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    FAQ/Walkthrough by kain920411

    Version: 1.5 | Updated: 10/01/08 | Search Guide | Bookmark Guide

    Civilization Revolution(c)
    Strategies and powers guide(c)
    Copyright 2008 Jeramiah Duran
    Author:Jeramiah Duran
    A.K.A. Kain920411
           James Sarin
    Email: Kain920411@yahoo.com
    1:45 PM 07/28/2008
    Version 1
    8:00 pm 9/30/2008
    Version 1.5
    1.0 Started my rough draft. Tested some theories
    1.5 Updated my rough draft, Added more tried to get FAQ posted.
    You can find this info pretty easily. All you have to do is hit CTRL+F and that
    Will bring up a find list, just type in what section you want and BAM, there 
    you Go. It moves you right to it. All you got to do is type in what you see
    here in the index. 
    2.About me
    5.Power Calculations
     5a.-Difficulty Bonus
     5b.-Ground placement Bonus
     5c.-Level Power Ups
     5c-Leveling requirments
    6.Ancient Wonders
    7.Victory Styles
    9.Economic Milestones
    10.Great people
    11.Tech Trees
    14.Credits and Thanks
    All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.
    This document is copyrighted. All information is to be left as it is. I don't
    care where it goes or who uses it as long as it stays how I put it. If you take
    this document and post it somewhere you shall post the entire work since I put
    a lot of effort into creating it, and you shall give me full credit and point
    out that you got it from Gamefaqs since this is the only site I am posting it
    on. Mainly because this is my favorite websight to go too. Free advertising and
    all. You can print this work and share it with others but you shall make sure
    to use the entire thing. That way if it gets moved to some place other than
    the net people will know I made it. Other than that have fun with this.
    You can contact me for many reasons. I will list some.
    1. To ask for permission to use this faq some where else, Like in a book or
    magazine or something like that.
    2. To tell me where you found this faq other than Gamefaqs, some times people
    just take things with out asking and move it around.
    3. To add stuff or correct stuff you see in my faq, Im not perfect after all.
    4. To comment or just send thanks for the info. Every one likes fan mail.
    Don't bother contacting me for these reasons
    1. you hate me, Just assume I hate you too that way you have no reason to
    contact me.
    2. You want to send me a virus (this will make me just have to hunt you down),
    I really don't like getting these stupid things and since I use computers with
    virus scan and spam protection you won't accomplish anything.
    3. You don't like my faq, Im not asking you to like it, I just made it for fun.
    4. You just want to complain. Hey every one complains but if your not helping
    then its just pointless.
    There are many other reasons to contact me and to not contact me, feel free to
    experiment. Just be nice and I will help you if you ask for it, I know the game
    pretty well. Also if you feel you have contributed to my faq in any way, such
    as responding to my posts on the message boards. Maybe even sending me stuff,
    then feel free to point out what you did so I can put your name in my thank you
    2.-About me
    I am from Minnesota and was born in North Carolina (Like you care), I got
    married on June 2nd 2003 (I think this is in here so I remember). I have
    been gaming since I was 8 years old and have never found a game I could not
    master. So I spend all my time constantly gaming and looking for that one
    challenge, including someone to play against. I am still surprised that my wife
    puts up with this, probably because I moved to another state for her. Any ways,
    I have created many faqs and only posted a few. I also created a lot of
    reviews. I tend to always try to help people with their problems and teach
    people how to be the best at what they do. Mainly because I am trying to find
    someone who will Finally beat me (I think This_25 will be the one).  I like to
    game against others. Well now that Im done with this part (and that is if you
    read it) here is the faq, use it for good only...  unless you want to use it
    for evil. I don't care just have fun with the game.
    (This is staying in the faq because no one complains about it)
    This faq will cover many things some useful and some... well not so useful, it
    is designed for the gamer who wants to get the most out of their Cities. I
    Suggest that you play through the game first as you think best, don't follow
    this guide until after you beat the game at least once, even if its only on
    Chieftain. This guide will give away a lot of spoilers or parts of the game
    that would normally be hidden unless you had some kind of insider tip. So don't
    get mad if I spoil something for you. First, All techs can be reseached in the
    Civlopedia and you can find these on your own. But in the Civlopedia it only
    tells you what Techs are needed to get it at the time. It does not tell you what
    techs are needed to get the techs needed. Thats what Im for. It also does
    not give you some of the little Tid bits Im putting in to help advance your
    strategys. So, onward to the faq!
