Trandoshans and other large aliens. Although rare, Heavy Troopers are 
    almost always found at the front of a vanguard, providing protection 
    for standard stormtroopers and other ranged combat specialists. In 
    melee combat, Heavy Troopers wield large electro staffs.
    Imperial Jumptrooper
    The Imperial Jumptrooper is an air-to-ground attack unit trained to 
    engage airborne, entrenched, or otherwise inaccessible enemies. The 
    jumptroopers are also trained in hit-and-run tactics, ambushing 
    opponents from above, and often provide other stormtrooper squadrons 
    with air cover during pitched battles. They are the primary Imperial 
    units deployed to "keep order" on low gravity worlds and atmospheric 
    platforms such as Cloud City. Equipped with an advanced Imperial 
    jetpack, the jumptrooper bursts through the air with short spurts and 
    can hover in place for extended periods. The jumptrooper's plasma 
    caster is far more powerful then standard Imperial-issued weaponry and 
    has no recoil, allowing the jumptrooper to discharge the weapon without 
    changing flight path or being knocked off balance while hovering. 
    Imperial Medic
    A recent addition to the Imperial ranks, the Imperial Medics are 
    trained to treat the wounds of stormtroopers and other units in the 
    field. The Imperial Medics carry Bacta and other medical supplies. If 
    pressed into combat, Imperial Medics can fire their E-11 blaster rifles 
    with surprising accuracy.
    Imperial Navy Commando
    A lightly armored trooper, the Navy Commando is trained for patrol, 
    guard, and monitor duty. They are typically stationed at key Imperial 
    sites, providing accurate covering fire for other units. Depending on 
    rank, mission profile, and training protocols, Navy Commandos primarily 
    wield E-11 blaster rifles - the standard issue weapon for many Imperial 
    troops, including stormtroopers.
    Imperial Sentinel
    A division of the Royal Guard, the Imperial Sentinels have been hand-
    picked by Emperor Palpatine to guard the Jedi Temple on Coruscant. The 
    Sentinels protect the temple from looters and those seeing to plunder 
    the secrets of the Order. Their true purpose is to wait for the return 
    of Jedi, who the Sentinels have been ordered to attack and kill.
    Imperial Shadow Trooper
    The Shadow Troopers are an elite squadron of Imperial stormtroopers who 
    have been assigned experimental cloaking armor. This armor allows the 
    shadow troopers to disappear in virtually any environment. The shadow 
    troopers are trained to use this advanced technology to ambush their 
    enemies, often surrounding victims before they can defend themselves. 
    Shadow Troopers typically act as reserve units, backing up standard 
    stormtrooper squadrons and only appearing when a battle turns against 
    the Empire and stormtrooper commanders call for reinforcements. In 
    addition to their personal cloaking devices, the shadow trooper's armor 
    is laced with durasteel fibers, making it much more resilient to 
    physical and energy attacks than standard-issue stormtrooper armor.
    Imperial Shuttle
    The Lambda class Imperial Shuttle, designed and manufactured by Cygnus 
    Spaceworks, serves as the main form of transport for officers and 
    dignitaries in the Imperial fleet. The Lambda shuttle is well armed and 
    equipped with a hyperdrive, allowing it to ferry passengers and cargo 
    over great distances. Darth Vader and the Emperor himself use the 
    Lambda shuttle whenever they need to make a personal appearance to 
    motivated Imperial troops.
    IT-O Interrogator
    The IT-O Interrogator was designed by the Imperial Security Bureau for 
    use in questioning prisoners. The black sphere is equipped with a wide 
    ranger of probes, sensors, and needles, as well as a personal 
    repulsorlift and retractable vibro-blades. They can also emit a low-
    intensity electroshock that can stun victims. Most frightening is the 
    interrogator droid's artificial intelligence, which allows it to 
    analyze each individual's physical and chemical weaknesses. 
