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    Version Differences FAQ by psychochronic

    Version: 1.00 | Updated: 10/21/10 | Search Guide | Bookmark Guide

    Tatsunoko vs. Capcom Cross Generation of Heroes-
    Ultimate All-Stars System Changes FAQ:
    VERSION 1.00
    -Created, Edited and Compiled by: Psychochronic of 
    Shoryuken.com (Brettdude in Gamefaqs)
    Another form of Psychochronic Literature!
    Last Update: October 21, 2010
    Notes before reading this document:
    1) This document is NOT a tier list or a movelist. It's a 
    brief description of the system differences of Tatsunoko 
    vs. Capcom versions "Cross Generation of Heroes" and
    "Ultiamte All-Stars" so don't expect anything answered 
    such as "Which character is top-tier?", "How do you do 
    this specific move?" or anything on doing certain combos. 
    If this is not the information you are looking for, please 
    close this text now.
    2a) This document is protected by US Copyright Law, and 
    the Berne Copyright Convention of 1976. This document 
    is for private and personal use only--it cannot be reprinted 
    in part or inwhole or reproduced in any way or in any form 
    (written or otherwise). It is a free document that cannot be 
    used in any sort of commercial transaction, including selling 
    it or giving it away as a gift. Although I am...the author in 
    the majority of the text, please respect the other authors 
    whose work I have included in this guide.
    2b) This document cannot be hotlinked to any other forums/
    sites other than Gamefaqs and Shoryuken . To kinda repeat 
    point #2a, this guide cannot be referenced, altered, or used 
    by anybody (including webmasters, publishers and magazine 
    staff) without my express written permission. This guide is
     created and is owned by me, Brett "Psychochronic" Navarro 
    (aka. "Brettdude" in Gamefaqs). Plagarizing is a crime and is 
    punishable by law.
    3) This document is better read on Notepad with the Font 
    set on "Times New Roman" on Regular setting, Size "10" 
    and the screen resolution set on 1024x768. Use the Find 
    feature (Ctrl + F) to find whatever term you're looking for 
    easy mobility. 
    Table of Contents:
    1) Version Changes
    2) Synopsis
    3) System Changes
    (+) Positive (Buffs)
    (-) Negative (Nerfs) 
    (*) Unimportant
    (J) Japanese only
    3) Contact
    4) Credits
    Version Changes:
    1.00 - October 21, 2010:
    Compilated on October 21, 2010 around 8:28am EST and 
    finished within an hour. I've had this information of a few
    months and it's been over 3+ years since I've submitted
    a FAQ to Gamefaqs.
    Tatsunoko vs. Capcom (first version entitled "Cross
    Generation of Heroes) was first released on the Wii
    on December 11, 2008. Capcom had no intention to release
    the game outside of Japan but thanks to increased fan-
    demand and localization issues (please be aware that
    whatever was cleared for North America, had to also be
    cleared for Europe) throughout Spring 2009, the game was 
    revamped with minor system changes and light-to-heavy 
    character changes and released worldwide (entitled 
    "Ultimate All-Stars") on the final week of January 2010.
    System Changes:
    Please note that there is no specifics on character changes
    here. This is just about system changes only. 
    (+)Throw mechanics are better as throws are more useful 
    and tick-throws exist. You can throw someone while they 
    are attacking, can throw after blockstun, etc...)
    (+) Attacks deal slightly more damage the higher up you 
    are. At max super jump height, the damage increase is about 
    30%, so learn those aerial raves!
    (+) Baroque resets air jumps.
    (+) Characters gain a bit more meter while being hit.
    (+) Characters do not gain any meter while being hit by 
    (+) Characters now have more proration as their health bars 
    get lower.
    (+) Variable air-rave now resets damage proration.
    (-) Mega Crash pushes up and away. You can still combo 
    after a Mega Crash.
    (-) Mega Crash is punishable now and has a smaller hitbox.
    (-) Mega Crash combos are scaled harshly, as well as 
    Crossover Counter combos (a la Street Fighter 4's damage 
    scaling system). 
    (-) Launch trajectories are different for many characters.
    (-) Move buffering is tighter in general.
    (-) Baroque is not as potent, but smaller slivers of baroque 
    are more powerful.
    (-) Cannot force the opponent into a corner after a juggle 
    via the air combo trick.
    (-) Damage scaling on Delayed Hyper Combos is more 
    severe, devaluing Crossover Combinations somewhat.
    (-) The amount of upward velocity applied by lifting attacks 
    has been lessened.
    (*) Each stage now has specific music (like Marvel vs. 
    Capcom 2). There are no individual character themes 
    (remixed or classic) like in the previous version due to 
    the game being "partially" licensed by Capcom. (You 
    can see that message before the game boots up the intro 
    video). The only character (or stage) music you'll hear
    from the previous version here is The Ark of Yamato
    (three tracks when fighting Yami, which was produced
    by Capcom for Okami).
    (*) Character select music and Versus screen music has 
    been remixed slightly.
    (*) New character select screen, with gear-like selection 
    reels that leave the number of new characters to be 
    included ambiguous.
    (*) Added three new stages; Orbital Ring Systems 
    Cargo Bay (from Tekkaman Blade), Willamette Parkview 
    Mall (from Dead Rising) and a Training Stage (exactly 
    like the Training Stage from Street Fighter 4, except 
    more taller, more crumbling exterior and various graffiti).
    (*) Removed one character; Hakushon Daimao due to 
    licensing issues.
    (*) Added five new characters; Tekkaman Blade,
    Yatterman-2 (from Yatterman), Joe The Condor (from 
    Gatchaman), Zero (from Megaman X) and Frank West 
    (from Dead Rising).
    (*) Added an online mode (Nintendo Wi-Fi Connection).
    (*) Introduction video as well as ending videos produced
    by Tatsunoko production has been removed.
    (*) Introduction song has been remixed with a softer tune
    and english lyrics. There also also a remix of Roll's theme
    (*) Endings drawn by Udon now replaces the characters'
    ending movie.
    (*) Each character now has a total of four costumes. The 
    previous version only had two costumes per character.
    (*) Icons are unlockable for the use of picture avatars
    for online mode.
    (*) Font on the super meter is different.
    (*) Different voices done for character selection and
    during the match also.
    (*) All character mini-games have been removed. The
    only mini-game is Ultimate All-Shooters which is an
    expansion of PTX-40A's mini-game. This was done
    due to time constraints.
    (*) Fight order in Arcade mode is slightly different. 
    You will now fight a giant on the 4th battle, not the 
    7th battle before fighting Yami.
    (J) The Main Menu selection (Arcade, Versus, etc...)
    are in english instead of japanese, however, the subtitles 
    on the bottom and character names in matches remain 
    japanese. Even the character announcer says the 
    characters name in japanese.
    (J) Doronjo, Tonzura and Boyacky do not explain each 
    selection in the Main Menu. That has been removed.
    (J) Lyrics for the Training Stage song is kept in the
    japanese version but removed elsewhere.
    Contact me! Here are the following e-mails and internet
    forums you can find me at:
    Hotmail: b_unit905@hotmail.com
    Internet Forums:
    Gamefaqs.com: brettdude
    Shoryuken.com: psychochronic
    Props to those who made this guide possible:
    Frustratedsquirrel for helping me out on this quick changes
    guide. If there's anything you'd like to add or feel like it 
    should be removed, please don't hesistate to contact me.
    Copyright (c) Brett Navarro 2010

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