    Civilizations have been around for a long time. Not only in real life but in
    Games as well. This version is for the ps3 and Xbox 360 and is just one of
     many along this line. There has been 4 main versions on the PC with many
    Expansions. Im not going to go into full detail on those, just wanted to let
    you know that I am Experienced with the Civ game styles. I would Say I know
    what Im doing but most of the time its all just made up as I go along. Yay
    So, ever find your self being pwned by Rifle men when your running around with
    tanks? Ever find your self 5-8 Techs ahead of some one only to find in 4 turns
    they are suddenly 12 ahead of you. WTF? How does that happen? Why does their
    Riflemen army Kick so much ass? Well here is some things that can help you out.
    Lets start out with how to Calculate attack and defence.
    5.Power calculations
    Ever get a team that for some reason only has a defence of 20 when your being
    attacked but 120 when you attack? Or has a low attack but can stop anything
    that comes its way. Well there is usually a reason for that.
    Each Unit has a Base attack and defence stat. For instance. Warriors are
    1 and 1. Now when you get 3 together and combine them into an Army you will
    find they are 3x stronger. Warrior army is 3 attack and 3 defence. Thats cool.
    But they can still lose to a well placed lone warrior. Why is that? Well its
    all dependent on the bonus and penaltys. It also depends on the level of that
    unit, More on leveling up later. Also one thing to be wary of is if they are
    hurt, Injurys make you weaker so its always good to heal your self. An injured
    Warrior army can still lose to that .05 attack Barbarian, Its rare but I have
    seen it happen.
    Here is the Calculation to determine power, Use it well.
    Base attack/ Base Defence
    Wonder/Government bonus # (Add this to the base before multipliers)
    Difficulty +% 
    Bonus/Penalty for placment (Land) +/- %
    Multiplyers (Generals, power ups) +%
    Support unit Bonus # (Added in to total as solid #, not times %)
    Total Attack/Defence =
    Now what does that all meen?
    The difficulty is one big factor, placment is the second and the level power
    ups is the third. Here is how you can figure out the best spots to place your
    team or what to give them when they level up. Also the goverment type and the
    Himeji Wonder give you a bonus. To make it easy to understand you take the Base
    # multiply it by the 50% or the 100% then add that to the base. 50% is the base
    # x .5 and 100 % is the base # x 1. Making it the same #. So with a score of 1
    and a 50% you get 1.5 and with 100% you get 2. See? I hope you do I can't make
    it any easier to understand. Read down a little and I will try to show a better
    Here is the list of Bonus %'s 
    Government - Fundamentalism
    +1 attack for each unit
    Wonder - Himeji Samurai Castle
    +1 attack for each unit
    Chieftan +100
    Warlord +50 
    King 0 (Multiplayer games are default King Diff.)
    Emperor/Diety You do not get a bonus or Minus thats visable but enemys are more
    aggresive and they spread out faster. So its always suggested that you use
    armys when attacking instead of one unit. Mainly due to the fact that if your
    near a city they will come after you. I also think they get a Handicap like you
    can choose on Multi player. Some where around a 20-40% production bonus
    depending on the difficulty. Don't quote me on that though.
    5b.Ground placement
    Rivers -50% to attacker unless they are Artillary Types
    Land fall -50% Attacking from a boat
    Hills +/-50% Hills are double sided. If you attack some one on a Hill you lose
    Forrest +50% if you are the defender. Nothing for attacking
    Fortified +100% If your defending, this works from Citys or in the open
    (Square), sit there for a bit and a wall will show. Keep a unit there to keep
    the wall for future attacks.
    Palace +50% this is for any Capital city, even captured ones.
    Walls +100% its always good to build a wall around your city. It also stops
    them from being converted until the Hollywood Wonder.
    5c.Level power ups (See level up section for more on this)
    Infiltration (Ninja) +50% to city attack
    Veteran +50% for attack and Defence
    Engineer +100% For city Defence
    Leadership +100% if you have a support unit 
    (Ships, or a General I think, Confirm?)
    General +50% the general is good because it will support ANY unit on the same
    square as him. Even if its not the same army.
    So, now that you have this formula. here is an Example of how it works.
    Say you have A warrior. Hes 1 attack 1 defence. You go around fight with him a
    little bit and he becomes a Veteran. Now he has 1 attack and 1 defence. He
    also has the +50% Vet Bonus. Now say you are playing Chieftan thats +100% and
    you decide to stop him on a Hill thats +50% if you attack from there or Defend
    from there. Now one thing you should know about Solo units and Army units is
    this, When you add a unit to another to make it to an Army unit the Entire Army
    unit gets all the same power ups. So if you have a Ninja unit they all become
    Ninjas. Yay! So say you add 2 other Warriors to your little guy standing there.
    They suddenly become a Warrior Army 3 to attack and 3 to defence. Now say one
    of those guys had Infiltration, +50% to City attack. So you attack some guy who
    happens to be dumb enough to walk right below you with his settlers and set up
    a city. So this is what you will see when you attack.