    Junk Behemoth
    The largest of Kazdan Paratus' constructs, the junk behemoths guard the 
    fringes of their master's territory. The behemoths attack with their 
    massive arms, which can extend several times their original length. 
    Junk behemoths can often be found on patrol, or lurking within piles of 
    refuse as stationary sentries. When they spy a potential enemy, the 
    behemoths initiate extremely aggressive combat protocols, which include 
    lasing out with their extendable arms or smashing enemies with their 
    giant fists. 
    Kota's Militia
    When Master Kota was a General in the Clone Wars, he refused to have 
    anything to do with the Clone Army. Kota never trusted the Clones and 
    instead formed his own unique unit of hardened soldiers. He recruited 
    and built the small army from local militias, mercenary groups, and 
    even Separatist prisoners of war. After Order 66, which saw thousands 
    of Jedi assassinated by the clone troops, most of Kota's soldiers 
    remained loyal to their general and accompanied him into hiding. Kota 
    and his men have recently emerged from seclusion, conducting hit and 
    run operations against key Imperial targets throughout the galaxy. 
    Thought not officially a rebellion, Kota's rag-tag group has caused 
    enough trouble to gain Darth Vader's personal attention.
    MAAT Gunship
    An evolution of the Republic's LAAT (Low Altitude Assault Transport) 
    repulsorlift gunship, the MAAT (Multi-Altitude Assault Transport) is a 
    rugged, combat-ready repulsorcraft used by the Empire to deploy 
    stormtroopers in a variety of environments and conditions. Like its 
    predecessor, the MAAT is armed with a variety of weapons, including 
    missile launchers and laser turrets. However, while the LAAT was 
    primarily used to land troops on planetary surfaces, the MAAT can 
    transport stormtroopers to high-altitude locations, upper atmosphere 
    installations, and starships hanging in low orbit. A modified MAAT can 
    even fly short distances through space to reach capital ships.
    Originally native to the forests of Dathomir, rancors have managed to 
    spread to many worlds across the galaxy. They thrive on wild planets 
    such as Felucia. These immense and brutish predators are marked by 
    short stubby legs, long arms, razor sharp claws and teeth, and armored 
    plating strong enough to resist blaster bolts. The Felucian variants 
    are not as intelligent or as easily trained as their Dathomir cousins, 
    but the native Felucians have had some luck in domesticating them for 
    use as combat mounts life the Nightsisters of Dathomir. The Felucians 
    are inherently Force sensitive, which seems to be critical in the 
    process of training rancors. Felucians typically paint their rancors 
    with phosphorescent dyes, which can confuse and frighten prey.
    Rodian Heavy Defender
    Wherever the twisted wrecks of starships can be found, scavengers of 
    many varieties will be close by, looking to make a fast and easy credit 
    by salvaging anything and everything that can be sold to the highest 
    bidder. On Raxus Prime, many salvage operations have made their home 
    among the mountains of refuse. A particularly large cartel of 
    scavengers, composed primarily of Rodians, has established an extremely 
    profitable operation dissecting crashed starships; the cast-off vessels 
    proved them with a seemingly never-ending supply of parts and income. 
    In recent years, as the Rodian Salvage Cartel's operation has expanded, 
    the scavengers have run afoul of Kazdan Paratus, a Jedi in hiding on 
    Raxus Prime. While the Rodians initially suffered heavy losses in their 
    battles with Kazdan and his Force-imbued golems, they have since 
    organized to defend themselves. The large and well-armored Heavy 
    Defenders are the Cartel's most formidable soldiers.
    Scrap Guardian
    Found on the junkyard world of Raxus Prime, the imposing Scrap 
    Guardians are the core component of Kazdan Paratus' droid army. 
    Composed of detritus and cast off parts, the powerful golems are 
    actually held together and animated by the Force. The sentinels are 
    designed to defend Kazdan against the hordes of opportunistic 
    scavengers and are well-suited to battling a Sith, should Darth Vader 
    or the Emperor ever find his hiding place. The can also act as Kazdan's 
    eyes and ears, alerting him to an enemy's approach well in advance.