    Ninja Warrior Army
    3 attack 3 Defence
    +50% Veteran 
    +100% Chieftan 
    +50% Hill
    +50% City attack
    So using the formula from above you get 3+(1.5+3+1.5+1.5) giving you a total
    of 10.5 so thats like having two Armys at once. Now you see how you can Pwn..
    Unless the guy inside has a Stronger unit using the Above formulas and maybe a
    palace or a support ship.. Oops.. Thats why scout is a good Perk upon level up.
    If you see that the guy defending has Archers with 25 defence you MIGHT want to
    rethink your strategy. If your defending I always suggest a Hill, or a river
    for placement of your city, also those little one square islands out in the
    water. Those can be godly citys if done right.
    Here is one more Example just to point it out. I have a knight unit at 4 Attack
    I build 2 more and make him an Army with 12 attack (4x3=12). I win a few fights
    and make him a Vet with +50% and place him on a hill with +50% and pull a
    Galleon up next to him. So now that will show as 
    Knight Army
    12 attack
    +50% Vet  (12x.5=6)
    +50% Hill (12x.5=6)
    Support ship +1
    With the support ship it makes it 25
    So you see. Proper placement and with Support you can have a REALLY powerful
    unit. So can your Enemys. So don't place your city in a spot that has a hill
    next to it. Thats like asking to have your self slapped, Unless you have lots
    of defence and a wall and you are using it as a choke point or decoy city.
    Now, With that taken care of lets talk about leveling. 
    When you Gain 3 XP you gain a level and Veteran status (+50%) then an Upgrade
    (there are 6 upgrades total)
    You can gain xp using these methods.
    -If you build a troop in a city with a Barracks or a Great leader that unit
    will begin with 3 XP. That means if you have both you start out with an
    upgrade right away. How sweet is that?
    -If your unit wins a Battle it will gain 1 Xp, Double if its a Stronger unit
    (Confirm if its double or triple?)
    -If the attacker runs away the defender gets 3 Xp points.
    So a good Idea is to always build Barracks if that city will make troops.
    And get a great leader if possable (Use a spy to steal one if need be)
    One thing to know is the strengths of each unit as well. If you have a high
    attack unit but low defence do not use them to defend your citys. That does
    not work unless it has a lot of upgrades. Archers, Riflemen, Modern infantry
    are the best bet for defence. Warriors and Legionaires are better used for 
    attacking. If early game use warriors for defence. Before we get to the techs
    needed for each lets talk about Ancient wonders.
    6.Ancient Wonders
    So if you have played this yet, I bet you have seen a shiny golden looking
    thing sitting off on a little island some where and wondered. WTH is that?
    As you build your boat go to it you suddenly lose it to another player who
    was also rushing towards it. Now You see the name and wonder what they got
    (And probably smash another hole in your wall). So here is the list. I'm
    putting this in so you get a general idea of what to go for first and whats
    needed to get them (most of the time its just luck on who finds them first).
    There are 6 of them and they will not always be all on the same map. It's
    usually a good idea to start exploring right away just in case. I think most of
    the time only 3-4 will be on each map. Confirm?
    1. Seven Cities of Gold- It looks like a Vine covered Myan temple. Whats a
    Myan Temple you ask? Well it looks like the seven cities of gold, there hope
    that helped. This usually gives you 250 Gold. It might be between 200 and 400
    Im still running some tests on that. Let me know if you get a different ammount
    so I can edit this. You can almost always find this one on the edge of small
    islands. It helps alot early game but late game the most it will do is let you
    build a shiny new road or half a tank. Get it fast and go for the mile stone.
    2. School of Confuscious- It looks like one of those ancient 3 story Japanese
    towers. With the red roof and paper lamps. This one gives you a small group of
    Famous people (2). When you get the famous people stratagize where to put them.
    This can mean the difference between early victory or horrable defeat. Proper
    use of a super power can get you the shiny new wonder of your dreams in one
    turn, or help you research those riflemen faster. THINK FIRST, I have seen
    people waste a good great person ability because they did not think and they
    always regretted it later. Like putting the great leader in a city that has
    production of 2 and you don't build troops with it. Why do that when your city
    with production of 150 is making 3 tanks a turn? Why not make them stronger
    right away?
    3. Lost city of Atlantis- Its obvious if you see this one. Its a Temple dome
    sitting in the middle of the deep water.This is probably the best one in my
    opinion. When you find it it gives you 3 of the Technologies that you can 
    esearch at the time (Usually the fastest ones). If you can manage to get it
    mid to late game it can be godly. But people tend to look for it right away
    to rush them selfs to the Modern age and get the jump on every one else. This
    is one you should probably start looking for just to stop the other Civs from
    getting it. You need a Galleon to reach this one, most of the time its towards
    the edges of the map. Researching Navigation is a must (Unless your spanish
    then you start with Navigation and can get it in the first few turns).
    4. Ark of the Covenant- The Ark is where the Ten commandsments sit, So its
    either a shiny golden box (That what it looks like) or its a squarish looking
    castle. I think its a Box, I can never really tell what it is. This one will
     give you a temple in each city, if you already have a temple it will give you
    a cathedral. This can really help rush to a Culture victory.
    5. knights Templar- Its a Castle. YAY its so easy to reconize. It will give you
    a free high tech unit. Early game its usually a Cannon or knights. I never got
    it late game because all the islands are taken at that point but I assume you
    will get a tank, It should be a powerful unit compaired to anything you
    currently got. If any one has more information on this let me know.
    6. Angkor Wat- Its another temple that looks like stairs. Only its not run
    down. Looks just like the real one. There is even a video in the Civlopedia.
    Pretty cool if you ask me. You didn't ask me? Well fine then Skip this part.
    This one will give you a Wonder in your Capital city. Its usually the Pyramids
    but can be any that is not currently made, I have gotten the great wall with
    it as well and my friend ended up with shakespears theatre. 
    So now that you know the Ancient wonders lets talk a little about buidlings and
    Victory styles.
    7.Victory Styles
    You can win 1 of 4 ways.
    Domination -Capture all enemy Capitals. They can still have citys, so don't
    worry if they have half the map.
    Technology -Win the space race. You only need 1 fuel pod, 1 Habitation, 1
    Propulsion unit and 1 life support to launch. You get a higher score if you
    launch more. More information on technology later. You basically just need to
    get the space age tech. Look below to get the details on that.
    Culture -All you need to build is the United Nations wonder. To get that you
    need a combined total of 20 from the following; Great people, Wonders and or
    Culterally flipped cities (Citys that join you by being close to your borders,
    they can be IDed by the BIG civelization flag flashing over it before it
    flips). Most of the time you will get it from Great people and wonders. Culture
    is great though because as it gets higher you find you get more great people in
    turn getting you closer to the victory. More on this later.
    Economic -When you reach a total of 20,000 gold you can build the world bank.
    When its done victory is yours. This is can be one of the harder victory styles
    mainly due to the fact that you might end up spending a lot of gold to create
    troops or rush buildings. It's easy to get the gold though if you plan
    properly. But watch out for spys. They hurt when they get into a city and steal
    gold from you when you have 18k. Boom 4-5k gold gone just like that. Of course,
    thats a double edged sword too. Since you can do that to other players.
    With that said its good to know a little about what buildings can help you
    advance for a certain victory style.
    Each building has a certain thing it does to help you win. Depending on what
    you want from your city you might not need to make them all (Of course it does
    help for end game points).
    I will list them each based on what they do for you. There are 6 types of
    buildings. War, Production, Science, Culture, Economy and population.
    -Barracks, cost 40, Creates Veterain units (3xp right away) this is great for
    rushing early game too since all you need is bronze working to make it.
    -Walls, cost 100, gives +100% defence to any unit in the city. If the city is
    captured the wall is destroyed. Masonry is needed for this one and thats a tier
    2 technology. Pottery-Masonry.
    -SDI, cost 200, Will stop a Nuclear Missle from destroying the city. This one
    is pointless to make if you create the Manhatten project wonder first. Of
    course it does help for points at the end game. The only problem with this
    building is its available late game and the Nuke will have been made long
    before then. So the only way you can make it and have it be of use is if the
    other civs have pitty on you and save it. Its risky if your the one with the
    nuke to save it. Some one could stop it with this. Also here is a big tip. If
    you lose the city that has the Nuke in it the nuke is gone for good. The other
    civ who took it will not be able to use the nuke and you cant either. So if you
    feel you can't get SDI fast enough rush the Wonder and take it.
    -Court house, cost 80, doubles the size of your citys reach for production
    -Factory, Cost 200, gives you x2 for production. ALWAYS build this!
    -Iron Mine, Cost 80, gives you x4 from mountain squares. With a Factory you can
    find your self making tanks in one turn easy. Tanks cost 50 to make.
    -Workshop, Cost 60, x2 from hill squares. You should really be building your
    citys on hills but sometimes there is 1 or 2 in range of your city. Especially
    with a court house.
    Science allows you to get Techs, the key to winning Civ. So you want a lot.
    -Library, Cost 40, x2 for science production, its best to build this ASAP that
    way you can be the first to get certain techs for their bonus. All you need is
    Alphabet to make this.