    Scrap Scavenger
    One of Kazdan Paratus' bizarre junk creations, the scrap scavenger is a 
    terrifying, four-legged construct fueled by the Force. Scrap scavengers 
    are among Kazdan's most vicious servants, often charging enemies on 
    sight. When the scavenger closes, it attempts to maul its prey like a 
    wild animal. Like all of Kazdan's golems, the scrap scavenger is 
    somewhat resistant to Force-based attacks. It can also release portions 
    of its innate Force energy to rebuild nearby scrap guardians. 
    TIE Fighter
    In order to consolidate power over countless worlds, the Empire has 
    established a massive military war machine. Huge factories have begun 
    to appear in every corner of the galaxy, producing weapons, ships, even 
    armies of Stormtrooper clones. The TIE fighter, a small and agile 
    single-pilot starfighter, is being mass produced to form the backbone 
    of the Imperial Fleet. This small vehicle, which consists of a 
    spherical cockpit suspended between a pair of immense solar array 
    wings, utilizes advanced twin ion engines and was designed primarily 
    for speed. In order to decrease the vehicle's weight, it has not been 
    equipped with lift support systems, deflector shields, or hyperdrive 
    engines. Armed with only a pair of standard laser cannons, the mass-
    produced TIE fighters must rely on their greater numbers to overwhelm 
    enemy forces.
    Legendary for the immense strength, the Wookiees are powerful, hair-
    covered humanoids native to Kashyyyk. As a species, Wookiees are 
    honorable, fiercely loyal, and very protective of their families. While 
    generally gentle, Wookiees can experience terrifying berserker rages, 
    making them among the galaxy's most fearsome warriors. Wookiee soldiers 
    are generally armed with giant ryyk blades and bowcasters. Although 
    they speak in a serious of growls, grunts and roars and are often 
    viewed as primitive, Wookiees are actually quite intelligent, capable 
    of designing and building advanced weapons and even starships. Among 
    their most amazing architectural achievements are the sprawling 
    villages they construct in the branches atop Kashyyyk's massive trees.
    Wookiee Gnasp Flyer
    Named for a dangerous insectoid from the Wookiee colony moon of Alaris, 
    the Raddaugh Gnasp fluttercraft is built by the enterprising Wookiees 
    of the Appazanna Engineering Works. The light flier is designed 
    primarily as a civic security patrol craft, zipping through the 
    dangerous underbrush and lower levels of the Kashyyyk forests in 
    search\rescues missions and perimeter scans for encroaching dangers. It 
    has no armor, and its mostly-open cockpit provides minimal cover for 
    its two occupants. Instead, it relies on its speed and agility to avoid  
    any incoming fire. The lightweight two-seated scout craft can be armed 
    with a tail-gunner blaster; such "military grade" fliers were used to 
    defend the tree-cities of Kashyyyk during the Clone Wars.
    7.0 Frequently Asked Questions
    This section is home to any and all major questions concerning "The 
    Force Unleashed". Although the guide should provide most information 
    needed I'll do my best to keep this section up to date with any 
    questions I see arise on the boards and feel free to submit questions 
    and answers to AWingPilot@gmail.com
    Question: Where is the black lightsaber crystal?
    Answer: On a different system. Sorry, but the Nintendo Wii version 
    doesn't have a black lightsaber crystal.
    Question: How do I re-play a previous level? I think I missed 
    Answer: Short answer: You can't. Long answer: After you beat the game 
    it lets you start over from the start with all the upgrades and items 
    you may have but a level select was not included. You can make use of 
    save files to go back although the character customization isn't likely 
    to match your own. 
    Question: How do I unlock the duel characters?
    Answer: Playing through the campaign unlocks all but ONE of the duel 
    characters. Simple play the game again going for the other ending to 
    grab the last character. 
    Question: What's the deal with the color lightsaber crystals? Why did 
    we get so many of the same color?
    Answer: Who knows? I honestly don't understand why they insisted on 
    giving us shades of colors when they could have just given us more 
    unique colors. Just one of those things I guess.
    Question: My arm hurts. I hate the controls!
    Answer: That isn't a question but still, I'm sorry. It would have been 
    nice if they included classic controller support but alas, they didn't. 
    Grab the Playstation 2 version if need be, it's the same minus the duel 
    mode. If you give the controls time they prove to be pretty much the 
    only thing The Force Unleashed gets right.
    Question: How do I get on the Nintendo Wi-Fi Connection in duel mode? 
    Answer: No online play was supplied. Bummer.
    Question: Ok, how can I play against the computer? I have no friends.
    Answer: Again, you can't. Lame.
    Question: How do you Force Choke? I can't for the life of me turn the 
    Nunchuck enough to get it upside down!
    Answer: Another casualty of the controllers. The best way to get it to 
    register is to pull the Nunchuck back towards you shoulder, like you 
    are casting out a fishing line.
    Question: What does the green area on the map mean?
    Answer: Think of it as an easy to use compass. The green are is the 
    next area you need to go to.
    Question: Why is there no Beastiary in this guide?
    Answer: The enemies are all the same! They might differ in appearance 
    and method of attack but the way you dispatch them requires nothing but 
    the same attacks. Basic or fancy, that is up to you. I didn't see a 
    need to list enemies when it really didn't matter much at all beyond 
    the bosses that do offer different strategies of attack.
    Question: Why do you keep saying Holocron?! Shouldn't it be Holocrons?
    Answer: Really, who is to say what is the correct way to say a made up 
    word? Actually this goes back to some of the earliest mentions of a 
    Holocron in the Expanded Universe. Some called multiples Holocrons 
    while others called them Holocron. Sort of like Jedi versus Jedis. 
    While both are correct, I think Holocron sounds better.
    Question: How do I unlock the next gen graphics?
    Answer: Ok, smart ass. Yes, the graphics are weak. Even for the Wii. 
    Heck, they are weak for the PS2 but that's the cards we were dealt.
    Question: I have some strategies or information that I think would be 
    useful to future players, can I add it to your guide?
    Answer: Sure, just email it to me at AwingPilot@gmail.com, I'll check 
    it out and if useful I'll add it in with full credit of course
    Question: Do I have to re-enter codes every time I play the game?
    Answer: With some codes you do. Codes that unlock costumes, no. The 
    codes for health and maximum combos etc then yes you do.
    -credit for this addition goes to Chris Strysick  
    Question: Maps would be useful for this game. You make maps! Why not 
    make some for this game?
    Answer: It's an idea...
    8.0 Final Thoughts...
    If you were like me you bought this title in eager anticipation of 
    great Jedi action and were disappointed severely. However this file was 
    constructed because on a whole Nintendo Wii games outside the main 
    pipeline seem to get the short end of the stick with FAQs and 
    walkthroughs. If you can manage to stick it out the game offers a 
    little fun and hopefully this file has offered some assistance and 
    9.0 Contact and Copyright Info
    This guide is Copyright 2008 Christopher Long. This guide may be not be 
    reproduced in whole or in part under any circumstances except for 
    personal, private use.
    At present this work can be used freely provided the author is 
    contacted and informed of the location of where the work(s) are being 
    used. Any form of physical reproduction for monetary gain is strictly 
    prohibited and will be enforced. Attempting to pass off any of the 
    information in this guide as part of another without permission is 
    prohibited by law and common decency. Ask first. 
    Contact the author at the email address below for information and to 
    provide locations where the work is used.
    Thanks for reading and hopefully you found it useful. If you'd like to 
    check out some of my other work it can all be found at the link below.
    ~May The Force Be With You~

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