    -University, Cost 160, x4 science production. With Library thats x6 for science
    and that can equal a lot especially when your pulling 50 a turn already. That
    pretty much allows you to get a tech every 1-3 turns. I have gotten a city with
     500+ science research each turn, it can go higher try it.
    -Temple, Cost 40, 1 culture point per Citizen. Culture is great for taking over
    other cities. Get it High enough you can then take over your enemys citys that
    are next to your borders. Hey thanks America, I always liked new york.. Not the
    smell.. or the crowds but hey that bank is pretty sweet. Its ALWAYS a good idea
    to build a Temple in your citys as well, it stops them from being taken over or
    at least slows it down a bit. Nothing worse then losing a defence city. Also 
    the higher your cultrue the more great people you get and the bigger your city
    gets.More on great people later.
    -Cathedral, Cost 160, 2 culture per citizen. Aw yeah this is what Im talking
    about.Just watch your citys grow and your enemys drool in aw of your shiny gold
    plated streets. Then cry as they plow through your streets with their dirty
    Tanks and smelly riflemen. Oh well. At least you have Maine, but who cares?
    Now we are talking. I like money, Im sure you do too.. You don't? WTH? What's
    wrong with you, how are you going to buy me a cheese burger if you don't have
    any money? Ok then pay attention.
    -Market, Cost 60, Produce 2x gold in your city, Build it right away and watch
    the money roll in.. then right back out. Good god tanks cost a lot.
    -Trading post, Cost 60, 2 extra trade from desert squares. This one is not
    really that important unless you happen to find your self in a desert area. I
    have found some REALLY nice city locations to make this thing a god send. but
    its all about preplanning.
    -Bank, cost 120, x4 gold production... Drools... Don't argue just make one. You
    better offer free checking though.
    -Caravan, Cost 30, Ok so this is not a building its actually a unit. Thing is
    no one really pays attention to it or uses it to its full potential. The
    farther you send one of these the more money it gets. It gives a small tax to
    who evers city it goes to and can go to friendly Civs and enemys. Now the thing
    is, that's money in your pocket and they build fast. So plop out 2-3 of these
    bad boys right away and send them to that guy who's down the road and get a few
    hundred gold right away. Then take that spy who just happens to be sitting
    there go in the city and steal some gold. WHOA imagine that. Free money all
    around. You can then rush another spy and repeat the process. I made 500 in 2
    turns early game with this style and thats the difference between winning and
    losing that city being attacked. Just don't try it against me. I'm not smart
    enough to stop my own plans for world domination.
    One thing I want to say about Population. The larger your city, the more people
    you get, that means you get more production, Science, gold and you can spread
    out were you want your workers to go. The biggest your city can get is 31.
    -Aqueduct, Cost 120, Population growth 50%. Obviously thats double your
    production so its always good to make them. It does not give you extra Apples
    for each square just doubles what it currenty makes total. Just so you know
    when you reach a certain wealth mile stone it will build Aqueducts in each
    city. So that can save you some time.
    -Granary, Cost 40, x2 food production from plains squares. Of course this is
    only useful if your near one so the game will not allow you to build them if
    there is no grasslands. This can be a lifesaver if you find a spot surrounded
    by trees, mountains and water and only have one food square. Be warned though
    if some one thinks its funny they might just set a horse on your only food spot
    and laugh at you as you are forced to eat fish.
    -Harbor, cost 100, +1 food from sea squares. Now this is cool. Those little
    islands that are all by them selfs out in the ocean with no food squares or
    production.They are not useless. With Harbor you get 1 apple from each square
    plus the 2 science beakers... unless you have more buldings that increase other
    things. These can be huge citys and with the -50% to attack from ships they are
    really easy to defend. 
    There done with buildings. NEXT!
    9.Economic milestones
    This is the last thing I will cover before we get to the tech tree stuff or
    the great people. I basically just want to cover all kinds of stuff, so when
    you get to this point you can say "Finally! WTH is wrong with this guy?"
    Ok when your sitting there gathering all this gold and suddenly think,
    'Hey I got loads I might as well rush stuff". I suggest you think twice, When
    you hit certain ammounts your get a Bonus. When you reach 20k you get to build
    a wonder that lets you win the game. Here is the milestones then we are done
    with this part.
    MILESTONES! *Que holy music*
    100- Free settlers (This should always be the first settlers you make anyways)
    250- Currency or Banking Technology for FREE! OMG ROX TA SOXRZ! <-- What?
    500- Great person, helps especially if its a good one Like the builders
    1000- Granaries in each city. Make sure to build lots of citys before this.
    2000- +1 population to all citys. This goes well with the 1k bonus
    5000- Aquaducts in each city... Wait a minute. Hint hint.. (Population Growth)
    10000- Great person, Again. It's always good to have friends.
    20000- World Bank wonder unlocked. MAKE IT MAKE IT! YOU WIN!
    10.Great People
    There are 6 types of great people. just like buildings. I am NOT going to list
    all their names. Thats crazy there is 46 of them.. Was it 46? 42..41? Umm..
    ANYWays.. Lets start. This will be brief because this can mostly be found in
    the manual and Civlopedia. Im just going to give some suggestions on how to
    use them best.
    Great Artists/Thinkers
    -Settle them to get a 50% Cultural boost. This can lead to more Great people.
    -Special Ability gets you the lowest culture city that you can see from a
    Random Civ. If your attacking a City I suggest taking it by force first, then
    use this special Ability to take a 2nd. Or use it right away early game for a
    lead on the others. Can really be annoying to other players.
    Great Builders
    OMG this is My favorite. Proper use of this guy can be a HUGE advantage
    -Settle cuts the cost in half of all buildings in the city. Not a big Deal if
    You have a huge production city. But still good if your just starting it.
    -Special Ability for this guy is the best. He can rush ANYTHING your currently
    building in your city. Troop, Building, WONDER! HELLO!? did I say WONDER!?
    Well yes, I did. Imagine. The Manhatten wonder 750 production.. in 1 turn!
    Yes, hes that powerful. If you see some one settle this guy send a spy at him.
    Great Explorer/Industrualist
    -Settle them to get bonus to your city gold production. I think 50%
    -Special ability gives you a large ammount of gold. To best use this look at
    your status screen to see how close you are to a Milestone. If your close use
    him and get it. If not maybe save it. Or if you have something you really
    need rushed. There is a few of these guys so dont be afraid to settle him.
    Great Humanitarian
    -Settle 50% to the population growth rate. Can be good in some cities
    -Special Ability gives you +1 pop in all your cities and can really help those
    small island ones or ones with no food squares. Proper planning can allow you
    to expand rapidly.
    Great leader
    -Settle This is one you MUST settle no matter what! It gives you +3 XP to each
    unit that you build and with a barracks you get an upgraded unit right away
    -Special ability. Turns all your units into vets. LAME!
    Great Scientist
    -Settle and get a science out put bonus of 50%. Thats good when you need it
    -Special ability allows you to rush a the tech your making. This can help
    you get the edge on the others or get to something faster... Like tanks.
    Here is a little tip. With proper planning and saving of Great people, you can
    actually manipulate a huge part of the game. Save a great builder and a great
    scientist, rush to say the Atomic theory. When you start bulding just use
    the scientist to finish it then start the wonder and build it in one turn.
    Doing that you just saved your self about 20-50 turns that you can use for some
    thing else. HUGE!
    11.Tech trees
    Finally at the last part of this faq. Besides the Game strategys section,player
    Emails, Credits and contact information and the hidden joke of the day.anyways,
    each technology needs other techs to get to it. The civlopedia tells you what
    they are but the one thing it does not tell you is what techs are needed for
    those techs. Unless you want to waste a lot of time and do a lot of work
    searching. Thats why I made this FAQ, that and I talk a lot so I figured why
    not do something fun with my big mouth other then eat cheesebugers (You still
    owe me one by the way). I skipped the basic simple techs thats obvious. For
    example, Bronze working,its a level 1 tech and gives you archers. So I did not
    put in how to get archers since its right there and you will be forced to get
    it before you can do anything usefull. I put in the Later techs and the ones
    people rush for and what you should have along the way if you follow that tree.
    Here is also a bit of wisdom for you. When your rushing along a tech tree and 
    dont get the early one you will end up with them anyways. They are kind of
    forced on you so you can find ways to get certain techs faster with out having
    to research too much.
    If your Science is high enough to get the tech in under 10 turns you can
    actually get the tech for free. And if you have 2 out of 3 requirments for the
    later techs you can actually skip making them with a high science and get that
    tech early. Like rifle men. Again.. only if you can build those ones you are
    missing in under 10 turns. I will not go into full details on this since it
    involves a lot of math and stuff. But just aim for high science and follow the
    tree and you will see for your self.
    There are a few directions you can take to reach your goal, each Tech if
    researched first will give you a special bonus. So sometimes its a matter of
    deciding on your long term goal and what can help you most. That and what you
    want to stop your opponents from getting, If your friend plans to kill you I
    suggest rushing to the nuke or tanks and just driving over him/her. I will put
    in my suggestion on what to research first to get it faster with the best
    rewards but its always open for debate. If you find a better way or prefer a
    different way let me know, I will edit this.This is to help every one be the
    best at their level and actually be able to win on Deity.
    Here is a quick list so you can just pick and choose what you want then follow
    the tree. I will list the unit or building that way you can scroll down, find
    it and follow the tree. Some techs might be in more than 1 tree, So chooce
    carfully, you could still meet your goal while rushing for that other tech. so
    why not pick whats right for you. If there is a unit or building you want me to 
    add let me know. I will add more periodicly but it takes time. Requests will be
    filled faster, remember any suggestion is good. I could just reformat the whole 
    thing depending on what people want. 
    Just a side note. Alphabet is usually the best tech to get first, since it
    allows you to build a library that you can then use to speed up tech research.
    Hit CRTL+F to search find these.
    6t.Fighter planes
    8t.Modern infantry
    9t.Nuclear missle
    11m.Space flight
    1t Bank
    To be continued...
    2t Catapults Unit/ Mathmatics Tech (free catapult if made first)
    Writing* (Free Spy)
    Masonry* (Will gain walls)
    3t Cannons Unit/ Mettalurgy Tech
    University *
    Engineering *
    Iron working*
    To be continued...
    To be continued...
    6t.Fighter planes
    To be continued...
    To be continued...
    8t.Modern infantry
    To be continued...
    9t.Nuclear missle
    To be continued...
    To be continued...
    11m.Space flight
    To be continued...
    Alphabet, Bronze Working, Pottery
    Iron Working, Masonry, Writing
    Bronze Working -> Iron Working
    Pottery -> Masonry
    Alphabet -> Writing
    Code of Laws, Construction, Literacy, Mathematics
    Alphabet + Writing -> Code of Laws
    Iron Working + Masonry -> Construction
    Alphabet + Writing -> Literacy
    Masonry + Writing -> Mathematics
    Engineering, Democracy
    Construction + Mathematics -> Engineering
    Code of Laws + Literacy -> Democracy
    Invention, University
    Engineering + Literacy -> Invention
    Democracy + Literacy + Mathematics -> University
    Metallurgy, Steam Power
    Engineering + Iron Working + University -> Metallurgy
    Engineering + Invention + Iron Working -> Steam Power
    Invention + Metallurgy + Steam Power -> Combustion 
    To be continued...
    *I will be updating this very soon. I plan to have it done fully after some
    testing to get the fastest way possable*
    I will post some of my own but these are a few I got from the GAMEFAQ forums.
    Since they are so great I figured I would post them and the poster so they can
    stay with us forever or until some one makes me delete them.
    Posted 7/27/2008 6:12:31 AM GAMEFAQ forum Sid Meier's Civilization Revolution
    for playstation 3 Okay, I finally beat Winston Churchill. I won in Deity mode
    with the Aztecs, after playing a game easier than difficulty 1. (I think he got
    the jump on the computer so they did not try to rip him apart right away)
    What is the key then ?
    SCIENCE !!
    When you start, focus on science. Don't worry about production, that's
    useless.Here is what you should do, in order :
    - Build warrior
    - Focus on food & science (more science)
    - Research the tech that allows you to build libraries (Alphabet)
    - Have your warrior get money from exploration and barbarians (I remind you
    here that if an enemy finds your base undefended you could lose)
    - Reach 100 gold ASAP (Usually 2-3 Barbarian villages does it)
    - When you get your free settler, build your city at an interesting spot
    - Rush the library in your capital, using your 100+ gold
    - If you have enough gold, also rush in your second city
    - Focus on science !
    - The techs you should focus on are the ones which give you an interesting
    bonus, like monarchy. Leave iron working and such to the AI.
    - Switch your government to Republic, build-rush two settlers, then go back to
    whatever  governement your like.
    - With 4 cities built, switch to Democracy (+50% gold or science ^^)
    - Have one of your cities produce gold, and the three other produce maximum
    science (while having them grow fast)
    - Focus on very advanced techs, like riflemen and such
    The keys are :
    - Building your second city FAST. If you wait too much (like 20 turns) then it
    won't work.(Also if you are seen by the enemy techs they will attack you and
    keep you bottled up)
    - Sending a boat to look for the artifcats. (see every one agrees)
    - Making sure you are more advanced technologically than the AI. If one of them
    - has more techs than you do then you're screwed. Try again. (This is because
    they will always rush for the space age tech and fly to Alpha Centuri)
    Aztecs are SO great :
    - More science
    - Instant healing for units, making barbarian-hunt flawless.
    - 25 starting gold for building your warrior in your very first turn, not
    having to spend 5 turns producing it.
    Hope it helps :)  
    Thanks ZAFT_no_Phy Im sure it will.
    On to the next strategy.
    Here is a strategy for getting all 46 Great people unlocked and also a good way
    to win on any difficulty with rome or the greeks it works with the other
    civilizations but goes slower. I managed to get 3 of the 4 wins on Diety with
    rome using this. Tech victory is out of the question for this situation though
    due to the fact that every one starts with them all.
    1. Go to scenarios. Pick Alpha Centuri. This scenario lasts for a long time and
    you start with all techs. 
    2. Build your city right away. You will start with a Modern infantry. Dont do
    anything with him just defend the base. Do not adjust the auto settings for the
    Production squares. You will be attacked by barbarians but the lone troop can
    defend the base easy. He will also get upgrades and when you make 2 others will
    have an army with 100-120 defence easy. If you want to adjust the settings for
    workers I suggest food squares.
    3. Now switch to government style Monarchy. This way you get cultural bonus.
    4. Switch your tech research to Furture technology (You dont need to do this
    but will save you from the Science guy pop up later).
    5. Go to your city screen and switch to gold production instead of Science 
    (See you did not need to switch to future tech since you wont be researching
    it but it does allow you to use great people when you get them to rush it).
    6. Go to your city screen and build a Temple. Don't rush it. Your trying to
    allow turns to rush by. this saves time.
    7. When your temple is done build a Catherdral. You should have a great person
    by now, go ahead and set him in the city. If you have the gold rush the
    cathedral. Don't worry about defense yet. If the great person has a super power
    you want to use go for it. Like the 400 gold or rush tech ability. You
    will get plenty so you will end up with 1 of each kind in your city anyways.
    8.Chances are you have a settler by now, if you do move him out and build him 
    close to your current city but not too close. About 4 squares away. Try for
    placement by water or a good defence position. This will be your army
    production city for now.I say build it close to your first because you will be
    sending troops to it to defend.
    9. When you are done with the cathedral build the magna carta wonder. Dont rush
    it. (Unless another civ is working on it, then rush it)
    10. In city 2, follow steps 5-7. When your done with those build a wall. and a
    road to your first city. The wall is there because the barbarians always attack
    that one right away, and if the other civs find you they will probably attack
    it too.(If you do it right they dont find you for a long time)
    11. When the walls done (City one should still be building Magna Carta) build a
    12. When the barracks is done build all the production buildings.
    13. Magna Carta should be done now, go ahead and build a wall in city one
    (You can rush it) or build another wonder. I suggest Hanging Gardens or
    Manhatten project. I build the project first just for the nuke, would hate to
    have a greedy enemy civ make it and get jelous and destroy my pretty new city.
    *As long as you dont go out looking for the other civs they will leave you
    alone,Fancy that. So don't go exploring unless you want a beating*
    14. In city 2 when the production buildings are done you can start building
    troops to defend your citys. Just plop out 5-10 Modern infantry Armys and
    spread them out in both citys. 
    15. In city one just continue building Wonders and City growth stuff. If you
    want you can also build the Gold production buildings and the internet wonder.
    I had a city making 5k gold a turn. I ended up with so much gold I could rush 
    everything if I wanted. 
    You will find you end up with massive ammounts or Great people and your citys
    will both end up size 31 in no time. When you run out of buildings and wonders
    just make massive armys and go attack other capitals. Your goal is to find
    enemy citys with Great people flags and take them. When your done you should
    have all the great people. Do not get the domination victory or the Economic
    Victory until you have met the requirments for the Culural victory or you might
    find you miss 1 or 2 great people. 
    I will be putting in some questions that people send me later
    But I do have some common ones.
    Q. How many Nukes are in the game
    A. 1, if you take the city with the nuke from some one else they can't use it.
    Q. How do you stop some one who launched a space ship?
    A. Take their capital. That will stop it but they can still win by taking it
    back or getting a victory another way.
    Q. How do you stop some one getting a victory with Economy.
    A. Spys. steal their money
    Q. How do you stop some one getting a Victory with Culture. 
    A. Nuke their city with the most wonders or just take it by force.
    14.-Credits and Thanks
      First off I would like to thank my wife. For she let me waste all kinds of
    time to make this, so thanks.
      Second I would like to thank Gamefaqs for being around since 1995 and letting
    me join for free in 2000, I have been coming to this sight for a long
    time now and its about time I do more than just post on the message boards.
      Third off I would like to thank The good people who made Civilization
    Especially Sid Meier.Since without them I would never had a reason to make this
    faq and you would be stuck finding this stuff on your own.
      Also I would like to thank every one on the Civilization message boards for
    your help in figuring out some stuff that I could have done on my own but did
    not want too (I'm lazy sometimes).
      Mainly I would like to thank these specific Gamefaq members for responding to
    my posts or giving me some kind of motivation. Either from having a faq of
    their own, making me want to join their ranks, or giving me some kind of
    feedback during my message board postings. I will add more people as I work
    more on this. 
    This_25 -for being the one I do most of my testing on
    ZAFT_no_Phy -for being the one who gave me some good advice
    Zar1  -for being the very first one to pound me and make me want to be better

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